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[AROS-Contrib.git] / SDL / SDL_surface.c
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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_sysvideo.h"
35 #include "SDL_cursor_c.h"
36 #include "SDL_blit.h"
37 #include "SDL_RLEaccel_c.h"
38 #include "SDL_pixels_c.h"
39 #include "SDL_memops.h"
40 #include "SDL_leaks.h"
42 /* Public routines */
44 * Create an empty RGB surface of the appropriate depth
46 SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
47 int width, int height, int depth,
48 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
50 SDL_VideoDevice *video = current_video;
51 SDL_VideoDevice *this = current_video;
52 SDL_Surface *screen;
53 SDL_Surface *surface;
55 /* Check to see if we desire the surface in video memory */
56 if ( video ) {
57 screen = SDL_PublicSurface;
58 } else {
59 screen = NULL;
61 if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
62 if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
63 flags |= SDL_HWSURFACE;
65 if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
66 if ( ! current_video->info.blit_hw_CC ) {
67 flags &= ~SDL_HWSURFACE;
70 if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
71 if ( ! current_video->info.blit_hw_A ) {
72 flags &= ~SDL_HWSURFACE;
75 } else {
76 flags &= ~SDL_HWSURFACE;
79 /* Allocate the surface */
80 surface = (SDL_Surface *)malloc(sizeof(*surface));
81 if ( surface == NULL ) {
82 SDL_OutOfMemory();
83 return(NULL);
85 surface->flags = SDL_SWSURFACE;
86 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
87 depth = screen->format->BitsPerPixel;
88 Rmask = screen->format->Rmask;
89 Gmask = screen->format->Gmask;
90 Bmask = screen->format->Bmask;
91 Amask = screen->format->Amask;
93 surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
94 if ( surface->format == NULL ) {
95 free(surface);
96 return(NULL);
98 if ( Amask ) {
99 surface->flags |= SDL_SRCALPHA;
101 surface->w = width;
102 surface->h = height;
103 surface->pitch = SDL_CalculatePitch(surface);
104 surface->pixels = NULL;
105 surface->offset = 0;
106 surface->hwdata = NULL;
107 surface->locked = 0;
108 surface->map = NULL;
109 surface->format_version = 0;
110 surface->unused1 = 0;
111 SDL_SetClipRect(surface, NULL);
113 /* Get the pixels */
114 if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
115 (video->AllocHWSurface(this, surface) < 0) ) {
116 if ( surface->w && surface->h ) {
117 surface->pixels = malloc(surface->h*surface->pitch);
118 if ( surface->pixels == NULL ) {
119 SDL_FreeSurface(surface);
120 SDL_OutOfMemory();
121 return(NULL);
123 /* This is important for bitmaps */
124 memset(surface->pixels, 0, surface->h*surface->pitch);
128 /* Allocate an empty mapping */
129 surface->map = SDL_AllocBlitMap();
130 if ( surface->map == NULL ) {
131 SDL_FreeSurface(surface);
132 return(NULL);
135 /* The surface is ready to go */
136 surface->refcount = 1;
137 #ifdef CHECK_LEAKS
138 ++surfaces_allocated;
139 #endif
140 return(surface);
143 * Create an RGB surface from an existing memory buffer
145 SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
146 int width, int height, int depth, int pitch,
147 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
149 SDL_Surface *surface;
151 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
152 Rmask, Gmask, Bmask, Amask);
153 if ( surface != NULL ) {
154 surface->flags |= SDL_PREALLOC;
155 surface->pixels = pixels;
156 surface->w = width;
157 surface->h = height;
158 surface->pitch = pitch;
159 SDL_SetClipRect(surface, NULL);
161 return(surface);
164 * Set the color key in a blittable surface
166 int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
168 /* Sanity check the flag as it gets passed in */
169 if ( flag & SDL_SRCCOLORKEY ) {
170 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
171 flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
172 } else {
173 flag = SDL_SRCCOLORKEY;
175 } else {
176 flag = 0;
179 /* Optimize away operations that don't change anything */
180 if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
181 (key == surface->format->colorkey) ) {
182 return(0);
185 /* UnRLE surfaces before we change the colorkey */
186 if ( surface->flags & SDL_RLEACCEL ) {
187 SDL_UnRLESurface(surface, 1);
190 if ( flag ) {
191 SDL_VideoDevice *video = current_video;
192 SDL_VideoDevice *this = current_video;
195 surface->flags |= SDL_SRCCOLORKEY;
196 surface->format->colorkey = key;
197 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
198 if ( (video->SetHWColorKey == NULL) ||
199 (video->SetHWColorKey(this, surface, key) < 0) ) {
200 surface->flags &= ~SDL_HWACCEL;
203 if ( flag & SDL_RLEACCELOK ) {
204 surface->flags |= SDL_RLEACCELOK;
205 } else {
206 surface->flags &= ~SDL_RLEACCELOK;
208 } else {
209 surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
210 surface->format->colorkey = 0;
212 SDL_InvalidateMap(surface->map);
213 return(0);
215 /* This function sets the alpha channel of a surface */
216 int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
218 Uint32 oldflags = surface->flags;
219 Uint32 oldalpha = surface->format->alpha;
221 /* Sanity check the flag as it gets passed in */
222 if ( flag & SDL_SRCALPHA ) {
223 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
224 flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
225 } else {
226 flag = SDL_SRCALPHA;
228 } else {
229 flag = 0;
232 /* Optimize away operations that don't change anything */
233 if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
234 (!flag || value == oldalpha) ) {
235 return(0);
238 if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
239 SDL_UnRLESurface(surface, 1);
241 if ( flag ) {
242 SDL_VideoDevice *video = current_video;
243 SDL_VideoDevice *this = current_video;
245 surface->flags |= SDL_SRCALPHA;
246 surface->format->alpha = value;
247 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
248 if ( (video->SetHWAlpha == NULL) ||
249 (video->SetHWAlpha(this, surface, value) < 0) ) {
250 surface->flags &= ~SDL_HWACCEL;
253 if ( flag & SDL_RLEACCELOK ) {
254 surface->flags |= SDL_RLEACCELOK;
255 } else {
256 surface->flags &= ~SDL_RLEACCELOK;
258 } else {
259 surface->flags &= ~SDL_SRCALPHA;
260 surface->format->alpha = SDL_ALPHA_OPAQUE;
263 * The representation for software surfaces is independent of
264 * per-surface alpha, so no need to invalidate the blit mapping
265 * if just the alpha value was changed. (If either is 255, we still
266 * need to invalidate.)
268 if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
269 || oldflags != surface->flags
270 || (((oldalpha + 1) ^ (value + 1)) & 0x100))
271 SDL_InvalidateMap(surface->map);
272 return(0);
274 int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value)
276 int row, col;
277 int offset;
278 Uint8 *buf;
280 if ( (surface->format->Amask != 0xFF000000) &&
281 (surface->format->Amask != 0x000000FF) ) {
282 SDL_SetError("Unsupported surface alpha mask format");
283 return -1;
286 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
287 if ( surface->format->Amask == 0xFF000000 ) {
288 offset = 3;
289 } else {
290 offset = 0;
292 #else
293 if ( surface->format->Amask == 0xFF000000 ) {
294 offset = 0;
295 } else {
296 offset = 3;
298 #endif /* Byte ordering */
300 /* Quickly set the alpha channel of an RGBA or ARGB surface */
301 if ( SDL_MUSTLOCK(surface) ) {
302 if ( SDL_LockSurface(surface) < 0 ) {
303 return -1;
306 row = surface->h;
307 while (row--) {
308 col = surface->w;
309 buf = (Uint8 *)surface->pixels + row * surface->pitch + offset;
310 while(col--) {
311 *buf = value;
312 buf += 4;
315 if ( SDL_MUSTLOCK(surface) ) {
316 SDL_UnlockSurface(surface);
318 return 0;
322 * A function to calculate the intersection of two rectangles:
323 * return true if the rectangles intersect, false otherwise
325 static __inline__
326 SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection)
328 int Amin, Amax, Bmin, Bmax;
330 /* Horizontal intersection */
331 Amin = A->x;
332 Amax = Amin + A->w;
333 Bmin = B->x;
334 Bmax = Bmin + B->w;
335 if(Bmin > Amin)
336 Amin = Bmin;
337 intersection->x = Amin;
338 if(Bmax < Amax)
339 Amax = Bmax;
340 intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
342 /* Vertical intersection */
343 Amin = A->y;
344 Amax = Amin + A->h;
345 Bmin = B->y;
346 Bmax = Bmin + B->h;
347 if(Bmin > Amin)
348 Amin = Bmin;
349 intersection->y = Amin;
350 if(Bmax < Amax)
351 Amax = Bmax;
352 intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
354 return (intersection->w && intersection->h);
357 * Set the clipping rectangle for a blittable surface
359 SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
361 SDL_Rect full_rect;
363 /* Don't do anything if there's no surface to act on */
364 if ( ! surface ) {
365 return SDL_FALSE;
368 /* Set up the full surface rectangle */
369 full_rect.x = 0;
370 full_rect.y = 0;
371 full_rect.w = surface->w;
372 full_rect.h = surface->h;
374 /* Set the clipping rectangle */
375 if ( ! rect ) {
376 surface->clip_rect = full_rect;
377 return 1;
379 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
381 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
383 if ( surface && rect ) {
384 *rect = surface->clip_rect;
388 * Set up a blit between two surfaces -- split into three parts:
389 * The upper part, SDL_UpperBlit(), performs clipping and rectangle
390 * verification. The lower part is a pointer to a low level
391 * accelerated blitting function.
393 * These parts are separated out and each used internally by this
394 * library in the optimimum places. They are exported so that if
395 * you know exactly what you are doing, you can optimize your code
396 * by calling the one(s) you need.
398 int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
399 SDL_Surface *dst, SDL_Rect *dstrect)
401 SDL_blit do_blit;
402 SDL_Rect hw_srcrect;
403 SDL_Rect hw_dstrect;
405 /* Check to make sure the blit mapping is valid */
406 if ( (src->map->dst != dst) ||
407 (src->map->dst->format_version != src->map->format_version) ) {
408 if ( SDL_MapSurface(src, dst) < 0 ) {
409 return(-1);
413 /* Figure out which blitter to use */
414 if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
415 if ( src == SDL_VideoSurface ) {
416 hw_srcrect = *srcrect;
417 hw_srcrect.x += current_video->offset_x;
418 hw_srcrect.y += current_video->offset_y;
419 srcrect = &hw_srcrect;
421 if ( dst == SDL_VideoSurface ) {
422 hw_dstrect = *dstrect;
423 hw_dstrect.x += current_video->offset_x;
424 hw_dstrect.y += current_video->offset_y;
425 dstrect = &hw_dstrect;
427 do_blit = src->map->hw_blit;
428 } else {
429 do_blit = src->map->sw_blit;
431 return(do_blit(src, srcrect, dst, dstrect));
435 int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
436 SDL_Surface *dst, SDL_Rect *dstrect)
438 SDL_Rect fulldst;
439 int srcx, srcy, w, h;
441 /* Make sure the surfaces aren't locked */
442 if ( ! src || ! dst ) {
443 SDL_SetError("SDL_UpperBlit: passed a NULL surface");
444 return(-1);
446 if ( src->locked || dst->locked ) {
447 SDL_SetError("Surfaces must not be locked during blit");
448 return(-1);
451 /* If the destination rectangle is NULL, use the entire dest surface */
452 if ( dstrect == NULL ) {
453 fulldst.x = fulldst.y = 0;
454 dstrect = &fulldst;
457 /* clip the source rectangle to the source surface */
458 if(srcrect) {
459 int maxw, maxh;
461 srcx = srcrect->x;
462 w = srcrect->w;
463 if(srcx < 0) {
464 w += srcx;
465 dstrect->x -= srcx;
466 srcx = 0;
468 maxw = src->w - srcx;
469 if(maxw < w)
470 w = maxw;
472 srcy = srcrect->y;
473 h = srcrect->h;
474 if(srcy < 0) {
475 h += srcy;
476 dstrect->y -= srcy;
477 srcy = 0;
479 maxh = src->h - srcy;
480 if(maxh < h)
481 h = maxh;
483 } else {
484 srcx = srcy = 0;
485 w = src->w;
486 h = src->h;
489 /* clip the destination rectangle against the clip rectangle */
491 SDL_Rect *clip = &dst->clip_rect;
492 int dx, dy;
494 dx = clip->x - dstrect->x;
495 if(dx > 0) {
496 w -= dx;
497 dstrect->x += dx;
498 srcx += dx;
500 dx = dstrect->x + w - clip->x - clip->w;
501 if(dx > 0)
502 w -= dx;
504 dy = clip->y - dstrect->y;
505 if(dy > 0) {
506 h -= dy;
507 dstrect->y += dy;
508 srcy += dy;
510 dy = dstrect->y + h - clip->y - clip->h;
511 if(dy > 0)
512 h -= dy;
515 if(w > 0 && h > 0) {
516 SDL_Rect sr;
517 sr.x = srcx;
518 sr.y = srcy;
519 sr.w = dstrect->w = w;
520 sr.h = dstrect->h = h;
521 return SDL_LowerBlit(src, &sr, dst, dstrect);
523 dstrect->w = dstrect->h = 0;
524 return 0;
528 * This function performs a fast fill of the given rectangle with 'color'
530 int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
532 SDL_VideoDevice *video = current_video;
533 SDL_VideoDevice *this = current_video;
534 int x, y;
535 Uint8 *row;
537 /* If 'dstrect' == NULL, then fill the whole surface */
538 if ( dstrect ) {
539 /* Perform clipping */
540 if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
541 return(0);
543 } else {
544 dstrect = &dst->clip_rect;
547 /* Check for hardware acceleration */
548 if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
549 video->info.blit_fill ) {
550 SDL_Rect hw_rect;
551 if ( dst == SDL_VideoSurface ) {
552 hw_rect = *dstrect;
553 hw_rect.x += current_video->offset_x;
554 hw_rect.y += current_video->offset_y;
555 dstrect = &hw_rect;
557 return(video->FillHWRect(this, dst, dstrect, color));
560 /* Perform software fill */
561 if ( SDL_LockSurface(dst) != 0 ) {
562 return(-1);
564 row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
565 dstrect->x*dst->format->BytesPerPixel;
566 if ( dst->format->palette || (color == 0) ) {
567 x = dstrect->w*dst->format->BytesPerPixel;
568 if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) {
569 int n = x >> 2;
570 for ( y=dstrect->h; y; --y ) {
571 SDL_memset4(row, 0, n);
572 row += dst->pitch;
574 } else {
575 #ifdef __powerpc__
577 * memset() on PPC (both glibc and codewarrior) uses
578 * the dcbz (Data Cache Block Zero) instruction, which
579 * causes an alignment exception if the destination is
580 * uncachable, so only use it on software surfaces
582 if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
583 if(dstrect->w >= 8) {
585 * 64-bit stores are probably most
586 * efficient to uncached video memory
588 double fill;
589 memset(&fill, color, (sizeof fill));
590 for(y = dstrect->h; y; y--) {
591 Uint8 *d = row;
592 unsigned n = x;
593 unsigned nn;
594 Uint8 c = color;
595 double f = fill;
596 while((unsigned long)d
597 & (sizeof(double) - 1)) {
598 *d++ = c;
599 n--;
601 nn = n / (sizeof(double) * 4);
602 while(nn) {
603 ((double *)d)[0] = f;
604 ((double *)d)[1] = f;
605 ((double *)d)[2] = f;
606 ((double *)d)[3] = f;
607 d += 4*sizeof(double);
608 nn--;
610 n &= ~(sizeof(double) * 4 - 1);
611 nn = n / sizeof(double);
612 while(nn) {
613 *(double *)d = f;
614 d += sizeof(double);
615 nn--;
617 n &= ~(sizeof(double) - 1);
618 while(n) {
619 *d++ = c;
620 n--;
622 row += dst->pitch;
624 } else {
625 /* narrow boxes */
626 for(y = dstrect->h; y; y--) {
627 Uint8 *d = row;
628 Uint8 c = color;
629 int n = x;
630 while(n) {
631 *d++ = c;
632 n--;
634 row += dst->pitch;
637 } else
638 #endif /* __powerpc__ */
640 for(y = dstrect->h; y; y--) {
641 memset(row, color, x);
642 row += dst->pitch;
646 } else {
647 switch (dst->format->BytesPerPixel) {
648 case 2:
649 for ( y=dstrect->h; y; --y ) {
650 Uint16 *pixels = (Uint16 *)row;
651 Uint16 c = color;
652 Uint32 cc = (Uint32)c << 16 | c;
653 int n = dstrect->w;
654 if((unsigned long)pixels & 3) {
655 *pixels++ = c;
656 n--;
658 if(n >> 1)
659 SDL_memset4(pixels, cc, n >> 1);
660 if(n & 1)
661 pixels[n - 1] = c;
662 row += dst->pitch;
664 break;
666 case 3:
667 if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
668 color <<= 8;
669 for ( y=dstrect->h; y; --y ) {
670 Uint8 *pixels = row;
671 for ( x=dstrect->w; x; --x ) {
672 memcpy(pixels, &color, 3);
673 pixels += 3;
675 row += dst->pitch;
677 break;
679 case 4:
680 for(y = dstrect->h; y; --y) {
681 SDL_memset4(row, color, dstrect->w);
682 row += dst->pitch;
684 break;
687 SDL_UnlockSurface(dst);
689 /* We're done! */
690 return(0);
694 * Lock a surface to directly access the pixels
696 int SDL_LockSurface (SDL_Surface *surface)
698 if ( ! surface->locked ) {
699 /* Perform the lock */
700 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
701 SDL_VideoDevice *video = current_video;
702 SDL_VideoDevice *this = current_video;
703 if ( video->LockHWSurface(this, surface) < 0 ) {
704 return(-1);
707 if ( surface->flags & SDL_RLEACCEL ) {
708 SDL_UnRLESurface(surface, 1);
709 surface->flags |= SDL_RLEACCEL; /* save accel'd state */
711 /* This needs to be done here in case pixels changes value */
712 surface->pixels = (Uint8 *)surface->pixels + surface->offset;
715 /* Increment the surface lock count, for recursive locks */
716 ++surface->locked;
718 /* Ready to go.. */
719 return(0);
722 * Unlock a previously locked surface
724 void SDL_UnlockSurface (SDL_Surface *surface)
726 /* Only perform an unlock if we are locked */
727 if ( ! surface->locked || (--surface->locked > 0) ) {
728 return;
731 /* Perform the unlock */
732 surface->pixels = (Uint8 *)surface->pixels - surface->offset;
734 /* Unlock hardware or accelerated surfaces */
735 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
736 SDL_VideoDevice *video = current_video;
737 SDL_VideoDevice *this = current_video;
738 video->UnlockHWSurface(this, surface);
739 } else {
740 /* Update RLE encoded surface with new data */
741 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
742 surface->flags &= ~SDL_RLEACCEL; /* stop lying */
743 SDL_RLESurface(surface);
749 * Convert a surface into the specified pixel format.
751 SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
752 SDL_PixelFormat *format, Uint32 flags)
754 SDL_Surface *convert;
755 Uint32 colorkey = 0;
756 Uint8 alpha = 0;
757 Uint32 surface_flags;
758 SDL_Rect bounds;
760 /* Check for empty destination palette! (results in empty image) */
761 if ( format->palette != NULL ) {
762 int i;
763 for ( i=0; i<format->palette->ncolors; ++i ) {
764 if ( (format->palette->colors[i].r != 0) ||
765 (format->palette->colors[i].g != 0) ||
766 (format->palette->colors[i].b != 0) )
767 break;
769 if ( i == format->palette->ncolors ) {
770 SDL_SetError("Empty destination palette");
771 return(NULL);
775 /* Only create hw surfaces with alpha channel if hw alpha blits
776 are supported */
777 if(format->Amask != 0 && (flags & SDL_HWSURFACE)) {
778 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
779 if(!vi || !vi->blit_hw_A)
780 flags &= ~SDL_HWSURFACE;
783 /* Create a new surface with the desired format */
784 convert = SDL_CreateRGBSurface(flags,
785 surface->w, surface->h, format->BitsPerPixel,
786 format->Rmask, format->Gmask, format->Bmask, format->Amask);
787 if ( convert == NULL ) {
788 return(NULL);
791 /* Copy the palette if any */
792 if ( format->palette && convert->format->palette ) {
793 memcpy(convert->format->palette->colors,
794 format->palette->colors,
795 format->palette->ncolors*sizeof(SDL_Color));
796 convert->format->palette->ncolors = format->palette->ncolors;
799 /* Save the original surface color key and alpha */
800 surface_flags = surface->flags;
801 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
802 /* Convert colourkeyed surfaces to RGBA if requested */
803 if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
804 && format->Amask) {
805 surface_flags &= ~SDL_SRCCOLORKEY;
806 } else {
807 colorkey = surface->format->colorkey;
808 SDL_SetColorKey(surface, 0, 0);
811 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
812 /* Copy over the alpha channel to RGBA if requested */
813 if ( format->Amask ) {
814 surface->flags &= ~SDL_SRCALPHA;
815 } else {
816 alpha = surface->format->alpha;
817 SDL_SetAlpha(surface, 0, 0);
821 /* Copy over the image data */
822 bounds.x = 0;
823 bounds.y = 0;
824 bounds.w = surface->w;
825 bounds.h = surface->h;
826 SDL_LowerBlit(surface, &bounds, convert, &bounds);
828 /* Clean up the original surface, and update converted surface */
829 if ( convert != NULL ) {
830 SDL_SetClipRect(convert, &surface->clip_rect);
832 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
833 Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
834 if ( convert != NULL ) {
835 Uint8 keyR, keyG, keyB;
837 SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
838 SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
839 SDL_MapRGB(convert->format, keyR, keyG, keyB));
841 SDL_SetColorKey(surface, cflags, colorkey);
843 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
844 Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
845 if ( convert != NULL ) {
846 SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
847 alpha);
849 if ( format->Amask ) {
850 surface->flags |= SDL_SRCALPHA;
851 } else {
852 SDL_SetAlpha(surface, aflags, alpha);
856 /* We're ready to go! */
857 return(convert);
861 * Free a surface created by the above function.
863 void SDL_FreeSurface (SDL_Surface *surface)
865 /* Free anything that's not NULL, and not the screen surface */
866 if ((surface == NULL) ||
867 (current_video &&
868 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
869 return;
871 if ( --surface->refcount > 0 ) {
872 return;
874 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
875 SDL_UnRLESurface(surface, 0);
877 if ( surface->format ) {
878 SDL_FreeFormat(surface->format);
879 surface->format = NULL;
881 if ( surface->map != NULL ) {
882 SDL_FreeBlitMap(surface->map);
883 surface->map = NULL;
885 if ( surface->hwdata ) {
886 SDL_VideoDevice *video = current_video;
887 SDL_VideoDevice *this = current_video;
888 video->FreeHWSurface(this, surface);
890 if ( surface->pixels &&
891 ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
892 free(surface->pixels);
894 free(surface);
895 #ifdef CHECK_LEAKS
896 --surfaces_allocated;
897 #endif