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[AROS-Contrib.git] / Games / XInvaders3D / camera.h
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1 /*------------------------------------------------------------------
2 camera.h:
4 XINVADERS 3D - 3d Shoot'em up
5 Copyright (C) 2000 Don Llopis
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 ------------------------------------------------------------------*/
22 #ifndef CAMERA
23 #define CAMERA
26 #ifdef NEW_CAMERA
28 typedef struct CAMERASTRUCT CAMERA;
29 struct CAMERASTRUCT
31 MATRIX4 local;
32 MATRIX4 world;
34 VECTOR4 up;
35 VECTOR4 from;
36 VECTOR4 at;
38 VECTOR4 follow_offset;
40 float scr_width;
41 float scr_height;
42 float fov;
44 OBJECT *follow_obj;
47 /* new camera interface */
49 extern CAMERA * Camera_new ( void );
50 extern void Camera_delete ( CAMERA *cam );
51 extern void Camera_init ( CAMERA *cam, float width, float height, float fov );
52 extern void Camera_project_point ( CAMERA *cam, long pt[2] );
53 extern void Camera_project_points ( CAMERA *cam, long pts[], int n );
54 extern void Camera_transform ( CAMERA *cam, VECTOR4 up, VECTOR4 from, VECTOR4 at );
55 extern void Camera_follow_obj ( CAMERA *cam, GOBJECT *obj );
56 extern void Camera_set_follow_offset ( CAMERA *cam, VECTOR4 from );
57 extern void Camera_update ( CAMERA *cam );
59 #endif
61 /* old camera interface */
63 extern void Camera_init ( unsigned int width, unsigned int height, float fov );
64 extern void Camera_project_point ( VECTOR4 a, int b[2] );
65 extern void Camera_project_points ( VECTOR4 a[], int b[], int n );
66 extern void Camera_transform ( MATRIX4 r, VECTOR4 up, VECTOR4 from, VECTOR4 at );
68 #endif