1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
19 // Does the face/direction indicator animatin.
20 // Does palette indicators as well (red pain/berserk, bright pickup)
22 //-----------------------------------------------------------------------------
31 // Now sensitive for scaling.
32 #define ST_HEIGHT 32*SCREEN_MUL
33 //#define ST_WIDTH SCREENWIDTH
35 #define ST_Y (SCREENHEIGHT - ST_HEIGHT)
42 // Called by main loop.
43 boolean
ST_Responder (event_t
* ev
);
45 // Called by main loop.
46 void ST_Ticker (void);
48 // Called by main loop.
49 void ST_Drawer (boolean fullscreen
, boolean refresh
);
51 // Called when the console player is spawned on each level.
54 // Called by startup code.
59 // States for status bar code.
68 // States for the chat code.
78 boolean
ST_Responder(event_t
* ev
);
83 //-----------------------------------------------------------------------------
86 // Revision 1.1 2000/02/29 18:21:06 stegerg
87 // Doom port based on ADoomPPC. Read README.AROS!
90 //-----------------------------------------------------------------------------