1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
18 // Refresh module, data I/O, caching, retrieval of graphics
21 //-----------------------------------------------------------------------------
34 // Retrieve column data for span blitting.
41 // I/O, setting up the stuff.
42 void R_InitData (void);
43 void R_PrecacheLevel (void);
47 // Floor/ceiling opaque texture tiles,
48 // lookup by name. For animation?
49 int R_FlatNumForName (char* name
);
52 // Called by P_Ticker for switches and animations,
53 // returns the texture number for the texture name.
54 int R_TextureNumForName (char *name
);
55 int R_CheckTextureNumForName (char *name
);
58 //-----------------------------------------------------------------------------
61 // Revision 1.1 2000/02/29 18:21:06 stegerg
62 // Doom port based on ADoomPPC. Read README.AROS!
65 //-----------------------------------------------------------------------------