set the include directory
[AROS-Contrib.git] / Games / Doom / d_textur.h
blobd0d49bd5e1f0591e0027f922598db13737a424d9
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Typedefs related to to textures etc.,
19 // isolated here to make it easier separating modules.
20 //
21 //-----------------------------------------------------------------------------
24 #ifndef __D_TEXTUR__
25 #define __D_TEXTUR__
27 #include "doomtype.h"
33 // Flats?
35 // a pic is an unmasked block of pixels
36 typedef struct
38 byte width;
39 byte height;
40 byte data;
41 } pic_t;
46 #endif
47 //-----------------------------------------------------------------------------
49 // $Log$
50 // Revision 1.1 2000/02/29 18:21:06 stegerg
51 // Doom port based on ADoomPPC. Read README.AROS!
54 //-----------------------------------------------------------------------------