fix remapping behavior. Remapping is only necessary if we are rendering on the workbe...
[AROS-Contrib.git] / Games / Doom / r_sky.h
blobee848fa0915f7016caeb439eceb3f46265feb0c0
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Sky rendering.
20 //-----------------------------------------------------------------------------
23 #ifndef __R_SKY__
24 #define __R_SKY__
27 #ifdef __GNUG__
28 #pragma interface
29 #endif
31 // SKY, store the number for name.
32 #define SKYFLATNAME "F_SKY1"
34 // The sky map is 256*128*4 maps.
35 #define ANGLETOSKYSHIFT 22
37 extern int skytexture;
38 extern int skytexturemid;
40 // Called whenever the view size changes.
41 void R_InitSkyMap (void);
43 #endif
44 //-----------------------------------------------------------------------------
46 // $Log$
47 // Revision 1.1 2000/02/29 18:21:06 stegerg
48 // Doom port based on ADoomPPC. Read README.AROS!
51 //-----------------------------------------------------------------------------