fix remapping behavior. Remapping is only necessary if we are rendering on the workbe...
[AROS-Contrib.git] / Games / Doom / f_wipe.h
blob0074ee9dc6433096e73b7e5f6c0d7d00b0e51efa
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Mission start screen wipe/melt, special effects.
19 //
20 //-----------------------------------------------------------------------------
23 #ifndef __F_WIPE_H__
24 #define __F_WIPE_H__
27 // SCREEN WIPE PACKAGE
30 enum
32 // simple gradual pixel change for 8-bit only
33 wipe_ColorXForm,
35 // weird screen melt
36 wipe_Melt,
38 wipe_NUMWIPES
41 int
42 wipe_StartScreen
43 ( int x,
44 int y,
45 int width,
46 int height );
49 int
50 wipe_EndScreen
51 ( int x,
52 int y,
53 int width,
54 int height );
57 int
58 wipe_ScreenWipe
59 ( int wipeno,
60 int x,
61 int y,
62 int width,
63 int height,
64 int ticks );
66 #endif
67 //-----------------------------------------------------------------------------
69 // $Log$
70 // Revision 1.1 2000/02/29 18:21:06 stegerg
71 // Doom port based on ADoomPPC. Read README.AROS!
74 //-----------------------------------------------------------------------------