fix remapping behavior. Remapping is only necessary if we are rendering on the workbe...
[AROS-Contrib.git] / Games / Doom / f_finale.h
blob6c1daada3337291dac9924c4357f70288f75d65e
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
19 //
20 //-----------------------------------------------------------------------------
23 #ifndef __F_FINALE__
24 #define __F_FINALE__
27 #include "doomtype.h"
28 #include "d_event.h"
30 // FINALE
33 // Called by main loop.
34 boolean F_Responder (event_t* ev);
36 // Called by main loop.
37 void F_Ticker (void);
39 // Called by main loop.
40 void F_Drawer (void);
43 void F_StartFinale (void);
48 #endif
49 //-----------------------------------------------------------------------------
51 // $Log$
52 // Revision 1.1 2000/02/29 18:21:06 stegerg
53 // Doom port based on ADoomPPC. Read README.AROS!
56 //-----------------------------------------------------------------------------