4 This is the source code for the demo part only, benchmarking code is not included.
5 All references to Win32-specific code have been removed, in order to make the
6 whole thing easily portable. Unfortunately, this also implies that there is no
7 realiable timing anymore (glut timing just could not do the work), though you can
8 adjust the timing step with 'a' and 'z' keys. Space bar will jump to the next scene.
10 Command line arguments:
11 -----------------------
12 Arg1: Windowed/Fullscreen (0/1)
18 Notice about textures:
19 ----------------------
20 All textures have been converted to a simple R8G8B8 format, where the first two bytes
21 contain width and height as powers of 2. This makes it possible to load and edit
22 textures inside Photoshop, just remember to set 3 (interleaved) color channels and
23 a header size of 2 bytes, most times the program will automatically guess the right
29 The source code is published under the terms of the GNU General Public License V2.
30 For more details about the license, read the LICENSE file available in the source
33 Building the demo on Win32+MSVC:
34 --------------------------------
36 You need to have the opengl.lib, glu.lib and glut.lib files available somewhere in
37 the your linking lib path.
39 Then open the glxglut.dsw project, and click on compile (F7 shortcut).
41 Building the demo on Unix:
42 --------------------------
44 You need to have the development headers of opengl/mesa, glu and glut installed with
47 Then type in the root dir of this source distribution just type:
50 There is no install rule, and the demo must be run in current path (it needs access
53 ----------------------------------------------------------
54 As usual, feel free to drop comments: bustard@glexcess.com
55 ----------------------------------------------------------