1 /****************************************************************************
4 * This module contains all defines, typedefs, and prototypes for BOXES.C.
6 * from Persistence of Vision(tm) Ray Tracer
7 * Copyright 1996,1999 Persistence of Vision Team
8 *---------------------------------------------------------------------------
9 * NOTICE: This source code file is provided so that users may experiment
10 * with enhancements to POV-Ray and to port the software to platforms other
11 * than those supported by the POV-Ray Team. There are strict rules under
12 * which you are permitted to use this file. The rules are in the file
13 * named POVLEGAL.DOC which should be distributed with this file.
14 * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
15 * Team Coordinator by email to team-coord@povray.org or visit us on the web at
16 * http://www.povray.org. The latest version of POV-Ray may be found at this site.
18 * This program is based on the popular DKB raytracer version 2.12.
19 * DKBTrace was originally written by David K. Buck.
20 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
22 *****************************************************************************/
30 /*****************************************************************************
31 * Global preprocessor defines
32 ******************************************************************************/
34 #define BOX_OBJECT (BASIC_OBJECT)
38 /*****************************************************************************
40 ******************************************************************************/
42 typedef struct Box_Struct BOX
;
53 /*****************************************************************************
55 ******************************************************************************/
57 extern METHODS Box_Methods
;
61 /*****************************************************************************
63 ******************************************************************************/
65 int Intersect_Box (RAY
*Ray
, BOX
*box
, DBL
*Depth1
, DBL
*Depth2
, int *Side1
, int *Side2
);
66 BOX
*Create_Box (void);
67 void Destroy_Box (OBJECT
*Object
);
68 BOX
*Copy_Box (OBJECT
*Object
);
69 void Compute_Box_BBox (BOX
*Box
);