1 -VESA 2.0 Voxel Landscape-
2 *written by Tobias Tworek 1997*
4 It is not a very fast code (~45 fp/s P5200MMX) and it never was
5 supposed to be one, but only a little test to figure out how voxel works.
6 Seems to be not difficult, so there are hardly any comments.
7 It tooked me 15 minutes to write the main voxelstuff so there could be
9 By the way: I do _NOT_ feel responsible for any kind of damage caused
11 To compile the sources you'll need Watcom C/C++ 10.X.
12 It was tested with Dos4G(W), Pmode/W and my own LSD/PMPRO Extender without
14 Corel Draw (Photopaint) 7 is a nice tool to do height- and colormaps.
20 Q to increase voxel size
21 A to decrease voxel size
24 Return to interpolate heightmap
25 UP/DOWN/LEFT/RIGHT to fly around
29 An email would be nice if you like it (or not)....
31 jscheele@fhzinfo.fh-bielefeld.de (don't know how long that works...)
34 If you've optimized the code and/or added sprites or shading please
35 let me know (or send me your changes).
42 Kerrigan Burgess - for the PCX files (taken from his 3D Demo)
43 Benedikt Kaiser - for really good algorithms
44 Rainer Droesler - for doing nice graphics
45 Arschzopf - for doing all coding in school
46 Christian Ratsch - for?? I forgot!
47 Nicolas Menzel - for s.o.
48 Jens Scheele - for cewl cd's, his INet Account and laberei
49 SciTech - for their VBE2.0 docs
50 Thomas Pytel - for his great Pmode info and sourcecodes
51 3D Realms - for Duke and ShadowWarrior
52 And all I've forgotten