[7588] Remove redendent GO support and switch back to original suggested by Lightguar...
[AHbot.git] / src / game / Spell.cpp
blob9587fe89883f64a0c746a7edc65beefd71fd070b
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana;
56 public:
57 explicit PrioritizeManaPlayerWraper(Player* player) : player(player)
59 uint32 maxmana = player->GetMaxPower(POWER_MANA);
60 percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101;
62 Player* getPlayer() const { return player; }
63 private:
64 Player* player;
65 uint32 percentMana;
68 struct PrioritizeMana
70 int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const
72 return x.percentMana < y.percentMana;
77 bool IsQuestTameSpell(uint32 spellId)
79 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
80 if (!spellproto) return false;
82 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
83 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
86 SpellCastTargets::SpellCastTargets()
88 m_unitTarget = NULL;
89 m_itemTarget = NULL;
90 m_GOTarget = NULL;
92 m_unitTargetGUID = 0;
93 m_GOTargetGUID = 0;
94 m_CorpseTargetGUID = 0;
95 m_itemTargetGUID = 0;
96 m_itemTargetEntry = 0;
98 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
99 m_strTarget = "";
100 m_targetMask = 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit *target)
109 if (!target)
110 return;
112 m_destX = target->GetPositionX();
113 m_destY = target->GetPositionY();
114 m_destZ = target->GetPositionZ();
115 m_unitTarget = target;
116 m_unitTargetGUID = target->GetGUID();
117 m_targetMask |= TARGET_FLAG_UNIT;
120 void SpellCastTargets::setDestination(float x, float y, float z)
122 m_destX = x;
123 m_destY = y;
124 m_destZ = z;
125 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
128 void SpellCastTargets::setSource(float x, float y, float z)
130 m_srcX = x;
131 m_srcY = y;
132 m_srcZ = z;
133 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
136 void SpellCastTargets::setGOTarget(GameObject *target)
138 m_GOTarget = target;
139 m_GOTargetGUID = target->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item* item)
145 if(!item)
146 return;
148 m_itemTarget = item;
149 m_itemTargetGUID = item->GetGUID();
150 m_itemTargetEntry = item->GetEntry();
151 m_targetMask |= TARGET_FLAG_ITEM;
154 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
156 m_CorpseTargetGUID = corpse->GetGUID();
159 void SpellCastTargets::Update(Unit* caster)
161 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
162 m_unitTarget = m_unitTargetGUID ?
163 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
164 NULL;
166 m_itemTarget = NULL;
167 if(caster->GetTypeId()==TYPEID_PLAYER)
169 if(m_targetMask & TARGET_FLAG_ITEM)
170 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
171 else
173 Player* pTrader = ((Player*)caster)->GetTrader();
174 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
175 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
177 if(m_itemTarget)
178 m_itemTargetEntry = m_itemTarget->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
184 if(data->rpos()+4 > data->size())
185 return false;
187 *data >> m_targetMask;
189 if(m_targetMask == TARGET_FLAG_SELF)
191 m_destX = caster->GetPositionX();
192 m_destY = caster->GetPositionY();
193 m_destZ = caster->GetPositionZ();
194 m_unitTarget = caster;
195 m_unitTargetGUID = caster->GetGUID();
196 return true;
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
201 if(!data->readPackGUID(m_unitTargetGUID))
202 return false;
204 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
205 if(!data->readPackGUID(m_GOTargetGUID))
206 return false;
208 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
209 if(!data->readPackGUID(m_itemTargetGUID))
210 return false;
212 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
213 if(!data->readPackGUID(m_CorpseTargetGUID))
214 return false;
216 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
218 if(data->rpos()+4+4+4 > data->size())
219 return false;
221 *data >> m_srcX >> m_srcY >> m_srcZ;
222 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
223 return false;
226 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
228 if(data->rpos()+1+4+4+4 > data->size())
229 return false;
231 if(!data->readPackGUID(m_unitTargetGUID))
232 return false;
234 *data >> m_destX >> m_destY >> m_destZ;
235 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
236 return false;
239 if( m_targetMask & TARGET_FLAG_STRING )
241 if(data->rpos()+1 > data->size())
242 return false;
244 *data >> m_strTarget;
247 // find real units/GOs
248 Update(caster);
249 return true;
252 void SpellCastTargets::write ( WorldPacket * data )
254 *data << uint32(m_targetMask);
256 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
258 if(m_targetMask & TARGET_FLAG_UNIT)
260 if(m_unitTarget)
261 data->append(m_unitTarget->GetPackGUID());
262 else
263 *data << uint8(0);
265 else if( m_targetMask & TARGET_FLAG_OBJECT )
267 if(m_GOTarget)
268 data->append(m_GOTarget->GetPackGUID());
269 else
270 *data << uint8(0);
272 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
273 data->appendPackGUID(m_CorpseTargetGUID);
274 else
275 *data << uint8(0);
278 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
280 if(m_itemTarget)
281 data->append(m_itemTarget->GetPackGUID());
282 else
283 *data << uint8(0);
286 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
287 *data << m_srcX << m_srcY << m_srcZ;
289 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
291 if(m_unitTarget)
292 data->append(m_unitTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 *data << m_destX << m_destY << m_destZ;
299 if( m_targetMask & TARGET_FLAG_STRING )
300 *data << m_strTarget;
303 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
305 ASSERT( Caster != NULL && info != NULL );
306 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
308 m_spellInfo = info;
309 m_caster = Caster;
310 m_selfContainer = NULL;
311 m_triggeringContainer = triggeringContainer;
312 m_referencedFromCurrentSpell = false;
313 m_executedCurrently = false;
314 m_delayStart = 0;
315 m_delayAtDamageCount = 0;
317 m_applyMultiplierMask = 0;
319 // Get data for type of attack
320 switch (m_spellInfo->DmgClass)
322 case SPELL_DAMAGE_CLASS_MELEE:
323 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
324 m_attackType = OFF_ATTACK;
325 else
326 m_attackType = BASE_ATTACK;
327 break;
328 case SPELL_DAMAGE_CLASS_RANGED:
329 m_attackType = RANGED_ATTACK;
330 break;
331 default:
332 // Wands
333 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
334 m_attackType = RANGED_ATTACK;
335 else
336 m_attackType = BASE_ATTACK;
337 break;
340 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
342 if(m_attackType == RANGED_ATTACK)
344 // wand case
345 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
347 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
348 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
351 // Set health leech amount to zero
352 m_healthLeech = 0;
354 if(originalCasterGUID)
355 m_originalCasterGUID = originalCasterGUID;
356 else
357 m_originalCasterGUID = m_caster->GetGUID();
359 if(m_originalCasterGUID==m_caster->GetGUID())
360 m_originalCaster = m_caster;
361 else
363 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
364 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
367 for(int i=0; i <3; ++i)
368 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
370 m_spellState = SPELL_STATE_NULL;
372 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
373 m_TriggerSpells.clear();
374 m_IsTriggeredSpell = triggered;
375 //m_AreaAura = false;
376 m_CastItem = NULL;
378 unitTarget = NULL;
379 itemTarget = NULL;
380 gameObjTarget = NULL;
381 focusObject = NULL;
382 m_cast_count = 0;
383 m_glyphIndex = 0;
384 m_preCastSpell = 0;
385 m_triggeredByAuraSpell = NULL;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
390 m_runesState = 0;
391 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer = 0; // will set to castime in prepare
395 m_needAliveTargetMask = 0;
397 // determine reflection
398 m_canReflect = false;
400 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
402 for(int j=0;j<3;j++)
404 if (m_spellInfo->Effect[j]==0)
405 continue;
407 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
408 m_canReflect = true;
409 else
410 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
412 if(m_canReflect)
413 continue;
414 else
415 break;
419 CleanupTargetList();
422 Spell::~Spell()
426 void Spell::FillTargetMap()
428 // TODO: ADD the correct target FILLS!!!!!!
430 for(uint32 i=0;i<3;i++)
432 // not call for empty effect.
433 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
434 if(m_spellInfo->Effect[i]==0)
435 continue;
437 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
438 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
439 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
440 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
441 continue;
443 // TODO: find a way so this is not needed?
444 // for area auras always add caster as target (needed for totems for example)
445 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
446 AddUnitTarget(m_caster, i);
448 std::list<Unit*> tmpUnitMap;
450 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
451 // but need it support in some know cases
452 switch(m_spellInfo->EffectImplicitTargetA[i])
454 case TARGET_SELF:
455 switch(m_spellInfo->EffectImplicitTargetB[i])
457 case 0:
458 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
459 break;
460 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
461 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
462 break;
463 default:
464 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
465 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
466 break;
468 break;
469 case TARGET_CASTER_COORDINATES:
470 // Note: this hack with search required until GO casting not implemented
471 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
472 // currently each enemy selected explicitly and self cast damage
473 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
475 if(m_targets.getUnitTarget())
476 tmpUnitMap.push_back(m_targets.getUnitTarget());
478 else
480 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
481 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
483 break;
484 case TARGET_TABLE_X_Y_Z_COORDINATES:
485 // Only if target A, for target B (used in teleports) dest select in effect
486 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
487 break;
488 default:
489 switch(m_spellInfo->EffectImplicitTargetB[i])
491 case 0:
492 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
493 break;
494 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
495 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
496 break;
497 default:
498 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
499 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
500 break;
502 break;
505 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
506 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
508 // add here custom effects that need default target.
509 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
510 switch(m_spellInfo->Effect[i])
512 case SPELL_EFFECT_DUMMY:
514 switch(m_spellInfo->Id)
516 case 20577: // Cannibalize
518 // non-standard target selection
519 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
520 float max_range = GetSpellMaxRange(srange);
522 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
523 Cell cell(p);
524 cell.data.Part.reserved = ALL_DISTRICT;
525 cell.SetNoCreate();
527 WorldObject* result = NULL;
529 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
530 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(m_caster, result, u_check);
532 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
533 CellLock<GridReadGuard> cell_lock(cell, p);
534 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
536 if(!result)
538 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
539 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
542 if(result)
544 switch(result->GetTypeId())
546 case TYPEID_UNIT:
547 case TYPEID_PLAYER:
548 tmpUnitMap.push_back((Unit*)result);
549 break;
550 case TYPEID_CORPSE:
551 m_targets.setCorpseTarget((Corpse*)result);
552 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
553 tmpUnitMap.push_back(owner);
554 break;
557 else
559 // clear cooldown at fail
560 if(m_caster->GetTypeId()==TYPEID_PLAYER)
562 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
564 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
565 data << uint32(m_spellInfo->Id);
566 data << uint64(m_caster->GetGUID());
567 ((Player*)m_caster)->GetSession()->SendPacket(&data);
570 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
571 finish(false);
573 break;
575 default:
576 if(m_targets.getUnitTarget())
577 tmpUnitMap.push_back(m_targets.getUnitTarget());
578 break;
580 break;
582 case SPELL_EFFECT_RESURRECT:
583 case SPELL_EFFECT_PARRY:
584 case SPELL_EFFECT_BLOCK:
585 case SPELL_EFFECT_CREATE_ITEM:
586 case SPELL_EFFECT_TRIGGER_SPELL:
587 case SPELL_EFFECT_TRIGGER_MISSILE:
588 case SPELL_EFFECT_LEARN_SPELL:
589 case SPELL_EFFECT_SKILL_STEP:
590 case SPELL_EFFECT_PROFICIENCY:
591 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
592 case SPELL_EFFECT_SELF_RESURRECT:
593 case SPELL_EFFECT_REPUTATION:
594 if(m_targets.getUnitTarget())
595 tmpUnitMap.push_back(m_targets.getUnitTarget());
596 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
597 else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
598 tmpUnitMap.push_back(m_caster);
599 break;
600 case SPELL_EFFECT_SUMMON_PLAYER:
601 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
603 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
604 if(target)
605 tmpUnitMap.push_back(target);
607 break;
608 case SPELL_EFFECT_RESURRECT_NEW:
609 if(m_targets.getUnitTarget())
610 tmpUnitMap.push_back(m_targets.getUnitTarget());
611 if(m_targets.getCorpseTargetGUID())
613 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
614 if(corpse)
616 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
617 if(owner)
618 tmpUnitMap.push_back(owner);
621 break;
622 case SPELL_EFFECT_SUMMON:
623 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
625 if(m_targets.getUnitTarget())
626 tmpUnitMap.push_back(m_targets.getUnitTarget());
628 else
629 tmpUnitMap.push_back(m_caster);
630 break;
631 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
632 case SPELL_EFFECT_TRANS_DOOR:
633 case SPELL_EFFECT_ADD_FARSIGHT:
634 case SPELL_EFFECT_APPLY_GLYPH:
635 case SPELL_EFFECT_STUCK:
636 case SPELL_EFFECT_FEED_PET:
637 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
638 case SPELL_EFFECT_SKILL:
639 tmpUnitMap.push_back(m_caster);
640 break;
641 case SPELL_EFFECT_LEARN_PET_SPELL:
642 if(Pet* pet = m_caster->GetPet())
643 tmpUnitMap.push_back(pet);
644 break;
645 case SPELL_EFFECT_ENCHANT_ITEM:
646 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
647 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
648 case SPELL_EFFECT_DISENCHANT:
649 case SPELL_EFFECT_PROSPECTING:
650 case SPELL_EFFECT_MILLING:
651 if(m_targets.getItemTarget())
652 AddItemTarget(m_targets.getItemTarget(), i);
653 break;
654 case SPELL_EFFECT_APPLY_AURA:
655 switch(m_spellInfo->EffectApplyAuraName[i])
657 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
658 case SPELL_AURA_ADD_PCT_MODIFIER:
659 tmpUnitMap.push_back(m_caster);
660 break;
661 default: // apply to target in other case
662 if(m_targets.getUnitTarget())
663 tmpUnitMap.push_back(m_targets.getUnitTarget());
664 break;
666 break;
667 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
668 // AreaAura
669 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
670 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
671 break;
672 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
673 if(m_targets.getUnitTarget())
675 tmpUnitMap.push_back(m_targets.getUnitTarget());
677 else if (m_targets.getCorpseTargetGUID())
679 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
680 if(corpse)
682 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
683 if(owner)
684 tmpUnitMap.push_back(owner);
687 break;
688 default:
689 break;
693 if(m_caster->GetTypeId() == TYPEID_PLAYER)
695 Player *me = (Player*)m_caster;
696 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
698 Unit *owner = (*itr)->GetOwner();
699 Unit *u = owner ? owner : (*itr);
700 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
702 me->UpdatePvP(true);
703 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
704 break;
709 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
711 if (!CheckTarget (*itr, i))
713 itr = tmpUnitMap.erase(itr);
714 continue;
716 else
717 ++itr;
720 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
721 AddUnitTarget((*iunit), i);
725 void Spell::prepareDataForTriggerSystem()
727 //==========================================================================================
728 // Now fill data for trigger system, need know:
729 // Ñan spell trigger another or not ( m_canTrigger )
730 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
731 //==========================================================================================
732 // Fill flag can spell trigger or not
733 // TODO: possible exist spell attribute for this
734 m_canTrigger = false;
736 if (m_CastItem)
737 m_canTrigger = false; // Do not trigger from item cast spell
738 else if (!m_IsTriggeredSpell)
739 m_canTrigger = true; // Normal cast - can trigger
740 else if (!m_triggeredByAuraSpell)
741 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
743 if (!m_canTrigger) // Exceptions (some periodic triggers)
745 switch (m_spellInfo->SpellFamilyName)
747 case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
748 if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true;
749 break;
750 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
751 if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
752 break;
753 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
754 if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true;
755 break;
756 case SPELLFAMILY_ROGUE: // For poisons need do it
757 if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
758 break;
759 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
760 if (m_spellInfo->SpellFamilyFlags & 0x0100200000000214LL ||
761 m_spellInfo->SpellFamilyFlags2 & 0x200) m_canTrigger = true;
762 break;
763 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
764 if (m_spellInfo->SpellFamilyFlags & 0x0001000900B80400LL) m_canTrigger = true;
765 break;
769 // Get data for type of attack and fill base info for trigger
770 switch (m_spellInfo->DmgClass)
772 case SPELL_DAMAGE_CLASS_MELEE:
773 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
774 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
775 break;
776 case SPELL_DAMAGE_CLASS_RANGED:
777 // Auto attack
778 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
780 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
781 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
783 else // Ranged spell attack
785 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
786 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
788 break;
789 default:
790 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
792 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
793 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
795 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
797 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
798 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
800 else // Negative spell
802 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
803 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
805 break;
807 // Hunter traps spells (for Entrapment trigger)
808 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
809 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x000020000000001CLL)
810 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
813 void Spell::CleanupTargetList()
815 m_UniqueTargetInfo.clear();
816 m_UniqueGOTargetInfo.clear();
817 m_UniqueItemInfo.clear();
818 m_delayMoment = 0;
821 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
823 if( m_spellInfo->Effect[effIndex]==0 )
824 return;
826 // Check for effect immune skip if immuned
827 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
829 uint64 targetGUID = pVictim->GetGUID();
831 // Lookup target in already in list
832 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
834 if (targetGUID == ihit->targetGUID) // Found in list
836 if (!immuned)
837 ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
838 return;
842 // This is new target calculate data for him
844 // Get spell hit result on target
845 TargetInfo target;
846 target.targetGUID = targetGUID; // Store target GUID
847 target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
848 target.processed = false; // Effects not apply on target
850 // Calculate hit result
851 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
853 // Spell have speed - need calculate incoming time
854 if (m_spellInfo->speed > 0.0f)
856 // calculate spell incoming interval
857 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
858 if (dist < 5.0f) dist = 5.0f;
859 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
861 // Calculate minimum incoming time
862 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
863 m_delayMoment = target.timeDelay;
865 else
866 target.timeDelay = 0LL;
868 // If target reflect spell back to caster
869 if (target.missCondition==SPELL_MISS_REFLECT)
871 // Calculate reflected spell result on caster
872 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
874 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
875 target.reflectResult = SPELL_MISS_PARRY;
877 // Increase time interval for reflected spells by 1.5
878 target.timeDelay+=target.timeDelay>>1;
880 else
881 target.reflectResult = SPELL_MISS_NONE;
883 // Add target to list
884 m_UniqueTargetInfo.push_back(target);
887 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
889 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
890 if (unit)
891 AddUnitTarget(unit, effIndex);
894 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
896 if( m_spellInfo->Effect[effIndex]==0 )
897 return;
899 uint64 targetGUID = pVictim->GetGUID();
901 // Lookup target in already in list
902 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
904 if (targetGUID == ihit->targetGUID) // Found in list
906 ihit->effectMask |= 1<<effIndex; // Add only effect mask
907 return;
911 // This is new target calculate data for him
913 GOTargetInfo target;
914 target.targetGUID = targetGUID;
915 target.effectMask = 1<<effIndex;
916 target.processed = false; // Effects not apply on target
918 // Spell have speed - need calculate incoming time
919 if (m_spellInfo->speed > 0.0f)
921 // calculate spell incoming interval
922 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
923 if (dist < 5.0f) dist = 5.0f;
924 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
925 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
926 m_delayMoment = target.timeDelay;
928 else
929 target.timeDelay = 0LL;
931 // Add target to list
932 m_UniqueGOTargetInfo.push_back(target);
935 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
937 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
938 if (go)
939 AddGOTarget(go, effIndex);
942 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
944 if( m_spellInfo->Effect[effIndex]==0 )
945 return;
947 // Lookup target in already in list
948 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
950 if (pitem == ihit->item) // Found in list
952 ihit->effectMask |= 1<<effIndex; // Add only effect mask
953 return;
957 // This is new target add data
959 ItemTargetInfo target;
960 target.item = pitem;
961 target.effectMask = 1<<effIndex;
962 m_UniqueItemInfo.push_back(target);
965 void Spell::DoAllEffectOnTarget(TargetInfo *target)
967 if (target->processed) // Check target
968 return;
969 target->processed = true; // Target checked in apply effects procedure
971 // Get mask of effects for target
972 uint32 mask = target->effectMask;
974 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
975 if (!unit)
976 return;
978 // Get original caster (if exist) and calculate damage/healing from him data
979 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
981 // Skip if m_originalCaster not available
982 if (!caster)
983 return;
985 SpellMissInfo missInfo = target->missCondition;
986 // Need init unitTarget by default unit (can changed in code on reflect)
987 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
988 unitTarget = unit;
990 // Reset damage/healing counter
991 m_damage = 0;
992 m_healing = 0;
994 // Fill base trigger info
995 uint32 procAttacker = m_procAttacker;
996 uint32 procVictim = m_procVictim;
997 uint32 procEx = PROC_EX_NONE;
999 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
1000 DoSpellHitOnUnit(unit, mask);
1001 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
1003 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
1004 DoSpellHitOnUnit(m_caster, mask);
1007 // All calculated do it!
1008 // Do healing and triggers
1009 if (m_healing)
1011 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
1012 uint32 addhealth = m_healing;
1013 if (crit)
1015 procEx |= PROC_EX_CRITICAL_HIT;
1016 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
1018 else
1019 procEx |= PROC_EX_NORMAL_HIT;
1021 caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit);
1023 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1024 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1025 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
1027 int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
1029 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
1030 if(caster->GetTypeId()==TYPEID_PLAYER)
1031 if(BattleGround *bg = ((Player*)caster)->GetBattleGround())
1032 bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
1034 // Do damage and triggers
1035 else if (m_damage)
1037 // Fill base damage struct (unitTarget - is real spell target)
1038 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1040 // Add bonuses and fill damageInfo struct
1041 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
1043 // Send log damage message to client
1044 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1046 procEx = createProcExtendMask(&damageInfo, missInfo);
1047 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1049 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1050 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1051 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1053 caster->DealSpellDamage(&damageInfo, true);
1055 // Judgement of Blood
1056 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
1058 int32 damagePoint = damageInfo.damage * 33 / 100;
1059 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1062 // Passive spell hits/misses or active spells only misses (only triggers)
1063 else
1065 // Fill base damage struct (unitTarget - is real spell target)
1066 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1067 procEx = createProcExtendMask(&damageInfo, missInfo);
1068 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1069 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1070 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1073 // Call scripted function for AI if this spell is casted upon a creature
1074 if(unit->GetTypeId()==TYPEID_UNIT)
1076 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1077 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1078 if( !((Creature*)unit)->isPet() && m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1079 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
1081 if(((Creature*)unit)->AI())
1082 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1085 // Call scripted function for AI if this spell is casted by a creature
1086 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1087 ((Creature*)m_caster)->AI()->SpellHitTarget(unit,m_spellInfo);
1090 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1092 if(!unit || !effectMask)
1093 return;
1095 // Recheck immune (only for delayed spells)
1096 if( m_spellInfo->speed && (
1097 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1098 unit->IsImmunedToSpell(m_spellInfo)))
1100 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1101 return;
1104 if (unit->GetTypeId() == TYPEID_PLAYER)
1106 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1107 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1110 if(m_caster->GetTypeId() == TYPEID_PLAYER)
1112 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1115 if( m_caster != unit )
1117 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1118 if (m_spellInfo->speed > 0.0f &&
1119 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1120 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1122 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1123 return;
1126 if( !m_caster->IsFriendlyTo(unit) )
1128 // for delayed spells ignore not visible explicit target
1129 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
1131 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1132 return;
1135 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1137 if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1139 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1140 unit->SetStandState(UNIT_STAND_STATE_STAND);
1142 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1143 ((Creature*)unit)->AI()->AttackStart(m_caster);
1145 unit->SetInCombatWith(m_caster);
1146 m_caster->SetInCombatWith(unit);
1148 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1150 m_caster->SetContestedPvP(attackedPlayer);
1152 unit->AddThreat(m_caster, 0.0f);
1155 else
1157 // for delayed spells ignore negative spells (after duel end) for friendly targets
1158 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1160 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1161 return;
1164 // assisting case, healing and resurrection
1165 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1166 m_caster->SetContestedPvP();
1167 if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1169 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1170 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1175 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1176 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1177 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1178 // Increase Diminishing on unit, current informations for actually casts will use values above
1179 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1180 unit->IncrDiminishing(m_diminishGroup);
1182 // Apply additional spell effects to target
1183 if (m_preCastSpell)
1184 m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
1186 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1188 if (effectMask & (1<<effectNumber))
1190 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1191 if ( m_applyMultiplierMask & (1 << effectNumber) )
1193 // Get multiplier
1194 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1195 // Apply multiplier mods
1196 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1197 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1198 m_damageMultipliers[effectNumber] *= multiplier;
1204 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1206 if (target->processed) // Check target
1207 return;
1208 target->processed = true; // Target checked in apply effects procedure
1210 uint32 effectMask = target->effectMask;
1211 if(!effectMask)
1212 return;
1214 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1215 if(!go)
1216 return;
1218 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1219 if (effectMask & (1<<effectNumber))
1220 HandleEffects(NULL,NULL,go,effectNumber);
1222 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1223 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1224 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1225 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1228 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1230 uint32 effectMask = target->effectMask;
1231 if(!target->item || !effectMask)
1232 return;
1234 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1235 if (effectMask & (1<<effectNumber))
1236 HandleEffects(NULL, target->item, NULL, effectNumber);
1239 bool Spell::IsAliveUnitPresentInTargetList()
1241 // Not need check return true
1242 if (m_needAliveTargetMask == 0)
1243 return true;
1245 uint8 needAliveTargetMask = m_needAliveTargetMask;
1247 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1249 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1251 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1253 if (unit && unit->isAlive())
1254 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1258 // is all effects from m_needAliveTargetMask have alive targets
1259 return needAliveTargetMask==0;
1262 // Helper for Chain Healing
1263 // Spell target first
1264 // Raidmates then descending by injury suffered (MaxHealth - Health)
1265 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1266 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1268 const Unit* MainTarget;
1269 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1270 // functor for operator ">"
1271 bool operator()(Unit const* _Left, Unit const* _Right) const
1273 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1275 int32 ChainHealingHash(Unit const* Target) const
1277 if (Target == MainTarget)
1278 return 0;
1279 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1280 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1282 if (Target->GetHealth() == Target->GetMaxHealth())
1283 return 40000;
1284 else
1285 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1287 else
1288 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1292 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1294 public:
1295 const Unit* MainTarget;
1296 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1298 bool operator()(const Unit* Target)
1300 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1304 // Helper for targets nearest to the spell target
1305 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1306 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1308 const Unit* MainTarget;
1309 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1310 // functor for operator ">"
1311 bool operator()(const Unit* _Left, const Unit* _Right) const
1313 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1317 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1319 float radius;
1320 if (m_spellInfo->EffectRadiusIndex[i])
1321 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1322 else
1323 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1325 if(m_originalCaster)
1326 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1327 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1329 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1330 if(m_originalCaster)
1331 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1332 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1334 // Get spell max affected targets
1335 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1337 // custom target amount cases
1338 switch(m_spellInfo->SpellFamilyName)
1340 case SPELLFAMILY_DRUID:
1341 // Starfall
1342 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
1343 unMaxTargets = 2;
1344 break;
1345 default:
1346 break;
1349 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1350 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1352 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1353 continue;
1354 unMaxTargets+=(*m)->GetModifier()->m_amount;
1357 switch(cur)
1359 case TARGET_TOTEM_EARTH:
1360 case TARGET_TOTEM_WATER:
1361 case TARGET_TOTEM_AIR:
1362 case TARGET_TOTEM_FIRE:
1363 case TARGET_SELF:
1364 case TARGET_SELF2:
1365 case TARGET_DYNAMIC_OBJECT:
1366 case TARGET_AREAEFFECT_CUSTOM:
1367 case TARGET_AREAEFFECT_CUSTOM_2:
1368 case TARGET_SUMMON:
1370 TagUnitMap.push_back(m_caster);
1371 break;
1373 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1375 m_targets.m_targetMask = 0;
1376 unMaxTargets = EffectChainTarget;
1377 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1379 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1380 Cell cell(p);
1381 cell.data.Part.reserved = ALL_DISTRICT;
1382 cell.SetNoCreate();
1384 std::list<Unit *> tempUnitMap;
1387 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1388 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1390 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1391 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1393 CellLock<GridReadGuard> cell_lock(cell, p);
1394 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1395 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1398 if(tempUnitMap.empty())
1399 break;
1401 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1403 //Now to get us a random target that's in the initial range of the spell
1404 uint32 t = 0;
1405 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1406 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1407 ++t, ++itr;
1409 if(!t)
1410 break;
1412 itr = tempUnitMap.begin();
1413 std::advance(itr, rand()%t);
1414 Unit *pUnitTarget = *itr;
1415 TagUnitMap.push_back(pUnitTarget);
1417 tempUnitMap.erase(itr);
1419 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1421 t = unMaxTargets - 1;
1422 Unit *prev = pUnitTarget;
1423 std::list<Unit*>::iterator next = tempUnitMap.begin();
1425 while(t && next != tempUnitMap.end() )
1427 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1428 break;
1430 if(!prev->IsWithinLOSInMap(*next))
1432 ++next;
1433 continue;
1436 prev = *next;
1437 TagUnitMap.push_back(prev);
1438 tempUnitMap.erase(next);
1439 tempUnitMap.sort(TargetDistanceOrder(prev));
1440 next = tempUnitMap.begin();
1442 --t;
1444 }break;
1445 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1447 m_targets.m_targetMask = 0;
1448 unMaxTargets = EffectChainTarget;
1449 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1450 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1451 Cell cell(p);
1452 cell.data.Part.reserved = ALL_DISTRICT;
1453 cell.SetNoCreate();
1454 std::list<Unit *> tempUnitMap;
1456 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1457 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1459 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1460 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1462 CellLock<GridReadGuard> cell_lock(cell, p);
1463 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1464 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1467 if(tempUnitMap.empty())
1468 break;
1470 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1472 //Now to get us a random target that's in the initial range of the spell
1473 uint32 t = 0;
1474 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1475 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1476 ++t, ++itr;
1478 if(!t)
1479 break;
1481 itr = tempUnitMap.begin();
1482 std::advance(itr, rand()%t);
1483 Unit *pUnitTarget = *itr;
1484 TagUnitMap.push_back(pUnitTarget);
1486 tempUnitMap.erase(itr);
1488 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1490 t = unMaxTargets - 1;
1491 Unit *prev = pUnitTarget;
1492 std::list<Unit*>::iterator next = tempUnitMap.begin();
1494 while(t && next != tempUnitMap.end() )
1496 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1497 break;
1499 if(!prev->IsWithinLOSInMap(*next))
1501 ++next;
1502 continue;
1504 prev = *next;
1505 TagUnitMap.push_back(prev);
1506 tempUnitMap.erase(next);
1507 tempUnitMap.sort(TargetDistanceOrder(prev));
1508 next = tempUnitMap.begin();
1509 --t;
1511 }break;
1512 case TARGET_PET:
1514 Pet* tmpUnit = m_caster->GetPet();
1515 if (!tmpUnit) break;
1516 TagUnitMap.push_back(tmpUnit);
1517 break;
1519 case TARGET_CHAIN_DAMAGE:
1521 if (EffectChainTarget <= 1)
1523 Unit* pUnitTarget = SelectMagnetTarget();
1524 if(pUnitTarget)
1525 TagUnitMap.push_back(pUnitTarget);
1527 else
1529 Unit* pUnitTarget = m_targets.getUnitTarget();
1530 if(!pUnitTarget)
1531 break;
1533 unMaxTargets = EffectChainTarget;
1535 float max_range;
1536 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1537 max_range = radius; //
1538 else
1539 //FIXME: This very like horrible hack and wrong for most spells
1540 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1542 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1543 Cell cell(p);
1544 cell.data.Part.reserved = ALL_DISTRICT;
1545 cell.SetNoCreate();
1547 Unit* originalCaster = GetOriginalCaster();
1548 if(originalCaster)
1550 std::list<Unit *> tempUnitMap;
1553 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1554 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1556 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1557 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1559 CellLock<GridReadGuard> cell_lock(cell, p);
1560 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1561 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1564 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1566 if(tempUnitMap.empty())
1567 break;
1569 if(*tempUnitMap.begin() == pUnitTarget)
1570 tempUnitMap.erase(tempUnitMap.begin());
1572 TagUnitMap.push_back(pUnitTarget);
1573 uint32 t = unMaxTargets - 1;
1574 Unit *prev = pUnitTarget;
1575 std::list<Unit*>::iterator next = tempUnitMap.begin();
1577 while(t && next != tempUnitMap.end() )
1579 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1580 break;
1582 if(!prev->IsWithinLOSInMap(*next))
1584 ++next;
1585 continue;
1588 prev = *next;
1589 TagUnitMap.push_back(prev);
1590 tempUnitMap.erase(next);
1591 tempUnitMap.sort(TargetDistanceOrder(prev));
1592 next = tempUnitMap.begin();
1594 --t;
1598 }break;
1599 case TARGET_ALL_ENEMY_IN_AREA:
1601 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1602 Cell cell(p);
1603 cell.data.Part.reserved = ALL_DISTRICT;
1604 cell.SetNoCreate();
1606 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1608 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1609 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1611 CellLock<GridReadGuard> cell_lock(cell, p);
1612 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1613 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1614 }break;
1615 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1617 // targets the ground, not the units in the area
1618 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1620 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1621 Cell cell(p);
1622 cell.data.Part.reserved = ALL_DISTRICT;
1623 cell.SetNoCreate();
1625 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1627 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1628 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1630 CellLock<GridReadGuard> cell_lock(cell, p);
1631 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1632 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1634 // exclude caster (this can be important if this not original caster)
1635 TagUnitMap.remove(m_caster);
1637 }break;
1638 case TARGET_DUELVSPLAYER_COORDINATES:
1640 if(Unit* currentTarget = m_targets.getUnitTarget())
1642 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1643 TagUnitMap.push_back(currentTarget);
1645 }break;
1646 case TARGET_ALL_PARTY_AROUND_CASTER:
1647 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1648 case TARGET_ALL_PARTY:
1650 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1651 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1653 if(pGroup)
1655 uint8 subgroup = pTarget->GetSubGroup();
1657 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1659 Player* Target = itr->getSource();
1661 // IsHostileTo check duel and controlled by enemy
1662 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1664 if( m_caster->IsWithinDistInMap(Target, radius) )
1665 TagUnitMap.push_back(Target);
1667 if(Pet* pet = Target->GetPet())
1668 if( m_caster->IsWithinDistInMap(pet, radius) )
1669 TagUnitMap.push_back(pet);
1673 else
1675 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1676 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1677 TagUnitMap.push_back(ownerOrSelf);
1678 if(Pet* pet = ownerOrSelf->GetPet())
1679 if( m_caster->IsWithinDistInMap(pet, radius) )
1680 TagUnitMap.push_back(pet);
1682 break;
1684 case TARGET_ALL_RAID_AROUND_CASTER:
1686 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1687 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1689 if(m_spellInfo->Id==57669) //Replenishment (special target selection)
1691 if(pGroup)
1693 typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
1694 Top10 manaUsers;
1696 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
1698 Player* Target = itr->getSource();
1699 if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
1700 !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
1702 PrioritizeManaPlayerWraper WTarget(Target);
1703 manaUsers.push(WTarget);
1707 while(!manaUsers.empty())
1709 TagUnitMap.push_back(manaUsers.top().getPlayer());
1710 manaUsers.pop();
1713 else
1715 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1716 if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
1717 ownerOrSelf->getPowerType() == POWER_MANA)
1718 TagUnitMap.push_back(ownerOrSelf);
1720 if(Pet* pet = ownerOrSelf->GetPet())
1721 if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
1722 TagUnitMap.push_back(pet);
1725 else
1727 if(pGroup)
1729 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1731 Player* Target = itr->getSource();
1733 // IsHostileTo check duel and controlled by enemy
1734 if( Target && !m_caster->IsHostileTo(Target) )
1736 if( m_caster->IsWithinDistInMap(Target, radius) )
1737 TagUnitMap.push_back(Target);
1739 if(Pet* pet = Target->GetPet())
1740 if( m_caster->IsWithinDistInMap(pet, radius) )
1741 TagUnitMap.push_back(pet);
1745 else
1747 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1748 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1749 TagUnitMap.push_back(ownerOrSelf);
1750 if(Pet* pet = ownerOrSelf->GetPet())
1751 if( m_caster->IsWithinDistInMap(pet, radius) )
1752 TagUnitMap.push_back(pet);
1755 break;
1757 case TARGET_SINGLE_FRIEND:
1758 case TARGET_SINGLE_FRIEND_2:
1760 if(m_targets.getUnitTarget())
1761 TagUnitMap.push_back(m_targets.getUnitTarget());
1762 }break;
1763 case TARGET_NONCOMBAT_PET:
1765 if(Unit* target = m_targets.getUnitTarget())
1766 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1767 TagUnitMap.push_back(target);
1768 }break;
1769 case TARGET_CASTER_COORDINATES:
1771 // Check original caster is GO - set its coordinates as dst cast
1772 WorldObject *caster = NULL;
1773 if (m_originalCasterGUID)
1774 caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
1775 if (!caster)
1776 caster = m_caster;
1777 // Set dest for targets
1778 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1779 }break;
1780 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1782 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1783 Cell cell(p);
1784 cell.data.Part.reserved = ALL_DISTRICT;
1785 cell.SetNoCreate();
1787 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1789 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1790 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1792 CellLock<GridReadGuard> cell_lock(cell, p);
1793 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1794 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1795 }break;
1796 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1798 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1799 Cell cell(p);
1800 cell.data.Part.reserved = ALL_DISTRICT;
1801 cell.SetNoCreate();
1803 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1805 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1806 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1808 CellLock<GridReadGuard> cell_lock(cell, p);
1809 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1810 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1811 }break;
1812 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1813 case TARGET_SINGLE_PARTY:
1815 Unit *target = m_targets.getUnitTarget();
1816 // Thoses spells apparently can't be casted on the caster.
1817 if( target && target != m_caster)
1819 // Can only be casted on group's members or its pets
1820 Group *pGroup = NULL;
1822 Unit* owner = m_caster->GetCharmerOrOwner();
1823 Unit *targetOwner = target->GetCharmerOrOwner();
1824 if(owner)
1826 if(owner->GetTypeId() == TYPEID_PLAYER)
1828 if( target == owner )
1830 TagUnitMap.push_back(target);
1831 break;
1833 pGroup = ((Player*)owner)->GetGroup();
1836 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1838 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1840 TagUnitMap.push_back(target);
1841 break;
1843 pGroup = ((Player*)m_caster)->GetGroup();
1846 if(pGroup)
1848 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1849 if(targetOwner)
1851 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1852 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1853 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1854 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1856 TagUnitMap.push_back(target);
1859 // 1Our target can be a player who is on our group
1860 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1862 TagUnitMap.push_back(target);
1866 }break;
1867 case TARGET_GAMEOBJECT:
1869 if(m_targets.getGOTarget())
1870 AddGOTarget(m_targets.getGOTarget(), i);
1871 }break;
1872 case TARGET_IN_FRONT_OF_CASTER:
1874 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1875 Cell cell(p);
1876 cell.data.Part.reserved = ALL_DISTRICT;
1877 cell.SetNoCreate();
1879 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1880 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1882 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1883 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1885 CellLock<GridReadGuard> cell_lock(cell, p);
1886 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1887 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1888 }break;
1889 case TARGET_DUELVSPLAYER:
1891 Unit *target = m_targets.getUnitTarget();
1892 if(target)
1894 if(m_caster->IsFriendlyTo(target))
1896 TagUnitMap.push_back(target);
1898 else
1900 Unit* pUnitTarget = SelectMagnetTarget();
1901 if(pUnitTarget)
1902 TagUnitMap.push_back(pUnitTarget);
1905 }break;
1906 case TARGET_GAMEOBJECT_ITEM:
1908 if(m_targets.getGOTargetGUID())
1909 AddGOTarget(m_targets.getGOTarget(), i);
1910 else if(m_targets.getItemTarget())
1911 AddItemTarget(m_targets.getItemTarget(), i);
1912 break;
1914 case TARGET_MASTER:
1916 if(Unit* owner = m_caster->GetCharmerOrOwner())
1917 TagUnitMap.push_back(owner);
1918 break;
1920 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1922 // targets the ground, not the units in the area
1923 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1925 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1926 Cell cell(p);
1927 cell.data.Part.reserved = ALL_DISTRICT;
1928 cell.SetNoCreate();
1930 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1932 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1933 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1935 CellLock<GridReadGuard> cell_lock(cell, p);
1936 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1937 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1939 }break;
1940 case TARGET_MINION:
1942 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1943 TagUnitMap.push_back(m_caster);
1944 }break;
1945 case TARGET_SINGLE_ENEMY:
1947 Unit* pUnitTarget = SelectMagnetTarget();
1948 if(pUnitTarget)
1949 TagUnitMap.push_back(pUnitTarget);
1950 }break;
1951 case TARGET_AREAEFFECT_PARTY:
1953 Unit* owner = m_caster->GetCharmerOrOwner();
1954 Player *pTarget = NULL;
1956 if(owner)
1958 TagUnitMap.push_back(m_caster);
1959 if(owner->GetTypeId() == TYPEID_PLAYER)
1960 pTarget = (Player*)owner;
1962 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1964 if(Unit* target = m_targets.getUnitTarget())
1966 if( target->GetTypeId() != TYPEID_PLAYER)
1968 if(((Creature*)target)->isPet())
1970 Unit *targetOwner = target->GetOwner();
1971 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1972 pTarget = (Player*)targetOwner;
1975 else
1976 pTarget = (Player*)target;
1980 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1982 if(pGroup)
1984 uint8 subgroup = pTarget->GetSubGroup();
1986 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1988 Player* Target = itr->getSource();
1990 // IsHostileTo check duel and controlled by enemy
1991 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1993 if( pTarget->IsWithinDistInMap(Target, radius) )
1994 TagUnitMap.push_back(Target);
1996 if(Pet* pet = Target->GetPet())
1997 if( pTarget->IsWithinDistInMap(pet, radius) )
1998 TagUnitMap.push_back(pet);
2002 else if (owner)
2004 if(m_caster->IsWithinDistInMap(owner, radius))
2005 TagUnitMap.push_back(owner);
2007 else if(pTarget)
2009 TagUnitMap.push_back(pTarget);
2011 if(Pet* pet = pTarget->GetPet())
2012 if( m_caster->IsWithinDistInMap(pet, radius) )
2013 TagUnitMap.push_back(pet);
2016 }break;
2017 case TARGET_SCRIPT:
2019 if(m_targets.getUnitTarget())
2020 TagUnitMap.push_back(m_targets.getUnitTarget());
2021 if(m_targets.getItemTarget())
2022 AddItemTarget(m_targets.getItemTarget(), i);
2023 }break;
2024 case TARGET_SELF_FISHING:
2026 TagUnitMap.push_back(m_caster);
2027 }break;
2028 case TARGET_CHAIN_HEAL:
2030 Unit* pUnitTarget = m_targets.getUnitTarget();
2031 if(!pUnitTarget)
2032 break;
2034 if (EffectChainTarget <= 1)
2035 TagUnitMap.push_back(pUnitTarget);
2036 else
2038 unMaxTargets = EffectChainTarget;
2039 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
2041 std::list<Unit *> tempUnitMap;
2044 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
2045 Cell cell(p);
2046 cell.data.Part.reserved = ALL_DISTRICT;
2047 cell.SetNoCreate();
2049 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2051 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
2052 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
2054 CellLock<GridReadGuard> cell_lock(cell, p);
2055 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
2056 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
2060 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
2061 tempUnitMap.push_front(m_caster);
2063 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2065 if(tempUnitMap.empty())
2066 break;
2068 if(*tempUnitMap.begin() == pUnitTarget)
2069 tempUnitMap.erase(tempUnitMap.begin());
2071 TagUnitMap.push_back(pUnitTarget);
2072 uint32 t = unMaxTargets - 1;
2073 Unit *prev = pUnitTarget;
2074 std::list<Unit*>::iterator next = tempUnitMap.begin();
2076 while(t && next != tempUnitMap.end() )
2078 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
2079 break;
2081 if(!prev->IsWithinLOSInMap(*next))
2083 ++next;
2084 continue;
2087 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2089 next = tempUnitMap.erase(next);
2090 continue;
2093 prev = *next;
2094 TagUnitMap.push_back(prev);
2095 tempUnitMap.erase(next);
2096 tempUnitMap.sort(TargetDistanceOrder(prev));
2097 next = tempUnitMap.begin();
2099 --t;
2102 }break;
2103 case TARGET_CURRENT_ENEMY_COORDINATES:
2105 Unit* currentTarget = m_targets.getUnitTarget();
2106 if(currentTarget)
2108 TagUnitMap.push_back(currentTarget);
2109 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2110 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2112 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
2113 Cell cell(p);
2114 cell.data.Part.reserved = ALL_DISTRICT;
2115 cell.SetNoCreate();
2116 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2117 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
2118 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
2119 CellLock<GridReadGuard> cell_lock(cell, p);
2120 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
2121 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
2124 }break;
2125 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2127 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2128 ? (Player*)m_targets.getUnitTarget() : NULL;
2130 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2131 if(pGroup)
2133 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2135 Player* Target = itr->getSource();
2137 // IsHostileTo check duel and controlled by enemy
2138 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2139 targetPlayer->getClass() == Target->getClass() &&
2140 !m_caster->IsHostileTo(Target) )
2142 TagUnitMap.push_back(Target);
2146 else if(m_targets.getUnitTarget())
2147 TagUnitMap.push_back(m_targets.getUnitTarget());
2148 break;
2150 case TARGET_TABLE_X_Y_Z_COORDINATES:
2152 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
2153 if(st)
2155 if (st->target_mapId == m_caster->GetMapId())
2156 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2158 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
2159 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
2161 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
2162 Cell cell(p);
2163 cell.data.Part.reserved = ALL_DISTRICT;
2164 cell.SetNoCreate();
2166 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
2167 // Select friendly targets for positive effect
2168 if (IsPositiveEffect(m_spellInfo->Id, i))
2169 targetB = SPELL_TARGETS_FRIENDLY;
2171 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
2173 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
2174 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
2176 CellLock<GridReadGuard> cell_lock(cell, p);
2177 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
2178 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
2181 else
2182 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2183 }break;
2184 case TARGET_BEHIND_VICTIM:
2186 Unit *pTarget = NULL;
2188 // explicit cast data from client or server-side cast
2189 // some spell at client send caster
2190 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2191 pTarget = m_targets.getUnitTarget();
2192 else if(m_caster->getVictim())
2193 pTarget = m_caster->getVictim();
2194 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2195 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2197 if(pTarget)
2199 float _target_x, _target_y, _target_z;
2200 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
2201 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
2203 TagUnitMap.push_back(m_caster);
2204 m_targets.setDestination(_target_x, _target_y, _target_z);
2207 break;
2209 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2211 // if parent spell create dynamic object extract area from it
2212 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2213 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2214 break;
2216 case TARGET_DIRECTLY_FORWARD:
2218 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2220 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2221 float minRange = GetSpellMinRange(rEntry);
2222 float maxRange = GetSpellMaxRange(rEntry);
2223 float dist = minRange+ rand_norm()*(maxRange-minRange);
2225 float _target_x, _target_y, _target_z;
2226 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2227 m_targets.setDestination(_target_x, _target_y, _target_z);
2230 TagUnitMap.push_back(m_caster);
2231 break;
2233 default:
2234 break;
2237 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2239 // make sure one unit is always removed per iteration
2240 uint32 removed_utarget = 0;
2241 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2243 next = itr;
2244 ++next;
2245 if (!*itr) continue;
2246 if ((*itr) == m_targets.getUnitTarget())
2248 TagUnitMap.erase(itr);
2249 removed_utarget = 1;
2250 // break;
2253 // remove random units from the map
2254 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2256 uint32 poz = urand(0, TagUnitMap.size()-1);
2257 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2259 if (!*itr) continue;
2260 if (!poz)
2262 TagUnitMap.erase(itr);
2263 break;
2267 // the player's target will always be added to the map
2268 if (removed_utarget && m_targets.getUnitTarget())
2269 TagUnitMap.push_back(m_targets.getUnitTarget());
2273 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2275 m_targets = *targets;
2277 m_spellState = SPELL_STATE_PREPARING;
2279 m_castPositionX = m_caster->GetPositionX();
2280 m_castPositionY = m_caster->GetPositionY();
2281 m_castPositionZ = m_caster->GetPositionZ();
2282 m_castOrientation = m_caster->GetOrientation();
2284 if(triggeredByAura)
2285 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2287 // create and add update event for this spell
2288 SpellEvent* Event = new SpellEvent(this);
2289 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2291 //Prevent casting at cast another spell (ServerSide check)
2292 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2294 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2295 finish(false);
2296 return;
2299 // Fill cost data
2300 m_powerCost = CalculatePowerCost();
2302 SpellCastResult result = CheckCast(true);
2303 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2305 if(triggeredByAura)
2307 SendChannelUpdate(0);
2308 triggeredByAura->SetAuraDuration(0);
2310 SendCastResult(result);
2311 finish(false);
2312 return;
2315 // Prepare data for triggers
2316 prepareDataForTriggerSystem();
2318 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2319 m_casttime = GetSpellCastTime(m_spellInfo, this);
2321 // set timer base at cast time
2322 ReSetTimer();
2324 // stealth must be removed at cast starting (at show channel bar)
2325 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2326 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2328 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2329 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2332 if(m_IsTriggeredSpell)
2333 cast(true);
2334 else
2336 m_caster->SetCurrentCastedSpell( this );
2337 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
2338 SendSpellStart();
2342 void Spell::cancel()
2344 if(m_spellState == SPELL_STATE_FINISHED)
2345 return;
2347 m_autoRepeat = false;
2348 switch (m_spellState)
2350 case SPELL_STATE_PREPARING:
2351 case SPELL_STATE_DELAYED:
2353 SendInterrupted(0);
2354 SendCastResult(SPELL_FAILED_INTERRUPTED);
2355 } break;
2357 case SPELL_STATE_CASTING:
2359 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2361 if( ihit->missCondition == SPELL_MISS_NONE )
2363 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2364 if( unit && unit->isAlive() )
2365 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2369 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2370 SendChannelUpdate(0);
2371 SendInterrupted(0);
2372 SendCastResult(SPELL_FAILED_INTERRUPTED);
2373 } break;
2375 default:
2377 } break;
2380 finish(false);
2381 m_caster->RemoveDynObject(m_spellInfo->Id);
2382 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2385 void Spell::cast(bool skipCheck)
2387 SetExecutedCurrently(true);
2389 // update pointers base at GUIDs to prevent access to non-existed already object
2390 UpdatePointers();
2392 // cancel at lost main target unit
2393 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2395 cancel();
2396 SetExecutedCurrently(false);
2397 return;
2400 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2401 m_caster->SetInFront(m_targets.getUnitTarget());
2403 SpellCastResult castResult = CheckPower();
2404 if(castResult != SPELL_CAST_OK)
2406 SendCastResult(castResult);
2407 finish(false);
2408 SetExecutedCurrently(false);
2409 return;
2412 // triggered cast called from Spell::prepare where it was already checked
2413 if(!skipCheck)
2415 castResult = CheckCast(false);
2416 if(castResult != SPELL_CAST_OK)
2418 SendCastResult(castResult);
2419 finish(false);
2420 SetExecutedCurrently(false);
2421 return;
2425 switch(m_spellInfo->SpellFamilyName)
2427 case SPELLFAMILY_GENERIC:
2429 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2430 m_preCastSpell = 11196; // Recently Bandaged
2431 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
2432 m_preCastSpell = 23230; // Blood Fury - Healing Reduction
2433 break;
2435 case SPELLFAMILY_MAGE:
2437 if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
2438 m_preCastSpell = 41425; // Hypothermia
2439 break;
2441 case SPELLFAMILY_PRIEST:
2443 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2444 m_spellInfo->SpellIconID == 566) // Power Word: Shield
2445 m_preCastSpell = 6788; // Weakened Soul
2446 if (m_spellInfo->Id == 47585) // Dispersion (transform)
2447 m_preCastSpell = 60069; // Dispersion (mana regen)
2448 break;
2450 case SPELLFAMILY_PALADIN:
2452 if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
2453 m_preCastSpell = 25771; // Forbearance
2454 break;
2456 case SPELLFAMILY_SHAMAN:
2458 if (m_spellInfo->Id == 2825) // Bloodlust
2459 m_preCastSpell = 57724; // Sated
2460 else if (m_spellInfo->Id == 32182) // Heroism
2461 m_preCastSpell = 57723; // Exhaustion
2462 break;
2464 default:
2465 break;
2468 // Conflagrate - consumes immolate
2469 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2471 // for caster applied auras only
2472 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2473 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2475 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2476 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2478 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2479 break;
2484 // traded items have trade slot instead of guid in m_itemTargetGUID
2485 // set to real guid to be sent later to the client
2486 m_targets.updateTradeSlotItem();
2488 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2490 if (m_CastItem)
2491 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2493 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2496 // CAST SPELL
2497 SendSpellCooldown();
2499 TakePower();
2500 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2501 FillTargetMap();
2503 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2505 SetExecutedCurrently(false);
2506 return;
2509 SendCastResult(castResult);
2510 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2512 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2513 if (m_spellInfo->speed > 0.0f)
2516 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2517 // in case delayed spell remove item at cast delay start
2518 TakeCastItem();
2520 // Okay, maps created, now prepare flags
2521 m_immediateHandled = false;
2522 m_spellState = SPELL_STATE_DELAYED;
2523 SetDelayStart(0);
2525 else
2527 // Immediate spell, no big deal
2528 handle_immediate();
2531 SetExecutedCurrently(false);
2534 void Spell::handle_immediate()
2536 // start channeling if applicable
2537 if(IsChanneledSpell(m_spellInfo))
2539 int32 duration = GetSpellDuration(m_spellInfo);
2540 if (duration)
2542 // Apply duration mod
2543 if(Player* modOwner = m_caster->GetSpellModOwner())
2544 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2545 m_spellState = SPELL_STATE_CASTING;
2546 SendChannelStart(duration);
2550 // process immediate effects (items, ground, etc.) also initialize some variables
2551 _handle_immediate_phase();
2553 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2554 DoAllEffectOnTarget(&(*ihit));
2556 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2557 DoAllEffectOnTarget(&(*ihit));
2559 // spell is finished, perform some last features of the spell here
2560 _handle_finish_phase();
2562 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2563 TakeCastItem();
2565 if(m_spellState != SPELL_STATE_CASTING)
2566 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2569 uint64 Spell::handle_delayed(uint64 t_offset)
2571 uint64 next_time = 0;
2573 if (!m_immediateHandled)
2575 _handle_immediate_phase();
2576 m_immediateHandled = true;
2579 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2580 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2582 if (ihit->processed == false)
2584 if ( ihit->timeDelay <= t_offset )
2585 DoAllEffectOnTarget(&(*ihit));
2586 else if( next_time == 0 || ihit->timeDelay < next_time )
2587 next_time = ihit->timeDelay;
2591 // now recheck gameobject targeting correctness
2592 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2594 if (ighit->processed == false)
2596 if ( ighit->timeDelay <= t_offset )
2597 DoAllEffectOnTarget(&(*ighit));
2598 else if( next_time == 0 || ighit->timeDelay < next_time )
2599 next_time = ighit->timeDelay;
2602 // All targets passed - need finish phase
2603 if (next_time == 0)
2605 // spell is finished, perform some last features of the spell here
2606 _handle_finish_phase();
2608 finish(true); // successfully finish spell cast
2610 // return zero, spell is finished now
2611 return 0;
2613 else
2615 // spell is unfinished, return next execution time
2616 return next_time;
2620 void Spell::_handle_immediate_phase()
2622 // handle some immediate features of the spell here
2623 HandleThreatSpells(m_spellInfo->Id);
2625 m_needSpellLog = IsNeedSendToClient();
2626 for(uint32 j = 0;j<3;j++)
2628 if(m_spellInfo->Effect[j]==0)
2629 continue;
2631 // apply Send Event effect to ground in case empty target lists
2632 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2634 HandleEffects(NULL,NULL,NULL, j);
2635 continue;
2638 // Don't do spell log, if is school damage spell
2639 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2640 m_needSpellLog = false;
2642 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2643 if(m_originalCaster)
2644 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2645 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2647 // initialize multipliers
2648 m_damageMultipliers[j] = 1.0f;
2649 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2650 (EffectChainTarget > 1) )
2651 m_applyMultiplierMask |= 1 << j;
2654 // initialize Diminishing Returns Data
2655 m_diminishLevel = DIMINISHING_LEVEL_1;
2656 m_diminishGroup = DIMINISHING_NONE;
2658 // process items
2659 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2660 DoAllEffectOnTarget(&(*ihit));
2662 // process ground
2663 for(uint32 j = 0;j<3;j++)
2665 // persistent area auras target only the ground
2666 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2667 HandleEffects(NULL,NULL,NULL, j);
2671 void Spell::_handle_finish_phase()
2673 // spell log
2674 if(m_needSpellLog)
2675 SendLogExecute();
2678 void Spell::SendSpellCooldown()
2680 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2681 return;
2683 Player* _player = (Player*)m_caster;
2685 // mana/health/etc potions, disabled by client (until combat out as declarate)
2686 if (m_CastItem && m_CastItem->IsPotion())
2688 // need in some way provided data for Spell::finish SendCooldownEvent
2689 _player->SetLastPotionId(m_CastItem->GetEntry());
2690 return;
2693 // have infinity cooldown but set at aura apply
2694 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2695 return;
2697 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2700 void Spell::update(uint32 difftime)
2702 // update pointers based at it's GUIDs
2703 UpdatePointers();
2705 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2707 cancel();
2708 return;
2711 // check if the player caster has moved before the spell finished
2712 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2713 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2714 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2716 // always cancel for channeled spells
2717 if( m_spellState == SPELL_STATE_CASTING )
2718 cancel();
2719 // don't cancel for melee, autorepeat, triggered and instant spells
2720 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2721 cancel();
2724 switch(m_spellState)
2726 case SPELL_STATE_PREPARING:
2728 if(m_timer)
2730 if(difftime >= m_timer)
2731 m_timer = 0;
2732 else
2733 m_timer -= difftime;
2736 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2737 cast();
2738 } break;
2739 case SPELL_STATE_CASTING:
2741 if(m_timer > 0)
2743 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2745 // check if player has jumped before the channeling finished
2746 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2747 cancel();
2749 // check for incapacitating player states
2750 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2751 cancel();
2753 // check if player has turned if flag is set
2754 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2755 cancel();
2758 // check if there are alive targets left
2759 if (!IsAliveUnitPresentInTargetList())
2761 SendChannelUpdate(0);
2762 finish();
2765 if(difftime >= m_timer)
2766 m_timer = 0;
2767 else
2768 m_timer -= difftime;
2771 if(m_timer == 0)
2773 SendChannelUpdate(0);
2775 // channeled spell processed independently for quest targeting
2776 // cast at creature (or GO) quest objectives update at successful cast channel finished
2777 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2778 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2780 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2782 TargetInfo* target = &*ihit;
2783 if(!IS_CREATURE_GUID(target->targetGUID))
2784 continue;
2786 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2787 if (unit==NULL)
2788 continue;
2790 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2793 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2795 GOTargetInfo* target = &*ihit;
2797 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2798 if(!go)
2799 continue;
2801 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2805 finish();
2807 } break;
2808 default:
2810 }break;
2814 void Spell::finish(bool ok)
2816 if(!m_caster)
2817 return;
2819 if(m_spellState == SPELL_STATE_FINISHED)
2820 return;
2822 m_spellState = SPELL_STATE_FINISHED;
2824 // other code related only to successfully finished spells
2825 if(!ok)
2826 return;
2828 //remove spell mods
2829 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2830 ((Player*)m_caster)->RemoveSpellMods(this);
2832 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2833 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2834 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2836 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2837 continue;
2838 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2839 if( ihit->missCondition == SPELL_MISS_NONE )
2841 // check m_caster->GetGUID() let load auras at login and speedup most often case
2842 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2843 if (unit && unit->isAlive())
2845 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2846 uint32 auraSpellIdx = (*i)->GetEffIndex();
2847 // Calculate chance at that moment (can be depend for example from combo points)
2848 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2849 if(roll_chance_i(chance))
2850 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2855 // Heal caster for all health leech from all targets
2856 if (m_healthLeech)
2858 m_caster->ModifyHealth(m_healthLeech);
2859 m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(m_healthLeech));
2862 if (IsMeleeAttackResetSpell())
2864 m_caster->resetAttackTimer(BASE_ATTACK);
2865 if(m_caster->haveOffhandWeapon())
2866 m_caster->resetAttackTimer(OFF_ATTACK);
2869 /*if (IsRangedAttackResetSpell())
2870 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2872 // Clear combo at finish state
2873 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2875 // Not drop combopoints if negative spell and if any miss on enemy exist
2876 bool needDrop = true;
2877 if (!IsPositiveSpell(m_spellInfo->Id))
2878 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2879 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2881 needDrop = false;
2882 break;
2884 if (needDrop)
2885 ((Player*)m_caster)->ClearComboPoints();
2888 // potions disabled by client, send event "not in combat" if need
2889 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2890 ((Player*)m_caster)->UpdatePotionCooldown(this);
2892 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2893 if(!m_TriggerSpells.empty())
2894 TriggerSpell();
2896 // Stop Attack for some spells
2897 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2898 m_caster->AttackStop();
2901 void Spell::SendCastResult(SpellCastResult result)
2903 if(result == SPELL_CAST_OK)
2904 return;
2906 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2907 return;
2909 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2910 return;
2912 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2913 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2914 data << uint32(m_spellInfo->Id);
2915 data << uint8(result); // problem
2916 switch (result)
2918 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2919 data << uint32(m_spellInfo->RequiresSpellFocus);
2920 break;
2921 case SPELL_FAILED_REQUIRES_AREA:
2922 // hardcode areas limitation case
2923 switch(m_spellInfo->Id)
2925 case 41617: // Cenarion Mana Salve
2926 case 41619: // Cenarion Healing Salve
2927 data << uint32(3905);
2928 break;
2929 case 41618: // Bottled Nethergon Energy
2930 case 41620: // Bottled Nethergon Vapor
2931 data << uint32(3842);
2932 break;
2933 case 45373: // Bloodberry Elixir
2934 data << uint32(4075);
2935 break;
2936 default: // default case (don't must be)
2937 data << uint32(0);
2938 break;
2940 break;
2941 case SPELL_FAILED_TOTEMS:
2942 if(m_spellInfo->Totem[0])
2943 data << uint32(m_spellInfo->Totem[0]);
2944 if(m_spellInfo->Totem[1])
2945 data << uint32(m_spellInfo->Totem[1]);
2946 break;
2947 case SPELL_FAILED_TOTEM_CATEGORY:
2948 if(m_spellInfo->TotemCategory[0])
2949 data << uint32(m_spellInfo->TotemCategory[0]);
2950 if(m_spellInfo->TotemCategory[1])
2951 data << uint32(m_spellInfo->TotemCategory[1]);
2952 break;
2953 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2954 data << uint32(m_spellInfo->EquippedItemClass);
2955 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2956 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2957 break;
2959 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2962 void Spell::SendSpellStart()
2964 if(!IsNeedSendToClient())
2965 return;
2967 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2969 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2970 if(IsRangedSpell())
2971 castFlags |= CAST_FLAG_AMMO;
2973 if(m_spellInfo->runeCostID)
2974 castFlags |= CAST_FLAG_UNKNOWN10;
2976 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2978 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2979 if(m_CastItem)
2980 data.append(m_CastItem->GetPackGUID());
2981 else
2982 data.append(m_caster->GetPackGUID());
2984 data.append(m_caster->GetPackGUID());
2985 data << uint8(m_cast_count); // pending spell cast?
2986 data << uint32(m_spellInfo->Id); // spellId
2987 data << uint32(castFlags); // cast flags
2988 data << uint32(m_timer); // delay?
2990 m_targets.write(&data);
2992 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2993 data << uint32(0);
2995 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2997 uint8 v1 = 0;//m_runesState;
2998 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2999 data << uint8(v1); // runes state before
3000 data << uint8(v2); // runes state after
3001 for(uint8 i = 0; i < MAX_RUNES; ++i)
3003 uint8 m = (1 << i);
3004 if(m & v1) // usable before...
3005 if(!(m & v2)) // ...but on cooldown now...
3006 data << uint8(0); // some unknown byte (time?)
3010 if ( castFlags & CAST_FLAG_AMMO )
3011 WriteAmmoToPacket(&data);
3013 m_caster->SendMessageToSet(&data, true);
3016 void Spell::SendSpellGo()
3018 // not send invisible spell casting
3019 if(!IsNeedSendToClient())
3020 return;
3022 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3024 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3026 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3027 if(IsRangedSpell())
3028 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3030 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3032 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3033 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3034 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3037 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3039 if(m_CastItem)
3040 data.append(m_CastItem->GetPackGUID());
3041 else
3042 data.append(m_caster->GetPackGUID());
3044 data.append(m_caster->GetPackGUID());
3045 data << uint8(m_cast_count); // pending spell cast?
3046 data << uint32(m_spellInfo->Id); // spellId
3047 data << uint32(castFlags); // cast flags
3048 data << uint32(getMSTime()); // timestamp
3050 WriteSpellGoTargets(&data);
3052 m_targets.write(&data);
3054 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3055 data << uint32(0);
3057 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3059 uint8 v1 = m_runesState;
3060 uint8 v2 = ((Player*)m_caster)->GetRunesState();
3061 data << uint8(v1); // runes state before
3062 data << uint8(v2); // runes state after
3063 for(uint8 i = 0; i < MAX_RUNES; ++i)
3065 uint8 m = (1 << i);
3066 if(m & v1) // usable before...
3067 if(!(m & v2)) // ...but on cooldown now...
3068 data << uint8(0); // some unknown byte (time?)
3072 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3074 data << float(0);
3075 data << uint32(0);
3078 if ( castFlags & CAST_FLAG_AMMO )
3079 WriteAmmoToPacket(&data);
3081 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3083 data << uint32(0);
3084 data << uint32(0);
3087 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3089 data << uint8(0);
3092 m_caster->SendMessageToSet(&data, true);
3095 void Spell::WriteAmmoToPacket( WorldPacket * data )
3097 uint32 ammoInventoryType = 0;
3098 uint32 ammoDisplayID = 0;
3100 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3102 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3103 if(pItem)
3105 ammoInventoryType = pItem->GetProto()->InventoryType;
3106 if( ammoInventoryType == INVTYPE_THROWN )
3107 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3108 else
3110 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3111 if(ammoID)
3113 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3114 if(pProto)
3116 ammoDisplayID = pProto->DisplayInfoID;
3117 ammoInventoryType = pProto->InventoryType;
3120 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3122 ammoDisplayID = 5996; // normal arrow
3123 ammoInventoryType = INVTYPE_AMMO;
3128 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3130 *data << uint32(ammoDisplayID);
3131 *data << uint32(ammoInventoryType);
3134 void Spell::WriteSpellGoTargets( WorldPacket * data )
3136 // This function also fill data for channeled spells:
3137 // m_needAliveTargetMask req for stop channelig if one target die
3138 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3139 uint32 miss = 0;
3140 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3142 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3144 // possibly SPELL_MISS_IMMUNE2 for this??
3145 ihit->missCondition = SPELL_MISS_IMMUNE2;
3146 miss++;
3148 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3149 hit++;
3150 else
3151 miss++;
3154 *data << (uint8)hit;
3155 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3156 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3158 *data << uint64(ihit->targetGUID);
3159 m_needAliveTargetMask |=ihit->effectMask;
3162 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
3163 *data << uint64(ighit->targetGUID); // Always hits
3165 *data << (uint8)miss;
3166 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3168 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3170 *data << uint64(ihit->targetGUID);
3171 *data << uint8(ihit->missCondition);
3172 if( ihit->missCondition == SPELL_MISS_REFLECT )
3173 *data << uint8(ihit->reflectResult);
3176 // Reset m_needAliveTargetMask for non channeled spell
3177 if(!IsChanneledSpell(m_spellInfo))
3178 m_needAliveTargetMask = 0;
3181 void Spell::SendLogExecute()
3183 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3185 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3187 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3188 data.append(m_caster->GetPackGUID());
3189 else
3190 data.append(target->GetPackGUID());
3192 data << uint32(m_spellInfo->Id);
3193 uint32 count1 = 1;
3194 data << uint32(count1); // count1 (effect count?)
3195 for(uint32 i = 0; i < count1; ++i)
3197 data << uint32(m_spellInfo->Effect[0]); // spell effect
3198 uint32 count2 = 1;
3199 data << uint32(count2); // count2 (target count?)
3200 for(uint32 j = 0; j < count2; ++j)
3202 switch(m_spellInfo->Effect[0])
3204 case SPELL_EFFECT_POWER_DRAIN:
3205 if(Unit *unit = m_targets.getUnitTarget())
3206 data.append(unit->GetPackGUID());
3207 else
3208 data << uint8(0);
3209 data << uint32(0);
3210 data << uint32(0);
3211 data << float(0);
3212 break;
3213 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3214 if(Unit *unit = m_targets.getUnitTarget())
3215 data.append(unit->GetPackGUID());
3216 else
3217 data << uint8(0);
3218 data << uint32(0); // count?
3219 break;
3220 case SPELL_EFFECT_INTERRUPT_CAST:
3221 if(Unit *unit = m_targets.getUnitTarget())
3222 data.append(unit->GetPackGUID());
3223 else
3224 data << uint8(0);
3225 data << uint32(0); // spellid
3226 break;
3227 case SPELL_EFFECT_DURABILITY_DAMAGE:
3228 if(Unit *unit = m_targets.getUnitTarget())
3229 data.append(unit->GetPackGUID());
3230 else
3231 data << uint8(0);
3232 data << uint32(0);
3233 data << uint32(0);
3234 break;
3235 case SPELL_EFFECT_OPEN_LOCK:
3236 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3237 if(Item *item = m_targets.getItemTarget())
3238 data.append(item->GetPackGUID());
3239 else
3240 data << uint8(0);
3241 break;
3242 case SPELL_EFFECT_CREATE_ITEM:
3243 case SPELL_EFFECT_CREATE_ITEM_2:
3244 data << uint32(m_spellInfo->EffectItemType[0]);
3245 break;
3246 case SPELL_EFFECT_SUMMON:
3247 case SPELL_EFFECT_TRANS_DOOR:
3248 case SPELL_EFFECT_SUMMON_PET:
3249 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3250 case SPELL_EFFECT_CREATE_HOUSE:
3251 case SPELL_EFFECT_DUEL:
3252 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3253 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3254 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3255 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3256 if(Unit *unit = m_targets.getUnitTarget())
3257 data.append(unit->GetPackGUID());
3258 else if(m_targets.getItemTargetGUID())
3259 data.appendPackGUID(m_targets.getItemTargetGUID());
3260 else if(GameObject *go = m_targets.getGOTarget())
3261 data.append(go->GetPackGUID());
3262 else
3263 data << uint8(0); // guid
3264 break;
3265 case SPELL_EFFECT_FEED_PET:
3266 data << uint32(m_targets.getItemTargetEntry());
3267 break;
3268 case SPELL_EFFECT_DISMISS_PET:
3269 if(Unit *unit = m_targets.getUnitTarget())
3270 data.append(unit->GetPackGUID());
3271 else
3272 data << uint8(0);
3273 break;
3274 case SPELL_EFFECT_RESURRECT:
3275 case SPELL_EFFECT_RESURRECT_NEW:
3276 if(Unit *unit = m_targets.getUnitTarget())
3277 data.append(unit->GetPackGUID());
3278 else
3279 data << uint8(0);
3280 break;
3281 default:
3282 return;
3287 m_caster->SendMessageToSet(&data, true);
3290 void Spell::SendInterrupted(uint8 result)
3292 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3293 data.append(m_caster->GetPackGUID());
3294 data << uint8(m_cast_count);
3295 data << uint32(m_spellInfo->Id);
3296 data << uint8(result);
3297 m_caster->SendMessageToSet(&data, true);
3299 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3300 data.append(m_caster->GetPackGUID());
3301 data << uint8(m_cast_count);
3302 data << uint32(m_spellInfo->Id);
3303 data << uint8(result);
3304 m_caster->SendMessageToSet(&data, true);
3307 void Spell::SendChannelUpdate(uint32 time)
3309 if(time == 0)
3311 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
3312 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
3315 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3316 return;
3318 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3319 data.append(m_caster->GetPackGUID());
3320 data << uint32(time);
3322 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3325 void Spell::SendChannelStart(uint32 duration)
3327 WorldObject* target = NULL;
3329 // select first not resisted target from target list for _0_ effect
3330 if(!m_UniqueTargetInfo.empty())
3332 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
3334 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3336 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3337 break;
3341 else if(!m_UniqueGOTargetInfo.empty())
3343 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
3345 if(itr->effectMask & (1<<0) )
3347 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
3348 break;
3353 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3355 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3356 data.append(m_caster->GetPackGUID());
3357 data << uint32(m_spellInfo->Id);
3358 data << uint32(duration);
3360 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3363 m_timer = duration;
3364 if(target)
3365 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3366 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3369 void Spell::SendResurrectRequest(Player* target)
3371 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3372 // However, the packet structure differs slightly
3374 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3376 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3377 data << uint64(m_caster->GetGUID());
3378 data << uint32(strlen(sentName)+1);
3380 data << sentName;
3381 data << uint8(0);
3383 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3384 target->GetSession()->SendPacket(&data);
3387 void Spell::SendPlaySpellVisual(uint32 SpellID)
3389 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3390 return;
3392 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3393 data << uint64(m_caster->GetGUID());
3394 data << uint32(SpellID); // spell visual id?
3395 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3398 void Spell::TakeCastItem()
3400 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3401 return;
3403 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3404 if(m_IsTriggeredSpell)
3405 return;
3407 ItemPrototype const *proto = m_CastItem->GetProto();
3409 if(!proto)
3411 // This code is to avoid a crash
3412 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3413 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3414 return;
3417 bool expendable = false;
3418 bool withoutCharges = false;
3420 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3422 if (proto->Spells[i].SpellId)
3424 // item has limited charges
3425 if (proto->Spells[i].SpellCharges)
3427 if (proto->Spells[i].SpellCharges < 0)
3428 expendable = true;
3430 int32 charges = m_CastItem->GetSpellCharges(i);
3432 // item has charges left
3433 if (charges)
3435 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3436 if (proto->Stackable == 1)
3437 m_CastItem->SetSpellCharges(i, charges);
3438 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3441 // all charges used
3442 withoutCharges = (charges == 0);
3447 if (expendable && withoutCharges)
3449 uint32 count = 1;
3450 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3452 // prevent crash at access to deleted m_targets.getItemTarget
3453 if(m_CastItem==m_targets.getItemTarget())
3454 m_targets.setItemTarget(NULL);
3456 m_CastItem = NULL;
3460 void Spell::TakePower()
3462 if(m_CastItem || m_triggeredByAuraSpell)
3463 return;
3465 // health as power used
3466 if(m_spellInfo->powerType == POWER_HEALTH)
3468 m_caster->ModifyHealth( -(int32)m_powerCost );
3469 return;
3472 if(m_spellInfo->powerType >= MAX_POWERS)
3474 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3475 return;
3478 Powers powerType = Powers(m_spellInfo->powerType);
3480 if(powerType == POWER_RUNE)
3482 TakeRunePower();
3483 return;
3486 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3488 // Set the five second timer
3489 if (powerType == POWER_MANA && m_powerCost > 0)
3490 m_caster->SetLastManaUse(getMSTime());
3493 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3495 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3496 return SPELL_CAST_OK;
3498 Player *plr = (Player*)m_caster;
3500 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3501 return SPELL_CAST_OK;
3503 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3505 if(!src)
3506 return SPELL_CAST_OK;
3508 if(src->NoRuneCost())
3509 return SPELL_CAST_OK;
3511 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3513 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3514 runeCost[i] = src->RuneCost[i];
3516 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3518 for(uint32 i = 0; i < MAX_RUNES; ++i)
3520 uint8 rune = plr->GetCurrentRune(i);
3521 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3522 runeCost[rune]--;
3525 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3526 if(runeCost[i] > 0)
3527 runeCost[RUNE_DEATH] += runeCost[i];
3529 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3530 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3532 return SPELL_CAST_OK;
3535 void Spell::TakeRunePower()
3537 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3538 return;
3540 Player *plr = (Player*)m_caster;
3542 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3543 return;
3545 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3547 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3548 return;
3550 m_runesState = plr->GetRunesState(); // store previous state
3552 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3554 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3556 runeCost[i] = src->RuneCost[i];
3559 runeCost[RUNE_DEATH] = 0; // calculated later
3561 for(uint32 i = 0; i < MAX_RUNES; ++i)
3563 uint8 rune = plr->GetCurrentRune(i);
3564 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3566 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3567 runeCost[rune]--;
3571 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3573 if(runeCost[RUNE_DEATH] > 0)
3575 for(uint32 i = 0; i < MAX_RUNES; ++i)
3577 uint8 rune = plr->GetCurrentRune(i);
3578 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3580 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3581 runeCost[rune]--;
3582 plr->ConvertRune(i, plr->GetBaseRune(i));
3583 if(runeCost[RUNE_DEATH] == 0)
3584 break;
3589 // you can gain some runic power when use runes
3590 float rp = src->runePowerGain;;
3591 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3592 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3595 void Spell::TakeReagents()
3597 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3598 return;
3600 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3601 return;
3603 Player* p_caster = (Player*)m_caster;
3604 if (p_caster->CanNoReagentCast(m_spellInfo))
3605 return;
3607 for(uint32 x=0;x<8;x++)
3609 if(m_spellInfo->Reagent[x] <= 0)
3610 continue;
3612 uint32 itemid = m_spellInfo->Reagent[x];
3613 uint32 itemcount = m_spellInfo->ReagentCount[x];
3615 // if CastItem is also spell reagent
3616 if (m_CastItem)
3618 ItemPrototype const *proto = m_CastItem->GetProto();
3619 if( proto && proto->ItemId == itemid )
3621 for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
3623 // CastItem will be used up and does not count as reagent
3624 int32 charges = m_CastItem->GetSpellCharges(s);
3625 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3627 ++itemcount;
3628 break;
3632 m_CastItem = NULL;
3636 // if getItemTarget is also spell reagent
3637 if (m_targets.getItemTargetEntry()==itemid)
3638 m_targets.setItemTarget(NULL);
3640 p_caster->DestroyItemCount(itemid, itemcount, true);
3644 void Spell::HandleThreatSpells(uint32 spellId)
3646 if(!m_targets.getUnitTarget() || !spellId)
3647 return;
3649 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3650 return;
3652 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3653 if(!threatSpell)
3654 return;
3656 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3658 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3661 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3663 unitTarget = pUnitTarget;
3664 itemTarget = pItemTarget;
3665 gameObjTarget = pGOTarget;
3667 uint8 eff = m_spellInfo->Effect[i];
3669 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3671 sLog.outDebug( "Spell: Effect : %u", eff);
3673 if(eff<TOTAL_SPELL_EFFECTS)
3675 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3676 (*this.*SpellEffects[eff])(i);
3679 else
3681 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3682 if (m_CastItem)
3683 EffectEnchantItemTmp(i);
3684 else
3686 sLog.outError("SPELL: unknown effect %u spell id %u",
3687 eff, m_spellInfo->Id);
3693 void Spell::TriggerSpell()
3695 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3697 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3698 spell->prepare(&m_targets); // use original spell original targets
3702 SpellCastResult Spell::CheckCast(bool strict)
3704 // check cooldowns to prevent cheating
3705 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3707 if(m_triggeredByAuraSpell)
3708 return SPELL_FAILED_DONT_REPORT;
3709 else
3710 return SPELL_FAILED_NOT_READY;
3713 // only allow triggered spells if at an ended battleground
3714 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3715 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3716 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3717 return SPELL_FAILED_DONT_REPORT;
3719 // only check at first call, Stealth auras are already removed at second call
3720 // for now, ignore triggered spells
3721 if( strict && !m_IsTriggeredSpell)
3723 bool checkForm = true;
3724 // Ignore form req aura
3725 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3726 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3728 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3729 continue;
3730 checkForm = false;
3731 break;
3733 if (checkForm)
3735 // Cannot be used in this stance/form
3736 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3737 if(shapeError != SPELL_CAST_OK)
3738 return shapeError;
3740 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3741 return SPELL_FAILED_ONLY_STEALTHED;
3745 // caster state requirements
3746 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3747 return SPELL_FAILED_CASTER_AURASTATE;
3748 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3749 return SPELL_FAILED_CASTER_AURASTATE;
3751 // Caster aura req check if need
3752 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3753 return SPELL_FAILED_CASTER_AURASTATE;
3754 if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3755 return SPELL_FAILED_CASTER_AURASTATE;
3757 // cancel autorepeat spells if cast start when moving
3758 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3759 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3761 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3762 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3763 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3764 return SPELL_FAILED_MOVING;
3767 if(Unit *target = m_targets.getUnitTarget())
3769 // target state requirements (not allowed state), apply to self also
3770 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3771 return SPELL_FAILED_TARGET_AURASTATE;
3773 // Target aura req check if need
3774 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3775 return SPELL_FAILED_CASTER_AURASTATE;
3776 if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3777 return SPELL_FAILED_CASTER_AURASTATE;
3779 if(target != m_caster)
3781 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3782 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3783 return SPELL_FAILED_TARGET_AURASTATE;
3785 // Not allow casting on flying player
3786 if (target->isInFlight())
3787 return SPELL_FAILED_BAD_TARGETS;
3789 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3790 return SPELL_FAILED_LINE_OF_SIGHT;
3792 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3793 // this case can be triggered if rank not found (too low-level target for first rank)
3794 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3795 for(int i=0;i<3;i++)
3796 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3797 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3798 return SPELL_FAILED_LOWLEVEL;
3800 else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
3802 // Additional check for some spells
3803 // If 0 spell effect empty - client not send target data (need use selection)
3804 // TODO: check it on next client version
3805 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3806 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3808 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3809 m_targets.setUnitTarget(target);
3810 else
3811 return SPELL_FAILED_BAD_TARGETS;
3815 // check pet presents
3816 for(int j=0;j<3;j++)
3818 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3820 target = m_caster->GetPet();
3821 if(!target)
3823 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3824 return SPELL_FAILED_DONT_REPORT;
3825 else
3826 return SPELL_FAILED_NO_PET;
3828 break;
3832 //check creature type
3833 //ignore self casts (including area casts when caster selected as target)
3834 if(target != m_caster)
3836 if(!CheckTargetCreatureType(target))
3838 if(target->GetTypeId()==TYPEID_PLAYER)
3839 return SPELL_FAILED_TARGET_IS_PLAYER;
3840 else
3841 return SPELL_FAILED_BAD_TARGETS;
3845 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3846 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3847 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3849 // check correctness positive/negative cast target (pet cast real check and cheating check)
3850 if(IsPositiveSpell(m_spellInfo->Id))
3852 if(m_caster->IsHostileTo(target))
3853 return SPELL_FAILED_BAD_TARGETS;
3855 else
3857 if(m_caster->IsFriendlyTo(target))
3858 return SPELL_FAILED_BAD_TARGETS;
3862 if(IsPositiveSpell(m_spellInfo->Id))
3863 if(target->IsImmunedToSpell(m_spellInfo))
3864 return SPELL_FAILED_TARGET_AURASTATE;
3866 //Must be behind the target.
3867 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3869 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3870 if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL )
3872 SendInterrupted(2);
3873 return SPELL_FAILED_NOT_BEHIND;
3877 //Target must be facing you.
3878 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3880 SendInterrupted(2);
3881 return SPELL_FAILED_NOT_INFRONT;
3884 // check if target is in combat
3885 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3886 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3889 // Spell casted only on battleground
3890 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3891 if(!((Player*)m_caster)->InBattleGround())
3892 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3894 // do not allow spells to be cast in arenas
3895 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3896 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3897 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3898 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3899 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3900 if(mapEntry->IsBattleArena())
3901 return SPELL_FAILED_NOT_IN_ARENA;
3903 // zone check
3904 uint32 zone, area;
3905 m_caster->GetZoneAndAreaId(zone,area);
3907 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
3908 m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
3909 if(locRes != SPELL_CAST_OK)
3910 return locRes;
3912 // not let players cast spells at mount (and let do it to creatures)
3913 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3914 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3916 if(m_caster->isInFlight())
3917 return SPELL_FAILED_NOT_FLYING;
3918 else
3919 return SPELL_FAILED_NOT_MOUNTED;
3922 // always (except passive spells) check items (focus object can be required for any type casts)
3923 if(!IsPassiveSpell(m_spellInfo->Id))
3925 SpellCastResult castResult = CheckItems();
3926 if(castResult != SPELL_CAST_OK)
3927 return castResult;
3930 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3931 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
3933 for(uint8 j = 0; j < 3; j++)
3935 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3936 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3937 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3938 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3940 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3941 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3942 if(lower==upper)
3943 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3945 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3946 float range = GetSpellMaxRange(srange);
3948 Creature* creatureScriptTarget = NULL;
3949 GameObject* goScriptTarget = NULL;
3951 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3953 switch(i_spellST->second.type)
3955 case SPELL_TARGET_TYPE_GAMEOBJECT:
3957 GameObject* p_GameObject = NULL;
3959 if(i_spellST->second.targetEntry)
3961 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3962 Cell cell(p);
3963 cell.data.Part.reserved = ALL_DISTRICT;
3965 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3966 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
3968 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3969 CellLock<GridReadGuard> cell_lock(cell, p);
3970 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3972 if(p_GameObject)
3974 // remember found target and range, next attempt will find more near target with another entry
3975 creatureScriptTarget = NULL;
3976 goScriptTarget = p_GameObject;
3977 range = go_check.GetLastRange();
3980 else if( focusObject ) //Focus Object
3982 float frange = m_caster->GetDistance(focusObject);
3983 if(range >= frange)
3985 creatureScriptTarget = NULL;
3986 goScriptTarget = focusObject;
3987 range = frange;
3990 break;
3992 case SPELL_TARGET_TYPE_CREATURE:
3993 case SPELL_TARGET_TYPE_DEAD:
3994 default:
3996 Creature *p_Creature = NULL;
3998 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3999 Cell cell(p);
4000 cell.data.Part.reserved = ALL_DISTRICT;
4001 cell.SetNoCreate(); // Really don't know what is that???
4003 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
4004 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4006 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4008 CellLock<GridReadGuard> cell_lock(cell, p);
4009 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
4011 if(p_Creature )
4013 creatureScriptTarget = p_Creature;
4014 goScriptTarget = NULL;
4015 range = u_check.GetLastRange();
4017 break;
4022 if(creatureScriptTarget)
4024 // store coordinates for TARGET_SCRIPT_COORDINATES
4025 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4026 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4028 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4030 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4031 AddUnitTarget(creatureScriptTarget, j);
4033 // store explicit target for TARGET_SCRIPT
4034 else
4035 AddUnitTarget(creatureScriptTarget, j);
4037 else if(goScriptTarget)
4039 // store coordinates for TARGET_SCRIPT_COORDINATES
4040 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4041 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4043 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4045 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4046 AddGOTarget(goScriptTarget, j);
4048 // store explicit target for TARGET_SCRIPT
4049 else
4050 AddGOTarget(goScriptTarget, j);
4052 //Missing DB Entry or targets for this spellEffect.
4053 else
4055 // not report target not existence for triggered spells
4056 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
4057 return SPELL_FAILED_DONT_REPORT;
4058 else
4059 return SPELL_FAILED_BAD_TARGETS;
4065 if(!m_IsTriggeredSpell)
4067 SpellCastResult castResult = CheckRange(strict);
4068 if(castResult != SPELL_CAST_OK)
4069 return castResult;
4073 SpellCastResult castResult = CheckPower();
4074 if(castResult != SPELL_CAST_OK)
4075 return castResult;
4078 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4080 SpellCastResult castResult = CheckCasterAuras();
4081 if(castResult != SPELL_CAST_OK)
4082 return castResult;
4085 for (int i = 0; i < 3; i++)
4087 // for effects of spells that have only one target
4088 switch(m_spellInfo->Effect[i])
4090 case SPELL_EFFECT_DUMMY:
4092 if(m_spellInfo->SpellIconID == 1648) // Execute
4094 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4095 return SPELL_FAILED_BAD_TARGETS;
4097 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4099 if(m_caster->IsInWater())
4100 return SPELL_FAILED_ONLY_ABOVEWATER;
4102 else if(m_spellInfo->SpellIconID==156) // Holy Shock
4104 // spell different for friends and enemies
4105 // hart version required facing
4106 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4107 return SPELL_FAILED_UNIT_NOT_INFRONT;
4109 break;
4111 case SPELL_EFFECT_SCHOOL_DAMAGE:
4113 // Hammer of Wrath
4114 if(m_spellInfo->SpellVisual[0] == 7250)
4116 if (!m_targets.getUnitTarget())
4117 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4119 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4120 return SPELL_FAILED_BAD_TARGETS;
4122 break;
4124 case SPELL_EFFECT_TAMECREATURE:
4126 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4127 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4129 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
4130 return SPELL_FAILED_HIGHLEVEL;
4132 // use SMSG_PET_TAME_FAILURE?
4133 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
4134 return SPELL_FAILED_BAD_TARGETS;
4136 if(m_caster->GetPetGUID())
4137 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4139 if(m_caster->GetCharmGUID())
4140 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4142 break;
4144 case SPELL_EFFECT_LEARN_SPELL:
4146 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4147 break;
4149 Pet* pet = m_caster->GetPet();
4151 if(!pet)
4152 return SPELL_FAILED_NO_PET;
4154 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4156 if(!learn_spellproto)
4157 return SPELL_FAILED_NOT_KNOWN;
4159 if(m_spellInfo->spellLevel > pet->getLevel())
4160 return SPELL_FAILED_LOWLEVEL;
4162 break;
4164 case SPELL_EFFECT_LEARN_PET_SPELL:
4166 Pet* pet = m_caster->GetPet();
4168 if(!pet)
4169 return SPELL_FAILED_NO_PET;
4171 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4173 if(!learn_spellproto)
4174 return SPELL_FAILED_NOT_KNOWN;
4176 if(m_spellInfo->spellLevel > pet->getLevel())
4177 return SPELL_FAILED_LOWLEVEL;
4179 break;
4181 case SPELL_EFFECT_FEED_PET:
4183 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4184 return SPELL_FAILED_BAD_TARGETS;
4186 Item* foodItem = m_targets.getItemTarget();
4187 if(!foodItem)
4188 return SPELL_FAILED_BAD_TARGETS;
4190 Pet* pet = m_caster->GetPet();
4192 if(!pet)
4193 return SPELL_FAILED_NO_PET;
4195 if(!pet->HaveInDiet(foodItem->GetProto()))
4196 return SPELL_FAILED_WRONG_PET_FOOD;
4198 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4199 return SPELL_FAILED_FOOD_LOWLEVEL;
4201 if(m_caster->isInCombat() || pet->isInCombat())
4202 return SPELL_FAILED_AFFECTING_COMBAT;
4204 break;
4206 case SPELL_EFFECT_POWER_BURN:
4207 case SPELL_EFFECT_POWER_DRAIN:
4209 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4210 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4211 if(Unit* target = m_targets.getUnitTarget())
4212 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
4213 return SPELL_FAILED_BAD_TARGETS;
4214 break;
4216 case SPELL_EFFECT_CHARGE:
4218 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4219 return SPELL_FAILED_ROOTED;
4221 break;
4223 case SPELL_EFFECT_SKINNING:
4225 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4226 return SPELL_FAILED_BAD_TARGETS;
4228 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4229 return SPELL_FAILED_TARGET_UNSKINNABLE;
4231 Creature* creature = (Creature*)m_targets.getUnitTarget();
4232 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4234 return SPELL_FAILED_TARGET_NOT_LOOTED;
4237 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4239 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4240 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4241 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
4242 if (ReqValue > skillValue)
4243 return SPELL_FAILED_LOW_CASTLEVEL;
4245 // chance for fail at orange skinning attempt
4246 if( (m_selfContainer && (*m_selfContainer) == this) &&
4247 skillValue < sWorld.GetConfigMaxSkillValue() &&
4248 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
4249 return SPELL_FAILED_TRY_AGAIN;
4251 break;
4253 case SPELL_EFFECT_OPEN_LOCK_ITEM:
4254 case SPELL_EFFECT_OPEN_LOCK:
4256 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4257 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4258 break;
4260 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4261 // we need a go target in case of TARGET_GAMEOBJECT
4262 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4263 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4264 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4265 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4266 return SPELL_FAILED_BAD_TARGETS;
4268 // In BattleGround players can use only flags and banners
4269 if( ((Player*)m_caster)->InBattleGround() &&
4270 !((Player*)m_caster)->CanUseBattleGroundObject() )
4271 return SPELL_FAILED_TRY_AGAIN;
4273 // get the lock entry
4274 uint32 lockId = 0;
4275 if (GameObject* go=m_targets.getGOTarget())
4276 lockId = go->GetLockId();
4277 else if(Item* itm=m_targets.getItemTarget())
4278 lockId = itm->GetProto()->LockID;
4280 SkillType skillId =SKILL_NONE;
4281 int32 reqSkillValue = 0;
4282 int32 skillValue = 0;
4284 // check lock compatibility
4285 SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
4286 if(res != SPELL_CAST_OK)
4287 return res;
4289 // chance for fail at orange mining/herb/LockPicking gathering attempt
4290 // second check prevent fail at rechecks
4291 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4293 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4295 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4296 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
4297 return SPELL_FAILED_TRY_AGAIN;
4299 break;
4301 case SPELL_EFFECT_SUMMON_DEAD_PET:
4303 Creature *pet = m_caster->GetPet();
4304 if(!pet)
4305 return SPELL_FAILED_NO_PET;
4307 if(pet->isAlive())
4308 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4310 break;
4312 // This is generic summon effect
4313 case SPELL_EFFECT_SUMMON:
4315 switch(m_spellInfo->EffectMiscValueB[i])
4317 case SUMMON_TYPE_POSESSED:
4318 case SUMMON_TYPE_POSESSED2:
4319 case SUMMON_TYPE_DEMON:
4320 case SUMMON_TYPE_SUMMON:
4322 if(m_caster->GetPetGUID())
4323 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4325 if(m_caster->GetCharmGUID())
4326 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4327 break;
4330 break;
4332 // Not used for summon?
4333 case SPELL_EFFECT_SUMMON_PHANTASM:
4335 if(m_caster->GetPetGUID())
4336 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4338 if(m_caster->GetCharmGUID())
4339 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4341 break;
4343 case SPELL_EFFECT_SUMMON_PET:
4345 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4348 Pet* pet = ((Player*)m_caster)->GetPet();
4350 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4352 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4353 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4355 else
4356 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4359 if(m_caster->GetCharmGUID())
4360 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4362 break;
4364 case SPELL_EFFECT_SUMMON_PLAYER:
4366 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4367 return SPELL_FAILED_BAD_TARGETS;
4368 if(!((Player*)m_caster)->GetSelection())
4369 return SPELL_FAILED_BAD_TARGETS;
4371 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4372 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4373 return SPELL_FAILED_BAD_TARGETS;
4375 // check if our map is dungeon
4376 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4378 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4379 if(!instance)
4380 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4381 if ( instance->levelMin > target->getLevel() )
4382 return SPELL_FAILED_LOWLEVEL;
4383 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4384 return SPELL_FAILED_HIGHLEVEL;
4386 break;
4388 case SPELL_EFFECT_LEAP:
4389 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4391 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4392 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4393 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4394 // teleport a bit above terrain level to avoid falling below it
4395 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4396 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4397 return SPELL_FAILED_TRY_AGAIN;
4399 float caster_pos_z = m_caster->GetPositionZ();
4400 // Control the caster to not climb or drop when +-fz > 8
4401 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4402 return SPELL_FAILED_TRY_AGAIN;
4404 // not allow use this effect at battleground until battleground start
4405 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4406 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4407 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4408 return SPELL_FAILED_TRY_AGAIN;
4409 break;
4411 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4413 if (m_targets.getUnitTarget()==m_caster)
4414 return SPELL_FAILED_BAD_TARGETS;
4415 break;
4417 default:break;
4421 for (int i = 0; i < 3; i++)
4423 switch(m_spellInfo->EffectApplyAuraName[i])
4425 case SPELL_AURA_DUMMY:
4427 //custom check
4428 switch(m_spellInfo->Id)
4430 case 61336:
4431 if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4432 return SPELL_FAILED_ONLY_SHAPESHIFT;
4433 break;
4434 default:
4435 break;
4437 break;
4439 case SPELL_AURA_MOD_POSSESS:
4440 case SPELL_AURA_MOD_CHARM:
4442 if(m_caster->GetPetGUID())
4443 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4445 if(m_caster->GetCharmGUID())
4446 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4448 if(m_caster->GetCharmerGUID())
4449 return SPELL_FAILED_CHARMED;
4451 if(!m_targets.getUnitTarget())
4452 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4454 if(m_targets.getUnitTarget()->GetCharmerGUID())
4455 return SPELL_FAILED_CHARMED;
4457 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4458 return SPELL_FAILED_HIGHLEVEL;
4460 break;
4462 case SPELL_AURA_MOUNTED:
4464 if (m_caster->IsInWater())
4465 return SPELL_FAILED_ONLY_ABOVEWATER;
4467 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4468 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4470 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4471 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4472 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4474 ShapeshiftForm form = m_caster->m_form;
4475 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4476 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4477 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4478 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4479 return SPELL_FAILED_NOT_SHAPESHIFT;
4481 break;
4483 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4485 if(!m_targets.getUnitTarget())
4486 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4488 // can be casted at non-friendly unit or own pet/charm
4489 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4490 return SPELL_FAILED_TARGET_FRIENDLY;
4492 break;
4494 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4495 case SPELL_AURA_FLY:
4497 // not allow cast fly spells at old maps by players (all spells is self target)
4498 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4500 if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
4501 return SPELL_FAILED_NOT_HERE;
4504 break;
4506 case SPELL_AURA_PERIODIC_MANA_LEECH:
4508 if (!m_targets.getUnitTarget())
4509 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4511 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4512 break;
4514 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4515 return SPELL_FAILED_BAD_TARGETS;
4517 break;
4519 default:
4520 break;
4524 // all ok
4525 return SPELL_CAST_OK;
4528 SpellCastResult Spell::CheckPetCast(Unit* target)
4530 if(!m_caster->isAlive())
4531 return SPELL_FAILED_CASTER_DEAD;
4533 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4534 return SPELL_FAILED_SPELL_IN_PROGRESS;
4535 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4536 return SPELL_FAILED_AFFECTING_COMBAT;
4538 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4540 //dead owner (pets still alive when owners ressed?)
4541 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4542 return SPELL_FAILED_CASTER_DEAD;
4544 if(!target && m_targets.getUnitTarget())
4545 target = m_targets.getUnitTarget();
4547 bool need = false;
4548 for(uint32 i = 0;i<3;i++)
4550 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4552 need = true;
4553 if(!target)
4554 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4555 break;
4558 if(need)
4559 m_targets.setUnitTarget(target);
4561 Unit* _target = m_targets.getUnitTarget();
4563 if(_target) //for target dead/target not valid
4565 if(!_target->isAlive())
4566 return SPELL_FAILED_BAD_TARGETS;
4568 if(IsPositiveSpell(m_spellInfo->Id))
4570 if(m_caster->IsHostileTo(_target))
4571 return SPELL_FAILED_BAD_TARGETS;
4573 else
4575 bool duelvsplayertar = false;
4576 for(int j=0;j<3;j++)
4578 //TARGET_DUELVSPLAYER is positive AND negative
4579 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4581 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4583 return SPELL_FAILED_BAD_TARGETS;
4587 //cooldown
4588 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4589 return SPELL_FAILED_NOT_READY;
4592 return CheckCast(true);
4595 SpellCastResult Spell::CheckCasterAuras() const
4597 // Flag drop spells totally immuned to caster auras
4598 // FIXME: find more nice check for all totally immuned spells
4599 // AttributesEx3 & 0x10000000?
4600 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4601 return SPELL_CAST_OK;
4603 uint8 school_immune = 0;
4604 uint32 mechanic_immune = 0;
4605 uint32 dispel_immune = 0;
4607 //Check if the spell grants school or mechanic immunity.
4608 //We use bitmasks so the loop is done only once and not on every aura check below.
4609 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4611 for(int i = 0;i < 3; i ++)
4613 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4614 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4615 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4616 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4617 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4618 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4620 //immune movement impairment and loss of control
4621 if(m_spellInfo->Id==(uint32)42292)
4622 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4625 //Check whether the cast should be prevented by any state you might have.
4626 SpellCastResult prevented_reason = SPELL_CAST_OK;
4627 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4628 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4629 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4630 prevented_reason = SPELL_FAILED_STUNNED;
4631 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4632 prevented_reason = SPELL_FAILED_CONFUSED;
4633 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4634 prevented_reason = SPELL_FAILED_FLEEING;
4635 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4636 prevented_reason = SPELL_FAILED_SILENCED;
4637 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4638 prevented_reason = SPELL_FAILED_PACIFIED;
4640 // Attr must make flag drop spell totally immune from all effects
4641 if(prevented_reason != SPELL_CAST_OK)
4643 if(school_immune || mechanic_immune || dispel_immune)
4645 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4646 Unit::AuraMap const& auras = m_caster->GetAuras();
4647 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4649 if(itr->second)
4651 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4652 continue;
4653 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4654 continue;
4655 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4656 continue;
4658 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4659 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4660 switch(itr->second->GetModifier()->m_auraname)
4662 case SPELL_AURA_MOD_STUN:
4663 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4664 return SPELL_FAILED_STUNNED;
4665 break;
4666 case SPELL_AURA_MOD_CONFUSE:
4667 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4668 return SPELL_FAILED_CONFUSED;
4669 break;
4670 case SPELL_AURA_MOD_FEAR:
4671 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4672 return SPELL_FAILED_FLEEING;
4673 break;
4674 case SPELL_AURA_MOD_SILENCE:
4675 case SPELL_AURA_MOD_PACIFY:
4676 case SPELL_AURA_MOD_PACIFY_SILENCE:
4677 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4678 return SPELL_FAILED_PACIFIED;
4679 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4680 return SPELL_FAILED_SILENCED;
4681 break;
4686 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4687 else
4688 return prevented_reason;
4690 return SPELL_CAST_OK;
4693 bool Spell::CanAutoCast(Unit* target)
4695 uint64 targetguid = target->GetGUID();
4697 for(uint32 j = 0;j<3;j++)
4699 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4701 if( m_spellInfo->StackAmount <= 1)
4703 if( target->HasAura(m_spellInfo->Id, j) )
4704 return false;
4706 else
4708 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4709 return false;
4712 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4714 if( target->HasAura(m_spellInfo->Id, j) )
4715 return false;
4719 SpellCastResult result = CheckPetCast(target);
4721 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4723 FillTargetMap();
4724 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4725 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4726 if( ihit->targetGUID == targetguid )
4727 return true;
4729 return false; //target invalid
4732 SpellCastResult Spell::CheckRange(bool strict)
4734 float range_mod;
4736 // self cast doesn't need range checking -- also for Starshards fix
4737 if (m_spellInfo->rangeIndex == 1)
4738 return SPELL_CAST_OK;
4740 if (strict) //add radius of caster
4741 range_mod = 1.25;
4742 else //add radius of caster and ~5 yds "give"
4743 range_mod = 6.25;
4745 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4746 float max_range = GetSpellMaxRange(srange) + range_mod;
4747 float min_range = GetSpellMinRange(srange);
4749 if(Player* modOwner = m_caster->GetSpellModOwner())
4750 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4752 Unit *target = m_targets.getUnitTarget();
4754 if(target && target != m_caster)
4756 // distance from target in checks
4757 float dist = m_caster->GetCombatDistance(target);
4759 if(dist > max_range)
4760 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4761 if(dist < min_range)
4762 return SPELL_FAILED_TOO_CLOSE;
4763 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4764 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4765 return SPELL_FAILED_UNIT_NOT_INFRONT;
4768 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4770 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4771 if(dist > max_range)
4772 return SPELL_FAILED_OUT_OF_RANGE;
4773 if(dist < min_range)
4774 return SPELL_FAILED_TOO_CLOSE;
4777 return SPELL_CAST_OK;
4780 int32 Spell::CalculatePowerCost()
4782 // item cast not used power
4783 if(m_CastItem)
4784 return 0;
4786 // Spell drain all exist power on cast (Only paladin lay of Hands)
4787 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4789 // If power type - health drain all
4790 if (m_spellInfo->powerType == POWER_HEALTH)
4791 return m_caster->GetHealth();
4792 // Else drain all power
4793 if (m_spellInfo->powerType < MAX_POWERS)
4794 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4795 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4796 return 0;
4799 // Base powerCost
4800 int32 powerCost = m_spellInfo->manaCost;
4801 // PCT cost from total amount
4802 if (m_spellInfo->ManaCostPercentage)
4804 switch (m_spellInfo->powerType)
4806 // health as power used
4807 case POWER_HEALTH:
4808 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4809 break;
4810 case POWER_MANA:
4811 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4812 break;
4813 case POWER_RAGE:
4814 case POWER_FOCUS:
4815 case POWER_ENERGY:
4816 case POWER_HAPPINESS:
4817 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4818 break;
4819 case POWER_RUNE:
4820 case POWER_RUNIC_POWER:
4821 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4822 break;
4823 default:
4824 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4825 return 0;
4828 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4829 // Flat mod from caster auras by spell school
4830 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4831 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4832 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4833 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4834 // Apply cost mod by spell
4835 if(Player* modOwner = m_caster->GetSpellModOwner())
4836 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4838 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4839 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4841 // PCT mod from user auras by school
4842 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4843 if (powerCost < 0)
4844 powerCost = 0;
4845 return powerCost;
4848 SpellCastResult Spell::CheckPower()
4850 // item cast not used power
4851 if(m_CastItem)
4852 return SPELL_CAST_OK;
4854 // health as power used - need check health amount
4855 if(m_spellInfo->powerType == POWER_HEALTH)
4857 if(m_caster->GetHealth() <= m_powerCost)
4858 return SPELL_FAILED_CASTER_AURASTATE;
4859 return SPELL_CAST_OK;
4861 // Check valid power type
4862 if( m_spellInfo->powerType >= MAX_POWERS )
4864 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4865 return SPELL_FAILED_UNKNOWN;
4868 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
4869 if(failReason != SPELL_CAST_OK)
4870 return failReason;
4872 // Check power amount
4873 Powers powerType = Powers(m_spellInfo->powerType);
4874 if(m_caster->GetPower(powerType) < m_powerCost)
4875 return SPELL_FAILED_NO_POWER;
4876 else
4877 return SPELL_CAST_OK;
4880 SpellCastResult Spell::CheckItems()
4882 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4883 return SPELL_CAST_OK;
4885 Player* p_caster = (Player*)m_caster;
4887 // cast item checks
4888 if(m_CastItem)
4890 uint32 itemid = m_CastItem->GetEntry();
4891 if( !p_caster->HasItemCount(itemid,1) )
4892 return SPELL_FAILED_ITEM_NOT_READY;
4894 ItemPrototype const *proto = m_CastItem->GetProto();
4895 if(!proto)
4896 return SPELL_FAILED_ITEM_NOT_READY;
4898 for (int i = 0; i<5; i++)
4899 if (proto->Spells[i].SpellCharges)
4900 if(m_CastItem->GetSpellCharges(i)==0)
4901 return SPELL_FAILED_NO_CHARGES_REMAIN;
4903 // consumable cast item checks
4904 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4906 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4907 SpellCastResult failReason = SPELL_CAST_OK;
4908 for (int i = 0; i < 3; i++)
4910 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4911 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4912 continue;
4914 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4916 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4918 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4919 continue;
4921 else
4923 failReason = SPELL_CAST_OK;
4924 break;
4928 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4929 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4931 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4933 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4934 continue;
4937 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4938 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4940 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4941 continue;
4943 else
4945 failReason = SPELL_CAST_OK;
4946 break;
4950 if (failReason != SPELL_CAST_OK)
4951 return failReason;
4955 // check target item
4956 if(m_targets.getItemTargetGUID())
4958 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4959 return SPELL_FAILED_BAD_TARGETS;
4961 if(!m_targets.getItemTarget())
4962 return SPELL_FAILED_ITEM_GONE;
4964 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4965 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4967 // if not item target then required item must be equipped
4968 else
4970 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4971 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4974 // check spell focus object
4975 if(m_spellInfo->RequiresSpellFocus)
4977 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4978 Cell cell(p);
4979 cell.data.Part.reserved = ALL_DISTRICT;
4981 GameObject* ok = NULL;
4982 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4983 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
4985 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4986 CellLock<GridReadGuard> cell_lock(cell, p);
4987 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4989 if(!ok)
4990 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4992 focusObject = ok; // game object found in range
4995 // check reagents
4996 if (!p_caster->CanNoReagentCast(m_spellInfo))
4998 for(uint32 i=0;i<8;i++)
5000 if(m_spellInfo->Reagent[i] <= 0)
5001 continue;
5003 uint32 itemid = m_spellInfo->Reagent[i];
5004 uint32 itemcount = m_spellInfo->ReagentCount[i];
5006 // if CastItem is also spell reagent
5007 if( m_CastItem && m_CastItem->GetEntry() == itemid )
5009 ItemPrototype const *proto = m_CastItem->GetProto();
5010 if(!proto)
5011 return SPELL_FAILED_ITEM_NOT_READY;
5012 for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5014 // CastItem will be used up and does not count as reagent
5015 int32 charges = m_CastItem->GetSpellCharges(s);
5016 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
5018 ++itemcount;
5019 break;
5023 if( !p_caster->HasItemCount(itemid,itemcount) )
5024 return SPELL_FAILED_ITEM_NOT_READY; //0x54
5028 // check totem-item requirements (items presence in inventory)
5029 uint32 totems = 2;
5030 for(int i=0;i<2;++i)
5032 if(m_spellInfo->Totem[i] != 0)
5034 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
5036 totems -= 1;
5037 continue;
5039 }else
5040 totems -= 1;
5042 if(totems != 0)
5043 return SPELL_FAILED_TOTEMS; //0x7C
5045 // Check items for TotemCategory (items presence in inventory)
5046 uint32 TotemCategory = 2;
5047 for(int i=0;i<2;++i)
5049 if(m_spellInfo->TotemCategory[i] != 0)
5051 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
5053 TotemCategory -= 1;
5054 continue;
5057 else
5058 TotemCategory -= 1;
5060 if(TotemCategory != 0)
5061 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
5063 // special checks for spell effects
5064 for(int i = 0; i < 3; i++)
5066 switch (m_spellInfo->Effect[i])
5068 case SPELL_EFFECT_CREATE_ITEM:
5070 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5072 ItemPosCountVec dest;
5073 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5074 if (msg != EQUIP_ERR_OK )
5076 p_caster->SendEquipError( msg, NULL, NULL );
5077 return SPELL_FAILED_DONT_REPORT;
5080 break;
5082 case SPELL_EFFECT_ENCHANT_ITEM:
5083 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5085 Item* targetItem = m_targets.getItemTarget();
5086 if(!targetItem)
5087 return SPELL_FAILED_ITEM_NOT_FOUND;
5089 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5090 return SPELL_FAILED_LOWLEVEL;
5091 // Not allow enchant in trade slot for some enchant type
5092 if( targetItem->GetOwner() != m_caster )
5094 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5095 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5096 if(!pEnchant)
5097 return SPELL_FAILED_ERROR;
5098 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5099 return SPELL_FAILED_NOT_TRADEABLE;
5101 break;
5103 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5105 Item *item = m_targets.getItemTarget();
5106 if(!item)
5107 return SPELL_FAILED_ITEM_NOT_FOUND;
5108 // Not allow enchant in trade slot for some enchant type
5109 if( item->GetOwner() != m_caster )
5111 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5112 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5113 if(!pEnchant)
5114 return SPELL_FAILED_ERROR;
5115 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5116 return SPELL_FAILED_NOT_TRADEABLE;
5118 break;
5120 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5121 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5122 break;
5123 case SPELL_EFFECT_DISENCHANT:
5125 if(!m_targets.getItemTarget())
5126 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5128 // prevent disenchanting in trade slot
5129 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5130 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5132 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5133 if(!itemProto)
5134 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5136 uint32 item_quality = itemProto->Quality;
5137 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5138 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5139 if (item_disenchantskilllevel == uint32(-1))
5140 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5141 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5142 return SPELL_FAILED_LOW_CASTLEVEL;
5143 if(item_quality > 4 || item_quality < 2)
5144 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5145 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5146 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5147 if (!itemProto->DisenchantID)
5148 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5149 break;
5151 case SPELL_EFFECT_PROSPECTING:
5153 if(!m_targets.getItemTarget())
5154 return SPELL_FAILED_CANT_BE_PROSPECTED;
5155 //ensure item is a prospectable ore
5156 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5157 return SPELL_FAILED_CANT_BE_PROSPECTED;
5158 //prevent prospecting in trade slot
5159 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5160 return SPELL_FAILED_CANT_BE_PROSPECTED;
5161 //Check for enough skill in jewelcrafting
5162 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5163 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5164 return SPELL_FAILED_LOW_CASTLEVEL;
5165 //make sure the player has the required ores in inventory
5166 if(m_targets.getItemTarget()->GetCount() < 5)
5167 return SPELL_FAILED_NEED_MORE_ITEMS;
5169 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5170 return SPELL_FAILED_CANT_BE_PROSPECTED;
5172 break;
5174 case SPELL_EFFECT_MILLING:
5176 if(!m_targets.getItemTarget())
5177 return SPELL_FAILED_CANT_BE_MILLED;
5178 //ensure item is a millable herb
5179 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5180 return SPELL_FAILED_CANT_BE_MILLED;
5181 //prevent milling in trade slot
5182 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5183 return SPELL_FAILED_CANT_BE_MILLED;
5184 //Check for enough skill in inscription
5185 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5186 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5187 return SPELL_FAILED_LOW_CASTLEVEL;
5188 //make sure the player has the required herbs in inventory
5189 if(m_targets.getItemTarget()->GetCount() < 5)
5190 return SPELL_FAILED_NEED_MORE_ITEMS;
5192 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5193 return SPELL_FAILED_CANT_BE_MILLED;
5195 break;
5197 case SPELL_EFFECT_WEAPON_DAMAGE:
5198 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5200 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5201 if( m_attackType != RANGED_ATTACK )
5202 break;
5203 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5204 if(!pItem || pItem->IsBroken())
5205 return SPELL_FAILED_EQUIPPED_ITEM;
5207 switch(pItem->GetProto()->SubClass)
5209 case ITEM_SUBCLASS_WEAPON_THROWN:
5211 uint32 ammo = pItem->GetEntry();
5212 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5213 return SPELL_FAILED_NO_AMMO;
5214 }; break;
5215 case ITEM_SUBCLASS_WEAPON_GUN:
5216 case ITEM_SUBCLASS_WEAPON_BOW:
5217 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5219 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5220 if(!ammo)
5222 // Requires No Ammo
5223 if(m_caster->GetDummyAura(46699))
5224 break; // skip other checks
5226 return SPELL_FAILED_NO_AMMO;
5229 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5230 if(!ammoProto)
5231 return SPELL_FAILED_NO_AMMO;
5233 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5234 return SPELL_FAILED_NO_AMMO;
5236 // check ammo ws. weapon compatibility
5237 switch(pItem->GetProto()->SubClass)
5239 case ITEM_SUBCLASS_WEAPON_BOW:
5240 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5241 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
5242 return SPELL_FAILED_NO_AMMO;
5243 break;
5244 case ITEM_SUBCLASS_WEAPON_GUN:
5245 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
5246 return SPELL_FAILED_NO_AMMO;
5247 break;
5248 default:
5249 return SPELL_FAILED_NO_AMMO;
5252 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5253 return SPELL_FAILED_NO_AMMO;
5254 }; break;
5255 case ITEM_SUBCLASS_WEAPON_WAND:
5256 default:
5257 break;
5259 break;
5261 default:break;
5265 return SPELL_CAST_OK;
5268 void Spell::Delayed()
5270 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5271 return;
5273 if (m_spellState == SPELL_STATE_DELAYED)
5274 return; // spell is active and can't be time-backed
5276 if(isDelayableNoMore()) // Spells may only be delayed twice
5277 return;
5279 // spells not loosing casting time ( slam, dynamites, bombs.. )
5280 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5281 return;
5283 //check pushback reduce
5284 int32 delaytime = 500; // spellcasting delay is normally 500ms
5285 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5286 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5287 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5288 if(delayReduce >= 100)
5289 return;
5291 delaytime = delaytime * (100 - delayReduce) / 100;
5293 if(int32(m_timer) + delaytime > m_casttime)
5295 delaytime = m_casttime - m_timer;
5296 m_timer = m_casttime;
5298 else
5299 m_timer += delaytime;
5301 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
5303 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5304 data.append(m_caster->GetPackGUID());
5305 data << uint32(delaytime);
5307 m_caster->SendMessageToSet(&data,true);
5310 void Spell::DelayedChannel()
5312 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5313 return;
5315 if(isDelayableNoMore()) // Spells may only be delayed twice
5316 return;
5318 //check pushback reduce
5319 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5320 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5321 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
5322 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5323 if(delayReduce >= 100)
5324 return;
5326 delaytime = delaytime * (100 - delayReduce) / 100;
5328 if(int32(m_timer) < delaytime)
5330 delaytime = m_timer;
5331 m_timer = 0;
5333 else
5334 m_timer -= delaytime;
5336 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5338 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5340 if ((*ihit).missCondition == SPELL_MISS_NONE)
5342 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5343 if (unit)
5345 for (int j=0;j<3;j++)
5346 if( ihit->effectMask & (1<<j) )
5347 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5353 for(int j = 0; j < 3; j++)
5355 // partially interrupt persistent area auras
5356 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5357 if(dynObj)
5358 dynObj->Delay(delaytime);
5361 SendChannelUpdate(m_timer);
5364 void Spell::UpdatePointers()
5366 if(m_originalCasterGUID==m_caster->GetGUID())
5367 m_originalCaster = m_caster;
5368 else
5370 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5371 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5374 m_targets.Update(m_caster);
5377 bool Spell::IsAffectedByAura(Aura *aura)
5379 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5382 bool Spell::CheckTargetCreatureType(Unit* target) const
5384 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5386 // Curse of Doom : not find another way to fix spell target check :/
5387 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5389 // not allow cast at player
5390 if(target->GetTypeId()==TYPEID_PLAYER)
5391 return false;
5393 spellCreatureTargetMask = 0x7FF;
5396 // Dismiss Pet and Taming Lesson skipped
5397 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5398 spellCreatureTargetMask = 0;
5400 if (spellCreatureTargetMask)
5402 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5404 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5406 return true;
5409 CurrentSpellTypes Spell::GetCurrentContainer()
5411 if (IsNextMeleeSwingSpell())
5412 return(CURRENT_MELEE_SPELL);
5413 else if (IsAutoRepeat())
5414 return(CURRENT_AUTOREPEAT_SPELL);
5415 else if (IsChanneledSpell(m_spellInfo))
5416 return(CURRENT_CHANNELED_SPELL);
5417 else
5418 return(CURRENT_GENERIC_SPELL);
5421 bool Spell::CheckTarget( Unit* target, uint32 eff )
5423 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5424 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5426 if (!CheckTargetCreatureType(target))
5427 return false;
5430 // Check Aura spell req (need for AoE spells)
5431 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5432 return false;
5433 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5434 return false;
5436 // Check targets for not_selectable unit flag and remove
5437 // A player can cast spells on his pet (or other controlled unit) though in any state
5438 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5440 // any unattackable target skipped
5441 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5442 return false;
5444 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5445 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5446 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5447 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5448 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5449 return false;
5452 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5453 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5455 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5456 return false;
5458 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5459 return false;
5462 //Check targets for LOS visibility (except spells without range limitations )
5463 switch(m_spellInfo->Effect[eff])
5465 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5466 break;
5467 case SPELL_EFFECT_DUMMY:
5468 if(m_spellInfo->Id!=20577) // Cannibalize
5469 break;
5470 //fall through
5471 case SPELL_EFFECT_RESURRECT_NEW:
5472 // player far away, maybe his corpse near?
5473 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5475 if(!m_targets.getCorpseTargetGUID())
5476 return false;
5478 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5479 if(!corpse)
5480 return false;
5482 if(target->GetGUID()!=corpse->GetOwnerGUID())
5483 return false;
5485 if(!corpse->IsWithinLOSInMap(m_caster))
5486 return false;
5489 // all ok by some way or another, skip normal check
5490 break;
5491 default: // normal case
5492 // Get GO cast coordinates if original caster -> GO
5493 WorldObject *caster = NULL;
5494 if (m_originalCasterGUID)
5495 caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
5496 if (!caster)
5497 caster = m_caster;
5498 if(target!=m_caster && !target->IsWithinLOSInMap(caster))
5499 return false;
5500 break;
5503 return true;
5506 Unit* Spell::SelectMagnetTarget()
5508 Unit* target = m_targets.getUnitTarget();
5510 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5512 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5513 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5515 if(Unit* magnet = (*itr)->GetCaster())
5517 if(magnet->IsWithinLOSInMap(m_caster))
5519 target = magnet;
5520 m_targets.setUnitTarget(target);
5521 break;
5527 return target;
5530 bool Spell::IsNeedSendToClient() const
5532 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5533 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5536 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5538 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5539 if(itr->effectMask & (1<<effect))
5540 return true;
5542 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5543 if(itr->effectMask & (1<<effect))
5544 return true;
5546 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5547 if(itr->effectMask & (1<<effect))
5548 return true;
5550 return false;
5553 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5555 m_Spell = spell;
5558 SpellEvent::~SpellEvent()
5560 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5561 m_Spell->cancel();
5563 if (m_Spell->IsDeletable())
5565 delete m_Spell;
5567 else
5569 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5570 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5574 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5576 // update spell if it is not finished
5577 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5578 m_Spell->update(p_time);
5580 // check spell state to process
5581 switch (m_Spell->getState())
5583 case SPELL_STATE_FINISHED:
5585 // spell was finished, check deletable state
5586 if (m_Spell->IsDeletable())
5588 // check, if we do have unfinished triggered spells
5590 return(true); // spell is deletable, finish event
5592 // event will be re-added automatically at the end of routine)
5593 } break;
5595 case SPELL_STATE_CASTING:
5597 // this spell is in channeled state, process it on the next update
5598 // event will be re-added automatically at the end of routine)
5599 } break;
5601 case SPELL_STATE_DELAYED:
5603 // first, check, if we have just started
5604 if (m_Spell->GetDelayStart() != 0)
5606 // no, we aren't, do the typical update
5607 // check, if we have channeled spell on our hands
5608 if (IsChanneledSpell(m_Spell->m_spellInfo))
5610 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5611 // check, if we have casting anything else except this channeled spell and autorepeat
5612 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5614 // another non-melee non-delayed spell is casted now, abort
5615 m_Spell->cancel();
5617 else
5619 // do the action (pass spell to channeling state)
5620 m_Spell->handle_immediate();
5622 // event will be re-added automatically at the end of routine)
5624 else
5626 // run the spell handler and think about what we can do next
5627 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5628 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5629 if (n_offset)
5631 // re-add us to the queue
5632 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5633 return(false); // event not complete
5635 // event complete
5636 // finish update event will be re-added automatically at the end of routine)
5639 else
5641 // delaying had just started, record the moment
5642 m_Spell->SetDelayStart(e_time);
5643 // re-plan the event for the delay moment
5644 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5645 return(false); // event not complete
5647 } break;
5649 default:
5651 // all other states
5652 // event will be re-added automatically at the end of routine)
5653 } break;
5656 // spell processing not complete, plan event on the next update interval
5657 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5658 return(false); // event not complete
5661 void SpellEvent::Abort(uint64 /*e_time*/)
5663 // oops, the spell we try to do is aborted
5664 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5665 m_Spell->cancel();
5668 bool SpellEvent::IsDeletable() const
5670 return m_Spell->IsDeletable();
5673 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5675 if(!lockId) // possible case for GO and maybe for items.
5676 return SPELL_CAST_OK;
5678 // Get LockInfo
5679 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5681 if (!lockInfo)
5682 return SPELL_FAILED_BAD_TARGETS;
5684 bool reqKey = false; // some locks not have reqs
5686 for(int j = 0; j < 8; ++j)
5688 switch(lockInfo->Type[j])
5690 // check key item (many fit cases can be)
5691 case LOCK_KEY_ITEM:
5692 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5693 return SPELL_CAST_OK;
5694 reqKey = true;
5695 break;
5696 // check key skill (only single first fit case can be)
5697 case LOCK_KEY_SKILL:
5699 reqKey = true;
5701 // wrong locktype, skip
5702 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5703 continue;
5705 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5707 if ( skillId != SKILL_NONE )
5709 // skill bonus provided by casting spell (mostly item spells)
5710 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5711 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5712 reqSkillValue = lockInfo->Skill[j];
5714 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5715 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5716 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5718 skillValue += spellSkillBonus;
5720 if (skillValue < reqSkillValue)
5721 return SPELL_FAILED_LOW_CASTLEVEL;
5724 return SPELL_CAST_OK;
5729 if(reqKey)
5730 return SPELL_FAILED_BAD_TARGETS;
5732 return SPELL_CAST_OK;