[7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
[AHbot.git] / src / game / Unit.cpp
bloba063c5dc11a374b9e4d578e2732525aea5a85c2b
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
48 #include <math.h>
50 float baseMoveSpeed[MAX_MOVE_TYPE] =
52 2.5f, // MOVE_WALK
53 7.0f, // MOVE_RUN
54 1.25f, // MOVE_RUN_BACK
55 4.722222f, // MOVE_SWIM
56 4.5f, // MOVE_SWIM_BACK
57 3.141594f, // MOVE_TURN_RATE
58 7.0f, // MOVE_FLIGHT
59 4.5f, // MOVE_FLIGHT_BACK
60 3.14f // MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura[TOTAL_AURAS];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura[TOTAL_AURAS];
69 // Prepare lists
70 static bool procPrepared = InitTriggerAuraData();
72 Unit::Unit()
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType |= TYPEMASK_UNIT;
76 m_objectTypeId = TYPEID_UNIT;
77 // 2.3.2 - 0x70
78 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
80 m_attackTimer[BASE_ATTACK] = 0;
81 m_attackTimer[OFF_ATTACK] = 0;
82 m_attackTimer[RANGED_ATTACK] = 0;
83 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
87 m_extraAttacks = 0;
89 m_state = 0;
90 m_form = FORM_NONE;
91 m_deathState = ALIVE;
93 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
94 m_currentSpells[i] = NULL;
96 m_addDmgOnce = 0;
98 for(int i = 0; i < MAX_TOTEM; ++i)
99 m_TotemSlot[i] = 0;
101 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
102 //m_Aura = NULL;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
105 //tmpAura = NULL;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; ++i)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < MAX_ATTACK; ++i)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; ++i)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
221 i_motionMaster.UpdateMotion(p_time);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER)
227 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
228 else
229 return false;
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
234 float x, y, z;
235 if(GetMotionMaster()->GetDestination(x, y, z))
236 SendMonsterMoveWithSpeed(x, y, z, 0, player);
239 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
241 if (!transitTime)
243 if(GetTypeId()==TYPEID_PLAYER)
245 Traveller<Player> traveller(*(Player*)this);
246 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
248 else
250 Traveller<Creature> traveller(*(Creature*)this);
251 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
258 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
260 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
261 data.append(GetPackGUID());
263 data << GetPositionX() << GetPositionY() << GetPositionZ();
264 data << uint32(getMSTime());
266 data << uint8(type); // unknown
267 switch(type)
269 case 0: // normal packet
270 break;
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data, true );
273 return;
274 case 2: // facing spot, not used currently
275 data << float(0);
276 data << float(0);
277 data << float(0);
278 break;
279 case 3: // not used currently
280 data << uint64(0); // probably target guid (facing target?)
281 break;
282 case 4: // not used currently
283 data << float(0); // facing angle
284 break;
287 data << uint32(MovementFlags);
288 data << uint32(Time); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end-start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << GetPositionX();
307 data << GetPositionY();
308 data << GetPositionZ();
309 data << getMSTime();
310 data << uint8( 0 );
311 data << uint32( MovementFlags );
312 data << uint32( traveltime );
313 data << uint32( pathSize );
314 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
315 SendMessageToSet(&data, true);
318 void Unit::resetAttackTimer(WeaponAttackType type)
320 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
323 bool Unit::canReachWithAttack(Unit *pVictim) const
325 assert(pVictim);
326 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
327 if( reach <= 0.0f )
328 reach = 1.0f;
329 return IsWithinDistInMap(pVictim, reach);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType)
334 if (auraType >= TOTAL_AURAS) return;
335 AuraList::iterator iter, next;
336 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
338 next = iter;
339 ++next;
341 if (*iter)
343 RemoveAurasDueToSpell((*iter)->GetId());
344 if (!m_modAuras[auraType].empty())
345 next = m_modAuras[auraType].begin();
346 else
347 return;
352 bool Unit::HasAuraType(AuraType auraType) const
354 return (!m_modAuras[auraType].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
360 if(!HasAuraType(auraType))
361 return;
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance = float(damage) / max_dmg * 100.0f;
366 if (roll_chance_f(chance))
367 RemoveSpellsCausingAura(auraType);
370 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
372 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
373 return 0;
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
379 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
380 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
381 return 0;
384 // remove affects from victim (including from 0 damage and DoTs)
385 if(pVictim != this)
386 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype != DOT)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
394 if(pVictim != this)
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
397 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
398 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
403 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
404 //Script Event damage taken
405 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
406 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
408 if(!damage)
410 // Rage from physical damage received .
411 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
412 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
414 return 0;
416 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
417 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
418 // root type spells do not dispel the root effect
419 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
420 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
422 // no xp,health if type 8 /critters/
423 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
425 pVictim->setDeathState(JUST_DIED);
426 pVictim->SetHealth(0);
428 // allow loot only if has loot_id in creature_template
429 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
430 if(cInfo && cInfo->lootid)
431 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
433 // some critters required for quests
434 if(GetTypeId() == TYPEID_PLAYER)
435 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
437 return damage;
440 DEBUG_LOG("DealDamageStart");
442 uint32 health = pVictim->GetHealth();
443 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
445 // duel ends when player has 1 or less hp
446 bool duel_hasEnded = false;
447 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
449 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
450 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
451 damage = health-1;
453 duel_hasEnded = true;
455 //Get in CombatState
456 if(pVictim != this && damagetype != DOT)
458 SetInCombatWith(pVictim);
459 pVictim->SetInCombatWith(this);
461 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
462 SetContestedPvP(attackedPlayer);
465 // Rage from Damage made (only from direct weapon damage)
466 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
468 uint32 weaponSpeedHitFactor;
470 switch(cleanDamage->attackType)
472 case BASE_ATTACK:
474 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
475 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
476 else
477 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
479 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
481 break;
483 case OFF_ATTACK:
485 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
486 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
487 else
488 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
490 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
492 break;
494 case RANGED_ATTACK:
495 break;
499 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
501 if(((Player*)pVictim)->InBattleGround())
503 Player *killer = ((Player*)this);
504 if(killer != ((Player*)pVictim))
505 if(BattleGround *bg = killer->GetBattleGround())
506 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
510 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
511 ((Creature*)pVictim)->SetLootRecipient(this);
513 if (health <= damage)
515 DEBUG_LOG("DealDamage: victim just died");
517 // find player: owner of controlled `this` or `this` itself maybe
518 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
520 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
521 player = ((Creature*)pVictim)->GetLootRecipient();
522 // Reward player, his pets, and group/raid members
523 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
524 if(player && player!=pVictim)
526 player->RewardPlayerAndGroupAtKill(pVictim);
527 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
530 DEBUG_LOG("DealDamageAttackStop");
532 // stop combat
533 pVictim->CombatStop();
534 pVictim->getHostilRefManager().deleteReferences();
536 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
538 // if talent known but not triggered (check priest class for speedup check)
539 Aura* spiritOfRedemtionTalentReady = NULL;
540 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
541 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
543 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
544 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
546 if((*itr)->GetSpellProto()->SpellIconID==1654)
548 spiritOfRedemtionTalentReady = *itr;
549 break;
554 DEBUG_LOG("SET JUST_DIED");
555 if(!spiritOfRedemtionTalentReady)
556 pVictim->setDeathState(JUST_DIED);
558 DEBUG_LOG("DealDamageHealth1");
560 if(spiritOfRedemtionTalentReady)
562 // save value before aura remove
563 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
564 if(!ressSpellId)
565 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
567 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
568 pVictim->RemoveAllAurasOnDeath();
570 // restore for use at real death
571 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
573 // FORM_SPIRITOFREDEMPTION and related auras
574 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
576 else
577 pVictim->SetHealth(0);
579 // remember victim PvP death for corpse type and corpse reclaim delay
580 // at original death (not at SpiritOfRedemtionTalent timeout)
581 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
582 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
584 // Call KilledUnit for creatures
585 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
586 ((Creature*)this)->AI()->KilledUnit(pVictim);
588 // achievement stuff
589 if (pVictim->GetTypeId() == TYPEID_PLAYER)
591 if (GetTypeId() == TYPEID_UNIT)
592 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
593 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
594 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
597 // 10% durability loss on death
598 // clean InHateListOf
599 if (pVictim->GetTypeId() == TYPEID_PLAYER)
601 // only if not player and not controlled by player pet. And not at BG
602 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
604 DEBUG_LOG("We are dead, loosing 10 percents durability");
605 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
606 // durability lost message
607 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
608 ((Player*)pVictim)->GetSession()->SendPacket(&data);
611 else // creature died
613 DEBUG_LOG("DealDamageNotPlayer");
614 Creature *cVictim = (Creature*)pVictim;
616 if(!cVictim->isPet())
618 cVictim->DeleteThreatList();
619 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
621 // Call creature just died function
622 if (cVictim->AI())
623 cVictim->AI()->JustDied(this);
625 // Dungeon specific stuff, only applies to players killing creatures
626 if(cVictim->GetInstanceId())
628 Map *m = cVictim->GetMap();
629 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
630 // TODO: do instance binding anyway if the charmer/owner is offline
632 if(m->IsDungeon() && creditedPlayer)
634 if(m->IsRaid() || m->IsHeroic())
636 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
637 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
639 else
641 // the reset time is set but not added to the scheduler
642 // until the players leave the instance
643 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
644 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
645 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
651 // last damage from non duel opponent or opponent controlled creature
652 if(duel_hasEnded)
654 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
655 Player *he = (Player*)pVictim;
657 assert(he->duel);
659 he->duel->opponent->CombatStopWithPets(true);
660 he->CombatStopWithPets(true);
662 he->DuelComplete(DUEL_INTERUPTED);
665 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
666 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
668 Player *killed = ((Player*)pVictim);
669 if(BattleGround *bg = killed->GetBattleGround())
670 if(player)
671 bg->HandleKillPlayer(killed, player);
672 //later we can add support for creature->player kills here i'm
673 //not sure, but i guess those kills also get counted in av
674 //else if(GetTypeId() == TYPEID_UNIT)
675 // bg->HandleKillPlayer(killed,(Creature*)this);
678 else // if (health <= damage)
680 DEBUG_LOG("DealDamageAlive");
682 pVictim->ModifyHealth(- (int32)damage);
684 if(damagetype != DOT)
686 if(!getVictim())
688 // if not have main target then attack state with target (including AI call)
689 //start melee attacks only after melee hit
690 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
693 // if damage pVictim call AI reaction
694 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
695 ((Creature*)pVictim)->AI()->AttackedBy(this);
698 // polymorphed and other negative transformed cases
699 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
700 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
702 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
704 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
705 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
707 if (pVictim->GetTypeId() != TYPEID_PLAYER)
709 if(spellProto && IsDamageToThreatSpell(spellProto))
710 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
711 else
712 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
714 else // victim is a player
716 // Rage from damage received
717 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
719 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
720 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
723 // random durability for items (HIT TAKEN)
724 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
726 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
727 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
731 if(GetTypeId()==TYPEID_PLAYER)
733 // random durability for items (HIT DONE)
734 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
736 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
737 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
741 // TODO: Store auras by interrupt flag to speed this up.
742 AuraMap& vAuras = pVictim->GetAuras();
743 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
745 const SpellEntry *se = i->second->GetSpellProto();
746 next = i; ++next;
747 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
748 continue;
749 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
751 bool remove = true;
752 if (se->procFlags & (1<<3))
754 if (!roll_chance_i(se->procChance))
755 remove = false;
757 if (remove)
759 pVictim->RemoveAurasDueToSpell(i->second->GetId());
760 // FIXME: this may cause the auras with proc chance to be rerolled several times
761 next = vAuras.begin();
766 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
768 if( damagetype != DOT )
770 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
772 // skip channeled spell (processed differently below)
773 if (i == CURRENT_CHANNELED_SPELL)
774 continue;
776 if(Spell* spell = pVictim->m_currentSpells[i])
777 if(spell->getState() == SPELL_STATE_PREPARING)
779 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
780 pVictim->InterruptSpell(i);
781 else
782 spell->Delayed();
787 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
789 if (spell->getState() == SPELL_STATE_CASTING)
791 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
792 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
794 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
795 spell->DelayedChannel();
797 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
799 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
800 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
803 else if (spell->getState() == SPELL_STATE_DELAYED)
804 // break channeled spell in delayed state on damage
806 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
807 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
812 // last damage from duel opponent
813 if(duel_hasEnded)
815 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
816 Player *he = (Player*)pVictim;
818 assert(he->duel);
820 he->SetHealth(1);
822 he->duel->opponent->CombatStopWithPets(true);
823 he->CombatStopWithPets(true);
825 he->CastSpell(he, 7267, true); // beg
826 he->DuelComplete(DUEL_WON);
830 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
832 return damage;
835 void Unit::CastStop(uint32 except_spellid)
837 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
838 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
839 InterruptSpell(i,false);
842 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
844 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
846 if(!spellInfo)
848 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
849 return;
852 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
855 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
857 if(!spellInfo)
859 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
860 return;
863 if (castItem)
864 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
866 if(!originalCaster && triggeredByAura)
867 originalCaster = triggeredByAura->GetCasterGUID();
869 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
871 SpellCastTargets targets;
872 targets.setUnitTarget( Victim );
873 spell->m_CastItem = castItem;
874 spell->prepare(&targets, triggeredByAura);
877 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
879 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
881 if(!spellInfo)
883 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
884 return;
887 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
890 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
892 if(!spellInfo)
894 sLog.outError("CastCustomSpell: unknown spell");
895 return;
898 if (castItem)
899 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
901 if(!originalCaster && triggeredByAura)
902 originalCaster = triggeredByAura->GetCasterGUID();
904 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
906 if(bp0)
907 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
909 if(bp1)
910 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
912 if(bp2)
913 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
915 SpellCastTargets targets;
916 targets.setUnitTarget( Victim );
917 spell->m_CastItem = castItem;
918 spell->prepare(&targets, triggeredByAura);
921 // used for scripting
922 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
924 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
926 if(!spellInfo)
928 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
929 return;
932 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
935 // used for scripting
936 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
938 if(!spellInfo)
940 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
941 return;
944 if (castItem)
945 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
947 if(!originalCaster && triggeredByAura)
948 originalCaster = triggeredByAura->GetCasterGUID();
950 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
952 SpellCastTargets targets;
953 targets.setDestination(x, y, z);
954 spell->m_CastItem = castItem;
955 spell->prepare(&targets, triggeredByAura);
958 // Obsolete func need remove, here only for comotability vs another patches
959 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
961 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
962 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
963 CalculateSpellDamage(&damageInfo, damage, spellInfo);
964 SendSpellNonMeleeDamageLog(&damageInfo);
965 DealSpellDamage(&damageInfo, true);
966 return damageInfo.damage;
969 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
971 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
972 Unit *pVictim = damageInfo->target;
974 if (damage < 0)
975 return;
977 if(!this || !pVictim)
978 return;
979 if(!this->isAlive() || !pVictim->isAlive())
980 return;
982 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
983 // Check spell crit chance
984 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
985 bool blocked = false;
986 // Per-school calc
987 switch (spellInfo->DmgClass)
989 // Melee and Ranged Spells
990 case SPELL_DAMAGE_CLASS_RANGED:
991 case SPELL_DAMAGE_CLASS_MELEE:
993 // Physical Damage
994 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
996 //Calculate armor mitigation
997 damage = CalcArmorReducedDamage(pVictim, damage);
998 // Get blocked status
999 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1001 // Magical Damage
1002 else
1004 // Calculate damage bonus
1005 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1007 if (crit)
1009 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1011 // Calculate crit bonus
1012 uint32 crit_bonus = damage;
1013 // Apply crit_damage bonus for melee spells
1014 if(Player* modOwner = GetSpellModOwner())
1015 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1016 damage += crit_bonus;
1018 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1019 int32 critPctDamageMod=0;
1020 if(attackType == RANGED_ATTACK)
1021 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1022 else
1024 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1025 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1027 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1028 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1030 if (critPctDamageMod!=0)
1031 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1033 // Resilience - reduce crit damage
1034 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1035 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1037 // Spell weapon based damage CAN BE crit & blocked at same time
1038 if (blocked)
1040 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1041 if (damage < damageInfo->blocked)
1042 damageInfo->blocked = damage;
1043 damage-=damageInfo->blocked;
1046 break;
1047 // Magical Attacks
1048 case SPELL_DAMAGE_CLASS_NONE:
1049 case SPELL_DAMAGE_CLASS_MAGIC:
1051 // Calculate damage bonus
1052 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1053 // If crit add critical bonus
1054 if (crit)
1056 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1057 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1058 // Resilience - reduce crit damage
1059 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1060 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1063 break;
1066 // Calculate absorb resist
1067 if(damage > 0)
1069 // lookup absorb/resist ignore auras on caster for spell
1070 bool ignore = false;
1071 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1072 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1073 if ((*i)->isAffectedOnSpell(spellInfo))
1075 ignore = true;
1076 break;
1079 if (!ignore)
1081 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1082 damage-= damageInfo->absorb + damageInfo->resist;
1085 else
1086 damage = 0;
1087 damageInfo->damage = damage;
1090 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1092 if (damageInfo==0)
1093 return;
1095 Unit *pVictim = damageInfo->target;
1097 if(!this || !pVictim)
1098 return;
1100 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1101 return;
1103 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1104 if (spellProto == NULL)
1106 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1107 return;
1110 //You don't lose health from damage taken from another player while in a sanctuary
1111 //You still see it in the combat log though
1112 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1114 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1115 if(area && area->flags & 0x800) //sanctuary
1116 return;
1119 // Call default DealDamage
1120 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1121 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1124 //TODO for melee need create structure as in
1125 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1127 damageInfo->attacker = this;
1128 damageInfo->target = pVictim;
1129 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1130 damageInfo->attackType = attackType;
1131 damageInfo->damage = 0;
1132 damageInfo->cleanDamage = 0;
1133 damageInfo->absorb = 0;
1134 damageInfo->resist = 0;
1135 damageInfo->blocked_amount = 0;
1137 damageInfo->TargetState = 0;
1138 damageInfo->HitInfo = 0;
1139 damageInfo->procAttacker = PROC_FLAG_NONE;
1140 damageInfo->procVictim = PROC_FLAG_NONE;
1141 damageInfo->procEx = PROC_EX_NONE;
1142 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1144 if(!this || !pVictim)
1145 return;
1146 if(!this->isAlive() || !pVictim->isAlive())
1147 return;
1149 // Select HitInfo/procAttacker/procVictim flag based on attack type
1150 switch (attackType)
1152 case BASE_ATTACK:
1153 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1154 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1155 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1156 break;
1157 case OFF_ATTACK:
1158 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1159 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1160 damageInfo->HitInfo = HITINFO_LEFTSWING;
1161 break;
1162 case RANGED_ATTACK:
1163 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1164 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1165 damageInfo->HitInfo = 0x08;// test
1166 break;
1167 default:
1168 break;
1171 // Physical Immune check
1172 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1174 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1175 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1177 damageInfo->procEx |=PROC_EX_IMMUNE;
1178 damageInfo->damage = 0;
1179 damageInfo->cleanDamage = 0;
1180 return;
1182 damage += CalculateDamage (damageInfo->attackType, false);
1183 // Add melee damage bonus
1184 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1185 // Calculate armor reduction
1186 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1187 damageInfo->cleanDamage += damage - damageInfo->damage;
1189 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1191 // Disable parry or dodge for ranged attack
1192 if(damageInfo->attackType == RANGED_ATTACK)
1194 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1195 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1198 switch(damageInfo->hitOutCome)
1200 case MELEE_HIT_EVADE:
1202 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1203 damageInfo->TargetState = VICTIMSTATE_EVADES;
1205 damageInfo->procEx|=PROC_EX_EVADE;
1206 damageInfo->damage = 0;
1207 damageInfo->cleanDamage = 0;
1208 return;
1210 case MELEE_HIT_MISS:
1212 damageInfo->HitInfo |= HITINFO_MISS;
1213 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1215 damageInfo->procEx|=PROC_EX_MISS;
1216 damageInfo->damage = 0;
1217 damageInfo->cleanDamage = 0;
1218 break;
1220 case MELEE_HIT_NORMAL:
1221 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1222 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1223 break;
1224 case MELEE_HIT_CRIT:
1226 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1227 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1229 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1230 // Crit bonus calc
1231 damageInfo->damage += damageInfo->damage;
1232 int32 mod=0;
1233 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1234 if(damageInfo->attackType == RANGED_ATTACK)
1235 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1236 else
1238 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1239 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1242 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1244 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1245 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1246 if (mod!=0)
1247 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1249 // Resilience - reduce crit damage
1250 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1252 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1253 damageInfo->damage -= resilienceReduction;
1254 damageInfo->cleanDamage += resilienceReduction;
1256 break;
1258 case MELEE_HIT_PARRY:
1259 damageInfo->TargetState = VICTIMSTATE_PARRY;
1260 damageInfo->procEx|=PROC_EX_PARRY;
1261 damageInfo->cleanDamage += damageInfo->damage;
1262 damageInfo->damage = 0;
1263 break;
1265 case MELEE_HIT_DODGE:
1266 damageInfo->TargetState = VICTIMSTATE_DODGE;
1267 damageInfo->procEx|=PROC_EX_DODGE;
1268 damageInfo->cleanDamage += damageInfo->damage;
1269 damageInfo->damage = 0;
1270 break;
1271 case MELEE_HIT_BLOCK:
1273 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1274 damageInfo->HitInfo |= HITINFO_BLOCK;
1275 damageInfo->procEx|=PROC_EX_BLOCK;
1276 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1277 if (damageInfo->blocked_amount >= damageInfo->damage)
1279 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1280 damageInfo->blocked_amount = damageInfo->damage;
1282 damageInfo->damage -= damageInfo->blocked_amount;
1283 damageInfo->cleanDamage += damageInfo->blocked_amount;
1284 break;
1286 case MELEE_HIT_GLANCING:
1288 damageInfo->HitInfo |= HITINFO_GLANCING;
1289 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1290 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1291 float reducePercent = 1.0f; //damage factor
1292 // calculate base values and mods
1293 float baseLowEnd = 1.3;
1294 float baseHighEnd = 1.2;
1295 switch(getClass()) // lowering base values for casters
1297 case CLASS_SHAMAN:
1298 case CLASS_PRIEST:
1299 case CLASS_MAGE:
1300 case CLASS_WARLOCK:
1301 case CLASS_DRUID:
1302 baseLowEnd -= 0.7;
1303 baseHighEnd -= 0.3;
1304 break;
1307 float maxLowEnd = 0.6;
1308 switch(getClass()) // upper for melee classes
1310 case CLASS_WARRIOR:
1311 case CLASS_ROGUE:
1312 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1315 // calculate values
1316 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1317 float lowEnd = baseLowEnd - ( 0.05f * diff );
1318 float highEnd = baseHighEnd - ( 0.03f * diff );
1320 // apply max/min bounds
1321 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1322 lowEnd = 0.01f;
1323 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1324 lowEnd = maxLowEnd;
1326 if ( highEnd < 0.2f ) //high end limits
1327 highEnd = 0.2f;
1328 if ( highEnd > 0.99f )
1329 highEnd = 0.99f;
1331 if(lowEnd > highEnd) // prevent negative range size
1332 lowEnd = highEnd;
1334 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1336 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1337 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1338 break;
1340 case MELEE_HIT_CRUSHING:
1342 damageInfo->HitInfo |= HITINFO_CRUSHING;
1343 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1344 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1345 // 150% normal damage
1346 damageInfo->damage += (damageInfo->damage / 2);
1347 break;
1349 default:
1351 break;
1354 // Calculate absorb resist
1355 if(int32(damageInfo->damage) > 0)
1357 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1358 // Calculate absorb & resists
1359 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1360 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1361 if (damageInfo->absorb)
1363 damageInfo->HitInfo|=HITINFO_ABSORB;
1364 damageInfo->procEx|=PROC_EX_ABSORB;
1366 if (damageInfo->resist)
1367 damageInfo->HitInfo|=HITINFO_RESIST;
1370 else // Umpossible get negative result but....
1371 damageInfo->damage = 0;
1374 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1376 if (damageInfo==0) return;
1377 Unit *pVictim = damageInfo->target;
1379 if(!this || !pVictim)
1380 return;
1382 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1383 return;
1385 //You don't lose health from damage taken from another player while in a sanctuary
1386 //You still see it in the combat log though
1387 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1389 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1390 if(area && area->flags & 0x800) //sanctuary
1391 return;
1394 // Hmmmm dont like this emotes cloent must by self do all animations
1395 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1396 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1397 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1398 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1400 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1402 // Get attack timers
1403 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1404 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1405 // Reduce attack time
1406 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1408 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1409 float percent60 = 3 * percent20;
1410 if(offtime > percent20 && offtime <= percent60)
1412 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1414 else if(offtime > percent60)
1416 offtime -= 2 * percent20;
1417 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1420 else
1422 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1423 float percent60 = 3 * percent20;
1424 if(basetime > percent20 && basetime <= percent60)
1426 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1428 else if(basetime > percent60)
1430 basetime -= 2 * percent20;
1431 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1436 // Call default DealDamage
1437 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1438 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1440 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1441 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1442 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1444 // -probability is between 0% and 40%
1445 // 20% base chance
1446 float Probability = 20;
1448 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1449 if( pVictim->getLevel() < 30 )
1450 Probability = 0.65f*pVictim->getLevel()+0.5;
1452 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1453 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1455 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1457 if(Probability > 40)
1458 Probability = 40;
1460 if(roll_chance_f(Probability))
1461 CastSpell(pVictim, 1604, true);
1464 // If not miss
1465 if (!(damageInfo->HitInfo & HITINFO_MISS))
1467 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1469 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1470 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1473 // victim's damage shield
1474 std::set<Aura*> alreadyDone;
1475 uint32 removedAuras = pVictim->m_removedAuras;
1476 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1477 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1479 next++;
1480 if (alreadyDone.find(*i) == alreadyDone.end())
1482 alreadyDone.insert(*i);
1483 uint32 damage=(*i)->GetModifier()->m_amount;
1484 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1485 if(!spellProto)
1486 continue;
1487 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1488 //uint32 absorb;
1489 //uint32 resist;
1490 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1491 //damage-=absorb + resist;
1493 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1494 data << uint64(pVictim->GetGUID());
1495 data << uint64(GetGUID());
1496 data << uint32(spellProto->Id);
1497 data << uint32(damage); // Damage
1498 data << uint32(0); // Overkill
1499 data << uint32(spellProto->SchoolMask);
1500 pVictim->SendMessageToSet(&data, true );
1502 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1504 if (pVictim->m_removedAuras > removedAuras)
1506 removedAuras = pVictim->m_removedAuras;
1507 next = vDamageShields.begin();
1515 void Unit::HandleEmoteCommand(uint32 anim_id)
1517 WorldPacket data( SMSG_EMOTE, 12 );
1518 data << uint32(anim_id);
1519 data << uint64(GetGUID());
1520 SendMessageToSet(&data, true);
1523 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1525 uint32 newdamage = 0;
1526 float armor = pVictim->GetArmor();
1527 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1528 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1530 // Apply Player CR_ARMOR_PENETRATION rating
1531 if (GetTypeId()==TYPEID_PLAYER)
1532 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1534 if (armor < 0.0f) armor=0.0f;
1536 float levelModifier = getLevel();
1537 if ( levelModifier > 59 )
1538 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1540 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1541 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1543 if(tmpvalue < 0.0f)
1544 tmpvalue = 0.0f;
1545 if(tmpvalue > 0.75f)
1546 tmpvalue = 0.75f;
1547 newdamage = uint32(damage - (damage * tmpvalue));
1549 return (newdamage > 1) ? newdamage : 1;
1552 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1554 if(!pVictim || !pVictim->isAlive() || !damage)
1555 return;
1557 // Magic damage, check for resists
1558 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1560 // Get base victim resistance for school
1561 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1562 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1563 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1565 tmpvalue2 *= (float)(0.15f / getLevel());
1566 if (tmpvalue2 < 0.0f)
1567 tmpvalue2 = 0.0f;
1568 if (tmpvalue2 > 0.75f)
1569 tmpvalue2 = 0.75f;
1570 uint32 ran = urand(0, 100);
1571 uint32 faq[4] = {24,6,4,6};
1572 uint8 m = 0;
1573 float Binom = 0.0f;
1574 for (uint8 i = 0; i < 4; i++)
1576 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1577 if (ran > Binom )
1578 ++m;
1579 else
1580 break;
1582 if (damagetype == DOT && m == 4)
1583 *resist += uint32(damage - 1);
1584 else
1585 *resist += uint32(damage * m / 4);
1586 if(*resist > damage)
1587 *resist = damage;
1589 else
1590 *resist = 0;
1592 int32 RemainingDamage = damage - *resist;
1594 // Get unit state (need for some absorb check)
1595 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1596 // Reflect damage spells (not cast any damage spell in aura lookup)
1597 uint32 reflectSpell = 0;
1598 int32 reflectDamage = 0;
1599 // Need remove expired auras after
1600 bool existExpired = false;
1601 // absorb without mana cost
1602 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1603 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1605 Modifier* mod = (*i)->GetModifier();
1606 if (!(mod->m_miscvalue & schoolMask))
1607 continue;
1609 SpellEntry const* spellProto = (*i)->GetSpellProto();
1611 // Max Amount can be absorbed by this aura
1612 int32 currentAbsorb = mod->m_amount;
1614 // Found empty aura (umpossible but..)
1615 if (currentAbsorb <=0)
1617 existExpired = true;
1618 continue;
1620 // Handle custom absorb auras
1621 // TODO: try find better way
1622 switch(spellProto->SpellFamilyName)
1624 case SPELLFAMILY_GENERIC:
1626 // Astral Shift
1627 if (spellProto->SpellIconID == 3066)
1629 //reduces all damage taken while stun, fear or silence
1630 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1631 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1632 continue;
1634 // Nerves of Steel
1635 if (spellProto->SpellIconID == 2115)
1637 // while affected by Stun and Fear
1638 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1639 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1640 continue;
1642 // Spell Deflection
1643 if (spellProto->SpellIconID == 3006)
1645 // You have a chance equal to your Parry chance
1646 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1647 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1648 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1649 continue;
1651 // Reflective Shield (Lady Malande boss)
1652 if (spellProto->Id == 41475)
1654 if(RemainingDamage < currentAbsorb)
1655 reflectDamage = RemainingDamage / 2;
1656 else
1657 reflectDamage = currentAbsorb / 2;
1658 reflectSpell = 33619;
1659 break;
1661 if (spellProto->Id == 39228 || // Argussian Compass
1662 spellProto->Id == 60218) // Essence of Gossamer
1664 // Max absorb stored in 1 dummy effect
1665 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1666 currentAbsorb = spellProto->EffectBasePoints[1];
1667 break;
1669 break;
1671 case SPELLFAMILY_DRUID:
1673 // Primal Tenacity
1674 if (spellProto->SpellIconID == 2253)
1676 //reduces all damage taken while Stunned
1677 if (unitflag & UNIT_FLAG_STUNNED)
1678 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1679 continue;
1681 break;
1683 case SPELLFAMILY_ROGUE:
1685 // Cheat Death
1686 if(spellProto->SpellIconID == 2109)
1688 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1689 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1690 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1691 roll_chance_i(currentAbsorb)) // Only if roll
1693 pVictim->CastSpell(pVictim,31231,true);
1694 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1695 // with health > 10% lost health until health==10%, in other case no losses
1696 uint32 health10 = pVictim->GetMaxHealth()/10;
1697 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1699 continue;
1701 break;
1703 case SPELLFAMILY_PRIEST:
1705 // Reflective Shield
1706 if (spellProto->SpellFamilyFlags == 0x1)
1708 if (pVictim == this)
1709 break;
1710 Unit* caster = (*i)->GetCaster();
1711 if (!caster)
1712 break;
1713 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1714 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1716 switch((*k)->GetModifier()->m_miscvalue)
1718 case 5065: // Rank 1
1719 case 5064: // Rank 2
1720 case 5063: // Rank 3
1722 if(RemainingDamage >= currentAbsorb)
1723 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1724 else
1725 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1726 reflectSpell = 33619;
1727 } break;
1728 default: break;
1731 break;
1733 break;
1735 case SPELLFAMILY_SHAMAN:
1737 // Astral Shift
1738 if (spellProto->SpellIconID == 3066)
1740 //reduces all damage taken while stun, fear or silence
1741 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1742 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1743 continue;
1745 break;
1747 case SPELLFAMILY_DEATHKNIGHT:
1749 // Shadow of Death
1750 if (spellProto->SpellIconID == 1958)
1752 // TODO: absorb only while transform
1753 continue;
1755 // Anti-Magic Shell (on self)
1756 if (spellProto->Id == 48707)
1758 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1759 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1760 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1761 int32 regen = absorbed * 2 / 10;
1762 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1763 RemainingDamage -= absorbed;
1764 continue;
1766 // Anti-Magic Shell (on single party/raid member)
1767 if (spellProto->Id == 50462)
1769 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1770 continue;
1772 // Anti-Magic Zone
1773 if (spellProto->Id == 50461)
1775 Unit* caster = (*i)->GetCaster();
1776 if (!caster)
1777 continue;
1778 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1779 int32 canabsorb = caster->GetHealth();
1780 if (canabsorb < absorbed)
1781 absorbed = canabsorb;
1782 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1783 RemainingDamage -= absorbed;
1784 continue;
1786 break;
1788 default:
1789 break;
1792 // currentAbsorb - damage can be absorbed by shield
1793 // If need absorb less damage
1794 if (RemainingDamage < currentAbsorb)
1795 currentAbsorb = RemainingDamage;
1797 RemainingDamage -= currentAbsorb;
1799 // Reduce shield amount
1800 mod->m_amount-=currentAbsorb;
1801 // Need remove it later
1802 if (mod->m_amount<=0)
1803 existExpired = true;
1806 // Remove all expired absorb auras
1807 if (existExpired)
1809 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1811 if ((*i)->GetModifier()->m_amount<=0)
1813 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1814 i = vSchoolAbsorb.begin();
1816 else
1817 ++i;
1820 // Cast back reflect damage spell
1821 if (reflectSpell)
1822 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1824 // absorb by mana cost
1825 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1826 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1828 next = i; ++next;
1830 // check damage school mask
1831 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1832 continue;
1834 int32 currentAbsorb;
1835 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1836 currentAbsorb = (*i)->GetModifier()->m_amount;
1837 else
1838 currentAbsorb = RemainingDamage;
1840 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1841 if(Player *modOwner = pVictim->GetSpellModOwner())
1842 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1844 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1845 if (currentAbsorb > maxAbsorb)
1846 currentAbsorb = maxAbsorb;
1848 (*i)->GetModifier()->m_amount -= currentAbsorb;
1849 if((*i)->GetModifier()->m_amount <= 0)
1851 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1852 next = vManaShield.begin();
1855 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1856 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1858 RemainingDamage -= currentAbsorb;
1861 // only split damage if not damaging yourself
1862 if(pVictim != this)
1864 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1865 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1867 next = i; ++next;
1869 // check damage school mask
1870 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1871 continue;
1873 // Damage can be splitted only if aura has an alive caster
1874 Unit *caster = (*i)->GetCaster();
1875 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1876 continue;
1878 int32 currentAbsorb;
1879 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1880 currentAbsorb = (*i)->GetModifier()->m_amount;
1881 else
1882 currentAbsorb = RemainingDamage;
1884 RemainingDamage -= currentAbsorb;
1886 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1888 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1889 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1892 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1893 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1895 next = i; ++next;
1897 // check damage school mask
1898 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1899 continue;
1901 // Damage can be splitted only if aura has an alive caster
1902 Unit *caster = (*i)->GetCaster();
1903 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1904 continue;
1906 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1908 RemainingDamage -= splitted;
1910 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1912 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1913 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1917 *absorb = damage - RemainingDamage - *resist;
1920 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1922 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1923 return;
1925 if (!pVictim->isAlive())
1926 return;
1928 if(IsNonMeleeSpellCasted(false))
1929 return;
1931 uint32 hitInfo;
1932 if (attType == BASE_ATTACK)
1933 hitInfo = HITINFO_NORMALSWING2;
1934 else if (attType == OFF_ATTACK)
1935 hitInfo = HITINFO_LEFTSWING;
1936 else
1937 return; // ignore ranged case
1939 uint32 extraAttacks = m_extraAttacks;
1941 // melee attack spell casted at main hand attack only
1942 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1944 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1946 // not recent extra attack only at any non extra attack (melee spell case)
1947 if(!extra && extraAttacks)
1949 while(m_extraAttacks)
1951 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1952 if(m_extraAttacks > 0)
1953 --m_extraAttacks;
1957 // if damage pVictim call AI reaction
1958 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
1959 ((Creature*)pVictim)->AI()->AttackedBy(this);
1961 return;
1964 CalcDamageInfo damageInfo;
1965 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1966 // Send log damage message to client
1967 SendAttackStateUpdate(&damageInfo);
1968 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1969 DealMeleeDamage(&damageInfo,true);
1971 if (GetTypeId() == TYPEID_PLAYER)
1972 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1973 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1974 else
1975 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1976 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1978 // extra attack only at any non extra attack (normal case)
1979 if(!extra && extraAttacks)
1981 while(m_extraAttacks)
1983 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1984 if(m_extraAttacks > 0)
1985 --m_extraAttacks;
1989 // if damage pVictim call AI reaction
1990 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
1991 ((Creature*)pVictim)->AI()->AttackedBy(this);
1994 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
1996 // This is only wrapper
1998 // Miss chance based on melee
1999 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2001 // Critical hit chance
2002 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2004 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2005 float dodge_chance = pVictim->GetUnitDodgeChance();
2006 float block_chance = pVictim->GetUnitBlockChance();
2007 float parry_chance = pVictim->GetUnitParryChance();
2009 // Useful if want to specify crit & miss chances for melee, else it could be removed
2010 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2012 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2015 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2017 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2018 return MELEE_HIT_EVADE;
2020 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2021 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2023 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2024 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2026 // bonus from skills is 0.04%
2027 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2028 int32 sum = 0, tmp = 0;
2029 int32 roll = urand (0, 10000);
2031 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2032 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2033 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2035 tmp = miss_chance;
2037 if (tmp > 0 && roll < (sum += tmp ))
2039 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2040 return MELEE_HIT_MISS;
2043 // always crit against a sitting target (except 0 crit chance)
2044 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2046 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2047 return MELEE_HIT_CRIT;
2050 // Dodge chance
2052 // only players can't dodge if attacker is behind
2053 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2057 else
2059 // Reduce dodge chance by attacker expertise rating
2060 if (GetTypeId() == TYPEID_PLAYER)
2061 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2063 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2064 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2066 tmp = dodge_chance;
2067 if ( (tmp > 0) // check if unit _can_ dodge
2068 && ((tmp -= skillBonus) > 0)
2069 && roll < (sum += tmp))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2072 return MELEE_HIT_DODGE;
2076 // parry & block chances
2078 // check if attack comes from behind, nobody can parry or block if attacker is behind
2079 if (!pVictim->HasInArc(M_PI,this))
2081 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2083 else
2085 // Reduce parry chance by attacker expertise rating
2086 if (GetTypeId() == TYPEID_PLAYER)
2087 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2089 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2091 int32 tmp = int32(parry_chance);
2092 if ( (tmp > 0) // check if unit _can_ parry
2093 && ((tmp -= skillBonus) > 0)
2094 && (roll < (sum += tmp)))
2096 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2097 return MELEE_HIT_PARRY;
2101 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2103 tmp = block_chance;
2104 if ( (tmp > 0) // check if unit _can_ block
2105 && ((tmp -= skillBonus) > 0)
2106 && (roll < (sum += tmp)))
2108 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2109 return MELEE_HIT_BLOCK;
2114 // Critical chance
2115 tmp = crit_chance;
2117 if (tmp > 0 && roll < (sum += tmp))
2119 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2120 return MELEE_HIT_CRIT;
2123 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2124 if( attType != RANGED_ATTACK &&
2125 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2126 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2127 getLevel() < pVictim->getLevelForTarget(this) )
2129 // cap possible value (with bonuses > max skill)
2130 int32 skill = attackerWeaponSkill;
2131 int32 maxskill = attackerMaxSkillValueForLevel;
2132 skill = (skill > maxskill) ? maxskill : skill;
2134 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2135 tmp = tmp > 4000 ? 4000 : tmp;
2136 if (roll < (sum += tmp))
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2139 return MELEE_HIT_GLANCING;
2143 // mobs can score crushing blows if they're 4 or more levels above victim
2144 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2145 // can be from by creature (if can) or from controlled player that considered as creature
2146 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2147 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2148 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2150 // when their weapon skill is 15 or more above victim's defense skill
2151 tmp = victimDefenseSkill;
2152 int32 tmpmax = victimMaxSkillValueForLevel;
2153 // having defense above your maximum (from items, talents etc.) has no effect
2154 tmp = tmp > tmpmax ? tmpmax : tmp;
2155 // tmp = mob's level * 5 - player's current defense skill
2156 tmp = attackerMaxSkillValueForLevel - tmp;
2157 if(tmp >= 15)
2159 // add 2% chance per lacking skill point, min. is 15%
2160 tmp = tmp * 200 - 1500;
2161 if (roll < (sum += tmp))
2163 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2164 return MELEE_HIT_CRUSHING;
2169 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2170 return MELEE_HIT_NORMAL;
2173 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2175 float min_damage, max_damage;
2177 if (normalized && GetTypeId()==TYPEID_PLAYER)
2178 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2179 else
2181 switch (attType)
2183 case RANGED_ATTACK:
2184 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2185 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2186 break;
2187 case BASE_ATTACK:
2188 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2189 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2190 break;
2191 case OFF_ATTACK:
2192 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2193 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2194 break;
2195 // Just for good manner
2196 default:
2197 min_damage = 0.0f;
2198 max_damage = 0.0f;
2199 break;
2203 if (min_damage > max_damage)
2205 std::swap(min_damage,max_damage);
2208 if(max_damage == 0.0f)
2209 max_damage = 5.0f;
2211 return urand((uint32)min_damage, (uint32)max_damage);
2214 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2216 if(spellProto->spellLevel <= 0)
2217 return 1.0f;
2219 float LvlPenalty = 0.0f;
2221 if(spellProto->spellLevel < 20)
2222 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2223 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2224 if(LvlFactor > 1.0f)
2225 LvlFactor = 1.0f;
2227 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2230 void Unit::SendAttackStart(Unit* pVictim)
2232 WorldPacket data( SMSG_ATTACKSTART, 16 );
2233 data << uint64(GetGUID());
2234 data << uint64(pVictim->GetGUID());
2236 SendMessageToSet(&data, true);
2237 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2240 void Unit::SendAttackStop(Unit* victim)
2242 if(!victim)
2243 return;
2245 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2246 data.append(GetPackGUID());
2247 data.append(victim->GetPackGUID()); // can be 0x00...
2248 data << uint32(0); // can be 0x1
2249 SendMessageToSet(&data, true);
2250 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2252 /*if(victim->GetTypeId() == TYPEID_UNIT)
2253 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2256 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2258 if (pVictim->HasInArc(M_PI,this))
2260 /* Currently not exist spells with ignore block
2261 // Ignore combat result aura (parry/dodge check on prepare)
2262 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2263 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2265 if (!(*i)->isAffectedOnSpell(spellProto))
2266 continue;
2267 if ((*i)->GetModifier()->m_miscvalue == )
2268 return false;
2272 // Check creatures flags_extra for disable block
2273 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2274 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2275 return false;
2277 float blockChance = pVictim->GetUnitBlockChance();
2278 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2279 if (roll_chance_f(blockChance))
2280 return true;
2282 return false;
2285 // Melee based spells can be miss, parry or dodge on this step
2286 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2287 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2289 // Calculate hit chance (more correct for chance mod)
2290 int32 HitChance;
2292 // PvP - PvE melee chances
2293 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2294 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2295 if(leveldif < 3)
2296 HitChance = 95 - leveldif;
2297 else
2298 HitChance = 93 - (leveldif - 2) * lchance;
2300 // Hit chance depends from victim auras
2301 if(attType == RANGED_ATTACK)
2302 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2303 else
2304 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2306 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2307 if(Player *modOwner = GetSpellModOwner())
2308 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2310 // Miss = 100 - hit
2311 float miss_chance= 100.0f - HitChance;
2313 // Bonuses from attacker aura and ratings
2314 if (attType == RANGED_ATTACK)
2315 miss_chance -= m_modRangedHitChance;
2316 else
2317 miss_chance -= m_modMeleeHitChance;
2319 // bonus from skills is 0.04%
2320 miss_chance -= skillDiff * 0.04f;
2322 // Limit miss chance from 0 to 60%
2323 if (miss_chance < 0.0f)
2324 return 0.0f;
2325 if (miss_chance > 60.0f)
2326 return 60.0f;
2327 return miss_chance;
2330 // Melee based spells hit result calculations
2331 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2333 WeaponAttackType attType = BASE_ATTACK;
2335 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2336 attType = RANGED_ATTACK;
2338 // bonus from skills is 0.04% per skill Diff
2339 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2340 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2341 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2343 uint32 roll = urand (0, 10000);
2345 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2346 // Roll miss
2347 uint32 tmp = missChance;
2348 if (roll < tmp)
2349 return SPELL_MISS_MISS;
2351 // Chance resist mechanic (select max value from every mechanic spell effect)
2352 int32 resist_mech = 0;
2353 // Get effects mechanic and chance
2354 for(int eff = 0; eff < 3; ++eff)
2356 int32 effect_mech = GetEffectMechanic(spell, eff);
2357 if (effect_mech)
2359 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2360 if (resist_mech < temp*100)
2361 resist_mech = temp*100;
2364 // Roll chance
2365 tmp += resist_mech;
2366 if (roll < tmp)
2367 return SPELL_MISS_RESIST;
2369 bool canDodge = true;
2370 bool canParry = true;
2372 // Same spells cannot be parry/dodge
2373 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2374 return SPELL_MISS_NONE;
2376 // Ranged attack cannot be parry/dodge only deflect
2377 if (attType == RANGED_ATTACK)
2379 // only if in front
2380 if (pVictim->HasInArc(M_PI,this))
2382 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2383 tmp+=deflect_chance;
2384 if (roll < tmp)
2385 return SPELL_MISS_DEFLECT;
2387 return SPELL_MISS_NONE;
2390 // Check for attack from behind
2391 if (!pVictim->HasInArc(M_PI,this))
2393 // Can`t dodge from behind in PvP (but its possible in PvE)
2394 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2395 canDodge = false;
2396 // Can`t parry
2397 canParry = false;
2399 // Check creatures flags_extra for disable parry
2400 if(pVictim->GetTypeId()==TYPEID_UNIT)
2402 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2403 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2404 canParry = false;
2406 // Ignore combat result aura
2407 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2408 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2410 if (!(*i)->isAffectedOnSpell(spell))
2411 continue;
2412 switch((*i)->GetModifier()->m_miscvalue)
2414 case MELEE_HIT_DODGE: canDodge = false; break;
2415 case MELEE_HIT_BLOCK: break; // Block check in hit step
2416 case MELEE_HIT_PARRY: canParry = false; break;
2417 default:
2418 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2419 break;
2423 if (canDodge)
2425 // Roll dodge
2426 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2427 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2428 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2429 // Reduce dodge chance by attacker expertise rating
2430 if (GetTypeId() == TYPEID_PLAYER)
2431 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2432 if (dodgeChance < 0)
2433 dodgeChance = 0;
2435 tmp += dodgeChance;
2436 if (roll < tmp)
2437 return SPELL_MISS_DODGE;
2440 if (canParry)
2442 // Roll parry
2443 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2444 // Reduce parry chance by attacker expertise rating
2445 if (GetTypeId() == TYPEID_PLAYER)
2446 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2447 if (parryChance < 0)
2448 parryChance = 0;
2450 tmp += parryChance;
2451 if (roll < tmp)
2452 return SPELL_MISS_PARRY;
2455 return SPELL_MISS_NONE;
2458 // TODO need use unit spell resistances in calculations
2459 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2461 // Can`t miss on dead target (on skinning for example)
2462 if (!pVictim->isAlive())
2463 return SPELL_MISS_NONE;
2465 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2466 // PvP - PvE spell misschances per leveldif > 2
2467 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2468 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2470 // Base hit chance from attacker and victim levels
2471 int32 modHitChance;
2472 if(leveldif < 3)
2473 modHitChance = 96 - leveldif;
2474 else
2475 modHitChance = 94 - (leveldif - 2) * lchance;
2477 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2478 if(Player *modOwner = GetSpellModOwner())
2479 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2480 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2481 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2482 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2483 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2484 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2485 if (IsAreaOfEffectSpell(spell))
2486 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2487 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2488 if (IsDispelSpell(spell))
2489 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2490 // Chance resist mechanic (select max value from every mechanic spell effect)
2491 int32 resist_mech = 0;
2492 // Get effects mechanic and chance
2493 for(int eff = 0; eff < 3; ++eff)
2495 int32 effect_mech = GetEffectMechanic(spell, eff);
2496 if (effect_mech)
2498 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2499 if (resist_mech < temp)
2500 resist_mech = temp;
2503 // Apply mod
2504 modHitChance-=resist_mech;
2506 // Chance resist debuff
2507 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2509 int32 HitChance = modHitChance * 100;
2510 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2511 HitChance += int32(m_modSpellHitChance*100.0f);
2513 // Decrease hit chance from victim rating bonus
2514 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2515 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2517 if (HitChance < 100) HitChance = 100;
2518 if (HitChance > 10000) HitChance = 10000;
2520 int32 tmp = 10000 - HitChance;
2522 uint32 rand = urand(0,10000);
2524 if (rand < tmp)
2525 return SPELL_MISS_RESIST;
2527 // cast by caster in front of victim
2528 if (pVictim->HasInArc(M_PI,this))
2530 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2531 tmp+=deflect_chance;
2532 if (rand < tmp)
2533 return SPELL_MISS_DEFLECT;
2536 return SPELL_MISS_NONE;
2539 // Calculate spell hit result can be:
2540 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2541 // For melee based spells:
2542 // Miss
2543 // Dodge
2544 // Parry
2545 // For spells
2546 // Resist
2547 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2549 // Return evade for units in evade mode
2550 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2551 return SPELL_MISS_EVADE;
2553 // Check for immune
2554 if (pVictim->IsImmunedToSpell(spell))
2555 return SPELL_MISS_IMMUNE;
2557 // All positive spells can`t miss
2558 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2559 if (IsPositiveSpell(spell->Id))
2560 return SPELL_MISS_NONE;
2562 // Check for immune
2563 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2564 return SPELL_MISS_IMMUNE;
2566 // Try victim reflect spell
2567 if (CanReflect)
2569 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2570 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2571 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2572 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2573 reflectchance += (*i)->GetModifier()->m_amount;
2574 if (reflectchance > 0 && roll_chance_i(reflectchance))
2576 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2577 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2578 return SPELL_MISS_REFLECT;
2582 switch (spell->DmgClass)
2584 case SPELL_DAMAGE_CLASS_RANGED:
2585 case SPELL_DAMAGE_CLASS_MELEE:
2586 return MeleeSpellHitResult(pVictim, spell);
2587 case SPELL_DAMAGE_CLASS_NONE:
2588 case SPELL_DAMAGE_CLASS_MAGIC:
2589 return MagicSpellHitResult(pVictim, spell);
2591 return SPELL_MISS_NONE;
2594 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2596 if(!pVictim)
2597 return 0.0f;
2599 // Base misschance 5%
2600 float misschance = 5.0f;
2602 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2603 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2605 bool isNormal = false;
2606 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2608 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2610 isNormal = true;
2611 break;
2614 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2616 misschance = 5.0f;
2618 else
2620 misschance = 24.0f;
2624 // PvP : PvE melee misschances per leveldif > 2
2625 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2627 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2628 if(leveldif < 0)
2629 leveldif = 0;
2631 // Hit chance from attacker based on ratings and auras
2632 float m_modHitChance;
2633 if (attType == RANGED_ATTACK)
2634 m_modHitChance = m_modRangedHitChance;
2635 else
2636 m_modHitChance = m_modMeleeHitChance;
2638 if(leveldif < 3)
2639 misschance += (leveldif - m_modHitChance);
2640 else
2641 misschance += ((leveldif - 2) * chance - m_modHitChance);
2643 // Hit chance for victim based on ratings
2644 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2646 if (attType == RANGED_ATTACK)
2647 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2648 else
2649 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2652 // Modify miss chance by victim auras
2653 if(attType == RANGED_ATTACK)
2654 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2655 else
2656 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2658 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2659 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2660 misschance -= skillBonus * 0.04f;
2662 // Limit miss chance from 0 to 60%
2663 if ( misschance < 0.0f)
2664 return 0.0f;
2665 if ( misschance > 60.0f)
2666 return 60.0f;
2668 return misschance;
2671 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2673 if(GetTypeId() == TYPEID_PLAYER)
2675 // in PvP use full skill instead current skill value
2676 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2677 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2678 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2679 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2680 return value;
2682 else
2683 return GetUnitMeleeSkill(target);
2686 float Unit::GetUnitDodgeChance() const
2688 if(hasUnitState(UNIT_STAT_STUNNED))
2689 return 0.0f;
2690 if( GetTypeId() == TYPEID_PLAYER )
2691 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2692 else
2694 if(((Creature const*)this)->isTotem())
2695 return 0.0f;
2696 else
2698 float dodge = 5.0f;
2699 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2700 return dodge > 0.0f ? dodge : 0.0f;
2705 float Unit::GetUnitParryChance() const
2707 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2708 return 0.0f;
2710 float chance = 0.0f;
2712 if(GetTypeId() == TYPEID_PLAYER)
2714 Player const* player = (Player const*)this;
2715 if(player->CanParry() )
2717 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2718 if(!tmpitem)
2719 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2721 if(tmpitem)
2722 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2725 else if(GetTypeId() == TYPEID_UNIT)
2727 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2729 chance = 5.0f;
2730 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2734 return chance > 0.0f ? chance : 0.0f;
2737 float Unit::GetUnitBlockChance() const
2739 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2740 return 0.0f;
2742 if(GetTypeId() == TYPEID_PLAYER)
2744 Player const* player = (Player const*)this;
2745 if(player->CanBlock() )
2747 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2748 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2749 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2751 // is player but has no block ability or no not broken shield equipped
2752 return 0.0f;
2754 else
2756 if(((Creature const*)this)->isTotem())
2757 return 0.0f;
2758 else
2760 float block = 5.0f;
2761 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2762 return block > 0.0f ? block : 0.0f;
2767 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2769 float crit;
2771 if(GetTypeId() == TYPEID_PLAYER)
2773 switch(attackType)
2775 case BASE_ATTACK:
2776 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2777 break;
2778 case OFF_ATTACK:
2779 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2780 break;
2781 case RANGED_ATTACK:
2782 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2783 break;
2784 // Just for good manner
2785 default:
2786 crit = 0.0f;
2787 break;
2790 else
2792 crit = 5.0f;
2793 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2796 // flat aura mods
2797 if(attackType == RANGED_ATTACK)
2798 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2799 else
2800 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2802 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2804 // reduce crit chance from Rating for players
2805 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2807 if (attackType==RANGED_ATTACK)
2808 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2809 else
2810 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2813 // Apply crit chance from defence skill
2814 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2816 if (crit < 0.0f)
2817 crit = 0.0f;
2818 return crit;
2821 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2823 uint32 value = 0;
2824 if(GetTypeId() == TYPEID_PLAYER)
2826 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2828 // feral or unarmed skill only for base attack
2829 if(attType != BASE_ATTACK && !item )
2830 return 0;
2832 if(IsInFeralForm())
2833 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2835 // weapon skill or (unarmed for base attack)
2836 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2838 // in PvP use full skill instead current skill value
2839 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2840 ? ((Player*)this)->GetMaxSkillValue(skill)
2841 : ((Player*)this)->GetSkillValue(skill);
2842 // Modify value from ratings
2843 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2844 switch (attType)
2846 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2847 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2848 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2851 else
2852 value = GetUnitMeleeSkill(target);
2853 return value;
2856 void Unit::_UpdateSpells( uint32 time )
2858 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2859 _UpdateAutoRepeatSpell();
2861 // remove finished spells from current pointers
2862 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2864 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2866 m_currentSpells[i]->SetReferencedFromCurrent(false);
2867 m_currentSpells[i] = NULL; // remove pointer
2871 // TODO: Find a better way to prevent crash when multiple auras are removed.
2872 m_removedAuras = 0;
2873 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2874 if ((*i).second)
2875 (*i).second->SetUpdated(false);
2877 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2879 next = i;
2880 ++next;
2881 if ((*i).second)
2883 // prevent double update
2884 if ((*i).second->IsUpdated())
2885 continue;
2886 (*i).second->SetUpdated(true);
2887 (*i).second->Update( time );
2888 // several auras can be deleted due to update
2889 if (m_removedAuras)
2891 if (m_Auras.empty()) break;
2892 next = m_Auras.begin();
2893 m_removedAuras = 0;
2898 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2900 if ((*i).second)
2902 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2904 RemoveAura(i);
2906 else
2908 ++i;
2911 else
2913 ++i;
2917 if(!m_gameObj.empty())
2919 GameObjectList::iterator ite1, dnext1;
2920 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2922 dnext1 = ite1;
2923 //(*i)->Update( difftime );
2924 if( !(*ite1)->isSpawned() )
2926 (*ite1)->SetOwnerGUID(0);
2927 (*ite1)->SetRespawnTime(0);
2928 (*ite1)->Delete();
2929 dnext1 = m_gameObj.erase(ite1);
2931 else
2932 ++dnext1;
2937 void Unit::_UpdateAutoRepeatSpell()
2939 //check "realtime" interrupts
2940 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2942 // cancel wand shoot
2943 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2944 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2945 m_AutoRepeatFirstCast = true;
2946 return;
2949 //apply delay
2950 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2951 setAttackTimer(RANGED_ATTACK,500);
2952 m_AutoRepeatFirstCast = false;
2954 //castroutine
2955 if (isAttackReady(RANGED_ATTACK))
2957 // Check if able to cast
2958 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
2960 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2961 return;
2964 // we want to shoot
2965 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2966 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2968 // all went good, reset attack
2969 resetAttackTimer(RANGED_ATTACK);
2973 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2975 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2977 uint32 CSpellType = pSpell->GetCurrentContainer();
2979 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2981 // break same type spell if it is not delayed
2982 InterruptSpell(CSpellType,false);
2984 // special breakage effects:
2985 switch (CSpellType)
2987 case CURRENT_GENERIC_SPELL:
2989 // generic spells always break channeled not delayed spells
2990 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2992 // autorepeat breaking
2993 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2995 // break autorepeat if not Auto Shot
2996 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2997 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2998 m_AutoRepeatFirstCast = true;
3000 } break;
3002 case CURRENT_CHANNELED_SPELL:
3004 // channel spells always break generic non-delayed and any channeled spells
3005 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3006 InterruptSpell(CURRENT_CHANNELED_SPELL);
3008 // it also does break autorepeat if not Auto Shot
3009 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3010 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3011 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3012 } break;
3014 case CURRENT_AUTOREPEAT_SPELL:
3016 // only Auto Shoot does not break anything
3017 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3019 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3020 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3021 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3023 // special action: set first cast flag
3024 m_AutoRepeatFirstCast = true;
3025 } break;
3027 default:
3029 // other spell types don't break anything now
3030 } break;
3033 // current spell (if it is still here) may be safely deleted now
3034 if (m_currentSpells[CSpellType])
3035 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3037 // set new current spell
3038 m_currentSpells[CSpellType] = pSpell;
3039 pSpell->SetReferencedFromCurrent(true);
3042 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3044 assert(spellType < CURRENT_MAX_SPELL);
3046 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3048 // send autorepeat cancel message for autorepeat spells
3049 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3051 if(GetTypeId()==TYPEID_PLAYER)
3052 ((Player*)this)->SendAutoRepeatCancel();
3055 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3056 m_currentSpells[spellType]->cancel();
3058 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3059 if (m_currentSpells[spellType])
3061 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3062 m_currentSpells[spellType] = NULL;
3067 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3069 // We don't do loop here to explicitly show that melee spell is excluded.
3070 // Maybe later some special spells will be excluded too.
3072 // generic spells are casted when they are not finished and not delayed
3073 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3074 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3075 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3076 return(true);
3078 // channeled spells may be delayed, but they are still considered casted
3079 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3080 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3081 return(true);
3083 // autorepeat spells may be finished or delayed, but they are still considered casted
3084 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3085 return(true);
3087 return(false);
3090 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3092 // generic spells are interrupted if they are not finished or delayed
3093 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3094 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3096 // autorepeat spells are interrupted if they are not finished or delayed
3097 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3098 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3100 // channeled spells are interrupted if they are not finished, even if they are delayed
3101 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3102 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3105 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3107 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3108 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3109 return m_currentSpells[i];
3110 return NULL;
3113 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3115 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3118 void Unit::SetInFront(Unit const* target)
3120 SetOrientation(GetAngle(target));
3123 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3125 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3128 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3130 if(IsInWater())
3131 return c->canSwim();
3132 else
3133 return c->canWalk() || c->canFly();
3136 bool Unit::IsInWater() const
3138 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3141 bool Unit::IsUnderWater() const
3143 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3146 void Unit::DeMorph()
3148 SetDisplayId(GetNativeDisplayId());
3151 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3153 int32 modifier = 0;
3155 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3156 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3157 modifier += (*i)->GetModifier()->m_amount;
3159 return modifier;
3162 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3164 float multiplier = 1.0f;
3166 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3167 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3168 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3170 return multiplier;
3173 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3175 int32 modifier = 0;
3177 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3178 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3179 if ((*i)->GetModifier()->m_amount > modifier)
3180 modifier = (*i)->GetModifier()->m_amount;
3182 return modifier;
3185 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3187 int32 modifier = 0;
3189 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3190 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3191 if ((*i)->GetModifier()->m_amount < modifier)
3192 modifier = (*i)->GetModifier()->m_amount;
3194 return modifier;
3197 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3199 int32 modifier = 0;
3201 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3202 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3204 Modifier* mod = (*i)->GetModifier();
3205 if (mod->m_miscvalue & misc_mask)
3206 modifier += mod->m_amount;
3208 return modifier;
3211 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3213 float multiplier = 1.0f;
3215 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3216 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3218 Modifier* mod = (*i)->GetModifier();
3219 if (mod->m_miscvalue & misc_mask)
3220 multiplier *= (100.0f + mod->m_amount)/100.0f;
3222 return multiplier;
3225 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3227 int32 modifier = 0;
3229 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3230 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3232 Modifier* mod = (*i)->GetModifier();
3233 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3234 modifier = mod->m_amount;
3237 return modifier;
3240 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3242 int32 modifier = 0;
3244 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3245 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3247 Modifier* mod = (*i)->GetModifier();
3248 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3249 modifier = mod->m_amount;
3252 return modifier;
3255 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3257 int32 modifier = 0;
3259 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3260 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3262 Modifier* mod = (*i)->GetModifier();
3263 if (mod->m_miscvalue == misc_value)
3264 modifier += mod->m_amount;
3266 return modifier;
3269 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3271 float multiplier = 1.0f;
3273 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3274 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3276 Modifier* mod = (*i)->GetModifier();
3277 if (mod->m_miscvalue == misc_value)
3278 multiplier *= (100.0f + mod->m_amount)/100.0f;
3280 return multiplier;
3283 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3285 int32 modifier = 0;
3287 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3288 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3290 Modifier* mod = (*i)->GetModifier();
3291 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3292 modifier = mod->m_amount;
3295 return modifier;
3298 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3300 int32 modifier = 0;
3302 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3303 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3305 Modifier* mod = (*i)->GetModifier();
3306 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3307 modifier = mod->m_amount;
3310 return modifier;
3313 bool Unit::AddAura(Aura *Aur)
3315 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3316 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3317 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3319 delete Aur;
3320 return false;
3323 if(Aur->GetTarget() != this)
3325 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3326 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3327 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3328 delete Aur;
3329 return false;
3332 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3334 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3335 AuraMap::iterator i = m_Auras.find( spair );
3337 // take out same spell
3338 if (i != m_Auras.end())
3340 // passive and persistent auras can stack with themselves any number of times
3341 if (!Aur->IsPassive() && !Aur->IsPersistent())
3343 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3345 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3347 // Aura can stack on self -> Stack it;
3348 if(aurSpellInfo->StackAmount)
3350 i2->second->modStackAmount(1);
3351 delete Aur;
3352 return false;
3354 // can be only single (this check done at _each_ aura add
3355 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3356 break;
3359 bool stop = false;
3360 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3362 // DoT/HoT/etc
3363 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3364 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3365 case SPELL_AURA_PERIODIC_LEECH:
3366 case SPELL_AURA_PERIODIC_HEAL:
3367 case SPELL_AURA_OBS_MOD_HEALTH:
3368 case SPELL_AURA_PERIODIC_MANA_LEECH:
3369 case SPELL_AURA_PERIODIC_ENERGIZE:
3370 case SPELL_AURA_OBS_MOD_MANA:
3371 case SPELL_AURA_POWER_BURN_MANA:
3372 break;
3373 default: // not allow
3374 // can be only single (this check done at _each_ aura add
3375 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3376 stop = true;
3377 break;
3380 if(stop)
3381 break;
3386 // passive auras not stacable with other ranks
3387 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3389 if (!RemoveNoStackAurasDueToAura(Aur))
3391 delete Aur;
3392 return false; // couldn't remove conflicting aura with higher rank
3396 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3397 if (Aur->IsSingleTarget() && Aur->GetTarget())
3399 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3400 for(;;)
3402 Unit* caster = Aur->GetCaster();
3403 if(!caster) // caster deleted and not required adding scAura
3404 break;
3406 bool restart = false;
3407 AuraList& scAuras = caster->GetSingleCastAuras();
3408 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3410 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3411 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3413 if ((*itr)->IsInUse())
3415 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3416 continue;
3418 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3419 restart = true;
3420 break;
3424 if(!restart)
3426 // done
3427 scAuras.push_back(Aur);
3428 break;
3433 // add aura, register in lists and arrays
3434 Aur->_AddAura();
3435 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3436 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3438 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3441 Aur->ApplyModifier(true,true);
3442 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3443 return true;
3446 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3448 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3449 if(!spellInfo)
3450 return;
3451 AuraMap::iterator i,next;
3452 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3454 next = i;
3455 ++next;
3456 uint32 i_spellId = (*i).second->GetId();
3457 if((*i).second && i_spellId && i_spellId != spellId)
3459 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3461 RemoveAurasDueToSpell(i_spellId);
3463 if( m_Auras.empty() )
3464 break;
3465 else
3466 next = m_Auras.begin();
3472 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3474 if (!Aur)
3475 return false;
3477 SpellEntry const* spellProto = Aur->GetSpellProto();
3478 if (!spellProto)
3479 return false;
3481 uint32 spellId = Aur->GetId();
3482 uint32 effIndex = Aur->GetEffIndex();
3484 // passive spell special case (only non stackable with ranks)
3485 if(IsPassiveSpell(spellId))
3487 if(IsPassiveSpellStackableWithRanks(spellProto))
3488 return true;
3491 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3493 AuraMap::iterator i,next;
3494 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3496 next = i;
3497 ++next;
3498 if (!(*i).second) continue;
3500 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3502 if (!i_spellProto)
3503 continue;
3505 uint32 i_spellId = i_spellProto->Id;
3507 // early checks that spellId is passive non stackable spell
3508 if(IsPassiveSpell(i_spellId))
3510 // passive non-stackable spells not stackable only for same caster
3511 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3512 continue;
3514 // passive non-stackable spells not stackable only with another rank of same spell
3515 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3516 continue;
3519 uint32 i_effIndex = (*i).second->GetEffIndex();
3521 if(i_spellId == spellId) continue;
3523 bool is_triggered_by_spell = false;
3524 // prevent triggered aura of removing aura that triggered it
3525 for(int j = 0; j < 3; ++j)
3526 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3527 is_triggered_by_spell = true;
3529 if (is_triggered_by_spell)
3530 continue;
3532 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3534 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3535 bool is_sspt = IsSingleFromSpellSpecificRanksPerTarget(spellId_spec,i_spellId_spec);
3537 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3539 // cannot remove higher rank
3540 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3541 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3542 return false;
3544 // Its a parent aura (create this aura in ApplyModifier)
3545 if ((*i).second->IsInUse())
3547 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3548 continue;
3550 RemoveAurasDueToSpell(i_spellId);
3552 if( m_Auras.empty() )
3553 break;
3554 else
3555 next = m_Auras.begin();
3557 else if( is_sspt && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId) )
3559 // cannot remove higher rank
3560 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3561 return false;
3563 // Its a parent aura (create this aura in ApplyModifier)
3564 if ((*i).second->IsInUse())
3566 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3567 continue;
3569 RemoveAurasDueToSpell(i_spellId);
3571 if( m_Auras.empty() )
3572 break;
3573 else
3574 next = m_Auras.begin();
3576 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3578 // Its a parent aura (create this aura in ApplyModifier)
3579 if ((*i).second->IsInUse())
3581 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3582 continue;
3584 RemoveAurasDueToSpell(i_spellId);
3586 if( m_Auras.empty() )
3587 break;
3588 else
3589 next = m_Auras.begin();
3591 // Potions stack aura by aura (elixirs/flask already checked)
3592 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3594 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3596 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3597 return false; // cannot remove higher rank
3599 // Its a parent aura (create this aura in ApplyModifier)
3600 if ((*i).second->IsInUse())
3602 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3603 continue;
3605 RemoveAura(i);
3606 next = i;
3610 return true;
3613 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3615 spellEffectPair spair = spellEffectPair(spellId, effindex);
3616 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3618 if(iter->second!=except)
3620 RemoveAura(iter);
3621 iter = m_Auras.lower_bound(spair);
3623 else
3624 ++iter;
3628 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3630 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3632 Aura *aur = iter->second;
3633 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3634 RemoveAura(iter);
3635 else
3636 ++iter;
3640 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3642 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3644 Aura *aur = iter->second;
3645 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3647 // Custom dispel case
3648 // Unstable Affliction
3649 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3651 int32 damage = aur->GetModifier()->m_amount*9;
3652 uint64 caster_guid = aur->GetCasterGUID();
3654 // Remove aura
3655 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3657 // backfire damage and silence
3658 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3660 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3662 else
3663 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3665 else
3666 ++iter;
3670 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3672 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3674 Aura *aur = iter->second;
3675 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3677 int32 basePoints = aur->GetBasePoints();
3678 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3679 // some different constructors
3680 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
3682 // set its duration and maximum duration
3683 // max duration 2 minutes (in msecs)
3684 int32 dur = aur->GetAuraDuration();
3685 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3686 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3687 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3689 // Unregister _before_ adding to stealer
3690 aur->UnregisterSingleCastAura();
3692 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3693 new_aur->SetIsSingleTarget(false);
3695 // add the new aura to stealer
3696 stealer->AddAura(new_aur);
3698 // Remove aura as dispel
3699 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3701 else
3702 ++iter;
3706 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3708 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3710 if (iter->second->GetId() == spellId)
3711 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3712 else
3713 ++iter;
3717 void Unit::RemoveAurasWithDispelType( DispelType type )
3719 // Create dispel mask by dispel type
3720 uint32 dispelMask = GetDispellMask(type);
3721 // Dispel all existing auras vs current dispel type
3722 AuraMap& auras = GetAuras();
3723 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3725 SpellEntry const* spell = itr->second->GetSpellProto();
3726 if( (1<<spell->Dispel) & dispelMask )
3728 // Dispel aura
3729 RemoveAurasDueToSpell(spell->Id);
3730 itr = auras.begin();
3732 else
3733 ++itr;
3737 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3739 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3740 if(iter != m_Auras.end())
3742 if (iter->second->modStackAmount(-1))
3743 RemoveAura(iter);
3747 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3749 for (int i=0; i<3; ++i)
3750 RemoveSingleAuraFromStack(spellId, i);
3753 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3755 for (int i = 0; i < 3; ++i)
3756 RemoveAura(spellId,i,except);
3759 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3761 for (int k=0; k < 3; ++k)
3763 spellEffectPair spair = spellEffectPair(spellId, k);
3764 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3766 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3768 RemoveAura(iter);
3769 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3771 else
3772 ++iter;
3777 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3779 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3781 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3782 RemoveAura(iter);
3783 else
3784 ++iter;
3788 void Unit::RemoveNotOwnSingleTargetAuras()
3790 // single target auras from other casters
3791 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3793 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3794 RemoveAura(iter);
3795 else
3796 ++iter;
3799 // single target auras at other targets
3800 AuraList& scAuras = GetSingleCastAuras();
3801 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3803 Aura* aura = *iter;
3804 if (aura->GetTarget()!=this)
3806 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3807 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3808 iter = scAuras.begin();
3810 else
3811 ++iter;
3816 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3818 Aura* Aur = i->second;
3819 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3821 Aur->UnregisterSingleCastAura();
3823 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3824 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3826 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3829 // Set remove mode
3830 Aur->SetRemoveMode(mode);
3831 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3832 // remove aura from list before to prevent deleting it before
3833 m_Auras.erase(i);
3834 ++m_removedAuras; // internal count used by unit update
3836 // Statue unsummoned at aura remove
3837 Totem* statue = NULL;
3838 bool caster_channeled = false;
3839 if(IsChanneledSpell(AurSpellInfo))
3841 Unit* caster = Aur->GetCaster();
3843 if(caster)
3845 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3846 statue = ((Totem*)caster);
3847 else
3848 caster_channeled = caster==this;
3852 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3853 Aur->ApplyModifier(false,true);
3854 Aur->_RemoveAura();
3855 delete Aur;
3857 if(caster_channeled)
3858 RemoveAurasAtChanneledTarget (AurSpellInfo);
3860 if(statue)
3861 statue->UnSummon();
3863 // only way correctly remove all auras from list
3864 if( m_Auras.empty() )
3865 i = m_Auras.end();
3866 else
3867 i = m_Auras.begin();
3870 void Unit::RemoveAllAuras()
3872 while (!m_Auras.empty())
3874 AuraMap::iterator iter = m_Auras.begin();
3875 RemoveAura(iter);
3879 void Unit::RemoveArenaAuras(bool onleave)
3881 // in join, remove positive buffs, on end, remove negative
3882 // used to remove positive visible auras in arenas
3883 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3885 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3886 && !iter->second->IsPassive() // don't remove passive auras
3887 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3888 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3889 RemoveAura(iter);
3890 else
3891 ++iter;
3895 void Unit::RemoveAllAurasOnDeath()
3897 // used just after dieing to remove all visible auras
3898 // and disable the mods for the passive ones
3899 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3901 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3902 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3903 else
3904 ++iter;
3908 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3910 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3911 if (iter != m_Auras.end())
3913 if (iter->second->GetAuraDuration() < delaytime)
3914 iter->second->SetAuraDuration(0);
3915 else
3916 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3917 iter->second->SendAuraUpdate(false);
3918 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3922 void Unit::_RemoveAllAuraMods()
3924 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3926 (*i).second->ApplyModifier(false);
3930 void Unit::_ApplyAllAuraMods()
3932 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3934 (*i).second->ApplyModifier(true);
3938 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3940 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3941 if (iter != m_Auras.end())
3942 return iter->second;
3943 return NULL;
3946 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
3948 AuraList const& auras = GetAurasByType(type);
3949 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
3951 SpellEntry const *spell = (*i)->GetSpellProto();
3952 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
3954 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
3955 continue;
3956 return (*i);
3959 return NULL;
3962 bool Unit::HasAura(uint32 spellId) const
3964 for (int i = 0; i < 3 ; ++i)
3966 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3967 if (iter != m_Auras.end())
3968 return true;
3970 return false;
3973 void Unit::AddDynObject(DynamicObject* dynObj)
3975 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3978 void Unit::RemoveDynObject(uint32 spellid)
3980 if(m_dynObjGUIDs.empty())
3981 return;
3982 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3984 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
3985 if(!dynObj)
3987 i = m_dynObjGUIDs.erase(i);
3989 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
3991 dynObj->Delete();
3992 i = m_dynObjGUIDs.erase(i);
3994 else
3995 ++i;
3999 void Unit::RemoveAllDynObjects()
4001 while(!m_dynObjGUIDs.empty())
4003 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4004 if(dynObj)
4005 dynObj->Delete();
4006 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4010 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4012 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4014 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4015 if(!dynObj)
4017 i = m_dynObjGUIDs.erase(i);
4018 continue;
4021 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4022 return dynObj;
4023 ++i;
4025 return NULL;
4028 DynamicObject * Unit::GetDynObject(uint32 spellId)
4030 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4032 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4033 if(!dynObj)
4035 i = m_dynObjGUIDs.erase(i);
4036 continue;
4039 if (dynObj->GetSpellId() == spellId)
4040 return dynObj;
4041 ++i;
4043 return NULL;
4046 GameObject* Unit::GetGameObject(uint32 spellId) const
4048 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4049 if ((*i)->GetSpellId() == spellId)
4050 return *i;
4052 return NULL;
4055 void Unit::AddGameObject(GameObject* gameObj)
4057 assert(gameObj && gameObj->GetOwnerGUID()==0);
4058 m_gameObj.push_back(gameObj);
4059 gameObj->SetOwnerGUID(GetGUID());
4061 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4063 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4064 // Need disable spell use for owner
4065 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4066 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4067 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4071 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4073 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4075 gameObj->SetOwnerGUID(0);
4077 // GO created by some spell
4078 if (uint32 spellid = gameObj->GetSpellId())
4080 RemoveAurasDueToSpell(spellid);
4082 if (GetTypeId()==TYPEID_PLAYER)
4084 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4085 // Need activate spell use for owner
4086 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4087 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4088 ((Player*)this)->SendCooldownEvent(createBySpell);
4092 m_gameObj.remove(gameObj);
4094 if(del)
4096 gameObj->SetRespawnTime(0);
4097 gameObj->Delete();
4101 void Unit::RemoveGameObject(uint32 spellid, bool del)
4103 if(m_gameObj.empty())
4104 return;
4105 GameObjectList::iterator i, next;
4106 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4108 next = i;
4109 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4111 (*i)->SetOwnerGUID(0);
4112 if(del)
4114 (*i)->SetRespawnTime(0);
4115 (*i)->Delete();
4118 next = m_gameObj.erase(i);
4120 else
4121 ++next;
4125 void Unit::RemoveAllGameObjects()
4127 // remove references to unit
4128 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4130 (*i)->SetOwnerGUID(0);
4131 (*i)->SetRespawnTime(0);
4132 (*i)->Delete();
4133 i = m_gameObj.erase(i);
4137 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4139 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4140 data.append(log->target->GetPackGUID());
4141 data.append(log->attacker->GetPackGUID());
4142 data << uint32(log->SpellID);
4143 data << uint32(log->damage); //damage amount
4144 data << uint32(0);
4145 data << uint8 (log->schoolMask); //damage school
4146 data << uint32(log->absorb); //AbsorbedDamage
4147 data << uint32(log->resist); //resist
4148 data << uint8 (log->phusicalLog); // damsge type? flag
4149 data << uint8 (log->unused); //unused
4150 data << uint32(log->blocked); //blocked
4151 data << uint32(log->HitInfo);
4152 data << uint8 (0); // flag to use extend data
4153 SendMessageToSet( &data, true );
4156 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4158 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4159 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4160 data.append(target->GetPackGUID());
4161 data.append(GetPackGUID());
4162 data << uint32(SpellID);
4163 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4164 data << uint32(0); // wotlk
4165 data << uint8(damageSchoolMask); // spell school
4166 data << uint32(AbsorbedDamage); // AbsorbedDamage
4167 data << uint32(Resist); // resist
4168 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4169 data << uint8(0); // unk isFromAura
4170 data << uint32(Blocked); // blocked
4171 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4172 data << uint8(0); // isDebug?
4173 SendMessageToSet( &data, true );
4176 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4178 // Not much to do if no flags are set.
4179 if (procAttacker)
4180 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4181 // Now go on with a victim's events'n'auras
4182 // Not much to do if no flags are set or there is no victim
4183 if(pVictim && pVictim->isAlive() && procVictim)
4184 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4187 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4189 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4190 data << uint32(spellID);
4191 data << uint64(GetGUID());
4192 data << uint8(0); // can be 0 or 1
4193 data << uint32(1); // target count
4194 // for(i = 0; i < target count; ++i)
4195 data << uint64(target->GetGUID()); // target GUID
4196 data << uint8(missInfo);
4197 // end loop
4198 SendMessageToSet(&data, true);
4201 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4203 uint32 count = 1;
4204 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4205 data << (uint32)damageInfo->HitInfo;
4206 data.append(GetPackGUID());
4207 data.append(damageInfo->target->GetPackGUID());
4208 data << (uint32)(damageInfo->damage); // Full damage
4209 data << uint32(0); // overkill value
4211 data << (uint8)count; // Sub damage count
4213 for(int i = 0; i < count; ++i)
4215 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4216 data << (float)damageInfo->damage; // sub damage
4217 data << (uint32)damageInfo->damage; // Sub Damage
4220 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4222 for(int i = 0; i < count; ++i)
4223 data << (uint32)damageInfo->absorb; // Absorb
4226 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4228 for(int i = 0; i < count; ++i)
4229 data << (uint32)damageInfo->resist; // Resist
4232 data << (uint8)damageInfo->TargetState;
4233 data << (uint32)0;
4234 data << (uint32)0;
4236 if(damageInfo->HitInfo & HITINFO_BLOCK)
4237 data << (uint32)damageInfo->blocked_amount;
4239 if(damageInfo->HitInfo & HITINFO_UNK3)
4240 data << uint32(0);
4242 if(damageInfo->HitInfo & HITINFO_UNK1)
4244 data << uint32(0);
4245 data << float(0);
4246 data << float(0);
4247 data << float(0);
4248 data << float(0);
4249 data << float(0);
4250 data << float(0);
4251 data << float(0);
4252 data << float(0);
4253 for(uint8 i = 0; i < 5; ++i)
4255 data << float(0);
4256 data << float(0);
4258 data << uint32(0);
4261 SendMessageToSet( &data, true );
4264 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4266 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4268 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4269 data << uint32(HitInfo); // flags
4270 data.append(GetPackGUID());
4271 data.append(target->GetPackGUID());
4272 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4273 data << uint32(0); // overkill value
4275 data << (uint8)SwingType; // count?
4277 // for(i = 0; i < SwingType; ++i)
4278 data << (uint32)damageSchoolMask;
4279 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4280 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4281 // end loop
4283 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4285 // for(i = 0; i < SwingType; ++i)
4286 data << uint32(AbsorbDamage);
4287 // end loop
4290 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4292 // for(i = 0; i < SwingType; ++i)
4293 data << uint32(Resist);
4294 // end loop
4297 data << (uint8)TargetState;
4298 data << (uint32)0;
4299 data << (uint32)0;
4301 if(HitInfo & HITINFO_BLOCK)
4303 data << uint32(BlockedAmount);
4306 if(HitInfo & HITINFO_UNK3)
4308 data << uint32(0);
4311 if(HitInfo & HITINFO_UNK1)
4313 data << uint32(0);
4314 data << float(0);
4315 data << float(0);
4316 data << float(0);
4317 data << float(0);
4318 data << float(0);
4319 data << float(0);
4320 data << float(0);
4321 data << float(0);
4322 for(uint8 i = 0; i < 5; ++i)
4324 data << float(0);
4325 data << float(0);
4327 data << uint32(0);
4330 SendMessageToSet( &data, true );
4333 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4335 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4337 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4338 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4340 uint32 triggered_spell_id = 0;
4341 Unit* target = pVictim;
4342 int32 basepoints0 = 0;
4344 switch(hasteSpell->SpellFamilyName)
4346 case SPELLFAMILY_ROGUE:
4348 switch(hasteSpell->Id)
4350 // Blade Flurry
4351 case 13877:
4352 case 33735:
4354 target = SelectNearbyTarget();
4355 if(!target)
4356 return false;
4357 basepoints0 = damage;
4358 triggered_spell_id = 22482;
4359 break;
4362 break;
4366 // processed charge only counting case
4367 if(!triggered_spell_id)
4368 return true;
4370 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4372 if(!triggerEntry)
4374 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4375 return false;
4378 // default case
4379 if(!target || target!=this && !target->isAlive())
4380 return false;
4382 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4383 return false;
4385 if(basepoints0)
4386 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4387 else
4388 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4390 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4391 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4393 return true;
4396 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4398 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4399 uint32 effIndex = triggeredByAura->GetEffIndex();
4400 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4402 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4403 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4405 uint32 triggered_spell_id = 0;
4406 Unit* target = pVictim;
4407 int32 basepoints0 = 0;
4409 switch(dummySpell->SpellFamilyName)
4411 case SPELLFAMILY_GENERIC:
4413 switch (dummySpell->Id)
4415 // Eye for an Eye
4416 case 9799:
4417 case 25988:
4419 // return damage % to attacker but < 50% own total health
4420 basepoints0 = triggerAmount*int32(damage)/100;
4421 if(basepoints0 > GetMaxHealth()/2)
4422 basepoints0 = GetMaxHealth()/2;
4424 triggered_spell_id = 25997;
4425 break;
4427 // Sweeping Strikes
4428 case 12328:
4429 case 18765:
4430 case 35429:
4432 // prevent chain of triggered spell from same triggered spell
4433 if(procSpell && procSpell->Id==26654)
4434 return false;
4436 target = SelectNearbyTarget();
4437 if(!target)
4438 return false;
4440 triggered_spell_id = 26654;
4441 break;
4443 // Unstable Power
4444 case 24658:
4446 if (!procSpell || procSpell->Id == 24659)
4447 return false;
4448 // Need remove one 24659 aura
4449 RemoveSingleSpellAurasFromStack(24659);
4450 return true;
4452 // Restless Strength
4453 case 24661:
4455 // Need remove one 24662 aura
4456 RemoveSingleSpellAurasFromStack(24662);
4457 return true;
4459 // Adaptive Warding (Frostfire Regalia set)
4460 case 28764:
4462 if(!procSpell)
4463 return false;
4465 // find Mage Armor
4466 bool found = false;
4467 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4468 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4470 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4472 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4474 found=true;
4475 break;
4479 if(!found)
4480 return false;
4482 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4484 case SPELL_SCHOOL_NORMAL:
4485 case SPELL_SCHOOL_HOLY:
4486 return false; // ignored
4487 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4488 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4489 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4490 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4491 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4492 default:
4493 return false;
4496 target = this;
4497 break;
4499 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4500 case 27539:
4502 if(!procSpell)
4503 return false;
4505 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4507 case SPELL_SCHOOL_NORMAL:
4508 return false; // ignore
4509 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4510 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4511 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4512 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4513 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4514 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4515 default:
4516 return false;
4519 target = this;
4520 break;
4522 // Mana Leech (Passive) (Priest Pet Aura)
4523 case 28305:
4525 // Cast on owner
4526 target = GetOwner();
4527 if(!target)
4528 return false;
4530 triggered_spell_id = 34650;
4531 break;
4533 // Mark of Malice
4534 case 33493:
4536 // Cast finish spell at last charge
4537 if (triggeredByAura->GetAuraCharges() > 1)
4538 return false;
4540 target = this;
4541 triggered_spell_id = 33494;
4542 break;
4544 // Twisted Reflection (boss spell)
4545 case 21063:
4546 triggered_spell_id = 21064;
4547 break;
4548 // Vampiric Aura (boss spell)
4549 case 38196:
4551 basepoints0 = 3 * damage; // 300%
4552 if (basepoints0 < 0)
4553 return false;
4555 triggered_spell_id = 31285;
4556 target = this;
4557 break;
4559 // Aura of Madness (Darkmoon Card: Madness trinket)
4560 //=====================================================
4561 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4562 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4563 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4564 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4565 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4566 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4567 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4568 // 41011 Martyr Complex: +35 stamina (All classes)
4569 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4570 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4571 case 39446:
4573 if(GetTypeId() != TYPEID_PLAYER)
4574 return false;
4576 // Select class defined buff
4577 switch (getClass())
4579 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4580 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4582 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4583 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4584 break;
4586 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4587 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4589 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4590 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4591 break;
4593 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4594 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4595 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4596 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4598 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4599 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4600 break;
4602 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4604 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4605 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4606 break;
4608 default:
4609 return false;
4612 target = this;
4613 if (roll_chance_i(10))
4614 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4615 break;
4618 // TODO: need find item for aura and triggered spells
4619 // Sunwell Exalted Caster Neck (??? neck)
4620 // cast ??? Light's Wrath if Exalted by Aldor
4621 // cast ??? Arcane Bolt if Exalted by Scryers*/
4622 case 46569:
4623 return false; // disable for while
4626 if(GetTypeId() != TYPEID_PLAYER)
4627 return false;
4629 // Get Aldor reputation rank
4630 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4632 target = this;
4633 triggered_spell_id = ???
4634 break;
4636 // Get Scryers reputation rank
4637 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4639 triggered_spell_id = ???
4640 break;
4642 return false;
4643 }/**/
4644 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4645 // cast 45479 Light's Wrath if Exalted by Aldor
4646 // cast 45429 Arcane Bolt if Exalted by Scryers
4647 case 45481:
4649 if(GetTypeId() != TYPEID_PLAYER)
4650 return false;
4652 // Get Aldor reputation rank
4653 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4655 target = this;
4656 triggered_spell_id = 45479;
4657 break;
4659 // Get Scryers reputation rank
4660 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4662 triggered_spell_id = 45429;
4663 break;
4665 return false;
4667 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4668 // cast 45480 Light's Strength if Exalted by Aldor
4669 // cast 45428 Arcane Strike if Exalted by Scryers
4670 case 45482:
4672 if(GetTypeId() != TYPEID_PLAYER)
4673 return false;
4675 // Get Aldor reputation rank
4676 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4678 target = this;
4679 triggered_spell_id = 45480;
4680 break;
4682 // Get Scryers reputation rank
4683 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4685 triggered_spell_id = 45428;
4686 break;
4688 return false;
4690 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4691 // cast 45431 Arcane Insight if Exalted by Aldor
4692 // cast 45432 Light's Ward if Exalted by Scryers
4693 case 45483:
4695 if(GetTypeId() != TYPEID_PLAYER)
4696 return false;
4698 // Get Aldor reputation rank
4699 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4701 target = this;
4702 triggered_spell_id = 45432;
4703 break;
4705 // Get Scryers reputation rank
4706 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4708 target = this;
4709 triggered_spell_id = 45431;
4710 break;
4712 return false;
4714 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4715 // cast 45478 Light's Salvation if Exalted by Aldor
4716 // cast 45430 Arcane Surge if Exalted by Scryers
4717 case 45484:
4719 if(GetTypeId() != TYPEID_PLAYER)
4720 return false;
4722 // Get Aldor reputation rank
4723 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4725 target = this;
4726 triggered_spell_id = 45478;
4727 break;
4729 // Get Scryers reputation rank
4730 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4732 triggered_spell_id = 45430;
4733 break;
4735 return false;
4737 // Living Seed
4738 case 48504:
4740 triggered_spell_id = 48503;
4741 basepoints0 = triggerAmount;
4742 target = this;
4743 break;
4745 // Vampiric Touch (generic, used by some boss)
4746 case 52723:
4747 case 60501:
4749 triggered_spell_id = 52724;
4750 basepoints0 = damage / 2;
4751 target = this;
4752 break;
4754 // Divine purpose
4755 case 31871:
4756 case 31872:
4758 // Roll chane
4759 if (!roll_chance_i(triggerAmount))
4760 return false;
4762 // Remove any stun effect on target
4763 AuraMap& Auras = pVictim->GetAuras();
4764 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4766 SpellEntry const *spell = iter->second->GetSpellProto();
4767 if( spell->Mechanic == MECHANIC_STUN ||
4768 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4770 pVictim->RemoveAurasDueToSpell(spell->Id);
4771 iter = Auras.begin();
4773 else
4774 ++iter;
4776 return true;
4779 break;
4781 case SPELLFAMILY_MAGE:
4783 // Magic Absorption
4784 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4786 if (getPowerType() != POWER_MANA)
4787 return false;
4789 // mana reward
4790 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4791 target = this;
4792 triggered_spell_id = 29442;
4793 break;
4795 // Master of Elements
4796 if (dummySpell->SpellIconID == 1920)
4798 if(!procSpell)
4799 return false;
4801 // mana cost save
4802 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4803 basepoints0 = cost * triggerAmount/100;
4804 if( basepoints0 <=0 )
4805 return false;
4807 target = this;
4808 triggered_spell_id = 29077;
4809 break;
4811 // Hot Streak
4812 if (dummySpell->SpellIconID == 2999)
4814 if (effIndex!=0)
4815 return true;
4816 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4817 if (!counter)
4818 return true;
4820 // Count spell criticals in a row in second aura
4821 Modifier *mod = counter->GetModifier();
4822 if (procEx & PROC_EX_CRITICAL_HIT)
4824 mod->m_amount *=2;
4825 if (mod->m_amount < 100) // not enough
4826 return true;
4827 // Crititcal counted -> roll chance
4828 if (roll_chance_i(triggerAmount))
4829 CastSpell(this, 48108, true, castItem, triggeredByAura);
4831 mod->m_amount = 25;
4832 return true;
4834 // Burnout
4835 if (dummySpell->SpellIconID == 2998)
4837 if(!procSpell)
4838 return false;
4840 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4841 basepoints0 = cost * triggerAmount/100;
4842 if( basepoints0 <=0 )
4843 return false;
4844 triggered_spell_id = 44450;
4845 target = this;
4846 break;
4848 // Incanter's Regalia set (add trigger chance to Mana Shield)
4849 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4851 if(GetTypeId() != TYPEID_PLAYER)
4852 return false;
4854 target = this;
4855 triggered_spell_id = 37436;
4856 break;
4858 switch(dummySpell->Id)
4860 // Ignite
4861 case 11119:
4862 case 11120:
4863 case 12846:
4864 case 12847:
4865 case 12848:
4867 switch (dummySpell->Id)
4869 case 11119: basepoints0 = int32(0.04f*damage); break;
4870 case 11120: basepoints0 = int32(0.08f*damage); break;
4871 case 12846: basepoints0 = int32(0.12f*damage); break;
4872 case 12847: basepoints0 = int32(0.16f*damage); break;
4873 case 12848: basepoints0 = int32(0.20f*damage); break;
4874 default:
4875 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4876 return false;
4879 triggered_spell_id = 12654;
4880 break;
4882 // Combustion
4883 case 11129:
4885 //last charge and crit
4886 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4888 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4889 return true; // charge counting (will removed)
4892 CastSpell(this, 28682, true, castItem, triggeredByAura);
4893 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4896 break;
4898 case SPELLFAMILY_WARRIOR:
4900 // Retaliation
4901 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4903 // check attack comes not from behind
4904 if (!HasInArc(M_PI, pVictim))
4905 return false;
4907 triggered_spell_id = 22858;
4908 break;
4910 // Second Wind
4911 if (dummySpell->SpellIconID == 1697)
4913 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4914 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4915 return false;
4916 // Need stun or root mechanic
4917 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4918 return false;
4920 switch (dummySpell->Id)
4922 case 29838: triggered_spell_id=29842; break;
4923 case 29834: triggered_spell_id=29841; break;
4924 case 42770: triggered_spell_id=42771; break;
4925 default:
4926 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4927 return false;
4930 target = this;
4931 break;
4933 // Damage Shield
4934 if (dummySpell->SpellIconID == 3214)
4936 triggered_spell_id = 59653;
4937 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4938 break;
4940 break;
4942 case SPELLFAMILY_WARLOCK:
4944 // Seed of Corruption
4945 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4947 Modifier* mod = triggeredByAura->GetModifier();
4948 // if damage is more than need or target die from damage deal finish spell
4949 if( mod->m_amount <= damage || GetHealth() <= damage )
4951 // remember guid before aura delete
4952 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4954 // Remove aura (before cast for prevent infinite loop handlers)
4955 RemoveAurasDueToSpell(triggeredByAura->GetId());
4957 // Cast finish spell (triggeredByAura already not exist!)
4958 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4959 return true; // no hidden cooldown
4962 // Damage counting
4963 mod->m_amount-=damage;
4964 return true;
4966 // Seed of Corruption (Mobs cast) - no die req
4967 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4969 Modifier* mod = triggeredByAura->GetModifier();
4970 // if damage is more than need deal finish spell
4971 if( mod->m_amount <= damage )
4973 // remember guid before aura delete
4974 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4976 // Remove aura (before cast for prevent infinite loop handlers)
4977 RemoveAurasDueToSpell(triggeredByAura->GetId());
4979 // Cast finish spell (triggeredByAura already not exist!)
4980 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4981 return true; // no hidden cooldown
4983 // Damage counting
4984 mod->m_amount-=damage;
4985 return true;
4987 // Fel Synergy
4988 if (dummySpell->SpellIconID == 3222)
4990 target = GetPet();
4991 if (!target)
4992 return false;
4993 triggered_spell_id = 54181;
4994 basepoints0 = damage * triggerAmount / 100;
4995 break;
4997 switch(dummySpell->Id)
4999 // Nightfall
5000 case 18094:
5001 case 18095:
5003 target = this;
5004 triggered_spell_id = 17941;
5005 break;
5007 //Soul Leech
5008 case 30293:
5009 case 30295:
5010 case 30296:
5012 // health
5013 basepoints0 = int32(damage*triggerAmount/100);
5014 target = this;
5015 triggered_spell_id = 30294;
5016 break;
5018 // Shadowflame (Voidheart Raiment set bonus)
5019 case 37377:
5021 triggered_spell_id = 37379;
5022 break;
5024 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5025 case 37381:
5027 target = GetPet();
5028 if(!target)
5029 return false;
5031 // heal amount
5032 basepoints0 = damage * triggerAmount/100;
5033 triggered_spell_id = 37382;
5034 break;
5036 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5037 case 39437:
5039 triggered_spell_id = 37378;
5040 break;
5043 break;
5045 case SPELLFAMILY_PRIEST:
5047 // Vampiric Touch
5048 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5050 if(!pVictim || !pVictim->isAlive())
5051 return false;
5053 // pVictim is caster of aura
5054 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5055 return false;
5057 // energize amount
5058 basepoints0 = triggerAmount*damage/100;
5059 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5060 return true; // no hidden cooldown
5062 // Divine Aegis
5063 if (dummySpell->SpellIconID == 2820)
5065 basepoints0 = damage * triggerAmount/100;
5066 triggered_spell_id = 47753;
5067 break;
5069 switch(dummySpell->Id)
5071 // Vampiric Embrace
5072 case 15286:
5074 if(!pVictim || !pVictim->isAlive())
5075 return false;
5077 // pVictim is caster of aura
5078 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5079 return false;
5081 // heal amount
5082 int32 team = triggerAmount*damage/500;
5083 int32 self = triggerAmount*damage/100 - team;
5084 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5085 return true; // no hidden cooldown
5087 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5088 case 40438:
5090 // Shadow Word: Pain
5091 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5092 triggered_spell_id = 40441;
5093 // Renew
5094 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5095 triggered_spell_id = 40440;
5096 else
5097 return false;
5099 target = this;
5100 break;
5102 // Oracle Healing Bonus ("Garments of the Oracle" set)
5103 case 26169:
5105 // heal amount
5106 basepoints0 = int32(damage * 10/100);
5107 target = this;
5108 triggered_spell_id = 26170;
5109 break;
5111 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5112 case 39372:
5114 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5115 return false;
5117 // heal amount
5118 basepoints0 = damage * triggerAmount/100;
5119 target = this;
5120 triggered_spell_id = 39373;
5121 break;
5123 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5124 case 28809:
5126 triggered_spell_id = 28810;
5127 break;
5129 // Glyph of Dispel Magic
5130 case 55677:
5132 if(!target->IsFriendlyTo(this))
5133 return false;
5135 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5136 triggered_spell_id = 56131;
5137 break;
5140 break;
5142 case SPELLFAMILY_DRUID:
5144 switch(dummySpell->Id)
5146 // Healing Touch (Dreamwalker Raiment set)
5147 case 28719:
5149 // mana back
5150 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5151 target = this;
5152 triggered_spell_id = 28742;
5153 break;
5155 // Healing Touch Refund (Idol of Longevity trinket)
5156 case 28847:
5158 target = this;
5159 triggered_spell_id = 28848;
5160 break;
5162 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5163 case 37288:
5164 case 37295:
5166 target = this;
5167 triggered_spell_id = 37238;
5168 break;
5170 // Druid Tier 6 Trinket
5171 case 40442:
5173 float chance;
5175 // Starfire
5176 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5178 triggered_spell_id = 40445;
5179 chance = 25.f;
5181 // Rejuvenation
5182 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5184 triggered_spell_id = 40446;
5185 chance = 25.f;
5187 // Mangle (cat/bear)
5188 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5190 triggered_spell_id = 40452;
5191 chance = 40.f;
5193 else
5194 return false;
5196 if (!roll_chance_f(chance))
5197 return false;
5199 target = this;
5200 break;
5202 // Maim Interrupt
5203 case 44835:
5205 // Deadly Interrupt Effect
5206 triggered_spell_id = 32747;
5207 break;
5210 // Eclipse
5211 if (dummySpell->SpellIconID == 2856)
5213 if (!procSpell)
5214 return false;
5215 // Only 0 aura can proc
5216 if (effIndex!=0)
5217 return true;
5218 // Wrath crit
5219 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5221 if (!roll_chance_i(60))
5222 return false;
5223 triggered_spell_id = 48518;
5224 target = this;
5225 break;
5227 // Starfire crit
5228 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5230 triggered_spell_id = 48517;
5231 target = this;
5232 break;
5234 return false;
5236 // Living Seed
5237 else if (dummySpell->SpellIconID == 2860)
5239 triggered_spell_id = 48504;
5240 basepoints0 = triggerAmount * damage / 100;
5241 break;
5243 break;
5245 case SPELLFAMILY_ROGUE:
5247 switch(dummySpell->Id)
5249 // Deadly Throw Interrupt
5250 case 32748:
5252 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5253 if(this == pVictim)
5254 return false;
5256 triggered_spell_id = 32747;
5257 break;
5260 // Cut to the Chase
5261 if( dummySpell->SpellIconID == 2909 )
5263 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5264 // lookup Slice and Dice
5265 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5266 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5268 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5269 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5270 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5272 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5273 (*itr)->RefreshAura();
5274 return true;
5277 return false;
5279 // Deadly Brew
5280 if( dummySpell->SpellIconID == 2963 )
5282 triggered_spell_id = 25809;
5283 break;
5285 // Quick Recovery
5286 if( dummySpell->SpellIconID == 2116 )
5288 if(!procSpell)
5289 return false;
5291 // energy cost save
5292 basepoints0 = procSpell->manaCost * triggerAmount/100;
5293 if(basepoints0 <= 0)
5294 return false;
5296 target = this;
5297 triggered_spell_id = 31663;
5298 break;
5300 break;
5302 case SPELLFAMILY_HUNTER:
5304 // Thrill of the Hunt
5305 if ( dummySpell->SpellIconID == 2236 )
5307 if(!procSpell)
5308 return false;
5310 // mana cost save
5311 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5312 basepoints0 = mana * 40/100;
5313 if(basepoints0 <= 0)
5314 return false;
5316 target = this;
5317 triggered_spell_id = 34720;
5318 break;
5320 // Hunting Party
5321 if ( dummySpell->SpellIconID == 3406 )
5323 triggered_spell_id = 57669;
5324 target = this;
5325 break;
5327 // Lock and Load
5328 if ( dummySpell->SpellIconID == 3579 )
5330 // Proc only from periodic (from trap activation proc another aura of this spell)
5331 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5332 return false;
5333 triggered_spell_id = 56453;
5334 target = this;
5335 break;
5337 // Rapid Recuperation
5338 if ( dummySpell->SpellIconID == 3560 )
5340 // This effect only from Rapid Killing (mana regen)
5341 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5342 return false;
5343 triggered_spell_id = 56654;
5344 target = this;
5345 break;
5347 break;
5349 case SPELLFAMILY_PALADIN:
5351 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5352 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5354 triggered_spell_id = 25742;
5355 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5356 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5357 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5358 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5359 break;
5361 // Sacred Shield
5362 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5364 triggered_spell_id = 58597;
5365 target = this;
5366 break;
5368 // Righteous Vengeance
5369 if (dummySpell->SpellIconID == 3025)
5371 // 4 damage tick
5372 basepoints0 = triggerAmount*damage/400;
5373 triggered_spell_id = 61840;
5374 break;
5376 // Sheath of Light
5377 if (dummySpell->SpellIconID == 3030)
5379 // 4 healing tick
5380 basepoints0 = triggerAmount*damage/400;
5381 triggered_spell_id = 54203;
5382 break;
5384 switch(dummySpell->Id)
5386 // Judgement of Light
5387 case 20185:
5389 // Get judgement caster
5390 Unit *caster = triggeredByAura->GetCaster();
5391 if (!caster)
5392 return false;
5393 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5394 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5395 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5396 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5397 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5398 return true;
5400 // Judgement of Wisdom
5401 case 20186:
5403 if (pVictim->getPowerType() == POWER_MANA)
5404 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5405 return true;
5407 // Holy Power (Redemption Armor set)
5408 case 28789:
5410 if(!pVictim)
5411 return false;
5413 // Set class defined buff
5414 switch (pVictim->getClass())
5416 case CLASS_PALADIN:
5417 case CLASS_PRIEST:
5418 case CLASS_SHAMAN:
5419 case CLASS_DRUID:
5420 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5421 break;
5422 case CLASS_MAGE:
5423 case CLASS_WARLOCK:
5424 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5425 break;
5426 case CLASS_HUNTER:
5427 case CLASS_ROGUE:
5428 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5429 break;
5430 case CLASS_WARRIOR:
5431 triggered_spell_id = 28790; // Increases the friendly target's armor
5432 break;
5433 default:
5434 return false;
5436 break;
5438 // Seal of Vengeance (damage calc on apply aura)
5439 case 31801:
5441 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5442 return false;
5444 triggered_spell_id = 31803;
5445 break;
5447 // Spiritual Attunement
5448 case 31785:
5449 case 33776:
5451 // if healed by another unit (pVictim)
5452 if(this == pVictim)
5453 return false;
5455 // heal amount
5456 basepoints0 = triggerAmount*damage/100;
5457 target = this;
5458 triggered_spell_id = 31786;
5459 break;
5461 // Seal of Blood do damage trigger
5462 case 31892:
5464 if (effIndex == 0) // 0 effect - is proc on enemy
5465 triggered_spell_id = 31893;
5466 else if (effIndex == 1) // 1 effect - is proc on self
5468 // add spell damage from prev effect (27%)
5469 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5470 basepoints0 = triggerAmount * damage / 100;
5471 target = this;
5472 triggered_spell_id = 32221;
5474 else
5475 return true;
5476 break;
5478 // Seal of the Martyr do damage trigger
5479 case 53720:
5481 if (effIndex == 0) // 0 effect - is proc on enemy
5482 triggered_spell_id = 53719;
5483 else if (effIndex == 1) // 1 effect - is proc on self
5485 // add spell damage from prev effect (27%)
5486 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5487 basepoints0 = triggerAmount * damage / 100;
5488 target = this;
5489 triggered_spell_id = 53718;
5491 else
5492 return true;
5493 break;
5495 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5496 case 40470:
5498 if( !procSpell )
5499 return false;
5501 float chance;
5503 // Flash of light/Holy light
5504 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5506 triggered_spell_id = 40471;
5507 chance = 15.f;
5509 // Judgement
5510 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5512 triggered_spell_id = 40472;
5513 chance = 50.f;
5515 else
5516 return false;
5518 if (!roll_chance_f(chance))
5519 return false;
5521 break;
5523 // Glyph of Divinity
5524 case 54939:
5526 // Lookup base amount mana restore
5527 for (int i=0; i<3;i++)
5528 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5530 int32 mana = procSpell->EffectBasePoints[i];
5531 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5532 break;
5534 return true;
5536 // Glyph of Flash of Light
5537 case 54936:
5539 triggered_spell_id = 54957;
5540 basepoints0 = triggerAmount*damage/100;
5541 break;
5543 // Glyph of Holy Light
5544 case 54937:
5546 triggered_spell_id = 54968;
5547 basepoints0 = triggerAmount*damage/100;
5548 break;
5551 break;
5553 case SPELLFAMILY_SHAMAN:
5555 switch(dummySpell->Id)
5557 // Totemic Power (The Earthshatterer set)
5558 case 28823:
5560 if( !pVictim )
5561 return false;
5563 // Set class defined buff
5564 switch (pVictim->getClass())
5566 case CLASS_PALADIN:
5567 case CLASS_PRIEST:
5568 case CLASS_SHAMAN:
5569 case CLASS_DRUID:
5570 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5571 break;
5572 case CLASS_MAGE:
5573 case CLASS_WARLOCK:
5574 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5575 break;
5576 case CLASS_HUNTER:
5577 case CLASS_ROGUE:
5578 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5579 break;
5580 case CLASS_WARRIOR:
5581 triggered_spell_id = 28827; // Increases the friendly target's armor
5582 break;
5583 default:
5584 return false;
5586 break;
5588 // Lesser Healing Wave (Totem of Flowing Water Relic)
5589 case 28849:
5591 target = this;
5592 triggered_spell_id = 28850;
5593 break;
5595 // Windfury Weapon (Passive) 1-5 Ranks
5596 case 33757:
5598 if(GetTypeId()!=TYPEID_PLAYER)
5599 return false;
5601 if(!castItem || !castItem->IsEquipped())
5602 return false;
5604 // custom cooldown processing case
5605 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5606 return false;
5608 // Now amount of extra power stored in 1 effect of Enchant spell
5609 // Get it by item enchant id
5610 uint32 spellId;
5611 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5613 case 283: spellId = 8232; break; // 1 Rank
5614 case 284: spellId = 8235; break; // 2 Rank
5615 case 525: spellId = 10486; break; // 3 Rank
5616 case 1669:spellId = 16362; break; // 4 Rank
5617 case 2636:spellId = 25505; break; // 5 Rank
5618 case 3785:spellId = 58801; break; // 6 Rank
5619 case 3786:spellId = 58803; break; // 7 Rank
5620 case 3787:spellId = 58804; break; // 8 Rank
5621 default:
5623 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5624 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5625 return false;
5629 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5630 if(!windfurySpellEntry)
5632 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5633 return false;
5636 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5638 // Off-Hand case
5639 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5641 // Value gained from additional AP
5642 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5643 triggered_spell_id = 33750;
5645 // Main-Hand case
5646 else
5648 // Value gained from additional AP
5649 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5650 triggered_spell_id = 25504;
5653 // apply cooldown before cast to prevent processing itself
5654 if( cooldown )
5655 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5657 // Attack Twice
5658 for ( uint32 i = 0; i<2; ++i )
5659 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5661 return true;
5663 // Shaman Tier 6 Trinket
5664 case 40463:
5666 if( !procSpell )
5667 return false;
5669 float chance;
5670 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5672 triggered_spell_id = 40465; // Lightning Bolt
5673 chance = 15.f;
5675 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5677 triggered_spell_id = 40465; // Lesser Healing Wave
5678 chance = 10.f;
5680 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5682 triggered_spell_id = 40466; // Stormstrike
5683 chance = 50.f;
5685 else
5686 return false;
5688 if (!roll_chance_f(chance))
5689 return false;
5691 target = this;
5692 break;
5694 // Glyph of Healing Wave
5695 case 55440:
5697 // Not proc from self heals
5698 if (this==pVictim)
5699 return false;
5700 basepoints0 = triggerAmount * damage / 100;
5701 target = this;
5702 triggered_spell_id = 55533;
5703 break;
5705 // Spirit Hunt
5706 case 58877:
5708 // Cast on owner
5709 target = GetOwner();
5710 if(!target)
5711 return false;
5712 basepoints0 = triggerAmount * damage / 100;
5713 triggered_spell_id = 58879;
5714 break;
5717 // Ancestral Awakening
5718 if (dummySpell->SpellIconID == 3065)
5720 // TODO: frite dummy fot triggered spell
5721 triggered_spell_id = 52759;
5722 basepoints0 = triggerAmount * damage / 100;
5723 target = this;
5724 break;
5726 // Earth Shield
5727 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5729 basepoints0 = triggerAmount;
5730 target = this;
5731 triggered_spell_id = 379;
5732 break;
5734 // Improved Water Shield
5735 if (dummySpell->SpellIconID == 2287)
5737 // Lesser Healing Wave need aditional 60% roll
5738 if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
5739 return false;
5740 // lookup water shield
5741 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5742 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5744 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5745 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5747 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5748 CastSpell(this, spell, true, castItem, triggeredByAura);
5749 if ((*itr)->DropAuraCharge())
5750 RemoveAurasDueToSpell((*itr)->GetId());
5751 return true;
5754 return false;
5755 break;
5757 // Lightning Overload
5758 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5760 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5761 return false;
5763 // custom cooldown processing case
5764 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5765 return false;
5767 uint32 spellId = 0;
5768 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5769 switch (procSpell->Id)
5771 // Lightning Bolt
5772 case 403: spellId = 45284; break; // Rank 1
5773 case 529: spellId = 45286; break; // Rank 2
5774 case 548: spellId = 45287; break; // Rank 3
5775 case 915: spellId = 45288; break; // Rank 4
5776 case 943: spellId = 45289; break; // Rank 5
5777 case 6041: spellId = 45290; break; // Rank 6
5778 case 10391: spellId = 45291; break; // Rank 7
5779 case 10392: spellId = 45292; break; // Rank 8
5780 case 15207: spellId = 45293; break; // Rank 9
5781 case 15208: spellId = 45294; break; // Rank 10
5782 case 25448: spellId = 45295; break; // Rank 11
5783 case 25449: spellId = 45296; break; // Rank 12
5784 case 49237: spellId = 49239; break; // Rank 13
5785 case 49238: spellId = 49240; break; // Rank 14
5786 // Chain Lightning
5787 case 421: spellId = 45297; break; // Rank 1
5788 case 930: spellId = 45298; break; // Rank 2
5789 case 2860: spellId = 45299; break; // Rank 3
5790 case 10605: spellId = 45300; break; // Rank 4
5791 case 25439: spellId = 45301; break; // Rank 5
5792 case 25442: spellId = 45302; break; // Rank 6
5793 case 49268: spellId = 49270; break; // Rank 7
5794 case 49269: spellId = 49271; break; // Rank 8
5795 default:
5796 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5797 return false;
5799 // No thread generated mod
5800 // TODO: exist special flag in spell attributes for this, need found and use!
5801 SpellModifier *mod = new SpellModifier;
5802 mod->op = SPELLMOD_THREAT;
5803 mod->value = -100;
5804 mod->type = SPELLMOD_PCT;
5805 mod->spellId = dummySpell->Id;
5806 mod->mask = 0x0000000000000003LL;
5807 mod->mask2= 0LL;
5808 ((Player*)this)->AddSpellMod(mod, true);
5810 // Remove cooldown (Chain Lightning - have Category Recovery time)
5811 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5812 ((Player*)this)->RemoveSpellCooldown(spellId);
5814 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5816 ((Player*)this)->AddSpellMod(mod, false);
5818 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5819 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5821 return true;
5823 // Static Shock
5824 if(dummySpell->SpellIconID == 3059)
5826 // lookup Lightning Shield
5827 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5828 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5830 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5831 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5833 uint32 spell = 0;
5834 switch ((*itr)->GetId())
5836 case 324: spell = 26364; break;
5837 case 325: spell = 26365; break;
5838 case 905: spell = 26366; break;
5839 case 945: spell = 26367; break;
5840 case 8134: spell = 26369; break;
5841 case 10431: spell = 26370; break;
5842 case 10432: spell = 26363; break;
5843 case 25469: spell = 26371; break;
5844 case 25472: spell = 26372; break;
5845 case 49280: spell = 49278; break;
5846 case 49281: spell = 49279; break;
5847 default:
5848 return false;
5850 CastSpell(this, spell, true, castItem, triggeredByAura);
5851 if ((*itr)->DropAuraCharge())
5852 RemoveAurasDueToSpell((*itr)->GetId());
5853 return true;
5856 return false;
5857 break;
5859 break;
5861 case SPELLFAMILY_DEATHKNIGHT:
5863 // Blood Aura
5864 if (dummySpell->SpellIconID == 2636)
5866 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5867 return false;
5868 basepoints0 = triggerAmount * damage / 100;
5869 triggered_spell_id = 53168;
5870 break;
5872 // Butchery
5873 if (dummySpell->SpellIconID == 2664)
5875 basepoints0 = triggerAmount;
5876 triggered_spell_id = 50163;
5877 target = this;
5878 break;
5880 // Dancing Rune Weapon
5881 if (dummySpell->Id == 49028)
5883 // 1 dummy aura for dismiss rune blade
5884 if (effIndex!=2)
5885 return false;
5886 // TODO: wite script for this "fights on its own, doing the same attacks"
5887 // NOTE: Trigger here on every attack and spell cast
5888 return false;
5890 // Mark of Blood
5891 if (dummySpell->Id == 49005)
5893 // TODO: need more info (cooldowns/PPM)
5894 triggered_spell_id = 50424;
5895 break;
5897 // Vendetta
5898 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5900 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5901 triggered_spell_id = 50181;
5902 target = this;
5903 break;
5905 // Necrosis
5906 if (dummySpell->SpellIconID == 2709)
5908 basepoints0 = triggerAmount * damage / 100;
5909 triggered_spell_id = 51460;
5910 break;
5912 // Runic Power Back on Snare/Root
5913 if (dummySpell->Id == 61257)
5915 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5916 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5917 return false;
5918 // Need snare or root mechanic
5919 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5920 return false;
5921 triggered_spell_id = 61258;
5922 target = this;
5923 break;
5925 // Wandering Plague
5926 if (dummySpell->SpellIconID == 1614)
5928 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5929 return false;
5930 basepoints0 = triggerAmount * damage / 100;
5931 triggered_spell_id = 50526;
5932 break;
5934 break;
5936 default:
5937 break;
5940 // processed charge only counting case
5941 if(!triggered_spell_id)
5942 return true;
5944 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5946 if(!triggerEntry)
5948 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5949 return false;
5952 // default case
5953 if(!target || target!=this && !target->isAlive())
5954 return false;
5956 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5957 return false;
5959 if(basepoints0)
5960 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5961 else
5962 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5964 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5965 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5967 return true;
5970 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5972 // Get triggered aura spell info
5973 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5975 // Basepoints of trigger aura
5976 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5978 // Set trigger spell id, target, custom basepoints
5979 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5980 Unit* target = NULL;
5981 int32 basepoints0 = 0;
5983 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5984 basepoints0 = triggerAmount;
5986 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5987 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5989 // Try handle uncnown trigger spells
5990 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5992 switch (auraSpellInfo->SpellFamilyName)
5994 case SPELLFAMILY_GENERIC:
5995 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5996 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5997 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5998 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5999 trigger_spell_id = 23781;
6000 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6001 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6003 // trigger_spell_id = 48877;
6005 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6007 // trigger_spell_id = 59233;
6009 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6011 // trigger_spell_id = 29471; // gain mana
6012 // 27526; // drain mana if possible
6014 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6015 //else if (auraSpellInfo->Id==54476) // Blood Presence
6016 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6017 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6018 //else if (auraSpellInfo->Id==52856) // Charge
6019 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6021 // Pct value stored in dummy
6022 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6023 target = pVictim;
6024 break;
6026 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6027 // trigger_spell_id = 41249;
6028 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6029 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6030 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6031 // trigger_spell_id = 41055;
6032 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6033 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6034 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6036 float stat = 0.0f;
6037 // strength
6038 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6039 // agility
6040 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6041 // intellect
6042 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6043 // spirit
6044 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6046 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6047 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6048 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6049 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6050 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6051 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6052 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6053 trigger_spell_id = 33898;
6054 //else if (auraSpellInfo->Id==18943) // Double Attack
6055 //else if (auraSpellInfo->Id==19194) // Double Attack
6056 //else if (auraSpellInfo->Id==19817) // Double Attack
6057 //else if (auraSpellInfo->Id==19818) // Double Attack
6058 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6059 // trigger_spell_id = 14822;
6061 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6063 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6065 case 34191:
6066 case 34329:
6067 case 34524:
6068 case 34582:
6069 case 36733:
6070 break;
6071 default:
6072 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6073 return false;
6075 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6076 switch (procSpell->School)
6078 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6079 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6080 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6081 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6082 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6083 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6084 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6085 default:
6086 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6087 return false;
6091 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6092 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6093 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6094 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6095 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6096 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6097 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6098 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6099 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6100 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6101 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6102 //else if (auraSpellInfo->Id==40250) // Improved Duration
6103 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6104 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6105 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6106 // Mana Drain Trigger
6108 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6109 if (this && this->isAlive())
6110 CastSpell(this, 29471, true, castItem, triggeredByAura);
6111 if (pVictim && pVictim->isAlive())
6112 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6113 return true;
6115 //else if (auraSpellInfo->Id==55580) // Mana Link
6116 //else if (auraSpellInfo->Id==45903) // Offensive State
6117 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6118 //else if (auraSpellInfo->Id==43453) // Rune Ward
6119 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6120 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6121 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6122 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6123 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6124 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6125 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6126 //else if (auraSpellInfo->Id==35205) // Vanish
6127 //else if (auraSpellInfo->Id==42730) // Woe Strike
6128 //else if (auraSpellInfo->Id==59735) // Woe Strike
6129 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6130 break;
6131 case SPELLFAMILY_MAGE:
6132 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6134 switch (auraSpellInfo->Id)
6136 case 31641: // Rank 1
6137 case 31642: // Rank 2
6138 trigger_spell_id = 31643;
6139 break;
6140 default:
6141 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6142 return false;
6145 break;
6146 case SPELLFAMILY_WARRIOR:
6147 if (auraSpellInfo->Id == 50421) // Scent of Blood
6148 trigger_spell_id = 50422;
6149 break;
6150 case SPELLFAMILY_WARLOCK:
6152 // Pyroclasm
6153 if (auraSpellInfo->SpellIconID == 1137)
6155 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6156 return false;
6157 // Calculate spell tick count for spells
6158 uint32 tick = 1; // Default tick = 1
6160 // Hellfire have 15 tick
6161 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6162 tick = 15;
6163 // Rain of Fire have 4 tick
6164 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6165 tick = 4;
6166 else
6167 return false;
6169 // Calculate chance = baseChance / tick
6170 float chance = 0;
6171 switch (auraSpellInfo->Id)
6173 case 18096: chance = 13.0f / tick; break;
6174 case 18073: chance = 26.0f / tick; break;
6176 // Roll chance
6177 if (!roll_chance_f(chance))
6178 return false;
6180 trigger_spell_id = 18093;
6182 // Drain Soul
6183 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6185 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6186 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6188 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6190 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6191 // Drain Soul
6192 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6193 break;
6196 // Not remove charge (aura removed on death in any cases)
6197 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6198 return false;
6200 // Nether Protection
6201 else if (auraSpellInfo->SpellIconID == 1985)
6203 if (!procSpell)
6204 return false;
6205 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6207 case SPELL_SCHOOL_NORMAL:
6208 case SPELL_SCHOOL_HOLY:
6209 return false; // ignore
6210 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6211 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6212 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6213 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6214 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6215 default:
6216 return false;
6219 break;
6221 case SPELLFAMILY_PRIEST:
6223 // Greater Heal Refund
6224 if (auraSpellInfo->Id==37594)
6225 trigger_spell_id = 37595;
6226 // Blessed Recovery
6227 else if (auraSpellInfo->SpellIconID == 1875)
6229 switch (auraSpellInfo->Id)
6231 case 27811: trigger_spell_id = 27813; break;
6232 case 27815: trigger_spell_id = 27817; break;
6233 case 27816: trigger_spell_id = 27818; break;
6234 default:
6235 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6236 return false;
6238 basepoints0 = damage * triggerAmount / 100 / 3;
6239 target = this;
6241 break;
6243 case SPELLFAMILY_DRUID:
6245 // Druid Forms Trinket
6246 if (auraSpellInfo->Id==37336)
6248 switch(m_form)
6250 case FORM_NONE: trigger_spell_id = 37344;break;
6251 case FORM_CAT: trigger_spell_id = 37341;break;
6252 case FORM_BEAR:
6253 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6254 case FORM_TREE: trigger_spell_id = 37342;break;
6255 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6256 default:
6257 return false;
6260 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6261 // trigger_spell_id = ????;
6262 // Leader of the Pack
6263 else if (auraSpellInfo->Id == 24932)
6265 if (triggerAmount == 0)
6266 return false;
6267 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6268 trigger_spell_id = 34299;
6270 break;
6272 case SPELLFAMILY_HUNTER:
6273 break;
6274 case SPELLFAMILY_PALADIN:
6277 // Blessed Life
6278 if (auraSpellInfo->SpellIconID == 2137)
6280 switch (auraSpellInfo->Id)
6282 case 31828: // Rank 1
6283 case 31829: // Rank 2
6284 case 31830: // Rank 3
6285 break;
6286 default:
6287 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6288 return false;
6292 // Healing Discount
6293 if (auraSpellInfo->Id==37705)
6295 trigger_spell_id = 37706;
6296 target = this;
6298 // Soul Preserver
6299 if (auraSpellInfo->Id==60510)
6301 trigger_spell_id = 60515;
6302 target = this;
6304 // Illumination
6305 else if (auraSpellInfo->SpellIconID==241)
6307 if(!procSpell)
6308 return false;
6309 // procspell is triggered spell but we need mana cost of original casted spell
6310 uint32 originalSpellId = procSpell->Id;
6311 // Holy Shock heal
6312 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6314 switch(procSpell->Id)
6316 case 25914: originalSpellId = 20473; break;
6317 case 25913: originalSpellId = 20929; break;
6318 case 25903: originalSpellId = 20930; break;
6319 case 27175: originalSpellId = 27174; break;
6320 case 33074: originalSpellId = 33072; break;
6321 case 48820: originalSpellId = 48824; break;
6322 case 48821: originalSpellId = 48825; break;
6323 default:
6324 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6325 return false;
6328 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6329 if(!originalSpell)
6331 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6332 return false;
6334 // percent stored in effect 1 (class scripts) base points
6335 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6336 basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
6337 trigger_spell_id = 20272;
6338 target = this;
6340 // Lightning Capacitor
6341 else if (auraSpellInfo->Id==37657)
6343 if(!pVictim || !pVictim->isAlive())
6344 return false;
6345 // stacking
6346 CastSpell(this, 37658, true, NULL, triggeredByAura);
6348 Aura * dummy = GetDummyAura(37658);
6349 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6350 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6351 return false;
6353 RemoveAurasDueToSpell(37658);
6354 trigger_spell_id = 37661;
6355 target = pVictim;
6357 // Thunder Capacitor
6358 else if (auraSpellInfo->Id == 54841)
6360 if(!pVictim || !pVictim->isAlive())
6361 return false;
6362 // stacking
6363 CastSpell(this, 54842, true, NULL, triggeredByAura);
6365 // counting
6366 Aura * dummy = GetDummyAura(54842);
6367 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6368 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6369 return false;
6371 RemoveAurasDueToSpell(54842);
6372 trigger_spell_id = 54843;
6373 target = pVictim;
6375 break;
6377 case SPELLFAMILY_SHAMAN:
6379 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6380 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6382 switch(auraSpellInfo->Id)
6384 case 324: // Rank 1
6385 trigger_spell_id = 26364; break;
6386 case 325: // Rank 2
6387 trigger_spell_id = 26365; break;
6388 case 905: // Rank 3
6389 trigger_spell_id = 26366; break;
6390 case 945: // Rank 4
6391 trigger_spell_id = 26367; break;
6392 case 8134: // Rank 5
6393 trigger_spell_id = 26369; break;
6394 case 10431: // Rank 6
6395 trigger_spell_id = 26370; break;
6396 case 10432: // Rank 7
6397 trigger_spell_id = 26363; break;
6398 case 25469: // Rank 8
6399 trigger_spell_id = 26371; break;
6400 case 25472: // Rank 9
6401 trigger_spell_id = 26372; break;
6402 case 49280: // Rank 10
6403 trigger_spell_id = 49278; break;
6404 case 49281: // Rank 11
6405 trigger_spell_id = 49279; break;
6406 default:
6407 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6408 return false;
6411 // Lightning Shield (The Ten Storms set)
6412 else if (auraSpellInfo->Id == 23551)
6414 trigger_spell_id = 23552;
6415 target = pVictim;
6417 // Damage from Lightning Shield (The Ten Storms set)
6418 else if (auraSpellInfo->Id == 23552)
6419 trigger_spell_id = 27635;
6420 // Mana Surge (The Earthfury set)
6421 else if (auraSpellInfo->Id == 23572)
6423 if(!procSpell)
6424 return false;
6425 basepoints0 = procSpell->manaCost * 35 / 100;
6426 trigger_spell_id = 23571;
6427 target = this;
6429 // Nature's Guardian
6430 else if (auraSpellInfo->SpellIconID == 2013)
6432 // Check health condition - should drop to less 30% (damage deal after this!)
6433 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6434 return false;
6436 if(pVictim && pVictim->isAlive())
6437 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6439 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6440 trigger_spell_id = 31616;
6441 target = this;
6443 break;
6445 case SPELLFAMILY_DEATHKNIGHT:
6447 // Acclimation
6448 if (auraSpellInfo->SpellIconID == 1930)
6450 if (!procSpell)
6451 return false;
6452 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6454 case SPELL_SCHOOL_NORMAL:
6455 return false; // ignore
6456 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6457 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6458 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6459 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6460 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6461 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6462 default:
6463 return false;
6466 // Blood Presence
6467 else if (auraSpellInfo->Id == 48266)
6469 if (GetTypeId() != TYPEID_PLAYER)
6470 return false;
6471 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6472 return false;
6473 trigger_spell_id = 50475;
6474 basepoints0 = damage * triggerAmount / 100;
6476 break;
6478 default:
6479 break;
6483 // All ok. Check current trigger spell
6484 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6485 if ( triggerEntry == NULL )
6487 // Not cast unknown spell
6488 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6489 return false;
6492 // not allow proc extra attack spell at extra attack
6493 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6494 return false;
6496 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6497 // Custom triggered spells
6498 switch (auraSpellInfo->Id)
6500 // Persistent Shield (Scarab Brooch trinket)
6501 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6502 case 26467:
6504 basepoints0 = damage * 15 / 100;
6505 target = pVictim;
6506 trigger_spell_id = 26470;
6507 break;
6509 // Cheat Death
6510 case 28845:
6512 // When your health drops below 20% ....
6513 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6514 return false;
6515 break;
6517 // Deadly Swiftness (Rank 1)
6518 case 31255:
6520 // whenever you deal damage to a target who is below 20% health.
6521 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6522 return false;
6524 target = this;
6525 trigger_spell_id = 22588;
6527 // Greater Heal Refund (Avatar Raiment set)
6528 case 37594:
6530 // Not give if target alredy have full health
6531 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6532 return false;
6533 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6534 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6535 return false;
6536 break;
6538 // Bonus Healing (Crystal Spire of Karabor mace)
6539 case 40971:
6541 // If your target is below $s1% health
6542 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6543 return false;
6544 break;
6546 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6547 case 45057:
6549 // reduce you below $s1% health
6550 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6551 return false;
6552 break;
6554 // Rapid Recuperation
6555 case 53228:
6556 case 53232:
6558 // This effect only from Rapid Fire (ability cast)
6559 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6560 return false;
6561 break;
6565 // Costum basepoints/target for exist spell
6566 // dummy basepoints or other customs
6567 switch(trigger_spell_id)
6569 // Cast positive spell on enemy target
6570 case 7099: // Curse of Mending
6571 case 39647: // Curse of Mending
6572 case 29494: // Temptation
6573 case 20233: // Improved Lay on Hands (cast on target)
6575 target = pVictim;
6576 break;
6578 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6579 case 15250: // Rogue Setup
6581 if(!pVictim || pVictim != getVictim()) // applied only for main target
6582 return false;
6583 break; // continue normal case
6585 // Finish movies that add combo
6586 case 14189: // Seal Fate (Netherblade set)
6587 case 14157: // Ruthlessness
6589 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6590 break;
6592 // Bloodthirst (($m/100)% of max health)
6593 case 23880:
6595 basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
6596 break;
6598 // Shamanistic Rage triggered spell
6599 case 30824:
6601 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6602 break;
6604 // Enlightenment (trigger only from mana cost spells)
6605 case 35095:
6607 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6608 return false;
6609 break;
6611 // Brain Freeze
6612 case 57761:
6614 if(!procSpell)
6615 return false;
6616 // For trigger from Blizzard need exist Improved Blizzard
6617 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6619 bool found = false;
6620 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6621 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6623 int32 script = (*i)->GetModifier()->m_miscvalue;
6624 if(script==836 || script==988 || script==989)
6626 found=true;
6627 break;
6630 if(!found)
6631 return false;
6633 break;
6635 // Astral Shift
6636 case 52179:
6638 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6639 return false;
6641 // Need stun, fear or silence mechanic
6642 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6643 return false;
6644 break;
6646 // Burning Determination
6647 case 54748:
6649 if(!procSpell)
6650 return false;
6651 // Need Interrupt or Silenced mechanic
6652 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6653 return false;
6654 break;
6656 // Lock and Load
6657 case 56453:
6659 // Proc only from trap activation (from periodic proc another aura of this spell)
6660 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6661 return false;
6662 break;
6666 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6667 return false;
6669 // try detect target manually if not set
6670 if ( target == NULL )
6671 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6673 // default case
6674 if(!target || target!=this && !target->isAlive())
6675 return false;
6677 if(basepoints0)
6678 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6679 else
6680 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6682 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6683 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6685 return true;
6688 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6690 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6692 if(!pVictim || !pVictim->isAlive())
6693 return false;
6695 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6696 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6698 uint32 triggered_spell_id = 0;
6700 switch(scriptId)
6702 case 836: // Improved Blizzard (Rank 1)
6704 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6705 return false;
6706 triggered_spell_id = 12484;
6707 break;
6709 case 988: // Improved Blizzard (Rank 2)
6711 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6712 return false;
6713 triggered_spell_id = 12485;
6714 break;
6716 case 989: // Improved Blizzard (Rank 3)
6718 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6719 return false;
6720 triggered_spell_id = 12486;
6721 break;
6723 case 4086: // Improved Mend Pet (Rank 1)
6724 case 4087: // Improved Mend Pet (Rank 2)
6726 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6727 if(!roll_chance_i(chance))
6728 return false;
6730 triggered_spell_id = 24406;
6731 break;
6733 case 4533: // Dreamwalker Raiment 2 pieces bonus
6735 // Chance 50%
6736 if (!roll_chance_i(50))
6737 return false;
6739 switch (pVictim->getPowerType())
6741 case POWER_MANA: triggered_spell_id = 28722; break;
6742 case POWER_RAGE: triggered_spell_id = 28723; break;
6743 case POWER_ENERGY: triggered_spell_id = 28724; break;
6744 default:
6745 return false;
6747 break;
6749 case 4537: // Dreamwalker Raiment 6 pieces bonus
6750 triggered_spell_id = 28750; // Blessing of the Claw
6751 break;
6752 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6753 triggered_spell_id = 37445; // Mana Surge
6754 break;
6755 case 8152: // Serendipity
6757 // if heal your target over maximum health
6758 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6759 return false;
6760 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6761 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6762 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6763 return true;
6767 // not processed
6768 if(!triggered_spell_id)
6769 return false;
6771 // standard non-dummy case
6772 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6774 if(!triggerEntry)
6776 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6777 return false;
6780 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6781 return false;
6783 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6785 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6786 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6788 return true;
6791 void Unit::setPowerType(Powers new_powertype)
6793 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6795 if(GetTypeId() == TYPEID_PLAYER)
6797 if(((Player*)this)->GetGroup())
6798 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6800 else if(((Creature*)this)->isPet())
6802 Pet *pet = ((Pet*)this);
6803 if(pet->isControlled())
6805 Unit *owner = GetOwner();
6806 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6807 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6811 switch(new_powertype)
6813 default:
6814 case POWER_MANA:
6815 break;
6816 case POWER_RAGE:
6817 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6818 SetPower( POWER_RAGE,0);
6819 break;
6820 case POWER_FOCUS:
6821 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6822 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6823 break;
6824 case POWER_ENERGY:
6825 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6826 SetPower( POWER_ENERGY,0);
6827 break;
6828 case POWER_HAPPINESS:
6829 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6830 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6831 break;
6835 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6837 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6838 if(!entry)
6840 static uint64 guid = 0; // prevent repeating spam same faction problem
6842 if(GetGUID() != guid)
6844 if(GetTypeId() == TYPEID_PLAYER)
6845 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6846 else
6847 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6848 guid = GetGUID();
6851 return entry;
6854 bool Unit::IsHostileTo(Unit const* unit) const
6856 // always non-hostile to self
6857 if(unit==this)
6858 return false;
6860 // always non-hostile to GM in GM mode
6861 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6862 return false;
6864 // always hostile to enemy
6865 if(getVictim()==unit || unit->getVictim()==this)
6866 return true;
6868 // test pet/charm masters instead pers/charmeds
6869 Unit const* testerOwner = GetCharmerOrOwner();
6870 Unit const* targetOwner = unit->GetCharmerOrOwner();
6872 // always hostile to owner's enemy
6873 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6874 return true;
6876 // always hostile to enemy owner
6877 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6878 return true;
6880 // always hostile to owner of owner's enemy
6881 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6882 return true;
6884 Unit const* tester = testerOwner ? testerOwner : this;
6885 Unit const* target = targetOwner ? targetOwner : unit;
6887 // always non-hostile to target with common owner, or to owner/pet
6888 if(tester==target)
6889 return false;
6891 // special cases (Duel, etc)
6892 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6894 Player const* pTester = (Player const*)tester;
6895 Player const* pTarget = (Player const*)target;
6897 // Duel
6898 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6899 return true;
6901 // Group
6902 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6903 return false;
6905 // Sanctuary
6906 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6907 return false;
6909 // PvP FFA state
6910 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6911 return true;
6913 //= PvP states
6914 // Green/Blue (can't attack)
6915 if(pTester->GetTeam()==pTarget->GetTeam())
6916 return false;
6918 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6919 return pTester->IsPvP() && pTarget->IsPvP();
6922 // faction base cases
6923 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6924 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6925 if(!tester_faction || !target_faction)
6926 return false;
6928 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6929 return true;
6931 // PvC forced reaction and reputation case
6932 if(tester->GetTypeId()==TYPEID_PLAYER)
6934 // forced reaction
6935 if(target_faction->faction)
6937 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
6938 return *force <= REP_HOSTILE;
6940 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6941 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6942 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
6943 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6946 // CvP forced reaction and reputation case
6947 else if(target->GetTypeId()==TYPEID_PLAYER)
6949 // forced reaction
6950 if(tester_faction->faction)
6952 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
6953 return *force <= REP_HOSTILE;
6955 // apply reputation state
6956 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6957 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6958 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
6962 // common faction based case (CvC,PvC,CvP)
6963 return tester_faction->IsHostileTo(*target_faction);
6966 bool Unit::IsFriendlyTo(Unit const* unit) const
6968 // always friendly to self
6969 if(unit==this)
6970 return true;
6972 // always friendly to GM in GM mode
6973 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6974 return true;
6976 // always non-friendly to enemy
6977 if(getVictim()==unit || unit->getVictim()==this)
6978 return false;
6980 // test pet/charm masters instead pers/charmeds
6981 Unit const* testerOwner = GetCharmerOrOwner();
6982 Unit const* targetOwner = unit->GetCharmerOrOwner();
6984 // always non-friendly to owner's enemy
6985 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6986 return false;
6988 // always non-friendly to enemy owner
6989 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6990 return false;
6992 // always non-friendly to owner of owner's enemy
6993 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6994 return false;
6996 Unit const* tester = testerOwner ? testerOwner : this;
6997 Unit const* target = targetOwner ? targetOwner : unit;
6999 // always friendly to target with common owner, or to owner/pet
7000 if(tester==target)
7001 return true;
7003 // special cases (Duel)
7004 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7006 Player const* pTester = (Player const*)tester;
7007 Player const* pTarget = (Player const*)target;
7009 // Duel
7010 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7011 return false;
7013 // Group
7014 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7015 return true;
7017 // Sanctuary
7018 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7019 return true;
7021 // PvP FFA state
7022 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7023 return false;
7025 //= PvP states
7026 // Green/Blue (non-attackable)
7027 if(pTester->GetTeam()==pTarget->GetTeam())
7028 return true;
7030 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7031 return !pTarget->IsPvP();
7034 // faction base cases
7035 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7036 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7037 if(!tester_faction || !target_faction)
7038 return false;
7040 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7041 return false;
7043 // PvC forced reaction and reputation case
7044 if(tester->GetTypeId()==TYPEID_PLAYER)
7046 // forced reaction
7047 if(target_faction->faction)
7049 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7050 return *force >= REP_FRIENDLY;
7052 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7053 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7054 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7055 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7058 // CvP forced reaction and reputation case
7059 else if(target->GetTypeId()==TYPEID_PLAYER)
7061 // forced reaction
7062 if(tester_faction->faction)
7064 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7065 return *force >= REP_FRIENDLY;
7067 // apply reputation state
7068 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7069 if(raw_tester_faction->reputationListID >=0 )
7070 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7074 // common faction based case (CvC,PvC,CvP)
7075 return tester_faction->IsFriendlyTo(*target_faction);
7078 bool Unit::IsHostileToPlayers() const
7080 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7081 if(!my_faction || !my_faction->faction)
7082 return false;
7084 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7085 if(raw_faction && raw_faction->reputationListID >=0 )
7086 return false;
7088 return my_faction->IsHostileToPlayers();
7091 bool Unit::IsNeutralToAll() const
7093 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7094 if(!my_faction || !my_faction->faction)
7095 return true;
7097 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7098 if(raw_faction && raw_faction->reputationListID >=0 )
7099 return false;
7101 return my_faction->IsNeutralToAll();
7104 bool Unit::Attack(Unit *victim, bool meleeAttack)
7106 if(!victim || victim == this)
7107 return false;
7109 // dead units can neither attack nor be attacked
7110 if(!isAlive() || !victim->isAlive())
7111 return false;
7113 // player cannot attack in mount state
7114 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7115 return false;
7117 // nobody can attack GM in GM-mode
7118 if(victim->GetTypeId()==TYPEID_PLAYER)
7120 if(((Player*)victim)->isGameMaster())
7121 return false;
7123 else
7125 if(((Creature*)victim)->IsInEvadeMode())
7126 return false;
7129 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7130 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7131 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7133 // in fighting already
7134 if (m_attacking)
7136 if (m_attacking == victim)
7138 // switch to melee attack from ranged/magic
7139 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7141 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7142 SendAttackStart(victim);
7143 return true;
7145 return false;
7148 // remove old target data
7149 AttackStop(true);
7151 // new battle
7152 else
7154 // set position before any AI calls/assistance
7155 if(GetTypeId()==TYPEID_UNIT)
7156 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7159 //Set our target
7160 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7162 if(meleeAttack)
7163 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7165 m_attacking = victim;
7166 m_attacking->_addAttacker(this);
7168 if(GetTypeId()==TYPEID_UNIT)
7170 WorldPacket data(SMSG_AI_REACTION, 12);
7171 data << uint64(GetGUID());
7172 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7173 ((WorldObject*)this)->SendMessageToSet(&data, true);
7175 ((Creature*)this)->CallAssistance();
7178 // delay offhand weapon attack to next attack time
7179 if(haveOffhandWeapon())
7180 resetAttackTimer(OFF_ATTACK);
7182 if(meleeAttack)
7183 SendAttackStart(victim);
7185 return true;
7188 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7190 if (!m_attacking)
7191 return false;
7193 Unit* victim = m_attacking;
7195 m_attacking->_removeAttacker(this);
7196 m_attacking = NULL;
7198 //Clear our target
7199 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7201 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7203 InterruptSpell(CURRENT_MELEE_SPELL);
7205 // reset only at real combat stop
7206 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7207 ((Creature*)this)->SetNoCallAssistance(false);
7209 SendAttackStop(victim);
7211 return true;
7214 void Unit::CombatStop(bool cast)
7216 if(cast& IsNonMeleeSpellCasted(false))
7217 InterruptNonMeleeSpells(false);
7219 AttackStop();
7220 RemoveAllAttackers();
7221 if( GetTypeId()==TYPEID_PLAYER )
7222 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7223 ClearInCombat();
7226 void Unit::CombatStopWithPets(bool cast)
7228 CombatStop(cast);
7229 if(Pet* pet = GetPet())
7230 pet->CombatStop(cast);
7231 if(Unit* charm = GetCharm())
7232 charm->CombatStop(cast);
7233 if(GetTypeId()==TYPEID_PLAYER)
7235 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7236 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7237 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7238 guardian->CombatStop(cast);
7242 bool Unit::isAttackingPlayer() const
7244 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7245 return true;
7247 Pet* pet = GetPet();
7248 if(pet && pet->isAttackingPlayer())
7249 return true;
7251 Unit* charmed = GetCharm();
7252 if(charmed && charmed->isAttackingPlayer())
7253 return true;
7255 for (int8 i = 0; i < MAX_TOTEM; i++)
7257 if(m_TotemSlot[i])
7259 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7260 if(totem && totem->isAttackingPlayer())
7261 return true;
7265 return false;
7268 void Unit::RemoveAllAttackers()
7270 while (!m_attackers.empty())
7272 AttackerSet::iterator iter = m_attackers.begin();
7273 if(!(*iter)->AttackStop())
7275 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7276 m_attackers.erase(iter);
7281 void Unit::ModifyAuraState(AuraState flag, bool apply)
7283 ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
7286 Unit *Unit::GetOwner() const
7288 uint64 ownerid = GetOwnerGUID();
7289 if(!ownerid)
7290 return NULL;
7291 return ObjectAccessor::GetUnit(*this, ownerid);
7294 Unit *Unit::GetCharmer() const
7296 if(uint64 charmerid = GetCharmerGUID())
7297 return ObjectAccessor::GetUnit(*this, charmerid);
7298 return NULL;
7301 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7303 uint64 guid = GetCharmerOrOwnerGUID();
7304 if(IS_PLAYER_GUID(guid))
7305 return ObjectAccessor::GetPlayer(*this, guid);
7307 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7310 Pet* Unit::GetPet() const
7312 if(uint64 pet_guid = GetPetGUID())
7314 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7315 return pet;
7317 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7318 const_cast<Unit*>(this)->SetPet(0);
7321 return NULL;
7324 Unit* Unit::GetCharm() const
7326 if(uint64 charm_guid = GetCharmGUID())
7328 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7329 return pet;
7331 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7332 const_cast<Unit*>(this)->SetCharm(NULL);
7335 return NULL;
7338 float Unit::GetCombatDistance( const Unit* target ) const
7340 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
7341 float dx = GetPositionX() - target->GetPositionX();
7342 float dy = GetPositionY() - target->GetPositionY();
7343 float dz = GetPositionZ() - target->GetPositionZ();
7344 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
7345 return ( dist > 0 ? dist : 0);
7348 void Unit::SetPet(Pet* pet)
7350 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7352 // FIXME: hack, speed must be set only at follow
7353 if(pet)
7354 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7355 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7358 void Unit::SetCharm(Unit* pet)
7360 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7362 if(GetTypeId() == TYPEID_PLAYER)
7363 ((Player*)this)->m_mover = pet ? pet : this;
7366 void Unit::UnsummonAllTotems()
7368 for (int8 i = 0; i < MAX_TOTEM; ++i)
7370 if(!m_TotemSlot[i])
7371 continue;
7373 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7374 if (OldTotem && OldTotem->isTotem())
7375 ((Totem*)OldTotem)->UnSummon();
7379 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7381 // we guess size
7382 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7383 data.append(pVictim->GetPackGUID());
7384 data.append(GetPackGUID());
7385 data << uint32(SpellID);
7386 data << uint32(Damage);
7387 data << uint32(0); // over healing?
7388 data << uint8(critical ? 1 : 0);
7389 data << uint8(0); // unused in client?
7390 SendMessageToSet(&data, true);
7393 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7395 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7396 data.append(pVictim->GetPackGUID());
7397 data.append(GetPackGUID());
7398 data << uint32(SpellID);
7399 data << uint32(powertype);
7400 data << uint32(Damage);
7401 SendMessageToSet(&data, true);
7404 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7406 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7407 return pdamage;
7409 // For totems get damage bonus from owner (statue isn't totem in fact)
7410 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7412 if(Unit* owner = GetOwner())
7413 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7416 // Taken/Done total percent damage auras
7417 float DoneTotalMod = 1.0f;
7418 float TakenTotalMod = 1.0f;
7419 int32 DoneTotal = 0;
7420 int32 TakenTotal = 0;
7422 // ..done
7423 // Pet damage
7424 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7425 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7427 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7428 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7430 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7431 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7432 // -1 == any item class (not wand then)
7433 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7434 // 0 == any inventory type (not wand then)
7436 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7440 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7441 // Add flat bonus from spell damage versus
7442 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7443 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7444 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7445 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7446 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7448 // done scripted mod (take it from owner)
7449 Unit *owner = GetOwner();
7450 if (!owner) owner = this;
7451 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7452 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7454 if (!(*i)->isAffectedOnSpell(spellProto))
7455 continue;
7456 switch((*i)->GetModifier()->m_miscvalue)
7458 case 4920: // Molten Fury
7459 case 4919:
7460 case 6917: // Death's Embrace
7461 case 6926:
7462 case 6928:
7464 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7465 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7466 break;
7468 // Soul Siphon
7469 case 4992:
7470 case 4993:
7472 // effect 1 m_amount
7473 int32 maxPercent = (*i)->GetModifier()->m_amount;
7474 // effect 0 m_amount
7475 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7476 // count affliction effects and calc additional damage in percentage
7477 int32 modPercent = 0;
7478 AuraMap const& victimAuras = pVictim->GetAuras();
7479 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7481 SpellEntry const* m_spell = itr->second->GetSpellProto();
7482 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7483 continue;
7484 modPercent += stepPercent * itr->second->GetStackAmount();
7485 if (modPercent >= maxPercent)
7487 modPercent = maxPercent;
7488 break;
7491 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7492 break;
7494 case 6916: // Death's Embrace
7495 case 6925:
7496 case 6927:
7497 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7498 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7499 break;
7500 case 5481: // Starfire Bonus
7502 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x0000000000200002LL))
7503 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7504 break;
7506 case 4418: // Increased Shock Damage
7507 case 4554: // Increased Lightning Damage
7508 case 4555: // Improved Moonfire
7509 case 5142: // Increased Lightning Damage
7510 case 5147: // Improved Consecration / Libram of Resurgence
7511 case 5148: // Idol of the Shooting Star
7512 case 6008: // Increased Lightning Damage / Totem of Hex
7514 DoneTotal+=(*i)->GetModifier()->m_amount;
7515 break;
7517 // Tundra Stalker
7518 // Merciless Combat
7519 case 7277:
7521 // Merciless Combat
7522 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7524 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7525 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7527 else // Tundra Stalker
7529 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT, 0x0400000000000000LL))
7530 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7531 break;
7533 break;
7535 case 7293: // Rage of Rivendare
7537 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0x0200000000000000LL))
7538 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7539 break;
7541 // Twisted Faith
7542 case 7377:
7544 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x0000000000008000LL, 0, GetGUID()))
7545 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7546 break;
7548 // Marked for Death
7549 case 7598:
7550 case 7599:
7551 case 7600:
7552 case 7601:
7553 case 7602:
7555 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x0000000000000400LL))
7556 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7557 break;
7562 // Custom scripted damage
7563 // Ice Lance
7564 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7566 if (pVictim->isFrozen())
7567 DoneTotalMod *= 3.0f;
7570 // ..taken
7571 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7572 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7573 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7574 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7576 // .. taken pct: dummy auras
7577 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7579 //Cheat Death
7580 if (Aura *dummy = pVictim->GetDummyAura(45182))
7582 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7583 if (mod < dummy->GetModifier()->m_amount)
7584 mod = dummy->GetModifier()->m_amount;
7585 TakenTotalMod *= (mod+100.0f)/100.0f;
7589 // From caster spells
7590 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7591 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7592 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7593 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7595 // Mod damage from spell mechanic
7596 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7597 if (mechanicMask)
7599 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7600 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7601 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7602 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7605 // Taken/Done fixed damage bonus auras
7606 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7607 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7609 // Pets just add their bonus damage to their spell damage
7610 // note that their spell damage is just gain of their own auras
7611 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7612 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7614 float LvlPenalty = CalculateLevelPenalty(spellProto);
7615 // Spellmod SpellDamage
7616 float SpellModSpellDamage = 100.0f;
7617 if(Player* modOwner = GetSpellModOwner())
7618 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7619 SpellModSpellDamage /= 100.0f;
7621 // Check for table values
7622 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7623 if (bonus)
7625 float coeff;
7626 if (damagetype == DOT)
7627 coeff = bonus->dot_damage * LvlPenalty * stack;
7628 else
7629 coeff = bonus->direct_damage * LvlPenalty * stack;
7631 if (bonus->ap_bonus)
7632 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
7634 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
7635 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
7637 // Default calculation
7638 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7640 // Damage Done from spell damage bonus
7641 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7642 // Damage over Time spells bonus calculation
7643 float DotFactor = 1.0f;
7644 if(damagetype == DOT)
7646 int32 DotDuration = GetSpellDuration(spellProto);
7647 // 200% limit
7648 if(DotDuration > 0)
7650 if(DotDuration > 30000) DotDuration = 30000;
7651 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7652 int x = 0;
7653 for(int j = 0; j < 3; j++)
7655 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7656 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7657 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7659 x = j;
7660 break;
7663 int32 DotTicks = 6;
7664 if(spellProto->EffectAmplitude[x] != 0)
7665 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7666 if(DotTicks)
7668 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
7669 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
7673 // Distribute Damage over multiple effects, reduce by AoE
7674 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7675 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7676 for(int j = 0; j < 3; ++j)
7678 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7679 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7681 CastingTime /= 2;
7682 break;
7685 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
7686 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
7689 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7690 // apply spellmod to Done damage (flat and pct)
7691 if(Player* modOwner = GetSpellModOwner())
7692 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7694 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7696 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7699 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7701 int32 DoneAdvertisedBenefit = 0;
7703 // ..done
7704 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7705 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7706 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7707 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7708 // -1 == any item class (not wand then)
7709 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7710 // 0 == any inventory type (not wand then)
7711 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7713 if (GetTypeId() == TYPEID_PLAYER)
7715 // Base value
7716 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7718 // Damage bonus from stats
7719 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7720 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7722 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7724 // stat used stored in miscValueB for this aura
7725 Stats usedStat = Stats((*i)->GetMiscBValue());
7726 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7729 // ... and attack power
7730 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7731 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7732 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7733 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7736 return DoneAdvertisedBenefit;
7739 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7741 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7743 int32 TakenAdvertisedBenefit = 0;
7744 // ..done (for creature type by mask) in taken
7745 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7746 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7747 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7748 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7750 // ..taken
7751 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7752 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7753 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7754 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7756 return TakenAdvertisedBenefit;
7759 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7761 // not critting spell
7762 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7763 return false;
7765 float crit_chance = 0.0f;
7766 switch(spellProto->DmgClass)
7768 case SPELL_DAMAGE_CLASS_NONE:
7769 return false;
7770 case SPELL_DAMAGE_CLASS_MAGIC:
7772 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7773 crit_chance = 0.0f;
7774 // For other schools
7775 else if (GetTypeId() == TYPEID_PLAYER)
7776 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7777 else
7779 crit_chance = m_baseSpellCritChance;
7780 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7782 // taken
7783 if (pVictim)
7785 if (!IsPositiveSpell(spellProto->Id))
7787 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7788 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7789 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7790 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7791 // Modify by player victim resilience
7792 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7793 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7796 // scripted (increase crit chance ... against ... target by x%
7797 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7798 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7800 if (!((*i)->isAffectedOnSpell(spellProto)))
7801 continue;
7802 switch((*i)->GetModifier()->m_miscvalue)
7804 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
7805 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
7806 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
7807 case 7917: // Glyph of Shadowburn
7808 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7809 crit_chance+=(*i)->GetModifier()->m_amount;
7810 break;
7811 case 7997: // Renewed Hope
7812 case 7998:
7813 if (pVictim->HasAura(6788))
7814 crit_chance+=(*i)->GetModifier()->m_amount;
7815 break;
7816 case 21: // Test of Faith
7817 case 6935:
7818 case 6918:
7819 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7820 crit_chance+=(*i)->GetModifier()->m_amount;
7821 break;
7822 default:
7823 break;
7826 // Custom crit by class
7827 switch(spellProto->SpellFamilyName)
7829 case SPELLFAMILY_PALADIN:
7830 // Sacred Shield
7831 if (spellProto->SpellFamilyFlags & 0x0000000040000000LL)
7833 Aura *aura = pVictim->GetDummyAura(58597);
7834 if (aura && aura->GetCasterGUID() == GetGUID())
7835 crit_chance+=aura->GetModifier()->m_amount;
7836 break;
7838 break;
7839 case SPELLFAMILY_SHAMAN:
7840 // Lava Burst
7841 if (spellProto->SpellFamilyFlags & 0x0000100000000000LL)
7843 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x0000000010000000LL, 0, GetGUID()))
7845 // Consume shock aura if not have Glyph of Flame Shock
7846 if (!GetAura(55447, 0))
7847 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
7848 return true;
7850 break;
7852 break;
7856 break;
7858 case SPELL_DAMAGE_CLASS_MELEE:
7859 case SPELL_DAMAGE_CLASS_RANGED:
7861 if (pVictim)
7863 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7864 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7866 break;
7868 default:
7869 return false;
7871 // percent done
7872 // only players use intelligence for critical chance computations
7873 if(Player* modOwner = GetSpellModOwner())
7874 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7876 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7877 if (roll_chance_f(crit_chance))
7878 return true;
7879 return false;
7882 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7884 // Calculate critical bonus
7885 int32 crit_bonus;
7886 switch(spellProto->DmgClass)
7888 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7889 case SPELL_DAMAGE_CLASS_RANGED:
7890 // TODO: write here full calculation for melee/ranged spells
7891 crit_bonus = damage;
7892 break;
7893 default:
7894 crit_bonus = damage / 2; // for spells is 50%
7895 break;
7898 // adds additional damage to crit_bonus (from talents)
7899 if(Player* modOwner = GetSpellModOwner())
7900 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7902 if(pVictim)
7904 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7905 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7908 if(crit_bonus > 0)
7909 damage += crit_bonus;
7911 return damage;
7914 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7916 // Calculate critical bonus
7917 int32 crit_bonus;
7918 switch(spellProto->DmgClass)
7920 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7921 case SPELL_DAMAGE_CLASS_RANGED:
7922 // TODO: write here full calculation for melee/ranged spells
7923 crit_bonus = damage;
7924 break;
7925 default:
7926 crit_bonus = damage / 2; // for spells is 50%
7927 break;
7930 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
7932 if(pVictim)
7934 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7935 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7938 if(crit_bonus > 0)
7939 damage += crit_bonus;
7941 return damage;
7944 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
7946 // No heal amount for this class spells
7947 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
7948 return healamount;
7950 // For totems get healing bonus from owner (statue isn't totem in fact)
7951 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7952 if(Unit* owner = GetOwner())
7953 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
7955 // Healing Done
7956 // Taken/Done total percent damage auras
7957 float DoneTotalMod = 1.0f;
7958 float TakenTotalMod = 1.0f;
7959 int32 DoneTotal = 0;
7960 int32 TakenTotal = 0;
7962 // Healing done percent
7963 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7964 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7965 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7967 // done scripted mod (take it from owner)
7968 Unit *owner = GetOwner();
7969 if (!owner) owner = this;
7970 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7971 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7973 if (!(*i)->isAffectedOnSpell(spellProto))
7974 continue;
7975 switch((*i)->GetModifier()->m_miscvalue)
7977 case 4415: // Increased Rejuvenation Healing
7978 case 4953:
7979 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7980 DoneTotal+=(*i)->GetModifier()->m_amount;
7981 break;
7982 case 7997: // Renewed Hope
7983 case 7998:
7984 if (pVictim->HasAura(6788))
7985 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7986 break;
7987 case 21: // Test of Faith
7988 case 6935:
7989 case 6918:
7990 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7991 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7992 break;
7993 case 7798: // Glyph of Regrowth
7995 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x0000000000000040LL))
7996 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7997 break;
7999 case 8477: // Nourish Heal Boost
8001 int32 stepPercent = (*i)->GetModifier()->m_amount;
8002 int32 modPercent = 0;
8003 AuraMap const& victimAuras = pVictim->GetAuras();
8004 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8006 if (itr->second->GetCasterGUID()!=GetGUID())
8007 continue;
8008 SpellEntry const* m_spell = itr->second->GetSpellProto();
8009 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8010 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8011 continue;
8012 modPercent += stepPercent * itr->second->GetStackAmount();
8014 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8015 break;
8017 case 7871: // Glyph of Lesser Healing Wave
8019 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x0000040000000000LL, 0, GetGUID()))
8020 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8021 break;
8023 default:
8024 break;
8028 // Taken/Done fixed damage bonus auras
8029 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8030 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8032 float LvlPenalty = CalculateLevelPenalty(spellProto);
8033 // Spellmod SpellDamage
8034 float SpellModSpellDamage = 100.0f;
8035 if(Player* modOwner = GetSpellModOwner())
8036 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8037 SpellModSpellDamage /= 100.0f;
8039 // Check for table values
8040 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8041 if (bonus)
8043 float coeff;
8044 if (damagetype == DOT)
8045 coeff = bonus->dot_damage * LvlPenalty * stack;
8046 else
8047 coeff = bonus->direct_damage * LvlPenalty * stack;
8049 if (bonus->ap_bonus)
8050 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8052 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8053 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8055 // Default calculation
8056 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8058 // Damage Done from spell damage bonus
8059 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8060 // Damage over Time spells bonus calculation
8061 float DotFactor = 1.0f;
8062 if(damagetype == DOT)
8064 int32 DotDuration = GetSpellDuration(spellProto);
8065 // 200% limit
8066 if(DotDuration > 0)
8068 if(DotDuration > 30000) DotDuration = 30000;
8069 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8070 int x = 0;
8071 for(int j = 0; j < 3; j++)
8073 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8074 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8075 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8077 x = j;
8078 break;
8081 int32 DotTicks = 6;
8082 if(spellProto->EffectAmplitude[x] != 0)
8083 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8084 if(DotTicks)
8086 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8087 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8091 // Distribute Damage over multiple effects, reduce by AoE
8092 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8093 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8094 for(int j = 0; j < 3; ++j)
8096 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8097 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8099 CastingTime /= 2;
8100 break;
8103 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8104 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8107 // use float as more appropriate for negative values and percent applying
8108 float heal = (healamount + DoneTotal)*DoneTotalMod;
8109 // apply spellmod to Done amount
8110 if(Player* modOwner = GetSpellModOwner())
8111 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8113 // Taken mods
8114 // Healing Wave cast
8115 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8117 // Search for Healing Way on Victim
8118 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8119 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8120 if((*itr)->GetId() == 29203)
8121 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8124 // Healing taken percent
8125 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8126 if(minval)
8127 TakenTotalMod *= (100.0f + minval) / 100.0f;
8129 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8130 if(maxval)
8131 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8133 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8134 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8135 if ((*i)->isAffectedOnSpell(spellProto))
8136 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8138 heal = (heal + TakenTotal) * TakenTotalMod;
8140 return heal < 0 ? 0 : uint32(heal);
8143 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8145 int32 AdvertisedBenefit = 0;
8147 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8148 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8149 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8150 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8152 // Healing bonus of spirit, intellect and strength
8153 if (GetTypeId() == TYPEID_PLAYER)
8155 // Base value
8156 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8158 // Healing bonus from stats
8159 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8160 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8162 // stat used dependent from misc value (stat index)
8163 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8164 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8167 // ... and attack power
8168 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8169 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8170 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8171 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8173 return AdvertisedBenefit;
8176 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8178 int32 AdvertisedBenefit = 0;
8179 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8180 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8181 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8182 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8183 return AdvertisedBenefit;
8186 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8188 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8189 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8190 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8191 if(itr->type & shoolMask)
8192 return true;
8194 //If m_immuneToDamage type contain magic, IMMUNE damage.
8195 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8196 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8197 if(itr->type & shoolMask)
8198 return true;
8200 return false;
8203 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8205 if (!spellInfo)
8206 return false;
8208 //FIX ME this hack: don't get feared if stunned
8209 if (spellInfo->Mechanic == MECHANIC_FEAR )
8211 if ( hasUnitState(UNIT_STAT_STUNNED) )
8212 return true;
8215 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8216 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8218 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8219 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8220 if(itr->type == spellInfo->Dispel)
8221 return true;
8223 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8224 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8226 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8227 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8228 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8229 (itr->type & GetSpellSchoolMask(spellInfo)) )
8230 return true;
8233 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8234 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8236 if(itr->type == spellInfo->Mechanic)
8238 return true;
8242 return false;
8245 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8247 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8248 uint32 effect = spellInfo->Effect[index];
8249 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8250 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8251 if(itr->type == effect)
8252 return true;
8254 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8256 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8257 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8258 if(itr->type == mechanic)
8259 return true;
8262 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8264 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8265 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8266 if(itr->type == aura)
8267 return true;
8268 // Check for immune to application of harmful magical effects
8269 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8270 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8271 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8272 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8273 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8274 return true;
8277 return false;
8280 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8282 if(!spellInfo)
8283 return false;
8285 uint32 family = spellInfo->SpellFamilyName;
8286 uint64 flags = spellInfo->SpellFamilyFlags;
8288 if((family == 5 && flags == 256) || //Searing Pain
8289 (family == 6 && flags == 8192) || //Mind Blast
8290 (family == 11 && flags == 1048576)) //Earth Shock
8291 return true;
8293 return false;
8296 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8298 if(!pVictim)
8299 return;
8301 if(*pdamage == 0)
8302 return;
8304 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8306 // Taken/Done fixed damage bonus auras
8307 int32 DoneFlatBenefit = 0;
8308 int32 TakenFlatBenefit = 0;
8310 // ..done (for creature type by mask) in taken
8311 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8312 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8313 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8314 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8316 // ..done
8317 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8319 // ..done (base at attack power for marked target and base at attack power for creature type)
8320 int32 APbonus = 0;
8321 if(attType == RANGED_ATTACK)
8323 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8325 // ..done (base at attack power and creature type)
8326 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8327 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8328 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8329 APbonus += (*i)->GetModifier()->m_amount;
8331 else
8333 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8335 // ..done (base at attack power and creature type)
8336 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8337 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8338 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8339 APbonus += (*i)->GetModifier()->m_amount;
8342 if (APbonus!=0) // Can be negative
8344 bool normalized = false;
8345 if(spellProto)
8347 for (uint8 i = 0; i<3;i++)
8349 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8351 normalized = true;
8352 break;
8357 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8360 // ..taken
8361 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8362 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8363 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8364 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8366 if(attType!=RANGED_ATTACK)
8367 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8368 else
8369 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8371 // Done/Taken total percent damage auras
8372 float DoneTotalMod = 1.0f;
8373 float TakenTotalMod = 1.0f;
8375 // ..done
8376 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8377 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8379 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8380 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8381 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8382 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8384 // ..taken
8385 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8386 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8387 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8388 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8390 // .. taken pct: dummy auras
8391 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8392 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8394 switch((*i)->GetSpellProto()->SpellIconID)
8396 //Cheat Death
8397 case 2109:
8398 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8400 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8401 continue;
8402 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8403 if (mod < (*i)->GetModifier()->m_amount)
8404 mod = (*i)->GetModifier()->m_amount;
8405 TakenTotalMod *= (mod+100.0f)/100.0f;
8407 break;
8408 //Mangle
8409 case 2312:
8410 if(spellProto==NULL)
8411 break;
8412 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8413 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8414 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8415 break;
8419 // .. taken pct: class scripts
8420 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8421 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8423 switch((*i)->GetMiscValue())
8425 case 6427: case 6428: // Dirty Deeds
8426 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8428 Aura* eff0 = GetAura((*i)->GetId(),0);
8429 if(!eff0 || (*i)->GetEffIndex()!=1)
8431 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8432 continue;
8435 // effect 0 have expected value but in negative state
8436 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8438 break;
8442 if(attType != RANGED_ATTACK)
8444 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8445 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8446 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8448 else
8450 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8451 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8452 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8455 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8457 // apply spellmod to Done damage
8458 if(spellProto)
8460 if(Player* modOwner = GetSpellModOwner())
8461 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8464 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8466 // bonus result can be negative
8467 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8470 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8472 if (apply)
8474 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8476 next = itr; ++next;
8477 if(itr->type == type)
8479 m_spellImmune[op].erase(itr);
8480 next = m_spellImmune[op].begin();
8483 SpellImmune Immune;
8484 Immune.spellId = spellId;
8485 Immune.type = type;
8486 m_spellImmune[op].push_back(Immune);
8488 else
8490 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8492 if(itr->spellId == spellId)
8494 m_spellImmune[op].erase(itr);
8495 break;
8502 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8504 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8506 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8507 RemoveAurasWithDispelType(type);
8510 float Unit::GetWeaponProcChance() const
8512 // normalized proc chance for weapon attack speed
8513 // (odd formula...)
8514 if(isAttackReady(BASE_ATTACK))
8515 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8516 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8517 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8518 return 0;
8521 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8523 // proc per minute chance calculation
8524 if (PPM <= 0) return 0.0f;
8525 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8526 return result;
8529 void Unit::Mount(uint32 mount)
8531 if(!mount)
8532 return;
8534 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8536 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8538 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8540 // unsummon pet
8541 if(GetTypeId() == TYPEID_PLAYER)
8542 ((Player*)this)->UnsummonPetTemporaryIfAny();
8545 void Unit::Unmount()
8547 if(!IsMounted())
8548 return;
8550 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8552 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8553 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8555 // only resummon old pet if the player is already added to a map
8556 // this prevents adding a pet to a not created map which would otherwise cause a crash
8557 // (it could probably happen when logging in after a previous crash)
8558 if(GetTypeId() == TYPEID_PLAYER)
8559 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
8562 void Unit::SetInCombatWith(Unit* enemy)
8564 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8565 if(eOwner->IsPvP())
8567 SetInCombatState(true);
8568 return;
8571 //check for duel
8572 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8574 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8575 if(((Player const*)eOwner)->duel->opponent == myOwner)
8577 SetInCombatState(true);
8578 return;
8581 SetInCombatState(false);
8584 void Unit::SetInCombatState(bool PvP)
8586 // only alive units can be in combat
8587 if(!isAlive())
8588 return;
8590 if(PvP)
8591 m_CombatTimer = 5000;
8592 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8594 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8595 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8598 void Unit::ClearInCombat()
8600 m_CombatTimer = 0;
8601 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8603 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8604 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8606 // Player's state will be cleared in Player::UpdateContestedPvP
8607 if(GetTypeId()!=TYPEID_PLAYER)
8608 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8609 else
8610 ((Player*)this)->UpdatePotionCooldown();
8613 bool Unit::isTargetableForAttack() const
8615 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8616 return false;
8618 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8619 return false;
8621 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8624 int32 Unit::ModifyHealth(int32 dVal)
8626 int32 gain = 0;
8628 if(dVal==0)
8629 return 0;
8631 int32 curHealth = (int32)GetHealth();
8633 int32 val = dVal + curHealth;
8634 if(val <= 0)
8636 SetHealth(0);
8637 return -curHealth;
8640 int32 maxHealth = (int32)GetMaxHealth();
8642 if(val < maxHealth)
8644 SetHealth(val);
8645 gain = val - curHealth;
8647 else if(curHealth != maxHealth)
8649 SetHealth(maxHealth);
8650 gain = maxHealth - curHealth;
8653 return gain;
8656 int32 Unit::ModifyPower(Powers power, int32 dVal)
8658 int32 gain = 0;
8660 if(dVal==0)
8661 return 0;
8663 int32 curPower = (int32)GetPower(power);
8665 int32 val = dVal + curPower;
8666 if(val <= 0)
8668 SetPower(power,0);
8669 return -curPower;
8672 int32 maxPower = (int32)GetMaxPower(power);
8674 if(val < maxPower)
8676 SetPower(power,val);
8677 gain = val - curPower;
8679 else if(curPower != maxPower)
8681 SetPower(power,maxPower);
8682 gain = maxPower - curPower;
8685 return gain;
8688 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8690 if(!u)
8691 return false;
8693 // Always can see self
8694 if (u==this)
8695 return true;
8697 // player visible for other player if not logout and at same transport
8698 // including case when player is out of world
8699 bool at_same_transport =
8700 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8701 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8702 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8703 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8705 // not in world
8706 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8707 return false;
8709 // forbidden to seen (at GM respawn command)
8710 if(m_Visibility==VISIBILITY_RESPAWN)
8711 return false;
8713 // always seen by owner
8714 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8715 return true;
8717 // Grid dead/alive checks
8718 if( u->GetTypeId()==TYPEID_PLAYER)
8720 // non visible at grid for any stealth state
8721 if(!IsVisibleInGridForPlayer((Player *)u))
8722 return false;
8724 // if player is dead then he can't detect anyone in any cases
8725 if(!u->isAlive())
8726 detect = false;
8728 else
8730 // all dead creatures/players not visible for any creatures
8731 if(!u->isAlive() || !isAlive())
8732 return false;
8735 // different visible distance checks
8736 if(u->isInFlight()) // what see player in flight
8738 // use object grey distance for all (only see objects any way)
8739 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8740 return false;
8742 else if(!isAlive()) // distance for show body
8744 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8745 return false;
8747 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8749 if(u->GetTypeId()==TYPEID_PLAYER)
8751 // Players far than max visible distance for player or not in our map are not visible too
8752 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8753 return false;
8755 else
8757 // Units far than max visible distance for creature or not in our map are not visible too
8758 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8759 return false;
8762 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8764 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8765 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8766 return false;
8768 else // distance for show creature
8770 // Units far than max visible distance for creature or not in our map are not visible too
8771 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8772 return false;
8775 // Visible units, always are visible for all units, except for units under invisibility and phases
8776 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
8777 return true;
8779 // GMs see any players, not higher GMs and all units in any phase
8780 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8782 if(GetTypeId() == TYPEID_PLAYER)
8783 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8784 else
8785 return true;
8788 // non faction visibility non-breakable for non-GMs
8789 if (m_Visibility == VISIBILITY_OFF)
8790 return false;
8792 // phased visibility (both must phased in same way)
8793 if(!InSamePhase(u))
8794 return false;
8796 // raw invisibility
8797 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8799 // detectable invisibility case
8800 if( invisible && (
8801 // Invisible units, always are visible for units under same invisibility type
8802 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8803 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8804 u->canDetectInvisibilityOf(this) ||
8805 // Units that can detect invisibility always are visible for units that can be detected
8806 canDetectInvisibilityOf(u) ))
8808 invisible = false;
8811 // special cases for always overwrite invisibility/stealth
8812 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8814 // non-hostile case
8815 if (!u->IsHostileTo(this))
8817 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8818 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8820 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8821 return true;
8823 // else apply same rules as for hostile case (detecting check for stealth)
8826 // hostile case
8827 else
8829 // Hunter mark functionality
8830 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8831 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8832 if((*iter)->GetCasterGUID()==u->GetGUID())
8833 return true;
8835 // else apply detecting check for stealth
8838 // none other cases for detect invisibility, so invisible
8839 if(invisible)
8840 return false;
8842 // else apply stealth detecting check
8845 // unit got in stealth in this moment and must ignore old detected state
8846 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8847 return false;
8849 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8850 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8851 return true;
8853 // NOW ONLY STEALTH CASE
8855 // stealth and detected and visible for some seconds
8856 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8857 return true;
8859 //if in non-detect mode then invisible for unit
8860 if (!detect)
8861 return false;
8863 // Special cases
8865 // If is attacked then stealth is lost, some creature can use stealth too
8866 if( !getAttackers().empty() )
8867 return true;
8869 // If there is collision rogue is seen regardless of level difference
8870 // TODO: check sizes in DB
8871 float distance = GetDistance(u);
8872 if (distance < 0.24f)
8873 return true;
8875 //If a mob or player is stunned he will not be able to detect stealth
8876 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8877 return false;
8879 // Creature can detect target only in aggro radius
8880 if(u->GetTypeId() != TYPEID_PLAYER)
8882 //Always invisible from back and out of aggro range
8883 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8884 if(!isInFront)
8885 return false;
8887 else
8889 //Always invisible from back
8890 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8891 if(!isInFront)
8892 return false;
8895 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8896 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8898 //Calculation if target is in front
8900 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8901 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8903 //Visible distance is modified by
8904 //-Level Diff (every level diff = 1.0f in visible distance)
8905 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8907 //This allows to check talent tree and will add addition stealth dependent on used points)
8908 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8909 if(stealthMod < 0)
8910 stealthMod = 0;
8912 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8913 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8914 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8916 if(distance > visibleDistance)
8917 return false;
8920 // Now check is target visible with LoS
8921 float ox,oy,oz;
8922 u->GetPosition(ox,oy,oz);
8923 return IsWithinLOS(ox,oy,oz);
8926 void Unit::SetVisibility(UnitVisibility x)
8928 m_Visibility = x;
8930 if(IsInWorld())
8932 Map *m = GetMap();
8934 if(GetTypeId()==TYPEID_PLAYER)
8935 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8936 else
8937 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8941 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8943 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8945 for(uint32 i = 0; i < 10; ++i)
8947 if(((1 << i) & mask)==0)
8948 continue;
8950 // find invisibility level
8951 uint32 invLevel = 0;
8952 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8953 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8954 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8955 invLevel = (*itr)->GetModifier()->m_amount;
8957 // find invisibility detect level
8958 uint32 detectLevel = 0;
8959 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8960 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8961 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8962 detectLevel = (*itr)->GetModifier()->m_amount;
8964 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8966 detectLevel = ((Player*)this)->GetDrunkValue();
8969 if(invLevel <= detectLevel)
8970 return true;
8974 return false;
8977 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8979 int32 main_speed_mod = 0;
8980 float stack_bonus = 1.0f;
8981 float non_stack_bonus = 1.0f;
8983 switch(mtype)
8985 case MOVE_WALK:
8986 return;
8987 case MOVE_RUN:
8989 if (IsMounted()) // Use on mount auras
8991 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8992 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8993 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8995 else
8997 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8998 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8999 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9001 break;
9003 case MOVE_RUN_BACK:
9004 return;
9005 case MOVE_SWIM:
9007 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9008 break;
9010 case MOVE_SWIM_BACK:
9011 return;
9012 case MOVE_FLIGHT:
9014 if (IsMounted()) // Use on mount auras
9015 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9016 else // Use not mount (shapeshift for example) auras (should stack)
9017 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9018 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9019 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9020 break;
9022 case MOVE_FLIGHT_BACK:
9023 return;
9024 default:
9025 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9026 return;
9029 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9030 // now we ready for speed calculation
9031 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9033 switch(mtype)
9035 case MOVE_RUN:
9036 case MOVE_SWIM:
9037 case MOVE_FLIGHT:
9039 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9040 // TODO: possible affect only on MOVE_RUN
9041 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9043 // Use speed from aura
9044 float max_speed = normalization / baseMoveSpeed[mtype];
9045 if (speed > max_speed)
9046 speed = max_speed;
9048 break;
9050 default:
9051 break;
9054 // Apply strongest slow aura mod to speed
9055 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9056 if (slow)
9057 speed *=(100.0f + slow)/100.0f;
9058 SetSpeed(mtype, speed, forced);
9061 float Unit::GetSpeed( UnitMoveType mtype ) const
9063 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9066 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9068 if (rate < 0)
9069 rate = 0.0f;
9071 // Update speed only on change
9072 if (m_speed_rate[mtype] == rate)
9073 return;
9075 m_speed_rate[mtype] = rate;
9077 propagateSpeedChange();
9079 WorldPacket data;
9080 if(!forced)
9082 switch(mtype)
9084 case MOVE_WALK:
9085 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9086 break;
9087 case MOVE_RUN:
9088 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9089 break;
9090 case MOVE_RUN_BACK:
9091 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9092 break;
9093 case MOVE_SWIM:
9094 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9095 break;
9096 case MOVE_SWIM_BACK:
9097 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9098 break;
9099 case MOVE_TURN_RATE:
9100 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9101 break;
9102 case MOVE_FLIGHT:
9103 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9104 break;
9105 case MOVE_FLIGHT_BACK:
9106 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9107 break;
9108 case MOVE_PITCH_RATE:
9109 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9110 break;
9111 default:
9112 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9113 return;
9116 data.append(GetPackGUID());
9117 data << uint32(0); // movement flags
9118 data << uint16(0); // unk flags
9119 data << uint32(getMSTime());
9120 data << float(GetPositionX());
9121 data << float(GetPositionY());
9122 data << float(GetPositionZ());
9123 data << float(GetOrientation());
9124 data << uint32(0); // fall time
9125 data << float(GetSpeed(mtype));
9126 SendMessageToSet( &data, true );
9128 else
9130 if(GetTypeId() == TYPEID_PLAYER)
9132 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9133 // and do it only for real sent packets and use run for run/mounted as client expected
9134 ++((Player*)this)->m_forced_speed_changes[mtype];
9137 switch(mtype)
9139 case MOVE_WALK:
9140 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9141 break;
9142 case MOVE_RUN:
9143 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9144 break;
9145 case MOVE_RUN_BACK:
9146 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9147 break;
9148 case MOVE_SWIM:
9149 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9150 break;
9151 case MOVE_SWIM_BACK:
9152 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9153 break;
9154 case MOVE_TURN_RATE:
9155 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9156 break;
9157 case MOVE_FLIGHT:
9158 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9159 break;
9160 case MOVE_FLIGHT_BACK:
9161 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9162 break;
9163 case MOVE_PITCH_RATE:
9164 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9165 break;
9166 default:
9167 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9168 return;
9170 data.append(GetPackGUID());
9171 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9172 if (mtype == MOVE_RUN)
9173 data << uint8(0); // new 2.1.0
9174 data << float(GetSpeed(mtype));
9175 SendMessageToSet( &data, true );
9177 if(Pet* pet = GetPet())
9178 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9181 void Unit::SetHover(bool on)
9183 if(on)
9184 CastSpell(this,11010,true);
9185 else
9186 RemoveAurasDueToSpell(11010);
9189 void Unit::setDeathState(DeathState s)
9191 if (s != ALIVE && s!= JUST_ALIVED)
9193 CombatStop();
9194 DeleteThreatList();
9195 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9197 if(IsNonMeleeSpellCasted(false))
9198 InterruptNonMeleeSpells(false);
9201 if (s == JUST_DIED)
9203 RemoveAllAurasOnDeath();
9204 UnsummonAllTotems();
9206 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9207 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9208 // remove aurastates allowing special moves
9209 ClearAllReactives();
9210 ClearDiminishings();
9212 else if(s == JUST_ALIVED)
9214 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9217 if (m_deathState != ALIVE && s == ALIVE)
9219 //_ApplyAllAuraMods();
9221 m_deathState = s;
9224 /*########################################
9225 ######## ########
9226 ######## AGGRO SYSTEM ########
9227 ######## ########
9228 ########################################*/
9229 bool Unit::CanHaveThreatList() const
9231 // only creatures can have threat list
9232 if( GetTypeId() != TYPEID_UNIT )
9233 return false;
9235 // only alive units can have threat list
9236 if( !isAlive() )
9237 return false;
9239 // totems can not have threat list
9240 if( ((Creature*)this)->isTotem() )
9241 return false;
9243 // vehicles can not have threat list
9244 if( ((Creature*)this)->isVehicle() )
9245 return false;
9247 // pets can not have a threat list, unless they are controlled by a creature
9248 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9249 return false;
9251 return true;
9254 //======================================================================
9256 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9258 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9259 return threat;
9261 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9263 return threat * m_threatModifier[school];
9266 //======================================================================
9268 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9270 // Only mobs can manage threat lists
9271 if(CanHaveThreatList())
9272 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9275 //======================================================================
9277 void Unit::DeleteThreatList()
9279 m_ThreatManager.clearReferences();
9282 //======================================================================
9284 void Unit::TauntApply(Unit* taunter)
9286 assert(GetTypeId()== TYPEID_UNIT);
9288 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9289 return;
9291 if(!CanHaveThreatList())
9292 return;
9294 Unit *target = getVictim();
9295 if(target && target == taunter)
9296 return;
9298 SetInFront(taunter);
9299 if (((Creature*)this)->AI())
9300 ((Creature*)this)->AI()->AttackStart(taunter);
9302 m_ThreatManager.tauntApply(taunter);
9305 //======================================================================
9307 void Unit::TauntFadeOut(Unit *taunter)
9309 assert(GetTypeId()== TYPEID_UNIT);
9311 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9312 return;
9314 if(!CanHaveThreatList())
9315 return;
9317 Unit *target = getVictim();
9318 if(!target || target != taunter)
9319 return;
9321 if(m_ThreatManager.isThreatListEmpty())
9323 if(((Creature*)this)->AI())
9324 ((Creature*)this)->AI()->EnterEvadeMode();
9325 return;
9328 m_ThreatManager.tauntFadeOut(taunter);
9329 target = m_ThreatManager.getHostilTarget();
9331 if (target && target != taunter)
9333 SetInFront(target);
9334 if (((Creature*)this)->AI())
9335 ((Creature*)this)->AI()->AttackStart(target);
9339 //======================================================================
9341 bool Unit::SelectHostilTarget()
9343 //function provides main threat functionality
9344 //next-victim-selection algorithm and evade mode are called
9345 //threat list sorting etc.
9347 assert(GetTypeId()== TYPEID_UNIT);
9349 if (!this->isAlive())
9350 return false;
9351 //This function only useful once AI has been initialized
9352 if (!((Creature*)this)->AI())
9353 return false;
9355 Unit* target = NULL;
9357 // First checking if we have some taunt on us
9358 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9359 if ( !tauntAuras.empty() )
9361 Unit* caster;
9363 // The last taunt aura caster is alive an we are happy to attack him
9364 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9365 return true;
9366 else if (tauntAuras.size() > 1)
9368 // We do not have last taunt aura caster but we have more taunt auras,
9369 // so find first available target
9371 // Auras are pushed_back, last caster will be on the end
9372 AuraList::const_iterator aura = --tauntAuras.end();
9375 --aura;
9376 if ( (caster = (*aura)->GetCaster()) &&
9377 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9379 target = caster;
9380 break;
9382 }while (aura != tauntAuras.begin());
9386 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9387 // No taunt aura or taunt aura caster is dead standart target selection
9388 target = m_ThreatManager.getHostilTarget();
9390 if(target)
9392 if(!hasUnitState(UNIT_STAT_STUNNED))
9393 SetInFront(target);
9394 ((Creature*)this)->AI()->AttackStart(target);
9395 return true;
9398 // no target but something prevent go to evade mode
9399 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9400 return false;
9402 // last case when creature don't must go to evade mode:
9403 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9404 // for example at owner command to pet attack some far away creature
9405 // Note: creature not have targeted movement generator but have attacker in this case
9406 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9408 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9410 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9411 return false;
9415 // enter in evade mode in other case
9416 ((Creature*)this)->AI()->EnterEvadeMode();
9418 return false;
9421 //======================================================================
9422 //======================================================================
9423 //======================================================================
9425 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9427 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9429 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9431 int32 level = int32(getLevel());
9432 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9433 level = (int32)spellProto->maxLevel;
9434 else if (level < (int32)spellProto->baseLevel)
9435 level = (int32)spellProto->baseLevel;
9436 level-= (int32)spellProto->spellLevel;
9438 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9439 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9440 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9441 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9442 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9444 // range can have possitive and negative values, so order its for irand
9445 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9446 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9447 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9449 int32 value = basePoints + randvalue;
9450 //random damage
9451 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9452 value += (int32)(comboDamage * comboPoints);
9454 if(Player* modOwner = GetSpellModOwner())
9456 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9457 switch(effect_index)
9459 case 0:
9460 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9461 break;
9462 case 1:
9463 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9464 break;
9465 case 2:
9466 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9467 break;
9471 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9472 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9473 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9474 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9476 return value;
9479 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9481 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9483 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9485 int32 minduration = GetSpellDuration(spellProto);
9486 int32 maxduration = GetSpellMaxDuration(spellProto);
9488 int32 duration;
9490 if( minduration != -1 && minduration != maxduration )
9491 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9492 else
9493 duration = minduration;
9495 if (duration > 0)
9497 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9498 // Find total mod value (negative bonus)
9499 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9500 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9501 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9502 // Find max mod (negative bonus)
9503 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9505 int32 durationMod = 0;
9506 // Select strongest negative mod
9507 if (durationMod_always > durationMod_not_stack)
9508 durationMod = durationMod_not_stack;
9509 else
9510 durationMod = durationMod_always;
9512 if (durationMod != 0)
9513 duration = int32(int64(duration) * (100+durationMod) /100);
9515 if (duration < 0) duration = 0;
9518 return duration;
9521 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9523 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9525 if(i->DRGroup != group)
9526 continue;
9528 if(!i->hitCount)
9529 return DIMINISHING_LEVEL_1;
9531 if(!i->hitTime)
9532 return DIMINISHING_LEVEL_1;
9534 // If last spell was casted more than 15 seconds ago - reset the count.
9535 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9537 i->hitCount = DIMINISHING_LEVEL_1;
9538 return DIMINISHING_LEVEL_1;
9540 // or else increase the count.
9541 else
9543 return DiminishingLevels(i->hitCount);
9546 return DIMINISHING_LEVEL_1;
9549 void Unit::IncrDiminishing(DiminishingGroup group)
9551 // Checking for existing in the table
9552 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9554 if(i->DRGroup != group)
9555 continue;
9556 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9557 i->hitCount += 1;
9558 return;
9560 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9563 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9565 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9566 return;
9568 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9569 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9571 // test pet/charm masters instead pets/charmeds
9572 Unit const* targetOwner = GetCharmerOrOwner();
9573 Unit const* casterOwner = caster->GetCharmerOrOwner();
9575 Unit const* target = targetOwner ? targetOwner : this;
9576 Unit const* source = casterOwner ? casterOwner : caster;
9578 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9579 duration = 10000;
9582 float mod = 1.0f;
9584 // Some diminishings applies to mobs too (for example, Stun)
9585 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9587 DiminishingLevels diminish = Level;
9588 switch(diminish)
9590 case DIMINISHING_LEVEL_1: break;
9591 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9592 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9593 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9594 default: break;
9598 duration = int32(duration * mod);
9601 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9603 // Checking for existing in the table
9604 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9606 if(i->DRGroup != group)
9607 continue;
9609 if(apply)
9610 i->stack += 1;
9611 else if(i->stack)
9613 i->stack -= 1;
9614 // Remember time after last aura from group removed
9615 if (i->stack == 0)
9616 i->hitTime = getMSTime();
9618 break;
9622 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9624 return ObjectAccessor::GetUnit(object,guid);
9627 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9629 return isVisibleForOrDetect(u, false, inVisibleList, false);
9632 uint32 Unit::GetCreatureType() const
9634 if(GetTypeId() == TYPEID_PLAYER)
9636 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
9637 if(ssEntry && ssEntry->creatureType > 0)
9638 return ssEntry->creatureType;
9639 else
9640 return CREATURE_TYPE_HUMANOID;
9642 else
9643 return ((Creature*)this)->GetCreatureInfo()->type;
9646 /*#######################################
9647 ######## ########
9648 ######## STAT SYSTEM ########
9649 ######## ########
9650 #######################################*/
9652 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9654 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9656 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9657 return false;
9660 float val = 1.0f;
9662 switch(modifierType)
9664 case BASE_VALUE:
9665 case TOTAL_VALUE:
9666 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9667 break;
9668 case BASE_PCT:
9669 case TOTAL_PCT:
9670 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9671 amount = -200.0f;
9673 val = (100.0f + amount) / 100.0f;
9674 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9675 break;
9677 default:
9678 break;
9681 if(!CanModifyStats())
9682 return false;
9684 switch(unitMod)
9686 case UNIT_MOD_STAT_STRENGTH:
9687 case UNIT_MOD_STAT_AGILITY:
9688 case UNIT_MOD_STAT_STAMINA:
9689 case UNIT_MOD_STAT_INTELLECT:
9690 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9692 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9693 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9695 case UNIT_MOD_MANA:
9696 case UNIT_MOD_RAGE:
9697 case UNIT_MOD_FOCUS:
9698 case UNIT_MOD_ENERGY:
9699 case UNIT_MOD_HAPPINESS:
9700 case UNIT_MOD_RUNE:
9701 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9703 case UNIT_MOD_RESISTANCE_HOLY:
9704 case UNIT_MOD_RESISTANCE_FIRE:
9705 case UNIT_MOD_RESISTANCE_NATURE:
9706 case UNIT_MOD_RESISTANCE_FROST:
9707 case UNIT_MOD_RESISTANCE_SHADOW:
9708 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9710 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9711 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9713 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9714 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9715 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9717 default:
9718 break;
9721 return true;
9724 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9726 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9728 sLog.outError("trial to access non existed modifier value from UnitMods!");
9729 return 0.0f;
9732 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9733 return 0.0f;
9735 return m_auraModifiersGroup[unitMod][modifierType];
9738 float Unit::GetTotalStatValue(Stats stat) const
9740 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9742 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9743 return 0.0f;
9745 // value = ((base_value * base_pct) + total_value) * total_pct
9746 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9747 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9748 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9749 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9751 return value;
9754 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9756 if(unitMod >= UNIT_MOD_END)
9758 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9759 return 0.0f;
9762 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9763 return 0.0f;
9765 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9766 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9767 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9768 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9770 return value;
9773 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9775 SpellSchools school = SPELL_SCHOOL_NORMAL;
9777 switch(unitMod)
9779 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9780 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9781 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9782 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9783 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9784 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9786 default:
9787 break;
9790 return school;
9793 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9795 Stats stat = STAT_STRENGTH;
9797 switch(unitMod)
9799 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9800 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9801 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9802 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9803 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9805 default:
9806 break;
9809 return stat;
9812 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9814 switch(unitMod)
9816 case UNIT_MOD_MANA: return POWER_MANA;
9817 case UNIT_MOD_RAGE: return POWER_RAGE;
9818 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9819 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9820 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9821 case UNIT_MOD_RUNE: return POWER_RUNE;
9822 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9825 return POWER_MANA;
9828 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9830 if (attType == RANGED_ATTACK)
9832 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
9833 if (ap < 0)
9834 return 0.0f;
9835 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
9837 else
9839 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
9840 if (ap < 0)
9841 return 0.0f;
9842 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
9846 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9848 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9849 return 0.0f;
9851 return m_weaponDamage[attType][type];
9854 void Unit::SetLevel(uint32 lvl)
9856 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9858 // group update
9859 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9860 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9863 void Unit::SetHealth(uint32 val)
9865 uint32 maxHealth = GetMaxHealth();
9866 if(maxHealth < val)
9867 val = maxHealth;
9869 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9871 // group update
9872 if(GetTypeId() == TYPEID_PLAYER)
9874 if(((Player*)this)->GetGroup())
9875 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9877 else if(((Creature*)this)->isPet())
9879 Pet *pet = ((Pet*)this);
9880 if(pet->isControlled())
9882 Unit *owner = GetOwner();
9883 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9884 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9889 void Unit::SetMaxHealth(uint32 val)
9891 uint32 health = GetHealth();
9892 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9894 // group update
9895 if(GetTypeId() == TYPEID_PLAYER)
9897 if(((Player*)this)->GetGroup())
9898 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9900 else if(((Creature*)this)->isPet())
9902 Pet *pet = ((Pet*)this);
9903 if(pet->isControlled())
9905 Unit *owner = GetOwner();
9906 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9907 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9911 if(val < health)
9912 SetHealth(val);
9915 void Unit::SetPower(Powers power, uint32 val)
9917 if(GetPower(power) == val)
9918 return;
9920 uint32 maxPower = GetMaxPower(power);
9921 if(maxPower < val)
9922 val = maxPower;
9924 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9926 WorldPacket data(SMSG_POWER_UPDATE);
9927 data.append(GetPackGUID());
9928 data << uint8(power);
9929 data << uint32(val);
9930 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9932 // group update
9933 if(GetTypeId() == TYPEID_PLAYER)
9935 if(((Player*)this)->GetGroup())
9936 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9938 else if(((Creature*)this)->isPet())
9940 Pet *pet = ((Pet*)this);
9941 if(pet->isControlled())
9943 Unit *owner = GetOwner();
9944 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9945 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9948 // Update the pet's character sheet with happiness damage bonus
9949 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9951 pet->UpdateDamagePhysical(BASE_ATTACK);
9956 void Unit::SetMaxPower(Powers power, uint32 val)
9958 uint32 cur_power = GetPower(power);
9959 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9961 // group update
9962 if(GetTypeId() == TYPEID_PLAYER)
9964 if(((Player*)this)->GetGroup())
9965 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9967 else if(((Creature*)this)->isPet())
9969 Pet *pet = ((Pet*)this);
9970 if(pet->isControlled())
9972 Unit *owner = GetOwner();
9973 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9974 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9978 if(val < cur_power)
9979 SetPower(power, val);
9982 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9984 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9986 // group update
9987 if(GetTypeId() == TYPEID_PLAYER)
9989 if(((Player*)this)->GetGroup())
9990 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9992 else if(((Creature*)this)->isPet())
9994 Pet *pet = ((Pet*)this);
9995 if(pet->isControlled())
9997 Unit *owner = GetOwner();
9998 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9999 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10004 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10006 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10008 // group update
10009 if(GetTypeId() == TYPEID_PLAYER)
10011 if(((Player*)this)->GetGroup())
10012 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10014 else if(((Creature*)this)->isPet())
10016 Pet *pet = ((Pet*)this);
10017 if(pet->isControlled())
10019 Unit *owner = GetOwner();
10020 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10021 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10026 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10028 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10029 if(apply)
10030 tAuraProcTriggerDamage.push_back(aura);
10031 else
10032 tAuraProcTriggerDamage.remove(aura);
10035 uint32 Unit::GetCreatePowers( Powers power ) const
10037 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10038 switch(power)
10040 case POWER_MANA: return GetCreateMana();
10041 case POWER_RAGE: return 1000;
10042 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10043 case POWER_ENERGY: return 100;
10044 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10045 case POWER_RUNIC_POWER: return 1000;
10048 return 0;
10051 void Unit::AddToWorld()
10053 Object::AddToWorld();
10056 void Unit::RemoveFromWorld()
10058 // cleanup
10059 if(IsInWorld())
10061 RemoveNotOwnSingleTargetAuras();
10064 Object::RemoveFromWorld();
10067 void Unit::CleanupsBeforeDelete()
10069 if(m_uint32Values) // only for fully created object
10071 InterruptNonMeleeSpells(true);
10072 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10073 CombatStop();
10074 ClearComboPointHolders();
10075 DeleteThreatList();
10076 getHostilRefManager().setOnlineOfflineState(false);
10077 RemoveAllAuras();
10078 RemoveAllGameObjects();
10079 RemoveAllDynObjects();
10080 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10082 RemoveFromWorld();
10085 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10087 if(!m_charmInfo)
10088 m_charmInfo = new CharmInfo(charm);
10089 return m_charmInfo;
10092 CharmInfo::CharmInfo(Unit* unit)
10093 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10095 for(int i =0; i<4; ++i)
10097 m_charmspells[i].spellId = 0;
10098 m_charmspells[i].active = ACT_DISABLED;
10102 void CharmInfo::InitPetActionBar()
10104 // the first 3 SpellOrActions are attack, follow and stay
10105 for(uint32 i = 0; i < 3; i++)
10107 PetActionBar[i].Type = ACT_COMMAND;
10108 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10110 PetActionBar[i + 7].Type = ACT_REACTION;
10111 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10113 for(uint32 i=0; i < 4; i++)
10115 PetActionBar[i + 3].Type = ACT_DISABLED;
10116 PetActionBar[i + 3].SpellOrAction = 0;
10120 void CharmInfo::InitEmptyActionBar()
10122 for(uint32 x = 1; x < 10; ++x)
10124 PetActionBar[x].Type = ACT_PASSIVE;
10125 PetActionBar[x].SpellOrAction = 0;
10127 PetActionBar[0].Type = ACT_COMMAND;
10128 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10131 void CharmInfo::InitPossessCreateSpells()
10133 InitEmptyActionBar(); //charm action bar
10135 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
10136 return;
10138 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10140 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10141 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10142 else
10143 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10147 void CharmInfo::InitCharmCreateSpells()
10149 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10151 InitEmptyActionBar();
10152 return;
10155 InitPetActionBar();
10157 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10159 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10160 m_charmspells[x].spellId = spellId;
10162 if(!spellId)
10163 continue;
10165 if (IsPassiveSpell(spellId))
10167 m_unit->CastSpell(m_unit, spellId, true);
10168 m_charmspells[x].active = ACT_PASSIVE;
10170 else
10172 ActiveStates newstate;
10173 bool onlyselfcast = true;
10174 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10176 if(!spellInfo) onlyselfcast = false;
10177 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10179 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10180 onlyselfcast = false;
10183 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10184 newstate = ACT_DISABLED;
10185 else
10186 newstate = ACT_PASSIVE;
10188 AddSpellToAB(0, spellId, newstate);
10193 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10195 for(uint8 i = 0; i < 10; i++)
10197 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10199 PetActionBar[i].SpellOrAction = newid;
10200 if(!oldid)
10202 if(newstate == ACT_DECIDE)
10203 PetActionBar[i].Type = ACT_DISABLED;
10204 else
10205 PetActionBar[i].Type = newstate;
10208 return true;
10211 return false;
10214 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10216 if(IsPassiveSpell(spellid))
10217 return;
10219 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10221 if(spellid == m_charmspells[x].spellId)
10223 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10228 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10230 m_petnumber = petnumber;
10231 if(statwindow)
10232 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10233 else
10234 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10237 bool Unit::isFrozen() const
10239 return HasAuraState(AURA_STATE_FROZEN);
10242 struct ProcTriggeredData
10244 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10245 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10246 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10248 SpellProcEventEntry const *spellProcEvent;
10249 Aura* triggeredByAura;
10250 Unit::spellEffectPair triggeredByAura_SpellPair;
10253 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10254 typedef std::list< uint32> RemoveSpellList;
10256 // List of auras that CAN be trigger but may not exist in spell_proc_event
10257 // in most case need for drop charges
10258 // in some types of aura need do additional check
10259 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10260 bool InitTriggerAuraData()
10262 for (int i=0;i<TOTAL_AURAS;i++)
10264 isTriggerAura[i]=false;
10265 isNonTriggerAura[i] = false;
10267 isTriggerAura[SPELL_AURA_DUMMY] = true;
10268 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10269 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10270 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10271 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10272 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10273 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10274 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10275 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10276 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10277 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10278 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10279 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10280 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10281 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10282 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10283 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10284 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10285 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10286 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10287 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10288 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10289 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10290 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10291 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10292 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10293 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10294 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10295 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10297 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10298 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10300 return true;
10303 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10305 uint32 procEx = PROC_EX_NONE;
10306 // Check victim state
10307 if (missCondition!=SPELL_MISS_NONE)
10308 switch (missCondition)
10310 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10311 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10312 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10313 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10314 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10315 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10316 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10317 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10318 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10319 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10320 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10321 default:
10322 break;
10324 else
10326 // On block
10327 if (damageInfo->blocked)
10328 procEx|=PROC_EX_BLOCK;
10329 // On absorb
10330 if (damageInfo->absorb)
10331 procEx|=PROC_EX_ABSORB;
10332 // On crit
10333 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10334 procEx|=PROC_EX_CRITICAL_HIT;
10335 else
10336 procEx|=PROC_EX_NORMAL_HIT;
10338 return procEx;
10341 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10343 // For melee/ranged based attack need update skills and set some Aura states
10344 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10346 // Update skills here for players
10347 if (GetTypeId() == TYPEID_PLAYER)
10349 // On melee based hit/miss/resist need update skill (for victim and attacker)
10350 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10352 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10353 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10355 // Update defence if player is victim and parry/dodge/block
10356 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10357 ((Player*)this)->UpdateDefense();
10359 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10360 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10362 // for victim
10363 if (isVictim)
10365 // if victim and dodge attack
10366 if (procExtra&PROC_EX_DODGE)
10368 //Update AURA_STATE on dodge
10369 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10371 ModifyAuraState(AURA_STATE_DEFENSE, true);
10372 StartReactiveTimer( REACTIVE_DEFENSE );
10375 // if victim and parry attack
10376 if (procExtra & PROC_EX_PARRY)
10378 // For Hunters only Counterattack (skip Mongoose bite)
10379 if (getClass() == CLASS_HUNTER)
10381 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10382 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10384 else
10386 ModifyAuraState(AURA_STATE_DEFENSE, true);
10387 StartReactiveTimer( REACTIVE_DEFENSE );
10390 // if and victim block attack
10391 if (procExtra & PROC_EX_BLOCK)
10393 ModifyAuraState(AURA_STATE_DEFENSE,true);
10394 StartReactiveTimer( REACTIVE_DEFENSE );
10397 else //For attacker
10399 // Overpower on victim dodge
10400 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10402 ((Player*)this)->AddComboPoints(pTarget, 1);
10403 StartReactiveTimer( REACTIVE_OVERPOWER );
10409 RemoveSpellList removedSpells;
10410 ProcTriggeredList procTriggered;
10411 // Fill procTriggered list
10412 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10414 SpellProcEventEntry const* spellProcEvent = NULL;
10415 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10416 continue;
10418 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10421 // Nothing found
10422 if (procTriggered.empty())
10423 return;
10425 // Handle effects proceed this time
10426 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10428 // Some auras can be deleted in function called in this loop (except first, ofc)
10429 // Until storing auars in std::multimap to hard check deleting by another way
10430 if(i != procTriggered.begin())
10432 bool found = false;
10433 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10434 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10435 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10437 if(itr->second==i->triggeredByAura)
10439 found = true;
10440 break;
10443 if(!found)
10445 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10446 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10447 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10448 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10449 // sLog.outDebug(" <end of list>");
10450 continue;
10454 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10455 Aura *triggeredByAura = i->triggeredByAura;
10456 Modifier *auraModifier = triggeredByAura->GetModifier();
10457 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10458 uint32 effIndex = triggeredByAura->GetEffIndex();
10459 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10460 // For players set spell cooldown if need
10461 uint32 cooldown = 0;
10462 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10463 cooldown = spellProcEvent->cooldown;
10465 switch(auraModifier->m_auraname)
10467 case SPELL_AURA_PROC_TRIGGER_SPELL:
10469 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10470 // Don`t drop charge or add cooldown for not started trigger
10471 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10472 continue;
10473 break;
10475 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10477 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10478 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10479 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10480 SendSpellNonMeleeDamageLog(&damageInfo);
10481 DealSpellDamage(&damageInfo, true);
10482 break;
10484 case SPELL_AURA_MANA_SHIELD:
10485 case SPELL_AURA_DUMMY:
10487 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10488 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10489 continue;
10490 break;
10492 case SPELL_AURA_MOD_HASTE:
10494 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10495 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10496 continue;
10497 break;
10499 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10501 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10502 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10503 continue;
10504 break;
10506 case SPELL_AURA_PRAYER_OF_MENDING:
10508 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10509 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10511 HandleMeandingAuraProc(triggeredByAura);
10512 break;
10514 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10516 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10518 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10519 continue;
10520 break;
10522 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10523 // Skip melee hits or instant cast spells
10524 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10525 continue;
10526 break;
10527 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10528 // Skip Melee hits and spells ws wrong school
10529 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10530 continue;
10531 break;
10532 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10533 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10534 // Skip melee hits and spells ws wrong school or zero cost
10535 if (procSpell == NULL ||
10536 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10537 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10538 continue;
10539 break;
10540 case SPELL_AURA_MECHANIC_IMMUNITY:
10541 // Compare mechanic
10542 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10543 continue;
10544 break;
10545 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10546 // Compare mechanic
10547 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10548 continue;
10549 break;
10550 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10551 // Compare casters
10552 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10553 continue;
10554 break;
10555 default:
10556 // nothing do, just charges counter
10557 break;
10559 // Remove charge (aura can be removed by triggers)
10560 if(useCharges)
10562 // need found aura on drop (can be dropped by triggers)
10563 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10564 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10565 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10567 // If last charge dropped add spell to remove list
10568 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10570 removedSpells.push_back(triggeredByAura->GetId());
10571 break;
10576 if (!removedSpells.empty())
10578 // Sort spells and remove dublicates
10579 removedSpells.sort();
10580 removedSpells.unique();
10581 // Remove auras from removedAuras
10582 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10583 RemoveAurasDueToSpell(*i);
10587 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10589 return SPELL_SCHOOL_MASK_NORMAL;
10592 Player* Unit::GetSpellModOwner()
10594 if(GetTypeId()==TYPEID_PLAYER)
10595 return (Player*)this;
10596 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10598 Unit* owner = GetOwner();
10599 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10600 return (Player*)owner;
10602 return NULL;
10605 ///----------Pet responses methods-----------------
10606 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
10608 if(msg == SPELL_CAST_OK)
10609 return;
10611 Unit *owner = GetCharmerOrOwner();
10612 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10613 return;
10615 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10616 data << uint8(0); // cast count?
10617 data << uint32(spellid);
10618 data << uint8(msg);
10619 // uint32 for some reason
10620 // uint32 for some reason
10621 ((Player*)owner)->GetSession()->SendPacket(&data);
10624 void Unit::SendPetActionFeedback (uint8 msg)
10626 Unit* owner = GetOwner();
10627 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10628 return;
10630 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10631 data << uint8(msg);
10632 ((Player*)owner)->GetSession()->SendPacket(&data);
10635 void Unit::SendPetTalk (uint32 pettalk)
10637 Unit* owner = GetOwner();
10638 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10639 return;
10641 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10642 data << uint64(GetGUID());
10643 data << uint32(pettalk);
10644 ((Player*)owner)->GetSession()->SendPacket(&data);
10647 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10649 Unit* owner = GetOwner();
10650 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10651 return;
10653 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10654 data << uint64(GetGUID());
10655 data << uint8(0x0); // flags (0x1, 0x2)
10656 data << uint32(spellid);
10657 data << uint32(cooltime);
10659 ((Player*)owner)->GetSession()->SendPacket(&data);
10662 void Unit::SendPetClearCooldown (uint32 spellid)
10664 Unit* owner = GetOwner();
10665 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10666 return;
10668 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10669 data << uint32(spellid);
10670 data << uint64(GetGUID());
10671 ((Player*)owner)->GetSession()->SendPacket(&data);
10674 void Unit::SendPetAIReaction(uint64 guid)
10676 Unit* owner = GetOwner();
10677 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10678 return;
10680 WorldPacket data(SMSG_AI_REACTION, 12);
10681 data << uint64(guid) << uint32(00000002);
10682 ((Player*)owner)->GetSession()->SendPacket(&data);
10685 ///----------End of Pet responses methods----------
10687 void Unit::StopMoving()
10689 clearUnitState(UNIT_STAT_MOVING);
10691 // send explicit stop packet
10692 // rely on vmaps here because for example stormwind is in air
10693 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10694 //if (fabs(GetPositionZ() - z) < 2.0f)
10695 // Relocate(GetPositionX(), GetPositionY(), z);
10696 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10698 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10700 // update position and orientation;
10701 WorldPacket data;
10702 BuildHeartBeatMsg(&data);
10703 SendMessageToSet(&data,false);
10706 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10708 if( apply )
10710 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10711 return;
10713 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10715 GetMotionMaster()->MovementExpired(false);
10716 CastStop(GetGUID()==casterGUID ? spellID : 0);
10718 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10720 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10722 else
10724 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10726 GetMotionMaster()->MovementExpired(false);
10728 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10730 // restore appropriate movement generator
10731 if(getVictim())
10732 GetMotionMaster()->MoveChase(getVictim());
10733 else
10734 GetMotionMaster()->Initialize();
10736 // attack caster if can
10737 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10738 if(caster && ((Creature*)this)->AI())
10739 ((Creature*)this)->AI()->AttackedBy(caster);
10743 if (GetTypeId() == TYPEID_PLAYER)
10744 ((Player*)this)->SetClientControl(this, !apply);
10747 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10749 if( apply )
10751 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10753 CastStop(GetGUID()==casterGUID ? spellID : 0);
10755 GetMotionMaster()->MoveConfused();
10757 else
10759 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10761 GetMotionMaster()->MovementExpired(false);
10763 if (GetTypeId() == TYPEID_UNIT)
10765 // if in combat restore movement generator
10766 if(getVictim())
10767 GetMotionMaster()->MoveChase(getVictim());
10771 if(GetTypeId() == TYPEID_PLAYER)
10772 ((Player*)this)->SetClientControl(this, !apply);
10775 bool Unit::IsSitState() const
10777 uint8 s = getStandState();
10778 return
10779 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
10780 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
10781 s == UNIT_STAND_STATE_SIT;
10784 bool Unit::IsStandState() const
10786 uint8 s = getStandState();
10787 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
10790 void Unit::SetStandState(uint8 state)
10792 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10794 if (IsStandState())
10795 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10797 if(GetTypeId()==TYPEID_PLAYER)
10799 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10800 data << (uint8)state;
10801 ((Player*)this)->GetSession()->SendPacket(&data);
10805 bool Unit::IsPolymorphed() const
10807 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10810 void Unit::SetDisplayId(uint32 modelId)
10812 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10814 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10816 Pet *pet = ((Pet*)this);
10817 if(!pet->isControlled())
10818 return;
10819 Unit *owner = GetOwner();
10820 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10821 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10825 void Unit::ClearComboPointHolders()
10827 while(!m_ComboPointHolders.empty())
10829 uint32 lowguid = *m_ComboPointHolders.begin();
10831 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10832 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10833 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10834 else
10835 m_ComboPointHolders.erase(lowguid); // or remove manually
10839 void Unit::ClearAllReactives()
10841 for(int i=0; i < MAX_REACTIVE; ++i)
10842 m_reactiveTimer[i] = 0;
10844 if (HasAuraState( AURA_STATE_DEFENSE))
10845 ModifyAuraState(AURA_STATE_DEFENSE, false);
10846 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10847 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10848 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10849 ((Player*)this)->ClearComboPoints();
10852 void Unit::UpdateReactives( uint32 p_time )
10854 for(int i = 0; i < MAX_REACTIVE; ++i)
10856 ReactiveType reactive = ReactiveType(i);
10858 if(!m_reactiveTimer[reactive])
10859 continue;
10861 if ( m_reactiveTimer[reactive] <= p_time)
10863 m_reactiveTimer[reactive] = 0;
10865 switch ( reactive )
10867 case REACTIVE_DEFENSE:
10868 if (HasAuraState(AURA_STATE_DEFENSE))
10869 ModifyAuraState(AURA_STATE_DEFENSE, false);
10870 break;
10871 case REACTIVE_HUNTER_PARRY:
10872 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10873 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10874 break;
10875 case REACTIVE_OVERPOWER:
10876 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10877 ((Player*)this)->ClearComboPoints();
10878 break;
10879 default:
10880 break;
10883 else
10885 m_reactiveTimer[reactive] -= p_time;
10890 Unit* Unit::SelectNearbyTarget() const
10892 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10893 Cell cell(p);
10894 cell.data.Part.reserved = ALL_DISTRICT;
10895 cell.SetNoCreate();
10897 std::list<Unit *> targets;
10900 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10901 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
10903 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10904 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10906 CellLock<GridReadGuard> cell_lock(cell, p);
10907 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10908 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10911 // remove current target
10912 if(getVictim())
10913 targets.remove(getVictim());
10915 // remove not LoS targets
10916 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10918 if(!IsWithinLOSInMap(*tIter))
10920 std::list<Unit *>::iterator tIter2 = tIter;
10921 ++tIter;
10922 targets.erase(tIter2);
10924 else
10925 ++tIter;
10928 // no appropriate targets
10929 if(targets.empty())
10930 return NULL;
10932 // select random
10933 uint32 rIdx = urand(0,targets.size()-1);
10934 std::list<Unit *>::const_iterator tcIter = targets.begin();
10935 for(uint32 i = 0; i < rIdx; ++i)
10936 ++tcIter;
10938 return *tcIter;
10941 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10943 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10945 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10946 return true;
10948 return false;
10951 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10953 if(val > 0)
10955 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10956 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10958 else
10960 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10961 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10965 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10967 if(val > 0)
10968 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10969 else
10970 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10973 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10975 // Not apply this to creature casted spells with casttime==0
10976 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10977 return 3500;
10979 if (CastingTime > 7000) CastingTime = 7000;
10980 if (CastingTime < 1500) CastingTime = 1500;
10982 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10983 CastingTime = 3500;
10985 int32 overTime = 0;
10986 uint8 effects = 0;
10987 bool DirectDamage = false;
10988 bool AreaEffect = false;
10990 for ( uint32 i=0; i<3;i++)
10992 switch ( spellProto->Effect[i] )
10994 case SPELL_EFFECT_SCHOOL_DAMAGE:
10995 case SPELL_EFFECT_POWER_DRAIN:
10996 case SPELL_EFFECT_HEALTH_LEECH:
10997 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10998 case SPELL_EFFECT_POWER_BURN:
10999 case SPELL_EFFECT_HEAL:
11000 DirectDamage = true;
11001 break;
11002 case SPELL_EFFECT_APPLY_AURA:
11003 switch ( spellProto->EffectApplyAuraName[i] )
11005 case SPELL_AURA_PERIODIC_DAMAGE:
11006 case SPELL_AURA_PERIODIC_HEAL:
11007 case SPELL_AURA_PERIODIC_LEECH:
11008 if ( GetSpellDuration(spellProto) )
11009 overTime = GetSpellDuration(spellProto);
11010 break;
11011 default:
11012 // -5% per additional effect
11013 ++effects;
11014 break;
11016 default:
11017 break;
11020 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11021 AreaEffect = true;
11024 // Combined Spells with Both Over Time and Direct Damage
11025 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11027 // mainly for DoTs which are 3500 here otherwise
11028 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11029 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11030 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11031 // Portion to Over Time
11032 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11034 if ( damagetype == DOT )
11035 CastingTime = uint32(CastingTime * PtOT);
11036 else if ( PtOT < 1.0f )
11037 CastingTime = uint32(CastingTime * (1 - PtOT));
11038 else
11039 CastingTime = 0;
11042 // Area Effect Spells receive only half of bonus
11043 if ( AreaEffect )
11044 CastingTime /= 2;
11046 // -5% of total per any additional effect
11047 for ( uint8 i=0; i<effects; ++i)
11049 if ( CastingTime > 175 )
11051 CastingTime -= 175;
11053 else
11055 CastingTime = 0;
11056 break;
11060 return CastingTime;
11063 void Unit::UpdateAuraForGroup(uint8 slot)
11065 if(GetTypeId() == TYPEID_PLAYER)
11067 Player* player = (Player*)this;
11068 if(player->GetGroup())
11070 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11071 player->SetAuraUpdateMask(slot);
11074 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11076 Pet *pet = ((Pet*)this);
11077 if(pet->isControlled())
11079 Unit *owner = GetOwner();
11080 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11082 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11083 pet->SetAuraUpdateMask(slot);
11089 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11091 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11092 return float(GetAttackTime(attType))/1000.0f;
11094 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11095 if (!Weapon)
11096 return 2.4; // fist attack
11098 switch (Weapon->GetProto()->InventoryType)
11100 case INVTYPE_2HWEAPON:
11101 return 3.3;
11102 case INVTYPE_RANGED:
11103 case INVTYPE_RANGEDRIGHT:
11104 case INVTYPE_THROWN:
11105 return 2.8;
11106 case INVTYPE_WEAPON:
11107 case INVTYPE_WEAPONMAINHAND:
11108 case INVTYPE_WEAPONOFFHAND:
11109 default:
11110 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11114 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11116 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11117 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11118 if ((*itr)->GetId() == spell_id)
11119 return *itr;
11121 return NULL;
11124 bool Unit::IsUnderLastManaUseEffect() const
11126 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11129 void Unit::SetContestedPvP(Player *attackedPlayer)
11131 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11133 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11134 return;
11136 player->SetContestedPvPTimer(30000);
11137 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11139 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11140 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11141 // call MoveInLineOfSight for nearby contested guards
11142 SetVisibility(GetVisibility());
11144 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11146 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11147 // call MoveInLineOfSight for nearby contested guards
11148 SetVisibility(GetVisibility());
11152 void Unit::AddPetAura(PetAura const* petSpell)
11154 m_petAuras.insert(petSpell);
11155 if(Pet* pet = GetPet())
11156 pet->CastPetAura(petSpell);
11159 void Unit::RemovePetAura(PetAura const* petSpell)
11161 m_petAuras.erase(petSpell);
11162 if(Pet* pet = GetPet())
11163 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11166 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11168 Pet* pet = new Pet(HUNTER_PET);
11170 if(!pet->CreateBaseAtCreature(creatureTarget))
11172 delete pet;
11173 return NULL;
11176 pet->SetOwnerGUID(GetGUID());
11177 pet->SetCreatorGUID(GetGUID());
11178 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11179 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11181 if(GetTypeId()==TYPEID_PLAYER)
11182 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11184 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11186 if(!pet->InitStatsForLevel(level))
11188 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11189 delete pet;
11190 return NULL;
11193 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11194 // this enables pet details window (Shift+P)
11195 pet->AIM_Initialize();
11196 pet->InitPetCreateSpells();
11197 pet->InitTalentForLevel();
11198 pet->SetHealth(pet->GetMaxHealth());
11200 return pet;
11203 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11205 SpellEntry const* spellProto = aura->GetSpellProto ();
11207 // Get proc Event Entry
11208 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11210 // Aura info stored here
11211 Modifier *mod = aura->GetModifier();
11212 // Skip this auras
11213 if (isNonTriggerAura[mod->m_auraname])
11214 return false;
11215 // If not trigger by default and spellProcEvent==NULL - skip
11216 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11217 return false;
11219 // Get EventProcFlag
11220 uint32 EventProcFlag;
11221 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11222 EventProcFlag = spellProcEvent->procFlags;
11223 else
11224 EventProcFlag = spellProto->procFlags; // else get from spell proto
11225 // Continue if no trigger exist
11226 if (!EventProcFlag)
11227 return false;
11229 // Check spellProcEvent data requirements
11230 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11231 return false;
11233 // In most cases req get honor or XP from kill
11234 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11236 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11237 // Shadow Word: Death - can trigger from every kill
11238 if (aura->GetId() == 32409)
11239 allow = true;
11240 if (!allow)
11241 return false;
11243 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11244 // But except periodic triggers (can triggered from self)
11245 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11246 return false;
11248 // Check if current equipment allows aura to proc
11249 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11251 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11253 Item *item = NULL;
11254 if(attType == BASE_ATTACK)
11255 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11256 else if (attType == OFF_ATTACK)
11257 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11258 else
11259 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11261 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11262 return false;
11264 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11265 return false;
11267 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11269 // Check if player is wearing shield
11270 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11271 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11272 return false;
11275 // Get chance from spell
11276 float chance = (float)spellProto->procChance;
11277 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11278 if(spellProcEvent && spellProcEvent->customChance)
11279 chance = spellProcEvent->customChance;
11280 // If PPM exist calculate chance from PPM
11281 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11283 uint32 WeaponSpeed = GetAttackTime(attType);
11284 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11286 // Apply chance modifer aura
11287 if(Player* modOwner = GetSpellModOwner())
11288 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11290 return roll_chance_f(chance);
11293 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11295 // aura can be deleted at casts
11296 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11297 uint32 effIdx = triggeredByAura->GetEffIndex();
11298 int32 heal = triggeredByAura->GetModifier()->m_amount;
11299 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11301 // jumps
11302 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11304 // current aura expire
11305 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11307 // next target selection
11308 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11310 float radius;
11311 if (spellProto->EffectRadiusIndex[effIdx])
11312 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11313 else
11314 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11316 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11318 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11320 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11322 // aura will applied from caster, but spell casted from current aura holder
11323 SpellModifier *mod = new SpellModifier;
11324 mod->op = SPELLMOD_CHARGES;
11325 mod->value = jumps-5; // negative
11326 mod->type = SPELLMOD_FLAT;
11327 mod->spellId = spellProto->Id;
11328 mod->mask = spellProto->SpellFamilyFlags;
11329 mod->mask2 = spellProto->SpellFamilyFlags2;
11331 caster->AddSpellMod(mod, true);
11332 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11333 caster->AddSpellMod(mod, false);
11338 // heal
11339 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11340 return true;
11343 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11345 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11347 if(!IS_UNIT_GUID(target_guid))
11348 return;
11350 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11351 if(!target)
11352 return;
11354 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11356 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11357 target->RemoveAura(iter);
11358 else
11359 ++iter;
11363 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
11365 WorldObject::SetPhaseMask(newPhaseMask,update);
11367 if(IsInWorld())
11368 if(Pet* pet = GetPet())
11369 pet->SetPhaseMask(newPhaseMask,true);
11372 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
11374 if(GetTypeId() == TYPEID_PLAYER)
11375 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
11376 else
11378 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
11380 WorldPacket data;
11381 // Work strange for many spells: triggered active mover set for targeted player to creature
11382 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11383 BuildHeartBeatMsg(&data);
11384 SendMessageToSet(&data, false);