2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundEY.h"
24 #include "ObjectMgr.h"
26 #include "WorldPacket.h"
29 BattleGroundEY::BattleGroundEY()
32 m_BgObjects
.resize(BG_EY_OBJECT_MAX
);
33 m_BgCreatures
.resize(BG_EY_CREATURES_MAX
);
34 m_Points_Trigger
[FEL_REALVER
] = TR_FEL_REALVER_BUFF
;
35 m_Points_Trigger
[BLOOD_ELF
] = TR_BLOOD_ELF_BUFF
;
36 m_Points_Trigger
[DRAENEI_RUINS
] = TR_DRAENEI_RUINS_BUFF
;
37 m_Points_Trigger
[MAGE_TOWER
] = TR_MAGE_TOWER_BUFF
;
39 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_BG_EY_START_TWO_MINUTES
;
40 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_BG_EY_START_ONE_MINUTE
;
41 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_BG_EY_START_HALF_MINUTE
;
42 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_BG_EY_HAS_BEGUN
;
45 BattleGroundEY::~BattleGroundEY()
49 void BattleGroundEY::Update(uint32 diff
)
51 BattleGround::Update(diff
);
53 if( GetStatus() == STATUS_IN_PROGRESS
)
55 m_PointAddingTimer
-= diff
;
56 if(m_PointAddingTimer
<= 0)
58 m_PointAddingTimer
= BG_EY_FPOINTS_TICK_TIME
;
59 if (m_TeamPointsCount
[BG_TEAM_ALLIANCE
] > 0)
60 AddPoints(ALLIANCE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_ALLIANCE
] - 1]);
61 if (m_TeamPointsCount
[BG_TEAM_HORDE
] > 0)
62 AddPoints(HORDE
, BG_EY_TickPoints
[m_TeamPointsCount
[BG_TEAM_HORDE
] - 1]);
65 if(m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
|| m_FlagState
== BG_EY_FLAG_STATE_ON_GROUND
)
72 if (m_FlagState
== BG_EY_FLAG_STATE_WAIT_RESPAWN
)
75 RespawnFlagAfterDrop();
79 m_TowerCapCheckTimer
-= diff
;
80 if(m_TowerCapCheckTimer
<= 0)
82 //check if player joined point
83 /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
84 but we can count of players on current point in CheckSomeoneLeftPoint
86 CheckSomeoneJoinedPoint();
87 //check if player left point
88 CheckSomeoneLeftPoint();
89 UpdatePointStatuses();
90 m_TowerCapCheckTimer
= BG_EY_FPOINTS_TICK_TIME
;
95 void BattleGroundEY::StartingEventCloseDoors()
97 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_IMMEDIATELY
);
98 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_IMMEDIATELY
);
100 for(uint32 i
= BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
; i
< BG_EY_OBJECT_MAX
; ++i
)
101 SpawnBGObject(i
, RESPAWN_ONE_DAY
);
104 void BattleGroundEY::StartingEventOpenDoors()
106 SpawnBGObject(BG_EY_OBJECT_DOOR_A
, RESPAWN_ONE_DAY
);
107 SpawnBGObject(BG_EY_OBJECT_DOOR_H
, RESPAWN_ONE_DAY
);
109 for(uint32 i
= BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
; i
<= BG_EY_OBJECT_FLAG_NETHERSTORM
; ++i
)
110 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
111 for(uint32 i
= 0; i
< EY_POINTS_MAX
; ++i
)
113 //randomly spawn buff
114 uint8 buff
= urand(0, 2);
115 SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ buff
+ i
* 3, RESPAWN_IMMEDIATELY
);
119 void BattleGroundEY::AddPoints(uint32 Team
, uint32 Points
)
121 uint8 team_index
= GetTeamIndexByTeamId(Team
);
122 m_TeamScores
[team_index
] += Points
;
123 m_HonorScoreTics
[team_index
] += Points
;
124 if (m_HonorScoreTics
[team_index
] >= BG_HONOR_SCORE_TICKS
)
126 RewardHonorToTeam(20, Team
);
127 m_HonorScoreTics
[team_index
] -= BG_HONOR_SCORE_TICKS
;
129 UpdateTeamScore(Team
);
132 void BattleGroundEY::CheckSomeoneJoinedPoint()
134 GameObject
*obj
= NULL
;
135 for (uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
137 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
141 while (j
< m_PlayersNearPoint
[EY_POINTS_MAX
].size())
143 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
146 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
150 if (plr
->isAllowUseBattleGroundObject() && plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
152 //player joined point!
154 UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY
, BG_EY_PROGRESS_BAR_PERCENT_GREY
, plr
);
155 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[i
], plr
);
156 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_SHOW
, plr
);
157 //add player to point
158 m_PlayersNearPoint
[i
].push_back(m_PlayersNearPoint
[EY_POINTS_MAX
][j
]);
159 //remove player from "free space"
160 m_PlayersNearPoint
[EY_POINTS_MAX
].erase(m_PlayersNearPoint
[EY_POINTS_MAX
].begin() + j
);
169 void BattleGroundEY::CheckSomeoneLeftPoint()
171 //reset current point counts
172 for (uint8 i
= 0; i
< 2*EY_POINTS_MAX
; ++i
)
173 m_CurrentPointPlayersCount
[i
] = 0;
174 GameObject
*obj
= NULL
;
175 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
177 obj
= HashMapHolder
<GameObject
>::Find(m_BgObjects
[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
+ i
]);
181 while (j
< m_PlayersNearPoint
[i
].size())
183 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[i
][j
]);
186 sLog
.outError("BattleGroundEY: Player " I64FMTD
" not found!", m_PlayersNearPoint
[i
][j
]);
187 //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
188 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
189 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
193 if (!plr
->isAllowUseBattleGroundObject() || !plr
->IsWithinDistInMap(obj
, BG_EY_POINT_RADIUS
))
194 //move player out of point (add him to players that are out of points
196 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(m_PlayersNearPoint
[i
][j
]);
197 m_PlayersNearPoint
[i
].erase(m_PlayersNearPoint
[i
].begin() + j
);
198 UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW
, BG_EY_PROGRESS_BAR_DONT_SHOW
, plr
);
202 //player is neat flag, so update count:
203 m_CurrentPointPlayersCount
[2 * i
+ GetTeamIndexByTeamId(plr
->GetTeam())]++;
211 void BattleGroundEY::UpdatePointStatuses()
213 for(uint8 point
= 0; point
< EY_POINTS_MAX
; ++point
)
215 if (m_PlayersNearPoint
[point
].empty())
217 //count new point bar status:
218 m_PointBarStatus
[point
] += (m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT
) ? m_CurrentPointPlayersCount
[2 * point
] - m_CurrentPointPlayersCount
[2 * point
+ 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT
;
220 if (m_PointBarStatus
[point
] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED
)
221 //point is fully alliance's
222 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED
;
223 if (m_PointBarStatus
[point
] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
)
224 //point is fully horde's
225 m_PointBarStatus
[point
] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
;
227 uint32 pointOwnerTeamId
= 0;
228 //find which team should own this point
229 if (m_PointBarStatus
[point
] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW
)
230 pointOwnerTeamId
= HORDE
;
231 else if (m_PointBarStatus
[point
] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
)
232 pointOwnerTeamId
= ALLIANCE
;
234 pointOwnerTeamId
= EY_POINT_NO_OWNER
;
236 for (uint8 i
= 0; i
< m_PlayersNearPoint
[point
].size(); ++i
)
238 Player
*plr
= objmgr
.GetPlayer(m_PlayersNearPoint
[point
][i
]);
241 UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS
, m_PointBarStatus
[point
], plr
);
242 //if point owner changed we must evoke event!
243 if (pointOwnerTeamId
!= m_PointOwnedByTeam
[point
])
245 //point was uncontrolled and player is from team which captured point
246 if (m_PointState
[point
] == EY_POINT_STATE_UNCONTROLLED
&& plr
->GetTeam() == pointOwnerTeamId
)
247 EventTeamCapturedPoint(plr
, point
);
249 //point was under control and player isn't from team which controlled it
250 if (m_PointState
[point
] == EY_POINT_UNDER_CONTROL
&& plr
->GetTeam() != m_PointOwnedByTeam
[point
])
251 EventTeamLostPoint(plr
, point
);
258 void BattleGroundEY::UpdateTeamScore(uint32 Team
)
260 uint32 score
= GetTeamScore(Team
);
261 if(score
>= EY_MAX_TEAM_SCORE
)
263 score
= EY_MAX_TEAM_SCORE
;
264 EndBattleGround(Team
);
268 UpdateWorldState(EY_ALLIANCE_RESOURCES
, score
);
270 UpdateWorldState(EY_HORDE_RESOURCES
, score
);
273 void BattleGroundEY::UpdatePointsCount(uint32 Team
)
276 UpdateWorldState(EY_ALLIANCE_BASE
, m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
278 UpdateWorldState(EY_HORDE_BASE
, m_TeamPointsCount
[BG_TEAM_HORDE
]);
281 void BattleGroundEY::UpdatePointsIcons(uint32 Team
, uint32 Point
)
283 //we MUST firstly send 0, after that we can send 1!!!
284 if (m_PointState
[Point
] == EY_POINT_UNDER_CONTROL
)
286 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 0);
288 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 1);
290 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 1);
295 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateAllianceControlledIndex
, 0);
297 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateHordeControlledIndex
, 0);
298 UpdateWorldState(m_PointsIconStruct
[Point
].WorldStateControlIndex
, 1);
302 void BattleGroundEY::AddPlayer(Player
*plr
)
304 BattleGround::AddPlayer(plr
);
305 //create score and add it to map
306 BattleGroundEYScore
* sc
= new BattleGroundEYScore
;
308 m_PlayersNearPoint
[EY_POINTS_MAX
].push_back(plr
->GetGUID());
310 m_PlayerScores
[plr
->GetGUID()] = sc
;
313 void BattleGroundEY::RemovePlayer(Player
*plr
, uint64 guid
)
315 // sometimes flag aura not removed :(
316 for (int j
= EY_POINTS_MAX
; j
>= 0; --j
)
318 for(int i
= 0; i
< m_PlayersNearPoint
[j
].size(); ++i
)
319 if(m_PlayersNearPoint
[j
][i
] == guid
)
320 m_PlayersNearPoint
[j
].erase(m_PlayersNearPoint
[j
].begin() + i
);
324 if(m_FlagKeeper
== guid
)
327 EventPlayerDroppedFlag(plr
);
337 void BattleGroundEY::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
339 if(GetStatus() != STATUS_IN_PROGRESS
)
342 if(!Source
->isAlive()) //hack code, must be removed later
347 case TR_BLOOD_ELF_POINT
:
348 if(m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[BLOOD_ELF
] == Source
->GetTeam())
349 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
350 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_BLOOD_ELF
);
352 case TR_FEL_REALVER_POINT
:
353 if(m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[FEL_REALVER
] == Source
->GetTeam())
354 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
355 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_FEL_REALVER
);
357 case TR_MAGE_TOWER_POINT
:
358 if(m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[MAGE_TOWER
] == Source
->GetTeam())
359 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
360 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_MAGE_TOWER
);
362 case TR_DRAENEI_RUINS_POINT
:
363 if(m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
&& m_PointOwnedByTeam
[DRAENEI_RUINS
] == Source
->GetTeam())
364 if(m_FlagState
&& GetFlagPickerGUID() == Source
->GetGUID())
365 EventPlayerCapturedFlag(Source
, BG_EY_OBJECT_FLAG_DRAENEI_RUINS
);
379 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
380 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
385 bool BattleGroundEY::SetupBattleGround()
388 if( !AddObject(BG_EY_OBJECT_DOOR_A
, BG_OBJECT_A_DOOR_EY_ENTRY
, 2527.6f
, 1596.91f
, 1262.13f
, -3.12414f
, -0.173642f
, -0.001515f
, 0.98477f
, -0.008594f
, RESPAWN_IMMEDIATELY
)
389 || !AddObject(BG_EY_OBJECT_DOOR_H
, BG_OBJECT_H_DOOR_EY_ENTRY
, 1803.21f
, 1539.49f
, 1261.09f
, 3.14159f
, 0.173648f
, 0, 0.984808f
, 0, RESPAWN_IMMEDIATELY
)
390 // banners (alliance)
391 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
392 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
393 || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
394 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
395 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
396 || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
397 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
398 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
399 || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
400 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
401 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
402 || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_A_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
404 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
405 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
406 || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
407 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
408 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
409 || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
410 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
411 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
412 || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
413 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
414 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
415 || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_H_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
417 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2057.46f
, 1735.07f
, 1187.91f
, -0.925024f
, 0, 0, 0.446198f
, -0.894934f
, RESPAWN_ONE_DAY
)
418 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2032.25f
, 1729.53f
, 1190.33f
, 1.8675f
, 0, 0, 0.803857f
, 0.594823f
, RESPAWN_ONE_DAY
)
419 || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2092.35f
, 1775.46f
, 1187.08f
, -0.401426f
, 0, 0, 0.199368f
, -0.979925f
, RESPAWN_ONE_DAY
)
420 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2047.19f
, 1349.19f
, 1189.0f
, -1.62316f
, 0, 0, 0.725374f
, -0.688354f
, RESPAWN_ONE_DAY
)
421 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2074.32f
, 1385.78f
, 1194.72f
, 0.488692f
, 0, 0, 0.241922f
, 0.970296f
, RESPAWN_ONE_DAY
)
422 || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2025.13f
, 1386.12f
, 1192.74f
, 2.3911f
, 0, 0, 0.930418f
, 0.366501f
, RESPAWN_ONE_DAY
)
423 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2276.8f
, 1400.41f
, 1196.33f
, 2.44346f
, 0, 0, 0.939693f
, 0.34202f
, RESPAWN_ONE_DAY
)
424 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2305.78f
, 1404.56f
, 1199.38f
, 1.74533f
, 0, 0, 0.766044f
, 0.642788f
, RESPAWN_ONE_DAY
)
425 || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2245.4f
, 1366.41f
, 1195.28f
, 2.21657f
, 0, 0, 0.894934f
, 0.446198f
, RESPAWN_ONE_DAY
)
426 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2270.84f
, 1784.08f
, 1186.76f
, 2.42601f
, 0, 0, 0.936672f
, 0.350207f
, RESPAWN_ONE_DAY
)
427 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2269.13f
, 1737.7f
, 1186.66f
, 0.994838f
, 0, 0, 0.477159f
, 0.878817f
, RESPAWN_ONE_DAY
)
428 || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
, BG_OBJECT_N_BANNER_EY_ENTRY
, 2300.86f
, 1741.25f
, 1187.7f
, -0.785398f
, 0, 0, 0.382683f
, -0.92388f
, RESPAWN_ONE_DAY
)
430 || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, BG_OBJECT_FLAG2_EY_ENTRY
, 2174.782227f
, 1569.054688f
, 1160.361938f
, -1.448624f
, 0, 0, 0.662620f
, -0.748956f
, RESPAWN_ONE_DAY
)
431 || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2044.28f
, 1729.68f
, 1189.96f
, -0.017453f
, 0, 0, 0.008727f
, -0.999962f
, RESPAWN_ONE_DAY
)
432 || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF
, BG_OBJECT_FLAG1_EY_ENTRY
, 2048.83f
, 1393.65f
, 1194.49f
, 0.20944f
, 0, 0, 0.104528f
, 0.994522f
, RESPAWN_ONE_DAY
)
433 || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS
, BG_OBJECT_FLAG1_EY_ENTRY
, 2286.56f
, 1402.36f
, 1197.11f
, 3.72381f
, 0, 0, 0.957926f
, -0.287016f
, RESPAWN_ONE_DAY
)
434 || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER
, BG_OBJECT_FLAG1_EY_ENTRY
, 2284.48f
, 1731.23f
, 1189.99f
, 2.89725f
, 0, 0, 0.992546f
, 0.121869f
, RESPAWN_ONE_DAY
)
436 || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER
, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
, 2024.600708f
, 1742.819580f
, 1195.157715f
, 2.443461f
, 0, 0, 0.939693f
, 0.342020f
, RESPAWN_ONE_DAY
)
437 || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
, 2050.493164f
, 1372.235962f
, 1194.563477f
, 1.710423f
, 0, 0, 0.754710f
, 0.656059f
, RESPAWN_ONE_DAY
)
438 || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
, 2301.010498f
, 1386.931641f
, 1197.183472f
, 1.570796f
, 0, 0, 0.707107f
, 0.707107f
, RESPAWN_ONE_DAY
)
439 || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
, 2282.121582f
, 1760.006958f
, 1189.707153f
, 1.919862f
, 0, 0, 0.819152f
, 0.573576f
, RESPAWN_ONE_DAY
)
442 sLog
.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
447 for (int i
= 0; i
< EY_POINTS_MAX
; ++i
)
449 AreaTriggerEntry
const* at
= sAreaTriggerStore
.LookupEntry(m_Points_Trigger
[i
]);
452 sLog
.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger
[i
]);
455 if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3, Buff_Entries
[0], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
456 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 1, Buff_Entries
[1], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
457 || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER
+ i
* 3 + 2, Buff_Entries
[2], at
->x
, at
->y
, at
->z
, 0.907571f
, 0, 0, 0.438371f
, 0.898794f
, RESPAWN_ONE_DAY
)
459 sLog
.outError("BattleGroundEY: Cannot spawn buff");
462 WorldSafeLocsEntry
const *sg
= NULL
;
463 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE
);
464 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, ALLIANCE
) )
466 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
470 sg
= sWorldSafeLocsStore
.LookupEntry(EY_GRAVEYARD_MAIN_HORDE
);
471 if( !sg
|| !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE
, sg
->x
, sg
->y
, sg
->z
, 3.193953f
, HORDE
) )
473 sLog
.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
480 void BattleGroundEY::Reset()
482 //call parent's class reset
483 BattleGround::Reset();
485 m_TeamScores
[BG_TEAM_ALLIANCE
] = 0;
486 m_TeamScores
[BG_TEAM_HORDE
] = 0;
487 m_TeamPointsCount
[BG_TEAM_ALLIANCE
] = 0;
488 m_TeamPointsCount
[BG_TEAM_HORDE
] = 0;
489 m_HonorScoreTics
[BG_TEAM_ALLIANCE
] = 0;
490 m_HonorScoreTics
[BG_TEAM_HORDE
] = 0;
491 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
492 m_FlagCapturedBgObjectType
= 0;
494 m_DroppedFlagGUID
= 0;
495 m_PointAddingTimer
= 0;
496 m_TowerCapCheckTimer
= 0;
498 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
500 m_PointOwnedByTeam
[i
] = EY_POINT_NO_OWNER
;
501 m_PointState
[i
] = EY_POINT_STATE_UNCONTROLLED
;
502 m_PointBarStatus
[i
] = BG_EY_PROGRESS_BAR_STATE_MIDDLE
;
503 m_PlayersNearPoint
[i
].clear();
504 m_PlayersNearPoint
[i
].reserve(15); //tip size
506 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].clear();
507 m_PlayersNearPoint
[EY_PLAYERS_OUT_OF_POINTS
].reserve(30);
510 void BattleGroundEY::RespawnFlag(bool send_message
)
512 if (m_FlagCapturedBgObjectType
> 0)
513 SpawnBGObject(m_FlagCapturedBgObjectType
, RESPAWN_ONE_DAY
);
515 m_FlagCapturedBgObjectType
= 0;
516 m_FlagState
= BG_EY_FLAG_STATE_ON_BASE
;
517 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_IMMEDIATELY
);
521 SendMessageToAll(LANG_BG_EY_RESETED_FLAG
, CHAT_MSG_BG_SYSTEM_NEUTRAL
);
522 PlaySoundToAll(BG_EY_SOUND_FLAG_RESET
); // flags respawned sound...
525 UpdateWorldState(NETHERSTORM_FLAG
, 1);
528 void BattleGroundEY::RespawnFlagAfterDrop()
532 GameObject
*obj
= HashMapHolder
<GameObject
>::Find(GetDroppedFlagGUID());
536 sLog
.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
538 SetDroppedFlagGUID(0);
541 void BattleGroundEY::HandleKillPlayer(Player
*player
, Player
*killer
)
543 if(GetStatus() != STATUS_IN_PROGRESS
)
546 BattleGround::HandleKillPlayer(player
, killer
);
547 EventPlayerDroppedFlag(player
);
550 void BattleGroundEY::EventPlayerDroppedFlag(Player
*Source
)
552 if(GetStatus() != STATUS_IN_PROGRESS
)
554 // if not running, do not cast things at the dropper player, neither send unnecessary messages
555 // just take off the aura
556 if(IsFlagPickedup() && GetFlagPickerGUID() == Source
->GetGUID())
559 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
564 if(!IsFlagPickedup())
567 if(GetFlagPickerGUID() != Source
->GetGUID())
571 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
572 m_FlagState
= BG_EY_FLAG_STATE_ON_GROUND
;
573 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
574 Source
->CastSpell(Source
, SPELL_RECENTLY_DROPPED_FLAG
, true);
575 Source
->CastSpell(Source
, BG_EY_PLAYER_DROPPED_FLAG_SPELL
, true);
576 //this does not work correctly :( (it should remove flag carrier name)
577 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
578 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_WAIT_RESPAWN
);
580 if(Source
->GetTeam() == ALLIANCE
)
581 SendMessageToAll(LANG_BG_EY_DROPPED_FLAG
,CHAT_MSG_BG_SYSTEM_ALLIANCE
, Source
);
583 SendMessageToAll(LANG_BG_EY_DROPPED_FLAG
,CHAT_MSG_BG_SYSTEM_HORDE
, Source
);
586 void BattleGroundEY::EventPlayerClickedOnFlag(Player
*Source
, GameObject
* target_obj
)
588 if(GetStatus() != STATUS_IN_PROGRESS
|| IsFlagPickedup() || !Source
->IsWithinDistInMap(target_obj
, 10))
591 if(Source
->GetTeam() == ALLIANCE
)
593 UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE
, BG_EY_FLAG_STATE_ON_PLAYER
);
594 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
);
598 UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE
, BG_EY_FLAG_STATE_ON_PLAYER
);
599 PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE
);
602 if (m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
)
603 UpdateWorldState(NETHERSTORM_FLAG
, 0);
604 m_FlagState
= BG_EY_FLAG_STATE_ON_PLAYER
;
606 SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM
, RESPAWN_ONE_DAY
);
607 SetFlagPicker(Source
->GetGUID());
608 //get flag aura on player
609 Source
->CastSpell(Source
, BG_EY_NETHERSTORM_FLAG_SPELL
, true);
610 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
612 if(Source
->GetTeam() == ALLIANCE
)
613 SendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG
,CHAT_MSG_BG_SYSTEM_ALLIANCE
, Source
);
615 SendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG
,CHAT_MSG_BG_SYSTEM_HORDE
, Source
);
618 void BattleGroundEY::EventTeamLostPoint(Player
*Source
, uint32 Point
)
620 if(GetStatus() != STATUS_IN_PROGRESS
)
624 uint32 Team
= m_PointOwnedByTeam
[Point
];
629 if (Team
== ALLIANCE
)
631 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]--;
632 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
, RESPAWN_ONE_DAY
);
633 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 1, RESPAWN_ONE_DAY
);
634 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeAlliance
+ 2, RESPAWN_ONE_DAY
);
638 m_TeamPointsCount
[BG_TEAM_HORDE
]--;
639 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
, RESPAWN_ONE_DAY
);
640 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 1, RESPAWN_ONE_DAY
);
641 SpawnBGObject(m_LoosingPointTypes
[Point
].DespawnObjectTypeHorde
+ 2, RESPAWN_ONE_DAY
);
644 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
, RESPAWN_IMMEDIATELY
);
645 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 1, RESPAWN_IMMEDIATELY
);
646 SpawnBGObject(m_LoosingPointTypes
[Point
].SpawnNeutralObjectType
+ 2, RESPAWN_IMMEDIATELY
);
648 //buff isn't despawned
650 m_PointOwnedByTeam
[Point
] = EY_POINT_NO_OWNER
;
651 m_PointState
[Point
] = EY_POINT_NO_OWNER
;
653 if (Team
== ALLIANCE
)
654 SendMessageToAll(m_LoosingPointTypes
[Point
].MessageIdAlliance
,CHAT_MSG_BG_SYSTEM_ALLIANCE
, Source
);
656 SendMessageToAll(m_LoosingPointTypes
[Point
].MessageIdHorde
,CHAT_MSG_BG_SYSTEM_HORDE
, Source
);
658 UpdatePointsIcons(Team
, Point
);
659 UpdatePointsCount(Team
);
662 void BattleGroundEY::EventTeamCapturedPoint(Player
*Source
, uint32 Point
)
664 if(GetStatus() != STATUS_IN_PROGRESS
)
667 uint32 Team
= Source
->GetTeam();
669 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
, RESPAWN_ONE_DAY
);
670 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 1, RESPAWN_ONE_DAY
);
671 SpawnBGObject(m_CapturingPointTypes
[Point
].DespawnNeutralObjectType
+ 2, RESPAWN_ONE_DAY
);
673 if (Team
== ALLIANCE
)
675 m_TeamPointsCount
[BG_TEAM_ALLIANCE
]++;
676 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
, RESPAWN_IMMEDIATELY
);
677 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 1, RESPAWN_IMMEDIATELY
);
678 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeAlliance
+ 2, RESPAWN_IMMEDIATELY
);
682 m_TeamPointsCount
[BG_TEAM_HORDE
]++;
683 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
, RESPAWN_IMMEDIATELY
);
684 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 1, RESPAWN_IMMEDIATELY
);
685 SpawnBGObject(m_CapturingPointTypes
[Point
].SpawnObjectTypeHorde
+ 2, RESPAWN_IMMEDIATELY
);
688 //buff isn't respawned
690 m_PointOwnedByTeam
[Point
] = Team
;
691 m_PointState
[Point
] = EY_POINT_UNDER_CONTROL
;
693 if (Team
== ALLIANCE
)
694 SendMessageToAll(m_CapturingPointTypes
[Point
].MessageIdAlliance
,CHAT_MSG_BG_SYSTEM_ALLIANCE
, Source
);
696 SendMessageToAll(m_CapturingPointTypes
[Point
].MessageIdHorde
,CHAT_MSG_BG_SYSTEM_HORDE
, Source
);
698 if(m_BgCreatures
[Point
])
701 WorldSafeLocsEntry
const *sg
= NULL
;
702 sg
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[Point
].GraveYardId
);
703 if(!sg
|| !AddSpiritGuide(Point
, sg
->x
, sg
->y
, sg
->z
, 3.124139f
, Team
))
704 sLog
.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
705 Point
, Team
, m_CapturingPointTypes
[Point
].GraveYardId
);
707 // SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
709 UpdatePointsIcons(Team
, Point
);
710 UpdatePointsCount(Team
);
713 void BattleGroundEY::EventPlayerCapturedFlag(Player
*Source
, uint32 BgObjectType
)
715 if(GetStatus() != STATUS_IN_PROGRESS
|| GetFlagPickerGUID() != Source
->GetGUID())
719 m_FlagState
= BG_EY_FLAG_STATE_WAIT_RESPAWN
;
720 Source
->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL
);
722 Source
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
724 if(Source
->GetTeam() == ALLIANCE
)
725 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
);
727 PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE
);
729 SpawnBGObject(BgObjectType
, RESPAWN_IMMEDIATELY
);
731 m_FlagsTimer
= BG_EY_FLAG_RESPAWN_TIME
;
732 m_FlagCapturedBgObjectType
= BgObjectType
;
735 if(Source
->GetTeam() == ALLIANCE
)
737 team_id
= BG_TEAM_ALLIANCE
;
738 SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A
, CHAT_MSG_BG_SYSTEM_ALLIANCE
, Source
);
742 team_id
= BG_TEAM_HORDE
;
743 SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H
, CHAT_MSG_BG_SYSTEM_HORDE
, Source
);
746 if(m_TeamPointsCount
[team_id
] > 0)
747 AddPoints(Source
->GetTeam(), BG_EY_FlagPoints
[m_TeamPointsCount
[team_id
] - 1]);
749 UpdatePlayerScore(Source
, SCORE_FLAG_CAPTURES
, 1);
752 void BattleGroundEY::UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
)
754 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
756 if(itr
== m_PlayerScores
.end()) // player not found
761 case SCORE_FLAG_CAPTURES
: // flags captured
762 ((BattleGroundEYScore
*)itr
->second
)->FlagCaptures
+= value
;
765 BattleGround::UpdatePlayerScore(Source
, type
, value
);
770 void BattleGroundEY::FillInitialWorldStates(WorldPacket
& data
)
772 data
<< uint32(EY_HORDE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_HORDE
]);
773 data
<< uint32(EY_ALLIANCE_BASE
) << uint32(m_TeamPointsCount
[BG_TEAM_ALLIANCE
]);
774 data
<< uint32(0xab6) << uint32(0x0);
775 data
<< uint32(0xab5) << uint32(0x0);
776 data
<< uint32(0xab4) << uint32(0x0);
777 data
<< uint32(0xab3) << uint32(0x0);
778 data
<< uint32(0xab2) << uint32(0x0);
779 data
<< uint32(0xab1) << uint32(0x0);
780 data
<< uint32(0xab0) << uint32(0x0);
781 data
<< uint32(0xaaf) << uint32(0x0);
783 data
<< uint32(DRAENEI_RUINS_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == HORDE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
785 data
<< uint32(DRAENEI_RUINS_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[DRAENEI_RUINS
] == ALLIANCE
&& m_PointState
[DRAENEI_RUINS
] == EY_POINT_UNDER_CONTROL
);
787 data
<< uint32(DRAENEI_RUINS_UNCONTROL
) << uint32(m_PointState
[DRAENEI_RUINS
] != EY_POINT_UNDER_CONTROL
);
789 data
<< uint32(MAGE_TOWER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == ALLIANCE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
791 data
<< uint32(MAGE_TOWER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[MAGE_TOWER
] == HORDE
&& m_PointState
[MAGE_TOWER
] == EY_POINT_UNDER_CONTROL
);
793 data
<< uint32(MAGE_TOWER_UNCONTROL
) << uint32(m_PointState
[MAGE_TOWER
] != EY_POINT_UNDER_CONTROL
);
795 data
<< uint32(FEL_REAVER_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == HORDE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
797 data
<< uint32(FEL_REAVER_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[FEL_REALVER
] == ALLIANCE
&& m_PointState
[FEL_REALVER
] == EY_POINT_UNDER_CONTROL
);
799 data
<< uint32(FEL_REAVER_UNCONTROL
) << uint32(m_PointState
[FEL_REALVER
] != EY_POINT_UNDER_CONTROL
);
801 data
<< uint32(BLOOD_ELF_HORDE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == HORDE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
803 data
<< uint32(BLOOD_ELF_ALLIANCE_CONTROL
) << uint32(m_PointOwnedByTeam
[BLOOD_ELF
] == ALLIANCE
&& m_PointState
[BLOOD_ELF
] == EY_POINT_UNDER_CONTROL
);
805 data
<< uint32(BLOOD_ELF_UNCONTROL
) << uint32(m_PointState
[BLOOD_ELF
] != EY_POINT_UNDER_CONTROL
);
807 data
<< uint32(NETHERSTORM_FLAG
) << uint32(m_FlagState
== BG_EY_FLAG_STATE_ON_BASE
);
809 data
<< uint32(0xad2) << uint32(0x1);
810 data
<< uint32(0xad1) << uint32(0x1);
811 data
<< uint32(0xabe) << uint32(GetTeamScore(HORDE
));
812 data
<< uint32(0xabd) << uint32(GetTeamScore(ALLIANCE
));
813 data
<< uint32(0xa05) << uint32(0x8e);
814 data
<< uint32(0xaa0) << uint32(0x0);
815 data
<< uint32(0xa9f) << uint32(0x0);
816 data
<< uint32(0xa9e) << uint32(0x0);
817 data
<< uint32(0xc0d) << uint32(0x17b);
820 WorldSafeLocsEntry
const *BattleGroundEY::GetClosestGraveYard(Player
* player
)
824 switch(player
->GetTeam())
826 case ALLIANCE
: g_id
= EY_GRAVEYARD_MAIN_ALLIANCE
; break;
827 case HORDE
: g_id
= EY_GRAVEYARD_MAIN_HORDE
; break;
828 default: return NULL
;
831 float distance
, nearestDistance
;
833 WorldSafeLocsEntry
const* entry
= NULL
;
834 WorldSafeLocsEntry
const* nearestEntry
= NULL
;
835 entry
= sWorldSafeLocsStore
.LookupEntry(g_id
);
836 nearestEntry
= entry
;
840 sLog
.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
844 float plr_x
= player
->GetPositionX();
845 float plr_y
= player
->GetPositionY();
846 float plr_z
= player
->GetPositionZ();
849 distance
= (entry
->x
- plr_x
)*(entry
->x
- plr_x
) + (entry
->y
- plr_y
)*(entry
->y
- plr_y
) + (entry
->z
- plr_z
)*(entry
->z
- plr_z
);
850 nearestDistance
= distance
;
852 for(uint8 i
= 0; i
< EY_POINTS_MAX
; ++i
)
854 if(m_PointOwnedByTeam
[i
]==player
->GetTeam() && m_PointState
[i
]==EY_POINT_UNDER_CONTROL
)
856 entry
= sWorldSafeLocsStore
.LookupEntry(m_CapturingPointTypes
[i
].GraveYardId
);
858 sLog
.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes
[i
].GraveYardId
);
861 distance
= (entry
->x
- plr_x
)*(entry
->x
- plr_x
) + (entry
->y
- plr_y
)*(entry
->y
- plr_y
) + (entry
->z
- plr_z
)*(entry
->z
- plr_z
);
862 if(distance
< nearestDistance
)
864 nearestDistance
= distance
;
865 nearestEntry
= entry
;