2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
49 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
53 1.25f
, // MOVE_RUN_BACK
54 4.722222f
, // MOVE_SWIM
55 4.5f
, // MOVE_SWIM_BACK
56 3.141594f
, // MOVE_TURN_RATE
58 4.5f
, // MOVE_FLIGHT_BACK
59 3.14f
// MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura
[TOTAL_AURAS
];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura
[TOTAL_AURAS
];
69 static bool procPrepared
= InitTriggerAuraData();
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType
|= TYPEMASK_UNIT
;
75 m_objectTypeId
= TYPEID_UNIT
;
77 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
79 m_attackTimer
[BASE_ATTACK
] = 0;
80 m_attackTimer
[OFF_ATTACK
] = 0;
81 m_attackTimer
[RANGED_ATTACK
] = 0;
82 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
83 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
92 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
93 m_currentSpells
[i
] = NULL
;
97 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
100 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
106 m_Visibility
= VISIBILITY_ON
;
108 m_detectInvisibilityMask
= 0;
109 m_invisibilityMask
= 0;
111 m_ShapeShiftFormSpellId
= 0;
112 m_canModifyStats
= false;
114 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; i
++)
115 m_spellImmune
[i
].clear();
116 for (int i
= 0; i
< UNIT_MOD_END
; i
++)
118 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
119 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
120 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
126 for (int i
= 0; i
< 3; i
++)
128 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
129 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
131 for (int i
= 0; i
< MAX_STATS
; i
++)
132 m_createStats
[i
] = 0.0f
;
135 m_modMeleeHitChance
= 0.0f
;
136 m_modRangedHitChance
= 0.0f
;
137 m_modSpellHitChance
= 0.0f
;
138 m_baseSpellCritChance
= 5;
143 //m_victimThreat = 0.0f;
144 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
145 m_threatModifier
[i
] = 1.0f
;
147 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
148 m_speed_rate
[i
] = 1.0f
;
152 m_unit_movement_flags
= 0;
154 // remove aurastates allowing special moves
155 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
156 m_reactiveTimer
[i
] = 0;
161 // set current spells as deletable
162 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
164 if (m_currentSpells
[i
])
166 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
167 m_currentSpells
[i
] = NULL
;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo
) delete m_charmInfo
;
177 void Unit::Update( uint32 p_time
)
179 /*if(p_time > m_AurasCheck)
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events
.Update( p_time
);
190 _UpdateSpells( p_time
);
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager
.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer
<= p_time
)
204 m_CombatTimer
-= p_time
;
208 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
210 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time
);
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
220 i_motionMaster
.UpdateMotion(p_time
);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER
)
226 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
234 if(GetMotionMaster()->GetDestination(x
, y
, z
))
235 SendMonsterMoveWithSpeed(x
, y
, z
, GetUnitMovementFlags(), 0, player
);
238 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 MovementFlags
, uint32 transitTime
, Player
* player
)
242 float dx
= x
- GetPositionX();
243 float dy
= y
- GetPositionY();
244 float dz
= z
- GetPositionZ();
246 float dist
= ((dx
*dx
) + (dy
*dy
) + (dz
*dz
));
252 double speed
= GetSpeed((MovementFlags
& MOVEMENTFLAG_WALK_MODE
) ? MOVE_WALK
: MOVE_RUN
);
256 transitTime
= static_cast<uint32
>(dist
/ speed
+ 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x
, y
, z
, 0, MovementFlags
, transitTime
, player
);
262 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
264 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
265 data
.append(GetPackGUID());
267 // Point A, starting location
268 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
274 data
<< uint8(type
); // unknown
277 case 0: // normal packet
279 case 1: // stop packet
280 SendMessageToSet( &data
, true );
282 case 2: // not used currently
287 case 3: // not used currently
288 data
<< uint64(0); // probably target guid
290 case 4: // not used currently
291 data
<< float(0); // probably orientation
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data
<< uint32(MovementFlags
);
298 data
<< Time
; // Time in between points
299 data
<< uint32(1); // 1 single waypoint
300 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
303 player
->GetSession()->SendPacket(&data
);
305 SendMessageToSet( &data
, true );
308 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
310 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
312 uint32 pathSize
= end
-start
;
314 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
315 data
.append(GetPackGUID());
316 data
<< GetPositionX();
317 data
<< GetPositionY();
318 data
<< GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
326 data
<< uint32( MovementFlags
);
327 data
<< uint32( traveltime
);
328 data
<< uint32( pathSize
);
329 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data
, true);
335 void Unit::resetAttackTimer(WeaponAttackType type
)
337 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
340 bool Unit::canReachWithAttack(Unit
*pVictim
) const
343 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
346 return IsWithinDistInMap(pVictim
, reach
);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
351 if (auraType
>= TOTAL_AURAS
) return;
352 AuraList::iterator iter
, next
;
353 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
360 RemoveAurasDueToSpell((*iter
)->GetId());
361 if (!m_modAuras
[auraType
].empty())
362 next
= m_modAuras
[auraType
].begin();
369 bool Unit::HasAuraType(AuraType auraType
) const
371 return (!m_modAuras
[auraType
].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
377 if(!HasAuraType(auraType
))
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance
= float(damage
) / max_dmg
* 100.0f
;
383 if (roll_chance_f(chance
))
384 RemoveSpellsCausingAura(auraType
);
387 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
389 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
396 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
397 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
401 // remove affects from victim (including from 0 damage and DoTs)
403 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype
!= DOT
)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
414 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
415 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
420 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
421 //Script Event damage taken
422 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
423 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
427 // Rage from physical damage received .
428 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
429 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
433 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
434 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
435 // root type spells do not dispel the root effect
436 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
437 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
439 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
441 // no xp,health if type 8 /critters/
442 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
444 pVictim
->setDeathState(JUST_DIED
);
445 pVictim
->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
449 if(cInfo
&& cInfo
->lootid
)
450 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER
)
454 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
459 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
460 ((Creature
*)pVictim
)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health
= pVictim
->GetHealth();
466 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded
= false;
470 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
476 duel_hasEnded
= true;
479 if(pVictim
!= this && damagetype
!= DOT
)
481 SetInCombatWith(pVictim
);
482 pVictim
->SetInCombatWith(this);
484 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer
);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
491 uint32 weaponSpeedHitFactor
;
493 switch(cleanDamage
->attackType
)
497 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
498 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
500 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
502 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
508 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
509 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
511 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
513 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
522 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
524 if(((Player
*)pVictim
)->InBattleGround())
526 Player
*killer
= ((Player
*)this);
527 if(killer
!= ((Player
*)pVictim
))
528 if(BattleGround
*bg
= killer
->GetBattleGround())
529 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
533 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
534 ((Creature
*)pVictim
)->SetLootRecipient(this);
535 if (health
<= damage
)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
543 player
= ((Creature
*)pVictim
)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player
&& player
!=pVictim
)
548 player
->RewardPlayerAndGroupAtKill(pVictim
);
549 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
552 DEBUG_LOG("DealDamageAttackStop");
555 pVictim
->CombatStop();
556 pVictim
->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura
* spiritOfRedemtionTalentReady
= NULL
;
562 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
565 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
566 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
568 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
570 spiritOfRedemtionTalentReady
= *itr
;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady
)
578 pVictim
->setDeathState(JUST_DIED
);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady
)
584 // save value before aura remove
585 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
587 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim
->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
599 pVictim
->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
604 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
608 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
611 if ( pVictim
->GetTypeId() == TYPEID_PLAYER
)
613 if(GetTypeId() == TYPEID_UNIT
)
614 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER
)
616 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
628 // durability lost message
629 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
630 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature
*cVictim
= (Creature
*)pVictim
;
638 if(!cVictim
->isPet())
640 cVictim
->DeleteThreatList();
641 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
643 // Call creature just died function
645 cVictim
->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim
->GetInstanceId())
650 Map
*m
= cVictim
->GetMap();
651 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m
->IsDungeon() && creditedPlayer
)
656 if(m
->IsRaid() || m
->IsHeroic())
658 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
659 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
666 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
667 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
673 // last damage from non duel opponent or opponent controlled creature
676 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
677 Player
*he
= (Player
*)pVictim
;
681 he
->duel
->opponent
->CombatStopWithPets(true);
682 he
->CombatStopWithPets(true);
684 he
->DuelComplete(DUEL_INTERUPTED
);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
690 Player
*killed
= ((Player
*)pVictim
);
691 if(BattleGround
*bg
= killed
->GetBattleGround())
693 bg
->HandleKillPlayer(killed
, player
);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim
->ModifyHealth(- (int32
)damage
);
706 if(damagetype
!= DOT
)
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
712 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
722 // polymorphed and other negative transformed cases
723 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
724 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
726 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
728 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
729 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
731 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
733 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
734 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
736 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
743 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
744 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
750 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
751 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
755 if(GetTypeId()==TYPEID_PLAYER
)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
760 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
761 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap
& vAuras
= pVictim
->GetAuras();
767 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
769 const SpellEntry
*se
= i
->second
->GetSpellProto();
771 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
773 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
776 if (se
->procFlags
& (1<<3))
778 if (!roll_chance_i(se
->procChance
))
783 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next
= vAuras
.begin();
790 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
792 if( damagetype
!= DOT
)
794 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
796 // skip channeled spell (processed differently below)
797 if (i
== CURRENT_CHANNELED_SPELL
)
800 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
801 if(spell
->getState() == SPELL_STATE_PREPARING
)
803 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
804 pVictim
->InterruptSpell(i
);
811 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
813 if (spell
->getState() == SPELL_STATE_CASTING
)
815 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
816 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
818 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
819 spell
->DelayedChannel();
821 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
823 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
824 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
827 else if (spell
->getState() == SPELL_STATE_DELAYED
)
828 // break channeled spell in delayed state on damage
830 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
831 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
836 // last damage from duel opponent
839 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
840 Player
*he
= (Player
*)pVictim
;
846 he
->duel
->opponent
->CombatStopWithPets(true);
847 he
->CombatStopWithPets(true);
849 he
->CastSpell(he
, 7267, true); // beg
850 he
->DuelComplete(DUEL_WON
);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
859 void Unit::CastStop(uint32 except_spellid
)
861 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
862 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
863 InterruptSpell(i
,false);
866 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
868 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
872 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
876 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
879 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
883 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
890 if(!originalCaster
&& triggeredByAura
)
891 originalCaster
= triggeredByAura
->GetCasterGUID();
893 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
895 SpellCastTargets targets
;
896 targets
.setUnitTarget( Victim
);
897 spell
->m_CastItem
= castItem
;
898 spell
->prepare(&targets
, triggeredByAura
);
901 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
903 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
907 sLog
.outError("CastCustomSpell: unknown spell id %i\n", spellId
);
911 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
914 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
918 sLog
.outError("CastCustomSpell: unknown spell");
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
925 if(!originalCaster
&& triggeredByAura
)
926 originalCaster
= triggeredByAura
->GetCasterGUID();
928 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
931 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
934 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
937 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
939 SpellCastTargets targets
;
940 targets
.setUnitTarget( Victim
);
941 spell
->m_CastItem
= castItem
;
942 spell
->prepare(&targets
, triggeredByAura
);
945 // used for scripting
946 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
948 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
952 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
956 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
959 // used for scripting
960 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
964 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
971 if(!originalCaster
&& triggeredByAura
)
972 originalCaster
= triggeredByAura
->GetCasterGUID();
974 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
976 SpellCastTargets targets
;
977 targets
.setDestination(x
, y
, z
);
978 spell
->m_CastItem
= castItem
;
979 spell
->prepare(&targets
, triggeredByAura
);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
985 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
986 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
987 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
988 SendSpellNonMeleeDamageLog(&damageInfo
);
989 DealSpellDamage(&damageInfo
, true);
990 return damageInfo
.damage
;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
995 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
996 Unit
*pVictim
= damageInfo
->target
;
1001 if(!this || !pVictim
)
1003 if(!this->isAlive() || !pVictim
->isAlive())
1006 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1009 bool blocked
= false;
1011 switch (spellInfo
->DmgClass
)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED
:
1015 case SPELL_DAMAGE_CLASS_MELEE
:
1018 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1020 //Calculate armor mitigation
1021 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1022 // Get blocked status
1023 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1028 // Calculate damage bonus
1029 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1033 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1035 // Calculate crit bonus
1036 uint32 crit_bonus
= damage
;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player
* modOwner
= GetSpellModOwner())
1039 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1040 damage
+= crit_bonus
;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod
=0;
1044 if(attackType
== RANGED_ATTACK
)
1045 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1048 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1049 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1054 if (critPctDamageMod
!=0)
1055 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1057 // Resilience - reduce crit damage
1058 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1059 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1064 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1065 if (damage
< damageInfo
->blocked
)
1066 damageInfo
->blocked
= damage
;
1067 damage
-=damageInfo
->blocked
;
1072 case SPELL_DAMAGE_CLASS_NONE
:
1073 case SPELL_DAMAGE_CLASS_MAGIC
:
1075 // Calculate damage bonus
1076 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1077 // If crit add critical bonus
1080 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1081 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1082 // Resilience - reduce crit damage
1083 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1084 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1090 // Calculate absorb resist
1093 // lookup absorb/resist ignore auras on caster for spell
1094 bool ignore
= false;
1095 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1096 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1097 if ((*i
)->isAffectedOnSpell(spellInfo
))
1105 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1106 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1111 damageInfo
->damage
= damage
;
1114 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1119 Unit
*pVictim
= damageInfo
->target
;
1121 if(!this || !pVictim
)
1124 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1127 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1128 if (spellProto
== NULL
)
1130 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1134 //You don't lose health from damage taken from another player while in a sanctuary
1135 //You still see it in the combat log though
1136 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1138 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1139 if(area
&& area
->flags
& 0x800) //sanctuary
1143 // Call default DealDamage
1144 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1145 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1148 //TODO for melee need create structure as in
1149 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1151 damageInfo
->attacker
= this;
1152 damageInfo
->target
= pVictim
;
1153 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1154 damageInfo
->attackType
= attackType
;
1155 damageInfo
->damage
= 0;
1156 damageInfo
->cleanDamage
= 0;
1157 damageInfo
->absorb
= 0;
1158 damageInfo
->resist
= 0;
1159 damageInfo
->blocked_amount
= 0;
1161 damageInfo
->TargetState
= 0;
1162 damageInfo
->HitInfo
= 0;
1163 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1164 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1165 damageInfo
->procEx
= PROC_EX_NONE
;
1166 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1168 if(!this || !pVictim
)
1170 if(!this->isAlive() || !pVictim
->isAlive())
1173 // Select HitInfo/procAttacker/procVictim flag based on attack type
1177 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1178 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1179 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1182 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1183 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1184 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1187 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1188 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1189 damageInfo
->HitInfo
= 0x08;// test
1195 // Physical Immune check
1196 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1198 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1199 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1201 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1202 damageInfo
->damage
= 0;
1203 damageInfo
->cleanDamage
= 0;
1206 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1207 // Add melee damage bonus
1208 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1209 // Calculate armor reduction
1210 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1211 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1213 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1215 // Disable parry or dodge for ranged attack
1216 if(damageInfo
->attackType
== RANGED_ATTACK
)
1218 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1219 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1222 switch(damageInfo
->hitOutCome
)
1224 case MELEE_HIT_EVADE
:
1226 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1227 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1229 damageInfo
->procEx
|=PROC_EX_EVADE
;
1230 damageInfo
->damage
= 0;
1231 damageInfo
->cleanDamage
= 0;
1234 case MELEE_HIT_MISS
:
1236 damageInfo
->HitInfo
|= HITINFO_MISS
;
1237 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1239 damageInfo
->procEx
|=PROC_EX_MISS
;
1240 damageInfo
->damage
= 0;
1241 damageInfo
->cleanDamage
= 0;
1244 case MELEE_HIT_NORMAL
:
1245 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1246 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1248 case MELEE_HIT_CRIT
:
1250 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1251 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1253 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1255 damageInfo
->damage
+= damageInfo
->damage
;
1257 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1258 if(damageInfo
->attackType
== RANGED_ATTACK
)
1259 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1262 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1263 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1266 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1268 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1269 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1271 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1273 // Resilience - reduce crit damage
1274 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1276 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1277 damageInfo
->damage
-= resilienceReduction
;
1278 damageInfo
->cleanDamage
+= resilienceReduction
;
1282 case MELEE_HIT_PARRY
:
1283 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1284 damageInfo
->procEx
|=PROC_EX_PARRY
;
1285 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1286 damageInfo
->damage
= 0;
1289 case MELEE_HIT_DODGE
:
1290 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1291 damageInfo
->procEx
|=PROC_EX_DODGE
;
1292 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1293 damageInfo
->damage
= 0;
1295 case MELEE_HIT_BLOCK
:
1297 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1298 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1299 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1300 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1301 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1303 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1304 damageInfo
->blocked_amount
= damageInfo
->damage
;
1306 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1307 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1310 case MELEE_HIT_GLANCING
:
1312 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1313 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1314 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1315 float reducePercent
= 1.0f
; //damage factor
1316 // calculate base values and mods
1317 float baseLowEnd
= 1.3;
1318 float baseHighEnd
= 1.2;
1319 switch(getClass()) // lowering base values for casters
1331 float maxLowEnd
= 0.6;
1332 switch(getClass()) // upper for melee classes
1336 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1340 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1341 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1342 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1344 // apply max/min bounds
1345 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1347 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1350 if ( highEnd
< 0.2f
) //high end limits
1352 if ( highEnd
> 0.99f
)
1355 if(lowEnd
> highEnd
) // prevent negative range size
1358 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1360 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1361 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1364 case MELEE_HIT_CRUSHING
:
1366 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1367 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1368 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1369 // 150% normal damage
1370 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1378 // Calculate absorb resist
1379 if(int32(damageInfo
->damage
) > 0)
1381 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1382 // Calculate absorb & resists
1383 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1384 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1385 if (damageInfo
->absorb
)
1387 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1388 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1390 if (damageInfo
->resist
)
1391 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1394 else // Umpossible get negative result but....
1395 damageInfo
->damage
= 0;
1398 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1400 if (damageInfo
==0) return;
1401 Unit
*pVictim
= damageInfo
->target
;
1403 if(!this || !pVictim
)
1406 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1409 //You don't lose health from damage taken from another player while in a sanctuary
1410 //You still see it in the combat log though
1411 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1413 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1414 if(area
&& area
->flags
& 0x800) //sanctuary
1418 // Hmmmm dont like this emotes cloent must by self do all animations
1419 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1420 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1421 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1422 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1424 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1426 // Get attack timers
1427 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1428 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1429 // Reduce attack time
1430 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1432 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1433 float percent60
= 3 * percent20
;
1434 if(offtime
> percent20
&& offtime
<= percent60
)
1436 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1438 else if(offtime
> percent60
)
1440 offtime
-= 2 * percent20
;
1441 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1446 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1447 float percent60
= 3 * percent20
;
1448 if(basetime
> percent20
&& basetime
<= percent60
)
1450 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1452 else if(basetime
> percent60
)
1454 basetime
-= 2 * percent20
;
1455 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1460 // Call default DealDamage
1461 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1462 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1464 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1465 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1466 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1468 // -probability is between 0% and 40%
1470 float Probability
= 20;
1472 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1473 if( pVictim
->getLevel() < 30 )
1474 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1476 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1477 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1479 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1481 if(Probability
> 40)
1484 if(roll_chance_f(Probability
))
1485 CastSpell(pVictim
, 1604, true);
1489 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1491 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1493 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1494 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1497 // victim's damage shield
1498 std::set
<Aura
*> alreadyDone
;
1499 uint32 removedAuras
= pVictim
->m_removedAuras
;
1500 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1501 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1504 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1506 alreadyDone
.insert(*i
);
1507 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1508 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1511 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1514 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1515 //damage-=absorb + resist;
1517 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1518 data
<< uint64(pVictim
->GetGUID());
1519 data
<< uint64(GetGUID());
1520 data
<< uint32(spellProto
->Id
);
1521 data
<< uint32(damage
); // Damage
1522 data
<< uint32(0); // Overkill
1523 data
<< uint32(spellProto
->SchoolMask
);
1524 pVictim
->SendMessageToSet(&data
, true );
1526 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1528 if (pVictim
->m_removedAuras
> removedAuras
)
1530 removedAuras
= pVictim
->m_removedAuras
;
1531 next
= vDamageShields
.begin();
1539 void Unit::HandleEmoteCommand(uint32 anim_id
)
1541 WorldPacket
data( SMSG_EMOTE
, 12 );
1542 data
<< uint32(anim_id
);
1543 data
<< uint64(GetGUID());
1544 SendMessageToSet(&data
, true);
1547 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1549 uint32 newdamage
= 0;
1550 float armor
= pVictim
->GetArmor();
1551 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1552 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1554 // Apply Player CR_ARMOR_PENETRATION rating
1555 if (GetTypeId()==TYPEID_PLAYER
)
1556 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1558 if (armor
< 0.0f
) armor
=0.0f
;
1560 float levelModifier
= getLevel();
1561 if ( levelModifier
> 59 )
1562 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1564 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1565 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1569 if(tmpvalue
> 0.75f
)
1571 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1573 return (newdamage
> 1) ? newdamage
: 1;
1576 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1578 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1581 // Magic damage, check for resists
1582 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1584 // Get base victim resistance for school
1585 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1586 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1587 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1589 tmpvalue2
*= (float)(0.15f
/ getLevel());
1590 if (tmpvalue2
< 0.0f
)
1592 if (tmpvalue2
> 0.75f
)
1594 uint32 ran
= urand(0, 100);
1595 uint32 faq
[4] = {24,6,4,6};
1598 for (uint8 i
= 0; i
< 4; i
++)
1600 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1606 if (damagetype
== DOT
&& m
== 4)
1607 *resist
+= uint32(damage
- 1);
1609 *resist
+= uint32(damage
* m
/ 4);
1610 if(*resist
> damage
)
1616 int32 RemainingDamage
= damage
- *resist
;
1618 // Get unit state (need for some absorb check)
1619 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1620 // Reflect damage spells (not cast any damage spell in aura lookup)
1621 uint32 reflectSpell
= 0;
1622 int32 reflectDamage
= 0;
1623 // Need remove expired auras after
1624 bool existExpired
= false;
1625 // absorb without mana cost
1626 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1627 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1629 Modifier
* mod
= (*i
)->GetModifier();
1630 if (!(mod
->m_miscvalue
& schoolMask
))
1633 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1635 // Max Amount can be absorbed by this aura
1636 int32 currentAbsorb
= mod
->m_amount
;
1638 // Found empty aura (umpossible but..)
1639 if (currentAbsorb
<=0)
1641 existExpired
= true;
1644 // Handle custom absorb auras
1645 // TODO: try find better way
1646 switch(spellProto
->SpellFamilyName
)
1648 case SPELLFAMILY_GENERIC
:
1651 if (spellProto
->SpellIconID
== 3066)
1653 //reduces all damage taken while stun, fear or silence
1654 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1655 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1659 if (spellProto
->SpellIconID
== 2115)
1661 // while affected by Stun and Fear
1662 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1663 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1667 if (spellProto
->SpellIconID
== 3006)
1669 // You have a chance equal to your Parry chance
1670 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1671 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1672 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1675 // Reflective Shield (Lady Malande boss)
1676 if (spellProto
->Id
== 41475)
1678 if(RemainingDamage
< currentAbsorb
)
1679 reflectDamage
= RemainingDamage
/ 2;
1681 reflectDamage
= currentAbsorb
/ 2;
1682 reflectSpell
= 33619;
1685 if (spellProto
->Id
== 39228 || // Argussian Compass
1686 spellProto
->Id
== 60218) // Essence of Gossamer
1688 // Max absorb stored in 1 dummy effect
1689 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1690 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1695 case SPELLFAMILY_DRUID
:
1698 if (spellProto
->SpellIconID
== 2253)
1700 //reduces all damage taken while Stunned
1701 if (unitflag
& UNIT_FLAG_STUNNED
)
1702 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1707 case SPELLFAMILY_ROGUE
:
1710 if(spellProto
->SpellIconID
== 2109)
1712 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1713 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1714 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1715 roll_chance_i(currentAbsorb
)) // Only if roll
1717 pVictim
->CastSpell(pVictim
,31231,true);
1718 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1719 // with health > 10% lost health until health==10%, in other case no losses
1720 uint32 health10
= pVictim
->GetMaxHealth()/10;
1721 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1727 case SPELLFAMILY_PRIEST
:
1729 // Reflective Shield
1730 if (spellProto
->SpellFamilyFlags
== 0x1)
1732 if (pVictim
== this)
1734 Unit
* caster
= (*i
)->GetCaster();
1737 int32 reflectDamage
= 0;
1738 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1739 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1741 switch((*k
)->GetModifier()->m_miscvalue
)
1743 case 5065: // Rank 1
1744 case 5064: // Rank 2
1745 case 5063: // Rank 3
1747 if(RemainingDamage
>= currentAbsorb
)
1748 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1750 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1751 reflectSpell
= 33619;
1760 case SPELLFAMILY_SHAMAN
:
1763 if (spellProto
->SpellIconID
== 3066)
1765 //reduces all damage taken while stun, fear or silence
1766 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1767 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1772 case SPELLFAMILY_DEATHKNIGHT
:
1775 if (spellProto
->SpellIconID
== 1958)
1777 // TODO: absorb only while transform
1780 // Anti-Magic Shell (on self)
1781 if (spellProto
->Id
== 48707)
1783 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1784 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1785 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1786 int32 regen
= absorbed
* 2 / 10;
1787 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1788 RemainingDamage
-= absorbed
;
1791 // Anti-Magic Shell (on single party/raid member)
1792 if (spellProto
->Id
== 50462)
1794 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1798 if (spellProto
->Id
== 50461)
1800 Unit
* caster
= (*i
)->GetCaster();
1803 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1804 int32 canabsorb
= caster
->GetHealth();
1805 if (canabsorb
< absorbed
)
1806 absorbed
= canabsorb
;
1807 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1808 RemainingDamage
-= absorbed
;
1817 // currentAbsorb - damage can be absorbed by shield
1818 // If need absorb less damage
1819 if (RemainingDamage
< currentAbsorb
)
1820 currentAbsorb
= RemainingDamage
;
1822 RemainingDamage
-= currentAbsorb
;
1824 // Reduce shield amount
1825 mod
->m_amount
-=currentAbsorb
;
1826 // Need remove it later
1827 if (mod
->m_amount
<=0)
1828 existExpired
= true;
1831 // Remove all expired absorb auras
1834 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1836 if ((*i
)->GetModifier()->m_amount
<=0)
1838 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1839 i
= vSchoolAbsorb
.begin();
1845 // Cast back reflect damage spell
1847 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1849 // absorb by mana cost
1850 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1851 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1855 // check damage school mask
1856 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1859 int32 currentAbsorb
;
1860 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1861 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1863 currentAbsorb
= RemainingDamage
;
1865 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1866 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1867 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1869 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1870 if (currentAbsorb
> maxAbsorb
)
1871 currentAbsorb
= maxAbsorb
;
1873 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1874 if((*i
)->GetModifier()->m_amount
<= 0)
1876 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1877 next
= vManaShield
.begin();
1880 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1881 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1883 RemainingDamage
-= currentAbsorb
;
1886 // only split damage if not damaging yourself
1889 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1890 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1894 // check damage school mask
1895 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1898 // Damage can be splitted only if aura has an alive caster
1899 Unit
*caster
= (*i
)->GetCaster();
1900 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1903 int32 currentAbsorb
;
1904 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1905 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1907 currentAbsorb
= RemainingDamage
;
1909 RemainingDamage
-= currentAbsorb
;
1911 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1913 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1914 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1917 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1918 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1922 // check damage school mask
1923 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1926 // Damage can be splitted only if aura has an alive caster
1927 Unit
*caster
= (*i
)->GetCaster();
1928 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1931 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1933 RemainingDamage
-= splitted
;
1935 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1937 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1938 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1942 *absorb
= damage
- RemainingDamage
- *resist
;
1945 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1947 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1950 if (!pVictim
->isAlive())
1953 if(IsNonMeleeSpellCasted(false))
1957 if (attType
== BASE_ATTACK
)
1958 hitInfo
= HITINFO_NORMALSWING2
;
1959 else if (attType
== OFF_ATTACK
)
1960 hitInfo
= HITINFO_LEFTSWING
;
1962 return; // ignore ranged case
1964 uint32 extraAttacks
= m_extraAttacks
;
1966 // melee attack spell casted at main hand attack only
1967 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1969 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1971 // not recent extra attack only at any non extra attack (melee spell case)
1972 if(!extra
&& extraAttacks
)
1974 while(m_extraAttacks
)
1976 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1977 if(m_extraAttacks
> 0)
1985 CalcDamageInfo damageInfo
;
1986 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1987 // Send log damage message to client
1988 SendAttackStateUpdate(&damageInfo
);
1989 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1990 DealMeleeDamage(&damageInfo
,true);
1992 if (GetTypeId() == TYPEID_PLAYER
)
1993 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1994 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1996 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1997 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1999 // extra attack only at any non extra attack (normal case)
2000 if(!extra
&& extraAttacks
)
2002 while(m_extraAttacks
)
2004 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2005 if(m_extraAttacks
> 0)
2011 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2013 // This is only wrapper
2015 // Miss chance based on melee
2016 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2018 // Critical hit chance
2019 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2021 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2022 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2023 float block_chance
= pVictim
->GetUnitBlockChance();
2024 float parry_chance
= pVictim
->GetUnitParryChance();
2026 // Useful if want to specify crit & miss chances for melee, else it could be removed
2027 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2029 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2032 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2034 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2035 return MELEE_HIT_EVADE
;
2037 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2038 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2040 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2041 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2043 // bonus from skills is 0.04%
2044 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2045 int32 sum
= 0, tmp
= 0;
2046 int32 roll
= urand (0, 10000);
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2049 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2050 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2054 if (tmp
> 0 && roll
< (sum
+= tmp
))
2056 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2057 return MELEE_HIT_MISS
;
2060 // always crit against a sitting target (except 0 crit chance)
2061 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2063 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2064 return MELEE_HIT_CRIT
;
2069 // only players can't dodge if attacker is behind
2070 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2072 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2076 // Reduce dodge chance by attacker expertise rating
2077 if (GetTypeId() == TYPEID_PLAYER
)
2078 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2080 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2081 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2084 if ( (tmp
> 0) // check if unit _can_ dodge
2085 && ((tmp
-= skillBonus
) > 0)
2086 && roll
< (sum
+= tmp
))
2088 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2089 return MELEE_HIT_DODGE
;
2093 // parry & block chances
2095 // check if attack comes from behind, nobody can parry or block if attacker is behind
2096 if (!pVictim
->HasInArc(M_PI
,this))
2098 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2102 // Reduce parry chance by attacker expertise rating
2103 if (GetTypeId() == TYPEID_PLAYER
)
2104 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2106 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2108 int32 tmp
= int32(parry_chance
);
2109 if ( (tmp
> 0) // check if unit _can_ parry
2110 && ((tmp
-= skillBonus
) > 0)
2111 && (roll
< (sum
+= tmp
)))
2113 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2114 return MELEE_HIT_PARRY
;
2118 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2121 if ( (tmp
> 0) // check if unit _can_ block
2122 && ((tmp
-= skillBonus
) > 0)
2123 && (roll
< (sum
+= tmp
)))
2125 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2126 return MELEE_HIT_BLOCK
;
2134 if (tmp
> 0 && roll
< (sum
+= tmp
))
2136 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2137 return MELEE_HIT_CRIT
;
2140 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2141 if( attType
!= RANGED_ATTACK
&&
2142 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2143 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2144 getLevel() < pVictim
->getLevelForTarget(this) )
2146 // cap possible value (with bonuses > max skill)
2147 int32 skill
= attackerWeaponSkill
;
2148 int32 maxskill
= attackerMaxSkillValueForLevel
;
2149 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2151 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2152 tmp
= tmp
> 4000 ? 4000 : tmp
;
2153 if (roll
< (sum
+= tmp
))
2155 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2156 return MELEE_HIT_GLANCING
;
2160 // mobs can score crushing blows if they're 4 or more levels above victim
2161 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2162 // can be from by creature (if can) or from controlled player that considered as creature
2163 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2164 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2165 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2167 // when their weapon skill is 15 or more above victim's defense skill
2168 tmp
= victimDefenseSkill
;
2169 int32 tmpmax
= victimMaxSkillValueForLevel
;
2170 // having defense above your maximum (from items, talents etc.) has no effect
2171 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2172 // tmp = mob's level * 5 - player's current defense skill
2173 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2176 // add 2% chance per lacking skill point, min. is 15%
2177 tmp
= tmp
* 200 - 1500;
2178 if (roll
< (sum
+= tmp
))
2180 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2181 return MELEE_HIT_CRUSHING
;
2186 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2187 return MELEE_HIT_NORMAL
;
2190 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2192 float min_damage
, max_damage
;
2194 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2195 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2201 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2202 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2205 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2206 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2209 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2210 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2212 // Just for good manner
2220 if (min_damage
> max_damage
)
2222 std::swap(min_damage
,max_damage
);
2225 if(max_damage
== 0.0f
)
2228 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2231 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2233 if(spellProto
->spellLevel
<= 0)
2236 float LvlPenalty
= 0.0f
;
2238 if(spellProto
->spellLevel
< 20)
2239 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2240 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2241 if(LvlFactor
> 1.0f
)
2244 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2247 void Unit::SendAttackStart(Unit
* pVictim
)
2249 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2250 data
<< uint64(GetGUID());
2251 data
<< uint64(pVictim
->GetGUID());
2253 SendMessageToSet(&data
, true);
2254 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2257 void Unit::SendAttackStop(Unit
* victim
)
2262 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2263 data
.append(GetPackGUID());
2264 data
.append(victim
->GetPackGUID()); // can be 0x00...
2265 data
<< uint32(0); // can be 0x1
2266 SendMessageToSet(&data
, true);
2267 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2269 /*if(victim->GetTypeId() == TYPEID_UNIT)
2270 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2273 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2275 if (pVictim
->HasInArc(M_PI
,this))
2277 /* Currently not exist spells with ignore block
2278 // Ignore combat result aura (parry/dodge check on prepare)
2279 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2280 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2282 if (!(*i)->isAffectedOnSpell(spellProto))
2284 if ((*i)->GetModifier()->m_miscvalue == )
2289 // Check creatures flags_extra for disable block
2290 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2291 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2294 float blockChance
= GetUnitBlockChance();
2295 blockChance
+= (GetWeaponSkillValue(attackType
) - pVictim
->GetMaxSkillValueForLevel() )*0.04;
2296 if (roll_chance_f(blockChance
))
2302 // Melee based spells can be miss, parry or dodge on this step
2303 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2304 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2306 // Calculate hit chance (more correct for chance mod)
2309 // PvP - PvE melee chances
2310 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2311 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2313 HitChance
= 95 - leveldif
;
2315 HitChance
= 93 - (leveldif
- 2) * lchance
;
2317 // Hit chance depends from victim auras
2318 if(attType
== RANGED_ATTACK
)
2319 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2321 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2323 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2324 if(Player
*modOwner
= GetSpellModOwner())
2325 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2328 float miss_chance
= 100.0f
- HitChance
;
2330 // Bonuses from attacker aura and ratings
2331 if (attType
== RANGED_ATTACK
)
2332 miss_chance
-= m_modRangedHitChance
;
2334 miss_chance
-= m_modMeleeHitChance
;
2336 // bonus from skills is 0.04%
2337 miss_chance
-= skillDiff
* 0.04f
;
2339 // Limit miss chance from 0 to 60%
2340 if (miss_chance
< 0.0f
)
2342 if (miss_chance
> 60.0f
)
2347 // Melee based spells hit result calculations
2348 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2350 WeaponAttackType attType
= BASE_ATTACK
;
2352 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2353 attType
= RANGED_ATTACK
;
2355 // bonus from skills is 0.04% per skill Diff
2356 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2357 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2358 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2360 uint32 roll
= urand (0, 10000);
2362 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2364 uint32 tmp
= missChance
;
2366 return SPELL_MISS_MISS
;
2368 // Chance resist mechanic (select max value from every mechanic spell effect)
2369 int32 resist_mech
= 0;
2370 // Get effects mechanic and chance
2371 for(int eff
= 0; eff
< 3; ++eff
)
2373 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2376 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2377 if (resist_mech
< temp
*100)
2378 resist_mech
= temp
*100;
2384 return SPELL_MISS_RESIST
;
2386 bool canDodge
= true;
2387 bool canParry
= true;
2389 // Same spells cannot be parry/dodge
2390 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2391 return SPELL_MISS_NONE
;
2393 // Ranged attack cannot be parry/dodge
2394 if (attType
== RANGED_ATTACK
)
2395 return SPELL_MISS_NONE
;
2397 // Check for attack from behind
2398 if (!pVictim
->HasInArc(M_PI
,this))
2400 // Can`t dodge from behind in PvP (but its possible in PvE)
2401 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2406 // Check creatures flags_extra for disable parry
2407 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2409 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2410 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2413 // Ignore combat result aura
2414 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2415 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2417 if (!(*i
)->isAffectedOnSpell(spell
))
2419 switch((*i
)->GetModifier()->m_miscvalue
)
2421 case MELEE_HIT_DODGE
: canDodge
= false; break;
2422 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2423 case MELEE_HIT_PARRY
: canParry
= false; break;
2425 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2433 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2434 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2435 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2436 // Reduce dodge chance by attacker expertise rating
2437 if (GetTypeId() == TYPEID_PLAYER
)
2438 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2439 if (dodgeChance
< 0)
2444 return SPELL_MISS_DODGE
;
2450 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2451 // Reduce parry chance by attacker expertise rating
2452 if (GetTypeId() == TYPEID_PLAYER
)
2453 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2454 if (parryChance
< 0)
2459 return SPELL_MISS_PARRY
;
2462 return SPELL_MISS_NONE
;
2465 // TODO need use unit spell resistances in calculations
2466 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2468 // Can`t miss on dead target (on skinning for example)
2469 if (!pVictim
->isAlive())
2470 return SPELL_MISS_NONE
;
2472 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2473 // PvP - PvE spell misschances per leveldif > 2
2474 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2475 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2477 // Base hit chance from attacker and victim levels
2480 modHitChance
= 96 - leveldif
;
2482 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2484 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2485 if(Player
*modOwner
= GetSpellModOwner())
2486 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2487 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2488 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2489 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2490 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2491 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2492 if (IsAreaOfEffectSpell(spell
))
2493 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2494 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2495 if (IsDispelSpell(spell
))
2496 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2497 // Chance resist mechanic (select max value from every mechanic spell effect)
2498 int32 resist_mech
= 0;
2499 // Get effects mechanic and chance
2500 for(int eff
= 0; eff
< 3; ++eff
)
2502 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2505 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2506 if (resist_mech
< temp
)
2511 modHitChance
-=resist_mech
;
2513 // Chance resist debuff
2514 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2516 int32 HitChance
= modHitChance
* 100;
2517 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2518 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2520 // Decrease hit chance from victim rating bonus
2521 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2522 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2524 if (HitChance
< 100) HitChance
= 100;
2525 if (HitChance
> 9900) HitChance
= 9900;
2527 uint32 rand
= urand(0,10000);
2528 if (rand
> HitChance
)
2529 return SPELL_MISS_RESIST
;
2530 return SPELL_MISS_NONE
;
2533 // Calculate spell hit result can be:
2534 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2535 // For melee based spells:
2541 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2543 // Return evade for units in evade mode
2544 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2545 return SPELL_MISS_EVADE
;
2548 if (pVictim
->IsImmunedToSpell(spell
))
2549 return SPELL_MISS_IMMUNE
;
2551 // All positive spells can`t miss
2552 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2553 if (IsPositiveSpell(spell
->Id
))
2554 return SPELL_MISS_NONE
;
2557 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2558 return SPELL_MISS_IMMUNE
;
2560 // Try victim reflect spell
2563 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2564 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2565 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2566 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2567 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2568 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2570 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2571 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2572 return SPELL_MISS_REFLECT
;
2576 switch (spell
->DmgClass
)
2578 case SPELL_DAMAGE_CLASS_RANGED
:
2579 case SPELL_DAMAGE_CLASS_MELEE
:
2580 return MeleeSpellHitResult(pVictim
, spell
);
2581 case SPELL_DAMAGE_CLASS_NONE
:
2582 case SPELL_DAMAGE_CLASS_MAGIC
:
2583 return MagicSpellHitResult(pVictim
, spell
);
2585 return SPELL_MISS_NONE
;
2588 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2593 // Base misschance 5%
2594 float misschance
= 5.0f
;
2596 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2597 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2599 bool isNormal
= false;
2600 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2602 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2608 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2618 // PvP : PvE melee misschances per leveldif > 2
2619 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2621 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2625 // Hit chance from attacker based on ratings and auras
2626 float m_modHitChance
;
2627 if (attType
== RANGED_ATTACK
)
2628 m_modHitChance
= m_modRangedHitChance
;
2630 m_modHitChance
= m_modMeleeHitChance
;
2633 misschance
+= (leveldif
- m_modHitChance
);
2635 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2637 // Hit chance for victim based on ratings
2638 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2640 if (attType
== RANGED_ATTACK
)
2641 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2643 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2646 // Modify miss chance by victim auras
2647 if(attType
== RANGED_ATTACK
)
2648 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2650 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2652 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2653 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2654 misschance
-= skillBonus
* 0.04f
;
2656 // Limit miss chance from 0 to 60%
2657 if ( misschance
< 0.0f
)
2659 if ( misschance
> 60.0f
)
2665 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2667 if(GetTypeId() == TYPEID_PLAYER
)
2669 // in PvP use full skill instead current skill value
2670 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2671 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2672 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2673 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2677 return GetUnitMeleeSkill(target
);
2680 float Unit::GetUnitDodgeChance() const
2682 if(hasUnitState(UNIT_STAT_STUNNED
))
2684 if( GetTypeId() == TYPEID_PLAYER
)
2685 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2688 if(((Creature
const*)this)->isTotem())
2693 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2694 return dodge
> 0.0f
? dodge
: 0.0f
;
2699 float Unit::GetUnitParryChance() const
2701 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2704 float chance
= 0.0f
;
2706 if(GetTypeId() == TYPEID_PLAYER
)
2708 Player
const* player
= (Player
const*)this;
2709 if(player
->CanParry() )
2711 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2713 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2716 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2719 else if(GetTypeId() == TYPEID_UNIT
)
2721 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2724 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2728 return chance
> 0.0f
? chance
: 0.0f
;
2731 float Unit::GetUnitBlockChance() const
2733 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2736 if(GetTypeId() == TYPEID_PLAYER
)
2738 Player
const* player
= (Player
const*)this;
2739 if(player
->CanBlock() )
2741 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2742 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2743 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2745 // is player but has no block ability or no not broken shield equipped
2750 if(((Creature
const*)this)->isTotem())
2755 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2756 return block
> 0.0f
? block
: 0.0f
;
2761 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2765 if(GetTypeId() == TYPEID_PLAYER
)
2770 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2773 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2776 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2778 // Just for good manner
2787 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2791 if(attackType
== RANGED_ATTACK
)
2792 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2794 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2796 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2798 // reduce crit chance from Rating for players
2799 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2801 if (attackType
==RANGED_ATTACK
)
2802 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2804 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2807 // Apply crit chance from defence skill
2808 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2815 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2818 if(GetTypeId() == TYPEID_PLAYER
)
2820 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2822 // feral or unarmed skill only for base attack
2823 if(attType
!= BASE_ATTACK
&& !item
)
2826 if(((Player
*)this)->IsInFeralForm())
2827 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2829 // weapon skill or (unarmed for base attack)
2830 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2832 // in PvP use full skill instead current skill value
2833 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2834 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2835 : ((Player
*)this)->GetSkillValue(skill
);
2836 // Modify value from ratings
2837 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2840 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2841 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2842 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2846 value
= GetUnitMeleeSkill(target
);
2850 void Unit::_UpdateSpells( uint32 time
)
2852 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2853 _UpdateAutoRepeatSpell();
2855 // remove finished spells from current pointers
2856 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2858 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2860 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2861 m_currentSpells
[i
] = NULL
; // remove pointer
2865 // TODO: Find a better way to prevent crash when multiple auras are removed.
2867 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2869 (*i
).second
->SetUpdated(false);
2871 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2877 // prevent double update
2878 if ((*i
).second
->IsUpdated())
2880 (*i
).second
->SetUpdated(true);
2881 (*i
).second
->Update( time
);
2882 // several auras can be deleted due to update
2885 if (m_Auras
.empty()) break;
2886 next
= m_Auras
.begin();
2892 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2896 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2911 if(!m_gameObj
.empty())
2913 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2914 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2917 //(*i)->Update( difftime );
2918 if( !(*ite1
)->isSpawned() )
2920 (*ite1
)->SetOwnerGUID(0);
2921 (*ite1
)->SetRespawnTime(0);
2923 dnext1
= m_gameObj
.erase(ite1
);
2931 void Unit::_UpdateAutoRepeatSpell()
2933 //check "realtime" interrupts
2934 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2936 // cancel wand shoot
2937 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2938 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2939 m_AutoRepeatFirstCast
= true;
2944 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2945 setAttackTimer(RANGED_ATTACK
,500);
2946 m_AutoRepeatFirstCast
= false;
2949 if (isAttackReady(RANGED_ATTACK
))
2951 // Check if able to cast
2952 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CanCast(true))
2954 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2959 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2960 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2962 // all went good, reset attack
2963 resetAttackTimer(RANGED_ATTACK
);
2967 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2969 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2971 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2973 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2975 // break same type spell if it is not delayed
2976 InterruptSpell(CSpellType
,false);
2978 // special breakage effects:
2981 case CURRENT_GENERIC_SPELL
:
2983 // generic spells always break channeled not delayed spells
2984 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2986 // autorepeat breaking
2987 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2989 // break autorepeat if not Auto Shot
2990 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2991 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2992 m_AutoRepeatFirstCast
= true;
2996 case CURRENT_CHANNELED_SPELL
:
2998 // channel spells always break generic non-delayed and any channeled spells
2999 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3000 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3002 // it also does break autorepeat if not Auto Shot
3003 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3004 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3005 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3008 case CURRENT_AUTOREPEAT_SPELL
:
3010 // only Auto Shoot does not break anything
3011 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3013 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3014 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3015 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3017 // special action: set first cast flag
3018 m_AutoRepeatFirstCast
= true;
3023 // other spell types don't break anything now
3027 // current spell (if it is still here) may be safely deleted now
3028 if (m_currentSpells
[CSpellType
])
3029 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3031 // set new current spell
3032 m_currentSpells
[CSpellType
] = pSpell
;
3033 pSpell
->SetReferencedFromCurrent(true);
3036 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3038 assert(spellType
< CURRENT_MAX_SPELL
);
3040 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3042 // send autorepeat cancel message for autorepeat spells
3043 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3045 if(GetTypeId()==TYPEID_PLAYER
)
3046 ((Player
*)this)->SendAutoRepeatCancel();
3049 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3050 m_currentSpells
[spellType
]->cancel();
3051 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3052 m_currentSpells
[spellType
] = NULL
;
3056 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3058 // We don't do loop here to explicitly show that melee spell is excluded.
3059 // Maybe later some special spells will be excluded too.
3061 // generic spells are casted when they are not finished and not delayed
3062 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3063 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3064 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3067 // channeled spells may be delayed, but they are still considered casted
3068 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3069 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3072 // autorepeat spells may be finished or delayed, but they are still considered casted
3073 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3079 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3081 // generic spells are interrupted if they are not finished or delayed
3082 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3084 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3085 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3086 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3087 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3088 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3091 // autorepeat spells are interrupted if they are not finished or delayed
3092 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3094 // send disable autorepeat packet in any case
3095 if(GetTypeId()==TYPEID_PLAYER
)
3096 ((Player
*)this)->SendAutoRepeatCancel();
3098 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3099 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3100 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3101 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3102 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3105 // channeled spells are interrupted if they are not finished, even if they are delayed
3106 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3108 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3109 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3110 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3111 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3115 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3117 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3118 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3119 return m_currentSpells
[i
];
3123 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3125 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3128 void Unit::SetInFront(Unit
const* target
)
3130 SetOrientation(GetAngle(target
));
3133 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3135 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3138 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3141 return c
->canSwim();
3143 return c
->canWalk() || c
->canFly();
3146 bool Unit::IsInWater() const
3148 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3151 bool Unit::IsUnderWater() const
3153 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3156 void Unit::DeMorph()
3158 SetDisplayId(GetNativeDisplayId());
3161 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3165 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3166 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3167 modifier
+= (*i
)->GetModifier()->m_amount
;
3172 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3174 float multiplier
= 1.0f
;
3176 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3177 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3178 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3183 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3187 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3188 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3189 if ((*i
)->GetModifier()->m_amount
> modifier
)
3190 modifier
= (*i
)->GetModifier()->m_amount
;
3195 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3199 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3200 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3201 if ((*i
)->GetModifier()->m_amount
< modifier
)
3202 modifier
= (*i
)->GetModifier()->m_amount
;
3207 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3211 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3212 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3214 Modifier
* mod
= (*i
)->GetModifier();
3215 if (mod
->m_miscvalue
& misc_mask
)
3216 modifier
+= mod
->m_amount
;
3221 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3223 float multiplier
= 1.0f
;
3225 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3226 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3228 Modifier
* mod
= (*i
)->GetModifier();
3229 if (mod
->m_miscvalue
& misc_mask
)
3230 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3235 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3239 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3240 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3242 Modifier
* mod
= (*i
)->GetModifier();
3243 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3244 modifier
= mod
->m_amount
;
3250 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3254 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3255 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3257 Modifier
* mod
= (*i
)->GetModifier();
3258 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3259 modifier
= mod
->m_amount
;
3265 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3269 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3270 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3272 Modifier
* mod
= (*i
)->GetModifier();
3273 if (mod
->m_miscvalue
== misc_value
)
3274 modifier
+= mod
->m_amount
;
3279 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3281 float multiplier
= 1.0f
;
3283 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3284 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3286 Modifier
* mod
= (*i
)->GetModifier();
3287 if (mod
->m_miscvalue
== misc_value
)
3288 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3293 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3297 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3298 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3300 Modifier
* mod
= (*i
)->GetModifier();
3301 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3302 modifier
= mod
->m_amount
;
3308 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3312 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3313 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3315 Modifier
* mod
= (*i
)->GetModifier();
3316 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3317 modifier
= mod
->m_amount
;
3323 bool Unit::AddAura(Aura
*Aur
)
3325 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3326 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3327 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3333 if(Aur
->GetTarget() != this)
3335 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3336 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3337 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3342 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3344 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3345 AuraMap::iterator i
= m_Auras
.find( spair
);
3347 // take out same spell
3348 if (i
!= m_Auras
.end())
3350 // passive and persistent auras can stack with themselves any number of times
3351 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3353 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3355 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3357 // Aura can stack on self -> Stack it;
3358 if(aurSpellInfo
->StackAmount
)
3360 i2
->second
->modStackAmount(1);
3364 // can be only single (this check done at _each_ aura add
3365 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3370 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3373 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3374 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3375 case SPELL_AURA_PERIODIC_LEECH
:
3376 case SPELL_AURA_PERIODIC_HEAL
:
3377 case SPELL_AURA_OBS_MOD_HEALTH
:
3378 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3379 case SPELL_AURA_PERIODIC_ENERGIZE
:
3380 case SPELL_AURA_OBS_MOD_MANA
:
3381 case SPELL_AURA_POWER_BURN_MANA
:
3383 default: // not allow
3384 // can be only single (this check done at _each_ aura add
3385 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3396 // passive auras not stacable with other ranks
3397 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3399 if (!RemoveNoStackAurasDueToAura(Aur
))
3402 return false; // couldn't remove conflicting aura with higher rank
3406 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3407 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3409 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3412 Unit
* caster
= Aur
->GetCaster();
3413 if(!caster
) // caster deleted and not required adding scAura
3416 bool restart
= false;
3417 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3418 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3420 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3421 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3423 if ((*itr
)->IsInUse())
3425 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3428 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3437 scAuras
.push_back(Aur
);
3443 // add aura, register in lists and arrays
3445 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3446 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3448 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3451 Aur
->ApplyModifier(true,true);
3452 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3456 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3458 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3461 AuraMap::iterator i
,next
;
3462 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3466 uint32 i_spellId
= (*i
).second
->GetId();
3467 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3469 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3471 RemoveAurasDueToSpell(i_spellId
);
3473 if( m_Auras
.empty() )
3476 next
= m_Auras
.begin();
3482 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3487 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3491 uint32 spellId
= Aur
->GetId();
3492 uint32 effIndex
= Aur
->GetEffIndex();
3494 // passive spell special case (only non stackable with ranks)
3495 if(IsPassiveSpell(spellId
))
3497 if(IsPassiveSpellStackableWithRanks(spellProto
))
3501 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3503 AuraMap::iterator i
,next
;
3504 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3508 if (!(*i
).second
) continue;
3510 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3515 uint32 i_spellId
= i_spellProto
->Id
;
3517 // early checks that spellId is passive non stackable spell
3518 if(IsPassiveSpell(i_spellId
))
3520 // passive non-stackable spells not stackable only for same caster
3521 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3524 // passive non-stackable spells not stackable only with another rank of same spell
3525 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3529 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3531 if(i_spellId
== spellId
) continue;
3533 bool is_triggered_by_spell
= false;
3534 // prevent triggered aura of removing aura that triggered it
3535 for(int j
= 0; j
< 3; ++j
)
3536 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3537 is_triggered_by_spell
= true;
3539 if (is_triggered_by_spell
)
3542 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3544 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3546 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3548 // cannot remove higher rank
3549 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3550 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3553 // Its a parent aura (create this aura in ApplyModifier)
3554 if ((*i
).second
->IsInUse())
3556 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3559 RemoveAurasDueToSpell(i_spellId
);
3561 if( m_Auras
.empty() )
3564 next
= m_Auras
.begin();
3566 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3568 // Its a parent aura (create this aura in ApplyModifier)
3569 if ((*i
).second
->IsInUse())
3571 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3574 RemoveAurasDueToSpell(i_spellId
);
3576 if( m_Auras
.empty() )
3579 next
= m_Auras
.begin();
3581 // Potions stack aura by aura (elixirs/flask already checked)
3582 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3584 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3586 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3587 return false; // cannot remove higher rank
3589 // Its a parent aura (create this aura in ApplyModifier)
3590 if ((*i
).second
->IsInUse())
3592 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3603 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3605 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3606 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3608 if(iter
->second
!=except
)
3611 iter
= m_Auras
.lower_bound(spair
);
3618 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3620 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3622 Aura
*aur
= iter
->second
;
3623 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3630 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3632 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3634 Aura
*aur
= iter
->second
;
3635 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3637 // Custom dispel case
3638 // Unstable Affliction
3639 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3641 int32 damage
= aur
->GetModifier()->m_amount
*9;
3642 uint64 caster_guid
= aur
->GetCasterGUID();
3645 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3647 // backfire damage and silence
3648 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3650 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3653 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3660 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3662 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3664 Aura
*aur
= iter
->second
;
3665 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3667 int32 basePoints
= aur
->GetBasePoints();
3668 // construct the new aura for the attacker
3669 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3673 // set its duration and maximum duration
3674 // max duration 2 minutes (in msecs)
3675 int32 dur
= aur
->GetAuraDuration();
3676 const int32 max_dur
= 2*MINUTE
*1000;
3677 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3678 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3680 // add the new aura to stealer
3681 stealer
->AddAura(new_aur
);
3683 // Remove aura as dispel
3684 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3691 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3693 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3695 if (iter
->second
->GetId() == spellId
)
3696 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3702 void Unit::RemoveAurasWithDispelType( DispelType type
)
3704 // Create dispel mask by dispel type
3705 uint32 dispelMask
= GetDispellMask(type
);
3706 // Dispel all existing auras vs current dispel type
3707 AuraMap
& auras
= GetAuras();
3708 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3710 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3711 if( (1<<spell
->Dispel
) & dispelMask
)
3714 RemoveAurasDueToSpell(spell
->Id
);
3715 itr
= auras
.begin();
3722 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3724 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3725 if(iter
!= m_Auras
.end())
3727 if (iter
->second
->modStackAmount(-1))
3732 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3734 for (int i
=0; i
<3; ++i
)
3735 RemoveSingleAuraFromStack(spellId
, i
);
3738 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3740 for (int i
= 0; i
< 3; ++i
)
3741 RemoveAura(spellId
,i
,except
);
3744 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3746 for (int k
=0; k
< 3; ++k
)
3748 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3749 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3751 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3754 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3762 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3764 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3766 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3773 void Unit::RemoveNotOwnSingleTargetAuras()
3775 // single target auras from other casters
3776 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3778 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3784 // single target auras at other targets
3785 AuraList
& scAuras
= GetSingleCastAuras();
3786 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3789 if (aura
->GetTarget()!=this)
3791 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3792 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3793 iter
= scAuras
.begin();
3801 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3803 Aura
* Aur
= i
->second
;
3804 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3806 Unit
* caster
= NULL
;
3807 if (IsSingleTargetSpell(AurSpellInfo
))
3809 caster
= Aur
->GetCaster();
3812 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3813 scAuras
.remove(Aur
);
3817 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3822 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3823 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3825 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3829 Aur
->SetRemoveMode(mode
);
3830 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3831 // remove aura from list before to prevent deleting it before
3833 ++m_removedAuras
; // internal count used by unit update
3835 // Statue unsummoned at aura remove
3836 Totem
* statue
= NULL
;
3837 bool caster_channeled
= false;
3838 if(IsChanneledSpell(AurSpellInfo
))
3840 if(!caster
) // can be already located for IsSingleTargetSpell case
3841 caster
= Aur
->GetCaster();
3845 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3846 statue
= ((Totem
*)caster
);
3848 caster_channeled
= caster
==this;
3852 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3853 Aur
->ApplyModifier(false,true);
3857 if(caster_channeled
)
3858 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3863 // only way correctly remove all auras from list
3864 if( m_Auras
.empty() )
3867 i
= m_Auras
.begin();
3870 void Unit::RemoveAllAuras()
3872 while (!m_Auras
.empty())
3874 AuraMap::iterator iter
= m_Auras
.begin();
3879 void Unit::RemoveArenaAuras(bool onleave
)
3881 // in join, remove positive buffs, on end, remove negative
3882 // used to remove positive visible auras in arenas
3883 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3885 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3886 && !iter
->second
->IsPassive() // don't remove passive auras
3887 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3888 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3895 void Unit::RemoveAllAurasOnDeath()
3897 // used just after dieing to remove all visible auras
3898 // and disable the mods for the passive ones
3899 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3901 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3902 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3908 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3910 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3911 if (iter
!= m_Auras
.end())
3913 if (iter
->second
->GetAuraDuration() < delaytime
)
3914 iter
->second
->SetAuraDuration(0);
3916 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3917 iter
->second
->SendAuraUpdate(false);
3918 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3922 void Unit::_RemoveAllAuraMods()
3924 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3926 (*i
).second
->ApplyModifier(false);
3930 void Unit::_ApplyAllAuraMods()
3932 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3934 (*i
).second
->ApplyModifier(true);
3938 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3940 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3941 if (iter
!= m_Auras
.end())
3942 return iter
->second
;
3946 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3948 AuraList
const& auras
= GetAurasByType(type
);
3949 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3951 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3952 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3954 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3962 bool Unit::HasAura(uint32 spellId
) const
3964 for (int i
= 0; i
< 3 ; ++i
)
3966 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3967 if (iter
!= m_Auras
.end())
3973 void Unit::AddDynObject(DynamicObject
* dynObj
)
3975 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3978 void Unit::RemoveDynObject(uint32 spellid
)
3980 if(m_dynObjGUIDs
.empty())
3982 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3984 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3987 i
= m_dynObjGUIDs
.erase(i
);
3989 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
3992 i
= m_dynObjGUIDs
.erase(i
);
3999 void Unit::RemoveAllDynObjects()
4001 while(!m_dynObjGUIDs
.empty())
4003 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4006 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4010 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4012 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4014 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4017 i
= m_dynObjGUIDs
.erase(i
);
4021 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4028 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4030 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4032 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4035 i
= m_dynObjGUIDs
.erase(i
);
4039 if (dynObj
->GetSpellId() == spellId
)
4046 void Unit::AddGameObject(GameObject
* gameObj
)
4048 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4049 m_gameObj
.push_back(gameObj
);
4050 gameObj
->SetOwnerGUID(GetGUID());
4053 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4055 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4057 // GO created by some spell
4058 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4060 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4061 // Need activate spell use for owner
4062 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4063 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4065 gameObj
->SetOwnerGUID(0);
4066 m_gameObj
.remove(gameObj
);
4069 gameObj
->SetRespawnTime(0);
4074 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4076 if(m_gameObj
.empty())
4078 std::list
<GameObject
*>::iterator i
, next
;
4079 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4082 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4084 (*i
)->SetOwnerGUID(0);
4087 (*i
)->SetRespawnTime(0);
4091 next
= m_gameObj
.erase(i
);
4098 void Unit::RemoveAllGameObjects()
4100 // remove references to unit
4101 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4103 (*i
)->SetOwnerGUID(0);
4104 (*i
)->SetRespawnTime(0);
4106 i
= m_gameObj
.erase(i
);
4110 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4112 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4113 data
.append(log
->target
->GetPackGUID());
4114 data
.append(log
->attacker
->GetPackGUID());
4115 data
<< uint32(log
->SpellID
);
4116 data
<< uint32(log
->damage
); //damage amount
4118 data
<< uint8 (log
->schoolMask
); //damage school
4119 data
<< uint32(log
->absorb
); //AbsorbedDamage
4120 data
<< uint32(log
->resist
); //resist
4121 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4122 data
<< uint8 (log
->unused
); //unused
4123 data
<< uint32(log
->blocked
); //blocked
4124 data
<< uint32(log
->HitInfo
);
4125 data
<< uint8 (0); // flag to use extend data
4126 SendMessageToSet( &data
, true );
4129 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4131 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4132 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4133 data
.append(target
->GetPackGUID());
4134 data
.append(GetPackGUID());
4135 data
<< uint32(SpellID
);
4136 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4137 data
<< uint32(0); // wotlk
4138 data
<< uint8(damageSchoolMask
); // spell school
4139 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4140 data
<< uint32(Resist
); // resist
4141 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4142 data
<< uint8(0); // unk isFromAura
4143 data
<< uint32(Blocked
); // blocked
4144 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4145 data
<< uint8(0); // isDebug?
4146 SendMessageToSet( &data
, true );
4149 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4151 // Not much to do if no flags are set.
4153 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4154 // Now go on with a victim's events'n'auras
4155 // Not much to do if no flags are set or there is no victim
4156 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4157 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4160 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4162 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4163 data
<< uint32(spellID
);
4164 data
<< uint64(GetGUID());
4165 data
<< uint8(0); // can be 0 or 1
4166 data
<< uint32(1); // target count
4167 // for(i = 0; i < target count; ++i)
4168 data
<< uint64(target
->GetGUID()); // target GUID
4169 data
<< uint8(missInfo
);
4171 SendMessageToSet(&data
, true);
4174 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4177 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4178 data
<< (uint32
)damageInfo
->HitInfo
;
4179 data
.append(GetPackGUID());
4180 data
.append(damageInfo
->target
->GetPackGUID());
4181 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4182 data
<< uint32(0); // overkill value
4184 data
<< (uint8
)count
; // Sub damage count
4186 for(int i
= 0; i
< count
; ++i
)
4188 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4189 data
<< (float)damageInfo
->damage
; // sub damage
4190 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4193 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4195 for(int i
= 0; i
< count
; ++i
)
4196 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4199 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4201 for(int i
= 0; i
< count
; ++i
)
4202 data
<< (uint32
)damageInfo
->resist
; // Resist
4205 data
<< (uint8
)damageInfo
->TargetState
;
4209 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4210 data
<< (uint32
)damageInfo
->blocked_amount
;
4212 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4215 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4226 for(uint8 i
= 0; i
< 5; ++i
)
4234 SendMessageToSet( &data
, true );
4237 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4239 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4241 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4242 data
<< uint32(HitInfo
); // flags
4243 data
.append(GetPackGUID());
4244 data
.append(target
->GetPackGUID());
4245 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4246 data
<< uint32(0); // overkill value
4248 data
<< (uint8
)SwingType
; // count?
4250 // for(i = 0; i < SwingType; ++i)
4251 data
<< (uint32
)damageSchoolMask
;
4252 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4253 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4256 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4258 // for(i = 0; i < SwingType; ++i)
4259 data
<< uint32(AbsorbDamage
);
4263 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4265 // for(i = 0; i < SwingType; ++i)
4266 data
<< uint32(Resist
);
4270 data
<< (uint8
)TargetState
;
4274 if(HitInfo
& HITINFO_BLOCK
)
4276 data
<< uint32(BlockedAmount
);
4279 if(HitInfo
& HITINFO_UNK3
)
4284 if(HitInfo
& HITINFO_UNK1
)
4295 for(uint8 i
= 0; i
< 5; ++i
)
4303 SendMessageToSet( &data
, true );
4306 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4308 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4310 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4311 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4313 uint32 triggered_spell_id
= 0;
4314 Unit
* target
= pVictim
;
4315 int32 basepoints0
= 0;
4317 switch(hasteSpell
->SpellFamilyName
)
4319 case SPELLFAMILY_ROGUE
:
4321 switch(hasteSpell
->Id
)
4327 target
= SelectNearbyTarget();
4330 basepoints0
= damage
;
4331 triggered_spell_id
= 22482;
4339 // processed charge only counting case
4340 if(!triggered_spell_id
)
4343 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4347 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4352 if(!target
|| target
!=this && !target
->isAlive())
4355 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4359 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4361 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4363 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4364 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4369 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4371 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4372 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4373 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4375 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4376 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4378 uint32 triggered_spell_id
= 0;
4379 Unit
* target
= pVictim
;
4380 int32 basepoints0
= 0;
4382 switch(dummySpell
->SpellFamilyName
)
4384 case SPELLFAMILY_GENERIC
:
4386 switch (dummySpell
->Id
)
4392 // prevent damage back from weapon special attacks
4393 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4396 // return damage % to attacker but < 50% own total health
4397 basepoints0
= triggerAmount
*int32(damage
)/100;
4398 if(basepoints0
> GetMaxHealth()/2)
4399 basepoints0
= GetMaxHealth()/2;
4401 triggered_spell_id
= 25997;
4409 // prevent chain of triggered spell from same triggered spell
4410 if(procSpell
&& procSpell
->Id
==26654)
4413 target
= SelectNearbyTarget();
4417 triggered_spell_id
= 26654;
4423 if (!procSpell
|| procSpell
->Id
== 24659)
4425 // Need remove one 24659 aura
4426 RemoveSingleSpellAurasFromStack(24659);
4429 // Restless Strength
4432 // Need remove one 24662 aura
4433 RemoveSingleSpellAurasFromStack(24662);
4436 // Adaptive Warding (Frostfire Regalia set)
4444 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4445 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4447 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4449 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4459 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4461 case SPELL_SCHOOL_NORMAL
:
4462 case SPELL_SCHOOL_HOLY
:
4463 return false; // ignored
4464 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4465 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4466 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4467 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4468 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4476 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4482 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4484 case SPELL_SCHOOL_NORMAL
:
4485 return false; // ignore
4486 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4487 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4488 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4489 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4490 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4491 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4499 // Mana Leech (Passive) (Priest Pet Aura)
4503 target
= GetOwner();
4507 triggered_spell_id
= 34650;
4513 // Cast finish spell at last charge
4514 if (triggeredByAura
->GetAuraCharges() > 1)
4518 triggered_spell_id
= 33494;
4521 // Twisted Reflection (boss spell)
4523 triggered_spell_id
= 21064;
4525 // Vampiric Aura (boss spell)
4528 basepoints0
= 3 * damage
; // 300%
4529 if (basepoints0
< 0)
4532 triggered_spell_id
= 31285;
4536 // Aura of Madness (Darkmoon Card: Madness trinket)
4537 //=====================================================
4538 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4539 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4540 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4541 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4542 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4543 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4544 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4545 // 41011 Martyr Complex: +35 stamina (All classes)
4546 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4547 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4550 if(GetTypeId() != TYPEID_PLAYER
)
4553 // Select class defined buff
4556 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4557 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4559 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4560 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4563 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4564 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4566 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4567 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4570 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4571 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4572 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4573 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4575 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4576 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4579 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4581 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4582 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4590 if (roll_chance_i(10))
4591 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4595 // TODO: need find item for aura and triggered spells
4596 // Sunwell Exalted Caster Neck (??? neck)
4597 // cast ??? Light's Wrath if Exalted by Aldor
4598 // cast ??? Arcane Bolt if Exalted by Scryers*/
4600 return false; // disable for while
4603 if(GetTypeId() != TYPEID_PLAYER)
4606 // Get Aldor reputation rank
4607 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4610 triggered_spell_id = ???
4613 // Get Scryers reputation rank
4614 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4616 triggered_spell_id = ???
4621 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4622 // cast 45479 Light's Wrath if Exalted by Aldor
4623 // cast 45429 Arcane Bolt if Exalted by Scryers
4626 if(GetTypeId() != TYPEID_PLAYER
)
4629 // Get Aldor reputation rank
4630 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4633 triggered_spell_id
= 45479;
4636 // Get Scryers reputation rank
4637 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4639 triggered_spell_id
= 45429;
4644 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4645 // cast 45480 Light's Strength if Exalted by Aldor
4646 // cast 45428 Arcane Strike if Exalted by Scryers
4649 if(GetTypeId() != TYPEID_PLAYER
)
4652 // Get Aldor reputation rank
4653 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4656 triggered_spell_id
= 45480;
4659 // Get Scryers reputation rank
4660 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4662 triggered_spell_id
= 45428;
4667 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4668 // cast 45431 Arcane Insight if Exalted by Aldor
4669 // cast 45432 Light's Ward if Exalted by Scryers
4672 if(GetTypeId() != TYPEID_PLAYER
)
4675 // Get Aldor reputation rank
4676 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4679 triggered_spell_id
= 45432;
4682 // Get Scryers reputation rank
4683 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4686 triggered_spell_id
= 45431;
4691 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4692 // cast 45478 Light's Salvation if Exalted by Aldor
4693 // cast 45430 Arcane Surge if Exalted by Scryers
4696 if(GetTypeId() != TYPEID_PLAYER
)
4699 // Get Aldor reputation rank
4700 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4703 triggered_spell_id
= 45478;
4706 // Get Scryers reputation rank
4707 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4709 triggered_spell_id
= 45430;
4717 triggered_spell_id
= 48503;
4718 basepoints0
= triggerAmount
;
4722 // Vampiric Touch (generic, used by some boss)
4726 triggered_spell_id
= 52724;
4727 basepoints0
= damage
/ 2;
4736 if (!roll_chance_i(triggerAmount
))
4739 // Remove any stun effect on target
4740 AuraMap
& Auras
= pVictim
->GetAuras();
4741 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4743 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4744 if( spell
->Mechanic
== MECHANIC_STUN
||
4745 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4747 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4748 iter
= Auras
.begin();
4758 case SPELLFAMILY_MAGE
:
4761 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4763 if (getPowerType() != POWER_MANA
)
4767 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4769 triggered_spell_id
= 29442;
4772 // Master of Elements
4773 if (dummySpell
->SpellIconID
== 1920)
4779 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4780 basepoints0
= cost
* triggerAmount
/100;
4781 if( basepoints0
<=0 )
4785 triggered_spell_id
= 29077;
4789 if (dummySpell
->SpellIconID
== 2999)
4793 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4797 // Count spell criticals in a row in second aura
4798 Modifier
*mod
= counter
->GetModifier();
4799 if (procEx
& PROC_EX_CRITICAL_HIT
)
4802 if (mod
->m_amount
< 100) // not enough
4804 // Crititcal counted -> roll chance
4805 if (roll_chance_i(triggerAmount
))
4806 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4812 if (dummySpell
->SpellIconID
== 2998)
4817 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4818 basepoints0
= cost
* triggerAmount
/100;
4819 if( basepoints0
<=0 )
4821 triggered_spell_id
= 44450;
4825 // Incanter's Regalia set (add trigger chance to Mana Shield)
4826 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4828 if(GetTypeId() != TYPEID_PLAYER
)
4832 triggered_spell_id
= 37436;
4835 switch(dummySpell
->Id
)
4844 switch (dummySpell
->Id
)
4846 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4847 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4848 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4849 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4850 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4852 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4856 triggered_spell_id
= 12654;
4862 //last charge and crit
4863 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4865 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4866 return true; // charge counting (will removed)
4869 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4870 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4875 case SPELLFAMILY_WARRIOR
:
4878 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4880 // check attack comes not from behind
4881 if (!HasInArc(M_PI
, pVictim
))
4884 triggered_spell_id
= 22858;
4888 if (dummySpell
->SpellIconID
== 1697)
4890 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4891 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4893 // Need stun or root mechanic
4894 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4897 switch (dummySpell
->Id
)
4899 case 29838: triggered_spell_id
=29842; break;
4900 case 29834: triggered_spell_id
=29841; break;
4901 case 42770: triggered_spell_id
=42771; break;
4903 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4911 if (dummySpell
->SpellIconID
== 3214)
4913 triggered_spell_id
= 59653;
4914 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4919 case SPELLFAMILY_WARLOCK
:
4921 // Seed of Corruption
4922 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4924 Modifier
* mod
= triggeredByAura
->GetModifier();
4925 // if damage is more than need or target die from damage deal finish spell
4926 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4928 // remember guid before aura delete
4929 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4931 // Remove aura (before cast for prevent infinite loop handlers)
4932 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4934 // Cast finish spell (triggeredByAura already not exist!)
4935 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4936 return true; // no hidden cooldown
4940 mod
->m_amount
-=damage
;
4943 // Seed of Corruption (Mobs cast) - no die req
4944 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4946 Modifier
* mod
= triggeredByAura
->GetModifier();
4947 // if damage is more than need deal finish spell
4948 if( mod
->m_amount
<= damage
)
4950 // remember guid before aura delete
4951 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4953 // Remove aura (before cast for prevent infinite loop handlers)
4954 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4956 // Cast finish spell (triggeredByAura already not exist!)
4957 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4958 return true; // no hidden cooldown
4961 mod
->m_amount
-=damage
;
4965 if (dummySpell
->SpellIconID
== 3222)
4970 triggered_spell_id
= 54181;
4971 basepoints0
= damage
* triggerAmount
/ 100;
4974 switch(dummySpell
->Id
)
4981 triggered_spell_id
= 17941;
4990 basepoints0
= int32(damage
*triggerAmount
/100);
4992 triggered_spell_id
= 30294;
4995 // Shadowflame (Voidheart Raiment set bonus)
4998 triggered_spell_id
= 37379;
5001 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5009 basepoints0
= damage
* triggerAmount
/100;
5010 triggered_spell_id
= 37382;
5013 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5016 triggered_spell_id
= 37378;
5022 case SPELLFAMILY_PRIEST
:
5025 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5027 if(!pVictim
|| !pVictim
->isAlive())
5030 // pVictim is caster of aura
5031 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5035 basepoints0
= triggerAmount
*damage
/100;
5036 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5037 return true; // no hidden cooldown
5040 if (dummySpell
->SpellIconID
== 2820)
5042 basepoints0
= damage
* triggerAmount
/100;
5043 triggered_spell_id
= 47753;
5046 switch(dummySpell
->Id
)
5051 if(!pVictim
|| !pVictim
->isAlive())
5054 // pVictim is caster of aura
5055 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5059 int32 team
= triggerAmount
*damage
/500;
5060 int32 self
= triggerAmount
*damage
/100 - team
;
5061 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5062 return true; // no hidden cooldown
5064 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5067 // Shadow Word: Pain
5068 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5069 triggered_spell_id
= 40441;
5071 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5072 triggered_spell_id
= 40440;
5079 // Oracle Healing Bonus ("Garments of the Oracle" set)
5083 basepoints0
= int32(damage
* 10/100);
5085 triggered_spell_id
= 26170;
5088 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5091 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5095 basepoints0
= damage
* triggerAmount
/100;
5097 triggered_spell_id
= 39373;
5100 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5103 triggered_spell_id
= 28810;
5109 case SPELLFAMILY_DRUID
:
5111 switch(dummySpell
->Id
)
5113 // Healing Touch (Dreamwalker Raiment set)
5117 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5119 triggered_spell_id
= 28742;
5122 // Healing Touch Refund (Idol of Longevity trinket)
5126 triggered_spell_id
= 28848;
5129 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5134 triggered_spell_id
= 37238;
5137 // Druid Tier 6 Trinket
5143 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5145 triggered_spell_id
= 40445;
5149 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5151 triggered_spell_id
= 40446;
5154 // Mangle (cat/bear)
5155 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5157 triggered_spell_id
= 40452;
5163 if (!roll_chance_f(chance
))
5172 // Deadly Interrupt Effect
5173 triggered_spell_id
= 32747;
5178 if (dummySpell
->SpellIconID
== 2856)
5182 // Only 0 aura can proc
5186 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5188 if (!roll_chance_i(60))
5190 triggered_spell_id
= 48518;
5195 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5197 triggered_spell_id
= 48517;
5204 else if (dummySpell
->SpellIconID
== 2860)
5206 triggered_spell_id
= 48504;
5207 basepoints0
= triggerAmount
* damage
/ 100;
5212 case SPELLFAMILY_ROGUE
:
5214 switch(dummySpell
->Id
)
5216 // Deadly Throw Interrupt
5219 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5223 triggered_spell_id
= 32747;
5228 if( dummySpell
->SpellIconID
== 2909 )
5230 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5231 // lookup Slice and Dice
5232 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5233 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5235 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5236 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5237 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5239 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5240 (*itr
)->RefreshAura();
5247 if( dummySpell
->SpellIconID
== 2963 )
5249 triggered_spell_id
= 25809;
5253 if( dummySpell
->SpellIconID
== 2116 )
5259 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5260 if(basepoints0
<= 0)
5264 triggered_spell_id
= 31663;
5269 case SPELLFAMILY_HUNTER
:
5271 // Thrill of the Hunt
5272 if ( dummySpell
->SpellIconID
== 2236 )
5278 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5279 basepoints0
= mana
* 40/100;
5280 if(basepoints0
<= 0)
5284 triggered_spell_id
= 34720;
5288 if ( dummySpell
->SpellIconID
== 3406 )
5290 triggered_spell_id
= 57669;
5295 if ( dummySpell
->SpellIconID
== 3579 )
5297 // Proc only from periodic (from trap activation proc another aura of this spell)
5298 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5300 triggered_spell_id
= 56453;
5304 // Rapid Recuperation
5305 if ( dummySpell
->SpellIconID
== 3560 )
5307 // This effect only from Rapid Killing (mana regen)
5308 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5310 triggered_spell_id
= 56654;
5316 case SPELLFAMILY_PALADIN
:
5318 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5319 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5321 triggered_spell_id
= 25742;
5322 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5323 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5324 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5325 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5329 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5331 triggered_spell_id
= 58597;
5335 // Righteous Vengeance
5336 if (dummySpell
->SpellIconID
== 3025)
5339 basepoints0
= triggerAmount
*damage
/400;
5340 triggered_spell_id
= 61840;
5344 if (dummySpell
->SpellIconID
== 3030)
5347 basepoints0
= triggerAmount
*damage
/400;
5348 triggered_spell_id
= 54203;
5351 switch(dummySpell
->Id
)
5353 // Judgement of Light
5356 // Get judgement caster
5357 Unit
*caster
= triggeredByAura
->GetCaster();
5360 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5361 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5362 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5363 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5364 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5367 // Judgement of Wisdom
5370 if (pVictim
->getPowerType() == POWER_MANA
)
5371 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5374 // Holy Power (Redemption Armor set)
5380 // Set class defined buff
5381 switch (pVictim
->getClass())
5387 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5391 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5395 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5398 triggered_spell_id
= 28790; // Increases the friendly target's armor
5405 // Seal of Vengeance (damage calc on apply aura)
5408 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5411 triggered_spell_id
= 31803;
5414 // Spiritual Attunement
5418 // if healed by another unit (pVictim)
5423 basepoints0
= triggerAmount
*damage
/100;
5425 triggered_spell_id
= 31786;
5428 // Seal of Blood do damage trigger
5431 if (effIndex
== 0) // 0 effect - is proc on enemy
5432 triggered_spell_id
= 31893;
5433 else if (effIndex
== 1) // 1 effect - is proc on self
5435 // add spell damage from prev effect (27%)
5436 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5437 basepoints0
= triggerAmount
* damage
/ 100;
5439 triggered_spell_id
= 32221;
5445 // Seal of the Martyr do damage trigger
5448 if (effIndex
== 0) // 0 effect - is proc on enemy
5449 triggered_spell_id
= 53719;
5450 else if (effIndex
== 1) // 1 effect - is proc on self
5452 // add spell damage from prev effect (27%)
5453 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5454 basepoints0
= triggerAmount
* damage
/ 100;
5456 triggered_spell_id
= 53718;
5462 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5470 // Flash of light/Holy light
5471 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5473 triggered_spell_id
= 40471;
5477 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5479 triggered_spell_id
= 40472;
5485 if (!roll_chance_f(chance
))
5490 // Glyph of Divinity
5493 // Lookup base amount mana restore
5494 for (int i
=0; i
<3;i
++)
5495 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5497 int32 mana
= procSpell
->EffectBasePoints
[i
];
5498 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5503 // Glyph of Flash of Light
5506 triggered_spell_id
= 54957;
5507 basepoints0
= triggerAmount
*damage
/100;
5510 // Glyph of Holy Light
5513 triggered_spell_id
= 54968;
5514 basepoints0
= triggerAmount
*damage
/100;
5520 case SPELLFAMILY_SHAMAN
:
5522 switch(dummySpell
->Id
)
5524 // Totemic Power (The Earthshatterer set)
5530 // Set class defined buff
5531 switch (pVictim
->getClass())
5537 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5541 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5545 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5548 triggered_spell_id
= 28827; // Increases the friendly target's armor
5555 // Lesser Healing Wave (Totem of Flowing Water Relic)
5559 triggered_spell_id
= 28850;
5562 // Windfury Weapon (Passive) 1-5 Ranks
5565 if(GetTypeId()!=TYPEID_PLAYER
)
5568 if(!castItem
|| !castItem
->IsEquipped())
5571 // custom cooldown processing case
5572 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5575 // Now amount of extra power stored in 1 effect of Enchant spell
5576 // Get it by item enchant id
5578 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5580 case 283: spellId
= 8232; break; // 1 Rank
5581 case 284: spellId
= 8235; break; // 2 Rank
5582 case 525: spellId
= 10486; break; // 3 Rank
5583 case 1669:spellId
= 16362; break; // 4 Rank
5584 case 2636:spellId
= 25505; break; // 5 Rank
5585 case 3785:spellId
= 58801; break; // 6 Rank
5586 case 3786:spellId
= 58803; break; // 7 Rank
5587 case 3787:spellId
= 58804; break; // 8 Rank
5590 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5591 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5596 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5597 if(!windfurySpellEntry
)
5599 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5603 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5606 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5608 // Value gained from additional AP
5609 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5610 triggered_spell_id
= 33750;
5615 // Value gained from additional AP
5616 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5617 triggered_spell_id
= 25504;
5620 // apply cooldown before cast to prevent processing itself
5622 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5625 for ( uint32 i
= 0; i
<2; ++i
)
5626 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5630 // Shaman Tier 6 Trinket
5637 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5639 triggered_spell_id
= 40465; // Lightning Bolt
5642 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5644 triggered_spell_id
= 40465; // Lesser Healing Wave
5647 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5649 triggered_spell_id
= 40466; // Stormstrike
5655 if (!roll_chance_f(chance
))
5661 // Glyph of Healing Wave
5664 // Not proc from self heals
5667 basepoints0
= triggerAmount
* damage
/ 100;
5669 triggered_spell_id
= 55533;
5676 target
= GetOwner();
5679 basepoints0
= triggerAmount
* damage
/ 100;
5680 triggered_spell_id
= 58879;
5684 // Ancestral Awakening
5685 if (dummySpell
->SpellIconID
== 2018)
5687 // TODO: frite dummy fot triggered spell
5688 triggered_spell_id
= 52759;
5689 basepoints0
= triggerAmount
* damage
/ 100;
5694 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5696 basepoints0
= triggerAmount
;
5698 triggered_spell_id
= 379;
5701 // Improved Water Shield
5702 if (dummySpell
->SpellIconID
== 2287)
5704 // Lesser Healing Wave need aditional 60% roll
5705 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5707 // lookup water shield
5708 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5709 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5711 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5712 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5714 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5715 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5716 if ((*itr
)->DropAuraCharge())
5717 RemoveAurasDueToSpell((*itr
)->GetId());
5724 // Lightning Overload
5725 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5727 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5730 // custom cooldown processing case
5731 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5735 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5736 switch (procSpell
->Id
)
5739 case 403: spellId
= 45284; break; // Rank 1
5740 case 529: spellId
= 45286; break; // Rank 2
5741 case 548: spellId
= 45287; break; // Rank 3
5742 case 915: spellId
= 45288; break; // Rank 4
5743 case 943: spellId
= 45289; break; // Rank 5
5744 case 6041: spellId
= 45290; break; // Rank 6
5745 case 10391: spellId
= 45291; break; // Rank 7
5746 case 10392: spellId
= 45292; break; // Rank 8
5747 case 15207: spellId
= 45293; break; // Rank 9
5748 case 15208: spellId
= 45294; break; // Rank 10
5749 case 25448: spellId
= 45295; break; // Rank 11
5750 case 25449: spellId
= 45296; break; // Rank 12
5751 case 49237: spellId
= 49239; break; // Rank 13
5752 case 49238: spellId
= 49240; break; // Rank 14
5754 case 421: spellId
= 45297; break; // Rank 1
5755 case 930: spellId
= 45298; break; // Rank 2
5756 case 2860: spellId
= 45299; break; // Rank 3
5757 case 10605: spellId
= 45300; break; // Rank 4
5758 case 25439: spellId
= 45301; break; // Rank 5
5759 case 25442: spellId
= 45302; break; // Rank 6
5760 case 49268: spellId
= 49270; break; // Rank 7
5761 case 49269: spellId
= 49271; break; // Rank 8
5763 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5766 // No thread generated mod
5767 // TODO: exist special flag in spell attributes for this, need found and use!
5768 SpellModifier
*mod
= new SpellModifier
;
5769 mod
->op
= SPELLMOD_THREAT
;
5771 mod
->type
= SPELLMOD_PCT
;
5772 mod
->spellId
= dummySpell
->Id
;
5773 mod
->mask
= 0x0000000000000003LL
;
5775 ((Player
*)this)->AddSpellMod(mod
, true);
5777 // Remove cooldown (Chain Lightning - have Category Recovery time)
5778 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5779 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5781 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5783 ((Player
*)this)->AddSpellMod(mod
, false);
5785 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5786 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5791 if(dummySpell
->SpellIconID
== 3059)
5793 // lookup Lightning Shield
5794 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5795 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5797 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5798 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5801 switch ((*itr
)->GetId())
5803 case 324: spell
= 26364; break;
5804 case 325: spell
= 26365; break;
5805 case 905: spell
= 26366; break;
5806 case 945: spell
= 26367; break;
5807 case 8134: spell
= 26369; break;
5808 case 10431: spell
= 26370; break;
5809 case 10432: spell
= 26363; break;
5810 case 25469: spell
= 26371; break;
5811 case 25472: spell
= 26372; break;
5812 case 49280: spell
= 49278; break;
5813 case 49281: spell
= 49279; break;
5817 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5818 if ((*itr
)->DropAuraCharge())
5819 RemoveAurasDueToSpell((*itr
)->GetId());
5828 case SPELLFAMILY_DEATHKNIGHT
:
5831 if (dummySpell
->SpellIconID
== 2636)
5833 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5835 basepoints0
= triggerAmount
* damage
/ 100;
5836 triggered_spell_id
= 53168;
5840 if (dummySpell
->SpellIconID
== 2664)
5842 basepoints0
= triggerAmount
;
5843 triggered_spell_id
= 50163;
5847 // Dancing Rune Weapon
5848 if (dummySpell
->Id
== 49028)
5850 // 1 dummy aura for dismiss rune blade
5853 // TODO: wite script for this "fights on its own, doing the same attacks"
5854 // NOTE: Trigger here on every attack and spell cast
5858 if (dummySpell
->Id
== 49005)
5860 // TODO: need more info (cooldowns/PPM)
5861 triggered_spell_id
= 50424;
5865 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5867 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5868 triggered_spell_id
= 50181;
5873 if (dummySpell
->SpellIconID
== 2709)
5875 basepoints0
= triggerAmount
* damage
/ 100;
5876 triggered_spell_id
= 51460;
5879 // Runic Power Back on Snare/Root
5880 if (dummySpell
->Id
== 61257)
5882 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5883 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5885 // Need snare or root mechanic
5886 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5888 triggered_spell_id
= 61258;
5893 if (dummySpell
->SpellIconID
== 1614)
5895 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5897 basepoints0
= triggerAmount
* damage
/ 100;
5898 triggered_spell_id
= 50526;
5907 // processed charge only counting case
5908 if(!triggered_spell_id
)
5911 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5915 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5920 if(!target
|| target
!=this && !target
->isAlive())
5923 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5927 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5929 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5931 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5932 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5937 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5939 // Get triggered aura spell info
5940 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5942 // Basepoints of trigger aura
5943 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5945 // Set trigger spell id, target, custom basepoints
5946 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5947 Unit
* target
= NULL
;
5948 int32 basepoints0
= 0;
5950 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5951 basepoints0
= triggerAmount
;
5953 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5954 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5956 // Try handle uncnown trigger spells
5957 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5959 switch (auraSpellInfo
->SpellFamilyName
)
5961 case SPELLFAMILY_GENERIC
:
5962 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5963 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5964 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5965 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5966 trigger_spell_id
= 23781;
5967 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5968 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5970 // trigger_spell_id = 48877;
5972 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5974 // trigger_spell_id = 59233;
5976 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5978 // trigger_spell_id = 29471; // gain mana
5979 // 27526; // drain mana if possible
5981 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5982 //else if (auraSpellInfo->Id==54476) // Blood Presence
5983 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5984 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5985 //else if (auraSpellInfo->Id==52856) // Charge
5986 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5988 // Pct value stored in dummy
5989 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
5993 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5994 // trigger_spell_id = 41249;
5995 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5996 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5997 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5998 // trigger_spell_id = 41055;
5999 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6000 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6001 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6005 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6007 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6009 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6011 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6013 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6014 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6015 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6016 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6017 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6018 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6019 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6020 trigger_spell_id
= 33898;
6021 //else if (auraSpellInfo->Id==18943) // Double Attack
6022 //else if (auraSpellInfo->Id==19194) // Double Attack
6023 //else if (auraSpellInfo->Id==19817) // Double Attack
6024 //else if (auraSpellInfo->Id==19818) // Double Attack
6025 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6026 // trigger_spell_id = 14822;
6028 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6030 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6039 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6042 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6043 switch (procSpell->School)
6045 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6046 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6047 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6048 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6049 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6050 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6051 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6053 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6058 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6059 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6060 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6061 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6062 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6063 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6064 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6065 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6066 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6067 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6068 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6069 //else if (auraSpellInfo->Id==40250) // Improved Duration
6070 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6071 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6072 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6073 // Mana Drain Trigger
6075 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6076 if (this && this->isAlive())
6077 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6078 if (pVictim
&& pVictim
->isAlive())
6079 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6082 //else if (auraSpellInfo->Id==55580) // Mana Link
6083 //else if (auraSpellInfo->Id==45903) // Offensive State
6084 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6085 //else if (auraSpellInfo->Id==43453) // Rune Ward
6086 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6087 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6088 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6089 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6090 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6091 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6092 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6093 //else if (auraSpellInfo->Id==35205) // Vanish
6094 //else if (auraSpellInfo->Id==42730) // Woe Strike
6095 //else if (auraSpellInfo->Id==59735) // Woe Strike
6096 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6098 case SPELLFAMILY_MAGE
:
6099 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6101 switch (auraSpellInfo
->Id
)
6103 case 31641: // Rank 1
6104 case 31642: // Rank 2
6105 trigger_spell_id
= 31643;
6108 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6113 case SPELLFAMILY_WARRIOR
:
6114 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6115 trigger_spell_id
= 50422;
6117 case SPELLFAMILY_WARLOCK
:
6120 if (auraSpellInfo
->SpellIconID
== 1137)
6122 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6124 // Calculate spell tick count for spells
6125 uint32 tick
= 1; // Default tick = 1
6127 // Hellfire have 15 tick
6128 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6130 // Rain of Fire have 4 tick
6131 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6136 // Calculate chance = baseChance / tick
6138 switch (auraSpellInfo
->Id
)
6140 case 18096: chance
= 13.0f
/ tick
; break;
6141 case 18073: chance
= 26.0f
/ tick
; break;
6144 if (!roll_chance_f(chance
))
6147 trigger_spell_id
= 18093;
6150 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6152 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6153 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6155 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6157 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6159 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6163 // Not remove charge (aura removed on death in any cases)
6164 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6167 // Nether Protection
6168 else if (auraSpellInfo
->SpellIconID
== 1985)
6172 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6174 case SPELL_SCHOOL_NORMAL
:
6175 case SPELL_SCHOOL_HOLY
:
6176 return false; // ignore
6177 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6178 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6179 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6180 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6181 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6188 case SPELLFAMILY_PRIEST
:
6190 // Greater Heal Refund
6191 if (auraSpellInfo
->Id
==37594)
6192 trigger_spell_id
= 37595;
6194 else if (auraSpellInfo
->SpellIconID
== 1875)
6196 switch (auraSpellInfo
->Id
)
6198 case 27811: trigger_spell_id
= 27813; break;
6199 case 27815: trigger_spell_id
= 27817; break;
6200 case 27816: trigger_spell_id
= 27818; break;
6202 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6205 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6210 case SPELLFAMILY_DRUID
:
6212 // Druid Forms Trinket
6213 if (auraSpellInfo
->Id
==37336)
6217 case FORM_NONE
: trigger_spell_id
= 37344;break;
6218 case FORM_CAT
: trigger_spell_id
= 37341;break;
6220 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6221 case FORM_TREE
: trigger_spell_id
= 37342;break;
6222 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6227 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6228 // trigger_spell_id = ????;
6229 // Leader of the Pack
6230 else if (auraSpellInfo
->Id
== 24932)
6232 if (triggerAmount
== 0)
6234 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6235 trigger_spell_id
= 34299;
6239 case SPELLFAMILY_HUNTER
:
6241 case SPELLFAMILY_PALADIN
:
6245 if (auraSpellInfo->SpellIconID == 2137)
6247 switch (auraSpellInfo->Id)
6249 case 31828: // Rank 1
6250 case 31829: // Rank 2
6251 case 31830: // Rank 3
6254 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6260 if (auraSpellInfo
->Id
==37705)
6262 trigger_spell_id
= 37706;
6266 if (auraSpellInfo
->Id
==60510)
6268 trigger_spell_id
= 60515;
6272 else if (auraSpellInfo
->SpellIconID
==241)
6276 // procspell is triggered spell but we need mana cost of original casted spell
6277 uint32 originalSpellId
= procSpell
->Id
;
6279 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6281 switch(procSpell
->Id
)
6283 case 25914: originalSpellId
= 20473; break;
6284 case 25913: originalSpellId
= 20929; break;
6285 case 25903: originalSpellId
= 20930; break;
6286 case 27175: originalSpellId
= 27174; break;
6287 case 33074: originalSpellId
= 33072; break;
6288 case 48820: originalSpellId
= 48824; break;
6289 case 48821: originalSpellId
= 48825; break;
6291 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6295 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6298 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6301 // percent stored in effect 1 (class scripts) base points
6302 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6303 basepoints0
= cost
*(auraSpellInfo
->EffectBasePoints
[1]+1)/100;
6304 trigger_spell_id
= 20272;
6307 // Lightning Capacitor
6308 else if (auraSpellInfo
->Id
==37657)
6310 if(!pVictim
|| !pVictim
->isAlive())
6313 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6315 Aura
* dummy
= GetDummyAura(37658);
6316 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6317 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6320 RemoveAurasDueToSpell(37658);
6321 trigger_spell_id
= 37661;
6324 // Thunder Capacitor
6325 else if (auraSpellInfo
->Id
== 54841)
6327 if(!pVictim
|| !pVictim
->isAlive())
6330 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6333 Aura
* dummy
= GetDummyAura(54842);
6334 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6335 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6338 RemoveAurasDueToSpell(54842);
6339 trigger_spell_id
= 54843;
6344 case SPELLFAMILY_SHAMAN
:
6346 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6347 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6349 switch(auraSpellInfo
->Id
)
6352 trigger_spell_id
= 26364; break;
6354 trigger_spell_id
= 26365; break;
6356 trigger_spell_id
= 26366; break;
6358 trigger_spell_id
= 26367; break;
6359 case 8134: // Rank 5
6360 trigger_spell_id
= 26369; break;
6361 case 10431: // Rank 6
6362 trigger_spell_id
= 26370; break;
6363 case 10432: // Rank 7
6364 trigger_spell_id
= 26363; break;
6365 case 25469: // Rank 8
6366 trigger_spell_id
= 26371; break;
6367 case 25472: // Rank 9
6368 trigger_spell_id
= 26372; break;
6369 case 49280: // Rank 10
6370 trigger_spell_id
= 49278; break;
6371 case 49281: // Rank 11
6372 trigger_spell_id
= 49279; break;
6374 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6378 // Lightning Shield (The Ten Storms set)
6379 else if (auraSpellInfo
->Id
== 23551)
6381 trigger_spell_id
= 23552;
6384 // Damage from Lightning Shield (The Ten Storms set)
6385 else if (auraSpellInfo
->Id
== 23552)
6386 trigger_spell_id
= 27635;
6387 // Mana Surge (The Earthfury set)
6388 else if (auraSpellInfo
->Id
== 23572)
6392 basepoints0
= procSpell
->manaCost
* 35 / 100;
6393 trigger_spell_id
= 23571;
6396 // Nature's Guardian
6397 else if (auraSpellInfo
->SpellIconID
== 2013)
6399 // Check health condition - should drop to less 30% (damage deal after this!)
6400 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6403 if(pVictim
&& pVictim
->isAlive())
6404 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6406 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6407 trigger_spell_id
= 31616;
6412 case SPELLFAMILY_DEATHKNIGHT
:
6415 if (auraSpellInfo
->SpellIconID
== 1930)
6419 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6421 case SPELL_SCHOOL_NORMAL
:
6422 return false; // ignore
6423 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6424 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6425 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6426 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6427 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6428 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6434 else if (auraSpellInfo
->Id
== 48266)
6436 if (GetTypeId() != TYPEID_PLAYER
)
6438 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6440 trigger_spell_id
= 50475;
6441 basepoints0
= damage
* triggerAmount
/ 100;
6450 // All ok. Check current trigger spell
6451 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6452 if ( triggerEntry
== NULL
)
6454 // Not cast unknown spell
6455 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6459 // not allow proc extra attack spell at extra attack
6460 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6463 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6464 // Custom triggered spells
6465 switch (auraSpellInfo
->Id
)
6467 // Persistent Shield (Scarab Brooch trinket)
6468 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6471 basepoints0
= damage
* 15 / 100;
6473 trigger_spell_id
= 26470;
6479 // When your health drops below 20% ....
6480 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6484 // Deadly Swiftness (Rank 1)
6487 // whenever you deal damage to a target who is below 20% health.
6488 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6492 trigger_spell_id
= 22588;
6494 // Greater Heal Refund (Avatar Raiment set)
6497 // Not give if target alredy have full health
6498 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6500 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6501 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6505 // Bonus Healing (Crystal Spire of Karabor mace)
6508 // If your target is below $s1% health
6509 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6513 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6516 // reduce you below $s1% health
6517 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6521 // Rapid Recuperation
6525 // This effect only from Rapid Fire (ability cast)
6526 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6532 // Costum basepoints/target for exist spell
6533 // dummy basepoints or other customs
6534 switch(trigger_spell_id
)
6536 // Cast positive spell on enemy target
6537 case 7099: // Curse of Mending
6538 case 39647: // Curse of Mending
6539 case 29494: // Temptation
6540 case 20233: // Improved Lay on Hands (cast on target)
6545 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6546 case 15250: // Rogue Setup
6548 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6550 break; // continue normal case
6552 // Finish movies that add combo
6553 case 14189: // Seal Fate (Netherblade set)
6554 case 14157: // Ruthlessness
6556 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6559 // Bloodthirst (($m/100)% of max health)
6562 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 10000);
6565 // Shamanistic Rage triggered spell
6568 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6571 // Enlightenment (trigger only from mana cost spells)
6574 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6583 // For trigger from Blizzard need exist Improved Blizzard
6584 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6587 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6588 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6590 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6591 if(script
==836 || script
==988 || script
==989)
6605 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6608 // Need stun, fear or silence mechanic
6609 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6613 // Burning Determination
6618 // Need Interrupt or Silenced mechanic
6619 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6626 // Proc only from trap activation (from periodic proc another aura of this spell)
6627 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6633 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6636 // try detect target manually if not set
6637 if ( target
== NULL
)
6638 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6641 if(!target
|| target
!=this && !target
->isAlive())
6645 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6647 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6649 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6650 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6655 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6657 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6659 if(!pVictim
|| !pVictim
->isAlive())
6662 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6663 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6665 uint32 triggered_spell_id
= 0;
6669 case 836: // Improved Blizzard (Rank 1)
6671 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6673 triggered_spell_id
= 12484;
6676 case 988: // Improved Blizzard (Rank 2)
6678 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6680 triggered_spell_id
= 12485;
6683 case 989: // Improved Blizzard (Rank 3)
6685 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6687 triggered_spell_id
= 12486;
6690 case 4086: // Improved Mend Pet (Rank 1)
6691 case 4087: // Improved Mend Pet (Rank 2)
6693 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6694 if(!roll_chance_i(chance
))
6697 triggered_spell_id
= 24406;
6700 case 4533: // Dreamwalker Raiment 2 pieces bonus
6703 if (!roll_chance_i(50))
6706 switch (pVictim
->getPowerType())
6708 case POWER_MANA
: triggered_spell_id
= 28722; break;
6709 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6710 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6716 case 4537: // Dreamwalker Raiment 6 pieces bonus
6717 triggered_spell_id
= 28750; // Blessing of the Claw
6719 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6720 triggered_spell_id
= 37445; // Mana Surge
6722 case 8152: // Serendipity
6724 // if heal your target over maximum health
6725 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6727 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6728 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6729 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6735 if(!triggered_spell_id
)
6738 // standard non-dummy case
6739 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6743 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6747 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6750 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6752 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6753 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6758 void Unit::setPowerType(Powers new_powertype
)
6760 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6762 if(GetTypeId() == TYPEID_PLAYER
)
6764 if(((Player
*)this)->GetGroup())
6765 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6767 else if(((Creature
*)this)->isPet())
6769 Pet
*pet
= ((Pet
*)this);
6770 if(pet
->isControlled())
6772 Unit
*owner
= GetOwner();
6773 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6774 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6778 switch(new_powertype
)
6784 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6785 SetPower( POWER_RAGE
,0);
6788 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6789 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6792 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6793 SetPower( POWER_ENERGY
,0);
6795 case POWER_HAPPINESS
:
6796 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6797 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6802 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6804 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6807 static uint64 guid
= 0; // prevent repeating spam same faction problem
6809 if(GetGUID() != guid
)
6811 if(GetTypeId() == TYPEID_PLAYER
)
6812 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6814 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6821 bool Unit::IsHostileTo(Unit
const* unit
) const
6823 // always non-hostile to self
6827 // always non-hostile to GM in GM mode
6828 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6831 // always hostile to enemy
6832 if(getVictim()==unit
|| unit
->getVictim()==this)
6835 // test pet/charm masters instead pers/charmeds
6836 Unit
const* testerOwner
= GetCharmerOrOwner();
6837 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6839 // always hostile to owner's enemy
6840 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6843 // always hostile to enemy owner
6844 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6847 // always hostile to owner of owner's enemy
6848 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6851 Unit
const* tester
= testerOwner
? testerOwner
: this;
6852 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6854 // always non-hostile to target with common owner, or to owner/pet
6858 // special cases (Duel, etc)
6859 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6861 Player
const* pTester
= (Player
const*)tester
;
6862 Player
const* pTarget
= (Player
const*)target
;
6865 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6869 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6873 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6877 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6881 // Green/Blue (can't attack)
6882 if(pTester
->GetTeam()==pTarget
->GetTeam())
6885 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6886 return pTester
->IsPvP() && pTarget
->IsPvP();
6889 // faction base cases
6890 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6891 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6892 if(!tester_faction
|| !target_faction
)
6895 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6898 // PvC forced reaction and reputation case
6899 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6902 ForcedReactions::const_iterator forceItr
= ((Player
*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6903 if(forceItr
!=((Player
*)tester
)->m_forcedReactions
.end())
6904 return forceItr
->second
<= REP_HOSTILE
;
6906 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6907 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6908 if(raw_target_faction
->reputationListID
>=0)
6909 if(FactionState
const* factionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6910 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6912 // CvP forced reaction and reputation case
6913 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6916 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6917 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6918 return forceItr
->second
<= REP_HOSTILE
;
6920 // apply reputation state
6921 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6922 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6923 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) <= REP_HOSTILE
;
6926 // common faction based case (CvC,PvC,CvP)
6927 return tester_faction
->IsHostileTo(*target_faction
);
6930 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6932 // always friendly to self
6936 // always friendly to GM in GM mode
6937 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6940 // always non-friendly to enemy
6941 if(getVictim()==unit
|| unit
->getVictim()==this)
6944 // test pet/charm masters instead pers/charmeds
6945 Unit
const* testerOwner
= GetCharmerOrOwner();
6946 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6948 // always non-friendly to owner's enemy
6949 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6952 // always non-friendly to enemy owner
6953 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6956 // always non-friendly to owner of owner's enemy
6957 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6960 Unit
const* tester
= testerOwner
? testerOwner
: this;
6961 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6963 // always friendly to target with common owner, or to owner/pet
6967 // special cases (Duel)
6968 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6970 Player
const* pTester
= (Player
const*)tester
;
6971 Player
const* pTarget
= (Player
const*)target
;
6974 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
6978 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6982 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6986 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6990 // Green/Blue (non-attackable)
6991 if(pTester
->GetTeam()==pTarget
->GetTeam())
6994 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6995 return !pTarget
->IsPvP();
6998 // faction base cases
6999 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7000 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7001 if(!tester_faction
|| !target_faction
)
7004 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7007 // PvC forced reaction and reputation case
7008 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7011 ForcedReactions::const_iterator forceItr
= ((Player
const*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
7012 if(forceItr
!=((Player
const*)tester
)->m_forcedReactions
.end())
7013 return forceItr
->second
>= REP_FRIENDLY
;
7015 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7016 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7017 if(raw_target_faction
->reputationListID
>=0)
7018 if(FactionState
const* FactionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
7019 return !(FactionState
->Flags
& FACTION_FLAG_AT_WAR
);
7021 // CvP forced reaction and reputation case
7022 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7025 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
7026 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
7027 return forceItr
->second
>= REP_FRIENDLY
;
7029 // apply reputation state
7030 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7031 if(raw_tester_faction
->reputationListID
>=0 )
7032 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) >= REP_FRIENDLY
;
7035 // common faction based case (CvC,PvC,CvP)
7036 return tester_faction
->IsFriendlyTo(*target_faction
);
7039 bool Unit::IsHostileToPlayers() const
7041 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7045 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7046 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7049 return my_faction
->IsHostileToPlayers();
7052 bool Unit::IsNeutralToAll() const
7054 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7058 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7059 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7062 return my_faction
->IsNeutralToAll();
7065 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7067 if(!victim
|| victim
== this)
7070 // dead units can neither attack nor be attacked
7071 if(!isAlive() || !victim
->isAlive())
7074 // player cannot attack in mount state
7075 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7078 // nobody can attack GM in GM-mode
7079 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7081 if(((Player
*)victim
)->isGameMaster())
7086 if(((Creature
*)victim
)->IsInEvadeMode())
7090 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7091 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7092 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7096 if (m_attacking
== victim
)
7098 // switch to melee attack from ranged/magic
7099 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7101 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7102 SendAttackStart(victim
);
7111 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7114 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7116 // set position before any AI calls/assistance
7117 if(GetTypeId()==TYPEID_UNIT
)
7118 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7120 m_attacking
= victim
;
7121 m_attacking
->_addAttacker(this);
7123 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7124 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7126 if(GetTypeId()==TYPEID_UNIT
)
7128 WorldPacket
data(SMSG_AI_REACTION
, 12);
7129 data
<< uint64(GetGUID());
7130 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7131 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7133 ((Creature
*)this)->CallAssistance();
7136 // delay offhand weapon attack to next attack time
7137 if(haveOffhandWeapon())
7138 resetAttackTimer(OFF_ATTACK
);
7141 SendAttackStart(victim
);
7146 bool Unit::AttackStop()
7151 Unit
* victim
= m_attacking
;
7153 m_attacking
->_removeAttacker(this);
7157 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7159 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7161 InterruptSpell(CURRENT_MELEE_SPELL
);
7163 if( GetTypeId()==TYPEID_UNIT
)
7165 // reset call assistance
7166 ((Creature
*)this)->SetNoCallAssistance(false);
7169 SendAttackStop(victim
);
7174 void Unit::CombatStop(bool cast
)
7176 if(cast
& IsNonMeleeSpellCasted(false))
7177 InterruptNonMeleeSpells(false);
7180 RemoveAllAttackers();
7181 if( GetTypeId()==TYPEID_PLAYER
)
7182 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7186 void Unit::CombatStopWithPets(bool cast
)
7189 if(Pet
* pet
= GetPet())
7190 pet
->CombatStop(cast
);
7191 if(Unit
* charm
= GetCharm())
7192 charm
->CombatStop(cast
);
7193 if(GetTypeId()==TYPEID_PLAYER
)
7195 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7196 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7197 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7198 guardian
->CombatStop(cast
);
7202 bool Unit::isAttackingPlayer() const
7204 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7207 Pet
* pet
= GetPet();
7208 if(pet
&& pet
->isAttackingPlayer())
7211 Unit
* charmed
= GetCharm();
7212 if(charmed
&& charmed
->isAttackingPlayer())
7215 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7219 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7220 if(totem
&& totem
->isAttackingPlayer())
7228 void Unit::RemoveAllAttackers()
7230 while (!m_attackers
.empty())
7232 AttackerSet::iterator iter
= m_attackers
.begin();
7233 if(!(*iter
)->AttackStop())
7235 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7236 m_attackers
.erase(iter
);
7241 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7243 ApplyModFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1), apply
);
7246 Unit
*Unit::GetOwner() const
7248 uint64 ownerid
= GetOwnerGUID();
7251 return ObjectAccessor::GetUnit(*this, ownerid
);
7254 Unit
*Unit::GetCharmer() const
7256 if(uint64 charmerid
= GetCharmerGUID())
7257 return ObjectAccessor::GetUnit(*this, charmerid
);
7261 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7263 uint64 guid
= GetCharmerOrOwnerGUID();
7264 if(IS_PLAYER_GUID(guid
))
7265 return ObjectAccessor::GetPlayer(*this, guid
);
7267 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7270 Pet
* Unit::GetPet() const
7272 if(uint64 pet_guid
= GetPetGUID())
7274 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7277 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7278 const_cast<Unit
*>(this)->SetPet(0);
7284 Unit
* Unit::GetCharm() const
7286 if(uint64 charm_guid
= GetCharmGUID())
7288 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7291 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7292 const_cast<Unit
*>(this)->SetCharm(0);
7298 void Unit::SetPet(Pet
* pet
)
7300 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7302 // FIXME: hack, speed must be set only at follow
7304 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7305 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7308 void Unit::SetCharm(Unit
* pet
)
7310 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7312 if(GetTypeId() == TYPEID_PLAYER
)
7313 ((Player
*)this)->m_mover
= pet
? pet
: this;
7316 void Unit::UnsummonAllTotems()
7318 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7323 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7324 if (OldTotem
&& OldTotem
->isTotem())
7325 ((Totem
*)OldTotem
)->UnSummon();
7329 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7332 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7333 data
.append(pVictim
->GetPackGUID());
7334 data
.append(GetPackGUID());
7335 data
<< uint32(SpellID
);
7336 data
<< uint32(Damage
);
7337 data
<< uint32(0); // over healing?
7338 data
<< uint8(critical
? 1 : 0);
7339 data
<< uint8(0); // unused in client?
7340 SendMessageToSet(&data
, true);
7343 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7345 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7346 data
.append(pVictim
->GetPackGUID());
7347 data
.append(GetPackGUID());
7348 data
<< uint32(SpellID
);
7349 data
<< uint32(powertype
);
7350 data
<< uint32(Damage
);
7351 SendMessageToSet(&data
, true);
7354 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7356 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7359 // For totems get damage bonus from owner (statue isn't totem in fact)
7360 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7362 if(Unit
* owner
= GetOwner())
7363 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7366 // Taken/Done total percent damage auras
7367 float DoneTotalMod
= 1.0f
;
7368 float TakenTotalMod
= 1.0f
;
7369 int32 DoneTotal
= 0;
7370 int32 TakenTotal
= 0;
7374 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7375 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7377 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7378 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7380 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7381 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7382 // -1 == any item class (not wand then)
7383 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7384 // 0 == any inventory type (not wand then)
7386 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7390 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7391 // Add flat bonus from spell damage versus
7392 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7393 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7394 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7395 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7396 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7398 // done scripted mod (take it from owner)
7399 Unit
*owner
= GetOwner();
7400 if (!owner
) owner
= this;
7401 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7402 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7404 if (!(*i
)->isAffectedOnSpell(spellProto
))
7406 switch((*i
)->GetModifier()->m_miscvalue
)
7408 case 4920: // Molten Fury
7410 case 6917: // Death's Embrace
7414 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7415 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7422 // effect 1 m_amount
7423 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7424 // effect 0 m_amount
7425 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7426 // count affliction effects and calc additional damage in percentage
7427 int32 modPercent
= 0;
7428 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7429 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7431 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7432 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7434 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7435 if (modPercent
>= maxPercent
)
7437 modPercent
= maxPercent
;
7441 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7444 case 6916: // Death's Embrace
7447 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7448 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7450 case 5481: // Starfire Bonus
7452 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7453 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7456 case 4418: // Increased Shock Damage
7457 case 4554: // Increased Lightning Damage
7458 case 4555: // Improved Moonfire
7459 case 5142: // Increased Lightning Damage
7460 case 5147: // Improved Consecration / Libram of Resurgence
7461 case 5148: // Idol of the Shooting Star
7462 case 6008: // Increased Lightning Damage / Totem of Hex
7464 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7472 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7474 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7475 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7477 else // Tundra Stalker
7479 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7480 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7485 case 7293: // Rage of Rivendare
7487 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7488 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7494 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7495 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7505 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7506 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7512 // Custom scripted damage
7514 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7516 if (pVictim
->isFrozen())
7517 DoneTotalMod
*= 3.0f
;
7521 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7522 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7523 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7524 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7526 // .. taken pct: dummy auras
7527 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7530 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7532 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7533 if (mod
< dummy
->GetModifier()->m_amount
)
7534 mod
= dummy
->GetModifier()->m_amount
;
7535 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7539 // From caster spells
7540 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7541 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7542 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7543 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7545 // Mod damage from spell mechanic
7546 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7549 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7550 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7551 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7552 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7555 // Taken/Done fixed damage bonus auras
7556 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7557 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7559 // Pets just add their bonus damage to their spell damage
7560 // note that their spell damage is just gain of their own auras
7561 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7562 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7564 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7565 // Spellmod SpellDamage
7566 float SpellModSpellDamage
= 100.0f
;
7567 if(Player
* modOwner
= GetSpellModOwner())
7568 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7569 SpellModSpellDamage
/= 100.0f
;
7571 // Check for table values
7572 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7576 if (damagetype
== DOT
)
7577 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7579 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7580 if (bonus
->ap_bonus
)
7581 DoneTotal
+=bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
;
7582 DoneTotal
+= DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
;
7583 TakenTotal
+= TakenAdvertisedBenefit
* coeff
;
7585 // Default calculation
7586 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7588 // Damage Done from spell damage bonus
7589 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7590 // Damage over Time spells bonus calculation
7591 float DotFactor
= 1.0f
;
7592 if(damagetype
== DOT
)
7594 int32 DotDuration
= GetSpellDuration(spellProto
);
7598 if(DotDuration
> 30000) DotDuration
= 30000;
7599 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7601 for(int j
= 0; j
< 3; j
++)
7603 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7604 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7605 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7612 if(spellProto
->EffectAmplitude
[x
] != 0)
7613 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7616 DoneAdvertisedBenefit
/= DotTicks
*int32(stack
);
7617 TakenAdvertisedBenefit
/= DotTicks
*int32(stack
);
7621 // Distribute Damage over multiple effects, reduce by AoE
7622 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7623 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7624 for(int j
= 0; j
< 3; ++j
)
7626 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7627 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7633 DoneTotal
+= DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
;
7634 TakenTotal
+= TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
7637 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7638 // apply spellmod to Done damage (flat and pct)
7639 if(Player
* modOwner
= GetSpellModOwner())
7640 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7642 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7644 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7647 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7649 int32 DoneAdvertisedBenefit
= 0;
7652 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7653 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7654 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7655 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7656 // -1 == any item class (not wand then)
7657 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7658 // 0 == any inventory type (not wand then)
7659 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7661 if (GetTypeId() == TYPEID_PLAYER
)
7664 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7666 // Damage bonus from stats
7667 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7668 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7670 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7672 // stat used stored in miscValueB for this aura
7673 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7674 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7677 // ... and attack power
7678 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7679 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7680 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7681 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7684 return DoneAdvertisedBenefit
;
7687 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7689 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7691 int32 TakenAdvertisedBenefit
= 0;
7692 // ..done (for creature type by mask) in taken
7693 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7694 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7695 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7696 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7699 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7700 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7701 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7702 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7704 return TakenAdvertisedBenefit
;
7707 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7709 // not critting spell
7710 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7713 float crit_chance
= 0.0f
;
7714 switch(spellProto
->DmgClass
)
7716 case SPELL_DAMAGE_CLASS_NONE
:
7718 case SPELL_DAMAGE_CLASS_MAGIC
:
7720 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7722 // For other schools
7723 else if (GetTypeId() == TYPEID_PLAYER
)
7724 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7727 crit_chance
= m_baseSpellCritChance
;
7728 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7733 if (!IsPositiveSpell(spellProto
->Id
))
7735 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7736 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7737 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7738 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7739 // Modify by player victim resilience
7740 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7741 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7744 // scripted (increase crit chance ... against ... target by x%
7745 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7746 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7748 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7750 switch((*i
)->GetModifier()->m_miscvalue
)
7752 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7753 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7754 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7755 case 7917: // Glyph of Shadowburn
7756 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7757 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7759 case 7997: // Renewed Hope
7761 if (pVictim
->HasAura(6788))
7762 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7764 case 21: // Test of Faith
7767 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7768 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7774 // Custom crit by class
7775 switch(spellProto
->SpellFamilyName
)
7777 case SPELLFAMILY_PALADIN
:
7779 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7781 Aura
*aura
= pVictim
->GetDummyAura(58597);
7782 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7783 crit_chance
+=aura
->GetModifier()->m_amount
;
7787 case SPELLFAMILY_SHAMAN
:
7789 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7791 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7793 // Consume shock aura if not have Glyph of Flame Shock
7794 if (!GetAura(55447, 0))
7795 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7806 case SPELL_DAMAGE_CLASS_MELEE
:
7807 case SPELL_DAMAGE_CLASS_RANGED
:
7811 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7812 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7820 // only players use intelligence for critical chance computations
7821 if(Player
* modOwner
= GetSpellModOwner())
7822 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7824 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7825 if (roll_chance_f(crit_chance
))
7830 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7832 // Calculate critical bonus
7834 switch(spellProto
->DmgClass
)
7836 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7837 case SPELL_DAMAGE_CLASS_RANGED
:
7838 // TODO: write here full calculation for melee/ranged spells
7839 crit_bonus
= damage
;
7842 crit_bonus
= damage
/ 2; // for spells is 50%
7846 // adds additional damage to crit_bonus (from talents)
7847 if(Player
* modOwner
= GetSpellModOwner())
7848 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7852 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7853 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7857 damage
+= crit_bonus
;
7862 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7864 // Calculate critical bonus
7866 switch(spellProto
->DmgClass
)
7868 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7869 case SPELL_DAMAGE_CLASS_RANGED
:
7870 // TODO: write here full calculation for melee/ranged spells
7871 crit_bonus
= damage
;
7874 crit_bonus
= damage
/ 2; // for spells is 50%
7878 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
7882 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7883 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7887 damage
+= crit_bonus
;
7892 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
7894 // No heal amount for this class spells
7895 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
7898 // For totems get healing bonus from owner (statue isn't totem in fact)
7899 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7900 if(Unit
* owner
= GetOwner())
7901 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
7904 // Taken/Done total percent damage auras
7905 float DoneTotalMod
= 1.0f
;
7906 float TakenTotalMod
= 1.0f
;
7907 int32 DoneTotal
= 0;
7908 int32 TakenTotal
= 0;
7910 // Healing done percent
7911 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
7912 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
7913 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
7915 // done scripted mod (take it from owner)
7916 Unit
*owner
= GetOwner();
7917 if (!owner
) owner
= this;
7918 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7919 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7921 if (!(*i
)->isAffectedOnSpell(spellProto
))
7923 switch((*i
)->GetModifier()->m_miscvalue
)
7925 case 4415: // Increased Rejuvenation Healing
7927 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7928 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7930 case 7997: // Renewed Hope
7932 if (pVictim
->HasAura(6788))
7933 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
7935 case 21: // Test of Faith
7938 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7939 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
7941 case 7798: // Glyph of Regrowth
7943 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
7944 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7947 case 8477: // Nourish Heal Boost
7949 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
7950 int32 modPercent
= 0;
7951 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7952 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7954 if (itr
->second
->GetCasterGUID()!=GetGUID())
7956 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7957 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
7958 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
7960 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7962 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7965 case 7871: // Glyph of Lesser Healing Wave
7967 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
7968 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7976 // Taken/Done fixed damage bonus auras
7977 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
7978 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7980 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7981 // Spellmod SpellDamage
7982 float SpellModSpellDamage
= 100.0f
;
7983 if(Player
* modOwner
= GetSpellModOwner())
7984 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
7985 SpellModSpellDamage
/= 100.0f
;
7987 // Check for table values
7988 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7992 if (damagetype
== DOT
)
7993 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7995 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7996 if (bonus
->ap_bonus
)
7997 DoneTotal
+=bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
;
7998 DoneTotal
+= DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
;
7999 TakenTotal
+= TakenAdvertisedBenefit
* coeff
;
8001 // Default calculation
8002 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8004 // Damage Done from spell damage bonus
8005 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8006 // Damage over Time spells bonus calculation
8007 float DotFactor
= 1.0f
;
8008 if(damagetype
== DOT
)
8010 int32 DotDuration
= GetSpellDuration(spellProto
);
8014 if(DotDuration
> 30000) DotDuration
= 30000;
8015 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8017 for(int j
= 0; j
< 3; j
++)
8019 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8020 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8021 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8028 if(spellProto
->EffectAmplitude
[x
] != 0)
8029 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8032 DoneAdvertisedBenefit
/= DotTicks
*int32(stack
);
8033 TakenAdvertisedBenefit
/= DotTicks
*int32(stack
);
8037 // Distribute Damage over multiple effects, reduce by AoE
8038 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8039 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8040 for(int j
= 0; j
< 3; ++j
)
8042 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8043 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8049 DoneTotal
+= DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
;
8050 TakenTotal
+= TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
;
8053 // use float as more appropriate for negative values and percent applying
8054 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8055 // apply spellmod to Done amount
8056 if(Player
* modOwner
= GetSpellModOwner())
8057 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8060 // Healing Wave cast
8061 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8063 // Search for Healing Way on Victim
8064 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8065 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8066 if((*itr
)->GetId() == 29203)
8067 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8070 // Healing taken percent
8071 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8073 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8075 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8077 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8079 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8080 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8081 if ((*i
)->isAffectedOnSpell(spellProto
))
8082 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8084 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8086 return heal
< 0 ? 0 : uint32(heal
);
8089 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8091 int32 AdvertisedBenefit
= 0;
8093 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8094 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8095 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8096 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8098 // Healing bonus of spirit, intellect and strength
8099 if (GetTypeId() == TYPEID_PLAYER
)
8102 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8104 // Healing bonus from stats
8105 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8106 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8108 // stat used dependent from misc value (stat index)
8109 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8110 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8113 // ... and attack power
8114 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8115 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8116 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8117 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8119 return AdvertisedBenefit
;
8122 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8124 int32 AdvertisedBenefit
= 0;
8125 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8126 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8127 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8128 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8129 return AdvertisedBenefit
;
8132 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8134 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8135 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8136 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8137 if(itr
->type
& shoolMask
)
8140 //If m_immuneToDamage type contain magic, IMMUNE damage.
8141 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8142 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8143 if(itr
->type
& shoolMask
)
8149 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8154 //FIX ME this hack: don't get feared if stunned
8155 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8157 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8161 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8162 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8163 if(itr
->type
== spellInfo
->Dispel
)
8166 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8167 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8169 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8170 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8171 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8172 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8176 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8177 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8179 if(itr
->type
== spellInfo
->Mechanic
)
8188 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8190 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8191 uint32 effect
= spellInfo
->Effect
[index
];
8192 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8193 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8194 if(itr
->type
== effect
)
8197 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8199 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8200 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8201 if(itr
->type
== mechanic
)
8205 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8207 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8208 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8209 if(itr
->type
== aura
)
8211 // Check for immune to application of harmful magical effects
8212 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8213 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8214 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8215 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8216 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8223 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8228 uint32 family
= spellInfo
->SpellFamilyName
;
8229 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8231 if((family
== 5 && flags
== 256) || //Searing Pain
8232 (family
== 6 && flags
== 8192) || //Mind Blast
8233 (family
== 11 && flags
== 1048576)) //Earth Shock
8239 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8247 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8249 // Taken/Done fixed damage bonus auras
8250 int32 DoneFlatBenefit
= 0;
8251 int32 TakenFlatBenefit
= 0;
8253 // ..done (for creature type by mask) in taken
8254 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8255 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8256 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8257 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8260 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8262 // ..done (base at attack power for marked target and base at attack power for creature type)
8264 if(attType
== RANGED_ATTACK
)
8266 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8268 // ..done (base at attack power and creature type)
8269 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8270 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8271 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8272 APbonus
+= (*i
)->GetModifier()->m_amount
;
8276 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8278 // ..done (base at attack power and creature type)
8279 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8280 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8281 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8282 APbonus
+= (*i
)->GetModifier()->m_amount
;
8285 if (APbonus
!=0) // Can be negative
8287 bool normalized
= false;
8290 for (uint8 i
= 0; i
<3;i
++)
8292 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8300 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8304 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8305 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8306 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8307 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8309 if(attType
!=RANGED_ATTACK
)
8310 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8312 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8314 // Done/Taken total percent damage auras
8315 float DoneTotalMod
= 1.0f
;
8316 float TakenTotalMod
= 1.0f
;
8319 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8320 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8322 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8323 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8324 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8325 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8328 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8329 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8330 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8331 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8333 // .. taken pct: dummy auras
8334 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8335 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8337 switch((*i
)->GetSpellProto()->SpellIconID
)
8341 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8343 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8345 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8346 if (mod
< (*i
)->GetModifier()->m_amount
)
8347 mod
= (*i
)->GetModifier()->m_amount
;
8348 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8353 if(spellProto
==NULL
)
8355 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8356 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8357 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8362 // .. taken pct: class scripts
8363 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8364 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8366 switch((*i
)->GetMiscValue())
8368 case 6427: case 6428: // Dirty Deeds
8369 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8371 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8372 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8374 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8378 // effect 0 have expected value but in negative state
8379 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8385 if(attType
!= RANGED_ATTACK
)
8387 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8388 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8389 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8393 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8394 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8395 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8398 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8400 // apply spellmod to Done damage
8403 if(Player
* modOwner
= GetSpellModOwner())
8404 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8407 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8409 // bonus result can be negative
8410 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8413 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8417 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8420 if(itr
->type
== type
)
8422 m_spellImmune
[op
].erase(itr
);
8423 next
= m_spellImmune
[op
].begin();
8427 Immune
.spellId
= spellId
;
8429 m_spellImmune
[op
].push_back(Immune
);
8433 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8435 if(itr
->spellId
== spellId
)
8437 m_spellImmune
[op
].erase(itr
);
8445 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8447 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8449 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8450 RemoveAurasWithDispelType(type
);
8453 float Unit::GetWeaponProcChance() const
8455 // normalized proc chance for weapon attack speed
8457 if(isAttackReady(BASE_ATTACK
))
8458 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8459 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8460 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8464 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8466 // proc per minute chance calculation
8467 if (PPM
<= 0) return 0.0f
;
8468 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8472 void Unit::Mount(uint32 mount
)
8477 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8479 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8481 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8484 if(GetTypeId() == TYPEID_PLAYER
)
8486 Pet
* pet
= GetPet();
8489 if(pet
->isControlled())
8491 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
8492 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
8495 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
8498 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8502 void Unit::Unmount()
8507 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8509 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8510 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8512 // only resummon old pet if the player is already added to a map
8513 // this prevents adding a pet to a not created map which would otherwise cause a crash
8514 // (it could probably happen when logging in after a previous crash)
8515 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8517 Pet
* NewPet
= new Pet
;
8518 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
8521 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8525 void Unit::SetInCombatWith(Unit
* enemy
)
8527 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8530 SetInCombatState(true);
8535 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8537 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8538 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8540 SetInCombatState(true);
8544 SetInCombatState(false);
8547 void Unit::SetInCombatState(bool PvP
)
8549 // only alive units can be in combat
8554 m_CombatTimer
= 5000;
8555 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8557 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8558 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8561 void Unit::ClearInCombat()
8564 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8566 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8567 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8569 // Player's state will be cleared in Player::UpdateContestedPvP
8570 if(GetTypeId()!=TYPEID_PLAYER
)
8571 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8574 bool Unit::isTargetableForAttack() const
8576 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8579 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8582 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8585 int32
Unit::ModifyHealth(int32 dVal
)
8592 int32 curHealth
= (int32
)GetHealth();
8594 int32 val
= dVal
+ curHealth
;
8601 int32 maxHealth
= (int32
)GetMaxHealth();
8606 gain
= val
- curHealth
;
8608 else if(curHealth
!= maxHealth
)
8610 SetHealth(maxHealth
);
8611 gain
= maxHealth
- curHealth
;
8617 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8624 int32 curPower
= (int32
)GetPower(power
);
8626 int32 val
= dVal
+ curPower
;
8633 int32 maxPower
= (int32
)GetMaxPower(power
);
8637 SetPower(power
,val
);
8638 gain
= val
- curPower
;
8640 else if(curPower
!= maxPower
)
8642 SetPower(power
,maxPower
);
8643 gain
= maxPower
- curPower
;
8649 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8654 // Always can see self
8658 // player visible for other player if not logout and at same transport
8659 // including case when player is out of world
8660 bool at_same_transport
=
8661 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8662 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8663 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8664 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8667 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8670 // forbidden to seen (at GM respawn command)
8671 if(m_Visibility
==VISIBILITY_RESPAWN
)
8674 // always seen by owner
8675 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8678 // Grid dead/alive checks
8679 if( u
->GetTypeId()==TYPEID_PLAYER
)
8681 // non visible at grid for any stealth state
8682 if(!IsVisibleInGridForPlayer((Player
*)u
))
8685 // if player is dead then he can't detect anyone in any cases
8691 // all dead creatures/players not visible for any creatures
8692 if(!u
->isAlive() || !isAlive())
8696 // different visible distance checks
8697 if(u
->isInFlight()) // what see player in flight
8699 // use object grey distance for all (only see objects any way)
8700 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8703 else if(!isAlive()) // distance for show body
8705 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8708 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8710 if(u
->GetTypeId()==TYPEID_PLAYER
)
8712 // Players far than max visible distance for player or not in our map are not visible too
8713 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8718 // Units far than max visible distance for creature or not in our map are not visible too
8719 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8723 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8725 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8726 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8729 else // distance for show creature
8731 // Units far than max visible distance for creature or not in our map are not visible too
8732 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8736 // Visible units, always are visible for all units, except for units under invisibility and phases
8737 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8740 // GMs see any players, not higher GMs and all units in any phase
8741 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8743 if(GetTypeId() == TYPEID_PLAYER
)
8744 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8749 // non faction visibility non-breakable for non-GMs
8750 if (m_Visibility
== VISIBILITY_OFF
)
8753 // phased visibility (both must phased in same way)
8758 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8760 // detectable invisibility case
8762 // Invisible units, always are visible for units under same invisibility type
8763 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8764 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8765 u
->canDetectInvisibilityOf(this) ||
8766 // Units that can detect invisibility always are visible for units that can be detected
8767 canDetectInvisibilityOf(u
) ))
8772 // special cases for always overwrite invisibility/stealth
8773 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8776 if (!u
->IsHostileTo(this))
8778 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8779 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8781 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8784 // else apply same rules as for hostile case (detecting check for stealth)
8790 // Hunter mark functionality
8791 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8792 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8793 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8796 // else apply detecting check for stealth
8799 // none other cases for detect invisibility, so invisible
8803 // else apply stealth detecting check
8806 // unit got in stealth in this moment and must ignore old detected state
8807 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8810 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8811 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8814 // NOW ONLY STEALTH CASE
8816 // stealth and detected and visible for some seconds
8817 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8820 //if in non-detect mode then invisible for unit
8826 // If is attacked then stealth is lost, some creature can use stealth too
8827 if( !getAttackers().empty() )
8830 // If there is collision rogue is seen regardless of level difference
8831 // TODO: check sizes in DB
8832 float distance
= GetDistance(u
);
8833 if (distance
< 0.24f
)
8836 //If a mob or player is stunned he will not be able to detect stealth
8837 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8840 // Creature can detect target only in aggro radius
8841 if(u
->GetTypeId() != TYPEID_PLAYER
)
8843 //Always invisible from back and out of aggro range
8844 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8850 //Always invisible from back
8851 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8856 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8857 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8859 //Calculation if target is in front
8861 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8862 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8864 //Visible distance is modified by
8865 //-Level Diff (every level diff = 1.0f in visible distance)
8866 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8868 //This allows to check talent tree and will add addition stealth dependent on used points)
8869 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8873 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8874 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8875 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8877 if(distance
> visibleDistance
)
8881 // Now check is target visible with LoS
8883 u
->GetPosition(ox
,oy
,oz
);
8884 return IsWithinLOS(ox
,oy
,oz
);
8887 void Unit::SetVisibility(UnitVisibility x
)
8895 if(GetTypeId()==TYPEID_PLAYER
)
8896 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8898 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8902 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8904 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8906 for(uint32 i
= 0; i
< 10; ++i
)
8908 if(((1 << i
) & mask
)==0)
8911 // find invisibility level
8912 uint32 invLevel
= 0;
8913 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8914 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8915 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8916 invLevel
= (*itr
)->GetModifier()->m_amount
;
8918 // find invisibility detect level
8919 uint32 detectLevel
= 0;
8920 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8921 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8922 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8923 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8925 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8927 detectLevel
= ((Player
*)this)->GetDrunkValue();
8930 if(invLevel
<= detectLevel
)
8938 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8940 int32 main_speed_mod
= 0;
8941 float stack_bonus
= 1.0f
;
8942 float non_stack_bonus
= 1.0f
;
8950 if (IsMounted()) // Use on mount auras
8952 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
8953 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
8954 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
8958 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
8959 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
8960 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
8968 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
8971 case MOVE_SWIM_BACK
:
8975 if (IsMounted()) // Use on mount auras
8976 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
8977 else // Use not mount (shapeshift for example) auras (should stack)
8978 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
8979 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
8980 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
8983 case MOVE_FLIGHT_BACK
:
8986 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
8990 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
8991 // now we ready for speed calculation
8992 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9000 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9001 // TODO: possible affect only on MOVE_RUN
9002 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9004 // Use speed from aura
9005 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9006 if (speed
> max_speed
)
9015 // Apply strongest slow aura mod to speed
9016 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9018 speed
*=(100.0f
+ slow
)/100.0f
;
9019 SetSpeed(mtype
, speed
, forced
);
9022 float Unit::GetSpeed( UnitMoveType mtype
) const
9024 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9027 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9032 // Update speed only on change
9033 if (m_speed_rate
[mtype
] == rate
)
9036 m_speed_rate
[mtype
] = rate
;
9038 propagateSpeedChange();
9046 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9049 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9052 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9055 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9057 case MOVE_SWIM_BACK
:
9058 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9060 case MOVE_TURN_RATE
:
9061 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9064 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9066 case MOVE_FLIGHT_BACK
:
9067 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9069 case MOVE_PITCH_RATE
:
9070 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9073 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9077 data
.append(GetPackGUID());
9078 data
<< uint32(0); // movement flags
9079 data
<< uint16(0); // unk flags
9080 data
<< uint32(getMSTime());
9081 data
<< float(GetPositionX());
9082 data
<< float(GetPositionY());
9083 data
<< float(GetPositionZ());
9084 data
<< float(GetOrientation());
9085 data
<< uint32(0); // fall time
9086 data
<< float(GetSpeed(mtype
));
9087 SendMessageToSet( &data
, true );
9091 if(GetTypeId() == TYPEID_PLAYER
)
9093 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9094 // and do it only for real sent packets and use run for run/mounted as client expected
9095 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9101 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9104 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9107 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9110 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9112 case MOVE_SWIM_BACK
:
9113 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9115 case MOVE_TURN_RATE
:
9116 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9119 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9121 case MOVE_FLIGHT_BACK
:
9122 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9124 case MOVE_PITCH_RATE
:
9125 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9128 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9131 data
.append(GetPackGUID());
9132 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9133 if (mtype
== MOVE_RUN
)
9134 data
<< uint8(0); // new 2.1.0
9135 data
<< float(GetSpeed(mtype
));
9136 SendMessageToSet( &data
, true );
9138 if(Pet
* pet
= GetPet())
9139 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9142 void Unit::SetHover(bool on
)
9145 CastSpell(this,11010,true);
9147 RemoveAurasDueToSpell(11010);
9150 void Unit::setDeathState(DeathState s
)
9152 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9156 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9158 if(IsNonMeleeSpellCasted(false))
9159 InterruptNonMeleeSpells(false);
9164 RemoveAllAurasOnDeath();
9165 UnsummonAllTotems();
9167 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9168 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9169 // remove aurastates allowing special moves
9170 ClearAllReactives();
9171 ClearDiminishings();
9173 else if(s
== JUST_ALIVED
)
9175 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9178 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9180 //_ApplyAllAuraMods();
9185 /*########################################
9187 ######## AGGRO SYSTEM ########
9189 ########################################*/
9190 bool Unit::CanHaveThreatList() const
9192 // only creatures can have threat list
9193 if( GetTypeId() != TYPEID_UNIT
)
9196 // only alive units can have threat list
9200 // totems can not have threat list
9201 if( ((Creature
*)this)->isTotem() )
9204 // vehicles can not have threat list
9205 if( ((Creature
*)this)->isVehicle() )
9208 // pets can not have a threat list, unless they are controlled by a creature
9209 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9215 //======================================================================
9217 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9219 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9222 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9224 return threat
* m_threatModifier
[school
];
9227 //======================================================================
9229 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9231 // Only mobs can manage threat lists
9232 if(CanHaveThreatList())
9233 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9236 //======================================================================
9238 void Unit::DeleteThreatList()
9240 m_ThreatManager
.clearReferences();
9243 //======================================================================
9245 void Unit::TauntApply(Unit
* taunter
)
9247 assert(GetTypeId()== TYPEID_UNIT
);
9249 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9252 if(!CanHaveThreatList())
9255 Unit
*target
= getVictim();
9256 if(target
&& target
== taunter
)
9259 SetInFront(taunter
);
9260 if (((Creature
*)this)->AI())
9261 ((Creature
*)this)->AI()->AttackStart(taunter
);
9263 m_ThreatManager
.tauntApply(taunter
);
9266 //======================================================================
9268 void Unit::TauntFadeOut(Unit
*taunter
)
9270 assert(GetTypeId()== TYPEID_UNIT
);
9272 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9275 if(!CanHaveThreatList())
9278 Unit
*target
= getVictim();
9279 if(!target
|| target
!= taunter
)
9282 if(m_ThreatManager
.isThreatListEmpty())
9284 if(((Creature
*)this)->AI())
9285 ((Creature
*)this)->AI()->EnterEvadeMode();
9289 m_ThreatManager
.tauntFadeOut(taunter
);
9290 target
= m_ThreatManager
.getHostilTarget();
9292 if (target
&& target
!= taunter
)
9295 if (((Creature
*)this)->AI())
9296 ((Creature
*)this)->AI()->AttackStart(target
);
9300 //======================================================================
9302 bool Unit::SelectHostilTarget()
9304 //function provides main threat functionality
9305 //next-victim-selection algorithm and evade mode are called
9306 //threat list sorting etc.
9308 assert(GetTypeId()== TYPEID_UNIT
);
9310 if (!this->isAlive())
9312 //This function only useful once AI has been initialized
9313 if (!((Creature
*)this)->AI())
9316 Unit
* target
= NULL
;
9318 // First checking if we have some taunt on us
9319 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9320 if ( !tauntAuras
.empty() )
9324 // The last taunt aura caster is alive an we are happy to attack him
9325 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9327 else if (tauntAuras
.size() > 1)
9329 // We do not have last taunt aura caster but we have more taunt auras,
9330 // so find first available target
9332 // Auras are pushed_back, last caster will be on the end
9333 AuraList::const_iterator aura
= --tauntAuras
.end();
9337 if ( (caster
= (*aura
)->GetCaster()) &&
9338 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9343 }while (aura
!= tauntAuras
.begin());
9347 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9348 // No taunt aura or taunt aura caster is dead standart target selection
9349 target
= m_ThreatManager
.getHostilTarget();
9353 if(!hasUnitState(UNIT_STAT_STUNNED
))
9355 ((Creature
*)this)->AI()->AttackStart(target
);
9359 // no target but something prevent go to evade mode
9360 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9363 // last case when creature don't must go to evade mode:
9364 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9365 // for example at owner command to pet attack some far away creature
9366 // Note: creature not have targeted movement generator but have attacker in this case
9367 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9369 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9371 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9376 // enter in evade mode in other case
9377 ((Creature
*)this)->AI()->EnterEvadeMode();
9382 //======================================================================
9383 //======================================================================
9384 //======================================================================
9386 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9388 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9390 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9392 int32 level
= int32(getLevel());
9393 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9394 level
= (int32
)spellProto
->maxLevel
;
9395 else if (level
< (int32
)spellProto
->baseLevel
)
9396 level
= (int32
)spellProto
->baseLevel
;
9397 level
-= (int32
)spellProto
->spellLevel
;
9399 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9400 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9401 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9402 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9403 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9405 // range can have possitive and negative values, so order its for irand
9406 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9407 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9408 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9410 int32 value
= basePoints
+ randvalue
;
9412 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9413 value
+= (int32
)(comboDamage
* comboPoints
);
9415 if(Player
* modOwner
= GetSpellModOwner())
9417 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9418 switch(effect_index
)
9421 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9424 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9427 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9432 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9433 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9434 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9435 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9440 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9442 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9444 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9446 int32 minduration
= GetSpellDuration(spellProto
);
9447 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9451 if( minduration
!= -1 && minduration
!= maxduration
)
9452 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9454 duration
= minduration
;
9458 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9459 // Find total mod value (negative bonus)
9460 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9461 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9462 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9463 // Find max mod (negative bonus)
9464 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9466 int32 durationMod
= 0;
9467 // Select strongest negative mod
9468 if (durationMod_always
> durationMod_not_stack
)
9469 durationMod
= durationMod_not_stack
;
9471 durationMod
= durationMod_always
;
9473 if (durationMod
!= 0)
9474 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9476 if (duration
< 0) duration
= 0;
9482 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9484 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9486 if(i
->DRGroup
!= group
)
9490 return DIMINISHING_LEVEL_1
;
9493 return DIMINISHING_LEVEL_1
;
9495 // If last spell was casted more than 15 seconds ago - reset the count.
9496 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9498 i
->hitCount
= DIMINISHING_LEVEL_1
;
9499 return DIMINISHING_LEVEL_1
;
9501 // or else increase the count.
9504 return DiminishingLevels(i
->hitCount
);
9507 return DIMINISHING_LEVEL_1
;
9510 void Unit::IncrDiminishing(DiminishingGroup group
)
9512 // Checking for existing in the table
9513 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9515 if(i
->DRGroup
!= group
)
9517 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9521 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9524 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9526 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9529 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9530 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9532 // test pet/charm masters instead pets/charmeds
9533 Unit
const* targetOwner
= GetCharmerOrOwner();
9534 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9536 Unit
const* target
= targetOwner
? targetOwner
: this;
9537 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9539 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9545 // Some diminishings applies to mobs too (for example, Stun)
9546 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9548 DiminishingLevels diminish
= Level
;
9551 case DIMINISHING_LEVEL_1
: break;
9552 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9553 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9554 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9559 duration
= int32(duration
* mod
);
9562 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9564 // Checking for existing in the table
9565 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9567 if(i
->DRGroup
!= group
)
9575 // Remember time after last aura from group removed
9577 i
->hitTime
= getMSTime();
9583 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9585 return ObjectAccessor::GetUnit(object
,guid
);
9588 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9590 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9593 uint32
Unit::GetCreatureType() const
9595 if(GetTypeId() == TYPEID_PLAYER
)
9597 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(((Player
*)this)->m_form
);
9598 if(ssEntry
&& ssEntry
->creatureType
> 0)
9599 return ssEntry
->creatureType
;
9601 return CREATURE_TYPE_HUMANOID
;
9604 return ((Creature
*)this)->GetCreatureInfo()->type
;
9607 /*#######################################
9609 ######## STAT SYSTEM ########
9611 #######################################*/
9613 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9615 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9617 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9623 switch(modifierType
)
9627 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9631 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9634 val
= (100.0f
+ amount
) / 100.0f
;
9635 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9642 if(!CanModifyStats())
9647 case UNIT_MOD_STAT_STRENGTH
:
9648 case UNIT_MOD_STAT_AGILITY
:
9649 case UNIT_MOD_STAT_STAMINA
:
9650 case UNIT_MOD_STAT_INTELLECT
:
9651 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9653 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9654 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9658 case UNIT_MOD_FOCUS
:
9659 case UNIT_MOD_ENERGY
:
9660 case UNIT_MOD_HAPPINESS
:
9662 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9664 case UNIT_MOD_RESISTANCE_HOLY
:
9665 case UNIT_MOD_RESISTANCE_FIRE
:
9666 case UNIT_MOD_RESISTANCE_NATURE
:
9667 case UNIT_MOD_RESISTANCE_FROST
:
9668 case UNIT_MOD_RESISTANCE_SHADOW
:
9669 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9671 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9672 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9674 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9675 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9676 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9685 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9687 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9689 sLog
.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9693 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9696 return m_auraModifiersGroup
[unitMod
][modifierType
];
9699 float Unit::GetTotalStatValue(Stats stat
) const
9701 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9703 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9706 // value = ((base_value * base_pct) + total_value) * total_pct
9707 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9708 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9709 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9710 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9715 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9717 if(unitMod
>= UNIT_MOD_END
)
9719 sLog
.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9723 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9726 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9727 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9728 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9729 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9734 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9736 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9740 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9741 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9742 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9743 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9744 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9745 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9754 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9756 Stats stat
= STAT_STRENGTH
;
9760 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9761 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9762 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9763 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9764 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9773 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9777 case UNIT_MOD_MANA
: return POWER_MANA
;
9778 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9779 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9780 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9781 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9782 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9783 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9789 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9791 if (attType
== RANGED_ATTACK
)
9793 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9796 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9800 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9803 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9807 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9809 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9812 return m_weaponDamage
[attType
][type
];
9815 void Unit::SetLevel(uint32 lvl
)
9817 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9820 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9821 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9824 void Unit::SetHealth(uint32 val
)
9826 uint32 maxHealth
= GetMaxHealth();
9830 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9833 if(GetTypeId() == TYPEID_PLAYER
)
9835 if(((Player
*)this)->GetGroup())
9836 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9838 else if(((Creature
*)this)->isPet())
9840 Pet
*pet
= ((Pet
*)this);
9841 if(pet
->isControlled())
9843 Unit
*owner
= GetOwner();
9844 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9845 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9850 void Unit::SetMaxHealth(uint32 val
)
9852 uint32 health
= GetHealth();
9853 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9856 if(GetTypeId() == TYPEID_PLAYER
)
9858 if(((Player
*)this)->GetGroup())
9859 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9861 else if(((Creature
*)this)->isPet())
9863 Pet
*pet
= ((Pet
*)this);
9864 if(pet
->isControlled())
9866 Unit
*owner
= GetOwner();
9867 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9868 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9876 void Unit::SetPower(Powers power
, uint32 val
)
9878 if(GetPower(power
) == val
)
9881 uint32 maxPower
= GetMaxPower(power
);
9885 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9887 WorldPacket
data(SMSG_POWER_UPDATE
);
9888 data
.append(GetPackGUID());
9889 data
<< uint8(power
);
9890 data
<< uint32(val
);
9891 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9894 if(GetTypeId() == TYPEID_PLAYER
)
9896 if(((Player
*)this)->GetGroup())
9897 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9899 else if(((Creature
*)this)->isPet())
9901 Pet
*pet
= ((Pet
*)this);
9902 if(pet
->isControlled())
9904 Unit
*owner
= GetOwner();
9905 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9906 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9909 // Update the pet's character sheet with happiness damage bonus
9910 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9912 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9917 void Unit::SetMaxPower(Powers power
, uint32 val
)
9919 uint32 cur_power
= GetPower(power
);
9920 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9923 if(GetTypeId() == TYPEID_PLAYER
)
9925 if(((Player
*)this)->GetGroup())
9926 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9928 else if(((Creature
*)this)->isPet())
9930 Pet
*pet
= ((Pet
*)this);
9931 if(pet
->isControlled())
9933 Unit
*owner
= GetOwner();
9934 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9935 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9940 SetPower(power
, val
);
9943 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
9945 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
9948 if(GetTypeId() == TYPEID_PLAYER
)
9950 if(((Player
*)this)->GetGroup())
9951 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9953 else if(((Creature
*)this)->isPet())
9955 Pet
*pet
= ((Pet
*)this);
9956 if(pet
->isControlled())
9958 Unit
*owner
= GetOwner();
9959 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9960 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9965 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
9967 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
9970 if(GetTypeId() == TYPEID_PLAYER
)
9972 if(((Player
*)this)->GetGroup())
9973 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9975 else if(((Creature
*)this)->isPet())
9977 Pet
*pet
= ((Pet
*)this);
9978 if(pet
->isControlled())
9980 Unit
*owner
= GetOwner();
9981 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9982 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9987 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
9989 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
9991 tAuraProcTriggerDamage
.push_back(aura
);
9993 tAuraProcTriggerDamage
.remove(aura
);
9996 uint32
Unit::GetCreatePowers( Powers power
) const
9998 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10001 case POWER_MANA
: return GetCreateMana();
10002 case POWER_RAGE
: return 1000;
10003 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10004 case POWER_ENERGY
: return 100;
10005 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10006 case POWER_RUNIC_POWER
: return 1000;
10012 void Unit::AddToWorld()
10014 Object::AddToWorld();
10017 void Unit::RemoveFromWorld()
10022 RemoveNotOwnSingleTargetAuras();
10025 Object::RemoveFromWorld();
10028 void Unit::CleanupsBeforeDelete()
10030 if(m_uint32Values
) // only for fully created object
10032 InterruptNonMeleeSpells(true);
10033 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10035 ClearComboPointHolders();
10036 DeleteThreatList();
10037 getHostilRefManager().setOnlineOfflineState(false);
10039 RemoveAllGameObjects();
10040 RemoveAllDynObjects();
10041 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10046 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10049 m_charmInfo
= new CharmInfo(charm
);
10050 return m_charmInfo
;
10053 CharmInfo::CharmInfo(Unit
* unit
)
10054 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10056 for(int i
=0; i
<4; ++i
)
10058 m_charmspells
[i
].spellId
= 0;
10059 m_charmspells
[i
].active
= ACT_DISABLED
;
10063 void CharmInfo::InitPetActionBar()
10065 // the first 3 SpellOrActions are attack, follow and stay
10066 for(uint32 i
= 0; i
< 3; i
++)
10068 PetActionBar
[i
].Type
= ACT_COMMAND
;
10069 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10071 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10072 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10074 for(uint32 i
=0; i
< 4; i
++)
10076 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10077 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10081 void CharmInfo::InitEmptyActionBar()
10083 for(uint32 x
= 1; x
< 10; ++x
)
10085 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10086 PetActionBar
[x
].SpellOrAction
= 0;
10088 PetActionBar
[0].Type
= ACT_COMMAND
;
10089 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10092 void CharmInfo::InitPossessCreateSpells()
10094 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
10097 InitEmptyActionBar(); //charm action bar
10099 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10101 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10102 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10104 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10108 void CharmInfo::InitCharmCreateSpells()
10110 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10112 InitEmptyActionBar();
10116 InitPetActionBar();
10118 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10120 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10121 m_charmspells
[x
].spellId
= spellId
;
10126 if (IsPassiveSpell(spellId
))
10128 m_unit
->CastSpell(m_unit
, spellId
, true);
10129 m_charmspells
[x
].active
= ACT_PASSIVE
;
10133 ActiveStates newstate
;
10134 bool onlyselfcast
= true;
10135 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10137 if(!spellInfo
) onlyselfcast
= false;
10138 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10140 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10141 onlyselfcast
= false;
10144 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10145 newstate
= ACT_DISABLED
;
10147 newstate
= ACT_PASSIVE
;
10149 AddSpellToAB(0, spellId
, newstate
);
10154 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10156 for(uint8 i
= 0; i
< 10; i
++)
10158 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10160 PetActionBar
[i
].SpellOrAction
= newid
;
10163 if(newstate
== ACT_DECIDE
)
10164 PetActionBar
[i
].Type
= ACT_DISABLED
;
10166 PetActionBar
[i
].Type
= newstate
;
10175 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10177 if(IsPassiveSpell(spellid
))
10180 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10182 if(spellid
== m_charmspells
[x
].spellId
)
10184 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10189 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10191 m_petnumber
= petnumber
;
10193 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10195 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10198 bool Unit::isFrozen() const
10200 return HasAuraState(AURA_STATE_FROZEN
);
10203 struct ProcTriggeredData
10205 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10206 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10207 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10209 SpellProcEventEntry
const *spellProcEvent
;
10210 Aura
* triggeredByAura
;
10211 Unit::spellEffectPair triggeredByAura_SpellPair
;
10214 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10215 typedef std::list
< uint32
> RemoveSpellList
;
10217 // List of auras that CAN be trigger but may not exist in spell_proc_event
10218 // in most case need for drop charges
10219 // in some types of aura need do additional check
10220 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10221 bool InitTriggerAuraData()
10223 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10225 isTriggerAura
[i
]=false;
10226 isNonTriggerAura
[i
] = false;
10228 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10229 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10230 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10231 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10232 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10233 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10234 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10235 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10236 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10237 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10238 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10239 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10240 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10241 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10242 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10243 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10244 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10245 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10246 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10247 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10248 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10249 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10250 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10251 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10252 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10253 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10254 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10255 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10256 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10258 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10259 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10264 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10266 uint32 procEx
= PROC_EX_NONE
;
10267 // Check victim state
10268 if (missCondition
!=SPELL_MISS_NONE
)
10269 switch (missCondition
)
10271 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10272 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10273 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10274 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10275 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10276 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10277 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10278 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10279 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10280 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10281 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10288 if (damageInfo
->blocked
)
10289 procEx
|=PROC_EX_BLOCK
;
10291 if (damageInfo
->absorb
)
10292 procEx
|=PROC_EX_ABSORB
;
10294 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10295 procEx
|=PROC_EX_CRITICAL_HIT
;
10297 procEx
|=PROC_EX_NORMAL_HIT
;
10302 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10304 // For melee/ranged based attack need update skills and set some Aura states
10305 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10307 // Update skills here for players
10308 if (GetTypeId() == TYPEID_PLAYER
)
10310 // On melee based hit/miss/resist need update skill (for victim and attacker)
10311 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10313 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10314 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10316 // Update defence if player is victim and parry/dodge/block
10317 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10318 ((Player
*)this)->UpdateDefense();
10320 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10321 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10326 // if victim and dodge attack
10327 if (procExtra
&PROC_EX_DODGE
)
10329 //Update AURA_STATE on dodge
10330 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10332 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10333 StartReactiveTimer( REACTIVE_DEFENSE
);
10336 // if victim and parry attack
10337 if (procExtra
& PROC_EX_PARRY
)
10339 // For Hunters only Counterattack (skip Mongoose bite)
10340 if (getClass() == CLASS_HUNTER
)
10342 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10343 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10347 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10348 StartReactiveTimer( REACTIVE_DEFENSE
);
10351 // if and victim block attack
10352 if (procExtra
& PROC_EX_BLOCK
)
10354 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10355 StartReactiveTimer( REACTIVE_DEFENSE
);
10358 else //For attacker
10360 // Overpower on victim dodge
10361 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10363 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10364 StartReactiveTimer( REACTIVE_OVERPOWER
);
10370 RemoveSpellList removedSpells
;
10371 ProcTriggeredList procTriggered
;
10372 // Fill procTriggered list
10373 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10375 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10376 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10379 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10383 if (procTriggered
.empty())
10386 // Handle effects proceed this time
10387 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10389 // Some auras can be deleted in function called in this loop (except first, ofc)
10390 // Until storing auars in std::multimap to hard check deleting by another way
10391 if(i
!= procTriggered
.begin())
10393 bool found
= false;
10394 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10395 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10396 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10398 if(itr
->second
==i
->triggeredByAura
)
10406 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10407 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10408 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10409 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10410 // sLog.outDebug(" <end of list>");
10415 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10416 Aura
*triggeredByAura
= i
->triggeredByAura
;
10417 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10418 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10419 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10420 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10421 // For players set spell cooldown if need
10422 uint32 cooldown
= 0;
10423 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10424 cooldown
= spellProcEvent
->cooldown
;
10426 switch(auraModifier
->m_auraname
)
10428 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10430 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10431 // Don`t drop charge or add cooldown for not started trigger
10432 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10436 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10438 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10439 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10440 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10441 SendSpellNonMeleeDamageLog(&damageInfo
);
10442 DealSpellDamage(&damageInfo
, true);
10445 case SPELL_AURA_MANA_SHIELD
:
10446 case SPELL_AURA_DUMMY
:
10448 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10449 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10453 case SPELL_AURA_MOD_HASTE
:
10455 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10456 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10460 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10462 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10463 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10467 case SPELL_AURA_PRAYER_OF_MENDING
:
10469 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10470 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10472 HandleMeandingAuraProc(triggeredByAura
);
10475 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10477 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10479 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10483 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10484 // Skip melee hits or instant cast spells
10485 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10488 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10489 // Skip Melee hits and spells ws wrong school
10490 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10493 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10494 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10495 // Skip melee hits and spells ws wrong school or zero cost
10496 if (procSpell
== NULL
||
10497 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10498 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10501 case SPELL_AURA_MECHANIC_IMMUNITY
:
10502 // Compare mechanic
10503 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10506 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10507 // Compare mechanic
10508 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10511 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10513 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10517 // nothing do, just charges counter
10520 // Remove charge (aura can be removed by triggers)
10523 // need found aura on drop (can be dropped by triggers)
10524 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10525 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10526 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10528 // If last charge dropped add spell to remove list
10529 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10531 removedSpells
.push_back(triggeredByAura
->GetId());
10537 if (!removedSpells
.empty())
10539 // Sort spells and remove dublicates
10540 removedSpells
.sort();
10541 removedSpells
.unique();
10542 // Remove auras from removedAuras
10543 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10544 RemoveAurasDueToSpell(*i
);
10548 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10550 return SPELL_SCHOOL_MASK_NORMAL
;
10553 Player
* Unit::GetSpellModOwner()
10555 if(GetTypeId()==TYPEID_PLAYER
)
10556 return (Player
*)this;
10557 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10559 Unit
* owner
= GetOwner();
10560 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10561 return (Player
*)owner
;
10566 ///----------Pet responses methods-----------------
10567 void Unit::SendPetCastFail(uint32 spellid
, uint8 msg
)
10569 Unit
*owner
= GetCharmerOrOwner();
10570 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10573 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10574 data
<< uint8(0); // cast count?
10575 data
<< uint32(spellid
);
10576 data
<< uint8(msg
);
10577 // uint32 for some reason
10578 // uint32 for some reason
10579 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10582 void Unit::SendPetActionFeedback (uint8 msg
)
10584 Unit
* owner
= GetOwner();
10585 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10588 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10589 data
<< uint8(msg
);
10590 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10593 void Unit::SendPetTalk (uint32 pettalk
)
10595 Unit
* owner
= GetOwner();
10596 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10599 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10600 data
<< uint64(GetGUID());
10601 data
<< uint32(pettalk
);
10602 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10605 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10607 Unit
* owner
= GetOwner();
10608 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10611 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10612 data
<< uint64(GetGUID());
10613 data
<< uint8(0x0); // flags (0x1, 0x2)
10614 data
<< uint32(spellid
);
10615 data
<< uint32(cooltime
);
10617 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10620 void Unit::SendPetClearCooldown (uint32 spellid
)
10622 Unit
* owner
= GetOwner();
10623 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10626 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10627 data
<< uint32(spellid
);
10628 data
<< uint64(GetGUID());
10629 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10632 void Unit::SendPetAIReaction(uint64 guid
)
10634 Unit
* owner
= GetOwner();
10635 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10638 WorldPacket
data(SMSG_AI_REACTION
, 12);
10639 data
<< uint64(guid
) << uint32(00000002);
10640 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10643 ///----------End of Pet responses methods----------
10645 void Unit::StopMoving()
10647 clearUnitState(UNIT_STAT_MOVING
);
10649 // send explicit stop packet
10650 // rely on vmaps here because for example stormwind is in air
10651 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10652 //if (fabs(GetPositionZ() - z) < 2.0f)
10653 // Relocate(GetPositionX(), GetPositionY(), z);
10654 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10656 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10658 // update position and orientation;
10660 BuildHeartBeatMsg(&data
);
10661 SendMessageToSet(&data
,false);
10664 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10668 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10671 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10673 GetMotionMaster()->MovementExpired(false);
10674 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10676 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10678 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10682 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10684 GetMotionMaster()->MovementExpired(false);
10686 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10688 // restore appropriate movement generator
10690 GetMotionMaster()->MoveChase(getVictim());
10692 GetMotionMaster()->Initialize();
10694 // attack caster if can
10695 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10696 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10697 ((Creature
*)this)->AI()->AttackStart(caster
);
10701 if (GetTypeId() == TYPEID_PLAYER
)
10702 ((Player
*)this)->SetClientControl(this, !apply
);
10705 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10709 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10711 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10713 GetMotionMaster()->MoveConfused();
10717 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10719 GetMotionMaster()->MovementExpired(false);
10721 if (GetTypeId() == TYPEID_UNIT
)
10723 // if in combat restore movement generator
10725 GetMotionMaster()->MoveChase(getVictim());
10729 if(GetTypeId() == TYPEID_PLAYER
)
10730 ((Player
*)this)->SetClientControl(this, !apply
);
10733 bool Unit::IsSitState() const
10735 uint8 s
= getStandState();
10737 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10738 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10739 s
== UNIT_STAND_STATE_SIT
;
10742 bool Unit::IsStandState() const
10744 uint8 s
= getStandState();
10745 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10748 void Unit::SetStandState(uint8 state
)
10750 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10752 if (IsStandState())
10753 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10755 if(GetTypeId()==TYPEID_PLAYER
)
10757 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10758 data
<< (uint8
)state
;
10759 ((Player
*)this)->GetSession()->SendPacket(&data
);
10763 bool Unit::IsPolymorphed() const
10765 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10768 void Unit::SetDisplayId(uint32 modelId
)
10770 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10772 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10774 Pet
*pet
= ((Pet
*)this);
10775 if(!pet
->isControlled())
10777 Unit
*owner
= GetOwner();
10778 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10779 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10783 void Unit::ClearComboPointHolders()
10785 while(!m_ComboPointHolders
.empty())
10787 uint32 lowguid
= *m_ComboPointHolders
.begin();
10789 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10790 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10791 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10793 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10797 void Unit::ClearAllReactives()
10799 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10800 m_reactiveTimer
[i
] = 0;
10802 if (HasAuraState( AURA_STATE_DEFENSE
))
10803 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10804 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10805 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10806 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10807 ((Player
*)this)->ClearComboPoints();
10810 void Unit::UpdateReactives( uint32 p_time
)
10812 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10814 ReactiveType reactive
= ReactiveType(i
);
10816 if(!m_reactiveTimer
[reactive
])
10819 if ( m_reactiveTimer
[reactive
] <= p_time
)
10821 m_reactiveTimer
[reactive
] = 0;
10823 switch ( reactive
)
10825 case REACTIVE_DEFENSE
:
10826 if (HasAuraState(AURA_STATE_DEFENSE
))
10827 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10829 case REACTIVE_HUNTER_PARRY
:
10830 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10831 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10833 case REACTIVE_OVERPOWER
:
10834 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10835 ((Player
*)this)->ClearComboPoints();
10843 m_reactiveTimer
[reactive
] -= p_time
;
10848 Unit
* Unit::SelectNearbyTarget() const
10850 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10852 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10853 cell
.SetNoCreate();
10855 std::list
<Unit
*> targets
;
10858 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10859 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
10861 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10862 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10864 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10865 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10866 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10869 // remove current target
10871 targets
.remove(getVictim());
10873 // remove not LoS targets
10874 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10876 if(!IsWithinLOSInMap(*tIter
))
10878 std::list
<Unit
*>::iterator tIter2
= tIter
;
10880 targets
.erase(tIter2
);
10886 // no appropriate targets
10887 if(targets
.empty())
10891 uint32 rIdx
= urand(0,targets
.size()-1);
10892 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10893 for(uint32 i
= 0; i
< rIdx
; ++i
)
10899 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10901 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10903 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10909 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10913 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10914 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10918 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10919 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10923 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10926 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10928 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10931 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10933 // Not apply this to creature casted spells with casttime==0
10934 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10937 if (CastingTime
> 7000) CastingTime
= 7000;
10938 if (CastingTime
< 1500) CastingTime
= 1500;
10940 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
10941 CastingTime
= 3500;
10943 int32 overTime
= 0;
10945 bool DirectDamage
= false;
10946 bool AreaEffect
= false;
10948 for ( uint32 i
=0; i
<3;i
++)
10950 switch ( spellProto
->Effect
[i
] )
10952 case SPELL_EFFECT_SCHOOL_DAMAGE
:
10953 case SPELL_EFFECT_POWER_DRAIN
:
10954 case SPELL_EFFECT_HEALTH_LEECH
:
10955 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
10956 case SPELL_EFFECT_POWER_BURN
:
10957 case SPELL_EFFECT_HEAL
:
10958 DirectDamage
= true;
10960 case SPELL_EFFECT_APPLY_AURA
:
10961 switch ( spellProto
->EffectApplyAuraName
[i
] )
10963 case SPELL_AURA_PERIODIC_DAMAGE
:
10964 case SPELL_AURA_PERIODIC_HEAL
:
10965 case SPELL_AURA_PERIODIC_LEECH
:
10966 if ( GetSpellDuration(spellProto
) )
10967 overTime
= GetSpellDuration(spellProto
);
10970 // -5% per additional effect
10978 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
10982 // Combined Spells with Both Over Time and Direct Damage
10983 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
10985 // mainly for DoTs which are 3500 here otherwise
10986 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
10987 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
10988 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
10989 // Portion to Over Time
10990 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
10992 if ( damagetype
== DOT
)
10993 CastingTime
= uint32(CastingTime
* PtOT
);
10994 else if ( PtOT
< 1.0f
)
10995 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11000 // Area Effect Spells receive only half of bonus
11004 // -5% of total per any additional effect
11005 for ( uint8 i
=0; i
<effects
; ++i
)
11007 if ( CastingTime
> 175 )
11009 CastingTime
-= 175;
11018 return CastingTime
;
11021 void Unit::UpdateAuraForGroup(uint8 slot
)
11023 if(GetTypeId() == TYPEID_PLAYER
)
11025 Player
* player
= (Player
*)this;
11026 if(player
->GetGroup())
11028 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11029 player
->SetAuraUpdateMask(slot
);
11032 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11034 Pet
*pet
= ((Pet
*)this);
11035 if(pet
->isControlled())
11037 Unit
*owner
= GetOwner();
11038 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11040 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11041 pet
->SetAuraUpdateMask(slot
);
11047 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11049 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11050 return float(GetAttackTime(attType
))/1000.0f
;
11052 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11054 return 2.4; // fist attack
11056 switch (Weapon
->GetProto()->InventoryType
)
11058 case INVTYPE_2HWEAPON
:
11060 case INVTYPE_RANGED
:
11061 case INVTYPE_RANGEDRIGHT
:
11062 case INVTYPE_THROWN
:
11064 case INVTYPE_WEAPON
:
11065 case INVTYPE_WEAPONMAINHAND
:
11066 case INVTYPE_WEAPONOFFHAND
:
11068 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11072 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11074 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11075 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11076 if ((*itr
)->GetId() == spell_id
)
11082 bool Unit::IsUnderLastManaUseEffect() const
11084 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11087 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11089 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11091 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11094 player
->SetContestedPvPTimer(30000);
11095 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11097 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11098 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11099 // call MoveInLineOfSight for nearby contested guards
11100 SetVisibility(GetVisibility());
11102 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11104 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11105 // call MoveInLineOfSight for nearby contested guards
11106 SetVisibility(GetVisibility());
11110 void Unit::AddPetAura(PetAura
const* petSpell
)
11112 m_petAuras
.insert(petSpell
);
11113 if(Pet
* pet
= GetPet())
11114 pet
->CastPetAura(petSpell
);
11117 void Unit::RemovePetAura(PetAura
const* petSpell
)
11119 m_petAuras
.erase(petSpell
);
11120 if(Pet
* pet
= GetPet())
11121 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11124 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11126 Pet
* pet
= new Pet(HUNTER_PET
);
11128 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11134 pet
->SetOwnerGUID(GetGUID());
11135 pet
->SetCreatorGUID(GetGUID());
11136 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11137 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11139 if(GetTypeId()==TYPEID_PLAYER
)
11140 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11142 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11144 if(!pet
->InitStatsForLevel(level
))
11146 sLog
.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11151 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11152 // this enables pet details window (Shift+P)
11153 pet
->AIM_Initialize();
11154 pet
->InitPetCreateSpells();
11155 pet
->InitTalentForLevel();
11156 pet
->SetHealth(pet
->GetMaxHealth());
11161 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11163 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11165 // Get proc Event Entry
11166 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11168 // Aura info stored here
11169 Modifier
*mod
= aura
->GetModifier();
11171 if (isNonTriggerAura
[mod
->m_auraname
])
11173 // If not trigger by default and spellProcEvent==NULL - skip
11174 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11177 // Get EventProcFlag
11178 uint32 EventProcFlag
;
11179 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11180 EventProcFlag
= spellProcEvent
->procFlags
;
11182 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11183 // Continue if no trigger exist
11184 if (!EventProcFlag
)
11187 // Check spellProcEvent data requirements
11188 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11191 // In most cases req get honor or XP from kill
11192 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11194 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11195 // Shadow Word: Death - can trigger from every kill
11196 if (aura
->GetId() == 32409)
11201 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11202 // But except periodic triggers (can triggered from self)
11203 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11206 // Check if current equipment allows aura to proc
11207 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11209 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11212 if(attType
== BASE_ATTACK
)
11213 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11214 else if (attType
== OFF_ATTACK
)
11215 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11217 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11219 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11222 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11225 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11227 // Check if player is wearing shield
11228 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11229 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11233 // Get chance from spell
11234 float chance
= (float)spellProto
->procChance
;
11235 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11236 if(spellProcEvent
&& spellProcEvent
->customChance
)
11237 chance
= spellProcEvent
->customChance
;
11238 // If PPM exist calculate chance from PPM
11239 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11241 uint32 WeaponSpeed
= GetAttackTime(attType
);
11242 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11244 // Apply chance modifer aura
11245 if(Player
* modOwner
= GetSpellModOwner())
11246 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11248 return roll_chance_f(chance
);
11251 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11253 // aura can be deleted at casts
11254 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11255 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11256 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11257 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11260 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11262 // current aura expire
11263 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11265 // next target selection
11266 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11269 if (spellProto
->EffectRadiusIndex
[effIdx
])
11270 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11272 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11274 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11276 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11278 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11280 // aura will applied from caster, but spell casted from current aura holder
11281 SpellModifier
*mod
= new SpellModifier
;
11282 mod
->op
= SPELLMOD_CHARGES
;
11283 mod
->value
= jumps
-5; // negative
11284 mod
->type
= SPELLMOD_FLAT
;
11285 mod
->spellId
= spellProto
->Id
;
11286 mod
->mask
= spellProto
->SpellFamilyFlags
;
11287 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11289 caster
->AddSpellMod(mod
, true);
11290 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11291 caster
->AddSpellMod(mod
, false);
11297 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11301 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11303 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11305 if(!IS_UNIT_GUID(target_guid
))
11308 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11312 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11314 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11315 target
->RemoveAura(iter
);
11321 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11323 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11326 if(Pet
* pet
= GetPet())
11327 pet
->SetPhaseMask(newPhaseMask
,true);