2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "MapManager.h"
28 #include "Transports.h"
29 #include "BattleGround.h"
30 #include "WaypointMovementGenerator.h"
31 #include "InstanceSaveMgr.h"
32 #include "ObjectMgr.h"
34 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
36 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
37 HandleMoveWorldportAckOpcode();
40 void WorldSession::HandleMoveWorldportAckOpcode()
42 // get the teleport destination
43 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
45 // possible errors in the coordinate validity check
46 if(!MapManager::IsValidMapCoord(loc
.mapid
,loc
.x
,loc
.y
,loc
.z
,loc
.o
))
52 // get the destination map entry, not the current one, this will fix homebind and reset greeting
53 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
54 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
56 // reset instance validity, except if going to an instance inside an instance
57 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
58 GetPlayer()->m_InstanceValid
= true;
60 GetPlayer()->SetSemaphoreTeleport(false);
62 // relocate the player to the teleport destination
63 GetPlayer()->SetMapId(loc
.mapid
);
64 GetPlayer()->Relocate(loc
.x
, loc
.y
, loc
.z
, loc
.o
);
66 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
67 // to let GetInstance() determine the proper InstanceId based on the player's binds
68 GetPlayer()->SetInstanceId(0);
70 // check this before Map::Add(player), because that will create the instance save!
71 bool reset_notify
= (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL
);
73 GetPlayer()->SendInitialPacketsBeforeAddToMap();
74 // the CanEnter checks are done in TeleporTo but conditions may change
75 // while the player is in transit, for example the map may get full
76 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
78 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, loc
.o
);
79 // teleport the player home
80 GetPlayer()->SetDontMove(false);
81 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
83 // the player must always be able to teleport home
84 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
90 //this will set player's team ... so IT MUST BE CALLED BEFORE SendInitialPacketsAfterAddToMap()
91 // battleground state prepare (in case join to BG), at relogin/tele player not invited
92 // only add to bg group and object, if the player was invited (else he entered through command)
93 if(_player
->InBattleGround())
95 // cleanup seting if outdated
96 if(!mEntry
->IsBattleGroundOrArena())
98 _player
->SetBattleGroundId(0); // We're not in BG.
99 // reset destination bg team
100 _player
->SetBGTeam(0);
103 else if(BattleGround
*bg
= _player
->GetBattleGround())
105 if(_player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
106 bg
->AddPlayer(_player
);
110 GetPlayer()->SendInitialPacketsAfterAddToMap();
112 // flight fast teleport case
113 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE
)
115 if(!_player
->InBattleGround())
117 // short preparations to continue flight
118 GetPlayer()->SetDontMove(false);
119 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
120 flight
->Initialize(*GetPlayer());
124 // battleground state prepare, stop flight
125 GetPlayer()->GetMotionMaster()->MovementExpired();
126 GetPlayer()->m_taxi
.ClearTaxiDestinations();
129 // resurrect character at enter into instance where his corpse exist after add to map
130 Corpse
*corpse
= GetPlayer()->GetCorpse();
131 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
133 if( mEntry
->IsDungeon() )
135 GetPlayer()->ResurrectPlayer(0.5f
);
136 GetPlayer()->SpawnCorpseBones();
137 GetPlayer()->SaveToDB();
141 if(mEntry
->IsRaid() && mInstance
)
145 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
146 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft
); // greeting at the entrance of the resort raid instance
151 if(!mEntry
->IsMountAllowed())
152 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
155 if(GetPlayer()->pvpInfo
.inHostileArea
)
156 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
159 if(GetPlayer()->m_temporaryUnsummonedPetNumber
)
161 Pet
* NewPet
= new Pet
;
162 if(!NewPet
->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber
, true))
165 GetPlayer()->m_temporaryUnsummonedPetNumber
= 0;
168 GetPlayer()->SetDontMove(false);
171 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
173 uint32 opcode
= recv_data
.GetOpcode();
174 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode
), opcode
, opcode
);
176 if(GetPlayer()->GetDontMove())
180 MovementInfo movementInfo
;
181 ReadMovementInfo(recv_data
, &movementInfo
);
184 if(recv_data
.size() != recv_data
.rpos())
186 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
191 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
194 /* handle special cases */
195 if (movementInfo
.flags
& MOVEMENTFLAG_ONTRANSPORT
)
197 // transports size limited
198 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
199 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
202 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+movementInfo
.t_y
,
203 movementInfo
.z
+movementInfo
.t_z
, movementInfo
.o
+movementInfo
.t_o
) )
206 // if we boarded a transport, add us to it
207 if (!GetPlayer()->m_transport
)
209 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
210 for (MapManager::TransportSet::iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
212 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
214 GetPlayer()->m_transport
= (*iter
);
215 (*iter
)->AddPassenger(GetPlayer());
221 else if (GetPlayer()->m_transport
) // if we were on a transport, leave
223 GetPlayer()->m_transport
->RemovePassenger(GetPlayer());
224 GetPlayer()->m_transport
= NULL
;
225 movementInfo
.t_x
= 0.0f
;
226 movementInfo
.t_y
= 0.0f
;
227 movementInfo
.t_z
= 0.0f
;
228 movementInfo
.t_o
= 0.0f
;
229 movementInfo
.t_time
= 0;
230 movementInfo
.t_seat
= -1;
233 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
234 if (opcode
== MSG_MOVE_FALL_LAND
&& !GetPlayer()->isInFlight())
236 // calculate total z distance of the fall
237 float z_diff
= GetPlayer()->m_lastFallZ
- movementInfo
.z
;
238 sLog
.outDebug("zDiff = %f", z_diff
);
239 Player
*target
= GetPlayer();
241 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
242 // 14.57 can be calculated by resolving damageperc formular below to 0
243 if (z_diff
>= 14.57f
&& !target
->isDead() && !target
->isGameMaster() &&
244 !target
->HasAuraType(SPELL_AURA_HOVER
) && !target
->HasAuraType(SPELL_AURA_FEATHER_FALL
) &&
245 !target
->HasAuraType(SPELL_AURA_FLY
) && !target
->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL
) )
247 //Safe fall, fall height reduction
248 int32 safe_fall
= target
->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL
);
250 float damageperc
= 0.018f
*(z_diff
-safe_fall
)-0.2426f
;
254 uint32 damage
= (uint32
)(damageperc
* target
->GetMaxHealth()*sWorld
.getRate(RATE_DAMAGE_FALL
));
256 float height
= movementInfo
.z
;
257 target
->UpdateGroundPositionZ(movementInfo
.x
,movementInfo
.y
,height
);
261 //Prevent fall damage from being more than the player maximum health
262 if (damage
> target
->GetMaxHealth())
263 damage
= target
->GetMaxHealth();
266 if (target
->GetDummyAura(43621))
267 damage
= target
->GetMaxHealth()/2;
269 target
->EnvironmentalDamage(target
->GetGUID(), DAMAGE_FALL
, damage
);
271 // recheck alive, might have died of EnvironmentalDamage
272 if (target
->isAlive())
273 target
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
, uint32(z_diff
*100));
276 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
277 DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo
.z
, height
, target
->GetPositionZ(), movementInfo
.fallTime
, height
, damage
, safe_fall
);
282 if(((movementInfo
.flags
& MOVEMENTFLAG_SWIMMING
) != 0) != GetPlayer()->IsInWater())
284 // now client not include swimming flag in case jumping under water
285 GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
288 /*----------------------*/
290 /* process position-change */
291 Unit
*mover
= _player
->m_mover
;
292 recv_data
.put
<uint32
>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
293 WorldPacket
data(recv_data
.GetOpcode(), (mover
->GetPackGUID().size()+recv_data
.size()));
294 data
.append(_player
->m_mover
->GetPackGUID()); // use mover guid
295 data
.append(recv_data
.contents(), recv_data
.size());
296 GetPlayer()->SendMessageToSet(&data
, false);
298 if(!_player
->GetCharmGUID()) // nothing is charmed
300 _player
->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
301 _player
->m_movementInfo
= movementInfo
;
302 _player
->SetUnitMovementFlags(movementInfo
.flags
);
306 if(mover
->GetTypeId() != TYPEID_PLAYER
) // unit, creature, pet, vehicle...
308 if(Map
*map
= mover
->GetMap())
309 map
->CreatureRelocation((Creature
*)mover
, movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
310 mover
->SetUnitMovementFlags(movementInfo
.flags
);
314 ((Player
*)mover
)->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
315 ((Player
*)mover
)->m_movementInfo
= movementInfo
;
316 ((Player
*)mover
)->SetUnitMovementFlags(movementInfo
.flags
);
320 if (GetPlayer()->m_lastFallTime
>= movementInfo
.fallTime
|| GetPlayer()->m_lastFallZ
<=movementInfo
.z
|| recv_data
.GetOpcode() == MSG_MOVE_FALL_LAND
)
321 GetPlayer()->SetFallInformation(movementInfo
.fallTime
, movementInfo
.z
);
323 if(GetPlayer()->isMovingOrTurning())
324 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
326 if(movementInfo
.z
< -500.0f
)
328 if(GetPlayer()->InBattleGround()
329 && GetPlayer()->GetBattleGround()
330 && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player
))
332 // do nothing, the handle already did if returned true
336 // NOTE: this is actually called many times while falling
337 // even after the player has been teleported away
338 // TODO: discard movement packets after the player is rooted
339 if(GetPlayer()->isAlive())
341 GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
342 // change the death state to CORPSE to prevent the death timer from
343 // starting in the next player update
344 GetPlayer()->KillPlayer();
345 GetPlayer()->BuildPlayerRepop();
348 // cancel the death timer here if started
349 GetPlayer()->RepopAtGraveyard();
354 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
356 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data
.GetOpcode()), recv_data
.GetOpcode(), recv_data
.GetOpcode());
358 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4);
367 // now can skip not our packet
368 if(_player
->GetGUID() != guid
)
371 // continue parse packet
373 recv_data
>> unk1
; // counter or moveEvent
375 MovementInfo movementInfo
;
376 ReadMovementInfo(recv_data
, &movementInfo
);
379 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
381 recv_data
>> newspeed
;
384 // client ACK send one packet for mounted/run case and need skip all except last from its
385 // in other cases anti-cheat check can be fail in false case
386 UnitMoveType move_type
;
387 UnitMoveType force_move_type
;
389 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
391 uint16 opcode
= recv_data
.GetOpcode();
394 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
395 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
396 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
397 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
398 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
399 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
400 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
401 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
402 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK
: move_type
= MOVE_PITCH_RATE
; force_move_type
= MOVE_PITCH_RATE
; break;
404 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
408 // skip all forced speed changes except last and unexpected
409 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
410 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
412 --_player
->m_forced_speed_changes
[force_move_type
];
413 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
417 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
419 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
421 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
422 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
423 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
425 else // must be lesser - cheating
427 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
428 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
429 _player
->GetSession()->KickPlayer();
434 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
436 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
439 CHECK_PACKET_SIZE(recv_data
, 8);
444 if(_player
->m_mover
->GetGUID() != guid
)
446 sLog
.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
, _player
->m_mover
->GetGUID(), guid
);
451 void WorldSession::HandleMoveNotActiveMover(WorldPacket
&recv_data
)
453 sLog
.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
456 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8);
458 uint64 old_mover_guid
;
459 recv_data
>> old_mover_guid
;
461 if(_player
->m_mover
->GetGUID() == old_mover_guid
)
463 sLog
.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
" instead of " I64FMT
, _player
->m_mover
->GetGUID(), _player
->GetGUID(), old_mover_guid
);
468 ReadMovementInfo(recv_data
, &mi
);
469 _player
->m_movementInfo
= mi
;
472 void WorldSession::HandleDismissControlledVehicle(WorldPacket
&recv_data
)
474 sLog
.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
477 uint64 vehicleGUID
= _player
->GetCharmGUID();
479 if(!vehicleGUID
) // something wrong here...
483 ReadMovementInfo(recv_data
, &mi
);
484 _player
->m_movementInfo
= mi
;
486 // using charm guid, because we don't have vehicle guid...
487 if(Vehicle
*vehicle
= ObjectAccessor::GetVehicle(vehicleGUID
))
489 _player
->ExitVehicle(vehicle
);
494 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
496 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
498 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
499 data
<< uint64(GetPlayer()->GetGUID());
501 GetPlayer()->SendMessageToSet(&data
, false);
504 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& /*recv_data*/ )
506 // CHECK_PACKET_SIZE(recv_data,?);
507 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
508 // Currently not used but maybe use later for recheck final player position
509 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
513 float x, y, z, orientation;
517 float xdirection,ydirection,hspeed,vspeed;
520 recv_data >> sequence;
521 recv_data >> flags >> time;
522 recv_data >> x >> y >> z >> orientation;
523 recv_data >> ukn1; //unknown
524 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
526 // skip not personal message;
527 if(GetPlayer()->GetGUID()!=guid)
534 void WorldSession::HandleMoveHoverAck( WorldPacket
& /*recv_data*/ )
536 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
539 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& /*recv_data*/)
541 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
544 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
546 CHECK_PACKET_SIZE(recv_data
,8+1);
548 if(!_player
->isAlive() || _player
->isInCombat() )
551 uint64 summoner_guid
;
553 recv_data
>> summoner_guid
;
556 _player
->SummonIfPossible(agree
);