[7474] Set correct value/maxvalue for skill with fixed skill value at skill loading.
[AHbot.git] / src / game / MiscHandler.cpp
blob60fa21d836d31576adcd52e8a2e5138561c8eeb5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Language.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "Player.h"
27 #include "World.h"
28 #include "ObjectMgr.h"
29 #include "WorldSession.h"
30 #include "Auth/BigNumber.h"
31 #include "Auth/Sha1.h"
32 #include "UpdateData.h"
33 #include "LootMgr.h"
34 #include "Chat.h"
35 #include "ScriptCalls.h"
36 #include <zlib/zlib.h>
37 #include "ObjectAccessor.h"
38 #include "Object.h"
39 #include "BattleGround.h"
40 #include "Pet.h"
41 #include "SocialMgr.h"
43 void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
45 sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
47 if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
48 return;
50 // the world update order is sessions, players, creatures
51 // the netcode runs in parallel with all of these
52 // creatures can kill players
53 // so if the server is lagging enough the player can
54 // release spirit after he's killed but before he is updated
55 if(GetPlayer()->getDeathState() == JUST_DIED)
57 sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
58 GetPlayer()->KillPlayer();
61 //this is spirit release confirm?
62 GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
63 GetPlayer()->BuildPlayerRepop();
64 GetPlayer()->RepopAtGraveyard();
67 void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
69 CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
71 sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
72 //recv_data.hexlike();
74 uint32 clientcount = 0;
76 uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
77 uint32 zoneids[10]; // 10 is client limit
78 std::string player_name, guild_name;
80 recv_data >> level_min; // maximal player level, default 0
81 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
82 recv_data >> player_name; // player name, case sensitive...
84 // recheck
85 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
87 recv_data >> guild_name; // guild name, case sensitive...
89 // recheck
90 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
92 recv_data >> racemask; // race mask
93 recv_data >> classmask; // class mask
94 recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
96 if(zones_count > 10)
97 return; // can't be received from real client or broken packet
99 // recheck
100 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
102 for(uint32 i = 0; i < zones_count; i++)
104 uint32 temp;
105 recv_data >> temp; // zone id, 0 if zone is unknown...
106 zoneids[i] = temp;
107 sLog.outDebug("Zone %u: %u", i, zoneids[i]);
110 recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
112 if(str_count > 4)
113 return; // can't be received from real client or broken packet
115 // recheck
116 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
118 sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
120 std::wstring str[4]; // 4 is client limit
121 for(uint32 i = 0; i < str_count; i++)
123 // recheck (have one more byte)
124 CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
126 std::string temp;
127 recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
129 if(!Utf8toWStr(temp,str[i]))
130 continue;
132 wstrToLower(str[i]);
134 sLog.outDebug("String %u: %s", i, temp.c_str());
137 std::wstring wplayer_name;
138 std::wstring wguild_name;
139 if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
140 return;
141 wstrToLower(wplayer_name);
142 wstrToLower(wguild_name);
144 // client send in case not set max level value 100 but mangos support 255 max level,
145 // update it to show GMs with characters after 100 level
146 if(level_max >= MAX_LEVEL)
147 level_max = STRONG_MAX_LEVEL;
149 uint32 team = _player->GetTeam();
150 uint32 security = GetSecurity();
151 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
152 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
154 WorldPacket data( SMSG_WHO, 50 ); // guess size
155 data << clientcount; // clientcount place holder
156 data << clientcount; // clientcount place holder
158 //TODO: Guard Player map
159 HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
160 for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
162 if (security == SEC_PLAYER)
164 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
165 if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
166 continue;
168 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
169 if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
170 continue;
173 // check if target is globally visible for player
174 if (!(itr->second->IsVisibleGloballyFor(_player)))
175 continue;
177 // check if target's level is in level range
178 uint32 lvl = itr->second->getLevel();
179 if (lvl < level_min || lvl > level_max)
180 continue;
182 // check if class matches classmask
183 uint32 class_ = itr->second->getClass();
184 if (!(classmask & (1 << class_)))
185 continue;
187 // check if race matches racemask
188 uint32 race = itr->second->getRace();
189 if (!(racemask & (1 << race)))
190 continue;
192 uint32 pzoneid = itr->second->GetZoneId();
194 bool z_show = true;
195 for(uint32 i = 0; i < zones_count; i++)
197 if(zoneids[i] == pzoneid)
199 z_show = true;
200 break;
203 z_show = false;
205 if (!z_show)
206 continue;
208 std::string pname = itr->second->GetName();
209 std::wstring wpname;
210 if(!Utf8toWStr(pname,wpname))
211 continue;
212 wstrToLower(wpname);
214 if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
215 continue;
217 std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
218 std::wstring wgname;
219 if(!Utf8toWStr(gname,wgname))
220 continue;
221 wstrToLower(wgname);
223 if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
224 continue;
226 std::string aname;
227 if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
228 aname = areaEntry->area_name[GetSessionDbcLocale()];
230 bool s_show = true;
231 for(uint32 i = 0; i < str_count; i++)
233 if (!str[i].empty())
235 if (wgname.find(str[i]) != std::wstring::npos ||
236 wpname.find(str[i]) != std::wstring::npos ||
237 Utf8FitTo(aname, str[i]) )
239 s_show = true;
240 break;
242 s_show = false;
245 if (!s_show)
246 continue;
248 data << pname; // player name
249 data << gname; // guild name
250 data << uint32( lvl ); // player level
251 data << uint32( class_ ); // player class
252 data << uint32( race ); // player race
253 data << uint8(0); // new 2.4.0
254 data << uint32( pzoneid ); // player zone id
256 // 49 is maximum player count sent to client
257 if ((++clientcount) == 49)
258 break;
261 data.put( 0, clientcount ); //insert right count
262 data.put( sizeof(uint32), clientcount ); //insert right count
264 SendPacket(&data);
265 sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
268 void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
270 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
272 if (uint64 lguid = GetPlayer()->GetLootGUID())
273 DoLootRelease(lguid);
275 //Can not logout if...
276 if( GetPlayer()->isInCombat() || //...is in combat
277 GetPlayer()->duel || //...is in Duel
278 //...is jumping ...is falling
279 GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
281 WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
282 data << (uint8)0xC;
283 data << uint32(0);
284 data << uint8(0);
285 SendPacket( &data );
286 LogoutRequest(0);
287 return;
290 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
291 if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
292 GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
294 LogoutPlayer(true);
295 return;
298 // not set flags if player can't free move to prevent lost state at logout cancel
299 if(GetPlayer()->CanFreeMove())
301 GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
303 WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
304 data.append(GetPlayer()->GetPackGUID());
305 data << (uint32)2;
306 SendPacket( &data );
307 GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
310 WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
311 data << uint32(0);
312 data << uint8(0);
313 SendPacket( &data );
314 LogoutRequest(time(NULL));
317 void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
319 sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
322 void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
324 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
326 LogoutRequest(0);
328 WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
329 SendPacket( &data );
331 // not remove flags if can't free move - its not set in Logout request code.
332 if(GetPlayer()->CanFreeMove())
334 //!we can move again
335 data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
336 data.append(GetPlayer()->GetPackGUID());
337 data << uint32(0);
338 SendPacket( &data );
340 //! Stand Up
341 GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
343 //! DISABLE_ROTATE
344 GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
347 sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
350 void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
352 // this opcode can be used in two ways: Either set explicit new status or toggle old status
353 if(recv_data.size() == 1)
355 bool newPvPStatus;
356 recv_data >> newPvPStatus;
357 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
358 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
360 else
362 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
363 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
366 if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
368 if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
369 GetPlayer()->UpdatePvP(true, true);
371 else
373 if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
374 GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
378 void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
380 CHECK_PACKET_SIZE(recv_data,4);
382 uint32 newZone;
383 recv_data >> newZone;
385 sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
387 // use server size data
388 uint32 newzone, newarea;
389 GetPlayer()->GetZoneAndAreaId(newzone,newarea);
390 GetPlayer()->UpdateZone(newzone,newarea);
393 void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
395 // When this packet send?
396 CHECK_PACKET_SIZE(recv_data,8);
398 uint64 guid ;
399 recv_data >> guid;
401 _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
403 // update reputation list if need
404 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
405 if(!unit)
406 return;
408 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
411 void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
413 CHECK_PACKET_SIZE(recv_data,8);
415 uint64 guid;
416 recv_data >> guid;
418 _player->SetSelection(guid);
420 // update reputation list if need
421 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
422 if(!unit)
423 return;
425 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
428 void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
430 CHECK_PACKET_SIZE(recv_data,1);
432 sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
433 uint8 animstate;
434 recv_data >> animstate;
436 _player->SetStandState(animstate);
439 void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
441 CHECK_PACKET_SIZE(recv_data, 4);
442 sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
443 uint32 unk;
444 recv_data >> unk;
445 sLog.outDebug("unk value is %u", unk);
446 _player->GetSocial()->SendSocialList();
449 void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
451 CHECK_PACKET_SIZE(recv_data, 1+1);
453 sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
455 std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
456 std::string friendNote;
458 recv_data >> friendName;
460 // recheck
461 CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
463 recv_data >> friendNote;
465 if(!normalizePlayerName(friendName))
466 return;
468 CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
470 sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
471 GetPlayer()->GetName(), friendName.c_str() );
473 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
476 void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
478 if(!result)
479 return;
481 uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
482 uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
484 delete result;
486 WorldSession * session = sWorld.FindSession(accountId);
487 if(!session || !session->GetPlayer())
488 return;
490 FriendsResult friendResult = FRIEND_NOT_FOUND;
491 if(friendGuid)
493 if(friendGuid==session->GetPlayer()->GetGUID())
494 friendResult = FRIEND_SELF;
495 else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
496 friendResult = FRIEND_ENEMY;
497 else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
498 friendResult = FRIEND_ALREADY;
499 else
501 Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
502 if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
503 friendResult = FRIEND_ADDED_ONLINE;
504 else
505 friendResult = FRIEND_ADDED_OFFLINE;
507 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
509 friendResult = FRIEND_LIST_FULL;
510 sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
513 session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
517 sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
519 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
522 void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
524 CHECK_PACKET_SIZE(recv_data, 8);
526 uint64 FriendGUID;
528 sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
530 recv_data >> FriendGUID;
532 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
534 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
536 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
539 void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
541 CHECK_PACKET_SIZE(recv_data,1);
543 sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
545 std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
547 recv_data >> IgnoreName;
549 if(!normalizePlayerName(IgnoreName))
550 return;
552 CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
554 sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
555 GetPlayer()->GetName(), IgnoreName.c_str() );
557 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
560 void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
562 if(!result)
563 return;
565 uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
567 delete result;
569 WorldSession * session = sWorld.FindSession(accountId);
570 if(!session || !session->GetPlayer())
571 return;
573 FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
574 if(IgnoreGuid)
576 if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
577 ignoreResult = FRIEND_IGNORE_SELF;
578 else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
579 ignoreResult = FRIEND_IGNORE_ALREADY;
580 else
582 ignoreResult = FRIEND_IGNORE_ADDED;
584 // ignore list full
585 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
586 ignoreResult = FRIEND_IGNORE_FULL;
590 sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
592 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
595 void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
597 CHECK_PACKET_SIZE(recv_data, 8);
599 uint64 IgnoreGUID;
601 sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
603 recv_data >> IgnoreGUID;
605 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
607 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
609 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
612 void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
614 CHECK_PACKET_SIZE(recv_data, 8+1);
615 uint64 guid;
616 std::string note;
617 recv_data >> guid >> note;
618 _player->GetSocial()->SetFriendNote(guid, note);
621 void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
623 CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
625 uint32 suggestion, contentlen;
626 std::string content;
627 uint32 typelen;
628 std::string type;
630 recv_data >> suggestion >> contentlen >> content;
632 //recheck
633 CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
635 recv_data >> typelen >> type;
637 if( suggestion == 0 )
638 sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
639 else
640 sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
642 sLog.outDebug( type.c_str( ) );
643 sLog.outDebug( content.c_str( ) );
645 CharacterDatabase.escape_string(type);
646 CharacterDatabase.escape_string(content);
647 CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
650 void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
652 CHECK_PACKET_SIZE(recv_data,8);
654 sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
655 if (GetPlayer()->isAlive())
656 return;
658 // do not allow corpse reclaim in arena
659 if (GetPlayer()->InArena())
660 return;
662 // body not released yet
663 if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
664 return;
666 Corpse *corpse = GetPlayer()->GetCorpse();
668 if (!corpse )
669 return;
671 // prevent resurrect before 30-sec delay after body release not finished
672 if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
673 return;
675 float dist = corpse->GetDistance2d(GetPlayer());
676 sLog.outDebug("Corpse 2D Distance: \t%f",dist);
677 if (dist > CORPSE_RECLAIM_RADIUS)
678 return;
680 uint64 guid;
681 recv_data >> guid;
683 // resurrect
684 GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
686 // spawn bones
687 GetPlayer()->SpawnCorpseBones();
689 GetPlayer()->SaveToDB();
692 void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
694 CHECK_PACKET_SIZE(recv_data,8+1);
696 sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
698 if(GetPlayer()->isAlive())
699 return;
701 uint64 guid;
702 uint8 status;
703 recv_data >> guid;
704 recv_data >> status;
706 if(status == 0)
708 GetPlayer()->clearResurrectRequestData(); // reject
709 return;
712 if(!GetPlayer()->isRessurectRequestedBy(guid))
713 return;
715 GetPlayer()->ResurectUsingRequestData();
716 GetPlayer()->SaveToDB();
719 void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
721 CHECK_PACKET_SIZE(recv_data,4);
723 sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
725 uint32 Trigger_ID;
727 recv_data >> Trigger_ID;
728 sLog.outDebug("Trigger ID:%u",Trigger_ID);
730 if(GetPlayer()->isInFlight())
732 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
733 return;
736 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
737 if(!atEntry)
739 sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
740 return;
743 if (GetPlayer()->GetMapId()!=atEntry->mapid)
745 sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
746 return;
749 // delta is safe radius
750 const float delta = 5.0f;
751 // check if player in the range of areatrigger
752 Player* pl = GetPlayer();
754 if (atEntry->radius > 0)
756 // if we have radius check it
757 float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
758 if(dist > atEntry->radius + delta)
760 sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
761 pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
762 return;
765 else
767 // we have only extent
768 float dx = pl->GetPositionX() - atEntry->x;
769 float dy = pl->GetPositionY() - atEntry->y;
770 float dz = pl->GetPositionZ() - atEntry->z;
771 double es = sin(atEntry->box_orientation);
772 double ec = cos(atEntry->box_orientation);
773 // calc rotated vector based on extent axis
774 double rotateDx = dx*ec - dy*es;
775 double rotateDy = dx*es + dy*ec;
777 if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
778 (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
779 (fabs(dz) > atEntry->box_z/2 + delta) )
781 sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
782 pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
783 return;
787 if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
788 return;
790 uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
791 if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
793 Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
794 if( pQuest )
796 if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
797 GetPlayer()->AreaExploredOrEventHappens( quest_id );
801 if(objmgr.IsTavernAreaTrigger(Trigger_ID))
803 // set resting flag we are in the inn
804 GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
805 GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
806 GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
808 if(sWorld.IsFFAPvPRealm())
809 GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
811 return;
814 if(GetPlayer()->InBattleGround())
816 BattleGround* bg = GetPlayer()->GetBattleGround();
817 if(bg)
818 if(bg->GetStatus() == STATUS_IN_PROGRESS)
819 bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
821 return;
824 // NULL if all values default (non teleport trigger)
825 AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
826 if(!at)
827 return;
829 if(!GetPlayer()->isGameMaster())
831 uint32 missingLevel = 0;
832 if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
833 missingLevel = at->requiredLevel;
835 // must have one or the other, report the first one that's missing
836 uint32 missingItem = 0;
837 if(at->requiredItem)
839 if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
840 (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
841 missingItem = at->requiredItem;
843 else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
844 missingItem = at->requiredItem2;
846 uint32 missingKey = 0;
847 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
849 if(at->heroicKey)
851 if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
852 (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
853 missingKey = at->heroicKey;
855 else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
856 missingKey = at->heroicKey2;
859 uint32 missingQuest = 0;
860 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
862 if (at->requiredQuestHeroic && !GetPlayer()->GetQuestRewardStatus(at->requiredQuestHeroic))
863 missingQuest = at->requiredQuestHeroic;
865 else
867 if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
868 missingQuest = at->requiredQuest;
871 if(missingLevel || missingItem || missingKey || missingQuest)
873 // TODO: all this is probably wrong
874 if(missingItem)
875 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
876 else if(missingKey)
877 GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
878 else if(missingQuest)
879 SendAreaTriggerMessage(at->requiredFailedText.c_str());
880 else if(missingLevel)
881 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
882 return;
886 GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
889 void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
891 sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
893 CHECK_PACKET_SIZE(recv_data, 4+4+4);
895 uint32 type, timestamp, decompressedSize;
896 recv_data >> type >> timestamp >> decompressedSize;
898 sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
900 if(type > NUM_ACCOUNT_DATA_TYPES)
901 return;
903 if(decompressedSize == 0) // erase
905 SetAccountData(type, timestamp, "");
907 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
908 data << uint32(type);
909 data << uint32(0);
910 SendPacket(&data);
912 return;
915 if(decompressedSize > 0xFFFF)
917 sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
918 return;
921 ByteBuffer dest;
922 dest.resize(decompressedSize);
924 uLongf realSize = decompressedSize;
925 if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
927 sLog.outError("UAD: Failed to decompress account data");
928 return;
931 std::string adata;
932 dest >> adata;
934 SetAccountData(type, timestamp, adata);
936 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
937 data << uint32(type);
938 data << uint32(0);
939 SendPacket(&data);
942 void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
944 sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
946 CHECK_PACKET_SIZE(recv_data, 4);
948 uint32 type;
949 recv_data >> type;
951 sLog.outDebug("RAD: type %u", type);
953 if(type > NUM_ACCOUNT_DATA_TYPES)
954 return;
956 AccountData *adata = GetAccountData(type);
958 uint32 size = adata->Data.size();
960 ByteBuffer dest;
961 dest.resize(size);
963 uLongf destSize = size;
964 if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
966 sLog.outDebug("RAD: Failed to compress account data");
967 return;
970 dest.resize(destSize);
972 WorldPacket data (SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
973 data << uint64(_player->GetGUID()); // player guid
974 data << uint32(type); // type (0-7)
975 data << uint32(adata->Time); // unix time
976 data << uint32(size); // decompressed length
977 data.append(dest); // compressed data
978 SendPacket(&data);
981 void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
983 CHECK_PACKET_SIZE(recv_data,1+2+1+1);
985 sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
986 uint8 button, misc, type;
987 uint16 action;
988 recv_data >> button >> action >> misc >> type;
989 sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
990 if(action==0)
992 sLog.outDetail( "MISC: Remove action from button %u", button );
994 GetPlayer()->removeActionButton(button);
996 else
998 if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
1000 sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
1001 GetPlayer()->addActionButton(button,action,type,misc);
1003 else if(type==ACTION_BUTTON_SPELL)
1005 sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
1006 GetPlayer()->addActionButton(button,action,type,misc);
1008 else if(type==ACTION_BUTTON_ITEM)
1010 sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
1011 GetPlayer()->addActionButton(button,action,type,misc);
1013 else
1014 sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
1018 void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
1020 DEBUG_LOG( "WORLD: Player is watching cinema" );
1023 void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
1025 DEBUG_LOG( "WORLD: Which movie to play" );
1028 void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
1030 /* WorldSession::Update( getMSTime() );*/
1031 DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
1034 CHECK_PACKET_SIZE(recv_data,8+4);
1035 uint64 guid;
1036 uint32 time_skipped;
1037 recv_data >> guid;
1038 recv_data >> time_skipped;
1039 sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
1041 /// TODO
1042 must be need use in mangos
1043 We substract server Lags to move time ( AntiLags )
1044 for exmaple
1045 GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
1049 void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
1051 DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
1054 void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
1057 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1059 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
1060 recv_data.hexlike();
1061 uint64 guid;
1062 uint64 unknown1;
1063 uint32 unknown2;
1064 float PositionX;
1065 float PositionY;
1066 float PositionZ;
1067 float Orientation;
1069 recv_data >> guid;
1070 recv_data >> unknown1;
1071 recv_data >> unknown2;
1072 recv_data >> PositionX;
1073 recv_data >> PositionY;
1074 recv_data >> PositionZ;
1075 recv_data >> Orientation;
1077 // TODO for later may be we can use for anticheat
1078 DEBUG_LOG("Guid " I64FMTD,guid);
1079 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1080 DEBUG_LOG("unknown2 %u",unknown2);
1081 DEBUG_LOG("X %f",PositionX);
1082 DEBUG_LOG("Y %f",PositionY);
1083 DEBUG_LOG("Z %f",PositionZ);
1084 DEBUG_LOG("O %f",Orientation);
1088 void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1091 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1093 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1094 recv_data.hexlike();
1095 uint64 guid;
1096 uint64 unknown1;
1097 uint32 unknown2;
1098 float PositionX;
1099 float PositionY;
1100 float PositionZ;
1101 float Orientation;
1103 recv_data >> guid;
1104 recv_data >> unknown1;
1105 recv_data >> unknown2;
1106 recv_data >> PositionX;
1107 recv_data >> PositionY;
1108 recv_data >> PositionZ;
1109 recv_data >> Orientation;
1111 // for later may be we can use for anticheat
1112 DEBUG_LOG("Guid " I64FMTD,guid);
1113 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1114 DEBUG_LOG("unknown1 %u",unknown2);
1115 DEBUG_LOG("X %f",PositionX);
1116 DEBUG_LOG("Y %f",PositionY);
1117 DEBUG_LOG("Z %f",PositionZ);
1118 DEBUG_LOG("O %f",Orientation);
1122 void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
1125 CHECK_PACKET_SIZE(recv_data,8+4);
1127 sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
1128 uint64 guid;
1129 uint32 flags, time;
1131 recv_data >> guid;
1132 recv_data >> flags >> time;
1133 DEBUG_LOG("Guid " I64FMTD,guid);
1134 DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
1138 void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
1140 CHECK_PACKET_SIZE(recv_data,1);
1142 uint8 ActionBar;
1144 recv_data >> ActionBar;
1146 if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1148 if(ActionBar!=0)
1149 sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
1150 return;
1153 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1156 void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1159 CHECK_PACKET_SIZE(recv_data,1);
1161 uint8 tmp;
1162 recv_data >> tmp;
1163 sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1167 void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1169 uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1170 uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1172 WorldPacket data(SMSG_PLAYED_TIME, 8);
1173 data << TotalTimePlayed;
1174 data << LevelPlayedTime;
1175 SendPacket(&data);
1178 void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1180 CHECK_PACKET_SIZE(recv_data, 8);
1182 uint64 guid;
1183 recv_data >> guid;
1184 DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1186 _player->SetSelection(guid);
1188 Player *plr = objmgr.GetPlayer(guid);
1189 if(!plr) // wrong player
1190 return;
1192 uint32 talent_points = 0x3D;
1193 uint32 guid_size = plr->GetPackGUID().size();
1194 WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1195 data.append(plr->GetPackGUID());
1196 data << uint32(talent_points);
1198 // fill by 0 talents array
1199 for(uint32 i = 0; i < talent_points; ++i)
1200 data << uint8(0);
1202 if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1204 // find class talent tabs (all players have 3 talent tabs)
1205 uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1207 uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
1208 for(uint32 i = 0; i < 3; ++i)
1210 uint32 talentTabId = talentTabIds[i];
1212 // fill by real data
1213 for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1215 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1216 if(!talentInfo)
1217 continue;
1219 // skip another tab talents
1220 if(talentInfo->TalentTab != talentTabId)
1221 continue;
1223 // find talent rank
1224 uint32 curtalent_maxrank = 0;
1225 for(uint32 k = 5; k > 0; --k)
1227 if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1229 curtalent_maxrank = k;
1230 break;
1234 // not learned talent
1235 if(!curtalent_maxrank)
1236 continue;
1238 // 1 rank talent bit index
1239 uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1241 uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1243 // slot/offset in 7-bit bytes
1244 uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
1245 uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1247 // rank pos with skipped 8 bit
1248 uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1250 // slot/offset in 8-bit bytes with skipped high bit
1251 uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1252 uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
1254 // apply mask
1255 uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1256 val |= (1 << curtalent_rank_offset);
1257 data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1260 talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1264 SendPacket(&data);
1267 void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1269 CHECK_PACKET_SIZE(recv_data, 8);
1271 uint64 guid;
1272 recv_data >> guid;
1274 Player *player = objmgr.GetPlayer(guid);
1276 if(!player)
1278 sLog.outError("InspectHonorStats: WTF, player not found...");
1279 return;
1282 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1283 data << uint64(player->GetGUID());
1284 data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1285 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1286 data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1287 data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1288 data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1289 SendPacket(&data);
1292 void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1294 CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1296 // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1297 // Received opcode CMSG_WORLD_TELEPORT
1298 // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1300 //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1302 if(GetPlayer()->isInFlight())
1304 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1305 return;
1308 uint32 time;
1309 uint32 mapid;
1310 float PositionX;
1311 float PositionY;
1312 float PositionZ;
1313 float Orientation;
1315 recv_data >> time; // time in m.sec.
1316 recv_data >> mapid;
1317 recv_data >> PositionX;
1318 recv_data >> PositionY;
1319 recv_data >> PositionZ;
1320 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1321 DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1323 if (GetSecurity() >= SEC_ADMINISTRATOR)
1324 GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1325 else
1326 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1327 sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1330 void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1332 CHECK_PACKET_SIZE(recv_data, 1);
1334 sLog.outDebug("Received opcode CMSG_WHOIS");
1335 std::string charname;
1336 recv_data >> charname;
1338 if (GetSecurity() < SEC_ADMINISTRATOR)
1340 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1341 return;
1344 if(charname.empty() || !normalizePlayerName (charname))
1346 SendNotification(LANG_NEED_CHARACTER_NAME);
1347 return;
1350 Player *plr = objmgr.GetPlayer(charname.c_str());
1352 if(!plr)
1354 SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1355 return;
1358 uint32 accid = plr->GetSession()->GetAccountId();
1360 QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1361 if(!result)
1363 SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1364 return;
1367 Field *fields = result->Fetch();
1368 std::string acc = fields[0].GetCppString();
1369 if(acc.empty())
1370 acc = "Unknown";
1371 std::string email = fields[1].GetCppString();
1372 if(email.empty())
1373 email = "Unknown";
1374 std::string lastip = fields[2].GetCppString();
1375 if(lastip.empty())
1376 lastip = "Unknown";
1378 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1380 WorldPacket data(SMSG_WHOIS, msg.size()+1);
1381 data << msg;
1382 _player->GetSession()->SendPacket(&data);
1384 delete result;
1386 sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1389 void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
1391 CHECK_PACKET_SIZE(recv_data, 1+8);
1392 sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
1393 recv_data.hexlike();
1395 uint8 spam_type; // 0 - mail, 1 - chat
1396 uint64 spammer_guid;
1397 uint32 unk1, unk2, unk3, unk4 = 0;
1398 std::string description = "";
1399 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1400 recv_data >> spammer_guid; // player guid
1401 switch(spam_type)
1403 case 0:
1404 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1405 recv_data >> unk1; // const 0
1406 recv_data >> unk2; // probably mail id
1407 recv_data >> unk3; // const 0
1408 break;
1409 case 1:
1410 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1411 recv_data >> unk1; // probably language
1412 recv_data >> unk2; // message type?
1413 recv_data >> unk3; // probably channel id
1414 recv_data >> unk4; // unk random value
1415 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1416 break;
1419 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1420 // if it's mail spam - ALL mails from this spammer automatically removed by client
1422 // Complaint Received message
1423 WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1424 data << uint8(0);
1425 SendPacket(&data);
1427 sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1430 void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
1432 CHECK_PACKET_SIZE(recv_data, 4);
1434 sLog.outDebug("CMSG_REALM_SPLIT");
1436 uint32 unk;
1437 std::string split_date = "01/01/01";
1438 recv_data >> unk;
1440 WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1441 data << unk;
1442 data << uint32(0x00000000); // realm split state
1443 // split states:
1444 // 0x0 realm normal
1445 // 0x1 realm split
1446 // 0x2 realm split pending
1447 data << split_date;
1448 SendPacket(&data);
1449 //sLog.outDebug("response sent %u", unk);
1452 void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1454 CHECK_PACKET_SIZE(recv_data, 1);
1456 sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1457 //recv_data.hexlike();
1459 uint8 unk;
1460 recv_data >> unk;
1462 switch(unk)
1464 case 0:
1465 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1466 //SendPacket(&data);
1467 //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1468 sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
1469 break;
1470 case 1:
1471 sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow());
1472 break;
1476 void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
1478 CHECK_PACKET_SIZE(recv_data, 4);
1480 sLog.outDebug("CMSG_SET_TITLE");
1482 int32 title;
1483 recv_data >> title;
1485 // -1 at none
1486 if(title > 0 && title < 128)
1488 if(!GetPlayer()->HasTitle(title))
1489 return;
1491 else
1492 title = 0;
1494 GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1497 void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
1499 CHECK_PACKET_SIZE(recv_data, 4+4);
1501 sLog.outDebug("CMSG_TIME_SYNC_RESP");
1503 uint32 counter, time_;
1504 recv_data >> counter >> time_;
1506 // time_ seems always more than getMSTime()
1507 uint32 diff = getMSTimeDiff(getMSTime(),time_);
1509 sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1512 void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1514 sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1515 Group *pGroup = _player->GetGroup();
1516 if(pGroup)
1518 if(pGroup->IsLeader(_player->GetGUID()))
1519 pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1521 else
1522 _player->ResetInstances(INSTANCE_RESET_ALL);
1525 void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
1527 CHECK_PACKET_SIZE(recv_data, 4);
1529 sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1531 uint32 mode;
1532 recv_data >> mode;
1534 if(mode == _player->GetDifficulty())
1535 return;
1537 if(mode > DIFFICULTY_HEROIC)
1539 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1540 return;
1543 // cannot reset while in an instance
1544 Map *map = _player->GetMap();
1545 if(map && map->IsDungeon())
1547 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1548 return;
1551 if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1552 return;
1553 Group *pGroup = _player->GetGroup();
1554 if(pGroup)
1556 if(pGroup->IsLeader(_player->GetGUID()))
1558 // the difficulty is set even if the instances can't be reset
1559 //_player->SendDungeonDifficulty(true);
1560 pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1561 pGroup->SetDifficulty(mode);
1564 else
1566 _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1567 _player->SetDifficulty(mode);
1571 void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
1573 sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1574 //recv_data.hexlike();
1576 //If player is not mounted, so go out :)
1577 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1579 ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1580 return;
1583 if(_player->isInFlight()) // not blizz like; no any messages on blizz
1585 ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1586 return;
1589 _player->Unmount();
1590 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1593 void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
1595 CHECK_PACKET_SIZE(recv_data, 8+4+4);
1597 // fly mode on/off
1598 sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1599 //recv_data.hexlike();
1601 uint64 guid;
1602 uint32 unk;
1603 uint32 flags;
1605 recv_data >> guid >> unk >> flags;
1607 _player->SetUnitMovementFlags(flags);
1610 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1611 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1612 78 15 94 40 39 03 00 00 | 00 00 80 3F
1613 off:
1614 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
1615 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1616 78 15 94 40 39 03 00 00 | 00 00 00 00
1620 void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1623 sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1624 recv_data.hexlike();
1628 void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1630 CHECK_PACKET_SIZE(recv_data, 1);
1632 uint8 mode;
1633 recv_data >> mode;
1635 sLog.outDebug("Client used \"/timetest %d\" command", mode);
1638 void WorldSession::HandleSpellClick( WorldPacket & recv_data )
1640 CHECK_PACKET_SIZE(recv_data, 8);
1642 uint64 guid;
1643 recv_data >> guid;
1645 Vehicle *vehicle = ObjectAccessor::GetVehicle(guid);
1647 if(!vehicle)
1648 return;
1650 _player->EnterVehicle(vehicle);
1653 void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
1655 CHECK_PACKET_SIZE(recv_data, 1);
1656 uint64 guid;
1657 if(!recv_data.readPackGUID(guid))
1658 return;
1660 Player *player = objmgr.GetPlayer(guid);
1661 if(!player)
1662 return;
1664 player->GetAchievementMgr().SendRespondInspectAchievements(_player);