2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
264 data
<< uint32(getMSTime());
266 data
<< uint8(type
); // unknown
269 case 0: // normal packet
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data
, true );
274 case 2: // facing spot, not used currently
279 case 3: // not used currently
280 data
<< uint64(0); // probably target guid (facing target?)
282 case 4: // not used currently
283 data
<< float(0); // facing angle
287 data
<< uint32(MovementFlags
);
288 data
<< uint32(Time
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
-start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
306 data
<< GetPositionX();
307 data
<< GetPositionY();
308 data
<< GetPositionZ();
311 data
<< uint32( MovementFlags
);
312 data
<< uint32( traveltime
);
313 data
<< uint32( pathSize
);
314 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
315 SendMessageToSet(&data
, true);
318 void Unit::resetAttackTimer(WeaponAttackType type
)
320 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
323 bool Unit::canReachWithAttack(Unit
*pVictim
) const
326 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
329 return IsWithinDistInMap(pVictim
, reach
);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
334 if (auraType
>= TOTAL_AURAS
) return;
335 AuraList::iterator iter
, next
;
336 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
343 RemoveAurasDueToSpell((*iter
)->GetId());
344 if (!m_modAuras
[auraType
].empty())
345 next
= m_modAuras
[auraType
].begin();
352 bool Unit::HasAuraType(AuraType auraType
) const
354 return (!m_modAuras
[auraType
].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
360 if(!HasAuraType(auraType
))
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance
= float(damage
) / max_dmg
* 100.0f
;
366 if (roll_chance_f(chance
))
367 RemoveSpellsCausingAura(auraType
);
370 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
372 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
379 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
380 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
384 // remove affects from victim (including from 0 damage and DoTs)
386 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype
!= DOT
)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
397 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
398 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
403 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
404 //Script Event damage taken
405 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
406 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
410 // Rage from physical damage received .
411 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
412 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
416 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
417 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
418 // root type spells do not dispel the root effect
419 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
420 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
422 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
424 // no xp,health if type 8 /critters/
425 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
427 pVictim
->setDeathState(JUST_DIED
);
428 pVictim
->SetHealth(0);
430 // allow loot only if has loot_id in creature_template
431 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
432 if(cInfo
&& cInfo
->lootid
)
433 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
435 // some critters required for quests
436 if(GetTypeId() == TYPEID_PLAYER
)
437 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
442 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
443 ((Creature
*)pVictim
)->AI()->AttackStart(this);
446 DEBUG_LOG("DealDamageStart");
448 uint32 health
= pVictim
->GetHealth();
449 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
451 // duel ends when player has 1 or less hp
452 bool duel_hasEnded
= false;
453 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
455 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
456 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
459 duel_hasEnded
= true;
462 if(pVictim
!= this && damagetype
!= DOT
)
464 SetInCombatWith(pVictim
);
465 pVictim
->SetInCombatWith(this);
467 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
468 SetContestedPvP(attackedPlayer
);
471 // Rage from Damage made (only from direct weapon damage)
472 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
474 uint32 weaponSpeedHitFactor
;
476 switch(cleanDamage
->attackType
)
480 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
481 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
483 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
485 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
491 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
492 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
494 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
496 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
505 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
507 if(((Player
*)pVictim
)->InBattleGround())
509 Player
*killer
= ((Player
*)this);
510 if(killer
!= ((Player
*)pVictim
))
511 if(BattleGround
*bg
= killer
->GetBattleGround())
512 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
516 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
517 ((Creature
*)pVictim
)->SetLootRecipient(this);
519 if (health
<= damage
)
521 DEBUG_LOG("DealDamage: victim just died");
523 // find player: owner of controlled `this` or `this` itself maybe
524 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
526 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
527 player
= ((Creature
*)pVictim
)->GetLootRecipient();
528 // Reward player, his pets, and group/raid members
529 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
530 if(player
&& player
!=pVictim
)
532 player
->RewardPlayerAndGroupAtKill(pVictim
);
533 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
536 DEBUG_LOG("DealDamageAttackStop");
539 pVictim
->CombatStop();
540 pVictim
->getHostilRefManager().deleteReferences();
542 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
544 // if talent known but not triggered (check priest class for speedup check)
545 Aura
* spiritOfRedemtionTalentReady
= NULL
;
546 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
547 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
549 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
550 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
552 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
554 spiritOfRedemtionTalentReady
= *itr
;
560 DEBUG_LOG("SET JUST_DIED");
561 if(!spiritOfRedemtionTalentReady
)
562 pVictim
->setDeathState(JUST_DIED
);
564 DEBUG_LOG("DealDamageHealth1");
566 if(spiritOfRedemtionTalentReady
)
568 // save value before aura remove
569 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
571 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
573 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
574 pVictim
->RemoveAllAurasOnDeath();
576 // restore for use at real death
577 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
579 // FORM_SPIRITOFREDEMPTION and related auras
580 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
583 pVictim
->SetHealth(0);
585 // remember victim PvP death for corpse type and corpse reclaim delay
586 // at original death (not at SpiritOfRedemtionTalent timeout)
587 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
588 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
590 // Call KilledUnit for creatures
591 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
592 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
595 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
597 if (GetTypeId() == TYPEID_UNIT
)
598 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
599 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
600 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
603 // 10% durability loss on death
604 // clean InHateListOf
605 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
607 // only if not player and not controlled by player pet. And not at BG
608 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
610 DEBUG_LOG("We are dead, loosing 10 percents durability");
611 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
612 // durability lost message
613 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
614 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
617 else // creature died
619 DEBUG_LOG("DealDamageNotPlayer");
620 Creature
*cVictim
= (Creature
*)pVictim
;
622 if(!cVictim
->isPet())
624 cVictim
->DeleteThreatList();
625 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
627 // Call creature just died function
629 cVictim
->AI()->JustDied(this);
631 // Dungeon specific stuff, only applies to players killing creatures
632 if(cVictim
->GetInstanceId())
634 Map
*m
= cVictim
->GetMap();
635 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
636 // TODO: do instance binding anyway if the charmer/owner is offline
638 if(m
->IsDungeon() && creditedPlayer
)
640 if(m
->IsRaid() || m
->IsHeroic())
642 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
643 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
647 // the reset time is set but not added to the scheduler
648 // until the players leave the instance
649 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
650 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
651 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
657 // last damage from non duel opponent or opponent controlled creature
660 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
661 Player
*he
= (Player
*)pVictim
;
665 he
->duel
->opponent
->CombatStopWithPets(true);
666 he
->CombatStopWithPets(true);
668 he
->DuelComplete(DUEL_INTERUPTED
);
671 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
672 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
674 Player
*killed
= ((Player
*)pVictim
);
675 if(BattleGround
*bg
= killed
->GetBattleGround())
677 bg
->HandleKillPlayer(killed
, player
);
678 //later we can add support for creature->player kills here i'm
679 //not sure, but i guess those kills also get counted in av
680 //else if(GetTypeId() == TYPEID_UNIT)
681 // bg->HandleKillPlayer(killed,(Creature*)this);
684 else // if (health <= damage)
686 DEBUG_LOG("DealDamageAlive");
688 pVictim
->ModifyHealth(- (int32
)damage
);
690 if(damagetype
!= DOT
)
694 // if have target and damage pVictim just call AI reaction
695 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
696 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
700 // if not have main target then attack state with target (including AI call)
701 //start melee attacks only after melee hit
702 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
706 // polymorphed and other negative transformed cases
707 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
708 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
710 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
712 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
713 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
715 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
717 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
718 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
720 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
722 else // victim is a player
724 // Rage from damage received
725 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
727 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
728 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
731 // random durability for items (HIT TAKEN)
732 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
734 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
735 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
739 if(GetTypeId()==TYPEID_PLAYER
)
741 // random durability for items (HIT DONE)
742 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
744 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
745 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
749 // TODO: Store auras by interrupt flag to speed this up.
750 AuraMap
& vAuras
= pVictim
->GetAuras();
751 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
753 const SpellEntry
*se
= i
->second
->GetSpellProto();
755 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
757 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
760 if (se
->procFlags
& (1<<3))
762 if (!roll_chance_i(se
->procChance
))
767 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
768 // FIXME: this may cause the auras with proc chance to be rerolled several times
769 next
= vAuras
.begin();
774 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
776 if( damagetype
!= DOT
)
778 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
780 // skip channeled spell (processed differently below)
781 if (i
== CURRENT_CHANNELED_SPELL
)
784 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
785 if(spell
->getState() == SPELL_STATE_PREPARING
)
787 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
788 pVictim
->InterruptSpell(i
);
795 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
797 if (spell
->getState() == SPELL_STATE_CASTING
)
799 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
800 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
802 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
803 spell
->DelayedChannel();
805 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
807 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
808 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
811 else if (spell
->getState() == SPELL_STATE_DELAYED
)
812 // break channeled spell in delayed state on damage
814 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
815 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
820 // last damage from duel opponent
823 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
824 Player
*he
= (Player
*)pVictim
;
830 he
->duel
->opponent
->CombatStopWithPets(true);
831 he
->CombatStopWithPets(true);
833 he
->CastSpell(he
, 7267, true); // beg
834 he
->DuelComplete(DUEL_WON
);
838 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
843 void Unit::CastStop(uint32 except_spellid
)
845 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
846 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
847 InterruptSpell(i
,false);
850 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
852 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
856 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
860 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
863 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
867 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
872 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
874 if(!originalCaster
&& triggeredByAura
)
875 originalCaster
= triggeredByAura
->GetCasterGUID();
877 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
879 SpellCastTargets targets
;
880 targets
.setUnitTarget( Victim
);
881 spell
->m_CastItem
= castItem
;
882 spell
->prepare(&targets
, triggeredByAura
);
885 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
887 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
891 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
895 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
898 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
902 sLog
.outError("CastCustomSpell: unknown spell");
907 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
909 if(!originalCaster
&& triggeredByAura
)
910 originalCaster
= triggeredByAura
->GetCasterGUID();
912 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
915 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
918 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
921 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
923 SpellCastTargets targets
;
924 targets
.setUnitTarget( Victim
);
925 spell
->m_CastItem
= castItem
;
926 spell
->prepare(&targets
, triggeredByAura
);
929 // used for scripting
930 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
932 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
936 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
940 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
943 // used for scripting
944 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
948 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
953 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
955 if(!originalCaster
&& triggeredByAura
)
956 originalCaster
= triggeredByAura
->GetCasterGUID();
958 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
960 SpellCastTargets targets
;
961 targets
.setDestination(x
, y
, z
);
962 spell
->m_CastItem
= castItem
;
963 spell
->prepare(&targets
, triggeredByAura
);
966 // Obsolete func need remove, here only for comotability vs another patches
967 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
969 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
970 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
971 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
972 SendSpellNonMeleeDamageLog(&damageInfo
);
973 DealSpellDamage(&damageInfo
, true);
974 return damageInfo
.damage
;
977 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
979 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
980 Unit
*pVictim
= damageInfo
->target
;
985 if(!this || !pVictim
)
987 if(!this->isAlive() || !pVictim
->isAlive())
990 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
991 // Check spell crit chance
992 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
993 bool blocked
= false;
995 switch (spellInfo
->DmgClass
)
997 // Melee and Ranged Spells
998 case SPELL_DAMAGE_CLASS_RANGED
:
999 case SPELL_DAMAGE_CLASS_MELEE
:
1002 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1004 //Calculate armor mitigation
1005 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1006 // Get blocked status
1007 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1012 // Calculate damage bonus
1013 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1017 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1019 // Calculate crit bonus
1020 uint32 crit_bonus
= damage
;
1021 // Apply crit_damage bonus for melee spells
1022 if(Player
* modOwner
= GetSpellModOwner())
1023 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1024 damage
+= crit_bonus
;
1026 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1027 int32 critPctDamageMod
=0;
1028 if(attackType
== RANGED_ATTACK
)
1029 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1032 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1033 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1035 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1036 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1038 if (critPctDamageMod
!=0)
1039 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1041 // Resilience - reduce crit damage
1042 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1043 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1045 // Spell weapon based damage CAN BE crit & blocked at same time
1048 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1049 if (damage
< damageInfo
->blocked
)
1050 damageInfo
->blocked
= damage
;
1051 damage
-=damageInfo
->blocked
;
1056 case SPELL_DAMAGE_CLASS_NONE
:
1057 case SPELL_DAMAGE_CLASS_MAGIC
:
1059 // Calculate damage bonus
1060 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1061 // If crit add critical bonus
1064 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1065 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1066 // Resilience - reduce crit damage
1067 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1068 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1074 // Calculate absorb resist
1077 // lookup absorb/resist ignore auras on caster for spell
1078 bool ignore
= false;
1079 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1080 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1081 if ((*i
)->isAffectedOnSpell(spellInfo
))
1089 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1090 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1095 damageInfo
->damage
= damage
;
1098 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1103 Unit
*pVictim
= damageInfo
->target
;
1105 if(!this || !pVictim
)
1108 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1111 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1112 if (spellProto
== NULL
)
1114 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1118 //You don't lose health from damage taken from another player while in a sanctuary
1119 //You still see it in the combat log though
1120 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1122 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1123 if(area
&& area
->flags
& 0x800) //sanctuary
1127 // Call default DealDamage
1128 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1129 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1132 //TODO for melee need create structure as in
1133 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1135 damageInfo
->attacker
= this;
1136 damageInfo
->target
= pVictim
;
1137 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1138 damageInfo
->attackType
= attackType
;
1139 damageInfo
->damage
= 0;
1140 damageInfo
->cleanDamage
= 0;
1141 damageInfo
->absorb
= 0;
1142 damageInfo
->resist
= 0;
1143 damageInfo
->blocked_amount
= 0;
1145 damageInfo
->TargetState
= 0;
1146 damageInfo
->HitInfo
= 0;
1147 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1148 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1149 damageInfo
->procEx
= PROC_EX_NONE
;
1150 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1152 if(!this || !pVictim
)
1154 if(!this->isAlive() || !pVictim
->isAlive())
1157 // Select HitInfo/procAttacker/procVictim flag based on attack type
1161 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1162 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1163 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1166 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1167 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1168 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1171 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1172 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1173 damageInfo
->HitInfo
= 0x08;// test
1179 // Physical Immune check
1180 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1182 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1183 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1185 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1186 damageInfo
->damage
= 0;
1187 damageInfo
->cleanDamage
= 0;
1190 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1191 // Add melee damage bonus
1192 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1193 // Calculate armor reduction
1194 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1195 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1197 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1199 // Disable parry or dodge for ranged attack
1200 if(damageInfo
->attackType
== RANGED_ATTACK
)
1202 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1203 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1206 switch(damageInfo
->hitOutCome
)
1208 case MELEE_HIT_EVADE
:
1210 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1211 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1213 damageInfo
->procEx
|=PROC_EX_EVADE
;
1214 damageInfo
->damage
= 0;
1215 damageInfo
->cleanDamage
= 0;
1218 case MELEE_HIT_MISS
:
1220 damageInfo
->HitInfo
|= HITINFO_MISS
;
1221 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1223 damageInfo
->procEx
|=PROC_EX_MISS
;
1224 damageInfo
->damage
= 0;
1225 damageInfo
->cleanDamage
= 0;
1228 case MELEE_HIT_NORMAL
:
1229 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1230 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1232 case MELEE_HIT_CRIT
:
1234 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1235 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1237 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1239 damageInfo
->damage
+= damageInfo
->damage
;
1241 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1242 if(damageInfo
->attackType
== RANGED_ATTACK
)
1243 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1246 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1247 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1250 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1252 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1253 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1255 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1257 // Resilience - reduce crit damage
1258 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1260 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1261 damageInfo
->damage
-= resilienceReduction
;
1262 damageInfo
->cleanDamage
+= resilienceReduction
;
1266 case MELEE_HIT_PARRY
:
1267 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1268 damageInfo
->procEx
|=PROC_EX_PARRY
;
1269 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1270 damageInfo
->damage
= 0;
1273 case MELEE_HIT_DODGE
:
1274 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1275 damageInfo
->procEx
|=PROC_EX_DODGE
;
1276 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1277 damageInfo
->damage
= 0;
1279 case MELEE_HIT_BLOCK
:
1281 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1282 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1283 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1284 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1285 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1287 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1288 damageInfo
->blocked_amount
= damageInfo
->damage
;
1290 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1291 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1294 case MELEE_HIT_GLANCING
:
1296 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1297 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1298 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1299 float reducePercent
= 1.0f
; //damage factor
1300 // calculate base values and mods
1301 float baseLowEnd
= 1.3;
1302 float baseHighEnd
= 1.2;
1303 switch(getClass()) // lowering base values for casters
1315 float maxLowEnd
= 0.6;
1316 switch(getClass()) // upper for melee classes
1320 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1324 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1325 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1326 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1328 // apply max/min bounds
1329 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1331 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1334 if ( highEnd
< 0.2f
) //high end limits
1336 if ( highEnd
> 0.99f
)
1339 if(lowEnd
> highEnd
) // prevent negative range size
1342 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1344 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1345 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1348 case MELEE_HIT_CRUSHING
:
1350 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1351 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1352 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1353 // 150% normal damage
1354 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1362 // Calculate absorb resist
1363 if(int32(damageInfo
->damage
) > 0)
1365 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1366 // Calculate absorb & resists
1367 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1368 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1369 if (damageInfo
->absorb
)
1371 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1372 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1374 if (damageInfo
->resist
)
1375 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1378 else // Umpossible get negative result but....
1379 damageInfo
->damage
= 0;
1382 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1384 if (damageInfo
==0) return;
1385 Unit
*pVictim
= damageInfo
->target
;
1387 if(!this || !pVictim
)
1390 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1393 //You don't lose health from damage taken from another player while in a sanctuary
1394 //You still see it in the combat log though
1395 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1397 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1398 if(area
&& area
->flags
& 0x800) //sanctuary
1402 // Hmmmm dont like this emotes cloent must by self do all animations
1403 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1404 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1405 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1406 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1408 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1410 // Get attack timers
1411 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1412 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1413 // Reduce attack time
1414 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1416 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1417 float percent60
= 3 * percent20
;
1418 if(offtime
> percent20
&& offtime
<= percent60
)
1420 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1422 else if(offtime
> percent60
)
1424 offtime
-= 2 * percent20
;
1425 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1430 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1431 float percent60
= 3 * percent20
;
1432 if(basetime
> percent20
&& basetime
<= percent60
)
1434 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1436 else if(basetime
> percent60
)
1438 basetime
-= 2 * percent20
;
1439 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1444 // Call default DealDamage
1445 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1446 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1448 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1449 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1450 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1452 // -probability is between 0% and 40%
1454 float Probability
= 20;
1456 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1457 if( pVictim
->getLevel() < 30 )
1458 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1460 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1461 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1463 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1465 if(Probability
> 40)
1468 if(roll_chance_f(Probability
))
1469 CastSpell(pVictim
, 1604, true);
1473 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1475 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1477 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1478 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1481 // victim's damage shield
1482 std::set
<Aura
*> alreadyDone
;
1483 uint32 removedAuras
= pVictim
->m_removedAuras
;
1484 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1485 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1488 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1490 alreadyDone
.insert(*i
);
1491 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1492 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1495 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1498 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1499 //damage-=absorb + resist;
1501 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1502 data
<< uint64(pVictim
->GetGUID());
1503 data
<< uint64(GetGUID());
1504 data
<< uint32(spellProto
->Id
);
1505 data
<< uint32(damage
); // Damage
1506 data
<< uint32(0); // Overkill
1507 data
<< uint32(spellProto
->SchoolMask
);
1508 pVictim
->SendMessageToSet(&data
, true );
1510 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1512 if (pVictim
->m_removedAuras
> removedAuras
)
1514 removedAuras
= pVictim
->m_removedAuras
;
1515 next
= vDamageShields
.begin();
1523 void Unit::HandleEmoteCommand(uint32 anim_id
)
1525 WorldPacket
data( SMSG_EMOTE
, 12 );
1526 data
<< uint32(anim_id
);
1527 data
<< uint64(GetGUID());
1528 SendMessageToSet(&data
, true);
1531 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1533 uint32 newdamage
= 0;
1534 float armor
= pVictim
->GetArmor();
1535 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1536 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1538 // Apply Player CR_ARMOR_PENETRATION rating
1539 if (GetTypeId()==TYPEID_PLAYER
)
1540 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1542 if (armor
< 0.0f
) armor
=0.0f
;
1544 float levelModifier
= getLevel();
1545 if ( levelModifier
> 59 )
1546 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1548 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1549 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1553 if(tmpvalue
> 0.75f
)
1555 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1557 return (newdamage
> 1) ? newdamage
: 1;
1560 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1562 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1565 // Magic damage, check for resists
1566 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1568 // Get base victim resistance for school
1569 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1570 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1571 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1573 tmpvalue2
*= (float)(0.15f
/ getLevel());
1574 if (tmpvalue2
< 0.0f
)
1576 if (tmpvalue2
> 0.75f
)
1578 uint32 ran
= urand(0, 100);
1579 uint32 faq
[4] = {24,6,4,6};
1582 for (uint8 i
= 0; i
< 4; i
++)
1584 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1590 if (damagetype
== DOT
&& m
== 4)
1591 *resist
+= uint32(damage
- 1);
1593 *resist
+= uint32(damage
* m
/ 4);
1594 if(*resist
> damage
)
1600 int32 RemainingDamage
= damage
- *resist
;
1602 // Get unit state (need for some absorb check)
1603 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1604 // Reflect damage spells (not cast any damage spell in aura lookup)
1605 uint32 reflectSpell
= 0;
1606 int32 reflectDamage
= 0;
1607 // Need remove expired auras after
1608 bool existExpired
= false;
1609 // absorb without mana cost
1610 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1611 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1613 Modifier
* mod
= (*i
)->GetModifier();
1614 if (!(mod
->m_miscvalue
& schoolMask
))
1617 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1619 // Max Amount can be absorbed by this aura
1620 int32 currentAbsorb
= mod
->m_amount
;
1622 // Found empty aura (umpossible but..)
1623 if (currentAbsorb
<=0)
1625 existExpired
= true;
1628 // Handle custom absorb auras
1629 // TODO: try find better way
1630 switch(spellProto
->SpellFamilyName
)
1632 case SPELLFAMILY_GENERIC
:
1635 if (spellProto
->SpellIconID
== 3066)
1637 //reduces all damage taken while stun, fear or silence
1638 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1639 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1643 if (spellProto
->SpellIconID
== 2115)
1645 // while affected by Stun and Fear
1646 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1647 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1651 if (spellProto
->SpellIconID
== 3006)
1653 // You have a chance equal to your Parry chance
1654 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1655 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1656 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1659 // Reflective Shield (Lady Malande boss)
1660 if (spellProto
->Id
== 41475)
1662 if(RemainingDamage
< currentAbsorb
)
1663 reflectDamage
= RemainingDamage
/ 2;
1665 reflectDamage
= currentAbsorb
/ 2;
1666 reflectSpell
= 33619;
1669 if (spellProto
->Id
== 39228 || // Argussian Compass
1670 spellProto
->Id
== 60218) // Essence of Gossamer
1672 // Max absorb stored in 1 dummy effect
1673 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1674 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1679 case SPELLFAMILY_DRUID
:
1682 if (spellProto
->SpellIconID
== 2253)
1684 //reduces all damage taken while Stunned
1685 if (unitflag
& UNIT_FLAG_STUNNED
)
1686 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1691 case SPELLFAMILY_ROGUE
:
1694 if(spellProto
->SpellIconID
== 2109)
1696 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1697 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1698 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1699 roll_chance_i(currentAbsorb
)) // Only if roll
1701 pVictim
->CastSpell(pVictim
,31231,true);
1702 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1703 // with health > 10% lost health until health==10%, in other case no losses
1704 uint32 health10
= pVictim
->GetMaxHealth()/10;
1705 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1711 case SPELLFAMILY_PRIEST
:
1713 // Reflective Shield
1714 if (spellProto
->SpellFamilyFlags
== 0x1)
1716 if (pVictim
== this)
1718 Unit
* caster
= (*i
)->GetCaster();
1721 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1722 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1724 switch((*k
)->GetModifier()->m_miscvalue
)
1726 case 5065: // Rank 1
1727 case 5064: // Rank 2
1728 case 5063: // Rank 3
1730 if(RemainingDamage
>= currentAbsorb
)
1731 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1733 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1734 reflectSpell
= 33619;
1743 case SPELLFAMILY_SHAMAN
:
1746 if (spellProto
->SpellIconID
== 3066)
1748 //reduces all damage taken while stun, fear or silence
1749 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1750 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1755 case SPELLFAMILY_DEATHKNIGHT
:
1758 if (spellProto
->SpellIconID
== 1958)
1760 // TODO: absorb only while transform
1763 // Anti-Magic Shell (on self)
1764 if (spellProto
->Id
== 48707)
1766 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1767 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1768 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1769 int32 regen
= absorbed
* 2 / 10;
1770 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1771 RemainingDamage
-= absorbed
;
1774 // Anti-Magic Shell (on single party/raid member)
1775 if (spellProto
->Id
== 50462)
1777 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1781 if (spellProto
->Id
== 50461)
1783 Unit
* caster
= (*i
)->GetCaster();
1786 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1787 int32 canabsorb
= caster
->GetHealth();
1788 if (canabsorb
< absorbed
)
1789 absorbed
= canabsorb
;
1790 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1791 RemainingDamage
-= absorbed
;
1800 // currentAbsorb - damage can be absorbed by shield
1801 // If need absorb less damage
1802 if (RemainingDamage
< currentAbsorb
)
1803 currentAbsorb
= RemainingDamage
;
1805 RemainingDamage
-= currentAbsorb
;
1807 // Reduce shield amount
1808 mod
->m_amount
-=currentAbsorb
;
1809 // Need remove it later
1810 if (mod
->m_amount
<=0)
1811 existExpired
= true;
1814 // Remove all expired absorb auras
1817 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1819 if ((*i
)->GetModifier()->m_amount
<=0)
1821 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1822 i
= vSchoolAbsorb
.begin();
1828 // Cast back reflect damage spell
1830 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1832 // absorb by mana cost
1833 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1834 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1838 // check damage school mask
1839 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1842 int32 currentAbsorb
;
1843 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1844 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1846 currentAbsorb
= RemainingDamage
;
1848 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1849 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1850 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1852 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1853 if (currentAbsorb
> maxAbsorb
)
1854 currentAbsorb
= maxAbsorb
;
1856 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1857 if((*i
)->GetModifier()->m_amount
<= 0)
1859 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1860 next
= vManaShield
.begin();
1863 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1864 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1866 RemainingDamage
-= currentAbsorb
;
1869 // only split damage if not damaging yourself
1872 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1873 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1877 // check damage school mask
1878 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1881 // Damage can be splitted only if aura has an alive caster
1882 Unit
*caster
= (*i
)->GetCaster();
1883 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1886 int32 currentAbsorb
;
1887 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1888 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1890 currentAbsorb
= RemainingDamage
;
1892 RemainingDamage
-= currentAbsorb
;
1894 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1896 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1897 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1900 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1901 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1905 // check damage school mask
1906 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1909 // Damage can be splitted only if aura has an alive caster
1910 Unit
*caster
= (*i
)->GetCaster();
1911 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1914 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1916 RemainingDamage
-= splitted
;
1918 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1920 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1921 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1925 *absorb
= damage
- RemainingDamage
- *resist
;
1928 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1930 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1933 if (!pVictim
->isAlive())
1936 if(IsNonMeleeSpellCasted(false))
1940 if (attType
== BASE_ATTACK
)
1941 hitInfo
= HITINFO_NORMALSWING2
;
1942 else if (attType
== OFF_ATTACK
)
1943 hitInfo
= HITINFO_LEFTSWING
;
1945 return; // ignore ranged case
1947 uint32 extraAttacks
= m_extraAttacks
;
1949 // melee attack spell casted at main hand attack only
1950 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1952 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1954 // not recent extra attack only at any non extra attack (melee spell case)
1955 if(!extra
&& extraAttacks
)
1957 while(m_extraAttacks
)
1959 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1960 if(m_extraAttacks
> 0)
1968 CalcDamageInfo damageInfo
;
1969 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1970 // Send log damage message to client
1971 SendAttackStateUpdate(&damageInfo
);
1972 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1973 DealMeleeDamage(&damageInfo
,true);
1975 if (GetTypeId() == TYPEID_PLAYER
)
1976 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1977 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1979 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1980 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1982 // extra attack only at any non extra attack (normal case)
1983 if(!extra
&& extraAttacks
)
1985 while(m_extraAttacks
)
1987 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1988 if(m_extraAttacks
> 0)
1994 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
1996 // This is only wrapper
1998 // Miss chance based on melee
1999 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2001 // Critical hit chance
2002 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2004 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2005 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2006 float block_chance
= pVictim
->GetUnitBlockChance();
2007 float parry_chance
= pVictim
->GetUnitParryChance();
2009 // Useful if want to specify crit & miss chances for melee, else it could be removed
2010 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2012 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2015 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2017 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2018 return MELEE_HIT_EVADE
;
2020 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2021 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2023 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2024 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2026 // bonus from skills is 0.04%
2027 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2028 int32 sum
= 0, tmp
= 0;
2029 int32 roll
= urand (0, 10000);
2031 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2032 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2033 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2037 if (tmp
> 0 && roll
< (sum
+= tmp
))
2039 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2040 return MELEE_HIT_MISS
;
2043 // always crit against a sitting target (except 0 crit chance)
2044 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2046 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2047 return MELEE_HIT_CRIT
;
2052 // only players can't dodge if attacker is behind
2053 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2059 // Reduce dodge chance by attacker expertise rating
2060 if (GetTypeId() == TYPEID_PLAYER
)
2061 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2063 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2064 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2067 if ( (tmp
> 0) // check if unit _can_ dodge
2068 && ((tmp
-= skillBonus
) > 0)
2069 && roll
< (sum
+= tmp
))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2072 return MELEE_HIT_DODGE
;
2076 // parry & block chances
2078 // check if attack comes from behind, nobody can parry or block if attacker is behind
2079 if (!pVictim
->HasInArc(M_PI
,this))
2081 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2085 // Reduce parry chance by attacker expertise rating
2086 if (GetTypeId() == TYPEID_PLAYER
)
2087 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2089 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2091 int32 tmp
= int32(parry_chance
);
2092 if ( (tmp
> 0) // check if unit _can_ parry
2093 && ((tmp
-= skillBonus
) > 0)
2094 && (roll
< (sum
+= tmp
)))
2096 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2097 return MELEE_HIT_PARRY
;
2101 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2104 if ( (tmp
> 0) // check if unit _can_ block
2105 && ((tmp
-= skillBonus
) > 0)
2106 && (roll
< (sum
+= tmp
)))
2108 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2109 return MELEE_HIT_BLOCK
;
2117 if (tmp
> 0 && roll
< (sum
+= tmp
))
2119 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2120 return MELEE_HIT_CRIT
;
2123 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2124 if( attType
!= RANGED_ATTACK
&&
2125 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2126 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2127 getLevel() < pVictim
->getLevelForTarget(this) )
2129 // cap possible value (with bonuses > max skill)
2130 int32 skill
= attackerWeaponSkill
;
2131 int32 maxskill
= attackerMaxSkillValueForLevel
;
2132 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2134 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2135 tmp
= tmp
> 4000 ? 4000 : tmp
;
2136 if (roll
< (sum
+= tmp
))
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2139 return MELEE_HIT_GLANCING
;
2143 // mobs can score crushing blows if they're 4 or more levels above victim
2144 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2145 // can be from by creature (if can) or from controlled player that considered as creature
2146 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2147 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2148 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2150 // when their weapon skill is 15 or more above victim's defense skill
2151 tmp
= victimDefenseSkill
;
2152 int32 tmpmax
= victimMaxSkillValueForLevel
;
2153 // having defense above your maximum (from items, talents etc.) has no effect
2154 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2155 // tmp = mob's level * 5 - player's current defense skill
2156 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2159 // add 2% chance per lacking skill point, min. is 15%
2160 tmp
= tmp
* 200 - 1500;
2161 if (roll
< (sum
+= tmp
))
2163 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2164 return MELEE_HIT_CRUSHING
;
2169 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2170 return MELEE_HIT_NORMAL
;
2173 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2175 float min_damage
, max_damage
;
2177 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2178 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2184 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2185 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2188 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2189 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2192 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2193 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2195 // Just for good manner
2203 if (min_damage
> max_damage
)
2205 std::swap(min_damage
,max_damage
);
2208 if(max_damage
== 0.0f
)
2211 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2214 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2216 if(spellProto
->spellLevel
<= 0)
2219 float LvlPenalty
= 0.0f
;
2221 if(spellProto
->spellLevel
< 20)
2222 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2223 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2224 if(LvlFactor
> 1.0f
)
2227 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2230 void Unit::SendAttackStart(Unit
* pVictim
)
2232 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2233 data
<< uint64(GetGUID());
2234 data
<< uint64(pVictim
->GetGUID());
2236 SendMessageToSet(&data
, true);
2237 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2240 void Unit::SendAttackStop(Unit
* victim
)
2245 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2246 data
.append(GetPackGUID());
2247 data
.append(victim
->GetPackGUID()); // can be 0x00...
2248 data
<< uint32(0); // can be 0x1
2249 SendMessageToSet(&data
, true);
2250 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2252 /*if(victim->GetTypeId() == TYPEID_UNIT)
2253 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2256 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2258 if (pVictim
->HasInArc(M_PI
,this))
2260 /* Currently not exist spells with ignore block
2261 // Ignore combat result aura (parry/dodge check on prepare)
2262 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2263 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2265 if (!(*i)->isAffectedOnSpell(spellProto))
2267 if ((*i)->GetModifier()->m_miscvalue == )
2272 // Check creatures flags_extra for disable block
2273 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2274 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2277 float blockChance
= pVictim
->GetUnitBlockChance();
2278 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2279 if (roll_chance_f(blockChance
))
2285 // Melee based spells can be miss, parry or dodge on this step
2286 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2287 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2289 // Calculate hit chance (more correct for chance mod)
2292 // PvP - PvE melee chances
2293 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2294 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2296 HitChance
= 95 - leveldif
;
2298 HitChance
= 93 - (leveldif
- 2) * lchance
;
2300 // Hit chance depends from victim auras
2301 if(attType
== RANGED_ATTACK
)
2302 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2304 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2306 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2307 if(Player
*modOwner
= GetSpellModOwner())
2308 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2311 float miss_chance
= 100.0f
- HitChance
;
2313 // Bonuses from attacker aura and ratings
2314 if (attType
== RANGED_ATTACK
)
2315 miss_chance
-= m_modRangedHitChance
;
2317 miss_chance
-= m_modMeleeHitChance
;
2319 // bonus from skills is 0.04%
2320 miss_chance
-= skillDiff
* 0.04f
;
2322 // Limit miss chance from 0 to 60%
2323 if (miss_chance
< 0.0f
)
2325 if (miss_chance
> 60.0f
)
2330 // Melee based spells hit result calculations
2331 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2333 WeaponAttackType attType
= BASE_ATTACK
;
2335 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2336 attType
= RANGED_ATTACK
;
2338 // bonus from skills is 0.04% per skill Diff
2339 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2340 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2341 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2343 uint32 roll
= urand (0, 10000);
2345 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2347 uint32 tmp
= missChance
;
2349 return SPELL_MISS_MISS
;
2351 // Chance resist mechanic (select max value from every mechanic spell effect)
2352 int32 resist_mech
= 0;
2353 // Get effects mechanic and chance
2354 for(int eff
= 0; eff
< 3; ++eff
)
2356 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2359 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2360 if (resist_mech
< temp
*100)
2361 resist_mech
= temp
*100;
2367 return SPELL_MISS_RESIST
;
2369 bool canDodge
= true;
2370 bool canParry
= true;
2372 // Same spells cannot be parry/dodge
2373 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2374 return SPELL_MISS_NONE
;
2376 // Ranged attack cannot be parry/dodge only deflect
2377 if (attType
== RANGED_ATTACK
)
2380 if (pVictim
->HasInArc(M_PI
,this))
2382 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2383 tmp
+=deflect_chance
;
2385 return SPELL_MISS_DEFLECT
;
2387 return SPELL_MISS_NONE
;
2390 // Check for attack from behind
2391 if (!pVictim
->HasInArc(M_PI
,this))
2393 // Can`t dodge from behind in PvP (but its possible in PvE)
2394 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2399 // Check creatures flags_extra for disable parry
2400 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2402 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2403 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2406 // Ignore combat result aura
2407 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2408 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2410 if (!(*i
)->isAffectedOnSpell(spell
))
2412 switch((*i
)->GetModifier()->m_miscvalue
)
2414 case MELEE_HIT_DODGE
: canDodge
= false; break;
2415 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2416 case MELEE_HIT_PARRY
: canParry
= false; break;
2418 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2426 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2427 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2428 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2429 // Reduce dodge chance by attacker expertise rating
2430 if (GetTypeId() == TYPEID_PLAYER
)
2431 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2432 if (dodgeChance
< 0)
2437 return SPELL_MISS_DODGE
;
2443 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2444 // Reduce parry chance by attacker expertise rating
2445 if (GetTypeId() == TYPEID_PLAYER
)
2446 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2447 if (parryChance
< 0)
2452 return SPELL_MISS_PARRY
;
2455 return SPELL_MISS_NONE
;
2458 // TODO need use unit spell resistances in calculations
2459 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2461 // Can`t miss on dead target (on skinning for example)
2462 if (!pVictim
->isAlive())
2463 return SPELL_MISS_NONE
;
2465 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2466 // PvP - PvE spell misschances per leveldif > 2
2467 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2468 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2470 // Base hit chance from attacker and victim levels
2473 modHitChance
= 96 - leveldif
;
2475 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2477 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2478 if(Player
*modOwner
= GetSpellModOwner())
2479 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2480 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2481 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2482 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2483 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2484 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2485 if (IsAreaOfEffectSpell(spell
))
2486 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2487 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2488 if (IsDispelSpell(spell
))
2489 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2490 // Chance resist mechanic (select max value from every mechanic spell effect)
2491 int32 resist_mech
= 0;
2492 // Get effects mechanic and chance
2493 for(int eff
= 0; eff
< 3; ++eff
)
2495 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2498 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2499 if (resist_mech
< temp
)
2504 modHitChance
-=resist_mech
;
2506 // Chance resist debuff
2507 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2509 int32 HitChance
= modHitChance
* 100;
2510 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2511 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2513 // Decrease hit chance from victim rating bonus
2514 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2515 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2517 if (HitChance
< 100) HitChance
= 100;
2518 if (HitChance
> 10000) HitChance
= 10000;
2520 int32 tmp
= 10000 - HitChance
;
2522 uint32 rand
= urand(0,10000);
2525 return SPELL_MISS_RESIST
;
2527 // cast by caster in front of victim
2528 if (pVictim
->HasInArc(M_PI
,this))
2530 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2531 tmp
+=deflect_chance
;
2533 return SPELL_MISS_DEFLECT
;
2536 return SPELL_MISS_NONE
;
2539 // Calculate spell hit result can be:
2540 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2541 // For melee based spells:
2547 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2549 // Return evade for units in evade mode
2550 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2551 return SPELL_MISS_EVADE
;
2554 if (pVictim
->IsImmunedToSpell(spell
))
2555 return SPELL_MISS_IMMUNE
;
2557 // All positive spells can`t miss
2558 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2559 if (IsPositiveSpell(spell
->Id
))
2560 return SPELL_MISS_NONE
;
2563 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2564 return SPELL_MISS_IMMUNE
;
2566 // Try victim reflect spell
2569 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2570 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2571 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2572 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2573 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2574 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2576 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2577 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2578 return SPELL_MISS_REFLECT
;
2582 switch (spell
->DmgClass
)
2584 case SPELL_DAMAGE_CLASS_RANGED
:
2585 case SPELL_DAMAGE_CLASS_MELEE
:
2586 return MeleeSpellHitResult(pVictim
, spell
);
2587 case SPELL_DAMAGE_CLASS_NONE
:
2588 case SPELL_DAMAGE_CLASS_MAGIC
:
2589 return MagicSpellHitResult(pVictim
, spell
);
2591 return SPELL_MISS_NONE
;
2594 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2599 // Base misschance 5%
2600 float misschance
= 5.0f
;
2602 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2603 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2605 bool isNormal
= false;
2606 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2608 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2614 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2624 // PvP : PvE melee misschances per leveldif > 2
2625 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2627 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2631 // Hit chance from attacker based on ratings and auras
2632 float m_modHitChance
;
2633 if (attType
== RANGED_ATTACK
)
2634 m_modHitChance
= m_modRangedHitChance
;
2636 m_modHitChance
= m_modMeleeHitChance
;
2639 misschance
+= (leveldif
- m_modHitChance
);
2641 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2643 // Hit chance for victim based on ratings
2644 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2646 if (attType
== RANGED_ATTACK
)
2647 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2649 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2652 // Modify miss chance by victim auras
2653 if(attType
== RANGED_ATTACK
)
2654 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2656 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2658 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2659 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2660 misschance
-= skillBonus
* 0.04f
;
2662 // Limit miss chance from 0 to 60%
2663 if ( misschance
< 0.0f
)
2665 if ( misschance
> 60.0f
)
2671 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2673 if(GetTypeId() == TYPEID_PLAYER
)
2675 // in PvP use full skill instead current skill value
2676 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2677 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2678 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2679 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2683 return GetUnitMeleeSkill(target
);
2686 float Unit::GetUnitDodgeChance() const
2688 if(hasUnitState(UNIT_STAT_STUNNED
))
2690 if( GetTypeId() == TYPEID_PLAYER
)
2691 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2694 if(((Creature
const*)this)->isTotem())
2699 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2700 return dodge
> 0.0f
? dodge
: 0.0f
;
2705 float Unit::GetUnitParryChance() const
2707 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2710 float chance
= 0.0f
;
2712 if(GetTypeId() == TYPEID_PLAYER
)
2714 Player
const* player
= (Player
const*)this;
2715 if(player
->CanParry() )
2717 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2719 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2722 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2725 else if(GetTypeId() == TYPEID_UNIT
)
2727 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2730 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2734 return chance
> 0.0f
? chance
: 0.0f
;
2737 float Unit::GetUnitBlockChance() const
2739 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2742 if(GetTypeId() == TYPEID_PLAYER
)
2744 Player
const* player
= (Player
const*)this;
2745 if(player
->CanBlock() )
2747 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2748 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2749 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2751 // is player but has no block ability or no not broken shield equipped
2756 if(((Creature
const*)this)->isTotem())
2761 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2762 return block
> 0.0f
? block
: 0.0f
;
2767 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2771 if(GetTypeId() == TYPEID_PLAYER
)
2776 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2779 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2782 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2784 // Just for good manner
2793 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2797 if(attackType
== RANGED_ATTACK
)
2798 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2800 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2802 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2804 // reduce crit chance from Rating for players
2805 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2807 if (attackType
==RANGED_ATTACK
)
2808 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2810 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2813 // Apply crit chance from defence skill
2814 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2821 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2824 if(GetTypeId() == TYPEID_PLAYER
)
2826 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2828 // feral or unarmed skill only for base attack
2829 if(attType
!= BASE_ATTACK
&& !item
)
2833 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2835 // weapon skill or (unarmed for base attack)
2836 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2838 // in PvP use full skill instead current skill value
2839 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2840 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2841 : ((Player
*)this)->GetSkillValue(skill
);
2842 // Modify value from ratings
2843 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2846 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2847 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2848 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2852 value
= GetUnitMeleeSkill(target
);
2856 void Unit::_UpdateSpells( uint32 time
)
2858 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2859 _UpdateAutoRepeatSpell();
2861 // remove finished spells from current pointers
2862 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2864 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2866 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2867 m_currentSpells
[i
] = NULL
; // remove pointer
2871 // TODO: Find a better way to prevent crash when multiple auras are removed.
2873 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2875 (*i
).second
->SetUpdated(false);
2877 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2883 // prevent double update
2884 if ((*i
).second
->IsUpdated())
2886 (*i
).second
->SetUpdated(true);
2887 (*i
).second
->Update( time
);
2888 // several auras can be deleted due to update
2891 if (m_Auras
.empty()) break;
2892 next
= m_Auras
.begin();
2898 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2902 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2917 if(!m_gameObj
.empty())
2919 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2920 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2923 //(*i)->Update( difftime );
2924 if( !(*ite1
)->isSpawned() )
2926 (*ite1
)->SetOwnerGUID(0);
2927 (*ite1
)->SetRespawnTime(0);
2929 dnext1
= m_gameObj
.erase(ite1
);
2937 void Unit::_UpdateAutoRepeatSpell()
2939 //check "realtime" interrupts
2940 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2942 // cancel wand shoot
2943 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2944 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2945 m_AutoRepeatFirstCast
= true;
2950 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2951 setAttackTimer(RANGED_ATTACK
,500);
2952 m_AutoRepeatFirstCast
= false;
2955 if (isAttackReady(RANGED_ATTACK
))
2957 // Check if able to cast
2958 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2960 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2965 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2966 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2968 // all went good, reset attack
2969 resetAttackTimer(RANGED_ATTACK
);
2973 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2975 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2977 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2979 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2981 // break same type spell if it is not delayed
2982 InterruptSpell(CSpellType
,false);
2984 // special breakage effects:
2987 case CURRENT_GENERIC_SPELL
:
2989 // generic spells always break channeled not delayed spells
2990 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2992 // autorepeat breaking
2993 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2995 // break autorepeat if not Auto Shot
2996 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2997 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2998 m_AutoRepeatFirstCast
= true;
3002 case CURRENT_CHANNELED_SPELL
:
3004 // channel spells always break generic non-delayed and any channeled spells
3005 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3006 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3008 // it also does break autorepeat if not Auto Shot
3009 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3010 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3011 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3014 case CURRENT_AUTOREPEAT_SPELL
:
3016 // only Auto Shoot does not break anything
3017 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3019 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3020 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3021 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3023 // special action: set first cast flag
3024 m_AutoRepeatFirstCast
= true;
3029 // other spell types don't break anything now
3033 // current spell (if it is still here) may be safely deleted now
3034 if (m_currentSpells
[CSpellType
])
3035 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3037 // set new current spell
3038 m_currentSpells
[CSpellType
] = pSpell
;
3039 pSpell
->SetReferencedFromCurrent(true);
3042 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3044 assert(spellType
< CURRENT_MAX_SPELL
);
3046 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3048 // send autorepeat cancel message for autorepeat spells
3049 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3051 if(GetTypeId()==TYPEID_PLAYER
)
3052 ((Player
*)this)->SendAutoRepeatCancel();
3055 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3056 m_currentSpells
[spellType
]->cancel();
3057 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3058 m_currentSpells
[spellType
] = NULL
;
3062 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3064 // We don't do loop here to explicitly show that melee spell is excluded.
3065 // Maybe later some special spells will be excluded too.
3067 // generic spells are casted when they are not finished and not delayed
3068 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3069 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3070 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3073 // channeled spells may be delayed, but they are still considered casted
3074 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3075 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3078 // autorepeat spells may be finished or delayed, but they are still considered casted
3079 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3085 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3087 // generic spells are interrupted if they are not finished or delayed
3088 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3090 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3091 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3092 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3093 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3094 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3097 // autorepeat spells are interrupted if they are not finished or delayed
3098 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3100 // send disable autorepeat packet in any case
3101 if(GetTypeId()==TYPEID_PLAYER
)
3102 ((Player
*)this)->SendAutoRepeatCancel();
3104 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3105 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3106 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3107 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3108 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3111 // channeled spells are interrupted if they are not finished, even if they are delayed
3112 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3114 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3115 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3116 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3117 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3121 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3123 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3124 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3125 return m_currentSpells
[i
];
3129 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3131 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3134 void Unit::SetInFront(Unit
const* target
)
3136 SetOrientation(GetAngle(target
));
3139 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3141 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3144 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3147 return c
->canSwim();
3149 return c
->canWalk() || c
->canFly();
3152 bool Unit::IsInWater() const
3154 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3157 bool Unit::IsUnderWater() const
3159 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3162 void Unit::DeMorph()
3164 SetDisplayId(GetNativeDisplayId());
3167 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3171 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3172 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3173 modifier
+= (*i
)->GetModifier()->m_amount
;
3178 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3180 float multiplier
= 1.0f
;
3182 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3183 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3184 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3189 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3193 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3194 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3195 if ((*i
)->GetModifier()->m_amount
> modifier
)
3196 modifier
= (*i
)->GetModifier()->m_amount
;
3201 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3205 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3206 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3207 if ((*i
)->GetModifier()->m_amount
< modifier
)
3208 modifier
= (*i
)->GetModifier()->m_amount
;
3213 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3217 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3218 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3220 Modifier
* mod
= (*i
)->GetModifier();
3221 if (mod
->m_miscvalue
& misc_mask
)
3222 modifier
+= mod
->m_amount
;
3227 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3229 float multiplier
= 1.0f
;
3231 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3232 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3234 Modifier
* mod
= (*i
)->GetModifier();
3235 if (mod
->m_miscvalue
& misc_mask
)
3236 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3241 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3245 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3246 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3248 Modifier
* mod
= (*i
)->GetModifier();
3249 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3250 modifier
= mod
->m_amount
;
3256 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3260 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3261 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3263 Modifier
* mod
= (*i
)->GetModifier();
3264 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3265 modifier
= mod
->m_amount
;
3271 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3275 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3276 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3278 Modifier
* mod
= (*i
)->GetModifier();
3279 if (mod
->m_miscvalue
== misc_value
)
3280 modifier
+= mod
->m_amount
;
3285 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3287 float multiplier
= 1.0f
;
3289 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3290 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3292 Modifier
* mod
= (*i
)->GetModifier();
3293 if (mod
->m_miscvalue
== misc_value
)
3294 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3299 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3303 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3304 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3306 Modifier
* mod
= (*i
)->GetModifier();
3307 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3308 modifier
= mod
->m_amount
;
3314 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3318 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3319 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3321 Modifier
* mod
= (*i
)->GetModifier();
3322 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3323 modifier
= mod
->m_amount
;
3329 bool Unit::AddAura(Aura
*Aur
)
3331 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3332 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3333 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3339 if(Aur
->GetTarget() != this)
3341 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3342 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3343 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3348 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3350 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3351 AuraMap::iterator i
= m_Auras
.find( spair
);
3353 // take out same spell
3354 if (i
!= m_Auras
.end())
3356 // passive and persistent auras can stack with themselves any number of times
3357 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3359 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3361 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3363 // Aura can stack on self -> Stack it;
3364 if(aurSpellInfo
->StackAmount
)
3366 i2
->second
->modStackAmount(1);
3370 // can be only single (this check done at _each_ aura add
3371 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3376 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3379 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3380 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3381 case SPELL_AURA_PERIODIC_LEECH
:
3382 case SPELL_AURA_PERIODIC_HEAL
:
3383 case SPELL_AURA_OBS_MOD_HEALTH
:
3384 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3385 case SPELL_AURA_PERIODIC_ENERGIZE
:
3386 case SPELL_AURA_OBS_MOD_MANA
:
3387 case SPELL_AURA_POWER_BURN_MANA
:
3389 default: // not allow
3390 // can be only single (this check done at _each_ aura add
3391 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3402 // passive auras not stacable with other ranks
3403 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3405 if (!RemoveNoStackAurasDueToAura(Aur
))
3408 return false; // couldn't remove conflicting aura with higher rank
3412 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3413 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3415 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3418 Unit
* caster
= Aur
->GetCaster();
3419 if(!caster
) // caster deleted and not required adding scAura
3422 bool restart
= false;
3423 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3424 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3426 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3427 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3429 if ((*itr
)->IsInUse())
3431 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3434 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3443 scAuras
.push_back(Aur
);
3449 // add aura, register in lists and arrays
3451 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3452 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3454 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3457 Aur
->ApplyModifier(true,true);
3458 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3462 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3464 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3467 AuraMap::iterator i
,next
;
3468 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3472 uint32 i_spellId
= (*i
).second
->GetId();
3473 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3475 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3477 RemoveAurasDueToSpell(i_spellId
);
3479 if( m_Auras
.empty() )
3482 next
= m_Auras
.begin();
3488 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3493 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3497 uint32 spellId
= Aur
->GetId();
3498 uint32 effIndex
= Aur
->GetEffIndex();
3500 // passive spell special case (only non stackable with ranks)
3501 if(IsPassiveSpell(spellId
))
3503 if(IsPassiveSpellStackableWithRanks(spellProto
))
3507 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3509 AuraMap::iterator i
,next
;
3510 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3514 if (!(*i
).second
) continue;
3516 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3521 uint32 i_spellId
= i_spellProto
->Id
;
3523 // early checks that spellId is passive non stackable spell
3524 if(IsPassiveSpell(i_spellId
))
3526 // passive non-stackable spells not stackable only for same caster
3527 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3530 // passive non-stackable spells not stackable only with another rank of same spell
3531 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3535 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3537 if(i_spellId
== spellId
) continue;
3539 bool is_triggered_by_spell
= false;
3540 // prevent triggered aura of removing aura that triggered it
3541 for(int j
= 0; j
< 3; ++j
)
3542 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3543 is_triggered_by_spell
= true;
3545 if (is_triggered_by_spell
)
3548 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3550 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3551 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3553 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3555 // cannot remove higher rank
3556 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3557 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3560 // Its a parent aura (create this aura in ApplyModifier)
3561 if ((*i
).second
->IsInUse())
3563 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3566 RemoveAurasDueToSpell(i_spellId
);
3568 if( m_Auras
.empty() )
3571 next
= m_Auras
.begin();
3573 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3575 // cannot remove higher rank
3576 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3579 // Its a parent aura (create this aura in ApplyModifier)
3580 if ((*i
).second
->IsInUse())
3582 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3585 RemoveAurasDueToSpell(i_spellId
);
3587 if( m_Auras
.empty() )
3590 next
= m_Auras
.begin();
3592 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3594 // Its a parent aura (create this aura in ApplyModifier)
3595 if ((*i
).second
->IsInUse())
3597 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3600 RemoveAurasDueToSpell(i_spellId
);
3602 if( m_Auras
.empty() )
3605 next
= m_Auras
.begin();
3607 // Potions stack aura by aura (elixirs/flask already checked)
3608 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3610 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3612 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3613 return false; // cannot remove higher rank
3615 // Its a parent aura (create this aura in ApplyModifier)
3616 if ((*i
).second
->IsInUse())
3618 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3629 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3631 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3632 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3634 if(iter
->second
!=except
)
3637 iter
= m_Auras
.lower_bound(spair
);
3644 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3646 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3648 Aura
*aur
= iter
->second
;
3649 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3656 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3658 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3660 Aura
*aur
= iter
->second
;
3661 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3663 // Custom dispel case
3664 // Unstable Affliction
3665 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3667 int32 damage
= aur
->GetModifier()->m_amount
*9;
3668 uint64 caster_guid
= aur
->GetCasterGUID();
3671 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3673 // backfire damage and silence
3674 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3676 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3679 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3686 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3688 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3690 Aura
*aur
= iter
->second
;
3691 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3693 int32 basePoints
= aur
->GetBasePoints();
3694 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3695 // some different constructors
3696 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3698 // set its duration and maximum duration
3699 // max duration 2 minutes (in msecs)
3700 int32 dur
= aur
->GetAuraDuration();
3701 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3702 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3703 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3705 // Unregister _before_ adding to stealer
3706 aur
->UnregisterSingleCastAura();
3708 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3709 new_aur
->SetIsSingleTarget(false);
3711 // add the new aura to stealer
3712 stealer
->AddAura(new_aur
);
3714 // Remove aura as dispel
3715 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3722 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3724 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3726 if (iter
->second
->GetId() == spellId
)
3727 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3733 void Unit::RemoveAurasWithDispelType( DispelType type
)
3735 // Create dispel mask by dispel type
3736 uint32 dispelMask
= GetDispellMask(type
);
3737 // Dispel all existing auras vs current dispel type
3738 AuraMap
& auras
= GetAuras();
3739 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3741 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3742 if( (1<<spell
->Dispel
) & dispelMask
)
3745 RemoveAurasDueToSpell(spell
->Id
);
3746 itr
= auras
.begin();
3753 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3755 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3756 if(iter
!= m_Auras
.end())
3758 if (iter
->second
->modStackAmount(-1))
3763 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3765 for (int i
=0; i
<3; ++i
)
3766 RemoveSingleAuraFromStack(spellId
, i
);
3769 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3771 for (int i
= 0; i
< 3; ++i
)
3772 RemoveAura(spellId
,i
,except
);
3775 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3777 for (int k
=0; k
< 3; ++k
)
3779 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3780 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3782 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3785 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3793 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3795 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3797 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3804 void Unit::RemoveNotOwnSingleTargetAuras()
3806 // single target auras from other casters
3807 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3809 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3815 // single target auras at other targets
3816 AuraList
& scAuras
= GetSingleCastAuras();
3817 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3820 if (aura
->GetTarget()!=this)
3822 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3823 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3824 iter
= scAuras
.begin();
3832 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3834 Aura
* Aur
= i
->second
;
3835 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3837 Aur
->UnregisterSingleCastAura();
3839 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3840 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3842 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3846 Aur
->SetRemoveMode(mode
);
3847 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3848 // remove aura from list before to prevent deleting it before
3850 ++m_removedAuras
; // internal count used by unit update
3852 // Statue unsummoned at aura remove
3853 Totem
* statue
= NULL
;
3854 bool caster_channeled
= false;
3855 if(IsChanneledSpell(AurSpellInfo
))
3857 Unit
* caster
= Aur
->GetCaster();
3861 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3862 statue
= ((Totem
*)caster
);
3864 caster_channeled
= caster
==this;
3868 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3869 Aur
->ApplyModifier(false,true);
3873 if(caster_channeled
)
3874 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3879 // only way correctly remove all auras from list
3880 if( m_Auras
.empty() )
3883 i
= m_Auras
.begin();
3886 void Unit::RemoveAllAuras()
3888 while (!m_Auras
.empty())
3890 AuraMap::iterator iter
= m_Auras
.begin();
3895 void Unit::RemoveArenaAuras(bool onleave
)
3897 // in join, remove positive buffs, on end, remove negative
3898 // used to remove positive visible auras in arenas
3899 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3901 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3902 && !iter
->second
->IsPassive() // don't remove passive auras
3903 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3904 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3911 void Unit::RemoveAllAurasOnDeath()
3913 // used just after dieing to remove all visible auras
3914 // and disable the mods for the passive ones
3915 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3917 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3918 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3924 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3926 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3927 if (iter
!= m_Auras
.end())
3929 if (iter
->second
->GetAuraDuration() < delaytime
)
3930 iter
->second
->SetAuraDuration(0);
3932 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3933 iter
->second
->SendAuraUpdate(false);
3934 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3938 void Unit::_RemoveAllAuraMods()
3940 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3942 (*i
).second
->ApplyModifier(false);
3946 void Unit::_ApplyAllAuraMods()
3948 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3950 (*i
).second
->ApplyModifier(true);
3954 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3956 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3957 if (iter
!= m_Auras
.end())
3958 return iter
->second
;
3962 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3964 AuraList
const& auras
= GetAurasByType(type
);
3965 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3967 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3968 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3970 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3978 bool Unit::HasAura(uint32 spellId
) const
3980 for (int i
= 0; i
< 3 ; ++i
)
3982 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3983 if (iter
!= m_Auras
.end())
3989 void Unit::AddDynObject(DynamicObject
* dynObj
)
3991 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3994 void Unit::RemoveDynObject(uint32 spellid
)
3996 if(m_dynObjGUIDs
.empty())
3998 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4000 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4003 i
= m_dynObjGUIDs
.erase(i
);
4005 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4008 i
= m_dynObjGUIDs
.erase(i
);
4015 void Unit::RemoveAllDynObjects()
4017 while(!m_dynObjGUIDs
.empty())
4019 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4022 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4026 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4028 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4030 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4033 i
= m_dynObjGUIDs
.erase(i
);
4037 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4044 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4046 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4048 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4051 i
= m_dynObjGUIDs
.erase(i
);
4055 if (dynObj
->GetSpellId() == spellId
)
4062 void Unit::AddGameObject(GameObject
* gameObj
)
4064 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4065 m_gameObj
.push_back(gameObj
);
4066 gameObj
->SetOwnerGUID(GetGUID());
4068 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4070 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4071 // Need disable spell use for owner
4072 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4073 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4074 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4078 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4080 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4082 gameObj
->SetOwnerGUID(0);
4084 // GO created by some spell
4085 if (uint32 spellid
= gameObj
->GetSpellId())
4087 RemoveAurasDueToSpell(spellid
);
4089 if (GetTypeId()==TYPEID_PLAYER
)
4091 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4092 // Need activate spell use for owner
4093 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4094 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4095 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4099 m_gameObj
.remove(gameObj
);
4103 gameObj
->SetRespawnTime(0);
4108 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4110 if(m_gameObj
.empty())
4112 std::list
<GameObject
*>::iterator i
, next
;
4113 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4116 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4118 (*i
)->SetOwnerGUID(0);
4121 (*i
)->SetRespawnTime(0);
4125 next
= m_gameObj
.erase(i
);
4132 void Unit::RemoveAllGameObjects()
4134 // remove references to unit
4135 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4137 (*i
)->SetOwnerGUID(0);
4138 (*i
)->SetRespawnTime(0);
4140 i
= m_gameObj
.erase(i
);
4144 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4146 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4147 data
.append(log
->target
->GetPackGUID());
4148 data
.append(log
->attacker
->GetPackGUID());
4149 data
<< uint32(log
->SpellID
);
4150 data
<< uint32(log
->damage
); //damage amount
4152 data
<< uint8 (log
->schoolMask
); //damage school
4153 data
<< uint32(log
->absorb
); //AbsorbedDamage
4154 data
<< uint32(log
->resist
); //resist
4155 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4156 data
<< uint8 (log
->unused
); //unused
4157 data
<< uint32(log
->blocked
); //blocked
4158 data
<< uint32(log
->HitInfo
);
4159 data
<< uint8 (0); // flag to use extend data
4160 SendMessageToSet( &data
, true );
4163 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4165 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4166 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4167 data
.append(target
->GetPackGUID());
4168 data
.append(GetPackGUID());
4169 data
<< uint32(SpellID
);
4170 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4171 data
<< uint32(0); // wotlk
4172 data
<< uint8(damageSchoolMask
); // spell school
4173 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4174 data
<< uint32(Resist
); // resist
4175 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4176 data
<< uint8(0); // unk isFromAura
4177 data
<< uint32(Blocked
); // blocked
4178 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4179 data
<< uint8(0); // isDebug?
4180 SendMessageToSet( &data
, true );
4183 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4185 // Not much to do if no flags are set.
4187 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4188 // Now go on with a victim's events'n'auras
4189 // Not much to do if no flags are set or there is no victim
4190 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4191 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4194 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4196 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4197 data
<< uint32(spellID
);
4198 data
<< uint64(GetGUID());
4199 data
<< uint8(0); // can be 0 or 1
4200 data
<< uint32(1); // target count
4201 // for(i = 0; i < target count; ++i)
4202 data
<< uint64(target
->GetGUID()); // target GUID
4203 data
<< uint8(missInfo
);
4205 SendMessageToSet(&data
, true);
4208 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4211 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4212 data
<< (uint32
)damageInfo
->HitInfo
;
4213 data
.append(GetPackGUID());
4214 data
.append(damageInfo
->target
->GetPackGUID());
4215 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4216 data
<< uint32(0); // overkill value
4218 data
<< (uint8
)count
; // Sub damage count
4220 for(int i
= 0; i
< count
; ++i
)
4222 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4223 data
<< (float)damageInfo
->damage
; // sub damage
4224 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4227 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4229 for(int i
= 0; i
< count
; ++i
)
4230 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4233 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4235 for(int i
= 0; i
< count
; ++i
)
4236 data
<< (uint32
)damageInfo
->resist
; // Resist
4239 data
<< (uint8
)damageInfo
->TargetState
;
4243 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4244 data
<< (uint32
)damageInfo
->blocked_amount
;
4246 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4249 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4260 for(uint8 i
= 0; i
< 5; ++i
)
4268 SendMessageToSet( &data
, true );
4271 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4273 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4275 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4276 data
<< uint32(HitInfo
); // flags
4277 data
.append(GetPackGUID());
4278 data
.append(target
->GetPackGUID());
4279 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4280 data
<< uint32(0); // overkill value
4282 data
<< (uint8
)SwingType
; // count?
4284 // for(i = 0; i < SwingType; ++i)
4285 data
<< (uint32
)damageSchoolMask
;
4286 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4287 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4290 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4292 // for(i = 0; i < SwingType; ++i)
4293 data
<< uint32(AbsorbDamage
);
4297 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4299 // for(i = 0; i < SwingType; ++i)
4300 data
<< uint32(Resist
);
4304 data
<< (uint8
)TargetState
;
4308 if(HitInfo
& HITINFO_BLOCK
)
4310 data
<< uint32(BlockedAmount
);
4313 if(HitInfo
& HITINFO_UNK3
)
4318 if(HitInfo
& HITINFO_UNK1
)
4329 for(uint8 i
= 0; i
< 5; ++i
)
4337 SendMessageToSet( &data
, true );
4340 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4342 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4344 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4345 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4347 uint32 triggered_spell_id
= 0;
4348 Unit
* target
= pVictim
;
4349 int32 basepoints0
= 0;
4351 switch(hasteSpell
->SpellFamilyName
)
4353 case SPELLFAMILY_ROGUE
:
4355 switch(hasteSpell
->Id
)
4361 target
= SelectNearbyTarget();
4364 basepoints0
= damage
;
4365 triggered_spell_id
= 22482;
4373 // processed charge only counting case
4374 if(!triggered_spell_id
)
4377 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4381 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4386 if(!target
|| target
!=this && !target
->isAlive())
4389 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4393 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4395 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4397 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4398 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4403 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4405 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4406 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4407 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4409 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4410 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4412 uint32 triggered_spell_id
= 0;
4413 Unit
* target
= pVictim
;
4414 int32 basepoints0
= 0;
4416 switch(dummySpell
->SpellFamilyName
)
4418 case SPELLFAMILY_GENERIC
:
4420 switch (dummySpell
->Id
)
4426 // return damage % to attacker but < 50% own total health
4427 basepoints0
= triggerAmount
*int32(damage
)/100;
4428 if(basepoints0
> GetMaxHealth()/2)
4429 basepoints0
= GetMaxHealth()/2;
4431 triggered_spell_id
= 25997;
4439 // prevent chain of triggered spell from same triggered spell
4440 if(procSpell
&& procSpell
->Id
==26654)
4443 target
= SelectNearbyTarget();
4447 triggered_spell_id
= 26654;
4453 if (!procSpell
|| procSpell
->Id
== 24659)
4455 // Need remove one 24659 aura
4456 RemoveSingleSpellAurasFromStack(24659);
4459 // Restless Strength
4462 // Need remove one 24662 aura
4463 RemoveSingleSpellAurasFromStack(24662);
4466 // Adaptive Warding (Frostfire Regalia set)
4474 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4475 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4477 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4479 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4489 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4491 case SPELL_SCHOOL_NORMAL
:
4492 case SPELL_SCHOOL_HOLY
:
4493 return false; // ignored
4494 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4495 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4496 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4497 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4498 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4506 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4512 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4514 case SPELL_SCHOOL_NORMAL
:
4515 return false; // ignore
4516 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4517 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4518 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4519 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4520 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4521 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4529 // Mana Leech (Passive) (Priest Pet Aura)
4533 target
= GetOwner();
4537 triggered_spell_id
= 34650;
4543 // Cast finish spell at last charge
4544 if (triggeredByAura
->GetAuraCharges() > 1)
4548 triggered_spell_id
= 33494;
4551 // Twisted Reflection (boss spell)
4553 triggered_spell_id
= 21064;
4555 // Vampiric Aura (boss spell)
4558 basepoints0
= 3 * damage
; // 300%
4559 if (basepoints0
< 0)
4562 triggered_spell_id
= 31285;
4566 // Aura of Madness (Darkmoon Card: Madness trinket)
4567 //=====================================================
4568 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4569 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4570 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4571 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4572 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4573 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4574 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4575 // 41011 Martyr Complex: +35 stamina (All classes)
4576 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4577 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4580 if(GetTypeId() != TYPEID_PLAYER
)
4583 // Select class defined buff
4586 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4587 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4589 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4590 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4593 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4594 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4596 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4597 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4600 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4601 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4602 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4603 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4605 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4606 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4609 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4611 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4612 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4620 if (roll_chance_i(10))
4621 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4625 // TODO: need find item for aura and triggered spells
4626 // Sunwell Exalted Caster Neck (??? neck)
4627 // cast ??? Light's Wrath if Exalted by Aldor
4628 // cast ??? Arcane Bolt if Exalted by Scryers*/
4630 return false; // disable for while
4633 if(GetTypeId() != TYPEID_PLAYER)
4636 // Get Aldor reputation rank
4637 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4640 triggered_spell_id = ???
4643 // Get Scryers reputation rank
4644 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4646 triggered_spell_id = ???
4651 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4652 // cast 45479 Light's Wrath if Exalted by Aldor
4653 // cast 45429 Arcane Bolt if Exalted by Scryers
4656 if(GetTypeId() != TYPEID_PLAYER
)
4659 // Get Aldor reputation rank
4660 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4663 triggered_spell_id
= 45479;
4666 // Get Scryers reputation rank
4667 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4669 triggered_spell_id
= 45429;
4674 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4675 // cast 45480 Light's Strength if Exalted by Aldor
4676 // cast 45428 Arcane Strike if Exalted by Scryers
4679 if(GetTypeId() != TYPEID_PLAYER
)
4682 // Get Aldor reputation rank
4683 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4686 triggered_spell_id
= 45480;
4689 // Get Scryers reputation rank
4690 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4692 triggered_spell_id
= 45428;
4697 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4698 // cast 45431 Arcane Insight if Exalted by Aldor
4699 // cast 45432 Light's Ward if Exalted by Scryers
4702 if(GetTypeId() != TYPEID_PLAYER
)
4705 // Get Aldor reputation rank
4706 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4709 triggered_spell_id
= 45432;
4712 // Get Scryers reputation rank
4713 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4716 triggered_spell_id
= 45431;
4721 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4722 // cast 45478 Light's Salvation if Exalted by Aldor
4723 // cast 45430 Arcane Surge if Exalted by Scryers
4726 if(GetTypeId() != TYPEID_PLAYER
)
4729 // Get Aldor reputation rank
4730 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4733 triggered_spell_id
= 45478;
4736 // Get Scryers reputation rank
4737 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4739 triggered_spell_id
= 45430;
4747 triggered_spell_id
= 48503;
4748 basepoints0
= triggerAmount
;
4752 // Vampiric Touch (generic, used by some boss)
4756 triggered_spell_id
= 52724;
4757 basepoints0
= damage
/ 2;
4766 if (!roll_chance_i(triggerAmount
))
4769 // Remove any stun effect on target
4770 AuraMap
& Auras
= pVictim
->GetAuras();
4771 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4773 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4774 if( spell
->Mechanic
== MECHANIC_STUN
||
4775 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4777 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4778 iter
= Auras
.begin();
4788 case SPELLFAMILY_MAGE
:
4791 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4793 if (getPowerType() != POWER_MANA
)
4797 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4799 triggered_spell_id
= 29442;
4802 // Master of Elements
4803 if (dummySpell
->SpellIconID
== 1920)
4809 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4810 basepoints0
= cost
* triggerAmount
/100;
4811 if( basepoints0
<=0 )
4815 triggered_spell_id
= 29077;
4819 if (dummySpell
->SpellIconID
== 2999)
4823 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4827 // Count spell criticals in a row in second aura
4828 Modifier
*mod
= counter
->GetModifier();
4829 if (procEx
& PROC_EX_CRITICAL_HIT
)
4832 if (mod
->m_amount
< 100) // not enough
4834 // Crititcal counted -> roll chance
4835 if (roll_chance_i(triggerAmount
))
4836 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4842 if (dummySpell
->SpellIconID
== 2998)
4847 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4848 basepoints0
= cost
* triggerAmount
/100;
4849 if( basepoints0
<=0 )
4851 triggered_spell_id
= 44450;
4855 // Incanter's Regalia set (add trigger chance to Mana Shield)
4856 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4858 if(GetTypeId() != TYPEID_PLAYER
)
4862 triggered_spell_id
= 37436;
4865 switch(dummySpell
->Id
)
4874 switch (dummySpell
->Id
)
4876 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4877 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4878 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4879 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4880 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4882 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4886 triggered_spell_id
= 12654;
4892 //last charge and crit
4893 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4895 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4896 return true; // charge counting (will removed)
4899 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4900 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4905 case SPELLFAMILY_WARRIOR
:
4908 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4910 // check attack comes not from behind
4911 if (!HasInArc(M_PI
, pVictim
))
4914 triggered_spell_id
= 22858;
4918 if (dummySpell
->SpellIconID
== 1697)
4920 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4921 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4923 // Need stun or root mechanic
4924 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4927 switch (dummySpell
->Id
)
4929 case 29838: triggered_spell_id
=29842; break;
4930 case 29834: triggered_spell_id
=29841; break;
4931 case 42770: triggered_spell_id
=42771; break;
4933 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4941 if (dummySpell
->SpellIconID
== 3214)
4943 triggered_spell_id
= 59653;
4944 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4949 case SPELLFAMILY_WARLOCK
:
4951 // Seed of Corruption
4952 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4954 Modifier
* mod
= triggeredByAura
->GetModifier();
4955 // if damage is more than need or target die from damage deal finish spell
4956 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4958 // remember guid before aura delete
4959 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4961 // Remove aura (before cast for prevent infinite loop handlers)
4962 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4964 // Cast finish spell (triggeredByAura already not exist!)
4965 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4966 return true; // no hidden cooldown
4970 mod
->m_amount
-=damage
;
4973 // Seed of Corruption (Mobs cast) - no die req
4974 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4976 Modifier
* mod
= triggeredByAura
->GetModifier();
4977 // if damage is more than need deal finish spell
4978 if( mod
->m_amount
<= damage
)
4980 // remember guid before aura delete
4981 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4983 // Remove aura (before cast for prevent infinite loop handlers)
4984 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4986 // Cast finish spell (triggeredByAura already not exist!)
4987 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4988 return true; // no hidden cooldown
4991 mod
->m_amount
-=damage
;
4995 if (dummySpell
->SpellIconID
== 3222)
5000 triggered_spell_id
= 54181;
5001 basepoints0
= damage
* triggerAmount
/ 100;
5004 switch(dummySpell
->Id
)
5011 triggered_spell_id
= 17941;
5020 basepoints0
= int32(damage
*triggerAmount
/100);
5022 triggered_spell_id
= 30294;
5025 // Shadowflame (Voidheart Raiment set bonus)
5028 triggered_spell_id
= 37379;
5031 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5039 basepoints0
= damage
* triggerAmount
/100;
5040 triggered_spell_id
= 37382;
5043 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5046 triggered_spell_id
= 37378;
5052 case SPELLFAMILY_PRIEST
:
5055 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5057 if(!pVictim
|| !pVictim
->isAlive())
5060 // pVictim is caster of aura
5061 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5065 basepoints0
= triggerAmount
*damage
/100;
5066 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5067 return true; // no hidden cooldown
5070 if (dummySpell
->SpellIconID
== 2820)
5072 basepoints0
= damage
* triggerAmount
/100;
5073 triggered_spell_id
= 47753;
5076 switch(dummySpell
->Id
)
5081 if(!pVictim
|| !pVictim
->isAlive())
5084 // pVictim is caster of aura
5085 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5089 int32 team
= triggerAmount
*damage
/500;
5090 int32 self
= triggerAmount
*damage
/100 - team
;
5091 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5092 return true; // no hidden cooldown
5094 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5097 // Shadow Word: Pain
5098 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5099 triggered_spell_id
= 40441;
5101 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5102 triggered_spell_id
= 40440;
5109 // Oracle Healing Bonus ("Garments of the Oracle" set)
5113 basepoints0
= int32(damage
* 10/100);
5115 triggered_spell_id
= 26170;
5118 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5121 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5125 basepoints0
= damage
* triggerAmount
/100;
5127 triggered_spell_id
= 39373;
5130 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5133 triggered_spell_id
= 28810;
5136 // Glyph of Dispel Magic
5139 if(!target
->IsFriendlyTo(this))
5142 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5143 triggered_spell_id
= 56131;
5149 case SPELLFAMILY_DRUID
:
5151 switch(dummySpell
->Id
)
5153 // Healing Touch (Dreamwalker Raiment set)
5157 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5159 triggered_spell_id
= 28742;
5162 // Healing Touch Refund (Idol of Longevity trinket)
5166 triggered_spell_id
= 28848;
5169 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5174 triggered_spell_id
= 37238;
5177 // Druid Tier 6 Trinket
5183 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5185 triggered_spell_id
= 40445;
5189 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5191 triggered_spell_id
= 40446;
5194 // Mangle (cat/bear)
5195 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5197 triggered_spell_id
= 40452;
5203 if (!roll_chance_f(chance
))
5212 // Deadly Interrupt Effect
5213 triggered_spell_id
= 32747;
5218 if (dummySpell
->SpellIconID
== 2856)
5222 // Only 0 aura can proc
5226 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5228 if (!roll_chance_i(60))
5230 triggered_spell_id
= 48518;
5235 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5237 triggered_spell_id
= 48517;
5244 else if (dummySpell
->SpellIconID
== 2860)
5246 triggered_spell_id
= 48504;
5247 basepoints0
= triggerAmount
* damage
/ 100;
5252 case SPELLFAMILY_ROGUE
:
5254 switch(dummySpell
->Id
)
5256 // Deadly Throw Interrupt
5259 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5263 triggered_spell_id
= 32747;
5268 if( dummySpell
->SpellIconID
== 2909 )
5270 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5271 // lookup Slice and Dice
5272 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5273 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5275 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5276 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5277 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5279 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5280 (*itr
)->RefreshAura();
5287 if( dummySpell
->SpellIconID
== 2963 )
5289 triggered_spell_id
= 25809;
5293 if( dummySpell
->SpellIconID
== 2116 )
5299 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5300 if(basepoints0
<= 0)
5304 triggered_spell_id
= 31663;
5309 case SPELLFAMILY_HUNTER
:
5311 // Thrill of the Hunt
5312 if ( dummySpell
->SpellIconID
== 2236 )
5318 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5319 basepoints0
= mana
* 40/100;
5320 if(basepoints0
<= 0)
5324 triggered_spell_id
= 34720;
5328 if ( dummySpell
->SpellIconID
== 3406 )
5330 triggered_spell_id
= 57669;
5335 if ( dummySpell
->SpellIconID
== 3579 )
5337 // Proc only from periodic (from trap activation proc another aura of this spell)
5338 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5340 triggered_spell_id
= 56453;
5344 // Rapid Recuperation
5345 if ( dummySpell
->SpellIconID
== 3560 )
5347 // This effect only from Rapid Killing (mana regen)
5348 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5350 triggered_spell_id
= 56654;
5356 case SPELLFAMILY_PALADIN
:
5358 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5359 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5361 triggered_spell_id
= 25742;
5362 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5363 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5364 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5365 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5369 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5371 triggered_spell_id
= 58597;
5375 // Righteous Vengeance
5376 if (dummySpell
->SpellIconID
== 3025)
5379 basepoints0
= triggerAmount
*damage
/400;
5380 triggered_spell_id
= 61840;
5384 if (dummySpell
->SpellIconID
== 3030)
5387 basepoints0
= triggerAmount
*damage
/400;
5388 triggered_spell_id
= 54203;
5391 switch(dummySpell
->Id
)
5393 // Judgement of Light
5396 // Get judgement caster
5397 Unit
*caster
= triggeredByAura
->GetCaster();
5400 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5401 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5402 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5403 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5404 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5407 // Judgement of Wisdom
5410 if (pVictim
->getPowerType() == POWER_MANA
)
5411 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5414 // Holy Power (Redemption Armor set)
5420 // Set class defined buff
5421 switch (pVictim
->getClass())
5427 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5431 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5435 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5438 triggered_spell_id
= 28790; // Increases the friendly target's armor
5445 // Seal of Vengeance (damage calc on apply aura)
5448 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5451 triggered_spell_id
= 31803;
5454 // Spiritual Attunement
5458 // if healed by another unit (pVictim)
5463 basepoints0
= triggerAmount
*damage
/100;
5465 triggered_spell_id
= 31786;
5468 // Seal of Blood do damage trigger
5471 if (effIndex
== 0) // 0 effect - is proc on enemy
5472 triggered_spell_id
= 31893;
5473 else if (effIndex
== 1) // 1 effect - is proc on self
5475 // add spell damage from prev effect (27%)
5476 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5477 basepoints0
= triggerAmount
* damage
/ 100;
5479 triggered_spell_id
= 32221;
5485 // Seal of the Martyr do damage trigger
5488 if (effIndex
== 0) // 0 effect - is proc on enemy
5489 triggered_spell_id
= 53719;
5490 else if (effIndex
== 1) // 1 effect - is proc on self
5492 // add spell damage from prev effect (27%)
5493 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5494 basepoints0
= triggerAmount
* damage
/ 100;
5496 triggered_spell_id
= 53718;
5502 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5510 // Flash of light/Holy light
5511 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5513 triggered_spell_id
= 40471;
5517 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5519 triggered_spell_id
= 40472;
5525 if (!roll_chance_f(chance
))
5530 // Glyph of Divinity
5533 // Lookup base amount mana restore
5534 for (int i
=0; i
<3;i
++)
5535 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5537 int32 mana
= procSpell
->EffectBasePoints
[i
];
5538 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5543 // Glyph of Flash of Light
5546 triggered_spell_id
= 54957;
5547 basepoints0
= triggerAmount
*damage
/100;
5550 // Glyph of Holy Light
5553 triggered_spell_id
= 54968;
5554 basepoints0
= triggerAmount
*damage
/100;
5560 case SPELLFAMILY_SHAMAN
:
5562 switch(dummySpell
->Id
)
5564 // Totemic Power (The Earthshatterer set)
5570 // Set class defined buff
5571 switch (pVictim
->getClass())
5577 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5581 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5585 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5588 triggered_spell_id
= 28827; // Increases the friendly target's armor
5595 // Lesser Healing Wave (Totem of Flowing Water Relic)
5599 triggered_spell_id
= 28850;
5602 // Windfury Weapon (Passive) 1-5 Ranks
5605 if(GetTypeId()!=TYPEID_PLAYER
)
5608 if(!castItem
|| !castItem
->IsEquipped())
5611 // custom cooldown processing case
5612 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5615 // Now amount of extra power stored in 1 effect of Enchant spell
5616 // Get it by item enchant id
5618 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5620 case 283: spellId
= 8232; break; // 1 Rank
5621 case 284: spellId
= 8235; break; // 2 Rank
5622 case 525: spellId
= 10486; break; // 3 Rank
5623 case 1669:spellId
= 16362; break; // 4 Rank
5624 case 2636:spellId
= 25505; break; // 5 Rank
5625 case 3785:spellId
= 58801; break; // 6 Rank
5626 case 3786:spellId
= 58803; break; // 7 Rank
5627 case 3787:spellId
= 58804; break; // 8 Rank
5630 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5631 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5636 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5637 if(!windfurySpellEntry
)
5639 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5643 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5646 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5648 // Value gained from additional AP
5649 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5650 triggered_spell_id
= 33750;
5655 // Value gained from additional AP
5656 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5657 triggered_spell_id
= 25504;
5660 // apply cooldown before cast to prevent processing itself
5662 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5665 for ( uint32 i
= 0; i
<2; ++i
)
5666 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5670 // Shaman Tier 6 Trinket
5677 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5679 triggered_spell_id
= 40465; // Lightning Bolt
5682 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5684 triggered_spell_id
= 40465; // Lesser Healing Wave
5687 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5689 triggered_spell_id
= 40466; // Stormstrike
5695 if (!roll_chance_f(chance
))
5701 // Glyph of Healing Wave
5704 // Not proc from self heals
5707 basepoints0
= triggerAmount
* damage
/ 100;
5709 triggered_spell_id
= 55533;
5716 target
= GetOwner();
5719 basepoints0
= triggerAmount
* damage
/ 100;
5720 triggered_spell_id
= 58879;
5724 // Ancestral Awakening
5725 if (dummySpell
->SpellIconID
== 3065)
5727 // TODO: frite dummy fot triggered spell
5728 triggered_spell_id
= 52759;
5729 basepoints0
= triggerAmount
* damage
/ 100;
5734 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5736 basepoints0
= triggerAmount
;
5738 triggered_spell_id
= 379;
5741 // Improved Water Shield
5742 if (dummySpell
->SpellIconID
== 2287)
5744 // Lesser Healing Wave need aditional 60% roll
5745 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5747 // lookup water shield
5748 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5749 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5751 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5752 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5754 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5755 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5756 if ((*itr
)->DropAuraCharge())
5757 RemoveAurasDueToSpell((*itr
)->GetId());
5764 // Lightning Overload
5765 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5767 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5770 // custom cooldown processing case
5771 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5775 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5776 switch (procSpell
->Id
)
5779 case 403: spellId
= 45284; break; // Rank 1
5780 case 529: spellId
= 45286; break; // Rank 2
5781 case 548: spellId
= 45287; break; // Rank 3
5782 case 915: spellId
= 45288; break; // Rank 4
5783 case 943: spellId
= 45289; break; // Rank 5
5784 case 6041: spellId
= 45290; break; // Rank 6
5785 case 10391: spellId
= 45291; break; // Rank 7
5786 case 10392: spellId
= 45292; break; // Rank 8
5787 case 15207: spellId
= 45293; break; // Rank 9
5788 case 15208: spellId
= 45294; break; // Rank 10
5789 case 25448: spellId
= 45295; break; // Rank 11
5790 case 25449: spellId
= 45296; break; // Rank 12
5791 case 49237: spellId
= 49239; break; // Rank 13
5792 case 49238: spellId
= 49240; break; // Rank 14
5794 case 421: spellId
= 45297; break; // Rank 1
5795 case 930: spellId
= 45298; break; // Rank 2
5796 case 2860: spellId
= 45299; break; // Rank 3
5797 case 10605: spellId
= 45300; break; // Rank 4
5798 case 25439: spellId
= 45301; break; // Rank 5
5799 case 25442: spellId
= 45302; break; // Rank 6
5800 case 49268: spellId
= 49270; break; // Rank 7
5801 case 49269: spellId
= 49271; break; // Rank 8
5803 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5806 // No thread generated mod
5807 // TODO: exist special flag in spell attributes for this, need found and use!
5808 SpellModifier
*mod
= new SpellModifier
;
5809 mod
->op
= SPELLMOD_THREAT
;
5811 mod
->type
= SPELLMOD_PCT
;
5812 mod
->spellId
= dummySpell
->Id
;
5813 mod
->mask
= 0x0000000000000003LL
;
5815 ((Player
*)this)->AddSpellMod(mod
, true);
5817 // Remove cooldown (Chain Lightning - have Category Recovery time)
5818 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5819 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5821 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5823 ((Player
*)this)->AddSpellMod(mod
, false);
5825 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5826 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5831 if(dummySpell
->SpellIconID
== 3059)
5833 // lookup Lightning Shield
5834 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5835 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5837 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5838 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5841 switch ((*itr
)->GetId())
5843 case 324: spell
= 26364; break;
5844 case 325: spell
= 26365; break;
5845 case 905: spell
= 26366; break;
5846 case 945: spell
= 26367; break;
5847 case 8134: spell
= 26369; break;
5848 case 10431: spell
= 26370; break;
5849 case 10432: spell
= 26363; break;
5850 case 25469: spell
= 26371; break;
5851 case 25472: spell
= 26372; break;
5852 case 49280: spell
= 49278; break;
5853 case 49281: spell
= 49279; break;
5857 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5858 if ((*itr
)->DropAuraCharge())
5859 RemoveAurasDueToSpell((*itr
)->GetId());
5868 case SPELLFAMILY_DEATHKNIGHT
:
5871 if (dummySpell
->SpellIconID
== 2636)
5873 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5875 basepoints0
= triggerAmount
* damage
/ 100;
5876 triggered_spell_id
= 53168;
5880 if (dummySpell
->SpellIconID
== 2664)
5882 basepoints0
= triggerAmount
;
5883 triggered_spell_id
= 50163;
5887 // Dancing Rune Weapon
5888 if (dummySpell
->Id
== 49028)
5890 // 1 dummy aura for dismiss rune blade
5893 // TODO: wite script for this "fights on its own, doing the same attacks"
5894 // NOTE: Trigger here on every attack and spell cast
5898 if (dummySpell
->Id
== 49005)
5900 // TODO: need more info (cooldowns/PPM)
5901 triggered_spell_id
= 50424;
5905 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5907 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5908 triggered_spell_id
= 50181;
5913 if (dummySpell
->SpellIconID
== 2709)
5915 basepoints0
= triggerAmount
* damage
/ 100;
5916 triggered_spell_id
= 51460;
5919 // Runic Power Back on Snare/Root
5920 if (dummySpell
->Id
== 61257)
5922 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5923 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5925 // Need snare or root mechanic
5926 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5928 triggered_spell_id
= 61258;
5933 if (dummySpell
->SpellIconID
== 1614)
5935 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5937 basepoints0
= triggerAmount
* damage
/ 100;
5938 triggered_spell_id
= 50526;
5947 // processed charge only counting case
5948 if(!triggered_spell_id
)
5951 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5955 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5960 if(!target
|| target
!=this && !target
->isAlive())
5963 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5967 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5969 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5971 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5972 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5977 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5979 // Get triggered aura spell info
5980 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5982 // Basepoints of trigger aura
5983 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5985 // Set trigger spell id, target, custom basepoints
5986 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5987 Unit
* target
= NULL
;
5988 int32 basepoints0
= 0;
5990 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5991 basepoints0
= triggerAmount
;
5993 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5994 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5996 // Try handle uncnown trigger spells
5997 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5999 switch (auraSpellInfo
->SpellFamilyName
)
6001 case SPELLFAMILY_GENERIC
:
6002 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6003 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6004 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6005 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6006 trigger_spell_id
= 23781;
6007 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6008 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6010 // trigger_spell_id = 48877;
6012 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6014 // trigger_spell_id = 59233;
6016 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6018 // trigger_spell_id = 29471; // gain mana
6019 // 27526; // drain mana if possible
6021 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6022 //else if (auraSpellInfo->Id==54476) // Blood Presence
6023 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6024 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6025 //else if (auraSpellInfo->Id==52856) // Charge
6026 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6028 // Pct value stored in dummy
6029 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6033 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6034 // trigger_spell_id = 41249;
6035 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6036 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6037 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6038 // trigger_spell_id = 41055;
6039 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6040 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6041 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6045 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6047 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6049 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6051 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6053 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6054 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6055 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6056 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6057 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6058 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6059 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6060 trigger_spell_id
= 33898;
6061 //else if (auraSpellInfo->Id==18943) // Double Attack
6062 //else if (auraSpellInfo->Id==19194) // Double Attack
6063 //else if (auraSpellInfo->Id==19817) // Double Attack
6064 //else if (auraSpellInfo->Id==19818) // Double Attack
6065 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6066 // trigger_spell_id = 14822;
6068 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6070 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6079 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6082 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6083 switch (procSpell->School)
6085 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6086 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6087 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6088 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6089 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6090 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6091 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6093 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6098 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6099 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6100 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6101 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6102 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6103 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6104 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6105 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6106 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6107 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6108 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6109 //else if (auraSpellInfo->Id==40250) // Improved Duration
6110 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6111 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6112 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6113 // Mana Drain Trigger
6115 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6116 if (this && this->isAlive())
6117 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6118 if (pVictim
&& pVictim
->isAlive())
6119 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6122 //else if (auraSpellInfo->Id==55580) // Mana Link
6123 //else if (auraSpellInfo->Id==45903) // Offensive State
6124 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6125 //else if (auraSpellInfo->Id==43453) // Rune Ward
6126 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6127 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6128 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6129 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6130 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6131 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6132 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6133 //else if (auraSpellInfo->Id==35205) // Vanish
6134 //else if (auraSpellInfo->Id==42730) // Woe Strike
6135 //else if (auraSpellInfo->Id==59735) // Woe Strike
6136 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6138 case SPELLFAMILY_MAGE
:
6139 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6141 switch (auraSpellInfo
->Id
)
6143 case 31641: // Rank 1
6144 case 31642: // Rank 2
6145 trigger_spell_id
= 31643;
6148 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6153 case SPELLFAMILY_WARRIOR
:
6154 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6155 trigger_spell_id
= 50422;
6157 case SPELLFAMILY_WARLOCK
:
6160 if (auraSpellInfo
->SpellIconID
== 1137)
6162 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6164 // Calculate spell tick count for spells
6165 uint32 tick
= 1; // Default tick = 1
6167 // Hellfire have 15 tick
6168 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6170 // Rain of Fire have 4 tick
6171 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6176 // Calculate chance = baseChance / tick
6178 switch (auraSpellInfo
->Id
)
6180 case 18096: chance
= 13.0f
/ tick
; break;
6181 case 18073: chance
= 26.0f
/ tick
; break;
6184 if (!roll_chance_f(chance
))
6187 trigger_spell_id
= 18093;
6190 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6192 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6193 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6195 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6197 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6199 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6203 // Not remove charge (aura removed on death in any cases)
6204 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6207 // Nether Protection
6208 else if (auraSpellInfo
->SpellIconID
== 1985)
6212 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6214 case SPELL_SCHOOL_NORMAL
:
6215 case SPELL_SCHOOL_HOLY
:
6216 return false; // ignore
6217 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6218 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6219 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6220 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6221 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6228 case SPELLFAMILY_PRIEST
:
6230 // Greater Heal Refund
6231 if (auraSpellInfo
->Id
==37594)
6232 trigger_spell_id
= 37595;
6234 else if (auraSpellInfo
->SpellIconID
== 1875)
6236 switch (auraSpellInfo
->Id
)
6238 case 27811: trigger_spell_id
= 27813; break;
6239 case 27815: trigger_spell_id
= 27817; break;
6240 case 27816: trigger_spell_id
= 27818; break;
6242 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6245 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6250 case SPELLFAMILY_DRUID
:
6252 // Druid Forms Trinket
6253 if (auraSpellInfo
->Id
==37336)
6257 case FORM_NONE
: trigger_spell_id
= 37344;break;
6258 case FORM_CAT
: trigger_spell_id
= 37341;break;
6260 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6261 case FORM_TREE
: trigger_spell_id
= 37342;break;
6262 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6267 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6268 // trigger_spell_id = ????;
6269 // Leader of the Pack
6270 else if (auraSpellInfo
->Id
== 24932)
6272 if (triggerAmount
== 0)
6274 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6275 trigger_spell_id
= 34299;
6279 case SPELLFAMILY_HUNTER
:
6281 case SPELLFAMILY_PALADIN
:
6285 if (auraSpellInfo->SpellIconID == 2137)
6287 switch (auraSpellInfo->Id)
6289 case 31828: // Rank 1
6290 case 31829: // Rank 2
6291 case 31830: // Rank 3
6294 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6300 if (auraSpellInfo
->Id
==37705)
6302 trigger_spell_id
= 37706;
6306 if (auraSpellInfo
->Id
==60510)
6308 trigger_spell_id
= 60515;
6312 else if (auraSpellInfo
->SpellIconID
==241)
6316 // procspell is triggered spell but we need mana cost of original casted spell
6317 uint32 originalSpellId
= procSpell
->Id
;
6319 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6321 switch(procSpell
->Id
)
6323 case 25914: originalSpellId
= 20473; break;
6324 case 25913: originalSpellId
= 20929; break;
6325 case 25903: originalSpellId
= 20930; break;
6326 case 27175: originalSpellId
= 27174; break;
6327 case 33074: originalSpellId
= 33072; break;
6328 case 48820: originalSpellId
= 48824; break;
6329 case 48821: originalSpellId
= 48825; break;
6331 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6335 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6338 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6341 // percent stored in effect 1 (class scripts) base points
6342 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6343 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6344 trigger_spell_id
= 20272;
6347 // Lightning Capacitor
6348 else if (auraSpellInfo
->Id
==37657)
6350 if(!pVictim
|| !pVictim
->isAlive())
6353 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6355 Aura
* dummy
= GetDummyAura(37658);
6356 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6357 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6360 RemoveAurasDueToSpell(37658);
6361 trigger_spell_id
= 37661;
6364 // Thunder Capacitor
6365 else if (auraSpellInfo
->Id
== 54841)
6367 if(!pVictim
|| !pVictim
->isAlive())
6370 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6373 Aura
* dummy
= GetDummyAura(54842);
6374 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6375 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6378 RemoveAurasDueToSpell(54842);
6379 trigger_spell_id
= 54843;
6384 case SPELLFAMILY_SHAMAN
:
6386 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6387 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6389 switch(auraSpellInfo
->Id
)
6392 trigger_spell_id
= 26364; break;
6394 trigger_spell_id
= 26365; break;
6396 trigger_spell_id
= 26366; break;
6398 trigger_spell_id
= 26367; break;
6399 case 8134: // Rank 5
6400 trigger_spell_id
= 26369; break;
6401 case 10431: // Rank 6
6402 trigger_spell_id
= 26370; break;
6403 case 10432: // Rank 7
6404 trigger_spell_id
= 26363; break;
6405 case 25469: // Rank 8
6406 trigger_spell_id
= 26371; break;
6407 case 25472: // Rank 9
6408 trigger_spell_id
= 26372; break;
6409 case 49280: // Rank 10
6410 trigger_spell_id
= 49278; break;
6411 case 49281: // Rank 11
6412 trigger_spell_id
= 49279; break;
6414 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6418 // Lightning Shield (The Ten Storms set)
6419 else if (auraSpellInfo
->Id
== 23551)
6421 trigger_spell_id
= 23552;
6424 // Damage from Lightning Shield (The Ten Storms set)
6425 else if (auraSpellInfo
->Id
== 23552)
6426 trigger_spell_id
= 27635;
6427 // Mana Surge (The Earthfury set)
6428 else if (auraSpellInfo
->Id
== 23572)
6432 basepoints0
= procSpell
->manaCost
* 35 / 100;
6433 trigger_spell_id
= 23571;
6436 // Nature's Guardian
6437 else if (auraSpellInfo
->SpellIconID
== 2013)
6439 // Check health condition - should drop to less 30% (damage deal after this!)
6440 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6443 if(pVictim
&& pVictim
->isAlive())
6444 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6446 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6447 trigger_spell_id
= 31616;
6452 case SPELLFAMILY_DEATHKNIGHT
:
6455 if (auraSpellInfo
->SpellIconID
== 1930)
6459 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6461 case SPELL_SCHOOL_NORMAL
:
6462 return false; // ignore
6463 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6464 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6465 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6466 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6467 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6468 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6474 else if (auraSpellInfo
->Id
== 48266)
6476 if (GetTypeId() != TYPEID_PLAYER
)
6478 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6480 trigger_spell_id
= 50475;
6481 basepoints0
= damage
* triggerAmount
/ 100;
6490 // All ok. Check current trigger spell
6491 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6492 if ( triggerEntry
== NULL
)
6494 // Not cast unknown spell
6495 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6499 // not allow proc extra attack spell at extra attack
6500 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6503 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6504 // Custom triggered spells
6505 switch (auraSpellInfo
->Id
)
6507 // Persistent Shield (Scarab Brooch trinket)
6508 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6511 basepoints0
= damage
* 15 / 100;
6513 trigger_spell_id
= 26470;
6519 // When your health drops below 20% ....
6520 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6524 // Deadly Swiftness (Rank 1)
6527 // whenever you deal damage to a target who is below 20% health.
6528 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6532 trigger_spell_id
= 22588;
6534 // Greater Heal Refund (Avatar Raiment set)
6537 // Not give if target alredy have full health
6538 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6540 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6541 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6545 // Bonus Healing (Crystal Spire of Karabor mace)
6548 // If your target is below $s1% health
6549 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6553 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6556 // reduce you below $s1% health
6557 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6561 // Rapid Recuperation
6565 // This effect only from Rapid Fire (ability cast)
6566 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6572 // Costum basepoints/target for exist spell
6573 // dummy basepoints or other customs
6574 switch(trigger_spell_id
)
6576 // Cast positive spell on enemy target
6577 case 7099: // Curse of Mending
6578 case 39647: // Curse of Mending
6579 case 29494: // Temptation
6580 case 20233: // Improved Lay on Hands (cast on target)
6585 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6586 case 15250: // Rogue Setup
6588 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6590 break; // continue normal case
6592 // Finish movies that add combo
6593 case 14189: // Seal Fate (Netherblade set)
6594 case 14157: // Ruthlessness
6596 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6599 // Bloodthirst (($m/100)% of max health)
6602 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6605 // Shamanistic Rage triggered spell
6608 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6611 // Enlightenment (trigger only from mana cost spells)
6614 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6623 // For trigger from Blizzard need exist Improved Blizzard
6624 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6627 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6628 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6630 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6631 if(script
==836 || script
==988 || script
==989)
6645 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6648 // Need stun, fear or silence mechanic
6649 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6653 // Burning Determination
6658 // Need Interrupt or Silenced mechanic
6659 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6666 // Proc only from trap activation (from periodic proc another aura of this spell)
6667 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6673 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6676 // try detect target manually if not set
6677 if ( target
== NULL
)
6678 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6681 if(!target
|| target
!=this && !target
->isAlive())
6685 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6687 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6689 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6690 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6695 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6697 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6699 if(!pVictim
|| !pVictim
->isAlive())
6702 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6703 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6705 uint32 triggered_spell_id
= 0;
6709 case 836: // Improved Blizzard (Rank 1)
6711 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6713 triggered_spell_id
= 12484;
6716 case 988: // Improved Blizzard (Rank 2)
6718 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6720 triggered_spell_id
= 12485;
6723 case 989: // Improved Blizzard (Rank 3)
6725 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6727 triggered_spell_id
= 12486;
6730 case 4086: // Improved Mend Pet (Rank 1)
6731 case 4087: // Improved Mend Pet (Rank 2)
6733 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6734 if(!roll_chance_i(chance
))
6737 triggered_spell_id
= 24406;
6740 case 4533: // Dreamwalker Raiment 2 pieces bonus
6743 if (!roll_chance_i(50))
6746 switch (pVictim
->getPowerType())
6748 case POWER_MANA
: triggered_spell_id
= 28722; break;
6749 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6750 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6756 case 4537: // Dreamwalker Raiment 6 pieces bonus
6757 triggered_spell_id
= 28750; // Blessing of the Claw
6759 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6760 triggered_spell_id
= 37445; // Mana Surge
6762 case 8152: // Serendipity
6764 // if heal your target over maximum health
6765 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6767 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6768 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6769 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6775 if(!triggered_spell_id
)
6778 // standard non-dummy case
6779 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6783 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6787 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6790 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6792 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6793 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6798 void Unit::setPowerType(Powers new_powertype
)
6800 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6802 if(GetTypeId() == TYPEID_PLAYER
)
6804 if(((Player
*)this)->GetGroup())
6805 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6807 else if(((Creature
*)this)->isPet())
6809 Pet
*pet
= ((Pet
*)this);
6810 if(pet
->isControlled())
6812 Unit
*owner
= GetOwner();
6813 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6814 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6818 switch(new_powertype
)
6824 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6825 SetPower( POWER_RAGE
,0);
6828 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6829 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6832 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6833 SetPower( POWER_ENERGY
,0);
6835 case POWER_HAPPINESS
:
6836 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6837 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6842 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6844 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6847 static uint64 guid
= 0; // prevent repeating spam same faction problem
6849 if(GetGUID() != guid
)
6851 if(GetTypeId() == TYPEID_PLAYER
)
6852 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6854 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6861 bool Unit::IsHostileTo(Unit
const* unit
) const
6863 // always non-hostile to self
6867 // always non-hostile to GM in GM mode
6868 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6871 // always hostile to enemy
6872 if(getVictim()==unit
|| unit
->getVictim()==this)
6875 // test pet/charm masters instead pers/charmeds
6876 Unit
const* testerOwner
= GetCharmerOrOwner();
6877 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6879 // always hostile to owner's enemy
6880 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6883 // always hostile to enemy owner
6884 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6887 // always hostile to owner of owner's enemy
6888 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6891 Unit
const* tester
= testerOwner
? testerOwner
: this;
6892 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6894 // always non-hostile to target with common owner, or to owner/pet
6898 // special cases (Duel, etc)
6899 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6901 Player
const* pTester
= (Player
const*)tester
;
6902 Player
const* pTarget
= (Player
const*)target
;
6905 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6909 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6913 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6917 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6921 // Green/Blue (can't attack)
6922 if(pTester
->GetTeam()==pTarget
->GetTeam())
6925 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6926 return pTester
->IsPvP() && pTarget
->IsPvP();
6929 // faction base cases
6930 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6931 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6932 if(!tester_faction
|| !target_faction
)
6935 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6938 // PvC forced reaction and reputation case
6939 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6942 if(target_faction
->faction
)
6944 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
6945 return *force
<= REP_HOSTILE
;
6947 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6948 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6949 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
6950 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6953 // CvP forced reaction and reputation case
6954 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6957 if(tester_faction
->faction
)
6959 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
6960 return *force
<= REP_HOSTILE
;
6962 // apply reputation state
6963 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6964 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6965 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
6969 // common faction based case (CvC,PvC,CvP)
6970 return tester_faction
->IsHostileTo(*target_faction
);
6973 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6975 // always friendly to self
6979 // always friendly to GM in GM mode
6980 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6983 // always non-friendly to enemy
6984 if(getVictim()==unit
|| unit
->getVictim()==this)
6987 // test pet/charm masters instead pers/charmeds
6988 Unit
const* testerOwner
= GetCharmerOrOwner();
6989 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6991 // always non-friendly to owner's enemy
6992 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6995 // always non-friendly to enemy owner
6996 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6999 // always non-friendly to owner of owner's enemy
7000 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7003 Unit
const* tester
= testerOwner
? testerOwner
: this;
7004 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7006 // always friendly to target with common owner, or to owner/pet
7010 // special cases (Duel)
7011 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7013 Player
const* pTester
= (Player
const*)tester
;
7014 Player
const* pTarget
= (Player
const*)target
;
7017 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7021 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7025 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7029 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7033 // Green/Blue (non-attackable)
7034 if(pTester
->GetTeam()==pTarget
->GetTeam())
7037 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7038 return !pTarget
->IsPvP();
7041 // faction base cases
7042 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7043 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7044 if(!tester_faction
|| !target_faction
)
7047 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7050 // PvC forced reaction and reputation case
7051 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7054 if(target_faction
->faction
)
7056 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7057 return *force
>= REP_FRIENDLY
;
7059 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7060 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7061 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7062 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7065 // CvP forced reaction and reputation case
7066 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7069 if(tester_faction
->faction
)
7071 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7072 return *force
>= REP_FRIENDLY
;
7074 // apply reputation state
7075 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7076 if(raw_tester_faction
->reputationListID
>=0 )
7077 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7081 // common faction based case (CvC,PvC,CvP)
7082 return tester_faction
->IsFriendlyTo(*target_faction
);
7085 bool Unit::IsHostileToPlayers() const
7087 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7088 if(!my_faction
|| !my_faction
->faction
)
7091 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7092 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7095 return my_faction
->IsHostileToPlayers();
7098 bool Unit::IsNeutralToAll() const
7100 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7101 if(!my_faction
|| !my_faction
->faction
)
7104 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7105 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7108 return my_faction
->IsNeutralToAll();
7111 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7113 if(!victim
|| victim
== this)
7116 // dead units can neither attack nor be attacked
7117 if(!isAlive() || !victim
->isAlive())
7120 // player cannot attack in mount state
7121 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7124 // nobody can attack GM in GM-mode
7125 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7127 if(((Player
*)victim
)->isGameMaster())
7132 if(((Creature
*)victim
)->IsInEvadeMode())
7136 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7137 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7138 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7140 // in fighting already
7143 if (m_attacking
== victim
)
7145 // switch to melee attack from ranged/magic
7146 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7148 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7149 SendAttackStart(victim
);
7155 // remove old target data
7161 // set position before any AI calls/assistance
7162 if(GetTypeId()==TYPEID_UNIT
)
7163 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7167 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7170 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7172 m_attacking
= victim
;
7173 m_attacking
->_addAttacker(this);
7175 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7176 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7178 if(GetTypeId()==TYPEID_UNIT
)
7180 WorldPacket
data(SMSG_AI_REACTION
, 12);
7181 data
<< uint64(GetGUID());
7182 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7183 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7185 ((Creature
*)this)->CallAssistance();
7188 // delay offhand weapon attack to next attack time
7189 if(haveOffhandWeapon())
7190 resetAttackTimer(OFF_ATTACK
);
7193 SendAttackStart(victim
);
7198 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7203 Unit
* victim
= m_attacking
;
7205 m_attacking
->_removeAttacker(this);
7209 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7211 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7213 InterruptSpell(CURRENT_MELEE_SPELL
);
7215 // reset only at real combat stop
7216 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7217 ((Creature
*)this)->SetNoCallAssistance(false);
7219 SendAttackStop(victim
);
7224 void Unit::CombatStop(bool cast
)
7226 if(cast
& IsNonMeleeSpellCasted(false))
7227 InterruptNonMeleeSpells(false);
7230 RemoveAllAttackers();
7231 if( GetTypeId()==TYPEID_PLAYER
)
7232 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7236 void Unit::CombatStopWithPets(bool cast
)
7239 if(Pet
* pet
= GetPet())
7240 pet
->CombatStop(cast
);
7241 if(Unit
* charm
= GetCharm())
7242 charm
->CombatStop(cast
);
7243 if(GetTypeId()==TYPEID_PLAYER
)
7245 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7246 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7247 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7248 guardian
->CombatStop(cast
);
7252 bool Unit::isAttackingPlayer() const
7254 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7257 Pet
* pet
= GetPet();
7258 if(pet
&& pet
->isAttackingPlayer())
7261 Unit
* charmed
= GetCharm();
7262 if(charmed
&& charmed
->isAttackingPlayer())
7265 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7269 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7270 if(totem
&& totem
->isAttackingPlayer())
7278 void Unit::RemoveAllAttackers()
7280 while (!m_attackers
.empty())
7282 AttackerSet::iterator iter
= m_attackers
.begin();
7283 if(!(*iter
)->AttackStop())
7285 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7286 m_attackers
.erase(iter
);
7291 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7293 ApplyModFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1), apply
);
7296 Unit
*Unit::GetOwner() const
7298 uint64 ownerid
= GetOwnerGUID();
7301 return ObjectAccessor::GetUnit(*this, ownerid
);
7304 Unit
*Unit::GetCharmer() const
7306 if(uint64 charmerid
= GetCharmerGUID())
7307 return ObjectAccessor::GetUnit(*this, charmerid
);
7311 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7313 uint64 guid
= GetCharmerOrOwnerGUID();
7314 if(IS_PLAYER_GUID(guid
))
7315 return ObjectAccessor::GetPlayer(*this, guid
);
7317 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7320 Pet
* Unit::GetPet() const
7322 if(uint64 pet_guid
= GetPetGUID())
7324 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7327 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7328 const_cast<Unit
*>(this)->SetPet(0);
7334 Unit
* Unit::GetCharm() const
7336 if(uint64 charm_guid
= GetCharmGUID())
7338 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7341 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7342 const_cast<Unit
*>(this)->SetCharm(NULL
);
7348 float Unit::GetCombatDistance( const Unit
* target
) const
7350 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7351 float dx
= GetPositionX() - target
->GetPositionX();
7352 float dy
= GetPositionY() - target
->GetPositionY();
7353 float dz
= GetPositionZ() - target
->GetPositionZ();
7354 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7355 return ( dist
> 0 ? dist
: 0);
7358 void Unit::SetPet(Pet
* pet
)
7360 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7362 // FIXME: hack, speed must be set only at follow
7364 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7365 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7368 void Unit::SetCharm(Unit
* pet
)
7370 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7372 if(GetTypeId() == TYPEID_PLAYER
)
7373 ((Player
*)this)->m_mover
= pet
? pet
: this;
7376 void Unit::UnsummonAllTotems()
7378 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7383 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7384 if (OldTotem
&& OldTotem
->isTotem())
7385 ((Totem
*)OldTotem
)->UnSummon();
7389 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7392 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7393 data
.append(pVictim
->GetPackGUID());
7394 data
.append(GetPackGUID());
7395 data
<< uint32(SpellID
);
7396 data
<< uint32(Damage
);
7397 data
<< uint32(0); // over healing?
7398 data
<< uint8(critical
? 1 : 0);
7399 data
<< uint8(0); // unused in client?
7400 SendMessageToSet(&data
, true);
7403 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7405 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7406 data
.append(pVictim
->GetPackGUID());
7407 data
.append(GetPackGUID());
7408 data
<< uint32(SpellID
);
7409 data
<< uint32(powertype
);
7410 data
<< uint32(Damage
);
7411 SendMessageToSet(&data
, true);
7414 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7416 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7419 // For totems get damage bonus from owner (statue isn't totem in fact)
7420 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7422 if(Unit
* owner
= GetOwner())
7423 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7426 // Taken/Done total percent damage auras
7427 float DoneTotalMod
= 1.0f
;
7428 float TakenTotalMod
= 1.0f
;
7429 int32 DoneTotal
= 0;
7430 int32 TakenTotal
= 0;
7434 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7435 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7437 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7438 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7440 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7441 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7442 // -1 == any item class (not wand then)
7443 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7444 // 0 == any inventory type (not wand then)
7446 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7450 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7451 // Add flat bonus from spell damage versus
7452 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7453 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7454 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7455 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7456 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7458 // done scripted mod (take it from owner)
7459 Unit
*owner
= GetOwner();
7460 if (!owner
) owner
= this;
7461 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7462 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7464 if (!(*i
)->isAffectedOnSpell(spellProto
))
7466 switch((*i
)->GetModifier()->m_miscvalue
)
7468 case 4920: // Molten Fury
7470 case 6917: // Death's Embrace
7474 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7475 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7482 // effect 1 m_amount
7483 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7484 // effect 0 m_amount
7485 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7486 // count affliction effects and calc additional damage in percentage
7487 int32 modPercent
= 0;
7488 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7489 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7491 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7492 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7494 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7495 if (modPercent
>= maxPercent
)
7497 modPercent
= maxPercent
;
7501 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7504 case 6916: // Death's Embrace
7507 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7508 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7510 case 5481: // Starfire Bonus
7512 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7513 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7516 case 4418: // Increased Shock Damage
7517 case 4554: // Increased Lightning Damage
7518 case 4555: // Improved Moonfire
7519 case 5142: // Increased Lightning Damage
7520 case 5147: // Improved Consecration / Libram of Resurgence
7521 case 5148: // Idol of the Shooting Star
7522 case 6008: // Increased Lightning Damage / Totem of Hex
7524 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7532 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7534 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7535 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7537 else // Tundra Stalker
7539 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7540 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7545 case 7293: // Rage of Rivendare
7547 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7548 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7554 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7555 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7565 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7566 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7572 // Custom scripted damage
7574 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7576 if (pVictim
->isFrozen())
7577 DoneTotalMod
*= 3.0f
;
7581 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7582 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7583 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7584 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7586 // .. taken pct: dummy auras
7587 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7590 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7592 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7593 if (mod
< dummy
->GetModifier()->m_amount
)
7594 mod
= dummy
->GetModifier()->m_amount
;
7595 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7599 // From caster spells
7600 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7601 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7602 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7603 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7605 // Mod damage from spell mechanic
7606 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7609 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7610 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7611 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7612 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7615 // Taken/Done fixed damage bonus auras
7616 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7617 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7619 // Pets just add their bonus damage to their spell damage
7620 // note that their spell damage is just gain of their own auras
7621 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7622 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7624 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7625 // Spellmod SpellDamage
7626 float SpellModSpellDamage
= 100.0f
;
7627 if(Player
* modOwner
= GetSpellModOwner())
7628 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7629 SpellModSpellDamage
/= 100.0f
;
7631 // Check for table values
7632 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7636 if (damagetype
== DOT
)
7637 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7639 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7641 if (bonus
->ap_bonus
)
7642 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7644 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7645 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7647 // Default calculation
7648 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7650 // Damage Done from spell damage bonus
7651 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7652 // Damage over Time spells bonus calculation
7653 float DotFactor
= 1.0f
;
7654 if(damagetype
== DOT
)
7656 int32 DotDuration
= GetSpellDuration(spellProto
);
7660 if(DotDuration
> 30000) DotDuration
= 30000;
7661 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7663 for(int j
= 0; j
< 3; j
++)
7665 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7666 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7667 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7674 if(spellProto
->EffectAmplitude
[x
] != 0)
7675 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7678 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7679 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7683 // Distribute Damage over multiple effects, reduce by AoE
7684 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7685 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7686 for(int j
= 0; j
< 3; ++j
)
7688 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7689 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7695 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7696 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7699 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7700 // apply spellmod to Done damage (flat and pct)
7701 if(Player
* modOwner
= GetSpellModOwner())
7702 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7704 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7706 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7709 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7711 int32 DoneAdvertisedBenefit
= 0;
7714 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7715 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7716 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7717 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7718 // -1 == any item class (not wand then)
7719 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7720 // 0 == any inventory type (not wand then)
7721 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7723 if (GetTypeId() == TYPEID_PLAYER
)
7726 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7728 // Damage bonus from stats
7729 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7730 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7732 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7734 // stat used stored in miscValueB for this aura
7735 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7736 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7739 // ... and attack power
7740 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7741 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7742 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7743 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7746 return DoneAdvertisedBenefit
;
7749 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7751 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7753 int32 TakenAdvertisedBenefit
= 0;
7754 // ..done (for creature type by mask) in taken
7755 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7756 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7757 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7758 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7761 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7762 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7763 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7764 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7766 return TakenAdvertisedBenefit
;
7769 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7771 // not critting spell
7772 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7775 float crit_chance
= 0.0f
;
7776 switch(spellProto
->DmgClass
)
7778 case SPELL_DAMAGE_CLASS_NONE
:
7780 case SPELL_DAMAGE_CLASS_MAGIC
:
7782 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7784 // For other schools
7785 else if (GetTypeId() == TYPEID_PLAYER
)
7786 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7789 crit_chance
= m_baseSpellCritChance
;
7790 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7795 if (!IsPositiveSpell(spellProto
->Id
))
7797 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7798 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7799 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7800 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7801 // Modify by player victim resilience
7802 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7803 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7806 // scripted (increase crit chance ... against ... target by x%
7807 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7808 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7810 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7812 switch((*i
)->GetModifier()->m_miscvalue
)
7814 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7815 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7816 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7817 case 7917: // Glyph of Shadowburn
7818 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7819 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7821 case 7997: // Renewed Hope
7823 if (pVictim
->HasAura(6788))
7824 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7826 case 21: // Test of Faith
7829 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7830 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7836 // Custom crit by class
7837 switch(spellProto
->SpellFamilyName
)
7839 case SPELLFAMILY_PALADIN
:
7841 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7843 Aura
*aura
= pVictim
->GetDummyAura(58597);
7844 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7845 crit_chance
+=aura
->GetModifier()->m_amount
;
7849 case SPELLFAMILY_SHAMAN
:
7851 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7853 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7855 // Consume shock aura if not have Glyph of Flame Shock
7856 if (!GetAura(55447, 0))
7857 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7868 case SPELL_DAMAGE_CLASS_MELEE
:
7869 case SPELL_DAMAGE_CLASS_RANGED
:
7873 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7874 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7882 // only players use intelligence for critical chance computations
7883 if(Player
* modOwner
= GetSpellModOwner())
7884 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7886 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7887 if (roll_chance_f(crit_chance
))
7892 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7894 // Calculate critical bonus
7896 switch(spellProto
->DmgClass
)
7898 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7899 case SPELL_DAMAGE_CLASS_RANGED
:
7900 // TODO: write here full calculation for melee/ranged spells
7901 crit_bonus
= damage
;
7904 crit_bonus
= damage
/ 2; // for spells is 50%
7908 // adds additional damage to crit_bonus (from talents)
7909 if(Player
* modOwner
= GetSpellModOwner())
7910 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7914 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7915 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7919 damage
+= crit_bonus
;
7924 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7926 // Calculate critical bonus
7928 switch(spellProto
->DmgClass
)
7930 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7931 case SPELL_DAMAGE_CLASS_RANGED
:
7932 // TODO: write here full calculation for melee/ranged spells
7933 crit_bonus
= damage
;
7936 crit_bonus
= damage
/ 2; // for spells is 50%
7940 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
7944 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7945 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7949 damage
+= crit_bonus
;
7954 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
7956 // No heal amount for this class spells
7957 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
7960 // For totems get healing bonus from owner (statue isn't totem in fact)
7961 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7962 if(Unit
* owner
= GetOwner())
7963 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
7966 // Taken/Done total percent damage auras
7967 float DoneTotalMod
= 1.0f
;
7968 float TakenTotalMod
= 1.0f
;
7969 int32 DoneTotal
= 0;
7970 int32 TakenTotal
= 0;
7972 // Healing done percent
7973 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
7974 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
7975 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
7977 // done scripted mod (take it from owner)
7978 Unit
*owner
= GetOwner();
7979 if (!owner
) owner
= this;
7980 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7981 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7983 if (!(*i
)->isAffectedOnSpell(spellProto
))
7985 switch((*i
)->GetModifier()->m_miscvalue
)
7987 case 4415: // Increased Rejuvenation Healing
7989 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7990 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7992 case 7997: // Renewed Hope
7994 if (pVictim
->HasAura(6788))
7995 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
7997 case 21: // Test of Faith
8000 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8001 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8003 case 7798: // Glyph of Regrowth
8005 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8006 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8009 case 8477: // Nourish Heal Boost
8011 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8012 int32 modPercent
= 0;
8013 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8014 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8016 if (itr
->second
->GetCasterGUID()!=GetGUID())
8018 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8019 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8020 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8022 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8024 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8027 case 7871: // Glyph of Lesser Healing Wave
8029 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8030 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8038 // Taken/Done fixed damage bonus auras
8039 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8040 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8042 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8043 // Spellmod SpellDamage
8044 float SpellModSpellDamage
= 100.0f
;
8045 if(Player
* modOwner
= GetSpellModOwner())
8046 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8047 SpellModSpellDamage
/= 100.0f
;
8049 // Check for table values
8050 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8054 if (damagetype
== DOT
)
8055 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8057 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8059 if (bonus
->ap_bonus
)
8060 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8062 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8063 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8065 // Default calculation
8066 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8068 // Damage Done from spell damage bonus
8069 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8070 // Damage over Time spells bonus calculation
8071 float DotFactor
= 1.0f
;
8072 if(damagetype
== DOT
)
8074 int32 DotDuration
= GetSpellDuration(spellProto
);
8078 if(DotDuration
> 30000) DotDuration
= 30000;
8079 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8081 for(int j
= 0; j
< 3; j
++)
8083 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8084 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8085 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8092 if(spellProto
->EffectAmplitude
[x
] != 0)
8093 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8096 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8097 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8101 // Distribute Damage over multiple effects, reduce by AoE
8102 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8103 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8104 for(int j
= 0; j
< 3; ++j
)
8106 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8107 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8113 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8114 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8117 // use float as more appropriate for negative values and percent applying
8118 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8119 // apply spellmod to Done amount
8120 if(Player
* modOwner
= GetSpellModOwner())
8121 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8124 // Healing Wave cast
8125 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8127 // Search for Healing Way on Victim
8128 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8129 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8130 if((*itr
)->GetId() == 29203)
8131 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8134 // Healing taken percent
8135 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8137 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8139 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8141 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8143 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8144 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8145 if ((*i
)->isAffectedOnSpell(spellProto
))
8146 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8148 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8150 return heal
< 0 ? 0 : uint32(heal
);
8153 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8155 int32 AdvertisedBenefit
= 0;
8157 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8158 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8159 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8160 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8162 // Healing bonus of spirit, intellect and strength
8163 if (GetTypeId() == TYPEID_PLAYER
)
8166 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8168 // Healing bonus from stats
8169 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8170 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8172 // stat used dependent from misc value (stat index)
8173 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8174 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8177 // ... and attack power
8178 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8179 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8180 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8181 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8183 return AdvertisedBenefit
;
8186 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8188 int32 AdvertisedBenefit
= 0;
8189 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8190 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8191 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8192 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8193 return AdvertisedBenefit
;
8196 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8198 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8199 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8200 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8201 if(itr
->type
& shoolMask
)
8204 //If m_immuneToDamage type contain magic, IMMUNE damage.
8205 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8206 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8207 if(itr
->type
& shoolMask
)
8213 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8218 //FIX ME this hack: don't get feared if stunned
8219 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8221 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8225 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8226 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8228 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8229 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8230 if(itr
->type
== spellInfo
->Dispel
)
8233 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8234 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8236 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8237 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8238 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8239 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8243 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8244 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8246 if(itr
->type
== spellInfo
->Mechanic
)
8255 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8257 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8258 uint32 effect
= spellInfo
->Effect
[index
];
8259 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8260 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8261 if(itr
->type
== effect
)
8264 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8266 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8267 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8268 if(itr
->type
== mechanic
)
8272 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8274 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8275 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8276 if(itr
->type
== aura
)
8278 // Check for immune to application of harmful magical effects
8279 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8280 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8281 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8282 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8283 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8290 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8295 uint32 family
= spellInfo
->SpellFamilyName
;
8296 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8298 if((family
== 5 && flags
== 256) || //Searing Pain
8299 (family
== 6 && flags
== 8192) || //Mind Blast
8300 (family
== 11 && flags
== 1048576)) //Earth Shock
8306 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8314 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8316 // Taken/Done fixed damage bonus auras
8317 int32 DoneFlatBenefit
= 0;
8318 int32 TakenFlatBenefit
= 0;
8320 // ..done (for creature type by mask) in taken
8321 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8322 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8323 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8324 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8327 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8329 // ..done (base at attack power for marked target and base at attack power for creature type)
8331 if(attType
== RANGED_ATTACK
)
8333 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8335 // ..done (base at attack power and creature type)
8336 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8337 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8338 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8339 APbonus
+= (*i
)->GetModifier()->m_amount
;
8343 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8345 // ..done (base at attack power and creature type)
8346 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8347 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8348 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8349 APbonus
+= (*i
)->GetModifier()->m_amount
;
8352 if (APbonus
!=0) // Can be negative
8354 bool normalized
= false;
8357 for (uint8 i
= 0; i
<3;i
++)
8359 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8367 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8371 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8372 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8373 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8374 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8376 if(attType
!=RANGED_ATTACK
)
8377 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8379 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8381 // Done/Taken total percent damage auras
8382 float DoneTotalMod
= 1.0f
;
8383 float TakenTotalMod
= 1.0f
;
8386 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8387 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8389 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8390 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8391 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8392 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8395 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8396 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8397 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8398 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8400 // .. taken pct: dummy auras
8401 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8402 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8404 switch((*i
)->GetSpellProto()->SpellIconID
)
8408 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8410 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8412 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8413 if (mod
< (*i
)->GetModifier()->m_amount
)
8414 mod
= (*i
)->GetModifier()->m_amount
;
8415 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8420 if(spellProto
==NULL
)
8422 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8423 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8424 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8429 // .. taken pct: class scripts
8430 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8431 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8433 switch((*i
)->GetMiscValue())
8435 case 6427: case 6428: // Dirty Deeds
8436 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8438 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8439 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8441 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8445 // effect 0 have expected value but in negative state
8446 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8452 if(attType
!= RANGED_ATTACK
)
8454 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8455 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8456 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8460 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8461 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8462 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8465 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8467 // apply spellmod to Done damage
8470 if(Player
* modOwner
= GetSpellModOwner())
8471 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8474 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8476 // bonus result can be negative
8477 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8480 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8484 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8487 if(itr
->type
== type
)
8489 m_spellImmune
[op
].erase(itr
);
8490 next
= m_spellImmune
[op
].begin();
8494 Immune
.spellId
= spellId
;
8496 m_spellImmune
[op
].push_back(Immune
);
8500 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8502 if(itr
->spellId
== spellId
)
8504 m_spellImmune
[op
].erase(itr
);
8512 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8514 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8516 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8517 RemoveAurasWithDispelType(type
);
8520 float Unit::GetWeaponProcChance() const
8522 // normalized proc chance for weapon attack speed
8524 if(isAttackReady(BASE_ATTACK
))
8525 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8526 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8527 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8531 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8533 // proc per minute chance calculation
8534 if (PPM
<= 0) return 0.0f
;
8535 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8539 void Unit::Mount(uint32 mount
)
8544 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8546 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8548 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8551 if(GetTypeId() == TYPEID_PLAYER
)
8552 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8555 void Unit::Unmount()
8560 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8562 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8563 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8565 // only resummon old pet if the player is already added to a map
8566 // this prevents adding a pet to a not created map which would otherwise cause a crash
8567 // (it could probably happen when logging in after a previous crash)
8568 if(GetTypeId() == TYPEID_PLAYER
)
8569 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8572 void Unit::SetInCombatWith(Unit
* enemy
)
8574 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8577 SetInCombatState(true);
8582 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8584 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8585 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8587 SetInCombatState(true);
8591 SetInCombatState(false);
8594 void Unit::SetInCombatState(bool PvP
)
8596 // only alive units can be in combat
8601 m_CombatTimer
= 5000;
8602 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8604 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8605 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8608 void Unit::ClearInCombat()
8611 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8613 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8614 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8616 // Player's state will be cleared in Player::UpdateContestedPvP
8617 if(GetTypeId()!=TYPEID_PLAYER
)
8618 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8620 ((Player
*)this)->UpdatePotionCooldown();
8623 bool Unit::isTargetableForAttack() const
8625 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8628 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8631 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8634 int32
Unit::ModifyHealth(int32 dVal
)
8641 int32 curHealth
= (int32
)GetHealth();
8643 int32 val
= dVal
+ curHealth
;
8650 int32 maxHealth
= (int32
)GetMaxHealth();
8655 gain
= val
- curHealth
;
8657 else if(curHealth
!= maxHealth
)
8659 SetHealth(maxHealth
);
8660 gain
= maxHealth
- curHealth
;
8666 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8673 int32 curPower
= (int32
)GetPower(power
);
8675 int32 val
= dVal
+ curPower
;
8682 int32 maxPower
= (int32
)GetMaxPower(power
);
8686 SetPower(power
,val
);
8687 gain
= val
- curPower
;
8689 else if(curPower
!= maxPower
)
8691 SetPower(power
,maxPower
);
8692 gain
= maxPower
- curPower
;
8698 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8703 // Always can see self
8707 // player visible for other player if not logout and at same transport
8708 // including case when player is out of world
8709 bool at_same_transport
=
8710 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8711 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8712 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8713 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8716 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8719 // forbidden to seen (at GM respawn command)
8720 if(m_Visibility
==VISIBILITY_RESPAWN
)
8723 // always seen by owner
8724 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8727 // Grid dead/alive checks
8728 if( u
->GetTypeId()==TYPEID_PLAYER
)
8730 // non visible at grid for any stealth state
8731 if(!IsVisibleInGridForPlayer((Player
*)u
))
8734 // if player is dead then he can't detect anyone in any cases
8740 // all dead creatures/players not visible for any creatures
8741 if(!u
->isAlive() || !isAlive())
8745 // different visible distance checks
8746 if(u
->isInFlight()) // what see player in flight
8748 // use object grey distance for all (only see objects any way)
8749 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8752 else if(!isAlive()) // distance for show body
8754 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8757 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8759 if(u
->GetTypeId()==TYPEID_PLAYER
)
8761 // Players far than max visible distance for player or not in our map are not visible too
8762 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8767 // Units far than max visible distance for creature or not in our map are not visible too
8768 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8772 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8774 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8775 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8778 else // distance for show creature
8780 // Units far than max visible distance for creature or not in our map are not visible too
8781 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8785 // Visible units, always are visible for all units, except for units under invisibility and phases
8786 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8789 // GMs see any players, not higher GMs and all units in any phase
8790 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8792 if(GetTypeId() == TYPEID_PLAYER
)
8793 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8798 // non faction visibility non-breakable for non-GMs
8799 if (m_Visibility
== VISIBILITY_OFF
)
8802 // phased visibility (both must phased in same way)
8807 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8809 // detectable invisibility case
8811 // Invisible units, always are visible for units under same invisibility type
8812 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8813 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8814 u
->canDetectInvisibilityOf(this) ||
8815 // Units that can detect invisibility always are visible for units that can be detected
8816 canDetectInvisibilityOf(u
) ))
8821 // special cases for always overwrite invisibility/stealth
8822 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8825 if (!u
->IsHostileTo(this))
8827 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8828 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8830 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8833 // else apply same rules as for hostile case (detecting check for stealth)
8839 // Hunter mark functionality
8840 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8841 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8842 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8845 // else apply detecting check for stealth
8848 // none other cases for detect invisibility, so invisible
8852 // else apply stealth detecting check
8855 // unit got in stealth in this moment and must ignore old detected state
8856 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8859 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8860 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8863 // NOW ONLY STEALTH CASE
8865 // stealth and detected and visible for some seconds
8866 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8869 //if in non-detect mode then invisible for unit
8875 // If is attacked then stealth is lost, some creature can use stealth too
8876 if( !getAttackers().empty() )
8879 // If there is collision rogue is seen regardless of level difference
8880 // TODO: check sizes in DB
8881 float distance
= GetDistance(u
);
8882 if (distance
< 0.24f
)
8885 //If a mob or player is stunned he will not be able to detect stealth
8886 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8889 // Creature can detect target only in aggro radius
8890 if(u
->GetTypeId() != TYPEID_PLAYER
)
8892 //Always invisible from back and out of aggro range
8893 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8899 //Always invisible from back
8900 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8905 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8906 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8908 //Calculation if target is in front
8910 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8911 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8913 //Visible distance is modified by
8914 //-Level Diff (every level diff = 1.0f in visible distance)
8915 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8917 //This allows to check talent tree and will add addition stealth dependent on used points)
8918 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8922 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8923 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8924 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8926 if(distance
> visibleDistance
)
8930 // Now check is target visible with LoS
8932 u
->GetPosition(ox
,oy
,oz
);
8933 return IsWithinLOS(ox
,oy
,oz
);
8936 void Unit::SetVisibility(UnitVisibility x
)
8944 if(GetTypeId()==TYPEID_PLAYER
)
8945 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8947 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8951 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8953 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8955 for(uint32 i
= 0; i
< 10; ++i
)
8957 if(((1 << i
) & mask
)==0)
8960 // find invisibility level
8961 uint32 invLevel
= 0;
8962 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8963 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8964 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8965 invLevel
= (*itr
)->GetModifier()->m_amount
;
8967 // find invisibility detect level
8968 uint32 detectLevel
= 0;
8969 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8970 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8971 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8972 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8974 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8976 detectLevel
= ((Player
*)this)->GetDrunkValue();
8979 if(invLevel
<= detectLevel
)
8987 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8989 int32 main_speed_mod
= 0;
8990 float stack_bonus
= 1.0f
;
8991 float non_stack_bonus
= 1.0f
;
8999 if (IsMounted()) // Use on mount auras
9001 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9002 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9003 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9007 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9008 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9009 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9017 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9020 case MOVE_SWIM_BACK
:
9024 if (IsMounted()) // Use on mount auras
9025 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9026 else // Use not mount (shapeshift for example) auras (should stack)
9027 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9028 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9029 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9032 case MOVE_FLIGHT_BACK
:
9035 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9039 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9040 // now we ready for speed calculation
9041 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9049 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9050 // TODO: possible affect only on MOVE_RUN
9051 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9053 // Use speed from aura
9054 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9055 if (speed
> max_speed
)
9064 // Apply strongest slow aura mod to speed
9065 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9067 speed
*=(100.0f
+ slow
)/100.0f
;
9068 SetSpeed(mtype
, speed
, forced
);
9071 float Unit::GetSpeed( UnitMoveType mtype
) const
9073 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9076 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9081 // Update speed only on change
9082 if (m_speed_rate
[mtype
] == rate
)
9085 m_speed_rate
[mtype
] = rate
;
9087 propagateSpeedChange();
9095 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9098 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9101 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9104 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9106 case MOVE_SWIM_BACK
:
9107 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9109 case MOVE_TURN_RATE
:
9110 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9113 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9115 case MOVE_FLIGHT_BACK
:
9116 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9118 case MOVE_PITCH_RATE
:
9119 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9122 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9126 data
.append(GetPackGUID());
9127 data
<< uint32(0); // movement flags
9128 data
<< uint16(0); // unk flags
9129 data
<< uint32(getMSTime());
9130 data
<< float(GetPositionX());
9131 data
<< float(GetPositionY());
9132 data
<< float(GetPositionZ());
9133 data
<< float(GetOrientation());
9134 data
<< uint32(0); // fall time
9135 data
<< float(GetSpeed(mtype
));
9136 SendMessageToSet( &data
, true );
9140 if(GetTypeId() == TYPEID_PLAYER
)
9142 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9143 // and do it only for real sent packets and use run for run/mounted as client expected
9144 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9150 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9153 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9156 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9159 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9161 case MOVE_SWIM_BACK
:
9162 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9164 case MOVE_TURN_RATE
:
9165 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9168 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9170 case MOVE_FLIGHT_BACK
:
9171 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9173 case MOVE_PITCH_RATE
:
9174 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9177 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9180 data
.append(GetPackGUID());
9181 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9182 if (mtype
== MOVE_RUN
)
9183 data
<< uint8(0); // new 2.1.0
9184 data
<< float(GetSpeed(mtype
));
9185 SendMessageToSet( &data
, true );
9187 if(Pet
* pet
= GetPet())
9188 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9191 void Unit::SetHover(bool on
)
9194 CastSpell(this,11010,true);
9196 RemoveAurasDueToSpell(11010);
9199 void Unit::setDeathState(DeathState s
)
9201 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9205 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9207 if(IsNonMeleeSpellCasted(false))
9208 InterruptNonMeleeSpells(false);
9213 RemoveAllAurasOnDeath();
9214 UnsummonAllTotems();
9216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9218 // remove aurastates allowing special moves
9219 ClearAllReactives();
9220 ClearDiminishings();
9222 else if(s
== JUST_ALIVED
)
9224 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9227 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9229 //_ApplyAllAuraMods();
9234 /*########################################
9236 ######## AGGRO SYSTEM ########
9238 ########################################*/
9239 bool Unit::CanHaveThreatList() const
9241 // only creatures can have threat list
9242 if( GetTypeId() != TYPEID_UNIT
)
9245 // only alive units can have threat list
9249 // totems can not have threat list
9250 if( ((Creature
*)this)->isTotem() )
9253 // vehicles can not have threat list
9254 if( ((Creature
*)this)->isVehicle() )
9257 // pets can not have a threat list, unless they are controlled by a creature
9258 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9264 //======================================================================
9266 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9268 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9271 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9273 return threat
* m_threatModifier
[school
];
9276 //======================================================================
9278 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9280 // Only mobs can manage threat lists
9281 if(CanHaveThreatList())
9282 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9285 //======================================================================
9287 void Unit::DeleteThreatList()
9289 m_ThreatManager
.clearReferences();
9292 //======================================================================
9294 void Unit::TauntApply(Unit
* taunter
)
9296 assert(GetTypeId()== TYPEID_UNIT
);
9298 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9301 if(!CanHaveThreatList())
9304 Unit
*target
= getVictim();
9305 if(target
&& target
== taunter
)
9308 SetInFront(taunter
);
9309 if (((Creature
*)this)->AI())
9310 ((Creature
*)this)->AI()->AttackStart(taunter
);
9312 m_ThreatManager
.tauntApply(taunter
);
9315 //======================================================================
9317 void Unit::TauntFadeOut(Unit
*taunter
)
9319 assert(GetTypeId()== TYPEID_UNIT
);
9321 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9324 if(!CanHaveThreatList())
9327 Unit
*target
= getVictim();
9328 if(!target
|| target
!= taunter
)
9331 if(m_ThreatManager
.isThreatListEmpty())
9333 if(((Creature
*)this)->AI())
9334 ((Creature
*)this)->AI()->EnterEvadeMode();
9338 m_ThreatManager
.tauntFadeOut(taunter
);
9339 target
= m_ThreatManager
.getHostilTarget();
9341 if (target
&& target
!= taunter
)
9344 if (((Creature
*)this)->AI())
9345 ((Creature
*)this)->AI()->AttackStart(target
);
9349 //======================================================================
9351 bool Unit::SelectHostilTarget()
9353 //function provides main threat functionality
9354 //next-victim-selection algorithm and evade mode are called
9355 //threat list sorting etc.
9357 assert(GetTypeId()== TYPEID_UNIT
);
9359 if (!this->isAlive())
9361 //This function only useful once AI has been initialized
9362 if (!((Creature
*)this)->AI())
9365 Unit
* target
= NULL
;
9367 // First checking if we have some taunt on us
9368 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9369 if ( !tauntAuras
.empty() )
9373 // The last taunt aura caster is alive an we are happy to attack him
9374 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9376 else if (tauntAuras
.size() > 1)
9378 // We do not have last taunt aura caster but we have more taunt auras,
9379 // so find first available target
9381 // Auras are pushed_back, last caster will be on the end
9382 AuraList::const_iterator aura
= --tauntAuras
.end();
9386 if ( (caster
= (*aura
)->GetCaster()) &&
9387 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9392 }while (aura
!= tauntAuras
.begin());
9396 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9397 // No taunt aura or taunt aura caster is dead standart target selection
9398 target
= m_ThreatManager
.getHostilTarget();
9402 if(!hasUnitState(UNIT_STAT_STUNNED
))
9404 ((Creature
*)this)->AI()->AttackStart(target
);
9408 // no target but something prevent go to evade mode
9409 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9412 // last case when creature don't must go to evade mode:
9413 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9414 // for example at owner command to pet attack some far away creature
9415 // Note: creature not have targeted movement generator but have attacker in this case
9416 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9418 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9420 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9425 // enter in evade mode in other case
9426 ((Creature
*)this)->AI()->EnterEvadeMode();
9431 //======================================================================
9432 //======================================================================
9433 //======================================================================
9435 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9437 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9439 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9441 int32 level
= int32(getLevel());
9442 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9443 level
= (int32
)spellProto
->maxLevel
;
9444 else if (level
< (int32
)spellProto
->baseLevel
)
9445 level
= (int32
)spellProto
->baseLevel
;
9446 level
-= (int32
)spellProto
->spellLevel
;
9448 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9449 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9450 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9451 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9452 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9454 // range can have possitive and negative values, so order its for irand
9455 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9456 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9457 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9459 int32 value
= basePoints
+ randvalue
;
9461 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9462 value
+= (int32
)(comboDamage
* comboPoints
);
9464 if(Player
* modOwner
= GetSpellModOwner())
9466 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9467 switch(effect_index
)
9470 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9473 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9476 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9481 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9482 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9483 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9484 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9489 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9491 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9493 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9495 int32 minduration
= GetSpellDuration(spellProto
);
9496 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9500 if( minduration
!= -1 && minduration
!= maxduration
)
9501 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9503 duration
= minduration
;
9507 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9508 // Find total mod value (negative bonus)
9509 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9510 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9511 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9512 // Find max mod (negative bonus)
9513 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9515 int32 durationMod
= 0;
9516 // Select strongest negative mod
9517 if (durationMod_always
> durationMod_not_stack
)
9518 durationMod
= durationMod_not_stack
;
9520 durationMod
= durationMod_always
;
9522 if (durationMod
!= 0)
9523 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9525 if (duration
< 0) duration
= 0;
9531 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9533 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9535 if(i
->DRGroup
!= group
)
9539 return DIMINISHING_LEVEL_1
;
9542 return DIMINISHING_LEVEL_1
;
9544 // If last spell was casted more than 15 seconds ago - reset the count.
9545 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9547 i
->hitCount
= DIMINISHING_LEVEL_1
;
9548 return DIMINISHING_LEVEL_1
;
9550 // or else increase the count.
9553 return DiminishingLevels(i
->hitCount
);
9556 return DIMINISHING_LEVEL_1
;
9559 void Unit::IncrDiminishing(DiminishingGroup group
)
9561 // Checking for existing in the table
9562 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9564 if(i
->DRGroup
!= group
)
9566 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9570 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9573 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9575 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9578 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9579 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9581 // test pet/charm masters instead pets/charmeds
9582 Unit
const* targetOwner
= GetCharmerOrOwner();
9583 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9585 Unit
const* target
= targetOwner
? targetOwner
: this;
9586 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9588 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9594 // Some diminishings applies to mobs too (for example, Stun)
9595 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9597 DiminishingLevels diminish
= Level
;
9600 case DIMINISHING_LEVEL_1
: break;
9601 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9602 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9603 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9608 duration
= int32(duration
* mod
);
9611 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9613 // Checking for existing in the table
9614 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9616 if(i
->DRGroup
!= group
)
9624 // Remember time after last aura from group removed
9626 i
->hitTime
= getMSTime();
9632 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9634 return ObjectAccessor::GetUnit(object
,guid
);
9637 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9639 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9642 uint32
Unit::GetCreatureType() const
9644 if(GetTypeId() == TYPEID_PLAYER
)
9646 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9647 if(ssEntry
&& ssEntry
->creatureType
> 0)
9648 return ssEntry
->creatureType
;
9650 return CREATURE_TYPE_HUMANOID
;
9653 return ((Creature
*)this)->GetCreatureInfo()->type
;
9656 /*#######################################
9658 ######## STAT SYSTEM ########
9660 #######################################*/
9662 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9664 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9666 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9672 switch(modifierType
)
9676 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9680 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9683 val
= (100.0f
+ amount
) / 100.0f
;
9684 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9691 if(!CanModifyStats())
9696 case UNIT_MOD_STAT_STRENGTH
:
9697 case UNIT_MOD_STAT_AGILITY
:
9698 case UNIT_MOD_STAT_STAMINA
:
9699 case UNIT_MOD_STAT_INTELLECT
:
9700 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9702 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9703 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9707 case UNIT_MOD_FOCUS
:
9708 case UNIT_MOD_ENERGY
:
9709 case UNIT_MOD_HAPPINESS
:
9711 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9713 case UNIT_MOD_RESISTANCE_HOLY
:
9714 case UNIT_MOD_RESISTANCE_FIRE
:
9715 case UNIT_MOD_RESISTANCE_NATURE
:
9716 case UNIT_MOD_RESISTANCE_FROST
:
9717 case UNIT_MOD_RESISTANCE_SHADOW
:
9718 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9720 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9721 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9723 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9724 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9725 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9734 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9736 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9738 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9742 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9745 return m_auraModifiersGroup
[unitMod
][modifierType
];
9748 float Unit::GetTotalStatValue(Stats stat
) const
9750 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9752 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9755 // value = ((base_value * base_pct) + total_value) * total_pct
9756 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9757 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9758 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9759 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9764 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9766 if(unitMod
>= UNIT_MOD_END
)
9768 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9772 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9775 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9776 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9777 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9778 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9783 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9785 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9789 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9790 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9791 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9792 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9793 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9794 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9803 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9805 Stats stat
= STAT_STRENGTH
;
9809 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9810 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9811 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9812 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9813 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9822 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9826 case UNIT_MOD_MANA
: return POWER_MANA
;
9827 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9828 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9829 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9830 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9831 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9832 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9838 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9840 if (attType
== RANGED_ATTACK
)
9842 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9845 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9849 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9852 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9856 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9858 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9861 return m_weaponDamage
[attType
][type
];
9864 void Unit::SetLevel(uint32 lvl
)
9866 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9869 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9870 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9873 void Unit::SetHealth(uint32 val
)
9875 uint32 maxHealth
= GetMaxHealth();
9879 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9882 if(GetTypeId() == TYPEID_PLAYER
)
9884 if(((Player
*)this)->GetGroup())
9885 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9887 else if(((Creature
*)this)->isPet())
9889 Pet
*pet
= ((Pet
*)this);
9890 if(pet
->isControlled())
9892 Unit
*owner
= GetOwner();
9893 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9894 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9899 void Unit::SetMaxHealth(uint32 val
)
9901 uint32 health
= GetHealth();
9902 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9905 if(GetTypeId() == TYPEID_PLAYER
)
9907 if(((Player
*)this)->GetGroup())
9908 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9910 else if(((Creature
*)this)->isPet())
9912 Pet
*pet
= ((Pet
*)this);
9913 if(pet
->isControlled())
9915 Unit
*owner
= GetOwner();
9916 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9917 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9925 void Unit::SetPower(Powers power
, uint32 val
)
9927 if(GetPower(power
) == val
)
9930 uint32 maxPower
= GetMaxPower(power
);
9934 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9936 WorldPacket
data(SMSG_POWER_UPDATE
);
9937 data
.append(GetPackGUID());
9938 data
<< uint8(power
);
9939 data
<< uint32(val
);
9940 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9943 if(GetTypeId() == TYPEID_PLAYER
)
9945 if(((Player
*)this)->GetGroup())
9946 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9948 else if(((Creature
*)this)->isPet())
9950 Pet
*pet
= ((Pet
*)this);
9951 if(pet
->isControlled())
9953 Unit
*owner
= GetOwner();
9954 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9955 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9958 // Update the pet's character sheet with happiness damage bonus
9959 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9961 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9966 void Unit::SetMaxPower(Powers power
, uint32 val
)
9968 uint32 cur_power
= GetPower(power
);
9969 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9972 if(GetTypeId() == TYPEID_PLAYER
)
9974 if(((Player
*)this)->GetGroup())
9975 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9977 else if(((Creature
*)this)->isPet())
9979 Pet
*pet
= ((Pet
*)this);
9980 if(pet
->isControlled())
9982 Unit
*owner
= GetOwner();
9983 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9984 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9989 SetPower(power
, val
);
9992 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
9994 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
9997 if(GetTypeId() == TYPEID_PLAYER
)
9999 if(((Player
*)this)->GetGroup())
10000 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10002 else if(((Creature
*)this)->isPet())
10004 Pet
*pet
= ((Pet
*)this);
10005 if(pet
->isControlled())
10007 Unit
*owner
= GetOwner();
10008 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10009 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10014 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10016 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10019 if(GetTypeId() == TYPEID_PLAYER
)
10021 if(((Player
*)this)->GetGroup())
10022 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10024 else if(((Creature
*)this)->isPet())
10026 Pet
*pet
= ((Pet
*)this);
10027 if(pet
->isControlled())
10029 Unit
*owner
= GetOwner();
10030 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10031 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10036 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10038 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10040 tAuraProcTriggerDamage
.push_back(aura
);
10042 tAuraProcTriggerDamage
.remove(aura
);
10045 uint32
Unit::GetCreatePowers( Powers power
) const
10047 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10050 case POWER_MANA
: return GetCreateMana();
10051 case POWER_RAGE
: return 1000;
10052 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10053 case POWER_ENERGY
: return 100;
10054 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10055 case POWER_RUNIC_POWER
: return 1000;
10061 void Unit::AddToWorld()
10063 Object::AddToWorld();
10066 void Unit::RemoveFromWorld()
10071 RemoveNotOwnSingleTargetAuras();
10074 Object::RemoveFromWorld();
10077 void Unit::CleanupsBeforeDelete()
10079 if(m_uint32Values
) // only for fully created object
10081 InterruptNonMeleeSpells(true);
10082 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10084 ClearComboPointHolders();
10085 DeleteThreatList();
10086 getHostilRefManager().setOnlineOfflineState(false);
10088 RemoveAllGameObjects();
10089 RemoveAllDynObjects();
10090 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10095 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10098 m_charmInfo
= new CharmInfo(charm
);
10099 return m_charmInfo
;
10102 CharmInfo::CharmInfo(Unit
* unit
)
10103 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10105 for(int i
=0; i
<4; ++i
)
10107 m_charmspells
[i
].spellId
= 0;
10108 m_charmspells
[i
].active
= ACT_DISABLED
;
10112 void CharmInfo::InitPetActionBar()
10114 // the first 3 SpellOrActions are attack, follow and stay
10115 for(uint32 i
= 0; i
< 3; i
++)
10117 PetActionBar
[i
].Type
= ACT_COMMAND
;
10118 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10120 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10121 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10123 for(uint32 i
=0; i
< 4; i
++)
10125 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10126 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10130 void CharmInfo::InitEmptyActionBar()
10132 for(uint32 x
= 1; x
< 10; ++x
)
10134 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10135 PetActionBar
[x
].SpellOrAction
= 0;
10137 PetActionBar
[0].Type
= ACT_COMMAND
;
10138 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10141 void CharmInfo::InitPossessCreateSpells()
10143 InitEmptyActionBar(); //charm action bar
10145 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10148 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10150 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10151 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10153 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10157 void CharmInfo::InitCharmCreateSpells()
10159 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10161 InitEmptyActionBar();
10165 InitPetActionBar();
10167 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10169 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10170 m_charmspells
[x
].spellId
= spellId
;
10175 if (IsPassiveSpell(spellId
))
10177 m_unit
->CastSpell(m_unit
, spellId
, true);
10178 m_charmspells
[x
].active
= ACT_PASSIVE
;
10182 ActiveStates newstate
;
10183 bool onlyselfcast
= true;
10184 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10186 if(!spellInfo
) onlyselfcast
= false;
10187 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10189 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10190 onlyselfcast
= false;
10193 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10194 newstate
= ACT_DISABLED
;
10196 newstate
= ACT_PASSIVE
;
10198 AddSpellToAB(0, spellId
, newstate
);
10203 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10205 for(uint8 i
= 0; i
< 10; i
++)
10207 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10209 PetActionBar
[i
].SpellOrAction
= newid
;
10212 if(newstate
== ACT_DECIDE
)
10213 PetActionBar
[i
].Type
= ACT_DISABLED
;
10215 PetActionBar
[i
].Type
= newstate
;
10224 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10226 if(IsPassiveSpell(spellid
))
10229 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10231 if(spellid
== m_charmspells
[x
].spellId
)
10233 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10238 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10240 m_petnumber
= petnumber
;
10242 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10244 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10247 bool Unit::isFrozen() const
10249 return HasAuraState(AURA_STATE_FROZEN
);
10252 struct ProcTriggeredData
10254 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10255 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10256 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10258 SpellProcEventEntry
const *spellProcEvent
;
10259 Aura
* triggeredByAura
;
10260 Unit::spellEffectPair triggeredByAura_SpellPair
;
10263 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10264 typedef std::list
< uint32
> RemoveSpellList
;
10266 // List of auras that CAN be trigger but may not exist in spell_proc_event
10267 // in most case need for drop charges
10268 // in some types of aura need do additional check
10269 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10270 bool InitTriggerAuraData()
10272 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10274 isTriggerAura
[i
]=false;
10275 isNonTriggerAura
[i
] = false;
10277 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10278 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10279 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10280 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10281 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10282 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10283 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10284 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10285 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10286 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10287 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10288 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10289 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10290 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10291 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10292 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10293 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10294 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10295 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10296 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10297 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10298 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10299 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10300 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10301 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10302 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10303 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10304 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10305 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10307 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10308 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10313 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10315 uint32 procEx
= PROC_EX_NONE
;
10316 // Check victim state
10317 if (missCondition
!=SPELL_MISS_NONE
)
10318 switch (missCondition
)
10320 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10321 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10322 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10323 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10324 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10325 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10326 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10327 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10328 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10329 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10330 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10337 if (damageInfo
->blocked
)
10338 procEx
|=PROC_EX_BLOCK
;
10340 if (damageInfo
->absorb
)
10341 procEx
|=PROC_EX_ABSORB
;
10343 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10344 procEx
|=PROC_EX_CRITICAL_HIT
;
10346 procEx
|=PROC_EX_NORMAL_HIT
;
10351 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10353 // For melee/ranged based attack need update skills and set some Aura states
10354 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10356 // Update skills here for players
10357 if (GetTypeId() == TYPEID_PLAYER
)
10359 // On melee based hit/miss/resist need update skill (for victim and attacker)
10360 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10362 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10363 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10365 // Update defence if player is victim and parry/dodge/block
10366 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10367 ((Player
*)this)->UpdateDefense();
10369 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10370 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10375 // if victim and dodge attack
10376 if (procExtra
&PROC_EX_DODGE
)
10378 //Update AURA_STATE on dodge
10379 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10381 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10382 StartReactiveTimer( REACTIVE_DEFENSE
);
10385 // if victim and parry attack
10386 if (procExtra
& PROC_EX_PARRY
)
10388 // For Hunters only Counterattack (skip Mongoose bite)
10389 if (getClass() == CLASS_HUNTER
)
10391 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10392 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10396 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10397 StartReactiveTimer( REACTIVE_DEFENSE
);
10400 // if and victim block attack
10401 if (procExtra
& PROC_EX_BLOCK
)
10403 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10404 StartReactiveTimer( REACTIVE_DEFENSE
);
10407 else //For attacker
10409 // Overpower on victim dodge
10410 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10412 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10413 StartReactiveTimer( REACTIVE_OVERPOWER
);
10419 RemoveSpellList removedSpells
;
10420 ProcTriggeredList procTriggered
;
10421 // Fill procTriggered list
10422 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10424 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10425 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10428 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10432 if (procTriggered
.empty())
10435 // Handle effects proceed this time
10436 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10438 // Some auras can be deleted in function called in this loop (except first, ofc)
10439 // Until storing auars in std::multimap to hard check deleting by another way
10440 if(i
!= procTriggered
.begin())
10442 bool found
= false;
10443 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10444 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10445 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10447 if(itr
->second
==i
->triggeredByAura
)
10455 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10456 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10457 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10458 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10459 // sLog.outDebug(" <end of list>");
10464 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10465 Aura
*triggeredByAura
= i
->triggeredByAura
;
10466 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10467 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10468 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10469 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10470 // For players set spell cooldown if need
10471 uint32 cooldown
= 0;
10472 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10473 cooldown
= spellProcEvent
->cooldown
;
10475 switch(auraModifier
->m_auraname
)
10477 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10479 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10480 // Don`t drop charge or add cooldown for not started trigger
10481 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10485 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10487 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10488 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10489 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10490 SendSpellNonMeleeDamageLog(&damageInfo
);
10491 DealSpellDamage(&damageInfo
, true);
10494 case SPELL_AURA_MANA_SHIELD
:
10495 case SPELL_AURA_DUMMY
:
10497 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10498 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10502 case SPELL_AURA_MOD_HASTE
:
10504 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10505 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10509 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10511 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10512 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10516 case SPELL_AURA_PRAYER_OF_MENDING
:
10518 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10519 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10521 HandleMeandingAuraProc(triggeredByAura
);
10524 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10526 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10528 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10532 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10533 // Skip melee hits or instant cast spells
10534 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10537 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10538 // Skip Melee hits and spells ws wrong school
10539 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10542 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10543 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10544 // Skip melee hits and spells ws wrong school or zero cost
10545 if (procSpell
== NULL
||
10546 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10547 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10550 case SPELL_AURA_MECHANIC_IMMUNITY
:
10551 // Compare mechanic
10552 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10555 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10556 // Compare mechanic
10557 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10560 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10562 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10566 // nothing do, just charges counter
10569 // Remove charge (aura can be removed by triggers)
10572 // need found aura on drop (can be dropped by triggers)
10573 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10574 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10575 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10577 // If last charge dropped add spell to remove list
10578 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10580 removedSpells
.push_back(triggeredByAura
->GetId());
10586 if (!removedSpells
.empty())
10588 // Sort spells and remove dublicates
10589 removedSpells
.sort();
10590 removedSpells
.unique();
10591 // Remove auras from removedAuras
10592 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10593 RemoveAurasDueToSpell(*i
);
10597 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10599 return SPELL_SCHOOL_MASK_NORMAL
;
10602 Player
* Unit::GetSpellModOwner()
10604 if(GetTypeId()==TYPEID_PLAYER
)
10605 return (Player
*)this;
10606 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10608 Unit
* owner
= GetOwner();
10609 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10610 return (Player
*)owner
;
10615 ///----------Pet responses methods-----------------
10616 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10618 if(msg
== SPELL_CAST_OK
)
10621 Unit
*owner
= GetCharmerOrOwner();
10622 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10625 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10626 data
<< uint8(0); // cast count?
10627 data
<< uint32(spellid
);
10628 data
<< uint8(msg
);
10629 // uint32 for some reason
10630 // uint32 for some reason
10631 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10634 void Unit::SendPetActionFeedback (uint8 msg
)
10636 Unit
* owner
= GetOwner();
10637 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10640 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10641 data
<< uint8(msg
);
10642 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10645 void Unit::SendPetTalk (uint32 pettalk
)
10647 Unit
* owner
= GetOwner();
10648 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10651 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10652 data
<< uint64(GetGUID());
10653 data
<< uint32(pettalk
);
10654 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10657 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10659 Unit
* owner
= GetOwner();
10660 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10663 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10664 data
<< uint64(GetGUID());
10665 data
<< uint8(0x0); // flags (0x1, 0x2)
10666 data
<< uint32(spellid
);
10667 data
<< uint32(cooltime
);
10669 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10672 void Unit::SendPetClearCooldown (uint32 spellid
)
10674 Unit
* owner
= GetOwner();
10675 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10678 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10679 data
<< uint32(spellid
);
10680 data
<< uint64(GetGUID());
10681 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10684 void Unit::SendPetAIReaction(uint64 guid
)
10686 Unit
* owner
= GetOwner();
10687 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10690 WorldPacket
data(SMSG_AI_REACTION
, 12);
10691 data
<< uint64(guid
) << uint32(00000002);
10692 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10695 ///----------End of Pet responses methods----------
10697 void Unit::StopMoving()
10699 clearUnitState(UNIT_STAT_MOVING
);
10701 // send explicit stop packet
10702 // rely on vmaps here because for example stormwind is in air
10703 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10704 //if (fabs(GetPositionZ() - z) < 2.0f)
10705 // Relocate(GetPositionX(), GetPositionY(), z);
10706 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10708 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10710 // update position and orientation;
10712 BuildHeartBeatMsg(&data
);
10713 SendMessageToSet(&data
,false);
10716 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10720 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10723 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10725 GetMotionMaster()->MovementExpired(false);
10726 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10728 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10730 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10734 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10736 GetMotionMaster()->MovementExpired(false);
10738 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10740 // restore appropriate movement generator
10742 GetMotionMaster()->MoveChase(getVictim());
10744 GetMotionMaster()->Initialize();
10746 // attack caster if can
10747 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10748 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10749 ((Creature
*)this)->AI()->AttackStart(caster
);
10753 if (GetTypeId() == TYPEID_PLAYER
)
10754 ((Player
*)this)->SetClientControl(this, !apply
);
10757 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10761 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10763 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10765 GetMotionMaster()->MoveConfused();
10769 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10771 GetMotionMaster()->MovementExpired(false);
10773 if (GetTypeId() == TYPEID_UNIT
)
10775 // if in combat restore movement generator
10777 GetMotionMaster()->MoveChase(getVictim());
10781 if(GetTypeId() == TYPEID_PLAYER
)
10782 ((Player
*)this)->SetClientControl(this, !apply
);
10785 bool Unit::IsSitState() const
10787 uint8 s
= getStandState();
10789 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10790 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10791 s
== UNIT_STAND_STATE_SIT
;
10794 bool Unit::IsStandState() const
10796 uint8 s
= getStandState();
10797 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10800 void Unit::SetStandState(uint8 state
)
10802 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10804 if (IsStandState())
10805 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10807 if(GetTypeId()==TYPEID_PLAYER
)
10809 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10810 data
<< (uint8
)state
;
10811 ((Player
*)this)->GetSession()->SendPacket(&data
);
10815 bool Unit::IsPolymorphed() const
10817 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10820 void Unit::SetDisplayId(uint32 modelId
)
10822 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10824 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10826 Pet
*pet
= ((Pet
*)this);
10827 if(!pet
->isControlled())
10829 Unit
*owner
= GetOwner();
10830 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10831 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10835 void Unit::ClearComboPointHolders()
10837 while(!m_ComboPointHolders
.empty())
10839 uint32 lowguid
= *m_ComboPointHolders
.begin();
10841 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10842 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10843 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10845 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10849 void Unit::ClearAllReactives()
10851 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10852 m_reactiveTimer
[i
] = 0;
10854 if (HasAuraState( AURA_STATE_DEFENSE
))
10855 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10856 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10857 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10858 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10859 ((Player
*)this)->ClearComboPoints();
10862 void Unit::UpdateReactives( uint32 p_time
)
10864 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10866 ReactiveType reactive
= ReactiveType(i
);
10868 if(!m_reactiveTimer
[reactive
])
10871 if ( m_reactiveTimer
[reactive
] <= p_time
)
10873 m_reactiveTimer
[reactive
] = 0;
10875 switch ( reactive
)
10877 case REACTIVE_DEFENSE
:
10878 if (HasAuraState(AURA_STATE_DEFENSE
))
10879 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10881 case REACTIVE_HUNTER_PARRY
:
10882 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10883 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10885 case REACTIVE_OVERPOWER
:
10886 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10887 ((Player
*)this)->ClearComboPoints();
10895 m_reactiveTimer
[reactive
] -= p_time
;
10900 Unit
* Unit::SelectNearbyTarget() const
10902 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10904 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10905 cell
.SetNoCreate();
10907 std::list
<Unit
*> targets
;
10910 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10911 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
10913 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10914 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10916 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10917 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10918 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10921 // remove current target
10923 targets
.remove(getVictim());
10925 // remove not LoS targets
10926 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10928 if(!IsWithinLOSInMap(*tIter
))
10930 std::list
<Unit
*>::iterator tIter2
= tIter
;
10932 targets
.erase(tIter2
);
10938 // no appropriate targets
10939 if(targets
.empty())
10943 uint32 rIdx
= urand(0,targets
.size()-1);
10944 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10945 for(uint32 i
= 0; i
< rIdx
; ++i
)
10951 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10953 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10955 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10961 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10965 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10966 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10970 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10971 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10975 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10978 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10980 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10983 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10985 // Not apply this to creature casted spells with casttime==0
10986 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10989 if (CastingTime
> 7000) CastingTime
= 7000;
10990 if (CastingTime
< 1500) CastingTime
= 1500;
10992 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
10993 CastingTime
= 3500;
10995 int32 overTime
= 0;
10997 bool DirectDamage
= false;
10998 bool AreaEffect
= false;
11000 for ( uint32 i
=0; i
<3;i
++)
11002 switch ( spellProto
->Effect
[i
] )
11004 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11005 case SPELL_EFFECT_POWER_DRAIN
:
11006 case SPELL_EFFECT_HEALTH_LEECH
:
11007 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11008 case SPELL_EFFECT_POWER_BURN
:
11009 case SPELL_EFFECT_HEAL
:
11010 DirectDamage
= true;
11012 case SPELL_EFFECT_APPLY_AURA
:
11013 switch ( spellProto
->EffectApplyAuraName
[i
] )
11015 case SPELL_AURA_PERIODIC_DAMAGE
:
11016 case SPELL_AURA_PERIODIC_HEAL
:
11017 case SPELL_AURA_PERIODIC_LEECH
:
11018 if ( GetSpellDuration(spellProto
) )
11019 overTime
= GetSpellDuration(spellProto
);
11022 // -5% per additional effect
11030 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11034 // Combined Spells with Both Over Time and Direct Damage
11035 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11037 // mainly for DoTs which are 3500 here otherwise
11038 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11039 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11040 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11041 // Portion to Over Time
11042 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11044 if ( damagetype
== DOT
)
11045 CastingTime
= uint32(CastingTime
* PtOT
);
11046 else if ( PtOT
< 1.0f
)
11047 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11052 // Area Effect Spells receive only half of bonus
11056 // -5% of total per any additional effect
11057 for ( uint8 i
=0; i
<effects
; ++i
)
11059 if ( CastingTime
> 175 )
11061 CastingTime
-= 175;
11070 return CastingTime
;
11073 void Unit::UpdateAuraForGroup(uint8 slot
)
11075 if(GetTypeId() == TYPEID_PLAYER
)
11077 Player
* player
= (Player
*)this;
11078 if(player
->GetGroup())
11080 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11081 player
->SetAuraUpdateMask(slot
);
11084 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11086 Pet
*pet
= ((Pet
*)this);
11087 if(pet
->isControlled())
11089 Unit
*owner
= GetOwner();
11090 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11092 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11093 pet
->SetAuraUpdateMask(slot
);
11099 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11101 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11102 return float(GetAttackTime(attType
))/1000.0f
;
11104 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11106 return 2.4; // fist attack
11108 switch (Weapon
->GetProto()->InventoryType
)
11110 case INVTYPE_2HWEAPON
:
11112 case INVTYPE_RANGED
:
11113 case INVTYPE_RANGEDRIGHT
:
11114 case INVTYPE_THROWN
:
11116 case INVTYPE_WEAPON
:
11117 case INVTYPE_WEAPONMAINHAND
:
11118 case INVTYPE_WEAPONOFFHAND
:
11120 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11124 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11126 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11127 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11128 if ((*itr
)->GetId() == spell_id
)
11134 bool Unit::IsUnderLastManaUseEffect() const
11136 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11139 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11141 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11143 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11146 player
->SetContestedPvPTimer(30000);
11147 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11149 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11150 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11151 // call MoveInLineOfSight for nearby contested guards
11152 SetVisibility(GetVisibility());
11154 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11156 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11157 // call MoveInLineOfSight for nearby contested guards
11158 SetVisibility(GetVisibility());
11162 void Unit::AddPetAura(PetAura
const* petSpell
)
11164 m_petAuras
.insert(petSpell
);
11165 if(Pet
* pet
= GetPet())
11166 pet
->CastPetAura(petSpell
);
11169 void Unit::RemovePetAura(PetAura
const* petSpell
)
11171 m_petAuras
.erase(petSpell
);
11172 if(Pet
* pet
= GetPet())
11173 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11176 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11178 Pet
* pet
= new Pet(HUNTER_PET
);
11180 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11186 pet
->SetOwnerGUID(GetGUID());
11187 pet
->SetCreatorGUID(GetGUID());
11188 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11189 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11191 if(GetTypeId()==TYPEID_PLAYER
)
11192 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11194 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11196 if(!pet
->InitStatsForLevel(level
))
11198 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11203 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11204 // this enables pet details window (Shift+P)
11205 pet
->AIM_Initialize();
11206 pet
->InitPetCreateSpells();
11207 pet
->InitTalentForLevel();
11208 pet
->SetHealth(pet
->GetMaxHealth());
11213 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11215 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11217 // Get proc Event Entry
11218 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11220 // Aura info stored here
11221 Modifier
*mod
= aura
->GetModifier();
11223 if (isNonTriggerAura
[mod
->m_auraname
])
11225 // If not trigger by default and spellProcEvent==NULL - skip
11226 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11229 // Get EventProcFlag
11230 uint32 EventProcFlag
;
11231 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11232 EventProcFlag
= spellProcEvent
->procFlags
;
11234 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11235 // Continue if no trigger exist
11236 if (!EventProcFlag
)
11239 // Check spellProcEvent data requirements
11240 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11243 // In most cases req get honor or XP from kill
11244 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11246 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11247 // Shadow Word: Death - can trigger from every kill
11248 if (aura
->GetId() == 32409)
11253 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11254 // But except periodic triggers (can triggered from self)
11255 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11258 // Check if current equipment allows aura to proc
11259 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11261 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11264 if(attType
== BASE_ATTACK
)
11265 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11266 else if (attType
== OFF_ATTACK
)
11267 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11269 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11271 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11274 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11277 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11279 // Check if player is wearing shield
11280 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11281 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11285 // Get chance from spell
11286 float chance
= (float)spellProto
->procChance
;
11287 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11288 if(spellProcEvent
&& spellProcEvent
->customChance
)
11289 chance
= spellProcEvent
->customChance
;
11290 // If PPM exist calculate chance from PPM
11291 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11293 uint32 WeaponSpeed
= GetAttackTime(attType
);
11294 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11296 // Apply chance modifer aura
11297 if(Player
* modOwner
= GetSpellModOwner())
11298 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11300 return roll_chance_f(chance
);
11303 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11305 // aura can be deleted at casts
11306 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11307 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11308 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11309 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11312 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11314 // current aura expire
11315 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11317 // next target selection
11318 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11321 if (spellProto
->EffectRadiusIndex
[effIdx
])
11322 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11324 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11326 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11328 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11330 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11332 // aura will applied from caster, but spell casted from current aura holder
11333 SpellModifier
*mod
= new SpellModifier
;
11334 mod
->op
= SPELLMOD_CHARGES
;
11335 mod
->value
= jumps
-5; // negative
11336 mod
->type
= SPELLMOD_FLAT
;
11337 mod
->spellId
= spellProto
->Id
;
11338 mod
->mask
= spellProto
->SpellFamilyFlags
;
11339 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11341 caster
->AddSpellMod(mod
, true);
11342 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11343 caster
->AddSpellMod(mod
, false);
11349 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11353 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11355 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11357 if(!IS_UNIT_GUID(target_guid
))
11360 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11364 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11366 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11367 target
->RemoveAura(iter
);
11373 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11375 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11378 if(Pet
* pet
= GetPet())
11379 pet
->SetPhaseMask(newPhaseMask
,true);
11382 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11384 if(GetTypeId() == TYPEID_PLAYER
)
11385 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11388 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11391 // Work strange for many spells: triggered active mover set for targeted player to creature
11392 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11393 BuildHeartBeatMsg(&data
);
11394 SendMessageToSet(&data
, false);