[7645] Fixed problems wit temporary unsummoned pets and cleanup code.
[AHbot.git] / src / game / Unit.cpp
blob66b18d0c98d4224c6146099345fe52c08e61873f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
48 #include <math.h>
50 float baseMoveSpeed[MAX_MOVE_TYPE] =
52 2.5f, // MOVE_WALK
53 7.0f, // MOVE_RUN
54 1.25f, // MOVE_RUN_BACK
55 4.722222f, // MOVE_SWIM
56 4.5f, // MOVE_SWIM_BACK
57 3.141594f, // MOVE_TURN_RATE
58 7.0f, // MOVE_FLIGHT
59 4.5f, // MOVE_FLIGHT_BACK
60 3.14f // MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura[TOTAL_AURAS];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura[TOTAL_AURAS];
69 // Prepare lists
70 static bool procPrepared = InitTriggerAuraData();
72 Unit::Unit()
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType |= TYPEMASK_UNIT;
76 m_objectTypeId = TYPEID_UNIT;
77 // 2.3.2 - 0x70
78 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
80 m_attackTimer[BASE_ATTACK] = 0;
81 m_attackTimer[OFF_ATTACK] = 0;
82 m_attackTimer[RANGED_ATTACK] = 0;
83 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
87 m_extraAttacks = 0;
89 m_state = 0;
90 m_form = FORM_NONE;
91 m_deathState = ALIVE;
93 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
94 m_currentSpells[i] = NULL;
96 m_addDmgOnce = 0;
98 for(int i = 0; i < MAX_TOTEM; ++i)
99 m_TotemSlot[i] = 0;
101 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
102 //m_Aura = NULL;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
105 //tmpAura = NULL;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; ++i)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < MAX_ATTACK; ++i)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; ++i)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
221 i_motionMaster.UpdateMotion(p_time);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER)
227 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
228 else
229 return false;
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
234 float x, y, z;
235 if(GetMotionMaster()->GetDestination(x, y, z))
236 SendMonsterMoveWithSpeed(x, y, z, 0, player);
239 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
241 if (!transitTime)
243 if(GetTypeId()==TYPEID_PLAYER)
245 Traveller<Player> traveller(*(Player*)this);
246 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
248 else
250 Traveller<Creature> traveller(*(Creature*)this);
251 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
258 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
260 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
261 data.append(GetPackGUID());
263 data << GetPositionX() << GetPositionY() << GetPositionZ();
264 data << uint32(getMSTime());
266 data << uint8(type); // unknown
267 switch(type)
269 case 0: // normal packet
270 break;
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data, true );
273 return;
274 case 2: // facing spot, not used currently
275 data << float(0);
276 data << float(0);
277 data << float(0);
278 break;
279 case 3: // not used currently
280 data << uint64(0); // probably target guid (facing target?)
281 break;
282 case 4: // not used currently
283 data << float(0); // facing angle
284 break;
287 data << uint32(MovementFlags);
288 data << uint32(Time); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end-start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << GetPositionX();
307 data << GetPositionY();
308 data << GetPositionZ();
309 data << getMSTime();
310 data << uint8( 0 );
311 data << uint32( MovementFlags );
312 data << uint32( traveltime );
313 data << uint32( pathSize );
314 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
315 SendMessageToSet(&data, true);
318 void Unit::resetAttackTimer(WeaponAttackType type)
320 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
323 bool Unit::canReachWithAttack(Unit *pVictim) const
325 assert(pVictim);
326 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
327 if( reach <= 0.0f )
328 reach = 1.0f;
329 return IsWithinDistInMap(pVictim, reach);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType)
334 if (auraType >= TOTAL_AURAS) return;
335 AuraList::iterator iter, next;
336 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
338 next = iter;
339 ++next;
341 if (*iter)
343 RemoveAurasDueToSpell((*iter)->GetId());
344 if (!m_modAuras[auraType].empty())
345 next = m_modAuras[auraType].begin();
346 else
347 return;
352 bool Unit::HasAuraType(AuraType auraType) const
354 return (!m_modAuras[auraType].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
360 if(!HasAuraType(auraType))
361 return;
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance = float(damage) / max_dmg * 100.0f;
366 if (roll_chance_f(chance))
367 RemoveSpellsCausingAura(auraType);
370 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
372 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
373 return 0;
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
379 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
380 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
381 return 0;
384 // remove affects from victim (including from 0 damage and DoTs)
385 if(pVictim != this)
386 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype != DOT)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
394 if(pVictim != this)
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
397 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
398 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
403 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
404 //Script Event damage taken
405 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
406 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
408 if(!damage)
410 // Rage from physical damage received .
411 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
412 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
414 return 0;
416 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
417 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
418 // root type spells do not dispel the root effect
419 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
420 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
422 if(pVictim->GetTypeId() != TYPEID_PLAYER)
424 // no xp,health if type 8 /critters/
425 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
427 pVictim->setDeathState(JUST_DIED);
428 pVictim->SetHealth(0);
430 // allow loot only if has loot_id in creature_template
431 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
432 if(cInfo && cInfo->lootid)
433 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
435 // some critters required for quests
436 if(GetTypeId() == TYPEID_PLAYER)
437 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
439 return damage;
442 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
443 ((Creature*)pVictim)->AI()->AttackStart(this);
446 DEBUG_LOG("DealDamageStart");
448 uint32 health = pVictim->GetHealth();
449 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
451 // duel ends when player has 1 or less hp
452 bool duel_hasEnded = false;
453 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
455 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
456 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
457 damage = health-1;
459 duel_hasEnded = true;
461 //Get in CombatState
462 if(pVictim != this && damagetype != DOT)
464 SetInCombatWith(pVictim);
465 pVictim->SetInCombatWith(this);
467 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
468 SetContestedPvP(attackedPlayer);
471 // Rage from Damage made (only from direct weapon damage)
472 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
474 uint32 weaponSpeedHitFactor;
476 switch(cleanDamage->attackType)
478 case BASE_ATTACK:
480 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
481 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
482 else
483 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
485 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
487 break;
489 case OFF_ATTACK:
491 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
492 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
493 else
494 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
496 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
498 break;
500 case RANGED_ATTACK:
501 break;
505 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
507 if(((Player*)pVictim)->InBattleGround())
509 Player *killer = ((Player*)this);
510 if(killer != ((Player*)pVictim))
511 if(BattleGround *bg = killer->GetBattleGround())
512 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
516 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
517 ((Creature*)pVictim)->SetLootRecipient(this);
519 if (health <= damage)
521 DEBUG_LOG("DealDamage: victim just died");
523 // find player: owner of controlled `this` or `this` itself maybe
524 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
526 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
527 player = ((Creature*)pVictim)->GetLootRecipient();
528 // Reward player, his pets, and group/raid members
529 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
530 if(player && player!=pVictim)
532 player->RewardPlayerAndGroupAtKill(pVictim);
533 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
536 DEBUG_LOG("DealDamageAttackStop");
538 // stop combat
539 pVictim->CombatStop();
540 pVictim->getHostilRefManager().deleteReferences();
542 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
544 // if talent known but not triggered (check priest class for speedup check)
545 Aura* spiritOfRedemtionTalentReady = NULL;
546 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
547 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
549 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
550 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
552 if((*itr)->GetSpellProto()->SpellIconID==1654)
554 spiritOfRedemtionTalentReady = *itr;
555 break;
560 DEBUG_LOG("SET JUST_DIED");
561 if(!spiritOfRedemtionTalentReady)
562 pVictim->setDeathState(JUST_DIED);
564 DEBUG_LOG("DealDamageHealth1");
566 if(spiritOfRedemtionTalentReady)
568 // save value before aura remove
569 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
570 if(!ressSpellId)
571 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
573 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
574 pVictim->RemoveAllAurasOnDeath();
576 // restore for use at real death
577 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
579 // FORM_SPIRITOFREDEMPTION and related auras
580 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
582 else
583 pVictim->SetHealth(0);
585 // remember victim PvP death for corpse type and corpse reclaim delay
586 // at original death (not at SpiritOfRedemtionTalent timeout)
587 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
588 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
590 // Call KilledUnit for creatures
591 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
592 ((Creature*)this)->AI()->KilledUnit(pVictim);
594 // achievement stuff
595 if (pVictim->GetTypeId() == TYPEID_PLAYER)
597 if (GetTypeId() == TYPEID_UNIT)
598 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
599 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
600 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
603 // 10% durability loss on death
604 // clean InHateListOf
605 if (pVictim->GetTypeId() == TYPEID_PLAYER)
607 // only if not player and not controlled by player pet. And not at BG
608 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
610 DEBUG_LOG("We are dead, loosing 10 percents durability");
611 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
612 // durability lost message
613 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
614 ((Player*)pVictim)->GetSession()->SendPacket(&data);
617 else // creature died
619 DEBUG_LOG("DealDamageNotPlayer");
620 Creature *cVictim = (Creature*)pVictim;
622 if(!cVictim->isPet())
624 cVictim->DeleteThreatList();
625 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
627 // Call creature just died function
628 if (cVictim->AI())
629 cVictim->AI()->JustDied(this);
631 // Dungeon specific stuff, only applies to players killing creatures
632 if(cVictim->GetInstanceId())
634 Map *m = cVictim->GetMap();
635 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
636 // TODO: do instance binding anyway if the charmer/owner is offline
638 if(m->IsDungeon() && creditedPlayer)
640 if(m->IsRaid() || m->IsHeroic())
642 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
643 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
645 else
647 // the reset time is set but not added to the scheduler
648 // until the players leave the instance
649 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
650 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
651 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
657 // last damage from non duel opponent or opponent controlled creature
658 if(duel_hasEnded)
660 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
661 Player *he = (Player*)pVictim;
663 assert(he->duel);
665 he->duel->opponent->CombatStopWithPets(true);
666 he->CombatStopWithPets(true);
668 he->DuelComplete(DUEL_INTERUPTED);
671 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
672 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
674 Player *killed = ((Player*)pVictim);
675 if(BattleGround *bg = killed->GetBattleGround())
676 if(player)
677 bg->HandleKillPlayer(killed, player);
678 //later we can add support for creature->player kills here i'm
679 //not sure, but i guess those kills also get counted in av
680 //else if(GetTypeId() == TYPEID_UNIT)
681 // bg->HandleKillPlayer(killed,(Creature*)this);
684 else // if (health <= damage)
686 DEBUG_LOG("DealDamageAlive");
688 pVictim->ModifyHealth(- (int32)damage);
690 if(damagetype != DOT)
692 if(getVictim())
694 // if have target and damage pVictim just call AI reaction
695 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
696 ((Creature*)pVictim)->AI()->AttackedBy(this);
698 else
700 // if not have main target then attack state with target (including AI call)
701 //start melee attacks only after melee hit
702 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
706 // polymorphed and other negative transformed cases
707 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
708 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
710 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
712 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
713 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
715 if (pVictim->GetTypeId() != TYPEID_PLAYER)
717 if(spellProto && IsDamageToThreatSpell(spellProto))
718 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
719 else
720 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
722 else // victim is a player
724 // Rage from damage received
725 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
727 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
728 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
731 // random durability for items (HIT TAKEN)
732 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
734 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
735 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
739 if(GetTypeId()==TYPEID_PLAYER)
741 // random durability for items (HIT DONE)
742 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
744 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
745 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
749 // TODO: Store auras by interrupt flag to speed this up.
750 AuraMap& vAuras = pVictim->GetAuras();
751 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
753 const SpellEntry *se = i->second->GetSpellProto();
754 next = i; ++next;
755 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
756 continue;
757 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
759 bool remove = true;
760 if (se->procFlags & (1<<3))
762 if (!roll_chance_i(se->procChance))
763 remove = false;
765 if (remove)
767 pVictim->RemoveAurasDueToSpell(i->second->GetId());
768 // FIXME: this may cause the auras with proc chance to be rerolled several times
769 next = vAuras.begin();
774 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
776 if( damagetype != DOT )
778 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
780 // skip channeled spell (processed differently below)
781 if (i == CURRENT_CHANNELED_SPELL)
782 continue;
784 if(Spell* spell = pVictim->m_currentSpells[i])
785 if(spell->getState() == SPELL_STATE_PREPARING)
787 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
788 pVictim->InterruptSpell(i);
789 else
790 spell->Delayed();
795 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
797 if (spell->getState() == SPELL_STATE_CASTING)
799 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
800 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
802 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
803 spell->DelayedChannel();
805 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
807 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
808 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
811 else if (spell->getState() == SPELL_STATE_DELAYED)
812 // break channeled spell in delayed state on damage
814 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
815 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
820 // last damage from duel opponent
821 if(duel_hasEnded)
823 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
824 Player *he = (Player*)pVictim;
826 assert(he->duel);
828 he->SetHealth(1);
830 he->duel->opponent->CombatStopWithPets(true);
831 he->CombatStopWithPets(true);
833 he->CastSpell(he, 7267, true); // beg
834 he->DuelComplete(DUEL_WON);
838 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
840 return damage;
843 void Unit::CastStop(uint32 except_spellid)
845 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
846 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
847 InterruptSpell(i,false);
850 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
852 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
854 if(!spellInfo)
856 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
857 return;
860 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
863 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
865 if(!spellInfo)
867 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
868 return;
871 if (castItem)
872 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
874 if(!originalCaster && triggeredByAura)
875 originalCaster = triggeredByAura->GetCasterGUID();
877 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
879 SpellCastTargets targets;
880 targets.setUnitTarget( Victim );
881 spell->m_CastItem = castItem;
882 spell->prepare(&targets, triggeredByAura);
885 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
887 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
889 if(!spellInfo)
891 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
892 return;
895 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
898 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
900 if(!spellInfo)
902 sLog.outError("CastCustomSpell: unknown spell");
903 return;
906 if (castItem)
907 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
909 if(!originalCaster && triggeredByAura)
910 originalCaster = triggeredByAura->GetCasterGUID();
912 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
914 if(bp0)
915 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
917 if(bp1)
918 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
920 if(bp2)
921 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
923 SpellCastTargets targets;
924 targets.setUnitTarget( Victim );
925 spell->m_CastItem = castItem;
926 spell->prepare(&targets, triggeredByAura);
929 // used for scripting
930 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
932 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
934 if(!spellInfo)
936 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
937 return;
940 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
943 // used for scripting
944 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
946 if(!spellInfo)
948 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
949 return;
952 if (castItem)
953 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
955 if(!originalCaster && triggeredByAura)
956 originalCaster = triggeredByAura->GetCasterGUID();
958 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
960 SpellCastTargets targets;
961 targets.setDestination(x, y, z);
962 spell->m_CastItem = castItem;
963 spell->prepare(&targets, triggeredByAura);
966 // Obsolete func need remove, here only for comotability vs another patches
967 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
969 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
970 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
971 CalculateSpellDamage(&damageInfo, damage, spellInfo);
972 SendSpellNonMeleeDamageLog(&damageInfo);
973 DealSpellDamage(&damageInfo, true);
974 return damageInfo.damage;
977 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
979 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
980 Unit *pVictim = damageInfo->target;
982 if (damage < 0)
983 return;
985 if(!this || !pVictim)
986 return;
987 if(!this->isAlive() || !pVictim->isAlive())
988 return;
990 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
991 // Check spell crit chance
992 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
993 bool blocked = false;
994 // Per-school calc
995 switch (spellInfo->DmgClass)
997 // Melee and Ranged Spells
998 case SPELL_DAMAGE_CLASS_RANGED:
999 case SPELL_DAMAGE_CLASS_MELEE:
1001 // Physical Damage
1002 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1004 //Calculate armor mitigation
1005 damage = CalcArmorReducedDamage(pVictim, damage);
1006 // Get blocked status
1007 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1009 // Magical Damage
1010 else
1012 // Calculate damage bonus
1013 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1015 if (crit)
1017 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1019 // Calculate crit bonus
1020 uint32 crit_bonus = damage;
1021 // Apply crit_damage bonus for melee spells
1022 if(Player* modOwner = GetSpellModOwner())
1023 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1024 damage += crit_bonus;
1026 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1027 int32 critPctDamageMod=0;
1028 if(attackType == RANGED_ATTACK)
1029 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1030 else
1032 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1033 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1035 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1036 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1038 if (critPctDamageMod!=0)
1039 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1041 // Resilience - reduce crit damage
1042 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1043 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1045 // Spell weapon based damage CAN BE crit & blocked at same time
1046 if (blocked)
1048 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1049 if (damage < damageInfo->blocked)
1050 damageInfo->blocked = damage;
1051 damage-=damageInfo->blocked;
1054 break;
1055 // Magical Attacks
1056 case SPELL_DAMAGE_CLASS_NONE:
1057 case SPELL_DAMAGE_CLASS_MAGIC:
1059 // Calculate damage bonus
1060 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1061 // If crit add critical bonus
1062 if (crit)
1064 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1065 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1066 // Resilience - reduce crit damage
1067 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1068 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1071 break;
1074 // Calculate absorb resist
1075 if(damage > 0)
1077 // lookup absorb/resist ignore auras on caster for spell
1078 bool ignore = false;
1079 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1080 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1081 if ((*i)->isAffectedOnSpell(spellInfo))
1083 ignore = true;
1084 break;
1087 if (!ignore)
1089 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1090 damage-= damageInfo->absorb + damageInfo->resist;
1093 else
1094 damage = 0;
1095 damageInfo->damage = damage;
1098 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1100 if (damageInfo==0)
1101 return;
1103 Unit *pVictim = damageInfo->target;
1105 if(!this || !pVictim)
1106 return;
1108 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1109 return;
1111 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1112 if (spellProto == NULL)
1114 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1115 return;
1118 //You don't lose health from damage taken from another player while in a sanctuary
1119 //You still see it in the combat log though
1120 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1122 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1123 if(area && area->flags & 0x800) //sanctuary
1124 return;
1127 // Call default DealDamage
1128 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1129 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1132 //TODO for melee need create structure as in
1133 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1135 damageInfo->attacker = this;
1136 damageInfo->target = pVictim;
1137 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1138 damageInfo->attackType = attackType;
1139 damageInfo->damage = 0;
1140 damageInfo->cleanDamage = 0;
1141 damageInfo->absorb = 0;
1142 damageInfo->resist = 0;
1143 damageInfo->blocked_amount = 0;
1145 damageInfo->TargetState = 0;
1146 damageInfo->HitInfo = 0;
1147 damageInfo->procAttacker = PROC_FLAG_NONE;
1148 damageInfo->procVictim = PROC_FLAG_NONE;
1149 damageInfo->procEx = PROC_EX_NONE;
1150 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1152 if(!this || !pVictim)
1153 return;
1154 if(!this->isAlive() || !pVictim->isAlive())
1155 return;
1157 // Select HitInfo/procAttacker/procVictim flag based on attack type
1158 switch (attackType)
1160 case BASE_ATTACK:
1161 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1162 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1163 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1164 break;
1165 case OFF_ATTACK:
1166 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1167 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1168 damageInfo->HitInfo = HITINFO_LEFTSWING;
1169 break;
1170 case RANGED_ATTACK:
1171 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1172 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1173 damageInfo->HitInfo = 0x08;// test
1174 break;
1175 default:
1176 break;
1179 // Physical Immune check
1180 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1182 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1183 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1185 damageInfo->procEx |=PROC_EX_IMMUNE;
1186 damageInfo->damage = 0;
1187 damageInfo->cleanDamage = 0;
1188 return;
1190 damage += CalculateDamage (damageInfo->attackType, false);
1191 // Add melee damage bonus
1192 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1193 // Calculate armor reduction
1194 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1195 damageInfo->cleanDamage += damage - damageInfo->damage;
1197 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1199 // Disable parry or dodge for ranged attack
1200 if(damageInfo->attackType == RANGED_ATTACK)
1202 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1203 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1206 switch(damageInfo->hitOutCome)
1208 case MELEE_HIT_EVADE:
1210 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1211 damageInfo->TargetState = VICTIMSTATE_EVADES;
1213 damageInfo->procEx|=PROC_EX_EVADE;
1214 damageInfo->damage = 0;
1215 damageInfo->cleanDamage = 0;
1216 return;
1218 case MELEE_HIT_MISS:
1220 damageInfo->HitInfo |= HITINFO_MISS;
1221 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1223 damageInfo->procEx|=PROC_EX_MISS;
1224 damageInfo->damage = 0;
1225 damageInfo->cleanDamage = 0;
1226 break;
1228 case MELEE_HIT_NORMAL:
1229 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1230 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1231 break;
1232 case MELEE_HIT_CRIT:
1234 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1235 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1237 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1238 // Crit bonus calc
1239 damageInfo->damage += damageInfo->damage;
1240 int32 mod=0;
1241 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1242 if(damageInfo->attackType == RANGED_ATTACK)
1243 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1244 else
1246 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1247 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1250 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1252 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1253 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1254 if (mod!=0)
1255 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1257 // Resilience - reduce crit damage
1258 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1260 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1261 damageInfo->damage -= resilienceReduction;
1262 damageInfo->cleanDamage += resilienceReduction;
1264 break;
1266 case MELEE_HIT_PARRY:
1267 damageInfo->TargetState = VICTIMSTATE_PARRY;
1268 damageInfo->procEx|=PROC_EX_PARRY;
1269 damageInfo->cleanDamage += damageInfo->damage;
1270 damageInfo->damage = 0;
1271 break;
1273 case MELEE_HIT_DODGE:
1274 damageInfo->TargetState = VICTIMSTATE_DODGE;
1275 damageInfo->procEx|=PROC_EX_DODGE;
1276 damageInfo->cleanDamage += damageInfo->damage;
1277 damageInfo->damage = 0;
1278 break;
1279 case MELEE_HIT_BLOCK:
1281 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1282 damageInfo->HitInfo |= HITINFO_BLOCK;
1283 damageInfo->procEx|=PROC_EX_BLOCK;
1284 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1285 if (damageInfo->blocked_amount >= damageInfo->damage)
1287 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1288 damageInfo->blocked_amount = damageInfo->damage;
1290 damageInfo->damage -= damageInfo->blocked_amount;
1291 damageInfo->cleanDamage += damageInfo->blocked_amount;
1292 break;
1294 case MELEE_HIT_GLANCING:
1296 damageInfo->HitInfo |= HITINFO_GLANCING;
1297 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1298 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1299 float reducePercent = 1.0f; //damage factor
1300 // calculate base values and mods
1301 float baseLowEnd = 1.3;
1302 float baseHighEnd = 1.2;
1303 switch(getClass()) // lowering base values for casters
1305 case CLASS_SHAMAN:
1306 case CLASS_PRIEST:
1307 case CLASS_MAGE:
1308 case CLASS_WARLOCK:
1309 case CLASS_DRUID:
1310 baseLowEnd -= 0.7;
1311 baseHighEnd -= 0.3;
1312 break;
1315 float maxLowEnd = 0.6;
1316 switch(getClass()) // upper for melee classes
1318 case CLASS_WARRIOR:
1319 case CLASS_ROGUE:
1320 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1323 // calculate values
1324 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1325 float lowEnd = baseLowEnd - ( 0.05f * diff );
1326 float highEnd = baseHighEnd - ( 0.03f * diff );
1328 // apply max/min bounds
1329 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1330 lowEnd = 0.01f;
1331 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1332 lowEnd = maxLowEnd;
1334 if ( highEnd < 0.2f ) //high end limits
1335 highEnd = 0.2f;
1336 if ( highEnd > 0.99f )
1337 highEnd = 0.99f;
1339 if(lowEnd > highEnd) // prevent negative range size
1340 lowEnd = highEnd;
1342 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1344 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1345 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1346 break;
1348 case MELEE_HIT_CRUSHING:
1350 damageInfo->HitInfo |= HITINFO_CRUSHING;
1351 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1352 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1353 // 150% normal damage
1354 damageInfo->damage += (damageInfo->damage / 2);
1355 break;
1357 default:
1359 break;
1362 // Calculate absorb resist
1363 if(int32(damageInfo->damage) > 0)
1365 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1366 // Calculate absorb & resists
1367 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1368 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1369 if (damageInfo->absorb)
1371 damageInfo->HitInfo|=HITINFO_ABSORB;
1372 damageInfo->procEx|=PROC_EX_ABSORB;
1374 if (damageInfo->resist)
1375 damageInfo->HitInfo|=HITINFO_RESIST;
1378 else // Umpossible get negative result but....
1379 damageInfo->damage = 0;
1382 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1384 if (damageInfo==0) return;
1385 Unit *pVictim = damageInfo->target;
1387 if(!this || !pVictim)
1388 return;
1390 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1391 return;
1393 //You don't lose health from damage taken from another player while in a sanctuary
1394 //You still see it in the combat log though
1395 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1397 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1398 if(area && area->flags & 0x800) //sanctuary
1399 return;
1402 // Hmmmm dont like this emotes cloent must by self do all animations
1403 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1404 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1405 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1406 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1408 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1410 // Get attack timers
1411 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1412 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1413 // Reduce attack time
1414 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1416 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1417 float percent60 = 3 * percent20;
1418 if(offtime > percent20 && offtime <= percent60)
1420 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1422 else if(offtime > percent60)
1424 offtime -= 2 * percent20;
1425 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1428 else
1430 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1431 float percent60 = 3 * percent20;
1432 if(basetime > percent20 && basetime <= percent60)
1434 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1436 else if(basetime > percent60)
1438 basetime -= 2 * percent20;
1439 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1444 // Call default DealDamage
1445 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1446 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1448 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1449 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1450 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1452 // -probability is between 0% and 40%
1453 // 20% base chance
1454 float Probability = 20;
1456 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1457 if( pVictim->getLevel() < 30 )
1458 Probability = 0.65f*pVictim->getLevel()+0.5;
1460 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1461 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1463 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1465 if(Probability > 40)
1466 Probability = 40;
1468 if(roll_chance_f(Probability))
1469 CastSpell(pVictim, 1604, true);
1472 // If not miss
1473 if (!(damageInfo->HitInfo & HITINFO_MISS))
1475 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1477 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1478 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1481 // victim's damage shield
1482 std::set<Aura*> alreadyDone;
1483 uint32 removedAuras = pVictim->m_removedAuras;
1484 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1485 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1487 next++;
1488 if (alreadyDone.find(*i) == alreadyDone.end())
1490 alreadyDone.insert(*i);
1491 uint32 damage=(*i)->GetModifier()->m_amount;
1492 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1493 if(!spellProto)
1494 continue;
1495 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1496 //uint32 absorb;
1497 //uint32 resist;
1498 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1499 //damage-=absorb + resist;
1501 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1502 data << uint64(pVictim->GetGUID());
1503 data << uint64(GetGUID());
1504 data << uint32(spellProto->Id);
1505 data << uint32(damage); // Damage
1506 data << uint32(0); // Overkill
1507 data << uint32(spellProto->SchoolMask);
1508 pVictim->SendMessageToSet(&data, true );
1510 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1512 if (pVictim->m_removedAuras > removedAuras)
1514 removedAuras = pVictim->m_removedAuras;
1515 next = vDamageShields.begin();
1523 void Unit::HandleEmoteCommand(uint32 anim_id)
1525 WorldPacket data( SMSG_EMOTE, 12 );
1526 data << uint32(anim_id);
1527 data << uint64(GetGUID());
1528 SendMessageToSet(&data, true);
1531 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1533 uint32 newdamage = 0;
1534 float armor = pVictim->GetArmor();
1535 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1536 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1538 // Apply Player CR_ARMOR_PENETRATION rating
1539 if (GetTypeId()==TYPEID_PLAYER)
1540 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1542 if (armor < 0.0f) armor=0.0f;
1544 float levelModifier = getLevel();
1545 if ( levelModifier > 59 )
1546 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1548 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1549 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1551 if(tmpvalue < 0.0f)
1552 tmpvalue = 0.0f;
1553 if(tmpvalue > 0.75f)
1554 tmpvalue = 0.75f;
1555 newdamage = uint32(damage - (damage * tmpvalue));
1557 return (newdamage > 1) ? newdamage : 1;
1560 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1562 if(!pVictim || !pVictim->isAlive() || !damage)
1563 return;
1565 // Magic damage, check for resists
1566 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1568 // Get base victim resistance for school
1569 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1570 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1571 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1573 tmpvalue2 *= (float)(0.15f / getLevel());
1574 if (tmpvalue2 < 0.0f)
1575 tmpvalue2 = 0.0f;
1576 if (tmpvalue2 > 0.75f)
1577 tmpvalue2 = 0.75f;
1578 uint32 ran = urand(0, 100);
1579 uint32 faq[4] = {24,6,4,6};
1580 uint8 m = 0;
1581 float Binom = 0.0f;
1582 for (uint8 i = 0; i < 4; i++)
1584 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1585 if (ran > Binom )
1586 ++m;
1587 else
1588 break;
1590 if (damagetype == DOT && m == 4)
1591 *resist += uint32(damage - 1);
1592 else
1593 *resist += uint32(damage * m / 4);
1594 if(*resist > damage)
1595 *resist = damage;
1597 else
1598 *resist = 0;
1600 int32 RemainingDamage = damage - *resist;
1602 // Get unit state (need for some absorb check)
1603 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1604 // Reflect damage spells (not cast any damage spell in aura lookup)
1605 uint32 reflectSpell = 0;
1606 int32 reflectDamage = 0;
1607 // Need remove expired auras after
1608 bool existExpired = false;
1609 // absorb without mana cost
1610 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1611 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1613 Modifier* mod = (*i)->GetModifier();
1614 if (!(mod->m_miscvalue & schoolMask))
1615 continue;
1617 SpellEntry const* spellProto = (*i)->GetSpellProto();
1619 // Max Amount can be absorbed by this aura
1620 int32 currentAbsorb = mod->m_amount;
1622 // Found empty aura (umpossible but..)
1623 if (currentAbsorb <=0)
1625 existExpired = true;
1626 continue;
1628 // Handle custom absorb auras
1629 // TODO: try find better way
1630 switch(spellProto->SpellFamilyName)
1632 case SPELLFAMILY_GENERIC:
1634 // Astral Shift
1635 if (spellProto->SpellIconID == 3066)
1637 //reduces all damage taken while stun, fear or silence
1638 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1639 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1640 continue;
1642 // Nerves of Steel
1643 if (spellProto->SpellIconID == 2115)
1645 // while affected by Stun and Fear
1646 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1647 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1648 continue;
1650 // Spell Deflection
1651 if (spellProto->SpellIconID == 3006)
1653 // You have a chance equal to your Parry chance
1654 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1655 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1656 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1657 continue;
1659 // Reflective Shield (Lady Malande boss)
1660 if (spellProto->Id == 41475)
1662 if(RemainingDamage < currentAbsorb)
1663 reflectDamage = RemainingDamage / 2;
1664 else
1665 reflectDamage = currentAbsorb / 2;
1666 reflectSpell = 33619;
1667 break;
1669 if (spellProto->Id == 39228 || // Argussian Compass
1670 spellProto->Id == 60218) // Essence of Gossamer
1672 // Max absorb stored in 1 dummy effect
1673 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1674 currentAbsorb = spellProto->EffectBasePoints[1];
1675 break;
1677 break;
1679 case SPELLFAMILY_DRUID:
1681 // Primal Tenacity
1682 if (spellProto->SpellIconID == 2253)
1684 //reduces all damage taken while Stunned
1685 if (unitflag & UNIT_FLAG_STUNNED)
1686 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1687 continue;
1689 break;
1691 case SPELLFAMILY_ROGUE:
1693 // Cheat Death
1694 if(spellProto->SpellIconID == 2109)
1696 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1697 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1698 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1699 roll_chance_i(currentAbsorb)) // Only if roll
1701 pVictim->CastSpell(pVictim,31231,true);
1702 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1703 // with health > 10% lost health until health==10%, in other case no losses
1704 uint32 health10 = pVictim->GetMaxHealth()/10;
1705 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1707 continue;
1709 break;
1711 case SPELLFAMILY_PRIEST:
1713 // Reflective Shield
1714 if (spellProto->SpellFamilyFlags == 0x1)
1716 if (pVictim == this)
1717 break;
1718 Unit* caster = (*i)->GetCaster();
1719 if (!caster)
1720 break;
1721 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1722 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1724 switch((*k)->GetModifier()->m_miscvalue)
1726 case 5065: // Rank 1
1727 case 5064: // Rank 2
1728 case 5063: // Rank 3
1730 if(RemainingDamage >= currentAbsorb)
1731 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1732 else
1733 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1734 reflectSpell = 33619;
1735 } break;
1736 default: break;
1739 break;
1741 break;
1743 case SPELLFAMILY_SHAMAN:
1745 // Astral Shift
1746 if (spellProto->SpellIconID == 3066)
1748 //reduces all damage taken while stun, fear or silence
1749 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1750 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1751 continue;
1753 break;
1755 case SPELLFAMILY_DEATHKNIGHT:
1757 // Shadow of Death
1758 if (spellProto->SpellIconID == 1958)
1760 // TODO: absorb only while transform
1761 continue;
1763 // Anti-Magic Shell (on self)
1764 if (spellProto->Id == 48707)
1766 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1767 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1768 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1769 int32 regen = absorbed * 2 / 10;
1770 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1771 RemainingDamage -= absorbed;
1772 continue;
1774 // Anti-Magic Shell (on single party/raid member)
1775 if (spellProto->Id == 50462)
1777 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1778 continue;
1780 // Anti-Magic Zone
1781 if (spellProto->Id == 50461)
1783 Unit* caster = (*i)->GetCaster();
1784 if (!caster)
1785 continue;
1786 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1787 int32 canabsorb = caster->GetHealth();
1788 if (canabsorb < absorbed)
1789 absorbed = canabsorb;
1790 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1791 RemainingDamage -= absorbed;
1792 continue;
1794 break;
1796 default:
1797 break;
1800 // currentAbsorb - damage can be absorbed by shield
1801 // If need absorb less damage
1802 if (RemainingDamage < currentAbsorb)
1803 currentAbsorb = RemainingDamage;
1805 RemainingDamage -= currentAbsorb;
1807 // Reduce shield amount
1808 mod->m_amount-=currentAbsorb;
1809 // Need remove it later
1810 if (mod->m_amount<=0)
1811 existExpired = true;
1814 // Remove all expired absorb auras
1815 if (existExpired)
1817 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1819 if ((*i)->GetModifier()->m_amount<=0)
1821 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1822 i = vSchoolAbsorb.begin();
1824 else
1825 ++i;
1828 // Cast back reflect damage spell
1829 if (reflectSpell)
1830 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1832 // absorb by mana cost
1833 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1834 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1836 next = i; ++next;
1838 // check damage school mask
1839 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1840 continue;
1842 int32 currentAbsorb;
1843 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1844 currentAbsorb = (*i)->GetModifier()->m_amount;
1845 else
1846 currentAbsorb = RemainingDamage;
1848 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1849 if(Player *modOwner = pVictim->GetSpellModOwner())
1850 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1852 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1853 if (currentAbsorb > maxAbsorb)
1854 currentAbsorb = maxAbsorb;
1856 (*i)->GetModifier()->m_amount -= currentAbsorb;
1857 if((*i)->GetModifier()->m_amount <= 0)
1859 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1860 next = vManaShield.begin();
1863 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1864 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1866 RemainingDamage -= currentAbsorb;
1869 // only split damage if not damaging yourself
1870 if(pVictim != this)
1872 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1873 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1875 next = i; ++next;
1877 // check damage school mask
1878 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1879 continue;
1881 // Damage can be splitted only if aura has an alive caster
1882 Unit *caster = (*i)->GetCaster();
1883 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1884 continue;
1886 int32 currentAbsorb;
1887 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1888 currentAbsorb = (*i)->GetModifier()->m_amount;
1889 else
1890 currentAbsorb = RemainingDamage;
1892 RemainingDamage -= currentAbsorb;
1894 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1896 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1897 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1900 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1901 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1903 next = i; ++next;
1905 // check damage school mask
1906 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1907 continue;
1909 // Damage can be splitted only if aura has an alive caster
1910 Unit *caster = (*i)->GetCaster();
1911 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1912 continue;
1914 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1916 RemainingDamage -= splitted;
1918 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1920 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1921 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1925 *absorb = damage - RemainingDamage - *resist;
1928 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1930 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1931 return;
1933 if (!pVictim->isAlive())
1934 return;
1936 if(IsNonMeleeSpellCasted(false))
1937 return;
1939 uint32 hitInfo;
1940 if (attType == BASE_ATTACK)
1941 hitInfo = HITINFO_NORMALSWING2;
1942 else if (attType == OFF_ATTACK)
1943 hitInfo = HITINFO_LEFTSWING;
1944 else
1945 return; // ignore ranged case
1947 uint32 extraAttacks = m_extraAttacks;
1949 // melee attack spell casted at main hand attack only
1950 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1952 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1954 // not recent extra attack only at any non extra attack (melee spell case)
1955 if(!extra && extraAttacks)
1957 while(m_extraAttacks)
1959 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1960 if(m_extraAttacks > 0)
1961 --m_extraAttacks;
1965 return;
1968 CalcDamageInfo damageInfo;
1969 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1970 // Send log damage message to client
1971 SendAttackStateUpdate(&damageInfo);
1972 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1973 DealMeleeDamage(&damageInfo,true);
1975 if (GetTypeId() == TYPEID_PLAYER)
1976 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1977 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1978 else
1979 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1980 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1982 // extra attack only at any non extra attack (normal case)
1983 if(!extra && extraAttacks)
1985 while(m_extraAttacks)
1987 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1988 if(m_extraAttacks > 0)
1989 --m_extraAttacks;
1994 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
1996 // This is only wrapper
1998 // Miss chance based on melee
1999 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2001 // Critical hit chance
2002 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2004 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2005 float dodge_chance = pVictim->GetUnitDodgeChance();
2006 float block_chance = pVictim->GetUnitBlockChance();
2007 float parry_chance = pVictim->GetUnitParryChance();
2009 // Useful if want to specify crit & miss chances for melee, else it could be removed
2010 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2012 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2015 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2017 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2018 return MELEE_HIT_EVADE;
2020 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2021 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2023 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2024 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2026 // bonus from skills is 0.04%
2027 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2028 int32 sum = 0, tmp = 0;
2029 int32 roll = urand (0, 10000);
2031 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2032 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2033 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2035 tmp = miss_chance;
2037 if (tmp > 0 && roll < (sum += tmp ))
2039 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2040 return MELEE_HIT_MISS;
2043 // always crit against a sitting target (except 0 crit chance)
2044 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2046 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2047 return MELEE_HIT_CRIT;
2050 // Dodge chance
2052 // only players can't dodge if attacker is behind
2053 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2057 else
2059 // Reduce dodge chance by attacker expertise rating
2060 if (GetTypeId() == TYPEID_PLAYER)
2061 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2063 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2064 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2066 tmp = dodge_chance;
2067 if ( (tmp > 0) // check if unit _can_ dodge
2068 && ((tmp -= skillBonus) > 0)
2069 && roll < (sum += tmp))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2072 return MELEE_HIT_DODGE;
2076 // parry & block chances
2078 // check if attack comes from behind, nobody can parry or block if attacker is behind
2079 if (!pVictim->HasInArc(M_PI,this))
2081 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2083 else
2085 // Reduce parry chance by attacker expertise rating
2086 if (GetTypeId() == TYPEID_PLAYER)
2087 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2089 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2091 int32 tmp = int32(parry_chance);
2092 if ( (tmp > 0) // check if unit _can_ parry
2093 && ((tmp -= skillBonus) > 0)
2094 && (roll < (sum += tmp)))
2096 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2097 return MELEE_HIT_PARRY;
2101 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2103 tmp = block_chance;
2104 if ( (tmp > 0) // check if unit _can_ block
2105 && ((tmp -= skillBonus) > 0)
2106 && (roll < (sum += tmp)))
2108 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2109 return MELEE_HIT_BLOCK;
2114 // Critical chance
2115 tmp = crit_chance;
2117 if (tmp > 0 && roll < (sum += tmp))
2119 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2120 return MELEE_HIT_CRIT;
2123 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2124 if( attType != RANGED_ATTACK &&
2125 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2126 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2127 getLevel() < pVictim->getLevelForTarget(this) )
2129 // cap possible value (with bonuses > max skill)
2130 int32 skill = attackerWeaponSkill;
2131 int32 maxskill = attackerMaxSkillValueForLevel;
2132 skill = (skill > maxskill) ? maxskill : skill;
2134 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2135 tmp = tmp > 4000 ? 4000 : tmp;
2136 if (roll < (sum += tmp))
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2139 return MELEE_HIT_GLANCING;
2143 // mobs can score crushing blows if they're 4 or more levels above victim
2144 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2145 // can be from by creature (if can) or from controlled player that considered as creature
2146 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2147 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2148 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2150 // when their weapon skill is 15 or more above victim's defense skill
2151 tmp = victimDefenseSkill;
2152 int32 tmpmax = victimMaxSkillValueForLevel;
2153 // having defense above your maximum (from items, talents etc.) has no effect
2154 tmp = tmp > tmpmax ? tmpmax : tmp;
2155 // tmp = mob's level * 5 - player's current defense skill
2156 tmp = attackerMaxSkillValueForLevel - tmp;
2157 if(tmp >= 15)
2159 // add 2% chance per lacking skill point, min. is 15%
2160 tmp = tmp * 200 - 1500;
2161 if (roll < (sum += tmp))
2163 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2164 return MELEE_HIT_CRUSHING;
2169 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2170 return MELEE_HIT_NORMAL;
2173 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2175 float min_damage, max_damage;
2177 if (normalized && GetTypeId()==TYPEID_PLAYER)
2178 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2179 else
2181 switch (attType)
2183 case RANGED_ATTACK:
2184 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2185 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2186 break;
2187 case BASE_ATTACK:
2188 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2189 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2190 break;
2191 case OFF_ATTACK:
2192 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2193 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2194 break;
2195 // Just for good manner
2196 default:
2197 min_damage = 0.0f;
2198 max_damage = 0.0f;
2199 break;
2203 if (min_damage > max_damage)
2205 std::swap(min_damage,max_damage);
2208 if(max_damage == 0.0f)
2209 max_damage = 5.0f;
2211 return urand((uint32)min_damage, (uint32)max_damage);
2214 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2216 if(spellProto->spellLevel <= 0)
2217 return 1.0f;
2219 float LvlPenalty = 0.0f;
2221 if(spellProto->spellLevel < 20)
2222 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2223 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2224 if(LvlFactor > 1.0f)
2225 LvlFactor = 1.0f;
2227 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2230 void Unit::SendAttackStart(Unit* pVictim)
2232 WorldPacket data( SMSG_ATTACKSTART, 16 );
2233 data << uint64(GetGUID());
2234 data << uint64(pVictim->GetGUID());
2236 SendMessageToSet(&data, true);
2237 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2240 void Unit::SendAttackStop(Unit* victim)
2242 if(!victim)
2243 return;
2245 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2246 data.append(GetPackGUID());
2247 data.append(victim->GetPackGUID()); // can be 0x00...
2248 data << uint32(0); // can be 0x1
2249 SendMessageToSet(&data, true);
2250 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2252 /*if(victim->GetTypeId() == TYPEID_UNIT)
2253 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2256 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2258 if (pVictim->HasInArc(M_PI,this))
2260 /* Currently not exist spells with ignore block
2261 // Ignore combat result aura (parry/dodge check on prepare)
2262 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2263 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2265 if (!(*i)->isAffectedOnSpell(spellProto))
2266 continue;
2267 if ((*i)->GetModifier()->m_miscvalue == )
2268 return false;
2272 // Check creatures flags_extra for disable block
2273 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2274 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2275 return false;
2277 float blockChance = pVictim->GetUnitBlockChance();
2278 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2279 if (roll_chance_f(blockChance))
2280 return true;
2282 return false;
2285 // Melee based spells can be miss, parry or dodge on this step
2286 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2287 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2289 // Calculate hit chance (more correct for chance mod)
2290 int32 HitChance;
2292 // PvP - PvE melee chances
2293 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2294 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2295 if(leveldif < 3)
2296 HitChance = 95 - leveldif;
2297 else
2298 HitChance = 93 - (leveldif - 2) * lchance;
2300 // Hit chance depends from victim auras
2301 if(attType == RANGED_ATTACK)
2302 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2303 else
2304 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2306 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2307 if(Player *modOwner = GetSpellModOwner())
2308 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2310 // Miss = 100 - hit
2311 float miss_chance= 100.0f - HitChance;
2313 // Bonuses from attacker aura and ratings
2314 if (attType == RANGED_ATTACK)
2315 miss_chance -= m_modRangedHitChance;
2316 else
2317 miss_chance -= m_modMeleeHitChance;
2319 // bonus from skills is 0.04%
2320 miss_chance -= skillDiff * 0.04f;
2322 // Limit miss chance from 0 to 60%
2323 if (miss_chance < 0.0f)
2324 return 0.0f;
2325 if (miss_chance > 60.0f)
2326 return 60.0f;
2327 return miss_chance;
2330 // Melee based spells hit result calculations
2331 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2333 WeaponAttackType attType = BASE_ATTACK;
2335 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2336 attType = RANGED_ATTACK;
2338 // bonus from skills is 0.04% per skill Diff
2339 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2340 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2341 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2343 uint32 roll = urand (0, 10000);
2345 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2346 // Roll miss
2347 uint32 tmp = missChance;
2348 if (roll < tmp)
2349 return SPELL_MISS_MISS;
2351 // Chance resist mechanic (select max value from every mechanic spell effect)
2352 int32 resist_mech = 0;
2353 // Get effects mechanic and chance
2354 for(int eff = 0; eff < 3; ++eff)
2356 int32 effect_mech = GetEffectMechanic(spell, eff);
2357 if (effect_mech)
2359 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2360 if (resist_mech < temp*100)
2361 resist_mech = temp*100;
2364 // Roll chance
2365 tmp += resist_mech;
2366 if (roll < tmp)
2367 return SPELL_MISS_RESIST;
2369 bool canDodge = true;
2370 bool canParry = true;
2372 // Same spells cannot be parry/dodge
2373 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2374 return SPELL_MISS_NONE;
2376 // Ranged attack cannot be parry/dodge only deflect
2377 if (attType == RANGED_ATTACK)
2379 // only if in front
2380 if (pVictim->HasInArc(M_PI,this))
2382 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2383 tmp+=deflect_chance;
2384 if (roll < tmp)
2385 return SPELL_MISS_DEFLECT;
2387 return SPELL_MISS_NONE;
2390 // Check for attack from behind
2391 if (!pVictim->HasInArc(M_PI,this))
2393 // Can`t dodge from behind in PvP (but its possible in PvE)
2394 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2395 canDodge = false;
2396 // Can`t parry
2397 canParry = false;
2399 // Check creatures flags_extra for disable parry
2400 if(pVictim->GetTypeId()==TYPEID_UNIT)
2402 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2403 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2404 canParry = false;
2406 // Ignore combat result aura
2407 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2408 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2410 if (!(*i)->isAffectedOnSpell(spell))
2411 continue;
2412 switch((*i)->GetModifier()->m_miscvalue)
2414 case MELEE_HIT_DODGE: canDodge = false; break;
2415 case MELEE_HIT_BLOCK: break; // Block check in hit step
2416 case MELEE_HIT_PARRY: canParry = false; break;
2417 default:
2418 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2419 break;
2423 if (canDodge)
2425 // Roll dodge
2426 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2427 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2428 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2429 // Reduce dodge chance by attacker expertise rating
2430 if (GetTypeId() == TYPEID_PLAYER)
2431 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2432 if (dodgeChance < 0)
2433 dodgeChance = 0;
2435 tmp += dodgeChance;
2436 if (roll < tmp)
2437 return SPELL_MISS_DODGE;
2440 if (canParry)
2442 // Roll parry
2443 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2444 // Reduce parry chance by attacker expertise rating
2445 if (GetTypeId() == TYPEID_PLAYER)
2446 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2447 if (parryChance < 0)
2448 parryChance = 0;
2450 tmp += parryChance;
2451 if (roll < tmp)
2452 return SPELL_MISS_PARRY;
2455 return SPELL_MISS_NONE;
2458 // TODO need use unit spell resistances in calculations
2459 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2461 // Can`t miss on dead target (on skinning for example)
2462 if (!pVictim->isAlive())
2463 return SPELL_MISS_NONE;
2465 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2466 // PvP - PvE spell misschances per leveldif > 2
2467 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2468 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2470 // Base hit chance from attacker and victim levels
2471 int32 modHitChance;
2472 if(leveldif < 3)
2473 modHitChance = 96 - leveldif;
2474 else
2475 modHitChance = 94 - (leveldif - 2) * lchance;
2477 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2478 if(Player *modOwner = GetSpellModOwner())
2479 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2480 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2481 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2482 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2483 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2484 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2485 if (IsAreaOfEffectSpell(spell))
2486 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2487 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2488 if (IsDispelSpell(spell))
2489 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2490 // Chance resist mechanic (select max value from every mechanic spell effect)
2491 int32 resist_mech = 0;
2492 // Get effects mechanic and chance
2493 for(int eff = 0; eff < 3; ++eff)
2495 int32 effect_mech = GetEffectMechanic(spell, eff);
2496 if (effect_mech)
2498 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2499 if (resist_mech < temp)
2500 resist_mech = temp;
2503 // Apply mod
2504 modHitChance-=resist_mech;
2506 // Chance resist debuff
2507 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2509 int32 HitChance = modHitChance * 100;
2510 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2511 HitChance += int32(m_modSpellHitChance*100.0f);
2513 // Decrease hit chance from victim rating bonus
2514 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2515 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2517 if (HitChance < 100) HitChance = 100;
2518 if (HitChance > 10000) HitChance = 10000;
2520 int32 tmp = 10000 - HitChance;
2522 uint32 rand = urand(0,10000);
2524 if (rand < tmp)
2525 return SPELL_MISS_RESIST;
2527 // cast by caster in front of victim
2528 if (pVictim->HasInArc(M_PI,this))
2530 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2531 tmp+=deflect_chance;
2532 if (rand < tmp)
2533 return SPELL_MISS_DEFLECT;
2536 return SPELL_MISS_NONE;
2539 // Calculate spell hit result can be:
2540 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2541 // For melee based spells:
2542 // Miss
2543 // Dodge
2544 // Parry
2545 // For spells
2546 // Resist
2547 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2549 // Return evade for units in evade mode
2550 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2551 return SPELL_MISS_EVADE;
2553 // Check for immune
2554 if (pVictim->IsImmunedToSpell(spell))
2555 return SPELL_MISS_IMMUNE;
2557 // All positive spells can`t miss
2558 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2559 if (IsPositiveSpell(spell->Id))
2560 return SPELL_MISS_NONE;
2562 // Check for immune
2563 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2564 return SPELL_MISS_IMMUNE;
2566 // Try victim reflect spell
2567 if (CanReflect)
2569 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2570 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2571 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2572 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2573 reflectchance += (*i)->GetModifier()->m_amount;
2574 if (reflectchance > 0 && roll_chance_i(reflectchance))
2576 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2577 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2578 return SPELL_MISS_REFLECT;
2582 switch (spell->DmgClass)
2584 case SPELL_DAMAGE_CLASS_RANGED:
2585 case SPELL_DAMAGE_CLASS_MELEE:
2586 return MeleeSpellHitResult(pVictim, spell);
2587 case SPELL_DAMAGE_CLASS_NONE:
2588 case SPELL_DAMAGE_CLASS_MAGIC:
2589 return MagicSpellHitResult(pVictim, spell);
2591 return SPELL_MISS_NONE;
2594 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2596 if(!pVictim)
2597 return 0.0f;
2599 // Base misschance 5%
2600 float misschance = 5.0f;
2602 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2603 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2605 bool isNormal = false;
2606 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2608 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2610 isNormal = true;
2611 break;
2614 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2616 misschance = 5.0f;
2618 else
2620 misschance = 24.0f;
2624 // PvP : PvE melee misschances per leveldif > 2
2625 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2627 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2628 if(leveldif < 0)
2629 leveldif = 0;
2631 // Hit chance from attacker based on ratings and auras
2632 float m_modHitChance;
2633 if (attType == RANGED_ATTACK)
2634 m_modHitChance = m_modRangedHitChance;
2635 else
2636 m_modHitChance = m_modMeleeHitChance;
2638 if(leveldif < 3)
2639 misschance += (leveldif - m_modHitChance);
2640 else
2641 misschance += ((leveldif - 2) * chance - m_modHitChance);
2643 // Hit chance for victim based on ratings
2644 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2646 if (attType == RANGED_ATTACK)
2647 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2648 else
2649 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2652 // Modify miss chance by victim auras
2653 if(attType == RANGED_ATTACK)
2654 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2655 else
2656 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2658 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2659 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2660 misschance -= skillBonus * 0.04f;
2662 // Limit miss chance from 0 to 60%
2663 if ( misschance < 0.0f)
2664 return 0.0f;
2665 if ( misschance > 60.0f)
2666 return 60.0f;
2668 return misschance;
2671 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2673 if(GetTypeId() == TYPEID_PLAYER)
2675 // in PvP use full skill instead current skill value
2676 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2677 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2678 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2679 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2680 return value;
2682 else
2683 return GetUnitMeleeSkill(target);
2686 float Unit::GetUnitDodgeChance() const
2688 if(hasUnitState(UNIT_STAT_STUNNED))
2689 return 0.0f;
2690 if( GetTypeId() == TYPEID_PLAYER )
2691 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2692 else
2694 if(((Creature const*)this)->isTotem())
2695 return 0.0f;
2696 else
2698 float dodge = 5.0f;
2699 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2700 return dodge > 0.0f ? dodge : 0.0f;
2705 float Unit::GetUnitParryChance() const
2707 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2708 return 0.0f;
2710 float chance = 0.0f;
2712 if(GetTypeId() == TYPEID_PLAYER)
2714 Player const* player = (Player const*)this;
2715 if(player->CanParry() )
2717 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2718 if(!tmpitem)
2719 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2721 if(tmpitem)
2722 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2725 else if(GetTypeId() == TYPEID_UNIT)
2727 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2729 chance = 5.0f;
2730 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2734 return chance > 0.0f ? chance : 0.0f;
2737 float Unit::GetUnitBlockChance() const
2739 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2740 return 0.0f;
2742 if(GetTypeId() == TYPEID_PLAYER)
2744 Player const* player = (Player const*)this;
2745 if(player->CanBlock() )
2747 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2748 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2749 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2751 // is player but has no block ability or no not broken shield equipped
2752 return 0.0f;
2754 else
2756 if(((Creature const*)this)->isTotem())
2757 return 0.0f;
2758 else
2760 float block = 5.0f;
2761 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2762 return block > 0.0f ? block : 0.0f;
2767 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2769 float crit;
2771 if(GetTypeId() == TYPEID_PLAYER)
2773 switch(attackType)
2775 case BASE_ATTACK:
2776 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2777 break;
2778 case OFF_ATTACK:
2779 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2780 break;
2781 case RANGED_ATTACK:
2782 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2783 break;
2784 // Just for good manner
2785 default:
2786 crit = 0.0f;
2787 break;
2790 else
2792 crit = 5.0f;
2793 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2796 // flat aura mods
2797 if(attackType == RANGED_ATTACK)
2798 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2799 else
2800 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2802 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2804 // reduce crit chance from Rating for players
2805 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2807 if (attackType==RANGED_ATTACK)
2808 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2809 else
2810 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2813 // Apply crit chance from defence skill
2814 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2816 if (crit < 0.0f)
2817 crit = 0.0f;
2818 return crit;
2821 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2823 uint32 value = 0;
2824 if(GetTypeId() == TYPEID_PLAYER)
2826 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2828 // feral or unarmed skill only for base attack
2829 if(attType != BASE_ATTACK && !item )
2830 return 0;
2832 if(IsInFeralForm())
2833 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2835 // weapon skill or (unarmed for base attack)
2836 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2838 // in PvP use full skill instead current skill value
2839 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2840 ? ((Player*)this)->GetMaxSkillValue(skill)
2841 : ((Player*)this)->GetSkillValue(skill);
2842 // Modify value from ratings
2843 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2844 switch (attType)
2846 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2847 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2848 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2851 else
2852 value = GetUnitMeleeSkill(target);
2853 return value;
2856 void Unit::_UpdateSpells( uint32 time )
2858 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2859 _UpdateAutoRepeatSpell();
2861 // remove finished spells from current pointers
2862 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2864 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2866 m_currentSpells[i]->SetReferencedFromCurrent(false);
2867 m_currentSpells[i] = NULL; // remove pointer
2871 // TODO: Find a better way to prevent crash when multiple auras are removed.
2872 m_removedAuras = 0;
2873 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2874 if ((*i).second)
2875 (*i).second->SetUpdated(false);
2877 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2879 next = i;
2880 ++next;
2881 if ((*i).second)
2883 // prevent double update
2884 if ((*i).second->IsUpdated())
2885 continue;
2886 (*i).second->SetUpdated(true);
2887 (*i).second->Update( time );
2888 // several auras can be deleted due to update
2889 if (m_removedAuras)
2891 if (m_Auras.empty()) break;
2892 next = m_Auras.begin();
2893 m_removedAuras = 0;
2898 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2900 if ((*i).second)
2902 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2904 RemoveAura(i);
2906 else
2908 ++i;
2911 else
2913 ++i;
2917 if(!m_gameObj.empty())
2919 std::list<GameObject*>::iterator ite1, dnext1;
2920 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2922 dnext1 = ite1;
2923 //(*i)->Update( difftime );
2924 if( !(*ite1)->isSpawned() )
2926 (*ite1)->SetOwnerGUID(0);
2927 (*ite1)->SetRespawnTime(0);
2928 (*ite1)->Delete();
2929 dnext1 = m_gameObj.erase(ite1);
2931 else
2932 ++dnext1;
2937 void Unit::_UpdateAutoRepeatSpell()
2939 //check "realtime" interrupts
2940 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2942 // cancel wand shoot
2943 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2944 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2945 m_AutoRepeatFirstCast = true;
2946 return;
2949 //apply delay
2950 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2951 setAttackTimer(RANGED_ATTACK,500);
2952 m_AutoRepeatFirstCast = false;
2954 //castroutine
2955 if (isAttackReady(RANGED_ATTACK))
2957 // Check if able to cast
2958 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
2960 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2961 return;
2964 // we want to shoot
2965 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2966 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2968 // all went good, reset attack
2969 resetAttackTimer(RANGED_ATTACK);
2973 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2975 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2977 uint32 CSpellType = pSpell->GetCurrentContainer();
2979 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2981 // break same type spell if it is not delayed
2982 InterruptSpell(CSpellType,false);
2984 // special breakage effects:
2985 switch (CSpellType)
2987 case CURRENT_GENERIC_SPELL:
2989 // generic spells always break channeled not delayed spells
2990 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2992 // autorepeat breaking
2993 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2995 // break autorepeat if not Auto Shot
2996 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2997 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2998 m_AutoRepeatFirstCast = true;
3000 } break;
3002 case CURRENT_CHANNELED_SPELL:
3004 // channel spells always break generic non-delayed and any channeled spells
3005 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3006 InterruptSpell(CURRENT_CHANNELED_SPELL);
3008 // it also does break autorepeat if not Auto Shot
3009 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3010 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3011 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3012 } break;
3014 case CURRENT_AUTOREPEAT_SPELL:
3016 // only Auto Shoot does not break anything
3017 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3019 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3020 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3021 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3023 // special action: set first cast flag
3024 m_AutoRepeatFirstCast = true;
3025 } break;
3027 default:
3029 // other spell types don't break anything now
3030 } break;
3033 // current spell (if it is still here) may be safely deleted now
3034 if (m_currentSpells[CSpellType])
3035 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3037 // set new current spell
3038 m_currentSpells[CSpellType] = pSpell;
3039 pSpell->SetReferencedFromCurrent(true);
3042 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3044 assert(spellType < CURRENT_MAX_SPELL);
3046 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3048 // send autorepeat cancel message for autorepeat spells
3049 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3051 if(GetTypeId()==TYPEID_PLAYER)
3052 ((Player*)this)->SendAutoRepeatCancel();
3055 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3056 m_currentSpells[spellType]->cancel();
3057 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3058 m_currentSpells[spellType] = NULL;
3062 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3064 // We don't do loop here to explicitly show that melee spell is excluded.
3065 // Maybe later some special spells will be excluded too.
3067 // generic spells are casted when they are not finished and not delayed
3068 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3069 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3070 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3071 return(true);
3073 // channeled spells may be delayed, but they are still considered casted
3074 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3075 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3076 return(true);
3078 // autorepeat spells may be finished or delayed, but they are still considered casted
3079 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3080 return(true);
3082 return(false);
3085 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3087 // generic spells are interrupted if they are not finished or delayed
3088 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3090 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3091 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3092 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3093 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3094 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3097 // autorepeat spells are interrupted if they are not finished or delayed
3098 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3100 // send disable autorepeat packet in any case
3101 if(GetTypeId()==TYPEID_PLAYER)
3102 ((Player*)this)->SendAutoRepeatCancel();
3104 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3105 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3106 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3107 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3108 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3111 // channeled spells are interrupted if they are not finished, even if they are delayed
3112 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3114 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3115 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3116 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3117 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3121 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3123 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3124 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3125 return m_currentSpells[i];
3126 return NULL;
3129 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3131 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3134 void Unit::SetInFront(Unit const* target)
3136 SetOrientation(GetAngle(target));
3139 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3141 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3144 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3146 if(IsInWater())
3147 return c->canSwim();
3148 else
3149 return c->canWalk() || c->canFly();
3152 bool Unit::IsInWater() const
3154 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3157 bool Unit::IsUnderWater() const
3159 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3162 void Unit::DeMorph()
3164 SetDisplayId(GetNativeDisplayId());
3167 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3169 int32 modifier = 0;
3171 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3172 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3173 modifier += (*i)->GetModifier()->m_amount;
3175 return modifier;
3178 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3180 float multiplier = 1.0f;
3182 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3183 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3184 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3186 return multiplier;
3189 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3191 int32 modifier = 0;
3193 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3194 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3195 if ((*i)->GetModifier()->m_amount > modifier)
3196 modifier = (*i)->GetModifier()->m_amount;
3198 return modifier;
3201 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3203 int32 modifier = 0;
3205 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3206 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3207 if ((*i)->GetModifier()->m_amount < modifier)
3208 modifier = (*i)->GetModifier()->m_amount;
3210 return modifier;
3213 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3215 int32 modifier = 0;
3217 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3218 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3220 Modifier* mod = (*i)->GetModifier();
3221 if (mod->m_miscvalue & misc_mask)
3222 modifier += mod->m_amount;
3224 return modifier;
3227 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3229 float multiplier = 1.0f;
3231 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3232 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3234 Modifier* mod = (*i)->GetModifier();
3235 if (mod->m_miscvalue & misc_mask)
3236 multiplier *= (100.0f + mod->m_amount)/100.0f;
3238 return multiplier;
3241 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3243 int32 modifier = 0;
3245 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3246 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3248 Modifier* mod = (*i)->GetModifier();
3249 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3250 modifier = mod->m_amount;
3253 return modifier;
3256 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3258 int32 modifier = 0;
3260 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3261 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3263 Modifier* mod = (*i)->GetModifier();
3264 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3265 modifier = mod->m_amount;
3268 return modifier;
3271 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3273 int32 modifier = 0;
3275 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3276 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3278 Modifier* mod = (*i)->GetModifier();
3279 if (mod->m_miscvalue == misc_value)
3280 modifier += mod->m_amount;
3282 return modifier;
3285 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3287 float multiplier = 1.0f;
3289 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3290 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3292 Modifier* mod = (*i)->GetModifier();
3293 if (mod->m_miscvalue == misc_value)
3294 multiplier *= (100.0f + mod->m_amount)/100.0f;
3296 return multiplier;
3299 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3301 int32 modifier = 0;
3303 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3304 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3306 Modifier* mod = (*i)->GetModifier();
3307 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3308 modifier = mod->m_amount;
3311 return modifier;
3314 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3316 int32 modifier = 0;
3318 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3319 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3321 Modifier* mod = (*i)->GetModifier();
3322 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3323 modifier = mod->m_amount;
3326 return modifier;
3329 bool Unit::AddAura(Aura *Aur)
3331 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3332 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3333 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3335 delete Aur;
3336 return false;
3339 if(Aur->GetTarget() != this)
3341 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3342 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3343 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3344 delete Aur;
3345 return false;
3348 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3350 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3351 AuraMap::iterator i = m_Auras.find( spair );
3353 // take out same spell
3354 if (i != m_Auras.end())
3356 // passive and persistent auras can stack with themselves any number of times
3357 if (!Aur->IsPassive() && !Aur->IsPersistent())
3359 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3361 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3363 // Aura can stack on self -> Stack it;
3364 if(aurSpellInfo->StackAmount)
3366 i2->second->modStackAmount(1);
3367 delete Aur;
3368 return false;
3370 // can be only single (this check done at _each_ aura add
3371 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3372 break;
3375 bool stop = false;
3376 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3378 // DoT/HoT/etc
3379 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3380 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3381 case SPELL_AURA_PERIODIC_LEECH:
3382 case SPELL_AURA_PERIODIC_HEAL:
3383 case SPELL_AURA_OBS_MOD_HEALTH:
3384 case SPELL_AURA_PERIODIC_MANA_LEECH:
3385 case SPELL_AURA_PERIODIC_ENERGIZE:
3386 case SPELL_AURA_OBS_MOD_MANA:
3387 case SPELL_AURA_POWER_BURN_MANA:
3388 break;
3389 default: // not allow
3390 // can be only single (this check done at _each_ aura add
3391 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3392 stop = true;
3393 break;
3396 if(stop)
3397 break;
3402 // passive auras not stacable with other ranks
3403 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3405 if (!RemoveNoStackAurasDueToAura(Aur))
3407 delete Aur;
3408 return false; // couldn't remove conflicting aura with higher rank
3412 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3413 if (Aur->IsSingleTarget() && Aur->GetTarget())
3415 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3416 for(;;)
3418 Unit* caster = Aur->GetCaster();
3419 if(!caster) // caster deleted and not required adding scAura
3420 break;
3422 bool restart = false;
3423 AuraList& scAuras = caster->GetSingleCastAuras();
3424 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3426 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3427 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3429 if ((*itr)->IsInUse())
3431 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3432 continue;
3434 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3435 restart = true;
3436 break;
3440 if(!restart)
3442 // done
3443 scAuras.push_back(Aur);
3444 break;
3449 // add aura, register in lists and arrays
3450 Aur->_AddAura();
3451 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3452 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3454 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3457 Aur->ApplyModifier(true,true);
3458 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3459 return true;
3462 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3464 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3465 if(!spellInfo)
3466 return;
3467 AuraMap::iterator i,next;
3468 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3470 next = i;
3471 ++next;
3472 uint32 i_spellId = (*i).second->GetId();
3473 if((*i).second && i_spellId && i_spellId != spellId)
3475 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3477 RemoveAurasDueToSpell(i_spellId);
3479 if( m_Auras.empty() )
3480 break;
3481 else
3482 next = m_Auras.begin();
3488 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3490 if (!Aur)
3491 return false;
3493 SpellEntry const* spellProto = Aur->GetSpellProto();
3494 if (!spellProto)
3495 return false;
3497 uint32 spellId = Aur->GetId();
3498 uint32 effIndex = Aur->GetEffIndex();
3500 // passive spell special case (only non stackable with ranks)
3501 if(IsPassiveSpell(spellId))
3503 if(IsPassiveSpellStackableWithRanks(spellProto))
3504 return true;
3507 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3509 AuraMap::iterator i,next;
3510 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3512 next = i;
3513 ++next;
3514 if (!(*i).second) continue;
3516 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3518 if (!i_spellProto)
3519 continue;
3521 uint32 i_spellId = i_spellProto->Id;
3523 // early checks that spellId is passive non stackable spell
3524 if(IsPassiveSpell(i_spellId))
3526 // passive non-stackable spells not stackable only for same caster
3527 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3528 continue;
3530 // passive non-stackable spells not stackable only with another rank of same spell
3531 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3532 continue;
3535 uint32 i_effIndex = (*i).second->GetEffIndex();
3537 if(i_spellId == spellId) continue;
3539 bool is_triggered_by_spell = false;
3540 // prevent triggered aura of removing aura that triggered it
3541 for(int j = 0; j < 3; ++j)
3542 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3543 is_triggered_by_spell = true;
3545 if (is_triggered_by_spell)
3546 continue;
3548 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3550 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3551 bool is_sspt = IsSingleFromSpellSpecificRanksPerTarget(spellId_spec,i_spellId_spec);
3553 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3555 // cannot remove higher rank
3556 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3557 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3558 return false;
3560 // Its a parent aura (create this aura in ApplyModifier)
3561 if ((*i).second->IsInUse())
3563 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3564 continue;
3566 RemoveAurasDueToSpell(i_spellId);
3568 if( m_Auras.empty() )
3569 break;
3570 else
3571 next = m_Auras.begin();
3573 else if( is_sspt && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId) )
3575 // cannot remove higher rank
3576 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3577 return false;
3579 // Its a parent aura (create this aura in ApplyModifier)
3580 if ((*i).second->IsInUse())
3582 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3583 continue;
3585 RemoveAurasDueToSpell(i_spellId);
3587 if( m_Auras.empty() )
3588 break;
3589 else
3590 next = m_Auras.begin();
3592 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3594 // Its a parent aura (create this aura in ApplyModifier)
3595 if ((*i).second->IsInUse())
3597 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3598 continue;
3600 RemoveAurasDueToSpell(i_spellId);
3602 if( m_Auras.empty() )
3603 break;
3604 else
3605 next = m_Auras.begin();
3607 // Potions stack aura by aura (elixirs/flask already checked)
3608 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3610 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3612 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3613 return false; // cannot remove higher rank
3615 // Its a parent aura (create this aura in ApplyModifier)
3616 if ((*i).second->IsInUse())
3618 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3619 continue;
3621 RemoveAura(i);
3622 next = i;
3626 return true;
3629 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3631 spellEffectPair spair = spellEffectPair(spellId, effindex);
3632 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3634 if(iter->second!=except)
3636 RemoveAura(iter);
3637 iter = m_Auras.lower_bound(spair);
3639 else
3640 ++iter;
3644 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3646 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3648 Aura *aur = iter->second;
3649 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3650 RemoveAura(iter);
3651 else
3652 ++iter;
3656 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3658 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3660 Aura *aur = iter->second;
3661 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3663 // Custom dispel case
3664 // Unstable Affliction
3665 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3667 int32 damage = aur->GetModifier()->m_amount*9;
3668 uint64 caster_guid = aur->GetCasterGUID();
3670 // Remove aura
3671 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3673 // backfire damage and silence
3674 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3676 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3678 else
3679 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3681 else
3682 ++iter;
3686 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3688 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3690 Aura *aur = iter->second;
3691 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3693 int32 basePoints = aur->GetBasePoints();
3694 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3695 // some different constructors
3696 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
3698 // set its duration and maximum duration
3699 // max duration 2 minutes (in msecs)
3700 int32 dur = aur->GetAuraDuration();
3701 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3702 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3703 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3705 // Unregister _before_ adding to stealer
3706 aur->UnregisterSingleCastAura();
3708 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3709 new_aur->SetIsSingleTarget(false);
3711 // add the new aura to stealer
3712 stealer->AddAura(new_aur);
3714 // Remove aura as dispel
3715 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3717 else
3718 ++iter;
3722 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3724 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3726 if (iter->second->GetId() == spellId)
3727 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3728 else
3729 ++iter;
3733 void Unit::RemoveAurasWithDispelType( DispelType type )
3735 // Create dispel mask by dispel type
3736 uint32 dispelMask = GetDispellMask(type);
3737 // Dispel all existing auras vs current dispel type
3738 AuraMap& auras = GetAuras();
3739 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3741 SpellEntry const* spell = itr->second->GetSpellProto();
3742 if( (1<<spell->Dispel) & dispelMask )
3744 // Dispel aura
3745 RemoveAurasDueToSpell(spell->Id);
3746 itr = auras.begin();
3748 else
3749 ++itr;
3753 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3755 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3756 if(iter != m_Auras.end())
3758 if (iter->second->modStackAmount(-1))
3759 RemoveAura(iter);
3763 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3765 for (int i=0; i<3; ++i)
3766 RemoveSingleAuraFromStack(spellId, i);
3769 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3771 for (int i = 0; i < 3; ++i)
3772 RemoveAura(spellId,i,except);
3775 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3777 for (int k=0; k < 3; ++k)
3779 spellEffectPair spair = spellEffectPair(spellId, k);
3780 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3782 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3784 RemoveAura(iter);
3785 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3787 else
3788 ++iter;
3793 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3795 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3797 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3798 RemoveAura(iter);
3799 else
3800 ++iter;
3804 void Unit::RemoveNotOwnSingleTargetAuras()
3806 // single target auras from other casters
3807 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3809 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3810 RemoveAura(iter);
3811 else
3812 ++iter;
3815 // single target auras at other targets
3816 AuraList& scAuras = GetSingleCastAuras();
3817 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3819 Aura* aura = *iter;
3820 if (aura->GetTarget()!=this)
3822 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3823 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3824 iter = scAuras.begin();
3826 else
3827 ++iter;
3832 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3834 Aura* Aur = i->second;
3835 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3837 Aur->UnregisterSingleCastAura();
3839 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3840 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3842 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3845 // Set remove mode
3846 Aur->SetRemoveMode(mode);
3847 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3848 // remove aura from list before to prevent deleting it before
3849 m_Auras.erase(i);
3850 ++m_removedAuras; // internal count used by unit update
3852 // Statue unsummoned at aura remove
3853 Totem* statue = NULL;
3854 bool caster_channeled = false;
3855 if(IsChanneledSpell(AurSpellInfo))
3857 Unit* caster = Aur->GetCaster();
3859 if(caster)
3861 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3862 statue = ((Totem*)caster);
3863 else
3864 caster_channeled = caster==this;
3868 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3869 Aur->ApplyModifier(false,true);
3870 Aur->_RemoveAura();
3871 delete Aur;
3873 if(caster_channeled)
3874 RemoveAurasAtChanneledTarget (AurSpellInfo);
3876 if(statue)
3877 statue->UnSummon();
3879 // only way correctly remove all auras from list
3880 if( m_Auras.empty() )
3881 i = m_Auras.end();
3882 else
3883 i = m_Auras.begin();
3886 void Unit::RemoveAllAuras()
3888 while (!m_Auras.empty())
3890 AuraMap::iterator iter = m_Auras.begin();
3891 RemoveAura(iter);
3895 void Unit::RemoveArenaAuras(bool onleave)
3897 // in join, remove positive buffs, on end, remove negative
3898 // used to remove positive visible auras in arenas
3899 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3901 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3902 && !iter->second->IsPassive() // don't remove passive auras
3903 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3904 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3905 RemoveAura(iter);
3906 else
3907 ++iter;
3911 void Unit::RemoveAllAurasOnDeath()
3913 // used just after dieing to remove all visible auras
3914 // and disable the mods for the passive ones
3915 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3917 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3918 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3919 else
3920 ++iter;
3924 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3926 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3927 if (iter != m_Auras.end())
3929 if (iter->second->GetAuraDuration() < delaytime)
3930 iter->second->SetAuraDuration(0);
3931 else
3932 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3933 iter->second->SendAuraUpdate(false);
3934 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3938 void Unit::_RemoveAllAuraMods()
3940 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3942 (*i).second->ApplyModifier(false);
3946 void Unit::_ApplyAllAuraMods()
3948 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3950 (*i).second->ApplyModifier(true);
3954 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3956 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3957 if (iter != m_Auras.end())
3958 return iter->second;
3959 return NULL;
3962 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
3964 AuraList const& auras = GetAurasByType(type);
3965 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
3967 SpellEntry const *spell = (*i)->GetSpellProto();
3968 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
3970 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
3971 continue;
3972 return (*i);
3975 return NULL;
3978 bool Unit::HasAura(uint32 spellId) const
3980 for (int i = 0; i < 3 ; ++i)
3982 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3983 if (iter != m_Auras.end())
3984 return true;
3986 return false;
3989 void Unit::AddDynObject(DynamicObject* dynObj)
3991 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3994 void Unit::RemoveDynObject(uint32 spellid)
3996 if(m_dynObjGUIDs.empty())
3997 return;
3998 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4000 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4001 if(!dynObj)
4003 i = m_dynObjGUIDs.erase(i);
4005 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4007 dynObj->Delete();
4008 i = m_dynObjGUIDs.erase(i);
4010 else
4011 ++i;
4015 void Unit::RemoveAllDynObjects()
4017 while(!m_dynObjGUIDs.empty())
4019 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4020 if(dynObj)
4021 dynObj->Delete();
4022 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4026 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4028 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4030 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4031 if(!dynObj)
4033 i = m_dynObjGUIDs.erase(i);
4034 continue;
4037 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4038 return dynObj;
4039 ++i;
4041 return NULL;
4044 DynamicObject * Unit::GetDynObject(uint32 spellId)
4046 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4048 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4049 if(!dynObj)
4051 i = m_dynObjGUIDs.erase(i);
4052 continue;
4055 if (dynObj->GetSpellId() == spellId)
4056 return dynObj;
4057 ++i;
4059 return NULL;
4062 void Unit::AddGameObject(GameObject* gameObj)
4064 assert(gameObj && gameObj->GetOwnerGUID()==0);
4065 m_gameObj.push_back(gameObj);
4066 gameObj->SetOwnerGUID(GetGUID());
4068 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4070 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4071 // Need disable spell use for owner
4072 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4073 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4074 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4078 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4080 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4082 gameObj->SetOwnerGUID(0);
4084 // GO created by some spell
4085 if (uint32 spellid = gameObj->GetSpellId())
4087 RemoveAurasDueToSpell(spellid);
4089 if (GetTypeId()==TYPEID_PLAYER)
4091 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4092 // Need activate spell use for owner
4093 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4094 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4095 ((Player*)this)->SendCooldownEvent(createBySpell);
4099 m_gameObj.remove(gameObj);
4101 if(del)
4103 gameObj->SetRespawnTime(0);
4104 gameObj->Delete();
4108 void Unit::RemoveGameObject(uint32 spellid, bool del)
4110 if(m_gameObj.empty())
4111 return;
4112 std::list<GameObject*>::iterator i, next;
4113 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4115 next = i;
4116 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4118 (*i)->SetOwnerGUID(0);
4119 if(del)
4121 (*i)->SetRespawnTime(0);
4122 (*i)->Delete();
4125 next = m_gameObj.erase(i);
4127 else
4128 ++next;
4132 void Unit::RemoveAllGameObjects()
4134 // remove references to unit
4135 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4137 (*i)->SetOwnerGUID(0);
4138 (*i)->SetRespawnTime(0);
4139 (*i)->Delete();
4140 i = m_gameObj.erase(i);
4144 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4146 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4147 data.append(log->target->GetPackGUID());
4148 data.append(log->attacker->GetPackGUID());
4149 data << uint32(log->SpellID);
4150 data << uint32(log->damage); //damage amount
4151 data << uint32(0);
4152 data << uint8 (log->schoolMask); //damage school
4153 data << uint32(log->absorb); //AbsorbedDamage
4154 data << uint32(log->resist); //resist
4155 data << uint8 (log->phusicalLog); // damsge type? flag
4156 data << uint8 (log->unused); //unused
4157 data << uint32(log->blocked); //blocked
4158 data << uint32(log->HitInfo);
4159 data << uint8 (0); // flag to use extend data
4160 SendMessageToSet( &data, true );
4163 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4165 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4166 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4167 data.append(target->GetPackGUID());
4168 data.append(GetPackGUID());
4169 data << uint32(SpellID);
4170 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4171 data << uint32(0); // wotlk
4172 data << uint8(damageSchoolMask); // spell school
4173 data << uint32(AbsorbedDamage); // AbsorbedDamage
4174 data << uint32(Resist); // resist
4175 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4176 data << uint8(0); // unk isFromAura
4177 data << uint32(Blocked); // blocked
4178 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4179 data << uint8(0); // isDebug?
4180 SendMessageToSet( &data, true );
4183 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4185 // Not much to do if no flags are set.
4186 if (procAttacker)
4187 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4188 // Now go on with a victim's events'n'auras
4189 // Not much to do if no flags are set or there is no victim
4190 if(pVictim && pVictim->isAlive() && procVictim)
4191 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4194 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4196 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4197 data << uint32(spellID);
4198 data << uint64(GetGUID());
4199 data << uint8(0); // can be 0 or 1
4200 data << uint32(1); // target count
4201 // for(i = 0; i < target count; ++i)
4202 data << uint64(target->GetGUID()); // target GUID
4203 data << uint8(missInfo);
4204 // end loop
4205 SendMessageToSet(&data, true);
4208 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4210 uint32 count = 1;
4211 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4212 data << (uint32)damageInfo->HitInfo;
4213 data.append(GetPackGUID());
4214 data.append(damageInfo->target->GetPackGUID());
4215 data << (uint32)(damageInfo->damage); // Full damage
4216 data << uint32(0); // overkill value
4218 data << (uint8)count; // Sub damage count
4220 for(int i = 0; i < count; ++i)
4222 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4223 data << (float)damageInfo->damage; // sub damage
4224 data << (uint32)damageInfo->damage; // Sub Damage
4227 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4229 for(int i = 0; i < count; ++i)
4230 data << (uint32)damageInfo->absorb; // Absorb
4233 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4235 for(int i = 0; i < count; ++i)
4236 data << (uint32)damageInfo->resist; // Resist
4239 data << (uint8)damageInfo->TargetState;
4240 data << (uint32)0;
4241 data << (uint32)0;
4243 if(damageInfo->HitInfo & HITINFO_BLOCK)
4244 data << (uint32)damageInfo->blocked_amount;
4246 if(damageInfo->HitInfo & HITINFO_UNK3)
4247 data << uint32(0);
4249 if(damageInfo->HitInfo & HITINFO_UNK1)
4251 data << uint32(0);
4252 data << float(0);
4253 data << float(0);
4254 data << float(0);
4255 data << float(0);
4256 data << float(0);
4257 data << float(0);
4258 data << float(0);
4259 data << float(0);
4260 for(uint8 i = 0; i < 5; ++i)
4262 data << float(0);
4263 data << float(0);
4265 data << uint32(0);
4268 SendMessageToSet( &data, true );
4271 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4273 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4275 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4276 data << uint32(HitInfo); // flags
4277 data.append(GetPackGUID());
4278 data.append(target->GetPackGUID());
4279 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4280 data << uint32(0); // overkill value
4282 data << (uint8)SwingType; // count?
4284 // for(i = 0; i < SwingType; ++i)
4285 data << (uint32)damageSchoolMask;
4286 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4287 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4288 // end loop
4290 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4292 // for(i = 0; i < SwingType; ++i)
4293 data << uint32(AbsorbDamage);
4294 // end loop
4297 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4299 // for(i = 0; i < SwingType; ++i)
4300 data << uint32(Resist);
4301 // end loop
4304 data << (uint8)TargetState;
4305 data << (uint32)0;
4306 data << (uint32)0;
4308 if(HitInfo & HITINFO_BLOCK)
4310 data << uint32(BlockedAmount);
4313 if(HitInfo & HITINFO_UNK3)
4315 data << uint32(0);
4318 if(HitInfo & HITINFO_UNK1)
4320 data << uint32(0);
4321 data << float(0);
4322 data << float(0);
4323 data << float(0);
4324 data << float(0);
4325 data << float(0);
4326 data << float(0);
4327 data << float(0);
4328 data << float(0);
4329 for(uint8 i = 0; i < 5; ++i)
4331 data << float(0);
4332 data << float(0);
4334 data << uint32(0);
4337 SendMessageToSet( &data, true );
4340 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4342 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4344 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4345 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4347 uint32 triggered_spell_id = 0;
4348 Unit* target = pVictim;
4349 int32 basepoints0 = 0;
4351 switch(hasteSpell->SpellFamilyName)
4353 case SPELLFAMILY_ROGUE:
4355 switch(hasteSpell->Id)
4357 // Blade Flurry
4358 case 13877:
4359 case 33735:
4361 target = SelectNearbyTarget();
4362 if(!target)
4363 return false;
4364 basepoints0 = damage;
4365 triggered_spell_id = 22482;
4366 break;
4369 break;
4373 // processed charge only counting case
4374 if(!triggered_spell_id)
4375 return true;
4377 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4379 if(!triggerEntry)
4381 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4382 return false;
4385 // default case
4386 if(!target || target!=this && !target->isAlive())
4387 return false;
4389 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4390 return false;
4392 if(basepoints0)
4393 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4394 else
4395 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4397 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4398 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4400 return true;
4403 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4405 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4406 uint32 effIndex = triggeredByAura->GetEffIndex();
4407 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4409 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4410 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4412 uint32 triggered_spell_id = 0;
4413 Unit* target = pVictim;
4414 int32 basepoints0 = 0;
4416 switch(dummySpell->SpellFamilyName)
4418 case SPELLFAMILY_GENERIC:
4420 switch (dummySpell->Id)
4422 // Eye for an Eye
4423 case 9799:
4424 case 25988:
4426 // return damage % to attacker but < 50% own total health
4427 basepoints0 = triggerAmount*int32(damage)/100;
4428 if(basepoints0 > GetMaxHealth()/2)
4429 basepoints0 = GetMaxHealth()/2;
4431 triggered_spell_id = 25997;
4432 break;
4434 // Sweeping Strikes
4435 case 12328:
4436 case 18765:
4437 case 35429:
4439 // prevent chain of triggered spell from same triggered spell
4440 if(procSpell && procSpell->Id==26654)
4441 return false;
4443 target = SelectNearbyTarget();
4444 if(!target)
4445 return false;
4447 triggered_spell_id = 26654;
4448 break;
4450 // Unstable Power
4451 case 24658:
4453 if (!procSpell || procSpell->Id == 24659)
4454 return false;
4455 // Need remove one 24659 aura
4456 RemoveSingleSpellAurasFromStack(24659);
4457 return true;
4459 // Restless Strength
4460 case 24661:
4462 // Need remove one 24662 aura
4463 RemoveSingleSpellAurasFromStack(24662);
4464 return true;
4466 // Adaptive Warding (Frostfire Regalia set)
4467 case 28764:
4469 if(!procSpell)
4470 return false;
4472 // find Mage Armor
4473 bool found = false;
4474 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4475 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4477 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4479 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4481 found=true;
4482 break;
4486 if(!found)
4487 return false;
4489 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4491 case SPELL_SCHOOL_NORMAL:
4492 case SPELL_SCHOOL_HOLY:
4493 return false; // ignored
4494 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4495 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4496 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4497 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4498 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4499 default:
4500 return false;
4503 target = this;
4504 break;
4506 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4507 case 27539:
4509 if(!procSpell)
4510 return false;
4512 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4514 case SPELL_SCHOOL_NORMAL:
4515 return false; // ignore
4516 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4517 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4518 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4519 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4520 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4521 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4522 default:
4523 return false;
4526 target = this;
4527 break;
4529 // Mana Leech (Passive) (Priest Pet Aura)
4530 case 28305:
4532 // Cast on owner
4533 target = GetOwner();
4534 if(!target)
4535 return false;
4537 triggered_spell_id = 34650;
4538 break;
4540 // Mark of Malice
4541 case 33493:
4543 // Cast finish spell at last charge
4544 if (triggeredByAura->GetAuraCharges() > 1)
4545 return false;
4547 target = this;
4548 triggered_spell_id = 33494;
4549 break;
4551 // Twisted Reflection (boss spell)
4552 case 21063:
4553 triggered_spell_id = 21064;
4554 break;
4555 // Vampiric Aura (boss spell)
4556 case 38196:
4558 basepoints0 = 3 * damage; // 300%
4559 if (basepoints0 < 0)
4560 return false;
4562 triggered_spell_id = 31285;
4563 target = this;
4564 break;
4566 // Aura of Madness (Darkmoon Card: Madness trinket)
4567 //=====================================================
4568 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4569 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4570 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4571 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4572 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4573 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4574 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4575 // 41011 Martyr Complex: +35 stamina (All classes)
4576 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4577 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4578 case 39446:
4580 if(GetTypeId() != TYPEID_PLAYER)
4581 return false;
4583 // Select class defined buff
4584 switch (getClass())
4586 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4587 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4589 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4590 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4591 break;
4593 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4594 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4596 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4597 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4598 break;
4600 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4601 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4602 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4603 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4605 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4606 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4607 break;
4609 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4611 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4612 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4613 break;
4615 default:
4616 return false;
4619 target = this;
4620 if (roll_chance_i(10))
4621 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4622 break;
4625 // TODO: need find item for aura and triggered spells
4626 // Sunwell Exalted Caster Neck (??? neck)
4627 // cast ??? Light's Wrath if Exalted by Aldor
4628 // cast ??? Arcane Bolt if Exalted by Scryers*/
4629 case 46569:
4630 return false; // disable for while
4633 if(GetTypeId() != TYPEID_PLAYER)
4634 return false;
4636 // Get Aldor reputation rank
4637 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4639 target = this;
4640 triggered_spell_id = ???
4641 break;
4643 // Get Scryers reputation rank
4644 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4646 triggered_spell_id = ???
4647 break;
4649 return false;
4650 }/**/
4651 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4652 // cast 45479 Light's Wrath if Exalted by Aldor
4653 // cast 45429 Arcane Bolt if Exalted by Scryers
4654 case 45481:
4656 if(GetTypeId() != TYPEID_PLAYER)
4657 return false;
4659 // Get Aldor reputation rank
4660 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4662 target = this;
4663 triggered_spell_id = 45479;
4664 break;
4666 // Get Scryers reputation rank
4667 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4669 triggered_spell_id = 45429;
4670 break;
4672 return false;
4674 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4675 // cast 45480 Light's Strength if Exalted by Aldor
4676 // cast 45428 Arcane Strike if Exalted by Scryers
4677 case 45482:
4679 if(GetTypeId() != TYPEID_PLAYER)
4680 return false;
4682 // Get Aldor reputation rank
4683 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4685 target = this;
4686 triggered_spell_id = 45480;
4687 break;
4689 // Get Scryers reputation rank
4690 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4692 triggered_spell_id = 45428;
4693 break;
4695 return false;
4697 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4698 // cast 45431 Arcane Insight if Exalted by Aldor
4699 // cast 45432 Light's Ward if Exalted by Scryers
4700 case 45483:
4702 if(GetTypeId() != TYPEID_PLAYER)
4703 return false;
4705 // Get Aldor reputation rank
4706 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4708 target = this;
4709 triggered_spell_id = 45432;
4710 break;
4712 // Get Scryers reputation rank
4713 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4715 target = this;
4716 triggered_spell_id = 45431;
4717 break;
4719 return false;
4721 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4722 // cast 45478 Light's Salvation if Exalted by Aldor
4723 // cast 45430 Arcane Surge if Exalted by Scryers
4724 case 45484:
4726 if(GetTypeId() != TYPEID_PLAYER)
4727 return false;
4729 // Get Aldor reputation rank
4730 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4732 target = this;
4733 triggered_spell_id = 45478;
4734 break;
4736 // Get Scryers reputation rank
4737 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4739 triggered_spell_id = 45430;
4740 break;
4742 return false;
4744 // Living Seed
4745 case 48504:
4747 triggered_spell_id = 48503;
4748 basepoints0 = triggerAmount;
4749 target = this;
4750 break;
4752 // Vampiric Touch (generic, used by some boss)
4753 case 52723:
4754 case 60501:
4756 triggered_spell_id = 52724;
4757 basepoints0 = damage / 2;
4758 target = this;
4759 break;
4761 // Divine purpose
4762 case 31871:
4763 case 31872:
4765 // Roll chane
4766 if (!roll_chance_i(triggerAmount))
4767 return false;
4769 // Remove any stun effect on target
4770 AuraMap& Auras = pVictim->GetAuras();
4771 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4773 SpellEntry const *spell = iter->second->GetSpellProto();
4774 if( spell->Mechanic == MECHANIC_STUN ||
4775 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4777 pVictim->RemoveAurasDueToSpell(spell->Id);
4778 iter = Auras.begin();
4780 else
4781 ++iter;
4783 return true;
4786 break;
4788 case SPELLFAMILY_MAGE:
4790 // Magic Absorption
4791 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4793 if (getPowerType() != POWER_MANA)
4794 return false;
4796 // mana reward
4797 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4798 target = this;
4799 triggered_spell_id = 29442;
4800 break;
4802 // Master of Elements
4803 if (dummySpell->SpellIconID == 1920)
4805 if(!procSpell)
4806 return false;
4808 // mana cost save
4809 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4810 basepoints0 = cost * triggerAmount/100;
4811 if( basepoints0 <=0 )
4812 return false;
4814 target = this;
4815 triggered_spell_id = 29077;
4816 break;
4818 // Hot Streak
4819 if (dummySpell->SpellIconID == 2999)
4821 if (effIndex!=0)
4822 return true;
4823 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4824 if (!counter)
4825 return true;
4827 // Count spell criticals in a row in second aura
4828 Modifier *mod = counter->GetModifier();
4829 if (procEx & PROC_EX_CRITICAL_HIT)
4831 mod->m_amount *=2;
4832 if (mod->m_amount < 100) // not enough
4833 return true;
4834 // Crititcal counted -> roll chance
4835 if (roll_chance_i(triggerAmount))
4836 CastSpell(this, 48108, true, castItem, triggeredByAura);
4838 mod->m_amount = 25;
4839 return true;
4841 // Burnout
4842 if (dummySpell->SpellIconID == 2998)
4844 if(!procSpell)
4845 return false;
4847 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4848 basepoints0 = cost * triggerAmount/100;
4849 if( basepoints0 <=0 )
4850 return false;
4851 triggered_spell_id = 44450;
4852 target = this;
4853 break;
4855 // Incanter's Regalia set (add trigger chance to Mana Shield)
4856 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4858 if(GetTypeId() != TYPEID_PLAYER)
4859 return false;
4861 target = this;
4862 triggered_spell_id = 37436;
4863 break;
4865 switch(dummySpell->Id)
4867 // Ignite
4868 case 11119:
4869 case 11120:
4870 case 12846:
4871 case 12847:
4872 case 12848:
4874 switch (dummySpell->Id)
4876 case 11119: basepoints0 = int32(0.04f*damage); break;
4877 case 11120: basepoints0 = int32(0.08f*damage); break;
4878 case 12846: basepoints0 = int32(0.12f*damage); break;
4879 case 12847: basepoints0 = int32(0.16f*damage); break;
4880 case 12848: basepoints0 = int32(0.20f*damage); break;
4881 default:
4882 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4883 return false;
4886 triggered_spell_id = 12654;
4887 break;
4889 // Combustion
4890 case 11129:
4892 //last charge and crit
4893 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4895 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4896 return true; // charge counting (will removed)
4899 CastSpell(this, 28682, true, castItem, triggeredByAura);
4900 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4903 break;
4905 case SPELLFAMILY_WARRIOR:
4907 // Retaliation
4908 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4910 // check attack comes not from behind
4911 if (!HasInArc(M_PI, pVictim))
4912 return false;
4914 triggered_spell_id = 22858;
4915 break;
4917 // Second Wind
4918 if (dummySpell->SpellIconID == 1697)
4920 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4921 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4922 return false;
4923 // Need stun or root mechanic
4924 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4925 return false;
4927 switch (dummySpell->Id)
4929 case 29838: triggered_spell_id=29842; break;
4930 case 29834: triggered_spell_id=29841; break;
4931 case 42770: triggered_spell_id=42771; break;
4932 default:
4933 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4934 return false;
4937 target = this;
4938 break;
4940 // Damage Shield
4941 if (dummySpell->SpellIconID == 3214)
4943 triggered_spell_id = 59653;
4944 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4945 break;
4947 break;
4949 case SPELLFAMILY_WARLOCK:
4951 // Seed of Corruption
4952 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4954 Modifier* mod = triggeredByAura->GetModifier();
4955 // if damage is more than need or target die from damage deal finish spell
4956 if( mod->m_amount <= damage || GetHealth() <= damage )
4958 // remember guid before aura delete
4959 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4961 // Remove aura (before cast for prevent infinite loop handlers)
4962 RemoveAurasDueToSpell(triggeredByAura->GetId());
4964 // Cast finish spell (triggeredByAura already not exist!)
4965 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4966 return true; // no hidden cooldown
4969 // Damage counting
4970 mod->m_amount-=damage;
4971 return true;
4973 // Seed of Corruption (Mobs cast) - no die req
4974 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4976 Modifier* mod = triggeredByAura->GetModifier();
4977 // if damage is more than need deal finish spell
4978 if( mod->m_amount <= damage )
4980 // remember guid before aura delete
4981 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4983 // Remove aura (before cast for prevent infinite loop handlers)
4984 RemoveAurasDueToSpell(triggeredByAura->GetId());
4986 // Cast finish spell (triggeredByAura already not exist!)
4987 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4988 return true; // no hidden cooldown
4990 // Damage counting
4991 mod->m_amount-=damage;
4992 return true;
4994 // Fel Synergy
4995 if (dummySpell->SpellIconID == 3222)
4997 target = GetPet();
4998 if (!target)
4999 return false;
5000 triggered_spell_id = 54181;
5001 basepoints0 = damage * triggerAmount / 100;
5002 break;
5004 switch(dummySpell->Id)
5006 // Nightfall
5007 case 18094:
5008 case 18095:
5010 target = this;
5011 triggered_spell_id = 17941;
5012 break;
5014 //Soul Leech
5015 case 30293:
5016 case 30295:
5017 case 30296:
5019 // health
5020 basepoints0 = int32(damage*triggerAmount/100);
5021 target = this;
5022 triggered_spell_id = 30294;
5023 break;
5025 // Shadowflame (Voidheart Raiment set bonus)
5026 case 37377:
5028 triggered_spell_id = 37379;
5029 break;
5031 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5032 case 37381:
5034 target = GetPet();
5035 if(!target)
5036 return false;
5038 // heal amount
5039 basepoints0 = damage * triggerAmount/100;
5040 triggered_spell_id = 37382;
5041 break;
5043 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5044 case 39437:
5046 triggered_spell_id = 37378;
5047 break;
5050 break;
5052 case SPELLFAMILY_PRIEST:
5054 // Vampiric Touch
5055 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5057 if(!pVictim || !pVictim->isAlive())
5058 return false;
5060 // pVictim is caster of aura
5061 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5062 return false;
5064 // energize amount
5065 basepoints0 = triggerAmount*damage/100;
5066 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5067 return true; // no hidden cooldown
5069 // Divine Aegis
5070 if (dummySpell->SpellIconID == 2820)
5072 basepoints0 = damage * triggerAmount/100;
5073 triggered_spell_id = 47753;
5074 break;
5076 switch(dummySpell->Id)
5078 // Vampiric Embrace
5079 case 15286:
5081 if(!pVictim || !pVictim->isAlive())
5082 return false;
5084 // pVictim is caster of aura
5085 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5086 return false;
5088 // heal amount
5089 int32 team = triggerAmount*damage/500;
5090 int32 self = triggerAmount*damage/100 - team;
5091 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5092 return true; // no hidden cooldown
5094 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5095 case 40438:
5097 // Shadow Word: Pain
5098 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5099 triggered_spell_id = 40441;
5100 // Renew
5101 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5102 triggered_spell_id = 40440;
5103 else
5104 return false;
5106 target = this;
5107 break;
5109 // Oracle Healing Bonus ("Garments of the Oracle" set)
5110 case 26169:
5112 // heal amount
5113 basepoints0 = int32(damage * 10/100);
5114 target = this;
5115 triggered_spell_id = 26170;
5116 break;
5118 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5119 case 39372:
5121 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5122 return false;
5124 // heal amount
5125 basepoints0 = damage * triggerAmount/100;
5126 target = this;
5127 triggered_spell_id = 39373;
5128 break;
5130 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5131 case 28809:
5133 triggered_spell_id = 28810;
5134 break;
5136 // Glyph of Dispel Magic
5137 case 55677:
5139 if(!target->IsFriendlyTo(this))
5140 return false;
5142 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5143 triggered_spell_id = 56131;
5144 break;
5147 break;
5149 case SPELLFAMILY_DRUID:
5151 switch(dummySpell->Id)
5153 // Healing Touch (Dreamwalker Raiment set)
5154 case 28719:
5156 // mana back
5157 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5158 target = this;
5159 triggered_spell_id = 28742;
5160 break;
5162 // Healing Touch Refund (Idol of Longevity trinket)
5163 case 28847:
5165 target = this;
5166 triggered_spell_id = 28848;
5167 break;
5169 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5170 case 37288:
5171 case 37295:
5173 target = this;
5174 triggered_spell_id = 37238;
5175 break;
5177 // Druid Tier 6 Trinket
5178 case 40442:
5180 float chance;
5182 // Starfire
5183 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5185 triggered_spell_id = 40445;
5186 chance = 25.f;
5188 // Rejuvenation
5189 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5191 triggered_spell_id = 40446;
5192 chance = 25.f;
5194 // Mangle (cat/bear)
5195 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5197 triggered_spell_id = 40452;
5198 chance = 40.f;
5200 else
5201 return false;
5203 if (!roll_chance_f(chance))
5204 return false;
5206 target = this;
5207 break;
5209 // Maim Interrupt
5210 case 44835:
5212 // Deadly Interrupt Effect
5213 triggered_spell_id = 32747;
5214 break;
5217 // Eclipse
5218 if (dummySpell->SpellIconID == 2856)
5220 if (!procSpell)
5221 return false;
5222 // Only 0 aura can proc
5223 if (effIndex!=0)
5224 return true;
5225 // Wrath crit
5226 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5228 if (!roll_chance_i(60))
5229 return false;
5230 triggered_spell_id = 48518;
5231 target = this;
5232 break;
5234 // Starfire crit
5235 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5237 triggered_spell_id = 48517;
5238 target = this;
5239 break;
5241 return false;
5243 // Living Seed
5244 else if (dummySpell->SpellIconID == 2860)
5246 triggered_spell_id = 48504;
5247 basepoints0 = triggerAmount * damage / 100;
5248 break;
5250 break;
5252 case SPELLFAMILY_ROGUE:
5254 switch(dummySpell->Id)
5256 // Deadly Throw Interrupt
5257 case 32748:
5259 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5260 if(this == pVictim)
5261 return false;
5263 triggered_spell_id = 32747;
5264 break;
5267 // Cut to the Chase
5268 if( dummySpell->SpellIconID == 2909 )
5270 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5271 // lookup Slice and Dice
5272 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5273 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5275 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5276 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5277 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5279 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5280 (*itr)->RefreshAura();
5281 return true;
5284 return false;
5286 // Deadly Brew
5287 if( dummySpell->SpellIconID == 2963 )
5289 triggered_spell_id = 25809;
5290 break;
5292 // Quick Recovery
5293 if( dummySpell->SpellIconID == 2116 )
5295 if(!procSpell)
5296 return false;
5298 // energy cost save
5299 basepoints0 = procSpell->manaCost * triggerAmount/100;
5300 if(basepoints0 <= 0)
5301 return false;
5303 target = this;
5304 triggered_spell_id = 31663;
5305 break;
5307 break;
5309 case SPELLFAMILY_HUNTER:
5311 // Thrill of the Hunt
5312 if ( dummySpell->SpellIconID == 2236 )
5314 if(!procSpell)
5315 return false;
5317 // mana cost save
5318 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5319 basepoints0 = mana * 40/100;
5320 if(basepoints0 <= 0)
5321 return false;
5323 target = this;
5324 triggered_spell_id = 34720;
5325 break;
5327 // Hunting Party
5328 if ( dummySpell->SpellIconID == 3406 )
5330 triggered_spell_id = 57669;
5331 target = this;
5332 break;
5334 // Lock and Load
5335 if ( dummySpell->SpellIconID == 3579 )
5337 // Proc only from periodic (from trap activation proc another aura of this spell)
5338 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5339 return false;
5340 triggered_spell_id = 56453;
5341 target = this;
5342 break;
5344 // Rapid Recuperation
5345 if ( dummySpell->SpellIconID == 3560 )
5347 // This effect only from Rapid Killing (mana regen)
5348 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5349 return false;
5350 triggered_spell_id = 56654;
5351 target = this;
5352 break;
5354 break;
5356 case SPELLFAMILY_PALADIN:
5358 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5359 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5361 triggered_spell_id = 25742;
5362 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5363 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5364 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5365 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5366 break;
5368 // Sacred Shield
5369 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5371 triggered_spell_id = 58597;
5372 target = this;
5373 break;
5375 // Righteous Vengeance
5376 if (dummySpell->SpellIconID == 3025)
5378 // 4 damage tick
5379 basepoints0 = triggerAmount*damage/400;
5380 triggered_spell_id = 61840;
5381 break;
5383 // Sheath of Light
5384 if (dummySpell->SpellIconID == 3030)
5386 // 4 healing tick
5387 basepoints0 = triggerAmount*damage/400;
5388 triggered_spell_id = 54203;
5389 break;
5391 switch(dummySpell->Id)
5393 // Judgement of Light
5394 case 20185:
5396 // Get judgement caster
5397 Unit *caster = triggeredByAura->GetCaster();
5398 if (!caster)
5399 return false;
5400 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5401 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5402 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5403 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5404 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5405 return true;
5407 // Judgement of Wisdom
5408 case 20186:
5410 if (pVictim->getPowerType() == POWER_MANA)
5411 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5412 return true;
5414 // Holy Power (Redemption Armor set)
5415 case 28789:
5417 if(!pVictim)
5418 return false;
5420 // Set class defined buff
5421 switch (pVictim->getClass())
5423 case CLASS_PALADIN:
5424 case CLASS_PRIEST:
5425 case CLASS_SHAMAN:
5426 case CLASS_DRUID:
5427 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5428 break;
5429 case CLASS_MAGE:
5430 case CLASS_WARLOCK:
5431 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5432 break;
5433 case CLASS_HUNTER:
5434 case CLASS_ROGUE:
5435 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5436 break;
5437 case CLASS_WARRIOR:
5438 triggered_spell_id = 28790; // Increases the friendly target's armor
5439 break;
5440 default:
5441 return false;
5443 break;
5445 // Seal of Vengeance (damage calc on apply aura)
5446 case 31801:
5448 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5449 return false;
5451 triggered_spell_id = 31803;
5452 break;
5454 // Spiritual Attunement
5455 case 31785:
5456 case 33776:
5458 // if healed by another unit (pVictim)
5459 if(this == pVictim)
5460 return false;
5462 // heal amount
5463 basepoints0 = triggerAmount*damage/100;
5464 target = this;
5465 triggered_spell_id = 31786;
5466 break;
5468 // Seal of Blood do damage trigger
5469 case 31892:
5471 if (effIndex == 0) // 0 effect - is proc on enemy
5472 triggered_spell_id = 31893;
5473 else if (effIndex == 1) // 1 effect - is proc on self
5475 // add spell damage from prev effect (27%)
5476 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5477 basepoints0 = triggerAmount * damage / 100;
5478 target = this;
5479 triggered_spell_id = 32221;
5481 else
5482 return true;
5483 break;
5485 // Seal of the Martyr do damage trigger
5486 case 53720:
5488 if (effIndex == 0) // 0 effect - is proc on enemy
5489 triggered_spell_id = 53719;
5490 else if (effIndex == 1) // 1 effect - is proc on self
5492 // add spell damage from prev effect (27%)
5493 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5494 basepoints0 = triggerAmount * damage / 100;
5495 target = this;
5496 triggered_spell_id = 53718;
5498 else
5499 return true;
5500 break;
5502 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5503 case 40470:
5505 if( !procSpell )
5506 return false;
5508 float chance;
5510 // Flash of light/Holy light
5511 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5513 triggered_spell_id = 40471;
5514 chance = 15.f;
5516 // Judgement
5517 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5519 triggered_spell_id = 40472;
5520 chance = 50.f;
5522 else
5523 return false;
5525 if (!roll_chance_f(chance))
5526 return false;
5528 break;
5530 // Glyph of Divinity
5531 case 54939:
5533 // Lookup base amount mana restore
5534 for (int i=0; i<3;i++)
5535 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5537 int32 mana = procSpell->EffectBasePoints[i];
5538 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5539 break;
5541 return true;
5543 // Glyph of Flash of Light
5544 case 54936:
5546 triggered_spell_id = 54957;
5547 basepoints0 = triggerAmount*damage/100;
5548 break;
5550 // Glyph of Holy Light
5551 case 54937:
5553 triggered_spell_id = 54968;
5554 basepoints0 = triggerAmount*damage/100;
5555 break;
5558 break;
5560 case SPELLFAMILY_SHAMAN:
5562 switch(dummySpell->Id)
5564 // Totemic Power (The Earthshatterer set)
5565 case 28823:
5567 if( !pVictim )
5568 return false;
5570 // Set class defined buff
5571 switch (pVictim->getClass())
5573 case CLASS_PALADIN:
5574 case CLASS_PRIEST:
5575 case CLASS_SHAMAN:
5576 case CLASS_DRUID:
5577 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5578 break;
5579 case CLASS_MAGE:
5580 case CLASS_WARLOCK:
5581 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5582 break;
5583 case CLASS_HUNTER:
5584 case CLASS_ROGUE:
5585 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5586 break;
5587 case CLASS_WARRIOR:
5588 triggered_spell_id = 28827; // Increases the friendly target's armor
5589 break;
5590 default:
5591 return false;
5593 break;
5595 // Lesser Healing Wave (Totem of Flowing Water Relic)
5596 case 28849:
5598 target = this;
5599 triggered_spell_id = 28850;
5600 break;
5602 // Windfury Weapon (Passive) 1-5 Ranks
5603 case 33757:
5605 if(GetTypeId()!=TYPEID_PLAYER)
5606 return false;
5608 if(!castItem || !castItem->IsEquipped())
5609 return false;
5611 // custom cooldown processing case
5612 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5613 return false;
5615 // Now amount of extra power stored in 1 effect of Enchant spell
5616 // Get it by item enchant id
5617 uint32 spellId;
5618 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5620 case 283: spellId = 8232; break; // 1 Rank
5621 case 284: spellId = 8235; break; // 2 Rank
5622 case 525: spellId = 10486; break; // 3 Rank
5623 case 1669:spellId = 16362; break; // 4 Rank
5624 case 2636:spellId = 25505; break; // 5 Rank
5625 case 3785:spellId = 58801; break; // 6 Rank
5626 case 3786:spellId = 58803; break; // 7 Rank
5627 case 3787:spellId = 58804; break; // 8 Rank
5628 default:
5630 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5631 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5632 return false;
5636 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5637 if(!windfurySpellEntry)
5639 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5640 return false;
5643 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5645 // Off-Hand case
5646 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5648 // Value gained from additional AP
5649 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5650 triggered_spell_id = 33750;
5652 // Main-Hand case
5653 else
5655 // Value gained from additional AP
5656 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5657 triggered_spell_id = 25504;
5660 // apply cooldown before cast to prevent processing itself
5661 if( cooldown )
5662 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5664 // Attack Twice
5665 for ( uint32 i = 0; i<2; ++i )
5666 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5668 return true;
5670 // Shaman Tier 6 Trinket
5671 case 40463:
5673 if( !procSpell )
5674 return false;
5676 float chance;
5677 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5679 triggered_spell_id = 40465; // Lightning Bolt
5680 chance = 15.f;
5682 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5684 triggered_spell_id = 40465; // Lesser Healing Wave
5685 chance = 10.f;
5687 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5689 triggered_spell_id = 40466; // Stormstrike
5690 chance = 50.f;
5692 else
5693 return false;
5695 if (!roll_chance_f(chance))
5696 return false;
5698 target = this;
5699 break;
5701 // Glyph of Healing Wave
5702 case 55440:
5704 // Not proc from self heals
5705 if (this==pVictim)
5706 return false;
5707 basepoints0 = triggerAmount * damage / 100;
5708 target = this;
5709 triggered_spell_id = 55533;
5710 break;
5712 // Spirit Hunt
5713 case 58877:
5715 // Cast on owner
5716 target = GetOwner();
5717 if(!target)
5718 return false;
5719 basepoints0 = triggerAmount * damage / 100;
5720 triggered_spell_id = 58879;
5721 break;
5724 // Ancestral Awakening
5725 if (dummySpell->SpellIconID == 3065)
5727 // TODO: frite dummy fot triggered spell
5728 triggered_spell_id = 52759;
5729 basepoints0 = triggerAmount * damage / 100;
5730 target = this;
5731 break;
5733 // Earth Shield
5734 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5736 basepoints0 = triggerAmount;
5737 target = this;
5738 triggered_spell_id = 379;
5739 break;
5741 // Improved Water Shield
5742 if (dummySpell->SpellIconID == 2287)
5744 // Lesser Healing Wave need aditional 60% roll
5745 if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
5746 return false;
5747 // lookup water shield
5748 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5749 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5751 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5752 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5754 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5755 CastSpell(this, spell, true, castItem, triggeredByAura);
5756 if ((*itr)->DropAuraCharge())
5757 RemoveAurasDueToSpell((*itr)->GetId());
5758 return true;
5761 return false;
5762 break;
5764 // Lightning Overload
5765 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5767 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5768 return false;
5770 // custom cooldown processing case
5771 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5772 return false;
5774 uint32 spellId = 0;
5775 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5776 switch (procSpell->Id)
5778 // Lightning Bolt
5779 case 403: spellId = 45284; break; // Rank 1
5780 case 529: spellId = 45286; break; // Rank 2
5781 case 548: spellId = 45287; break; // Rank 3
5782 case 915: spellId = 45288; break; // Rank 4
5783 case 943: spellId = 45289; break; // Rank 5
5784 case 6041: spellId = 45290; break; // Rank 6
5785 case 10391: spellId = 45291; break; // Rank 7
5786 case 10392: spellId = 45292; break; // Rank 8
5787 case 15207: spellId = 45293; break; // Rank 9
5788 case 15208: spellId = 45294; break; // Rank 10
5789 case 25448: spellId = 45295; break; // Rank 11
5790 case 25449: spellId = 45296; break; // Rank 12
5791 case 49237: spellId = 49239; break; // Rank 13
5792 case 49238: spellId = 49240; break; // Rank 14
5793 // Chain Lightning
5794 case 421: spellId = 45297; break; // Rank 1
5795 case 930: spellId = 45298; break; // Rank 2
5796 case 2860: spellId = 45299; break; // Rank 3
5797 case 10605: spellId = 45300; break; // Rank 4
5798 case 25439: spellId = 45301; break; // Rank 5
5799 case 25442: spellId = 45302; break; // Rank 6
5800 case 49268: spellId = 49270; break; // Rank 7
5801 case 49269: spellId = 49271; break; // Rank 8
5802 default:
5803 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5804 return false;
5806 // No thread generated mod
5807 // TODO: exist special flag in spell attributes for this, need found and use!
5808 SpellModifier *mod = new SpellModifier;
5809 mod->op = SPELLMOD_THREAT;
5810 mod->value = -100;
5811 mod->type = SPELLMOD_PCT;
5812 mod->spellId = dummySpell->Id;
5813 mod->mask = 0x0000000000000003LL;
5814 mod->mask2= 0LL;
5815 ((Player*)this)->AddSpellMod(mod, true);
5817 // Remove cooldown (Chain Lightning - have Category Recovery time)
5818 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5819 ((Player*)this)->RemoveSpellCooldown(spellId);
5821 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5823 ((Player*)this)->AddSpellMod(mod, false);
5825 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5826 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5828 return true;
5830 // Static Shock
5831 if(dummySpell->SpellIconID == 3059)
5833 // lookup Lightning Shield
5834 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5835 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5837 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5838 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5840 uint32 spell = 0;
5841 switch ((*itr)->GetId())
5843 case 324: spell = 26364; break;
5844 case 325: spell = 26365; break;
5845 case 905: spell = 26366; break;
5846 case 945: spell = 26367; break;
5847 case 8134: spell = 26369; break;
5848 case 10431: spell = 26370; break;
5849 case 10432: spell = 26363; break;
5850 case 25469: spell = 26371; break;
5851 case 25472: spell = 26372; break;
5852 case 49280: spell = 49278; break;
5853 case 49281: spell = 49279; break;
5854 default:
5855 return false;
5857 CastSpell(this, spell, true, castItem, triggeredByAura);
5858 if ((*itr)->DropAuraCharge())
5859 RemoveAurasDueToSpell((*itr)->GetId());
5860 return true;
5863 return false;
5864 break;
5866 break;
5868 case SPELLFAMILY_DEATHKNIGHT:
5870 // Blood Aura
5871 if (dummySpell->SpellIconID == 2636)
5873 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5874 return false;
5875 basepoints0 = triggerAmount * damage / 100;
5876 triggered_spell_id = 53168;
5877 break;
5879 // Butchery
5880 if (dummySpell->SpellIconID == 2664)
5882 basepoints0 = triggerAmount;
5883 triggered_spell_id = 50163;
5884 target = this;
5885 break;
5887 // Dancing Rune Weapon
5888 if (dummySpell->Id == 49028)
5890 // 1 dummy aura for dismiss rune blade
5891 if (effIndex!=2)
5892 return false;
5893 // TODO: wite script for this "fights on its own, doing the same attacks"
5894 // NOTE: Trigger here on every attack and spell cast
5895 return false;
5897 // Mark of Blood
5898 if (dummySpell->Id == 49005)
5900 // TODO: need more info (cooldowns/PPM)
5901 triggered_spell_id = 50424;
5902 break;
5904 // Vendetta
5905 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5907 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5908 triggered_spell_id = 50181;
5909 target = this;
5910 break;
5912 // Necrosis
5913 if (dummySpell->SpellIconID == 2709)
5915 basepoints0 = triggerAmount * damage / 100;
5916 triggered_spell_id = 51460;
5917 break;
5919 // Runic Power Back on Snare/Root
5920 if (dummySpell->Id == 61257)
5922 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5923 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5924 return false;
5925 // Need snare or root mechanic
5926 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5927 return false;
5928 triggered_spell_id = 61258;
5929 target = this;
5930 break;
5932 // Wandering Plague
5933 if (dummySpell->SpellIconID == 1614)
5935 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5936 return false;
5937 basepoints0 = triggerAmount * damage / 100;
5938 triggered_spell_id = 50526;
5939 break;
5941 break;
5943 default:
5944 break;
5947 // processed charge only counting case
5948 if(!triggered_spell_id)
5949 return true;
5951 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5953 if(!triggerEntry)
5955 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5956 return false;
5959 // default case
5960 if(!target || target!=this && !target->isAlive())
5961 return false;
5963 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5964 return false;
5966 if(basepoints0)
5967 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5968 else
5969 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5971 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5972 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5974 return true;
5977 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5979 // Get triggered aura spell info
5980 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5982 // Basepoints of trigger aura
5983 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5985 // Set trigger spell id, target, custom basepoints
5986 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5987 Unit* target = NULL;
5988 int32 basepoints0 = 0;
5990 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5991 basepoints0 = triggerAmount;
5993 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5994 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5996 // Try handle uncnown trigger spells
5997 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5999 switch (auraSpellInfo->SpellFamilyName)
6001 case SPELLFAMILY_GENERIC:
6002 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6003 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6004 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6005 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6006 trigger_spell_id = 23781;
6007 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6008 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6010 // trigger_spell_id = 48877;
6012 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6014 // trigger_spell_id = 59233;
6016 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6018 // trigger_spell_id = 29471; // gain mana
6019 // 27526; // drain mana if possible
6021 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6022 //else if (auraSpellInfo->Id==54476) // Blood Presence
6023 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6024 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6025 //else if (auraSpellInfo->Id==52856) // Charge
6026 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6028 // Pct value stored in dummy
6029 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6030 target = pVictim;
6031 break;
6033 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6034 // trigger_spell_id = 41249;
6035 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6036 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6037 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6038 // trigger_spell_id = 41055;
6039 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6040 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6041 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6043 float stat = 0.0f;
6044 // strength
6045 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6046 // agility
6047 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6048 // intellect
6049 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6050 // spirit
6051 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6053 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6054 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6055 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6056 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6057 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6058 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6059 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6060 trigger_spell_id = 33898;
6061 //else if (auraSpellInfo->Id==18943) // Double Attack
6062 //else if (auraSpellInfo->Id==19194) // Double Attack
6063 //else if (auraSpellInfo->Id==19817) // Double Attack
6064 //else if (auraSpellInfo->Id==19818) // Double Attack
6065 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6066 // trigger_spell_id = 14822;
6068 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6070 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6072 case 34191:
6073 case 34329:
6074 case 34524:
6075 case 34582:
6076 case 36733:
6077 break;
6078 default:
6079 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6080 return false;
6082 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6083 switch (procSpell->School)
6085 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6086 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6087 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6088 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6089 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6090 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6091 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6092 default:
6093 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6094 return false;
6098 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6099 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6100 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6101 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6102 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6103 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6104 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6105 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6106 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6107 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6108 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6109 //else if (auraSpellInfo->Id==40250) // Improved Duration
6110 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6111 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6112 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6113 // Mana Drain Trigger
6115 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6116 if (this && this->isAlive())
6117 CastSpell(this, 29471, true, castItem, triggeredByAura);
6118 if (pVictim && pVictim->isAlive())
6119 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6120 return true;
6122 //else if (auraSpellInfo->Id==55580) // Mana Link
6123 //else if (auraSpellInfo->Id==45903) // Offensive State
6124 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6125 //else if (auraSpellInfo->Id==43453) // Rune Ward
6126 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6127 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6128 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6129 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6130 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6131 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6132 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6133 //else if (auraSpellInfo->Id==35205) // Vanish
6134 //else if (auraSpellInfo->Id==42730) // Woe Strike
6135 //else if (auraSpellInfo->Id==59735) // Woe Strike
6136 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6137 break;
6138 case SPELLFAMILY_MAGE:
6139 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6141 switch (auraSpellInfo->Id)
6143 case 31641: // Rank 1
6144 case 31642: // Rank 2
6145 trigger_spell_id = 31643;
6146 break;
6147 default:
6148 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6149 return false;
6152 break;
6153 case SPELLFAMILY_WARRIOR:
6154 if (auraSpellInfo->Id == 50421) // Scent of Blood
6155 trigger_spell_id = 50422;
6156 break;
6157 case SPELLFAMILY_WARLOCK:
6159 // Pyroclasm
6160 if (auraSpellInfo->SpellIconID == 1137)
6162 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6163 return false;
6164 // Calculate spell tick count for spells
6165 uint32 tick = 1; // Default tick = 1
6167 // Hellfire have 15 tick
6168 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6169 tick = 15;
6170 // Rain of Fire have 4 tick
6171 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6172 tick = 4;
6173 else
6174 return false;
6176 // Calculate chance = baseChance / tick
6177 float chance = 0;
6178 switch (auraSpellInfo->Id)
6180 case 18096: chance = 13.0f / tick; break;
6181 case 18073: chance = 26.0f / tick; break;
6183 // Roll chance
6184 if (!roll_chance_f(chance))
6185 return false;
6187 trigger_spell_id = 18093;
6189 // Drain Soul
6190 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6192 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6193 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6195 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6197 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6198 // Drain Soul
6199 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6200 break;
6203 // Not remove charge (aura removed on death in any cases)
6204 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6205 return false;
6207 // Nether Protection
6208 else if (auraSpellInfo->SpellIconID == 1985)
6210 if (!procSpell)
6211 return false;
6212 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6214 case SPELL_SCHOOL_NORMAL:
6215 case SPELL_SCHOOL_HOLY:
6216 return false; // ignore
6217 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6218 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6219 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6220 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6221 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6222 default:
6223 return false;
6226 break;
6228 case SPELLFAMILY_PRIEST:
6230 // Greater Heal Refund
6231 if (auraSpellInfo->Id==37594)
6232 trigger_spell_id = 37595;
6233 // Blessed Recovery
6234 else if (auraSpellInfo->SpellIconID == 1875)
6236 switch (auraSpellInfo->Id)
6238 case 27811: trigger_spell_id = 27813; break;
6239 case 27815: trigger_spell_id = 27817; break;
6240 case 27816: trigger_spell_id = 27818; break;
6241 default:
6242 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6243 return false;
6245 basepoints0 = damage * triggerAmount / 100 / 3;
6246 target = this;
6248 break;
6250 case SPELLFAMILY_DRUID:
6252 // Druid Forms Trinket
6253 if (auraSpellInfo->Id==37336)
6255 switch(m_form)
6257 case FORM_NONE: trigger_spell_id = 37344;break;
6258 case FORM_CAT: trigger_spell_id = 37341;break;
6259 case FORM_BEAR:
6260 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6261 case FORM_TREE: trigger_spell_id = 37342;break;
6262 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6263 default:
6264 return false;
6267 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6268 // trigger_spell_id = ????;
6269 // Leader of the Pack
6270 else if (auraSpellInfo->Id == 24932)
6272 if (triggerAmount == 0)
6273 return false;
6274 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6275 trigger_spell_id = 34299;
6277 break;
6279 case SPELLFAMILY_HUNTER:
6280 break;
6281 case SPELLFAMILY_PALADIN:
6284 // Blessed Life
6285 if (auraSpellInfo->SpellIconID == 2137)
6287 switch (auraSpellInfo->Id)
6289 case 31828: // Rank 1
6290 case 31829: // Rank 2
6291 case 31830: // Rank 3
6292 break;
6293 default:
6294 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6295 return false;
6299 // Healing Discount
6300 if (auraSpellInfo->Id==37705)
6302 trigger_spell_id = 37706;
6303 target = this;
6305 // Soul Preserver
6306 if (auraSpellInfo->Id==60510)
6308 trigger_spell_id = 60515;
6309 target = this;
6311 // Illumination
6312 else if (auraSpellInfo->SpellIconID==241)
6314 if(!procSpell)
6315 return false;
6316 // procspell is triggered spell but we need mana cost of original casted spell
6317 uint32 originalSpellId = procSpell->Id;
6318 // Holy Shock heal
6319 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6321 switch(procSpell->Id)
6323 case 25914: originalSpellId = 20473; break;
6324 case 25913: originalSpellId = 20929; break;
6325 case 25903: originalSpellId = 20930; break;
6326 case 27175: originalSpellId = 27174; break;
6327 case 33074: originalSpellId = 33072; break;
6328 case 48820: originalSpellId = 48824; break;
6329 case 48821: originalSpellId = 48825; break;
6330 default:
6331 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6332 return false;
6335 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6336 if(!originalSpell)
6338 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6339 return false;
6341 // percent stored in effect 1 (class scripts) base points
6342 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6343 basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
6344 trigger_spell_id = 20272;
6345 target = this;
6347 // Lightning Capacitor
6348 else if (auraSpellInfo->Id==37657)
6350 if(!pVictim || !pVictim->isAlive())
6351 return false;
6352 // stacking
6353 CastSpell(this, 37658, true, NULL, triggeredByAura);
6355 Aura * dummy = GetDummyAura(37658);
6356 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6357 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6358 return false;
6360 RemoveAurasDueToSpell(37658);
6361 trigger_spell_id = 37661;
6362 target = pVictim;
6364 // Thunder Capacitor
6365 else if (auraSpellInfo->Id == 54841)
6367 if(!pVictim || !pVictim->isAlive())
6368 return false;
6369 // stacking
6370 CastSpell(this, 54842, true, NULL, triggeredByAura);
6372 // counting
6373 Aura * dummy = GetDummyAura(54842);
6374 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6375 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6376 return false;
6378 RemoveAurasDueToSpell(54842);
6379 trigger_spell_id = 54843;
6380 target = pVictim;
6382 break;
6384 case SPELLFAMILY_SHAMAN:
6386 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6387 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6389 switch(auraSpellInfo->Id)
6391 case 324: // Rank 1
6392 trigger_spell_id = 26364; break;
6393 case 325: // Rank 2
6394 trigger_spell_id = 26365; break;
6395 case 905: // Rank 3
6396 trigger_spell_id = 26366; break;
6397 case 945: // Rank 4
6398 trigger_spell_id = 26367; break;
6399 case 8134: // Rank 5
6400 trigger_spell_id = 26369; break;
6401 case 10431: // Rank 6
6402 trigger_spell_id = 26370; break;
6403 case 10432: // Rank 7
6404 trigger_spell_id = 26363; break;
6405 case 25469: // Rank 8
6406 trigger_spell_id = 26371; break;
6407 case 25472: // Rank 9
6408 trigger_spell_id = 26372; break;
6409 case 49280: // Rank 10
6410 trigger_spell_id = 49278; break;
6411 case 49281: // Rank 11
6412 trigger_spell_id = 49279; break;
6413 default:
6414 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6415 return false;
6418 // Lightning Shield (The Ten Storms set)
6419 else if (auraSpellInfo->Id == 23551)
6421 trigger_spell_id = 23552;
6422 target = pVictim;
6424 // Damage from Lightning Shield (The Ten Storms set)
6425 else if (auraSpellInfo->Id == 23552)
6426 trigger_spell_id = 27635;
6427 // Mana Surge (The Earthfury set)
6428 else if (auraSpellInfo->Id == 23572)
6430 if(!procSpell)
6431 return false;
6432 basepoints0 = procSpell->manaCost * 35 / 100;
6433 trigger_spell_id = 23571;
6434 target = this;
6436 // Nature's Guardian
6437 else if (auraSpellInfo->SpellIconID == 2013)
6439 // Check health condition - should drop to less 30% (damage deal after this!)
6440 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6441 return false;
6443 if(pVictim && pVictim->isAlive())
6444 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6446 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6447 trigger_spell_id = 31616;
6448 target = this;
6450 break;
6452 case SPELLFAMILY_DEATHKNIGHT:
6454 // Acclimation
6455 if (auraSpellInfo->SpellIconID == 1930)
6457 if (!procSpell)
6458 return false;
6459 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6461 case SPELL_SCHOOL_NORMAL:
6462 return false; // ignore
6463 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6464 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6465 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6466 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6467 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6468 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6469 default:
6470 return false;
6473 // Blood Presence
6474 else if (auraSpellInfo->Id == 48266)
6476 if (GetTypeId() != TYPEID_PLAYER)
6477 return false;
6478 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6479 return false;
6480 trigger_spell_id = 50475;
6481 basepoints0 = damage * triggerAmount / 100;
6483 break;
6485 default:
6486 break;
6490 // All ok. Check current trigger spell
6491 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6492 if ( triggerEntry == NULL )
6494 // Not cast unknown spell
6495 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6496 return false;
6499 // not allow proc extra attack spell at extra attack
6500 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6501 return false;
6503 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6504 // Custom triggered spells
6505 switch (auraSpellInfo->Id)
6507 // Persistent Shield (Scarab Brooch trinket)
6508 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6509 case 26467:
6511 basepoints0 = damage * 15 / 100;
6512 target = pVictim;
6513 trigger_spell_id = 26470;
6514 break;
6516 // Cheat Death
6517 case 28845:
6519 // When your health drops below 20% ....
6520 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6521 return false;
6522 break;
6524 // Deadly Swiftness (Rank 1)
6525 case 31255:
6527 // whenever you deal damage to a target who is below 20% health.
6528 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6529 return false;
6531 target = this;
6532 trigger_spell_id = 22588;
6534 // Greater Heal Refund (Avatar Raiment set)
6535 case 37594:
6537 // Not give if target alredy have full health
6538 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6539 return false;
6540 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6541 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6542 return false;
6543 break;
6545 // Bonus Healing (Crystal Spire of Karabor mace)
6546 case 40971:
6548 // If your target is below $s1% health
6549 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6550 return false;
6551 break;
6553 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6554 case 45057:
6556 // reduce you below $s1% health
6557 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6558 return false;
6559 break;
6561 // Rapid Recuperation
6562 case 53228:
6563 case 53232:
6565 // This effect only from Rapid Fire (ability cast)
6566 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6567 return false;
6568 break;
6572 // Costum basepoints/target for exist spell
6573 // dummy basepoints or other customs
6574 switch(trigger_spell_id)
6576 // Cast positive spell on enemy target
6577 case 7099: // Curse of Mending
6578 case 39647: // Curse of Mending
6579 case 29494: // Temptation
6580 case 20233: // Improved Lay on Hands (cast on target)
6582 target = pVictim;
6583 break;
6585 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6586 case 15250: // Rogue Setup
6588 if(!pVictim || pVictim != getVictim()) // applied only for main target
6589 return false;
6590 break; // continue normal case
6592 // Finish movies that add combo
6593 case 14189: // Seal Fate (Netherblade set)
6594 case 14157: // Ruthlessness
6596 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6597 break;
6599 // Bloodthirst (($m/100)% of max health)
6600 case 23880:
6602 basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
6603 break;
6605 // Shamanistic Rage triggered spell
6606 case 30824:
6608 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6609 break;
6611 // Enlightenment (trigger only from mana cost spells)
6612 case 35095:
6614 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6615 return false;
6616 break;
6618 // Brain Freeze
6619 case 57761:
6621 if(!procSpell)
6622 return false;
6623 // For trigger from Blizzard need exist Improved Blizzard
6624 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6626 bool found = false;
6627 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6628 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6630 int32 script = (*i)->GetModifier()->m_miscvalue;
6631 if(script==836 || script==988 || script==989)
6633 found=true;
6634 break;
6637 if(!found)
6638 return false;
6640 break;
6642 // Astral Shift
6643 case 52179:
6645 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6646 return false;
6648 // Need stun, fear or silence mechanic
6649 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6650 return false;
6651 break;
6653 // Burning Determination
6654 case 54748:
6656 if(!procSpell)
6657 return false;
6658 // Need Interrupt or Silenced mechanic
6659 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6660 return false;
6661 break;
6663 // Lock and Load
6664 case 56453:
6666 // Proc only from trap activation (from periodic proc another aura of this spell)
6667 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6668 return false;
6669 break;
6673 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6674 return false;
6676 // try detect target manually if not set
6677 if ( target == NULL )
6678 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6680 // default case
6681 if(!target || target!=this && !target->isAlive())
6682 return false;
6684 if(basepoints0)
6685 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6686 else
6687 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6689 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6690 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6692 return true;
6695 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6697 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6699 if(!pVictim || !pVictim->isAlive())
6700 return false;
6702 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6703 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6705 uint32 triggered_spell_id = 0;
6707 switch(scriptId)
6709 case 836: // Improved Blizzard (Rank 1)
6711 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6712 return false;
6713 triggered_spell_id = 12484;
6714 break;
6716 case 988: // Improved Blizzard (Rank 2)
6718 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6719 return false;
6720 triggered_spell_id = 12485;
6721 break;
6723 case 989: // Improved Blizzard (Rank 3)
6725 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6726 return false;
6727 triggered_spell_id = 12486;
6728 break;
6730 case 4086: // Improved Mend Pet (Rank 1)
6731 case 4087: // Improved Mend Pet (Rank 2)
6733 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6734 if(!roll_chance_i(chance))
6735 return false;
6737 triggered_spell_id = 24406;
6738 break;
6740 case 4533: // Dreamwalker Raiment 2 pieces bonus
6742 // Chance 50%
6743 if (!roll_chance_i(50))
6744 return false;
6746 switch (pVictim->getPowerType())
6748 case POWER_MANA: triggered_spell_id = 28722; break;
6749 case POWER_RAGE: triggered_spell_id = 28723; break;
6750 case POWER_ENERGY: triggered_spell_id = 28724; break;
6751 default:
6752 return false;
6754 break;
6756 case 4537: // Dreamwalker Raiment 6 pieces bonus
6757 triggered_spell_id = 28750; // Blessing of the Claw
6758 break;
6759 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6760 triggered_spell_id = 37445; // Mana Surge
6761 break;
6762 case 8152: // Serendipity
6764 // if heal your target over maximum health
6765 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6766 return false;
6767 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6768 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6769 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6770 return true;
6774 // not processed
6775 if(!triggered_spell_id)
6776 return false;
6778 // standard non-dummy case
6779 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6781 if(!triggerEntry)
6783 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6784 return false;
6787 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6788 return false;
6790 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6792 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6793 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6795 return true;
6798 void Unit::setPowerType(Powers new_powertype)
6800 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6802 if(GetTypeId() == TYPEID_PLAYER)
6804 if(((Player*)this)->GetGroup())
6805 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6807 else if(((Creature*)this)->isPet())
6809 Pet *pet = ((Pet*)this);
6810 if(pet->isControlled())
6812 Unit *owner = GetOwner();
6813 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6814 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6818 switch(new_powertype)
6820 default:
6821 case POWER_MANA:
6822 break;
6823 case POWER_RAGE:
6824 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6825 SetPower( POWER_RAGE,0);
6826 break;
6827 case POWER_FOCUS:
6828 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6829 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6830 break;
6831 case POWER_ENERGY:
6832 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6833 SetPower( POWER_ENERGY,0);
6834 break;
6835 case POWER_HAPPINESS:
6836 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6837 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6838 break;
6842 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6844 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6845 if(!entry)
6847 static uint64 guid = 0; // prevent repeating spam same faction problem
6849 if(GetGUID() != guid)
6851 if(GetTypeId() == TYPEID_PLAYER)
6852 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6853 else
6854 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6855 guid = GetGUID();
6858 return entry;
6861 bool Unit::IsHostileTo(Unit const* unit) const
6863 // always non-hostile to self
6864 if(unit==this)
6865 return false;
6867 // always non-hostile to GM in GM mode
6868 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6869 return false;
6871 // always hostile to enemy
6872 if(getVictim()==unit || unit->getVictim()==this)
6873 return true;
6875 // test pet/charm masters instead pers/charmeds
6876 Unit const* testerOwner = GetCharmerOrOwner();
6877 Unit const* targetOwner = unit->GetCharmerOrOwner();
6879 // always hostile to owner's enemy
6880 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6881 return true;
6883 // always hostile to enemy owner
6884 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6885 return true;
6887 // always hostile to owner of owner's enemy
6888 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6889 return true;
6891 Unit const* tester = testerOwner ? testerOwner : this;
6892 Unit const* target = targetOwner ? targetOwner : unit;
6894 // always non-hostile to target with common owner, or to owner/pet
6895 if(tester==target)
6896 return false;
6898 // special cases (Duel, etc)
6899 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6901 Player const* pTester = (Player const*)tester;
6902 Player const* pTarget = (Player const*)target;
6904 // Duel
6905 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6906 return true;
6908 // Group
6909 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6910 return false;
6912 // Sanctuary
6913 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6914 return false;
6916 // PvP FFA state
6917 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6918 return true;
6920 //= PvP states
6921 // Green/Blue (can't attack)
6922 if(pTester->GetTeam()==pTarget->GetTeam())
6923 return false;
6925 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6926 return pTester->IsPvP() && pTarget->IsPvP();
6929 // faction base cases
6930 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6931 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6932 if(!tester_faction || !target_faction)
6933 return false;
6935 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6936 return true;
6938 // PvC forced reaction and reputation case
6939 if(tester->GetTypeId()==TYPEID_PLAYER)
6941 // forced reaction
6942 if(target_faction->faction)
6944 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
6945 return *force <= REP_HOSTILE;
6947 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6948 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6949 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
6950 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6953 // CvP forced reaction and reputation case
6954 else if(target->GetTypeId()==TYPEID_PLAYER)
6956 // forced reaction
6957 if(tester_faction->faction)
6959 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
6960 return *force <= REP_HOSTILE;
6962 // apply reputation state
6963 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6964 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6965 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
6969 // common faction based case (CvC,PvC,CvP)
6970 return tester_faction->IsHostileTo(*target_faction);
6973 bool Unit::IsFriendlyTo(Unit const* unit) const
6975 // always friendly to self
6976 if(unit==this)
6977 return true;
6979 // always friendly to GM in GM mode
6980 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6981 return true;
6983 // always non-friendly to enemy
6984 if(getVictim()==unit || unit->getVictim()==this)
6985 return false;
6987 // test pet/charm masters instead pers/charmeds
6988 Unit const* testerOwner = GetCharmerOrOwner();
6989 Unit const* targetOwner = unit->GetCharmerOrOwner();
6991 // always non-friendly to owner's enemy
6992 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6993 return false;
6995 // always non-friendly to enemy owner
6996 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6997 return false;
6999 // always non-friendly to owner of owner's enemy
7000 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7001 return false;
7003 Unit const* tester = testerOwner ? testerOwner : this;
7004 Unit const* target = targetOwner ? targetOwner : unit;
7006 // always friendly to target with common owner, or to owner/pet
7007 if(tester==target)
7008 return true;
7010 // special cases (Duel)
7011 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7013 Player const* pTester = (Player const*)tester;
7014 Player const* pTarget = (Player const*)target;
7016 // Duel
7017 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7018 return false;
7020 // Group
7021 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7022 return true;
7024 // Sanctuary
7025 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7026 return true;
7028 // PvP FFA state
7029 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7030 return false;
7032 //= PvP states
7033 // Green/Blue (non-attackable)
7034 if(pTester->GetTeam()==pTarget->GetTeam())
7035 return true;
7037 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7038 return !pTarget->IsPvP();
7041 // faction base cases
7042 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7043 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7044 if(!tester_faction || !target_faction)
7045 return false;
7047 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7048 return false;
7050 // PvC forced reaction and reputation case
7051 if(tester->GetTypeId()==TYPEID_PLAYER)
7053 // forced reaction
7054 if(target_faction->faction)
7056 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7057 return *force >= REP_FRIENDLY;
7059 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7060 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7061 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7062 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7065 // CvP forced reaction and reputation case
7066 else if(target->GetTypeId()==TYPEID_PLAYER)
7068 // forced reaction
7069 if(tester_faction->faction)
7071 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7072 return *force >= REP_FRIENDLY;
7074 // apply reputation state
7075 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7076 if(raw_tester_faction->reputationListID >=0 )
7077 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7081 // common faction based case (CvC,PvC,CvP)
7082 return tester_faction->IsFriendlyTo(*target_faction);
7085 bool Unit::IsHostileToPlayers() const
7087 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7088 if(!my_faction || !my_faction->faction)
7089 return false;
7091 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7092 if(raw_faction && raw_faction->reputationListID >=0 )
7093 return false;
7095 return my_faction->IsHostileToPlayers();
7098 bool Unit::IsNeutralToAll() const
7100 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7101 if(!my_faction || !my_faction->faction)
7102 return true;
7104 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7105 if(raw_faction && raw_faction->reputationListID >=0 )
7106 return false;
7108 return my_faction->IsNeutralToAll();
7111 bool Unit::Attack(Unit *victim, bool meleeAttack)
7113 if(!victim || victim == this)
7114 return false;
7116 // dead units can neither attack nor be attacked
7117 if(!isAlive() || !victim->isAlive())
7118 return false;
7120 // player cannot attack in mount state
7121 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7122 return false;
7124 // nobody can attack GM in GM-mode
7125 if(victim->GetTypeId()==TYPEID_PLAYER)
7127 if(((Player*)victim)->isGameMaster())
7128 return false;
7130 else
7132 if(((Creature*)victim)->IsInEvadeMode())
7133 return false;
7136 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7137 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7138 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7140 // in fighting already
7141 if (m_attacking)
7143 if (m_attacking == victim)
7145 // switch to melee attack from ranged/magic
7146 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7148 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7149 SendAttackStart(victim);
7150 return true;
7152 return false;
7155 // remove old target data
7156 AttackStop(true);
7158 // new battle
7159 else
7161 // set position before any AI calls/assistance
7162 if(GetTypeId()==TYPEID_UNIT)
7163 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7166 //Set our target
7167 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7169 if(meleeAttack)
7170 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7172 m_attacking = victim;
7173 m_attacking->_addAttacker(this);
7175 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
7176 ((Creature*)m_attacking)->AI()->AttackedBy(this);
7178 if(GetTypeId()==TYPEID_UNIT)
7180 WorldPacket data(SMSG_AI_REACTION, 12);
7181 data << uint64(GetGUID());
7182 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7183 ((WorldObject*)this)->SendMessageToSet(&data, true);
7185 ((Creature*)this)->CallAssistance();
7188 // delay offhand weapon attack to next attack time
7189 if(haveOffhandWeapon())
7190 resetAttackTimer(OFF_ATTACK);
7192 if(meleeAttack)
7193 SendAttackStart(victim);
7195 return true;
7198 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7200 if (!m_attacking)
7201 return false;
7203 Unit* victim = m_attacking;
7205 m_attacking->_removeAttacker(this);
7206 m_attacking = NULL;
7208 //Clear our target
7209 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7211 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7213 InterruptSpell(CURRENT_MELEE_SPELL);
7215 // reset only at real combat stop
7216 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7217 ((Creature*)this)->SetNoCallAssistance(false);
7219 SendAttackStop(victim);
7221 return true;
7224 void Unit::CombatStop(bool cast)
7226 if(cast& IsNonMeleeSpellCasted(false))
7227 InterruptNonMeleeSpells(false);
7229 AttackStop();
7230 RemoveAllAttackers();
7231 if( GetTypeId()==TYPEID_PLAYER )
7232 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7233 ClearInCombat();
7236 void Unit::CombatStopWithPets(bool cast)
7238 CombatStop(cast);
7239 if(Pet* pet = GetPet())
7240 pet->CombatStop(cast);
7241 if(Unit* charm = GetCharm())
7242 charm->CombatStop(cast);
7243 if(GetTypeId()==TYPEID_PLAYER)
7245 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7246 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7247 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7248 guardian->CombatStop(cast);
7252 bool Unit::isAttackingPlayer() const
7254 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7255 return true;
7257 Pet* pet = GetPet();
7258 if(pet && pet->isAttackingPlayer())
7259 return true;
7261 Unit* charmed = GetCharm();
7262 if(charmed && charmed->isAttackingPlayer())
7263 return true;
7265 for (int8 i = 0; i < MAX_TOTEM; i++)
7267 if(m_TotemSlot[i])
7269 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7270 if(totem && totem->isAttackingPlayer())
7271 return true;
7275 return false;
7278 void Unit::RemoveAllAttackers()
7280 while (!m_attackers.empty())
7282 AttackerSet::iterator iter = m_attackers.begin();
7283 if(!(*iter)->AttackStop())
7285 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7286 m_attackers.erase(iter);
7291 void Unit::ModifyAuraState(AuraState flag, bool apply)
7293 ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
7296 Unit *Unit::GetOwner() const
7298 uint64 ownerid = GetOwnerGUID();
7299 if(!ownerid)
7300 return NULL;
7301 return ObjectAccessor::GetUnit(*this, ownerid);
7304 Unit *Unit::GetCharmer() const
7306 if(uint64 charmerid = GetCharmerGUID())
7307 return ObjectAccessor::GetUnit(*this, charmerid);
7308 return NULL;
7311 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7313 uint64 guid = GetCharmerOrOwnerGUID();
7314 if(IS_PLAYER_GUID(guid))
7315 return ObjectAccessor::GetPlayer(*this, guid);
7317 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7320 Pet* Unit::GetPet() const
7322 if(uint64 pet_guid = GetPetGUID())
7324 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7325 return pet;
7327 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7328 const_cast<Unit*>(this)->SetPet(0);
7331 return NULL;
7334 Unit* Unit::GetCharm() const
7336 if(uint64 charm_guid = GetCharmGUID())
7338 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7339 return pet;
7341 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7342 const_cast<Unit*>(this)->SetCharm(NULL);
7345 return NULL;
7348 float Unit::GetCombatDistance( const Unit* target ) const
7350 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
7351 float dx = GetPositionX() - target->GetPositionX();
7352 float dy = GetPositionY() - target->GetPositionY();
7353 float dz = GetPositionZ() - target->GetPositionZ();
7354 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
7355 return ( dist > 0 ? dist : 0);
7358 void Unit::SetPet(Pet* pet)
7360 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7362 // FIXME: hack, speed must be set only at follow
7363 if(pet)
7364 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7365 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7368 void Unit::SetCharm(Unit* pet)
7370 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7372 if(GetTypeId() == TYPEID_PLAYER)
7373 ((Player*)this)->m_mover = pet ? pet : this;
7376 void Unit::UnsummonAllTotems()
7378 for (int8 i = 0; i < MAX_TOTEM; ++i)
7380 if(!m_TotemSlot[i])
7381 continue;
7383 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7384 if (OldTotem && OldTotem->isTotem())
7385 ((Totem*)OldTotem)->UnSummon();
7389 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7391 // we guess size
7392 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7393 data.append(pVictim->GetPackGUID());
7394 data.append(GetPackGUID());
7395 data << uint32(SpellID);
7396 data << uint32(Damage);
7397 data << uint32(0); // over healing?
7398 data << uint8(critical ? 1 : 0);
7399 data << uint8(0); // unused in client?
7400 SendMessageToSet(&data, true);
7403 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7405 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7406 data.append(pVictim->GetPackGUID());
7407 data.append(GetPackGUID());
7408 data << uint32(SpellID);
7409 data << uint32(powertype);
7410 data << uint32(Damage);
7411 SendMessageToSet(&data, true);
7414 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7416 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7417 return pdamage;
7419 // For totems get damage bonus from owner (statue isn't totem in fact)
7420 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7422 if(Unit* owner = GetOwner())
7423 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7426 // Taken/Done total percent damage auras
7427 float DoneTotalMod = 1.0f;
7428 float TakenTotalMod = 1.0f;
7429 int32 DoneTotal = 0;
7430 int32 TakenTotal = 0;
7432 // ..done
7433 // Pet damage
7434 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7435 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7437 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7438 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7440 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7441 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7442 // -1 == any item class (not wand then)
7443 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7444 // 0 == any inventory type (not wand then)
7446 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7450 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7451 // Add flat bonus from spell damage versus
7452 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7453 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7454 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7455 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7456 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7458 // done scripted mod (take it from owner)
7459 Unit *owner = GetOwner();
7460 if (!owner) owner = this;
7461 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7462 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7464 if (!(*i)->isAffectedOnSpell(spellProto))
7465 continue;
7466 switch((*i)->GetModifier()->m_miscvalue)
7468 case 4920: // Molten Fury
7469 case 4919:
7470 case 6917: // Death's Embrace
7471 case 6926:
7472 case 6928:
7474 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7475 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7476 break;
7478 // Soul Siphon
7479 case 4992:
7480 case 4993:
7482 // effect 1 m_amount
7483 int32 maxPercent = (*i)->GetModifier()->m_amount;
7484 // effect 0 m_amount
7485 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7486 // count affliction effects and calc additional damage in percentage
7487 int32 modPercent = 0;
7488 AuraMap const& victimAuras = pVictim->GetAuras();
7489 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7491 SpellEntry const* m_spell = itr->second->GetSpellProto();
7492 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7493 continue;
7494 modPercent += stepPercent * itr->second->GetStackAmount();
7495 if (modPercent >= maxPercent)
7497 modPercent = maxPercent;
7498 break;
7501 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7502 break;
7504 case 6916: // Death's Embrace
7505 case 6925:
7506 case 6927:
7507 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7508 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7509 break;
7510 case 5481: // Starfire Bonus
7512 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x0000000000200002LL))
7513 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7514 break;
7516 case 4418: // Increased Shock Damage
7517 case 4554: // Increased Lightning Damage
7518 case 4555: // Improved Moonfire
7519 case 5142: // Increased Lightning Damage
7520 case 5147: // Improved Consecration / Libram of Resurgence
7521 case 5148: // Idol of the Shooting Star
7522 case 6008: // Increased Lightning Damage / Totem of Hex
7524 DoneTotal+=(*i)->GetModifier()->m_amount;
7525 break;
7527 // Tundra Stalker
7528 // Merciless Combat
7529 case 7277:
7531 // Merciless Combat
7532 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7534 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7535 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7537 else // Tundra Stalker
7539 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT, 0x0400000000000000LL))
7540 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7541 break;
7543 break;
7545 case 7293: // Rage of Rivendare
7547 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0x0200000000000000LL))
7548 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7549 break;
7551 // Twisted Faith
7552 case 7377:
7554 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x0000000000008000LL, 0, GetGUID()))
7555 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7556 break;
7558 // Marked for Death
7559 case 7598:
7560 case 7599:
7561 case 7600:
7562 case 7601:
7563 case 7602:
7565 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x0000000000000400LL))
7566 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7567 break;
7572 // Custom scripted damage
7573 // Ice Lance
7574 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7576 if (pVictim->isFrozen())
7577 DoneTotalMod *= 3.0f;
7580 // ..taken
7581 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7582 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7583 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7584 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7586 // .. taken pct: dummy auras
7587 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7589 //Cheat Death
7590 if (Aura *dummy = pVictim->GetDummyAura(45182))
7592 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7593 if (mod < dummy->GetModifier()->m_amount)
7594 mod = dummy->GetModifier()->m_amount;
7595 TakenTotalMod *= (mod+100.0f)/100.0f;
7599 // From caster spells
7600 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7601 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7602 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7603 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7605 // Mod damage from spell mechanic
7606 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7607 if (mechanicMask)
7609 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7610 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7611 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7612 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7615 // Taken/Done fixed damage bonus auras
7616 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7617 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7619 // Pets just add their bonus damage to their spell damage
7620 // note that their spell damage is just gain of their own auras
7621 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7622 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7624 float LvlPenalty = CalculateLevelPenalty(spellProto);
7625 // Spellmod SpellDamage
7626 float SpellModSpellDamage = 100.0f;
7627 if(Player* modOwner = GetSpellModOwner())
7628 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7629 SpellModSpellDamage /= 100.0f;
7631 // Check for table values
7632 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7633 if (bonus)
7635 float coeff;
7636 if (damagetype == DOT)
7637 coeff = bonus->dot_damage * LvlPenalty * stack;
7638 else
7639 coeff = bonus->direct_damage * LvlPenalty * stack;
7641 if (bonus->ap_bonus)
7642 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
7644 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
7645 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
7647 // Default calculation
7648 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7650 // Damage Done from spell damage bonus
7651 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7652 // Damage over Time spells bonus calculation
7653 float DotFactor = 1.0f;
7654 if(damagetype == DOT)
7656 int32 DotDuration = GetSpellDuration(spellProto);
7657 // 200% limit
7658 if(DotDuration > 0)
7660 if(DotDuration > 30000) DotDuration = 30000;
7661 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7662 int x = 0;
7663 for(int j = 0; j < 3; j++)
7665 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7666 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7667 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7669 x = j;
7670 break;
7673 int32 DotTicks = 6;
7674 if(spellProto->EffectAmplitude[x] != 0)
7675 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7676 if(DotTicks)
7678 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
7679 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
7683 // Distribute Damage over multiple effects, reduce by AoE
7684 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7685 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7686 for(int j = 0; j < 3; ++j)
7688 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7689 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7691 CastingTime /= 2;
7692 break;
7695 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
7696 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
7699 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7700 // apply spellmod to Done damage (flat and pct)
7701 if(Player* modOwner = GetSpellModOwner())
7702 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7704 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7706 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7709 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7711 int32 DoneAdvertisedBenefit = 0;
7713 // ..done
7714 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7715 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7716 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7717 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7718 // -1 == any item class (not wand then)
7719 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7720 // 0 == any inventory type (not wand then)
7721 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7723 if (GetTypeId() == TYPEID_PLAYER)
7725 // Base value
7726 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7728 // Damage bonus from stats
7729 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7730 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7732 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7734 // stat used stored in miscValueB for this aura
7735 Stats usedStat = Stats((*i)->GetMiscBValue());
7736 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7739 // ... and attack power
7740 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7741 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7742 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7743 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7746 return DoneAdvertisedBenefit;
7749 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7751 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7753 int32 TakenAdvertisedBenefit = 0;
7754 // ..done (for creature type by mask) in taken
7755 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7756 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7757 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7758 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7760 // ..taken
7761 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7762 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7763 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7764 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7766 return TakenAdvertisedBenefit;
7769 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7771 // not critting spell
7772 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7773 return false;
7775 float crit_chance = 0.0f;
7776 switch(spellProto->DmgClass)
7778 case SPELL_DAMAGE_CLASS_NONE:
7779 return false;
7780 case SPELL_DAMAGE_CLASS_MAGIC:
7782 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7783 crit_chance = 0.0f;
7784 // For other schools
7785 else if (GetTypeId() == TYPEID_PLAYER)
7786 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7787 else
7789 crit_chance = m_baseSpellCritChance;
7790 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7792 // taken
7793 if (pVictim)
7795 if (!IsPositiveSpell(spellProto->Id))
7797 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7798 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7799 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7800 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7801 // Modify by player victim resilience
7802 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7803 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7806 // scripted (increase crit chance ... against ... target by x%
7807 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7808 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7810 if (!((*i)->isAffectedOnSpell(spellProto)))
7811 continue;
7812 switch((*i)->GetModifier()->m_miscvalue)
7814 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
7815 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
7816 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
7817 case 7917: // Glyph of Shadowburn
7818 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7819 crit_chance+=(*i)->GetModifier()->m_amount;
7820 break;
7821 case 7997: // Renewed Hope
7822 case 7998:
7823 if (pVictim->HasAura(6788))
7824 crit_chance+=(*i)->GetModifier()->m_amount;
7825 break;
7826 case 21: // Test of Faith
7827 case 6935:
7828 case 6918:
7829 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7830 crit_chance+=(*i)->GetModifier()->m_amount;
7831 break;
7832 default:
7833 break;
7836 // Custom crit by class
7837 switch(spellProto->SpellFamilyName)
7839 case SPELLFAMILY_PALADIN:
7840 // Sacred Shield
7841 if (spellProto->SpellFamilyFlags & 0x0000000040000000LL)
7843 Aura *aura = pVictim->GetDummyAura(58597);
7844 if (aura && aura->GetCasterGUID() == GetGUID())
7845 crit_chance+=aura->GetModifier()->m_amount;
7846 break;
7848 break;
7849 case SPELLFAMILY_SHAMAN:
7850 // Lava Burst
7851 if (spellProto->SpellFamilyFlags & 0x0000100000000000LL)
7853 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x0000000010000000LL, 0, GetGUID()))
7855 // Consume shock aura if not have Glyph of Flame Shock
7856 if (!GetAura(55447, 0))
7857 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
7858 return true;
7860 break;
7862 break;
7866 break;
7868 case SPELL_DAMAGE_CLASS_MELEE:
7869 case SPELL_DAMAGE_CLASS_RANGED:
7871 if (pVictim)
7873 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7874 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7876 break;
7878 default:
7879 return false;
7881 // percent done
7882 // only players use intelligence for critical chance computations
7883 if(Player* modOwner = GetSpellModOwner())
7884 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7886 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7887 if (roll_chance_f(crit_chance))
7888 return true;
7889 return false;
7892 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7894 // Calculate critical bonus
7895 int32 crit_bonus;
7896 switch(spellProto->DmgClass)
7898 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7899 case SPELL_DAMAGE_CLASS_RANGED:
7900 // TODO: write here full calculation for melee/ranged spells
7901 crit_bonus = damage;
7902 break;
7903 default:
7904 crit_bonus = damage / 2; // for spells is 50%
7905 break;
7908 // adds additional damage to crit_bonus (from talents)
7909 if(Player* modOwner = GetSpellModOwner())
7910 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7912 if(pVictim)
7914 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7915 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7918 if(crit_bonus > 0)
7919 damage += crit_bonus;
7921 return damage;
7924 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7926 // Calculate critical bonus
7927 int32 crit_bonus;
7928 switch(spellProto->DmgClass)
7930 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7931 case SPELL_DAMAGE_CLASS_RANGED:
7932 // TODO: write here full calculation for melee/ranged spells
7933 crit_bonus = damage;
7934 break;
7935 default:
7936 crit_bonus = damage / 2; // for spells is 50%
7937 break;
7940 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
7942 if(pVictim)
7944 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7945 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7948 if(crit_bonus > 0)
7949 damage += crit_bonus;
7951 return damage;
7954 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
7956 // No heal amount for this class spells
7957 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
7958 return healamount;
7960 // For totems get healing bonus from owner (statue isn't totem in fact)
7961 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7962 if(Unit* owner = GetOwner())
7963 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
7965 // Healing Done
7966 // Taken/Done total percent damage auras
7967 float DoneTotalMod = 1.0f;
7968 float TakenTotalMod = 1.0f;
7969 int32 DoneTotal = 0;
7970 int32 TakenTotal = 0;
7972 // Healing done percent
7973 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7974 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7975 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7977 // done scripted mod (take it from owner)
7978 Unit *owner = GetOwner();
7979 if (!owner) owner = this;
7980 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7981 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7983 if (!(*i)->isAffectedOnSpell(spellProto))
7984 continue;
7985 switch((*i)->GetModifier()->m_miscvalue)
7987 case 4415: // Increased Rejuvenation Healing
7988 case 4953:
7989 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7990 DoneTotal+=(*i)->GetModifier()->m_amount;
7991 break;
7992 case 7997: // Renewed Hope
7993 case 7998:
7994 if (pVictim->HasAura(6788))
7995 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7996 break;
7997 case 21: // Test of Faith
7998 case 6935:
7999 case 6918:
8000 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8001 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8002 break;
8003 case 7798: // Glyph of Regrowth
8005 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x0000000000000040LL))
8006 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8007 break;
8009 case 8477: // Nourish Heal Boost
8011 int32 stepPercent = (*i)->GetModifier()->m_amount;
8012 int32 modPercent = 0;
8013 AuraMap const& victimAuras = pVictim->GetAuras();
8014 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8016 if (itr->second->GetCasterGUID()!=GetGUID())
8017 continue;
8018 SpellEntry const* m_spell = itr->second->GetSpellProto();
8019 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8020 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8021 continue;
8022 modPercent += stepPercent * itr->second->GetStackAmount();
8024 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8025 break;
8027 case 7871: // Glyph of Lesser Healing Wave
8029 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x0000040000000000LL, 0, GetGUID()))
8030 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8031 break;
8033 default:
8034 break;
8038 // Taken/Done fixed damage bonus auras
8039 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8040 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8042 float LvlPenalty = CalculateLevelPenalty(spellProto);
8043 // Spellmod SpellDamage
8044 float SpellModSpellDamage = 100.0f;
8045 if(Player* modOwner = GetSpellModOwner())
8046 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8047 SpellModSpellDamage /= 100.0f;
8049 // Check for table values
8050 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8051 if (bonus)
8053 float coeff;
8054 if (damagetype == DOT)
8055 coeff = bonus->dot_damage * LvlPenalty * stack;
8056 else
8057 coeff = bonus->direct_damage * LvlPenalty * stack;
8059 if (bonus->ap_bonus)
8060 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8062 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8063 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8065 // Default calculation
8066 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8068 // Damage Done from spell damage bonus
8069 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8070 // Damage over Time spells bonus calculation
8071 float DotFactor = 1.0f;
8072 if(damagetype == DOT)
8074 int32 DotDuration = GetSpellDuration(spellProto);
8075 // 200% limit
8076 if(DotDuration > 0)
8078 if(DotDuration > 30000) DotDuration = 30000;
8079 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8080 int x = 0;
8081 for(int j = 0; j < 3; j++)
8083 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8084 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8085 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8087 x = j;
8088 break;
8091 int32 DotTicks = 6;
8092 if(spellProto->EffectAmplitude[x] != 0)
8093 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8094 if(DotTicks)
8096 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8097 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8101 // Distribute Damage over multiple effects, reduce by AoE
8102 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8103 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8104 for(int j = 0; j < 3; ++j)
8106 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8107 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8109 CastingTime /= 2;
8110 break;
8113 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8114 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8117 // use float as more appropriate for negative values and percent applying
8118 float heal = (healamount + DoneTotal)*DoneTotalMod;
8119 // apply spellmod to Done amount
8120 if(Player* modOwner = GetSpellModOwner())
8121 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8123 // Taken mods
8124 // Healing Wave cast
8125 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8127 // Search for Healing Way on Victim
8128 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8129 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8130 if((*itr)->GetId() == 29203)
8131 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8134 // Healing taken percent
8135 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8136 if(minval)
8137 TakenTotalMod *= (100.0f + minval) / 100.0f;
8139 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8140 if(maxval)
8141 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8143 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8144 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8145 if ((*i)->isAffectedOnSpell(spellProto))
8146 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8148 heal = (heal + TakenTotal) * TakenTotalMod;
8150 return heal < 0 ? 0 : uint32(heal);
8153 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8155 int32 AdvertisedBenefit = 0;
8157 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8158 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8159 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8160 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8162 // Healing bonus of spirit, intellect and strength
8163 if (GetTypeId() == TYPEID_PLAYER)
8165 // Base value
8166 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8168 // Healing bonus from stats
8169 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8170 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8172 // stat used dependent from misc value (stat index)
8173 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8174 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8177 // ... and attack power
8178 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8179 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8180 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8181 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8183 return AdvertisedBenefit;
8186 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8188 int32 AdvertisedBenefit = 0;
8189 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8190 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8191 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8192 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8193 return AdvertisedBenefit;
8196 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8198 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8199 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8200 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8201 if(itr->type & shoolMask)
8202 return true;
8204 //If m_immuneToDamage type contain magic, IMMUNE damage.
8205 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8206 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8207 if(itr->type & shoolMask)
8208 return true;
8210 return false;
8213 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8215 if (!spellInfo)
8216 return false;
8218 //FIX ME this hack: don't get feared if stunned
8219 if (spellInfo->Mechanic == MECHANIC_FEAR )
8221 if ( hasUnitState(UNIT_STAT_STUNNED) )
8222 return true;
8225 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8226 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8228 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8229 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8230 if(itr->type == spellInfo->Dispel)
8231 return true;
8233 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8234 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8236 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8237 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8238 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8239 (itr->type & GetSpellSchoolMask(spellInfo)) )
8240 return true;
8243 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8244 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8246 if(itr->type == spellInfo->Mechanic)
8248 return true;
8252 return false;
8255 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8257 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8258 uint32 effect = spellInfo->Effect[index];
8259 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8260 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8261 if(itr->type == effect)
8262 return true;
8264 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8266 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8267 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8268 if(itr->type == mechanic)
8269 return true;
8272 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8274 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8275 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8276 if(itr->type == aura)
8277 return true;
8278 // Check for immune to application of harmful magical effects
8279 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8280 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8281 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8282 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8283 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8284 return true;
8287 return false;
8290 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8292 if(!spellInfo)
8293 return false;
8295 uint32 family = spellInfo->SpellFamilyName;
8296 uint64 flags = spellInfo->SpellFamilyFlags;
8298 if((family == 5 && flags == 256) || //Searing Pain
8299 (family == 6 && flags == 8192) || //Mind Blast
8300 (family == 11 && flags == 1048576)) //Earth Shock
8301 return true;
8303 return false;
8306 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8308 if(!pVictim)
8309 return;
8311 if(*pdamage == 0)
8312 return;
8314 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8316 // Taken/Done fixed damage bonus auras
8317 int32 DoneFlatBenefit = 0;
8318 int32 TakenFlatBenefit = 0;
8320 // ..done (for creature type by mask) in taken
8321 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8322 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8323 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8324 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8326 // ..done
8327 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8329 // ..done (base at attack power for marked target and base at attack power for creature type)
8330 int32 APbonus = 0;
8331 if(attType == RANGED_ATTACK)
8333 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8335 // ..done (base at attack power and creature type)
8336 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8337 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8338 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8339 APbonus += (*i)->GetModifier()->m_amount;
8341 else
8343 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8345 // ..done (base at attack power and creature type)
8346 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8347 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8348 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8349 APbonus += (*i)->GetModifier()->m_amount;
8352 if (APbonus!=0) // Can be negative
8354 bool normalized = false;
8355 if(spellProto)
8357 for (uint8 i = 0; i<3;i++)
8359 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8361 normalized = true;
8362 break;
8367 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8370 // ..taken
8371 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8372 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8373 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8374 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8376 if(attType!=RANGED_ATTACK)
8377 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8378 else
8379 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8381 // Done/Taken total percent damage auras
8382 float DoneTotalMod = 1.0f;
8383 float TakenTotalMod = 1.0f;
8385 // ..done
8386 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8387 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8389 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8390 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8391 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8392 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8394 // ..taken
8395 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8396 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8397 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8398 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8400 // .. taken pct: dummy auras
8401 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8402 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8404 switch((*i)->GetSpellProto()->SpellIconID)
8406 //Cheat Death
8407 case 2109:
8408 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8410 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8411 continue;
8412 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8413 if (mod < (*i)->GetModifier()->m_amount)
8414 mod = (*i)->GetModifier()->m_amount;
8415 TakenTotalMod *= (mod+100.0f)/100.0f;
8417 break;
8418 //Mangle
8419 case 2312:
8420 if(spellProto==NULL)
8421 break;
8422 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8423 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8424 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8425 break;
8429 // .. taken pct: class scripts
8430 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8431 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8433 switch((*i)->GetMiscValue())
8435 case 6427: case 6428: // Dirty Deeds
8436 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8438 Aura* eff0 = GetAura((*i)->GetId(),0);
8439 if(!eff0 || (*i)->GetEffIndex()!=1)
8441 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8442 continue;
8445 // effect 0 have expected value but in negative state
8446 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8448 break;
8452 if(attType != RANGED_ATTACK)
8454 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8455 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8456 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8458 else
8460 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8461 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8462 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8465 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8467 // apply spellmod to Done damage
8468 if(spellProto)
8470 if(Player* modOwner = GetSpellModOwner())
8471 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8474 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8476 // bonus result can be negative
8477 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8480 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8482 if (apply)
8484 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8486 next = itr; ++next;
8487 if(itr->type == type)
8489 m_spellImmune[op].erase(itr);
8490 next = m_spellImmune[op].begin();
8493 SpellImmune Immune;
8494 Immune.spellId = spellId;
8495 Immune.type = type;
8496 m_spellImmune[op].push_back(Immune);
8498 else
8500 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8502 if(itr->spellId == spellId)
8504 m_spellImmune[op].erase(itr);
8505 break;
8512 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8514 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8516 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8517 RemoveAurasWithDispelType(type);
8520 float Unit::GetWeaponProcChance() const
8522 // normalized proc chance for weapon attack speed
8523 // (odd formula...)
8524 if(isAttackReady(BASE_ATTACK))
8525 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8526 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8527 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8528 return 0;
8531 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8533 // proc per minute chance calculation
8534 if (PPM <= 0) return 0.0f;
8535 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8536 return result;
8539 void Unit::Mount(uint32 mount)
8541 if(!mount)
8542 return;
8544 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8546 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8548 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8550 // unsummon pet
8551 if(GetTypeId() == TYPEID_PLAYER)
8552 ((Player*)this)->UnsummonPetTemporaryIfAny();
8555 void Unit::Unmount()
8557 if(!IsMounted())
8558 return;
8560 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8562 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8563 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8565 // only resummon old pet if the player is already added to a map
8566 // this prevents adding a pet to a not created map which would otherwise cause a crash
8567 // (it could probably happen when logging in after a previous crash)
8568 if(GetTypeId() == TYPEID_PLAYER)
8569 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
8572 void Unit::SetInCombatWith(Unit* enemy)
8574 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8575 if(eOwner->IsPvP())
8577 SetInCombatState(true);
8578 return;
8581 //check for duel
8582 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8584 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8585 if(((Player const*)eOwner)->duel->opponent == myOwner)
8587 SetInCombatState(true);
8588 return;
8591 SetInCombatState(false);
8594 void Unit::SetInCombatState(bool PvP)
8596 // only alive units can be in combat
8597 if(!isAlive())
8598 return;
8600 if(PvP)
8601 m_CombatTimer = 5000;
8602 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8604 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8605 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8608 void Unit::ClearInCombat()
8610 m_CombatTimer = 0;
8611 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8613 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8614 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8616 // Player's state will be cleared in Player::UpdateContestedPvP
8617 if(GetTypeId()!=TYPEID_PLAYER)
8618 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8619 else
8620 ((Player*)this)->UpdatePotionCooldown();
8623 bool Unit::isTargetableForAttack() const
8625 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8626 return false;
8628 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8629 return false;
8631 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8634 int32 Unit::ModifyHealth(int32 dVal)
8636 int32 gain = 0;
8638 if(dVal==0)
8639 return 0;
8641 int32 curHealth = (int32)GetHealth();
8643 int32 val = dVal + curHealth;
8644 if(val <= 0)
8646 SetHealth(0);
8647 return -curHealth;
8650 int32 maxHealth = (int32)GetMaxHealth();
8652 if(val < maxHealth)
8654 SetHealth(val);
8655 gain = val - curHealth;
8657 else if(curHealth != maxHealth)
8659 SetHealth(maxHealth);
8660 gain = maxHealth - curHealth;
8663 return gain;
8666 int32 Unit::ModifyPower(Powers power, int32 dVal)
8668 int32 gain = 0;
8670 if(dVal==0)
8671 return 0;
8673 int32 curPower = (int32)GetPower(power);
8675 int32 val = dVal + curPower;
8676 if(val <= 0)
8678 SetPower(power,0);
8679 return -curPower;
8682 int32 maxPower = (int32)GetMaxPower(power);
8684 if(val < maxPower)
8686 SetPower(power,val);
8687 gain = val - curPower;
8689 else if(curPower != maxPower)
8691 SetPower(power,maxPower);
8692 gain = maxPower - curPower;
8695 return gain;
8698 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8700 if(!u)
8701 return false;
8703 // Always can see self
8704 if (u==this)
8705 return true;
8707 // player visible for other player if not logout and at same transport
8708 // including case when player is out of world
8709 bool at_same_transport =
8710 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8711 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8712 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8713 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8715 // not in world
8716 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8717 return false;
8719 // forbidden to seen (at GM respawn command)
8720 if(m_Visibility==VISIBILITY_RESPAWN)
8721 return false;
8723 // always seen by owner
8724 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8725 return true;
8727 // Grid dead/alive checks
8728 if( u->GetTypeId()==TYPEID_PLAYER)
8730 // non visible at grid for any stealth state
8731 if(!IsVisibleInGridForPlayer((Player *)u))
8732 return false;
8734 // if player is dead then he can't detect anyone in any cases
8735 if(!u->isAlive())
8736 detect = false;
8738 else
8740 // all dead creatures/players not visible for any creatures
8741 if(!u->isAlive() || !isAlive())
8742 return false;
8745 // different visible distance checks
8746 if(u->isInFlight()) // what see player in flight
8748 // use object grey distance for all (only see objects any way)
8749 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8750 return false;
8752 else if(!isAlive()) // distance for show body
8754 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8755 return false;
8757 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8759 if(u->GetTypeId()==TYPEID_PLAYER)
8761 // Players far than max visible distance for player or not in our map are not visible too
8762 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8763 return false;
8765 else
8767 // Units far than max visible distance for creature or not in our map are not visible too
8768 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8769 return false;
8772 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8774 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8775 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8776 return false;
8778 else // distance for show creature
8780 // Units far than max visible distance for creature or not in our map are not visible too
8781 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8782 return false;
8785 // Visible units, always are visible for all units, except for units under invisibility and phases
8786 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
8787 return true;
8789 // GMs see any players, not higher GMs and all units in any phase
8790 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8792 if(GetTypeId() == TYPEID_PLAYER)
8793 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8794 else
8795 return true;
8798 // non faction visibility non-breakable for non-GMs
8799 if (m_Visibility == VISIBILITY_OFF)
8800 return false;
8802 // phased visibility (both must phased in same way)
8803 if(!InSamePhase(u))
8804 return false;
8806 // raw invisibility
8807 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8809 // detectable invisibility case
8810 if( invisible && (
8811 // Invisible units, always are visible for units under same invisibility type
8812 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8813 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8814 u->canDetectInvisibilityOf(this) ||
8815 // Units that can detect invisibility always are visible for units that can be detected
8816 canDetectInvisibilityOf(u) ))
8818 invisible = false;
8821 // special cases for always overwrite invisibility/stealth
8822 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8824 // non-hostile case
8825 if (!u->IsHostileTo(this))
8827 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8828 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8830 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8831 return true;
8833 // else apply same rules as for hostile case (detecting check for stealth)
8836 // hostile case
8837 else
8839 // Hunter mark functionality
8840 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8841 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8842 if((*iter)->GetCasterGUID()==u->GetGUID())
8843 return true;
8845 // else apply detecting check for stealth
8848 // none other cases for detect invisibility, so invisible
8849 if(invisible)
8850 return false;
8852 // else apply stealth detecting check
8855 // unit got in stealth in this moment and must ignore old detected state
8856 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8857 return false;
8859 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8860 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8861 return true;
8863 // NOW ONLY STEALTH CASE
8865 // stealth and detected and visible for some seconds
8866 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8867 return true;
8869 //if in non-detect mode then invisible for unit
8870 if (!detect)
8871 return false;
8873 // Special cases
8875 // If is attacked then stealth is lost, some creature can use stealth too
8876 if( !getAttackers().empty() )
8877 return true;
8879 // If there is collision rogue is seen regardless of level difference
8880 // TODO: check sizes in DB
8881 float distance = GetDistance(u);
8882 if (distance < 0.24f)
8883 return true;
8885 //If a mob or player is stunned he will not be able to detect stealth
8886 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8887 return false;
8889 // Creature can detect target only in aggro radius
8890 if(u->GetTypeId() != TYPEID_PLAYER)
8892 //Always invisible from back and out of aggro range
8893 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8894 if(!isInFront)
8895 return false;
8897 else
8899 //Always invisible from back
8900 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8901 if(!isInFront)
8902 return false;
8905 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8906 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8908 //Calculation if target is in front
8910 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8911 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8913 //Visible distance is modified by
8914 //-Level Diff (every level diff = 1.0f in visible distance)
8915 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8917 //This allows to check talent tree and will add addition stealth dependent on used points)
8918 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8919 if(stealthMod < 0)
8920 stealthMod = 0;
8922 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8923 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8924 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8926 if(distance > visibleDistance)
8927 return false;
8930 // Now check is target visible with LoS
8931 float ox,oy,oz;
8932 u->GetPosition(ox,oy,oz);
8933 return IsWithinLOS(ox,oy,oz);
8936 void Unit::SetVisibility(UnitVisibility x)
8938 m_Visibility = x;
8940 if(IsInWorld())
8942 Map *m = GetMap();
8944 if(GetTypeId()==TYPEID_PLAYER)
8945 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8946 else
8947 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8951 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8953 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8955 for(uint32 i = 0; i < 10; ++i)
8957 if(((1 << i) & mask)==0)
8958 continue;
8960 // find invisibility level
8961 uint32 invLevel = 0;
8962 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8963 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8964 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8965 invLevel = (*itr)->GetModifier()->m_amount;
8967 // find invisibility detect level
8968 uint32 detectLevel = 0;
8969 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8970 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8971 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8972 detectLevel = (*itr)->GetModifier()->m_amount;
8974 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8976 detectLevel = ((Player*)this)->GetDrunkValue();
8979 if(invLevel <= detectLevel)
8980 return true;
8984 return false;
8987 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8989 int32 main_speed_mod = 0;
8990 float stack_bonus = 1.0f;
8991 float non_stack_bonus = 1.0f;
8993 switch(mtype)
8995 case MOVE_WALK:
8996 return;
8997 case MOVE_RUN:
8999 if (IsMounted()) // Use on mount auras
9001 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9002 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9003 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9005 else
9007 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9008 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9009 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9011 break;
9013 case MOVE_RUN_BACK:
9014 return;
9015 case MOVE_SWIM:
9017 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9018 break;
9020 case MOVE_SWIM_BACK:
9021 return;
9022 case MOVE_FLIGHT:
9024 if (IsMounted()) // Use on mount auras
9025 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9026 else // Use not mount (shapeshift for example) auras (should stack)
9027 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9028 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9029 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9030 break;
9032 case MOVE_FLIGHT_BACK:
9033 return;
9034 default:
9035 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9036 return;
9039 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9040 // now we ready for speed calculation
9041 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9043 switch(mtype)
9045 case MOVE_RUN:
9046 case MOVE_SWIM:
9047 case MOVE_FLIGHT:
9049 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9050 // TODO: possible affect only on MOVE_RUN
9051 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9053 // Use speed from aura
9054 float max_speed = normalization / baseMoveSpeed[mtype];
9055 if (speed > max_speed)
9056 speed = max_speed;
9058 break;
9060 default:
9061 break;
9064 // Apply strongest slow aura mod to speed
9065 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9066 if (slow)
9067 speed *=(100.0f + slow)/100.0f;
9068 SetSpeed(mtype, speed, forced);
9071 float Unit::GetSpeed( UnitMoveType mtype ) const
9073 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9076 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9078 if (rate < 0)
9079 rate = 0.0f;
9081 // Update speed only on change
9082 if (m_speed_rate[mtype] == rate)
9083 return;
9085 m_speed_rate[mtype] = rate;
9087 propagateSpeedChange();
9089 WorldPacket data;
9090 if(!forced)
9092 switch(mtype)
9094 case MOVE_WALK:
9095 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9096 break;
9097 case MOVE_RUN:
9098 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9099 break;
9100 case MOVE_RUN_BACK:
9101 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9102 break;
9103 case MOVE_SWIM:
9104 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9105 break;
9106 case MOVE_SWIM_BACK:
9107 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9108 break;
9109 case MOVE_TURN_RATE:
9110 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9111 break;
9112 case MOVE_FLIGHT:
9113 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9114 break;
9115 case MOVE_FLIGHT_BACK:
9116 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9117 break;
9118 case MOVE_PITCH_RATE:
9119 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9120 break;
9121 default:
9122 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9123 return;
9126 data.append(GetPackGUID());
9127 data << uint32(0); // movement flags
9128 data << uint16(0); // unk flags
9129 data << uint32(getMSTime());
9130 data << float(GetPositionX());
9131 data << float(GetPositionY());
9132 data << float(GetPositionZ());
9133 data << float(GetOrientation());
9134 data << uint32(0); // fall time
9135 data << float(GetSpeed(mtype));
9136 SendMessageToSet( &data, true );
9138 else
9140 if(GetTypeId() == TYPEID_PLAYER)
9142 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9143 // and do it only for real sent packets and use run for run/mounted as client expected
9144 ++((Player*)this)->m_forced_speed_changes[mtype];
9147 switch(mtype)
9149 case MOVE_WALK:
9150 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9151 break;
9152 case MOVE_RUN:
9153 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9154 break;
9155 case MOVE_RUN_BACK:
9156 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9157 break;
9158 case MOVE_SWIM:
9159 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9160 break;
9161 case MOVE_SWIM_BACK:
9162 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9163 break;
9164 case MOVE_TURN_RATE:
9165 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9166 break;
9167 case MOVE_FLIGHT:
9168 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9169 break;
9170 case MOVE_FLIGHT_BACK:
9171 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9172 break;
9173 case MOVE_PITCH_RATE:
9174 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9175 break;
9176 default:
9177 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9178 return;
9180 data.append(GetPackGUID());
9181 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9182 if (mtype == MOVE_RUN)
9183 data << uint8(0); // new 2.1.0
9184 data << float(GetSpeed(mtype));
9185 SendMessageToSet( &data, true );
9187 if(Pet* pet = GetPet())
9188 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9191 void Unit::SetHover(bool on)
9193 if(on)
9194 CastSpell(this,11010,true);
9195 else
9196 RemoveAurasDueToSpell(11010);
9199 void Unit::setDeathState(DeathState s)
9201 if (s != ALIVE && s!= JUST_ALIVED)
9203 CombatStop();
9204 DeleteThreatList();
9205 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9207 if(IsNonMeleeSpellCasted(false))
9208 InterruptNonMeleeSpells(false);
9211 if (s == JUST_DIED)
9213 RemoveAllAurasOnDeath();
9214 UnsummonAllTotems();
9216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9218 // remove aurastates allowing special moves
9219 ClearAllReactives();
9220 ClearDiminishings();
9222 else if(s == JUST_ALIVED)
9224 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9227 if (m_deathState != ALIVE && s == ALIVE)
9229 //_ApplyAllAuraMods();
9231 m_deathState = s;
9234 /*########################################
9235 ######## ########
9236 ######## AGGRO SYSTEM ########
9237 ######## ########
9238 ########################################*/
9239 bool Unit::CanHaveThreatList() const
9241 // only creatures can have threat list
9242 if( GetTypeId() != TYPEID_UNIT )
9243 return false;
9245 // only alive units can have threat list
9246 if( !isAlive() )
9247 return false;
9249 // totems can not have threat list
9250 if( ((Creature*)this)->isTotem() )
9251 return false;
9253 // vehicles can not have threat list
9254 if( ((Creature*)this)->isVehicle() )
9255 return false;
9257 // pets can not have a threat list, unless they are controlled by a creature
9258 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9259 return false;
9261 return true;
9264 //======================================================================
9266 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9268 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9269 return threat;
9271 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9273 return threat * m_threatModifier[school];
9276 //======================================================================
9278 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9280 // Only mobs can manage threat lists
9281 if(CanHaveThreatList())
9282 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9285 //======================================================================
9287 void Unit::DeleteThreatList()
9289 m_ThreatManager.clearReferences();
9292 //======================================================================
9294 void Unit::TauntApply(Unit* taunter)
9296 assert(GetTypeId()== TYPEID_UNIT);
9298 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9299 return;
9301 if(!CanHaveThreatList())
9302 return;
9304 Unit *target = getVictim();
9305 if(target && target == taunter)
9306 return;
9308 SetInFront(taunter);
9309 if (((Creature*)this)->AI())
9310 ((Creature*)this)->AI()->AttackStart(taunter);
9312 m_ThreatManager.tauntApply(taunter);
9315 //======================================================================
9317 void Unit::TauntFadeOut(Unit *taunter)
9319 assert(GetTypeId()== TYPEID_UNIT);
9321 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9322 return;
9324 if(!CanHaveThreatList())
9325 return;
9327 Unit *target = getVictim();
9328 if(!target || target != taunter)
9329 return;
9331 if(m_ThreatManager.isThreatListEmpty())
9333 if(((Creature*)this)->AI())
9334 ((Creature*)this)->AI()->EnterEvadeMode();
9335 return;
9338 m_ThreatManager.tauntFadeOut(taunter);
9339 target = m_ThreatManager.getHostilTarget();
9341 if (target && target != taunter)
9343 SetInFront(target);
9344 if (((Creature*)this)->AI())
9345 ((Creature*)this)->AI()->AttackStart(target);
9349 //======================================================================
9351 bool Unit::SelectHostilTarget()
9353 //function provides main threat functionality
9354 //next-victim-selection algorithm and evade mode are called
9355 //threat list sorting etc.
9357 assert(GetTypeId()== TYPEID_UNIT);
9359 if (!this->isAlive())
9360 return false;
9361 //This function only useful once AI has been initialized
9362 if (!((Creature*)this)->AI())
9363 return false;
9365 Unit* target = NULL;
9367 // First checking if we have some taunt on us
9368 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9369 if ( !tauntAuras.empty() )
9371 Unit* caster;
9373 // The last taunt aura caster is alive an we are happy to attack him
9374 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9375 return true;
9376 else if (tauntAuras.size() > 1)
9378 // We do not have last taunt aura caster but we have more taunt auras,
9379 // so find first available target
9381 // Auras are pushed_back, last caster will be on the end
9382 AuraList::const_iterator aura = --tauntAuras.end();
9385 --aura;
9386 if ( (caster = (*aura)->GetCaster()) &&
9387 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9389 target = caster;
9390 break;
9392 }while (aura != tauntAuras.begin());
9396 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9397 // No taunt aura or taunt aura caster is dead standart target selection
9398 target = m_ThreatManager.getHostilTarget();
9400 if(target)
9402 if(!hasUnitState(UNIT_STAT_STUNNED))
9403 SetInFront(target);
9404 ((Creature*)this)->AI()->AttackStart(target);
9405 return true;
9408 // no target but something prevent go to evade mode
9409 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9410 return false;
9412 // last case when creature don't must go to evade mode:
9413 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9414 // for example at owner command to pet attack some far away creature
9415 // Note: creature not have targeted movement generator but have attacker in this case
9416 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9418 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9420 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9421 return false;
9425 // enter in evade mode in other case
9426 ((Creature*)this)->AI()->EnterEvadeMode();
9428 return false;
9431 //======================================================================
9432 //======================================================================
9433 //======================================================================
9435 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9437 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9439 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9441 int32 level = int32(getLevel());
9442 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9443 level = (int32)spellProto->maxLevel;
9444 else if (level < (int32)spellProto->baseLevel)
9445 level = (int32)spellProto->baseLevel;
9446 level-= (int32)spellProto->spellLevel;
9448 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9449 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9450 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9451 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9452 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9454 // range can have possitive and negative values, so order its for irand
9455 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9456 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9457 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9459 int32 value = basePoints + randvalue;
9460 //random damage
9461 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9462 value += (int32)(comboDamage * comboPoints);
9464 if(Player* modOwner = GetSpellModOwner())
9466 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9467 switch(effect_index)
9469 case 0:
9470 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9471 break;
9472 case 1:
9473 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9474 break;
9475 case 2:
9476 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9477 break;
9481 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9482 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9483 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9484 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9486 return value;
9489 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9491 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9493 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9495 int32 minduration = GetSpellDuration(spellProto);
9496 int32 maxduration = GetSpellMaxDuration(spellProto);
9498 int32 duration;
9500 if( minduration != -1 && minduration != maxduration )
9501 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9502 else
9503 duration = minduration;
9505 if (duration > 0)
9507 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9508 // Find total mod value (negative bonus)
9509 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9510 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9511 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9512 // Find max mod (negative bonus)
9513 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9515 int32 durationMod = 0;
9516 // Select strongest negative mod
9517 if (durationMod_always > durationMod_not_stack)
9518 durationMod = durationMod_not_stack;
9519 else
9520 durationMod = durationMod_always;
9522 if (durationMod != 0)
9523 duration = int32(int64(duration) * (100+durationMod) /100);
9525 if (duration < 0) duration = 0;
9528 return duration;
9531 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9533 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9535 if(i->DRGroup != group)
9536 continue;
9538 if(!i->hitCount)
9539 return DIMINISHING_LEVEL_1;
9541 if(!i->hitTime)
9542 return DIMINISHING_LEVEL_1;
9544 // If last spell was casted more than 15 seconds ago - reset the count.
9545 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9547 i->hitCount = DIMINISHING_LEVEL_1;
9548 return DIMINISHING_LEVEL_1;
9550 // or else increase the count.
9551 else
9553 return DiminishingLevels(i->hitCount);
9556 return DIMINISHING_LEVEL_1;
9559 void Unit::IncrDiminishing(DiminishingGroup group)
9561 // Checking for existing in the table
9562 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9564 if(i->DRGroup != group)
9565 continue;
9566 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9567 i->hitCount += 1;
9568 return;
9570 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9573 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9575 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9576 return;
9578 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9579 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9581 // test pet/charm masters instead pets/charmeds
9582 Unit const* targetOwner = GetCharmerOrOwner();
9583 Unit const* casterOwner = caster->GetCharmerOrOwner();
9585 Unit const* target = targetOwner ? targetOwner : this;
9586 Unit const* source = casterOwner ? casterOwner : caster;
9588 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9589 duration = 10000;
9592 float mod = 1.0f;
9594 // Some diminishings applies to mobs too (for example, Stun)
9595 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9597 DiminishingLevels diminish = Level;
9598 switch(diminish)
9600 case DIMINISHING_LEVEL_1: break;
9601 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9602 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9603 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9604 default: break;
9608 duration = int32(duration * mod);
9611 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9613 // Checking for existing in the table
9614 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9616 if(i->DRGroup != group)
9617 continue;
9619 if(apply)
9620 i->stack += 1;
9621 else if(i->stack)
9623 i->stack -= 1;
9624 // Remember time after last aura from group removed
9625 if (i->stack == 0)
9626 i->hitTime = getMSTime();
9628 break;
9632 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9634 return ObjectAccessor::GetUnit(object,guid);
9637 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9639 return isVisibleForOrDetect(u, false, inVisibleList, false);
9642 uint32 Unit::GetCreatureType() const
9644 if(GetTypeId() == TYPEID_PLAYER)
9646 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
9647 if(ssEntry && ssEntry->creatureType > 0)
9648 return ssEntry->creatureType;
9649 else
9650 return CREATURE_TYPE_HUMANOID;
9652 else
9653 return ((Creature*)this)->GetCreatureInfo()->type;
9656 /*#######################################
9657 ######## ########
9658 ######## STAT SYSTEM ########
9659 ######## ########
9660 #######################################*/
9662 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9664 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9666 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9667 return false;
9670 float val = 1.0f;
9672 switch(modifierType)
9674 case BASE_VALUE:
9675 case TOTAL_VALUE:
9676 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9677 break;
9678 case BASE_PCT:
9679 case TOTAL_PCT:
9680 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9681 amount = -200.0f;
9683 val = (100.0f + amount) / 100.0f;
9684 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9685 break;
9687 default:
9688 break;
9691 if(!CanModifyStats())
9692 return false;
9694 switch(unitMod)
9696 case UNIT_MOD_STAT_STRENGTH:
9697 case UNIT_MOD_STAT_AGILITY:
9698 case UNIT_MOD_STAT_STAMINA:
9699 case UNIT_MOD_STAT_INTELLECT:
9700 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9702 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9703 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9705 case UNIT_MOD_MANA:
9706 case UNIT_MOD_RAGE:
9707 case UNIT_MOD_FOCUS:
9708 case UNIT_MOD_ENERGY:
9709 case UNIT_MOD_HAPPINESS:
9710 case UNIT_MOD_RUNE:
9711 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9713 case UNIT_MOD_RESISTANCE_HOLY:
9714 case UNIT_MOD_RESISTANCE_FIRE:
9715 case UNIT_MOD_RESISTANCE_NATURE:
9716 case UNIT_MOD_RESISTANCE_FROST:
9717 case UNIT_MOD_RESISTANCE_SHADOW:
9718 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9720 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9721 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9723 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9724 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9725 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9727 default:
9728 break;
9731 return true;
9734 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9736 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9738 sLog.outError("trial to access non existed modifier value from UnitMods!");
9739 return 0.0f;
9742 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9743 return 0.0f;
9745 return m_auraModifiersGroup[unitMod][modifierType];
9748 float Unit::GetTotalStatValue(Stats stat) const
9750 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9752 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9753 return 0.0f;
9755 // value = ((base_value * base_pct) + total_value) * total_pct
9756 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9757 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9758 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9759 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9761 return value;
9764 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9766 if(unitMod >= UNIT_MOD_END)
9768 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9769 return 0.0f;
9772 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9773 return 0.0f;
9775 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9776 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9777 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9778 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9780 return value;
9783 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9785 SpellSchools school = SPELL_SCHOOL_NORMAL;
9787 switch(unitMod)
9789 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9790 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9791 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9792 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9793 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9794 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9796 default:
9797 break;
9800 return school;
9803 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9805 Stats stat = STAT_STRENGTH;
9807 switch(unitMod)
9809 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9810 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9811 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9812 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9813 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9815 default:
9816 break;
9819 return stat;
9822 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9824 switch(unitMod)
9826 case UNIT_MOD_MANA: return POWER_MANA;
9827 case UNIT_MOD_RAGE: return POWER_RAGE;
9828 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9829 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9830 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9831 case UNIT_MOD_RUNE: return POWER_RUNE;
9832 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9835 return POWER_MANA;
9838 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9840 if (attType == RANGED_ATTACK)
9842 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
9843 if (ap < 0)
9844 return 0.0f;
9845 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
9847 else
9849 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
9850 if (ap < 0)
9851 return 0.0f;
9852 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
9856 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9858 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9859 return 0.0f;
9861 return m_weaponDamage[attType][type];
9864 void Unit::SetLevel(uint32 lvl)
9866 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9868 // group update
9869 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9870 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9873 void Unit::SetHealth(uint32 val)
9875 uint32 maxHealth = GetMaxHealth();
9876 if(maxHealth < val)
9877 val = maxHealth;
9879 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9881 // group update
9882 if(GetTypeId() == TYPEID_PLAYER)
9884 if(((Player*)this)->GetGroup())
9885 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9887 else if(((Creature*)this)->isPet())
9889 Pet *pet = ((Pet*)this);
9890 if(pet->isControlled())
9892 Unit *owner = GetOwner();
9893 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9894 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9899 void Unit::SetMaxHealth(uint32 val)
9901 uint32 health = GetHealth();
9902 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9904 // group update
9905 if(GetTypeId() == TYPEID_PLAYER)
9907 if(((Player*)this)->GetGroup())
9908 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9910 else if(((Creature*)this)->isPet())
9912 Pet *pet = ((Pet*)this);
9913 if(pet->isControlled())
9915 Unit *owner = GetOwner();
9916 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9917 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9921 if(val < health)
9922 SetHealth(val);
9925 void Unit::SetPower(Powers power, uint32 val)
9927 if(GetPower(power) == val)
9928 return;
9930 uint32 maxPower = GetMaxPower(power);
9931 if(maxPower < val)
9932 val = maxPower;
9934 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9936 WorldPacket data(SMSG_POWER_UPDATE);
9937 data.append(GetPackGUID());
9938 data << uint8(power);
9939 data << uint32(val);
9940 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9942 // group update
9943 if(GetTypeId() == TYPEID_PLAYER)
9945 if(((Player*)this)->GetGroup())
9946 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9948 else if(((Creature*)this)->isPet())
9950 Pet *pet = ((Pet*)this);
9951 if(pet->isControlled())
9953 Unit *owner = GetOwner();
9954 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9955 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9958 // Update the pet's character sheet with happiness damage bonus
9959 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9961 pet->UpdateDamagePhysical(BASE_ATTACK);
9966 void Unit::SetMaxPower(Powers power, uint32 val)
9968 uint32 cur_power = GetPower(power);
9969 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9971 // group update
9972 if(GetTypeId() == TYPEID_PLAYER)
9974 if(((Player*)this)->GetGroup())
9975 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9977 else if(((Creature*)this)->isPet())
9979 Pet *pet = ((Pet*)this);
9980 if(pet->isControlled())
9982 Unit *owner = GetOwner();
9983 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9984 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9988 if(val < cur_power)
9989 SetPower(power, val);
9992 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9994 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9996 // group update
9997 if(GetTypeId() == TYPEID_PLAYER)
9999 if(((Player*)this)->GetGroup())
10000 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10002 else if(((Creature*)this)->isPet())
10004 Pet *pet = ((Pet*)this);
10005 if(pet->isControlled())
10007 Unit *owner = GetOwner();
10008 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10009 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10014 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10016 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10018 // group update
10019 if(GetTypeId() == TYPEID_PLAYER)
10021 if(((Player*)this)->GetGroup())
10022 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10024 else if(((Creature*)this)->isPet())
10026 Pet *pet = ((Pet*)this);
10027 if(pet->isControlled())
10029 Unit *owner = GetOwner();
10030 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10031 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10036 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10038 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10039 if(apply)
10040 tAuraProcTriggerDamage.push_back(aura);
10041 else
10042 tAuraProcTriggerDamage.remove(aura);
10045 uint32 Unit::GetCreatePowers( Powers power ) const
10047 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10048 switch(power)
10050 case POWER_MANA: return GetCreateMana();
10051 case POWER_RAGE: return 1000;
10052 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10053 case POWER_ENERGY: return 100;
10054 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10055 case POWER_RUNIC_POWER: return 1000;
10058 return 0;
10061 void Unit::AddToWorld()
10063 Object::AddToWorld();
10066 void Unit::RemoveFromWorld()
10068 // cleanup
10069 if(IsInWorld())
10071 RemoveNotOwnSingleTargetAuras();
10074 Object::RemoveFromWorld();
10077 void Unit::CleanupsBeforeDelete()
10079 if(m_uint32Values) // only for fully created object
10081 InterruptNonMeleeSpells(true);
10082 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10083 CombatStop();
10084 ClearComboPointHolders();
10085 DeleteThreatList();
10086 getHostilRefManager().setOnlineOfflineState(false);
10087 RemoveAllAuras();
10088 RemoveAllGameObjects();
10089 RemoveAllDynObjects();
10090 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10092 RemoveFromWorld();
10095 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10097 if(!m_charmInfo)
10098 m_charmInfo = new CharmInfo(charm);
10099 return m_charmInfo;
10102 CharmInfo::CharmInfo(Unit* unit)
10103 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10105 for(int i =0; i<4; ++i)
10107 m_charmspells[i].spellId = 0;
10108 m_charmspells[i].active = ACT_DISABLED;
10112 void CharmInfo::InitPetActionBar()
10114 // the first 3 SpellOrActions are attack, follow and stay
10115 for(uint32 i = 0; i < 3; i++)
10117 PetActionBar[i].Type = ACT_COMMAND;
10118 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10120 PetActionBar[i + 7].Type = ACT_REACTION;
10121 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10123 for(uint32 i=0; i < 4; i++)
10125 PetActionBar[i + 3].Type = ACT_DISABLED;
10126 PetActionBar[i + 3].SpellOrAction = 0;
10130 void CharmInfo::InitEmptyActionBar()
10132 for(uint32 x = 1; x < 10; ++x)
10134 PetActionBar[x].Type = ACT_PASSIVE;
10135 PetActionBar[x].SpellOrAction = 0;
10137 PetActionBar[0].Type = ACT_COMMAND;
10138 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10141 void CharmInfo::InitPossessCreateSpells()
10143 InitEmptyActionBar(); //charm action bar
10145 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
10146 return;
10148 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10150 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10151 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10152 else
10153 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10157 void CharmInfo::InitCharmCreateSpells()
10159 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10161 InitEmptyActionBar();
10162 return;
10165 InitPetActionBar();
10167 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10169 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10170 m_charmspells[x].spellId = spellId;
10172 if(!spellId)
10173 continue;
10175 if (IsPassiveSpell(spellId))
10177 m_unit->CastSpell(m_unit, spellId, true);
10178 m_charmspells[x].active = ACT_PASSIVE;
10180 else
10182 ActiveStates newstate;
10183 bool onlyselfcast = true;
10184 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10186 if(!spellInfo) onlyselfcast = false;
10187 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10189 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10190 onlyselfcast = false;
10193 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10194 newstate = ACT_DISABLED;
10195 else
10196 newstate = ACT_PASSIVE;
10198 AddSpellToAB(0, spellId, newstate);
10203 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10205 for(uint8 i = 0; i < 10; i++)
10207 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10209 PetActionBar[i].SpellOrAction = newid;
10210 if(!oldid)
10212 if(newstate == ACT_DECIDE)
10213 PetActionBar[i].Type = ACT_DISABLED;
10214 else
10215 PetActionBar[i].Type = newstate;
10218 return true;
10221 return false;
10224 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10226 if(IsPassiveSpell(spellid))
10227 return;
10229 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10231 if(spellid == m_charmspells[x].spellId)
10233 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10238 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10240 m_petnumber = petnumber;
10241 if(statwindow)
10242 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10243 else
10244 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10247 bool Unit::isFrozen() const
10249 return HasAuraState(AURA_STATE_FROZEN);
10252 struct ProcTriggeredData
10254 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10255 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10256 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10258 SpellProcEventEntry const *spellProcEvent;
10259 Aura* triggeredByAura;
10260 Unit::spellEffectPair triggeredByAura_SpellPair;
10263 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10264 typedef std::list< uint32> RemoveSpellList;
10266 // List of auras that CAN be trigger but may not exist in spell_proc_event
10267 // in most case need for drop charges
10268 // in some types of aura need do additional check
10269 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10270 bool InitTriggerAuraData()
10272 for (int i=0;i<TOTAL_AURAS;i++)
10274 isTriggerAura[i]=false;
10275 isNonTriggerAura[i] = false;
10277 isTriggerAura[SPELL_AURA_DUMMY] = true;
10278 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10279 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10280 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10281 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10282 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10283 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10284 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10285 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10286 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10287 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10288 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10289 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10290 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10291 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10292 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10293 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10294 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10295 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10296 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10297 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10298 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10299 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10300 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10301 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10302 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10303 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10304 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10305 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10307 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10308 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10310 return true;
10313 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10315 uint32 procEx = PROC_EX_NONE;
10316 // Check victim state
10317 if (missCondition!=SPELL_MISS_NONE)
10318 switch (missCondition)
10320 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10321 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10322 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10323 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10324 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10325 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10326 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10327 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10328 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10329 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10330 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10331 default:
10332 break;
10334 else
10336 // On block
10337 if (damageInfo->blocked)
10338 procEx|=PROC_EX_BLOCK;
10339 // On absorb
10340 if (damageInfo->absorb)
10341 procEx|=PROC_EX_ABSORB;
10342 // On crit
10343 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10344 procEx|=PROC_EX_CRITICAL_HIT;
10345 else
10346 procEx|=PROC_EX_NORMAL_HIT;
10348 return procEx;
10351 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10353 // For melee/ranged based attack need update skills and set some Aura states
10354 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10356 // Update skills here for players
10357 if (GetTypeId() == TYPEID_PLAYER)
10359 // On melee based hit/miss/resist need update skill (for victim and attacker)
10360 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10362 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10363 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10365 // Update defence if player is victim and parry/dodge/block
10366 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10367 ((Player*)this)->UpdateDefense();
10369 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10370 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10372 // for victim
10373 if (isVictim)
10375 // if victim and dodge attack
10376 if (procExtra&PROC_EX_DODGE)
10378 //Update AURA_STATE on dodge
10379 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10381 ModifyAuraState(AURA_STATE_DEFENSE, true);
10382 StartReactiveTimer( REACTIVE_DEFENSE );
10385 // if victim and parry attack
10386 if (procExtra & PROC_EX_PARRY)
10388 // For Hunters only Counterattack (skip Mongoose bite)
10389 if (getClass() == CLASS_HUNTER)
10391 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10392 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10394 else
10396 ModifyAuraState(AURA_STATE_DEFENSE, true);
10397 StartReactiveTimer( REACTIVE_DEFENSE );
10400 // if and victim block attack
10401 if (procExtra & PROC_EX_BLOCK)
10403 ModifyAuraState(AURA_STATE_DEFENSE,true);
10404 StartReactiveTimer( REACTIVE_DEFENSE );
10407 else //For attacker
10409 // Overpower on victim dodge
10410 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10412 ((Player*)this)->AddComboPoints(pTarget, 1);
10413 StartReactiveTimer( REACTIVE_OVERPOWER );
10419 RemoveSpellList removedSpells;
10420 ProcTriggeredList procTriggered;
10421 // Fill procTriggered list
10422 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10424 SpellProcEventEntry const* spellProcEvent = NULL;
10425 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10426 continue;
10428 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10431 // Nothing found
10432 if (procTriggered.empty())
10433 return;
10435 // Handle effects proceed this time
10436 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10438 // Some auras can be deleted in function called in this loop (except first, ofc)
10439 // Until storing auars in std::multimap to hard check deleting by another way
10440 if(i != procTriggered.begin())
10442 bool found = false;
10443 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10444 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10445 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10447 if(itr->second==i->triggeredByAura)
10449 found = true;
10450 break;
10453 if(!found)
10455 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10456 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10457 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10458 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10459 // sLog.outDebug(" <end of list>");
10460 continue;
10464 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10465 Aura *triggeredByAura = i->triggeredByAura;
10466 Modifier *auraModifier = triggeredByAura->GetModifier();
10467 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10468 uint32 effIndex = triggeredByAura->GetEffIndex();
10469 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10470 // For players set spell cooldown if need
10471 uint32 cooldown = 0;
10472 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10473 cooldown = spellProcEvent->cooldown;
10475 switch(auraModifier->m_auraname)
10477 case SPELL_AURA_PROC_TRIGGER_SPELL:
10479 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10480 // Don`t drop charge or add cooldown for not started trigger
10481 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10482 continue;
10483 break;
10485 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10487 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10488 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10489 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10490 SendSpellNonMeleeDamageLog(&damageInfo);
10491 DealSpellDamage(&damageInfo, true);
10492 break;
10494 case SPELL_AURA_MANA_SHIELD:
10495 case SPELL_AURA_DUMMY:
10497 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10498 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10499 continue;
10500 break;
10502 case SPELL_AURA_MOD_HASTE:
10504 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10505 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10506 continue;
10507 break;
10509 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10511 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10512 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10513 continue;
10514 break;
10516 case SPELL_AURA_PRAYER_OF_MENDING:
10518 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10519 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10521 HandleMeandingAuraProc(triggeredByAura);
10522 break;
10524 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10526 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10528 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10529 continue;
10530 break;
10532 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10533 // Skip melee hits or instant cast spells
10534 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10535 continue;
10536 break;
10537 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10538 // Skip Melee hits and spells ws wrong school
10539 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10540 continue;
10541 break;
10542 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10543 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10544 // Skip melee hits and spells ws wrong school or zero cost
10545 if (procSpell == NULL ||
10546 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10547 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10548 continue;
10549 break;
10550 case SPELL_AURA_MECHANIC_IMMUNITY:
10551 // Compare mechanic
10552 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10553 continue;
10554 break;
10555 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10556 // Compare mechanic
10557 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10558 continue;
10559 break;
10560 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10561 // Compare casters
10562 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10563 continue;
10564 break;
10565 default:
10566 // nothing do, just charges counter
10567 break;
10569 // Remove charge (aura can be removed by triggers)
10570 if(useCharges)
10572 // need found aura on drop (can be dropped by triggers)
10573 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10574 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10575 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10577 // If last charge dropped add spell to remove list
10578 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10580 removedSpells.push_back(triggeredByAura->GetId());
10581 break;
10586 if (!removedSpells.empty())
10588 // Sort spells and remove dublicates
10589 removedSpells.sort();
10590 removedSpells.unique();
10591 // Remove auras from removedAuras
10592 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10593 RemoveAurasDueToSpell(*i);
10597 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10599 return SPELL_SCHOOL_MASK_NORMAL;
10602 Player* Unit::GetSpellModOwner()
10604 if(GetTypeId()==TYPEID_PLAYER)
10605 return (Player*)this;
10606 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10608 Unit* owner = GetOwner();
10609 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10610 return (Player*)owner;
10612 return NULL;
10615 ///----------Pet responses methods-----------------
10616 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
10618 if(msg == SPELL_CAST_OK)
10619 return;
10621 Unit *owner = GetCharmerOrOwner();
10622 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10623 return;
10625 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10626 data << uint8(0); // cast count?
10627 data << uint32(spellid);
10628 data << uint8(msg);
10629 // uint32 for some reason
10630 // uint32 for some reason
10631 ((Player*)owner)->GetSession()->SendPacket(&data);
10634 void Unit::SendPetActionFeedback (uint8 msg)
10636 Unit* owner = GetOwner();
10637 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10638 return;
10640 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10641 data << uint8(msg);
10642 ((Player*)owner)->GetSession()->SendPacket(&data);
10645 void Unit::SendPetTalk (uint32 pettalk)
10647 Unit* owner = GetOwner();
10648 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10649 return;
10651 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10652 data << uint64(GetGUID());
10653 data << uint32(pettalk);
10654 ((Player*)owner)->GetSession()->SendPacket(&data);
10657 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10659 Unit* owner = GetOwner();
10660 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10661 return;
10663 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10664 data << uint64(GetGUID());
10665 data << uint8(0x0); // flags (0x1, 0x2)
10666 data << uint32(spellid);
10667 data << uint32(cooltime);
10669 ((Player*)owner)->GetSession()->SendPacket(&data);
10672 void Unit::SendPetClearCooldown (uint32 spellid)
10674 Unit* owner = GetOwner();
10675 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10676 return;
10678 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10679 data << uint32(spellid);
10680 data << uint64(GetGUID());
10681 ((Player*)owner)->GetSession()->SendPacket(&data);
10684 void Unit::SendPetAIReaction(uint64 guid)
10686 Unit* owner = GetOwner();
10687 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10688 return;
10690 WorldPacket data(SMSG_AI_REACTION, 12);
10691 data << uint64(guid) << uint32(00000002);
10692 ((Player*)owner)->GetSession()->SendPacket(&data);
10695 ///----------End of Pet responses methods----------
10697 void Unit::StopMoving()
10699 clearUnitState(UNIT_STAT_MOVING);
10701 // send explicit stop packet
10702 // rely on vmaps here because for example stormwind is in air
10703 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10704 //if (fabs(GetPositionZ() - z) < 2.0f)
10705 // Relocate(GetPositionX(), GetPositionY(), z);
10706 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10708 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10710 // update position and orientation;
10711 WorldPacket data;
10712 BuildHeartBeatMsg(&data);
10713 SendMessageToSet(&data,false);
10716 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10718 if( apply )
10720 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10721 return;
10723 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10725 GetMotionMaster()->MovementExpired(false);
10726 CastStop(GetGUID()==casterGUID ? spellID : 0);
10728 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10730 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10732 else
10734 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10736 GetMotionMaster()->MovementExpired(false);
10738 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10740 // restore appropriate movement generator
10741 if(getVictim())
10742 GetMotionMaster()->MoveChase(getVictim());
10743 else
10744 GetMotionMaster()->Initialize();
10746 // attack caster if can
10747 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10748 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10749 ((Creature*)this)->AI()->AttackStart(caster);
10753 if (GetTypeId() == TYPEID_PLAYER)
10754 ((Player*)this)->SetClientControl(this, !apply);
10757 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10759 if( apply )
10761 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10763 CastStop(GetGUID()==casterGUID ? spellID : 0);
10765 GetMotionMaster()->MoveConfused();
10767 else
10769 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10771 GetMotionMaster()->MovementExpired(false);
10773 if (GetTypeId() == TYPEID_UNIT)
10775 // if in combat restore movement generator
10776 if(getVictim())
10777 GetMotionMaster()->MoveChase(getVictim());
10781 if(GetTypeId() == TYPEID_PLAYER)
10782 ((Player*)this)->SetClientControl(this, !apply);
10785 bool Unit::IsSitState() const
10787 uint8 s = getStandState();
10788 return
10789 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
10790 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
10791 s == UNIT_STAND_STATE_SIT;
10794 bool Unit::IsStandState() const
10796 uint8 s = getStandState();
10797 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
10800 void Unit::SetStandState(uint8 state)
10802 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10804 if (IsStandState())
10805 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10807 if(GetTypeId()==TYPEID_PLAYER)
10809 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10810 data << (uint8)state;
10811 ((Player*)this)->GetSession()->SendPacket(&data);
10815 bool Unit::IsPolymorphed() const
10817 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10820 void Unit::SetDisplayId(uint32 modelId)
10822 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10824 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10826 Pet *pet = ((Pet*)this);
10827 if(!pet->isControlled())
10828 return;
10829 Unit *owner = GetOwner();
10830 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10831 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10835 void Unit::ClearComboPointHolders()
10837 while(!m_ComboPointHolders.empty())
10839 uint32 lowguid = *m_ComboPointHolders.begin();
10841 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10842 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10843 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10844 else
10845 m_ComboPointHolders.erase(lowguid); // or remove manually
10849 void Unit::ClearAllReactives()
10851 for(int i=0; i < MAX_REACTIVE; ++i)
10852 m_reactiveTimer[i] = 0;
10854 if (HasAuraState( AURA_STATE_DEFENSE))
10855 ModifyAuraState(AURA_STATE_DEFENSE, false);
10856 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10857 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10858 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10859 ((Player*)this)->ClearComboPoints();
10862 void Unit::UpdateReactives( uint32 p_time )
10864 for(int i = 0; i < MAX_REACTIVE; ++i)
10866 ReactiveType reactive = ReactiveType(i);
10868 if(!m_reactiveTimer[reactive])
10869 continue;
10871 if ( m_reactiveTimer[reactive] <= p_time)
10873 m_reactiveTimer[reactive] = 0;
10875 switch ( reactive )
10877 case REACTIVE_DEFENSE:
10878 if (HasAuraState(AURA_STATE_DEFENSE))
10879 ModifyAuraState(AURA_STATE_DEFENSE, false);
10880 break;
10881 case REACTIVE_HUNTER_PARRY:
10882 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10883 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10884 break;
10885 case REACTIVE_OVERPOWER:
10886 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10887 ((Player*)this)->ClearComboPoints();
10888 break;
10889 default:
10890 break;
10893 else
10895 m_reactiveTimer[reactive] -= p_time;
10900 Unit* Unit::SelectNearbyTarget() const
10902 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10903 Cell cell(p);
10904 cell.data.Part.reserved = ALL_DISTRICT;
10905 cell.SetNoCreate();
10907 std::list<Unit *> targets;
10910 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10911 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
10913 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10914 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10916 CellLock<GridReadGuard> cell_lock(cell, p);
10917 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10918 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10921 // remove current target
10922 if(getVictim())
10923 targets.remove(getVictim());
10925 // remove not LoS targets
10926 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10928 if(!IsWithinLOSInMap(*tIter))
10930 std::list<Unit *>::iterator tIter2 = tIter;
10931 ++tIter;
10932 targets.erase(tIter2);
10934 else
10935 ++tIter;
10938 // no appropriate targets
10939 if(targets.empty())
10940 return NULL;
10942 // select random
10943 uint32 rIdx = urand(0,targets.size()-1);
10944 std::list<Unit *>::const_iterator tcIter = targets.begin();
10945 for(uint32 i = 0; i < rIdx; ++i)
10946 ++tcIter;
10948 return *tcIter;
10951 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10953 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10955 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10956 return true;
10958 return false;
10961 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10963 if(val > 0)
10965 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10966 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10968 else
10970 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10971 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10975 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10977 if(val > 0)
10978 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10979 else
10980 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10983 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10985 // Not apply this to creature casted spells with casttime==0
10986 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10987 return 3500;
10989 if (CastingTime > 7000) CastingTime = 7000;
10990 if (CastingTime < 1500) CastingTime = 1500;
10992 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10993 CastingTime = 3500;
10995 int32 overTime = 0;
10996 uint8 effects = 0;
10997 bool DirectDamage = false;
10998 bool AreaEffect = false;
11000 for ( uint32 i=0; i<3;i++)
11002 switch ( spellProto->Effect[i] )
11004 case SPELL_EFFECT_SCHOOL_DAMAGE:
11005 case SPELL_EFFECT_POWER_DRAIN:
11006 case SPELL_EFFECT_HEALTH_LEECH:
11007 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11008 case SPELL_EFFECT_POWER_BURN:
11009 case SPELL_EFFECT_HEAL:
11010 DirectDamage = true;
11011 break;
11012 case SPELL_EFFECT_APPLY_AURA:
11013 switch ( spellProto->EffectApplyAuraName[i] )
11015 case SPELL_AURA_PERIODIC_DAMAGE:
11016 case SPELL_AURA_PERIODIC_HEAL:
11017 case SPELL_AURA_PERIODIC_LEECH:
11018 if ( GetSpellDuration(spellProto) )
11019 overTime = GetSpellDuration(spellProto);
11020 break;
11021 default:
11022 // -5% per additional effect
11023 ++effects;
11024 break;
11026 default:
11027 break;
11030 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11031 AreaEffect = true;
11034 // Combined Spells with Both Over Time and Direct Damage
11035 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11037 // mainly for DoTs which are 3500 here otherwise
11038 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11039 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11040 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11041 // Portion to Over Time
11042 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11044 if ( damagetype == DOT )
11045 CastingTime = uint32(CastingTime * PtOT);
11046 else if ( PtOT < 1.0f )
11047 CastingTime = uint32(CastingTime * (1 - PtOT));
11048 else
11049 CastingTime = 0;
11052 // Area Effect Spells receive only half of bonus
11053 if ( AreaEffect )
11054 CastingTime /= 2;
11056 // -5% of total per any additional effect
11057 for ( uint8 i=0; i<effects; ++i)
11059 if ( CastingTime > 175 )
11061 CastingTime -= 175;
11063 else
11065 CastingTime = 0;
11066 break;
11070 return CastingTime;
11073 void Unit::UpdateAuraForGroup(uint8 slot)
11075 if(GetTypeId() == TYPEID_PLAYER)
11077 Player* player = (Player*)this;
11078 if(player->GetGroup())
11080 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11081 player->SetAuraUpdateMask(slot);
11084 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11086 Pet *pet = ((Pet*)this);
11087 if(pet->isControlled())
11089 Unit *owner = GetOwner();
11090 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11092 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11093 pet->SetAuraUpdateMask(slot);
11099 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11101 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11102 return float(GetAttackTime(attType))/1000.0f;
11104 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11105 if (!Weapon)
11106 return 2.4; // fist attack
11108 switch (Weapon->GetProto()->InventoryType)
11110 case INVTYPE_2HWEAPON:
11111 return 3.3;
11112 case INVTYPE_RANGED:
11113 case INVTYPE_RANGEDRIGHT:
11114 case INVTYPE_THROWN:
11115 return 2.8;
11116 case INVTYPE_WEAPON:
11117 case INVTYPE_WEAPONMAINHAND:
11118 case INVTYPE_WEAPONOFFHAND:
11119 default:
11120 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11124 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11126 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11127 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11128 if ((*itr)->GetId() == spell_id)
11129 return *itr;
11131 return NULL;
11134 bool Unit::IsUnderLastManaUseEffect() const
11136 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11139 void Unit::SetContestedPvP(Player *attackedPlayer)
11141 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11143 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11144 return;
11146 player->SetContestedPvPTimer(30000);
11147 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11149 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11150 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11151 // call MoveInLineOfSight for nearby contested guards
11152 SetVisibility(GetVisibility());
11154 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11156 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11157 // call MoveInLineOfSight for nearby contested guards
11158 SetVisibility(GetVisibility());
11162 void Unit::AddPetAura(PetAura const* petSpell)
11164 m_petAuras.insert(petSpell);
11165 if(Pet* pet = GetPet())
11166 pet->CastPetAura(petSpell);
11169 void Unit::RemovePetAura(PetAura const* petSpell)
11171 m_petAuras.erase(petSpell);
11172 if(Pet* pet = GetPet())
11173 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11176 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11178 Pet* pet = new Pet(HUNTER_PET);
11180 if(!pet->CreateBaseAtCreature(creatureTarget))
11182 delete pet;
11183 return NULL;
11186 pet->SetOwnerGUID(GetGUID());
11187 pet->SetCreatorGUID(GetGUID());
11188 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11189 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11191 if(GetTypeId()==TYPEID_PLAYER)
11192 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11194 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11196 if(!pet->InitStatsForLevel(level))
11198 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11199 delete pet;
11200 return NULL;
11203 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11204 // this enables pet details window (Shift+P)
11205 pet->AIM_Initialize();
11206 pet->InitPetCreateSpells();
11207 pet->InitTalentForLevel();
11208 pet->SetHealth(pet->GetMaxHealth());
11210 return pet;
11213 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11215 SpellEntry const* spellProto = aura->GetSpellProto ();
11217 // Get proc Event Entry
11218 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11220 // Aura info stored here
11221 Modifier *mod = aura->GetModifier();
11222 // Skip this auras
11223 if (isNonTriggerAura[mod->m_auraname])
11224 return false;
11225 // If not trigger by default and spellProcEvent==NULL - skip
11226 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11227 return false;
11229 // Get EventProcFlag
11230 uint32 EventProcFlag;
11231 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11232 EventProcFlag = spellProcEvent->procFlags;
11233 else
11234 EventProcFlag = spellProto->procFlags; // else get from spell proto
11235 // Continue if no trigger exist
11236 if (!EventProcFlag)
11237 return false;
11239 // Check spellProcEvent data requirements
11240 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11241 return false;
11243 // In most cases req get honor or XP from kill
11244 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11246 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11247 // Shadow Word: Death - can trigger from every kill
11248 if (aura->GetId() == 32409)
11249 allow = true;
11250 if (!allow)
11251 return false;
11253 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11254 // But except periodic triggers (can triggered from self)
11255 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11256 return false;
11258 // Check if current equipment allows aura to proc
11259 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11261 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11263 Item *item = NULL;
11264 if(attType == BASE_ATTACK)
11265 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11266 else if (attType == OFF_ATTACK)
11267 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11268 else
11269 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11271 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11272 return false;
11274 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11275 return false;
11277 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11279 // Check if player is wearing shield
11280 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11281 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11282 return false;
11285 // Get chance from spell
11286 float chance = (float)spellProto->procChance;
11287 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11288 if(spellProcEvent && spellProcEvent->customChance)
11289 chance = spellProcEvent->customChance;
11290 // If PPM exist calculate chance from PPM
11291 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11293 uint32 WeaponSpeed = GetAttackTime(attType);
11294 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11296 // Apply chance modifer aura
11297 if(Player* modOwner = GetSpellModOwner())
11298 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11300 return roll_chance_f(chance);
11303 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11305 // aura can be deleted at casts
11306 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11307 uint32 effIdx = triggeredByAura->GetEffIndex();
11308 int32 heal = triggeredByAura->GetModifier()->m_amount;
11309 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11311 // jumps
11312 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11314 // current aura expire
11315 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11317 // next target selection
11318 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11320 float radius;
11321 if (spellProto->EffectRadiusIndex[effIdx])
11322 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11323 else
11324 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11326 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11328 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11330 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11332 // aura will applied from caster, but spell casted from current aura holder
11333 SpellModifier *mod = new SpellModifier;
11334 mod->op = SPELLMOD_CHARGES;
11335 mod->value = jumps-5; // negative
11336 mod->type = SPELLMOD_FLAT;
11337 mod->spellId = spellProto->Id;
11338 mod->mask = spellProto->SpellFamilyFlags;
11339 mod->mask2 = spellProto->SpellFamilyFlags2;
11341 caster->AddSpellMod(mod, true);
11342 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11343 caster->AddSpellMod(mod, false);
11348 // heal
11349 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11350 return true;
11353 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11355 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11357 if(!IS_UNIT_GUID(target_guid))
11358 return;
11360 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11361 if(!target)
11362 return;
11364 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11366 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11367 target->RemoveAura(iter);
11368 else
11369 ++iter;
11373 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
11375 WorldObject::SetPhaseMask(newPhaseMask,update);
11377 if(IsInWorld())
11378 if(Pet* pet = GetPet())
11379 pet->SetPhaseMask(newPhaseMask,true);
11382 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
11384 if(GetTypeId() == TYPEID_PLAYER)
11385 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
11386 else
11388 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
11390 WorldPacket data;
11391 // Work strange for many spells: triggered active mover set for targeted player to creature
11392 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11393 BuildHeartBeatMsg(&data);
11394 SendMessageToSet(&data, false);