2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
51 class SpellCastTargets
;
55 typedef std::deque
<Mail
*> PlayerMails
;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
63 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE
= 0x00,
71 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_INLAVA
= 0x02, // terrain type is lava and player is afflicted by it
73 UNDERWATER_INSLIME
= 0x04, // terrain type is lava and player is afflicted by it
74 UNDERWARER_INDARKWATER
= 0x08, // terrain type is dark water and player is afflicted by it
76 UNDERWATER_EXIST_TIMERS
= 0x10
81 PLAYERSPELL_UNCHANGED
= 0,
82 PLAYERSPELL_CHANGED
= 1,
84 PLAYERSPELL_REMOVED
= 3
89 PlayerSpellState state
: 8;
90 bool active
: 1; // show in spellbook
91 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
92 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
95 // Spell modifier (used for modify other spells)
98 SpellModifier() : charges(0), lastAffected(NULL
) {}
100 SpellModType type
: 8;
106 Spell
const* lastAffected
;
109 typedef UNORDERED_MAP
<uint32
, PlayerSpell
*> PlayerSpellMap
;
110 typedef std::list
<SpellModifier
*> SpellModList
;
118 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
120 enum TrainerSpellState
122 TRAINER_SPELL_GREEN
= 0,
123 TRAINER_SPELL_RED
= 1,
124 TRAINER_SPELL_GRAY
= 2
127 enum ActionButtonUpdateState
129 ACTIONBUTTON_UNCHANGED
= 0,
130 ACTIONBUTTON_CHANGED
= 1,
131 ACTIONBUTTON_NEW
= 2,
132 ACTIONBUTTON_DELETED
= 3
137 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW
) {}
138 ActionButton(uint16 _action
, uint8 _type
, uint8 _misc
) : action(_action
), type(_type
), misc(_misc
), uState( ACTIONBUTTON_NEW
) {}
143 ActionButtonUpdateState uState
;
146 enum ActionButtonType
148 ACTION_BUTTON_SPELL
= 0,
149 ACTION_BUTTON_MACRO
= 64,
150 ACTION_BUTTON_CMACRO
= 65,
151 ACTION_BUTTON_ITEM
= 128
154 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
156 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
158 struct PlayerCreateInfoItem
160 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
166 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
168 struct PlayerClassLevelInfo
170 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
175 struct PlayerClassInfo
177 PlayerClassInfo() : levelInfo(NULL
) { }
179 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
182 struct PlayerLevelInfo
184 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
186 uint8 stats
[MAX_STATS
];
189 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
193 // existence checked by displayId != 0 // existence checked by displayId != 0
194 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
205 PlayerCreateInfoItems item
;
206 PlayerCreateInfoSpells spell
;
207 std::list
<uint16
> action
[4];
209 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
214 PvPInfo() : inHostileArea(false), endTimer(0) {}
222 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
242 #define RUNE_COOLDOWN 5 // 5*2=10 sec
262 RuneInfo runes
[MAX_RUNES
];
263 uint8 runeState
; // mask of available runes
265 void SetRuneState(uint8 index
, bool set
= true)
268 runeState
|= (1 << index
); // usable
270 runeState
&= ~(1 << index
); // on cooldown
274 typedef std::set
<uint64
> GuardianPetList
;
276 struct EnchantDuration
278 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
279 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
282 EnchantmentSlot slot
;
286 typedef std::list
<EnchantDuration
> EnchantDurationList
;
287 typedef std::list
<Item
*> ItemDurationList
;
289 struct LookingForGroupSlot
291 LookingForGroupSlot() : entry(0), type(0) {}
292 bool Empty() const { return !entry
&& !type
; }
293 void Clear() { entry
= 0; type
= 0; }
294 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
295 bool Is(uint32 _entry
, uint32 _type
) const { return entry
==_entry
&& type
==_type
; }
296 bool canAutoJoin() const { return entry
&& (type
== 1 || type
== 5); }
302 #define MAX_LOOKING_FOR_GROUP_SLOT 3
304 struct LookingForGroup
307 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
,slot
.type
); }
308 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
310 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
311 if(slots
[i
].Is(_entry
,_type
))
316 bool canAutoJoin() const
318 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
319 if(slots
[i
].canAutoJoin())
326 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
327 if(!slots
[i
].Empty())
332 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
333 LookingForGroupSlot more
;
337 enum PlayerMovementType
355 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
356 PLAYER_FLAGS_AFK
= 0x00000002,
357 PLAYER_FLAGS_DND
= 0x00000004,
358 PLAYER_FLAGS_GM
= 0x00000008,
359 PLAYER_FLAGS_GHOST
= 0x00000010,
360 PLAYER_FLAGS_RESTING
= 0x00000020,
361 PLAYER_FLAGS_UNK7
= 0x00000040,
362 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
363 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
364 PLAYER_FLAGS_IN_PVP
= 0x00000200,
365 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
366 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
367 PLAYER_FLAGS_UNK13
= 0x00001000, // played long time
368 PLAYER_FLAGS_UNK14
= 0x00002000, // played too long time
369 PLAYER_FLAGS_UNK15
= 0x00004000,
370 PLAYER_FLAGS_UNK16
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
371 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
372 PLAYER_FLAGS_UNK18
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
373 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
374 PLAYER_FLAGS_UNK20
= 0x00080000,
375 PLAYER_FLAGS_UNK21
= 0x00100000,
376 PLAYER_FLAGS_UNK22
= 0x00200000,
377 PLAYER_FLAGS_UNK23
= 0x00400000,
378 PLAYER_FLAGS_UNK24
= 0x00800000, // disabled all abilitys on tab except autoattack
379 PLAYER_FLAGS_UNK25
= 0x01000000, // disabled all melee ability on tab include autoattack
383 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
384 // can't use enum for uint64 values
385 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
386 #define PLAYER_TITLE_NONE 0x0000000000000001LL
387 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
388 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
389 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
390 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
391 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
392 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
393 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
394 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
395 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
396 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
397 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
398 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
399 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
400 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
401 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
402 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
403 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
404 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
405 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
406 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
407 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
408 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
409 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
410 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
411 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
412 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
413 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
414 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
415 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
416 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
417 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
418 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
419 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
420 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
421 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
422 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
423 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
424 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
425 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
426 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
428 // used in PLAYER_FIELD_BYTES values
429 enum PlayerFieldByteFlags
431 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
432 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
433 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
436 // used in PLAYER_FIELD_BYTES2 values
437 enum PlayerFieldByte2Flags
439 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
440 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
443 enum ActivateTaxiReplies
446 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
447 ERR_TAXINOSUCHPATH
= 2,
448 ERR_TAXINOTENOUGHMONEY
= 3,
449 ERR_TAXITOOFARAWAY
= 4,
450 ERR_TAXINOVENDORNEARBY
= 5,
451 ERR_TAXINOTVISITED
= 6,
452 ERR_TAXIPLAYERBUSY
= 7,
453 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
454 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
455 ERR_TAXIPLAYERMOVING
= 10,
456 ERR_TAXISAMENODE
= 11,
457 ERR_TAXINOTSTANDING
= 12
465 LOOT_PICKPOCKETING
= 4, // unsupported by client, sending LOOT_SKINNING instead
466 LOOT_DISENCHANTING
= 5, // unsupported by client, sending LOOT_SKINNING instead
467 LOOT_PROSPECTING
= 6, // unsupported by client, sending LOOT_SKINNING instead
468 LOOT_INSIGNIA
= 7, // unsupported by client, sending LOOT_SKINNING instead
469 LOOT_FISHINGHOLE
= 8, // unsupported by client, sending LOOT_FISHING instead
470 LOOT_MILLING
= 9 // unsupported by client, sending LOOT_SKINNING instead
480 #define DISABLED_MIRROR_TIMER -1
483 enum PlayerExtraFlags
486 PLAYER_EXTRA_GM_ON
= 0x0001,
487 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
488 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
489 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
490 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
491 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
494 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
502 AT_LOGIN_RESET_SPELLS
= 2,
503 AT_LOGIN_RESET_TALENTS
= 4,
504 AT_LOGIN_CUSTOMIZE
= 8
507 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
509 enum QuestSlotOffsets
512 QUEST_STATE_OFFSET
= 1,
513 QUEST_COUNTS_OFFSET
= 2,
514 QUEST_TIME_OFFSET
= 3
517 #define MAX_QUEST_OFFSET 4
519 enum QuestSlotStateMask
521 QUEST_STATE_NONE
= 0x0000,
522 QUEST_STATE_COMPLETE
= 0x0001,
523 QUEST_STATE_FAIL
= 0x0002
533 // first slot for item stored (in any way in player m_items data)
534 PLAYER_SLOT_START
= 0,
535 // last+1 slot for item stored (in any way in player m_items data)
536 PLAYER_SLOT_END
= 200,
537 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
540 #define INVENTORY_SLOT_BAG_0 255
542 enum EquipmentSlots
// 19 slots
544 EQUIPMENT_SLOT_START
= 0,
545 EQUIPMENT_SLOT_HEAD
= 0,
546 EQUIPMENT_SLOT_NECK
= 1,
547 EQUIPMENT_SLOT_SHOULDERS
= 2,
548 EQUIPMENT_SLOT_BODY
= 3,
549 EQUIPMENT_SLOT_CHEST
= 4,
550 EQUIPMENT_SLOT_WAIST
= 5,
551 EQUIPMENT_SLOT_LEGS
= 6,
552 EQUIPMENT_SLOT_FEET
= 7,
553 EQUIPMENT_SLOT_WRISTS
= 8,
554 EQUIPMENT_SLOT_HANDS
= 9,
555 EQUIPMENT_SLOT_FINGER1
= 10,
556 EQUIPMENT_SLOT_FINGER2
= 11,
557 EQUIPMENT_SLOT_TRINKET1
= 12,
558 EQUIPMENT_SLOT_TRINKET2
= 13,
559 EQUIPMENT_SLOT_BACK
= 14,
560 EQUIPMENT_SLOT_MAINHAND
= 15,
561 EQUIPMENT_SLOT_OFFHAND
= 16,
562 EQUIPMENT_SLOT_RANGED
= 17,
563 EQUIPMENT_SLOT_TABARD
= 18,
564 EQUIPMENT_SLOT_END
= 19
567 enum InventorySlots
// 4 slots
569 INVENTORY_SLOT_BAG_START
= 19,
570 INVENTORY_SLOT_BAG_END
= 23
573 enum InventoryPackSlots
// 16 slots
575 INVENTORY_SLOT_ITEM_START
= 23,
576 INVENTORY_SLOT_ITEM_END
= 39
579 enum BankItemSlots
// 28 slots
581 BANK_SLOT_ITEM_START
= 39,
582 BANK_SLOT_ITEM_END
= 67
585 enum BankBagSlots
// 7 slots
587 BANK_SLOT_BAG_START
= 67,
588 BANK_SLOT_BAG_END
= 74
591 enum BuyBackSlots
// 12 slots
593 // stored in m_buybackitems
594 BUYBACK_SLOT_START
= 74,
595 BUYBACK_SLOT_END
= 86
598 enum KeyRingSlots
// 32 slots
600 KEYRING_SLOT_START
= 86,
601 KEYRING_SLOT_END
= 118
604 enum VanityPetSlots
// 18 slots
606 VANITYPET_SLOT_START
= 118, // not use, vanity pets stored as spells
607 VANITYPET_SLOT_END
= 136 // not allowed any content in.
610 enum CurrencyTokenSlots
// 32 slots
612 CURRENCYTOKEN_SLOT_START
= 136,
613 CURRENCYTOKEN_SLOT_END
= 168
616 enum QuestBagSlots
// 32 slots
618 QUESTBAG_SLOT_START
= 168, // not use
619 QUESTBAG_SLOT_END
= 200 // not allowed any content in.
624 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
625 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
629 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
633 TRADE_SLOT_COUNT
= 7,
634 TRADE_SLOT_TRADED_COUNT
= 6,
635 TRADE_SLOT_NONTRADED
= 6
638 enum TransferAbortReason
640 TRANSFER_ABORT_ERROR
= 0x00,
641 TRANSFER_ABORT_MAX_PLAYERS
= 0x01, // Transfer Aborted: instance is full
642 TRANSFER_ABORT_NOT_FOUND
= 0x02, // Transfer Aborted: instance not found
643 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x03, // You have entered too many instances recently.
644 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x05, // Unable to zone in while an encounter is in progress.
645 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
646 TRANSFER_ABORT_DIFFICULTY
= 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
647 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
648 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x09 // Additional instances cannot be launched, please try again later.
651 enum InstanceResetWarningType
653 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
654 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
655 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
656 RAID_INSTANCE_WELCOME
= 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
668 float t_x
, t_y
, t_z
, t_o
;
671 // swimming and unknown
676 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
683 time
= t_time
= fallTime
= 0;
685 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
690 // flags that use in movement check for example at spell casting
691 MovementFlags
const movementFlagsMask
= MovementFlags(
692 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
693 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
694 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
695 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
698 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
699 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
706 REST_TYPE_IN_TAVERN
= 1,
707 REST_TYPE_IN_CITY
= 2
710 enum DuelCompleteType
717 enum TeleportToOptions
719 TELE_TO_GM_MODE
= 0x01,
720 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
721 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
722 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
723 TELE_TO_SPELL
= 0x10,
726 /// Type of environmental damages
727 enum EnviromentalDamage
729 DAMAGE_EXHAUSTED
= 0,
735 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
738 // used at player loading query list preparing, and later result selection
739 enum PlayerLoginQueryIndex
741 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
742 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
743 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
744 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
745 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
746 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
747 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
748 PLAYER_LOGIN_QUERY_LOADTUTORIALS
= 7, // common for all characters for some account at specific realm
749 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 8,
750 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 9,
751 PLAYER_LOGIN_QUERY_LOADACTIONS
= 10,
752 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 11,
753 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 12,
754 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 13,
755 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 14,
756 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 15,
757 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 16,
758 PLAYER_LOGIN_QUERY_LOADGUILD
= 17,
759 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 18,
760 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
= 19,
761 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
= 20,
762 MAX_PLAYER_LOGIN_QUERY
= 21
765 // Player summoning auto-decline time (in secs)
766 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
767 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
769 struct InstancePlayerBind
773 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
774 that aren't already permanently bound when they are inside when a boss is killed
775 or when they enter an instance that the group leader is permanently bound to. */
776 InstancePlayerBind() : save(NULL
), perm(false) {}
779 class MANGOS_DLL_SPEC PlayerTaxi
785 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
786 void LoadTaxiMask(const char* data
);
788 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
790 uint8 field
= uint8((nodeidx
- 1) / 32);
791 uint32 submask
= 1<<((nodeidx
-1)%32);
792 return (m_taximask
[field
] & submask
) == submask
;
794 bool SetTaximaskNode(uint32 nodeidx
)
796 uint8 field
= uint8((nodeidx
- 1) / 32);
797 uint32 submask
= 1<<((nodeidx
-1)%32);
798 if ((m_taximask
[field
] & submask
) != submask
)
800 m_taximask
[field
] |= submask
;
806 void AppendTaximaskTo(ByteBuffer
& data
,bool all
);
809 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
810 std::string
SaveTaxiDestinationsToString();
812 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
813 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
814 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
815 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
816 uint32
GetCurrentTaxiPath() const;
817 uint32
NextTaxiDestination()
819 m_TaxiDestinations
.pop_front();
820 return GetTaxiDestination();
822 bool empty() const { return m_TaxiDestinations
.empty(); }
824 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
827 std::deque
<uint32
> m_TaxiDestinations
;
830 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
832 class MANGOS_DLL_SPEC Player
: public Unit
834 friend class WorldSession
;
835 friend void Item::AddToUpdateQueueOf(Player
*player
);
836 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
838 explicit Player (WorldSession
*session
);
841 void CleanupsBeforeDelete();
843 static UpdateMask updateVisualBits
;
844 static void InitVisibleBits();
847 void RemoveFromWorld();
849 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
851 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
853 return TeleportTo(loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, options
);
856 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
858 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
859 m_summon_mapid
= mapid
;
864 void SummonIfPossible(bool agree
);
866 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
868 void Update( uint32 time
);
870 void BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
872 void SetInWater(bool apply
);
874 bool IsInWater() const { return m_isInWater
; }
875 bool IsUnderWater() const;
877 void SendInitialPacketsBeforeAddToMap();
878 void SendInitialPacketsAfterAddToMap();
879 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
880 void SendInstanceResetWarning(uint32 mapid
, uint32 time
);
882 bool CanInteractWithNPCs(bool alive
= true) const;
886 bool isAFK() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_AFK
); };
887 bool isDND() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_DND
); };
888 uint8
chatTag() const;
892 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
894 PlayerSocial
*GetSocial() { return m_social
; }
897 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
898 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, uint32 mount_id
= 0 , Creature
* npc
= NULL
);
899 // mount_id can be used in scripting calls
900 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
901 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
902 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
903 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
904 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
905 void SetGameMaster(bool on
);
906 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
907 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
908 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
909 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
910 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
911 void SetGMVisible(bool on
);
912 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
914 void GiveXP(uint32 xp
, Unit
* victim
);
915 void GiveLevel(uint32 level
);
916 void InitStatsForLevel(bool reapplyMods
= false);
921 uint32 m_Played_time
[2];
922 uint32
GetTotalPlayedTime() { return m_Played_time
[0]; };
923 uint32
GetLevelPlayedTime() { return m_Played_time
[1]; };
925 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
927 void InnEnter (int time
,uint32 mapid
, float x
,float y
,float z
)
929 inn_pos_mapid
= mapid
;
933 time_inn_enter
= time
;
936 float GetRestBonus() const { return m_rest_bonus
; };
937 void SetRestBonus(float rest_bonus_new
);
939 RestType
GetRestType() const { return rest_type
; };
940 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; };
942 uint32
GetInnPosMapId() const { return inn_pos_mapid
; };
943 float GetInnPosX() const { return inn_pos_x
; };
944 float GetInnPosY() const { return inn_pos_y
; };
945 float GetInnPosZ() const { return inn_pos_z
; };
947 int GetTimeInnEnter() const { return time_inn_enter
; };
948 void UpdateInnerTime (int time
) { time_inn_enter
= time
; };
950 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
951 void RemoveMiniPet();
953 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
954 void RemoveGuardians();
955 bool HasGuardianWithEntry(uint32 entry
);
956 void AddGuardian(Pet
* pet
) { m_guardianPets
.insert(pet
->GetGUID()); }
957 GuardianPetList
const& GetGuardians() const { return m_guardianPets
; }
959 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
961 void Say(const std::string
& text
, const uint32 language
);
962 void Yell(const std::string
& text
, const uint32 language
);
963 void TextEmote(const std::string
& text
);
964 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
965 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
967 /*********************************************************/
968 /*** STORAGE SYSTEM ***/
969 /*********************************************************/
971 void SetVirtualItemSlot( uint8 i
, Item
* item
);
972 void SetSheath( uint32 sheathed
);
973 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
974 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
975 Item
* GetItemByGuid( uint64 guid
) const;
976 Item
* GetItemByPos( uint16 pos
) const;
977 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
978 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool useable
= false) const;
979 Item
* GetShield(bool useable
= false) const;
980 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
981 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
982 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8,pos
& 255); }
983 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
984 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8,pos
& 255); }
985 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
986 static bool IsBagPos( uint16 pos
);
987 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
988 static bool IsBankPos( uint8 bag
, uint8 slot
);
989 bool IsValidPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
990 bool IsValidPos( uint8 bag
, uint8 slot
);
991 bool HasBankBagSlot( uint8 slot
) const;
992 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
993 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
994 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
995 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
996 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
997 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(),pItem
->GetCount(),pItem
); }
998 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
,count
,NULL
); }
999 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1001 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1003 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1006 return EQUIP_ERR_ITEM_NOT_FOUND
;
1007 uint32 count
= pItem
->GetCount();
1008 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1011 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1012 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1013 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1015 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1016 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1017 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1018 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1019 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1020 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1021 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1022 bool CanUseItem( ItemPrototype
const *pItem
);
1023 uint8
CanUseAmmo( uint32 item
) const;
1024 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1025 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1026 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1027 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1028 void AutoUnequipOffhandIfNeed();
1029 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1030 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1031 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1033 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1034 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1036 void ApplyEquipCooldown( Item
* pItem
);
1037 void SetAmmo( uint32 item
);
1039 float GetAmmoDPS() const { return m_ammoDPS
; }
1040 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1041 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1042 void VisualizeItem( uint8 slot
, Item
*pItem
);
1043 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1044 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1046 return StoreItem( dest
, pItem
, update
);
1048 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1049 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1050 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1051 // in trade, auction, guild bank, mail....
1052 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1053 // in trade, guild bank, mail....
1054 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1055 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1056 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1057 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1058 void DestroyConjuredItems( bool update
);
1059 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1060 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1061 void SwapItem( uint16 src
, uint16 dst
);
1062 void AddItemToBuyBackSlot( Item
*pItem
);
1063 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1064 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1065 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1066 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1067 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1068 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1069 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1070 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1071 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1072 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1073 bool IsUseEquipedWeapon( bool mainhand
) const
1075 // disarm applied only to mainhand weapon
1076 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1078 bool IsTwoHandUsed() const
1080 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1081 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1083 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1084 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint64 bagguid
, uint8 slot
);
1086 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1087 Player
* GetTrader() const { return pTrader
; }
1089 void TradeCancel(bool sendback
);
1090 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1092 void UpdateEnchantTime(uint32 time
);
1093 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1094 void AddEnchantmentDurations(Item
*item
);
1095 void RemoveEnchantmentDurations(Item
*item
);
1096 void RemoveAllEnchantments(EnchantmentSlot slot
);
1097 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1098 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1099 void ApplyEnchantment(Item
*item
,bool apply
);
1100 void SendEnchantmentDurations();
1101 void AddItemDurations(Item
*item
);
1102 void RemoveItemDurations(Item
*item
);
1103 void SendItemDurations();
1107 uint32 m_stableSlots
;
1109 /*********************************************************/
1110 /*** QUEST SYSTEM ***/
1111 /*********************************************************/
1113 uint32
GetQuestLevel( Quest
const* pQuest
) const { return pQuest
&& pQuest
->GetQuestLevel() ? pQuest
->GetQuestLevel() : getLevel(); }
1115 void PrepareQuestMenu( uint64 guid
);
1116 void SendPreparedQuest( uint64 guid
);
1117 bool IsActiveQuest( uint32 quest_id
) const;
1118 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1119 bool CanSeeStartQuest( Quest
const *pQuest
);
1120 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1121 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1122 bool CanCompleteQuest( uint32 quest_id
);
1123 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1124 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1125 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1126 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1127 void CompleteQuest( uint32 quest_id
);
1128 void IncompleteQuest( uint32 quest_id
);
1129 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1130 void FailQuest( uint32 quest_id
);
1131 void FailTimedQuest( uint32 quest_id
);
1132 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1133 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1134 bool SatisfyQuestLog( bool msg
);
1135 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1136 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1137 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1138 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1139 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1140 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1141 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1142 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1143 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1144 bool GiveQuestSourceItem( Quest
const *pQuest
);
1145 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1146 bool GetQuestRewardStatus( uint32 quest_id
) const;
1147 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1148 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1150 void SetDailyQuestStatus( uint32 quest_id
);
1151 void ResetDailyQuestStatus();
1153 uint16
FindQuestSlot( uint32 quest_id
) const;
1154 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1155 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1156 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1157 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1158 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1159 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1161 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1162 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1163 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1164 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1166 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1167 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1168 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1169 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1170 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1172 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1174 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1175 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1177 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1178 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1181 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1182 void AreaExploredOrEventHappens( uint32 questId
);
1183 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1184 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1185 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1186 void KilledMonster( uint32 entry
, uint64 guid
);
1187 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1188 void TalkedToCreature( uint32 entry
, uint64 guid
);
1189 void MoneyChanged( uint32 value
);
1190 void ReputationChanged(FactionEntry
const* factionEntry
);
1191 bool HasQuestForItem( uint32 itemid
) const;
1192 bool HasQuestForGO(int32 GOId
) const;
1193 void UpdateForQuestsGO();
1194 bool CanShareQuest(uint32 quest_id
) const;
1196 void SendQuestComplete( uint32 quest_id
);
1197 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1198 void SendQuestFailed( uint32 quest_id
);
1199 void SendQuestTimerFailed( uint32 quest_id
);
1200 void SendCanTakeQuestResponse( uint32 msg
);
1201 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1202 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1203 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1205 uint64
GetDivider() { return m_divider
; };
1206 void SetDivider( uint64 guid
) { m_divider
= guid
; };
1208 uint32
GetInGameTime() { return m_ingametime
; };
1210 void SetInGameTime( uint32 time
) { m_ingametime
= time
; };
1212 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1214 /*********************************************************/
1215 /*** LOAD SYSTEM ***/
1216 /*********************************************************/
1218 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1220 bool MinimalLoadFromDB(QueryResult
*result
, uint32 guid
);
1221 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1222 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1223 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1224 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1225 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1226 static uint32
GetZoneIdFromDB(uint64 guid
);
1227 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1229 /*********************************************************/
1230 /*** SAVE SYSTEM ***/
1231 /*********************************************************/
1234 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1235 void SaveDataFieldToDB();
1236 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1237 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1238 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1239 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1240 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1241 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1242 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1245 bool m_mailsUpdated
;
1247 void SetBindPoint(uint64 guid
);
1248 void SendTalentWipeConfirm(uint64 guid
);
1249 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1250 void SendPetSkillWipeConfirm();
1251 void CalcRage( uint32 damage
,bool attacker
);
1252 void RegenerateAll();
1253 void Regenerate(Powers power
);
1254 void RegenerateHealth();
1255 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1256 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1258 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1259 void ModifyMoney( int32 d
)
1262 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1264 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1267 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1268 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1270 void SetMoney( uint32 value
)
1272 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1273 MoneyChanged( value
);
1276 uint32
GetTutorialInt(uint32 intId
)
1278 ASSERT( (intId
< 8) );
1279 return m_Tutorials
[intId
];
1282 void SetTutorialInt(uint32 intId
, uint32 value
)
1284 ASSERT( (intId
< 8) );
1285 if(m_Tutorials
[intId
]!=value
)
1287 m_Tutorials
[intId
] = value
;
1288 m_TutorialsChanged
= true;
1292 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1294 const uint64
& GetSelection( ) const { return m_curSelection
; }
1295 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetUInt64Value(UNIT_FIELD_TARGET
, guid
); }
1297 uint8
GetComboPoints() { return m_comboPoints
; }
1298 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1300 void AddComboPoints(Unit
* target
, int8 count
);
1301 void ClearComboPoints();
1302 void SendComboPoints();
1304 void SendMailResult(uint32 mailId
, uint32 mailAction
, uint32 mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1306 void UpdateNextMailTimeAndUnreads();
1307 void AddNewMailDeliverTime(time_t deliver_time
);
1308 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1310 //void SetMail(Mail *m);
1311 void RemoveMail(uint32 id
);
1313 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1314 uint32
GetMailSize() { return m_mail
.size();};
1315 Mail
* GetMail(uint32 id
);
1317 PlayerMails::iterator
GetmailBegin() { return m_mail
.begin();};
1318 PlayerMails::iterator
GetmailEnd() { return m_mail
.end();};
1320 /*********************************************************/
1321 /*** MAILED ITEMS SYSTEM ***/
1322 /*********************************************************/
1325 time_t m_nextMailDelivereTime
;
1327 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1329 ItemMap mMitems
; //template defined in objectmgr.cpp
1331 Item
* GetMItem(uint32 id
)
1333 ItemMap::const_iterator itr
= mMitems
.find(id
);
1334 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1337 void AddMItem(Item
* it
)
1340 //assert deleted, because items can be added before loading
1341 mMitems
[it
->GetGUIDLow()] = it
;
1344 bool RemoveMItem(uint32 id
)
1346 return mMitems
.erase(id
) ? true : false;
1349 void PetSpellInitialize();
1350 void CharmSpellInitialize();
1351 void PossessSpellInitialize();
1352 bool HasSpell(uint32 spell
) const;
1353 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1354 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1355 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1356 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1358 void SendProficiency(uint8 pr1
, uint32 pr2
);
1359 void SendInitialSpells();
1360 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1361 void learnSpell(uint32 spell_id
, bool dependent
);
1362 void removeSpell(uint32 spell_id
, bool disabled
= false, bool update_action_bar_for_low_rank
= false);
1364 void learnDefaultSpells();
1365 void learnQuestRewardedSpells();
1366 void learnQuestRewardedSpells(Quest
const* quest
);
1367 void learnSpellHighRank(uint32 spellid
);
1369 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1370 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1371 bool resetTalents(bool no_cost
= false);
1372 uint32
resetTalentsCost() const;
1373 void InitTalentForLevel();
1375 void LearnTalent(uint32 talentId
, uint32 talentRank
);
1376 void LearnPetTalent(uint64 petGuid
, uint32 talentId
, uint32 talentRank
);
1378 uint32
CalculateTalentsPoints() const;
1380 void InitGlyphsForLevel();
1381 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1382 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1383 void SetGlyph(uint8 slot
, uint32 glyph
) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
, glyph
); }
1384 uint32
GetGlyph(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
); }
1386 uint32
GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1387 void SetFreePrimaryProffesions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
,profs
); }
1388 void InitPrimaryProffesions();
1390 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1391 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1393 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1394 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1395 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1396 void RemoveSpellMods(Spell
const* spell
);
1398 bool HasSpellCooldown(uint32 spell_id
) const
1400 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1401 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1403 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1405 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1406 time_t t
= time(NULL
);
1407 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1409 void AddSpellAndCategoryCooldowns(SpellEntry
const* spellInfo
, uint32 itemId
, Spell
* spell
= NULL
, bool infinityCooldown
= false );
1410 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1411 void SendCooldownEvent(SpellEntry
const *spellInfo
, uint32 itemId
= 0, Spell
* spell
= NULL
);
1412 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1413 void RemoveSpellCooldown(uint32 spell_id
) { m_spellCooldowns
.erase(spell_id
); }
1414 void RemoveArenaSpellCooldowns();
1415 void RemoveAllSpellCooldown();
1416 void _LoadSpellCooldowns(QueryResult
*result
);
1417 void _SaveSpellCooldowns();
1418 void SetLastPotionId(uint32 item_id
) { m_lastPotionId
= item_id
; }
1419 void UpdatePotionCooldown(Spell
* spell
= NULL
);
1421 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1423 m_resurrectGUID
= guid
;
1424 m_resurrectMap
= mapId
;
1428 m_resurrectHealth
= health
;
1429 m_resurrectMana
= mana
;
1431 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1432 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1433 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1434 void ResurectUsingRequestData();
1440 void setCinematic(int cine
)
1445 bool addActionButton(uint8 button
, uint16 action
, uint8 type
, uint8 misc
);
1446 void removeActionButton(uint8 button
);
1447 void SendInitialActionButtons();
1450 void UpdatePvP(bool state
, bool ovrride
=false);
1451 void UpdateZone(uint32 newZone
,uint32 newArea
);
1452 void UpdateArea(uint32 newArea
);
1454 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1455 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1457 void UpdateAfkReport(time_t currTime
);
1458 void UpdatePvPFlag(time_t currTime
);
1459 void UpdateContestedPvP(uint32 currTime
);
1460 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1461 void ResetContestedPvP()
1463 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1464 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1465 m_contestedPvPTimer
= 0;
1468 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1470 void UpdateDuelFlag(time_t currTime
);
1471 void CheckDuelDistance(time_t currTime
);
1472 void DuelComplete(DuelCompleteType type
);
1474 bool IsGroupVisibleFor(Player
* p
) const;
1475 bool IsInSameGroupWith(Player
const* p
) const;
1476 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1477 void UninviteFromGroup();
1478 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1479 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1480 void SendUpdateToOutOfRangeGroupMembers();
1482 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1483 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1484 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1485 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1486 static uint32
GetGuildIdFromDB(uint64 guid
);
1487 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1488 static uint32
GetRankFromDB(uint64 guid
);
1489 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1490 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1493 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
)
1495 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6), ArenaTeamId
);
1497 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6)); }
1498 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1499 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1500 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1501 static void LeaveAllArenaTeams(uint64 guid
);
1503 void SetDifficulty(uint32 dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1504 uint8
GetDifficulty() { return m_dungeonDifficulty
; }
1506 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1507 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1509 bool UpdateCraftSkill(uint32 spellid
);
1510 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1511 bool UpdateFishingSkill();
1513 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1514 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1516 uint32
GetSpellByProto(ItemPrototype
*proto
);
1518 float GetHealthBonusFromStamina();
1519 float GetManaBonusFromIntellect();
1521 bool UpdateStats(Stats stat
);
1522 bool UpdateAllStats();
1523 void UpdateResistances(uint32 school
);
1525 void UpdateMaxHealth();
1526 void UpdateMaxPower(Powers power
);
1527 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1528 void UpdateAttackPowerAndDamage(bool ranged
= false);
1529 void UpdateShieldBlockValue();
1530 void UpdateDamagePhysical(WeaponAttackType attType
);
1531 void ApplySpellDamageBonus(int32 amount
, bool apply
);
1532 void ApplySpellHealingBonus(int32 amount
, bool apply
);
1533 void UpdateSpellDamageAndHealingBonus();
1535 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1537 void UpdateDefenseBonusesMod();
1538 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1539 float GetMeleeCritFromAgility();
1540 float GetDodgeFromAgility();
1541 float GetSpellCritFromIntellect();
1542 float OCTRegenHPPerSpirit();
1543 float OCTRegenMPPerSpirit();
1544 float GetRatingCoefficient(CombatRating cr
) const;
1545 float GetRatingBonusValue(CombatRating cr
) const;
1546 uint32
GetMeleeCritDamageReduction(uint32 damage
) const;
1547 uint32
GetRangedCritDamageReduction(uint32 damage
) const;
1548 uint32
GetSpellCritDamageReduction(uint32 damage
) const;
1549 uint32
GetDotDamageReduction(uint32 damage
) const;
1550 uint32
GetBaseSpellDamageBonus() { return m_baseSpellDamage
;}
1551 uint32
GetBaseSpellHealingBonus() { return m_baseSpellHealing
;}
1553 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1554 void UpdateBlockPercentage();
1555 void UpdateCritPercentage(WeaponAttackType attType
);
1556 void UpdateAllCritPercentages();
1557 void UpdateParryPercentage();
1558 void UpdateDodgePercentage();
1559 void UpdateMeleeHitChances();
1560 void UpdateRangedHitChances();
1561 void UpdateSpellHitChances();
1563 void UpdateAllSpellCritChances();
1564 void UpdateSpellCritChance(uint32 school
);
1565 void UpdateExpertise(WeaponAttackType attType
);
1566 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1567 void UpdateManaRegen();
1569 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1570 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1572 void RemovedInsignia(Player
* looterPlr
);
1574 WorldSession
* GetSession() const { return m_session
; }
1575 void SetSession(WorldSession
*s
) { m_session
= s
; }
1577 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1578 void DestroyForPlayer( Player
*target
) const;
1579 void SendDelayResponse(const uint32
);
1580 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1583 void SendAttackSwingCantAttack();
1584 void SendAttackSwingCancelAttack();
1585 void SendAttackSwingDeadTarget();
1586 void SendAttackSwingNotStanding();
1587 void SendAttackSwingNotInRange();
1588 void SendAttackSwingBadFacingAttack();
1589 void SendAutoRepeatCancel();
1590 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1592 void SendDungeonDifficulty(bool IsInGroup
);
1593 void ResetInstances(uint8 method
);
1594 void SendResetInstanceSuccess(uint32 MapId
);
1595 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1596 void SendResetFailedNotify(uint32 mapid
);
1598 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1599 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1601 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1602 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1603 // overwrite Object::SendMessageToSetInRange
1604 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1606 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1608 Corpse
*GetCorpse() const;
1609 void SpawnCorpseBones();
1610 void CreateCorpse();
1612 uint32
GetResurrectionSpellId();
1613 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1614 void BuildPlayerRepop();
1615 void RepopAtGraveyard();
1617 void DurabilityLossAll(double percent
, bool inventory
);
1618 void DurabilityLoss(Item
* item
, double percent
);
1619 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1620 void DurabilityPointsLoss(Item
* item
, int32 points
);
1621 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1622 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1623 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1625 void UpdateMirrorTimers();
1626 void StopMirrorTimers()
1628 StopMirrorTimer(FATIGUE_TIMER
);
1629 StopMirrorTimer(BREATH_TIMER
);
1630 StopMirrorTimer(FIRE_TIMER
);
1633 void SetMovement(PlayerMovementType pType
);
1635 void JoinedChannel(Channel
*c
);
1636 void LeftChannel(Channel
*c
);
1637 void CleanupChannels();
1638 void UpdateLocalChannels( uint32 newZone
);
1639 void LeaveLFGChannel();
1641 void UpdateDefense();
1642 void UpdateWeaponSkill (WeaponAttackType attType
);
1643 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1645 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1646 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1647 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1648 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1649 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1650 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1651 int16
GetSkillPermBonusValue(uint32 skill
) const;
1652 int16
GetSkillTempBonusValue(uint32 skill
) const;
1653 bool HasSkill(uint32 skill
) const;
1654 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1656 void SetDontMove(bool dontMove
);
1657 bool GetDontMove() const { return m_dontMove
; }
1659 void CheckExploreSystem(void);
1661 static uint32
TeamForRace(uint8 race
);
1662 uint32
GetTeam() const { return m_team
; }
1663 static uint32
getFactionForRace(uint8 race
);
1664 void setFactionForRace(uint8 race
);
1666 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1667 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1668 void RewardPlayerAndGroupAtEvent(uint32 creature_id
,WorldObject
* pRewardSource
);
1669 bool isHonorOrXPTarget(Unit
* pVictim
);
1671 ReputationMgr
& GetReputationMgr() { return m_reputationMgr
; }
1672 ReputationMgr
const& GetReputationMgr() const { return m_reputationMgr
; }
1673 ReputationRank
GetReputationRank(uint32 faction_id
) const;
1674 void RewardReputation(Unit
*pVictim
, float rate
);
1675 void RewardReputation(Quest
const *pQuest
);
1677 void UpdateSkillsForLevel();
1678 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1679 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1681 /*********************************************************/
1682 /*** PVP SYSTEM ***/
1683 /*********************************************************/
1684 void UpdateArenaFields();
1685 void UpdateHonorFields();
1686 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1687 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1688 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1689 void ModifyHonorPoints( int32 value
);
1690 void ModifyArenaPoints( int32 value
);
1691 uint32
GetMaxPersonalArenaRatingRequirement();
1695 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1696 uint16
GetDrunkValue() const { return m_drunk
; }
1697 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1699 uint32
GetDeathTimer() const { return m_deathTimer
; }
1700 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1701 void UpdateCorpseReclaimDelay();
1702 void SendCorpseReclaimDelay(bool load
= false);
1704 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1705 bool CanParry() const { return m_canParry
; }
1706 void SetCanParry(bool value
);
1707 bool CanBlock() const { return m_canBlock
; }
1708 void SetCanBlock(bool value
);
1709 bool CanDualWield() const { return m_canDualWield
; }
1710 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1711 bool CanTitanGrip() const { return m_canTitanGrip
; }
1712 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1714 void SetRegularAttackTime();
1715 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1716 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1717 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1718 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1719 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1720 void _ApplyAllStatBonuses();
1721 void _RemoveAllStatBonuses();
1723 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1724 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1725 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1727 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1728 void _RemoveAllItemMods();
1729 void _ApplyAllItemMods();
1730 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
);
1731 void _ApplyAmmoBonuses();
1732 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1733 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1734 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1735 void InitDataForForm(bool reapplyMods
= false);
1737 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1738 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1739 void UpdateEquipSpellsAtFormChange();
1740 void CastItemCombatSpell(Item
*item
,Unit
* Target
, WeaponAttackType attType
);
1741 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
1743 void SendInitWorldStates(uint32 zone
, uint32 area
);
1744 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1745 void SendDirectMessage(WorldPacket
*data
);
1747 void SendAurasForTarget(Unit
*target
);
1749 PlayerMenu
* PlayerTalkClass
;
1750 std::vector
<ItemSetEffect
*> ItemSetEff
;
1752 void SendLoot(uint64 guid
, LootType loot_type
);
1753 void SendLootRelease( uint64 guid
);
1754 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1755 void SendNotifyLootMoneyRemoved();
1757 /*********************************************************/
1758 /*** BATTLEGROUND SYSTEM ***/
1759 /*********************************************************/
1761 bool InBattleGround() const { return m_bgBattleGroundID
!= 0; }
1762 bool InArena() const;
1763 uint32
GetBattleGroundId() const { return m_bgBattleGroundID
; }
1764 BattleGroundTypeId
GetBattleGroundTypeId() const { return m_bgTypeID
; }
1765 BattleGround
* GetBattleGround() const;
1768 BGQueueIdBasedOnLevel
GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId
) const;
1770 bool InBattleGroundQueue() const
1772 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1773 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
1778 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
1779 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
1781 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1782 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1784 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1786 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1788 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1789 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1790 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
1791 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1793 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1795 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
1798 void SetBattleGroundId(uint32 val
, BattleGroundTypeId bgTypeId
)
1800 m_bgBattleGroundID
= val
;
1801 m_bgTypeID
= bgTypeId
;
1803 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
1805 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1807 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1809 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
1810 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1814 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1816 bool HasFreeBattleGroundQueueId()
1818 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1819 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
1823 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
1825 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1827 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1829 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
1830 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1835 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
1837 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1838 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1839 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
1841 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
1843 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1844 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
1848 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint
; }
1849 void SetBattleGroundEntryPoint(uint32 Map
, float PosX
, float PosY
, float PosZ
, float PosO
)
1851 m_bgEntryPoint
= WorldLocation(Map
,PosX
,PosY
,PosZ
,PosO
);
1854 void SetBGTeam(uint32 team
) { m_bgTeam
= team
; }
1855 uint32
GetBGTeam() const { return m_bgTeam
? m_bgTeam
: GetTeam(); }
1857 void LeaveBattleground(bool teleportToEntryPoint
= true);
1858 bool CanJoinToBattleground() const;
1859 bool CanReportAfkDueToLimit();
1860 void ReportedAfkBy(Player
* reporter
);
1861 void ClearAfkReports() { m_bgAfkReporter
.clear(); }
1863 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
1864 bool CanUseBattleGroundObject();
1865 bool isTotalImmune();
1866 bool CanCaptureTowerPoint();
1868 /*********************************************************/
1869 /*** REST SYSTEM ***/
1870 /*********************************************************/
1872 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS
; }
1873 uint32
GetXPRestBonus(uint32 xp
);
1874 uint32
GetRestTime() const { return m_restTime
;};
1875 void SetRestTime(uint32 v
) { m_restTime
= v
;};
1877 /*********************************************************/
1878 /*** ENVIROMENTAL SYSTEM ***/
1879 /*********************************************************/
1881 void EnvironmentalDamage(EnviromentalDamage type
, uint32 damage
);
1883 /*********************************************************/
1884 /*** FLOOD FILTER SYSTEM ***/
1885 /*********************************************************/
1887 void UpdateSpeakTime();
1888 bool CanSpeak() const;
1889 void ChangeSpeakTime(int utime
);
1891 /*********************************************************/
1892 /*** VARIOUS SYSTEMS ***/
1893 /*********************************************************/
1894 MovementInfo m_movementInfo
;
1895 void UpdateFallInformationIfNeed(MovementInfo
const& minfo
,uint16 opcode
);
1897 void SetFallInformation(uint32 time
, float z
)
1899 m_lastFallTime
= time
;
1902 void HandleFall(MovementInfo
const& movementInfo
);
1904 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask
); }
1905 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask
); }
1907 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
1908 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING
); }
1909 bool IsAllowUseFlyMountsHere() const;
1911 void SetClientControl(Unit
* target
, uint8 allowMove
);
1913 void EnterVehicle(Vehicle
*vehicle
);
1914 void ExitVehicle(Vehicle
*vehicle
);
1916 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
1917 void SetFarSightGUID(uint64 guid
) { SetUInt64Value(PLAYER_FARSIGHT
, guid
); }
1920 Transport
* GetTransport() const { return m_transport
; }
1921 void SetTransport(Transport
* t
) { m_transport
= t
; }
1923 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
1924 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
1925 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
1926 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
1927 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
1928 int8
GetTransSeat() const { return m_movementInfo
.t_seat
; }
1930 uint32
GetSaveTimer() const { return m_nextSave
; }
1931 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
1939 void SaveRecallPosition();
1941 // Homebind coordinates
1942 uint32 m_homebindMapId
;
1943 uint16 m_homebindZoneId
;
1947 void RelocateToHomebind() { SetMapId(m_homebindMapId
); Relocate(m_homebindX
,m_homebindY
,m_homebindZ
); }
1949 // currently visible objects at player client
1950 typedef std::set
<uint64
> ClientGUIDs
;
1951 ClientGUIDs m_clientGUIDs
;
1953 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
1955 bool IsVisibleInGridForPlayer(Player
* pl
) const;
1956 bool IsVisibleGloballyFor(Player
* pl
) const;
1958 void UpdateVisibilityOf(WorldObject
* target
);
1961 void UpdateVisibilityOf(T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
1963 // Stealth detection system
1964 uint32 m_DetectInvTimer
;
1965 void HandleStealthedUnitsDetection();
1967 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
1969 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
1970 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
1972 LookingForGroup m_lookingForGroup
;
1974 // Temporarily removed pet cache
1975 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
1976 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
1977 void UnsummonPetTemporaryIfAny();
1978 void ResummonPetTemporaryUnSummonedIfAny();
1979 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
1981 void SendCinematicStart(uint32 CinematicSequenceId
);
1982 void SendMovieStart(uint32 MovieId
);
1984 /*********************************************************/
1985 /*** INSTANCE SYSTEM ***/
1986 /*********************************************************/
1988 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
1990 void UpdateHomebindTime(uint32 time
);
1992 uint32 m_HomebindTimer
;
1993 bool m_InstanceValid
;
1994 // permanent binds and solo binds by difficulty
1995 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
1996 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
1997 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
1998 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
1999 void UnbindInstance(BoundInstancesMap::iterator
&itr
, uint8 difficulty
, bool unload
= false);
2000 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2001 void SendRaidInfo();
2002 void SendSavedInstances();
2003 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2005 /*********************************************************/
2006 /*** GROUP SYSTEM ***/
2007 /*********************************************************/
2009 Group
* GetGroupInvite() { return m_groupInvite
; }
2010 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2011 Group
* GetGroup() { return m_group
.getTarget(); }
2012 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2013 GroupReference
& GetGroupRef() { return m_group
; }
2014 void SetGroup(Group
*group
, int8 subgroup
= -1);
2015 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2016 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2017 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2018 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2019 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2020 Player
* GetNextRandomRaidMember(float radius
);
2021 PartyResult
CanUninviteFromGroup() const;
2022 // BattleGround Group System
2023 void SetBattleGroundRaid(Group
*group
, int8 subgroup
= -1);
2024 void RemoveFromBattleGroundRaid();
2025 Group
* GetOriginalGroup() { return m_originalGroup
.getTarget(); }
2026 GroupReference
& GetOriginalGroupRef() { return m_originalGroup
; }
2027 uint8
GetOriginalSubGroup() const { return m_originalGroup
.getSubGroup(); }
2028 void SetOriginalGroup(Group
*group
, int8 subgroup
= -1);
2030 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2031 MapReference
&GetMapRef() { return m_mapRef
; }
2033 bool isAllowedToLoot(Creature
* creature
);
2035 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
2037 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2038 uint8
GetRunesState() const { return m_runes
->runeState
; }
2039 uint8
GetBaseRune(uint8 index
) const { return m_runes
->runes
[index
].BaseRune
; }
2040 uint8
GetCurrentRune(uint8 index
) const { return m_runes
->runes
[index
].CurrentRune
; }
2041 uint8
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2042 void SetBaseRune(uint8 index
, uint8 baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2043 void SetCurrentRune(uint8 index
, uint8 currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2044 void SetRuneCooldown(uint8 index
, uint8 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2045 void ConvertRune(uint8 index
, uint8 newType
);
2046 void ResyncRunes(uint8 count
);
2047 void AddRunePower(uint8 index
);
2049 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2050 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
2051 bool HasTitle(uint32 bitIndex
);
2052 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2053 void SetTitle(CharTitlesEntry
const* title
);
2055 bool isActiveObject() const { return true; }
2058 /*********************************************************/
2059 /*** BATTLEGROUND SYSTEM ***/
2060 /*********************************************************/
2062 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2063 uint32 m_bgBattleGroundID
;
2064 BattleGroundTypeId m_bgTypeID
;
2066 this is an array of BG queues (BgTypeIDs) in which is player
2068 struct BgBattleGroundQueueID_Rec
2070 BattleGroundQueueTypeId bgQueueTypeId
;
2071 uint32 invitedToInstance
;
2073 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2074 WorldLocation m_bgEntryPoint
;
2076 std::set
<uint32
> m_bgAfkReporter
;
2077 uint8 m_bgAfkReportedCount
;
2078 time_t m_bgAfkReportedTimer
;
2079 uint32 m_contestedPvPTimer
;
2081 uint32 m_bgTeam
; // what side the player will be added to
2083 /*********************************************************/
2084 /*** QUEST SYSTEM ***/
2085 /*********************************************************/
2087 std::set
<uint32
> m_timedquests
;
2090 uint32 m_ingametime
;
2092 /*********************************************************/
2093 /*** LOAD SYSTEM ***/
2094 /*********************************************************/
2096 void _LoadActions(QueryResult
*result
);
2097 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2098 void _LoadGlyphAuras();
2099 void _LoadBoundInstances(QueryResult
*result
);
2100 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2101 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2103 void _LoadMailedItems(Mail
*mail
);
2104 void _LoadQuestStatus(QueryResult
*result
);
2105 void _LoadDailyQuestStatus(QueryResult
*result
);
2106 void _LoadGroup(QueryResult
*result
);
2108 void _LoadSpells(QueryResult
*result
);
2109 void _LoadTutorials(QueryResult
*result
);
2110 void _LoadFriendList(QueryResult
*result
);
2111 bool _LoadHomeBind(QueryResult
*result
);
2112 void _LoadDeclinedNames(QueryResult
*result
);
2113 void _LoadArenaTeamInfo(QueryResult
*result
);
2115 /*********************************************************/
2116 /*** SAVE SYSTEM ***/
2117 /*********************************************************/
2119 void _SaveActions();
2121 void _SaveInventory();
2123 void _SaveQuestStatus();
2124 void _SaveDailyQuestStatus();
2126 void _SaveTutorials();
2128 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2129 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2131 /*********************************************************/
2132 /*** ENVIRONMENTAL SYSTEM ***/
2133 /*********************************************************/
2134 void HandleSobering();
2135 void SendMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, int32 Regen
);
2136 void StopMirrorTimer(MirrorTimerType Type
);
2137 void HandleDrowning(uint32 time_diff
);
2138 int32
getMaxTimer(MirrorTimerType timer
);
2140 /*********************************************************/
2141 /*** HONOR SYSTEM ***/
2142 /*********************************************************/
2143 time_t m_lastHonorUpdateTime
;
2145 void outDebugValues() const;
2153 uint32 m_speakCount
;
2154 uint32 m_dungeonDifficulty
;
2156 uint32 m_atLoginFlags
;
2158 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2159 uint32 m_currentBuybackSlot
;
2161 std::vector
<Item
*> m_itemUpdateQueue
;
2162 bool m_itemUpdateQueueBlocked
;
2164 uint32 m_ExtraFlags
;
2165 uint64 m_curSelection
;
2167 uint64 m_comboTarget
;
2170 QuestStatusMap mQuestStatus
;
2172 uint32 m_GuildIdInvited
;
2173 uint32 m_ArenaTeamIdInvited
;
2176 PlayerSpellMap m_spells
;
2177 SpellCooldowns m_spellCooldowns
;
2178 uint32 m_lastPotionId
; // last used health/mana potion in combat, that block next potion use
2180 ActionButtonList m_actionButtons
;
2182 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2183 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2184 uint16 m_baseSpellDamage
;
2185 uint16 m_baseSpellHealing
;
2186 uint16 m_baseFeralAP
;
2187 uint16 m_baseManaRegen
;
2189 SpellModList m_spellMods
[MAX_SPELLMOD
];
2190 int32 m_SpellModRemoveCount
;
2191 EnchantDurationList m_enchantDuration
;
2192 ItemDurationList m_itemDuration
;
2194 uint64 m_resurrectGUID
;
2195 uint32 m_resurrectMap
;
2196 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2197 uint32 m_resurrectHealth
, m_resurrectMana
;
2199 WorldSession
*m_session
;
2201 typedef std::list
<Channel
*> JoinedChannelsList
;
2202 JoinedChannelsList m_channels
;
2210 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2213 time_t m_nextThinkTime
;
2215 uint32 m_Tutorials
[8];
2216 bool m_TutorialsChanged
;
2218 bool m_DailyQuestChanged
;
2219 time_t m_lastDailyQuestTime
;
2221 uint32 m_drunkTimer
;
2223 uint32 m_weaponChangeTimer
;
2225 uint32 m_zoneUpdateId
;
2226 uint32 m_zoneUpdateTimer
;
2227 uint32 m_areaUpdateId
;
2229 uint32 m_deathTimer
;
2230 time_t m_deathExpireTime
;
2234 uint32 m_WeaponProficiency
;
2235 uint32 m_ArmorProficiency
;
2238 bool m_canDualWield
;
2239 bool m_canTitanGrip
;
2240 uint8 m_swingErrorMsg
;
2243 ////////////////////Rest System/////////////////////
2245 uint32 inn_pos_mapid
;
2251 ////////////////////Rest System/////////////////////
2254 Transport
* m_transport
;
2256 uint32 m_resetTalentsCost
;
2257 time_t m_resetTalentsTime
;
2258 uint32 m_usedTalentCount
;
2259 uint32 m_questRewardTalentCount
;
2262 PlayerSocial
*m_social
;
2265 GroupReference m_group
;
2266 GroupReference m_originalGroup
;
2267 Group
*m_groupInvite
;
2268 uint32 m_groupUpdateMask
;
2269 uint64 m_auraUpdateMask
;
2271 // Temporarily removed pet cache
2272 uint32 m_temporaryUnsummonedPetNumber
;
2273 uint32 m_oldpetspell
;
2276 GuardianPetList m_guardianPets
;
2279 time_t m_summon_expire
;
2280 uint32 m_summon_mapid
;
2286 WorldLocation m_teleport_dest
;
2288 DeclinedName
*m_declinedname
;
2291 // internal common parts for CanStore/StoreItem functions
2292 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2293 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2294 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2295 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2297 void UpdateKnownCurrencies(uint32 itemId
, bool apply
);
2298 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, bool for_quest
);
2299 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2301 GridReference
<Player
> m_gridRef
;
2302 MapReference m_mapRef
;
2304 uint32 m_lastFallTime
;
2307 int32 m_MirrorTimer
[MAX_TIMERS
];
2308 uint8 m_MirrorTimerFlags
;
2309 uint8 m_MirrorTimerFlagsLast
;
2312 AchievementMgr m_achievementMgr
;
2313 ReputationMgr m_reputationMgr
;
2316 void AddItemsSetItem(Player
*player
,Item
*item
);
2317 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2319 // "the bodies of template functions must be made available in a header file"
2320 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2322 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2323 if (!spellInfo
) return 0;
2325 int32 totalflat
= 0;
2326 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2328 SpellModifier
*mod
= *itr
;
2330 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2332 if (mod
->type
== SPELLMOD_FLAT
)
2333 totalflat
+= mod
->value
;
2334 else if (mod
->type
== SPELLMOD_PCT
)
2336 // skip percent mods for null basevalue (most important for spell mods with charges )
2337 if(basevalue
== T(0))
2340 // special case (skip >10sec spell casts for instant cast setting)
2341 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10*IN_MILISECONDS
) && mod
->value
<= -100)
2344 totalpct
+= mod
->value
;
2347 if (mod
->charges
> 0 )
2350 if (mod
->charges
== 0)
2353 mod
->lastAffected
= spell
;
2354 if(!mod
->lastAffected
)
2355 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2356 ++m_SpellModRemoveCount
;
2361 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2362 basevalue
= T((float)basevalue
+ diff
);