[7645] Fixed problems wit temporary unsummoned pets and cleanup code.
[AHbot.git] / src / game / GridNotifiers.cpp
blobb1acc2b613163bc0625e9d438eba6c82e44308f5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GridNotifiers.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "UpdateData.h"
23 #include "Item.h"
24 #include "Map.h"
25 #include "Transports.h"
26 #include "ObjectAccessor.h"
28 using namespace MaNGOS;
30 void
31 MaNGOS::PlayerNotifier::Visit(PlayerMapType &m)
33 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
35 if( iter->getSource() == &i_player )
36 continue;
38 iter->getSource()->UpdateVisibilityOf(&i_player);
39 i_player.UpdateVisibilityOf(iter->getSource());
43 void
44 VisibleChangesNotifier::Visit(PlayerMapType &m)
46 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
48 if(iter->getSource() == &i_object)
49 continue;
51 iter->getSource()->UpdateVisibilityOf(&i_object);
55 void
56 VisibleNotifier::Visit(PlayerMapType &m)
58 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
60 if( iter->getSource() == &i_player )
61 continue;
63 iter->getSource()->UpdateVisibilityOf(&i_player);
64 i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
65 i_clientGUIDs.erase(iter->getSource()->GetGUID());
69 void
70 VisibleNotifier::Notify()
72 // at this moment i_clientGUIDs have guids that not iterate at grid level checks
73 // but exist one case when this possible and object not out of range: transports
74 if(Transport* transport = i_player.GetTransport())
76 for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
78 if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
80 (*itr)->UpdateVisibilityOf(&i_player);
81 i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow);
82 i_clientGUIDs.erase((*itr)->GetGUID());
87 // generate outOfRange for not iterate objects
88 i_data.AddOutOfRangeGUID(i_clientGUIDs);
89 for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
91 i_player.m_clientGUIDs.erase(*itr);
93 #ifdef MANGOS_DEBUG
94 if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
95 sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
96 #endif
99 // send update to other players (except player updates that already sent using SendUpdateToPlayer)
100 for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
102 if(iter->first==&i_player)
103 continue;
105 WorldPacket packet;
106 iter->second.BuildPacket(&packet);
107 iter->first->GetSession()->SendPacket(&packet);
110 if( i_data.HasData() )
112 // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
113 WorldPacket packet;
114 i_data.BuildPacket(&packet);
115 i_player.GetSession()->SendPacket(&packet);
117 // send out of range to other players if need
118 std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
119 for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
121 if(!IS_PLAYER_GUID(*iter))
122 continue;
124 Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
125 if(plr)
126 plr->UpdateVisibilityOf(&i_player);
130 // Now do operations that required done at object visibility change to visible
132 // send data at target visibility change (adding to client)
133 for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
135 // target aura duration for caster show only if target exist at caster client
136 if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
137 i_player.SendAurasForTarget((Unit*)(*vItr));
139 // non finished movements show to player
140 if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
141 ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player);
145 void
146 MessageDeliverer::Visit(PlayerMapType &m)
148 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
150 if (i_toSelf || iter->getSource() != &i_player)
152 if (!i_player.InSamePhase(iter->getSource()))
153 continue;
155 if(WorldSession* session = iter->getSource()->GetSession())
156 session->SendPacket(i_message);
161 void
162 ObjectMessageDeliverer::Visit(PlayerMapType &m)
164 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
166 if(!iter->getSource()->InSamePhase(i_phaseMask))
167 continue;
169 if(WorldSession* session = iter->getSource()->GetSession())
170 session->SendPacket(i_message);
174 void
175 MessageDistDeliverer::Visit(PlayerMapType &m)
177 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
179 if( (i_toSelf || iter->getSource() != &i_player ) &&
180 (!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
181 (!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
183 if (!i_player.InSamePhase(iter->getSource()))
184 continue;
186 if(WorldSession* session = iter->getSource()->GetSession())
187 session->SendPacket(i_message);
192 void
193 ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
195 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
197 if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
199 if( !i_object.InSamePhase(iter->getSource()))
200 continue;
202 if(WorldSession* session = iter->getSource()->GetSession())
203 session->SendPacket(i_message);
208 template<class T> void
209 ObjectUpdater::Visit(GridRefManager<T> &m)
211 for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
213 iter->getSource()->Update(i_timeDiff);
217 bool CannibalizeObjectCheck::operator()(Corpse* u)
219 // ignore bones
220 if(u->GetType()==CORPSE_BONES)
221 return false;
223 Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
225 if( !owner || i_funit->IsFriendlyTo(owner))
226 return false;
228 if(i_funit->IsWithinDistInMap(u, i_range) )
229 return true;
231 return false;
234 template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
235 template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);