[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for...
[AHbot.git] / src / game / World.cpp
blobd4341953cd92e8e01380a93a5d4037d840eda4ef
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /** \file
20 \ingroup world
23 #include "Common.h"
24 #include "Database/DatabaseEnv.h"
25 #include "Config/ConfigEnv.h"
26 #include "SystemConfig.h"
27 #include "Log.h"
28 #include "Opcodes.h"
29 #include "WorldSession.h"
30 #include "WorldPacket.h"
31 #include "Weather.h"
32 #include "Player.h"
33 #include "Vehicle.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
36 #include "World.h"
37 #include "AccountMgr.h"
38 #include "AchievementMgr.h"
39 #include "AuctionHouseMgr.h"
40 #include "ObjectMgr.h"
41 #include "SpellMgr.h"
42 #include "Chat.h"
43 #include "Database/DBCStores.h"
44 #include "LootMgr.h"
45 #include "ItemEnchantmentMgr.h"
46 #include "MapManager.h"
47 #include "ScriptCalls.h"
48 #include "CreatureAIRegistry.h"
49 #include "Policies/SingletonImp.h"
50 #include "BattleGroundMgr.h"
51 #include "TemporarySummon.h"
52 #include "WaypointMovementGenerator.h"
53 #include "VMapFactory.h"
54 #include "GlobalEvents.h"
55 #include "GameEventMgr.h"
56 #include "PoolHandler.h"
57 #include "Database/DatabaseImpl.h"
58 #include "GridNotifiersImpl.h"
59 #include "CellImpl.h"
60 #include "InstanceSaveMgr.h"
61 #include "WaypointManager.h"
62 #include "GMTicketMgr.h"
63 #include "Util.h"
65 INSTANTIATE_SINGLETON_1( World );
67 volatile bool World::m_stopEvent = false;
68 uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
69 volatile uint32 World::m_worldLoopCounter = 0;
71 float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
72 float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
73 float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
74 float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
75 float World::m_VisibleUnitGreyDistance = 0;
76 float World::m_VisibleObjectGreyDistance = 0;
78 // ServerMessages.dbc
79 enum ServerMessageType
81 SERVER_MSG_SHUTDOWN_TIME = 1,
82 SERVER_MSG_RESTART_TIME = 2,
83 SERVER_MSG_STRING = 3,
84 SERVER_MSG_SHUTDOWN_CANCELLED = 4,
85 SERVER_MSG_RESTART_CANCELLED = 5
88 struct ScriptAction
90 uint64 sourceGUID;
91 uint64 targetGUID;
92 uint64 ownerGUID; // owner of source if source is item
93 ScriptInfo const* script; // pointer to static script data
96 /// World constructor
97 World::World()
99 m_playerLimit = 0;
100 m_allowMovement = true;
101 m_ShutdownMask = 0;
102 m_ShutdownTimer = 0;
103 m_gameTime=time(NULL);
104 m_startTime=m_gameTime;
105 m_maxActiveSessionCount = 0;
106 m_maxQueuedSessionCount = 0;
107 m_resultQueue = NULL;
108 m_NextDailyQuestReset = 0;
110 m_defaultDbcLocale = LOCALE_enUS;
111 m_availableDbcLocaleMask = 0;
114 /// World destructor
115 World::~World()
117 ///- Empty the kicked session set
118 while (!m_sessions.empty())
120 // not remove from queue, prevent loading new sessions
121 delete m_sessions.begin()->second;
122 m_sessions.erase(m_sessions.begin());
125 ///- Empty the WeatherMap
126 for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
127 delete itr->second;
129 m_weathers.clear();
131 while (!cliCmdQueue.empty())
132 delete cliCmdQueue.next();
134 VMAP::VMapFactory::clear();
136 if(m_resultQueue) delete m_resultQueue;
138 //TODO free addSessQueue
141 /// Find a player in a specified zone
142 Player* World::FindPlayerInZone(uint32 zone)
144 ///- circle through active sessions and return the first player found in the zone
145 SessionMap::iterator itr;
146 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
148 if(!itr->second)
149 continue;
150 Player *player = itr->second->GetPlayer();
151 if(!player)
152 continue;
153 if( player->IsInWorld() && player->GetZoneId() == zone )
155 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
156 return player;
159 return NULL;
162 /// Find a session by its id
163 WorldSession* World::FindSession(uint32 id) const
165 SessionMap::const_iterator itr = m_sessions.find(id);
167 if(itr != m_sessions.end())
168 return itr->second; // also can return NULL for kicked session
169 else
170 return NULL;
173 /// Remove a given session
174 bool World::RemoveSession(uint32 id)
176 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
177 SessionMap::iterator itr = m_sessions.find(id);
179 if(itr != m_sessions.end() && itr->second)
181 if (itr->second->PlayerLoading())
182 return false;
183 itr->second->KickPlayer();
186 return true;
189 void World::AddSession(WorldSession* s)
191 addSessQueue.add(s);
194 void
195 World::AddSession_ (WorldSession* s)
197 ASSERT (s);
199 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
201 ///- kick already loaded player with same account (if any) and remove session
202 ///- if player is in loading and want to load again, return
203 if (!RemoveSession (s->GetAccountId ()))
205 s->KickPlayer ();
206 delete s; // session not added yet in session list, so not listed in queue
207 return;
210 // decrease session counts only at not reconnection case
211 bool decrease_session = true;
213 // if session already exist, prepare to it deleting at next world update
214 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
216 SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
218 if(old != m_sessions.end())
220 // prevent decrease sessions count if session queued
221 if(RemoveQueuedPlayer(old->second))
222 decrease_session = false;
223 // not remove replaced session form queue if listed
224 delete old->second;
228 m_sessions[s->GetAccountId ()] = s;
230 uint32 Sessions = GetActiveAndQueuedSessionCount ();
231 uint32 pLimit = GetPlayerAmountLimit ();
232 uint32 QueueSize = GetQueueSize (); //number of players in the queue
234 //so we don't count the user trying to
235 //login as a session and queue the socket that we are using
236 if(decrease_session)
237 --Sessions;
239 if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
241 AddQueuedPlayer (s);
242 UpdateMaxSessionCounters ();
243 sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
244 return;
247 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
248 packet << uint8 (AUTH_OK);
249 packet << uint32 (0); // BillingTimeRemaining
250 packet << uint8 (0); // BillingPlanFlags
251 packet << uint32 (0); // BillingTimeRested
252 packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
253 s->SendPacket (&packet);
255 s->SendAddonsInfo();
256 UpdateMaxSessionCounters ();
258 // Updates the population
259 if (pLimit > 0)
261 float popu = GetActiveSessionCount (); //updated number of users on the server
262 popu /= pLimit;
263 popu *= 2;
264 loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
265 sLog.outDetail ("Server Population (%f).", popu);
269 int32 World::GetQueuePos(WorldSession* sess)
271 uint32 position = 1;
273 for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
274 if((*iter) == sess)
275 return position;
277 return 0;
280 void World::AddQueuedPlayer(WorldSession* sess)
282 sess->SetInQueue(true);
283 m_QueuedPlayer.push_back (sess);
285 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
286 WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
287 packet << uint8 (AUTH_WAIT_QUEUE);
288 packet << uint32 (0); // BillingTimeRemaining
289 packet << uint8 (0); // BillingPlanFlags
290 packet << uint32 (0); // BillingTimeRested
291 packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
292 packet << uint32(GetQueuePos (sess));
293 sess->SendPacket (&packet);
295 //sess->SendAuthWaitQue (GetQueuePos (sess));
298 bool World::RemoveQueuedPlayer(WorldSession* sess)
300 // sessions count including queued to remove (if removed_session set)
301 uint32 sessions = GetActiveSessionCount();
303 uint32 position = 1;
304 Queue::iterator iter = m_QueuedPlayer.begin();
306 // search to remove and count skipped positions
307 bool found = false;
309 for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
311 if(*iter==sess)
313 sess->SetInQueue(false);
314 iter = m_QueuedPlayer.erase(iter);
315 found = true; // removing queued session
316 break;
320 // iter point to next socked after removed or end()
321 // position store position of removed socket and then new position next socket after removed
323 // if session not queued then we need decrease sessions count
324 if(!found && sessions)
325 --sessions;
327 // accept first in queue
328 if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
330 WorldSession* pop_sess = m_QueuedPlayer.front();
331 pop_sess->SetInQueue(false);
332 pop_sess->SendAuthWaitQue(0);
333 m_QueuedPlayer.pop_front();
335 // update iter to point first queued socket or end() if queue is empty now
336 iter = m_QueuedPlayer.begin();
337 position = 1;
340 // update position from iter to end()
341 // iter point to first not updated socket, position store new position
342 for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
343 (*iter)->SendAuthWaitQue(position);
345 return found;
348 /// Find a Weather object by the given zoneid
349 Weather* World::FindWeather(uint32 id) const
351 WeatherMap::const_iterator itr = m_weathers.find(id);
353 if(itr != m_weathers.end())
354 return itr->second;
355 else
356 return 0;
359 /// Remove a Weather object for the given zoneid
360 void World::RemoveWeather(uint32 id)
362 // not called at the moment. Kept for completeness
363 WeatherMap::iterator itr = m_weathers.find(id);
365 if(itr != m_weathers.end())
367 delete itr->second;
368 m_weathers.erase(itr);
372 /// Add a Weather object to the list
373 Weather* World::AddWeather(uint32 zone_id)
375 WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
377 // zone not have weather, ignore
378 if(!weatherChances)
379 return NULL;
381 Weather* w = new Weather(zone_id,weatherChances);
382 m_weathers[w->GetZone()] = w;
383 w->ReGenerate();
384 w->UpdateWeather();
385 return w;
388 /// Initialize config values
389 void World::LoadConfigSettings(bool reload)
391 if(reload)
393 if(!sConfig.Reload())
395 sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
396 return;
400 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
401 uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
402 if(!confVersion)
404 sLog.outError("*****************************************************************************");
405 sLog.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
406 sLog.outError(" Your configuration file may be out of date!");
407 sLog.outError("*****************************************************************************");
408 clock_t pause = 3000 + clock();
409 while (pause > clock())
410 ; // empty body
412 else
414 if (confVersion < _MANGOSDCONFVERSION)
416 sLog.outError("*****************************************************************************");
417 sLog.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
418 sLog.outError(" Please check for updates, as your current default values may cause");
419 sLog.outError(" unexpected behavior.");
420 sLog.outError("*****************************************************************************");
421 clock_t pause = 3000 + clock();
422 while (pause > clock())
423 ; // empty body
427 ///- Read the player limit and the Message of the day from the config file
428 SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
429 SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
431 ///- Read all rates from the config file
432 rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
433 if(rate_values[RATE_HEALTH] < 0)
435 sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
436 rate_values[RATE_HEALTH] = 1;
438 rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
439 if(rate_values[RATE_POWER_MANA] < 0)
441 sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
442 rate_values[RATE_POWER_MANA] = 1;
444 rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
445 rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
446 if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
448 sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
449 rate_values[RATE_POWER_RAGE_LOSS] = 1;
451 rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
452 rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
453 if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
455 sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
456 rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
458 rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
459 rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
460 rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
461 rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
462 rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
463 rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
464 rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
465 rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
466 rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
467 rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
468 rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
469 rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
470 rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
471 rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
472 rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
473 rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
474 rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
475 rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
476 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
477 rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
478 rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
479 rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
480 rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
481 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
482 rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
483 rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
484 rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
485 rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
486 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
487 rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
488 rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
489 rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
490 rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
491 rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
492 rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
493 rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
494 rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
495 rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
496 rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
497 rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
498 rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
499 rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
500 rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
501 if(rate_values[RATE_TALENT] < 0.0f)
503 sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
504 rate_values[RATE_TALENT] = 1.0f;
506 rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
508 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
509 if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
511 sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
512 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
514 else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
516 sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
517 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
518 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
521 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
522 if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
524 sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
525 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
527 rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
528 if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
530 sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
531 rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
533 rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
534 if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
536 sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
537 rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
539 rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
540 if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
542 sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
543 rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
546 ///- Read other configuration items from the config file
548 m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
549 if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
551 sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
552 m_configs[CONFIG_COMPRESSION] = 1;
554 m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
555 m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
556 m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
558 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
559 if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
561 sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
562 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
564 if(reload)
565 MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
567 m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
568 if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
570 sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
571 m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
573 if(reload)
574 MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
576 m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
578 if(reload)
580 uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
581 if(val!=m_configs[CONFIG_PORT_WORLD])
582 sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
584 else
585 m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
587 if(reload)
589 uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
590 if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
591 sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
593 else
594 m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
596 m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
597 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
598 m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
599 m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
601 if(reload)
603 uint32 val = sConfig.GetIntDefault("GameType", 0);
604 if(val!=m_configs[CONFIG_GAME_TYPE])
605 sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
607 else
608 m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
610 if(reload)
612 uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
613 if(val!=m_configs[CONFIG_REALM_ZONE])
614 sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
616 else
617 m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
619 m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
620 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
621 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
622 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
623 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
624 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
625 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
626 m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
627 m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
628 m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
629 m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
630 m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
632 m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
634 m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
635 if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
637 sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
638 m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
641 // must be after CONFIG_CHARACTERS_PER_REALM
642 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
643 if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
645 sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
646 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
649 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
650 if(int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
652 sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
653 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
656 m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
658 m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
659 if(int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
661 sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
662 m_configs[CONFIG_SKIP_CINEMATICS] = 0;
665 if(reload)
667 uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 80);
668 if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
669 sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
671 else
672 m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 80);
674 if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
676 sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
677 m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
680 m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
681 if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
683 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
684 m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
686 else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
688 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
689 m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
692 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
693 if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
695 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
696 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
697 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
699 else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
701 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
702 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
703 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
706 m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
707 if(int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
709 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
710 m_configs[CONFIG_START_PLAYER_MONEY] = 0;
712 else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
714 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
715 m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
716 m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
719 m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
720 if(int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
722 sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
723 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
726 m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
727 if(int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
729 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
730 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
731 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
733 else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
735 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
736 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
737 m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
740 m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
741 if(int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
743 sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
744 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
747 m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
748 if(int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
750 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
751 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
752 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
754 else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
756 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
757 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
758 m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
761 m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
763 m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
764 m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
766 m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
767 m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
768 m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
770 m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
771 m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
772 if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
774 sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
775 m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
778 m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
779 m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
780 m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
781 m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
782 m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
784 m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
785 m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
786 m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
788 m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
789 if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
791 sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
792 m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
793 m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
795 else if(m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
797 sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
798 m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
800 m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
801 m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
803 m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
805 m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
807 m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
808 if(int32(m_configs[CONFIG_UPTIME_UPDATE])<=0)
810 sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
811 m_configs[CONFIG_UPTIME_UPDATE] = 10;
813 if(reload)
815 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
816 m_timers[WUPDATE_UPTIME].Reset();
819 m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
820 m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
821 m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
822 m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
824 m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
825 m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
827 m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
828 m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
830 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
831 if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
833 sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
834 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
837 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
838 if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
840 sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
841 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
844 m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
845 if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
847 sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
848 m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
851 m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
852 if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
854 sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
855 m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
858 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
859 if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
861 sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
862 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
865 m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
866 m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
868 m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
870 m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
872 if(reload)
874 uint32 val = sConfig.GetIntDefault("Expansion",1);
875 if(val!=m_configs[CONFIG_EXPANSION])
876 sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
878 else
879 m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
881 m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
882 m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
883 m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
885 m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
887 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
888 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
890 m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
892 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
893 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
894 if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
895 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
896 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
897 if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
898 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
900 m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
902 m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
903 m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
905 m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
906 m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
908 m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
909 m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
910 m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
911 m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
912 m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
914 m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
915 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
916 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
917 m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
918 m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
920 m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
922 // always use declined names in the russian client
923 m_configs[CONFIG_DECLINED_NAMES_USED] =
924 (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
926 m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
927 m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
928 m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
930 m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
931 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
932 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
933 m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
934 m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
935 m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
936 m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
937 m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
938 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
939 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
940 m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
941 m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
942 m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
944 m_configs[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET] = sConfig.GetBoolDefault("OffhandCheckAtTalentsReset", false);
946 m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
948 m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
949 if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
951 sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
952 m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
954 m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
955 if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
957 sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
958 m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
961 m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
962 if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
964 sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
965 m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
967 else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
969 sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
970 m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
972 m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
973 if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
975 sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
976 m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
978 else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
980 sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
981 m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
983 m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
984 if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
986 sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
987 m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
989 else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
991 sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
992 m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
994 m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
995 if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
997 sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
998 m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
1001 ///- Read the "Data" directory from the config file
1002 std::string dataPath = sConfig.GetStringDefault("DataDir","./");
1003 if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
1004 dataPath.append("/");
1006 if(reload)
1008 if(dataPath!=m_dataPath)
1009 sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
1011 else
1013 m_dataPath = dataPath;
1014 sLog.outString("Using DataDir %s",m_dataPath.c_str());
1017 bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
1018 bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
1019 std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
1020 std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
1021 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
1022 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
1023 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
1024 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
1025 sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
1026 sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
1027 sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1030 /// Initialize the World
1031 void World::SetInitialWorldSettings()
1033 ///- Initialize the random number generator
1034 srand((unsigned int)time(NULL));
1036 ///- Initialize config settings
1037 LoadConfigSettings();
1039 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1040 objmgr.SetHighestGuids();
1042 ///- Check the existence of the map files for all races' startup areas.
1043 if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
1044 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1045 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1046 ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
1047 ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
1048 ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
1049 ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
1050 ||m_configs[CONFIG_EXPANSION] && (
1051 !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
1053 sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
1054 exit(1);
1057 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1058 sLog.outString();
1059 sLog.outString("Loading MaNGOS strings...");
1060 if (!objmgr.LoadMangosStrings())
1061 exit(1); // Error message displayed in function already
1063 ///- Update the realm entry in the database with the realm type from the config file
1064 //No SQL injection as values are treated as integers
1066 // not send custom type REALM_FFA_PVP to realm list
1067 uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
1068 uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
1069 loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
1071 ///- Remove the bones after a restart
1072 CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1074 ///- Load the DBC files
1075 sLog.outString("Initialize data stores...");
1076 LoadDBCStores(m_dataPath);
1077 DetectDBCLang();
1079 sLog.outString( "Loading Script Names...");
1080 objmgr.LoadScriptNames();
1082 sLog.outString( "Loading InstanceTemplate..." );
1083 objmgr.LoadInstanceTemplate();
1085 sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
1086 spellmgr.LoadSkillLineAbilityMap();
1088 ///- Clean up and pack instances
1089 sLog.outString( "Cleaning up instances..." );
1090 sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1092 sLog.outString( "Packing instances..." );
1093 sInstanceSaveManager.PackInstances();
1095 sLog.outString();
1096 sLog.outString( "Loading Localization strings..." );
1097 objmgr.LoadCreatureLocales();
1098 objmgr.LoadGameObjectLocales();
1099 objmgr.LoadItemLocales();
1100 objmgr.LoadQuestLocales();
1101 objmgr.LoadNpcTextLocales();
1102 objmgr.LoadPageTextLocales();
1103 objmgr.LoadNpcOptionLocales();
1104 objmgr.LoadPointOfInterestLocales();
1105 objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1106 sLog.outString( ">>> Localization strings loaded" );
1107 sLog.outString();
1109 sLog.outString( "Loading Page Texts..." );
1110 objmgr.LoadPageTexts();
1112 sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1113 objmgr.LoadGameobjectInfo();
1115 sLog.outString( "Loading Spell Chain Data..." );
1116 spellmgr.LoadSpellChains();
1118 sLog.outString( "Loading Spell Elixir types..." );
1119 spellmgr.LoadSpellElixirs();
1121 sLog.outString( "Loading Spell Learn Skills..." );
1122 spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
1124 sLog.outString( "Loading Spell Learn Spells..." );
1125 spellmgr.LoadSpellLearnSpells();
1127 sLog.outString( "Loading Spell Proc Event conditions..." );
1128 spellmgr.LoadSpellProcEvents();
1130 sLog.outString( "Loading Spell Bonus Data..." );
1131 spellmgr.LoadSpellBonusess();
1133 sLog.outString( "Loading Aggro Spells Definitions...");
1134 spellmgr.LoadSpellThreats();
1136 sLog.outString( "Loading NPC Texts..." );
1137 objmgr.LoadGossipText();
1139 sLog.outString( "Loading Item Random Enchantments Table..." );
1140 LoadRandomEnchantmentsTable();
1142 sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1143 objmgr.LoadItemPrototypes();
1145 sLog.outString( "Loading Item Texts..." );
1146 objmgr.LoadItemTexts();
1148 sLog.outString( "Loading Creature Model Based Info Data..." );
1149 objmgr.LoadCreatureModelInfo();
1151 sLog.outString( "Loading Equipment templates...");
1152 objmgr.LoadEquipmentTemplates();
1154 sLog.outString( "Loading Creature templates..." );
1155 objmgr.LoadCreatureTemplates();
1157 sLog.outString( "Loading SpellsScriptTarget...");
1158 spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1160 sLog.outString( "Loading Creature Reputation OnKill Data..." );
1161 objmgr.LoadReputationOnKill();
1163 sLog.outString( "Loading Points Of Interest Data..." );
1164 objmgr.LoadPointsOfInterest();
1166 sLog.outString( "Loading Pet Create Spells..." );
1167 objmgr.LoadPetCreateSpells();
1169 sLog.outString( "Loading Creature Data..." );
1170 objmgr.LoadCreatures();
1172 sLog.outString( "Loading Creature Addon Data..." );
1173 sLog.outString();
1174 objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1175 sLog.outString( ">>> Creature Addon Data loaded" );
1176 sLog.outString();
1178 sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1179 objmgr.LoadCreatureRespawnTimes();
1181 sLog.outString( "Loading Gameobject Data..." );
1182 objmgr.LoadGameobjects();
1184 sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1185 objmgr.LoadGameobjectRespawnTimes();
1187 sLog.outString( "Loading Objects Pooling Data...");
1188 poolhandler.LoadFromDB();
1190 sLog.outString( "Loading Game Event Data...");
1191 sLog.outString();
1192 gameeventmgr.LoadFromDB();
1193 sLog.outString( ">>> Game Event Data loaded" );
1194 sLog.outString();
1196 sLog.outString( "Loading Weather Data..." );
1197 objmgr.LoadWeatherZoneChances();
1199 sLog.outString( "Loading Quests..." );
1200 objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1202 sLog.outString( "Loading Quests Relations..." );
1203 sLog.outString();
1204 objmgr.LoadQuestRelations(); // must be after quest load
1205 sLog.outString( ">>> Quests Relations loaded" );
1206 sLog.outString();
1208 sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
1209 spellmgr.LoadSpellAreas();
1211 sLog.outString( "Loading AreaTrigger definitions..." );
1212 objmgr.LoadAreaTriggerTeleports(); // must be after item template load
1214 sLog.outString( "Loading Quest Area Triggers..." );
1215 objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
1217 sLog.outString( "Loading Tavern Area Triggers..." );
1218 objmgr.LoadTavernAreaTriggers();
1220 sLog.outString( "Loading AreaTrigger script names..." );
1221 objmgr.LoadAreaTriggerScripts();
1223 sLog.outString( "Loading Graveyard-zone links...");
1224 objmgr.LoadGraveyardZones();
1226 sLog.outString( "Loading Spell target coordinates..." );
1227 spellmgr.LoadSpellTargetPositions();
1229 sLog.outString( "Loading SpellAffect definitions..." );
1230 spellmgr.LoadSpellAffects();
1232 sLog.outString( "Loading spell pet auras..." );
1233 spellmgr.LoadSpellPetAuras();
1235 sLog.outString( "Loading pet levelup spells..." );
1236 spellmgr.LoadPetLevelupSpellMap();
1238 sLog.outString( "Loading Player Create Info & Level Stats..." );
1239 sLog.outString();
1240 objmgr.LoadPlayerInfo();
1241 sLog.outString( ">>> Player Create Info & Level Stats loaded" );
1242 sLog.outString();
1244 sLog.outString( "Loading Exploration BaseXP Data..." );
1245 objmgr.LoadExplorationBaseXP();
1247 sLog.outString( "Loading Pet Name Parts..." );
1248 objmgr.LoadPetNames();
1250 sLog.outString( "Loading the max pet number..." );
1251 objmgr.LoadPetNumber();
1253 sLog.outString( "Loading pet level stats..." );
1254 objmgr.LoadPetLevelInfo();
1256 sLog.outString( "Loading Player Corpses..." );
1257 objmgr.LoadCorpses();
1259 sLog.outString( "Loading Loot Tables..." );
1260 sLog.outString();
1261 LoadLootTables();
1262 sLog.outString( ">>> Loot Tables loaded" );
1263 sLog.outString();
1265 sLog.outString( "Loading Skill Discovery Table..." );
1266 LoadSkillDiscoveryTable();
1268 sLog.outString( "Loading Skill Extra Item Table..." );
1269 LoadSkillExtraItemTable();
1271 sLog.outString( "Loading Skill Fishing base level requirements..." );
1272 objmgr.LoadFishingBaseSkillLevel();
1274 sLog.outString( "Loading Achievements..." );
1275 sLog.outString();
1276 achievementmgr.LoadAchievementCriteriaList();
1277 achievementmgr.LoadRewards();
1278 achievementmgr.LoadRewardLocales();
1279 achievementmgr.LoadCompletedAchievements();
1280 sLog.outString( ">>> Achievements loaded" );
1281 sLog.outString();
1283 ///- Load dynamic data tables from the database
1284 sLog.outString( "Loading Auctions..." );
1285 sLog.outString();
1286 auctionmgr.LoadAuctionItems();
1287 auctionmgr.LoadAuctions();
1288 sLog.outString( ">>> Auctions loaded" );
1289 sLog.outString();
1291 sLog.outString( "Loading Guilds..." );
1292 objmgr.LoadGuilds();
1294 sLog.outString( "Loading ArenaTeams..." );
1295 objmgr.LoadArenaTeams();
1297 sLog.outString( "Loading Groups..." );
1298 objmgr.LoadGroups();
1300 sLog.outString( "Loading ReservedNames..." );
1301 objmgr.LoadReservedPlayersNames();
1303 sLog.outString( "Loading GameObjects for quests..." );
1304 objmgr.LoadGameObjectForQuests();
1306 sLog.outString( "Loading BattleMasters..." );
1307 sBattleGroundMgr.LoadBattleMastersEntry();
1309 sLog.outString( "Loading GameTeleports..." );
1310 objmgr.LoadGameTele();
1312 sLog.outString( "Loading Npc Text Id..." );
1313 objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
1315 sLog.outString( "Loading Npc Options..." );
1316 objmgr.LoadNpcOptions();
1318 sLog.outString( "Loading Vendors..." );
1319 objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1321 sLog.outString( "Loading Trainers..." );
1322 objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
1324 sLog.outString( "Loading Waypoints..." );
1325 sLog.outString();
1326 WaypointMgr.Load();
1328 sLog.outString( "Loading GM tickets...");
1329 ticketmgr.LoadGMTickets();
1331 ///- Handle outdated emails (delete/return)
1332 sLog.outString( "Returning old mails..." );
1333 objmgr.ReturnOrDeleteOldMails(false);
1335 ///- Load and initialize scripts
1336 sLog.outString( "Loading Scripts..." );
1337 sLog.outString();
1338 objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1339 objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1340 objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1341 objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1342 objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1343 sLog.outString( ">>> Scripts loaded" );
1344 sLog.outString();
1346 sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1347 objmgr.LoadDbScriptStrings();
1349 sLog.outString( "Initializing Scripts..." );
1350 if(!LoadScriptingModule())
1351 exit(1);
1353 ///- Initialize game time and timers
1354 sLog.outString( "DEBUG:: Initialize game time and timers" );
1355 m_gameTime = time(NULL);
1356 m_startTime=m_gameTime;
1358 tm local;
1359 time_t curr;
1360 time(&curr);
1361 local=*(localtime(&curr)); // dereference and assign
1362 char isoDate[128];
1363 sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
1364 local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
1366 WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
1367 isoDate, uint64(m_startTime));
1369 m_timers[WUPDATE_OBJECTS].SetInterval(0);
1370 m_timers[WUPDATE_SESSIONS].SetInterval(0);
1371 m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
1372 m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
1373 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
1374 //Update "uptime" table based on configuration entry in minutes.
1375 m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
1376 //erase corpses every 20 minutes
1378 //to set mailtimer to return mails every day between 4 and 5 am
1379 //mailtimer is increased when updating auctions
1380 //one second is 1000 -(tested on win system)
1381 mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
1382 //1440
1383 mail_timer_expires = ( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
1384 sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
1386 ///- Initilize static helper structures
1387 AIRegistry::Initialize();
1388 WaypointMovementGenerator<Creature>::Initialize();
1389 Player::InitVisibleBits();
1391 ///- Initialize MapManager
1392 sLog.outString( "Starting Map System" );
1393 MapManager::Instance().Initialize();
1395 ///- Initialize Battlegrounds
1396 sLog.outString( "Starting BattleGround System" );
1397 sBattleGroundMgr.CreateInitialBattleGrounds();
1398 sBattleGroundMgr.InitAutomaticArenaPointDistribution();
1400 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1401 sLog.outString( "Loading Transports..." );
1402 MapManager::Instance().LoadTransports();
1404 sLog.outString("Deleting expired bans..." );
1405 loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1407 sLog.outString("Calculate next daily quest reset time..." );
1408 InitDailyQuestResetTime();
1410 sLog.outString("Starting objects Pooling system..." );
1411 poolhandler.Initialize();
1413 sLog.outString("Starting Game Event system..." );
1414 uint32 nextGameEvent = gameeventmgr.Initialize();
1415 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
1417 sLog.outString( "WORLD: World initialized" );
1420 void World::DetectDBCLang()
1422 uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
1424 if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
1426 sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
1427 m_lang_confid = LOCALE_enUS;
1430 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1432 std::string availableLocalsStr;
1434 int default_locale = MAX_LOCALE;
1435 for (int i = MAX_LOCALE-1; i >= 0; --i)
1437 if ( strlen(race->name[i]) > 0) // check by race names
1439 default_locale = i;
1440 m_availableDbcLocaleMask |= (1 << i);
1441 availableLocalsStr += localeNames[i];
1442 availableLocalsStr += " ";
1446 if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
1447 (m_availableDbcLocaleMask & (1 << m_lang_confid)) )
1449 default_locale = m_lang_confid;
1452 if(default_locale >= MAX_LOCALE)
1454 sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1455 exit(1);
1458 m_defaultDbcLocale = LocaleConstant(default_locale);
1460 sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
1461 sLog.outString();
1464 /// Update the World !
1465 void World::Update(uint32 diff)
1467 ///- Update the different timers
1468 for(int i = 0; i < WUPDATE_COUNT; i++)
1469 if(m_timers[i].GetCurrent()>=0)
1470 m_timers[i].Update(diff);
1471 else m_timers[i].SetCurrent(0);
1473 ///- Update the game time and check for shutdown time
1474 _UpdateGameTime();
1476 /// Handle daily quests reset time
1477 if(m_gameTime > m_NextDailyQuestReset)
1479 ResetDailyQuests();
1480 m_NextDailyQuestReset += DAY;
1483 /// <ul><li> Handle auctions when the timer has passed
1484 if (m_timers[WUPDATE_AUCTIONS].Passed())
1486 m_timers[WUPDATE_AUCTIONS].Reset();
1488 ///- Update mails (return old mails with item, or delete them)
1489 //(tested... works on win)
1490 if (++mail_timer > mail_timer_expires)
1492 mail_timer = 0;
1493 objmgr.ReturnOrDeleteOldMails(true);
1496 ///- Handle expired auctions
1497 auctionmgr.Update();
1500 /// <li> Handle session updates when the timer has passed
1501 if (m_timers[WUPDATE_SESSIONS].Passed())
1503 m_timers[WUPDATE_SESSIONS].Reset();
1505 UpdateSessions(diff);
1508 /// <li> Handle weather updates when the timer has passed
1509 if (m_timers[WUPDATE_WEATHERS].Passed())
1511 m_timers[WUPDATE_WEATHERS].Reset();
1513 ///- Send an update signal to Weather objects
1514 WeatherMap::iterator itr, next;
1515 for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
1517 next = itr;
1518 ++next;
1520 ///- and remove Weather objects for zones with no player
1521 //As interval > WorldTick
1522 if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
1524 delete itr->second;
1525 m_weathers.erase(itr);
1529 /// <li> Update uptime table
1530 if (m_timers[WUPDATE_UPTIME].Passed())
1532 uint32 tmpDiff = (m_gameTime - m_startTime);
1533 uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
1535 m_timers[WUPDATE_UPTIME].Reset();
1536 WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
1539 /// <li> Handle all other objects
1540 if (m_timers[WUPDATE_OBJECTS].Passed())
1542 m_timers[WUPDATE_OBJECTS].Reset();
1543 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1544 MapManager::Instance().Update(diff); // As interval = 0
1546 ///- Process necessary scripts
1547 if (!m_scriptSchedule.empty())
1548 ScriptsProcess();
1550 sBattleGroundMgr.Update(diff);
1553 // execute callbacks from sql queries that were queued recently
1554 UpdateResultQueue();
1556 ///- Erase corpses once every 20 minutes
1557 if (m_timers[WUPDATE_CORPSES].Passed())
1559 m_timers[WUPDATE_CORPSES].Reset();
1561 CorpsesErase();
1564 ///- Process Game events when necessary
1565 if (m_timers[WUPDATE_EVENTS].Passed())
1567 m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1568 uint32 nextGameEvent = gameeventmgr.Update();
1569 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1570 m_timers[WUPDATE_EVENTS].Reset();
1573 /// </ul>
1574 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1575 MapManager::Instance().DoDelayedMovesAndRemoves();
1577 // update the instance reset times
1578 sInstanceSaveManager.Update();
1580 // And last, but not least handle the issued cli commands
1581 ProcessCliCommands();
1584 /// Put scripts in the execution queue
1585 void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
1587 ///- Find the script map
1588 ScriptMapMap::const_iterator s = scripts.find(id);
1589 if (s == scripts.end())
1590 return;
1592 // prepare static data
1593 uint64 sourceGUID = source->GetGUID();
1594 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1595 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1597 ///- Schedule script execution for all scripts in the script map
1598 ScriptMap const *s2 = &(s->second);
1599 bool immedScript = false;
1600 for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
1602 ScriptAction sa;
1603 sa.sourceGUID = sourceGUID;
1604 sa.targetGUID = targetGUID;
1605 sa.ownerGUID = ownerGUID;
1607 sa.script = &iter->second;
1608 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
1609 if (iter->first == 0)
1610 immedScript = true;
1612 ///- If one of the effects should be immediate, launch the script execution
1613 if (immedScript)
1614 ScriptsProcess();
1617 void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
1619 // NOTE: script record _must_ exist until command executed
1621 // prepare static data
1622 uint64 sourceGUID = source->GetGUID();
1623 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1624 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1626 ScriptAction sa;
1627 sa.sourceGUID = sourceGUID;
1628 sa.targetGUID = targetGUID;
1629 sa.ownerGUID = ownerGUID;
1631 sa.script = &script;
1632 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
1634 ///- If effects should be immediate, launch the script execution
1635 if(delay == 0)
1636 ScriptsProcess();
1639 /// Process queued scripts
1640 void World::ScriptsProcess()
1642 if (m_scriptSchedule.empty())
1643 return;
1645 ///- Process overdue queued scripts
1646 std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
1647 // ok as multimap is a *sorted* associative container
1648 while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
1650 ScriptAction const& step = iter->second;
1652 Object* source = NULL;
1654 if(step.sourceGUID)
1656 switch(GUID_HIPART(step.sourceGUID))
1658 case HIGHGUID_ITEM:
1659 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1661 Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
1662 if(player)
1663 source = player->GetItemByGuid(step.sourceGUID);
1664 break;
1666 case HIGHGUID_UNIT:
1667 source = HashMapHolder<Creature>::Find(step.sourceGUID);
1668 break;
1669 case HIGHGUID_PET:
1670 source = HashMapHolder<Pet>::Find(step.sourceGUID);
1671 break;
1672 case HIGHGUID_VEHICLE:
1673 source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
1674 break;
1675 case HIGHGUID_PLAYER:
1676 source = HashMapHolder<Player>::Find(step.sourceGUID);
1677 break;
1678 case HIGHGUID_GAMEOBJECT:
1679 source = HashMapHolder<GameObject>::Find(step.sourceGUID);
1680 break;
1681 case HIGHGUID_CORPSE:
1682 source = HashMapHolder<Corpse>::Find(step.sourceGUID);
1683 break;
1684 default:
1685 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
1686 break;
1690 if(source && !source->IsInWorld()) source = NULL;
1692 Object* target = NULL;
1694 if(step.targetGUID)
1696 switch(GUID_HIPART(step.targetGUID))
1698 case HIGHGUID_UNIT:
1699 target = HashMapHolder<Creature>::Find(step.targetGUID);
1700 break;
1701 case HIGHGUID_PET:
1702 target = HashMapHolder<Pet>::Find(step.targetGUID);
1703 break;
1704 case HIGHGUID_VEHICLE:
1705 target = HashMapHolder<Vehicle>::Find(step.targetGUID);
1706 break;
1707 case HIGHGUID_PLAYER: // empty GUID case also
1708 target = HashMapHolder<Player>::Find(step.targetGUID);
1709 break;
1710 case HIGHGUID_GAMEOBJECT:
1711 target = HashMapHolder<GameObject>::Find(step.targetGUID);
1712 break;
1713 case HIGHGUID_CORPSE:
1714 target = HashMapHolder<Corpse>::Find(step.targetGUID);
1715 break;
1716 default:
1717 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
1718 break;
1722 if(target && !target->IsInWorld()) target = NULL;
1724 switch (step.script->command)
1726 case SCRIPT_COMMAND_TALK:
1728 if(!source)
1730 sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1731 break;
1734 if(source->GetTypeId()!=TYPEID_UNIT)
1736 sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1737 break;
1740 uint64 unit_target = target ? target->GetGUID() : 0;
1742 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1743 switch(step.script->datalong)
1745 case 0: // Say
1746 ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
1747 break;
1748 case 1: // Whisper
1749 if(!unit_target)
1751 sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
1752 break;
1754 ((Creature *)source)->Whisper(step.script->dataint,unit_target);
1755 break;
1756 case 2: // Yell
1757 ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
1758 break;
1759 case 3: // Emote text
1760 ((Creature *)source)->TextEmote(step.script->dataint, unit_target);
1761 break;
1762 default:
1763 break; // must be already checked at load
1765 break;
1768 case SCRIPT_COMMAND_EMOTE:
1769 if(!source)
1771 sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1772 break;
1775 if(source->GetTypeId()!=TYPEID_UNIT)
1777 sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1778 break;
1781 ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
1782 break;
1783 case SCRIPT_COMMAND_FIELD_SET:
1784 if(!source)
1786 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1787 break;
1789 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1791 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1792 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1793 break;
1796 source->SetUInt32Value(step.script->datalong, step.script->datalong2);
1797 break;
1798 case SCRIPT_COMMAND_MOVE_TO:
1799 if(!source)
1801 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1802 break;
1805 if(source->GetTypeId()!=TYPEID_UNIT)
1807 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1808 break;
1810 ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
1811 ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
1812 break;
1813 case SCRIPT_COMMAND_FLAG_SET:
1814 if(!source)
1816 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1817 break;
1819 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1821 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1822 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1823 break;
1826 source->SetFlag(step.script->datalong, step.script->datalong2);
1827 break;
1828 case SCRIPT_COMMAND_FLAG_REMOVE:
1829 if(!source)
1831 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1832 break;
1834 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1836 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1837 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1838 break;
1841 source->RemoveFlag(step.script->datalong, step.script->datalong2);
1842 break;
1844 case SCRIPT_COMMAND_TELEPORT_TO:
1846 // accept player in any one from target/source arg
1847 if (!target && !source)
1849 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1850 break;
1853 // must be only Player
1854 if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
1856 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
1857 break;
1860 Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
1862 pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
1863 break;
1866 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
1868 if(!step.script->datalong) // creature not specified
1870 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1871 break;
1874 if(!source)
1876 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1877 break;
1880 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1882 if(!summoner)
1884 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1885 break;
1888 float x = step.script->x;
1889 float y = step.script->y;
1890 float z = step.script->z;
1891 float o = step.script->o;
1893 Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
1894 if (!pCreature)
1896 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
1897 break;
1900 break;
1903 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
1905 if(!step.script->datalong) // gameobject not specified
1907 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1908 break;
1911 if(!source)
1913 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1914 break;
1917 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1919 if(!summoner)
1921 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1922 break;
1925 GameObject *go = NULL;
1926 int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
1928 CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
1929 Cell cell(p);
1930 cell.data.Part.reserved = ALL_DISTRICT;
1932 MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
1933 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
1935 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1936 CellLock<GridReadGuard> cell_lock(cell, p);
1937 cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
1939 if ( !go )
1941 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
1942 break;
1945 if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1946 go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1947 go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
1948 go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
1949 go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
1951 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
1952 break;
1955 if( go->isSpawned() )
1956 break; //gameobject already spawned
1958 go->SetLootState(GO_READY);
1959 go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
1961 go->GetMap()->Add(go);
1962 break;
1964 case SCRIPT_COMMAND_OPEN_DOOR:
1966 if(!step.script->datalong) // door not specified
1968 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1969 break;
1972 if(!source)
1974 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1975 break;
1978 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
1980 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
1981 break;
1984 Unit* caster = (Unit*)source;
1986 GameObject *door = NULL;
1987 int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
1989 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
1990 Cell cell(p);
1991 cell.data.Part.reserved = ALL_DISTRICT;
1993 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
1994 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
1996 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1997 CellLock<GridReadGuard> cell_lock(cell, p);
1998 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
2000 if ( !door )
2002 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
2003 break;
2005 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
2007 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
2008 break;
2011 if( !door->GetGoState() )
2012 break; //door already open
2014 door->UseDoorOrButton(time_to_close);
2016 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2017 ((GameObject*)target)->UseDoorOrButton(time_to_close);
2018 break;
2020 case SCRIPT_COMMAND_CLOSE_DOOR:
2022 if(!step.script->datalong) // guid for door not specified
2024 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
2025 break;
2028 if(!source)
2030 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
2031 break;
2034 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
2036 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
2037 break;
2040 Unit* caster = (Unit*)source;
2042 GameObject *door = NULL;
2043 int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
2045 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
2046 Cell cell(p);
2047 cell.data.Part.reserved = ALL_DISTRICT;
2049 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
2050 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
2052 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
2053 CellLock<GridReadGuard> cell_lock(cell, p);
2054 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
2056 if ( !door )
2058 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
2059 break;
2061 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
2063 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
2064 break;
2067 if( door->GetGoState() )
2068 break; //door already closed
2070 door->UseDoorOrButton(time_to_open);
2072 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2073 ((GameObject*)target)->UseDoorOrButton(time_to_open);
2075 break;
2077 case SCRIPT_COMMAND_QUEST_EXPLORED:
2079 if(!source)
2081 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2082 break;
2085 if(!target)
2087 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2088 break;
2091 // when script called for item spell casting then target == (unit or GO) and source is player
2092 WorldObject* worldObject;
2093 Player* player;
2095 if(target->GetTypeId()==TYPEID_PLAYER)
2097 if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
2099 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
2100 break;
2103 worldObject = (WorldObject*)source;
2104 player = (Player*)target;
2106 else
2108 if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
2110 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2111 break;
2114 if(source->GetTypeId()!=TYPEID_PLAYER)
2116 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
2117 break;
2120 worldObject = (WorldObject*)target;
2121 player = (Player*)source;
2124 // quest id and flags checked at script loading
2125 if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
2126 (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
2127 player->AreaExploredOrEventHappens(step.script->datalong);
2128 else
2129 player->FailQuest(step.script->datalong);
2131 break;
2134 case SCRIPT_COMMAND_ACTIVATE_OBJECT:
2136 if(!source)
2138 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2139 break;
2142 if(!source->isType(TYPEMASK_UNIT))
2144 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2145 break;
2148 if(!target)
2150 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2151 break;
2154 if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
2156 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2157 break;
2160 Unit* caster = (Unit*)source;
2162 GameObject *go = (GameObject*)target;
2164 go->Use(caster);
2165 break;
2168 case SCRIPT_COMMAND_REMOVE_AURA:
2170 Object* cmdTarget = step.script->datalong2 ? source : target;
2172 if(!cmdTarget)
2174 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
2175 break;
2178 if(!cmdTarget->isType(TYPEMASK_UNIT))
2180 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
2181 break;
2184 ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
2185 break;
2188 case SCRIPT_COMMAND_CAST_SPELL:
2190 if(!source)
2192 sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2193 break;
2196 if(!source->isType(TYPEMASK_UNIT))
2198 sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2199 break;
2202 Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
2204 if(!cmdTarget)
2206 sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
2207 break;
2210 if(!cmdTarget->isType(TYPEMASK_UNIT))
2212 sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
2213 break;
2216 Unit* spellTarget = (Unit*)cmdTarget;
2218 Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
2220 if(!cmdSource)
2222 sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
2223 break;
2226 if(!cmdSource->isType(TYPEMASK_UNIT))
2228 sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
2229 break;
2232 Unit* spellSource = (Unit*)cmdSource;
2234 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2235 spellSource->CastSpell(spellTarget,step.script->datalong,false);
2237 break;
2240 case SCRIPT_COMMAND_PLAY_SOUND:
2242 if(!source)
2244 sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
2245 break;
2248 WorldObject* pSource = dynamic_cast<WorldObject*>(source);
2249 if(!pSource)
2251 sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
2252 break;
2255 // bitmask: 0/1=anyone/target, 0/2=with distance dependent
2256 Player* pTarget = NULL;
2257 if(step.script->datalong2 & 1)
2259 if(!target)
2261 sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
2262 break;
2265 if(target->GetTypeId()!=TYPEID_PLAYER)
2267 sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
2268 break;
2271 pTarget = (Player*)target;
2274 // bitmask: 0/1=anyone/target, 0/2=with distance dependent
2275 if(step.script->datalong2 & 2)
2276 pSource->PlayDistanceSound(step.script->datalong,pTarget);
2277 else
2278 pSource->PlayDirectSound(step.script->datalong,pTarget);
2279 break;
2281 default:
2282 sLog.outError("Unknown script command %u called.",step.script->command);
2283 break;
2286 m_scriptSchedule.erase(iter);
2288 iter = m_scriptSchedule.begin();
2290 return;
2293 /// Send a packet to all players (except self if mentioned)
2294 void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
2296 SessionMap::iterator itr;
2297 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2299 if (itr->second &&
2300 itr->second->GetPlayer() &&
2301 itr->second->GetPlayer()->IsInWorld() &&
2302 itr->second != self &&
2303 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2305 itr->second->SendPacket(packet);
2310 namespace MaNGOS
2312 class WorldWorldTextBuilder
2314 public:
2315 typedef std::vector<WorldPacket*> WorldPacketList;
2316 explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
2317 void operator()(WorldPacketList& data_list, int32 loc_idx)
2319 char const* text = objmgr.GetMangosString(i_textId,loc_idx);
2321 if(i_args)
2323 // we need copy va_list before use or original va_list will corrupted
2324 va_list ap;
2325 va_copy(ap,*i_args);
2327 char str [2048];
2328 vsnprintf(str,2048,text, ap );
2329 va_end(ap);
2331 do_helper(data_list,&str[0]);
2333 else
2334 do_helper(data_list,(char*)text);
2336 private:
2337 char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
2338 void do_helper(WorldPacketList& data_list, char* text)
2340 char* pos = text;
2342 while(char* line = lineFromMessage(pos))
2344 WorldPacket* data = new WorldPacket();
2346 uint32 lineLength = (line ? strlen(line) : 0) + 1;
2348 data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
2349 *data << uint8(CHAT_MSG_SYSTEM);
2350 *data << uint32(LANG_UNIVERSAL);
2351 *data << uint64(0);
2352 *data << uint32(0); // can be chat msg group or something
2353 *data << uint64(0);
2354 *data << uint32(lineLength);
2355 *data << line;
2356 *data << uint8(0);
2358 data_list.push_back(data);
2362 int32 i_textId;
2363 va_list* i_args;
2365 } // namespace MaNGOS
2367 /// Send a System Message to all players (except self if mentioned)
2368 void World::SendWorldText(int32 string_id, ...)
2370 va_list ap;
2371 va_start(ap, string_id);
2373 MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
2374 MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
2375 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2377 if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
2378 continue;
2380 wt_do(itr->second->GetPlayer());
2383 va_end(ap);
2386 /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
2387 void World::SendGlobalText(const char* text, WorldSession *self)
2389 WorldPacket data;
2391 // need copy to prevent corruption by strtok call in LineFromMessage original string
2392 char* buf = strdup(text);
2393 char* pos = buf;
2395 while(char* line = ChatHandler::LineFromMessage(pos))
2397 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
2398 SendGlobalMessage(&data, self);
2401 free(buf);
2404 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2405 void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
2407 SessionMap::iterator itr;
2408 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2410 if (itr->second &&
2411 itr->second->GetPlayer() &&
2412 itr->second->GetPlayer()->IsInWorld() &&
2413 itr->second->GetPlayer()->GetZoneId() == zone &&
2414 itr->second != self &&
2415 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2417 itr->second->SendPacket(packet);
2422 /// Send a System Message to all players in the zone (except self if mentioned)
2423 void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
2425 WorldPacket data;
2426 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
2427 SendZoneMessage(zone, &data, self,team);
2430 /// Kick (and save) all players
2431 void World::KickAll()
2433 m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
2435 // session not removed at kick and will removed in next update tick
2436 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2437 itr->second->KickPlayer();
2440 /// Kick (and save) all players with security level less `sec`
2441 void World::KickAllLess(AccountTypes sec)
2443 // session not removed at kick and will removed in next update tick
2444 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2445 if(itr->second->GetSecurity() < sec)
2446 itr->second->KickPlayer();
2449 /// Kick (and save) the designated player
2450 bool World::KickPlayer(const std::string& playerName)
2452 SessionMap::iterator itr;
2454 // session not removed at kick and will removed in next update tick
2455 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2457 if(!itr->second)
2458 continue;
2459 Player *player = itr->second->GetPlayer();
2460 if(!player)
2461 continue;
2462 if( player->IsInWorld() )
2464 if (playerName == player->GetName())
2466 itr->second->KickPlayer();
2467 return true;
2471 return false;
2474 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2475 BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
2477 loginDatabase.escape_string(nameOrIP);
2478 loginDatabase.escape_string(reason);
2479 std::string safe_author=author;
2480 loginDatabase.escape_string(safe_author);
2482 uint32 duration_secs = TimeStringToSecs(duration);
2483 QueryResult *resultAccounts = NULL; //used for kicking
2485 ///- Update the database with ban information
2486 switch(mode)
2488 case BAN_IP:
2489 //No SQL injection as strings are escaped
2490 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
2491 loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
2492 break;
2493 case BAN_ACCOUNT:
2494 //No SQL injection as string is escaped
2495 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
2496 break;
2497 case BAN_CHARACTER:
2498 //No SQL injection as string is escaped
2499 resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
2500 break;
2501 default:
2502 return BAN_SYNTAX_ERROR;
2505 if(!resultAccounts)
2507 if(mode==BAN_IP)
2508 return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
2509 else
2510 return BAN_NOTFOUND; // Nobody to ban
2513 ///- Disconnect all affected players (for IP it can be several)
2516 Field* fieldsAccount = resultAccounts->Fetch();
2517 uint32 account = fieldsAccount->GetUInt32();
2519 if(mode!=BAN_IP)
2521 //No SQL injection as strings are escaped
2522 loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2523 account,duration_secs,safe_author.c_str(),reason.c_str());
2526 if (WorldSession* sess = FindSession(account))
2527 if(std::string(sess->GetPlayerName()) != author)
2528 sess->KickPlayer();
2530 while( resultAccounts->NextRow() );
2532 delete resultAccounts;
2533 return BAN_SUCCESS;
2536 /// Remove a ban from an account or IP address
2537 bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
2539 if (mode == BAN_IP)
2541 loginDatabase.escape_string(nameOrIP);
2542 loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
2544 else
2546 uint32 account = 0;
2547 if (mode == BAN_ACCOUNT)
2548 account = accmgr.GetId (nameOrIP);
2549 else if (mode == BAN_CHARACTER)
2550 account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
2552 if (!account)
2553 return false;
2555 //NO SQL injection as account is uint32
2556 loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
2558 return true;
2561 /// Update the game time
2562 void World::_UpdateGameTime()
2564 ///- update the time
2565 time_t thisTime = time(NULL);
2566 uint32 elapsed = uint32(thisTime - m_gameTime);
2567 m_gameTime = thisTime;
2569 ///- if there is a shutdown timer
2570 if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
2572 ///- ... and it is overdue, stop the world (set m_stopEvent)
2573 if( m_ShutdownTimer <= elapsed )
2575 if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2576 m_stopEvent = true; // exist code already set
2577 else
2578 m_ShutdownTimer = 1; // minimum timer value to wait idle state
2580 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2581 else
2583 m_ShutdownTimer -= elapsed;
2585 ShutdownMsg();
2590 /// Shutdown the server
2591 void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
2593 // ignore if server shutdown at next tick
2594 if(m_stopEvent)
2595 return;
2597 m_ShutdownMask = options;
2598 m_ExitCode = exitcode;
2600 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2601 if(time==0)
2603 if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2604 m_stopEvent = true; // exist code already set
2605 else
2606 m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
2608 ///- Else set the shutdown timer and warn users
2609 else
2611 m_ShutdownTimer = time;
2612 ShutdownMsg(true);
2616 /// Display a shutdown message to the user(s)
2617 void World::ShutdownMsg(bool show, Player* player)
2619 // not show messages for idle shutdown mode
2620 if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
2621 return;
2623 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2624 if ( show ||
2625 (m_ShutdownTimer < 10) ||
2626 // < 30 sec; every 5 sec
2627 (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
2628 // < 5 min ; every 1 min
2629 (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
2630 // < 30 min ; every 5 min
2631 (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
2632 // < 12 h ; every 1 h
2633 (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
2634 // > 12 h ; every 12 h
2635 (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
2637 std::string str = secsToTimeString(m_ShutdownTimer);
2639 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
2641 SendServerMessage(msgid,str.c_str(),player);
2642 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
2646 /// Cancel a planned server shutdown
2647 void World::ShutdownCancel()
2649 // nothing cancel or too later
2650 if(!m_ShutdownTimer || m_stopEvent)
2651 return;
2653 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
2655 m_ShutdownMask = 0;
2656 m_ShutdownTimer = 0;
2657 m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
2658 SendServerMessage(msgid);
2660 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
2663 /// Send a server message to the user(s)
2664 void World::SendServerMessage(uint32 type, const char *text, Player* player)
2666 WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
2667 data << uint32(type);
2668 if(type <= SERVER_MSG_STRING)
2669 data << text;
2671 if(player)
2672 player->GetSession()->SendPacket(&data);
2673 else
2674 SendGlobalMessage( &data );
2677 void World::UpdateSessions( uint32 diff )
2679 ///- Add new sessions
2680 while(!addSessQueue.empty())
2682 WorldSession* sess = addSessQueue.next ();
2683 AddSession_ (sess);
2686 ///- Then send an update signal to remaining ones
2687 for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
2689 next = itr;
2690 ++next;
2692 if(!itr->second)
2693 continue;
2695 ///- and remove not active sessions from the list
2696 if(!itr->second->Update(diff)) // As interval = 0
2698 RemoveQueuedPlayer (itr->second);
2699 delete itr->second;
2700 m_sessions.erase(itr);
2705 // This handles the issued and queued CLI commands
2706 void World::ProcessCliCommands()
2708 if (cliCmdQueue.empty())
2709 return;
2711 CliCommandHolder::Print* zprint;
2713 while (!cliCmdQueue.empty())
2715 sLog.outDebug("CLI command under processing...");
2716 CliCommandHolder *command = cliCmdQueue.next();
2718 zprint = command->m_print;
2720 CliHandler(zprint).ParseCommands(command->m_command);
2722 delete command;
2725 // print the console message here so it looks right
2726 zprint("mangos>");
2729 void World::InitResultQueue()
2731 m_resultQueue = new SqlResultQueue;
2732 CharacterDatabase.SetResultQueue(m_resultQueue);
2735 void World::UpdateResultQueue()
2737 m_resultQueue->Update();
2740 void World::UpdateRealmCharCount(uint32 accountId)
2742 CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
2743 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
2746 void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
2748 if (resultCharCount)
2750 Field *fields = resultCharCount->Fetch();
2751 uint32 charCount = fields[0].GetUInt32();
2752 delete resultCharCount;
2753 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
2754 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
2758 void World::InitDailyQuestResetTime()
2760 time_t mostRecentQuestTime;
2762 QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
2763 if(result)
2765 Field *fields = result->Fetch();
2767 mostRecentQuestTime = (time_t)fields[0].GetUInt64();
2768 delete result;
2770 else
2771 mostRecentQuestTime = 0;
2773 // client built-in time for reset is 6:00 AM
2774 // FIX ME: client not show day start time
2775 time_t curTime = time(NULL);
2776 tm localTm = *localtime(&curTime);
2777 localTm.tm_hour = 6;
2778 localTm.tm_min = 0;
2779 localTm.tm_sec = 0;
2781 // current day reset time
2782 time_t curDayResetTime = mktime(&localTm);
2784 // last reset time before current moment
2785 time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
2787 // need reset (if we have quest time before last reset time (not processed by some reason)
2788 if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
2789 m_NextDailyQuestReset = mostRecentQuestTime;
2790 else
2792 // plan next reset time
2793 m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
2797 void World::ResetDailyQuests()
2799 sLog.outDetail("Daily quests reset for all characters.");
2800 CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
2801 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2802 if(itr->second->GetPlayer())
2803 itr->second->GetPlayer()->ResetDailyQuestStatus();
2806 void World::SetPlayerLimit( int32 limit, bool needUpdate )
2808 if(limit < -SEC_ADMINISTRATOR)
2809 limit = -SEC_ADMINISTRATOR;
2811 // lock update need
2812 bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
2814 m_playerLimit = limit;
2816 if(db_update_need)
2817 loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
2820 void World::UpdateMaxSessionCounters()
2822 m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
2823 m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
2826 void World::LoadDBVersion()
2828 QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
2829 if(result)
2831 Field* fields = result->Fetch();
2833 m_DBVersion = fields[0].GetString();
2834 delete result;
2836 else
2837 m_DBVersion = "unknown world database";