[7602] Fixed possible crash at instant stealth aura apply interrupt at internal visib...
[AHbot.git] / src / game / Totem.cpp
blob8f0fb902faae7c3156178257b1b1cb0791077c64
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Totem.h"
20 #include "WorldPacket.h"
21 #include "Log.h"
22 #include "Group.h"
23 #include "Player.h"
24 #include "ObjectMgr.h"
25 #include "SpellMgr.h"
27 Totem::Totem() : Creature()
29 m_isTotem = true;
30 m_duration = 0;
31 m_type = TOTEM_PASSIVE;
34 void Totem::Update( uint32 time )
36 Unit *owner = GetOwner();
37 if (!owner || !owner->isAlive() || !isAlive())
39 UnSummon(); // remove self
40 return;
43 if (m_duration <= time)
45 UnSummon(); // remove self
46 return;
48 else
49 m_duration -= time;
51 Creature::Update( time );
54 void Totem::Summon(Unit* owner)
56 sLog.outDebug("AddObject at Totem.cpp line 49");
58 SetInstanceId(owner->GetInstanceId());
59 owner->GetMap()->Add((Creature*)this);
61 // select totem model in dependent from owner team
62 CreatureInfo const *cinfo = GetCreatureInfo();
63 if(owner->GetTypeId()==TYPEID_PLAYER && cinfo)
65 if(((Player*)owner)->GetTeam()==HORDE)
66 SetDisplayId(cinfo->DisplayID_H);
67 else
68 SetDisplayId(cinfo->DisplayID_A);
71 WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
72 data << GetGUID();
73 SendMessageToSet(&data,true);
75 AIM_Initialize();
77 switch(m_type)
79 case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
80 case TOTEM_STATUE: CastSpell(GetOwner(), GetSpell(), true); break;
81 default: break;
85 void Totem::UnSummon()
87 SendObjectDeSpawnAnim(GetGUID());
89 CombatStop();
90 RemoveAurasDueToSpell(GetSpell());
91 Unit *owner = GetOwner();
92 if (owner)
94 // clear owenr's totem slot
95 for(int i = 0; i < MAX_TOTEM; ++i)
97 if(owner->m_TotemSlot[i]==GetGUID())
99 owner->m_TotemSlot[i] = 0;
100 break;
104 owner->RemoveAurasDueToSpell(GetSpell());
106 //remove aura all party members too
107 Group *pGroup = NULL;
108 if (owner->GetTypeId() == TYPEID_PLAYER)
110 // Not only the player can summon the totem (scripted AI)
111 pGroup = ((Player*)owner)->GetGroup();
112 if (pGroup)
114 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
116 Player* Target = itr->getSource();
117 if(Target && pGroup->SameSubGroup((Player*)owner, Target))
118 Target->RemoveAurasDueToSpell(GetSpell());
124 CleanupsBeforeDelete();
125 AddObjectToRemoveList();
128 void Totem::SetOwner(uint64 guid)
130 SetCreatorGUID(guid);
131 SetOwnerGUID(guid);
132 if (Unit *owner = GetOwner())
134 setFaction(owner->getFaction());
135 SetLevel(owner->getLevel());
139 Unit *Totem::GetOwner()
141 uint64 ownerid = GetOwnerGUID();
142 if(!ownerid)
143 return NULL;
144 return ObjectAccessor::GetUnit(*this, ownerid);
147 void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
149 // Get spell casted by totem
150 SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
151 if (totemSpell)
153 // If spell have cast time -> so its active totem
154 if (GetSpellCastTime(totemSpell))
155 m_type = TOTEM_ACTIVE;
157 if(spellProto->SpellIconID==2056)
158 m_type = TOTEM_STATUE; //Jewelery statue
161 bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
163 // TODO: possibly all negative auras immuned?
164 switch(spellInfo->EffectApplyAuraName[index])
166 case SPELL_AURA_PERIODIC_DAMAGE:
167 case SPELL_AURA_PERIODIC_LEECH:
168 case SPELL_AURA_MOD_FEAR:
169 case SPELL_AURA_TRANSFORM:
170 return true;
171 default:
172 break;
174 return Creature::IsImmunedToSpellEffect(spellInfo, index);