2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "BattleGround.h"
30 #define MAXGROUPSIZE 5
31 #define MAXRAIDSIZE 40
32 #define TARGETICONCOUNT 8
43 enum GroupMemberOnlineStatus
45 MEMBER_STATUS_OFFLINE
= 0x0000,
46 MEMBER_STATUS_ONLINE
= 0x0001,
47 MEMBER_STATUS_PVP
= 0x0002,
48 MEMBER_STATUS_UNK0
= 0x0004, // dead? (health=0)
49 MEMBER_STATUS_UNK1
= 0x0008, // ghost? (health=1)
50 MEMBER_STATUS_UNK2
= 0x0010, // never seen
51 MEMBER_STATUS_UNK3
= 0x0020, // never seen
52 MEMBER_STATUS_UNK4
= 0x0040, // appears with dead and ghost flags
53 MEMBER_STATUS_UNK5
= 0x0080, // never seen
66 GROUP_UPDATE_FLAG_NONE
= 0x00000000, // nothing
67 GROUP_UPDATE_FLAG_STATUS
= 0x00000001, // uint16, flags
68 GROUP_UPDATE_FLAG_CUR_HP
= 0x00000002, // uint32
69 GROUP_UPDATE_FLAG_MAX_HP
= 0x00000004, // uint32
70 GROUP_UPDATE_FLAG_POWER_TYPE
= 0x00000008, // uint8
71 GROUP_UPDATE_FLAG_CUR_POWER
= 0x00000010, // uint16
72 GROUP_UPDATE_FLAG_MAX_POWER
= 0x00000020, // uint16
73 GROUP_UPDATE_FLAG_LEVEL
= 0x00000040, // uint16
74 GROUP_UPDATE_FLAG_ZONE
= 0x00000080, // uint16
75 GROUP_UPDATE_FLAG_POSITION
= 0x00000100, // uint16, uint16
76 GROUP_UPDATE_FLAG_AURAS
= 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
77 GROUP_UPDATE_FLAG_PET_GUID
= 0x00000400, // uint64 pet guid
78 GROUP_UPDATE_FLAG_PET_NAME
= 0x00000800, // pet name, NULL terminated string
79 GROUP_UPDATE_FLAG_PET_MODEL_ID
= 0x00001000, // uint16, model id
80 GROUP_UPDATE_FLAG_PET_CUR_HP
= 0x00002000, // uint32 pet cur health
81 GROUP_UPDATE_FLAG_PET_MAX_HP
= 0x00004000, // uint32 pet max health
82 GROUP_UPDATE_FLAG_PET_POWER_TYPE
= 0x00008000, // uint8 pet power type
83 GROUP_UPDATE_FLAG_PET_CUR_POWER
= 0x00010000, // uint16 pet cur power
84 GROUP_UPDATE_FLAG_PET_MAX_POWER
= 0x00020000, // uint16 pet max power
85 GROUP_UPDATE_FLAG_PET_AURAS
= 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
86 GROUP_UPDATE_FLAG_VEHICLE_SEAT
= 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
87 GROUP_UPDATE_PET
= 0x0007FC00, // all pet flags
88 GROUP_UPDATE_FULL
= 0x0007FFFF, // all known flags
91 #define GROUP_UPDATE_FLAGS_COUNT 20
92 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
93 static const uint8 GroupUpdateLength
[GROUP_UPDATE_FLAGS_COUNT
] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
97 class Roll
: public LootValidatorRef
100 Roll(uint64 _guid
, LootItem
const& li
)
101 : itemGUID(_guid
), itemid(li
.itemid
), itemRandomPropId(li
.randomPropertyId
), itemRandomSuffix(li
.randomSuffix
),
102 totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
104 void setLoot(Loot
*pLoot
) { link(pLoot
, this); }
105 Loot
*getLoot() { return getTarget(); }
106 void targetObjectBuildLink();
110 int32 itemRandomPropId
;
111 uint32 itemRandomSuffix
;
112 typedef std::map
<uint64
, RollVote
> PlayerVote
;
113 PlayerVote playerVote
; //vote position correspond with player position (in group)
114 uint8 totalPlayersRolling
;
121 struct InstanceGroupBind
125 /* permanent InstanceGroupBinds exist iff the leader has a permanent
126 PlayerInstanceBind for the same instance. */
127 InstanceGroupBind() : save(NULL
), perm(false) {}
130 /** request member stats checken **/
131 /** todo: uninvite people that not accepted invite **/
132 class MANGOS_DLL_SPEC Group
142 typedef std::list
<MemberSlot
> MemberSlotList
;
143 typedef MemberSlotList::const_iterator member_citerator
;
145 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstanceGroupBind
> BoundInstancesMap
;
147 typedef MemberSlotList::iterator member_witerator
;
148 typedef std::set
<Player
*> InvitesList
;
150 typedef std::vector
<Roll
*> Rolls
;
156 // group manipulation methods
157 bool Create(const uint64
&guid
, const char * name
);
158 bool LoadGroupFromDB(const uint64
&leaderGuid
, QueryResult
*result
= NULL
, bool loadMembers
= true);
159 bool LoadMemberFromDB(uint32 guidLow
, uint8 subgroup
, bool assistant
);
160 bool AddInvite(Player
*player
);
161 uint32
RemoveInvite(Player
*player
);
162 void RemoveAllInvites();
163 bool AddLeaderInvite(Player
*player
);
164 bool AddMember(const uint64
&guid
, const char* name
);
165 // method: 0=just remove, 1=kick
166 uint32
RemoveMember(const uint64
&guid
, const uint8
&method
);
167 void ChangeLeader(const uint64
&guid
);
168 void SetLootMethod(LootMethod method
) { m_lootMethod
= method
; }
169 void SetLooterGuid(const uint64
&guid
) { m_looterGuid
= guid
; }
170 void UpdateLooterGuid( Creature
* creature
, bool ifneed
= false );
171 void SetLootThreshold(ItemQualities threshold
) { m_lootThreshold
= threshold
; }
172 void Disband(bool hideDestroy
=false);
174 // properties accessories
175 bool IsFull() const { return (m_groupType
==GROUPTYPE_NORMAL
) ? (m_memberSlots
.size()>=MAXGROUPSIZE
) : (m_memberSlots
.size()>=MAXRAIDSIZE
); }
176 bool isRaidGroup() const { return m_groupType
==GROUPTYPE_RAID
; }
177 bool isBGGroup() const { return m_bgGroup
!= NULL
; }
178 bool IsCreated() const { return GetMembersCount() > 0; }
179 const uint64
& GetLeaderGUID() const { return m_leaderGuid
; }
180 const char * GetLeaderName() const { return m_leaderName
.c_str(); }
181 LootMethod
GetLootMethod() const { return m_lootMethod
; }
182 const uint64
& GetLooterGuid() const { return m_looterGuid
; }
183 ItemQualities
GetLootThreshold() const { return m_lootThreshold
; }
185 // member manipulation methods
186 bool IsMember(const uint64
& guid
) const { return _getMemberCSlot(guid
) != m_memberSlots
.end(); }
187 bool IsLeader(const uint64
& guid
) const { return (GetLeaderGUID() == guid
); }
188 uint64
GetMemberGUID(const std::string
& name
)
190 for(member_citerator itr
= m_memberSlots
.begin(); itr
!= m_memberSlots
.end(); ++itr
)
192 if(itr
->name
== name
)
199 bool IsAssistant(uint64 guid
) const
201 member_citerator mslot
= _getMemberCSlot(guid
);
202 if(mslot
==m_memberSlots
.end())
205 return mslot
->assistant
;
207 Player
* GetInvited(const uint64
& guid
) const;
208 Player
* GetInvited(const std::string
& name
) const;
210 bool SameSubGroup(uint64 guid1
,const uint64
& guid2
) const
212 member_citerator mslot2
= _getMemberCSlot(guid2
);
213 if(mslot2
==m_memberSlots
.end())
216 return SameSubGroup(guid1
,&*mslot2
);
219 bool SameSubGroup(uint64 guid1
, MemberSlot
const* slot2
) const
221 member_citerator mslot1
= _getMemberCSlot(guid1
);
222 if(mslot1
==m_memberSlots
.end() || !slot2
)
225 return (mslot1
->group
==slot2
->group
);
228 bool HasFreeSlotSubGroup(uint8 subgroup
) const
230 return (m_subGroupsCounts
&& m_subGroupsCounts
[subgroup
] < MAXGROUPSIZE
);
233 bool SameSubGroup(Player
const* member1
, Player
const* member2
) const;
235 MemberSlotList
const& GetMemberSlots() const { return m_memberSlots
; }
236 GroupReference
* GetFirstMember() { return m_memberMgr
.getFirst(); }
237 uint32
GetMembersCount() const { return m_memberSlots
.size(); }
238 void GetDataForXPAtKill(Unit
const* victim
, uint32
& count
,uint32
& sum_level
, Player
* & member_with_max_level
, Player
* & not_gray_member_with_max_level
);
239 uint8
GetMemberGroup(uint64 guid
) const
241 member_citerator mslot
= _getMemberCSlot(guid
);
242 if(mslot
==m_memberSlots
.end())
243 return (MAXRAIDSIZE
/MAXGROUPSIZE
+1);
248 // some additional raid methods
249 void ConvertToRaid();
251 void SetBattlegroundGroup(BattleGround
*bg
) { m_bgGroup
= bg
; }
252 uint32
CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId
, BattleGroundQueueTypeId bgQueueTypeId
, uint32 MinPlayerCount
, uint32 MaxPlayerCount
, bool isRated
, uint32 arenaSlot
);
254 void ChangeMembersGroup(const uint64
&guid
, const uint8
&group
);
255 void ChangeMembersGroup(Player
*player
, const uint8
&group
);
257 void SetAssistant(uint64 guid
, const bool &state
)
261 if(_setAssistantFlag(guid
, state
))
264 void SetMainTank(uint64 guid
)
269 if(_setMainTank(guid
))
272 void SetMainAssistant(uint64 guid
)
277 if(_setMainAssistant(guid
))
281 void SetTargetIcon(uint8 id
, uint64 guid
);
282 void SetDifficulty(uint8 difficulty
);
283 uint8
GetDifficulty() { return m_difficulty
; }
285 bool InCombatToInstance(uint32 instanceId
);
286 void ResetInstances(uint8 method
, Player
* SendMsgTo
);
289 //void SendInit(WorldSession *session);
290 void SendTargetIconList(WorldSession
*session
);
292 void UpdatePlayerOutOfRange(Player
* pPlayer
);
293 // ignore: GUID of player that will be ignored
294 void BroadcastPacket(WorldPacket
*packet
, bool ignorePlayersInBGRaid
, int group
=-1, uint64 ignore
=0);
295 void BroadcastReadyCheck(WorldPacket
*packet
);
296 void OfflineReadyCheck();
298 /*********************************************************/
299 /*** LOOT SYSTEM ***/
300 /*********************************************************/
302 void SendLootStartRoll(uint32 CountDown
, const Roll
&r
);
303 void SendLootRoll(const uint64
& SourceGuid
, const uint64
& TargetGuid
, uint8 RollNumber
, uint8 RollType
, const Roll
&r
);
304 void SendLootRollWon(const uint64
& SourceGuid
, const uint64
& TargetGuid
, uint8 RollNumber
, uint8 RollType
, const Roll
&r
);
305 void SendLootAllPassed(uint32 NumberOfPlayers
, const Roll
&r
);
306 void GroupLoot(const uint64
& playerGUID
, Loot
*loot
, Creature
*creature
);
307 void NeedBeforeGreed(const uint64
& playerGUID
, Loot
*loot
, Creature
*creature
);
308 void MasterLoot(const uint64
& playerGUID
, Loot
*loot
, Creature
*creature
);
309 Rolls::iterator
GetRoll(uint64 Guid
)
311 Rolls::iterator iter
;
312 for (iter
=RollId
.begin(); iter
!= RollId
.end(); ++iter
)
314 if ((*iter
)->itemGUID
== Guid
&& (*iter
)->isValid())
321 void CountTheRoll(Rolls::iterator roll
, uint32 NumberOfPlayers
);
322 void CountRollVote(const uint64
& playerGUID
, const uint64
& Guid
, uint32 NumberOfPlayers
, uint8 Choise
);
325 void LinkMember(GroupReference
*pRef
) { m_memberMgr
.insertFirst(pRef
); }
326 void DelinkMember(GroupReference
* /*pRef*/ ) { }
328 InstanceGroupBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
329 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
330 InstanceGroupBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
331 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
334 bool _addMember(const uint64
&guid
, const char* name
, bool isAssistant
=false);
335 bool _addMember(const uint64
&guid
, const char* name
, bool isAssistant
, uint8 group
);
336 bool _removeMember(const uint64
&guid
); // returns true if leader has changed
337 void _setLeader(const uint64
&guid
);
339 void _removeRolls(const uint64
&guid
);
341 bool _setMembersGroup(const uint64
&guid
, const uint8
&group
);
342 bool _setAssistantFlag(const uint64
&guid
, const bool &state
);
343 bool _setMainTank(const uint64
&guid
);
344 bool _setMainAssistant(const uint64
&guid
);
346 void _homebindIfInstance(Player
*player
);
348 void _initRaidSubGroupsCounter()
350 // Sub group counters initialization
351 if (!m_subGroupsCounts
)
352 m_subGroupsCounts
= new uint8
[MAXRAIDSIZE
/ MAXGROUPSIZE
];
354 memset((void*)m_subGroupsCounts
, 0, (MAXRAIDSIZE
/ MAXGROUPSIZE
)*sizeof(uint8
));
356 for (member_citerator itr
= m_memberSlots
.begin(); itr
!= m_memberSlots
.end(); ++itr
)
357 ++m_subGroupsCounts
[itr
->group
];
360 member_citerator
_getMemberCSlot(uint64 Guid
) const
362 for(member_citerator itr
= m_memberSlots
.begin(); itr
!= m_memberSlots
.end(); ++itr
)
364 if (itr
->guid
== Guid
)
367 return m_memberSlots
.end();
370 member_witerator
_getMemberWSlot(uint64 Guid
)
372 for(member_witerator itr
= m_memberSlots
.begin(); itr
!= m_memberSlots
.end(); ++itr
)
374 if (itr
->guid
== Guid
)
377 return m_memberSlots
.end();
380 void SubGroupCounterIncrease(uint8 subgroup
)
382 if (m_subGroupsCounts
)
383 ++m_subGroupsCounts
[subgroup
];
386 void SubGroupCounterDecrease(uint8 subgroup
)
388 if (m_subGroupsCounts
)
389 --m_subGroupsCounts
[subgroup
];
392 MemberSlotList m_memberSlots
;
393 GroupRefManager m_memberMgr
;
394 InvitesList m_invitees
;
396 std::string m_leaderName
;
398 uint64 m_mainAssistant
;
399 GroupType m_groupType
;
401 BattleGround
* m_bgGroup
;
402 uint64 m_targetIcons
[TARGETICONCOUNT
];
403 LootMethod m_lootMethod
;
404 ItemQualities m_lootThreshold
;
407 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
408 uint8
* m_subGroupsCounts
;