[7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound...
[AHbot.git] / src / game / DBCfmt.h
blob27ee3e1adce5b68a84ca1fd5d0261fa2f3f67bd3
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_DBCSFRM_H
20 #define MANGOS_DBCSFRM_H
22 const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
23 const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
24 const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
25 const char AreaGroupEntryfmt[]="niiiiiii";
26 const char AreaTriggerEntryfmt[]="niffffffff";
27 const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
28 const char BankBagSlotPricesEntryfmt[]="ni";
29 const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
30 const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
31 const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
32 const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
33 const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
34 // ChatChannelsEntryfmt, index not used (more compact store)
35 const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
36 const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
37 const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
38 const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
39 const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
40 const char CreatureSpellDatafmt[]="nxxxxxxxx";
41 const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
42 const char CurrencyTypesfmt[]="xnxi";
43 const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
44 const char DurabilityQualityfmt[]="nf";
45 const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
46 const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
47 const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
48 const char GemPropertiesEntryfmt[]="nixxi";
49 const char GlyphPropertiesfmt[]="niii";
50 const char GlyphSlotfmt[]="nii";
51 const char GtBarberShopCostBasefmt[]="f";
52 const char GtCombatRatingsfmt[]="f";
53 const char GtChanceToMeleeCritBasefmt[]="f";
54 const char GtChanceToMeleeCritfmt[]="f";
55 const char GtChanceToSpellCritBasefmt[]="f";
56 const char GtChanceToSpellCritfmt[]="f";
57 const char GtOCTRegenHPfmt[]="f";
58 //const char GtOCTRegenMPfmt[]="f";
59 const char GtRegenHPPerSptfmt[]="f";
60 const char GtRegenMPPerSptfmt[]="f";
61 const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
62 const char Itemfmt[]="nixiiiii";
63 const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
64 //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
65 //const char ItemCondExtCostsEntryfmt[]="xiii";
66 const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
67 const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
68 const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
69 const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
70 const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
71 const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
72 const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
73 const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
74 const char MovieEntryfmt[]="nxx";
75 const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
76 const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
77 const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
78 const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
79 const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
80 const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
81 const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
82 const char SpellCastTimefmt[]="nixx";
83 const char SpellDurationfmt[]="niii";
84 const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix";
85 const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
86 const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
87 const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
88 const char SpellRadiusfmt[]="nfxf";
89 const char SpellRangefmt[]="nfxfxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
90 const char SpellRuneCostfmt[]="niiii";
91 const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
92 const char StableSlotPricesfmt[] = "ni";
93 //const char SummonPropertiesfmt[] = "niiiii";
94 const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
95 const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
96 const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii";
97 const char TaxiPathEntryfmt[]="niii";
98 const char TaxiPathNodeEntryfmt[]="diiifffiixx";
99 const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
100 const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi";
101 const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii";
102 const char WorldMapAreaEntryfmt[]="xinxffffix";
103 const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
104 const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
106 #endif