2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
264 data
<< uint32(getMSTime());
266 data
<< uint8(type
); // unknown
269 case 0: // normal packet
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data
, true );
274 case 2: // facing spot, not used currently
279 case 3: // not used currently
280 data
<< uint64(0); // probably target guid (facing target?)
282 case 4: // not used currently
283 data
<< float(0); // facing angle
287 data
<< uint32(MovementFlags
);
288 data
<< uint32(Time
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
-start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
306 data
<< GetPositionX();
307 data
<< GetPositionY();
308 data
<< GetPositionZ();
311 data
<< uint32( MovementFlags
);
312 data
<< uint32( traveltime
);
313 data
<< uint32( pathSize
);
314 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
315 SendMessageToSet(&data
, true);
318 void Unit::resetAttackTimer(WeaponAttackType type
)
320 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
323 bool Unit::canReachWithAttack(Unit
*pVictim
) const
326 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
329 return IsWithinDistInMap(pVictim
, reach
);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
334 if (auraType
>= TOTAL_AURAS
) return;
335 AuraList::iterator iter
, next
;
336 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
343 RemoveAurasDueToSpell((*iter
)->GetId());
344 if (!m_modAuras
[auraType
].empty())
345 next
= m_modAuras
[auraType
].begin();
352 bool Unit::HasAuraType(AuraType auraType
) const
354 return (!m_modAuras
[auraType
].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
360 if(!HasAuraType(auraType
))
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance
= float(damage
) / max_dmg
* 100.0f
;
366 if (roll_chance_f(chance
))
367 RemoveSpellsCausingAura(auraType
);
370 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
372 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
379 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
380 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
384 // remove affects from victim (including from 0 damage and DoTs)
386 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype
!= DOT
)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
397 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
398 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
403 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
404 //Script Event damage taken
405 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
406 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
410 // Rage from physical damage received .
411 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
412 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
416 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
417 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
418 // root type spells do not dispel the root effect
419 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
420 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
422 // no xp,health if type 8 /critters/
423 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
425 pVictim
->setDeathState(JUST_DIED
);
426 pVictim
->SetHealth(0);
428 // allow loot only if has loot_id in creature_template
429 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
430 if(cInfo
&& cInfo
->lootid
)
431 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
433 // some critters required for quests
434 if(GetTypeId() == TYPEID_PLAYER
)
435 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
440 DEBUG_LOG("DealDamageStart");
442 uint32 health
= pVictim
->GetHealth();
443 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
445 // duel ends when player has 1 or less hp
446 bool duel_hasEnded
= false;
447 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
449 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
450 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
453 duel_hasEnded
= true;
456 if(pVictim
!= this && damagetype
!= DOT
)
458 SetInCombatWith(pVictim
);
459 pVictim
->SetInCombatWith(this);
461 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
462 SetContestedPvP(attackedPlayer
);
465 // Rage from Damage made (only from direct weapon damage)
466 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
468 uint32 weaponSpeedHitFactor
;
470 switch(cleanDamage
->attackType
)
474 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
475 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
477 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
479 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
485 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
486 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
488 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
490 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
499 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
501 Player
*killer
= ((Player
*)this);
503 // in bg, count dmg if victim is also a player
504 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
506 if (BattleGround
*bg
= killer
->GetBattleGround())
508 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
509 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
513 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
516 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
517 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
519 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
520 ((Creature
*)pVictim
)->SetLootRecipient(this);
522 if (health
<= damage
)
524 DEBUG_LOG("DealDamage: victim just died");
526 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
527 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
530 // find player: owner of controlled `this` or `this` itself maybe
531 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
533 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
534 player
= ((Creature
*)pVictim
)->GetLootRecipient();
535 // Reward player, his pets, and group/raid members
536 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
537 if(player
&& player
!=pVictim
)
539 player
->RewardPlayerAndGroupAtKill(pVictim
);
540 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
543 DEBUG_LOG("DealDamageAttackStop");
546 pVictim
->CombatStop();
547 pVictim
->getHostilRefManager().deleteReferences();
549 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
551 // if talent known but not triggered (check priest class for speedup check)
552 Aura
* spiritOfRedemtionTalentReady
= NULL
;
553 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
554 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
556 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
557 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
559 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
561 spiritOfRedemtionTalentReady
= *itr
;
567 DEBUG_LOG("SET JUST_DIED");
568 if(!spiritOfRedemtionTalentReady
)
569 pVictim
->setDeathState(JUST_DIED
);
571 DEBUG_LOG("DealDamageHealth1");
573 if(spiritOfRedemtionTalentReady
)
575 // save value before aura remove
576 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
578 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
580 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
581 pVictim
->RemoveAllAurasOnDeath();
583 // restore for use at real death
584 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
586 // FORM_SPIRITOFREDEMPTION and related auras
587 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
590 pVictim
->SetHealth(0);
592 // remember victim PvP death for corpse type and corpse reclaim delay
593 // at original death (not at SpiritOfRedemtionTalent timeout)
594 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
595 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
597 // Call KilledUnit for creatures
598 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
599 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
602 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
604 if (GetTypeId() == TYPEID_UNIT
)
605 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
606 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
607 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
610 // 10% durability loss on death
611 // clean InHateListOf
612 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
614 // only if not player and not controlled by player pet. And not at BG
615 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
617 DEBUG_LOG("We are dead, loosing 10 percents durability");
618 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
619 // durability lost message
620 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
621 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
624 else // creature died
626 DEBUG_LOG("DealDamageNotPlayer");
627 Creature
*cVictim
= (Creature
*)pVictim
;
629 if(!cVictim
->isPet())
631 cVictim
->DeleteThreatList();
632 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
634 // Call creature just died function
636 cVictim
->AI()->JustDied(this);
638 // Dungeon specific stuff, only applies to players killing creatures
639 if(cVictim
->GetInstanceId())
641 Map
*m
= cVictim
->GetMap();
642 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
643 // TODO: do instance binding anyway if the charmer/owner is offline
645 if(m
->IsDungeon() && creditedPlayer
)
647 if(m
->IsRaid() || m
->IsHeroic())
649 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
650 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
654 // the reset time is set but not added to the scheduler
655 // until the players leave the instance
656 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
657 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
658 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
664 // last damage from non duel opponent or opponent controlled creature
667 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
668 Player
*he
= (Player
*)pVictim
;
672 he
->duel
->opponent
->CombatStopWithPets(true);
673 he
->CombatStopWithPets(true);
675 he
->DuelComplete(DUEL_INTERUPTED
);
678 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
679 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
681 Player
*killed
= ((Player
*)pVictim
);
682 if(BattleGround
*bg
= killed
->GetBattleGround())
684 bg
->HandleKillPlayer(killed
, player
);
685 //later we can add support for creature->player kills here i'm
686 //not sure, but i guess those kills also get counted in av
687 //else if(GetTypeId() == TYPEID_UNIT)
688 // bg->HandleKillPlayer(killed,(Creature*)this);
691 else // if (health <= damage)
693 DEBUG_LOG("DealDamageAlive");
695 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
696 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
698 pVictim
->ModifyHealth(- (int32
)damage
);
700 if(damagetype
!= DOT
)
704 // if not have main target then attack state with target (including AI call)
705 //start melee attacks only after melee hit
706 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
709 // if damage pVictim call AI reaction
710 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
711 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
714 // polymorphed and other negative transformed cases
715 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
716 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
718 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
720 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
721 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
723 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
725 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
726 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
728 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
730 else // victim is a player
732 // Rage from damage received
733 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
735 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
736 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
739 // random durability for items (HIT TAKEN)
740 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
742 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
743 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
747 if(GetTypeId()==TYPEID_PLAYER
)
749 // random durability for items (HIT DONE)
750 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
752 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
753 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
757 // TODO: Store auras by interrupt flag to speed this up.
758 AuraMap
& vAuras
= pVictim
->GetAuras();
759 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
761 const SpellEntry
*se
= i
->second
->GetSpellProto();
763 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
765 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
768 if (se
->procFlags
& (1<<3))
770 if (!roll_chance_i(se
->procChance
))
775 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
776 // FIXME: this may cause the auras with proc chance to be rerolled several times
777 next
= vAuras
.begin();
782 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
784 if( damagetype
!= DOT
)
786 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
788 // skip channeled spell (processed differently below)
789 if (i
== CURRENT_CHANNELED_SPELL
)
792 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
793 if(spell
->getState() == SPELL_STATE_PREPARING
)
795 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
796 pVictim
->InterruptSpell(i
);
803 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
805 if (spell
->getState() == SPELL_STATE_CASTING
)
807 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
808 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
810 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
811 spell
->DelayedChannel();
813 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
815 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
816 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
819 else if (spell
->getState() == SPELL_STATE_DELAYED
)
820 // break channeled spell in delayed state on damage
822 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
823 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
828 // last damage from duel opponent
831 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
832 Player
*he
= (Player
*)pVictim
;
838 he
->duel
->opponent
->CombatStopWithPets(true);
839 he
->CombatStopWithPets(true);
841 he
->CastSpell(he
, 7267, true); // beg
842 he
->DuelComplete(DUEL_WON
);
846 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
851 void Unit::CastStop(uint32 except_spellid
)
853 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
854 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
855 InterruptSpell(i
,false);
858 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
860 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
864 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
868 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
871 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
875 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
880 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
882 if(!originalCaster
&& triggeredByAura
)
883 originalCaster
= triggeredByAura
->GetCasterGUID();
885 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
887 SpellCastTargets targets
;
888 targets
.setUnitTarget( Victim
);
889 spell
->m_CastItem
= castItem
;
890 spell
->prepare(&targets
, triggeredByAura
);
893 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
895 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
899 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
903 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
906 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
910 sLog
.outError("CastCustomSpell: unknown spell");
915 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
917 if(!originalCaster
&& triggeredByAura
)
918 originalCaster
= triggeredByAura
->GetCasterGUID();
920 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
923 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
926 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
929 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
931 SpellCastTargets targets
;
932 targets
.setUnitTarget( Victim
);
933 spell
->m_CastItem
= castItem
;
934 spell
->prepare(&targets
, triggeredByAura
);
937 // used for scripting
938 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
940 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
944 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
948 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
951 // used for scripting
952 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
956 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
961 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
963 if(!originalCaster
&& triggeredByAura
)
964 originalCaster
= triggeredByAura
->GetCasterGUID();
966 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
968 SpellCastTargets targets
;
969 targets
.setDestination(x
, y
, z
);
970 spell
->m_CastItem
= castItem
;
971 spell
->prepare(&targets
, triggeredByAura
);
974 // Obsolete func need remove, here only for comotability vs another patches
975 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
977 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
978 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
979 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
980 SendSpellNonMeleeDamageLog(&damageInfo
);
981 DealSpellDamage(&damageInfo
, true);
982 return damageInfo
.damage
;
985 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
987 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
988 Unit
*pVictim
= damageInfo
->target
;
993 if(!this || !pVictim
)
995 if(!this->isAlive() || !pVictim
->isAlive())
998 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
999 // Check spell crit chance
1000 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1001 bool blocked
= false;
1003 switch (spellInfo
->DmgClass
)
1005 // Melee and Ranged Spells
1006 case SPELL_DAMAGE_CLASS_RANGED
:
1007 case SPELL_DAMAGE_CLASS_MELEE
:
1010 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1012 //Calculate armor mitigation
1013 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1014 // Get blocked status
1015 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1020 // Calculate damage bonus
1021 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1025 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1027 // Calculate crit bonus
1028 uint32 crit_bonus
= damage
;
1029 // Apply crit_damage bonus for melee spells
1030 if(Player
* modOwner
= GetSpellModOwner())
1031 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1032 damage
+= crit_bonus
;
1034 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1035 int32 critPctDamageMod
=0;
1036 if(attackType
== RANGED_ATTACK
)
1037 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1040 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1041 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1043 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1044 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1046 if (critPctDamageMod
!=0)
1047 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1049 // Resilience - reduce crit damage
1050 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1051 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1053 // Spell weapon based damage CAN BE crit & blocked at same time
1056 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1057 if (damage
< damageInfo
->blocked
)
1058 damageInfo
->blocked
= damage
;
1059 damage
-=damageInfo
->blocked
;
1064 case SPELL_DAMAGE_CLASS_NONE
:
1065 case SPELL_DAMAGE_CLASS_MAGIC
:
1067 // Calculate damage bonus
1068 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1069 // If crit add critical bonus
1072 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1073 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1074 // Resilience - reduce crit damage
1075 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1076 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1082 // Calculate absorb resist
1085 // lookup absorb/resist ignore auras on caster for spell
1086 bool ignore
= false;
1087 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1088 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1089 if ((*i
)->isAffectedOnSpell(spellInfo
))
1097 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1098 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1103 damageInfo
->damage
= damage
;
1106 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1111 Unit
*pVictim
= damageInfo
->target
;
1113 if(!this || !pVictim
)
1116 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1119 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1120 if (spellProto
== NULL
)
1122 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1126 //You don't lose health from damage taken from another player while in a sanctuary
1127 //You still see it in the combat log though
1128 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1130 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1131 if(area
&& area
->flags
& 0x800) //sanctuary
1135 // Call default DealDamage
1136 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1137 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1140 //TODO for melee need create structure as in
1141 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1143 damageInfo
->attacker
= this;
1144 damageInfo
->target
= pVictim
;
1145 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1146 damageInfo
->attackType
= attackType
;
1147 damageInfo
->damage
= 0;
1148 damageInfo
->cleanDamage
= 0;
1149 damageInfo
->absorb
= 0;
1150 damageInfo
->resist
= 0;
1151 damageInfo
->blocked_amount
= 0;
1153 damageInfo
->TargetState
= 0;
1154 damageInfo
->HitInfo
= 0;
1155 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1156 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1157 damageInfo
->procEx
= PROC_EX_NONE
;
1158 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1160 if(!this || !pVictim
)
1162 if(!this->isAlive() || !pVictim
->isAlive())
1165 // Select HitInfo/procAttacker/procVictim flag based on attack type
1169 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1170 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1171 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1174 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1175 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1176 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1179 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1180 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1181 damageInfo
->HitInfo
= 0x08;// test
1187 // Physical Immune check
1188 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1190 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1191 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1193 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1194 damageInfo
->damage
= 0;
1195 damageInfo
->cleanDamage
= 0;
1198 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1199 // Add melee damage bonus
1200 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1201 // Calculate armor reduction
1202 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1203 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1205 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1207 // Disable parry or dodge for ranged attack
1208 if(damageInfo
->attackType
== RANGED_ATTACK
)
1210 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1211 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1214 switch(damageInfo
->hitOutCome
)
1216 case MELEE_HIT_EVADE
:
1218 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1219 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1221 damageInfo
->procEx
|=PROC_EX_EVADE
;
1222 damageInfo
->damage
= 0;
1223 damageInfo
->cleanDamage
= 0;
1226 case MELEE_HIT_MISS
:
1228 damageInfo
->HitInfo
|= HITINFO_MISS
;
1229 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1231 damageInfo
->procEx
|=PROC_EX_MISS
;
1232 damageInfo
->damage
= 0;
1233 damageInfo
->cleanDamage
= 0;
1236 case MELEE_HIT_NORMAL
:
1237 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1238 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1240 case MELEE_HIT_CRIT
:
1242 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1243 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1245 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1247 damageInfo
->damage
+= damageInfo
->damage
;
1249 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1250 if(damageInfo
->attackType
== RANGED_ATTACK
)
1251 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1254 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1255 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1258 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1260 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1261 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1263 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1265 // Resilience - reduce crit damage
1266 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1268 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1269 damageInfo
->damage
-= resilienceReduction
;
1270 damageInfo
->cleanDamage
+= resilienceReduction
;
1274 case MELEE_HIT_PARRY
:
1275 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1276 damageInfo
->procEx
|=PROC_EX_PARRY
;
1277 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1278 damageInfo
->damage
= 0;
1281 case MELEE_HIT_DODGE
:
1282 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1283 damageInfo
->procEx
|=PROC_EX_DODGE
;
1284 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1285 damageInfo
->damage
= 0;
1287 case MELEE_HIT_BLOCK
:
1289 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1290 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1291 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1292 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1293 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1295 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1296 damageInfo
->blocked_amount
= damageInfo
->damage
;
1298 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1299 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1302 case MELEE_HIT_GLANCING
:
1304 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1305 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1306 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1307 float reducePercent
= 1.0f
; //damage factor
1308 // calculate base values and mods
1309 float baseLowEnd
= 1.3f
;
1310 float baseHighEnd
= 1.2f
;
1311 switch(getClass()) // lowering base values for casters
1319 baseHighEnd
-= 0.3f
;
1323 float maxLowEnd
= 0.6f
;
1324 switch(getClass()) // upper for melee classes
1328 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1332 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1333 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1334 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1336 // apply max/min bounds
1337 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1339 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1342 if ( highEnd
< 0.2f
) //high end limits
1344 if ( highEnd
> 0.99f
)
1347 if(lowEnd
> highEnd
) // prevent negative range size
1350 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1352 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1353 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1356 case MELEE_HIT_CRUSHING
:
1358 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1359 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1360 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1361 // 150% normal damage
1362 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1370 // Calculate absorb resist
1371 if(int32(damageInfo
->damage
) > 0)
1373 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1374 // Calculate absorb & resists
1375 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1376 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1377 if (damageInfo
->absorb
)
1379 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1380 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1382 if (damageInfo
->resist
)
1383 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1386 else // Umpossible get negative result but....
1387 damageInfo
->damage
= 0;
1390 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1392 if (damageInfo
==0) return;
1393 Unit
*pVictim
= damageInfo
->target
;
1395 if(!this || !pVictim
)
1398 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1401 //You don't lose health from damage taken from another player while in a sanctuary
1402 //You still see it in the combat log though
1403 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1405 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1406 if(area
&& area
->flags
& 0x800) //sanctuary
1410 // Hmmmm dont like this emotes cloent must by self do all animations
1411 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1412 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1413 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1414 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1416 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1418 // Get attack timers
1419 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1420 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1421 // Reduce attack time
1422 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1424 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1425 float percent60
= 3.0f
* percent20
;
1426 if(offtime
> percent20
&& offtime
<= percent60
)
1428 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1430 else if(offtime
> percent60
)
1432 offtime
-= 2.0f
* percent20
;
1433 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1438 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1439 float percent60
= 3.0f
* percent20
;
1440 if(basetime
> percent20
&& basetime
<= percent60
)
1442 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1444 else if(basetime
> percent60
)
1446 basetime
-= 2.0f
* percent20
;
1447 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1452 // Call default DealDamage
1453 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1454 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1456 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1457 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1458 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1460 // -probability is between 0% and 40%
1462 float Probability
= 20.0f
;
1464 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1465 if( pVictim
->getLevel() < 30 )
1466 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1468 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1469 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1471 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1473 if(Probability
> 40.0f
)
1474 Probability
= 40.0f
;
1476 if(roll_chance_f(Probability
))
1477 CastSpell(pVictim
, 1604, true);
1481 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1483 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1485 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1486 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1489 // victim's damage shield
1490 std::set
<Aura
*> alreadyDone
;
1491 uint32 removedAuras
= pVictim
->m_removedAuras
;
1492 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1493 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1496 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1498 alreadyDone
.insert(*i
);
1499 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1500 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1503 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1506 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1507 //damage-=absorb + resist;
1509 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1510 data
<< uint64(pVictim
->GetGUID());
1511 data
<< uint64(GetGUID());
1512 data
<< uint32(spellProto
->Id
);
1513 data
<< uint32(damage
); // Damage
1514 data
<< uint32(0); // Overkill
1515 data
<< uint32(spellProto
->SchoolMask
);
1516 pVictim
->SendMessageToSet(&data
, true );
1518 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1520 if (pVictim
->m_removedAuras
> removedAuras
)
1522 removedAuras
= pVictim
->m_removedAuras
;
1523 next
= vDamageShields
.begin();
1531 void Unit::HandleEmoteCommand(uint32 anim_id
)
1533 WorldPacket
data( SMSG_EMOTE
, 12 );
1534 data
<< uint32(anim_id
);
1535 data
<< uint64(GetGUID());
1536 SendMessageToSet(&data
, true);
1539 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1541 uint32 newdamage
= 0;
1542 float armor
= pVictim
->GetArmor();
1543 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1544 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1546 // Apply Player CR_ARMOR_PENETRATION rating
1547 if (GetTypeId()==TYPEID_PLAYER
)
1548 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1550 if (armor
< 0.0f
) armor
=0.0f
;
1552 float levelModifier
= getLevel();
1553 if ( levelModifier
> 59 )
1554 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1556 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1557 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1561 if(tmpvalue
> 0.75f
)
1563 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1565 return (newdamage
> 1) ? newdamage
: 1;
1568 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1570 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1573 // Magic damage, check for resists
1574 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1576 // Get base victim resistance for school
1577 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1578 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1579 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1581 tmpvalue2
*= (float)(0.15f
/ getLevel());
1582 if (tmpvalue2
< 0.0f
)
1584 if (tmpvalue2
> 0.75f
)
1586 uint32 ran
= urand(0, 100);
1587 uint32 faq
[4] = {24,6,4,6};
1590 for (uint8 i
= 0; i
< 4; i
++)
1592 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1598 if (damagetype
== DOT
&& m
== 4)
1599 *resist
+= uint32(damage
- 1);
1601 *resist
+= uint32(damage
* m
/ 4);
1602 if(*resist
> damage
)
1608 int32 RemainingDamage
= damage
- *resist
;
1610 // Get unit state (need for some absorb check)
1611 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1612 // Reflect damage spells (not cast any damage spell in aura lookup)
1613 uint32 reflectSpell
= 0;
1614 int32 reflectDamage
= 0;
1615 // Need remove expired auras after
1616 bool existExpired
= false;
1617 // absorb without mana cost
1618 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1619 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1621 Modifier
* mod
= (*i
)->GetModifier();
1622 if (!(mod
->m_miscvalue
& schoolMask
))
1625 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1627 // Max Amount can be absorbed by this aura
1628 int32 currentAbsorb
= mod
->m_amount
;
1630 // Found empty aura (umpossible but..)
1631 if (currentAbsorb
<=0)
1633 existExpired
= true;
1636 // Handle custom absorb auras
1637 // TODO: try find better way
1638 switch(spellProto
->SpellFamilyName
)
1640 case SPELLFAMILY_GENERIC
:
1643 if (spellProto
->SpellIconID
== 3066)
1645 //reduces all damage taken while stun, fear or silence
1646 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1647 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1651 if (spellProto
->SpellIconID
== 2115)
1653 // while affected by Stun and Fear
1654 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1655 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1659 if (spellProto
->SpellIconID
== 3006)
1661 // You have a chance equal to your Parry chance
1662 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1663 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1664 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1667 // Reflective Shield (Lady Malande boss)
1668 if (spellProto
->Id
== 41475)
1670 if(RemainingDamage
< currentAbsorb
)
1671 reflectDamage
= RemainingDamage
/ 2;
1673 reflectDamage
= currentAbsorb
/ 2;
1674 reflectSpell
= 33619;
1677 if (spellProto
->Id
== 39228 || // Argussian Compass
1678 spellProto
->Id
== 60218) // Essence of Gossamer
1680 // Max absorb stored in 1 dummy effect
1681 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1682 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1687 case SPELLFAMILY_DRUID
:
1690 if (spellProto
->SpellIconID
== 2253)
1692 //reduces all damage taken while Stunned
1693 if (unitflag
& UNIT_FLAG_STUNNED
)
1694 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1699 case SPELLFAMILY_ROGUE
:
1702 if(spellProto
->SpellIconID
== 2109)
1704 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1705 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1706 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1707 roll_chance_i(currentAbsorb
)) // Only if roll
1709 pVictim
->CastSpell(pVictim
,31231,true);
1710 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1711 // with health > 10% lost health until health==10%, in other case no losses
1712 uint32 health10
= pVictim
->GetMaxHealth()/10;
1713 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1719 case SPELLFAMILY_PRIEST
:
1721 // Reflective Shield
1722 if (spellProto
->SpellFamilyFlags
== 0x1)
1724 if (pVictim
== this)
1726 Unit
* caster
= (*i
)->GetCaster();
1729 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1730 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1732 switch((*k
)->GetModifier()->m_miscvalue
)
1734 case 5065: // Rank 1
1735 case 5064: // Rank 2
1736 case 5063: // Rank 3
1738 if(RemainingDamage
>= currentAbsorb
)
1739 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1741 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1742 reflectSpell
= 33619;
1751 case SPELLFAMILY_SHAMAN
:
1754 if (spellProto
->SpellIconID
== 3066)
1756 //reduces all damage taken while stun, fear or silence
1757 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1758 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1763 case SPELLFAMILY_DEATHKNIGHT
:
1766 if (spellProto
->SpellIconID
== 1958)
1768 // TODO: absorb only while transform
1771 // Anti-Magic Shell (on self)
1772 if (spellProto
->Id
== 48707)
1774 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1775 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1776 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1777 int32 regen
= absorbed
* 2 / 10;
1778 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1779 RemainingDamage
-= absorbed
;
1782 // Anti-Magic Shell (on single party/raid member)
1783 if (spellProto
->Id
== 50462)
1785 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1789 if (spellProto
->Id
== 50461)
1791 Unit
* caster
= (*i
)->GetCaster();
1794 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1795 int32 canabsorb
= caster
->GetHealth();
1796 if (canabsorb
< absorbed
)
1797 absorbed
= canabsorb
;
1798 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1799 RemainingDamage
-= absorbed
;
1808 // currentAbsorb - damage can be absorbed by shield
1809 // If need absorb less damage
1810 if (RemainingDamage
< currentAbsorb
)
1811 currentAbsorb
= RemainingDamage
;
1813 RemainingDamage
-= currentAbsorb
;
1815 // Reduce shield amount
1816 mod
->m_amount
-=currentAbsorb
;
1817 // Need remove it later
1818 if (mod
->m_amount
<=0)
1819 existExpired
= true;
1822 // Remove all expired absorb auras
1825 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1827 if ((*i
)->GetModifier()->m_amount
<=0)
1829 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1830 i
= vSchoolAbsorb
.begin();
1836 // Cast back reflect damage spell
1838 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1840 // absorb by mana cost
1841 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1842 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1846 // check damage school mask
1847 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1850 int32 currentAbsorb
;
1851 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1852 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1854 currentAbsorb
= RemainingDamage
;
1856 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1857 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1858 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1860 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1861 if (currentAbsorb
> maxAbsorb
)
1862 currentAbsorb
= maxAbsorb
;
1864 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1865 if((*i
)->GetModifier()->m_amount
<= 0)
1867 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1868 next
= vManaShield
.begin();
1871 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1872 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1874 RemainingDamage
-= currentAbsorb
;
1877 // only split damage if not damaging yourself
1880 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1881 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1885 // check damage school mask
1886 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1889 // Damage can be splitted only if aura has an alive caster
1890 Unit
*caster
= (*i
)->GetCaster();
1891 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1894 int32 currentAbsorb
;
1895 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1896 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1898 currentAbsorb
= RemainingDamage
;
1900 RemainingDamage
-= currentAbsorb
;
1902 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1904 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1905 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1908 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1909 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1913 // check damage school mask
1914 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1917 // Damage can be splitted only if aura has an alive caster
1918 Unit
*caster
= (*i
)->GetCaster();
1919 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1922 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1924 RemainingDamage
-= splitted
;
1926 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1928 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1929 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1933 *absorb
= damage
- RemainingDamage
- *resist
;
1936 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1938 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1941 if (!pVictim
->isAlive())
1944 if(IsNonMeleeSpellCasted(false))
1948 if (attType
== BASE_ATTACK
)
1949 hitInfo
= HITINFO_NORMALSWING2
;
1950 else if (attType
== OFF_ATTACK
)
1951 hitInfo
= HITINFO_LEFTSWING
;
1953 return; // ignore ranged case
1955 uint32 extraAttacks
= m_extraAttacks
;
1957 // melee attack spell casted at main hand attack only
1958 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1960 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1962 // not recent extra attack only at any non extra attack (melee spell case)
1963 if(!extra
&& extraAttacks
)
1965 while(m_extraAttacks
)
1967 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1968 if(m_extraAttacks
> 0)
1973 // if damage pVictim call AI reaction
1974 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
1975 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
1980 // attack can be redirected to another target
1981 pVictim
= SelectMagnetTarget(pVictim
);
1983 CalcDamageInfo damageInfo
;
1984 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1985 // Send log damage message to client
1986 SendAttackStateUpdate(&damageInfo
);
1987 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1988 DealMeleeDamage(&damageInfo
,true);
1990 if (GetTypeId() == TYPEID_PLAYER
)
1991 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1992 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1994 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1995 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1997 // extra attack only at any non extra attack (normal case)
1998 if(!extra
&& extraAttacks
)
2000 while(m_extraAttacks
)
2002 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2003 if(m_extraAttacks
> 0)
2008 // if damage pVictim call AI reaction
2009 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2010 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2013 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2015 // This is only wrapper
2017 // Miss chance based on melee
2018 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2020 // Critical hit chance
2021 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2023 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2024 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2025 float block_chance
= pVictim
->GetUnitBlockChance();
2026 float parry_chance
= pVictim
->GetUnitParryChance();
2028 // Useful if want to specify crit & miss chances for melee, else it could be removed
2029 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2031 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2034 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2036 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2037 return MELEE_HIT_EVADE
;
2039 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2040 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2042 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2043 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2045 // bonus from skills is 0.04%
2046 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2047 int32 sum
= 0, tmp
= 0;
2048 int32 roll
= urand (0, 10000);
2050 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2051 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2052 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2056 if (tmp
> 0 && roll
< (sum
+= tmp
))
2058 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2059 return MELEE_HIT_MISS
;
2062 // always crit against a sitting target (except 0 crit chance)
2063 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2065 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2066 return MELEE_HIT_CRIT
;
2071 // only players can't dodge if attacker is behind
2072 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2074 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2078 // Reduce dodge chance by attacker expertise rating
2079 if (GetTypeId() == TYPEID_PLAYER
)
2080 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2082 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2083 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2086 if ( (tmp
> 0) // check if unit _can_ dodge
2087 && ((tmp
-= skillBonus
) > 0)
2088 && roll
< (sum
+= tmp
))
2090 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2091 return MELEE_HIT_DODGE
;
2095 // parry & block chances
2097 // check if attack comes from behind, nobody can parry or block if attacker is behind
2098 if (!pVictim
->HasInArc(M_PI
,this))
2100 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2104 // Reduce parry chance by attacker expertise rating
2105 if (GetTypeId() == TYPEID_PLAYER
)
2106 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2108 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2110 int32 tmp
= int32(parry_chance
);
2111 if ( (tmp
> 0) // check if unit _can_ parry
2112 && ((tmp
-= skillBonus
) > 0)
2113 && (roll
< (sum
+= tmp
)))
2115 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2116 return MELEE_HIT_PARRY
;
2120 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2123 if ( (tmp
> 0) // check if unit _can_ block
2124 && ((tmp
-= skillBonus
) > 0)
2125 && (roll
< (sum
+= tmp
)))
2127 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2128 return MELEE_HIT_BLOCK
;
2136 if (tmp
> 0 && roll
< (sum
+= tmp
))
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2139 return MELEE_HIT_CRIT
;
2142 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2143 if( attType
!= RANGED_ATTACK
&&
2144 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2145 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2146 getLevel() < pVictim
->getLevelForTarget(this) )
2148 // cap possible value (with bonuses > max skill)
2149 int32 skill
= attackerWeaponSkill
;
2150 int32 maxskill
= attackerMaxSkillValueForLevel
;
2151 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2153 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2154 tmp
= tmp
> 4000 ? 4000 : tmp
;
2155 if (roll
< (sum
+= tmp
))
2157 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2158 return MELEE_HIT_GLANCING
;
2162 // mobs can score crushing blows if they're 4 or more levels above victim
2163 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2164 // can be from by creature (if can) or from controlled player that considered as creature
2165 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2166 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2167 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2169 // when their weapon skill is 15 or more above victim's defense skill
2170 tmp
= victimDefenseSkill
;
2171 int32 tmpmax
= victimMaxSkillValueForLevel
;
2172 // having defense above your maximum (from items, talents etc.) has no effect
2173 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2174 // tmp = mob's level * 5 - player's current defense skill
2175 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2178 // add 2% chance per lacking skill point, min. is 15%
2179 tmp
= tmp
* 200 - 1500;
2180 if (roll
< (sum
+= tmp
))
2182 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2183 return MELEE_HIT_CRUSHING
;
2188 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2189 return MELEE_HIT_NORMAL
;
2192 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2194 float min_damage
, max_damage
;
2196 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2197 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2203 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2204 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2207 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2208 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2211 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2212 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2214 // Just for good manner
2222 if (min_damage
> max_damage
)
2224 std::swap(min_damage
,max_damage
);
2227 if(max_damage
== 0.0f
)
2230 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2233 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2235 if(spellProto
->spellLevel
<= 0)
2238 float LvlPenalty
= 0.0f
;
2240 if(spellProto
->spellLevel
< 20)
2241 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2242 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2243 if(LvlFactor
> 1.0f
)
2246 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2249 void Unit::SendAttackStart(Unit
* pVictim
)
2251 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2252 data
<< uint64(GetGUID());
2253 data
<< uint64(pVictim
->GetGUID());
2255 SendMessageToSet(&data
, true);
2256 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2259 void Unit::SendAttackStop(Unit
* victim
)
2264 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2265 data
.append(GetPackGUID());
2266 data
.append(victim
->GetPackGUID()); // can be 0x00...
2267 data
<< uint32(0); // can be 0x1
2268 SendMessageToSet(&data
, true);
2269 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2271 /*if(victim->GetTypeId() == TYPEID_UNIT)
2272 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2275 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2277 if (pVictim
->HasInArc(M_PI
,this))
2279 /* Currently not exist spells with ignore block
2280 // Ignore combat result aura (parry/dodge check on prepare)
2281 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2282 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2284 if (!(*i)->isAffectedOnSpell(spellProto))
2286 if ((*i)->GetModifier()->m_miscvalue == )
2291 // Check creatures flags_extra for disable block
2292 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2293 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2296 float blockChance
= pVictim
->GetUnitBlockChance();
2297 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2298 if (roll_chance_f(blockChance
))
2304 // Melee based spells can be miss, parry or dodge on this step
2305 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2306 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2308 // Calculate hit chance (more correct for chance mod)
2311 // PvP - PvE melee chances
2312 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2313 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2315 HitChance
= 95 - leveldif
;
2317 HitChance
= 93 - (leveldif
- 2) * lchance
;
2319 // Hit chance depends from victim auras
2320 if(attType
== RANGED_ATTACK
)
2321 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2323 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2325 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2326 if(Player
*modOwner
= GetSpellModOwner())
2327 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2330 float miss_chance
= 100.0f
- HitChance
;
2332 // Bonuses from attacker aura and ratings
2333 if (attType
== RANGED_ATTACK
)
2334 miss_chance
-= m_modRangedHitChance
;
2336 miss_chance
-= m_modMeleeHitChance
;
2338 // bonus from skills is 0.04%
2339 miss_chance
-= skillDiff
* 0.04f
;
2341 // Limit miss chance from 0 to 60%
2342 if (miss_chance
< 0.0f
)
2344 if (miss_chance
> 60.0f
)
2349 // Melee based spells hit result calculations
2350 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2352 WeaponAttackType attType
= BASE_ATTACK
;
2354 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2355 attType
= RANGED_ATTACK
;
2357 // bonus from skills is 0.04% per skill Diff
2358 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2359 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2360 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2362 uint32 roll
= urand (0, 10000);
2364 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2366 uint32 tmp
= missChance
;
2368 return SPELL_MISS_MISS
;
2370 // Chance resist mechanic (select max value from every mechanic spell effect)
2371 int32 resist_mech
= 0;
2372 // Get effects mechanic and chance
2373 for(int eff
= 0; eff
< 3; ++eff
)
2375 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2378 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2379 if (resist_mech
< temp
*100)
2380 resist_mech
= temp
*100;
2386 return SPELL_MISS_RESIST
;
2388 bool canDodge
= true;
2389 bool canParry
= true;
2391 // Same spells cannot be parry/dodge
2392 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2393 return SPELL_MISS_NONE
;
2395 // Ranged attack cannot be parry/dodge only deflect
2396 if (attType
== RANGED_ATTACK
)
2399 if (pVictim
->HasInArc(M_PI
,this))
2401 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2402 tmp
+=deflect_chance
;
2404 return SPELL_MISS_DEFLECT
;
2406 return SPELL_MISS_NONE
;
2409 // Check for attack from behind
2410 if (!pVictim
->HasInArc(M_PI
,this))
2412 // Can`t dodge from behind in PvP (but its possible in PvE)
2413 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2418 // Check creatures flags_extra for disable parry
2419 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2421 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2422 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2425 // Ignore combat result aura
2426 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2427 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2429 if (!(*i
)->isAffectedOnSpell(spell
))
2431 switch((*i
)->GetModifier()->m_miscvalue
)
2433 case MELEE_HIT_DODGE
: canDodge
= false; break;
2434 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2435 case MELEE_HIT_PARRY
: canParry
= false; break;
2437 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2445 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2446 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2447 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2448 // Reduce dodge chance by attacker expertise rating
2449 if (GetTypeId() == TYPEID_PLAYER
)
2450 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2451 if (dodgeChance
< 0)
2456 return SPELL_MISS_DODGE
;
2462 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2463 // Reduce parry chance by attacker expertise rating
2464 if (GetTypeId() == TYPEID_PLAYER
)
2465 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2466 if (parryChance
< 0)
2471 return SPELL_MISS_PARRY
;
2474 return SPELL_MISS_NONE
;
2477 // TODO need use unit spell resistances in calculations
2478 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2480 // Can`t miss on dead target (on skinning for example)
2481 if (!pVictim
->isAlive())
2482 return SPELL_MISS_NONE
;
2484 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2485 // PvP - PvE spell misschances per leveldif > 2
2486 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2487 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2489 // Base hit chance from attacker and victim levels
2492 modHitChance
= 96 - leveldif
;
2494 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2496 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2497 if(Player
*modOwner
= GetSpellModOwner())
2498 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2499 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2500 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2501 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2502 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2503 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2504 if (IsAreaOfEffectSpell(spell
))
2505 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2506 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2507 if (IsDispelSpell(spell
))
2508 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2509 // Chance resist mechanic (select max value from every mechanic spell effect)
2510 int32 resist_mech
= 0;
2511 // Get effects mechanic and chance
2512 for(int eff
= 0; eff
< 3; ++eff
)
2514 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2517 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2518 if (resist_mech
< temp
)
2523 modHitChance
-=resist_mech
;
2525 // Chance resist debuff
2526 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2528 int32 HitChance
= modHitChance
* 100;
2529 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2530 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2532 // Decrease hit chance from victim rating bonus
2533 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2534 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2536 if (HitChance
< 100) HitChance
= 100;
2537 if (HitChance
> 10000) HitChance
= 10000;
2539 int32 tmp
= 10000 - HitChance
;
2541 uint32 rand
= urand(0,10000);
2544 return SPELL_MISS_RESIST
;
2546 // cast by caster in front of victim
2547 if (pVictim
->HasInArc(M_PI
,this))
2549 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2550 tmp
+=deflect_chance
;
2552 return SPELL_MISS_DEFLECT
;
2555 return SPELL_MISS_NONE
;
2558 // Calculate spell hit result can be:
2559 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2560 // For melee based spells:
2566 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2568 // Return evade for units in evade mode
2569 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2570 return SPELL_MISS_EVADE
;
2573 if (pVictim
->IsImmunedToSpell(spell
))
2574 return SPELL_MISS_IMMUNE
;
2576 // All positive spells can`t miss
2577 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2578 if (IsPositiveSpell(spell
->Id
))
2579 return SPELL_MISS_NONE
;
2582 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2583 return SPELL_MISS_IMMUNE
;
2585 // Try victim reflect spell
2588 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2589 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2590 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2591 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2592 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2593 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2595 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2596 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2597 return SPELL_MISS_REFLECT
;
2601 switch (spell
->DmgClass
)
2603 case SPELL_DAMAGE_CLASS_RANGED
:
2604 case SPELL_DAMAGE_CLASS_MELEE
:
2605 return MeleeSpellHitResult(pVictim
, spell
);
2606 case SPELL_DAMAGE_CLASS_NONE
:
2607 case SPELL_DAMAGE_CLASS_MAGIC
:
2608 return MagicSpellHitResult(pVictim
, spell
);
2610 return SPELL_MISS_NONE
;
2613 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2618 // Base misschance 5%
2619 float misschance
= 5.0f
;
2621 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2622 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2624 bool isNormal
= false;
2625 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2627 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2633 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2643 // PvP : PvE melee misschances per leveldif > 2
2644 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2646 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2650 // Hit chance from attacker based on ratings and auras
2651 float m_modHitChance
;
2652 if (attType
== RANGED_ATTACK
)
2653 m_modHitChance
= m_modRangedHitChance
;
2655 m_modHitChance
= m_modMeleeHitChance
;
2658 misschance
+= (leveldif
- m_modHitChance
);
2660 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2662 // Hit chance for victim based on ratings
2663 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2665 if (attType
== RANGED_ATTACK
)
2666 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2668 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2671 // Modify miss chance by victim auras
2672 if(attType
== RANGED_ATTACK
)
2673 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2675 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2677 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2678 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2679 misschance
-= skillBonus
* 0.04f
;
2681 // Limit miss chance from 0 to 60%
2682 if ( misschance
< 0.0f
)
2684 if ( misschance
> 60.0f
)
2690 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2692 if(GetTypeId() == TYPEID_PLAYER
)
2694 // in PvP use full skill instead current skill value
2695 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2696 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2697 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2698 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2702 return GetUnitMeleeSkill(target
);
2705 float Unit::GetUnitDodgeChance() const
2707 if(hasUnitState(UNIT_STAT_STUNNED
))
2709 if( GetTypeId() == TYPEID_PLAYER
)
2710 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2713 if(((Creature
const*)this)->isTotem())
2718 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2719 return dodge
> 0.0f
? dodge
: 0.0f
;
2724 float Unit::GetUnitParryChance() const
2726 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2729 float chance
= 0.0f
;
2731 if(GetTypeId() == TYPEID_PLAYER
)
2733 Player
const* player
= (Player
const*)this;
2734 if(player
->CanParry() )
2736 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2738 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2741 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2744 else if(GetTypeId() == TYPEID_UNIT
)
2746 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2749 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2753 return chance
> 0.0f
? chance
: 0.0f
;
2756 float Unit::GetUnitBlockChance() const
2758 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2761 if(GetTypeId() == TYPEID_PLAYER
)
2763 Player
const* player
= (Player
const*)this;
2764 if(player
->CanBlock() )
2766 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2767 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2768 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2770 // is player but has no block ability or no not broken shield equipped
2775 if(((Creature
const*)this)->isTotem())
2780 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2781 return block
> 0.0f
? block
: 0.0f
;
2786 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2790 if(GetTypeId() == TYPEID_PLAYER
)
2795 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2798 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2801 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2803 // Just for good manner
2812 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2816 if(attackType
== RANGED_ATTACK
)
2817 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2819 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2821 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2823 // reduce crit chance from Rating for players
2824 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2826 if (attackType
==RANGED_ATTACK
)
2827 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2829 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2832 // Apply crit chance from defence skill
2833 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2840 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2843 if(GetTypeId() == TYPEID_PLAYER
)
2845 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2847 // feral or unarmed skill only for base attack
2848 if(attType
!= BASE_ATTACK
&& !item
)
2852 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2854 // weapon skill or (unarmed for base attack)
2855 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2857 // in PvP use full skill instead current skill value
2858 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2859 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2860 : ((Player
*)this)->GetSkillValue(skill
);
2861 // Modify value from ratings
2862 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2865 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2866 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2867 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2871 value
= GetUnitMeleeSkill(target
);
2875 void Unit::_UpdateSpells( uint32 time
)
2877 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2878 _UpdateAutoRepeatSpell();
2880 // remove finished spells from current pointers
2881 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2883 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2885 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2886 m_currentSpells
[i
] = NULL
; // remove pointer
2890 // TODO: Find a better way to prevent crash when multiple auras are removed.
2892 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2894 (*i
).second
->SetUpdated(false);
2896 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2902 // prevent double update
2903 if ((*i
).second
->IsUpdated())
2905 (*i
).second
->SetUpdated(true);
2906 (*i
).second
->Update( time
);
2907 // several auras can be deleted due to update
2910 if (m_Auras
.empty()) break;
2911 next
= m_Auras
.begin();
2917 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2921 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2936 if(!m_gameObj
.empty())
2938 GameObjectList::iterator ite1
, dnext1
;
2939 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2942 //(*i)->Update( difftime );
2943 if( !(*ite1
)->isSpawned() )
2945 (*ite1
)->SetOwnerGUID(0);
2946 (*ite1
)->SetRespawnTime(0);
2948 dnext1
= m_gameObj
.erase(ite1
);
2956 void Unit::_UpdateAutoRepeatSpell()
2958 //check "realtime" interrupts
2959 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2961 // cancel wand shoot
2962 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2963 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2964 m_AutoRepeatFirstCast
= true;
2969 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2970 setAttackTimer(RANGED_ATTACK
,500);
2971 m_AutoRepeatFirstCast
= false;
2974 if (isAttackReady(RANGED_ATTACK
))
2976 // Check if able to cast
2977 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2979 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2984 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2985 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2987 // all went good, reset attack
2988 resetAttackTimer(RANGED_ATTACK
);
2992 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2994 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2996 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2998 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3000 // break same type spell if it is not delayed
3001 InterruptSpell(CSpellType
,false);
3003 // special breakage effects:
3006 case CURRENT_GENERIC_SPELL
:
3008 // generic spells always break channeled not delayed spells
3009 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3011 // autorepeat breaking
3012 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3014 // break autorepeat if not Auto Shot
3015 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3016 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3017 m_AutoRepeatFirstCast
= true;
3021 case CURRENT_CHANNELED_SPELL
:
3023 // channel spells always break generic non-delayed and any channeled spells
3024 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3025 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3027 // it also does break autorepeat if not Auto Shot
3028 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3029 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3030 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3033 case CURRENT_AUTOREPEAT_SPELL
:
3035 // only Auto Shoot does not break anything
3036 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3038 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3039 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3040 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3042 // special action: set first cast flag
3043 m_AutoRepeatFirstCast
= true;
3048 // other spell types don't break anything now
3052 // current spell (if it is still here) may be safely deleted now
3053 if (m_currentSpells
[CSpellType
])
3054 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3056 // set new current spell
3057 m_currentSpells
[CSpellType
] = pSpell
;
3058 pSpell
->SetReferencedFromCurrent(true);
3061 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3063 assert(spellType
< CURRENT_MAX_SPELL
);
3065 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3067 // send autorepeat cancel message for autorepeat spells
3068 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3070 if(GetTypeId()==TYPEID_PLAYER
)
3071 ((Player
*)this)->SendAutoRepeatCancel();
3074 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3075 m_currentSpells
[spellType
]->cancel();
3077 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3078 if (m_currentSpells
[spellType
])
3080 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3081 m_currentSpells
[spellType
] = NULL
;
3086 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3088 // We don't do loop here to explicitly show that melee spell is excluded.
3089 // Maybe later some special spells will be excluded too.
3091 // generic spells are casted when they are not finished and not delayed
3092 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3093 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3094 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3097 // channeled spells may be delayed, but they are still considered casted
3098 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3099 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3102 // autorepeat spells may be finished or delayed, but they are still considered casted
3103 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3109 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3111 // generic spells are interrupted if they are not finished or delayed
3112 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3113 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3115 // autorepeat spells are interrupted if they are not finished or delayed
3116 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3117 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3119 // channeled spells are interrupted if they are not finished, even if they are delayed
3120 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3121 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3124 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3126 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3127 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3128 return m_currentSpells
[i
];
3132 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3134 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3137 void Unit::SetInFront(Unit
const* target
)
3139 SetOrientation(GetAngle(target
));
3142 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3144 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3147 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3150 return c
->canSwim();
3152 return c
->canWalk() || c
->canFly();
3155 bool Unit::IsInWater() const
3157 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3160 bool Unit::IsUnderWater() const
3162 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3165 void Unit::DeMorph()
3167 SetDisplayId(GetNativeDisplayId());
3170 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3174 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3175 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3176 modifier
+= (*i
)->GetModifier()->m_amount
;
3181 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3183 float multiplier
= 1.0f
;
3185 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3186 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3187 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3192 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3196 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3197 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3198 if ((*i
)->GetModifier()->m_amount
> modifier
)
3199 modifier
= (*i
)->GetModifier()->m_amount
;
3204 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3208 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3209 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3210 if ((*i
)->GetModifier()->m_amount
< modifier
)
3211 modifier
= (*i
)->GetModifier()->m_amount
;
3216 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3220 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3221 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3223 Modifier
* mod
= (*i
)->GetModifier();
3224 if (mod
->m_miscvalue
& misc_mask
)
3225 modifier
+= mod
->m_amount
;
3230 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3232 float multiplier
= 1.0f
;
3234 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3235 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3237 Modifier
* mod
= (*i
)->GetModifier();
3238 if (mod
->m_miscvalue
& misc_mask
)
3239 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3244 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3248 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3249 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3251 Modifier
* mod
= (*i
)->GetModifier();
3252 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3253 modifier
= mod
->m_amount
;
3259 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3263 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3264 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3266 Modifier
* mod
= (*i
)->GetModifier();
3267 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3268 modifier
= mod
->m_amount
;
3274 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3278 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3279 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3281 Modifier
* mod
= (*i
)->GetModifier();
3282 if (mod
->m_miscvalue
== misc_value
)
3283 modifier
+= mod
->m_amount
;
3288 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3290 float multiplier
= 1.0f
;
3292 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3293 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3295 Modifier
* mod
= (*i
)->GetModifier();
3296 if (mod
->m_miscvalue
== misc_value
)
3297 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3302 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3306 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3307 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3309 Modifier
* mod
= (*i
)->GetModifier();
3310 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3311 modifier
= mod
->m_amount
;
3317 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3321 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3322 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3324 Modifier
* mod
= (*i
)->GetModifier();
3325 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3326 modifier
= mod
->m_amount
;
3332 bool Unit::AddAura(Aura
*Aur
)
3334 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3335 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3336 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3342 if(Aur
->GetTarget() != this)
3344 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3345 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3346 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3351 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3353 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3354 AuraMap::iterator i
= m_Auras
.find( spair
);
3356 // take out same spell
3357 if (i
!= m_Auras
.end())
3359 // passive and persistent auras can stack with themselves any number of times
3360 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3362 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3364 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3366 // Aura can stack on self -> Stack it;
3367 if(aurSpellInfo
->StackAmount
)
3369 i2
->second
->modStackAmount(1);
3373 // can be only single (this check done at _each_ aura add
3374 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3379 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3382 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3383 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3384 case SPELL_AURA_PERIODIC_LEECH
:
3385 case SPELL_AURA_PERIODIC_HEAL
:
3386 case SPELL_AURA_OBS_MOD_HEALTH
:
3387 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3388 case SPELL_AURA_PERIODIC_ENERGIZE
:
3389 case SPELL_AURA_OBS_MOD_MANA
:
3390 case SPELL_AURA_POWER_BURN_MANA
:
3392 default: // not allow
3393 // can be only single (this check done at _each_ aura add
3394 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3405 // passive auras not stacable with other ranks
3406 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3408 if (!RemoveNoStackAurasDueToAura(Aur
))
3411 return false; // couldn't remove conflicting aura with higher rank
3415 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3416 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3418 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3421 Unit
* caster
= Aur
->GetCaster();
3422 if(!caster
) // caster deleted and not required adding scAura
3425 bool restart
= false;
3426 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3427 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3429 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3430 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3432 if ((*itr
)->IsInUse())
3434 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3437 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3446 scAuras
.push_back(Aur
);
3452 // add aura, register in lists and arrays
3454 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3455 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3457 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3460 Aur
->ApplyModifier(true,true);
3461 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3465 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3467 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3470 AuraMap::iterator i
,next
;
3471 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3475 uint32 i_spellId
= (*i
).second
->GetId();
3476 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3478 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3480 RemoveAurasDueToSpell(i_spellId
);
3482 if( m_Auras
.empty() )
3485 next
= m_Auras
.begin();
3491 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3496 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3500 uint32 spellId
= Aur
->GetId();
3501 uint32 effIndex
= Aur
->GetEffIndex();
3503 // passive spell special case (only non stackable with ranks)
3504 if(IsPassiveSpell(spellId
))
3506 if(IsPassiveSpellStackableWithRanks(spellProto
))
3510 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3512 AuraMap::iterator i
,next
;
3513 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3517 if (!(*i
).second
) continue;
3519 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3524 uint32 i_spellId
= i_spellProto
->Id
;
3526 // early checks that spellId is passive non stackable spell
3527 if(IsPassiveSpell(i_spellId
))
3529 // passive non-stackable spells not stackable only for same caster
3530 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3533 // passive non-stackable spells not stackable only with another rank of same spell
3534 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3538 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3540 if(i_spellId
== spellId
) continue;
3542 bool is_triggered_by_spell
= false;
3543 // prevent triggered aura of removing aura that triggered it
3544 for(int j
= 0; j
< 3; ++j
)
3545 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3546 is_triggered_by_spell
= true;
3548 if (is_triggered_by_spell
)
3551 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3553 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3554 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3556 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3558 // cannot remove higher rank
3559 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3560 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3563 // Its a parent aura (create this aura in ApplyModifier)
3564 if ((*i
).second
->IsInUse())
3566 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3569 RemoveAurasDueToSpell(i_spellId
);
3571 if( m_Auras
.empty() )
3574 next
= m_Auras
.begin();
3576 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3578 // cannot remove higher rank
3579 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3582 // Its a parent aura (create this aura in ApplyModifier)
3583 if ((*i
).second
->IsInUse())
3585 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3588 RemoveAurasDueToSpell(i_spellId
);
3590 if( m_Auras
.empty() )
3593 next
= m_Auras
.begin();
3595 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3597 // Its a parent aura (create this aura in ApplyModifier)
3598 if ((*i
).second
->IsInUse())
3600 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3603 RemoveAurasDueToSpell(i_spellId
);
3605 if( m_Auras
.empty() )
3608 next
= m_Auras
.begin();
3610 // Potions stack aura by aura (elixirs/flask already checked)
3611 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3613 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3615 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3616 return false; // cannot remove higher rank
3618 // Its a parent aura (create this aura in ApplyModifier)
3619 if ((*i
).second
->IsInUse())
3621 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3632 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3634 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3635 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3637 if(iter
->second
!=except
)
3640 iter
= m_Auras
.lower_bound(spair
);
3647 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3649 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3651 Aura
*aur
= iter
->second
;
3652 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3659 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3661 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3663 Aura
*aur
= iter
->second
;
3664 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3666 // Custom dispel case
3667 // Unstable Affliction
3668 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3670 int32 damage
= aur
->GetModifier()->m_amount
*9;
3671 uint64 caster_guid
= aur
->GetCasterGUID();
3674 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3676 // backfire damage and silence
3677 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3679 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3682 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3689 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3691 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3693 Aura
*aur
= iter
->second
;
3694 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3696 int32 basePoints
= aur
->GetBasePoints();
3697 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3698 // some different constructors
3699 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3701 // set its duration and maximum duration
3702 // max duration 2 minutes (in msecs)
3703 int32 dur
= aur
->GetAuraDuration();
3704 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3705 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3706 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3708 // Unregister _before_ adding to stealer
3709 aur
->UnregisterSingleCastAura();
3711 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3712 new_aur
->SetIsSingleTarget(false);
3714 // add the new aura to stealer
3715 stealer
->AddAura(new_aur
);
3717 // Remove aura as dispel
3718 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3725 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3727 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3729 if (iter
->second
->GetId() == spellId
)
3730 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3736 void Unit::RemoveAurasWithDispelType( DispelType type
)
3738 // Create dispel mask by dispel type
3739 uint32 dispelMask
= GetDispellMask(type
);
3740 // Dispel all existing auras vs current dispel type
3741 AuraMap
& auras
= GetAuras();
3742 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3744 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3745 if( (1<<spell
->Dispel
) & dispelMask
)
3748 RemoveAurasDueToSpell(spell
->Id
);
3749 itr
= auras
.begin();
3756 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3758 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3759 if(iter
!= m_Auras
.end())
3761 if (iter
->second
->modStackAmount(-1))
3766 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3768 for (int i
=0; i
<3; ++i
)
3769 RemoveSingleAuraFromStack(spellId
, i
);
3772 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3774 for (int i
= 0; i
< 3; ++i
)
3775 RemoveAura(spellId
,i
,except
);
3778 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3780 for (int k
=0; k
< 3; ++k
)
3782 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3783 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3785 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3788 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3796 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3798 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3800 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3807 void Unit::RemoveNotOwnSingleTargetAuras()
3809 // single target auras from other casters
3810 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3812 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3818 // single target auras at other targets
3819 AuraList
& scAuras
= GetSingleCastAuras();
3820 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3823 if (aura
->GetTarget()!=this)
3825 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3826 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3827 iter
= scAuras
.begin();
3835 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3837 Aura
* Aur
= i
->second
;
3838 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3840 Aur
->UnregisterSingleCastAura();
3842 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3843 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3845 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3849 Aur
->SetRemoveMode(mode
);
3850 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3851 // remove aura from list before to prevent deleting it before
3853 ++m_removedAuras
; // internal count used by unit update
3855 // Statue unsummoned at aura remove
3856 Totem
* statue
= NULL
;
3857 bool caster_channeled
= false;
3858 if(IsChanneledSpell(AurSpellInfo
))
3860 Unit
* caster
= Aur
->GetCaster();
3864 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3865 statue
= ((Totem
*)caster
);
3867 caster_channeled
= caster
==this;
3871 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3872 Aur
->ApplyModifier(false,true);
3876 if(caster_channeled
)
3877 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3882 // only way correctly remove all auras from list
3883 if( m_Auras
.empty() )
3886 i
= m_Auras
.begin();
3889 void Unit::RemoveAllAuras()
3891 while (!m_Auras
.empty())
3893 AuraMap::iterator iter
= m_Auras
.begin();
3898 void Unit::RemoveArenaAuras(bool onleave
)
3900 // in join, remove positive buffs, on end, remove negative
3901 // used to remove positive visible auras in arenas
3902 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3904 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3905 && !iter
->second
->IsPassive() // don't remove passive auras
3906 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3907 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3914 void Unit::RemoveAllAurasOnDeath()
3916 // used just after dieing to remove all visible auras
3917 // and disable the mods for the passive ones
3918 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3920 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3921 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3927 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3929 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3930 if (iter
!= m_Auras
.end())
3932 if (iter
->second
->GetAuraDuration() < delaytime
)
3933 iter
->second
->SetAuraDuration(0);
3935 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3936 iter
->second
->SendAuraUpdate(false);
3937 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3941 void Unit::_RemoveAllAuraMods()
3943 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3945 (*i
).second
->ApplyModifier(false);
3949 void Unit::_ApplyAllAuraMods()
3951 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3953 (*i
).second
->ApplyModifier(true);
3957 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3959 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3960 if (iter
!= m_Auras
.end())
3961 return iter
->second
;
3965 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3967 AuraList
const& auras
= GetAurasByType(type
);
3968 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3970 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3971 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3973 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3981 bool Unit::HasAura(uint32 spellId
) const
3983 for (int i
= 0; i
< 3 ; ++i
)
3985 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3986 if (iter
!= m_Auras
.end())
3992 void Unit::AddDynObject(DynamicObject
* dynObj
)
3994 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3997 void Unit::RemoveDynObject(uint32 spellid
)
3999 if(m_dynObjGUIDs
.empty())
4001 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4003 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4006 i
= m_dynObjGUIDs
.erase(i
);
4008 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4011 i
= m_dynObjGUIDs
.erase(i
);
4018 void Unit::RemoveAllDynObjects()
4020 while(!m_dynObjGUIDs
.empty())
4022 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4025 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4029 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4031 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4033 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4036 i
= m_dynObjGUIDs
.erase(i
);
4040 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4047 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4049 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4051 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4054 i
= m_dynObjGUIDs
.erase(i
);
4058 if (dynObj
->GetSpellId() == spellId
)
4065 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4067 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4068 if ((*i
)->GetSpellId() == spellId
)
4074 void Unit::AddGameObject(GameObject
* gameObj
)
4076 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4077 m_gameObj
.push_back(gameObj
);
4078 gameObj
->SetOwnerGUID(GetGUID());
4080 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4082 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4083 // Need disable spell use for owner
4084 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4085 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4086 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4090 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4092 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4094 gameObj
->SetOwnerGUID(0);
4096 // GO created by some spell
4097 if (uint32 spellid
= gameObj
->GetSpellId())
4099 RemoveAurasDueToSpell(spellid
);
4101 if (GetTypeId()==TYPEID_PLAYER
)
4103 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4104 // Need activate spell use for owner
4105 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4106 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4107 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4111 m_gameObj
.remove(gameObj
);
4115 gameObj
->SetRespawnTime(0);
4120 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4122 if(m_gameObj
.empty())
4124 GameObjectList::iterator i
, next
;
4125 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4128 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4130 (*i
)->SetOwnerGUID(0);
4133 (*i
)->SetRespawnTime(0);
4137 next
= m_gameObj
.erase(i
);
4144 void Unit::RemoveAllGameObjects()
4146 // remove references to unit
4147 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4149 (*i
)->SetOwnerGUID(0);
4150 (*i
)->SetRespawnTime(0);
4152 i
= m_gameObj
.erase(i
);
4156 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4158 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4159 data
.append(log
->target
->GetPackGUID());
4160 data
.append(log
->attacker
->GetPackGUID());
4161 data
<< uint32(log
->SpellID
);
4162 data
<< uint32(log
->damage
); //damage amount
4164 data
<< uint8 (log
->schoolMask
); //damage school
4165 data
<< uint32(log
->absorb
); //AbsorbedDamage
4166 data
<< uint32(log
->resist
); //resist
4167 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4168 data
<< uint8 (log
->unused
); //unused
4169 data
<< uint32(log
->blocked
); //blocked
4170 data
<< uint32(log
->HitInfo
);
4171 data
<< uint8 (0); // flag to use extend data
4172 SendMessageToSet( &data
, true );
4175 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4177 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4178 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4179 data
.append(target
->GetPackGUID());
4180 data
.append(GetPackGUID());
4181 data
<< uint32(SpellID
);
4182 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4183 data
<< uint32(0); // wotlk
4184 data
<< uint8(damageSchoolMask
); // spell school
4185 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4186 data
<< uint32(Resist
); // resist
4187 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4188 data
<< uint8(0); // unk isFromAura
4189 data
<< uint32(Blocked
); // blocked
4190 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4191 data
<< uint8(0); // isDebug?
4192 SendMessageToSet( &data
, true );
4195 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4197 // Not much to do if no flags are set.
4199 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4200 // Now go on with a victim's events'n'auras
4201 // Not much to do if no flags are set or there is no victim
4202 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4203 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4206 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4208 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4209 data
<< uint32(spellID
);
4210 data
<< uint64(GetGUID());
4211 data
<< uint8(0); // can be 0 or 1
4212 data
<< uint32(1); // target count
4213 // for(i = 0; i < target count; ++i)
4214 data
<< uint64(target
->GetGUID()); // target GUID
4215 data
<< uint8(missInfo
);
4217 SendMessageToSet(&data
, true);
4220 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4223 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4224 data
<< (uint32
)damageInfo
->HitInfo
;
4225 data
.append(GetPackGUID());
4226 data
.append(damageInfo
->target
->GetPackGUID());
4227 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4228 data
<< uint32(0); // overkill value
4230 data
<< (uint8
)count
; // Sub damage count
4232 for(int i
= 0; i
< count
; ++i
)
4234 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4235 data
<< (float)damageInfo
->damage
; // sub damage
4236 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4239 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4241 for(int i
= 0; i
< count
; ++i
)
4242 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4245 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4247 for(int i
= 0; i
< count
; ++i
)
4248 data
<< (uint32
)damageInfo
->resist
; // Resist
4251 data
<< (uint8
)damageInfo
->TargetState
;
4255 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4256 data
<< (uint32
)damageInfo
->blocked_amount
;
4258 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4261 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4272 for(uint8 i
= 0; i
< 5; ++i
)
4280 SendMessageToSet( &data
, true );
4283 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4285 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4287 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4288 data
<< uint32(HitInfo
); // flags
4289 data
.append(GetPackGUID());
4290 data
.append(target
->GetPackGUID());
4291 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4292 data
<< uint32(0); // overkill value
4294 data
<< (uint8
)SwingType
; // count?
4296 // for(i = 0; i < SwingType; ++i)
4297 data
<< (uint32
)damageSchoolMask
;
4298 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4299 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4302 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4304 // for(i = 0; i < SwingType; ++i)
4305 data
<< uint32(AbsorbDamage
);
4309 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4311 // for(i = 0; i < SwingType; ++i)
4312 data
<< uint32(Resist
);
4316 data
<< (uint8
)TargetState
;
4320 if(HitInfo
& HITINFO_BLOCK
)
4322 data
<< uint32(BlockedAmount
);
4325 if(HitInfo
& HITINFO_UNK3
)
4330 if(HitInfo
& HITINFO_UNK1
)
4341 for(uint8 i
= 0; i
< 5; ++i
)
4349 SendMessageToSet( &data
, true );
4352 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4354 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4356 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4357 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4359 uint32 triggered_spell_id
= 0;
4360 Unit
* target
= pVictim
;
4361 int32 basepoints0
= 0;
4363 switch(hasteSpell
->SpellFamilyName
)
4365 case SPELLFAMILY_ROGUE
:
4367 switch(hasteSpell
->Id
)
4373 target
= SelectNearbyTarget();
4376 basepoints0
= damage
;
4377 triggered_spell_id
= 22482;
4385 // processed charge only counting case
4386 if(!triggered_spell_id
)
4389 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4393 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4398 if(!target
|| target
!=this && !target
->isAlive())
4401 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4405 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4407 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4409 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4410 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4415 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4417 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4418 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4419 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4421 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4422 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4424 uint32 triggered_spell_id
= 0;
4425 Unit
* target
= pVictim
;
4426 int32 basepoints0
= 0;
4428 switch(dummySpell
->SpellFamilyName
)
4430 case SPELLFAMILY_GENERIC
:
4432 switch (dummySpell
->Id
)
4438 // return damage % to attacker but < 50% own total health
4439 basepoints0
= triggerAmount
*int32(damage
)/100;
4440 if(basepoints0
> GetMaxHealth()/2)
4441 basepoints0
= GetMaxHealth()/2;
4443 triggered_spell_id
= 25997;
4451 // prevent chain of triggered spell from same triggered spell
4452 if(procSpell
&& procSpell
->Id
==26654)
4455 target
= SelectNearbyTarget();
4459 triggered_spell_id
= 26654;
4465 if (!procSpell
|| procSpell
->Id
== 24659)
4467 // Need remove one 24659 aura
4468 RemoveSingleSpellAurasFromStack(24659);
4471 // Restless Strength
4474 // Need remove one 24662 aura
4475 RemoveSingleSpellAurasFromStack(24662);
4478 // Adaptive Warding (Frostfire Regalia set)
4486 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4487 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4489 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4491 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4501 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4503 case SPELL_SCHOOL_NORMAL
:
4504 case SPELL_SCHOOL_HOLY
:
4505 return false; // ignored
4506 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4507 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4508 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4509 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4510 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4518 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4524 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4526 case SPELL_SCHOOL_NORMAL
:
4527 return false; // ignore
4528 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4529 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4530 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4531 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4532 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4533 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4541 // Mana Leech (Passive) (Priest Pet Aura)
4545 target
= GetOwner();
4549 triggered_spell_id
= 34650;
4555 // Cast finish spell at last charge
4556 if (triggeredByAura
->GetAuraCharges() > 1)
4560 triggered_spell_id
= 33494;
4563 // Twisted Reflection (boss spell)
4565 triggered_spell_id
= 21064;
4567 // Vampiric Aura (boss spell)
4570 basepoints0
= 3 * damage
; // 300%
4571 if (basepoints0
< 0)
4574 triggered_spell_id
= 31285;
4578 // Aura of Madness (Darkmoon Card: Madness trinket)
4579 //=====================================================
4580 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4581 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4582 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4583 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4584 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4585 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4586 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4587 // 41011 Martyr Complex: +35 stamina (All classes)
4588 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4589 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4592 if(GetTypeId() != TYPEID_PLAYER
)
4595 // Select class defined buff
4598 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4599 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4601 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4602 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4605 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4606 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4608 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4609 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4612 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4613 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4614 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4615 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4617 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4618 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4621 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4623 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4624 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4632 if (roll_chance_i(10))
4633 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4637 // TODO: need find item for aura and triggered spells
4638 // Sunwell Exalted Caster Neck (??? neck)
4639 // cast ??? Light's Wrath if Exalted by Aldor
4640 // cast ??? Arcane Bolt if Exalted by Scryers*/
4642 return false; // disable for while
4645 if(GetTypeId() != TYPEID_PLAYER)
4648 // Get Aldor reputation rank
4649 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4652 triggered_spell_id = ???
4655 // Get Scryers reputation rank
4656 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4658 triggered_spell_id = ???
4663 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4664 // cast 45479 Light's Wrath if Exalted by Aldor
4665 // cast 45429 Arcane Bolt if Exalted by Scryers
4668 if(GetTypeId() != TYPEID_PLAYER
)
4671 // Get Aldor reputation rank
4672 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4675 triggered_spell_id
= 45479;
4678 // Get Scryers reputation rank
4679 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4681 triggered_spell_id
= 45429;
4686 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4687 // cast 45480 Light's Strength if Exalted by Aldor
4688 // cast 45428 Arcane Strike if Exalted by Scryers
4691 if(GetTypeId() != TYPEID_PLAYER
)
4694 // Get Aldor reputation rank
4695 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4698 triggered_spell_id
= 45480;
4701 // Get Scryers reputation rank
4702 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4704 triggered_spell_id
= 45428;
4709 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4710 // cast 45431 Arcane Insight if Exalted by Aldor
4711 // cast 45432 Light's Ward if Exalted by Scryers
4714 if(GetTypeId() != TYPEID_PLAYER
)
4717 // Get Aldor reputation rank
4718 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4721 triggered_spell_id
= 45432;
4724 // Get Scryers reputation rank
4725 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4728 triggered_spell_id
= 45431;
4733 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4734 // cast 45478 Light's Salvation if Exalted by Aldor
4735 // cast 45430 Arcane Surge if Exalted by Scryers
4738 if(GetTypeId() != TYPEID_PLAYER
)
4741 // Get Aldor reputation rank
4742 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4745 triggered_spell_id
= 45478;
4748 // Get Scryers reputation rank
4749 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4751 triggered_spell_id
= 45430;
4759 triggered_spell_id
= 48503;
4760 basepoints0
= triggerAmount
;
4764 // Vampiric Touch (generic, used by some boss)
4768 triggered_spell_id
= 52724;
4769 basepoints0
= damage
/ 2;
4778 if (!roll_chance_i(triggerAmount
))
4781 // Remove any stun effect on target
4782 AuraMap
& Auras
= pVictim
->GetAuras();
4783 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4785 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4786 if( spell
->Mechanic
== MECHANIC_STUN
||
4787 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4789 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4790 iter
= Auras
.begin();
4800 case SPELLFAMILY_MAGE
:
4803 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4805 if (getPowerType() != POWER_MANA
)
4809 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4811 triggered_spell_id
= 29442;
4814 // Master of Elements
4815 if (dummySpell
->SpellIconID
== 1920)
4821 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4822 basepoints0
= cost
* triggerAmount
/100;
4823 if( basepoints0
<=0 )
4827 triggered_spell_id
= 29077;
4831 if (dummySpell
->SpellIconID
== 2999)
4835 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4839 // Count spell criticals in a row in second aura
4840 Modifier
*mod
= counter
->GetModifier();
4841 if (procEx
& PROC_EX_CRITICAL_HIT
)
4844 if (mod
->m_amount
< 100) // not enough
4846 // Crititcal counted -> roll chance
4847 if (roll_chance_i(triggerAmount
))
4848 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4854 if (dummySpell
->SpellIconID
== 2998)
4859 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4860 basepoints0
= cost
* triggerAmount
/100;
4861 if( basepoints0
<=0 )
4863 triggered_spell_id
= 44450;
4867 // Incanter's Regalia set (add trigger chance to Mana Shield)
4868 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4870 if(GetTypeId() != TYPEID_PLAYER
)
4874 triggered_spell_id
= 37436;
4877 switch(dummySpell
->Id
)
4886 switch (dummySpell
->Id
)
4888 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4889 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4890 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4891 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4892 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4894 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4898 triggered_spell_id
= 12654;
4904 //last charge and crit
4905 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4907 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4908 return true; // charge counting (will removed)
4911 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4912 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4917 case SPELLFAMILY_WARRIOR
:
4920 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4922 // check attack comes not from behind
4923 if (!HasInArc(M_PI
, pVictim
))
4926 triggered_spell_id
= 22858;
4930 if (dummySpell
->SpellIconID
== 1697)
4932 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4933 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4935 // Need stun or root mechanic
4936 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4939 switch (dummySpell
->Id
)
4941 case 29838: triggered_spell_id
=29842; break;
4942 case 29834: triggered_spell_id
=29841; break;
4943 case 42770: triggered_spell_id
=42771; break;
4945 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4953 if (dummySpell
->SpellIconID
== 3214)
4955 triggered_spell_id
= 59653;
4956 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4961 case SPELLFAMILY_WARLOCK
:
4963 // Seed of Corruption
4964 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4966 Modifier
* mod
= triggeredByAura
->GetModifier();
4967 // if damage is more than need or target die from damage deal finish spell
4968 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4970 // remember guid before aura delete
4971 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4973 // Remove aura (before cast for prevent infinite loop handlers)
4974 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4976 // Cast finish spell (triggeredByAura already not exist!)
4977 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4978 return true; // no hidden cooldown
4982 mod
->m_amount
-=damage
;
4985 // Seed of Corruption (Mobs cast) - no die req
4986 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4988 Modifier
* mod
= triggeredByAura
->GetModifier();
4989 // if damage is more than need deal finish spell
4990 if( mod
->m_amount
<= damage
)
4992 // remember guid before aura delete
4993 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4995 // Remove aura (before cast for prevent infinite loop handlers)
4996 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4998 // Cast finish spell (triggeredByAura already not exist!)
4999 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5000 return true; // no hidden cooldown
5003 mod
->m_amount
-=damage
;
5007 if (dummySpell
->SpellIconID
== 3222)
5012 triggered_spell_id
= 54181;
5013 basepoints0
= damage
* triggerAmount
/ 100;
5016 switch(dummySpell
->Id
)
5023 triggered_spell_id
= 17941;
5032 basepoints0
= int32(damage
*triggerAmount
/100);
5034 triggered_spell_id
= 30294;
5037 // Shadowflame (Voidheart Raiment set bonus)
5040 triggered_spell_id
= 37379;
5043 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5051 basepoints0
= damage
* triggerAmount
/100;
5052 triggered_spell_id
= 37382;
5055 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5058 triggered_spell_id
= 37378;
5064 case SPELLFAMILY_PRIEST
:
5067 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5069 if(!pVictim
|| !pVictim
->isAlive())
5072 // pVictim is caster of aura
5073 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5077 basepoints0
= triggerAmount
*damage
/100;
5078 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5079 return true; // no hidden cooldown
5082 if (dummySpell
->SpellIconID
== 2820)
5084 basepoints0
= damage
* triggerAmount
/100;
5085 triggered_spell_id
= 47753;
5088 switch(dummySpell
->Id
)
5093 if(!pVictim
|| !pVictim
->isAlive())
5096 // pVictim is caster of aura
5097 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5101 int32 team
= triggerAmount
*damage
/500;
5102 int32 self
= triggerAmount
*damage
/100 - team
;
5103 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5104 return true; // no hidden cooldown
5106 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5109 // Shadow Word: Pain
5110 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5111 triggered_spell_id
= 40441;
5113 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5114 triggered_spell_id
= 40440;
5121 // Oracle Healing Bonus ("Garments of the Oracle" set)
5125 basepoints0
= int32(damage
* 10/100);
5127 triggered_spell_id
= 26170;
5130 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5133 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5137 basepoints0
= damage
* triggerAmount
/100;
5139 triggered_spell_id
= 39373;
5142 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5145 triggered_spell_id
= 28810;
5148 // Glyph of Dispel Magic
5151 if(!target
->IsFriendlyTo(this))
5154 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5155 triggered_spell_id
= 56131;
5161 case SPELLFAMILY_DRUID
:
5163 switch(dummySpell
->Id
)
5165 // Healing Touch (Dreamwalker Raiment set)
5169 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5171 triggered_spell_id
= 28742;
5174 // Healing Touch Refund (Idol of Longevity trinket)
5178 triggered_spell_id
= 28848;
5181 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5186 triggered_spell_id
= 37238;
5189 // Druid Tier 6 Trinket
5195 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5197 triggered_spell_id
= 40445;
5201 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5203 triggered_spell_id
= 40446;
5206 // Mangle (cat/bear)
5207 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5209 triggered_spell_id
= 40452;
5215 if (!roll_chance_f(chance
))
5224 // Deadly Interrupt Effect
5225 triggered_spell_id
= 32747;
5230 if (dummySpell
->SpellIconID
== 2856)
5234 // Only 0 aura can proc
5238 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5240 if (!roll_chance_i(60))
5242 triggered_spell_id
= 48518;
5247 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5249 triggered_spell_id
= 48517;
5256 else if (dummySpell
->SpellIconID
== 2860)
5258 triggered_spell_id
= 48504;
5259 basepoints0
= triggerAmount
* damage
/ 100;
5264 case SPELLFAMILY_ROGUE
:
5266 switch(dummySpell
->Id
)
5268 // Deadly Throw Interrupt
5271 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5275 triggered_spell_id
= 32747;
5280 if( dummySpell
->SpellIconID
== 2909 )
5282 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5283 // lookup Slice and Dice
5284 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5285 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5287 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5288 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5289 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5291 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5292 (*itr
)->RefreshAura();
5299 if( dummySpell
->SpellIconID
== 2963 )
5301 triggered_spell_id
= 25809;
5305 if( dummySpell
->SpellIconID
== 2116 )
5311 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5312 if(basepoints0
<= 0)
5316 triggered_spell_id
= 31663;
5321 case SPELLFAMILY_HUNTER
:
5323 // Thrill of the Hunt
5324 if ( dummySpell
->SpellIconID
== 2236 )
5330 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5331 basepoints0
= mana
* 40/100;
5332 if(basepoints0
<= 0)
5336 triggered_spell_id
= 34720;
5340 if ( dummySpell
->SpellIconID
== 3406 )
5342 triggered_spell_id
= 57669;
5347 if ( dummySpell
->SpellIconID
== 3579 )
5349 // Proc only from periodic (from trap activation proc another aura of this spell)
5350 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5352 triggered_spell_id
= 56453;
5356 // Rapid Recuperation
5357 if ( dummySpell
->SpellIconID
== 3560 )
5359 // This effect only from Rapid Killing (mana regen)
5360 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5362 triggered_spell_id
= 56654;
5368 case SPELLFAMILY_PALADIN
:
5370 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5371 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5373 triggered_spell_id
= 25742;
5374 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5375 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5376 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5377 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5381 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5383 triggered_spell_id
= 58597;
5387 // Righteous Vengeance
5388 if (dummySpell
->SpellIconID
== 3025)
5391 basepoints0
= triggerAmount
*damage
/400;
5392 triggered_spell_id
= 61840;
5396 if (dummySpell
->SpellIconID
== 3030)
5399 basepoints0
= triggerAmount
*damage
/400;
5400 triggered_spell_id
= 54203;
5403 switch(dummySpell
->Id
)
5405 // Judgement of Light
5408 // Get judgement caster
5409 Unit
*caster
= triggeredByAura
->GetCaster();
5412 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5413 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5414 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5415 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5416 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5419 // Judgement of Wisdom
5422 if (pVictim
->getPowerType() == POWER_MANA
)
5423 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5426 // Holy Power (Redemption Armor set)
5432 // Set class defined buff
5433 switch (pVictim
->getClass())
5439 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5443 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5447 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5450 triggered_spell_id
= 28790; // Increases the friendly target's armor
5457 // Seal of Vengeance (damage calc on apply aura)
5460 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5463 triggered_spell_id
= 31803;
5466 // Spiritual Attunement
5470 // if healed by another unit (pVictim)
5475 basepoints0
= triggerAmount
*damage
/100;
5477 triggered_spell_id
= 31786;
5480 // Seal of Blood do damage trigger
5483 if (effIndex
== 0) // 0 effect - is proc on enemy
5484 triggered_spell_id
= 31893;
5485 else if (effIndex
== 1) // 1 effect - is proc on self
5487 // add spell damage from prev effect (27%)
5488 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5489 basepoints0
= triggerAmount
* damage
/ 100;
5491 triggered_spell_id
= 32221;
5497 // Seal of the Martyr do damage trigger
5500 if (effIndex
== 0) // 0 effect - is proc on enemy
5501 triggered_spell_id
= 53719;
5502 else if (effIndex
== 1) // 1 effect - is proc on self
5504 // add spell damage from prev effect (27%)
5505 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5506 basepoints0
= triggerAmount
* damage
/ 100;
5508 triggered_spell_id
= 53718;
5514 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5522 // Flash of light/Holy light
5523 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5525 triggered_spell_id
= 40471;
5529 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5531 triggered_spell_id
= 40472;
5537 if (!roll_chance_f(chance
))
5542 // Glyph of Divinity
5545 // Lookup base amount mana restore
5546 for (int i
=0; i
<3;i
++)
5547 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5549 int32 mana
= procSpell
->EffectBasePoints
[i
];
5550 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5555 // Glyph of Flash of Light
5558 triggered_spell_id
= 54957;
5559 basepoints0
= triggerAmount
*damage
/100;
5562 // Glyph of Holy Light
5565 triggered_spell_id
= 54968;
5566 basepoints0
= triggerAmount
*damage
/100;
5572 case SPELLFAMILY_SHAMAN
:
5574 switch(dummySpell
->Id
)
5576 // Totemic Power (The Earthshatterer set)
5582 // Set class defined buff
5583 switch (pVictim
->getClass())
5589 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5593 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5597 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5600 triggered_spell_id
= 28827; // Increases the friendly target's armor
5607 // Lesser Healing Wave (Totem of Flowing Water Relic)
5611 triggered_spell_id
= 28850;
5614 // Windfury Weapon (Passive) 1-5 Ranks
5617 if(GetTypeId()!=TYPEID_PLAYER
)
5620 if(!castItem
|| !castItem
->IsEquipped())
5623 // custom cooldown processing case
5624 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5627 // Now amount of extra power stored in 1 effect of Enchant spell
5628 // Get it by item enchant id
5630 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5632 case 283: spellId
= 8232; break; // 1 Rank
5633 case 284: spellId
= 8235; break; // 2 Rank
5634 case 525: spellId
= 10486; break; // 3 Rank
5635 case 1669:spellId
= 16362; break; // 4 Rank
5636 case 2636:spellId
= 25505; break; // 5 Rank
5637 case 3785:spellId
= 58801; break; // 6 Rank
5638 case 3786:spellId
= 58803; break; // 7 Rank
5639 case 3787:spellId
= 58804; break; // 8 Rank
5642 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5643 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5648 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5649 if(!windfurySpellEntry
)
5651 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5655 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5658 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5660 // Value gained from additional AP
5661 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5662 triggered_spell_id
= 33750;
5667 // Value gained from additional AP
5668 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5669 triggered_spell_id
= 25504;
5672 // apply cooldown before cast to prevent processing itself
5674 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5677 for ( uint32 i
= 0; i
<2; ++i
)
5678 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5682 // Shaman Tier 6 Trinket
5689 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5691 triggered_spell_id
= 40465; // Lightning Bolt
5694 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5696 triggered_spell_id
= 40465; // Lesser Healing Wave
5699 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5701 triggered_spell_id
= 40466; // Stormstrike
5707 if (!roll_chance_f(chance
))
5713 // Glyph of Healing Wave
5716 // Not proc from self heals
5719 basepoints0
= triggerAmount
* damage
/ 100;
5721 triggered_spell_id
= 55533;
5728 target
= GetOwner();
5731 basepoints0
= triggerAmount
* damage
/ 100;
5732 triggered_spell_id
= 58879;
5736 // Ancestral Awakening
5737 if (dummySpell
->SpellIconID
== 3065)
5739 // TODO: frite dummy fot triggered spell
5740 triggered_spell_id
= 52759;
5741 basepoints0
= triggerAmount
* damage
/ 100;
5746 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5748 basepoints0
= triggerAmount
;
5750 triggered_spell_id
= 379;
5753 // Improved Water Shield
5754 if (dummySpell
->SpellIconID
== 2287)
5756 // Lesser Healing Wave need aditional 60% roll
5757 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5759 // lookup water shield
5760 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5761 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5763 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5764 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5766 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5767 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5768 if ((*itr
)->DropAuraCharge())
5769 RemoveAurasDueToSpell((*itr
)->GetId());
5776 // Lightning Overload
5777 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5779 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5782 // custom cooldown processing case
5783 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5787 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5788 switch (procSpell
->Id
)
5791 case 403: spellId
= 45284; break; // Rank 1
5792 case 529: spellId
= 45286; break; // Rank 2
5793 case 548: spellId
= 45287; break; // Rank 3
5794 case 915: spellId
= 45288; break; // Rank 4
5795 case 943: spellId
= 45289; break; // Rank 5
5796 case 6041: spellId
= 45290; break; // Rank 6
5797 case 10391: spellId
= 45291; break; // Rank 7
5798 case 10392: spellId
= 45292; break; // Rank 8
5799 case 15207: spellId
= 45293; break; // Rank 9
5800 case 15208: spellId
= 45294; break; // Rank 10
5801 case 25448: spellId
= 45295; break; // Rank 11
5802 case 25449: spellId
= 45296; break; // Rank 12
5803 case 49237: spellId
= 49239; break; // Rank 13
5804 case 49238: spellId
= 49240; break; // Rank 14
5806 case 421: spellId
= 45297; break; // Rank 1
5807 case 930: spellId
= 45298; break; // Rank 2
5808 case 2860: spellId
= 45299; break; // Rank 3
5809 case 10605: spellId
= 45300; break; // Rank 4
5810 case 25439: spellId
= 45301; break; // Rank 5
5811 case 25442: spellId
= 45302; break; // Rank 6
5812 case 49268: spellId
= 49270; break; // Rank 7
5813 case 49269: spellId
= 49271; break; // Rank 8
5815 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5818 // No thread generated mod
5819 // TODO: exist special flag in spell attributes for this, need found and use!
5820 SpellModifier
*mod
= new SpellModifier
;
5821 mod
->op
= SPELLMOD_THREAT
;
5823 mod
->type
= SPELLMOD_PCT
;
5824 mod
->spellId
= dummySpell
->Id
;
5825 mod
->mask
= 0x0000000000000003LL
;
5827 ((Player
*)this)->AddSpellMod(mod
, true);
5829 // Remove cooldown (Chain Lightning - have Category Recovery time)
5830 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5831 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5833 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5835 ((Player
*)this)->AddSpellMod(mod
, false);
5837 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5838 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5843 if(dummySpell
->SpellIconID
== 3059)
5845 // lookup Lightning Shield
5846 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5847 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5849 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5850 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5853 switch ((*itr
)->GetId())
5855 case 324: spell
= 26364; break;
5856 case 325: spell
= 26365; break;
5857 case 905: spell
= 26366; break;
5858 case 945: spell
= 26367; break;
5859 case 8134: spell
= 26369; break;
5860 case 10431: spell
= 26370; break;
5861 case 10432: spell
= 26363; break;
5862 case 25469: spell
= 26371; break;
5863 case 25472: spell
= 26372; break;
5864 case 49280: spell
= 49278; break;
5865 case 49281: spell
= 49279; break;
5869 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5870 if ((*itr
)->DropAuraCharge())
5871 RemoveAurasDueToSpell((*itr
)->GetId());
5880 case SPELLFAMILY_DEATHKNIGHT
:
5883 if (dummySpell
->SpellIconID
== 2636)
5885 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5887 basepoints0
= triggerAmount
* damage
/ 100;
5888 triggered_spell_id
= 53168;
5892 if (dummySpell
->SpellIconID
== 2664)
5894 basepoints0
= triggerAmount
;
5895 triggered_spell_id
= 50163;
5899 // Dancing Rune Weapon
5900 if (dummySpell
->Id
== 49028)
5902 // 1 dummy aura for dismiss rune blade
5905 // TODO: wite script for this "fights on its own, doing the same attacks"
5906 // NOTE: Trigger here on every attack and spell cast
5910 if (dummySpell
->Id
== 49005)
5912 // TODO: need more info (cooldowns/PPM)
5913 triggered_spell_id
= 50424;
5917 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5919 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5920 triggered_spell_id
= 50181;
5925 if (dummySpell
->SpellIconID
== 2709)
5927 basepoints0
= triggerAmount
* damage
/ 100;
5928 triggered_spell_id
= 51460;
5931 // Runic Power Back on Snare/Root
5932 if (dummySpell
->Id
== 61257)
5934 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5935 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5937 // Need snare or root mechanic
5938 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5940 triggered_spell_id
= 61258;
5945 if (dummySpell
->SpellIconID
== 1614)
5947 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5949 basepoints0
= triggerAmount
* damage
/ 100;
5950 triggered_spell_id
= 50526;
5959 // processed charge only counting case
5960 if(!triggered_spell_id
)
5963 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5967 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5972 if(!target
|| target
!=this && !target
->isAlive())
5975 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5979 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5981 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5983 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5984 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5989 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5991 // Get triggered aura spell info
5992 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5994 // Basepoints of trigger aura
5995 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5997 // Set trigger spell id, target, custom basepoints
5998 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5999 Unit
* target
= NULL
;
6000 int32 basepoints0
= 0;
6002 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6003 basepoints0
= triggerAmount
;
6005 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6006 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6008 // Try handle uncnown trigger spells
6009 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6011 switch (auraSpellInfo
->SpellFamilyName
)
6013 case SPELLFAMILY_GENERIC
:
6014 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6015 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6016 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6017 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6018 trigger_spell_id
= 23781;
6019 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6020 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6022 // trigger_spell_id = 48877;
6024 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6026 // trigger_spell_id = 59233;
6028 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6030 // trigger_spell_id = 29471; // gain mana
6031 // 27526; // drain mana if possible
6033 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6034 //else if (auraSpellInfo->Id==54476) // Blood Presence
6035 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6036 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6037 //else if (auraSpellInfo->Id==52856) // Charge
6038 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6040 // Pct value stored in dummy
6041 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6045 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6046 // trigger_spell_id = 41249;
6047 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6048 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6049 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6050 // trigger_spell_id = 41055;
6051 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6052 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6053 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6057 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6059 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6061 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6063 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6065 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6066 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6067 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6068 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6069 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6070 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6071 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6072 trigger_spell_id
= 33898;
6073 //else if (auraSpellInfo->Id==18943) // Double Attack
6074 //else if (auraSpellInfo->Id==19194) // Double Attack
6075 //else if (auraSpellInfo->Id==19817) // Double Attack
6076 //else if (auraSpellInfo->Id==19818) // Double Attack
6077 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6078 // trigger_spell_id = 14822;
6080 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6082 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6091 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6094 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6095 switch (procSpell->School)
6097 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6098 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6099 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6100 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6101 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6102 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6103 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6105 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6110 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6111 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6112 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6113 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6114 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6115 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6116 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6117 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6118 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6119 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6120 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6121 //else if (auraSpellInfo->Id==40250) // Improved Duration
6122 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6123 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6124 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6125 // Mana Drain Trigger
6127 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6128 if (this && this->isAlive())
6129 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6130 if (pVictim
&& pVictim
->isAlive())
6131 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6134 //else if (auraSpellInfo->Id==55580) // Mana Link
6135 //else if (auraSpellInfo->Id==45903) // Offensive State
6136 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6137 //else if (auraSpellInfo->Id==43453) // Rune Ward
6138 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6139 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6140 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6141 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6142 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6143 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6144 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6145 //else if (auraSpellInfo->Id==35205) // Vanish
6146 //else if (auraSpellInfo->Id==42730) // Woe Strike
6147 //else if (auraSpellInfo->Id==59735) // Woe Strike
6148 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6150 case SPELLFAMILY_MAGE
:
6151 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6153 switch (auraSpellInfo
->Id
)
6155 case 31641: // Rank 1
6156 case 31642: // Rank 2
6157 trigger_spell_id
= 31643;
6160 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6165 case SPELLFAMILY_WARRIOR
:
6166 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6167 trigger_spell_id
= 50422;
6169 case SPELLFAMILY_WARLOCK
:
6172 if (auraSpellInfo
->SpellIconID
== 1137)
6174 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6176 // Calculate spell tick count for spells
6177 uint32 tick
= 1; // Default tick = 1
6179 // Hellfire have 15 tick
6180 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6182 // Rain of Fire have 4 tick
6183 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6188 // Calculate chance = baseChance / tick
6190 switch (auraSpellInfo
->Id
)
6192 case 18096: chance
= 13.0f
/ tick
; break;
6193 case 18073: chance
= 26.0f
/ tick
; break;
6196 if (!roll_chance_f(chance
))
6199 trigger_spell_id
= 18093;
6202 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6204 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6205 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6207 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6209 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6211 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6215 // Not remove charge (aura removed on death in any cases)
6216 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6219 // Nether Protection
6220 else if (auraSpellInfo
->SpellIconID
== 1985)
6224 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6226 case SPELL_SCHOOL_NORMAL
:
6227 case SPELL_SCHOOL_HOLY
:
6228 return false; // ignore
6229 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6230 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6231 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6232 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6233 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6240 case SPELLFAMILY_PRIEST
:
6242 // Greater Heal Refund
6243 if (auraSpellInfo
->Id
==37594)
6244 trigger_spell_id
= 37595;
6246 else if (auraSpellInfo
->SpellIconID
== 1875)
6248 switch (auraSpellInfo
->Id
)
6250 case 27811: trigger_spell_id
= 27813; break;
6251 case 27815: trigger_spell_id
= 27817; break;
6252 case 27816: trigger_spell_id
= 27818; break;
6254 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6257 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6262 case SPELLFAMILY_DRUID
:
6264 // Druid Forms Trinket
6265 if (auraSpellInfo
->Id
==37336)
6269 case FORM_NONE
: trigger_spell_id
= 37344;break;
6270 case FORM_CAT
: trigger_spell_id
= 37341;break;
6272 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6273 case FORM_TREE
: trigger_spell_id
= 37342;break;
6274 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6279 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6280 // trigger_spell_id = ????;
6281 // Leader of the Pack
6282 else if (auraSpellInfo
->Id
== 24932)
6284 if (triggerAmount
== 0)
6286 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6287 trigger_spell_id
= 34299;
6291 case SPELLFAMILY_HUNTER
:
6293 case SPELLFAMILY_PALADIN
:
6297 if (auraSpellInfo->SpellIconID == 2137)
6299 switch (auraSpellInfo->Id)
6301 case 31828: // Rank 1
6302 case 31829: // Rank 2
6303 case 31830: // Rank 3
6306 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6312 if (auraSpellInfo
->Id
==37705)
6314 trigger_spell_id
= 37706;
6318 if (auraSpellInfo
->Id
==60510)
6320 trigger_spell_id
= 60515;
6324 else if (auraSpellInfo
->SpellIconID
==241)
6328 // procspell is triggered spell but we need mana cost of original casted spell
6329 uint32 originalSpellId
= procSpell
->Id
;
6331 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6333 switch(procSpell
->Id
)
6335 case 25914: originalSpellId
= 20473; break;
6336 case 25913: originalSpellId
= 20929; break;
6337 case 25903: originalSpellId
= 20930; break;
6338 case 27175: originalSpellId
= 27174; break;
6339 case 33074: originalSpellId
= 33072; break;
6340 case 48820: originalSpellId
= 48824; break;
6341 case 48821: originalSpellId
= 48825; break;
6343 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6347 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6350 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6353 // percent stored in effect 1 (class scripts) base points
6354 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6355 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6356 trigger_spell_id
= 20272;
6359 // Lightning Capacitor
6360 else if (auraSpellInfo
->Id
==37657)
6362 if(!pVictim
|| !pVictim
->isAlive())
6365 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6367 Aura
* dummy
= GetDummyAura(37658);
6368 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6369 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6372 RemoveAurasDueToSpell(37658);
6373 trigger_spell_id
= 37661;
6376 // Thunder Capacitor
6377 else if (auraSpellInfo
->Id
== 54841)
6379 if(!pVictim
|| !pVictim
->isAlive())
6382 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6385 Aura
* dummy
= GetDummyAura(54842);
6386 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6387 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6390 RemoveAurasDueToSpell(54842);
6391 trigger_spell_id
= 54843;
6396 case SPELLFAMILY_SHAMAN
:
6398 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6399 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6401 switch(auraSpellInfo
->Id
)
6404 trigger_spell_id
= 26364; break;
6406 trigger_spell_id
= 26365; break;
6408 trigger_spell_id
= 26366; break;
6410 trigger_spell_id
= 26367; break;
6411 case 8134: // Rank 5
6412 trigger_spell_id
= 26369; break;
6413 case 10431: // Rank 6
6414 trigger_spell_id
= 26370; break;
6415 case 10432: // Rank 7
6416 trigger_spell_id
= 26363; break;
6417 case 25469: // Rank 8
6418 trigger_spell_id
= 26371; break;
6419 case 25472: // Rank 9
6420 trigger_spell_id
= 26372; break;
6421 case 49280: // Rank 10
6422 trigger_spell_id
= 49278; break;
6423 case 49281: // Rank 11
6424 trigger_spell_id
= 49279; break;
6426 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6430 // Lightning Shield (The Ten Storms set)
6431 else if (auraSpellInfo
->Id
== 23551)
6433 trigger_spell_id
= 23552;
6436 // Damage from Lightning Shield (The Ten Storms set)
6437 else if (auraSpellInfo
->Id
== 23552)
6438 trigger_spell_id
= 27635;
6439 // Mana Surge (The Earthfury set)
6440 else if (auraSpellInfo
->Id
== 23572)
6444 basepoints0
= procSpell
->manaCost
* 35 / 100;
6445 trigger_spell_id
= 23571;
6448 // Nature's Guardian
6449 else if (auraSpellInfo
->SpellIconID
== 2013)
6451 // Check health condition - should drop to less 30% (damage deal after this!)
6452 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6455 if(pVictim
&& pVictim
->isAlive())
6456 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6458 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6459 trigger_spell_id
= 31616;
6464 case SPELLFAMILY_DEATHKNIGHT
:
6467 if (auraSpellInfo
->SpellIconID
== 1930)
6471 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6473 case SPELL_SCHOOL_NORMAL
:
6474 return false; // ignore
6475 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6476 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6477 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6478 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6479 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6480 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6486 else if (auraSpellInfo
->Id
== 48266)
6488 if (GetTypeId() != TYPEID_PLAYER
)
6490 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6492 trigger_spell_id
= 50475;
6493 basepoints0
= damage
* triggerAmount
/ 100;
6502 // All ok. Check current trigger spell
6503 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6504 if ( triggerEntry
== NULL
)
6506 // Not cast unknown spell
6507 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6511 // not allow proc extra attack spell at extra attack
6512 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6515 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6516 // Custom triggered spells
6517 switch (auraSpellInfo
->Id
)
6519 // Persistent Shield (Scarab Brooch trinket)
6520 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6523 basepoints0
= damage
* 15 / 100;
6525 trigger_spell_id
= 26470;
6531 // When your health drops below 20% ....
6532 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6536 // Deadly Swiftness (Rank 1)
6539 // whenever you deal damage to a target who is below 20% health.
6540 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6544 trigger_spell_id
= 22588;
6546 // Greater Heal Refund (Avatar Raiment set)
6549 // Not give if target alredy have full health
6550 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6552 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6553 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6557 // Bonus Healing (Crystal Spire of Karabor mace)
6560 // If your target is below $s1% health
6561 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6565 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6568 // reduce you below $s1% health
6569 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6573 // Rapid Recuperation
6577 // This effect only from Rapid Fire (ability cast)
6578 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6584 // Costum basepoints/target for exist spell
6585 // dummy basepoints or other customs
6586 switch(trigger_spell_id
)
6588 // Cast positive spell on enemy target
6589 case 7099: // Curse of Mending
6590 case 39647: // Curse of Mending
6591 case 29494: // Temptation
6592 case 20233: // Improved Lay on Hands (cast on target)
6597 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6598 case 15250: // Rogue Setup
6600 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6602 break; // continue normal case
6604 // Finish movies that add combo
6605 case 14189: // Seal Fate (Netherblade set)
6606 case 14157: // Ruthlessness
6608 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6611 // Bloodthirst (($m/100)% of max health)
6614 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6617 // Shamanistic Rage triggered spell
6620 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6623 // Enlightenment (trigger only from mana cost spells)
6626 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6635 // For trigger from Blizzard need exist Improved Blizzard
6636 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6639 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6640 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6642 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6643 if(script
==836 || script
==988 || script
==989)
6657 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6660 // Need stun, fear or silence mechanic
6661 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6665 // Burning Determination
6670 // Need Interrupt or Silenced mechanic
6671 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6678 // Proc only from trap activation (from periodic proc another aura of this spell)
6679 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6685 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6688 // try detect target manually if not set
6689 if ( target
== NULL
)
6690 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6693 if(!target
|| target
!=this && !target
->isAlive())
6697 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6699 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6701 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6702 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6707 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6709 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6711 if(!pVictim
|| !pVictim
->isAlive())
6714 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6715 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6717 uint32 triggered_spell_id
= 0;
6721 case 836: // Improved Blizzard (Rank 1)
6723 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6725 triggered_spell_id
= 12484;
6728 case 988: // Improved Blizzard (Rank 2)
6730 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6732 triggered_spell_id
= 12485;
6735 case 989: // Improved Blizzard (Rank 3)
6737 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6739 triggered_spell_id
= 12486;
6742 case 4086: // Improved Mend Pet (Rank 1)
6743 case 4087: // Improved Mend Pet (Rank 2)
6745 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6746 if(!roll_chance_i(chance
))
6749 triggered_spell_id
= 24406;
6752 case 4533: // Dreamwalker Raiment 2 pieces bonus
6755 if (!roll_chance_i(50))
6758 switch (pVictim
->getPowerType())
6760 case POWER_MANA
: triggered_spell_id
= 28722; break;
6761 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6762 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6768 case 4537: // Dreamwalker Raiment 6 pieces bonus
6769 triggered_spell_id
= 28750; // Blessing of the Claw
6771 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6772 triggered_spell_id
= 37445; // Mana Surge
6774 case 8152: // Serendipity
6776 // if heal your target over maximum health
6777 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6779 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6780 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6781 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6787 if(!triggered_spell_id
)
6790 // standard non-dummy case
6791 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6795 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6799 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6802 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6804 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6805 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6810 void Unit::setPowerType(Powers new_powertype
)
6812 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6814 if(GetTypeId() == TYPEID_PLAYER
)
6816 if(((Player
*)this)->GetGroup())
6817 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6819 else if(((Creature
*)this)->isPet())
6821 Pet
*pet
= ((Pet
*)this);
6822 if(pet
->isControlled())
6824 Unit
*owner
= GetOwner();
6825 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6826 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6830 switch(new_powertype
)
6836 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6837 SetPower( POWER_RAGE
,0);
6840 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6841 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6844 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6845 SetPower( POWER_ENERGY
,0);
6847 case POWER_HAPPINESS
:
6848 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6849 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6854 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6856 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6859 static uint64 guid
= 0; // prevent repeating spam same faction problem
6861 if(GetGUID() != guid
)
6863 if(GetTypeId() == TYPEID_PLAYER
)
6864 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6866 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6873 bool Unit::IsHostileTo(Unit
const* unit
) const
6875 // always non-hostile to self
6879 // always non-hostile to GM in GM mode
6880 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6883 // always hostile to enemy
6884 if(getVictim()==unit
|| unit
->getVictim()==this)
6887 // test pet/charm masters instead pers/charmeds
6888 Unit
const* testerOwner
= GetCharmerOrOwner();
6889 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6891 // always hostile to owner's enemy
6892 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6895 // always hostile to enemy owner
6896 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6899 // always hostile to owner of owner's enemy
6900 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6903 Unit
const* tester
= testerOwner
? testerOwner
: this;
6904 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6906 // always non-hostile to target with common owner, or to owner/pet
6910 // special cases (Duel, etc)
6911 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6913 Player
const* pTester
= (Player
const*)tester
;
6914 Player
const* pTarget
= (Player
const*)target
;
6917 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6921 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6925 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6929 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6933 // Green/Blue (can't attack)
6934 if(pTester
->GetTeam()==pTarget
->GetTeam())
6937 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6938 return pTester
->IsPvP() && pTarget
->IsPvP();
6941 // faction base cases
6942 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6943 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6944 if(!tester_faction
|| !target_faction
)
6947 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6950 // PvC forced reaction and reputation case
6951 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6954 if(target_faction
->faction
)
6956 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
6957 return *force
<= REP_HOSTILE
;
6959 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6960 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6961 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
6962 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6965 // CvP forced reaction and reputation case
6966 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6969 if(tester_faction
->faction
)
6971 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
6972 return *force
<= REP_HOSTILE
;
6974 // apply reputation state
6975 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6976 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6977 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
6981 // common faction based case (CvC,PvC,CvP)
6982 return tester_faction
->IsHostileTo(*target_faction
);
6985 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6987 // always friendly to self
6991 // always friendly to GM in GM mode
6992 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6995 // always non-friendly to enemy
6996 if(getVictim()==unit
|| unit
->getVictim()==this)
6999 // test pet/charm masters instead pers/charmeds
7000 Unit
const* testerOwner
= GetCharmerOrOwner();
7001 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7003 // always non-friendly to owner's enemy
7004 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7007 // always non-friendly to enemy owner
7008 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7011 // always non-friendly to owner of owner's enemy
7012 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7015 Unit
const* tester
= testerOwner
? testerOwner
: this;
7016 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7018 // always friendly to target with common owner, or to owner/pet
7022 // special cases (Duel)
7023 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7025 Player
const* pTester
= (Player
const*)tester
;
7026 Player
const* pTarget
= (Player
const*)target
;
7029 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7033 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7037 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7041 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7045 // Green/Blue (non-attackable)
7046 if(pTester
->GetTeam()==pTarget
->GetTeam())
7049 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7050 return !pTarget
->IsPvP();
7053 // faction base cases
7054 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7055 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7056 if(!tester_faction
|| !target_faction
)
7059 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7062 // PvC forced reaction and reputation case
7063 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7066 if(target_faction
->faction
)
7068 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7069 return *force
>= REP_FRIENDLY
;
7071 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7072 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7073 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7074 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7077 // CvP forced reaction and reputation case
7078 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7081 if(tester_faction
->faction
)
7083 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7084 return *force
>= REP_FRIENDLY
;
7086 // apply reputation state
7087 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7088 if(raw_tester_faction
->reputationListID
>=0 )
7089 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7093 // common faction based case (CvC,PvC,CvP)
7094 return tester_faction
->IsFriendlyTo(*target_faction
);
7097 bool Unit::IsHostileToPlayers() const
7099 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7100 if(!my_faction
|| !my_faction
->faction
)
7103 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7104 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7107 return my_faction
->IsHostileToPlayers();
7110 bool Unit::IsNeutralToAll() const
7112 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7113 if(!my_faction
|| !my_faction
->faction
)
7116 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7117 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7120 return my_faction
->IsNeutralToAll();
7123 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7125 if(!victim
|| victim
== this)
7128 // dead units can neither attack nor be attacked
7129 if(!isAlive() || !victim
->isAlive())
7132 // player cannot attack in mount state
7133 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7136 // nobody can attack GM in GM-mode
7137 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7139 if(((Player
*)victim
)->isGameMaster())
7144 if(((Creature
*)victim
)->IsInEvadeMode())
7148 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7149 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7150 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7152 // in fighting already
7155 if (m_attacking
== victim
)
7157 // switch to melee attack from ranged/magic
7158 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7160 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7161 SendAttackStart(victim
);
7167 // remove old target data
7173 // set position before any AI calls/assistance
7174 if(GetTypeId()==TYPEID_UNIT
)
7175 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7179 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7182 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7184 m_attacking
= victim
;
7185 m_attacking
->_addAttacker(this);
7187 if(GetTypeId()==TYPEID_UNIT
)
7189 WorldPacket
data(SMSG_AI_REACTION
, 12);
7190 data
<< uint64(GetGUID());
7191 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7192 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7194 ((Creature
*)this)->CallAssistance();
7197 // delay offhand weapon attack to next attack time
7198 if(haveOffhandWeapon())
7199 resetAttackTimer(OFF_ATTACK
);
7202 SendAttackStart(victim
);
7207 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7212 Unit
* victim
= m_attacking
;
7214 m_attacking
->_removeAttacker(this);
7218 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7220 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7222 InterruptSpell(CURRENT_MELEE_SPELL
);
7224 // reset only at real combat stop
7225 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7226 ((Creature
*)this)->SetNoCallAssistance(false);
7228 SendAttackStop(victim
);
7233 void Unit::CombatStop(bool includingCast
)
7235 if (includingCast
&& IsNonMeleeSpellCasted(false))
7236 InterruptNonMeleeSpells(false);
7239 RemoveAllAttackers();
7240 if( GetTypeId()==TYPEID_PLAYER
)
7241 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7245 void Unit::CombatStopWithPets(bool includingCast
)
7247 CombatStop(includingCast
);
7248 if(Pet
* pet
= GetPet())
7249 pet
->CombatStop(includingCast
);
7250 if(Unit
* charm
= GetCharm())
7251 charm
->CombatStop(includingCast
);
7252 if(GetTypeId()==TYPEID_PLAYER
)
7254 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7255 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7256 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7257 guardian
->CombatStop(includingCast
);
7261 bool Unit::isAttackingPlayer() const
7263 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7266 Pet
* pet
= GetPet();
7267 if(pet
&& pet
->isAttackingPlayer())
7270 Unit
* charmed
= GetCharm();
7271 if(charmed
&& charmed
->isAttackingPlayer())
7274 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7278 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7279 if(totem
&& totem
->isAttackingPlayer())
7287 void Unit::RemoveAllAttackers()
7289 while (!m_attackers
.empty())
7291 AttackerSet::iterator iter
= m_attackers
.begin();
7292 if(!(*iter
)->AttackStop())
7294 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7295 m_attackers
.erase(iter
);
7300 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7304 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7306 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7307 if(GetTypeId() == TYPEID_PLAYER
)
7309 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7310 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7312 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7313 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7314 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7315 if (spellInfo
->CasterAuraState
== flag
)
7316 CastSpell(this, itr
->first
, true, NULL
);
7323 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7325 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7326 Unit::AuraMap
& tAuras
= GetAuras();
7327 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7329 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7330 if (spellProto
->CasterAuraState
== flag
)
7332 // exceptions (applied at state but not removed at state change)
7334 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7349 Unit
*Unit::GetOwner() const
7351 uint64 ownerid
= GetOwnerGUID();
7354 return ObjectAccessor::GetUnit(*this, ownerid
);
7357 Unit
*Unit::GetCharmer() const
7359 if(uint64 charmerid
= GetCharmerGUID())
7360 return ObjectAccessor::GetUnit(*this, charmerid
);
7364 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7366 uint64 guid
= GetCharmerOrOwnerGUID();
7367 if(IS_PLAYER_GUID(guid
))
7368 return ObjectAccessor::GetPlayer(*this, guid
);
7370 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7373 Pet
* Unit::GetPet() const
7375 if(uint64 pet_guid
= GetPetGUID())
7377 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7380 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7381 const_cast<Unit
*>(this)->SetPet(0);
7387 Unit
* Unit::GetCharm() const
7389 if(uint64 charm_guid
= GetCharmGUID())
7391 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7394 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7395 const_cast<Unit
*>(this)->SetCharm(NULL
);
7401 float Unit::GetCombatDistance( const Unit
* target
) const
7403 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7404 float dx
= GetPositionX() - target
->GetPositionX();
7405 float dy
= GetPositionY() - target
->GetPositionY();
7406 float dz
= GetPositionZ() - target
->GetPositionZ();
7407 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7408 return ( dist
> 0 ? dist
: 0);
7411 void Unit::SetPet(Pet
* pet
)
7413 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7415 // FIXME: hack, speed must be set only at follow
7417 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7418 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7421 void Unit::SetCharm(Unit
* pet
)
7423 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7425 if(GetTypeId() == TYPEID_PLAYER
)
7426 ((Player
*)this)->m_mover
= pet
? pet
: this;
7429 void Unit::UnsummonAllTotems()
7431 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7436 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7437 if (OldTotem
&& OldTotem
->isTotem())
7438 ((Totem
*)OldTotem
)->UnSummon();
7442 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7444 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7446 if (GetTypeId()==TYPEID_PLAYER
)
7448 SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, critical
);
7450 if (BattleGround
*bg
= ((Player
*)this)->GetBattleGround())
7451 bg
->UpdatePlayerScore((Player
*)this, SCORE_HEALING_DONE
, gain
);
7453 // healing done is count ONLY if the target is a player.
7454 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7456 // use the actual gain, as the overheal shall not be counted.
7457 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
);
7460 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7463 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7465 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7466 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7472 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7478 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7480 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7481 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7482 if(Unit
* magnet
= (*itr
)->GetCaster())
7483 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7486 // Melee && ranged case
7489 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7490 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7491 if(Unit
* magnet
= (*i
)->GetCaster())
7492 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7493 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7500 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7503 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7504 data
.append(pVictim
->GetPackGUID());
7505 data
.append(GetPackGUID());
7506 data
<< uint32(SpellID
);
7507 data
<< uint32(Damage
);
7508 data
<< uint32(0); // over healing?
7509 data
<< uint8(critical
? 1 : 0);
7510 data
<< uint8(0); // unused in client?
7511 SendMessageToSet(&data
, true);
7514 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7516 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7517 data
.append(pVictim
->GetPackGUID());
7518 data
.append(GetPackGUID());
7519 data
<< uint32(SpellID
);
7520 data
<< uint32(powertype
);
7521 data
<< uint32(Damage
);
7522 SendMessageToSet(&data
, true);
7525 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7527 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7530 // For totems get damage bonus from owner (statue isn't totem in fact)
7531 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7533 if(Unit
* owner
= GetOwner())
7534 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7537 // Taken/Done total percent damage auras
7538 float DoneTotalMod
= 1.0f
;
7539 float TakenTotalMod
= 1.0f
;
7540 int32 DoneTotal
= 0;
7541 int32 TakenTotal
= 0;
7545 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7546 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7548 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7549 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7551 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7552 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7553 // -1 == any item class (not wand then)
7554 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7555 // 0 == any inventory type (not wand then)
7557 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7561 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7562 // Add flat bonus from spell damage versus
7563 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7564 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7565 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7566 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7567 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7569 // done scripted mod (take it from owner)
7570 Unit
*owner
= GetOwner();
7571 if (!owner
) owner
= this;
7572 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7573 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7575 if (!(*i
)->isAffectedOnSpell(spellProto
))
7577 switch((*i
)->GetModifier()->m_miscvalue
)
7579 case 4920: // Molten Fury
7581 case 6917: // Death's Embrace
7585 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7586 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7593 // effect 1 m_amount
7594 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7595 // effect 0 m_amount
7596 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7597 // count affliction effects and calc additional damage in percentage
7598 int32 modPercent
= 0;
7599 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7600 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7602 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7603 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7605 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7606 if (modPercent
>= maxPercent
)
7608 modPercent
= maxPercent
;
7612 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7615 case 6916: // Death's Embrace
7618 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7619 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7621 case 5481: // Starfire Bonus
7623 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7624 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7627 case 4418: // Increased Shock Damage
7628 case 4554: // Increased Lightning Damage
7629 case 4555: // Improved Moonfire
7630 case 5142: // Increased Lightning Damage
7631 case 5147: // Improved Consecration / Libram of Resurgence
7632 case 5148: // Idol of the Shooting Star
7633 case 6008: // Increased Lightning Damage / Totem of Hex
7635 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7643 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7645 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7646 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7648 else // Tundra Stalker
7650 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7651 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7656 case 7293: // Rage of Rivendare
7658 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7659 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7665 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7666 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7676 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7677 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7683 // Custom scripted damage
7685 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7687 if (pVictim
->isFrozen())
7688 DoneTotalMod
*= 3.0f
;
7692 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7693 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7694 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7695 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7697 // .. taken pct: dummy auras
7698 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7701 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7703 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7704 if (mod
< dummy
->GetModifier()->m_amount
)
7705 mod
= dummy
->GetModifier()->m_amount
;
7706 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7710 // From caster spells
7711 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7712 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7713 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7714 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7716 // Mod damage from spell mechanic
7717 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7720 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7721 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7722 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7723 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7726 // Taken/Done fixed damage bonus auras
7727 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7728 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7730 // Pets just add their bonus damage to their spell damage
7731 // note that their spell damage is just gain of their own auras
7732 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7733 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7735 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7736 // Spellmod SpellDamage
7737 float SpellModSpellDamage
= 100.0f
;
7738 if(Player
* modOwner
= GetSpellModOwner())
7739 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7740 SpellModSpellDamage
/= 100.0f
;
7742 // Check for table values
7743 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7747 if (damagetype
== DOT
)
7748 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7750 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7752 if (bonus
->ap_bonus
)
7753 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7755 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7756 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7758 // Default calculation
7759 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7761 // Damage Done from spell damage bonus
7762 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7763 // Damage over Time spells bonus calculation
7764 float DotFactor
= 1.0f
;
7765 if(damagetype
== DOT
)
7767 int32 DotDuration
= GetSpellDuration(spellProto
);
7771 if(DotDuration
> 30000) DotDuration
= 30000;
7772 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7774 for(int j
= 0; j
< 3; j
++)
7776 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7777 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7778 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7785 if(spellProto
->EffectAmplitude
[x
] != 0)
7786 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7789 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7790 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7794 // Distribute Damage over multiple effects, reduce by AoE
7795 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7796 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7797 for(int j
= 0; j
< 3; ++j
)
7799 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7800 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7806 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7807 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7810 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7811 // apply spellmod to Done damage (flat and pct)
7812 if(Player
* modOwner
= GetSpellModOwner())
7813 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7815 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7817 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7820 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7822 int32 DoneAdvertisedBenefit
= 0;
7825 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7826 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7827 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7828 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7829 // -1 == any item class (not wand then)
7830 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7831 // 0 == any inventory type (not wand then)
7832 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7834 if (GetTypeId() == TYPEID_PLAYER
)
7837 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7839 // Damage bonus from stats
7840 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7841 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7843 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7845 // stat used stored in miscValueB for this aura
7846 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7847 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7850 // ... and attack power
7851 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7852 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7853 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7854 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7857 return DoneAdvertisedBenefit
;
7860 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7862 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7864 int32 TakenAdvertisedBenefit
= 0;
7865 // ..done (for creature type by mask) in taken
7866 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7867 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7868 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7869 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7872 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7873 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7874 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7875 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7877 return TakenAdvertisedBenefit
;
7880 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7882 // not critting spell
7883 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7886 float crit_chance
= 0.0f
;
7887 switch(spellProto
->DmgClass
)
7889 case SPELL_DAMAGE_CLASS_NONE
:
7891 case SPELL_DAMAGE_CLASS_MAGIC
:
7893 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7895 // For other schools
7896 else if (GetTypeId() == TYPEID_PLAYER
)
7897 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7900 crit_chance
= m_baseSpellCritChance
;
7901 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7906 if (!IsPositiveSpell(spellProto
->Id
))
7908 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7909 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7910 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7911 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7912 // Modify by player victim resilience
7913 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7914 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7917 // scripted (increase crit chance ... against ... target by x%
7918 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7919 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7921 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7923 switch((*i
)->GetModifier()->m_miscvalue
)
7925 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7926 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7927 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7928 case 7917: // Glyph of Shadowburn
7929 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7930 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7932 case 7997: // Renewed Hope
7934 if (pVictim
->HasAura(6788))
7935 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7937 case 21: // Test of Faith
7940 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7941 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7947 // Custom crit by class
7948 switch(spellProto
->SpellFamilyName
)
7950 case SPELLFAMILY_PALADIN
:
7952 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7954 Aura
*aura
= pVictim
->GetDummyAura(58597);
7955 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7956 crit_chance
+=aura
->GetModifier()->m_amount
;
7960 case SPELLFAMILY_SHAMAN
:
7962 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7964 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7966 // Consume shock aura if not have Glyph of Flame Shock
7967 if (!GetAura(55447, 0))
7968 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7979 case SPELL_DAMAGE_CLASS_MELEE
:
7980 case SPELL_DAMAGE_CLASS_RANGED
:
7984 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7985 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7993 // only players use intelligence for critical chance computations
7994 if(Player
* modOwner
= GetSpellModOwner())
7995 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7997 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7998 if (roll_chance_f(crit_chance
))
8003 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8005 // Calculate critical bonus
8007 switch(spellProto
->DmgClass
)
8009 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8010 case SPELL_DAMAGE_CLASS_RANGED
:
8011 // TODO: write here full calculation for melee/ranged spells
8012 crit_bonus
= damage
;
8015 crit_bonus
= damage
/ 2; // for spells is 50%
8019 // adds additional damage to crit_bonus (from talents)
8020 if(Player
* modOwner
= GetSpellModOwner())
8021 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8025 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8026 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8030 damage
+= crit_bonus
;
8035 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8037 // Calculate critical bonus
8039 switch(spellProto
->DmgClass
)
8041 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8042 case SPELL_DAMAGE_CLASS_RANGED
:
8043 // TODO: write here full calculation for melee/ranged spells
8044 crit_bonus
= damage
;
8047 crit_bonus
= damage
/ 2; // for spells is 50%
8051 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
8055 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8056 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8060 damage
+= crit_bonus
;
8065 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8067 // No heal amount for this class spells
8068 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8071 // For totems get healing bonus from owner (statue isn't totem in fact)
8072 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8073 if(Unit
* owner
= GetOwner())
8074 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8077 // Taken/Done total percent damage auras
8078 float DoneTotalMod
= 1.0f
;
8079 float TakenTotalMod
= 1.0f
;
8080 int32 DoneTotal
= 0;
8081 int32 TakenTotal
= 0;
8083 // Healing done percent
8084 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8085 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8086 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8088 // done scripted mod (take it from owner)
8089 Unit
*owner
= GetOwner();
8090 if (!owner
) owner
= this;
8091 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8092 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8094 if (!(*i
)->isAffectedOnSpell(spellProto
))
8096 switch((*i
)->GetModifier()->m_miscvalue
)
8098 case 4415: // Increased Rejuvenation Healing
8100 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8101 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8103 case 7997: // Renewed Hope
8105 if (pVictim
->HasAura(6788))
8106 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8108 case 21: // Test of Faith
8111 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8112 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8114 case 7798: // Glyph of Regrowth
8116 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8117 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8120 case 8477: // Nourish Heal Boost
8122 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8123 int32 modPercent
= 0;
8124 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8125 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8127 if (itr
->second
->GetCasterGUID()!=GetGUID())
8129 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8130 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8131 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8133 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8135 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8138 case 7871: // Glyph of Lesser Healing Wave
8140 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8141 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8149 // Taken/Done fixed damage bonus auras
8150 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8151 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8153 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8154 // Spellmod SpellDamage
8155 float SpellModSpellDamage
= 100.0f
;
8156 if(Player
* modOwner
= GetSpellModOwner())
8157 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8158 SpellModSpellDamage
/= 100.0f
;
8160 // Check for table values
8161 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8165 if (damagetype
== DOT
)
8166 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8168 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8170 if (bonus
->ap_bonus
)
8171 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8173 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8174 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8176 // Default calculation
8177 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8179 // Damage Done from spell damage bonus
8180 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8181 // Damage over Time spells bonus calculation
8182 float DotFactor
= 1.0f
;
8183 if(damagetype
== DOT
)
8185 int32 DotDuration
= GetSpellDuration(spellProto
);
8189 if(DotDuration
> 30000) DotDuration
= 30000;
8190 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8192 for(int j
= 0; j
< 3; j
++)
8194 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8195 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8196 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8203 if(spellProto
->EffectAmplitude
[x
] != 0)
8204 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8207 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8208 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8212 // Distribute Damage over multiple effects, reduce by AoE
8213 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8214 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8215 for(int j
= 0; j
< 3; ++j
)
8217 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8218 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8224 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8225 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8228 // use float as more appropriate for negative values and percent applying
8229 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8230 // apply spellmod to Done amount
8231 if(Player
* modOwner
= GetSpellModOwner())
8232 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8235 // Healing Wave cast
8236 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8238 // Search for Healing Way on Victim
8239 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8240 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8241 if((*itr
)->GetId() == 29203)
8242 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8245 // Healing taken percent
8246 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8248 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8250 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8252 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8254 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8255 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8256 if ((*i
)->isAffectedOnSpell(spellProto
))
8257 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8259 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8261 return heal
< 0 ? 0 : uint32(heal
);
8264 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8266 int32 AdvertisedBenefit
= 0;
8268 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8269 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8270 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8271 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8273 // Healing bonus of spirit, intellect and strength
8274 if (GetTypeId() == TYPEID_PLAYER
)
8277 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8279 // Healing bonus from stats
8280 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8281 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8283 // stat used dependent from misc value (stat index)
8284 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8285 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8288 // ... and attack power
8289 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8290 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8291 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8292 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8294 return AdvertisedBenefit
;
8297 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8299 int32 AdvertisedBenefit
= 0;
8300 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8301 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8302 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8303 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8304 return AdvertisedBenefit
;
8307 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8309 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8310 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8311 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8312 if(itr
->type
& shoolMask
)
8315 //If m_immuneToDamage type contain magic, IMMUNE damage.
8316 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8317 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8318 if(itr
->type
& shoolMask
)
8324 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8329 //FIX ME this hack: don't get feared if stunned
8330 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8332 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8336 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8337 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8339 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8340 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8341 if(itr
->type
== spellInfo
->Dispel
)
8344 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8345 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8347 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8348 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8349 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8350 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8354 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8355 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8357 if(itr
->type
== spellInfo
->Mechanic
)
8366 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8368 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8369 uint32 effect
= spellInfo
->Effect
[index
];
8370 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8371 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8372 if(itr
->type
== effect
)
8375 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8377 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8378 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8379 if(itr
->type
== mechanic
)
8383 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8385 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8386 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8387 if(itr
->type
== aura
)
8389 // Check for immune to application of harmful magical effects
8390 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8391 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8392 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8393 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8394 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8401 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8406 uint32 family
= spellInfo
->SpellFamilyName
;
8407 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8409 if((family
== 5 && flags
== 256) || //Searing Pain
8410 (family
== 6 && flags
== 8192) || //Mind Blast
8411 (family
== 11 && flags
== 1048576)) //Earth Shock
8417 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8425 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8427 // Taken/Done fixed damage bonus auras
8428 int32 DoneFlatBenefit
= 0;
8429 int32 TakenFlatBenefit
= 0;
8431 // ..done (for creature type by mask) in taken
8432 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8433 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8434 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8435 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8438 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8440 // ..done (base at attack power for marked target and base at attack power for creature type)
8442 if(attType
== RANGED_ATTACK
)
8444 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8446 // ..done (base at attack power and creature type)
8447 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8448 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8449 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8450 APbonus
+= (*i
)->GetModifier()->m_amount
;
8454 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8456 // ..done (base at attack power and creature type)
8457 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8458 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8459 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8460 APbonus
+= (*i
)->GetModifier()->m_amount
;
8463 if (APbonus
!=0) // Can be negative
8465 bool normalized
= false;
8468 for (uint8 i
= 0; i
<3;i
++)
8470 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8478 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8482 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8483 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8484 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8485 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8487 if(attType
!=RANGED_ATTACK
)
8488 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8490 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8492 // Done/Taken total percent damage auras
8493 float DoneTotalMod
= 1.0f
;
8494 float TakenTotalMod
= 1.0f
;
8497 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8498 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8500 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8501 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8502 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8503 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8506 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8507 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8508 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8509 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8511 // .. taken pct: dummy auras
8512 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8513 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8515 switch((*i
)->GetSpellProto()->SpellIconID
)
8519 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8521 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8523 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8524 if (mod
< (*i
)->GetModifier()->m_amount
)
8525 mod
= (*i
)->GetModifier()->m_amount
;
8526 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8531 if(spellProto
==NULL
)
8533 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8534 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8535 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8540 // .. taken pct: class scripts
8541 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8542 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8544 switch((*i
)->GetMiscValue())
8546 case 6427: case 6428: // Dirty Deeds
8547 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8549 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8550 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8552 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8556 // effect 0 have expected value but in negative state
8557 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8563 if(attType
!= RANGED_ATTACK
)
8565 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8566 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8567 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8571 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8572 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8573 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8576 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8578 // apply spellmod to Done damage
8581 if(Player
* modOwner
= GetSpellModOwner())
8582 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8585 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8587 // bonus result can be negative
8588 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8591 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8595 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8598 if(itr
->type
== type
)
8600 m_spellImmune
[op
].erase(itr
);
8601 next
= m_spellImmune
[op
].begin();
8605 Immune
.spellId
= spellId
;
8607 m_spellImmune
[op
].push_back(Immune
);
8611 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8613 if(itr
->spellId
== spellId
)
8615 m_spellImmune
[op
].erase(itr
);
8623 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8625 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8627 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8628 RemoveAurasWithDispelType(type
);
8631 float Unit::GetWeaponProcChance() const
8633 // normalized proc chance for weapon attack speed
8635 if(isAttackReady(BASE_ATTACK
))
8636 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8637 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8638 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8642 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8644 // proc per minute chance calculation
8645 if (PPM
<= 0) return 0.0f
;
8646 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8650 void Unit::Mount(uint32 mount
)
8655 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8657 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8659 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8662 if(GetTypeId() == TYPEID_PLAYER
)
8663 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8666 void Unit::Unmount()
8671 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8673 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8674 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8676 // only resummon old pet if the player is already added to a map
8677 // this prevents adding a pet to a not created map which would otherwise cause a crash
8678 // (it could probably happen when logging in after a previous crash)
8679 if(GetTypeId() == TYPEID_PLAYER
)
8680 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8683 void Unit::SetInCombatWith(Unit
* enemy
)
8685 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8688 SetInCombatState(true);
8693 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8695 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8696 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8698 SetInCombatState(true);
8702 SetInCombatState(false);
8705 void Unit::SetInCombatState(bool PvP
)
8707 // only alive units can be in combat
8712 m_CombatTimer
= 5000;
8713 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8715 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8716 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8719 void Unit::ClearInCombat()
8722 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8724 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8725 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8727 // Player's state will be cleared in Player::UpdateContestedPvP
8728 if(GetTypeId()!=TYPEID_PLAYER
)
8729 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8731 ((Player
*)this)->UpdatePotionCooldown();
8734 bool Unit::isTargetableForAttack() const
8736 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8739 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8742 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8745 int32
Unit::ModifyHealth(int32 dVal
)
8752 int32 curHealth
= (int32
)GetHealth();
8754 int32 val
= dVal
+ curHealth
;
8761 int32 maxHealth
= (int32
)GetMaxHealth();
8766 gain
= val
- curHealth
;
8768 else if(curHealth
!= maxHealth
)
8770 SetHealth(maxHealth
);
8771 gain
= maxHealth
- curHealth
;
8777 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8784 int32 curPower
= (int32
)GetPower(power
);
8786 int32 val
= dVal
+ curPower
;
8793 int32 maxPower
= (int32
)GetMaxPower(power
);
8797 SetPower(power
,val
);
8798 gain
= val
- curPower
;
8800 else if(curPower
!= maxPower
)
8802 SetPower(power
,maxPower
);
8803 gain
= maxPower
- curPower
;
8809 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8814 // Always can see self
8818 // player visible for other player if not logout and at same transport
8819 // including case when player is out of world
8820 bool at_same_transport
=
8821 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8822 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8823 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8824 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8827 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8830 // forbidden to seen (at GM respawn command)
8831 if(m_Visibility
==VISIBILITY_RESPAWN
)
8834 // always seen by owner
8835 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8838 // Grid dead/alive checks
8839 if( u
->GetTypeId()==TYPEID_PLAYER
)
8841 // non visible at grid for any stealth state
8842 if(!IsVisibleInGridForPlayer((Player
*)u
))
8845 // if player is dead then he can't detect anyone in any cases
8851 // all dead creatures/players not visible for any creatures
8852 if(!u
->isAlive() || !isAlive())
8856 // different visible distance checks
8857 if(u
->isInFlight()) // what see player in flight
8859 // use object grey distance for all (only see objects any way)
8860 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8863 else if(!isAlive()) // distance for show body
8865 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8868 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8870 if(u
->GetTypeId()==TYPEID_PLAYER
)
8872 // Players far than max visible distance for player or not in our map are not visible too
8873 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8878 // Units far than max visible distance for creature or not in our map are not visible too
8879 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8883 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8885 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8886 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8889 else // distance for show creature
8891 // Units far than max visible distance for creature or not in our map are not visible too
8892 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8896 // Visible units, always are visible for all units, except for units under invisibility and phases
8897 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8900 // GMs see any players, not higher GMs and all units in any phase
8901 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8903 if(GetTypeId() == TYPEID_PLAYER
)
8904 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8909 // non faction visibility non-breakable for non-GMs
8910 if (m_Visibility
== VISIBILITY_OFF
)
8913 // phased visibility (both must phased in same way)
8918 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8920 // detectable invisibility case
8922 // Invisible units, always are visible for units under same invisibility type
8923 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8924 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8925 u
->canDetectInvisibilityOf(this) ||
8926 // Units that can detect invisibility always are visible for units that can be detected
8927 canDetectInvisibilityOf(u
) ))
8932 // special cases for always overwrite invisibility/stealth
8933 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8936 if (!u
->IsHostileTo(this))
8938 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8939 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8941 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8944 // else apply same rules as for hostile case (detecting check for stealth)
8950 // Hunter mark functionality
8951 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8952 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8953 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8956 // else apply detecting check for stealth
8959 // none other cases for detect invisibility, so invisible
8963 // else apply stealth detecting check
8966 // unit got in stealth in this moment and must ignore old detected state
8967 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8970 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8971 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8974 // NOW ONLY STEALTH CASE
8976 // stealth and detected and visible for some seconds
8977 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8980 //if in non-detect mode then invisible for unit
8986 // If is attacked then stealth is lost, some creature can use stealth too
8987 if( !getAttackers().empty() )
8990 // If there is collision rogue is seen regardless of level difference
8991 // TODO: check sizes in DB
8992 float distance
= GetDistance(u
);
8993 if (distance
< 0.24f
)
8996 //If a mob or player is stunned he will not be able to detect stealth
8997 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9000 // Creature can detect target only in aggro radius
9001 if(u
->GetTypeId() != TYPEID_PLAYER
)
9003 //Always invisible from back and out of aggro range
9004 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
9010 //Always invisible from back
9011 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9016 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9017 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9019 //Calculation if target is in front
9021 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9022 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9024 //Visible distance is modified by
9025 //-Level Diff (every level diff = 1.0f in visible distance)
9026 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9028 //This allows to check talent tree and will add addition stealth dependent on used points)
9029 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9033 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9034 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9035 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9037 if(distance
> visibleDistance
)
9041 // Now check is target visible with LoS
9043 u
->GetPosition(ox
,oy
,oz
);
9044 return IsWithinLOS(ox
,oy
,oz
);
9047 void Unit::SetVisibility(UnitVisibility x
)
9055 if(GetTypeId()==TYPEID_PLAYER
)
9056 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9058 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9062 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9064 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9066 for(uint32 i
= 0; i
< 10; ++i
)
9068 if(((1 << i
) & mask
)==0)
9071 // find invisibility level
9072 uint32 invLevel
= 0;
9073 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9074 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9075 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9076 invLevel
= (*itr
)->GetModifier()->m_amount
;
9078 // find invisibility detect level
9079 uint32 detectLevel
= 0;
9080 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9081 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9082 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9083 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9085 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9087 detectLevel
= ((Player
*)this)->GetDrunkValue();
9090 if(invLevel
<= detectLevel
)
9098 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9100 int32 main_speed_mod
= 0;
9101 float stack_bonus
= 1.0f
;
9102 float non_stack_bonus
= 1.0f
;
9110 if (IsMounted()) // Use on mount auras
9112 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9113 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9114 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9118 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9119 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9120 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9128 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9131 case MOVE_SWIM_BACK
:
9135 if (IsMounted()) // Use on mount auras
9136 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9137 else // Use not mount (shapeshift for example) auras (should stack)
9138 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9139 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9140 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9143 case MOVE_FLIGHT_BACK
:
9146 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9150 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9151 // now we ready for speed calculation
9152 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9160 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9161 // TODO: possible affect only on MOVE_RUN
9162 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9164 // Use speed from aura
9165 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9166 if (speed
> max_speed
)
9175 // Apply strongest slow aura mod to speed
9176 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9178 speed
*=(100.0f
+ slow
)/100.0f
;
9179 SetSpeed(mtype
, speed
, forced
);
9182 float Unit::GetSpeed( UnitMoveType mtype
) const
9184 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9187 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9192 // Update speed only on change
9193 if (m_speed_rate
[mtype
] == rate
)
9196 m_speed_rate
[mtype
] = rate
;
9198 propagateSpeedChange();
9206 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9209 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9212 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9215 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9217 case MOVE_SWIM_BACK
:
9218 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9220 case MOVE_TURN_RATE
:
9221 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9224 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9226 case MOVE_FLIGHT_BACK
:
9227 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9229 case MOVE_PITCH_RATE
:
9230 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9233 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9237 data
.append(GetPackGUID());
9238 data
<< uint32(0); // movement flags
9239 data
<< uint16(0); // unk flags
9240 data
<< uint32(getMSTime());
9241 data
<< float(GetPositionX());
9242 data
<< float(GetPositionY());
9243 data
<< float(GetPositionZ());
9244 data
<< float(GetOrientation());
9245 data
<< uint32(0); // fall time
9246 data
<< float(GetSpeed(mtype
));
9247 SendMessageToSet( &data
, true );
9251 if(GetTypeId() == TYPEID_PLAYER
)
9253 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9254 // and do it only for real sent packets and use run for run/mounted as client expected
9255 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9261 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9264 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9267 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9270 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9272 case MOVE_SWIM_BACK
:
9273 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9275 case MOVE_TURN_RATE
:
9276 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9279 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9281 case MOVE_FLIGHT_BACK
:
9282 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9284 case MOVE_PITCH_RATE
:
9285 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9288 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9291 data
.append(GetPackGUID());
9292 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9293 if (mtype
== MOVE_RUN
)
9294 data
<< uint8(0); // new 2.1.0
9295 data
<< float(GetSpeed(mtype
));
9296 SendMessageToSet( &data
, true );
9298 if(Pet
* pet
= GetPet())
9299 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9302 void Unit::SetHover(bool on
)
9305 CastSpell(this,11010,true);
9307 RemoveAurasDueToSpell(11010);
9310 void Unit::setDeathState(DeathState s
)
9312 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9316 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9318 if(IsNonMeleeSpellCasted(false))
9319 InterruptNonMeleeSpells(false);
9324 RemoveAllAurasOnDeath();
9325 UnsummonAllTotems();
9327 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9328 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9329 // remove aurastates allowing special moves
9330 ClearAllReactives();
9331 ClearDiminishings();
9333 else if(s
== JUST_ALIVED
)
9335 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9338 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9340 //_ApplyAllAuraMods();
9345 /*########################################
9347 ######## AGGRO SYSTEM ########
9349 ########################################*/
9350 bool Unit::CanHaveThreatList() const
9352 // only creatures can have threat list
9353 if( GetTypeId() != TYPEID_UNIT
)
9356 // only alive units can have threat list
9360 // totems can not have threat list
9361 if( ((Creature
*)this)->isTotem() )
9364 // vehicles can not have threat list
9365 if( ((Creature
*)this)->isVehicle() )
9368 // pets can not have a threat list, unless they are controlled by a creature
9369 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9375 //======================================================================
9377 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9379 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9382 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9384 return threat
* m_threatModifier
[school
];
9387 //======================================================================
9389 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9391 // Only mobs can manage threat lists
9392 if(CanHaveThreatList())
9393 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9396 //======================================================================
9398 void Unit::DeleteThreatList()
9400 m_ThreatManager
.clearReferences();
9403 //======================================================================
9405 void Unit::TauntApply(Unit
* taunter
)
9407 assert(GetTypeId()== TYPEID_UNIT
);
9409 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9412 if(!CanHaveThreatList())
9415 Unit
*target
= getVictim();
9416 if(target
&& target
== taunter
)
9419 SetInFront(taunter
);
9420 if (((Creature
*)this)->AI())
9421 ((Creature
*)this)->AI()->AttackStart(taunter
);
9423 m_ThreatManager
.tauntApply(taunter
);
9426 //======================================================================
9428 void Unit::TauntFadeOut(Unit
*taunter
)
9430 assert(GetTypeId()== TYPEID_UNIT
);
9432 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9435 if(!CanHaveThreatList())
9438 Unit
*target
= getVictim();
9439 if(!target
|| target
!= taunter
)
9442 if(m_ThreatManager
.isThreatListEmpty())
9444 if(((Creature
*)this)->AI())
9445 ((Creature
*)this)->AI()->EnterEvadeMode();
9449 m_ThreatManager
.tauntFadeOut(taunter
);
9450 target
= m_ThreatManager
.getHostilTarget();
9452 if (target
&& target
!= taunter
)
9455 if (((Creature
*)this)->AI())
9456 ((Creature
*)this)->AI()->AttackStart(target
);
9460 //======================================================================
9462 bool Unit::SelectHostilTarget()
9464 //function provides main threat functionality
9465 //next-victim-selection algorithm and evade mode are called
9466 //threat list sorting etc.
9468 assert(GetTypeId()== TYPEID_UNIT
);
9470 if (!this->isAlive())
9472 //This function only useful once AI has been initialized
9473 if (!((Creature
*)this)->AI())
9476 Unit
* target
= NULL
;
9478 // First checking if we have some taunt on us
9479 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9480 if ( !tauntAuras
.empty() )
9484 // The last taunt aura caster is alive an we are happy to attack him
9485 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9487 else if (tauntAuras
.size() > 1)
9489 // We do not have last taunt aura caster but we have more taunt auras,
9490 // so find first available target
9492 // Auras are pushed_back, last caster will be on the end
9493 AuraList::const_iterator aura
= --tauntAuras
.end();
9497 if ( (caster
= (*aura
)->GetCaster()) &&
9498 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9503 }while (aura
!= tauntAuras
.begin());
9507 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9508 // No taunt aura or taunt aura caster is dead standart target selection
9509 target
= m_ThreatManager
.getHostilTarget();
9513 if(!hasUnitState(UNIT_STAT_STUNNED
))
9515 ((Creature
*)this)->AI()->AttackStart(target
);
9519 // no target but something prevent go to evade mode
9520 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9523 // last case when creature don't must go to evade mode:
9524 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9525 // for example at owner command to pet attack some far away creature
9526 // Note: creature not have targeted movement generator but have attacker in this case
9527 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9529 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9531 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9536 // enter in evade mode in other case
9537 ((Creature
*)this)->AI()->EnterEvadeMode();
9542 //======================================================================
9543 //======================================================================
9544 //======================================================================
9546 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9548 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9550 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9552 int32 level
= int32(getLevel());
9553 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9554 level
= (int32
)spellProto
->maxLevel
;
9555 else if (level
< (int32
)spellProto
->baseLevel
)
9556 level
= (int32
)spellProto
->baseLevel
;
9557 level
-= (int32
)spellProto
->spellLevel
;
9559 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9560 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9561 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9562 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9563 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9565 // range can have possitive and negative values, so order its for irand
9566 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9567 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9568 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9570 int32 value
= basePoints
+ randvalue
;
9572 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9573 value
+= (int32
)(comboDamage
* comboPoints
);
9575 if(Player
* modOwner
= GetSpellModOwner())
9577 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9578 switch(effect_index
)
9581 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9584 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9587 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9592 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9593 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9594 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9595 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9600 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9602 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9604 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9606 int32 minduration
= GetSpellDuration(spellProto
);
9607 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9611 if( minduration
!= -1 && minduration
!= maxduration
)
9612 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9614 duration
= minduration
;
9618 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9619 // Find total mod value (negative bonus)
9620 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9621 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9622 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9623 // Find max mod (negative bonus)
9624 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9626 int32 durationMod
= 0;
9627 // Select strongest negative mod
9628 if (durationMod_always
> durationMod_not_stack
)
9629 durationMod
= durationMod_not_stack
;
9631 durationMod
= durationMod_always
;
9633 if (durationMod
!= 0)
9634 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9636 if (duration
< 0) duration
= 0;
9642 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9644 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9646 if(i
->DRGroup
!= group
)
9650 return DIMINISHING_LEVEL_1
;
9653 return DIMINISHING_LEVEL_1
;
9655 // If last spell was casted more than 15 seconds ago - reset the count.
9656 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9658 i
->hitCount
= DIMINISHING_LEVEL_1
;
9659 return DIMINISHING_LEVEL_1
;
9661 // or else increase the count.
9664 return DiminishingLevels(i
->hitCount
);
9667 return DIMINISHING_LEVEL_1
;
9670 void Unit::IncrDiminishing(DiminishingGroup group
)
9672 // Checking for existing in the table
9673 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9675 if(i
->DRGroup
!= group
)
9677 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9681 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9684 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9686 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9689 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9690 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9692 // test pet/charm masters instead pets/charmeds
9693 Unit
const* targetOwner
= GetCharmerOrOwner();
9694 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9696 Unit
const* target
= targetOwner
? targetOwner
: this;
9697 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9699 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9705 // Some diminishings applies to mobs too (for example, Stun)
9706 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9708 DiminishingLevels diminish
= Level
;
9711 case DIMINISHING_LEVEL_1
: break;
9712 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9713 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9714 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9719 duration
= int32(duration
* mod
);
9722 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9724 // Checking for existing in the table
9725 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9727 if(i
->DRGroup
!= group
)
9735 // Remember time after last aura from group removed
9737 i
->hitTime
= getMSTime();
9743 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9745 return ObjectAccessor::GetUnit(object
,guid
);
9748 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9750 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9753 uint32
Unit::GetCreatureType() const
9755 if(GetTypeId() == TYPEID_PLAYER
)
9757 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9758 if(ssEntry
&& ssEntry
->creatureType
> 0)
9759 return ssEntry
->creatureType
;
9761 return CREATURE_TYPE_HUMANOID
;
9764 return ((Creature
*)this)->GetCreatureInfo()->type
;
9767 /*#######################################
9769 ######## STAT SYSTEM ########
9771 #######################################*/
9773 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9775 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9777 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9783 switch(modifierType
)
9787 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9791 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9794 val
= (100.0f
+ amount
) / 100.0f
;
9795 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9802 if(!CanModifyStats())
9807 case UNIT_MOD_STAT_STRENGTH
:
9808 case UNIT_MOD_STAT_AGILITY
:
9809 case UNIT_MOD_STAT_STAMINA
:
9810 case UNIT_MOD_STAT_INTELLECT
:
9811 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9813 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9814 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9818 case UNIT_MOD_FOCUS
:
9819 case UNIT_MOD_ENERGY
:
9820 case UNIT_MOD_HAPPINESS
:
9822 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9824 case UNIT_MOD_RESISTANCE_HOLY
:
9825 case UNIT_MOD_RESISTANCE_FIRE
:
9826 case UNIT_MOD_RESISTANCE_NATURE
:
9827 case UNIT_MOD_RESISTANCE_FROST
:
9828 case UNIT_MOD_RESISTANCE_SHADOW
:
9829 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9831 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9832 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9834 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9835 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9836 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9845 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9847 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9849 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9853 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9856 return m_auraModifiersGroup
[unitMod
][modifierType
];
9859 float Unit::GetTotalStatValue(Stats stat
) const
9861 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9863 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9866 // value = ((base_value * base_pct) + total_value) * total_pct
9867 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9868 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9869 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9870 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9875 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9877 if(unitMod
>= UNIT_MOD_END
)
9879 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9883 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9886 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9887 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9888 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9889 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9894 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9896 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9900 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9901 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9902 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9903 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9904 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9905 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9914 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9916 Stats stat
= STAT_STRENGTH
;
9920 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9921 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9922 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9923 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9924 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9933 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9937 case UNIT_MOD_MANA
: return POWER_MANA
;
9938 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9939 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9940 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9941 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9942 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9943 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9949 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9951 if (attType
== RANGED_ATTACK
)
9953 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9956 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9960 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9963 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9967 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9969 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9972 return m_weaponDamage
[attType
][type
];
9975 void Unit::SetLevel(uint32 lvl
)
9977 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9980 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9981 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9984 void Unit::SetHealth(uint32 val
)
9986 uint32 maxHealth
= GetMaxHealth();
9990 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9993 if(GetTypeId() == TYPEID_PLAYER
)
9995 if(((Player
*)this)->GetGroup())
9996 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9998 else if(((Creature
*)this)->isPet())
10000 Pet
*pet
= ((Pet
*)this);
10001 if(pet
->isControlled())
10003 Unit
*owner
= GetOwner();
10004 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10005 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10010 void Unit::SetMaxHealth(uint32 val
)
10012 uint32 health
= GetHealth();
10013 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10016 if(GetTypeId() == TYPEID_PLAYER
)
10018 if(((Player
*)this)->GetGroup())
10019 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10021 else if(((Creature
*)this)->isPet())
10023 Pet
*pet
= ((Pet
*)this);
10024 if(pet
->isControlled())
10026 Unit
*owner
= GetOwner();
10027 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10028 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10036 void Unit::SetPower(Powers power
, uint32 val
)
10038 if(GetPower(power
) == val
)
10041 uint32 maxPower
= GetMaxPower(power
);
10045 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10047 WorldPacket
data(SMSG_POWER_UPDATE
);
10048 data
.append(GetPackGUID());
10049 data
<< uint8(power
);
10050 data
<< uint32(val
);
10051 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10054 if(GetTypeId() == TYPEID_PLAYER
)
10056 if(((Player
*)this)->GetGroup())
10057 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10059 else if(((Creature
*)this)->isPet())
10061 Pet
*pet
= ((Pet
*)this);
10062 if(pet
->isControlled())
10064 Unit
*owner
= GetOwner();
10065 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10066 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10069 // Update the pet's character sheet with happiness damage bonus
10070 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10072 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10077 void Unit::SetMaxPower(Powers power
, uint32 val
)
10079 uint32 cur_power
= GetPower(power
);
10080 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10083 if(GetTypeId() == TYPEID_PLAYER
)
10085 if(((Player
*)this)->GetGroup())
10086 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10088 else if(((Creature
*)this)->isPet())
10090 Pet
*pet
= ((Pet
*)this);
10091 if(pet
->isControlled())
10093 Unit
*owner
= GetOwner();
10094 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10095 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10099 if(val
< cur_power
)
10100 SetPower(power
, val
);
10103 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10105 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10108 if(GetTypeId() == TYPEID_PLAYER
)
10110 if(((Player
*)this)->GetGroup())
10111 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10113 else if(((Creature
*)this)->isPet())
10115 Pet
*pet
= ((Pet
*)this);
10116 if(pet
->isControlled())
10118 Unit
*owner
= GetOwner();
10119 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10120 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10125 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10127 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10130 if(GetTypeId() == TYPEID_PLAYER
)
10132 if(((Player
*)this)->GetGroup())
10133 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10135 else if(((Creature
*)this)->isPet())
10137 Pet
*pet
= ((Pet
*)this);
10138 if(pet
->isControlled())
10140 Unit
*owner
= GetOwner();
10141 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10142 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10147 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10149 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10151 tAuraProcTriggerDamage
.push_back(aura
);
10153 tAuraProcTriggerDamage
.remove(aura
);
10156 uint32
Unit::GetCreatePowers( Powers power
) const
10158 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10161 case POWER_MANA
: return GetCreateMana();
10162 case POWER_RAGE
: return 1000;
10163 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10164 case POWER_ENERGY
: return 100;
10165 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10166 case POWER_RUNIC_POWER
: return 1000;
10172 void Unit::AddToWorld()
10174 Object::AddToWorld();
10177 void Unit::RemoveFromWorld()
10182 RemoveNotOwnSingleTargetAuras();
10185 Object::RemoveFromWorld();
10188 void Unit::CleanupsBeforeDelete()
10190 if(m_uint32Values
) // only for fully created object
10192 InterruptNonMeleeSpells(true);
10193 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10195 ClearComboPointHolders();
10196 DeleteThreatList();
10197 getHostilRefManager().setOnlineOfflineState(false);
10199 RemoveAllGameObjects();
10200 RemoveAllDynObjects();
10201 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10206 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10209 m_charmInfo
= new CharmInfo(charm
);
10210 return m_charmInfo
;
10213 CharmInfo::CharmInfo(Unit
* unit
)
10214 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10216 for(int i
=0; i
<4; ++i
)
10218 m_charmspells
[i
].spellId
= 0;
10219 m_charmspells
[i
].active
= ACT_DISABLED
;
10223 void CharmInfo::InitPetActionBar()
10225 // the first 3 SpellOrActions are attack, follow and stay
10226 for(uint32 i
= 0; i
< 3; i
++)
10228 PetActionBar
[i
].Type
= ACT_COMMAND
;
10229 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10231 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10232 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10234 for(uint32 i
=0; i
< 4; i
++)
10236 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10237 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10241 void CharmInfo::InitEmptyActionBar()
10243 for(uint32 x
= 1; x
< 10; ++x
)
10245 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10246 PetActionBar
[x
].SpellOrAction
= 0;
10248 PetActionBar
[0].Type
= ACT_COMMAND
;
10249 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10252 void CharmInfo::InitPossessCreateSpells()
10254 InitEmptyActionBar(); //charm action bar
10256 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10259 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10261 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10262 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10264 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10268 void CharmInfo::InitCharmCreateSpells()
10270 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10272 InitEmptyActionBar();
10276 InitPetActionBar();
10278 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10280 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10281 m_charmspells
[x
].spellId
= spellId
;
10286 if (IsPassiveSpell(spellId
))
10288 m_unit
->CastSpell(m_unit
, spellId
, true);
10289 m_charmspells
[x
].active
= ACT_PASSIVE
;
10293 ActiveStates newstate
;
10294 bool onlyselfcast
= true;
10295 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10297 if(!spellInfo
) onlyselfcast
= false;
10298 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10300 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10301 onlyselfcast
= false;
10304 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10305 newstate
= ACT_DISABLED
;
10307 newstate
= ACT_PASSIVE
;
10309 AddSpellToAB(0, spellId
, newstate
);
10314 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10316 for(uint8 i
= 0; i
< 10; i
++)
10318 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10320 PetActionBar
[i
].SpellOrAction
= newid
;
10323 if(newstate
== ACT_DECIDE
)
10324 PetActionBar
[i
].Type
= ACT_DISABLED
;
10326 PetActionBar
[i
].Type
= newstate
;
10335 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10337 if(IsPassiveSpell(spellid
))
10340 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10342 if(spellid
== m_charmspells
[x
].spellId
)
10344 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10349 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10351 m_petnumber
= petnumber
;
10353 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10355 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10358 bool Unit::isFrozen() const
10360 return HasAuraState(AURA_STATE_FROZEN
);
10363 struct ProcTriggeredData
10365 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10366 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10367 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10369 SpellProcEventEntry
const *spellProcEvent
;
10370 Aura
* triggeredByAura
;
10371 Unit::spellEffectPair triggeredByAura_SpellPair
;
10374 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10375 typedef std::list
< uint32
> RemoveSpellList
;
10377 // List of auras that CAN be trigger but may not exist in spell_proc_event
10378 // in most case need for drop charges
10379 // in some types of aura need do additional check
10380 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10381 bool InitTriggerAuraData()
10383 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10385 isTriggerAura
[i
]=false;
10386 isNonTriggerAura
[i
] = false;
10388 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10389 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10390 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10391 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10392 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10393 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10394 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10395 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10396 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10397 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10398 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10399 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10400 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10401 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10402 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10403 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10404 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10405 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10406 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10407 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10408 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10409 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10410 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10411 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10412 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10413 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10414 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10415 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10416 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10418 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10419 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10424 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10426 uint32 procEx
= PROC_EX_NONE
;
10427 // Check victim state
10428 if (missCondition
!=SPELL_MISS_NONE
)
10429 switch (missCondition
)
10431 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10432 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10433 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10434 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10435 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10436 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10437 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10438 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10439 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10440 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10441 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10448 if (damageInfo
->blocked
)
10449 procEx
|=PROC_EX_BLOCK
;
10451 if (damageInfo
->absorb
)
10452 procEx
|=PROC_EX_ABSORB
;
10454 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10455 procEx
|=PROC_EX_CRITICAL_HIT
;
10457 procEx
|=PROC_EX_NORMAL_HIT
;
10462 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10464 // For melee/ranged based attack need update skills and set some Aura states
10465 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10467 // Update skills here for players
10468 if (GetTypeId() == TYPEID_PLAYER
)
10470 // On melee based hit/miss/resist need update skill (for victim and attacker)
10471 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10473 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10474 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10476 // Update defence if player is victim and parry/dodge/block
10477 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10478 ((Player
*)this)->UpdateDefense();
10480 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10481 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10486 // if victim and dodge attack
10487 if (procExtra
&PROC_EX_DODGE
)
10489 //Update AURA_STATE on dodge
10490 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10492 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10493 StartReactiveTimer( REACTIVE_DEFENSE
);
10496 // if victim and parry attack
10497 if (procExtra
& PROC_EX_PARRY
)
10499 // For Hunters only Counterattack (skip Mongoose bite)
10500 if (getClass() == CLASS_HUNTER
)
10502 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10503 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10507 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10508 StartReactiveTimer( REACTIVE_DEFENSE
);
10511 // if and victim block attack
10512 if (procExtra
& PROC_EX_BLOCK
)
10514 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10515 StartReactiveTimer( REACTIVE_DEFENSE
);
10518 else //For attacker
10520 // Overpower on victim dodge
10521 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10523 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10524 StartReactiveTimer( REACTIVE_OVERPOWER
);
10530 RemoveSpellList removedSpells
;
10531 ProcTriggeredList procTriggered
;
10532 // Fill procTriggered list
10533 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10535 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10536 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10539 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10543 if (procTriggered
.empty())
10546 // Handle effects proceed this time
10547 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10549 // Some auras can be deleted in function called in this loop (except first, ofc)
10550 // Until storing auars in std::multimap to hard check deleting by another way
10551 if(i
!= procTriggered
.begin())
10553 bool found
= false;
10554 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10555 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10556 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10558 if(itr
->second
==i
->triggeredByAura
)
10566 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10567 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10568 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10569 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10570 // sLog.outDebug(" <end of list>");
10575 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10576 Aura
*triggeredByAura
= i
->triggeredByAura
;
10577 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10578 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10579 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10580 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10581 // For players set spell cooldown if need
10582 uint32 cooldown
= 0;
10583 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10584 cooldown
= spellProcEvent
->cooldown
;
10586 switch(auraModifier
->m_auraname
)
10588 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10590 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10591 // Don`t drop charge or add cooldown for not started trigger
10592 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10596 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10598 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10599 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10600 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10601 SendSpellNonMeleeDamageLog(&damageInfo
);
10602 DealSpellDamage(&damageInfo
, true);
10605 case SPELL_AURA_MANA_SHIELD
:
10606 case SPELL_AURA_DUMMY
:
10608 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10609 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10613 case SPELL_AURA_MOD_HASTE
:
10615 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10616 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10620 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10622 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10623 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10627 case SPELL_AURA_PRAYER_OF_MENDING
:
10629 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10630 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10632 HandleMeandingAuraProc(triggeredByAura
);
10635 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10637 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10639 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10643 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10644 // Skip melee hits or instant cast spells
10645 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10648 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10649 // Skip Melee hits and spells ws wrong school
10650 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10653 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10654 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10655 // Skip melee hits and spells ws wrong school or zero cost
10656 if (procSpell
== NULL
||
10657 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10658 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10661 case SPELL_AURA_MECHANIC_IMMUNITY
:
10662 // Compare mechanic
10663 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10666 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10667 // Compare mechanic
10668 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10671 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10673 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10677 // nothing do, just charges counter
10680 // Remove charge (aura can be removed by triggers)
10683 // need found aura on drop (can be dropped by triggers)
10684 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10685 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10686 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10688 // If last charge dropped add spell to remove list
10689 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10691 removedSpells
.push_back(triggeredByAura
->GetId());
10697 if (!removedSpells
.empty())
10699 // Sort spells and remove dublicates
10700 removedSpells
.sort();
10701 removedSpells
.unique();
10702 // Remove auras from removedAuras
10703 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10704 RemoveAurasDueToSpell(*i
);
10708 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10710 return SPELL_SCHOOL_MASK_NORMAL
;
10713 Player
* Unit::GetSpellModOwner()
10715 if(GetTypeId()==TYPEID_PLAYER
)
10716 return (Player
*)this;
10717 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10719 Unit
* owner
= GetOwner();
10720 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10721 return (Player
*)owner
;
10726 ///----------Pet responses methods-----------------
10727 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10729 if(msg
== SPELL_CAST_OK
)
10732 Unit
*owner
= GetCharmerOrOwner();
10733 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10736 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10737 data
<< uint8(0); // cast count?
10738 data
<< uint32(spellid
);
10739 data
<< uint8(msg
);
10740 // uint32 for some reason
10741 // uint32 for some reason
10742 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10745 void Unit::SendPetActionFeedback (uint8 msg
)
10747 Unit
* owner
= GetOwner();
10748 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10751 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10752 data
<< uint8(msg
);
10753 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10756 void Unit::SendPetTalk (uint32 pettalk
)
10758 Unit
* owner
= GetOwner();
10759 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10762 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10763 data
<< uint64(GetGUID());
10764 data
<< uint32(pettalk
);
10765 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10768 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10770 Unit
* owner
= GetOwner();
10771 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10774 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10775 data
<< uint64(GetGUID());
10776 data
<< uint8(0x0); // flags (0x1, 0x2)
10777 data
<< uint32(spellid
);
10778 data
<< uint32(cooltime
);
10780 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10783 void Unit::SendPetClearCooldown (uint32 spellid
)
10785 Unit
* owner
= GetOwner();
10786 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10789 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10790 data
<< uint32(spellid
);
10791 data
<< uint64(GetGUID());
10792 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10795 void Unit::SendPetAIReaction(uint64 guid
)
10797 Unit
* owner
= GetOwner();
10798 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10801 WorldPacket
data(SMSG_AI_REACTION
, 12);
10802 data
<< uint64(guid
) << uint32(00000002);
10803 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10806 ///----------End of Pet responses methods----------
10808 void Unit::StopMoving()
10810 clearUnitState(UNIT_STAT_MOVING
);
10812 // send explicit stop packet
10813 // rely on vmaps here because for example stormwind is in air
10814 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10815 //if (fabs(GetPositionZ() - z) < 2.0f)
10816 // Relocate(GetPositionX(), GetPositionY(), z);
10817 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10819 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10821 // update position and orientation;
10823 BuildHeartBeatMsg(&data
);
10824 SendMessageToSet(&data
,false);
10827 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10831 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10834 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10836 GetMotionMaster()->MovementExpired(false);
10837 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10839 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10841 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10845 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10847 GetMotionMaster()->MovementExpired(false);
10849 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10851 // restore appropriate movement generator
10853 GetMotionMaster()->MoveChase(getVictim());
10855 GetMotionMaster()->Initialize();
10857 // attack caster if can
10858 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10859 if(caster
&& ((Creature
*)this)->AI())
10860 ((Creature
*)this)->AI()->AttackedBy(caster
);
10864 if (GetTypeId() == TYPEID_PLAYER
)
10865 ((Player
*)this)->SetClientControl(this, !apply
);
10868 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10872 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10874 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10876 GetMotionMaster()->MoveConfused();
10880 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10882 GetMotionMaster()->MovementExpired(false);
10884 if (GetTypeId() == TYPEID_UNIT
)
10886 // if in combat restore movement generator
10888 GetMotionMaster()->MoveChase(getVictim());
10892 if(GetTypeId() == TYPEID_PLAYER
)
10893 ((Player
*)this)->SetClientControl(this, !apply
);
10896 bool Unit::IsSitState() const
10898 uint8 s
= getStandState();
10900 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10901 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10902 s
== UNIT_STAND_STATE_SIT
;
10905 bool Unit::IsStandState() const
10907 uint8 s
= getStandState();
10908 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10911 void Unit::SetStandState(uint8 state
)
10913 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10915 if (IsStandState())
10916 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10918 if(GetTypeId()==TYPEID_PLAYER
)
10920 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10921 data
<< (uint8
)state
;
10922 ((Player
*)this)->GetSession()->SendPacket(&data
);
10926 bool Unit::IsPolymorphed() const
10928 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10931 void Unit::SetDisplayId(uint32 modelId
)
10933 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10935 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10937 Pet
*pet
= ((Pet
*)this);
10938 if(!pet
->isControlled())
10940 Unit
*owner
= GetOwner();
10941 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10942 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10946 void Unit::ClearComboPointHolders()
10948 while(!m_ComboPointHolders
.empty())
10950 uint32 lowguid
= *m_ComboPointHolders
.begin();
10952 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10953 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10954 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10956 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10960 void Unit::ClearAllReactives()
10962 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10963 m_reactiveTimer
[i
] = 0;
10965 if (HasAuraState( AURA_STATE_DEFENSE
))
10966 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10967 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10968 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10969 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10970 ((Player
*)this)->ClearComboPoints();
10973 void Unit::UpdateReactives( uint32 p_time
)
10975 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10977 ReactiveType reactive
= ReactiveType(i
);
10979 if(!m_reactiveTimer
[reactive
])
10982 if ( m_reactiveTimer
[reactive
] <= p_time
)
10984 m_reactiveTimer
[reactive
] = 0;
10986 switch ( reactive
)
10988 case REACTIVE_DEFENSE
:
10989 if (HasAuraState(AURA_STATE_DEFENSE
))
10990 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10992 case REACTIVE_HUNTER_PARRY
:
10993 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10994 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10996 case REACTIVE_OVERPOWER
:
10997 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10998 ((Player
*)this)->ClearComboPoints();
11006 m_reactiveTimer
[reactive
] -= p_time
;
11011 Unit
* Unit::SelectNearbyTarget() const
11013 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11015 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11016 cell
.SetNoCreate();
11018 std::list
<Unit
*> targets
;
11021 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11022 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11024 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11025 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11027 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11028 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11029 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11032 // remove current target
11034 targets
.remove(getVictim());
11036 // remove not LoS targets
11037 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11039 if(!IsWithinLOSInMap(*tIter
))
11041 std::list
<Unit
*>::iterator tIter2
= tIter
;
11043 targets
.erase(tIter2
);
11049 // no appropriate targets
11050 if(targets
.empty())
11054 uint32 rIdx
= urand(0,targets
.size()-1);
11055 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11056 for(uint32 i
= 0; i
< rIdx
; ++i
)
11062 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11064 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11066 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11072 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11076 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11077 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11081 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11082 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11086 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11089 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11091 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11094 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11096 // Not apply this to creature casted spells with casttime==0
11097 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11100 if (CastingTime
> 7000) CastingTime
= 7000;
11101 if (CastingTime
< 1500) CastingTime
= 1500;
11103 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11104 CastingTime
= 3500;
11106 int32 overTime
= 0;
11108 bool DirectDamage
= false;
11109 bool AreaEffect
= false;
11111 for ( uint32 i
=0; i
<3;i
++)
11113 switch ( spellProto
->Effect
[i
] )
11115 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11116 case SPELL_EFFECT_POWER_DRAIN
:
11117 case SPELL_EFFECT_HEALTH_LEECH
:
11118 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11119 case SPELL_EFFECT_POWER_BURN
:
11120 case SPELL_EFFECT_HEAL
:
11121 DirectDamage
= true;
11123 case SPELL_EFFECT_APPLY_AURA
:
11124 switch ( spellProto
->EffectApplyAuraName
[i
] )
11126 case SPELL_AURA_PERIODIC_DAMAGE
:
11127 case SPELL_AURA_PERIODIC_HEAL
:
11128 case SPELL_AURA_PERIODIC_LEECH
:
11129 if ( GetSpellDuration(spellProto
) )
11130 overTime
= GetSpellDuration(spellProto
);
11133 // -5% per additional effect
11141 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11145 // Combined Spells with Both Over Time and Direct Damage
11146 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11148 // mainly for DoTs which are 3500 here otherwise
11149 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11150 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11151 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11152 // Portion to Over Time
11153 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11155 if ( damagetype
== DOT
)
11156 CastingTime
= uint32(CastingTime
* PtOT
);
11157 else if ( PtOT
< 1.0f
)
11158 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11163 // Area Effect Spells receive only half of bonus
11167 // -5% of total per any additional effect
11168 for ( uint8 i
=0; i
<effects
; ++i
)
11170 if ( CastingTime
> 175 )
11172 CastingTime
-= 175;
11181 return CastingTime
;
11184 void Unit::UpdateAuraForGroup(uint8 slot
)
11186 if(GetTypeId() == TYPEID_PLAYER
)
11188 Player
* player
= (Player
*)this;
11189 if(player
->GetGroup())
11191 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11192 player
->SetAuraUpdateMask(slot
);
11195 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11197 Pet
*pet
= ((Pet
*)this);
11198 if(pet
->isControlled())
11200 Unit
*owner
= GetOwner();
11201 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11203 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11204 pet
->SetAuraUpdateMask(slot
);
11210 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11212 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11213 return float(GetAttackTime(attType
))/1000.0f
;
11215 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11217 return 2.4; // fist attack
11219 switch (Weapon
->GetProto()->InventoryType
)
11221 case INVTYPE_2HWEAPON
:
11223 case INVTYPE_RANGED
:
11224 case INVTYPE_RANGEDRIGHT
:
11225 case INVTYPE_THROWN
:
11227 case INVTYPE_WEAPON
:
11228 case INVTYPE_WEAPONMAINHAND
:
11229 case INVTYPE_WEAPONOFFHAND
:
11231 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11235 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11237 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11238 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11239 if ((*itr
)->GetId() == spell_id
)
11245 bool Unit::IsUnderLastManaUseEffect() const
11247 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11250 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11252 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11254 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11257 player
->SetContestedPvPTimer(30000);
11258 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11260 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11261 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11262 // call MoveInLineOfSight for nearby contested guards
11263 SetVisibility(GetVisibility());
11265 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11267 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11268 // call MoveInLineOfSight for nearby contested guards
11269 SetVisibility(GetVisibility());
11273 void Unit::AddPetAura(PetAura
const* petSpell
)
11275 m_petAuras
.insert(petSpell
);
11276 if(Pet
* pet
= GetPet())
11277 pet
->CastPetAura(petSpell
);
11280 void Unit::RemovePetAura(PetAura
const* petSpell
)
11282 m_petAuras
.erase(petSpell
);
11283 if(Pet
* pet
= GetPet())
11284 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11287 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11289 Pet
* pet
= new Pet(HUNTER_PET
);
11291 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11297 pet
->SetOwnerGUID(GetGUID());
11298 pet
->SetCreatorGUID(GetGUID());
11299 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11300 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11302 if(GetTypeId()==TYPEID_PLAYER
)
11303 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11305 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11307 if(!pet
->InitStatsForLevel(level
))
11309 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11314 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11315 // this enables pet details window (Shift+P)
11316 pet
->AIM_Initialize();
11317 pet
->InitPetCreateSpells();
11318 pet
->InitTalentForLevel();
11319 pet
->SetHealth(pet
->GetMaxHealth());
11324 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11326 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11328 // Get proc Event Entry
11329 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11331 // Aura info stored here
11332 Modifier
*mod
= aura
->GetModifier();
11334 if (isNonTriggerAura
[mod
->m_auraname
])
11336 // If not trigger by default and spellProcEvent==NULL - skip
11337 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11340 // Get EventProcFlag
11341 uint32 EventProcFlag
;
11342 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11343 EventProcFlag
= spellProcEvent
->procFlags
;
11345 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11346 // Continue if no trigger exist
11347 if (!EventProcFlag
)
11350 // Check spellProcEvent data requirements
11351 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11354 // In most cases req get honor or XP from kill
11355 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11357 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11358 // Shadow Word: Death - can trigger from every kill
11359 if (aura
->GetId() == 32409)
11364 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11365 // But except periodic triggers (can triggered from self)
11366 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11369 // Check if current equipment allows aura to proc
11370 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11372 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11375 if(attType
== BASE_ATTACK
)
11376 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11377 else if (attType
== OFF_ATTACK
)
11378 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11380 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11382 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11385 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11388 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11390 // Check if player is wearing shield
11391 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11392 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11396 // Get chance from spell
11397 float chance
= (float)spellProto
->procChance
;
11398 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11399 if(spellProcEvent
&& spellProcEvent
->customChance
)
11400 chance
= spellProcEvent
->customChance
;
11401 // If PPM exist calculate chance from PPM
11402 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11404 uint32 WeaponSpeed
= GetAttackTime(attType
);
11405 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11407 // Apply chance modifer aura
11408 if(Player
* modOwner
= GetSpellModOwner())
11409 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11411 return roll_chance_f(chance
);
11414 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11416 // aura can be deleted at casts
11417 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11418 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11419 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11420 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11423 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11425 // current aura expire
11426 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11428 // next target selection
11429 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11432 if (spellProto
->EffectRadiusIndex
[effIdx
])
11433 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11435 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11437 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11439 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11441 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11443 // aura will applied from caster, but spell casted from current aura holder
11444 SpellModifier
*mod
= new SpellModifier
;
11445 mod
->op
= SPELLMOD_CHARGES
;
11446 mod
->value
= jumps
-5; // negative
11447 mod
->type
= SPELLMOD_FLAT
;
11448 mod
->spellId
= spellProto
->Id
;
11449 mod
->mask
= spellProto
->SpellFamilyFlags
;
11450 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11452 caster
->AddSpellMod(mod
, true);
11453 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11454 caster
->AddSpellMod(mod
, false);
11460 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11464 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11466 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11468 if(!IS_UNIT_GUID(target_guid
))
11471 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11475 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11477 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11478 target
->RemoveAura(iter
);
11484 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11486 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11489 if(Pet
* pet
= GetPet())
11490 pet
->SetPhaseMask(newPhaseMask
,true);
11493 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11495 if(GetTypeId() == TYPEID_PLAYER
)
11496 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11499 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11502 // Work strange for many spells: triggered active mover set for targeted player to creature
11503 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11504 BuildHeartBeatMsg(&data
);
11505 SendMessageToSet(&data
, false);