[7471] Ignore player target case for spell 29528 instead error reports in log.
[AHbot.git] / src / game / SpellAuras.cpp
blobd5ca2097da1290f1cb7ef1f6cce2bb4abb9ddd6d
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
48 #define NULL_AURA_SLOT 0xFF
50 pAuraHandler AuraHandler[TOTAL_AURAS]=
52 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
53 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
54 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
55 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
56 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
57 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
58 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
59 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
60 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
61 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
62 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
63 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
64 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
65 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
66 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
67 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
68 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
69 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
70 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
71 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
72 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
73 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
74 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
75 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
76 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
77 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
78 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
79 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
80 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
81 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
82 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
83 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
84 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
85 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
86 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
87 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
88 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
89 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
90 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
91 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
92 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
93 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
94 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
95 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
96 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
97 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
98 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
99 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
100 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
101 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
102 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
103 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
104 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
105 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
106 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
107 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
108 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
109 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
110 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
111 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
112 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
113 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
114 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
115 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
116 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
117 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
118 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
119 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
120 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
121 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
122 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
123 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
124 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
125 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
126 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
127 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
128 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
129 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
130 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
131 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
132 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
133 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
134 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
135 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
136 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
137 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
138 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
139 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
140 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
141 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
142 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
143 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
144 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
145 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
146 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
147 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
148 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
149 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
150 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
151 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
152 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
153 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
154 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
155 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
156 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
157 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
158 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
159 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
160 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
161 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
162 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
163 &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
164 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
165 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
166 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
168 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
169 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
170 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
171 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
172 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
173 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
174 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
175 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
176 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
177 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
178 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
180 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
181 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
182 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
183 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
184 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
185 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
186 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
187 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
188 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
189 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
190 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
191 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
192 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
193 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
194 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
195 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
196 &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
197 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
198 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
199 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
200 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
201 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
202 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
203 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
204 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
205 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
206 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
207 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
208 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
209 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
210 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
211 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
212 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
213 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
214 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
215 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
216 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
217 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
218 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
219 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
220 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
221 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
222 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
223 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
224 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
225 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
226 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
227 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
228 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
229 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
230 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
231 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
232 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
233 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
234 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
235 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
236 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
237 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
239 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
240 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
242 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
243 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
244 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
245 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
246 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
247 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
248 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
249 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
250 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
251 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
252 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
253 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
254 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
255 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
256 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNULL, //205 vulnerable to school dmg?
258 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
259 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
261 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
262 &Aura::HandleNULL, //210 Commentator's Command
263 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
264 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
265 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
266 &Aura::HandleNULL, //214 Tamed Pet Passive
267 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
268 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
269 &Aura::HandleUnused, //217 unused (3.0.8a)
270 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
271 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
272 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
273 &Aura::HandleNULL, //221 ignored
274 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
275 &Aura::HandleNULL, //223 Cold Stare
276 &Aura::HandleUnused, //224 unused (3.0.8a)
277 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
278 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
279 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
280 &Aura::HandleNoImmediateEffect, //228 stealth detection
281 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
282 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
283 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
284 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
285 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
286 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
287 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
288 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
289 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
290 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
291 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
292 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
293 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
294 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
295 &Aura::HandleNULL, //243 faction reaction override spells
296 &Aura::HandleComprehendLanguage, //244 Comprehend language
297 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
298 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
299 &Aura::HandleNULL, //247 target to become a clone of the caster
300 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
301 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
302 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
303 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
304 &Aura::HandleNULL, //252 haste all?
305 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
306 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
307 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
308 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
309 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
310 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
311 &Aura::HandleNULL, //259 corrupt healing over time spell
312 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
313 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
314 &Aura::HandleNULL, //262
315 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
316 &Aura::HandleUnused, //264 unused (3.0.8a)
317 &Aura::HandleUnused, //265 unused (3.0.8a)
318 &Aura::HandleUnused, //266 unused (3.0.8a)
319 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
320 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
321 &Aura::HandleNULL, //269 ignore DR effects?
322 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
323 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
324 &Aura::HandleNULL, //272 reduce spell cast time?
325 &Aura::HandleNULL, //273
326 &Aura::HandleNULL, //274 proc free shot?
327 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
328 &Aura::HandleNULL, //276 mod damage % mechanic?
329 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
330 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
331 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
332 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
333 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
334 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
335 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
336 &Aura::HandleUnused, //284 not used by any spells (3.08a)
337 &Aura::HandleUnused, //285 not used by any spells (3.08a)
338 &Aura::HandleUnused, //286 not used by any spells (3.08a)
339 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
340 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
343 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
345 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
346 m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
347 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
348 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
349 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
350 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
352 assert(target);
354 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
356 m_spellProto = spellproto;
358 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
360 m_isPassive = IsPassiveSpell(GetId());
361 m_positive = IsPositiveEffect(GetId(), m_effIndex);
363 m_applyTime = time(NULL);
365 int32 damage;
366 if(!caster)
368 m_caster_guid = target->GetGUID();
369 damage = m_currentBasePoints+1; // stored value-1
370 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
372 else
374 m_caster_guid = caster->GetGUID();
376 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
377 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
379 if (!damage && castItem && castItem->GetItemSuffixFactor())
381 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
382 if(item_rand_suffix)
384 for (int k=0; k<3; k++)
386 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
387 if(pEnchant)
389 for (int t=0; t<3; t++)
390 if(pEnchant->spellid[t] == m_spellProto->Id)
392 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
393 break;
397 if(damage)
398 break;
404 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
405 m_permanent = true;
407 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
409 if(!m_permanent && modOwner)
411 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
412 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
413 if (m_maxduration<=0)
414 m_maxduration = 1;
417 m_duration = m_maxduration;
419 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
421 m_effIndex = eff;
422 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
424 // Apply periodic time mod
425 if(modOwner && m_modifier.periodictime)
426 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
428 // Start periodic on next tick or at aura apply
429 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
430 m_periodicTimer += m_modifier.periodictime;
432 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
434 m_procCharges = m_spellProto->procCharges;
435 if(modOwner)
436 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
438 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
439 m_spellProto->Stances &&
440 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
441 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
444 Aura::~Aura()
448 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
449 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
451 m_isAreaAura = true;
453 // caster==NULL in constructor args if target==caster in fact
454 Unit* caster_ptr = caster ? caster : target;
456 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
457 if(Player* modOwner = caster_ptr->GetSpellModOwner())
458 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
460 switch(spellproto->Effect[eff])
462 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
463 m_areaAuraType = AREA_AURA_PARTY;
464 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
465 m_modifier.m_auraname = SPELL_AURA_NONE;
466 break;
467 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
468 m_areaAuraType = AREA_AURA_RAID;
469 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
470 m_modifier.m_auraname = SPELL_AURA_NONE;
471 break;
472 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
473 m_areaAuraType = AREA_AURA_FRIEND;
474 break;
475 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
476 m_areaAuraType = AREA_AURA_ENEMY;
477 if(target == caster_ptr)
478 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
479 break;
480 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
481 m_areaAuraType = AREA_AURA_PET;
482 break;
483 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
484 m_areaAuraType = AREA_AURA_OWNER;
485 if(target == caster_ptr)
486 m_modifier.m_auraname = SPELL_AURA_NONE;
487 break;
488 default:
489 sLog.outError("Wrong spell effect in AreaAura constructor");
490 ASSERT(false);
491 break;
495 AreaAura::~AreaAura()
499 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
500 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
502 m_isPersistent = true;
505 PersistentAreaAura::~PersistentAreaAura()
509 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
510 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
512 if (caster)
513 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
514 else
515 m_casters_target_guid = 0;
518 SingleEnemyTargetAura::~SingleEnemyTargetAura()
522 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
524 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
527 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
529 if (IsAreaAuraEffect(spellproto->Effect[eff]))
530 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
532 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
534 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
535 for (int i = 0; i < 3; ++i)
536 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
537 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
539 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
542 Unit* Aura::GetCaster() const
544 if(m_caster_guid==m_target->GetGUID())
545 return m_target;
547 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
548 //must return caster even if it's in another grid/map
549 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
550 return unit && unit->IsInWorld() ? unit : NULL;
553 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
555 m_modifier.m_auraname = t;
556 m_modifier.m_amount = a;
557 m_modifier.m_miscvalue = miscValue;
558 m_modifier.periodictime = pt;
561 void Aura::Update(uint32 diff)
563 if (m_duration > 0)
565 m_duration -= diff;
566 if (m_duration < 0)
567 m_duration = 0;
568 m_timeCla -= diff;
570 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
571 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
572 if(GetEffIndex()==0 && m_timeCla <= 0)
574 if(Unit* caster = GetCaster())
576 Powers powertype = Powers(m_spellProto->powerType);
577 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
578 m_timeCla = 1*IN_MILISECONDS;
579 if (manaPerSecond)
581 if(powertype==POWER_HEALTH)
582 caster->ModifyHealth(-manaPerSecond);
583 else
584 caster->ModifyPower(powertype,-manaPerSecond);
590 // Channeled aura required check distance from caster
591 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
593 Unit* caster = GetCaster();
594 if(!caster)
596 m_target->RemoveAura(GetId(),GetEffIndex());
597 return;
600 // Get spell range
601 float radius;
602 SpellModOp mod;
603 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
605 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
606 mod = SPELLMOD_RADIUS;
608 else
610 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
611 mod = SPELLMOD_RANGE;
614 if(Player* modOwner = caster->GetSpellModOwner())
615 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
617 if(!caster->IsWithinDistInMap(m_target,radius))
619 m_target->RemoveAura(GetId(),GetEffIndex());
620 return;
624 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
626 m_periodicTimer -= diff;
627 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
629 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
630 m_periodicTimer += m_modifier.periodictime;
631 PeriodicTick();
636 void AreaAura::Update(uint32 diff)
638 // update for the caster of the aura
639 if(m_caster_guid == m_target->GetGUID())
641 Unit* caster = m_target;
643 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
645 Unit* owner = caster->GetCharmerOrOwner();
646 if (!owner)
647 owner = caster;
648 std::list<Unit *> targets;
650 switch(m_areaAuraType)
652 case AREA_AURA_PARTY:
654 Group *pGroup = NULL;
656 if (owner->GetTypeId() == TYPEID_PLAYER)
657 pGroup = ((Player*)owner)->GetGroup();
659 if( pGroup)
661 uint8 subgroup = ((Player*)owner)->GetSubGroup();
662 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
664 Player* Target = itr->getSource();
665 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
667 if(caster->IsWithinDistInMap(Target, m_radius))
668 targets.push_back(Target);
669 Pet *pet = Target->GetPet();
670 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
671 targets.push_back(pet);
675 else
677 // add owner
678 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
679 targets.push_back(owner);
680 // add caster's pet
681 Unit* pet = caster->GetPet();
682 if( pet && caster->IsWithinDistInMap(pet, m_radius))
683 targets.push_back(pet);
685 break;
687 case AREA_AURA_RAID:
689 Group *pGroup = NULL;
691 if (owner->GetTypeId() == TYPEID_PLAYER)
692 pGroup = ((Player*)owner)->GetGroup();
694 if( pGroup)
696 uint8 subgroup = ((Player*)owner)->GetSubGroup();
697 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
699 Player* Target = itr->getSource();
700 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
702 if(caster->IsWithinDistInMap(Target, m_radius))
703 targets.push_back(Target);
704 Pet *pet = Target->GetPet();
705 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
706 targets.push_back(pet);
710 else
712 // add owner
713 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
714 targets.push_back(owner);
715 // add caster's pet
716 Unit* pet = caster->GetPet();
717 if( pet && caster->IsWithinDistInMap(pet, m_radius))
718 targets.push_back(pet);
720 break;
722 case AREA_AURA_FRIEND:
724 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
725 Cell cell(p);
726 cell.data.Part.reserved = ALL_DISTRICT;
727 cell.SetNoCreate();
729 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
730 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
731 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
732 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
733 CellLock<GridReadGuard> cell_lock(cell, p);
734 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
735 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
736 break;
738 case AREA_AURA_ENEMY:
740 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
741 Cell cell(p);
742 cell.data.Part.reserved = ALL_DISTRICT;
743 cell.SetNoCreate();
745 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
746 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
747 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
748 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
749 CellLock<GridReadGuard> cell_lock(cell, p);
750 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
751 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
752 break;
754 case AREA_AURA_OWNER:
755 case AREA_AURA_PET:
757 if(owner != caster)
758 targets.push_back(owner);
759 break;
763 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
765 if((*tIter)->HasAura(GetId(), m_effIndex))
766 continue;
768 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
770 int32 actualBasePoints = m_currentBasePoints;
771 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
772 if(actualSpellInfo != GetSpellProto())
773 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
774 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
775 aur->SetAuraDuration(GetAuraDuration());
776 (*tIter)->AddAura(aur);
780 Aura::Update(diff);
782 else // aura at non-caster
784 Unit * tmp_target = m_target;
785 Unit* caster = GetCaster();
786 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
788 // WARNING: the aura may get deleted during the update
789 // DO NOT access its members after update!
790 Aura::Update(diff);
792 // remove aura if out-of-range from caster (after teleport for example)
793 // or caster is isolated or caster no longer has the aura
794 // or caster is (no longer) friendly
795 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
796 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
797 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
798 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
799 caster->IsFriendlyTo(tmp_target) != needFriendly
802 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
804 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
806 // not check group if target == owner or target == pet
807 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
809 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
811 Group *pGroup = check ? check->GetGroup() : NULL;
812 if( pGroup )
814 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
815 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
816 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
818 else
819 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
822 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
824 // not check group if target == owner or target == pet
825 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
827 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
829 Group *pGroup = check ? check->GetGroup() : NULL;
830 if( pGroup )
832 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
833 if(!checkTarget)
834 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
836 else
837 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
840 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
842 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
843 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
848 void PersistentAreaAura::Update(uint32 diff)
850 bool remove = false;
852 // remove the aura if its caster or the dynamic object causing it was removed
853 // or if the target moves too far from the dynamic object
854 Unit *caster = GetCaster();
855 if (caster)
857 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
858 if (dynObj)
860 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
861 remove = true;
863 else
864 remove = true;
866 else
867 remove = true;
869 Unit *tmp_target = m_target;
870 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
872 // WARNING: the aura may get deleted during the update
873 // DO NOT access its members after update!
874 Aura::Update(diff);
876 if(remove)
877 tmp_target->RemoveAura(tmp_id, tmp_index);
880 void Aura::ApplyModifier(bool apply, bool Real)
882 AuraType aura = m_modifier.m_auraname;
884 m_in_use = true;
885 if(aura<TOTAL_AURAS)
886 (*this.*AuraHandler [aura])(apply,Real);
887 m_in_use = false;
890 void Aura::_AddAura()
892 if (!GetId())
893 return;
894 if(!m_target)
895 return;
897 // Second aura if some spell
898 bool secondaura = false;
899 // Try find slot for aura
900 uint8 slot = NULL_AURA_SLOT;
901 // Lookup for some spell auras (and get slot from it)
902 for(uint8 i = 0; i < m_effIndex; i++)
904 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
905 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
907 // allow use single slot only by auras from same caster
908 if(itr->second->GetCasterGUID()==GetCasterGUID())
910 slot = itr->second->GetAuraSlot();
911 secondaura = true;
912 break;
915 if (secondaura)
916 break;
918 // Lookup free slot
919 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
921 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
922 for(uint8 i = 0; i < MAX_AURAS; ++i)
924 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
925 if(itr == visibleAuras->end())
927 slot = i;
928 // update for out of range group members (on 1 slot use)
929 m_target->UpdateAuraForGroup(slot);
930 break;
935 Unit* caster = GetCaster();
937 // set infinity cooldown state for spells
938 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
940 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
942 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
943 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
947 // passive auras (except totem auras) do not get placed in the slots
948 // area auras with SPELL_AURA_NONE are not shown on target
949 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
950 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
952 SetAuraSlot( slot );
953 if(slot < MAX_AURAS) // slot found send data to client
955 SetAura(false);
956 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
957 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
958 SendAuraUpdate(false);
961 //*****************************************************
962 // Update target aura state flag (at 1 aura apply)
963 // TODO: Make it easer
964 //*****************************************************
965 if (!secondaura)
967 // Sitdown on apply aura req seated
968 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
969 m_target->SetStandState(UNIT_STAND_STATE_SIT);
971 // register aura diminishing on apply
972 if (getDiminishGroup() != DIMINISHING_NONE )
973 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
975 // Update Seals information
976 if (IsSealSpell(m_spellProto))
977 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
979 // Conflagrate aura state on Immolate
980 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
981 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
983 // Faerie Fire (druid versions)
984 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
985 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
987 // Victorious
988 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
989 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
991 // Swiftmend state on Regrowth & Rejuvenation
992 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
993 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
995 // Deadly poison aura state
996 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
997 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
999 // Enrage aura state
1000 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1001 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1006 void Aura::_RemoveAura()
1008 // Remove all triggered by aura spells vs unlimited duration
1009 // except same aura replace case
1010 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1011 CleanupTriggeredSpells();
1013 Unit* caster = GetCaster();
1015 if(caster && IsPersistent())
1017 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1018 if (dynObj)
1019 dynObj->RemoveAffected(m_target);
1022 //passive auras do not get put in slots
1023 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1024 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1025 // return;
1027 uint8 slot = GetAuraSlot();
1029 if(slot >= MAX_AURAS) // slot not set
1030 return;
1032 if(m_target->GetVisibleAura(slot) == 0)
1033 return;
1035 bool lastaura = true;
1037 // find other aura in same slot (current already removed from list)
1038 for(uint8 i = 0; i < 3; i++)
1040 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1041 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1043 if(itr->second->GetAuraSlot()==slot)
1045 lastaura = false;
1046 break;
1049 if(!lastaura)
1050 break;
1053 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1054 if (lastaura)
1056 // unregister aura diminishing (and store last time)
1057 if (getDiminishGroup() != DIMINISHING_NONE )
1058 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1060 SetAura(true);
1061 SetAuraFlags(AFLAG_NONE);
1062 SetAuraLevel(0);
1063 SendAuraUpdate(true);
1065 // update for out of range group members
1066 m_target->UpdateAuraForGroup(slot);
1068 //*****************************************************
1069 // Update target aura state flag (at last aura remove)
1070 //*****************************************************
1071 // Enrage aura state
1072 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1073 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1075 uint32 removeState = 0;
1076 switch(m_spellProto->SpellFamilyName)
1078 case SPELLFAMILY_PALADIN:
1079 if (IsSealSpell(m_spellProto))
1080 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1081 break;
1082 case SPELLFAMILY_WARLOCK:
1083 if(m_spellProto->SpellFamilyFlags & 4)
1084 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1085 break;
1086 case SPELLFAMILY_DRUID:
1087 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1088 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1089 else if(m_spellProto->SpellFamilyFlags & 0x50)
1090 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1091 break;
1092 case SPELLFAMILY_WARRIOR:
1093 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1094 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1095 break;
1096 case SPELLFAMILY_ROGUE:
1097 if(m_spellProto->SpellFamilyFlags & 0x10000)
1098 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1099 break;
1100 case SPELLFAMILY_HUNTER:
1101 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1102 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1105 // Remove state (but need check other auras for it)
1106 if (removeState)
1108 bool found = false;
1109 Unit::AuraMap& Auras = m_target->GetAuras();
1110 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1112 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1113 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1114 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1116 found = true;
1117 break;
1120 // this has been last aura
1121 if(!found)
1122 m_target->ModifyAuraState(AuraState(removeState), false);
1125 // reset cooldown state for spells
1126 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1128 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1129 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1130 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1135 void Aura::SendAuraUpdate(bool remove)
1137 WorldPacket data(SMSG_AURA_UPDATE);
1138 data.append(m_target->GetPackGUID());
1139 data << uint8(GetAuraSlot());
1140 data << uint32(remove ? 0 : GetId());
1142 if(remove)
1144 m_target->SendMessageToSet(&data, true);
1145 return;
1148 uint8 auraFlags = GetAuraFlags();
1149 data << uint8(auraFlags);
1150 data << uint8(GetAuraLevel());
1151 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1153 if(!(auraFlags & AFLAG_NOT_CASTER))
1155 data << uint8(0); // pguid
1158 if(auraFlags & AFLAG_DURATION)
1160 data << uint32(GetAuraMaxDuration());
1161 data << uint32(GetAuraDuration());
1164 m_target->SendMessageToSet(&data, true);
1167 void Aura::SetStackAmount(uint8 stackAmount)
1169 if (stackAmount != m_stackAmount)
1171 Unit *target = GetTarget();
1172 Unit *caster = GetCaster();
1173 if (!target || !caster)
1174 return;
1175 m_stackAmount = stackAmount;
1176 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1177 // Reapply if amount change
1178 if (amount!=m_modifier.m_amount)
1180 ApplyModifier(false, true);
1181 m_modifier.m_amount = amount;
1182 ApplyModifier(true, true);
1185 RefreshAura();
1188 bool Aura::modStackAmount(int32 num)
1190 // Can`t mod
1191 if (!m_spellProto->StackAmount)
1192 return true;
1194 // Modify stack but limit it
1195 int32 stackAmount = m_stackAmount + num;
1196 if (stackAmount > m_spellProto->StackAmount)
1197 stackAmount = m_spellProto->StackAmount;
1198 else if (stackAmount <=0) // Last aura from stack removed
1200 m_stackAmount = 0;
1201 return true; // need remove aura
1204 // Update stack amount
1205 SetStackAmount(stackAmount);
1206 return false;
1209 void Aura::RefreshAura()
1211 m_duration = m_maxduration;
1212 SendAuraUpdate(false);
1215 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1217 // Check family name
1218 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1219 return false;
1220 // Check EffectClassMask
1221 uint32 const *ptr = getAuraSpellClassMask();
1222 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1223 return true;
1224 if (ptr[2] & spell->SpellFamilyFlags2)
1225 return true;
1226 return false;
1229 /*********************************************************/
1230 /*** BASIC AURA FUNCTION ***/
1231 /*********************************************************/
1232 void Aura::HandleAddModifier(bool apply, bool Real)
1234 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1235 return;
1237 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1238 return;
1240 if (apply)
1242 // Add custom charges for some mod aura
1243 switch (m_spellProto->Id)
1245 case 17941: // Shadow Trance
1246 case 22008: // Netherwind Focus
1247 case 31834: // Light's Grace
1248 case 34754: // Clearcasting
1249 case 34936: // Backlash
1250 case 48108: // Hot Streak
1251 case 54741: // Firestarter
1252 case 57761: // Fireball!
1253 SetAuraCharges(1);
1254 break;
1257 SpellModifier *mod = new SpellModifier;
1258 mod->op = SpellModOp(m_modifier.m_miscvalue);
1259 mod->value = m_modifier.m_amount;
1260 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1261 mod->spellId = GetId();
1263 uint32 const *ptr;
1264 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1265 if (spellAffect)
1266 ptr = &spellAffect->SpellClassMask[0];
1267 else
1269 switch (m_effIndex)
1271 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1272 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1273 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1274 default:
1275 return;
1279 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1280 mod->mask2= (uint64)ptr[2];
1281 mod->charges = m_procCharges;
1283 m_spellmod = mod;
1286 uint64 spellFamilyMask = m_spellmod->mask;
1288 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1290 // reapply some passive spells after add/remove related spellmods
1291 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1293 m_target->RemoveAurasDueToSpell(45471);
1295 if(apply)
1296 m_target->CastSpell(m_target,45471,true);
1299 void Aura::HandleAddTargetTrigger(bool apply, bool Real)
1301 // Use SpellModifier structure for check
1302 // used only fields:
1303 // spellId, mask, mask2
1304 if (apply)
1306 SpellModifier *mod = new SpellModifier;
1307 mod->spellId = GetId();
1309 uint32 const *ptr;
1310 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1311 if (spellAffect)
1312 ptr = &spellAffect->SpellClassMask[0];
1313 else
1315 switch (m_effIndex)
1317 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1318 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1319 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1320 default:
1321 return;
1325 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1326 mod->mask2= (uint64)ptr[2];
1327 m_spellmod = mod;
1329 else
1331 delete m_spellmod;
1332 m_spellmod = NULL;
1336 void Aura::TriggerSpell()
1338 Unit* caster = GetCaster();
1339 Unit* target = GetTriggerTarget();
1341 if(!caster || !target)
1342 return;
1344 // generic casting code with custom spells and target/caster customs
1345 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1347 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1348 SpellEntry const *auraSpellInfo = GetSpellProto();
1349 uint32 auraId = auraSpellInfo->Id;
1351 // specific code for cases with no trigger spell provided in field
1352 if (triggeredSpellInfo == NULL)
1354 switch(auraSpellInfo->SpellFamilyName)
1356 case SPELLFAMILY_GENERIC:
1358 switch(auraId)
1360 // Firestone Passive (1-5 ranks)
1361 case 758:
1362 case 17945:
1363 case 17947:
1364 case 17949:
1365 case 27252:
1367 if (caster->GetTypeId()!=TYPEID_PLAYER)
1368 return;
1369 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1370 if (!item)
1371 return;
1372 uint32 enchant_id = 0;
1373 switch (GetId())
1375 case 758: enchant_id = 1803; break; // Rank 1
1376 case 17945: enchant_id = 1823; break; // Rank 2
1377 case 17947: enchant_id = 1824; break; // Rank 3
1378 case 17949: enchant_id = 1825; break; // Rank 4
1379 case 27252: enchant_id = 2645; break; // Rank 5
1380 default:
1381 return;
1383 // remove old enchanting before applying new
1384 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1385 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1386 // add new enchanting
1387 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1388 return;
1390 // // Periodic Mana Burn
1391 // case 812: break;
1392 // // Polymorphic Ray
1393 // case 6965: break;
1394 // // Fire Nova (1-7 ranks)
1395 // case 8350:
1396 // case 8508:
1397 // case 8509:
1398 // case 11312:
1399 // case 11313:
1400 // case 25540:
1401 // case 25544:
1402 // break;
1403 // Thaumaturgy Channel
1404 case 9712: trigger_spell_id = 21029; break;
1405 // // Egan's Blaster
1406 // case 17368: break;
1407 // // Haunted
1408 // case 18347: break;
1409 // // Ranshalla Waiting
1410 // case 18953: break;
1411 // // Inferno
1412 // case 19695: break;
1413 // // Frostwolf Muzzle DND
1414 // case 21794: break;
1415 // // Alterac Ram Collar DND
1416 // case 21866: break;
1417 // // Celebras Waiting
1418 // case 21916: break;
1419 // Brood Affliction: Bronze
1420 case 23170:
1422 m_target->CastSpell(m_target, 23171, true, 0, this);
1423 return;
1425 // // Mark of Frost
1426 // case 23184: break;
1427 // Restoration
1428 case 23493:
1430 int32 heal = caster->GetMaxHealth() / 10;
1431 caster->ModifyHealth( heal );
1432 caster->SendHealSpellLog(caster, 23493, heal);
1434 int32 mana = caster->GetMaxPower(POWER_MANA);
1435 if (mana)
1437 mana /= 10;
1438 caster->ModifyPower( POWER_MANA, mana );
1439 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1441 return;
1443 // // Stoneclaw Totem Passive TEST
1444 // case 23792: break;
1445 // // Axe Flurry
1446 // case 24018: break;
1447 // // Mark of Arlokk
1448 // case 24210: break;
1449 // // Restoration
1450 // case 24379: break;
1451 // // Happy Pet
1452 // case 24716: break;
1453 // // Dream Fog
1454 // case 24780: break;
1455 // // Cannon Prep
1456 // case 24832: break;
1457 // // Shadow Bolt Whirl
1458 // case 24834: break;
1459 // // Stink Trap
1460 // case 24918: break;
1461 // // Mark of Nature
1462 // case 25041: break;
1463 // // Agro Drones
1464 // case 25152: break;
1465 // // Consume
1466 // case 25371: break;
1467 // // Pain Spike
1468 // case 25572: break;
1469 // // Rotate 360
1470 // case 26009: break;
1471 // // Rotate -360
1472 // case 26136: break;
1473 // // Consume
1474 // case 26196: break;
1475 // // Berserk
1476 // case 26615: break;
1477 // // Defile
1478 // case 27177: break;
1479 // // Teleport: IF/UC
1480 // case 27601: break;
1481 // // Five Fat Finger Exploding Heart Technique
1482 // case 27673: break;
1483 // // Nitrous Boost
1484 // case 27746: break;
1485 // // Steam Tank Passive
1486 // case 27747: break;
1487 // // Frost Blast
1488 // case 27808: break;
1489 // // Detonate Mana
1490 // case 27819: break;
1491 // // Controller Timer
1492 // case 28095: break;
1493 // // Stalagg Chain
1494 // case 28096: break;
1495 // // Stalagg Tesla Passive
1496 // case 28097: break;
1497 // // Feugen Tesla Passive
1498 // case 28109: break;
1499 // // Feugen Chain
1500 // case 28111: break;
1501 // // Mark of Didier
1502 // case 28114: break;
1503 // // Communique Timer, camp
1504 // case 28346: break;
1505 // // Icebolt
1506 // case 28522: break;
1507 // // Silithyst
1508 // case 29519: break;
1509 // Inoculate Nestlewood Owlkin
1510 case 29528:
1511 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1512 return;
1513 break;
1514 // // Overload
1515 // case 29768: break;
1516 // // Return Fire
1517 // case 29788: break;
1518 // // Return Fire
1519 // case 29793: break;
1520 // // Return Fire
1521 // case 29794: break;
1522 // // Guardian of Icecrown Passive
1523 // case 29897: break;
1524 // Feed Captured Animal
1525 case 29917: trigger_spell_id = 29916; break;
1526 // // Flame Wreath
1527 // case 29946: break;
1528 // // Flame Wreath
1529 // case 29947: break;
1530 // // Mind Exhaustion Passive
1531 // case 30025: break;
1532 // // Nether Beam - Serenity
1533 // case 30401: break;
1534 // Extract Gas
1535 case 30427:
1537 // move loot to player inventory and despawn target
1538 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1539 target->GetTypeId() == TYPEID_UNIT &&
1540 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1542 Player* player = (Player*)caster;
1543 Creature* creature = (Creature*)target;
1544 // missing lootid has been reported on startup - just return
1545 if (!creature->GetCreatureInfo()->SkinLootId)
1546 return;
1548 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1550 creature->setDeathState(JUST_DIED);
1551 creature->RemoveCorpse();
1552 creature->SetHealth(0); // just for nice GM-mode view
1554 return;
1556 // Quake
1557 case 30576: trigger_spell_id = 30571; break;
1558 // // Burning Maul
1559 // case 30598: break;
1560 // // Regeneration
1561 // case 30799:
1562 // case 30800:
1563 // case 30801:
1564 // break;
1565 // // Despawn Self - Smoke cloud
1566 // case 31269: break;
1567 // // Time Rift Periodic
1568 // case 31320: break;
1569 // // Corrupt Medivh
1570 // case 31326: break;
1571 // Doom
1572 case 31347:
1574 m_target->CastSpell(m_target,31350,true);
1575 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1576 return;
1578 // Spellcloth
1579 case 31373:
1581 // Summon Elemental after create item
1582 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1583 return;
1585 // // Bloodmyst Tesla
1586 // case 31611: break;
1587 // // Doomfire
1588 // case 31944: break;
1589 // // Teleport Test
1590 // case 32236: break;
1591 // // Earthquake
1592 // case 32686: break;
1593 // // Possess
1594 // case 33401: break;
1595 // // Draw Shadows
1596 // case 33563: break;
1597 // // Murmur's Touch
1598 // case 33711: break;
1599 // Flame Quills
1600 case 34229:
1602 // cast 24 spells 34269-34289, 34314-34316
1603 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1604 caster->CastSpell(m_target,spell_id,true);
1605 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1606 caster->CastSpell(m_target,spell_id,true);
1607 return;
1609 // // Gravity Lapse
1610 // case 34480: break;
1611 // // Tornado
1612 // case 34683: break;
1613 // // Frostbite Rotate
1614 // case 34748: break;
1615 // // Arcane Flurry
1616 // case 34821: break;
1617 // // Interrupt Shutdown
1618 // case 35016: break;
1619 // // Interrupt Shutdown
1620 // case 35176: break;
1621 // // Inferno
1622 // case 35268: break;
1623 // // Salaadin's Tesla
1624 // case 35515: break;
1625 // // Ethereal Channel (Red)
1626 // case 35518: break;
1627 // // Nether Vapor
1628 // case 35879: break;
1629 // // Dark Portal Storm
1630 // case 36018: break;
1631 // // Burning Maul
1632 // case 36056: break;
1633 // // Living Grove Defender Lifespan
1634 // case 36061: break;
1635 // // Professor Dabiri Talks
1636 // case 36064: break;
1637 // // Kael Gaining Power
1638 // case 36091: break;
1639 // // They Must Burn Bomb Aura
1640 // case 36344: break;
1641 // // They Must Burn Bomb Aura (self)
1642 // case 36350: break;
1643 // // Stolen Ravenous Ravager Egg
1644 // case 36401: break;
1645 // // Activated Cannon
1646 // case 36410: break;
1647 // // Stolen Ravenous Ravager Egg
1648 // case 36418: break;
1649 // // Enchanted Weapons
1650 // case 36510: break;
1651 // // Cursed Scarab Periodic
1652 // case 36556: break;
1653 // // Cursed Scarab Despawn Periodic
1654 // case 36561: break;
1655 // // Vision Guide
1656 // case 36573: break;
1657 // // Cannon Charging (platform)
1658 // case 36785: break;
1659 // // Cannon Charging (self)
1660 // case 36860: break;
1661 // Remote Toy
1662 case 37027: trigger_spell_id = 37029; break;
1663 // // Mark of Death
1664 // case 37125: break;
1665 // // Arcane Flurry
1666 // case 37268: break;
1667 // // Spout
1668 // case 37429: break;
1669 // // Spout
1670 // case 37430: break;
1671 // // Karazhan - Chess NPC AI, Snapshot timer
1672 // case 37440: break;
1673 // // Karazhan - Chess NPC AI, action timer
1674 // case 37504: break;
1675 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1676 // case 39400: break;
1677 // // Banish
1678 // case 37546: break;
1679 // // Shriveling Gaze
1680 // case 37589: break;
1681 // // Fake Aggro Radius (2 yd)
1682 // case 37815: break;
1683 // // Corrupt Medivh
1684 // case 37853: break;
1685 // Eye of Grillok
1686 case 38495:
1688 m_target->CastSpell(m_target, 38530, true);
1689 return;
1691 // Absorb Eye of Grillok (Zezzak's Shard)
1692 case 38554:
1694 if(m_target->GetTypeId() != TYPEID_UNIT)
1695 return;
1697 caster->CastSpell(caster, 38495, true);
1699 Creature* creatureTarget = (Creature*)m_target;
1701 creatureTarget->setDeathState(JUST_DIED);
1702 creatureTarget->RemoveCorpse();
1703 creatureTarget->SetHealth(0); // just for nice GM-mode view
1704 return;
1706 // // Magic Sucker Device timer
1707 // case 38672: break;
1708 // // Tomb Guarding Charging
1709 // case 38751: break;
1710 // // Murmur's Touch
1711 // case 38794: break;
1712 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1713 // case 39105: break;
1714 // // Drain World Tree Visual
1715 // case 39140: break;
1716 // // Quest - Dustin's Undead Dragon Visual aura
1717 // case 39259: break;
1718 // // Hellfire - The Exorcism, Jules releases darkness, aura
1719 // case 39306: break;
1720 // // Inferno
1721 // case 39346: break;
1722 // // Enchanted Weapons
1723 // case 39489: break;
1724 // // Shadow Bolt Whirl
1725 // case 39630: break;
1726 // // Shadow Bolt Whirl
1727 // case 39634: break;
1728 // // Shadow Inferno
1729 // case 39645: break;
1730 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1731 case 39857: trigger_spell_id = 39856; break;
1732 // // Soulgrinder Ritual Visual (Smashed)
1733 // case 39974: break;
1734 // // Simon Game Pre-game timer
1735 // case 40041: break;
1736 // // Knockdown Fel Cannon: The Aggro Check Aura
1737 // case 40113: break;
1738 // // Spirit Lance
1739 // case 40157: break;
1740 // // Demon Transform 2
1741 // case 40398: break;
1742 // // Demon Transform 1
1743 // case 40511: break;
1744 // // Ancient Flames
1745 // case 40657: break;
1746 // // Ethereal Ring Cannon: Cannon Aura
1747 // case 40734: break;
1748 // // Cage Trap
1749 // case 40760: break;
1750 // // Random Periodic
1751 // case 40867: break;
1752 // // Prismatic Shield
1753 // case 40879: break;
1754 // // Aura of Desire
1755 // case 41350: break;
1756 // // Dementia
1757 // case 41404: break;
1758 // // Chaos Form
1759 // case 41629: break;
1760 // // Alert Drums
1761 // case 42177: break;
1762 // // Spout
1763 // case 42581: break;
1764 // // Spout
1765 // case 42582: break;
1766 // // Return to the Spirit Realm
1767 // case 44035: break;
1768 // // Curse of Boundless Agony
1769 // case 45050: break;
1770 // // Earthquake
1771 // case 46240: break;
1772 // Personalized Weather
1773 case 46736: trigger_spell_id = 46737; break;
1774 // // Stay Submerged
1775 // case 46981: break;
1776 // // Dragonblight Ram
1777 // case 47015: break;
1778 // // Party G.R.E.N.A.D.E.
1779 // case 51510: break;
1780 default:
1781 break;
1783 break;
1785 case SPELLFAMILY_MAGE:
1787 switch(auraId)
1789 // Invisibility
1790 case 66:
1791 // Here need periodic triger reducing threat spell (or do it manually)
1792 return;
1793 default:
1794 break;
1796 break;
1798 // case SPELLFAMILY_WARRIOR:
1799 // {
1800 // switch(auraId)
1801 // {
1802 // // Wild Magic
1803 // case 23410: break;
1804 // // Corrupted Totems
1805 // case 23425: break;
1806 // default:
1807 // break;
1808 // }
1809 // break;
1810 // }
1811 // case SPELLFAMILY_PRIEST:
1812 // {
1813 // switch(auraId)
1814 // {
1815 // // Blue Beam
1816 // case 32930: break;
1817 // // Fury of the Dreghood Elders
1818 // case 35460: break;
1819 // default:
1820 // break;
1821 // }
1822 // break;
1823 // }
1824 case SPELLFAMILY_DRUID:
1826 switch(auraId)
1828 // Cat Form
1829 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1830 case 768:
1831 return;
1832 // Frenzied Regeneration
1833 case 22842:
1834 case 22895:
1835 case 22896:
1836 case 26999:
1838 int32 LifePerRage = GetModifier()->m_amount;
1840 int32 lRage = m_target->GetPower(POWER_RAGE);
1841 if(lRage > 100) // rage stored as rage*10
1842 lRage = 100;
1843 m_target->ModifyPower(POWER_RAGE, -lRage);
1844 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1845 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1846 return;
1848 default:
1849 break;
1851 break;
1854 // case SPELLFAMILY_HUNTER:
1855 // {
1856 // switch(auraId)
1857 // {
1858 // //Frost Trap Aura
1859 // case 13810:
1860 // return;
1861 // //Rizzle's Frost Trap
1862 // case 39900:
1863 // return;
1864 // // Tame spells
1865 // case 19597: // Tame Ice Claw Bear
1866 // case 19676: // Tame Snow Leopard
1867 // case 19677: // Tame Large Crag Boar
1868 // case 19678: // Tame Adult Plainstrider
1869 // case 19679: // Tame Prairie Stalker
1870 // case 19680: // Tame Swoop
1871 // case 19681: // Tame Dire Mottled Boar
1872 // case 19682: // Tame Surf Crawler
1873 // case 19683: // Tame Armored Scorpid
1874 // case 19684: // Tame Webwood Lurker
1875 // case 19685: // Tame Nightsaber Stalker
1876 // case 19686: // Tame Strigid Screecher
1877 // case 30100: // Tame Crazed Dragonhawk
1878 // case 30103: // Tame Elder Springpaw
1879 // case 30104: // Tame Mistbat
1880 // case 30647: // Tame Barbed Crawler
1881 // case 30648: // Tame Greater Timberstrider
1882 // case 30652: // Tame Nightstalker
1883 // return;
1884 // default:
1885 // break;
1886 // }
1887 // break;
1888 // }
1889 case SPELLFAMILY_SHAMAN:
1891 switch(auraId)
1893 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1894 case 28820:
1896 // Need remove self if Lightning Shield not active
1897 Unit::AuraMap const& auras = target->GetAuras();
1898 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1900 SpellEntry const* spell = itr->second->GetSpellProto();
1901 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1902 spell->SpellFamilyFlags & 0x0000000000000400L)
1903 return;
1905 target->RemoveAurasDueToSpell(28820);
1906 return;
1908 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1909 case 38443:
1911 bool all = true;
1912 for(int i = 0; i < MAX_TOTEM; ++i)
1914 if(!caster->m_TotemSlot[i])
1916 all = false;
1917 break;
1921 if(all)
1922 caster->CastSpell(caster,38437,true);
1923 else
1924 caster->RemoveAurasDueToSpell(38437);
1925 return;
1927 default:
1928 break;
1930 break;
1932 default:
1933 break;
1936 // Reget trigger spell proto
1937 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1939 else
1941 // Spell exist but require custom code
1942 switch(auraId)
1944 // Curse of Idiocy
1945 case 1010:
1947 // TODO: spell casted by result in correct way mostly
1948 // BUT:
1949 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1950 // but must show affect apply like item casting
1951 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1953 // prevent cast by triggered auras
1954 if(m_caster_guid == m_target->GetGUID())
1955 return;
1957 // stop triggering after each affected stats lost > 90
1958 int32 intelectLoss = 0;
1959 int32 spiritLoss = 0;
1961 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1962 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1964 if ((*i)->GetId() == 1010)
1966 switch((*i)->GetModifier()->m_miscvalue)
1968 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1969 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1970 default: break;
1975 if(intelectLoss <= -90 && spiritLoss <= -90)
1976 return;
1978 caster = target;
1979 break;
1981 // Mana Tide
1982 case 16191:
1984 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1985 return;
1990 // All ok cast by default case
1991 if(triggeredSpellInfo)
1992 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
1993 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
1994 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1997 void Aura::TriggerSpellWithValue()
1999 Unit* caster = GetCaster();
2000 Unit* target = GetTriggerTarget();
2002 if(!caster || !target)
2003 return;
2005 // generic casting code with custom spells and target/caster customs
2006 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2007 int32 basepoints0 = this->GetModifier()->m_amount;
2009 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2012 /*********************************************************/
2013 /*** AURA EFFECTS ***/
2014 /*********************************************************/
2016 void Aura::HandleAuraDummy(bool apply, bool Real)
2018 // spells required only Real aura add/remove
2019 if(!Real)
2020 return;
2022 Unit* caster = GetCaster();
2024 // AT APPLY
2025 if(apply)
2027 switch(GetId())
2029 case 1515: // Tame beast
2030 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2031 if( caster && m_target->CanHaveThreatList())
2032 m_target->AddThreat(caster, 10.0f);
2033 return;
2034 case 13139: // net-o-matic
2035 // root to self part of (root_target->charge->root_self sequence
2036 if(caster)
2037 caster->CastSpell(caster,13138,true,NULL,this);
2038 return;
2039 case 39850: // Rocket Blast
2040 if(roll_chance_i(20)) // backfire stun
2041 m_target->CastSpell(m_target, 51581, true, NULL, this);
2042 return;
2043 case 43873: // Headless Horseman Laugh
2044 if(caster->GetTypeId() == TYPEID_PLAYER)
2045 ((Player*)caster)->PlaySound(11965, false);
2046 return;
2047 case 46354: // Blood Elf Illusion
2048 if(caster)
2050 switch(caster->getGender())
2052 case GENDER_FEMALE:
2053 caster->CastSpell(m_target,46356,true,NULL,this);
2054 break;
2055 case GENDER_MALE:
2056 caster->CastSpell(m_target,46355,true,NULL,this);
2057 break;
2058 default:
2059 break;
2062 return;
2063 case 46699: // Requires No Ammo
2064 if(m_target->GetTypeId()==TYPEID_PLAYER)
2065 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2066 return;
2069 // Earth Shield
2070 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2072 // prevent double apply bonuses
2073 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2074 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2075 return;
2078 // AT REMOVE
2079 else
2081 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2082 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2083 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2085 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2086 ((Player*)m_target)->SetFarSightGUID(0);
2087 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2088 ((Player*)m_target)->GetSession()->SendPacket(&data);
2089 return;
2092 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2094 uint32 finalSpelId = 0;
2095 switch(GetId())
2097 case 19548: finalSpelId = 19597; break;
2098 case 19674: finalSpelId = 19677; break;
2099 case 19687: finalSpelId = 19676; break;
2100 case 19688: finalSpelId = 19678; break;
2101 case 19689: finalSpelId = 19679; break;
2102 case 19692: finalSpelId = 19680; break;
2103 case 19693: finalSpelId = 19684; break;
2104 case 19694: finalSpelId = 19681; break;
2105 case 19696: finalSpelId = 19682; break;
2106 case 19697: finalSpelId = 19683; break;
2107 case 19699: finalSpelId = 19685; break;
2108 case 19700: finalSpelId = 19686; break;
2109 case 30646: finalSpelId = 30647; break;
2110 case 30653: finalSpelId = 30648; break;
2111 case 30654: finalSpelId = 30652; break;
2112 case 30099: finalSpelId = 30100; break;
2113 case 30102: finalSpelId = 30103; break;
2114 case 30105: finalSpelId = 30104; break;
2117 if(finalSpelId)
2118 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2119 return;
2122 switch(GetId())
2124 case 2584: // Waiting to Resurrect
2126 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2127 if(m_target->GetTypeId() == TYPEID_PLAYER)
2128 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2129 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2130 return;
2132 case 45934: // Dark Fiend
2134 // Kill target if dispelled
2135 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2136 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2137 return;
2139 case 46308: // Burning Winds
2141 // casted only at creatures at spawn
2142 m_target->CastSpell(m_target,47287,true,NULL,this);
2143 return;
2147 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2149 // Stop caster Arcane Missle chanelling on death
2150 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2151 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2153 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2154 return;
2156 // Stop caster Penance chanelling on death
2157 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2158 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2160 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2161 return;
2167 // AT APPLY & REMOVE
2169 switch(m_spellProto->SpellFamilyName)
2171 case SPELLFAMILY_GENERIC:
2173 // Unstable Power
2174 if( GetId()==24658 )
2176 uint32 spellId = 24659;
2177 if (apply)
2179 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2180 if (!spell)
2181 return;
2182 for (int i=0; i < spell->StackAmount; ++i)
2183 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2184 return;
2186 m_target->RemoveAurasDueToSpell(spellId);
2187 return;
2189 // Restless Strength
2190 if( GetId()==24661 )
2192 uint32 spellId = 24662;
2193 if (apply)
2195 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2196 if (!spell)
2197 return;
2198 for (int i=0; i < spell->StackAmount; ++i)
2199 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2200 return;
2202 m_target->RemoveAurasDueToSpell(spellId);
2203 return;
2205 //Summon Fire Elemental
2206 if (GetId() == 40133 && caster)
2208 Unit *owner = caster->GetOwner();
2209 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2211 if(apply)
2212 owner->CastSpell(owner,8985,true);
2213 else
2214 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2216 return;
2219 //Summon Earth Elemental
2220 if (GetId() == 40132 && caster)
2222 Unit *owner = caster->GetOwner();
2223 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2225 if(apply)
2226 owner->CastSpell(owner,19704,true);
2227 else
2228 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2230 return;
2232 break;
2234 case SPELLFAMILY_MAGE:
2236 break;
2238 case SPELLFAMILY_PRIEST:
2240 // Pain and Suffering
2241 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2243 if(apply)
2245 // Reduce backfire damage (dot damage) from Shadow Word: Death
2246 SpellModifier *mod = new SpellModifier;
2247 mod->op = SPELLMOD_DOT;
2248 mod->value = m_modifier.m_amount;
2249 mod->type = SPELLMOD_PCT;
2250 mod->spellId = GetId();
2251 mod->mask = 0x0000000200000000LL;
2252 mod->mask2= 0LL;
2253 m_spellmod = mod;
2255 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2256 return;
2258 break;
2260 case SPELLFAMILY_DRUID:
2262 // Lifebloom
2263 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2265 if ( apply )
2267 if ( caster )
2268 // prevent double apply bonuses
2269 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2270 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2272 else
2274 // Final heal only on dispelled or duration end
2275 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2276 return;
2278 // have a look if there is still some other Lifebloom dummy aura
2279 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2280 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2281 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2282 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2283 return;
2285 // final heal
2286 if(m_target->IsInWorld() && m_stackAmount > 0)
2288 int32 amount = m_modifier.m_amount / m_stackAmount;
2289 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2292 return;
2295 // Predatory Strikes
2296 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2298 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2299 return;
2301 // Idol of the Emerald Queen
2302 if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
2304 if(apply)
2306 SpellModifier *mod = new SpellModifier;
2307 mod->op = SPELLMOD_DOT;
2308 mod->value = m_modifier.m_amount/7;
2309 mod->type = SPELLMOD_FLAT;
2310 mod->spellId = GetId();
2311 mod->mask = 0x001000000000LL;
2312 mod->mask2= 0LL;
2314 m_spellmod = mod;
2317 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2318 return;
2320 break;
2322 case SPELLFAMILY_HUNTER:
2324 // Improved Aspect of the Viper
2325 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2327 if(apply)
2329 // + effect value for Aspect of the Viper
2330 SpellModifier *mod = new SpellModifier;
2331 mod->op = SPELLMOD_EFFECT1;
2332 mod->value = m_modifier.m_amount;
2333 mod->type = SPELLMOD_FLAT;
2334 mod->spellId = GetId();
2335 mod->mask = 0x4000000000000LL;
2336 mod->mask2= 0LL;
2338 m_spellmod = mod;
2341 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2342 return;
2344 break;
2346 case SPELLFAMILY_SHAMAN:
2348 // Improved Weapon Totems
2349 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2351 if(apply)
2353 SpellModifier *mod = new SpellModifier;
2354 mod->op = SPELLMOD_EFFECT1;
2355 mod->value = m_modifier.m_amount;
2356 mod->type = SPELLMOD_PCT;
2357 mod->spellId = GetId();
2358 switch (m_effIndex)
2360 case 0:
2361 mod->mask = 0x00200000000LL; // Windfury Totem
2362 mod->mask2= 0LL;
2363 break;
2364 case 1:
2365 mod->mask = 0x00400000000LL; // Flametongue Totem
2366 mod->mask2= 0LL;
2367 break;
2370 m_spellmod = mod;
2373 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2374 return;
2376 break;
2380 // pet auras
2381 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2383 if(apply)
2384 m_target->AddPetAura(petSpell);
2385 else
2386 m_target->RemovePetAura(petSpell);
2387 return;
2390 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2392 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2393 if(saBounds.first != saBounds.second)
2395 uint32 zone, area;
2396 m_target->GetZoneAndAreaId(zone,area);
2398 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2400 // some auras remove at aura remove
2401 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2402 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2403 // some auras applied at aura apply
2404 else if(itr->second->autocast)
2406 if( !m_target->HasAura(itr->second->spellId,0) )
2407 m_target->CastSpell(m_target,itr->second->spellId,true);
2414 void Aura::HandleAuraMounted(bool apply, bool Real)
2416 // only at real add/remove aura
2417 if(!Real)
2418 return;
2420 if(apply)
2422 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2423 if(!ci)
2425 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2426 return;
2429 uint32 team = 0;
2430 if (m_target->GetTypeId()==TYPEID_PLAYER)
2431 team = ((Player*)m_target)->GetTeam();
2433 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2434 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2435 if (minfo)
2436 display_id = minfo->modelid;
2438 m_target->Mount(display_id);
2440 else
2442 m_target->Unmount();
2446 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2448 // only at real add/remove aura
2449 if(!Real)
2450 return;
2452 WorldPacket data;
2453 if(apply)
2454 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2455 else
2456 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2457 data.append(m_target->GetPackGUID());
2458 data << uint32(0);
2459 m_target->SendMessageToSet(&data,true);
2462 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2464 // only at real add/remove aura
2465 if(!Real)
2466 return;
2468 WorldPacket data;
2469 if(apply)
2470 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2471 else
2472 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2473 data.append(m_target->GetPackGUID());
2474 data << (uint32)0;
2475 m_target->SendMessageToSet(&data,true);
2478 void Aura::HandleAuraHover(bool apply, bool Real)
2480 // only at real add/remove aura
2481 if(!Real)
2482 return;
2484 WorldPacket data;
2485 if(apply)
2486 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2487 else
2488 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2489 data.append(m_target->GetPackGUID());
2490 data << uint32(0);
2491 m_target->SendMessageToSet(&data,true);
2494 void Aura::HandleWaterBreathing(bool apply, bool Real)
2496 // update timers in client
2497 if(m_target->GetTypeId()==TYPEID_PLAYER)
2498 ((Player*)m_target)->UpdateMirrorTimers();
2501 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2503 if(!Real)
2504 return;
2506 uint32 modelid = 0;
2507 Powers PowerType = POWER_MANA;
2508 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2509 switch(form)
2511 case FORM_CAT:
2512 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2513 modelid = 892;
2514 else
2515 modelid = 8571;
2516 PowerType = POWER_ENERGY;
2517 break;
2518 case FORM_TRAVEL:
2519 modelid = 632;
2520 break;
2521 case FORM_AQUA:
2522 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2523 modelid = 2428;
2524 else
2525 modelid = 2428;
2526 break;
2527 case FORM_BEAR:
2528 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2529 modelid = 2281;
2530 else
2531 modelid = 2289;
2532 PowerType = POWER_RAGE;
2533 break;
2534 case FORM_GHOUL:
2535 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2536 modelid = 10045;
2537 break;
2538 case FORM_DIREBEAR:
2539 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2540 modelid = 2281;
2541 else
2542 modelid = 2289;
2543 PowerType = POWER_RAGE;
2544 break;
2545 case FORM_CREATUREBEAR:
2546 modelid = 902;
2547 break;
2548 case FORM_GHOSTWOLF:
2549 modelid = 4613;
2550 break;
2551 case FORM_FLIGHT:
2552 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2553 modelid = 20857;
2554 else
2555 modelid = 20872;
2556 break;
2557 case FORM_MOONKIN:
2558 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2559 modelid = 15374;
2560 else
2561 modelid = 15375;
2562 break;
2563 case FORM_FLIGHT_EPIC:
2564 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2565 modelid = 21243;
2566 else
2567 modelid = 21244;
2568 break;
2569 case FORM_METAMORPHOSIS:
2570 modelid = 25277;
2571 break;
2572 case FORM_AMBIENT:
2573 case FORM_SHADOW:
2574 case FORM_STEALTH:
2575 break;
2576 case FORM_TREE:
2577 modelid = 864;
2578 break;
2579 case FORM_BATTLESTANCE:
2580 case FORM_BERSERKERSTANCE:
2581 case FORM_DEFENSIVESTANCE:
2582 PowerType = POWER_RAGE;
2583 break;
2584 case FORM_SPIRITOFREDEMPTION:
2585 modelid = 16031;
2586 break;
2587 default:
2588 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2591 // remove polymorph before changing display id to keep new display id
2592 switch ( form )
2594 case FORM_CAT:
2595 case FORM_TREE:
2596 case FORM_TRAVEL:
2597 case FORM_AQUA:
2598 case FORM_BEAR:
2599 case FORM_DIREBEAR:
2600 case FORM_FLIGHT_EPIC:
2601 case FORM_FLIGHT:
2602 case FORM_MOONKIN:
2603 // remove movement affects
2604 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2605 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2607 // and polymorphic affects
2608 if(m_target->IsPolymorphed())
2609 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2610 break;
2611 default:
2612 break;
2615 if(apply)
2617 // remove other shapeshift before applying a new one
2618 if(m_target->m_ShapeShiftFormSpellId)
2619 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2621 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2623 if(modelid > 0)
2624 m_target->SetDisplayId(modelid);
2626 if(PowerType != POWER_MANA)
2628 // reset power to default values only at power change
2629 if(m_target->getPowerType()!=PowerType)
2630 m_target->setPowerType(PowerType);
2632 switch(form)
2634 case FORM_CAT:
2635 case FORM_BEAR:
2636 case FORM_DIREBEAR:
2638 // get furor proc chance
2639 uint32 FurorChance = 0;
2640 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2641 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2643 if ((*i)->GetSpellProto()->SpellIconID == 238)
2645 FurorChance = (*i)->GetModifier()->m_amount;
2646 break;
2650 if (m_modifier.m_miscvalue == FORM_CAT)
2652 m_target->SetPower(POWER_ENERGY,0);
2653 if(urand(1,100) <= FurorChance)
2654 m_target->CastSpell(m_target,17099,true,NULL,this);
2656 else
2658 m_target->SetPower(POWER_RAGE,0);
2659 if(urand(1,100) <= FurorChance)
2660 m_target->CastSpell(m_target,17057,true,NULL,this);
2662 break;
2664 case FORM_BATTLESTANCE:
2665 case FORM_DEFENSIVESTANCE:
2666 case FORM_BERSERKERSTANCE:
2668 uint32 Rage_val = 0;
2669 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2670 if(m_target->GetTypeId() == TYPEID_PLAYER)
2672 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2673 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2675 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2676 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2677 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2678 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2682 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2683 m_target->SetPower(POWER_RAGE,Rage_val);
2684 break;
2686 default:
2687 break;
2691 m_target->m_ShapeShiftFormSpellId = GetId();
2692 m_target->m_form = form;
2694 else
2696 if(modelid > 0)
2697 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2698 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2699 if(m_target->getClass() == CLASS_DRUID)
2700 m_target->setPowerType(POWER_MANA);
2701 m_target->m_ShapeShiftFormSpellId = 0;
2702 m_target->m_form = FORM_NONE;
2704 switch(form)
2706 // Nordrassil Harness - bonus
2707 case FORM_BEAR:
2708 case FORM_DIREBEAR:
2709 case FORM_CAT:
2711 if(Aura* dummy = m_target->GetDummyAura(37315) )
2712 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2713 break;
2715 // Nordrassil Regalia - bonus
2716 case FORM_MOONKIN:
2718 if(Aura* dummy = m_target->GetDummyAura(37324) )
2719 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2720 break;
2725 // adding/removing linked auras
2726 // add/remove the shapeshift aura's boosts
2727 HandleShapeshiftBoosts(apply);
2729 if(m_target->GetTypeId()==TYPEID_PLAYER)
2730 ((Player*)m_target)->InitDataForForm();
2733 void Aura::HandleAuraTransform(bool apply, bool Real)
2735 if (apply)
2737 // special case (spell specific functionality)
2738 if(m_modifier.m_miscvalue==0)
2740 // player applied only
2741 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2742 return;
2744 switch(GetId())
2746 // Orb of Deception
2747 case 16739:
2749 uint32 orb_model = m_target->GetNativeDisplayId();
2750 switch(orb_model)
2752 // Troll Female
2753 case 1479: m_target->SetDisplayId(10134); break;
2754 // Troll Male
2755 case 1478: m_target->SetDisplayId(10135); break;
2756 // Tauren Male
2757 case 59: m_target->SetDisplayId(10136); break;
2758 // Human Male
2759 case 49: m_target->SetDisplayId(10137); break;
2760 // Human Female
2761 case 50: m_target->SetDisplayId(10138); break;
2762 // Orc Male
2763 case 51: m_target->SetDisplayId(10139); break;
2764 // Orc Female
2765 case 52: m_target->SetDisplayId(10140); break;
2766 // Dwarf Male
2767 case 53: m_target->SetDisplayId(10141); break;
2768 // Dwarf Female
2769 case 54: m_target->SetDisplayId(10142); break;
2770 // NightElf Male
2771 case 55: m_target->SetDisplayId(10143); break;
2772 // NightElf Female
2773 case 56: m_target->SetDisplayId(10144); break;
2774 // Undead Female
2775 case 58: m_target->SetDisplayId(10145); break;
2776 // Undead Male
2777 case 57: m_target->SetDisplayId(10146); break;
2778 // Tauren Female
2779 case 60: m_target->SetDisplayId(10147); break;
2780 // Gnome Male
2781 case 1563: m_target->SetDisplayId(10148); break;
2782 // Gnome Female
2783 case 1564: m_target->SetDisplayId(10149); break;
2784 // BloodElf Female
2785 case 15475: m_target->SetDisplayId(17830); break;
2786 // BloodElf Male
2787 case 15476: m_target->SetDisplayId(17829); break;
2788 // Dranei Female
2789 case 16126: m_target->SetDisplayId(17828); break;
2790 // Dranei Male
2791 case 16125: m_target->SetDisplayId(17827); break;
2792 default: break;
2794 break;
2796 // Murloc costume
2797 case 42365: m_target->SetDisplayId(21723); break;
2798 default: break;
2801 else
2803 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2804 if(!ci)
2806 //pig pink ^_^
2807 m_target->SetDisplayId(16358);
2808 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2810 else
2812 // Will use the default model here
2813 m_target->SetDisplayId(ci->DisplayID_A);
2815 // Dragonmaw Illusion (set mount model also)
2816 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2817 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2819 m_target->setTransForm(GetId());
2822 // polymorph case
2823 if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2825 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2826 // only if caster is Player (after patch 2.4.2)
2827 if(IS_PLAYER_GUID(GetCasterGUID()) )
2828 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2830 //dismount polymorphed target (after patch 2.4.2)
2831 if (m_target->IsMounted())
2832 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2835 else
2837 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2838 if(otherTransforms.empty())
2840 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2841 m_target->setTransForm(0);
2843 else
2845 // look for other transform auras
2846 Aura* handledAura = *otherTransforms.begin();
2847 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2849 // negative auras are preferred
2850 if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
2852 handledAura = *i;
2853 break;
2856 handledAura->ApplyModifier(true);
2859 // Dragonmaw Illusion (restore mount model)
2860 if(GetId()==42016 && m_target->GetMountID()==16314)
2862 if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2864 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2865 if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2867 uint32 team = 0;
2868 if (m_target->GetTypeId()==TYPEID_PLAYER)
2869 team = ((Player*)m_target)->GetTeam();
2871 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2872 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2873 if (minfo)
2874 display_id = minfo->modelid;
2876 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2883 void Aura::HandleForceReaction(bool apply, bool Real)
2885 if(m_target->GetTypeId() != TYPEID_PLAYER)
2886 return;
2888 if(!Real)
2889 return;
2891 Player* player = (Player*)m_target;
2893 uint32 faction_id = m_modifier.m_miscvalue;
2894 uint32 faction_rank = m_modifier.m_amount;
2896 if(apply)
2897 player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
2898 else
2899 player->m_forcedReactions.erase(faction_id);
2901 WorldPacket data;
2902 data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
2903 data << uint32(player->m_forcedReactions.size());
2904 for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
2906 data << uint32(itr->first); // faction_id (Faction.dbc)
2907 data << uint32(itr->second); // reputation rank
2909 player->SendDirectMessage(&data);
2912 void Aura::HandleAuraModSkill(bool apply, bool Real)
2914 if(m_target->GetTypeId() != TYPEID_PLAYER)
2915 return;
2917 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2918 int32 points = GetModifier()->m_amount;
2920 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2921 if(prot == SKILL_DEFENSE)
2922 ((Player*)m_target)->UpdateDefenseBonusesMod();
2925 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2927 if(Real && !apply)
2929 Unit* caster = GetCaster();
2930 Unit* victim = GetTarget();
2931 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2932 return;
2933 // Item amount
2934 if (m_modifier.m_amount <= 0)
2935 return;
2937 SpellEntry const *spellInfo = GetSpellProto();
2938 if(spellInfo->EffectItemType[m_effIndex] == 0)
2939 return;
2941 // Soul Shard only from non-grey units
2942 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2943 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2944 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2945 return;
2946 //Adding items
2947 uint32 noSpaceForCount = 0;
2948 uint32 count = m_modifier.m_amount;
2950 ItemPosCountVec dest;
2951 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2952 if( msg != EQUIP_ERR_OK )
2954 count-=noSpaceForCount;
2955 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2956 if (count==0)
2957 return;
2960 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2961 ((Player*)caster)->SendNewItem(newitem, count, true, false);
2965 void Aura::HandleBindSight(bool apply, bool Real)
2967 Unit* caster = GetCaster();
2968 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2969 return;
2971 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2974 void Aura::HandleFarSight(bool apply, bool Real)
2976 Unit* caster = GetCaster();
2977 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2978 return;
2980 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2983 void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
2985 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2986 return;
2988 if(apply)
2989 m_target->RemoveNoStackAurasDueToAura(this);
2990 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
2993 void Aura::HandleAuraTrackResources(bool apply, bool Real)
2995 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2996 return;
2998 if(apply)
2999 m_target->RemoveNoStackAurasDueToAura(this);
3000 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3003 void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
3005 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3006 return;
3008 if(apply)
3009 m_target->RemoveNoStackAurasDueToAura(this);
3011 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3014 void Aura::HandleAuraModScale(bool apply, bool Real)
3016 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3019 void Aura::HandleModPossess(bool apply, bool Real)
3021 if(!Real)
3022 return;
3024 if(m_target->getLevel() > m_modifier.m_amount)
3025 return;
3027 // not possess yourself
3028 if(GetCasterGUID() == m_target->GetGUID())
3029 return;
3031 Unit* caster = GetCaster();
3032 if(!caster)
3033 return;
3035 if( apply )
3037 m_target->SetCharmerGUID(GetCasterGUID());
3038 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3039 caster->SetCharm(m_target);
3041 m_target->CombatStop();
3042 m_target->DeleteThreatList();
3043 if(m_target->GetTypeId() == TYPEID_UNIT)
3045 m_target->StopMoving();
3046 m_target->GetMotionMaster()->Clear();
3047 m_target->GetMotionMaster()->MoveIdle();
3048 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3049 charmInfo->InitPossessCreateSpells();
3052 if(caster->GetTypeId() == TYPEID_PLAYER)
3054 ((Player*)caster)->PossessSpellInitialize();
3057 else
3059 m_target->SetCharmerGUID(0);
3061 if(m_target->GetTypeId() == TYPEID_PLAYER)
3062 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3063 else if(m_target->GetTypeId() == TYPEID_UNIT)
3065 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3066 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3069 caster->SetCharm(0);
3071 if(caster->GetTypeId() == TYPEID_PLAYER)
3073 WorldPacket data(SMSG_PET_SPELLS, 8);
3074 data << uint64(0);
3075 data << uint32(0);
3076 ((Player*)caster)->GetSession()->SendPacket(&data);
3078 if(m_target->GetTypeId() == TYPEID_UNIT)
3080 ((Creature*)m_target)->AIM_Initialize();
3082 if (((Creature*)m_target)->AI())
3083 ((Creature*)m_target)->AI()->AttackStart(caster);
3086 if(caster->GetTypeId() == TYPEID_PLAYER)
3087 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3090 void Aura::HandleModPossessPet(bool apply, bool Real)
3092 if(!Real)
3093 return;
3095 Unit* caster = GetCaster();
3096 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3097 return;
3099 Pet *pet = caster->GetPet();
3100 if(!pet || pet != m_target)
3101 return;
3103 if(apply)
3104 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3105 else
3106 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3108 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3109 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3110 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3112 if(apply)
3114 pet->StopMoving();
3115 pet->GetMotionMaster()->Clear();
3116 pet->GetMotionMaster()->MoveIdle();
3118 else
3120 pet->AttackStop();
3121 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3122 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3126 void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
3128 if(!Real)
3129 return;
3131 // Recalculate pet tlaent points
3132 if (Pet *pet=m_target->GetPet())
3133 pet->InitTalentForLevel();
3136 void Aura::HandleModCharm(bool apply, bool Real)
3138 if(!Real)
3139 return;
3141 // not charm yourself
3142 if(GetCasterGUID() == m_target->GetGUID())
3143 return;
3145 Unit* caster = GetCaster();
3146 if(!caster)
3147 return;
3149 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3151 if( apply )
3153 m_target->SetCharmerGUID(GetCasterGUID());
3154 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3155 m_target->CastStop(m_target==caster ? GetId() : 0);
3156 caster->SetCharm(m_target);
3158 m_target->CombatStop();
3159 m_target->DeleteThreatList();
3161 if(m_target->GetTypeId() == TYPEID_UNIT)
3163 ((Creature*)m_target)->AIM_Initialize();
3164 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3165 charmInfo->InitCharmCreateSpells();
3166 charmInfo->SetReactState( REACT_DEFENSIVE );
3168 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3170 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3171 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3173 //to prevent client crash
3174 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3175 //just to enable stat window
3176 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3177 //if charmed two demons the same session, the 2nd gets the 1st one's name
3178 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3183 if(caster->GetTypeId() == TYPEID_PLAYER)
3185 ((Player*)caster)->CharmSpellInitialize();
3188 else
3190 m_target->SetCharmerGUID(0);
3192 if(m_target->GetTypeId() == TYPEID_PLAYER)
3193 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3194 else
3196 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3198 // restore faction
3199 if(((Creature*)m_target)->isPet())
3201 if(Unit* owner = m_target->GetOwner())
3202 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3203 else if(cinfo)
3204 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3206 else if(cinfo) // normal creature
3207 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3209 // restore UNIT_FIELD_BYTES_0
3210 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3212 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3213 if(cainfo && cainfo->bytes0 != 0)
3214 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3215 else
3216 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3218 if(m_target->GetCharmInfo())
3219 m_target->GetCharmInfo()->SetPetNumber(0, true);
3220 else
3221 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3225 caster->SetCharm(0);
3227 if(caster->GetTypeId() == TYPEID_PLAYER)
3229 WorldPacket data(SMSG_PET_SPELLS, 8);
3230 data << uint64(0);
3231 data << uint32(0);
3232 ((Player*)caster)->GetSession()->SendPacket(&data);
3234 if(m_target->GetTypeId() == TYPEID_UNIT)
3236 ((Creature*)m_target)->AIM_Initialize();
3237 if (((Creature*)m_target)->AI())
3238 ((Creature*)m_target)->AI()->AttackStart(caster);
3244 void Aura::HandleModConfuse(bool apply, bool Real)
3246 if(!Real)
3247 return;
3249 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3252 void Aura::HandleModFear(bool apply, bool Real)
3254 if (!Real)
3255 return;
3257 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3260 void Aura::HandleFeignDeath(bool apply, bool Real)
3262 if(!Real)
3263 return;
3265 if(m_target->GetTypeId() != TYPEID_PLAYER)
3266 return;
3268 if( apply )
3271 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3272 data<<m_target->GetGUID();
3273 data<<uint8(0);
3274 m_target->SendMessageToSet(&data,true);
3276 // blizz like 2.0.x
3277 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3278 // blizz like 2.0.x
3279 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3280 // blizz like 2.0.x
3281 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3283 m_target->addUnitState(UNIT_STAT_DIED);
3284 m_target->CombatStop();
3286 // prevent interrupt message
3287 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3288 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3289 m_target->InterruptNonMeleeSpells(true);
3290 m_target->getHostilRefManager().deleteReferences();
3292 else
3295 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3296 data<<m_target->GetGUID();
3297 data<<uint8(1);
3298 m_target->SendMessageToSet(&data,true);
3300 // blizz like 2.0.x
3301 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3302 // blizz like 2.0.x
3303 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3304 // blizz like 2.0.x
3305 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3307 m_target->clearUnitState(UNIT_STAT_DIED);
3311 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3313 if(!Real)
3314 return;
3316 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3317 return;
3319 // not sure for it's correctness
3320 if(apply)
3321 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3322 else
3323 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3325 // only at real add/remove aura
3326 if (m_target->GetTypeId() != TYPEID_PLAYER)
3327 return;
3329 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3330 if (((Player *)m_target)->IsInFeralForm())
3331 return;
3333 if (apply)
3334 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3335 else
3336 ((Player *)m_target)->SetRegularAttackTime();
3338 m_target->UpdateDamagePhysical(BASE_ATTACK);
3341 void Aura::HandleAuraModStun(bool apply, bool Real)
3343 if(!Real)
3344 return;
3346 if (apply)
3348 // Frost stun aura -> freeze/unfreeze target
3349 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3350 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3352 m_target->addUnitState(UNIT_STAT_STUNNED);
3353 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3355 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3356 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3358 // Creature specific
3359 if(m_target->GetTypeId() != TYPEID_PLAYER)
3360 ((Creature*)m_target)->StopMoving();
3361 else
3362 m_target->SetUnitMovementFlags(0); //Clear movement flags
3364 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3366 data.append(m_target->GetPackGUID());
3367 data << uint32(0);
3368 m_target->SendMessageToSet(&data,true);
3370 else
3372 // Frost stun aura -> freeze/unfreeze target
3373 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3375 bool found_another = false;
3376 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3378 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3379 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3381 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3383 found_another = true;
3384 break;
3387 if(found_another)
3388 break;
3391 if(!found_another)
3392 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3395 // Real remove called after current aura remove from lists, check if other similar auras active
3396 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3397 return;
3399 m_target->clearUnitState(UNIT_STAT_STUNNED);
3400 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3402 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3404 if(m_target->getVictim() && m_target->isAlive())
3405 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3407 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3408 data.append(m_target->GetPackGUID());
3409 data << uint32(0);
3410 m_target->SendMessageToSet(&data,true);
3413 // Wyvern Sting
3414 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3416 Unit* caster = GetCaster();
3417 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3418 return;
3420 uint32 spell_id = 0;
3422 switch(GetId())
3424 case 19386: spell_id = 24131; break;
3425 case 24132: spell_id = 24134; break;
3426 case 24133: spell_id = 24135; break;
3427 case 27068: spell_id = 27069; break;
3428 case 49011: spell_id = 49009; break;
3429 case 49012: spell_id = 49010; break;
3430 default:
3431 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3432 return;
3435 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3437 if(!spellInfo)
3438 return;
3440 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3441 return;
3446 void Aura::HandleModStealth(bool apply, bool Real)
3448 if(apply)
3450 // drop flag at stealth in bg
3451 if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround())
3452 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
3453 bg->EventPlayerDroppedFlag((Player*)m_target);
3455 // only at real aura add
3456 if(Real)
3458 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3459 if(m_target->GetTypeId()==TYPEID_PLAYER)
3460 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3462 // apply only if not in GM invisibility (and overwrite invisibility state)
3463 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3465 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3466 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3470 else
3472 // only at real aura remove
3473 if(Real)
3475 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3476 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
3478 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3479 if(m_target->GetTypeId()==TYPEID_PLAYER)
3480 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3482 // restore invisibility if any
3483 if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3485 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3486 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3488 else
3489 m_target->SetVisibility(VISIBILITY_ON);
3494 // Master of Subtlety
3495 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3496 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3498 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3500 if (apply)
3502 int32 bp = (*i)->GetModifier()->m_amount;
3503 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3505 else
3506 m_target->CastSpell(m_target,31666,true);
3507 break;
3512 void Aura::HandleInvisibility(bool apply, bool Real)
3514 if(apply)
3516 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3518 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3520 // apply glow vision
3521 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3523 // drop flag at invisible in bg
3524 if(((Player*)m_target)->InBattleGround())
3525 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
3526 bg->EventPlayerDroppedFlag((Player*)m_target);
3529 // apply only if not in GM invisibility and not stealth
3530 if(m_target->GetVisibility()==VISIBILITY_ON)
3532 // Aura not added yet but visibility code expect temporary add aura
3533 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3534 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3537 else
3539 // recalculate value at modifier remove (current aura already removed)
3540 m_target->m_invisibilityMask = 0;
3541 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3542 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3543 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3545 // only at real aura remove and if not have different invisibility auras.
3546 if(Real && m_target->m_invisibilityMask==0)
3548 // remove glow vision
3549 if(m_target->GetTypeId() == TYPEID_PLAYER)
3550 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3552 // apply only if not in GM invisibility & not stealthed while invisible
3553 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3555 // if have stealth aura then already have stealth visibility
3556 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3557 m_target->SetVisibility(VISIBILITY_ON);
3563 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3565 if(apply)
3567 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3569 else
3571 // recalculate value at modifier remove (current aura already removed)
3572 m_target->m_detectInvisibilityMask = 0;
3573 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3574 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3575 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3577 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3578 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3581 void Aura::HandleAuraModRoot(bool apply, bool Real)
3583 // only at real add/remove aura
3584 if(!Real)
3585 return;
3587 uint32 apply_stat = UNIT_STAT_ROOT;
3588 if (apply)
3590 // Frost root aura -> freeze/unfreeze target
3591 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3592 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3594 m_target->addUnitState(UNIT_STAT_ROOT);
3595 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3596 // probably wrong (this add skinable flag)
3597 // TODO: find correct flag
3598 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3600 //Save last orientation
3601 if( m_target->getVictim() )
3602 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3604 if(m_target->GetTypeId() == TYPEID_PLAYER)
3606 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3607 data.append(m_target->GetPackGUID());
3608 data << (uint32)2;
3609 m_target->SendMessageToSet(&data,true);
3611 //Clear unit movement flags
3612 m_target->SetUnitMovementFlags(0);
3614 else
3615 ((Creature *)m_target)->StopMoving();
3617 else
3619 // Frost root aura -> freeze/unfreeze target
3620 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3622 bool found_another = false;
3623 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3625 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3626 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3628 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3630 found_another = true;
3631 break;
3634 if(found_another)
3635 break;
3638 if(!found_another)
3639 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3642 // Real remove called after current aura remove from lists, check if other similar auras active
3643 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3644 return;
3646 m_target->clearUnitState(UNIT_STAT_ROOT);
3647 // probably wrong (this add skinable flag)
3648 // TODO: find correct flag
3649 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3651 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3653 if(m_target->getVictim() && m_target->isAlive())
3654 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3656 if(m_target->GetTypeId() == TYPEID_PLAYER)
3658 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3659 data.append(m_target->GetPackGUID());
3660 data << (uint32)2;
3661 m_target->SendMessageToSet(&data,true);
3667 void Aura::HandleAuraModSilence(bool apply, bool Real)
3669 // only at real add/remove aura
3670 if(!Real)
3671 return;
3673 if(apply)
3675 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3676 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3677 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3679 Spell* currentSpell = m_target->m_currentSpells[i];
3680 if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3682 uint32 state = currentSpell->getState();
3683 // Stop spells on prepare or casting state
3684 if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
3686 currentSpell->cancel();
3687 currentSpell->SetReferencedFromCurrent(false);
3688 m_target->m_currentSpells[i] = NULL;
3693 switch (GetId())
3695 // Arcane Torrent (Energy)
3696 case 25046:
3698 Unit * caster = GetCaster();
3699 if (!caster)
3700 return;
3702 // Search Mana Tap auras on caster
3703 Aura * dummy = caster->GetDummyAura(28734);
3704 if (dummy)
3706 int32 bp = dummy->GetStackAmount() * 10;
3707 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3708 caster->RemoveAurasDueToSpell(28734);
3713 else
3715 // Real remove called after current aura remove from lists, check if other similar auras active
3716 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3717 return;
3719 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3723 void Aura::HandleModThreat(bool apply, bool Real)
3725 // only at real add/remove aura
3726 if(!Real)
3727 return;
3729 if(!m_target->isAlive())
3730 return;
3732 Unit* caster = GetCaster();
3734 if(!caster || !caster->isAlive())
3735 return;
3737 int level_diff = 0;
3738 int multiplier = 0;
3739 switch (GetId())
3741 // Arcane Shroud
3742 case 26400:
3743 level_diff = m_target->getLevel() - 60;
3744 multiplier = 2;
3745 break;
3746 // The Eye of Diminution
3747 case 28862:
3748 level_diff = m_target->getLevel() - 60;
3749 multiplier = 1;
3750 break;
3752 if (level_diff > 0)
3753 m_modifier.m_amount += multiplier * level_diff;
3755 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3757 if(m_modifier.m_miscvalue & int32(1<<x))
3759 if(m_target->GetTypeId() == TYPEID_PLAYER)
3760 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3765 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3767 // only at real add/remove aura
3768 if(!Real)
3769 return;
3771 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3772 return;
3774 Unit* caster = GetCaster();
3776 if(!caster || !caster->isAlive())
3777 return;
3779 float threatMod = 0.0f;
3780 if(apply)
3781 threatMod = float(m_modifier.m_amount);
3782 else
3783 threatMod = float(-m_modifier.m_amount);
3785 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3788 void Aura::HandleModTaunt(bool apply, bool Real)
3790 // only at real add/remove aura
3791 if(!Real)
3792 return;
3794 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3795 return;
3797 Unit* caster = GetCaster();
3799 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3800 return;
3802 if(apply)
3803 m_target->TauntApply(caster);
3804 else
3806 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3807 m_target->TauntFadeOut(caster);
3811 /*********************************************************/
3812 /*** MODIFY SPEED ***/
3813 /*********************************************************/
3814 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3816 // all applied/removed only at real aura add/remove
3817 if(!Real)
3818 return;
3820 m_target->UpdateSpeed(MOVE_RUN, true);
3823 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3825 // all applied/removed only at real aura add/remove
3826 if(!Real)
3827 return;
3829 m_target->UpdateSpeed(MOVE_RUN, true);
3832 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3834 // all applied/removed only at real aura add/remove
3835 if(!Real)
3836 return;
3838 // Enable Fly mode for flying mounts
3839 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3841 WorldPacket data;
3842 if(apply)
3843 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3844 else
3845 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3846 data.append(m_target->GetPackGUID());
3847 data << uint32(0); // unknown
3848 m_target->SendMessageToSet(&data, true);
3850 //Players on flying mounts must be immune to polymorph
3851 if (m_target->GetTypeId()==TYPEID_PLAYER)
3852 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3854 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3855 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3856 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3859 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3862 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3864 // all applied/removed only at real aura add/remove
3865 if(!Real)
3866 return;
3868 m_target->UpdateSpeed(MOVE_SWIM, true);
3871 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3873 // all applied/removed only at real aura add/remove
3874 if(!Real)
3875 return;
3877 m_target->UpdateSpeed(MOVE_RUN, true);
3878 m_target->UpdateSpeed(MOVE_SWIM, true);
3879 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3882 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3884 // all applied/removed only at real aura add/remove
3885 if(!Real)
3886 return;
3888 m_target->UpdateSpeed(MOVE_RUN, true);
3889 m_target->UpdateSpeed(MOVE_SWIM, true);
3890 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3893 /*********************************************************/
3894 /*** IMMUNITY ***/
3895 /*********************************************************/
3897 void Aura::HandleModMechanicImmunity(bool apply, bool Real)
3899 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3901 //immune movement impairment and loss of control
3902 if(GetId()==42292 || GetId()==59752)
3903 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3905 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3907 Unit::AuraMap& Auras = m_target->GetAuras();
3908 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3910 next = iter;
3911 ++next;
3912 SpellEntry const *spell = iter->second->GetSpellProto();
3913 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3914 spell->Id != GetId())
3916 //check for mechanic mask
3917 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3919 m_target->RemoveAurasDueToSpell(spell->Id);
3920 if(Auras.empty())
3921 break;
3922 else
3923 next = Auras.begin();
3929 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
3931 // Bestial Wrath
3932 if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
3934 // The Beast Within cast on owner if talent present
3935 if ( Unit* owner = m_target->GetOwner() )
3937 // Search talent
3938 Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
3939 for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
3941 if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
3943 if (apply)
3944 owner->CastSpell(owner, 34471, true, 0, this);
3945 else
3946 owner->RemoveAurasDueToSpell(34471);
3947 break;
3953 // The Beast Within and Bestial Wrath - immunity
3954 if(GetId() == 19574 || GetId() == 34471)
3956 if(apply)
3958 m_target->CastSpell(m_target,24395,true);
3959 m_target->CastSpell(m_target,24396,true);
3960 m_target->CastSpell(m_target,24397,true);
3961 m_target->CastSpell(m_target,26592,true);
3963 else
3965 m_target->RemoveAurasDueToSpell(24395);
3966 m_target->RemoveAurasDueToSpell(24396);
3967 m_target->RemoveAurasDueToSpell(24397);
3968 m_target->RemoveAurasDueToSpell(26592);
3973 void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
3975 if(!apply)
3977 if(m_target->GetTypeId() == TYPEID_PLAYER)
3979 if(((Player*)m_target)->InBattleGround())
3981 BattleGround *bg = ((Player*)m_target)->GetBattleGround();
3982 if(bg)
3984 switch(bg->GetTypeID())
3986 case BATTLEGROUND_AV:
3988 break;
3990 case BATTLEGROUND_WS:
3992 // Warsong Flag, horde // Silverwing Flag, alliance
3993 if(GetId() == 23333 || GetId() == 23335)
3994 bg->EventPlayerDroppedFlag(((Player*)m_target));
3995 break;
3997 case BATTLEGROUND_AB:
3999 break;
4001 case BATTLEGROUND_EY:
4003 if(GetId() == 34976)
4004 bg->EventPlayerDroppedFlag(((Player*)m_target));
4005 break;
4013 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4016 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4018 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4020 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4021 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4023 if (auraList.front() != this) // skip itself aura (it already added)
4025 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4026 itr = auraList.begin();
4028 else
4029 ++itr;
4033 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4036 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4038 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4040 if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4042 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
4044 uint32 school_mask = m_modifier.m_miscvalue;
4045 Unit::AuraMap& Auras = m_target->GetAuras();
4046 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4048 next = iter;
4049 ++next;
4050 SpellEntry const *spell = iter->second->GetSpellProto();
4051 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4052 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4053 && !iter->second->IsPositive() //Don't remove positive spells
4054 && spell->Id != GetId() ) //Don't remove self
4056 m_target->RemoveAurasDueToSpell(spell->Id);
4057 if(Auras.empty())
4058 break;
4059 else
4060 next = Auras.begin();
4065 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4067 if( apply )
4068 m_target->addUnitState(UNIT_STAT_ISOLATED);
4069 else
4070 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4074 void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
4076 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4079 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4081 // all applied/removed only at real aura add/remove
4082 if(!Real)
4083 return;
4085 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4088 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4090 if(!Real)
4091 return;
4093 if(apply)
4095 // some spell have charges by functionality not have its in spell data
4096 switch (GetId())
4098 case 28200: // Ascendance (Talisman of Ascendance trinket)
4099 SetAuraCharges(6);
4100 break;
4101 default: break;
4106 void Aura::HandleAuraModStalked(bool apply, bool Real)
4108 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4109 if(apply)
4110 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4111 else
4112 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4115 /*********************************************************/
4116 /*** PERIODIC ***/
4117 /*********************************************************/
4119 void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
4121 m_isPeriodic = apply;
4122 if (m_spellProto->Id == 66 && !apply)
4124 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4125 m_target->CastSpell(m_target, 32612, true, NULL, this);
4129 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
4131 m_isPeriodic = apply;
4134 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4136 if (!Real)
4137 return;
4139 m_isPeriodic = apply;
4141 // Replenishment (0.25% from max)
4142 // Infinite Replenishment
4143 if (GetId() == 57669 ||
4144 GetId() == 61782)
4145 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4148 void Aura::HandleAuraPowerBurn(bool apply, bool Real)
4150 m_isPeriodic = apply;
4153 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4155 // spells required only Real aura add/remove
4156 if(!Real)
4157 return;
4159 // For prevent double apply bonuses
4160 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4162 Unit* caster = GetCaster();
4164 SpellEntry const*spell = GetSpellProto();
4165 switch( spell->SpellFamilyName)
4167 case SPELLFAMILY_ROGUE:
4169 // Master of Subtlety
4170 if (spell->Id==31666 && !apply)
4172 m_target->RemoveAurasDueToSpell(31665);
4173 break;
4175 break;
4177 case SPELLFAMILY_HUNTER:
4179 // Explosive Shot
4180 if (apply && !loading && caster)
4181 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4182 break;
4186 m_isPeriodic = apply;
4189 void Aura::HandlePeriodicHeal(bool apply, bool Real)
4191 m_isPeriodic = apply;
4194 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4196 // spells required only Real aura add/remove
4197 if(!Real)
4198 return;
4200 m_isPeriodic = apply;
4202 // For prevent double apply bonuses
4203 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4205 // Custom damage calculation after
4206 if (!apply || loading)
4207 return;
4209 Unit *caster = GetCaster();
4210 if (!caster)
4211 return;
4213 switch (m_spellProto->SpellFamilyName)
4215 case SPELLFAMILY_GENERIC:
4217 // Pounce Bleed
4218 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4220 // $AP*0.18/6 bonus per tick
4221 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4222 return;
4224 break;
4226 case SPELLFAMILY_WARRIOR:
4228 // Rend
4229 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4231 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4232 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4233 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4234 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4235 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4236 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4237 return;
4239 break;
4241 case SPELLFAMILY_DRUID:
4243 // Rake
4244 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4246 // $AP*0.06 bonus per tick
4247 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4248 return;
4250 // Lacerate
4251 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4253 // $AP*0.05/5 bonus per tick
4254 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4255 return;
4257 // Rip
4258 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4260 // 0.01*$AP*cp
4261 if (caster->GetTypeId() != TYPEID_PLAYER)
4262 return;
4264 uint8 cp = ((Player*)caster)->GetComboPoints();
4266 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4267 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4268 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4270 if((*itr)->GetId()==34241)
4272 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4273 break;
4276 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4277 return;
4279 // Lock Jaw
4280 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4282 // 0.15*$AP
4283 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4284 return;
4286 break;
4288 case SPELLFAMILY_ROGUE:
4290 // Rupture
4291 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4293 if (caster->GetTypeId() != TYPEID_PLAYER)
4294 return;
4295 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4296 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4297 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4298 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4299 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4300 float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
4301 uint8 cp = ((Player*)caster)->GetComboPoints();
4302 if (cp > 5) cp = 5;
4303 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4304 return;
4306 // Garrote
4307 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4309 // $AP*0.07 bonus per tick
4310 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4311 return;
4313 // Deadly Poison
4314 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4316 // 0.08*$AP / 4 * amount of stack
4317 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4318 return;
4320 break;
4322 case SPELLFAMILY_HUNTER:
4324 // Serpent Sting
4325 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4327 // $RAP*0.1/5 bonus per tick
4328 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4329 return;
4331 // Immolation Trap
4332 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4334 // $RAP*0.1/5 bonus per tick
4335 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4336 return;
4338 break;
4340 default:
4341 break;
4345 void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
4347 m_isPeriodic = apply;
4350 void Aura::HandlePeriodicLeech(bool apply, bool Real)
4352 m_isPeriodic = apply;
4355 void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
4357 m_isPeriodic = apply;
4360 void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
4362 m_isPeriodic = apply;
4365 /*********************************************************/
4366 /*** MODIFY STATS ***/
4367 /*********************************************************/
4369 /********************************/
4370 /*** RESISTANCE ***/
4371 /********************************/
4373 void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
4375 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4377 if(m_modifier.m_miscvalue & int32(1<<x))
4379 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4380 if(m_target->GetTypeId() == TYPEID_PLAYER)
4381 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4386 void Aura::HandleAuraModResistance(bool apply, bool Real)
4388 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4390 if(m_modifier.m_miscvalue & int32(1<<x))
4392 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4393 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4394 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4399 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
4401 // only players have base stats
4402 if(m_target->GetTypeId() != TYPEID_PLAYER)
4404 //pets only have base armor
4405 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4406 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4408 else
4410 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4412 if(m_modifier.m_miscvalue & int32(1<<x))
4413 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4418 void Aura::HandleModResistancePercent(bool apply, bool Real)
4420 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4422 if(m_modifier.m_miscvalue & int32(1<<i))
4424 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4425 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4427 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4428 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4434 void Aura::HandleModBaseResistance(bool apply, bool Real)
4436 // only players have base stats
4437 if(m_target->GetTypeId() != TYPEID_PLAYER)
4439 //only pets have base stats
4440 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4441 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4443 else
4445 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4446 if(m_modifier.m_miscvalue & (1<<i))
4447 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4451 /********************************/
4452 /*** STAT ***/
4453 /********************************/
4455 void Aura::HandleAuraModStat(bool apply, bool Real)
4457 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4459 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4460 return;
4463 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4465 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4466 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4468 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4469 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4470 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4471 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4476 void Aura::HandleModPercentStat(bool apply, bool Real)
4478 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4480 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4481 return;
4484 // only players have base stats
4485 if (m_target->GetTypeId() != TYPEID_PLAYER)
4486 return;
4488 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4490 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4491 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4495 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
4497 if(m_target->GetTypeId() != TYPEID_PLAYER)
4498 return;
4500 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4501 // This information for client side use only
4502 // Recalculate bonus
4503 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4506 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
4508 if(m_target->GetTypeId() != TYPEID_PLAYER)
4509 return;
4511 // Recalculate bonus
4512 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4515 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4517 if(!Real || !apply)
4518 return;
4520 if(GetId()==33206)
4521 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4524 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
4526 if(m_target->GetTypeId() != TYPEID_PLAYER)
4527 return;
4529 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4530 // This information for client side use only
4531 // Recalculate bonus
4532 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4535 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
4537 if(m_target->GetTypeId() != TYPEID_PLAYER)
4538 return;
4540 // Recalculate bonus
4541 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4544 void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
4546 if(m_target->GetTypeId() != TYPEID_PLAYER)
4547 return;
4548 // implemented in Unit::SpellHealingBonus
4549 // this information is for client side only
4550 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4553 void Aura::HandleModTotalPercentStat(bool apply, bool Real)
4555 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4557 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4558 return;
4561 //save current and max HP before applying aura
4562 uint32 curHPValue = m_target->GetHealth();
4563 uint32 maxHPValue = m_target->GetMaxHealth();
4565 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4567 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4569 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4570 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4571 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4575 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4576 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4578 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4579 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4580 m_target->SetHealth(newHPValue);
4584 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
4586 if(m_target->GetTypeId() != TYPEID_PLAYER)
4587 return;
4589 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4591 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4592 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4593 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4594 return;
4597 // Recalculate Armor
4598 m_target->UpdateArmor();
4601 /********************************/
4602 /*** HEAL & ENERGIZE ***/
4603 /********************************/
4604 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
4606 m_isPeriodic = apply;
4609 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real)
4611 if(m_modifier.periodictime == 0)
4612 m_modifier.periodictime = 1000;
4614 m_periodicTimer = m_modifier.periodictime;
4615 m_isPeriodic = apply;
4618 void Aura::HandleModRegen(bool apply, bool Real) // eating
4620 if(m_modifier.periodictime == 0)
4621 m_modifier.periodictime = 5000;
4623 m_periodicTimer = 5000;
4624 m_isPeriodic = apply;
4627 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4629 if (!Real)
4630 return;
4632 Powers pt = m_target->getPowerType();
4633 if(m_modifier.periodictime == 0)
4635 // Anger Management (only spell use this aura for rage)
4636 if (pt == POWER_RAGE)
4637 m_modifier.periodictime = 3000;
4638 else
4639 m_modifier.periodictime = 2000;
4642 m_periodicTimer = 5000;
4644 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4645 ((Player*)m_target)->UpdateManaRegen();
4647 m_isPeriodic = apply;
4650 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4652 // spells required only Real aura add/remove
4653 if(!Real)
4654 return;
4656 if (m_target->GetTypeId() != TYPEID_PLAYER)
4657 return;
4659 // Update manaregen value
4660 if (m_modifier.m_miscvalue == POWER_MANA)
4661 ((Player*)m_target)->UpdateManaRegen();
4664 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4666 // spells required only Real aura add/remove
4667 if(!Real)
4668 return;
4670 if (m_target->GetTypeId() != TYPEID_PLAYER)
4671 return;
4673 //Note: an increase in regen does NOT cause threat.
4674 ((Player*)m_target)->UpdateManaRegen();
4677 void Aura::HandleComprehendLanguage(bool apply, bool Real)
4679 if(apply)
4680 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4681 else
4682 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4685 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4687 // Special case with temporary increase max/current health
4688 switch(GetId())
4690 case 12976: // Warrior Last Stand triggered spell
4691 case 28726: // Nightmare Seed ( Nightmare Seed )
4692 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4693 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4695 if(Real)
4697 if(apply)
4699 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4700 m_target->ModifyHealth(m_modifier.m_amount);
4702 else
4704 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4705 m_target->ModifyHealth(-m_modifier.m_amount);
4706 else
4707 m_target->SetHealth(1);
4708 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4711 return;
4715 // generic case
4716 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4719 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
4721 uint32 oldhealth = m_target->GetHealth();
4722 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4724 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4726 // refresh percentage
4727 if(oldhealth > 0)
4729 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4730 if(newhealth==0)
4731 newhealth = 1;
4733 m_target->SetHealth(newhealth);
4737 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4739 Powers powerType = m_target->getPowerType();
4740 if(int32(powerType) != m_modifier.m_miscvalue)
4741 return;
4743 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4745 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4748 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4750 Powers powerType = m_target->getPowerType();
4751 if(int32(powerType) != m_modifier.m_miscvalue)
4752 return;
4754 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4756 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4759 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4761 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4764 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4766 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4769 /********************************/
4770 /*** FIGHT ***/
4771 /********************************/
4773 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
4775 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4776 return;
4778 ((Player*)m_target)->UpdateParryPercentage();
4781 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
4783 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4784 return;
4786 ((Player*)m_target)->UpdateDodgePercentage();
4787 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4790 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
4792 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4793 return;
4795 ((Player*)m_target)->UpdateBlockPercentage();
4796 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4799 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4801 // spells required only Real aura add/remove
4802 if(!Real)
4803 return;
4805 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4806 return;
4808 ((Player*)m_target)->UpdateManaRegen();
4811 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4813 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4814 return;
4816 // apply item specific bonuses for already equipped weapon
4817 if(Real)
4819 for(int i = 0; i < MAX_ATTACK; ++i)
4820 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4821 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4824 // mods must be applied base at equipped weapon class and subclass comparison
4825 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4826 // m_modifier.m_miscvalue comparison with item generated damage types
4828 if (GetSpellProto()->EquippedItemClass == -1)
4830 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4831 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4832 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4834 else
4836 // done in Player::_ApplyWeaponDependentAuraMods
4840 void Aura::HandleModHitChance(bool apply, bool Real)
4842 if(m_target->GetTypeId() == TYPEID_PLAYER)
4844 ((Player*)m_target)->UpdateMeleeHitChances();
4845 ((Player*)m_target)->UpdateRangedHitChances();
4847 else
4849 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4850 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4854 void Aura::HandleModSpellHitChance(bool apply, bool Real)
4856 if(m_target->GetTypeId() == TYPEID_PLAYER)
4858 ((Player*)m_target)->UpdateSpellHitChances();
4860 else
4862 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4866 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4868 // spells required only Real aura add/remove
4869 if(!Real)
4870 return;
4872 if(m_target->GetTypeId() == TYPEID_PLAYER)
4874 ((Player*)m_target)->UpdateAllSpellCritChances();
4876 else
4878 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4882 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4884 // spells required only Real aura add/remove
4885 if(!Real)
4886 return;
4888 if(m_target->GetTypeId() != TYPEID_PLAYER)
4889 return;
4891 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4892 if (m_modifier.m_miscvalue & (1<<school))
4893 ((Player*)m_target)->UpdateSpellCritChance(school);
4896 /********************************/
4897 /*** ATTACK SPEED ***/
4898 /********************************/
4900 void Aura::HandleModCastingSpeed(bool apply, bool Real)
4902 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4905 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
4907 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4908 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4909 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4912 void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
4914 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4915 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4916 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4917 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4920 void Aura::HandleModAttackSpeed(bool apply, bool Real)
4922 if(!m_target->isAlive() )
4923 return;
4925 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4928 void Aura::HandleHaste(bool apply, bool Real)
4930 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
4931 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
4932 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
4935 void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
4937 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4940 void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
4942 if(m_target->GetTypeId() != TYPEID_PLAYER)
4943 return;
4944 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
4947 /********************************/
4948 /*** ATTACK POWER ***/
4949 /********************************/
4951 void Aura::HandleAuraModAttackPower(bool apply, bool Real)
4953 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4956 void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
4958 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
4959 return;
4961 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4964 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
4966 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4967 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
4970 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
4972 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
4973 return;
4975 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
4976 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
4979 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
4981 // spells required only Real aura add/remove
4982 if(!Real)
4983 return;
4985 // Recalculate bonus
4986 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
4987 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
4990 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
4992 // spells required only Real aura add/remove
4993 if(!Real)
4994 return;
4996 // Recalculate bonus
4997 if(m_target->GetTypeId() == TYPEID_PLAYER)
4998 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5001 /********************************/
5002 /*** DAMAGE BONUS ***/
5003 /********************************/
5004 void Aura::HandleModDamageDone(bool apply, bool Real)
5006 // apply item specific bonuses for already equipped weapon
5007 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5009 for(int i = 0; i < MAX_ATTACK; ++i)
5010 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5011 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5014 // m_modifier.m_miscvalue is bitmask of spell schools
5015 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5016 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5017 // 127 - full bitmask any damages
5019 // mods must be applied base at equipped weapon class and subclass comparison
5020 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5021 // m_modifier.m_miscvalue comparison with item generated damage types
5023 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5025 // apply generic physical damage bonuses including wand case
5026 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5028 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5029 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5030 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5032 else
5034 // done in Player::_ApplyWeaponDependentAuraMods
5037 if(m_target->GetTypeId() == TYPEID_PLAYER)
5039 if(m_positive)
5040 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5041 else
5042 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5046 // Skip non magic case for speedup
5047 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5048 return;
5050 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5052 // wand magic case (skip generic to all item spell bonuses)
5053 // done in Player::_ApplyWeaponDependentAuraMods
5055 // Skip item specific requirements for not wand magic damage
5056 return;
5059 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5060 // This information for client side use only
5061 if(m_target->GetTypeId() == TYPEID_PLAYER)
5063 if(m_positive)
5065 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5067 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5068 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5071 else
5073 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5075 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5076 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5079 Pet* pet = m_target->GetPet();
5080 if(pet)
5081 pet->UpdateAttackPowerAndDamage();
5085 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5087 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5089 // apply item specific bonuses for already equipped weapon
5090 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5092 for(int i = 0; i < MAX_ATTACK; ++i)
5093 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5094 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5097 // m_modifier.m_miscvalue is bitmask of spell schools
5098 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5099 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5100 // 127 - full bitmask any damages
5102 // mods must be applied base at equipped weapon class and subclass comparison
5103 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5104 // m_modifier.m_miscvalue comparison with item generated damage types
5106 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5108 // apply generic physical damage bonuses including wand case
5109 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5111 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5112 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5113 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5115 else
5117 // done in Player::_ApplyWeaponDependentAuraMods
5119 // For show in client
5120 if(m_target->GetTypeId() == TYPEID_PLAYER)
5121 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5124 // Skip non magic case for speedup
5125 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5126 return;
5128 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5130 // wand magic case (skip generic to all item spell bonuses)
5131 // done in Player::_ApplyWeaponDependentAuraMods
5133 // Skip item specific requirements for not wand magic damage
5134 return;
5137 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5138 // Send info to client
5139 if(m_target->GetTypeId() == TYPEID_PLAYER)
5140 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5141 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5144 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5146 // spells required only Real aura add/remove
5147 if(!Real)
5148 return;
5150 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5152 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5155 /********************************/
5156 /*** POWER COST ***/
5157 /********************************/
5159 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5161 // spells required only Real aura add/remove
5162 if(!Real)
5163 return;
5165 float amount = m_modifier.m_amount/100.0f;
5166 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5167 if(m_modifier.m_miscvalue & (1<<i))
5168 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5171 void Aura::HandleModPowerCost(bool apply, bool Real)
5173 // spells required only Real aura add/remove
5174 if(!Real)
5175 return;
5177 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5178 if(m_modifier.m_miscvalue & (1<<i))
5179 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5182 void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
5184 // spells required only Real aura add/remove
5185 if(!Real)
5186 return;
5187 if(m_target->GetTypeId() != TYPEID_PLAYER)
5188 return;
5189 uint32 mask[3] = {0, 0, 0};
5190 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5191 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5193 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5194 mask[0]|=ptr[0];
5195 mask[1]|=ptr[1];
5196 mask[2]|=ptr[2];
5199 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5200 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5201 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5204 /*********************************************************/
5205 /*** OTHERS ***/
5206 /*********************************************************/
5208 void Aura::HandleShapeshiftBoosts(bool apply)
5210 uint32 spellId = 0;
5211 uint32 spellId2 = 0;
5212 uint32 HotWSpellId = 0;
5214 switch(GetModifier()->m_miscvalue)
5216 case FORM_CAT:
5217 spellId = 3025;
5218 HotWSpellId = 24900;
5219 break;
5220 case FORM_TREE:
5221 spellId = 5420;
5222 spellId2 = 34123;
5223 break;
5224 case FORM_TRAVEL:
5225 spellId = 5419;
5226 break;
5227 case FORM_AQUA:
5228 spellId = 5421;
5229 break;
5230 case FORM_BEAR:
5231 spellId = 1178;
5232 spellId2 = 21178;
5233 HotWSpellId = 24899;
5234 break;
5235 case FORM_DIREBEAR:
5236 spellId = 9635;
5237 spellId2 = 21178;
5238 HotWSpellId = 24899;
5239 break;
5240 case FORM_BATTLESTANCE:
5241 spellId = 21156;
5242 break;
5243 case FORM_DEFENSIVESTANCE:
5244 spellId = 7376;
5245 break;
5246 case FORM_BERSERKERSTANCE:
5247 spellId = 7381;
5248 break;
5249 case FORM_MOONKIN:
5250 spellId = 24905;
5251 // aura from effect trigger spell
5252 spellId2 = 24907;
5253 break;
5254 case FORM_FLIGHT:
5255 spellId = 33948;
5256 spellId2 = 34764;
5257 break;
5258 case FORM_FLIGHT_EPIC:
5259 spellId = 40122;
5260 spellId2 = 40121;
5261 break;
5262 case FORM_METAMORPHOSIS:
5263 spellId = 54817;
5264 spellId2 = 54879;
5265 break;
5266 case FORM_SPIRITOFREDEMPTION:
5267 spellId = 27792;
5268 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5269 break;
5270 case FORM_GHOSTWOLF:
5271 case FORM_AMBIENT:
5272 case FORM_GHOUL:
5273 case FORM_SHADOW:
5274 case FORM_STEALTH:
5275 case FORM_CREATURECAT:
5276 case FORM_CREATUREBEAR:
5277 spellId = 0;
5278 break;
5281 uint32 form = GetModifier()->m_miscvalue-1;
5283 if(apply)
5285 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5286 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5288 if(m_target->GetTypeId() == TYPEID_PLAYER)
5290 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5291 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5293 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5294 if(itr->first==spellId || itr->first==spellId2) continue;
5295 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5296 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5297 if (spellInfo->Stances & (1<<form))
5298 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5300 //LotP
5301 if (((Player*)m_target)->HasSpell(17007))
5303 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5304 if (spellInfo && spellInfo->Stances & (1<<form))
5305 m_target->CastSpell(m_target, 24932, true, NULL, this);
5307 // HotW
5308 if (HotWSpellId)
5310 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5311 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5313 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5315 int32 HotWMod = (*i)->GetModifier()->m_amount;
5316 if(GetModifier()->m_miscvalue == FORM_CAT)
5317 HotWMod /= 2;
5319 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5320 break;
5326 else
5328 m_target->RemoveAurasDueToSpell(spellId);
5329 m_target->RemoveAurasDueToSpell(spellId2);
5331 Unit::AuraMap& tAuras = m_target->GetAuras();
5332 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5334 if (itr->second->IsRemovedOnShapeLost())
5336 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5337 itr = tAuras.begin();
5339 else
5341 ++itr;
5346 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5347 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5350 void Aura::HandleAuraEmpathy(bool apply, bool Real)
5352 if(m_target->GetTypeId() != TYPEID_UNIT)
5353 return;
5355 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5356 if(ci && ci->type == CREATURE_TYPE_BEAST)
5357 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5360 void Aura::HandleAuraUntrackable(bool apply, bool Real)
5362 if(apply)
5363 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5364 else
5365 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5368 void Aura::HandleAuraModPacify(bool apply, bool Real)
5370 if(m_target->GetTypeId() != TYPEID_PLAYER)
5371 return;
5373 if(apply)
5374 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5375 else
5376 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5379 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5381 HandleAuraModPacify(apply,Real);
5382 HandleAuraModSilence(apply,Real);
5385 void Aura::HandleAuraGhost(bool apply, bool Real)
5387 if(m_target->GetTypeId() != TYPEID_PLAYER)
5388 return;
5390 if(apply)
5392 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5394 else
5396 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5400 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5402 // all applied/removed only at real aura add/remove
5403 if(!Real)
5404 return;
5406 // allow fly
5407 WorldPacket data;
5408 if(apply)
5409 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5410 else
5411 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5412 data.append(m_target->GetPackGUID());
5413 data << uint32(0); // unk
5414 m_target->SendMessageToSet(&data, true);
5417 void Aura::HandleModRating(bool apply, bool Real)
5419 // spells required only Real aura add/remove
5420 if(!Real)
5421 return;
5423 if(m_target->GetTypeId() != TYPEID_PLAYER)
5424 return;
5426 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5427 if (m_modifier.m_miscvalue & (1 << rating))
5428 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5431 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5433 // spells required only Real aura add/remove
5434 if(!Real)
5435 return;
5437 if(m_target->GetTypeId() != TYPEID_PLAYER)
5438 return;
5439 // Just recalculate ratings
5440 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5441 if (m_modifier.m_miscvalue & (1 << rating))
5442 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5445 void Aura::HandleForceMoveForward(bool apply, bool Real)
5447 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5448 return;
5449 if(apply)
5450 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5451 else
5452 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5455 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real)
5457 if(m_target->GetTypeId() != TYPEID_PLAYER)
5458 return;
5460 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5461 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5464 void Aura::HandleModTargetResistance(bool apply, bool Real)
5466 // spells required only Real aura add/remove
5467 if(!Real)
5468 return;
5469 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5471 // show armor penetration
5472 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5473 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5475 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5476 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5477 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5480 void Aura::HandleShieldBlockValue(bool apply, bool Real)
5482 BaseModType modType = FLAT_MOD;
5483 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5484 modType = PCT_MOD;
5486 if(m_target->GetTypeId() == TYPEID_PLAYER)
5487 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5490 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5492 // spells required only Real aura add/remove
5493 if(!Real)
5494 return;
5496 if(m_target->GetTypeId() != TYPEID_PLAYER)
5497 return;
5499 Player *target = (Player*)m_target;
5501 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5502 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5503 if( !apply && m_duration==0 && target->GetComboTarget())
5504 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5505 target->AddComboPoints(unit, -m_modifier.m_amount);
5508 void Aura::HandleModUnattackable( bool Apply, bool Real )
5510 if(Real && Apply)
5511 m_target->CombatStop();
5513 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5516 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5518 // spells required only Real aura add/remove
5519 if(!Real)
5520 return;
5522 // prepare spirit state
5523 if(apply)
5525 if(m_target->GetTypeId()==TYPEID_PLAYER)
5527 // disable breath/etc timers
5528 ((Player*)m_target)->StopMirrorTimers();
5530 // set stand state (expected in this form)
5531 if(!m_target->IsStandState())
5532 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5535 m_target->SetHealth(1);
5537 // die at aura end
5538 else
5539 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5542 void Aura::CleanupTriggeredSpells()
5544 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5546 // Blood Frenzy remove
5547 m_target->RemoveAurasDueToSpell(30069);
5548 m_target->RemoveAurasDueToSpell(30070);
5549 return;
5552 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5553 if(!tSpellId)
5554 return;
5556 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5557 if(!tProto)
5558 return;
5560 if(GetSpellDuration(tProto) != -1)
5561 return;
5563 // needed for spell 43680, maybe others
5564 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5565 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5566 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5567 return;
5568 m_target->RemoveAurasDueToSpell(tSpellId);
5571 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5573 if(!Real)
5574 return;
5576 // prevent double apply bonuses
5577 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5579 if(Unit* caster = GetCaster())
5581 float DoneActualBenefit = 0.0f;
5582 switch(m_spellProto->SpellFamilyName)
5584 case SPELLFAMILY_PRIEST:
5585 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5587 //+30% from +healing bonus
5588 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5589 break;
5591 break;
5592 case SPELLFAMILY_MAGE:
5593 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5595 //frost ward, fire ward, ice barrier
5596 //+10% from +spd bonus
5597 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5598 break;
5600 break;
5601 case SPELLFAMILY_WARLOCK:
5602 if(m_spellProto->SpellFamilyFlags == 0x00)
5604 //shadow ward
5605 //+10% from +spd bonus
5606 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5607 break;
5609 break;
5610 default:
5611 break;
5614 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5616 m_modifier.m_amount += (int32)DoneActualBenefit;
5621 void Aura::PeriodicTick()
5623 if(!m_target->isAlive())
5624 return;
5626 switch(m_modifier.m_auraname)
5628 case SPELL_AURA_PERIODIC_DAMAGE:
5629 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5631 Unit *pCaster = GetCaster();
5632 if(!pCaster)
5633 return;
5635 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5636 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5637 return;
5639 // Check for immune (not use charges)
5640 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5641 return;
5643 // some auras remove at specific health level or more
5644 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5646 switch(GetId())
5648 case 43093: case 31956: case 38801:
5649 case 35321: case 38363: case 39215:
5650 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5652 m_target->RemoveAurasDueToSpell(GetId());
5653 return;
5655 break;
5656 case 38772:
5658 uint32 percent =
5659 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5660 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5661 100;
5662 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5664 m_target->RemoveAurasDueToSpell(GetId());
5665 return;
5667 break;
5669 default:
5670 break;
5674 uint32 absorb=0;
5675 uint32 resist=0;
5676 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5678 // ignore non positive values (can be result apply spellmods to aura damage
5679 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5681 uint32 pdamage;
5683 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5685 pdamage = amount;
5687 // Calculate armor mitigation if it is a physical spell
5688 // But not for bleed mechanic spells
5689 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5690 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5692 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5693 cleanDamage.damage += pdamage - pdamageReductedArmor;
5694 pdamage = pdamageReductedArmor;
5697 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5699 // Curse of Agony damage-per-tick calculation
5700 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5702 // 1..4 ticks, 1/2 from normal tick damage
5703 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5704 pdamage = pdamage/2;
5705 // 9..12 ticks, 3/2 from normal tick damage
5706 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5707 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5708 // 5..8 ticks have normal tick damage
5711 else
5712 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5714 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5715 // Reduce dot damage from resilience for players
5716 if (m_target->GetTypeId()==TYPEID_PLAYER)
5717 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5719 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5721 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5722 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5724 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5725 data.append(m_target->GetPackGUID());
5726 data.appendPackGUID(GetCasterGUID());
5727 data << uint32(GetId());
5728 data << uint32(1);
5729 data << uint32(m_modifier.m_auraname);
5730 data << (uint32)pdamage;
5731 data << uint32(0); // overkill
5732 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5733 data << (uint32)absorb;
5734 data << (uint32)resist;
5735 m_target->SendMessageToSet(&data,true);
5737 Unit* target = m_target; // aura can be deleted in DealDamage
5738 SpellEntry const* spellProto = GetSpellProto();
5740 // Set trigger flag
5741 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5742 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5743 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5744 if (pdamage)
5745 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5746 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5748 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5749 break;
5751 case SPELL_AURA_PERIODIC_LEECH:
5752 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5754 Unit *pCaster = GetCaster();
5755 if(!pCaster)
5756 return;
5758 if(!pCaster->isAlive())
5759 return;
5761 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5762 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5763 return;
5765 // Check for immune
5766 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5767 return;
5769 uint32 absorb=0;
5770 uint32 resist=0;
5771 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5773 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5775 //Calculate armor mitigation if it is a physical spell
5776 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5778 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5779 cleanDamage.damage += pdamage - pdamageReductedArmor;
5780 pdamage = pdamageReductedArmor;
5783 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5785 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5786 // Reduce dot damage from resilience for players
5787 if (m_target->GetTypeId()==TYPEID_PLAYER)
5788 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5790 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5792 if(m_target->GetHealth() < pdamage)
5793 pdamage = uint32(m_target->GetHealth());
5795 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5796 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5798 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5801 Unit* target = m_target; // aura can be deleted in DealDamage
5802 SpellEntry const* spellProto = GetSpellProto();
5803 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5804 int32 stackAmount = GetStackAmount();
5806 // Set trigger flag
5807 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5808 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5809 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5810 if (pdamage)
5811 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5812 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5813 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5815 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5817 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5819 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5820 pCaster->m_currentSpells[i]->cancel();
5825 if(Player *modOwner = pCaster->GetSpellModOwner())
5826 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5828 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5830 int32 gain = pCaster->ModifyHealth(heal);
5831 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5833 pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
5834 break;
5836 case SPELL_AURA_PERIODIC_HEAL:
5837 case SPELL_AURA_OBS_MOD_HEALTH:
5839 Unit *pCaster = GetCaster();
5840 if(!pCaster)
5841 return;
5843 // heal for caster damage (must be alive)
5844 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5845 return;
5847 // ignore non positive values (can be result apply spellmods to aura damage
5848 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5850 uint32 pdamage;
5852 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5853 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5854 else
5855 pdamage = amount;
5857 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5859 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5860 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5862 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5863 data.append(m_target->GetPackGUID());
5864 data.appendPackGUID(GetCasterGUID());
5865 data << uint32(GetId());
5866 data << uint32(1);
5867 data << uint32(m_modifier.m_auraname);
5868 data << (uint32)pdamage;
5869 data << uint32(0); // wotlk
5870 m_target->SendMessageToSet(&data,true);
5872 int32 gain = m_target->ModifyHealth(pdamage);
5874 // add HoTs to amount healed in bgs
5875 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5876 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5877 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5879 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5880 bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
5882 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5884 Unit* target = m_target; // aura can be deleted in DealDamage
5885 SpellEntry const* spellProto = GetSpellProto();
5886 bool haveCastItem = GetCastItemGUID()!=0;
5888 // heal for caster damage
5889 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5891 uint32 dmg = spellProto->manaPerSecond;
5892 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5894 pCaster->RemoveAurasDueToSpell(GetId());
5896 // finish current generic/channeling spells, don't affect autorepeat
5897 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5899 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5901 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5903 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5904 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5907 else
5909 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5911 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5912 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5916 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5917 uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5918 // ignore item heals
5919 // if(procSpell && !haveCastItem)
5920 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5921 break;
5923 case SPELL_AURA_PERIODIC_MANA_LEECH:
5925 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5926 return;
5928 Powers power = Powers(m_modifier.m_miscvalue);
5930 // power type might have changed between aura applying and tick (druid's shapeshift)
5931 if(m_target->getPowerType() != power)
5932 return;
5934 Unit *pCaster = GetCaster();
5935 if(!pCaster)
5936 return;
5938 if(!pCaster->isAlive())
5939 return;
5941 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5942 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5943 return;
5945 // Check for immune (not use charges)
5946 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5947 return;
5949 // ignore non positive values (can be result apply spellmods to aura damage
5950 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5952 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
5953 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
5954 if (m_spellProto->ManaCostPercentage)
5956 // max value
5957 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
5958 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
5959 if(pdamage > maxmana)
5960 pdamage = maxmana;
5963 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5964 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5966 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
5968 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5969 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
5970 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
5972 m_target->ModifyPower(power, -drain_amount);
5974 float gain_multiplier = 0;
5976 if(pCaster->GetMaxPower(power) > 0)
5978 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
5980 if(Player *modOwner = pCaster->GetSpellModOwner())
5981 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
5984 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5985 data.append(m_target->GetPackGUID());
5986 data.appendPackGUID(GetCasterGUID());
5987 data << uint32(GetId());
5988 data << uint32(1);
5989 data << uint32(m_modifier.m_auraname);
5990 data << (uint32)power; // power type
5991 data << (uint32)drain_amount;
5992 data << (float)gain_multiplier;
5993 m_target->SendMessageToSet(&data,true);
5995 int32 gain_amount = int32(drain_amount*gain_multiplier);
5997 if(gain_amount)
5999 int32 gain = pCaster->ModifyPower(power,gain_amount);
6000 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6002 break;
6004 case SPELL_AURA_PERIODIC_ENERGIZE:
6006 // ignore non positive values (can be result apply spellmods to aura damage
6007 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6009 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6010 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6012 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6013 break;
6015 Powers power = Powers(m_modifier.m_miscvalue);
6017 if(m_target->GetMaxPower(power) == 0)
6018 break;
6020 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6021 data.append(m_target->GetPackGUID());
6022 data.appendPackGUID(GetCasterGUID());
6023 data << uint32(GetId());
6024 data << uint32(1);
6025 data << uint32(m_modifier.m_auraname);
6026 data << (uint32)power; // power type
6027 data << (uint32)pdamage;
6028 m_target->SendMessageToSet(&data,true);
6030 int32 gain = m_target->ModifyPower(power,pdamage);
6032 if(Unit* pCaster = GetCaster())
6033 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6034 break;
6036 case SPELL_AURA_OBS_MOD_MANA:
6038 // ignore non positive values (can be result apply spellmods to aura damage
6039 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6041 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6043 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6044 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6046 if(m_target->GetMaxPower(POWER_MANA) == 0)
6047 break;
6049 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6050 data.append(m_target->GetPackGUID());
6051 data.appendPackGUID(GetCasterGUID());
6052 data << uint32(GetId());
6053 data << uint32(1);
6054 data << uint32(m_modifier.m_auraname);
6055 data << (uint32)0; // ?
6056 data << (uint32)pdamage;
6057 m_target->SendMessageToSet(&data,true);
6059 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6061 if(Unit* pCaster = GetCaster())
6062 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6063 break;
6065 case SPELL_AURA_POWER_BURN_MANA:
6067 Unit *pCaster = GetCaster();
6068 if(!pCaster)
6069 return;
6071 // Check for immune (not use charges)
6072 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6073 return;
6075 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6077 Powers powerType = Powers(m_modifier.m_miscvalue);
6079 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6080 return;
6082 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6083 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6084 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6086 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6088 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6090 SpellEntry const* spellProto = GetSpellProto();
6091 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6092 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6093 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6094 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6096 // Set trigger flag
6097 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6098 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6099 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6100 if (damageInfo.damage)
6101 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6103 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6105 pCaster->DealSpellDamage(&damageInfo, true);
6106 break;
6108 case SPELL_AURA_MOD_REGEN:
6110 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6111 if (Unit *caster = GetCaster())
6112 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6113 break;
6115 case SPELL_AURA_MOD_POWER_REGEN:
6117 Powers pt = m_target->getPowerType();
6118 if(int32(pt) != m_modifier.m_miscvalue)
6119 return;
6121 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6123 // eating anim
6124 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6126 else if( GetId() == 20577 )
6128 // cannibalize anim
6129 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6132 // Anger Management
6133 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6134 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6135 if(pt == POWER_RAGE)
6136 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6137 break;
6139 // Here tick dummy auras
6140 case SPELL_AURA_PERIODIC_DUMMY:
6142 PeriodicDummyTick();
6143 break;
6145 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6147 TriggerSpell();
6148 break;
6150 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6152 TriggerSpellWithValue();
6153 break;
6155 default:
6156 break;
6160 void Aura::PeriodicDummyTick()
6162 Unit *caster = GetCaster();
6163 SpellEntry const* spell = GetSpellProto();
6164 switch (spell->SpellFamilyName)
6166 case SPELLFAMILY_GENERIC:
6167 switch (spell->Id)
6169 // Drink
6170 case 430:
6171 case 431:
6172 case 432:
6173 case 1133:
6174 case 1135:
6175 case 1137:
6176 case 10250:
6177 case 22734:
6178 case 27089:
6179 case 34291:
6180 case 43706:
6181 case 46755:
6182 case 49472: // Drink Coffee
6183 case 61830:
6185 if (m_target->GetTypeId() != TYPEID_PLAYER)
6186 return;
6187 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6188 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6189 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6191 if ((*i)->GetId() == GetId())
6193 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6194 ((Player*)m_target)->UpdateManaRegen();
6195 // Disable continue
6196 m_isPeriodic = false;
6197 return;
6200 return;
6202 // Forsaken Skills
6203 case 7054:
6205 // Possibly need cast one of them (but
6206 // 7038 Forsaken Skill: Swords
6207 // 7039 Forsaken Skill: Axes
6208 // 7040 Forsaken Skill: Daggers
6209 // 7041 Forsaken Skill: Maces
6210 // 7042 Forsaken Skill: Staves
6211 // 7043 Forsaken Skill: Bows
6212 // 7044 Forsaken Skill: Guns
6213 // 7045 Forsaken Skill: 2H Axes
6214 // 7046 Forsaken Skill: 2H Maces
6215 // 7047 Forsaken Skill: 2H Swords
6216 // 7048 Forsaken Skill: Defense
6217 // 7049 Forsaken Skill: Fire
6218 // 7050 Forsaken Skill: Frost
6219 // 7051 Forsaken Skill: Holy
6220 // 7053 Forsaken Skill: Shadow
6221 return;
6223 // // Panda
6224 // case 19230: break;
6225 // // Gossip NPC Periodic - Talk
6226 // case 33208: break;
6227 // // Gossip NPC Periodic - Despawn
6228 // case 33209: break;
6229 // // Steal Weapon
6230 // case 36207: break;
6231 // // Simon Game START timer, (DND)
6232 // case 39993: break;
6233 // // Knockdown Fel Cannon: break; The Aggro Burst
6234 // case 40119: break;
6235 // // Old Mount Spell
6236 // case 40154: break;
6237 // // Magnetic Pull
6238 // case 40581: break;
6239 // // Ethereal Ring: break; The Bolt Burst
6240 // case 40801: break;
6241 // // Crystal Prison
6242 // case 40846: break;
6243 // // Copy Weapon
6244 // case 41054: break;
6245 // // Dementia
6246 // case 41404: break;
6247 // // Ethereal Ring Visual, Lightning Aura
6248 // case 41477: break;
6249 // // Ethereal Ring Visual, Lightning Aura (Fork)
6250 // case 41525: break;
6251 // // Ethereal Ring Visual, Lightning Jumper Aura
6252 // case 41567: break;
6253 // // No Man's Land
6254 // case 41955: break;
6255 // // Headless Horseman - Fire
6256 // case 42074: break;
6257 // // Headless Horseman - Visual - Large Fire
6258 // case 42075: break;
6259 // // Headless Horseman - Start Fire, Periodic Aura
6260 // case 42140: break;
6261 // // Ram Speed Boost
6262 // case 42152: break;
6263 // // Headless Horseman - Fires Out Victory Aura
6264 // case 42235: break;
6265 // // Pumpkin Life Cycle
6266 // case 42280: break;
6267 // // Brewfest Request Chick Chuck Mug Aura
6268 // case 42537: break;
6269 // // Squashling
6270 // case 42596: break;
6271 // // Headless Horseman Climax, Head: Periodic
6272 // case 42603: break;
6273 // // Fire Bomb
6274 // case 42621: break;
6275 // // Headless Horseman - Conflagrate, Periodic Aura
6276 // case 42637: break;
6277 // // Headless Horseman - Create Pumpkin Treats Aura
6278 // case 42774: break;
6279 // // Headless Horseman Climax - Summoning Rhyme Aura
6280 // case 42879: break;
6281 // // Tricky Treat
6282 // case 42919: break;
6283 // // Giddyup!
6284 // case 42924: break;
6285 // // Ram - Trot
6286 // case 42992: break;
6287 // // Ram - Canter
6288 // case 42993: break;
6289 // // Ram - Gallop
6290 // case 42994: break;
6291 // // Ram Level - Neutral
6292 // case 43310: break;
6293 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6294 // case 43884: break;
6295 // // Wretched!
6296 // case 43963: break;
6297 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6298 // case 44000: break;
6299 // // Energy Feedback
6300 // case 44328: break;
6301 // // Romantic Picnic
6302 // case 45102: break;
6303 // // Romantic Picnic
6304 // case 45123: break;
6305 // // Looking for Love
6306 // case 45124: break;
6307 // // Kite - Lightning Strike Kite Aura
6308 // case 45197: break;
6309 // // Rocket Chicken
6310 // case 45202: break;
6311 // // Copy Offhand Weapon
6312 // case 45205: break;
6313 // // Upper Deck - Kite - Lightning Periodic Aura
6314 // case 45207: break;
6315 // // Kite -Sky Lightning Strike Kite Aura
6316 // case 45251: break;
6317 // // Ribbon Pole Dancer Check Aura
6318 // case 45390: break;
6319 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6320 // case 45406: break;
6321 // // Parachute
6322 // case 45472: break;
6323 // // Alliance Flag, Extra Damage Debuff
6324 // case 45898: break;
6325 // // Horde Flag, Extra Damage Debuff
6326 // case 45899: break;
6327 // // Ahune - Summoning Rhyme Aura
6328 // case 45926: break;
6329 // // Ahune - Slippery Floor
6330 // case 45945: break;
6331 // // Ahune's Shield
6332 // case 45954: break;
6333 // // Nether Vapor Lightning
6334 // case 45960: break;
6335 // // Darkness
6336 // case 45996: break;
6337 // // Summon Blood Elves Periodic
6338 // case 46041: break;
6339 // // Transform Visual Missile Periodic
6340 // case 46205: break;
6341 // // Find Opening Beam End
6342 // case 46333: break;
6343 // // Ice Spear Control Aura
6344 // case 46371: break;
6345 // // Hailstone Chill
6346 // case 46458: break;
6347 // // Hailstone Chill, Internal
6348 // case 46465: break;
6349 // // Chill, Internal Shifter
6350 // case 46549: break;
6351 // // Summon Ice Spear Knockback Delayer
6352 // case 46878: break;
6353 // // Burninate Effect
6354 // case 47214: break;
6355 // // Fizzcrank Practice Parachute
6356 // case 47228: break;
6357 // // Send Mug Control Aura
6358 // case 47369: break;
6359 // // Direbrew's Disarm (precast)
6360 // case 47407: break;
6361 // // Mole Machine Port Schedule
6362 // case 47489: break;
6363 // case 47941: break; // Crystal Spike
6364 // case 48200: break; // Healer Aura
6365 // case 48630: break; // Summon Gauntlet Mobs Periodic
6366 // case 49313: break; // Proximity Mine Area Aura
6367 // // Mole Machine Portal Schedule
6368 // case 49466: break;
6369 // case 49555: break; // Corpse Explode
6370 // case 49592: break; // Temporal Rift
6371 // case 49957: break; // Cutting Laser
6372 // case 50085: break; // Slow Fall
6373 // // Listening to Music
6374 // case 50493: break;
6375 // // Love Rocket Barrage
6376 // case 50530: break;
6377 // Exist more after, need add later
6378 default:
6379 break;
6381 break;
6382 case SPELLFAMILY_MAGE:
6384 // Mirror Image
6385 // if (spell->Id == 55342)
6386 // return;
6387 break;
6389 case SPELLFAMILY_WARRIOR:
6391 // Armored to the Teeth
6392 if (spell->SpellIconID == 3516)
6394 // Increases your attack power by $s1 for every $s2 armor value you have.
6395 // Calculate AP bonus (from 1 efect of this spell)
6396 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6397 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6398 return;
6400 break;
6402 case SPELLFAMILY_DRUID:
6404 switch (spell->Id)
6406 // Frenzied Regeneration
6407 case 22842:
6409 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6410 // Should be manauser
6411 if (m_target->getPowerType()!=POWER_RAGE)
6412 return;
6413 uint32 rage = m_target->GetPower(POWER_RAGE);
6414 // Nothing todo
6415 if (rage == 0)
6416 return;
6417 int32 mod = (rage < 100) ? rage : 100;
6418 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6419 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6420 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6421 m_target->SetPower(POWER_RAGE, rage-mod);
6422 return;
6424 // Force of Nature
6425 case 33831:
6426 return;
6427 default:
6428 break;
6430 break;
6432 case SPELLFAMILY_ROGUE:
6434 // switch (spell->Id)
6435 // {
6436 // Master of Subtlety
6437 // case 31666: break;
6438 // Killing Spree
6439 // case 51690: break;
6440 // Overkill
6441 // case 58428: break;
6442 // default:
6443 // break;
6444 // }
6445 break;
6447 case SPELLFAMILY_HUNTER:
6449 // Explosive Shot
6450 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6452 if (!caster)
6453 return;
6454 int32 damage = m_modifier.m_amount;
6455 // Full damage to target at 0 tick
6456 if (m_duration > m_modifier.periodictime)
6458 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6459 return;
6461 damage/=4;
6462 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6463 return;
6465 switch (spell->Id)
6467 // Harpooner's Mark
6468 // case 40084:
6469 // return;
6470 // Feeding Frenzy Rank 1
6471 case 53511:
6472 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6473 m_target->CastSpell(m_target, 60096, true, 0, this);
6474 return;
6475 // Feeding Frenzy Rank 2
6476 case 53512:
6477 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6478 m_target->CastSpell(m_target, 60097, true, 0, this);
6479 return;
6480 default:
6481 break;
6483 break;
6485 case SPELLFAMILY_SHAMAN:
6487 // Astral Shift
6488 if (spell->Id == 52179)
6490 // Periodic need for remove visual on stun/fear/silence lost
6491 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6492 m_target->RemoveAurasDueToSpell(52179);
6493 return;
6495 break;
6497 case SPELLFAMILY_DEATHKNIGHT:
6499 // Death and Decay
6500 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6502 if (caster)
6503 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6504 return;
6506 // Raise Dead
6507 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6508 // return;
6509 // Chains of Ice
6510 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6512 // Get 0 effect aura
6513 Aura *slow = m_target->GetAura(GetId(), 0);
6514 if (slow)
6516 slow->ApplyModifier(false, true);
6517 Modifier *mod = slow->GetModifier();
6518 mod->m_amount+= m_modifier.m_amount;
6519 if (mod->m_amount > 0) mod->m_amount = 0;
6520 slow->ApplyModifier(true, true);
6522 return;
6524 // Summon Gargoyle
6525 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6526 // return;
6527 // Death Rune Mastery
6528 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6529 // return;
6530 // Bladed Armor
6531 if (spell->SpellIconID == 2653)
6533 // Increases your attack power by $s1 for every $s2 armor value you have.
6534 // Calculate AP bonus (from 1 efect of this spell)
6535 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6536 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6537 return;
6539 // Reaping
6540 // if (spell->SpellIconID == 22)
6541 // return;
6542 // Blood of the North
6543 // if (spell->SpellIconID == 30412)
6544 // return;
6545 break;
6547 default:
6548 break;
6552 void Aura::HandlePreventFleeing(bool apply, bool Real)
6554 if(!Real)
6555 return;
6557 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6558 if( !fearAuras.empty() )
6560 if (apply)
6561 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6562 else
6563 m_target->SetFeared(true);
6567 void Aura::HandleManaShield(bool apply, bool Real)
6569 if(!Real)
6570 return;
6572 // prevent double apply bonuses
6573 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6575 if(Unit* caster = GetCaster())
6577 float DoneActualBenefit = 0.0f;
6578 switch(m_spellProto->SpellFamilyName)
6580 case SPELLFAMILY_MAGE:
6581 if(m_spellProto->SpellFamilyFlags & 0x8000)
6583 // Mana Shield
6584 // +50% from +spd bonus
6585 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6586 break;
6588 break;
6589 default:
6590 break;
6593 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6595 m_modifier.m_amount += (int32)DoneActualBenefit;
6600 void Aura::HandleArenaPreparation(bool apply, bool Real)
6602 if(!Real)
6603 return;
6605 if(apply)
6606 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6607 else
6608 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6611 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6613 if(!Real)
6614 return;
6616 if(m_target->GetTypeId() != TYPEID_PLAYER)
6617 return;
6619 if(Pet *pet = m_target->GetPet())
6620 pet->Remove(PET_SAVE_AS_CURRENT);
6622 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
6623 ((Player*)m_target)->GetSession()->SendPacket(&data);
6626 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6628 if(!Real)
6629 return;
6631 if(m_target->GetTypeId() != TYPEID_PLAYER)
6632 return;
6634 Player *plr = (Player*)m_target;
6636 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6637 return;
6639 // how to determine what rune need to be converted?
6640 for(uint32 i = 0; i < MAX_RUNES; ++i)
6642 if(apply)
6644 if(!plr->GetRuneCooldown(i))
6646 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6647 break;
6650 else
6652 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6654 plr->ConvertRune(i, plr->GetBaseRune(i));
6655 break;
6661 void Aura::HandlePhase(bool apply, bool Real)
6663 if(!Real)
6664 return;
6666 // always non stackable
6667 if(apply)
6669 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6670 if(!phases.empty())
6671 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6674 // no-phase is also phase state so same code for apply and remove
6676 // phase auras normally not expected at BG but anyway better check
6677 if(m_target->GetTypeId()==TYPEID_PLAYER)
6679 // drop flag at invisible in bg
6680 if(((Player*)m_target)->InBattleGround())
6681 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6682 bg->EventPlayerDroppedFlag((Player*)m_target);
6684 // GM-mode have mask 0xFFFFFFFF
6685 if(!((Player*)m_target)->isGameMaster())
6686 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6688 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6690 if(GetEffIndex()==0)
6692 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6693 if(saBounds.first != saBounds.second)
6695 uint32 zone, area;
6696 m_target->GetZoneAndAreaId(zone,area);
6698 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6700 // some auras remove at aura remove
6701 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6702 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6703 // some auras applied at aura apply
6704 else if(itr->second->autocast)
6706 if( !m_target->HasAura(itr->second->spellId,0) )
6707 m_target->CastSpell(m_target,itr->second->spellId,true);
6713 else
6714 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6716 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6717 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6718 m_target->SetVisibility(m_target->GetVisibility());