Just a few renames.
[AHbot.git] / src / game / PointMovementGenerator.cpp
blob5e08c90f2d02b327099282d0dbc5d19a6ca4aee6
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "PointMovementGenerator.h"
20 #include "Errors.h"
21 #include "Creature.h"
22 #include "CreatureAI.h"
23 #include "DestinationHolderImp.h"
25 //----- Point Movement Generator
26 template<class T>
27 void PointMovementGenerator<T>::Initialize(T &unit)
29 unit.StopMoving();
30 Traveller<T> traveller(unit);
31 i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
33 if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
34 unit.AddUnitMovementFlag(MONSTER_MOVE_FLY);
37 template<class T>
38 bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
40 if(!&unit)
41 return false;
43 if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
44 return true;
46 Traveller<T> traveller(unit);
48 i_destinationHolder.UpdateTraveller(traveller, diff, false);
50 if(i_destinationHolder.HasArrived())
52 unit.StopMoving();
53 MovementInform(unit);
54 return false;
57 return true;
60 template<class T>
61 void PointMovementGenerator<T>::MovementInform(T& /*unit*/)
65 template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
67 unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
70 template void PointMovementGenerator<Player>::Initialize(Player&);
71 template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
72 template void PointMovementGenerator<Player>::MovementInform(Player&);
74 template void PointMovementGenerator<Creature>::Initialize(Creature&);
75 template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);