2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ThreatManager.h"
22 #include "CreatureAI.h"
25 #include "ObjectAccessor.h"
26 #include "UnitEvents.h"
28 //==============================================================
29 //================= ThreatCalcHelper ===========================
30 //==============================================================
32 // The pHatingUnit is not used yet
33 float ThreatCalcHelper::calcThreat(Unit
* pHatedUnit
, Unit
* pHatingUnit
, float pThreat
, SpellSchoolMask schoolMask
, SpellEntry
const *pThreatSpell
)
37 if( Player
* modOwner
= pHatingUnit
->GetSpellModOwner() )
38 modOwner
->ApplySpellMod(pThreatSpell
->Id
, SPELLMOD_THREAT
, pThreat
);
41 float threat
= pHatedUnit
->ApplyTotalThreatModifier(pThreat
, schoolMask
);
45 //============================================================
46 //================= HostilReference ==========================
47 //============================================================
49 HostilReference::HostilReference(Unit
* pUnit
, ThreatManager
*pThreatManager
, float pThreat
)
52 iTempThreatModifyer
= 0.0f
;
53 link(pUnit
, pThreatManager
);
54 iUnitGuid
= pUnit
->GetGUID();
59 //============================================================
60 // Tell our refTo (target) object that we have a link
61 void HostilReference::targetObjectBuildLink()
63 getTarget()->addHatedBy(this);
66 //============================================================
67 // Tell our refTo (taget) object, that the link is cut
68 void HostilReference::targetObjectDestroyLink()
70 getTarget()->removeHatedBy(this);
73 //============================================================
74 // Tell our refFrom (source) object, that the link is cut (Target destroyed)
76 void HostilReference::sourceObjectDestroyLink()
78 setOnlineOfflineState(false);
81 //============================================================
82 // Inform the source, that the status of the reference changed
84 void HostilReference::fireStatusChanged(const ThreatRefStatusChangeEvent
& pThreatRefStatusChangeEvent
)
87 getSource()->processThreatEvent(&pThreatRefStatusChangeEvent
);
90 //============================================================
92 void HostilReference::addThreat(float pMod
)
95 // the threat is changed. Source and target unit have to be availabe
96 // if the link was cut before relink it again
100 fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_THREAT_CHANGE
, this, pMod
));
101 if(isValid() && pMod
>= 0)
103 Unit
* victim_owner
= getTarget()->GetOwner();
104 if(victim_owner
&& victim_owner
->isAlive())
105 getSource()->addThreat(victim_owner
, 0.0f
); // create a threat to the owner of a pet, if the pet attacks
109 //============================================================
110 // check, if source can reach target and set the status
112 void HostilReference::updateOnlineStatus()
115 bool accessible
= false;
119 Unit
* target
= ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid());
121 link(target
, getSource());
123 // only check for online status if
125 // target is no player or not gamemaster
126 // target is not in flight
128 ((getTarget()->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)getTarget())->isGameMaster()) ||
129 !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT
)))
131 Creature
* creature
= (Creature
* ) getSourceUnit();
132 online
= getTarget()->isInAccessablePlaceFor(creature
);
135 if(creature
->AI()->canReachByRangeAttack(getTarget()))
136 online
= true; // not accessable but stays online
142 setAccessibleState(accessible
);
143 setOnlineOfflineState(online
);
146 //============================================================
147 // set the status and fire the event on status change
149 void HostilReference::setOnlineOfflineState(bool pIsOnline
)
151 if(iOnline
!= pIsOnline
)
155 setAccessibleState(false); // if not online that not accessable as well
156 fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS
, this));
160 //============================================================
162 void HostilReference::setAccessibleState(bool pIsAccessible
)
164 if(iAccessible
!= pIsAccessible
)
166 iAccessible
= pIsAccessible
;
167 fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ASSECCIBLE_STATUS
, this));
171 //============================================================
172 // prepare the reference for deleting
173 // this is called be the target
175 void HostilReference::removeReference()
178 fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_REMOVE_FROM_LIST
, this));
181 //============================================================
183 Unit
* HostilReference::getSourceUnit()
185 return (getSource()->getOwner());
188 //============================================================
189 //================ ThreatContainer ===========================
190 //============================================================
192 void ThreatContainer::clearReferences()
194 for(std::list
<HostilReference
*>::iterator i
= iThreatList
.begin(); i
!= iThreatList
.end(); ++i
)
202 //============================================================
203 // Return the HostilReference of NULL, if not found
204 HostilReference
* ThreatContainer::getReferenceByTarget(Unit
* pVictim
)
206 HostilReference
* result
= NULL
;
207 uint64 guid
= pVictim
->GetGUID();
208 for(std::list
<HostilReference
*>::iterator i
= iThreatList
.begin(); i
!= iThreatList
.end(); ++i
)
210 if((*i
)->getUnitGuid() == guid
)
220 //============================================================
221 // Add the threat, if we find the reference
223 HostilReference
* ThreatContainer::addThreat(Unit
* pVictim
, float pThreat
)
225 HostilReference
* ref
= getReferenceByTarget(pVictim
);
227 ref
->addThreat(pThreat
);
231 //============================================================
233 void ThreatContainer::modifyThreatPercent(Unit
*pVictim
, int32 pPercent
)
235 if(HostilReference
* ref
= getReferenceByTarget(pVictim
))
236 ref
->addThreatPercent(pPercent
);
239 //============================================================
241 bool HostilReferenceSortPredicate(const HostilReference
* lhs
, const HostilReference
* rhs
)
243 // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false
244 return lhs
->getThreat() > rhs
->getThreat(); // reverse sorting
247 //============================================================
248 // Check if the list is dirty and sort if necessary
250 void ThreatContainer::update()
252 if(iDirty
&& iThreatList
.size() >1)
254 iThreatList
.sort(HostilReferenceSortPredicate
);
259 //============================================================
260 // return the next best victim
261 // could be the current victim
263 HostilReference
* ThreatContainer::selectNextVictim(Creature
* pAttacker
, HostilReference
* pCurrentVictim
)
265 HostilReference
* currentRef
= NULL
;
267 bool noPriorityTargetFound
= false;
269 std::list
<HostilReference
*>::iterator lastRef
= iThreatList
.end();
272 for(std::list
<HostilReference
*>::iterator iter
= iThreatList
.begin(); iter
!= iThreatList
.end() && !found
;)
274 currentRef
= (*iter
);
276 Unit
* target
= currentRef
->getTarget();
277 assert(target
); // if the ref has status online the target must be there !
279 // some units are prefered in comparison to others
280 if(!noPriorityTargetFound
&& (target
->IsImmunedToDamage(pAttacker
->GetMeleeDamageSchoolMask()) || target
->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_DAMAGE
)) )
284 // current victim is a second choice target, so don't compare threat with it below
285 if(currentRef
== pCurrentVictim
)
286 pCurrentVictim
= NULL
;
292 // if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
293 noPriorityTargetFound
= true;
294 iter
= iThreatList
.begin();
299 if(!pAttacker
->IsOutOfThreatArea(target
)) // skip non attackable currently targets
301 if(pCurrentVictim
) // select 1.3/1.1 better target in comparison current target
303 // list sorted and and we check current target, then this is best case
304 if(pCurrentVictim
== currentRef
|| currentRef
->getThreat() <= 1.1f
* pCurrentVictim
->getThreat() )
306 currentRef
= pCurrentVictim
; // for second case
311 if( currentRef
->getThreat() > 1.3f
* pCurrentVictim
->getThreat() ||
312 currentRef
->getThreat() > 1.1f
* pCurrentVictim
->getThreat() && pAttacker
->IsWithinDistInMap(target
, ATTACK_DISTANCE
) )
313 { //implement 110% threat rule for targets in melee range
314 found
= true; //and 130% rule for targets in ranged distances
315 break; //for selecting alive targets
332 //============================================================
333 //=================== ThreatManager ==========================
334 //============================================================
336 ThreatManager::ThreatManager(Unit
* owner
) : iCurrentVictim(NULL
), iOwner(owner
)
340 //============================================================
342 void ThreatManager::clearReferences()
344 iThreatContainer
.clearReferences();
345 iThreatOfflineContainer
.clearReferences();
346 iCurrentVictim
= NULL
;
349 //============================================================
351 void ThreatManager::addThreat(Unit
* pVictim
, float pThreat
, SpellSchoolMask schoolMask
, SpellEntry
const *pThreatSpell
)
353 //function deals with adding threat and adding players and pets into ThreatList
354 //mobs, NPCs, guards have ThreatList and HateOfflineList
355 //players and pets have only InHateListOf
356 //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
358 if (pVictim
== getOwner()) // only for same creatures :)
361 if(!pVictim
|| (pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->isGameMaster()) )
364 assert(getOwner()->GetTypeId()== TYPEID_UNIT
);
366 float threat
= ThreatCalcHelper::calcThreat(pVictim
, iOwner
, pThreat
, schoolMask
, pThreatSpell
);
368 HostilReference
* ref
= iThreatContainer
.addThreat(pVictim
, threat
);
369 // Ref is not in the online refs, search the offline refs next
371 ref
= iThreatOfflineContainer
.addThreat(pVictim
, threat
);
373 if(!ref
) // there was no ref => create a new one
375 // threat has to be 0 here
376 HostilReference
* hostilReference
= new HostilReference(pVictim
, this, 0);
377 iThreatContainer
.addReference(hostilReference
);
378 hostilReference
->addThreat(threat
); // now we add the real threat
379 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->isGameMaster())
380 hostilReference
->setOnlineOfflineState(false); // GM is always offline
384 //============================================================
386 void ThreatManager::modifyThreatPercent(Unit
*pVictim
, int32 pPercent
)
388 iThreatContainer
.modifyThreatPercent(pVictim
, pPercent
);
391 //============================================================
393 Unit
* ThreatManager::getHostilTarget()
395 iThreatContainer
.update();
396 HostilReference
* nextVictim
= iThreatContainer
.selectNextVictim((Creature
*) getOwner(), getCurrentVictim());
397 setCurrentVictim(nextVictim
);
398 return getCurrentVictim() != NULL
? getCurrentVictim()->getTarget() : NULL
;
401 //============================================================
403 float ThreatManager::getThreat(Unit
*pVictim
, bool pAlsoSearchOfflineList
)
406 HostilReference
* ref
= iThreatContainer
.getReferenceByTarget(pVictim
);
407 if(!ref
&& pAlsoSearchOfflineList
)
408 ref
= iThreatOfflineContainer
.getReferenceByTarget(pVictim
);
410 threat
= ref
->getThreat();
414 //============================================================
416 void ThreatManager::tauntApply(Unit
* pTaunter
)
418 HostilReference
* ref
= iThreatContainer
.getReferenceByTarget(pTaunter
);
419 if(getCurrentVictim() && ref
&& (ref
->getThreat() < getCurrentVictim()->getThreat()))
421 if(ref
->getTempThreatModifyer() == 0.0f
)
422 // Ok, temp threat is unused
423 ref
->setTempThreat(getCurrentVictim()->getThreat());
427 //============================================================
429 void ThreatManager::tauntFadeOut(Unit
*pTaunter
)
431 HostilReference
* ref
= iThreatContainer
.getReferenceByTarget(pTaunter
);
433 ref
->resetTempThreat();
436 //============================================================
438 void ThreatManager::setCurrentVictim(HostilReference
* pHostilReference
)
440 iCurrentVictim
= pHostilReference
;
443 //============================================================
444 // The hated unit is gone, dead or deleted
445 // return true, if the event is consumed
447 bool ThreatManager::processThreatEvent(const UnitBaseEvent
* pUnitBaseEvent
)
449 bool consumed
= false;
451 ThreatRefStatusChangeEvent
* threatRefStatusChangeEvent
;
452 HostilReference
* hostilReference
;
454 threatRefStatusChangeEvent
= (ThreatRefStatusChangeEvent
*) pUnitBaseEvent
;
455 threatRefStatusChangeEvent
->setThreatManager(this); // now we can set the threat manager
456 hostilReference
= threatRefStatusChangeEvent
->getReference();
458 switch(pUnitBaseEvent
->getType())
460 case UEV_THREAT_REF_THREAT_CHANGE
:
461 if((getCurrentVictim() == hostilReference
&& threatRefStatusChangeEvent
->getFValue()<0.0f
) ||
462 (getCurrentVictim() != hostilReference
&& threatRefStatusChangeEvent
->getFValue()>0.0f
))
463 setDirty(true); // the order in the threat list might have changed
465 case UEV_THREAT_REF_ONLINE_STATUS
:
466 if(!hostilReference
->isOnline())
468 if (hostilReference
== getCurrentVictim())
470 setCurrentVictim(NULL
);
473 iThreatContainer
.remove(hostilReference
);
474 iThreatOfflineContainer
.addReference(hostilReference
);
478 if(getCurrentVictim() && hostilReference
->getThreat() > (1.1f
* getCurrentVictim()->getThreat()))
480 iThreatContainer
.addReference(hostilReference
);
481 iThreatOfflineContainer
.remove(hostilReference
);
484 case UEV_THREAT_REF_REMOVE_FROM_LIST
:
485 if (hostilReference
== getCurrentVictim())
487 setCurrentVictim(NULL
);
490 if(hostilReference
->isOnline())
491 iThreatContainer
.remove(hostilReference
);
493 iThreatOfflineContainer
.remove(hostilReference
);