2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
32 char const* petTypeSuffix
[MAX_PET_TYPE
] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type
) :
41 Creature(), m_petType(type
), m_removed(false), m_happinessTimer(7500), m_duration(0), m_bonusdamage(0),
42 m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
49 // pets always have a charminfo, even if they are not actually charmed
50 CharmInfo
* charmInfo
= InitCharmInfo(this);
52 if(type
== MINI_PET
) // always passive
53 charmInfo
->SetReactState(REACT_PASSIVE
);
54 else if(type
== GUARDIAN_PET
) // always aggressive
55 charmInfo
->SetReactState(REACT_AGGRESSIVE
);
60 if(m_uint32Values
) // only for fully created Object
62 for (PetSpellMap::iterator i
= m_spells
.begin(); i
!= m_spells
.end(); ++i
)
64 ObjectAccessor::Instance().RemoveObject(this);
67 delete m_declinedname
;
70 void Pet::AddToWorld()
72 ///- Register the pet for guid lookup
73 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
77 void Pet::RemoveFromWorld()
79 ///- Remove the pet from the accessor
80 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
81 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
82 Unit::RemoveFromWorld();
85 bool Pet::LoadPetFromDB( Player
* owner
, uint32 petentry
, uint32 petnumber
, bool current
)
89 uint32 ownerid
= owner
->GetGUIDLow();
94 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
95 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid
, petnumber
);
97 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
98 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid
);
100 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
101 // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
102 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid
, petentry
);
104 // any current or other non-stabled pet (for hunter "call pet")
105 // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
106 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid
);
111 Field
*fields
= result
->Fetch();
113 // update for case of current pet "slot = 0"
114 petentry
= fields
[1].GetUInt32();
121 uint32 summon_spell_id
= fields
[19].GetUInt32();
122 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(summon_spell_id
);
124 bool is_temporary_summoned
= spellInfo
&& GetSpellDuration(spellInfo
) > 0;
126 // check temporary summoned pets like mage water elemental
127 if(current
&& is_temporary_summoned
)
133 Map
*map
= owner
->GetMap();
134 uint32 guid
= objmgr
.GenerateLowGuid(HIGHGUID_PET
);
135 uint32 pet_number
= fields
[0].GetUInt32();
136 if(!Create(guid
, map
, owner
->GetPhaseMask(), petentry
, pet_number
))
143 owner
->GetClosePoint(px
, py
, pz
, GetObjectSize(), PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
145 Relocate(px
, py
, pz
, owner
->GetOrientation());
147 if(!IsPositionValid())
149 sLog
.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
150 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
155 setPetType(PetType(fields
[20].GetUInt8()));
156 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, owner
->getFaction());
157 SetUInt32Value(UNIT_CREATED_BY_SPELL
, summon_spell_id
);
159 CreatureInfo
const *cinfo
= GetCreatureInfo();
160 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
163 map
->Add((Creature
*)this);
168 if(getPetType() == HUNTER_PET
|| (getPetType() == SUMMON_PET
&& cinfo
->type
== CREATURE_TYPE_DEMON
&& owner
->getClass() == CLASS_WARLOCK
))
169 m_charmInfo
->SetPetNumber(pet_number
, true);
171 m_charmInfo
->SetPetNumber(pet_number
, false);
173 SetOwnerGUID(owner
->GetGUID());
174 SetDisplayId(fields
[3].GetUInt32());
175 SetNativeDisplayId(fields
[3].GetUInt32());
176 uint32 petlevel
= fields
[4].GetUInt32();
177 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
178 SetName(fields
[9].GetString());
183 petlevel
=owner
->getLevel();
185 SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
186 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
187 // this enables popup window (pet dismiss, cancel)
190 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
191 SetByteValue(UNIT_FIELD_BYTES_1
, 1, fields
[7].GetUInt32());
192 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
193 SetByteValue(UNIT_FIELD_BYTES_2
, 2, fields
[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED
: UNIT_RENAME_ALLOWED
);
195 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
196 // this enables popup window (pet abandon, cancel)
197 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
198 SetPower(POWER_HAPPINESS
, fields
[13].GetUInt32());
199 setPowerType(POWER_FOCUS
);
202 sLog
.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
205 InitStatsForLevel(petlevel
);
206 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
207 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, fields
[5].GetUInt32());
208 SetCreatorGUID(owner
->GetGUID());
210 m_charmInfo
->SetReactState(ReactStates(fields
[6].GetUInt8()));
212 uint32 savedhealth
= fields
[11].GetUInt32();
213 uint32 savedmana
= fields
[12].GetUInt32();
215 // set current pet as current
216 if(fields
[8].GetUInt32() != 0)
218 CharacterDatabase
.BeginTransaction();
219 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'", ownerid
, m_charmInfo
->GetPetNumber());
220 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'", ownerid
, m_charmInfo
->GetPetNumber());
221 CharacterDatabase
.CommitTransaction();
224 if(!is_temporary_summoned
)
226 // permanent controlled pets store state in DB
227 Tokens tokens
= StrSplit(fields
[14].GetString(), " ");
229 if(tokens
.size() != 20)
236 Tokens::iterator iter
;
237 for(iter
= tokens
.begin(), index
= 0; index
< 10; ++iter
, ++index
)
239 m_charmInfo
->GetActionBarEntry(index
)->Type
= atol((*iter
).c_str());
241 m_charmInfo
->GetActionBarEntry(index
)->SpellOrAction
= atol((*iter
).c_str());
245 tokens
= StrSplit(fields
[15].GetString(), " ");
246 for (iter
= tokens
.begin(), index
= 0; index
< 4; ++iter
, ++index
)
248 uint32 tmp
= atol((*iter
).c_str());
253 AddTeachSpell(tmp
, atol((*iter
).c_str()));
259 // since last save (in seconds)
260 uint32 timediff
= (time(NULL
) - fields
[16].GetUInt32());
262 m_resetTalentsCost
= fields
[17].GetUInt32();
263 m_resetTalentsTime
= fields
[18].GetUInt64();
267 //load spells/cooldowns/auras
268 SetCanModifyStats(true);
269 _LoadAuras(timediff
);
272 if(is_temporary_summoned
)
274 // Temporary summoned pets always have initial spell list at load
275 InitPetCreateSpells();
280 CastPetAuras(current
);
283 if(getPetType() == SUMMON_PET
&& !current
) //all (?) summon pets come with full health when called, but not when they are current
285 SetHealth(GetMaxHealth());
286 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
290 SetHealth(savedhealth
> GetMaxHealth() ? GetMaxHealth() : savedhealth
);
291 SetPower(POWER_MANA
, savedmana
> GetMaxPower(POWER_MANA
) ? GetMaxPower(POWER_MANA
) : savedmana
);
295 map
->Add((Creature
*)this);
297 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
299 _LoadSpellCooldowns();
301 owner
->SetPet(this); // in DB stored only full controlled creature
302 sLog
.outDebug("New Pet has guid %u", GetGUIDLow());
304 if(owner
->GetTypeId() == TYPEID_PLAYER
)
306 ((Player
*)owner
)->PetSpellInitialize();
307 if(((Player
*)owner
)->GetGroup())
308 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_PET
);
311 if(owner
->GetTypeId() == TYPEID_PLAYER
&& getPetType() == HUNTER_PET
)
313 result
= CharacterDatabase
.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner
->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
318 delete m_declinedname
;
320 m_declinedname
= new DeclinedName
;
321 Field
*fields
= result
->Fetch();
322 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
324 m_declinedname
->name
[i
] = fields
[i
].GetCppString();
333 void Pet::SavePetToDB(PetSaveMode mode
)
338 // save only fully controlled creature
342 uint32 curhealth
= GetHealth();
343 uint32 curmana
= GetPower(POWER_MANA
);
347 case PET_SAVE_IN_STABLE_SLOT_1
:
348 case PET_SAVE_IN_STABLE_SLOT_2
:
349 case PET_SAVE_NOT_IN_SLOT
:
353 //only alive hunter pets get auras saved, the others don't
354 if(!(getPetType() == HUNTER_PET
&& isAlive()))
362 _SaveSpellCooldowns();
367 case PET_SAVE_AS_CURRENT
:
368 case PET_SAVE_IN_STABLE_SLOT_1
:
369 case PET_SAVE_IN_STABLE_SLOT_2
:
370 case PET_SAVE_NOT_IN_SLOT
:
372 uint32 owner
= GUID_LOPART(GetOwnerGUID());
373 std::string name
= m_name
;
374 CharacterDatabase
.escape_string(name
);
375 CharacterDatabase
.BeginTransaction();
376 // remove current data
377 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner
,m_charmInfo
->GetPetNumber() );
379 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
380 if(mode
!=PET_SAVE_NOT_IN_SLOT
)
381 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner
, uint32(mode
) );
383 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
384 if(getPetType()==HUNTER_PET
&& (mode
==PET_SAVE_AS_CURRENT
||mode
==PET_SAVE_NOT_IN_SLOT
))
385 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner
);
387 std::ostringstream ss
;
388 ss
<< "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
390 << m_charmInfo
->GetPetNumber() << ", "
391 << GetEntry() << ", "
393 << GetNativeDisplayId() << ", "
394 << getLevel() << ", "
395 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
) << ", "
396 << uint32(m_charmInfo
->GetReactState()) << ", "
397 << uint32(GetFreeTalentPoints()) << ", "
398 << uint32(mode
) << ", '"
399 << name
.c_str() << "', "
400 << uint32((GetByteValue(UNIT_FIELD_BYTES_2
, 2) == UNIT_RENAME_ALLOWED
)?0:1) << ", "
401 << (curhealth
<1?1:curhealth
) << ", "
403 << GetPower(POWER_HAPPINESS
) << ", '";
405 for(uint32 i
= 0; i
< 10; i
++)
406 ss
<< uint32(m_charmInfo
->GetActionBarEntry(i
)->Type
) << " " << uint32(m_charmInfo
->GetActionBarEntry(i
)->SpellOrAction
) << " ";
409 //save spells the pet can teach to it's Master
412 for(TeachSpellMap::iterator itr
= m_teachspells
.begin(); i
< 4 && itr
!= m_teachspells
.end(); ++i
, ++itr
)
413 ss
<< itr
->first
<< " " << itr
->second
<< " ";
415 ss
<< uint32(0) << " " << uint32(0) << " ";
419 << time(NULL
) << ", "
420 << uint32(m_resetTalentsCost
) << ", "
421 << uint64(m_resetTalentsTime
) << ", "
422 << GetUInt32Value(UNIT_CREATED_BY_SPELL
) << ", "
423 << uint32(getPetType()) << ")";
425 CharacterDatabase
.Execute( ss
.str().c_str() );
427 CharacterDatabase
.CommitTransaction();
430 case PET_SAVE_AS_DELETED
:
433 DeleteFromDB(m_charmInfo
->GetPetNumber());
437 sLog
.outError("Unknown pet save/remove mode: %d",mode
);
441 void Pet::DeleteFromDB(uint32 guidlow
)
443 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow
);
444 CharacterDatabase
.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow
);
445 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow
);
446 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow
);
447 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow
);
450 void Pet::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
452 Creature::setDeathState(s
);
453 if(getDeathState()==CORPSE
)
455 //remove summoned pet (no corpse)
456 if(getPetType()==SUMMON_PET
)
457 Remove(PET_SAVE_NOT_IN_SLOT
);
458 // other will despawn at corpse desppawning (Pet::Update code)
461 // pet corpse non lootable and non skinnable
462 SetUInt32Value( UNIT_DYNAMIC_FLAGS
, 0x00 );
463 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
465 //lose happiness when died and not in BG/Arena
466 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(GetMapId());
467 if(!mapEntry
|| (mapEntry
->map_type
!= MAP_ARENA
&& mapEntry
->map_type
!= MAP_BATTLEGROUND
))
468 ModifyPower(POWER_HAPPINESS
, -HAPPINESS_LEVEL_SIZE
);
470 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
473 else if(getDeathState()==ALIVE
)
475 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
480 void Pet::Update(uint32 diff
)
482 if(m_removed
) // pet already removed, just wait in remove queue, no updates
485 switch( m_deathState
)
489 if( m_deathTimer
<= diff
)
491 assert(getPetType()!=SUMMON_PET
&& "Must be already removed.");
492 Remove(PET_SAVE_NOT_IN_SLOT
); //hunters' pets never get removed because of death, NEVER!
499 // unsummon pet that lost owner
500 Unit
* owner
= GetOwner();
501 if(!owner
|| (!IsWithinDistInMap(owner
, OWNER_MAX_DISTANCE
) && (owner
->GetCharmGUID() && (owner
->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner
->GetPetGUID()))
503 Remove(PET_SAVE_NOT_IN_SLOT
, true);
509 if( owner
->GetPetGUID() != GetGUID() )
511 Remove(getPetType()==HUNTER_PET
?PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
518 if(m_duration
> diff
)
522 Remove(getPetType() != SUMMON_PET
? PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
527 if(getPetType() != HUNTER_PET
)
531 if(m_regenTimer
<= diff
)
537 m_regenTimer
-= diff
;
539 if(m_happinessTimer
<= diff
)
542 m_happinessTimer
= 7500;
545 m_happinessTimer
-= diff
;
552 Creature::Update(diff
);
555 void Pet::RegenerateFocus()
557 uint32 curValue
= GetPower(POWER_FOCUS
);
558 uint32 maxValue
= GetMaxPower(POWER_FOCUS
);
560 if (curValue
>= maxValue
)
563 float addvalue
= 24 * sWorld
.getRate(RATE_POWER_FOCUS
);
565 AuraList
const& ModPowerRegenPCTAuras
= GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT
);
566 for(AuraList::const_iterator i
= ModPowerRegenPCTAuras
.begin(); i
!= ModPowerRegenPCTAuras
.end(); ++i
)
567 if ((*i
)->GetModifier()->m_miscvalue
== POWER_FOCUS
)
568 addvalue
*= ((*i
)->GetModifier()->m_amount
+ 100) / 100.0f
;
570 ModifyPower(POWER_FOCUS
, (int32
)addvalue
);
573 void Pet::LooseHappiness()
575 uint32 curValue
= GetPower(POWER_HAPPINESS
);
578 int32 addvalue
= 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
579 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
580 addvalue
= int32(addvalue
* 1.5);
581 ModifyPower(POWER_HAPPINESS
, -addvalue
);
584 HappinessState
Pet::GetHappinessState()
586 if(GetPower(POWER_HAPPINESS
) < HAPPINESS_LEVEL_SIZE
)
588 else if(GetPower(POWER_HAPPINESS
) >= HAPPINESS_LEVEL_SIZE
* 2)
594 bool Pet::CanTakeMoreActiveSpells(uint32 spellid
)
596 uint8 activecount
= 1;
597 uint32 chainstartstore
[ACTIVE_SPELLS_MAX
];
599 if(IsPassiveSpell(spellid
))
602 chainstartstore
[0] = spellmgr
.GetFirstSpellInChain(spellid
);
604 for (PetSpellMap::iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
606 if(IsPassiveSpell(itr
->first
))
609 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(itr
->first
);
613 for(x
= 0; x
< activecount
; x
++)
615 if(chainstart
== chainstartstore
[x
])
619 if(x
== activecount
) //spellchain not yet saved -> add active count
622 if(activecount
> ACTIVE_SPELLS_MAX
)
624 chainstartstore
[x
] = chainstart
;
630 void Pet::Remove(PetSaveMode mode
, bool returnreagent
)
632 Unit
* owner
= GetOwner();
636 if(owner
->GetTypeId()==TYPEID_PLAYER
)
638 ((Player
*)owner
)->RemovePet(this,mode
,returnreagent
);
642 // only if current pet in slot
643 if(owner
->GetPetGUID()==GetGUID())
647 CleanupsBeforeDelete();
648 AddObjectToRemoveList();
652 void Pet::GivePetXP(uint32 xp
)
654 if(getPetType() != HUNTER_PET
)
663 uint32 level
= getLevel();
665 // XP to money conversion processed in Player::RewardQuest
666 if(level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
669 uint32 curXP
= GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
);
670 uint32 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
671 uint32 newXP
= curXP
+ xp
;
673 if(newXP
>= nextLvlXP
&& level
+1 > GetOwner()->getLevel())
675 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, nextLvlXP
-1);
679 while( newXP
>= nextLvlXP
&& level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
) )
683 SetLevel( level
+ 1 );
684 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(level
+1)/4);
687 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
691 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, newXP
);
694 void Pet::GivePetLevel(uint32 level
)
699 InitStatsForLevel(level
);
700 InitTalentForLevel();
703 bool Pet::CreateBaseAtCreature(Creature
* creature
)
707 sLog
.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
710 uint32 guid
=objmgr
.GenerateLowGuid(HIGHGUID_PET
);
712 sLog
.outBasic("SetInstanceID()");
713 SetInstanceId(creature
->GetInstanceId());
715 sLog
.outBasic("Create pet");
716 uint32 pet_number
= objmgr
.GeneratePetNumber();
717 if(!Create(guid
, creature
->GetMap(), creature
->GetPhaseMask(), creature
->GetEntry(), pet_number
))
720 Relocate(creature
->GetPositionX(), creature
->GetPositionY(), creature
->GetPositionZ(), creature
->GetOrientation());
722 if(!IsPositionValid())
724 sLog
.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
725 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
729 CreatureInfo
const *cinfo
= GetCreatureInfo();
732 sLog
.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
736 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
738 setPetType(MINI_PET
);
741 SetDisplayId(creature
->GetDisplayId());
742 SetNativeDisplayId(creature
->GetNativeDisplayId());
743 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
744 SetPower(POWER_HAPPINESS
, 166500);
745 setPowerType(POWER_FOCUS
);
746 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
747 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
748 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(creature
->getLevel())/4);
749 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
751 if(CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
))
752 SetName(cFamily
->Name
[sWorld
.GetDefaultDbcLocale()]);
754 SetName(creature
->GetNameForLocaleIdx(objmgr
.GetDBCLocaleIndex()));
756 if(cinfo
->type
== CREATURE_TYPE_BEAST
)
758 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
759 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
760 SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
761 SetUInt32Value(UNIT_MOD_CAST_SPEED
, creature
->GetUInt32Value(UNIT_MOD_CAST_SPEED
));
766 bool Pet::InitStatsForLevel(uint32 petlevel
)
768 CreatureInfo
const *cinfo
= GetCreatureInfo();
771 Unit
* owner
= GetOwner();
774 sLog
.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo
->Entry
);
778 uint32 creature_ID
= (getPetType() == HUNTER_PET
) ? 1 : cinfo
->Entry
;
782 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
784 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(petlevel
*50));
786 SetAttackTime(BASE_ATTACK
, BASE_ATTACK_TIME
);
787 SetAttackTime(OFF_ATTACK
, BASE_ATTACK_TIME
);
788 SetAttackTime(RANGED_ATTACK
, BASE_ATTACK_TIME
);
790 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0);
792 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
);
793 if(cFamily
&& cFamily
->minScale
> 0.0f
&& getPetType()==HUNTER_PET
)
796 if (getLevel() >= cFamily
->maxScaleLevel
)
797 scale
= cFamily
->maxScale
;
798 else if (getLevel() <= cFamily
->minScaleLevel
)
799 scale
= cFamily
->minScale
;
801 scale
= cFamily
->minScale
+ (getLevel() - cFamily
->minScaleLevel
) / cFamily
->maxScaleLevel
* (cFamily
->maxScale
- cFamily
->minScale
);
803 SetFloatValue(OBJECT_FIELD_SCALE_X
, scale
);
807 int32 createResistance
[MAX_SPELL_SCHOOL
] = {0,0,0,0,0,0,0};
809 if(cinfo
&& getPetType() != HUNTER_PET
)
811 createResistance
[SPELL_SCHOOL_HOLY
] = cinfo
->resistance1
;
812 createResistance
[SPELL_SCHOOL_FIRE
] = cinfo
->resistance2
;
813 createResistance
[SPELL_SCHOOL_NATURE
] = cinfo
->resistance3
;
814 createResistance
[SPELL_SCHOOL_FROST
] = cinfo
->resistance4
;
815 createResistance
[SPELL_SCHOOL_SHADOW
] = cinfo
->resistance5
;
816 createResistance
[SPELL_SCHOOL_ARCANE
] = cinfo
->resistance6
;
823 if(owner
->GetTypeId() == TYPEID_PLAYER
)
825 switch(owner
->getClass())
830 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
831 uint32 fire
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FIRE
);
832 uint32 shadow
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_SHADOW
);
833 uint32 val
= (fire
> shadow
) ? fire
: shadow
;
835 SetBonusDamage(int32 (val
* 0.15f
));
836 //bonusAP += val * 0.57;
841 //40% damage bonus of mage's frost damage
842 float val
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FROST
) * 0.4;
845 SetBonusDamage( int32(val
));
853 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
854 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
856 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
858 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
859 if(pInfo
) // exist in DB
861 SetCreateHealth(pInfo
->health
);
862 SetCreateMana(pInfo
->mana
);
865 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
867 for(int stat
= 0; stat
< MAX_STATS
; ++stat
)
869 SetCreateStat(Stats(stat
), float(pInfo
->stats
[stat
]));
872 else // not exist in DB, use some default fake data
874 sLog
.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo
->Entry
);
876 // remove elite bonuses included in DB values
877 SetCreateHealth(uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
878 SetCreateMana( uint32(((float(cinfo
->maxmana
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
880 SetCreateStat(STAT_STRENGTH
, 22);
881 SetCreateStat(STAT_AGILITY
, 22);
882 SetCreateStat(STAT_STAMINA
, 25);
883 SetCreateStat(STAT_INTELLECT
, 28);
884 SetCreateStat(STAT_SPIRIT
, 27);
890 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(petlevel
)/4);
891 learnLevelupSpells();
892 //these formula may not be correct; however, it is designed to be close to what it should be
893 //this makes dps 0.5 of pets level
894 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
895 //damage range is then petlevel / 2
896 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
897 //damage is increased afterwards as strength and pet scaling modify attack power
899 //stored standard pet stats are entry 1 in pet_levelinfo
900 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
901 if(pInfo
) // exist in DB
903 SetCreateHealth(pInfo
->health
);
904 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
905 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
907 for( int i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
909 SetCreateStat(Stats(i
), float(pInfo
->stats
[i
]));
912 else // not exist in DB, use some default fake data
914 sLog
.outErrorDb("Hunter pet levelstats missing in DB");
916 // remove elite bonuses included in DB values
917 SetCreateHealth( uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
919 SetCreateStat(STAT_STRENGTH
, 22);
920 SetCreateStat(STAT_AGILITY
, 22);
921 SetCreateStat(STAT_STAMINA
, 25);
922 SetCreateStat(STAT_INTELLECT
, 28);
923 SetCreateStat(STAT_SPIRIT
, 27);
928 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
929 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
931 SetCreateMana(28 + 10*petlevel
);
932 SetCreateHealth(28 + 30*petlevel
);
934 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
935 //these formula may not be correct; however, it is designed to be close to what it should be
936 //this makes dps 0.5 of pets level
937 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)));
938 //damage range is then petlevel / 2
939 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)));
942 sLog
.outError("Pet have incorrect type (%u) for levelup.", getPetType());
946 for (int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
947 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), BASE_VALUE
, float(createResistance
[i
]));
951 SetHealth(GetMaxHealth());
952 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
957 bool Pet::HaveInDiet(ItemPrototype
const* item
) const
962 CreatureInfo
const* cInfo
= GetCreatureInfo();
966 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
970 uint32 diet
= cFamily
->petFoodMask
;
971 uint32 FoodMask
= 1 << (item
->FoodType
-1);
972 return diet
& FoodMask
;
975 uint32
Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel
)
977 // -5 or greater food level
978 if(getLevel() <= itemlevel
+ 5) //possible to feed level 60 pet with level 55 level food for full effect
981 else if(getLevel() <= itemlevel
+ 10) //pure guess, but sounds good
984 else if(getLevel() <= itemlevel
+ 14) //level 55 food gets green on 70, makes sense to me
988 return 0; //food too low level
991 void Pet::_LoadSpellCooldowns()
993 m_CreatureSpellCooldowns
.clear();
994 m_CreatureCategoryCooldowns
.clear();
996 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1000 time_t curTime
= time(NULL
);
1002 WorldPacket
data(SMSG_SPELL_COOLDOWN
, (8+1+result
->GetRowCount()*8));
1004 data
<< uint8(0x0); // flags (0x1, 0x2)
1008 Field
*fields
= result
->Fetch();
1010 uint32 spell_id
= fields
[0].GetUInt32();
1011 time_t db_time
= (time_t)fields
[1].GetUInt64();
1013 if(!sSpellStore
.LookupEntry(spell_id
))
1015 sLog
.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo
->GetPetNumber(),spell_id
);
1019 // skip outdated cooldown
1020 if(db_time
<= curTime
)
1023 data
<< uint32(spell_id
);
1024 data
<< uint32(uint32(db_time
-curTime
)*IN_MILISECONDS
);
1026 _AddCreatureSpellCooldown(spell_id
,db_time
);
1028 sLog
.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo
->GetPetNumber(), spell_id
, uint32(db_time
-curTime
));
1030 while( result
->NextRow() );
1034 if(!m_CreatureSpellCooldowns
.empty() && GetOwner())
1036 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1041 void Pet::_SaveSpellCooldowns()
1043 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1045 time_t curTime
= time(NULL
);
1047 // remove oudated and save active
1048 for(CreatureSpellCooldowns::iterator itr
= m_CreatureSpellCooldowns
.begin();itr
!= m_CreatureSpellCooldowns
.end();)
1050 if(itr
->second
<= curTime
)
1051 m_CreatureSpellCooldowns
.erase(itr
++);
1054 CharacterDatabase
.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD
"')", m_charmInfo
->GetPetNumber(), itr
->first
, uint64(itr
->second
));
1060 void Pet::_LoadSpells()
1062 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1068 Field
*fields
= result
->Fetch();
1070 addSpell(fields
[0].GetUInt32(), fields
[1].GetUInt16(), PETSPELL_UNCHANGED
);
1072 while( result
->NextRow() );
1078 void Pet::_SaveSpells()
1080 for (PetSpellMap::const_iterator itr
= m_spells
.begin(), next
= m_spells
.begin(); itr
!= m_spells
.end(); itr
= next
)
1083 if (itr
->second
->type
== PETSPELL_FAMILY
) continue; // prevent saving family passives to DB
1084 if (itr
->second
->state
== PETSPELL_REMOVED
|| itr
->second
->state
== PETSPELL_CHANGED
)
1085 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1086 if (itr
->second
->state
== PETSPELL_NEW
|| itr
->second
->state
== PETSPELL_CHANGED
)
1087 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
->active
);
1089 if (itr
->second
->state
== PETSPELL_REMOVED
)
1090 _removeSpell(itr
->first
);
1092 itr
->second
->state
= PETSPELL_UNCHANGED
;
1096 void Pet::_LoadAuras(uint32 timediff
)
1099 for (int i
= 0; i
< TOTAL_AURAS
; i
++)
1100 m_modAuras
[i
].clear();
1102 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1108 Field
*fields
= result
->Fetch();
1109 uint64 caster_guid
= fields
[0].GetUInt64();
1110 uint32 spellid
= fields
[1].GetUInt32();
1111 uint32 effindex
= fields
[2].GetUInt32();
1112 uint32 stackcount
= fields
[3].GetUInt32();
1113 int32 damage
= (int32
)fields
[4].GetUInt32();
1114 int32 maxduration
= (int32
)fields
[5].GetUInt32();
1115 int32 remaintime
= (int32
)fields
[6].GetUInt32();
1116 int32 remaincharges
= (int32
)fields
[7].GetUInt32();
1118 SpellEntry
const* spellproto
= sSpellStore
.LookupEntry(spellid
);
1121 sLog
.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1127 sLog
.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1131 // negative effects should continue counting down after logout
1132 if (remaintime
!= -1 && !IsPositiveEffect(spellid
, effindex
))
1134 if(remaintime
<= int32(timediff
))
1137 remaintime
-= timediff
;
1140 // prevent wrong values of remaincharges
1141 if(spellproto
->procCharges
)
1143 if(remaincharges
<= 0 || remaincharges
> spellproto
->procCharges
)
1144 remaincharges
= spellproto
->procCharges
;
1149 /// do not load single target auras (unless they were cast by the player)
1150 if (caster_guid
!= GetGUID() && IsSingleTargetSpell(spellproto
))
1153 for(uint32 i
=0; i
<stackcount
; i
++)
1155 Aura
* aura
= CreateAura(spellproto
, effindex
, NULL
, this, NULL
);
1158 damage
= aura
->GetModifier()->m_amount
;
1159 aura
->SetLoadedState(caster_guid
,damage
,maxduration
,remaintime
,remaincharges
);
1163 while( result
->NextRow() );
1169 void Pet::_SaveAuras()
1171 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1173 AuraMap
const& auras
= GetAuras();
1177 spellEffectPair lastEffectPair
= auras
.begin()->first
;
1178 uint32 stackCounter
= 1;
1180 for(AuraMap::const_iterator itr
= auras
.begin(); ; ++itr
)
1182 if(itr
== auras
.end() || lastEffectPair
!= itr
->first
)
1184 AuraMap::const_iterator itr2
= itr
;
1185 // save previous spellEffectPair to db
1187 SpellEntry
const *spellInfo
= itr2
->second
->GetSpellProto();
1188 /// do not save single target auras (unless they were cast by the player)
1189 if (!(itr2
->second
->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo
)))
1191 if(!itr2
->second
->IsPassive())
1193 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1195 for (i
= 0; i
< 3; i
++)
1196 if (spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_STEALTH
||
1197 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER
||
1198 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PET
)
1203 CharacterDatabase
.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1204 "VALUES ('%u', '" I64FMTD
"', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1205 m_charmInfo
->GetPetNumber(), itr2
->second
->GetCasterGUID(),(uint32
)itr2
->second
->GetId(), (uint32
)itr2
->second
->GetEffIndex(), stackCounter
, itr2
->second
->GetModifier()->m_amount
,int(itr2
->second
->GetAuraMaxDuration()),int(itr2
->second
->GetAuraDuration()),int(itr2
->second
->GetAuraCharges()));
1209 if(itr
== auras
.end())
1213 if (lastEffectPair
== itr
->first
)
1217 lastEffectPair
= itr
->first
;
1223 bool Pet::addSpell(uint32 spell_id
, uint16 active
, PetSpellState state
, PetSpellType type
)
1225 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1228 // do pet spell book cleanup
1229 if(state
== PETSPELL_UNCHANGED
) // spell load case
1231 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id
);
1232 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1235 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id
);
1240 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1241 if (itr
!= m_spells
.end())
1243 if (itr
->second
->state
== PETSPELL_REMOVED
)
1246 m_spells
.erase(itr
);
1247 state
= PETSPELL_CHANGED
;
1249 else if (state
== PETSPELL_UNCHANGED
&& itr
->second
->state
!= PETSPELL_UNCHANGED
)
1251 // can be in case spell loading but learned at some previous spell loading
1252 itr
->second
->state
= PETSPELL_UNCHANGED
;
1259 uint32 oldspell_id
= 0;
1261 PetSpell
*newspell
= new PetSpell
;
1262 newspell
->state
= state
;
1263 newspell
->type
= type
;
1265 if(active
== ACT_DECIDE
) //active was not used before, so we save it's autocast/passive state here
1267 if(IsPassiveSpell(spell_id
))
1268 newspell
->active
= ACT_PASSIVE
;
1270 newspell
->active
= ACT_DISABLED
;
1273 newspell
->active
= active
;
1275 // talent: unlearn all other talent ranks (high and low)
1276 if(TalentSpellPos
const* talentPos
= GetTalentSpellPos(spell_id
))
1278 if(TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry( talentPos
->talent_id
))
1280 for(int i
=0; i
< MAX_TALENT_RANK
; ++i
)
1282 // skip learning spell and no rank spell case
1283 uint32 rankSpellId
= talentInfo
->RankID
[i
];
1284 if(!rankSpellId
|| rankSpellId
==spell_id
)
1287 // skip unknown ranks
1288 if(!HasSpell(rankSpellId
))
1290 removeSpell(rankSpellId
);
1294 else if(uint32 chainstart
= spellmgr
.GetFirstSpellInChain(spell_id
))
1296 for (PetSpellMap::iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
1298 if(itr
->second
->state
== PETSPELL_REMOVED
) continue;
1300 if(spellmgr
.GetFirstSpellInChain(itr
->first
) == chainstart
)
1302 newspell
->active
= itr
->second
->active
;
1304 if(newspell
->active
== ACT_ENABLED
)
1305 ToggleAutocast(itr
->first
, false);
1307 oldspell_id
= itr
->first
;
1308 unlearnSpell(itr
->first
);
1314 m_spells
[spell_id
] = newspell
;
1316 if (IsPassiveSpell(spell_id
))
1317 CastSpell(this, spell_id
, true);
1318 else if(state
== PETSPELL_NEW
)
1319 m_charmInfo
->AddSpellToAB(oldspell_id
, spell_id
);
1321 if(newspell
->active
== ACT_ENABLED
)
1322 ToggleAutocast(spell_id
, true);
1324 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1327 int32 free_points
= GetMaxTalentPointsForLevel(getLevel());
1328 m_usedTalentCount
+=talentCost
;
1329 // update free talent points
1330 free_points
-=m_usedTalentCount
;
1331 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1336 bool Pet::learnSpell(uint32 spell_id
)
1338 // prevent duplicated entires in spell book
1339 if (!addSpell(spell_id
))
1342 Unit
* owner
= GetOwner();
1343 if(owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
1347 WorldPacket
data(SMSG_PET_LEARNED_SPELL
, 2);
1348 data
<< uint16(spell_id
);
1349 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
1351 ((Player
*)owner
)->PetSpellInitialize();
1356 void Pet::learnLevelupSpells()
1358 PetLevelupSpellSet
const *levelupSpells
= spellmgr
.GetPetLevelupSpellList(GetCreatureInfo()->family
);
1362 uint32 level
= getLevel();
1364 for(PetLevelupSpellSet::const_iterator itr
= levelupSpells
->begin(); itr
!= levelupSpells
->end(); ++itr
)
1366 if(itr
->first
<= level
)
1367 learnSpell(itr
->second
);
1369 unlearnSpell(itr
->second
);
1373 bool Pet::unlearnSpell(uint32 spell_id
)
1375 if(removeSpell(spell_id
))
1377 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1381 WorldPacket
data(SMSG_PET_REMOVED_SPELL
, 2);
1382 data
<< uint16(spell_id
);
1383 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1391 bool Pet::removeSpell(uint32 spell_id
)
1393 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1394 if (itr
== m_spells
.end())
1397 if(itr
->second
->state
== PETSPELL_REMOVED
)
1400 if(itr
->second
->state
== PETSPELL_NEW
)
1403 m_spells
.erase(itr
);
1406 itr
->second
->state
= PETSPELL_REMOVED
;
1408 RemoveAurasDueToSpell(spell_id
);
1410 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1413 if (m_usedTalentCount
> talentCost
)
1414 m_usedTalentCount
-=talentCost
;
1416 m_usedTalentCount
= 0;
1417 // update free talent points
1418 int32 free_points
= GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount
;
1419 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1425 bool Pet::_removeSpell(uint32 spell_id
)
1427 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1428 if (itr
!= m_spells
.end())
1431 m_spells
.erase(itr
);
1437 void Pet::InitPetCreateSpells()
1439 m_charmInfo
->InitPetActionBar();
1441 for (PetSpellMap::iterator i
= m_spells
.begin(); i
!= m_spells
.end(); ++i
)
1446 PetCreateSpellEntry
const* CreateSpells
= objmgr
.GetPetCreateSpellEntry(GetEntry());
1449 for(uint8 i
= 0; i
< 4; i
++)
1451 if(!CreateSpells
->spellid
[i
])
1454 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(CreateSpells
->spellid
[i
]);
1455 if(!learn_spellproto
)
1458 if(learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_SPELL
|| learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_PET_SPELL
)
1460 petspellid
= learn_spellproto
->EffectTriggerSpell
[0];
1461 Unit
* owner
= GetOwner();
1462 if(owner
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)owner
)->HasSpell(learn_spellproto
->Id
))
1464 if(IsPassiveSpell(petspellid
)) //learn passive skills when tamed, not sure if thats right
1465 ((Player
*)owner
)->learnSpell(learn_spellproto
->Id
,false);
1467 AddTeachSpell(learn_spellproto
->EffectTriggerSpell
[0], learn_spellproto
->Id
);
1471 petspellid
= learn_spellproto
->Id
;
1473 addSpell(petspellid
);
1479 CastPetAuras(false);
1482 void Pet::CheckLearning(uint32 spellid
)
1484 //charmed case -> prevent crash
1485 if(GetTypeId() == TYPEID_PLAYER
|| getPetType() != HUNTER_PET
)
1488 Unit
* owner
= GetOwner();
1490 if(m_teachspells
.empty() || !owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1493 TeachSpellMap::iterator itr
= m_teachspells
.find(spellid
);
1494 if(itr
== m_teachspells
.end())
1497 if(urand(0, 100) < 10)
1499 ((Player
*)owner
)->learnSpell(itr
->second
,false);
1500 m_teachspells
.erase(itr
);
1504 bool Pet::resetTalents(bool no_cost
)
1506 Unit
*owner
= GetOwner();
1507 if (!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1510 CreatureInfo
const * ci
= GetCreatureInfo();
1513 // Check pet talent type
1514 CreatureFamilyEntry
const *pet_family
= sCreatureFamilyStore
.LookupEntry(ci
->family
);
1515 if(!pet_family
|| pet_family
->petTalentType
< 0)
1518 Player
*player
= (Player
*)owner
;
1520 uint32 level
= getLevel();
1521 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1523 if (m_usedTalentCount
== 0)
1525 SetFreeTalentPoints(talentPointsForLevel
);
1533 cost
= resetTalentsCost();
1535 if (player
->GetMoney() < cost
)
1537 player
->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY
, 0, 0, 0);
1542 for (unsigned int i
= 0; i
< sTalentStore
.GetNumRows(); i
++)
1544 TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry(i
);
1546 if (!talentInfo
) continue;
1548 TalentTabEntry
const *talentTabInfo
= sTalentTabStore
.LookupEntry( talentInfo
->TalentTab
);
1553 // unlearn only talents for pets family talent type
1554 if(!((1 << pet_family
->petTalentType
) & talentTabInfo
->petTalentMask
))
1557 for (int j
= 0; j
< MAX_TALENT_RANK
; j
++)
1559 for(PetSpellMap::iterator itr
= m_spells
.begin(); itr
!= m_spells
.end();)
1561 if(itr
->second
->state
== PETSPELL_REMOVED
)
1566 // remove learned spells (all ranks)
1567 uint32 itrFirstId
= spellmgr
.GetFirstSpellInChain(itr
->first
);
1569 // unlearn if first rank is talent or learned by talent
1570 if (itrFirstId
== talentInfo
->RankID
[j
] || spellmgr
.IsSpellLearnToSpell(talentInfo
->RankID
[j
],itrFirstId
))
1572 removeSpell(itr
->first
);
1573 itr
= m_spells
.begin();
1582 SetFreeTalentPoints(talentPointsForLevel
);
1586 player
->ModifyMoney(-(int32
)cost
);
1588 m_resetTalentsCost
= cost
;
1589 m_resetTalentsTime
= time(NULL
);
1591 player
->PetSpellInitialize();
1595 void Pet::InitTalentForLevel()
1597 uint32 level
= getLevel();
1598 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1599 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1600 if(talentPointsForLevel
== 0 || m_usedTalentCount
> talentPointsForLevel
)
1602 // Remove all talent points
1605 SetFreeTalentPoints(talentPointsForLevel
- m_usedTalentCount
);
1608 uint32
Pet::resetTalentsCost() const
1610 uint32 days
= (sWorld
.GetGameTime() - m_resetTalentsTime
)/DAY
;
1612 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1613 if(m_resetTalentsCost
< 10*SILVER
|| days
> 0)
1616 else if(m_resetTalentsCost
< 50*SILVER
)
1619 else if(m_resetTalentsCost
< 1*GOLD
)
1621 // then increasing at a rate of 1 gold; cap 10 gold
1623 return (m_resetTalentsCost
+ 1*GOLD
> 10*GOLD
? 10*GOLD
: m_resetTalentsCost
+ 1*GOLD
);
1626 uint8
Pet::GetMaxTalentPointsForLevel(uint32 level
)
1628 uint8 points
= (level
>= 20) ? ((level
- 16) / 4) : 0;
1629 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1630 if (Unit
*owner
= GetOwner())
1631 points
+=owner
->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS
);
1635 void Pet::ToggleAutocast(uint32 spellid
, bool apply
)
1637 if(IsPassiveSpell(spellid
))
1640 PetSpellMap::const_iterator itr
= m_spells
.find(spellid
);
1646 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; i
++)
1649 if (i
== m_autospells
.size())
1651 m_autospells
.push_back(spellid
);
1652 itr
->second
->active
= ACT_ENABLED
;
1653 itr
->second
->state
= PETSPELL_CHANGED
;
1658 AutoSpellList::iterator itr2
= m_autospells
.begin();
1659 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; i
++, itr2
++)
1662 if (i
< m_autospells
.size())
1664 m_autospells
.erase(itr2
);
1665 itr
->second
->active
= ACT_DISABLED
;
1666 itr
->second
->state
= PETSPELL_CHANGED
;
1671 bool Pet::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 pet_number
)
1673 SetMapId(map
->GetId());
1674 SetInstanceId(map
->GetInstanceId());
1675 SetPhaseMask(phaseMask
,false);
1677 Object::_Create(guidlow
, pet_number
, HIGHGUID_PET
);
1679 m_DBTableGuid
= guidlow
;
1680 m_originalEntry
= Entry
;
1682 if(!InitEntry(Entry
))
1685 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
1687 if(getPetType() == MINI_PET
) // always non-attackable
1688 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
);
1693 bool Pet::HasSpell(uint32 spell
) const
1695 PetSpellMap::const_iterator itr
= m_spells
.find(spell
);
1696 return (itr
!= m_spells
.end() && itr
->second
->state
!= PETSPELL_REMOVED
);
1699 // Get all passive spells in our skill line
1700 void Pet::LearnPetPassives()
1702 CreatureInfo
const* cInfo
= GetCreatureInfo();
1706 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1710 PetFamilySpellsStore::const_iterator petStore
= sPetFamilySpellsStore
.find(cFamily
->ID
);
1711 if(petStore
!= sPetFamilySpellsStore
.end())
1713 for(PetFamilySpellsSet::const_iterator petSet
= petStore
->second
.begin(); petSet
!= petStore
->second
.end(); ++petSet
)
1714 addSpell(*petSet
, ACT_DECIDE
, PETSPELL_NEW
, PETSPELL_FAMILY
);
1718 void Pet::CastPetAuras(bool current
)
1720 Unit
* owner
= GetOwner();
1724 if(getPetType() != HUNTER_PET
&& (getPetType() != SUMMON_PET
|| owner
->getClass() != CLASS_WARLOCK
))
1727 for(PetAuraSet::iterator itr
= owner
->m_petAuras
.begin(); itr
!= owner
->m_petAuras
.end();)
1729 PetAura
const* pa
= *itr
;
1732 if(!current
&& pa
->IsRemovedOnChangePet())
1733 owner
->RemovePetAura(pa
);
1739 void Pet::CastPetAura(PetAura
const* aura
)
1741 uint16 auraId
= aura
->GetAura(GetEntry());
1745 if(auraId
== 35696) // Demonic Knowledge
1747 int32 basePoints
= int32(aura
->GetDamage() * (GetStat(STAT_STAMINA
) + GetStat(STAT_INTELLECT
)) / 100);
1748 CastCustomSpell(this, auraId
, &basePoints
, NULL
, NULL
, true);
1751 CastSpell(this, auraId
, true);