2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GridNotifiers.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "UpdateData.h"
25 #include "Transports.h"
26 #include "ObjectAccessor.h"
28 using namespace MaNGOS
;
31 MaNGOS::PlayerNotifier::Visit(PlayerMapType
&m
)
33 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
35 if( iter
->getSource() == &i_player
)
38 iter
->getSource()->UpdateVisibilityOf(&i_player
);
39 i_player
.UpdateVisibilityOf(iter
->getSource());
44 VisibleChangesNotifier::Visit(PlayerMapType
&m
)
46 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
48 if(iter
->getSource() == &i_object
)
51 iter
->getSource()->UpdateVisibilityOf(&i_object
);
56 VisibleNotifier::Visit(PlayerMapType
&m
)
58 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
60 if( iter
->getSource() == &i_player
)
63 iter
->getSource()->UpdateVisibilityOf(&i_player
);
64 i_player
.UpdateVisibilityOf(iter
->getSource(),i_data
,i_data_updates
,i_visibleNow
);
65 i_clientGUIDs
.erase(iter
->getSource()->GetGUID());
70 VisibleNotifier::Notify()
72 // at this moment i_clientGUIDs have guids that not iterate at grid level checks
73 // but exist one case when this possible and object not out of range: transports
74 if(Transport
* transport
= i_player
.GetTransport())
76 for(Transport::PlayerSet::const_iterator itr
= transport
->GetPassengers().begin();itr
!=transport
->GetPassengers().end();++itr
)
78 if(i_clientGUIDs
.find((*itr
)->GetGUID())!=i_clientGUIDs
.end())
80 (*itr
)->UpdateVisibilityOf(&i_player
);
81 i_player
.UpdateVisibilityOf((*itr
),i_data
,i_data_updates
,i_visibleNow
);
82 i_clientGUIDs
.erase((*itr
)->GetGUID());
87 // generate outOfRange for not iterate objects
88 i_data
.AddOutOfRangeGUID(i_clientGUIDs
);
89 for(Player::ClientGUIDs::iterator itr
= i_clientGUIDs
.begin();itr
!=i_clientGUIDs
.end();++itr
)
91 i_player
.m_clientGUIDs
.erase(*itr
);
94 if((sLog
.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES
)==0)
95 sLog
.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr
),GuidHigh2TypeId(GUID_HIPART(*itr
)),i_player
.GetGUIDLow());
99 // send update to other players (except player updates that already sent using SendUpdateToPlayer)
100 for(UpdateDataMapType::iterator iter
= i_data_updates
.begin(); iter
!= i_data_updates
.end(); ++iter
)
102 if(iter
->first
==&i_player
)
106 iter
->second
.BuildPacket(&packet
);
107 iter
->first
->GetSession()->SendPacket(&packet
);
110 if( i_data
.HasData() )
112 // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
114 i_data
.BuildPacket(&packet
);
115 i_player
.GetSession()->SendPacket(&packet
);
117 // send out of range to other players if need
118 std::set
<uint64
> const& oor
= i_data
.GetOutOfRangeGUIDs();
119 for(std::set
<uint64
>::const_iterator iter
= oor
.begin(); iter
!= oor
.end(); ++iter
)
121 if(!IS_PLAYER_GUID(*iter
))
124 Player
* plr
= ObjectAccessor::GetPlayer(i_player
,*iter
);
126 plr
->UpdateVisibilityOf(&i_player
);
130 // Now do operations that required done at object visibility change to visible
132 // send data at target visibility change (adding to client)
133 for(std::set
<WorldObject
*>::const_iterator vItr
= i_visibleNow
.begin(); vItr
!= i_visibleNow
.end(); ++vItr
)
135 // target aura duration for caster show only if target exist at caster client
136 if((*vItr
)!=&i_player
&& (*vItr
)->isType(TYPEMASK_UNIT
))
137 i_player
.SendAurasForTarget((Unit
*)(*vItr
));
139 // non finished movements show to player
140 if((*vItr
)->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)(*vItr
))->isAlive())
141 ((Creature
*)(*vItr
))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player
);
146 MessageDeliverer::Visit(PlayerMapType
&m
)
148 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
150 if (i_toSelf
|| iter
->getSource() != &i_player
)
152 if (!i_player
.InSamePhase(iter
->getSource()))
155 if(WorldSession
* session
= iter
->getSource()->GetSession())
156 session
->SendPacket(i_message
);
162 ObjectMessageDeliverer::Visit(PlayerMapType
&m
)
164 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
166 if(!iter
->getSource()->InSamePhase(i_phaseMask
))
169 if(WorldSession
* session
= iter
->getSource()->GetSession())
170 session
->SendPacket(i_message
);
175 MessageDistDeliverer::Visit(PlayerMapType
&m
)
177 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
179 if( (i_toSelf
|| iter
->getSource() != &i_player
) &&
180 (!i_ownTeamOnly
|| iter
->getSource()->GetTeam() == i_player
.GetTeam() ) &&
181 (!i_dist
|| iter
->getSource()->GetDistance(&i_player
) <= i_dist
) )
183 if (!i_player
.InSamePhase(iter
->getSource()))
186 if(WorldSession
* session
= iter
->getSource()->GetSession())
187 session
->SendPacket(i_message
);
193 ObjectMessageDistDeliverer::Visit(PlayerMapType
&m
)
195 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
197 if( !i_dist
|| iter
->getSource()->GetDistance(&i_object
) <= i_dist
)
199 if( !i_object
.InSamePhase(iter
->getSource()))
202 if(WorldSession
* session
= iter
->getSource()->GetSession())
203 session
->SendPacket(i_message
);
208 template<class T
> void
209 ObjectUpdater::Visit(GridRefManager
<T
> &m
)
211 for(typename GridRefManager
<T
>::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
213 iter
->getSource()->Update(i_timeDiff
);
217 bool CannibalizeObjectCheck::operator()(Corpse
* u
)
220 if(u
->GetType()==CORPSE_BONES
)
223 Player
* owner
= ObjectAccessor::FindPlayer(u
->GetOwnerGUID());
225 if( !owner
|| i_funit
->IsFriendlyTo(owner
))
228 if(i_funit
->IsWithinDistInMap(u
, i_range
) )
234 template void ObjectUpdater::Visit
<GameObject
>(GameObjectMapType
&);
235 template void ObjectUpdater::Visit
<DynamicObject
>(DynamicObjectMapType
&);