[7512] Implement checks of item bag mask at server startup.
[AHbot.git] / src / game / BattleGroundWS.cpp
blobbf9185e51c80714db3d2bcc2376c7a49f56b6618
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundWS.h"
23 #include "Creature.h"
24 #include "GameObject.h"
25 #include "ObjectMgr.h"
26 #include "WorldPacket.h"
27 #include "Language.h"
29 BattleGroundWS::BattleGroundWS()
31 m_BgObjects.resize(BG_WS_OBJECT_MAX);
32 m_BgCreatures.resize(BG_CREATURES_MAX_WS);
34 m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
35 m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
36 m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
37 m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
40 BattleGroundWS::~BattleGroundWS()
44 void BattleGroundWS::Update(uint32 diff)
46 BattleGround::Update(diff);
48 if(GetStatus() == STATUS_IN_PROGRESS)
50 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
52 m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
54 if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
56 m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
57 RespawnFlag(ALLIANCE, true);
60 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
62 m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
64 if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
66 m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
67 RespawnFlagAfterDrop(ALLIANCE);
70 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
72 m_FlagsTimer[BG_TEAM_HORDE] -= diff;
74 if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
76 m_FlagsTimer[BG_TEAM_HORDE] = 0;
77 RespawnFlag(HORDE, true);
80 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
82 m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
84 if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
86 m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
87 RespawnFlagAfterDrop(HORDE);
93 void BattleGroundWS::StartingEventCloseDoors()
95 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
97 DoorClose(i);
98 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
100 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
101 SpawnBGObject(i, RESPAWN_ONE_DAY);
104 void BattleGroundWS::StartingEventOpenDoors()
106 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++)
107 DoorOpen(i);
108 for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++)
109 DoorOpen(i);
111 SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
112 SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
113 SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
114 SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
116 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
117 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
120 void BattleGroundWS::AddPlayer(Player *plr)
122 BattleGround::AddPlayer(plr);
123 //create score and add it to map, default values are set in constructor
124 BattleGroundWGScore* sc = new BattleGroundWGScore;
126 m_PlayerScores[plr->GetGUID()] = sc;
129 void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
131 if(Team == ALLIANCE)
133 sLog.outDebug("Respawn Alliance flag");
134 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
136 else
138 sLog.outDebug("Respawn Horde flag");
139 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
142 if(captured)
144 //when map_update will be allowed for battlegrounds this code will be useless
145 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
146 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
147 SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
148 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
152 void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
154 if(GetStatus() != STATUS_IN_PROGRESS)
155 return;
157 RespawnFlag(team,false);
158 if(team == ALLIANCE)
160 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
161 SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
163 else
165 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
166 SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
169 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
171 GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
172 if(obj)
173 obj->Delete();
174 else
175 sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
177 SetDroppedFlagGUID(0,team);
180 void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
182 if(GetStatus() != STATUS_IN_PROGRESS)
183 return;
185 uint32 winner = 0;
187 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
188 if(Source->GetTeam() == ALLIANCE)
190 if (!IsHordeFlagPickedup())
191 return;
192 SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
193 // horde flag in base (but not respawned yet)
194 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
195 // Drop Horde Flag from Player
196 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
197 if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
198 AddPoint(ALLIANCE, 1);
199 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
200 RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
202 else
204 if (!IsAllianceFlagPickedup())
205 return;
206 SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
207 // alliance flag in base (but not respawned yet)
208 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
209 // Drop Alliance Flag from Player
210 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
211 if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
212 AddPoint(HORDE, 1);
213 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
214 RewardReputationToTeam(889, m_ReputationCapture, HORDE);
216 //for flag capture is reward 2 honorable kills
217 RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
219 SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
220 SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
222 if(Source->GetTeam() == ALLIANCE)
223 SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
224 else
225 SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
227 UpdateFlagState(Source->GetTeam(), 1); // flag state none
228 UpdateTeamScore(Source->GetTeam());
229 // only flag capture should be updated
230 UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
232 if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
233 winner = ALLIANCE;
235 if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
236 winner = HORDE;
238 if(winner)
240 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
241 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
242 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
243 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
245 EndBattleGround(winner);
247 else
249 m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
253 void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
255 if(GetStatus() != STATUS_IN_PROGRESS)
257 // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
258 // just take off the aura
259 if(Source->GetTeam() == ALLIANCE)
261 if(!this->IsHordeFlagPickedup())
262 return;
263 if(GetHordeFlagPickerGUID() == Source->GetGUID())
265 SetHordeFlagPicker(0);
266 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
269 else
271 if(!this->IsAllianceFlagPickedup())
272 return;
273 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
275 SetAllianceFlagPicker(0);
276 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
279 return;
282 bool set = false;
284 if(Source->GetTeam() == ALLIANCE)
286 if(!IsHordeFlagPickedup())
287 return;
288 if(GetHordeFlagPickerGUID() == Source->GetGUID())
290 SetHordeFlagPicker(0);
291 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
292 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
293 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
294 set = true;
297 else
299 if(!IsAllianceFlagPickedup())
300 return;
301 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
303 SetAllianceFlagPicker(0);
304 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
305 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
306 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
307 set = true;
311 if (set)
313 Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
314 UpdateFlagState(Source->GetTeam(), 1);
316 if(Source->GetTeam() == ALLIANCE)
318 SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
319 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
321 else
323 SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
324 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
327 m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
331 void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
333 if(GetStatus() != STATUS_IN_PROGRESS)
334 return;
336 int32 message_id = 0;
337 ChatMsg type;
339 //alliance flag picked up from base
340 if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
341 && m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
343 message_id = LANG_BG_WS_PICKEDUP_AF;
344 type = CHAT_MSG_BG_SYSTEM_HORDE;
345 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
346 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
347 SetAllianceFlagPicker(Source->GetGUID());
348 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
349 //update world state to show correct flag carrier
350 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
351 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
352 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
355 //horde flag picked up from base
356 if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
357 && m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
359 message_id = LANG_BG_WS_PICKEDUP_HF;
360 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
361 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
362 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
363 SetHordeFlagPicker(Source->GetGUID());
364 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
365 //update world state to show correct flag carrier
366 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
367 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
368 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
371 //Alliance flag on ground(not in base) (returned or picked up again from ground!)
372 if(GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
374 if(Source->GetTeam() == ALLIANCE)
376 message_id = LANG_BG_WS_RETURNED_AF;
377 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
378 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
379 RespawnFlag(ALLIANCE, false);
380 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
381 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
382 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
384 else
386 message_id = LANG_BG_WS_PICKEDUP_AF;
387 type = CHAT_MSG_BG_SYSTEM_HORDE;
388 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
389 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
390 SetAllianceFlagPicker(Source->GetGUID());
391 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
392 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
393 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
394 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
396 //called in HandleGameObjectUseOpcode:
397 //target_obj->Delete();
400 //Horde flag on ground(not in base) (returned or picked up again)
401 if(GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
403 if(Source->GetTeam() == HORDE)
405 message_id = LANG_BG_WS_RETURNED_HF;
406 type = CHAT_MSG_BG_SYSTEM_HORDE;
407 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
408 RespawnFlag(HORDE, false);
409 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
410 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
411 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
413 else
415 message_id = LANG_BG_WS_PICKEDUP_HF;
416 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
417 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
418 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
419 SetHordeFlagPicker(Source->GetGUID());
420 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
421 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
422 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
423 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
425 //called in HandleGameObjectUseOpcode:
426 //target_obj->Delete();
429 if (!message_id)
430 return;
432 SendMessageToAll(message_id, type, Source);
433 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
436 void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
438 // sometimes flag aura not removed :(
439 if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
441 if(!plr)
443 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
444 SetAllianceFlagPicker(0);
445 RespawnFlag(ALLIANCE, false);
447 else
448 EventPlayerDroppedFlag(plr);
450 if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
452 if(!plr)
454 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
455 SetHordeFlagPicker(0);
456 RespawnFlag(HORDE, false);
458 else
459 EventPlayerDroppedFlag(plr);
463 void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
465 if(team == ALLIANCE)
466 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
467 else
468 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
471 void BattleGroundWS::UpdateTeamScore(uint32 team)
473 if(team == ALLIANCE)
474 UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
475 else
476 UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
479 void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
481 // this is wrong way to implement these things. On official it done by gameobject spell cast.
482 if(GetStatus() != STATUS_IN_PROGRESS)
483 return;
485 //uint32 SpellId = 0;
486 //uint64 buff_guid = 0;
487 switch(Trigger)
489 case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
490 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
491 break;
492 case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
493 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
494 break;
495 case 3706: // Alliance elixir of regeneration spawn
496 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
497 break;
498 case 3708: // Horde elixir of regeneration spawn
499 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
500 break;
501 case 3707: // Alliance elixir of berserk spawn
502 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
503 break;
504 case 3709: // Horde elixir of berserk spawn
505 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
506 break;
507 case 3646: // Alliance Flag spawn
508 if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
509 if(GetHordeFlagPickerGUID() == Source->GetGUID())
510 EventPlayerCapturedFlag(Source);
511 break;
512 case 3647: // Horde Flag spawn
513 if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
514 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
515 EventPlayerCapturedFlag(Source);
516 break;
517 case 3649: // unk1
518 case 3688: // unk2
519 case 4628: // unk3
520 case 4629: // unk4
521 break;
522 default:
523 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
524 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
525 break;
528 //if(buff_guid)
529 // HandleTriggerBuff(buff_guid,Source);
532 bool BattleGroundWS::SetupBattleGround()
534 // flags
535 if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
536 || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
537 // buffs
538 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
539 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
540 || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
541 || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
542 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
543 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
544 // alliance gates
545 || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
546 || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
547 || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
548 || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
549 || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
550 || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
551 // horde gates
552 || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY)
553 || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY)
554 || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY)
555 || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
558 sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
559 return false;
562 WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
563 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
565 sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
566 return false;
569 sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
570 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
572 sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
573 return false;
576 sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
578 return true;
581 void BattleGroundWS::Reset()
583 //call parent's class reset
584 BattleGround::Reset();
586 m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
587 m_FlagKeepers[BG_TEAM_HORDE] = 0;
588 m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
589 m_DroppedFlagGUID[BG_TEAM_HORDE] = 0;
590 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
591 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
592 m_TeamScores[BG_TEAM_ALLIANCE] = 0;
593 m_TeamScores[BG_TEAM_HORDE] = 0;
594 bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
595 m_ReputationCapture = (isBGWeekend) ? 45 : 35;
596 m_HonorWinKills = (isBGWeekend) ? 3 : 1;
597 m_HonorEndKills = (isBGWeekend) ? 4 : 2;
599 /* Spirit nodes is static at this BG and then not required deleting at BG reset.
600 if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
601 DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
602 if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
603 DelCreature(WS_SPIRIT_MAIN_HORDE);
607 void BattleGroundWS::EndBattleGround(uint32 winner)
609 //win reward
610 if( winner == ALLIANCE )
611 RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
612 if( winner == HORDE )
613 RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
614 //complete map_end rewards (even if no team wins)
615 RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
616 RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
618 BattleGround::EndBattleGround(winner);
621 void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
623 if(GetStatus() != STATUS_IN_PROGRESS)
624 return;
626 EventPlayerDroppedFlag(player);
628 BattleGround::HandleKillPlayer(player, killer);
631 void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
634 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
636 if(itr == m_PlayerScores.end()) // player not found
637 return;
639 switch(type)
641 case SCORE_FLAG_CAPTURES: // flags captured
642 ((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
643 break;
644 case SCORE_FLAG_RETURNS: // flags returned
645 ((BattleGroundWGScore*)itr->second)->FlagReturns += value;
646 break;
647 default:
648 BattleGround::UpdatePlayerScore(Source, type, value);
649 break;
653 WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
655 //if status in progress, it returns main graveyards with spiritguides
656 //else it will return the graveyard in the flagroom - this is especially good
657 //if a player dies in preparation phase - then the player can't cheat
658 //and teleport to the graveyard outside the flagroom
659 //and start running around, while the doors are still closed
660 if(player->GetTeam() == ALLIANCE)
662 if(GetStatus() == STATUS_IN_PROGRESS)
663 return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
664 else
665 return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
667 else
669 if(GetStatus() == STATUS_IN_PROGRESS)
670 return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
671 else
672 return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
676 void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
678 data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
679 data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
681 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
682 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
683 else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
684 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
685 else
686 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
688 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
689 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
690 else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
691 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
692 else
693 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
695 data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
697 if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
698 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
699 else
700 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
702 if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
703 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
704 else
705 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);