2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundBE.h"
23 #include "ObjectMgr.h"
24 #include "WorldPacket.h"
27 BattleGroundBE::BattleGroundBE()
29 m_BgObjects
.resize(BG_BE_OBJECT_MAX
);
31 m_StartDelayTimes
[BG_STARTING_EVENT_FIRST
] = BG_START_DELAY_1M
;
32 m_StartDelayTimes
[BG_STARTING_EVENT_SECOND
] = BG_START_DELAY_30S
;
33 m_StartDelayTimes
[BG_STARTING_EVENT_THIRD
] = BG_START_DELAY_15S
;
34 m_StartDelayTimes
[BG_STARTING_EVENT_FOURTH
] = BG_START_DELAY_NONE
;
35 //we must set messageIds
36 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_ARENA_ONE_MINUTE
;
37 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_ARENA_THIRTY_SECONDS
;
38 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_ARENA_FIFTEEN_SECONDS
;
39 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_ARENA_HAS_BEGUN
;
42 BattleGroundBE::~BattleGroundBE()
47 void BattleGroundBE::Update(uint32 diff
)
49 BattleGround::Update(diff
);
51 /*if(GetStatus() == STATUS_IN_PROGRESS)
57 void BattleGroundBE::StartingEventCloseDoors()
59 for(uint32 i
= BG_BE_OBJECT_DOOR_1
; i
<= BG_BE_OBJECT_DOOR_4
; i
++)
60 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
62 for(uint32 i
= BG_BE_OBJECT_BUFF_1
; i
<= BG_BE_OBJECT_BUFF_2
; i
++)
63 SpawnBGObject(i
, RESPAWN_ONE_DAY
);
66 void BattleGroundBE::StartingEventOpenDoors()
68 for(uint32 i
= BG_BE_OBJECT_DOOR_1
; i
<= BG_BE_OBJECT_DOOR_2
; i
++)
71 for(uint32 i
= BG_BE_OBJECT_BUFF_1
; i
<= BG_BE_OBJECT_BUFF_2
; i
++)
75 void BattleGroundBE::AddPlayer(Player
*plr
)
77 BattleGround::AddPlayer(plr
);
78 //create score and add it to map, default values are set in constructor
79 BattleGroundBEScore
* sc
= new BattleGroundBEScore
;
81 m_PlayerScores
[plr
->GetGUID()] = sc
;
83 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
84 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
87 void BattleGroundBE::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
89 if(GetStatus() == STATUS_WAIT_LEAVE
)
92 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
93 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
95 CheckArenaWinConditions();
98 void BattleGroundBE::HandleKillPlayer(Player
*player
, Player
*killer
)
100 if(GetStatus() != STATUS_IN_PROGRESS
)
105 sLog
.outError("Killer player not found");
109 BattleGround::HandleKillPlayer(player
,killer
);
111 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE
));
112 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE
));
114 CheckArenaWinConditions();
117 bool BattleGroundBE::HandlePlayerUnderMap(Player
*player
)
119 player
->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player
->GetOrientation(),false);
123 void BattleGroundBE::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
125 // this is wrong way to implement these things. On official it done by gameobject spell cast.
126 if(GetStatus() != STATUS_IN_PROGRESS
)
129 //uint32 SpellId = 0;
130 //uint64 buff_guid = 0;
133 case 4538: // buff trigger?
134 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
136 case 4539: // buff trigger?
137 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
140 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
141 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
146 // HandleTriggerBuff(buff_guid,Source);
149 void BattleGroundBE::FillInitialWorldStates(WorldPacket
&data
)
151 data
<< uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
152 data
<< uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
153 data
<< uint32(0x9f3) << uint32(1); // 9
156 void BattleGroundBE::Reset()
158 //call parent's class reset
159 BattleGround::Reset();
162 bool BattleGroundBE::SetupBattleGround()
165 if( !AddObject(BG_BE_OBJECT_DOOR_1
, BG_BE_OBJECT_TYPE_DOOR_1
, 6287.277f
, 282.1877f
, 3.810925f
, -2.260201f
, 0, 0, 0.9044551f
, -0.4265689f
, RESPAWN_IMMEDIATELY
)
166 || !AddObject(BG_BE_OBJECT_DOOR_2
, BG_BE_OBJECT_TYPE_DOOR_2
, 6189.546f
, 241.7099f
, 3.101481f
, 0.8813917f
, 0, 0, 0.4265689f
, 0.9044551f
, RESPAWN_IMMEDIATELY
)
167 || !AddObject(BG_BE_OBJECT_DOOR_3
, BG_BE_OBJECT_TYPE_DOOR_3
, 6299.116f
, 296.5494f
, 3.308032f
, 0.8813917f
, 0, 0, 0.4265689f
, 0.9044551f
, RESPAWN_IMMEDIATELY
)
168 || !AddObject(BG_BE_OBJECT_DOOR_4
, BG_BE_OBJECT_TYPE_DOOR_4
, 6177.708f
, 227.3481f
, 3.604374f
, -2.260201f
, 0, 0, 0.9044551f
, -0.4265689f
, RESPAWN_IMMEDIATELY
)
170 || !AddObject(BG_BE_OBJECT_BUFF_1
, BG_BE_OBJECT_TYPE_BUFF_1
, 6249.042f
, 275.3239f
, 11.22033f
, -1.448624f
, 0, 0, 0.6626201f
, -0.7489557f
, 120)
171 || !AddObject(BG_BE_OBJECT_BUFF_2
, BG_BE_OBJECT_TYPE_BUFF_2
, 6228.26f
, 249.566f
, 11.21812f
, -0.06981307f
, 0, 0, 0.03489945f
, -0.9993908f
, 120))
173 sLog
.outErrorDb("BatteGroundBE: Failed to spawn some object!");
180 void BattleGroundBE::UpdatePlayerScore(Player
* Source
, uint32 type
, uint32 value
)
183 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
185 if(itr
== m_PlayerScores
.end()) // player not found...
188 //there is nothing special in this score
189 BattleGround::UpdatePlayerScore(Source
,type
,value
);
194 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
195 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
196 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
197 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
198 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
199 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
200 0050: 00 00 00 00 00 00 | ......
202 spell 32724 - Gold Team
203 spell 32725 - Green Team