2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
27 #include "ObjectMgr.h"
30 #include "UpdateMask.h"
32 #include "ObjectAccessor.h"
34 #include "Database/DatabaseImpl.h"
35 #include "PlayerDump.h"
36 #include "SocialMgr.h"
38 #include "ArenaTeam.h"
41 class LoginQueryHolder
: public SqlQueryHolder
47 LoginQueryHolder(uint32 accountId
, uint64 guid
)
48 : m_accountId(accountId
), m_guid(guid
) { }
49 uint64
GetGuid() const { return m_guid
; }
50 uint32
GetAccountId() const { return m_accountId
; }
54 bool LoginQueryHolder::Initialize()
56 SetSize(MAX_PLAYER_LOGIN_QUERY
);
60 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
61 // !!! NOTE: including unused `zone`,`online`
62 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM
, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid
));
63 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP
, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid
));
64 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid
));
65 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS
, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid
));
66 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS
, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid
));
67 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid
));
68 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid
));
69 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION
, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid
));
70 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY
, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid
));
71 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS
, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid
));
72 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT
, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD
"'", GUID_LOPART(m_guid
),(uint64
)time(NULL
));
73 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE
, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid
));
74 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST
, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid
));
75 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND
, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid
));
76 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid
));
77 if(sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
))
78 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid
));
79 // in other case still be dummy query
80 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD
, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid
));
81 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO
, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid
));
82 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid
));
83 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid
));
84 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS
, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid
));
89 // don't call WorldSession directly
90 // it may get deleted before the query callbacks get executed
91 // instead pass an account id to this handler
92 class CharacterHandler
95 void HandleCharEnumCallback(QueryResult
* result
, uint32 account
)
97 WorldSession
* session
= sWorld
.FindSession(account
);
103 session
->HandleCharEnum(result
);
105 void HandlePlayerLoginCallback(QueryResult
* /*dummy*/, SqlQueryHolder
* holder
)
108 WorldSession
*session
= sWorld
.FindSession(((LoginQueryHolder
*)holder
)->GetAccountId());
114 session
->HandlePlayerLogin((LoginQueryHolder
*)holder
);
118 void WorldSession::HandleCharEnum(QueryResult
* result
)
120 // keys can be non cleared if player open realm list and close it by 'cancel'
121 loginDatabase
.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
123 WorldPacket
data(SMSG_CHAR_ENUM
, 100); // we guess size
131 Player
*plr
= new Player(this);
134 uint32 guidlow
= (*result
)[0].GetUInt32();
135 sLog
.outDetail("Loading char guid %u from account %u.",guidlow
,GetAccountId());
137 if(plr
->MinimalLoadFromDB( result
, guidlow
))
139 plr
->BuildEnumData( result
, &data
);
143 while( result
->NextRow() );
149 data
.put
<uint8
>(0, num
);
154 void WorldSession::HandleCharEnumOpcode( WorldPacket
& /*recv_data*/ )
156 /// get all the data necessary for loading all characters (along with their pets) on the account
157 CharacterDatabase
.AsyncPQuery(&chrHandler
, &CharacterHandler::HandleCharEnumCallback
, GetAccountId(),
158 !sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) ?
159 // ------- Query Without Declined Names --------
161 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
163 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid "
164 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
165 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
166 "WHERE characters.account = '%u' ORDER BY characters.guid"
168 // --------- Query With Declined Names ---------
170 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
172 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, genitive "
173 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
174 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
175 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
176 "WHERE characters.account = '%u' ORDER BY characters.guid",
177 PET_SAVE_AS_CURRENT
,GetAccountId());
180 void WorldSession::HandleCharCreateOpcode( WorldPacket
& recv_data
)
182 CHECK_PACKET_SIZE(recv_data
,1+1+1+1+1+1+1+1+1+1);
189 // recheck with known string size
190 CHECK_PACKET_SIZE(recv_data
,(name
.size()+1)+1+1+1+1+1+1+1+1+1);
195 WorldPacket
data(SMSG_CHAR_CREATE
, 1); // returned with diff.values in all cases
197 if(GetSecurity() == SEC_PLAYER
)
199 if(uint32 mask
= sWorld
.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED
))
201 bool disabled
= false;
203 uint32 team
= Player::TeamForRace(race_
);
206 case ALLIANCE
: disabled
= mask
& (1<<0); break;
207 case HORDE
: disabled
= mask
& (1<<1); break;
212 data
<< (uint8
)CHAR_CREATE_DISABLED
;
219 ChrClassesEntry
const* classEntry
= sChrClassesStore
.LookupEntry(class_
);
220 ChrRacesEntry
const* raceEntry
= sChrRacesStore
.LookupEntry(race_
);
222 if( !classEntry
|| !raceEntry
)
224 data
<< (uint8
)CHAR_CREATE_FAILED
;
226 sLog
.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_
, race_
);
230 // prevent character creating Expansion race without Expansion account
231 if (raceEntry
->addon
> Expansion())
233 data
<< (uint8
)CHAR_CREATE_EXPANSION
;
234 sLog
.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry
->addon
,race_
);
239 // prevent character creating Expansion class without Expansion account
240 if (classEntry
->addon
> Expansion())
242 data
<< (uint8
)CHAR_CREATE_EXPANSION_CLASS
;
243 sLog
.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry
->addon
,class_
);
248 // prevent character creating with invalid name
249 if(!normalizePlayerName(name
))
251 data
<< (uint8
)CHAR_NAME_INVALID_CHARACTER
;
253 sLog
.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
257 // check name limitations
258 if(!ObjectMgr::IsValidName(name
,true))
260 data
<< (uint8
)CHAR_NAME_INVALID_CHARACTER
;
265 if(GetSecurity() == SEC_PLAYER
&& objmgr
.IsReservedName(name
))
267 data
<< (uint8
)CHAR_NAME_RESERVED
;
272 if(objmgr
.GetPlayerGUIDByName(name
))
274 data
<< (uint8
)CHAR_CREATE_NAME_IN_USE
;
279 QueryResult
*resultacct
= loginDatabase
.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
282 Field
*fields
=resultacct
->Fetch();
283 uint32 acctcharcount
= fields
[0].GetUInt32();
286 if (acctcharcount
>= sWorld
.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT
))
288 data
<< (uint8
)CHAR_CREATE_ACCOUNT_LIMIT
;
294 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
298 Field
*fields
=result
->Fetch();
299 charcount
= fields
[0].GetUInt8();
302 if (charcount
>= sWorld
.getConfig(CONFIG_CHARACTERS_PER_REALM
))
304 data
<< (uint8
)CHAR_CREATE_SERVER_LIMIT
;
310 // speedup check for heroic class disabled case
311 uint32 heroic_free_slots
= sWorld
.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM
);
312 if(heroic_free_slots
==0 && GetSecurity()==SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
314 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
319 // speedup check for heroic class disabled case
320 uint32 req_level_for_heroic
= sWorld
.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
);
321 if(GetSecurity()==SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
&& req_level_for_heroic
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
323 data
<< (uint8
)CHAR_CREATE_LEVEL_REQUIREMENT
;
328 bool AllowTwoSideAccounts
= !sWorld
.IsPvPRealm() || sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
) || GetSecurity() > SEC_PLAYER
;
329 uint32 skipCinematics
= sWorld
.getConfig(CONFIG_SKIP_CINEMATICS
);
331 bool have_same_race
= false;
333 // if 0 then allowed creating without any characters
334 bool have_req_level_for_heroic
= (req_level_for_heroic
==0);
336 if(!AllowTwoSideAccounts
|| skipCinematics
== 1 || class_
== CLASS_DEATH_KNIGHT
)
338 QueryResult
*result2
= CharacterDatabase
.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s",
339 GetAccountId(), (skipCinematics
== 1 || class_
== CLASS_DEATH_KNIGHT
) ? "" : "LIMIT 1");
342 uint32 team_
= Player::TeamForRace(race_
);
344 Field
* field
= result2
->Fetch();
345 uint8 acc_race
= field
[1].GetUInt32();
347 if(GetSecurity()==SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
349 uint8 acc_class
= field
[2].GetUInt32();
350 if(acc_class
== CLASS_DEATH_KNIGHT
)
352 if(heroic_free_slots
> 0)
355 if(heroic_free_slots
==0)
357 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
363 if(!have_req_level_for_heroic
)
365 uint32 acc_guid
= field
[0].GetUInt32();
366 uint32 acc_level
= Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL
,acc_guid
);
367 if(acc_level
>= req_level_for_heroic
)
368 have_req_level_for_heroic
= true;
372 // need to check team only for first character
373 // TODO: what to if account already has characters of both races?
374 if (!AllowTwoSideAccounts
)
378 acc_team
= Player::TeamForRace(acc_race
);
380 if(acc_team
!= team_
)
382 data
<< (uint8
)CHAR_CREATE_PVP_TEAMS_VIOLATION
;
389 // search same race for cinematic or same class if need
390 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
391 while ((skipCinematics
== 1 && !have_same_race
) || class_
== CLASS_DEATH_KNIGHT
)
393 if(!result2
->NextRow())
396 field
= result2
->Fetch();
397 acc_race
= field
[1].GetUInt32();
400 have_same_race
= race_
== acc_race
;
402 if(GetSecurity()==SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
404 uint8 acc_class
= field
[2].GetUInt32();
405 if(acc_class
== CLASS_DEATH_KNIGHT
)
407 if(heroic_free_slots
> 0)
410 if(heroic_free_slots
==0)
412 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
418 if(!have_req_level_for_heroic
)
420 uint32 acc_guid
= field
[0].GetUInt32();
421 uint32 acc_level
= Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL
,acc_guid
);
422 if(acc_level
>= req_level_for_heroic
)
423 have_req_level_for_heroic
= true;
431 if(GetSecurity()==SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
&& !have_req_level_for_heroic
)
433 data
<< (uint8
)CHAR_CREATE_LEVEL_REQUIREMENT
;
438 // extract other data required for player creating
439 uint8 gender
, skin
, face
, hairStyle
, hairColor
, facialHair
, outfitId
;
440 recv_data
>> gender
>> skin
>> face
;
441 recv_data
>> hairStyle
>> hairColor
>> facialHair
>> outfitId
;
443 Player
* pNewChar
= new Player(this);
444 if(!pNewChar
->Create( objmgr
.GenerateLowGuid(HIGHGUID_PLAYER
), name
, race_
, class_
, gender
, skin
, face
, hairStyle
, hairColor
, facialHair
, outfitId
))
446 // Player not create (race/class problem?)
449 data
<< (uint8
)CHAR_CREATE_ERROR
;
455 if ((have_same_race
&& skipCinematics
== 1) || skipCinematics
== 2)
456 pNewChar
->setCinematic(1); // not show intro
458 // Player created, save it now
459 pNewChar
->SaveToDB();
462 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID
);
463 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount
, GetAccountId(), realmID
);
465 delete pNewChar
; // created only to call SaveToDB()
467 data
<< (uint8
)CHAR_CREATE_SUCCESS
;
470 std::string IP_str
= GetRemoteAddress();
471 sLog
.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str
.c_str(),name
.c_str());
472 sLog
.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str
.c_str(),name
.c_str());
475 void WorldSession::HandleCharDeleteOpcode( WorldPacket
& recv_data
)
477 CHECK_PACKET_SIZE(recv_data
,8);
482 // can't delete loaded character
483 if(objmgr
.GetPlayer(guid
))
486 uint32 accountId
= 0;
490 if(objmgr
.GetGuildByLeader(guid
))
492 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
493 data
<< (uint8
)CHAR_DELETE_FAILED_GUILD_LEADER
;
498 // is arena team captain
499 if(objmgr
.GetArenaTeamByCaptain(guid
))
501 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
502 data
<< (uint8
)CHAR_DELETE_FAILED_ARENA_CAPTAIN
;
507 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid
));
510 Field
*fields
= result
->Fetch();
511 accountId
= fields
[0].GetUInt32();
512 name
= fields
[1].GetCppString();
516 // prevent deleting other players' characters using cheating tools
517 if(accountId
!= GetAccountId())
520 std::string IP_str
= GetRemoteAddress();
521 sLog
.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str
.c_str(),name
.c_str(),GUID_LOPART(guid
));
522 sLog
.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str
.c_str(),name
.c_str(),GUID_LOPART(guid
));
524 if(sLog
.IsOutCharDump()) // optimize GetPlayerDump call
526 std::string dump
= PlayerDumpWriter().GetDump(GUID_LOPART(guid
));
527 sLog
.outCharDump(dump
.c_str(),GetAccountId(),GUID_LOPART(guid
),name
.c_str());
530 Player::DeleteFromDB(guid
, GetAccountId());
532 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
533 data
<< (uint8
)CHAR_DELETE_SUCCESS
;
537 void WorldSession::HandlePlayerLoginOpcode( WorldPacket
& recv_data
)
539 CHECK_PACKET_SIZE(recv_data
,8);
541 if(PlayerLoading() || GetPlayer() != NULL
)
543 sLog
.outError("Player tryes to login again, AccountId = %d",GetAccountId());
547 m_playerLoading
= true;
548 uint64 playerGuid
= 0;
550 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
552 recv_data
>> playerGuid
;
554 LoginQueryHolder
*holder
= new LoginQueryHolder(GetAccountId(), playerGuid
);
555 if(!holder
->Initialize())
557 delete holder
; // delete all unprocessed queries
558 m_playerLoading
= false;
562 CharacterDatabase
.DelayQueryHolder(&chrHandler
, &CharacterHandler::HandlePlayerLoginCallback
, holder
);
565 void WorldSession::HandlePlayerLogin(LoginQueryHolder
* holder
)
567 uint64 playerGuid
= holder
->GetGuid();
569 Player
* pCurrChar
= new Player(this);
570 pCurrChar
->GetMotionMaster()->Initialize();
572 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
573 if(!pCurrChar
->LoadFromDB(GUID_LOPART(playerGuid
), holder
))
575 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
576 delete pCurrChar
; // delete it manually
577 delete holder
; // delete all unprocessed queries
578 m_playerLoading
= false;
582 SetPlayer(pCurrChar
);
584 pCurrChar
->SendDungeonDifficulty(false);
586 WorldPacket
data( SMSG_LOGIN_VERIFY_WORLD
, 20 );
587 data
<< pCurrChar
->GetMapId();
588 data
<< pCurrChar
->GetPositionX();
589 data
<< pCurrChar
->GetPositionY();
590 data
<< pCurrChar
->GetPositionZ();
591 data
<< pCurrChar
->GetOrientation();
594 data
.Initialize( SMSG_ACCOUNT_DATA_TIMES
, 4+1+8*4 ); // changed in WotLK
595 data
<< uint32(time(NULL
)); // unix time of something
597 for(int i
= 0; i
< NUM_ACCOUNT_DATA_TYPES
; ++i
)
598 data
<< uint32(GetAccountData(i
)->Time
); // also unix time
601 data
.Initialize(SMSG_FEATURE_SYSTEM_STATUS
, 2); // added in 2.2.0
602 data
<< uint8(2); // unknown value
603 data
<< uint8(0); // enable(1)/disable(0) voice chat interface in client
608 data
.Initialize(SMSG_MOTD
, 50); // new in 2.0.1
612 std::string str_motd
= sWorld
.GetMotd();
613 std::string::size_type pos
, nextpos
;
616 while ( (nextpos
= str_motd
.find('@',pos
)) != std::string::npos
)
620 data
<< str_motd
.substr(pos
,nextpos
-pos
);
626 if (pos
<str_motd
.length())
628 data
<< str_motd
.substr(pos
);
632 data
.put(0, linecount
);
635 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
638 data
.Initialize(SMSG_LEARNED_DANCE_MOVES
, 4+4);
643 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
644 QueryResult
*resultGuild
= holder
->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD
);
648 Field
*fields
= resultGuild
->Fetch();
649 pCurrChar
->SetInGuild(fields
[0].GetUInt32());
650 pCurrChar
->SetRank(fields
[1].GetUInt32());
653 else if(pCurrChar
->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
655 pCurrChar
->SetInGuild(0);
656 pCurrChar
->SetRank(0);
659 if(pCurrChar
->GetGuildId() != 0)
661 Guild
* guild
= objmgr
.GetGuildById(pCurrChar
->GetGuildId());
664 data
.Initialize(SMSG_GUILD_EVENT
, (2+guild
->GetMOTD().size()+1));
665 data
<< (uint8
)GE_MOTD
;
667 data
<< guild
->GetMOTD();
669 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
671 data
.Initialize(SMSG_GUILD_EVENT
, (5+10)); // we guess size
672 data
<<(uint8
)GE_SIGNED_ON
;
674 data
<<pCurrChar
->GetName();
675 data
<<pCurrChar
->GetGUID();
676 guild
->BroadcastPacket(&data
);
677 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
679 // Increment online members of the guild
680 guild
->IncOnlineMemberCount();
684 // remove wrong guild data
685 sLog
.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar
->GetName(),pCurrChar
->GetGUIDLow(),pCurrChar
->GetGuildId());
686 pCurrChar
->SetInGuild(0);
690 if(!pCurrChar
->isAlive())
691 pCurrChar
->SendCorpseReclaimDelay(true);
693 pCurrChar
->SendInitialPacketsBeforeAddToMap();
695 //Show cinematic at the first time that player login
696 if( !pCurrChar
->getCinematic() )
698 pCurrChar
->setCinematic(1);
700 if(ChrClassesEntry
const* cEntry
= sChrClassesStore
.LookupEntry(pCurrChar
->getClass()))
702 if (cEntry
->CinematicSequence
)
703 pCurrChar
->SendCinematicStart(cEntry
->CinematicSequence
);
704 else if (ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(pCurrChar
->getRace()))
705 pCurrChar
->SendCinematicStart(rEntry
->CinematicSequence
);
709 if (!pCurrChar
->GetMap()->Add(pCurrChar
))
711 AreaTrigger
const* at
= objmgr
.GetGoBackTrigger(pCurrChar
->GetMapId());
713 pCurrChar
->TeleportTo(at
->target_mapId
, at
->target_X
, at
->target_Y
, at
->target_Z
, pCurrChar
->GetOrientation());
715 pCurrChar
->TeleportTo(pCurrChar
->m_homebindMapId
, pCurrChar
->m_homebindX
, pCurrChar
->m_homebindY
, pCurrChar
->m_homebindZ
, pCurrChar
->GetOrientation());
718 ObjectAccessor::Instance().AddObject(pCurrChar
);
719 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
721 pCurrChar
->SendInitialPacketsAfterAddToMap();
723 CharacterDatabase
.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar
->GetGUIDLow());
724 loginDatabase
.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
725 pCurrChar
->SetInGameTime( getMSTime() );
727 // announce group about member online (must be after add to player list to receive announce to self)
728 if(Group
*group
= pCurrChar
->GetGroup())
730 //pCurrChar->groupInfo.group->SendInit(this); // useless
735 sSocialMgr
.SendFriendStatus(pCurrChar
, FRIEND_ONLINE
, pCurrChar
->GetGUIDLow(), true);
737 // Place character in world (and load zone) before some object loading
738 pCurrChar
->LoadCorpse();
740 // setting Ghost+speed if dead
741 if (pCurrChar
->m_deathState
!= ALIVE
)
743 // not blizz like, we must correctly save and load player instead...
744 if(pCurrChar
->getRace() == RACE_NIGHTELF
)
745 pCurrChar
->CastSpell(pCurrChar
, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
746 pCurrChar
->CastSpell(pCurrChar
, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
748 pCurrChar
->SetMovement(MOVE_WATER_WALK
);
751 if(uint32 sourceNode
= pCurrChar
->m_taxi
.GetTaxiSource())
753 sLog
.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar
->GetGUIDLow() );
755 uint32 MountId
= objmgr
.GetTaxiMount(sourceNode
, pCurrChar
->GetTeam(),true);
756 uint32 path
= pCurrChar
->m_taxi
.GetCurrentTaxiPath();
758 // search appropriate start path node
759 uint32 startNode
= 0;
761 TaxiPathNodeList
const& nodeList
= sTaxiPathNodesByPath
[path
];
763 float distPrev
= MAP_SIZE
*MAP_SIZE
;
765 (nodeList
[0].x
-pCurrChar
->GetPositionX())*(nodeList
[0].x
-pCurrChar
->GetPositionX())+
766 (nodeList
[0].y
-pCurrChar
->GetPositionY())*(nodeList
[0].y
-pCurrChar
->GetPositionY())+
767 (nodeList
[0].z
-pCurrChar
->GetPositionZ())*(nodeList
[0].z
-pCurrChar
->GetPositionZ());
769 for(uint32 i
= 1; i
< nodeList
.size(); ++i
)
771 TaxiPathNode
const& node
= nodeList
[i
];
772 TaxiPathNode
const& prevNode
= nodeList
[i
-1];
774 // skip nodes at another map
775 if(node
.mapid
!= pCurrChar
->GetMapId())
781 (node
.x
-pCurrChar
->GetPositionX())*(node
.x
-pCurrChar
->GetPositionX())+
782 (node
.y
-pCurrChar
->GetPositionY())*(node
.y
-pCurrChar
->GetPositionY())+
783 (node
.z
-pCurrChar
->GetPositionZ())*(node
.z
-pCurrChar
->GetPositionZ());
786 (node
.x
-prevNode
.x
)*(node
.x
-prevNode
.x
)+
787 (node
.y
-prevNode
.y
)*(node
.y
-prevNode
.y
)+
788 (node
.z
-prevNode
.z
)*(node
.z
-prevNode
.z
);
790 if(distNext
+ distPrev
< distNodes
)
797 SendDoFlight( MountId
, path
, startNode
);
800 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
801 pCurrChar
->LoadPet();
803 // Set FFA PvP for non GM in non-rest mode
804 if(sWorld
.IsFFAPvPRealm() && !pCurrChar
->isGameMaster() && !pCurrChar
->HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_RESTING
) )
805 pCurrChar
->SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
);
807 if(pCurrChar
->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
))
808 pCurrChar
->SetContestedPvP();
810 // Apply at_login requests
811 if(pCurrChar
->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS
))
813 pCurrChar
->resetSpells();
814 SendNotification(LANG_RESET_SPELLS
);
817 if(pCurrChar
->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS
))
819 pCurrChar
->resetTalents(true);
820 SendNotification(LANG_RESET_TALENTS
);
823 // show time before shutdown if shutdown planned.
824 if(sWorld
.IsShutdowning())
825 sWorld
.ShutdownMsg(true,pCurrChar
);
827 if(sWorld
.getConfig(CONFIG_ALL_TAXI_PATHS
))
828 pCurrChar
->SetTaxiCheater(true);
830 if(pCurrChar
->isGameMaster())
831 SendNotification(LANG_GM_ON
);
833 std::string IP_str
= GetRemoteAddress();
834 sLog
.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
835 GetAccountId(),IP_str
.c_str(),pCurrChar
->GetName() ,pCurrChar
->GetGUIDLow());
837 m_playerLoading
= false;
841 void WorldSession::HandleSetFactionAtWar( WorldPacket
& recv_data
)
843 CHECK_PACKET_SIZE(recv_data
,4+1);
845 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
850 recv_data
>> repListID
;
853 GetPlayer()->GetReputationMgr().SetAtWar(repListID
,flag
);
856 //I think this function is never used :/ I dunno, but i guess this opcode not exists
857 void WorldSession::HandleSetFactionCheat( WorldPacket
& /*recv_data*/ )
859 //CHECK_PACKET_SIZE(recv_data,4+4);
861 sLog
.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
866 recv_data >> FactionID;
867 recv_data >> Standing;
869 std::list<struct Factions>::iterator itr;
871 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
873 if(itr->ReputationListID == FactionID)
875 itr->Standing += Standing;
876 itr->Flags = (itr->Flags | 1);
881 GetPlayer()->GetReputationMgr().SendStates();
884 void WorldSession::HandleMeetingStoneInfo( WorldPacket
& /*recv_data*/ )
886 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
888 SendLfgUpdate(0, 0, 0);
891 void WorldSession::HandleTutorialFlag( WorldPacket
& recv_data
)
893 CHECK_PACKET_SIZE(recv_data
,4);
898 uint32 wInt
= (iFlag
/ 32);
901 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
904 uint32 rInt
= (iFlag
% 32);
906 uint32 tutflag
= GetTutorialInt( wInt
);
907 tutflag
|= (1 << rInt
);
908 SetTutorialInt( wInt
, tutflag
);
910 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
913 void WorldSession::HandleTutorialClear( WorldPacket
& /*recv_data*/ )
915 for (int i
= 0; i
< 8; ++i
)
916 SetTutorialInt( i
, 0xFFFFFFFF );
919 void WorldSession::HandleTutorialReset( WorldPacket
& /*recv_data*/ )
921 for (int i
= 0; i
< 8; ++i
)
922 SetTutorialInt( i
, 0x00000000 );
925 void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket
& recv_data
)
927 CHECK_PACKET_SIZE(recv_data
,4);
929 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
932 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX
, fact
);
935 void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket
& recv_data
)
937 CHECK_PACKET_SIZE(recv_data
,4+1);
939 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
942 recv_data
>> replistid
>> inactive
;
944 _player
->GetReputationMgr().SetInactive(replistid
, inactive
);
947 void WorldSession::HandleShowingHelmOpcode( WorldPacket
& /*recv_data*/ )
949 DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player
->GetName());
950 _player
->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_HIDE_HELM
);
953 void WorldSession::HandleShowingCloakOpcode( WorldPacket
& /*recv_data*/ )
955 DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player
->GetName());
956 _player
->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_HIDE_CLOAK
);
959 void WorldSession::HandleCharRenameOpcode(WorldPacket
& recv_data
)
961 CHECK_PACKET_SIZE(recv_data
, 8+1);
967 recv_data
>> newname
;
969 // prevent character rename to invalid name
970 if(!normalizePlayerName(newname
))
972 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
973 data
<< uint8(CHAR_NAME_NO_NAME
);
978 if(!ObjectMgr::IsValidName(newname
, true))
980 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
981 data
<< uint8(CHAR_NAME_INVALID_CHARACTER
);
986 // check name limitations
987 if(GetSecurity() == SEC_PLAYER
&& objmgr
.IsReservedName(newname
))
989 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
990 data
<< uint8(CHAR_NAME_RESERVED
);
995 std::string escaped_newname
= newname
;
996 CharacterDatabase
.escape_string(escaped_newname
);
998 // make sure that the character belongs to the current account, that rename at login is enabled
999 // and that there is no character with the desired new name
1000 CharacterDatabase
.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack
,
1001 GetAccountId(), newname
,
1002 "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
1003 GUID_LOPART(guid
), GetAccountId(), AT_LOGIN_RENAME
, AT_LOGIN_RENAME
, escaped_newname
.c_str()
1007 void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult
*result
, uint32 accountId
, std::string newname
)
1009 WorldSession
* session
= sWorld
.FindSession(accountId
);
1012 if(result
) delete result
;
1018 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
1019 data
<< uint8(CHAR_CREATE_ERROR
);
1020 session
->SendPacket( &data
);
1024 uint32 guidLow
= result
->Fetch()[0].GetUInt32();
1025 uint64 guid
= MAKE_NEW_GUID(guidLow
, 0, HIGHGUID_PLAYER
);
1026 std::string oldname
= result
->Fetch()[1].GetCppString();
1030 CharacterDatabase
.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname
.c_str(), uint32(AT_LOGIN_RENAME
), guidLow
);
1031 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow
);
1033 sLog
.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session
->GetAccountId(), session
->GetRemoteAddress().c_str(), oldname
.c_str(), guidLow
, newname
.c_str());
1035 WorldPacket
data(SMSG_CHAR_RENAME
, 1+8+(newname
.size()+1));
1036 data
<< uint8(RESPONSE_SUCCESS
);
1037 data
<< uint64(guid
);
1039 session
->SendPacket(&data
);
1042 void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket
& recv_data
)
1046 CHECK_PACKET_SIZE(recv_data
, 8);
1049 // not accept declined names for unsupported languages
1051 if(!objmgr
.GetPlayerNameByGUID(guid
, name
))
1053 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1055 data
<< uint64(guid
);
1061 if(!Utf8toWStr(name
, wname
))
1063 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1065 data
<< uint64(guid
);
1070 if(!isCyrillicCharacter(wname
[0])) // name already stored as only single alphabet using
1072 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1074 data
<< uint64(guid
);
1080 DeclinedName declinedname
;
1082 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos() + 1);
1085 if(name2
!= name
) // character have different name
1087 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1089 data
<< uint64(guid
);
1094 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
1096 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos() + 1);
1097 recv_data
>> declinedname
.name
[i
];
1098 if(!normalizePlayerName(declinedname
.name
[i
]))
1100 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1102 data
<< uint64(guid
);
1108 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname
, 0), declinedname
))
1110 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1112 data
<< uint64(guid
);
1117 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
1118 CharacterDatabase
.escape_string(declinedname
.name
[i
]);
1120 CharacterDatabase
.BeginTransaction();
1121 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid
));
1122 CharacterDatabase
.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1123 GUID_LOPART(guid
), declinedname
.name
[0].c_str(), declinedname
.name
[1].c_str(), declinedname
.name
[2].c_str(), declinedname
.name
[3].c_str(), declinedname
.name
[4].c_str());
1124 CharacterDatabase
.CommitTransaction();
1126 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1127 data
<< uint32(0); // OK
1128 data
<< uint64(guid
);
1132 void WorldSession::HandleAlterAppearance( WorldPacket
& recv_data
)
1134 sLog
.outDebug("CMSG_ALTER_APPEARANCE");
1136 CHECK_PACKET_SIZE(recv_data
, 4+4+4);
1138 uint32 Hair
, Color
, FacialHair
;
1139 recv_data
>> Hair
>> Color
>> FacialHair
;
1141 BarberShopStyleEntry
const* bs_hair
= sBarberShopStyleStore
.LookupEntry(Hair
);
1143 if(!bs_hair
|| bs_hair
->type
!= 0 || bs_hair
->race
!= _player
->getRace() || bs_hair
->gender
!= _player
->getGender())
1146 BarberShopStyleEntry
const* bs_facialHair
= sBarberShopStyleStore
.LookupEntry(FacialHair
);
1148 if(!bs_facialHair
|| bs_facialHair
->type
!= 2 || bs_facialHair
->race
!= _player
->getRace() || bs_facialHair
->gender
!= _player
->getGender())
1151 uint32 Cost
= _player
->GetBarberShopCost(bs_hair
->hair_id
, Color
, bs_facialHair
->hair_id
);
1154 // 1,3 - not enough money
1155 // 2 - you have to seat on barber chair
1156 if(_player
->GetMoney() < Cost
)
1158 WorldPacket
data(SMSG_BARBER_SHOP_RESULT
, 4);
1159 data
<< uint32(1); // no money
1165 WorldPacket
data(SMSG_BARBER_SHOP_RESULT
, 4);
1166 data
<< uint32(0); // ok
1170 _player
->ModifyMoney(-int32(Cost
)); // it isn't free
1171 _player
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
, Cost
);
1173 _player
->SetByteValue(PLAYER_BYTES
, 2, uint8(bs_hair
->hair_id
));
1174 _player
->SetByteValue(PLAYER_BYTES
, 3, uint8(Color
));
1175 _player
->SetByteValue(PLAYER_BYTES_2
, 0, uint8(bs_facialHair
->hair_id
));
1177 _player
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
, 1);
1179 _player
->SetStandState(0); // stand up
1182 void WorldSession::HandleRemoveGlyph( WorldPacket
& recv_data
)
1184 CHECK_PACKET_SIZE(recv_data
, 4);
1189 if(slot
>= MAX_GLYPH_SLOT_INDEX
)
1191 sLog
.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot
);
1195 if(uint32 glyph
= _player
->GetGlyph(slot
))
1197 if(GlyphPropertiesEntry
const *gp
= sGlyphPropertiesStore
.LookupEntry(glyph
))
1199 _player
->RemoveAurasDueToSpell(gp
->SpellId
);
1200 _player
->SetGlyph(slot
, 0);
1201 _player
->SendTalentsInfoData(false);
1206 void WorldSession::HandleCharCustomize(WorldPacket
& recv_data
)
1208 CHECK_PACKET_SIZE(recv_data
, 8+1);
1211 std::string newname
;
1214 recv_data
>> newname
;
1216 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+1+1+1+1+1+1);
1218 uint8 gender
, skin
, face
, hairStyle
, hairColor
, facialHair
;
1219 recv_data
>> gender
>> skin
>> hairColor
>> hairStyle
>> facialHair
>> face
;
1221 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid
));
1224 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1225 data
<< uint8(CHAR_CREATE_ERROR
);
1226 SendPacket( &data
);
1230 Field
*fields
= result
->Fetch();
1231 uint32 at_loginFlags
= fields
[0].GetUInt32();
1234 if (!(at_loginFlags
& AT_LOGIN_CUSTOMIZE
))
1236 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1237 data
<< uint8(CHAR_CREATE_ERROR
);
1238 SendPacket( &data
);
1242 // prevent character rename to invalid name
1243 if(!normalizePlayerName(newname
))
1245 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1246 data
<< uint8(CHAR_NAME_NO_NAME
);
1247 SendPacket( &data
);
1251 if(!ObjectMgr::IsValidName(newname
,true))
1253 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1254 data
<< uint8(CHAR_NAME_INVALID_CHARACTER
);
1255 SendPacket( &data
);
1259 // check name limitations
1260 if(GetSecurity() == SEC_PLAYER
&& objmgr
.IsReservedName(newname
))
1262 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1263 data
<< uint8(CHAR_NAME_RESERVED
);
1264 SendPacket( &data
);
1268 // character with this name already exist
1269 if(uint64 newguid
= objmgr
.GetPlayerGUIDByName(newname
))
1273 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1274 data
<< uint8(CHAR_CREATE_NAME_IN_USE
);
1275 SendPacket( &data
);
1280 CharacterDatabase
.escape_string(newname
);
1281 Player::Customize(guid
, gender
, skin
, face
, hairStyle
, hairColor
, facialHair
);
1282 CharacterDatabase
.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname
.c_str(), uint32(AT_LOGIN_CUSTOMIZE
), GUID_LOPART(guid
));
1283 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid
));
1285 std::string IP_str
= GetRemoteAddress();
1286 sLog
.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str
.c_str(), GUID_LOPART(guid
), newname
.c_str());
1288 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1+8+(newname
.size()+1)+6);
1289 data
<< uint8(RESPONSE_SUCCESS
);
1290 data
<< uint64(guid
);
1292 data
<< uint8(gender
);
1293 data
<< uint8(skin
);
1294 data
<< uint8(face
);
1295 data
<< uint8(hairStyle
);
1296 data
<< uint8(hairColor
);
1297 data
<< uint8(facialHair
);
1301 void WorldSession::HandleEquipmentSetSave(WorldPacket
&recv_data
)
1303 sLog
.outDebug("CMSG_EQUIPMENT_SET_SAVE");
1306 if(!recv_data
.readPackGUID(setGuid
))
1309 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos() + 4);
1313 if(index
>= MAX_EQUIPMENT_SET_INDEX
) // client set slots amount
1316 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos() + 1);
1320 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos() + 1);
1321 std::string iconName
;
1322 recv_data
>> iconName
;
1326 eqSet
.Guid
= setGuid
;
1328 eqSet
.IconName
= iconName
;
1329 eqSet
.state
= EQUIPMENT_SET_NEW
;
1331 for(uint32 i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
1334 if(!recv_data
.readPackGUID(itemGuid
))
1337 Item
*item
= _player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, i
);
1339 if(!item
&& itemGuid
) // cheating check 1
1342 if(item
&& item
->GetGUID() != itemGuid
) // cheating check 2
1345 eqSet
.Items
[i
] = GUID_LOPART(itemGuid
);
1348 _player
->SetEquipmentSet(index
, eqSet
);
1351 void WorldSession::HandleEquipmentSetDelete(WorldPacket
&recv_data
)
1353 sLog
.outDebug("CMSG_EQUIPMENT_SET_DELETE");
1356 if(!recv_data
.readPackGUID(setGuid
))
1359 _player
->DeleteEquipmentSet(setGuid
);
1362 void WorldSession::HandleEquipmentSetUse(WorldPacket
&recv_data
)
1364 sLog
.outDebug("CMSG_EQUIPMENT_SET_USE");
1365 recv_data
.hexlike();
1367 for(uint32 i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
1370 if(!recv_data
.readPackGUID(itemGuid
))
1373 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+1+1);
1375 uint8 srcbag
, srcslot
;
1376 recv_data
>> srcbag
>> srcslot
;
1378 sLog
.outDebug("Item " I64FMT
": srcbag %u, srcslot %u", itemGuid
, srcbag
, srcslot
);
1380 Item
*item
= _player
->GetItemByGuid(itemGuid
);
1382 uint16 dstpos
= i
| (INVENTORY_SLOT_BAG_0
<< 8);
1386 Item
*uItem
= _player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, i
);
1390 ItemPosCountVec sDest
;
1391 uint8 msg
= _player
->CanStoreItem( NULL_BAG
, NULL_SLOT
, sDest
, uItem
, false );
1392 if(msg
== EQUIP_ERR_OK
)
1394 _player
->RemoveItem(INVENTORY_SLOT_BAG_0
, i
, true);
1395 _player
->StoreItem( sDest
, uItem
, true );
1398 _player
->SendEquipError(msg
, uItem
, NULL
);
1403 if(item
->GetPos() == dstpos
)
1406 _player
->SwapItem(item
->GetPos(), dstpos
);
1409 WorldPacket
data(SMSG_EQUIPMENT_SET_USE_RESULT
, 1);
1410 data
<< uint8(0); // 4 - equipment swap failed - inventory is full