[7721] Fixed possible source crash at rogue stealth lost in some special cases.
[AHbot.git] / src / game / SpellAuras.cpp
blob5d83a255b9ef9961c40bedf09bbd185605bf6d63
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
48 #define NULL_AURA_SLOT 0xFF
50 pAuraHandler AuraHandler[TOTAL_AURAS]=
52 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
53 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
54 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
55 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
56 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
57 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
58 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
59 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
60 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
61 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
62 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
63 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
64 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
65 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
66 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
67 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
68 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
69 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
70 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
71 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
72 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
73 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
74 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
75 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
76 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
77 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
78 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
79 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
80 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
81 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
82 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
83 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
84 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
85 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
86 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
87 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
88 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
89 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
90 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
91 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
92 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
93 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
94 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
95 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
96 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
97 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
98 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
99 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
100 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
101 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
102 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
103 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
104 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
105 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
106 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
107 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
108 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
109 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
110 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
111 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
112 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
113 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
114 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
115 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
116 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
117 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
118 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
119 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
120 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
121 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
122 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
123 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
124 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
125 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
126 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
127 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
128 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
129 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
130 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
131 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
132 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
133 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
134 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
135 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
136 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
137 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
138 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
139 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
140 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
141 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
142 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
143 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
144 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
145 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
146 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
147 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
148 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
149 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
150 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
151 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
152 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
153 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
154 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
155 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
156 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
157 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
158 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
159 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
160 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
161 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
162 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
163 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
164 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
165 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
166 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
168 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
169 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
170 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
171 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
172 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
173 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
174 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
175 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
176 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
177 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
178 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
180 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
181 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
182 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
183 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
184 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
185 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
186 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
187 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
188 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
189 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
190 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
191 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
192 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
193 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
194 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
195 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
196 &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
197 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
198 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
199 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
200 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
201 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
202 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
203 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
204 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
205 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
206 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
207 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
208 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
209 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
210 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
211 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
212 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
213 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
214 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
215 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
216 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
217 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
218 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
219 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
220 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
221 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
222 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
223 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
224 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
225 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
226 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
227 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
228 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
229 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
230 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
231 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
232 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
233 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
234 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
235 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
236 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
237 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
239 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
240 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
242 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
243 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
244 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
245 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
246 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
247 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
248 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
249 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
250 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
251 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
252 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
253 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
254 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
255 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
256 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNULL, //205 vulnerable to school dmg?
258 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
259 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
261 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
262 &Aura::HandleNULL, //210 Commentator's Command
263 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
264 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
265 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
266 &Aura::HandleNULL, //214 Tamed Pet Passive
267 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
268 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
269 &Aura::HandleUnused, //217 unused (3.0.8a)
270 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
271 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
272 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
273 &Aura::HandleNULL, //221 ignored
274 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
275 &Aura::HandleNULL, //223 Cold Stare
276 &Aura::HandleUnused, //224 unused (3.0.8a)
277 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
278 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
279 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
280 &Aura::HandleNoImmediateEffect, //228 stealth detection
281 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
282 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
283 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
284 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
285 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
286 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
287 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
288 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
289 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
290 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
291 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
292 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
293 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
294 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
295 &Aura::HandleNULL, //243 faction reaction override spells
296 &Aura::HandleComprehendLanguage, //244 Comprehend language
297 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
298 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
299 &Aura::HandleNULL, //247 target to become a clone of the caster
300 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
301 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
302 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
303 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
304 &Aura::HandleNULL, //252 haste all?
305 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
306 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
307 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
308 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
309 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
310 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
311 &Aura::HandleNULL, //259 corrupt healing over time spell
312 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
313 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
314 &Aura::HandleNULL, //262
315 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
316 &Aura::HandleUnused, //264 unused (3.0.8a)
317 &Aura::HandleUnused, //265 unused (3.0.8a)
318 &Aura::HandleUnused, //266 unused (3.0.8a)
319 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
320 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
321 &Aura::HandleNULL, //269 ignore DR effects?
322 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
323 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
324 &Aura::HandleNULL, //272 reduce spell cast time?
325 &Aura::HandleNULL, //273
326 &Aura::HandleNULL, //274 proc free shot?
327 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
328 &Aura::HandleNULL, //276 mod damage % mechanic?
329 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
330 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
331 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
332 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
333 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
334 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
335 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
336 &Aura::HandleUnused, //284 not used by any spells (3.08a)
337 &Aura::HandleUnused, //285 not used by any spells (3.08a)
338 &Aura::HandleUnused, //286 not used by any spells (3.08a)
339 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
340 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
343 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
345 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
346 m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
347 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
348 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
349 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
350 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
352 assert(target);
354 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
356 m_spellProto = spellproto;
358 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
360 m_isPassive = IsPassiveSpell(GetId());
361 m_positive = IsPositiveEffect(GetId(), m_effIndex);
363 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
365 m_applyTime = time(NULL);
367 int32 damage;
368 if(!caster)
370 m_caster_guid = target->GetGUID();
371 damage = m_currentBasePoints+1; // stored value-1
372 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
374 else
376 m_caster_guid = caster->GetGUID();
378 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
379 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 if (!damage && castItem && castItem->GetItemSuffixFactor())
383 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
384 if(item_rand_suffix)
386 for (int k=0; k<3; k++)
388 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
389 if(pEnchant)
391 for (int t=0; t<3; t++)
392 if(pEnchant->spellid[t] == m_spellProto->Id)
394 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
395 break;
399 if(damage)
400 break;
406 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
407 m_permanent = true;
409 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
411 if(!m_permanent && modOwner)
413 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
414 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
415 if (m_maxduration<=0)
416 m_maxduration = 1;
419 m_duration = m_maxduration;
421 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
423 m_effIndex = eff;
424 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
426 // Apply periodic time mod
427 if(modOwner && m_modifier.periodictime)
428 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
430 // Start periodic on next tick or at aura apply
431 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
432 m_periodicTimer += m_modifier.periodictime;
434 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
436 m_procCharges = m_spellProto->procCharges;
437 if(modOwner)
438 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
440 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
441 m_spellProto->Stances &&
442 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
443 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
446 Aura::~Aura()
450 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
451 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
453 m_isAreaAura = true;
455 // caster==NULL in constructor args if target==caster in fact
456 Unit* caster_ptr = caster ? caster : target;
458 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
459 if(Player* modOwner = caster_ptr->GetSpellModOwner())
460 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
462 switch(spellproto->Effect[eff])
464 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
465 m_areaAuraType = AREA_AURA_PARTY;
466 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
467 m_modifier.m_auraname = SPELL_AURA_NONE;
468 break;
469 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
470 m_areaAuraType = AREA_AURA_RAID;
471 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
472 m_modifier.m_auraname = SPELL_AURA_NONE;
473 break;
474 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
475 m_areaAuraType = AREA_AURA_FRIEND;
476 break;
477 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
478 m_areaAuraType = AREA_AURA_ENEMY;
479 if (target == caster_ptr)
480 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
481 break;
482 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
483 m_areaAuraType = AREA_AURA_PET;
484 break;
485 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
486 m_areaAuraType = AREA_AURA_OWNER;
487 if (target == caster_ptr)
488 m_modifier.m_auraname = SPELL_AURA_NONE;
489 break;
490 default:
491 sLog.outError("Wrong spell effect in AreaAura constructor");
492 ASSERT(false);
493 break;
497 AreaAura::~AreaAura()
501 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
502 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
504 m_isPersistent = true;
507 PersistentAreaAura::~PersistentAreaAura()
511 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
512 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
514 if (caster)
515 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
516 else
517 m_casters_target_guid = 0;
520 SingleEnemyTargetAura::~SingleEnemyTargetAura()
524 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
526 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
529 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
531 if (IsAreaAuraEffect(spellproto->Effect[eff]))
532 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
534 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
536 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
537 for (int i = 0; i < 3; ++i)
538 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
539 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
544 Unit* Aura::GetCaster() const
546 if(m_caster_guid==m_target->GetGUID())
547 return m_target;
549 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
550 //must return caster even if it's in another grid/map
551 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
552 return unit && unit->IsInWorld() ? unit : NULL;
555 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
557 m_modifier.m_auraname = t;
558 m_modifier.m_amount = a;
559 m_modifier.m_miscvalue = miscValue;
560 m_modifier.periodictime = pt;
563 void Aura::Update(uint32 diff)
565 if (m_duration > 0)
567 m_duration -= diff;
568 if (m_duration < 0)
569 m_duration = 0;
570 m_timeCla -= diff;
572 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
573 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
574 if(GetEffIndex()==0 && m_timeCla <= 0)
576 if(Unit* caster = GetCaster())
578 Powers powertype = Powers(m_spellProto->powerType);
579 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
580 m_timeCla = 1*IN_MILISECONDS;
581 if (manaPerSecond)
583 if(powertype==POWER_HEALTH)
584 caster->ModifyHealth(-manaPerSecond);
585 else
586 caster->ModifyPower(powertype,-manaPerSecond);
592 // Channeled aura required check distance from caster
593 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
595 Unit* caster = GetCaster();
596 if(!caster)
598 m_target->RemoveAura(GetId(),GetEffIndex());
599 return;
602 // Get spell range
603 float radius;
604 SpellModOp mod;
605 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
607 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
608 mod = SPELLMOD_RADIUS;
610 else
612 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
613 mod = SPELLMOD_RANGE;
616 if(Player* modOwner = caster->GetSpellModOwner())
617 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
619 if(!caster->IsWithinDistInMap(m_target,radius))
621 m_target->RemoveAura(GetId(),GetEffIndex());
622 return;
626 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
628 m_periodicTimer -= diff;
629 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
631 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
632 m_periodicTimer += m_modifier.periodictime;
633 PeriodicTick();
638 void AreaAura::Update(uint32 diff)
640 // update for the caster of the aura
641 if(m_caster_guid == m_target->GetGUID())
643 Unit* caster = m_target;
645 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
647 Unit* owner = caster->GetCharmerOrOwner();
648 if (!owner)
649 owner = caster;
650 std::list<Unit *> targets;
652 switch(m_areaAuraType)
654 case AREA_AURA_PARTY:
656 Group *pGroup = NULL;
658 if (owner->GetTypeId() == TYPEID_PLAYER)
659 pGroup = ((Player*)owner)->GetGroup();
661 if( pGroup)
663 uint8 subgroup = ((Player*)owner)->GetSubGroup();
664 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
666 Player* Target = itr->getSource();
667 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
669 if(caster->IsWithinDistInMap(Target, m_radius))
670 targets.push_back(Target);
671 Pet *pet = Target->GetPet();
672 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
673 targets.push_back(pet);
677 else
679 // add owner
680 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
681 targets.push_back(owner);
682 // add caster's pet
683 Unit* pet = caster->GetPet();
684 if( pet && caster->IsWithinDistInMap(pet, m_radius))
685 targets.push_back(pet);
687 break;
689 case AREA_AURA_RAID:
691 Group *pGroup = NULL;
693 if (owner->GetTypeId() == TYPEID_PLAYER)
694 pGroup = ((Player*)owner)->GetGroup();
696 if( pGroup)
698 uint8 subgroup = ((Player*)owner)->GetSubGroup();
699 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
701 Player* Target = itr->getSource();
702 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
704 if(caster->IsWithinDistInMap(Target, m_radius))
705 targets.push_back(Target);
706 Pet *pet = Target->GetPet();
707 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
708 targets.push_back(pet);
712 else
714 // add owner
715 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
716 targets.push_back(owner);
717 // add caster's pet
718 Unit* pet = caster->GetPet();
719 if( pet && caster->IsWithinDistInMap(pet, m_radius))
720 targets.push_back(pet);
722 break;
724 case AREA_AURA_FRIEND:
726 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
727 Cell cell(p);
728 cell.data.Part.reserved = ALL_DISTRICT;
729 cell.SetNoCreate();
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
732 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
733 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
734 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
735 CellLock<GridReadGuard> cell_lock(cell, p);
736 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
737 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
738 break;
740 case AREA_AURA_ENEMY:
742 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
743 Cell cell(p);
744 cell.data.Part.reserved = ALL_DISTRICT;
745 cell.SetNoCreate();
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
749 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
750 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
751 CellLock<GridReadGuard> cell_lock(cell, p);
752 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
753 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
754 break;
756 case AREA_AURA_OWNER:
757 case AREA_AURA_PET:
759 if(owner != caster)
760 targets.push_back(owner);
761 break;
765 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
767 if((*tIter)->HasAura(GetId(), m_effIndex))
768 continue;
770 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
772 int32 actualBasePoints = m_currentBasePoints;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo != GetSpellProto())
775 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
776 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
777 aur->SetAuraDuration(GetAuraDuration());
778 (*tIter)->AddAura(aur);
782 Aura::Update(diff);
784 else // aura at non-caster
786 Unit * tmp_target = m_target;
787 Unit* caster = GetCaster();
788 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
790 // WARNING: the aura may get deleted during the update
791 // DO NOT access its members after update!
792 Aura::Update(diff);
794 // remove aura if out-of-range from caster (after teleport for example)
795 // or caster is isolated or caster no longer has the aura
796 // or caster is (no longer) friendly
797 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
798 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
799 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
800 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
801 caster->IsFriendlyTo(tmp_target) != needFriendly
804 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
806 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
808 // not check group if target == owner or target == pet
809 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
811 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
813 Group *pGroup = check ? check->GetGroup() : NULL;
814 if( pGroup )
816 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
817 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
818 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
820 else
821 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
824 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
826 // not check group if target == owner or target == pet
827 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
829 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
831 Group *pGroup = check ? check->GetGroup() : NULL;
832 if( pGroup )
834 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
835 if(!checkTarget)
836 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
838 else
839 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
842 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
844 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
850 void PersistentAreaAura::Update(uint32 diff)
852 bool remove = false;
854 // remove the aura if its caster or the dynamic object causing it was removed
855 // or if the target moves too far from the dynamic object
856 Unit *caster = GetCaster();
857 if (caster)
859 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
860 if (dynObj)
862 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
863 remove = true;
865 else
866 remove = true;
868 else
869 remove = true;
871 Unit *tmp_target = m_target;
872 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
874 // WARNING: the aura may get deleted during the update
875 // DO NOT access its members after update!
876 Aura::Update(diff);
878 if(remove)
879 tmp_target->RemoveAura(tmp_id, tmp_index);
882 void Aura::ApplyModifier(bool apply, bool Real)
884 AuraType aura = m_modifier.m_auraname;
886 m_in_use = true;
887 if(aura<TOTAL_AURAS)
888 (*this.*AuraHandler [aura])(apply,Real);
889 m_in_use = false;
892 void Aura::_AddAura()
894 if (!GetId())
895 return;
896 if(!m_target)
897 return;
899 // Second aura if some spell
900 bool secondaura = false;
901 // Try find slot for aura
902 uint8 slot = NULL_AURA_SLOT;
903 // Lookup for some spell auras (and get slot from it)
904 for(uint8 i = 0; i < m_effIndex; i++)
906 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
907 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
909 // allow use single slot only by auras from same caster
910 if(itr->second->GetCasterGUID()==GetCasterGUID())
912 slot = itr->second->GetAuraSlot();
913 secondaura = true;
914 break;
917 if (secondaura)
918 break;
920 // Lookup free slot
921 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
923 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
924 for(uint8 i = 0; i < MAX_AURAS; ++i)
926 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
927 if(itr == visibleAuras->end())
929 slot = i;
930 // update for out of range group members (on 1 slot use)
931 m_target->UpdateAuraForGroup(slot);
932 break;
937 Unit* caster = GetCaster();
939 // set infinity cooldown state for spells
940 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
942 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
944 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
945 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
949 // passive auras (except totem auras) do not get placed in the slots
950 // area auras with SPELL_AURA_NONE are not shown on target
951 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
952 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
954 SetAuraSlot( slot );
955 if(slot < MAX_AURAS) // slot found send data to client
957 SetAura(false);
958 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
959 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
960 SendAuraUpdate(false);
963 //*****************************************************
964 // Update target aura state flag (at 1 aura apply)
965 // TODO: Make it easer
966 //*****************************************************
967 if (!secondaura)
969 // Sitdown on apply aura req seated
970 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
971 m_target->SetStandState(UNIT_STAND_STATE_SIT);
973 // register aura diminishing on apply
974 if (getDiminishGroup() != DIMINISHING_NONE )
975 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
977 // Update Seals information
978 if (IsSealSpell(m_spellProto))
979 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
981 // Conflagrate aura state on Immolate
982 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
983 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 void Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; i++)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot()==slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (lastaura)
1058 // unregister aura diminishing (and store last time)
1059 if (getDiminishGroup() != DIMINISHING_NONE )
1060 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1062 SetAura(true);
1063 SetAuraFlags(AFLAG_NONE);
1064 SetAuraLevel(0);
1065 SendAuraUpdate(true);
1067 // update for out of range group members
1068 m_target->UpdateAuraForGroup(slot);
1070 //*****************************************************
1071 // Update target aura state flag (at last aura remove)
1072 //*****************************************************
1073 // Enrage aura state
1074 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1075 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1077 uint32 removeState = 0;
1078 switch(m_spellProto->SpellFamilyName)
1080 case SPELLFAMILY_PALADIN:
1081 if (IsSealSpell(m_spellProto))
1082 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1083 break;
1084 case SPELLFAMILY_WARLOCK:
1085 if(m_spellProto->SpellFamilyFlags & 4)
1086 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1087 break;
1088 case SPELLFAMILY_DRUID:
1089 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1090 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1091 else if(m_spellProto->SpellFamilyFlags & 0x50)
1092 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1093 break;
1094 case SPELLFAMILY_WARRIOR:
1095 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1096 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1097 break;
1098 case SPELLFAMILY_ROGUE:
1099 if(m_spellProto->SpellFamilyFlags & 0x10000)
1100 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1101 break;
1102 case SPELLFAMILY_HUNTER:
1103 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1104 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1107 // Remove state (but need check other auras for it)
1108 if (removeState)
1110 bool found = false;
1111 Unit::AuraMap& Auras = m_target->GetAuras();
1112 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1114 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1115 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1116 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1118 found = true;
1119 break;
1122 // this has been last aura
1123 if(!found)
1124 m_target->ModifyAuraState(AuraState(removeState), false);
1127 // reset cooldown state for spells
1128 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1130 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1131 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1132 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1137 void Aura::SendAuraUpdate(bool remove)
1139 WorldPacket data(SMSG_AURA_UPDATE);
1140 data.append(m_target->GetPackGUID());
1141 data << uint8(GetAuraSlot());
1142 data << uint32(remove ? 0 : GetId());
1144 if(remove)
1146 m_target->SendMessageToSet(&data, true);
1147 return;
1150 uint8 auraFlags = GetAuraFlags();
1151 data << uint8(auraFlags);
1152 data << uint8(GetAuraLevel());
1153 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1155 if(!(auraFlags & AFLAG_NOT_CASTER))
1157 data << uint8(0); // pguid
1160 if(auraFlags & AFLAG_DURATION)
1162 data << uint32(GetAuraMaxDuration());
1163 data << uint32(GetAuraDuration());
1166 m_target->SendMessageToSet(&data, true);
1169 void Aura::SetStackAmount(uint8 stackAmount)
1171 if (stackAmount != m_stackAmount)
1173 Unit *target = GetTarget();
1174 Unit *caster = GetCaster();
1175 if (!target || !caster)
1176 return;
1177 m_stackAmount = stackAmount;
1178 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1179 // Reapply if amount change
1180 if (amount!=m_modifier.m_amount)
1182 ApplyModifier(false, true);
1183 m_modifier.m_amount = amount;
1184 ApplyModifier(true, true);
1187 RefreshAura();
1190 bool Aura::modStackAmount(int32 num)
1192 // Can`t mod
1193 if (!m_spellProto->StackAmount)
1194 return true;
1196 // Modify stack but limit it
1197 int32 stackAmount = m_stackAmount + num;
1198 if (stackAmount > m_spellProto->StackAmount)
1199 stackAmount = m_spellProto->StackAmount;
1200 else if (stackAmount <=0) // Last aura from stack removed
1202 m_stackAmount = 0;
1203 return true; // need remove aura
1206 // Update stack amount
1207 SetStackAmount(stackAmount);
1208 return false;
1211 void Aura::RefreshAura()
1213 m_duration = m_maxduration;
1214 SendAuraUpdate(false);
1217 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1219 // Check family name
1220 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1221 return false;
1222 // Check EffectClassMask
1223 uint32 const *ptr = getAuraSpellClassMask();
1224 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1225 return true;
1226 if (ptr[2] & spell->SpellFamilyFlags2)
1227 return true;
1228 return false;
1231 /*********************************************************/
1232 /*** BASIC AURA FUNCTION ***/
1233 /*********************************************************/
1234 void Aura::HandleAddModifier(bool apply, bool Real)
1236 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1237 return;
1239 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1240 return;
1242 if (apply)
1244 // Add custom charges for some mod aura
1245 switch (m_spellProto->Id)
1247 case 17941: // Shadow Trance
1248 case 22008: // Netherwind Focus
1249 case 31834: // Light's Grace
1250 case 34754: // Clearcasting
1251 case 34936: // Backlash
1252 case 48108: // Hot Streak
1253 case 51124: // Killing Machine
1254 case 54741: // Firestarter
1255 case 57761: // Fireball!
1256 SetAuraCharges(1);
1257 break;
1260 SpellModifier *mod = new SpellModifier;
1261 mod->op = SpellModOp(m_modifier.m_miscvalue);
1262 mod->value = m_modifier.m_amount;
1263 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1264 mod->spellId = GetId();
1266 uint32 const *ptr;
1267 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1268 if (spellAffect)
1269 ptr = &spellAffect->SpellClassMask[0];
1270 else
1272 switch (m_effIndex)
1274 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1275 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1276 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1277 default:
1278 return;
1282 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1283 mod->mask2= (uint64)ptr[2];
1284 mod->charges = m_procCharges;
1286 m_spellmod = mod;
1289 uint64 spellFamilyMask = m_spellmod->mask;
1291 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1293 // reapply some passive spells after add/remove related spellmods
1294 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1296 m_target->RemoveAurasDueToSpell(45471);
1298 if(apply)
1299 m_target->CastSpell(m_target,45471,true);
1302 void Aura::HandleAddTargetTrigger(bool apply, bool Real)
1304 // Use SpellModifier structure for check
1305 // used only fields:
1306 // spellId, mask, mask2
1307 if (apply)
1309 SpellModifier *mod = new SpellModifier;
1310 mod->spellId = GetId();
1312 uint32 const *ptr;
1313 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1314 if (spellAffect)
1315 ptr = &spellAffect->SpellClassMask[0];
1316 else
1318 switch (m_effIndex)
1320 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1321 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1322 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1323 default:
1324 return;
1328 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1329 mod->mask2= (uint64)ptr[2];
1330 m_spellmod = mod;
1332 else
1334 delete m_spellmod;
1335 m_spellmod = NULL;
1339 void Aura::TriggerSpell()
1341 Unit* caster = GetCaster();
1342 Unit* target = GetTriggerTarget();
1344 if(!caster || !target)
1345 return;
1347 // generic casting code with custom spells and target/caster customs
1348 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1350 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1351 SpellEntry const *auraSpellInfo = GetSpellProto();
1352 uint32 auraId = auraSpellInfo->Id;
1354 // specific code for cases with no trigger spell provided in field
1355 if (triggeredSpellInfo == NULL)
1357 switch(auraSpellInfo->SpellFamilyName)
1359 case SPELLFAMILY_GENERIC:
1361 switch(auraId)
1363 // Firestone Passive (1-5 ranks)
1364 case 758:
1365 case 17945:
1366 case 17947:
1367 case 17949:
1368 case 27252:
1370 if (caster->GetTypeId()!=TYPEID_PLAYER)
1371 return;
1372 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1373 if (!item)
1374 return;
1375 uint32 enchant_id = 0;
1376 switch (GetId())
1378 case 758: enchant_id = 1803; break; // Rank 1
1379 case 17945: enchant_id = 1823; break; // Rank 2
1380 case 17947: enchant_id = 1824; break; // Rank 3
1381 case 17949: enchant_id = 1825; break; // Rank 4
1382 case 27252: enchant_id = 2645; break; // Rank 5
1383 default:
1384 return;
1386 // remove old enchanting before applying new
1387 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1388 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1389 // add new enchanting
1390 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1391 return;
1393 // // Periodic Mana Burn
1394 // case 812: break;
1395 // // Polymorphic Ray
1396 // case 6965: break;
1397 // // Fire Nova (1-7 ranks)
1398 // case 8350:
1399 // case 8508:
1400 // case 8509:
1401 // case 11312:
1402 // case 11313:
1403 // case 25540:
1404 // case 25544:
1405 // break;
1406 // Thaumaturgy Channel
1407 case 9712: trigger_spell_id = 21029; break;
1408 // // Egan's Blaster
1409 // case 17368: break;
1410 // // Haunted
1411 // case 18347: break;
1412 // // Ranshalla Waiting
1413 // case 18953: break;
1414 // // Inferno
1415 // case 19695: break;
1416 // // Frostwolf Muzzle DND
1417 // case 21794: break;
1418 // // Alterac Ram Collar DND
1419 // case 21866: break;
1420 // // Celebras Waiting
1421 // case 21916: break;
1422 // Brood Affliction: Bronze
1423 case 23170:
1425 m_target->CastSpell(m_target, 23171, true, 0, this);
1426 return;
1428 // // Mark of Frost
1429 // case 23184: break;
1430 // Restoration
1431 case 23493:
1433 int32 heal = caster->GetMaxHealth() / 10;
1434 caster->DealHeal(caster, heal, auraSpellInfo);
1436 int32 mana = caster->GetMaxPower(POWER_MANA);
1437 if (mana)
1439 mana /= 10;
1440 caster->ModifyPower( POWER_MANA, mana );
1441 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1443 return;
1445 // // Stoneclaw Totem Passive TEST
1446 // case 23792: break;
1447 // // Axe Flurry
1448 // case 24018: break;
1449 // // Mark of Arlokk
1450 // case 24210: break;
1451 // // Restoration
1452 // case 24379: break;
1453 // // Happy Pet
1454 // case 24716: break;
1455 // // Dream Fog
1456 // case 24780: break;
1457 // // Cannon Prep
1458 // case 24832: break;
1459 // // Shadow Bolt Whirl
1460 // case 24834: break;
1461 // // Stink Trap
1462 // case 24918: break;
1463 // // Mark of Nature
1464 // case 25041: break;
1465 // // Agro Drones
1466 // case 25152: break;
1467 // // Consume
1468 // case 25371: break;
1469 // // Pain Spike
1470 // case 25572: break;
1471 // // Rotate 360
1472 // case 26009: break;
1473 // // Rotate -360
1474 // case 26136: break;
1475 // // Consume
1476 // case 26196: break;
1477 // // Berserk
1478 // case 26615: break;
1479 // // Defile
1480 // case 27177: break;
1481 // // Teleport: IF/UC
1482 // case 27601: break;
1483 // // Five Fat Finger Exploding Heart Technique
1484 // case 27673: break;
1485 // // Nitrous Boost
1486 // case 27746: break;
1487 // // Steam Tank Passive
1488 // case 27747: break;
1489 // Frost Blast
1490 case 27808:
1492 int32 bpDamage = target->GetMaxHealth()*26/100;
1493 caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
1494 return;
1496 // // Detonate Mana
1497 // case 27819: break;
1498 // // Controller Timer
1499 // case 28095: break;
1500 // // Stalagg Chain
1501 // case 28096: break;
1502 // // Stalagg Tesla Passive
1503 // case 28097: break;
1504 // // Feugen Tesla Passive
1505 // case 28109: break;
1506 // // Feugen Chain
1507 // case 28111: break;
1508 // // Mark of Didier
1509 // case 28114: break;
1510 // // Communique Timer, camp
1511 // case 28346: break;
1512 // // Icebolt
1513 // case 28522: break;
1514 // // Silithyst
1515 // case 29519: break;
1516 // Inoculate Nestlewood Owlkin
1517 case 29528:
1518 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1519 return;
1520 break;
1521 // // Overload
1522 // case 29768: break;
1523 // // Return Fire
1524 // case 29788: break;
1525 // // Return Fire
1526 // case 29793: break;
1527 // // Return Fire
1528 // case 29794: break;
1529 // // Guardian of Icecrown Passive
1530 // case 29897: break;
1531 // Feed Captured Animal
1532 case 29917: trigger_spell_id = 29916; break;
1533 // // Flame Wreath
1534 // case 29946: break;
1535 // // Flame Wreath
1536 // case 29947: break;
1537 // // Mind Exhaustion Passive
1538 // case 30025: break;
1539 // // Nether Beam - Serenity
1540 // case 30401: break;
1541 // Extract Gas
1542 case 30427:
1544 // move loot to player inventory and despawn target
1545 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1546 target->GetTypeId() == TYPEID_UNIT &&
1547 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1549 Player* player = (Player*)caster;
1550 Creature* creature = (Creature*)target;
1551 // missing lootid has been reported on startup - just return
1552 if (!creature->GetCreatureInfo()->SkinLootId)
1553 return;
1555 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1557 creature->setDeathState(JUST_DIED);
1558 creature->RemoveCorpse();
1559 creature->SetHealth(0); // just for nice GM-mode view
1561 return;
1563 // Quake
1564 case 30576: trigger_spell_id = 30571; break;
1565 // // Burning Maul
1566 // case 30598: break;
1567 // // Regeneration
1568 // case 30799:
1569 // case 30800:
1570 // case 30801:
1571 // break;
1572 // // Despawn Self - Smoke cloud
1573 // case 31269: break;
1574 // // Time Rift Periodic
1575 // case 31320: break;
1576 // // Corrupt Medivh
1577 // case 31326: break;
1578 // Doom
1579 case 31347:
1581 m_target->CastSpell(m_target,31350,true);
1582 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1583 return;
1585 // Spellcloth
1586 case 31373:
1588 // Summon Elemental after create item
1589 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1590 return;
1592 // // Bloodmyst Tesla
1593 // case 31611: break;
1594 // // Doomfire
1595 // case 31944: break;
1596 // // Teleport Test
1597 // case 32236: break;
1598 // // Earthquake
1599 // case 32686: break;
1600 // // Possess
1601 // case 33401: break;
1602 // // Draw Shadows
1603 // case 33563: break;
1604 // // Murmur's Touch
1605 // case 33711: break;
1606 // Flame Quills
1607 case 34229:
1609 // cast 24 spells 34269-34289, 34314-34316
1610 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1611 caster->CastSpell(m_target,spell_id,true);
1612 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1613 caster->CastSpell(m_target,spell_id,true);
1614 return;
1616 // // Gravity Lapse
1617 // case 34480: break;
1618 // // Tornado
1619 // case 34683: break;
1620 // // Frostbite Rotate
1621 // case 34748: break;
1622 // // Arcane Flurry
1623 // case 34821: break;
1624 // // Interrupt Shutdown
1625 // case 35016: break;
1626 // // Interrupt Shutdown
1627 // case 35176: break;
1628 // // Inferno
1629 // case 35268: break;
1630 // // Salaadin's Tesla
1631 // case 35515: break;
1632 // // Ethereal Channel (Red)
1633 // case 35518: break;
1634 // // Nether Vapor
1635 // case 35879: break;
1636 // // Dark Portal Storm
1637 // case 36018: break;
1638 // // Burning Maul
1639 // case 36056: break;
1640 // // Living Grove Defender Lifespan
1641 // case 36061: break;
1642 // // Professor Dabiri Talks
1643 // case 36064: break;
1644 // // Kael Gaining Power
1645 // case 36091: break;
1646 // // They Must Burn Bomb Aura
1647 // case 36344: break;
1648 // // They Must Burn Bomb Aura (self)
1649 // case 36350: break;
1650 // // Stolen Ravenous Ravager Egg
1651 // case 36401: break;
1652 // // Activated Cannon
1653 // case 36410: break;
1654 // // Stolen Ravenous Ravager Egg
1655 // case 36418: break;
1656 // // Enchanted Weapons
1657 // case 36510: break;
1658 // // Cursed Scarab Periodic
1659 // case 36556: break;
1660 // // Cursed Scarab Despawn Periodic
1661 // case 36561: break;
1662 // // Vision Guide
1663 // case 36573: break;
1664 // // Cannon Charging (platform)
1665 // case 36785: break;
1666 // // Cannon Charging (self)
1667 // case 36860: break;
1668 // Remote Toy
1669 case 37027: trigger_spell_id = 37029; break;
1670 // // Mark of Death
1671 // case 37125: break;
1672 // // Arcane Flurry
1673 // case 37268: break;
1674 // // Spout
1675 // case 37429: break;
1676 // // Spout
1677 // case 37430: break;
1678 // // Karazhan - Chess NPC AI, Snapshot timer
1679 // case 37440: break;
1680 // // Karazhan - Chess NPC AI, action timer
1681 // case 37504: break;
1682 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1683 // case 39400: break;
1684 // // Banish
1685 // case 37546: break;
1686 // // Shriveling Gaze
1687 // case 37589: break;
1688 // // Fake Aggro Radius (2 yd)
1689 // case 37815: break;
1690 // // Corrupt Medivh
1691 // case 37853: break;
1692 // Eye of Grillok
1693 case 38495:
1695 m_target->CastSpell(m_target, 38530, true);
1696 return;
1698 // Absorb Eye of Grillok (Zezzak's Shard)
1699 case 38554:
1701 if(m_target->GetTypeId() != TYPEID_UNIT)
1702 return;
1704 caster->CastSpell(caster, 38495, true);
1706 Creature* creatureTarget = (Creature*)m_target;
1708 creatureTarget->setDeathState(JUST_DIED);
1709 creatureTarget->RemoveCorpse();
1710 creatureTarget->SetHealth(0); // just for nice GM-mode view
1711 return;
1713 // // Magic Sucker Device timer
1714 // case 38672: break;
1715 // // Tomb Guarding Charging
1716 // case 38751: break;
1717 // // Murmur's Touch
1718 // case 38794: break;
1719 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1720 // case 39105: break;
1721 // // Drain World Tree Visual
1722 // case 39140: break;
1723 // // Quest - Dustin's Undead Dragon Visual aura
1724 // case 39259: break;
1725 // // Hellfire - The Exorcism, Jules releases darkness, aura
1726 // case 39306: break;
1727 // // Inferno
1728 // case 39346: break;
1729 // // Enchanted Weapons
1730 // case 39489: break;
1731 // // Shadow Bolt Whirl
1732 // case 39630: break;
1733 // // Shadow Bolt Whirl
1734 // case 39634: break;
1735 // // Shadow Inferno
1736 // case 39645: break;
1737 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1738 case 39857: trigger_spell_id = 39856; break;
1739 // // Soulgrinder Ritual Visual (Smashed)
1740 // case 39974: break;
1741 // // Simon Game Pre-game timer
1742 // case 40041: break;
1743 // // Knockdown Fel Cannon: The Aggro Check Aura
1744 // case 40113: break;
1745 // // Spirit Lance
1746 // case 40157: break;
1747 // // Demon Transform 2
1748 // case 40398: break;
1749 // // Demon Transform 1
1750 // case 40511: break;
1751 // // Ancient Flames
1752 // case 40657: break;
1753 // // Ethereal Ring Cannon: Cannon Aura
1754 // case 40734: break;
1755 // // Cage Trap
1756 // case 40760: break;
1757 // // Random Periodic
1758 // case 40867: break;
1759 // // Prismatic Shield
1760 // case 40879: break;
1761 // // Aura of Desire
1762 // case 41350: break;
1763 // // Dementia
1764 // case 41404: break;
1765 // // Chaos Form
1766 // case 41629: break;
1767 // // Alert Drums
1768 // case 42177: break;
1769 // // Spout
1770 // case 42581: break;
1771 // // Spout
1772 // case 42582: break;
1773 // // Return to the Spirit Realm
1774 // case 44035: break;
1775 // // Curse of Boundless Agony
1776 // case 45050: break;
1777 // // Earthquake
1778 // case 46240: break;
1779 // Personalized Weather
1780 case 46736: trigger_spell_id = 46737; break;
1781 // // Stay Submerged
1782 // case 46981: break;
1783 // // Dragonblight Ram
1784 // case 47015: break;
1785 // // Party G.R.E.N.A.D.E.
1786 // case 51510: break;
1787 default:
1788 break;
1790 break;
1792 case SPELLFAMILY_MAGE:
1794 switch(auraId)
1796 // Invisibility
1797 case 66:
1798 // Here need periodic triger reducing threat spell (or do it manually)
1799 return;
1800 default:
1801 break;
1803 break;
1805 // case SPELLFAMILY_WARRIOR:
1806 // {
1807 // switch(auraId)
1808 // {
1809 // // Wild Magic
1810 // case 23410: break;
1811 // // Corrupted Totems
1812 // case 23425: break;
1813 // default:
1814 // break;
1815 // }
1816 // break;
1817 // }
1818 // case SPELLFAMILY_PRIEST:
1819 // {
1820 // switch(auraId)
1821 // {
1822 // // Blue Beam
1823 // case 32930: break;
1824 // // Fury of the Dreghood Elders
1825 // case 35460: break;
1826 // default:
1827 // break;
1828 // }
1829 // break;
1830 // }
1831 case SPELLFAMILY_DRUID:
1833 switch(auraId)
1835 // Cat Form
1836 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1837 case 768:
1838 return;
1839 // Frenzied Regeneration
1840 case 22842:
1841 case 22895:
1842 case 22896:
1843 case 26999:
1845 int32 LifePerRage = GetModifier()->m_amount;
1847 int32 lRage = m_target->GetPower(POWER_RAGE);
1848 if(lRage > 100) // rage stored as rage*10
1849 lRage = 100;
1850 m_target->ModifyPower(POWER_RAGE, -lRage);
1851 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1852 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1853 return;
1855 default:
1856 break;
1858 break;
1861 // case SPELLFAMILY_HUNTER:
1862 // {
1863 // switch(auraId)
1864 // {
1865 // //Frost Trap Aura
1866 // case 13810:
1867 // return;
1868 // //Rizzle's Frost Trap
1869 // case 39900:
1870 // return;
1871 // // Tame spells
1872 // case 19597: // Tame Ice Claw Bear
1873 // case 19676: // Tame Snow Leopard
1874 // case 19677: // Tame Large Crag Boar
1875 // case 19678: // Tame Adult Plainstrider
1876 // case 19679: // Tame Prairie Stalker
1877 // case 19680: // Tame Swoop
1878 // case 19681: // Tame Dire Mottled Boar
1879 // case 19682: // Tame Surf Crawler
1880 // case 19683: // Tame Armored Scorpid
1881 // case 19684: // Tame Webwood Lurker
1882 // case 19685: // Tame Nightsaber Stalker
1883 // case 19686: // Tame Strigid Screecher
1884 // case 30100: // Tame Crazed Dragonhawk
1885 // case 30103: // Tame Elder Springpaw
1886 // case 30104: // Tame Mistbat
1887 // case 30647: // Tame Barbed Crawler
1888 // case 30648: // Tame Greater Timberstrider
1889 // case 30652: // Tame Nightstalker
1890 // return;
1891 // default:
1892 // break;
1893 // }
1894 // break;
1895 // }
1896 case SPELLFAMILY_SHAMAN:
1898 switch(auraId)
1900 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1901 case 28820:
1903 // Need remove self if Lightning Shield not active
1904 Unit::AuraMap const& auras = target->GetAuras();
1905 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1907 SpellEntry const* spell = itr->second->GetSpellProto();
1908 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1909 spell->SpellFamilyFlags & 0x0000000000000400L)
1910 return;
1912 target->RemoveAurasDueToSpell(28820);
1913 return;
1915 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1916 case 38443:
1918 bool all = true;
1919 for(int i = 0; i < MAX_TOTEM; ++i)
1921 if(!caster->m_TotemSlot[i])
1923 all = false;
1924 break;
1928 if(all)
1929 caster->CastSpell(caster,38437,true);
1930 else
1931 caster->RemoveAurasDueToSpell(38437);
1932 return;
1934 default:
1935 break;
1937 break;
1939 default:
1940 break;
1943 // Reget trigger spell proto
1944 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1946 else
1948 // Spell exist but require custom code
1949 switch(auraId)
1951 // Curse of Idiocy
1952 case 1010:
1954 // TODO: spell casted by result in correct way mostly
1955 // BUT:
1956 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1957 // but must show affect apply like item casting
1958 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1960 // prevent cast by triggered auras
1961 if(m_caster_guid == m_target->GetGUID())
1962 return;
1964 // stop triggering after each affected stats lost > 90
1965 int32 intelectLoss = 0;
1966 int32 spiritLoss = 0;
1968 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1969 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1971 if ((*i)->GetId() == 1010)
1973 switch((*i)->GetModifier()->m_miscvalue)
1975 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1976 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1977 default: break;
1982 if(intelectLoss <= -90 && spiritLoss <= -90)
1983 return;
1985 caster = target;
1986 break;
1988 // Mana Tide
1989 case 16191:
1991 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1992 return;
1997 // All ok cast by default case
1998 if(triggeredSpellInfo)
1999 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2000 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2001 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2004 void Aura::TriggerSpellWithValue()
2006 Unit* caster = GetCaster();
2007 Unit* target = GetTriggerTarget();
2009 if(!caster || !target)
2010 return;
2012 // generic casting code with custom spells and target/caster customs
2013 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2014 int32 basepoints0 = this->GetModifier()->m_amount;
2016 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2019 /*********************************************************/
2020 /*** AURA EFFECTS ***/
2021 /*********************************************************/
2023 void Aura::HandleAuraDummy(bool apply, bool Real)
2025 // spells required only Real aura add/remove
2026 if(!Real)
2027 return;
2029 Unit* caster = GetCaster();
2031 // AT APPLY
2032 if(apply)
2034 switch(GetId())
2036 case 1515: // Tame beast
2037 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2038 if( caster && m_target->CanHaveThreatList())
2039 m_target->AddThreat(caster, 10.0f);
2040 return;
2041 case 13139: // net-o-matic
2042 // root to self part of (root_target->charge->root_self sequence
2043 if(caster)
2044 caster->CastSpell(caster,13138,true,NULL,this);
2045 return;
2046 case 39850: // Rocket Blast
2047 if(roll_chance_i(20)) // backfire stun
2048 m_target->CastSpell(m_target, 51581, true, NULL, this);
2049 return;
2050 case 43873: // Headless Horseman Laugh
2051 m_target->PlayDistanceSound(11965);
2052 return;
2053 case 46354: // Blood Elf Illusion
2054 if(caster)
2056 switch(caster->getGender())
2058 case GENDER_FEMALE:
2059 caster->CastSpell(m_target,46356,true,NULL,this);
2060 break;
2061 case GENDER_MALE:
2062 caster->CastSpell(m_target,46355,true,NULL,this);
2063 break;
2064 default:
2065 break;
2068 return;
2069 case 46699: // Requires No Ammo
2070 if(m_target->GetTypeId()==TYPEID_PLAYER)
2071 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2072 return;
2075 // Earth Shield
2076 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2078 // prevent double apply bonuses
2079 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2080 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2081 return;
2084 // AT REMOVE
2085 else
2087 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2088 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2089 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2091 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2092 ((Player*)m_target)->SetFarSightGUID(0);
2093 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2094 ((Player*)m_target)->GetSession()->SendPacket(&data);
2095 return;
2098 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2100 uint32 finalSpelId = 0;
2101 switch(GetId())
2103 case 19548: finalSpelId = 19597; break;
2104 case 19674: finalSpelId = 19677; break;
2105 case 19687: finalSpelId = 19676; break;
2106 case 19688: finalSpelId = 19678; break;
2107 case 19689: finalSpelId = 19679; break;
2108 case 19692: finalSpelId = 19680; break;
2109 case 19693: finalSpelId = 19684; break;
2110 case 19694: finalSpelId = 19681; break;
2111 case 19696: finalSpelId = 19682; break;
2112 case 19697: finalSpelId = 19683; break;
2113 case 19699: finalSpelId = 19685; break;
2114 case 19700: finalSpelId = 19686; break;
2115 case 30646: finalSpelId = 30647; break;
2116 case 30653: finalSpelId = 30648; break;
2117 case 30654: finalSpelId = 30652; break;
2118 case 30099: finalSpelId = 30100; break;
2119 case 30102: finalSpelId = 30103; break;
2120 case 30105: finalSpelId = 30104; break;
2123 if(finalSpelId)
2124 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2125 return;
2128 switch(GetId())
2130 case 2584: // Waiting to Resurrect
2132 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2133 if(m_target->GetTypeId() == TYPEID_PLAYER)
2134 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2135 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2136 return;
2138 case 45934: // Dark Fiend
2140 // Kill target if dispelled
2141 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2142 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2143 return;
2145 case 46308: // Burning Winds
2147 // casted only at creatures at spawn
2148 m_target->CastSpell(m_target,47287,true,NULL,this);
2149 return;
2153 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2155 // Stop caster Arcane Missle chanelling on death
2156 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2157 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2159 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2160 return;
2162 // Stop caster Penance chanelling on death
2163 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2164 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2166 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2167 return;
2173 // AT APPLY & REMOVE
2175 switch(m_spellProto->SpellFamilyName)
2177 case SPELLFAMILY_GENERIC:
2179 // Unstable Power
2180 if( GetId()==24658 )
2182 uint32 spellId = 24659;
2183 if (apply && caster)
2185 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2186 if (!spell)
2187 return;
2189 for (int i=0; i < spell->StackAmount; ++i)
2190 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2191 return;
2193 m_target->RemoveAurasDueToSpell(spellId);
2194 return;
2196 // Restless Strength
2197 if( GetId()==24661 )
2199 uint32 spellId = 24662;
2200 if (apply && caster)
2202 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2203 if (!spell)
2204 return;
2205 for (int i=0; i < spell->StackAmount; ++i)
2206 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2207 return;
2209 m_target->RemoveAurasDueToSpell(spellId);
2210 return;
2212 //Summon Fire Elemental
2213 if (GetId() == 40133 && caster)
2215 Unit *owner = caster->GetOwner();
2216 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2218 if(apply)
2219 owner->CastSpell(owner,8985,true);
2220 else
2221 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2223 return;
2226 //Summon Earth Elemental
2227 if (GetId() == 40132 && caster)
2229 Unit *owner = caster->GetOwner();
2230 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2232 if(apply)
2233 owner->CastSpell(owner,19704,true);
2234 else
2235 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2237 return;
2239 break;
2241 case SPELLFAMILY_MAGE:
2243 break;
2245 case SPELLFAMILY_PRIEST:
2247 // Pain and Suffering
2248 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2250 if(apply)
2252 // Reduce backfire damage (dot damage) from Shadow Word: Death
2253 SpellModifier *mod = new SpellModifier;
2254 mod->op = SPELLMOD_DOT;
2255 mod->value = m_modifier.m_amount;
2256 mod->type = SPELLMOD_PCT;
2257 mod->spellId = GetId();
2258 mod->mask = 0x0000200000000000LL;
2259 mod->mask2= 0LL;
2260 m_spellmod = mod;
2262 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2263 return;
2265 break;
2267 case SPELLFAMILY_DRUID:
2269 switch(GetId())
2271 case 34246: // Idol of the Emerald Queen
2273 if (m_target->GetTypeId() != TYPEID_PLAYER)
2274 return;
2276 if(apply)
2278 SpellModifier *mod = new SpellModifier;
2279 mod->op = SPELLMOD_DOT;
2280 mod->value = m_modifier.m_amount/7;
2281 mod->type = SPELLMOD_FLAT;
2282 mod->spellId = GetId();
2283 mod->mask = 0x001000000000LL;
2284 mod->mask2= 0LL;
2286 m_spellmod = mod;
2289 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2290 return;
2292 case 61336: // Survival Instincts
2294 if(apply)
2296 if (!m_target->IsInFeralForm())
2297 return;
2299 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2300 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2302 else
2303 m_target-> RemoveAurasDueToSpell(50322);
2304 return;
2308 // Lifebloom
2309 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2311 if ( apply )
2313 if ( caster )
2314 // prevent double apply bonuses
2315 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2316 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2318 else
2320 // Final heal only on dispelled or duration end
2321 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2322 return;
2324 // have a look if there is still some other Lifebloom dummy aura
2325 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2326 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2327 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2328 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2329 return;
2331 // final heal
2332 if(m_target->IsInWorld() && m_stackAmount > 0)
2334 int32 amount = m_modifier.m_amount / m_stackAmount;
2335 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2338 return;
2341 // Predatory Strikes
2342 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2344 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2345 return;
2347 break;
2349 case SPELLFAMILY_HUNTER:
2351 // Improved Aspect of the Viper
2352 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2354 if(apply)
2356 // + effect value for Aspect of the Viper
2357 SpellModifier *mod = new SpellModifier;
2358 mod->op = SPELLMOD_EFFECT1;
2359 mod->value = m_modifier.m_amount;
2360 mod->type = SPELLMOD_FLAT;
2361 mod->spellId = GetId();
2362 mod->mask = 0x4000000000000LL;
2363 mod->mask2= 0LL;
2365 m_spellmod = mod;
2368 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2369 return;
2371 break;
2373 case SPELLFAMILY_SHAMAN:
2375 // Improved Weapon Totems
2376 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2378 if(apply)
2380 SpellModifier *mod = new SpellModifier;
2381 mod->op = SPELLMOD_EFFECT1;
2382 mod->value = m_modifier.m_amount;
2383 mod->type = SPELLMOD_PCT;
2384 mod->spellId = GetId();
2385 switch (m_effIndex)
2387 case 0:
2388 mod->mask = 0x00200000000LL; // Windfury Totem
2389 mod->mask2= 0LL;
2390 break;
2391 case 1:
2392 mod->mask = 0x00400000000LL; // Flametongue Totem
2393 mod->mask2= 0LL;
2394 break;
2397 m_spellmod = mod;
2400 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2401 return;
2403 break;
2407 // pet auras
2408 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2410 if(apply)
2411 m_target->AddPetAura(petSpell);
2412 else
2413 m_target->RemovePetAura(petSpell);
2414 return;
2417 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2419 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2420 if(saBounds.first != saBounds.second)
2422 uint32 zone, area;
2423 m_target->GetZoneAndAreaId(zone,area);
2425 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2427 // some auras remove at aura remove
2428 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2429 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2430 // some auras applied at aura apply
2431 else if(itr->second->autocast)
2433 if( !m_target->HasAura(itr->second->spellId,0) )
2434 m_target->CastSpell(m_target,itr->second->spellId,true);
2441 void Aura::HandleAuraMounted(bool apply, bool Real)
2443 // only at real add/remove aura
2444 if(!Real)
2445 return;
2447 if(apply)
2449 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2450 if(!ci)
2452 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2453 return;
2456 uint32 team = 0;
2457 if (m_target->GetTypeId()==TYPEID_PLAYER)
2458 team = ((Player*)m_target)->GetTeam();
2460 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2461 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2462 if (minfo)
2463 display_id = minfo->modelid;
2465 m_target->Mount(display_id);
2467 else
2469 m_target->Unmount();
2473 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2475 // only at real add/remove aura
2476 if(!Real)
2477 return;
2479 WorldPacket data;
2480 if(apply)
2481 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2482 else
2483 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2484 data.append(m_target->GetPackGUID());
2485 data << uint32(0);
2486 m_target->SendMessageToSet(&data,true);
2489 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2491 // only at real add/remove aura
2492 if(!Real)
2493 return;
2495 WorldPacket data;
2496 if(apply)
2497 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2498 else
2499 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2500 data.append(m_target->GetPackGUID());
2501 data << (uint32)0;
2502 m_target->SendMessageToSet(&data,true);
2505 void Aura::HandleAuraHover(bool apply, bool Real)
2507 // only at real add/remove aura
2508 if(!Real)
2509 return;
2511 WorldPacket data;
2512 if(apply)
2513 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2514 else
2515 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2516 data.append(m_target->GetPackGUID());
2517 data << uint32(0);
2518 m_target->SendMessageToSet(&data,true);
2521 void Aura::HandleWaterBreathing(bool apply, bool Real)
2523 // update timers in client
2524 if(m_target->GetTypeId()==TYPEID_PLAYER)
2525 ((Player*)m_target)->UpdateMirrorTimers();
2528 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2530 if(!Real)
2531 return;
2533 uint32 modelid = 0;
2534 Powers PowerType = POWER_MANA;
2535 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2536 switch(form)
2538 case FORM_CAT:
2539 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2540 modelid = 892;
2541 else
2542 modelid = 8571;
2543 PowerType = POWER_ENERGY;
2544 break;
2545 case FORM_TRAVEL:
2546 modelid = 632;
2547 break;
2548 case FORM_AQUA:
2549 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2550 modelid = 2428;
2551 else
2552 modelid = 2428;
2553 break;
2554 case FORM_BEAR:
2555 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2556 modelid = 2281;
2557 else
2558 modelid = 2289;
2559 PowerType = POWER_RAGE;
2560 break;
2561 case FORM_GHOUL:
2562 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2563 modelid = 10045;
2564 break;
2565 case FORM_DIREBEAR:
2566 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2567 modelid = 2281;
2568 else
2569 modelid = 2289;
2570 PowerType = POWER_RAGE;
2571 break;
2572 case FORM_CREATUREBEAR:
2573 modelid = 902;
2574 break;
2575 case FORM_GHOSTWOLF:
2576 modelid = 4613;
2577 break;
2578 case FORM_FLIGHT:
2579 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2580 modelid = 20857;
2581 else
2582 modelid = 20872;
2583 break;
2584 case FORM_MOONKIN:
2585 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2586 modelid = 15374;
2587 else
2588 modelid = 15375;
2589 break;
2590 case FORM_FLIGHT_EPIC:
2591 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2592 modelid = 21243;
2593 else
2594 modelid = 21244;
2595 break;
2596 case FORM_METAMORPHOSIS:
2597 modelid = 25277;
2598 break;
2599 case FORM_AMBIENT:
2600 case FORM_SHADOW:
2601 case FORM_STEALTH:
2602 break;
2603 case FORM_TREE:
2604 modelid = 864;
2605 break;
2606 case FORM_BATTLESTANCE:
2607 case FORM_BERSERKERSTANCE:
2608 case FORM_DEFENSIVESTANCE:
2609 PowerType = POWER_RAGE;
2610 break;
2611 case FORM_SPIRITOFREDEMPTION:
2612 modelid = 16031;
2613 break;
2614 default:
2615 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2618 // remove polymorph before changing display id to keep new display id
2619 switch ( form )
2621 case FORM_CAT:
2622 case FORM_TREE:
2623 case FORM_TRAVEL:
2624 case FORM_AQUA:
2625 case FORM_BEAR:
2626 case FORM_DIREBEAR:
2627 case FORM_FLIGHT_EPIC:
2628 case FORM_FLIGHT:
2629 case FORM_MOONKIN:
2630 // remove movement affects
2631 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2632 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2634 // and polymorphic affects
2635 if(m_target->IsPolymorphed())
2636 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2637 break;
2638 default:
2639 break;
2642 if(apply)
2644 // remove other shapeshift before applying a new one
2645 if(m_target->m_ShapeShiftFormSpellId)
2646 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2648 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2650 if(modelid > 0)
2651 m_target->SetDisplayId(modelid);
2653 if(PowerType != POWER_MANA)
2655 // reset power to default values only at power change
2656 if(m_target->getPowerType()!=PowerType)
2657 m_target->setPowerType(PowerType);
2659 switch(form)
2661 case FORM_CAT:
2662 case FORM_BEAR:
2663 case FORM_DIREBEAR:
2665 // get furor proc chance
2666 uint32 FurorChance = 0;
2667 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2668 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2670 if ((*i)->GetSpellProto()->SpellIconID == 238)
2672 FurorChance = (*i)->GetModifier()->m_amount;
2673 break;
2677 if (m_modifier.m_miscvalue == FORM_CAT)
2679 m_target->SetPower(POWER_ENERGY,0);
2680 if(urand(1,100) <= FurorChance)
2681 m_target->CastSpell(m_target,17099,true,NULL,this);
2683 else
2685 m_target->SetPower(POWER_RAGE,0);
2686 if(urand(1,100) <= FurorChance)
2687 m_target->CastSpell(m_target,17057,true,NULL,this);
2689 break;
2691 case FORM_BATTLESTANCE:
2692 case FORM_DEFENSIVESTANCE:
2693 case FORM_BERSERKERSTANCE:
2695 uint32 Rage_val = 0;
2696 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2697 if(m_target->GetTypeId() == TYPEID_PLAYER)
2699 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2700 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2702 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2703 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2704 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2705 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2709 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2710 m_target->SetPower(POWER_RAGE,Rage_val);
2711 break;
2713 default:
2714 break;
2718 m_target->m_ShapeShiftFormSpellId = GetId();
2719 m_target->m_form = form;
2721 else
2723 if(modelid > 0)
2724 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2725 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2726 if(m_target->getClass() == CLASS_DRUID)
2727 m_target->setPowerType(POWER_MANA);
2728 m_target->m_ShapeShiftFormSpellId = 0;
2729 m_target->m_form = FORM_NONE;
2731 switch(form)
2733 // Nordrassil Harness - bonus
2734 case FORM_BEAR:
2735 case FORM_DIREBEAR:
2736 case FORM_CAT:
2738 if(Aura* dummy = m_target->GetDummyAura(37315) )
2739 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2740 break;
2742 // Nordrassil Regalia - bonus
2743 case FORM_MOONKIN:
2745 if(Aura* dummy = m_target->GetDummyAura(37324) )
2746 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2747 break;
2752 // adding/removing linked auras
2753 // add/remove the shapeshift aura's boosts
2754 HandleShapeshiftBoosts(apply);
2756 if(m_target->GetTypeId()==TYPEID_PLAYER)
2757 ((Player*)m_target)->InitDataForForm();
2760 void Aura::HandleAuraTransform(bool apply, bool Real)
2762 if (apply)
2764 // special case (spell specific functionality)
2765 if (m_modifier.m_miscvalue==0)
2767 // player applied only
2768 if (m_target->GetTypeId()!=TYPEID_PLAYER)
2769 return;
2771 switch (GetId())
2773 // Orb of Deception
2774 case 16739:
2776 uint32 orb_model = m_target->GetNativeDisplayId();
2777 switch(orb_model)
2779 // Troll Female
2780 case 1479: m_target->SetDisplayId(10134); break;
2781 // Troll Male
2782 case 1478: m_target->SetDisplayId(10135); break;
2783 // Tauren Male
2784 case 59: m_target->SetDisplayId(10136); break;
2785 // Human Male
2786 case 49: m_target->SetDisplayId(10137); break;
2787 // Human Female
2788 case 50: m_target->SetDisplayId(10138); break;
2789 // Orc Male
2790 case 51: m_target->SetDisplayId(10139); break;
2791 // Orc Female
2792 case 52: m_target->SetDisplayId(10140); break;
2793 // Dwarf Male
2794 case 53: m_target->SetDisplayId(10141); break;
2795 // Dwarf Female
2796 case 54: m_target->SetDisplayId(10142); break;
2797 // NightElf Male
2798 case 55: m_target->SetDisplayId(10143); break;
2799 // NightElf Female
2800 case 56: m_target->SetDisplayId(10144); break;
2801 // Undead Female
2802 case 58: m_target->SetDisplayId(10145); break;
2803 // Undead Male
2804 case 57: m_target->SetDisplayId(10146); break;
2805 // Tauren Female
2806 case 60: m_target->SetDisplayId(10147); break;
2807 // Gnome Male
2808 case 1563: m_target->SetDisplayId(10148); break;
2809 // Gnome Female
2810 case 1564: m_target->SetDisplayId(10149); break;
2811 // BloodElf Female
2812 case 15475: m_target->SetDisplayId(17830); break;
2813 // BloodElf Male
2814 case 15476: m_target->SetDisplayId(17829); break;
2815 // Dranei Female
2816 case 16126: m_target->SetDisplayId(17828); break;
2817 // Dranei Male
2818 case 16125: m_target->SetDisplayId(17827); break;
2819 default: break;
2821 break;
2823 // Murloc costume
2824 case 42365: m_target->SetDisplayId(21723); break;
2825 default: break;
2828 else
2830 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2831 if (!ci)
2833 //pig pink ^_^
2834 m_target->SetDisplayId(16358);
2835 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2837 else
2839 // Will use the default model here
2840 m_target->SetDisplayId(ci->DisplayID_A);
2842 // Dragonmaw Illusion (set mount model also)
2843 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2844 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2848 // update active transform spell only not set or not overwriting negative by positive case
2849 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2850 m_target->setTransForm(GetId());
2852 // polymorph case
2853 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2855 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2856 // only if caster is Player (after patch 2.4.2)
2857 if (IS_PLAYER_GUID(GetCasterGUID()) )
2858 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2860 //dismount polymorphed target (after patch 2.4.2)
2861 if (m_target->IsMounted())
2862 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2865 else
2867 // ApplyModifier(true) will reapply it if need
2868 m_target->setTransForm(0);
2869 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2871 // re-aplly some from still active with preference negative cases
2872 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2873 if (!otherTransforms.empty())
2875 // look for other transform auras
2876 Aura* handledAura = *otherTransforms.begin();
2877 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2879 // negative auras are preferred
2880 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2882 handledAura = *i;
2883 break;
2886 handledAura->ApplyModifier(true);
2889 // Dragonmaw Illusion (restore mount model)
2890 if (GetId()==42016 && m_target->GetMountID()==16314)
2892 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2894 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2895 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2897 uint32 team = 0;
2898 if (m_target->GetTypeId()==TYPEID_PLAYER)
2899 team = ((Player*)m_target)->GetTeam();
2901 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2902 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2903 if (minfo)
2904 display_id = minfo->modelid;
2906 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2913 void Aura::HandleForceReaction(bool apply, bool Real)
2915 if(m_target->GetTypeId() != TYPEID_PLAYER)
2916 return;
2918 if(!Real)
2919 return;
2921 Player* player = (Player*)m_target;
2923 uint32 faction_id = m_modifier.m_miscvalue;
2924 uint32 faction_rank = m_modifier.m_amount;
2926 player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
2927 player->GetReputationMgr().SendForceReactions();
2930 void Aura::HandleAuraModSkill(bool apply, bool Real)
2932 if(m_target->GetTypeId() != TYPEID_PLAYER)
2933 return;
2935 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2936 int32 points = GetModifier()->m_amount;
2938 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2939 if(prot == SKILL_DEFENSE)
2940 ((Player*)m_target)->UpdateDefenseBonusesMod();
2943 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2945 if(Real && !apply)
2947 Unit* caster = GetCaster();
2948 Unit* victim = GetTarget();
2949 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2950 return;
2951 // Item amount
2952 if (m_modifier.m_amount <= 0)
2953 return;
2955 SpellEntry const *spellInfo = GetSpellProto();
2956 if(spellInfo->EffectItemType[m_effIndex] == 0)
2957 return;
2959 // Soul Shard only from non-grey units
2960 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2961 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2962 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2963 return;
2964 //Adding items
2965 uint32 noSpaceForCount = 0;
2966 uint32 count = m_modifier.m_amount;
2968 ItemPosCountVec dest;
2969 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2970 if( msg != EQUIP_ERR_OK )
2972 count-=noSpaceForCount;
2973 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2974 if (count==0)
2975 return;
2978 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2979 ((Player*)caster)->SendNewItem(newitem, count, true, false);
2983 void Aura::HandleBindSight(bool apply, bool Real)
2985 Unit* caster = GetCaster();
2986 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2987 return;
2989 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2992 void Aura::HandleFarSight(bool apply, bool Real)
2994 Unit* caster = GetCaster();
2995 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2996 return;
2998 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3001 void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
3003 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3004 return;
3006 if(apply)
3007 m_target->RemoveNoStackAurasDueToAura(this);
3008 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3011 void Aura::HandleAuraTrackResources(bool apply, bool Real)
3013 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3014 return;
3016 if(apply)
3017 m_target->RemoveNoStackAurasDueToAura(this);
3018 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3021 void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
3023 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3024 return;
3026 if(apply)
3027 m_target->RemoveNoStackAurasDueToAura(this);
3029 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3032 void Aura::HandleAuraModScale(bool apply, bool Real)
3034 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3037 void Aura::HandleModPossess(bool apply, bool Real)
3039 if(!Real)
3040 return;
3042 if(m_target->getLevel() > m_modifier.m_amount)
3043 return;
3045 // not possess yourself
3046 if(GetCasterGUID() == m_target->GetGUID())
3047 return;
3049 Unit* caster = GetCaster();
3050 if(!caster)
3051 return;
3053 if( apply )
3055 m_target->SetCharmerGUID(GetCasterGUID());
3056 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3058 caster->SetCharm(m_target);
3060 if(caster->GetTypeId() == TYPEID_PLAYER)
3062 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3063 ((Player*)caster)->SetClientControl(m_target, 1);
3066 m_target->CombatStop();
3067 m_target->DeleteThreatList();
3068 if(m_target->GetTypeId() == TYPEID_UNIT)
3070 m_target->StopMoving();
3071 m_target->GetMotionMaster()->Clear();
3072 m_target->GetMotionMaster()->MoveIdle();
3074 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3076 ((Player*)m_target)->SetClientControl(m_target, 0);
3079 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3080 charmInfo->InitPossessCreateSpells();
3082 if(caster->GetTypeId() == TYPEID_PLAYER)
3083 ((Player*)caster)->PossessSpellInitialize();
3085 else
3087 m_target->SetCharmerGUID(0);
3088 caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3090 if(m_target->GetTypeId() == TYPEID_PLAYER)
3092 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3093 ((Player*)m_target)->SetClientControl(m_target, 1);
3095 else if(m_target->GetTypeId() == TYPEID_UNIT)
3097 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3098 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3101 caster->SetCharm(NULL);
3103 if(caster->GetTypeId() == TYPEID_PLAYER)
3105 ((Player*)caster)->SetFarSightGUID(0);
3106 ((Player*)caster)->SetClientControl(m_target,0);
3108 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3109 data << uint64(0);
3110 data << uint32(0);
3111 ((Player*)caster)->GetSession()->SendPacket(&data);
3114 if(m_target->GetTypeId() == TYPEID_UNIT)
3116 ((Creature*)m_target)->AIM_Initialize();
3118 if (((Creature*)m_target)->AI())
3119 ((Creature*)m_target)->AI()->AttackedBy(caster);
3124 void Aura::HandleModPossessPet(bool apply, bool Real)
3126 if(!Real)
3127 return;
3129 Unit* caster = GetCaster();
3130 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3131 return;
3133 Pet *pet = caster->GetPet();
3134 if(!pet || pet != m_target)
3135 return;
3137 if(apply)
3138 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3139 else
3140 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3142 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3143 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3144 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3146 if(apply)
3148 pet->StopMoving();
3149 pet->GetMotionMaster()->Clear();
3150 pet->GetMotionMaster()->MoveIdle();
3152 else
3154 pet->AttackStop();
3155 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3156 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3160 void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
3162 if(!Real)
3163 return;
3165 // Recalculate pet tlaent points
3166 if (Pet *pet=m_target->GetPet())
3167 pet->InitTalentForLevel();
3170 void Aura::HandleModCharm(bool apply, bool Real)
3172 if(!Real)
3173 return;
3175 // not charm yourself
3176 if(GetCasterGUID() == m_target->GetGUID())
3177 return;
3179 Unit* caster = GetCaster();
3180 if(!caster)
3181 return;
3183 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3185 if( apply )
3187 m_target->SetCharmerGUID(GetCasterGUID());
3188 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3189 m_target->CastStop(m_target==caster ? GetId() : 0);
3190 caster->SetCharm(m_target);
3192 m_target->CombatStop();
3193 m_target->DeleteThreatList();
3195 if(m_target->GetTypeId() == TYPEID_UNIT)
3197 ((Creature*)m_target)->AIM_Initialize();
3198 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3199 charmInfo->InitCharmCreateSpells();
3200 charmInfo->SetReactState( REACT_DEFENSIVE );
3202 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3204 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3205 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3207 //to prevent client crash
3208 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3209 //just to enable stat window
3210 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3211 //if charmed two demons the same session, the 2nd gets the 1st one's name
3212 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3217 if(caster->GetTypeId() == TYPEID_PLAYER)
3219 ((Player*)caster)->CharmSpellInitialize();
3222 else
3224 m_target->SetCharmerGUID(0);
3226 if(m_target->GetTypeId() == TYPEID_PLAYER)
3227 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3228 else
3230 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3232 // restore faction
3233 if(((Creature*)m_target)->isPet())
3235 if(Unit* owner = m_target->GetOwner())
3236 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3237 else if(cinfo)
3238 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3240 else if(cinfo) // normal creature
3241 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3243 // restore UNIT_FIELD_BYTES_0
3244 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3246 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3247 if(cainfo && cainfo->bytes0 != 0)
3248 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3249 else
3250 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3252 if(m_target->GetCharmInfo())
3253 m_target->GetCharmInfo()->SetPetNumber(0, true);
3254 else
3255 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3259 caster->SetCharm(NULL);
3261 if(caster->GetTypeId() == TYPEID_PLAYER)
3263 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3264 data << uint64(0);
3265 data << uint32(0);
3266 ((Player*)caster)->GetSession()->SendPacket(&data);
3268 if(m_target->GetTypeId() == TYPEID_UNIT)
3270 ((Creature*)m_target)->AIM_Initialize();
3271 if (((Creature*)m_target)->AI())
3272 ((Creature*)m_target)->AI()->AttackedBy(caster);
3278 void Aura::HandleModConfuse(bool apply, bool Real)
3280 if(!Real)
3281 return;
3283 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3286 void Aura::HandleModFear(bool apply, bool Real)
3288 if (!Real)
3289 return;
3291 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3294 void Aura::HandleFeignDeath(bool apply, bool Real)
3296 if(!Real)
3297 return;
3299 if(m_target->GetTypeId() != TYPEID_PLAYER)
3300 return;
3302 if( apply )
3305 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3306 data<<m_target->GetGUID();
3307 data<<uint8(0);
3308 m_target->SendMessageToSet(&data,true);
3310 // blizz like 2.0.x
3311 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3312 // blizz like 2.0.x
3313 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3314 // blizz like 2.0.x
3315 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3317 m_target->addUnitState(UNIT_STAT_DIED);
3318 m_target->CombatStop();
3319 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3321 // prevent interrupt message
3322 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3323 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3324 m_target->InterruptNonMeleeSpells(true);
3325 m_target->getHostilRefManager().deleteReferences();
3327 else
3330 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3331 data<<m_target->GetGUID();
3332 data<<uint8(1);
3333 m_target->SendMessageToSet(&data,true);
3335 // blizz like 2.0.x
3336 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3337 // blizz like 2.0.x
3338 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3339 // blizz like 2.0.x
3340 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3342 m_target->clearUnitState(UNIT_STAT_DIED);
3346 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3348 if(!Real)
3349 return;
3351 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3352 return;
3354 // not sure for it's correctness
3355 if(apply)
3356 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3357 else
3358 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3360 // only at real add/remove aura
3361 if (m_target->GetTypeId() != TYPEID_PLAYER)
3362 return;
3364 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3365 if (m_target->IsInFeralForm())
3366 return;
3368 if (apply)
3369 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3370 else
3371 ((Player *)m_target)->SetRegularAttackTime();
3373 m_target->UpdateDamagePhysical(BASE_ATTACK);
3376 void Aura::HandleAuraModStun(bool apply, bool Real)
3378 if(!Real)
3379 return;
3381 if (apply)
3383 // Frost stun aura -> freeze/unfreeze target
3384 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3385 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3387 m_target->addUnitState(UNIT_STAT_STUNNED);
3388 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3390 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3391 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3393 // Creature specific
3394 if(m_target->GetTypeId() != TYPEID_PLAYER)
3395 ((Creature*)m_target)->StopMoving();
3396 else
3397 m_target->SetUnitMovementFlags(0); //Clear movement flags
3399 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3401 data.append(m_target->GetPackGUID());
3402 data << uint32(0);
3403 m_target->SendMessageToSet(&data,true);
3405 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3406 if(GetId() == 39837)
3408 GameObject* pObj = new GameObject;
3409 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3410 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3412 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3413 pObj->SetSpellId(GetId());
3414 m_target->AddGameObject(pObj);
3415 m_target->GetMap()->Add(pObj);
3417 else
3418 delete pObj;
3421 else
3423 // Frost stun aura -> freeze/unfreeze target
3424 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3426 bool found_another = false;
3427 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3429 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3430 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3432 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3434 found_another = true;
3435 break;
3438 if(found_another)
3439 break;
3442 if(!found_another)
3443 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3446 // Real remove called after current aura remove from lists, check if other similar auras active
3447 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3448 return;
3450 m_target->clearUnitState(UNIT_STAT_STUNNED);
3451 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3453 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3455 if(m_target->getVictim() && m_target->isAlive())
3456 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3458 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3459 data.append(m_target->GetPackGUID());
3460 data << uint32(0);
3461 m_target->SendMessageToSet(&data,true);
3464 // Wyvern Sting
3465 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3467 Unit* caster = GetCaster();
3468 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3469 return;
3471 uint32 spell_id = 0;
3473 switch(GetId())
3475 case 19386: spell_id = 24131; break;
3476 case 24132: spell_id = 24134; break;
3477 case 24133: spell_id = 24135; break;
3478 case 27068: spell_id = 27069; break;
3479 case 49011: spell_id = 49009; break;
3480 case 49012: spell_id = 49010; break;
3481 default:
3482 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3483 return;
3486 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3488 if(!spellInfo)
3489 return;
3491 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3492 return;
3497 void Aura::HandleModStealth(bool apply, bool Real)
3499 Unit* pTarget = m_target;
3501 if (apply)
3503 // drop flag at stealth in bg
3504 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3506 // only at real aura add
3507 if (Real)
3509 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3511 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3512 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3514 // apply only if not in GM invisibility (and overwrite invisibility state)
3515 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3517 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3518 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3521 // apply full stealth period bonuses only at first stealth aura in stack
3522 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3524 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3525 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3527 // Master of Subtlety
3528 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3530 pTarget->RemoveAurasDueToSpell(31666);
3531 int32 bp = (*i)->GetModifier()->m_amount;
3532 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3534 // Overkill
3535 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & 0x0000000000400000LL)
3537 pTarget->RemoveAurasDueToSpell(58428);
3538 pTarget->CastSpell(pTarget, 58427, true);
3544 else
3546 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3547 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3549 // if no GM invisibility
3550 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3552 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3554 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3555 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3557 // restore invisibility if any
3558 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3560 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3561 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3563 else
3564 pTarget->SetVisibility(VISIBILITY_ON);
3567 // apply delayed talent bonus remover at last stealth aura remove
3568 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3569 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3571 // Master of Subtlety
3572 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3573 pTarget->CastSpell(pTarget,31666,true);
3574 // Overkill
3575 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & 0x0000000000400000LL)
3576 pTarget->CastSpell(pTarget, 58428, true);
3582 void Aura::HandleInvisibility(bool apply, bool Real)
3584 if(apply)
3586 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3588 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3590 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3592 // apply glow vision
3593 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3597 // apply only if not in GM invisibility and not stealth
3598 if(m_target->GetVisibility()==VISIBILITY_ON)
3600 // Aura not added yet but visibility code expect temporary add aura
3601 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3602 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3605 else
3607 // recalculate value at modifier remove (current aura already removed)
3608 m_target->m_invisibilityMask = 0;
3609 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3610 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3611 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3613 // only at real aura remove and if not have different invisibility auras.
3614 if(Real && m_target->m_invisibilityMask==0)
3616 // remove glow vision
3617 if(m_target->GetTypeId() == TYPEID_PLAYER)
3618 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3620 // apply only if not in GM invisibility & not stealthed while invisible
3621 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3623 // if have stealth aura then already have stealth visibility
3624 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3625 m_target->SetVisibility(VISIBILITY_ON);
3631 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3633 if(apply)
3635 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3637 else
3639 // recalculate value at modifier remove (current aura already removed)
3640 m_target->m_detectInvisibilityMask = 0;
3641 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3642 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3643 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3645 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3646 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3649 void Aura::HandleAuraModRoot(bool apply, bool Real)
3651 // only at real add/remove aura
3652 if(!Real)
3653 return;
3655 uint32 apply_stat = UNIT_STAT_ROOT;
3656 if (apply)
3658 // Frost root aura -> freeze/unfreeze target
3659 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3660 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3662 m_target->addUnitState(UNIT_STAT_ROOT);
3663 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3664 // probably wrong (this add skinable flag)
3665 // TODO: find correct flag
3666 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3668 //Save last orientation
3669 if( m_target->getVictim() )
3670 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3672 if(m_target->GetTypeId() == TYPEID_PLAYER)
3674 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3675 data.append(m_target->GetPackGUID());
3676 data << (uint32)2;
3677 m_target->SendMessageToSet(&data,true);
3679 //Clear unit movement flags
3680 m_target->SetUnitMovementFlags(0);
3682 else
3683 ((Creature *)m_target)->StopMoving();
3685 else
3687 // Frost root aura -> freeze/unfreeze target
3688 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3690 bool found_another = false;
3691 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3693 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3694 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3696 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3698 found_another = true;
3699 break;
3702 if(found_another)
3703 break;
3706 if(!found_another)
3707 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3710 // Real remove called after current aura remove from lists, check if other similar auras active
3711 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3712 return;
3714 m_target->clearUnitState(UNIT_STAT_ROOT);
3715 // probably wrong (this add skinable flag)
3716 // TODO: find correct flag
3717 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3719 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3721 if(m_target->getVictim() && m_target->isAlive())
3722 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3724 if(m_target->GetTypeId() == TYPEID_PLAYER)
3726 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3727 data.append(m_target->GetPackGUID());
3728 data << (uint32)2;
3729 m_target->SendMessageToSet(&data,true);
3735 void Aura::HandleAuraModSilence(bool apply, bool Real)
3737 // only at real add/remove aura
3738 if(!Real)
3739 return;
3741 if(apply)
3743 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3744 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3745 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3746 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3747 m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
3749 switch (GetId())
3751 // Arcane Torrent (Energy)
3752 case 25046:
3754 Unit * caster = GetCaster();
3755 if (!caster)
3756 return;
3758 // Search Mana Tap auras on caster
3759 Aura * dummy = caster->GetDummyAura(28734);
3760 if (dummy)
3762 int32 bp = dummy->GetStackAmount() * 10;
3763 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3764 caster->RemoveAurasDueToSpell(28734);
3769 else
3771 // Real remove called after current aura remove from lists, check if other similar auras active
3772 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3773 return;
3775 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3779 void Aura::HandleModThreat(bool apply, bool Real)
3781 // only at real add/remove aura
3782 if(!Real)
3783 return;
3785 if(!m_target->isAlive())
3786 return;
3788 Unit* caster = GetCaster();
3790 if(!caster || !caster->isAlive())
3791 return;
3793 int level_diff = 0;
3794 int multiplier = 0;
3795 switch (GetId())
3797 // Arcane Shroud
3798 case 26400:
3799 level_diff = m_target->getLevel() - 60;
3800 multiplier = 2;
3801 break;
3802 // The Eye of Diminution
3803 case 28862:
3804 level_diff = m_target->getLevel() - 60;
3805 multiplier = 1;
3806 break;
3808 if (level_diff > 0)
3809 m_modifier.m_amount += multiplier * level_diff;
3811 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3813 if(m_modifier.m_miscvalue & int32(1<<x))
3815 if(m_target->GetTypeId() == TYPEID_PLAYER)
3816 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3821 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3823 // only at real add/remove aura
3824 if(!Real)
3825 return;
3827 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3828 return;
3830 Unit* caster = GetCaster();
3832 if(!caster || !caster->isAlive())
3833 return;
3835 float threatMod = 0.0f;
3836 if(apply)
3837 threatMod = float(m_modifier.m_amount);
3838 else
3839 threatMod = float(-m_modifier.m_amount);
3841 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3844 void Aura::HandleModTaunt(bool apply, bool Real)
3846 // only at real add/remove aura
3847 if(!Real)
3848 return;
3850 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3851 return;
3853 Unit* caster = GetCaster();
3855 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3856 return;
3858 if(apply)
3859 m_target->TauntApply(caster);
3860 else
3862 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3863 m_target->TauntFadeOut(caster);
3867 /*********************************************************/
3868 /*** MODIFY SPEED ***/
3869 /*********************************************************/
3870 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3872 // all applied/removed only at real aura add/remove
3873 if(!Real)
3874 return;
3876 m_target->UpdateSpeed(MOVE_RUN, true);
3879 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3881 // all applied/removed only at real aura add/remove
3882 if(!Real)
3883 return;
3885 m_target->UpdateSpeed(MOVE_RUN, true);
3888 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3890 // all applied/removed only at real aura add/remove
3891 if(!Real)
3892 return;
3894 // Enable Fly mode for flying mounts
3895 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3897 WorldPacket data;
3898 if(apply)
3899 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3900 else
3901 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3902 data.append(m_target->GetPackGUID());
3903 data << uint32(0); // unknown
3904 m_target->SendMessageToSet(&data, true);
3906 //Players on flying mounts must be immune to polymorph
3907 if (m_target->GetTypeId()==TYPEID_PLAYER)
3908 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3910 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3911 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3912 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3915 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3918 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3920 // all applied/removed only at real aura add/remove
3921 if(!Real)
3922 return;
3924 m_target->UpdateSpeed(MOVE_SWIM, true);
3927 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3929 // all applied/removed only at real aura add/remove
3930 if(!Real)
3931 return;
3933 m_target->UpdateSpeed(MOVE_RUN, true);
3934 m_target->UpdateSpeed(MOVE_SWIM, true);
3935 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3938 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3940 // all applied/removed only at real aura add/remove
3941 if(!Real)
3942 return;
3944 m_target->UpdateSpeed(MOVE_RUN, true);
3945 m_target->UpdateSpeed(MOVE_SWIM, true);
3946 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3949 /*********************************************************/
3950 /*** IMMUNITY ***/
3951 /*********************************************************/
3953 void Aura::HandleModMechanicImmunity(bool apply, bool Real)
3955 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3957 //immune movement impairment and loss of control
3958 if(GetId()==42292 || GetId()==59752)
3959 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3961 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3963 Unit::AuraMap& Auras = m_target->GetAuras();
3964 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3966 next = iter;
3967 ++next;
3968 SpellEntry const *spell = iter->second->GetSpellProto();
3969 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3970 spell->Id != GetId())
3972 //check for mechanic mask
3973 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3975 m_target->RemoveAurasDueToSpell(spell->Id);
3976 if(Auras.empty())
3977 break;
3978 else
3979 next = Auras.begin();
3985 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
3987 // Bestial Wrath
3988 if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
3990 // The Beast Within cast on owner if talent present
3991 if ( Unit* owner = m_target->GetOwner() )
3993 // Search talent
3994 Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
3995 for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
3997 if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
3999 if (apply)
4000 owner->CastSpell(owner, 34471, true, 0, this);
4001 else
4002 owner->RemoveAurasDueToSpell(34471);
4003 break;
4009 // The Beast Within and Bestial Wrath - immunity
4010 if(GetId() == 19574 || GetId() == 34471)
4012 if(apply)
4014 m_target->CastSpell(m_target,24395,true);
4015 m_target->CastSpell(m_target,24396,true);
4016 m_target->CastSpell(m_target,24397,true);
4017 m_target->CastSpell(m_target,26592,true);
4019 else
4021 m_target->RemoveAurasDueToSpell(24395);
4022 m_target->RemoveAurasDueToSpell(24396);
4023 m_target->RemoveAurasDueToSpell(24397);
4024 m_target->RemoveAurasDueToSpell(26592);
4029 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4030 void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
4032 // when removing flag aura, handle flag drop
4033 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4034 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4036 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4037 bg->EventPlayerDroppedFlag(((Player*)m_target));
4040 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4043 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4045 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4047 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4048 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4050 if (auraList.front() != this) // skip itself aura (it already added)
4052 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4053 itr = auraList.begin();
4055 else
4056 ++itr;
4060 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4063 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4065 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4067 // remove all flag auras (they are positive, but they must be removed when you are immune)
4068 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4069 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4070 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4072 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4073 if( Real && apply
4074 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4075 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4077 uint32 school_mask = m_modifier.m_miscvalue;
4078 Unit::AuraMap& Auras = m_target->GetAuras();
4079 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4081 next = iter;
4082 ++next;
4083 SpellEntry const *spell = iter->second->GetSpellProto();
4084 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4085 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4086 && !iter->second->IsPositive() //Don't remove positive spells
4087 && spell->Id != GetId() ) //Don't remove self
4089 m_target->RemoveAurasDueToSpell(spell->Id);
4090 if(Auras.empty())
4091 break;
4092 else
4093 next = Auras.begin();
4097 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4099 if( apply )
4100 m_target->addUnitState(UNIT_STAT_ISOLATED);
4101 else
4102 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4106 void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
4108 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4111 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4113 // all applied/removed only at real aura add/remove
4114 if(!Real)
4115 return;
4117 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4120 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4122 if(!Real)
4123 return;
4125 if(apply)
4127 // some spell have charges by functionality not have its in spell data
4128 switch (GetId())
4130 case 28200: // Ascendance (Talisman of Ascendance trinket)
4131 SetAuraCharges(6);
4132 break;
4133 default: break;
4138 void Aura::HandleAuraModStalked(bool apply, bool Real)
4140 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4141 if(apply)
4142 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4143 else
4144 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4147 /*********************************************************/
4148 /*** PERIODIC ***/
4149 /*********************************************************/
4151 void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
4153 m_isPeriodic = apply;
4154 if (m_spellProto->Id == 66 && !apply)
4156 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4157 m_target->CastSpell(m_target, 32612, true, NULL, this);
4161 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
4163 m_isPeriodic = apply;
4166 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4168 if (!Real)
4169 return;
4171 m_isPeriodic = apply;
4173 // Replenishment (0.25% from max)
4174 // Infinite Replenishment
4175 if (GetId() == 57669 ||
4176 GetId() == 61782)
4177 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4180 void Aura::HandleAuraPowerBurn(bool apply, bool Real)
4182 m_isPeriodic = apply;
4185 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4187 // spells required only Real aura add/remove
4188 if(!Real)
4189 return;
4191 // For prevent double apply bonuses
4192 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4194 Unit* caster = GetCaster();
4196 SpellEntry const*spell = GetSpellProto();
4197 switch( spell->SpellFamilyName)
4199 case SPELLFAMILY_ROGUE:
4201 if(!apply)
4203 switch(spell->Id)
4205 // Master of Subtlety
4206 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4207 // Overkill
4208 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4211 break;
4213 case SPELLFAMILY_HUNTER:
4215 // Explosive Shot
4216 if (apply && !loading && caster)
4217 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4218 break;
4222 m_isPeriodic = apply;
4225 void Aura::HandlePeriodicHeal(bool apply, bool Real)
4227 m_isPeriodic = apply;
4230 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4232 // spells required only Real aura add/remove
4233 if(!Real)
4234 return;
4236 m_isPeriodic = apply;
4238 // For prevent double apply bonuses
4239 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4241 // Custom damage calculation after
4242 if (apply)
4244 if(loading)
4245 return;
4247 Unit *caster = GetCaster();
4248 if (!caster)
4249 return;
4251 switch (m_spellProto->SpellFamilyName)
4253 case SPELLFAMILY_GENERIC:
4255 // Pounce Bleed
4256 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4258 // $AP*0.18/6 bonus per tick
4259 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4260 return;
4262 break;
4264 case SPELLFAMILY_WARRIOR:
4266 // Rend
4267 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4269 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4270 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4271 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4272 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4273 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4274 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4275 return;
4277 break;
4279 case SPELLFAMILY_DRUID:
4281 // Rake
4282 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4284 // $AP*0.06 bonus per tick
4285 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4286 return;
4288 // Lacerate
4289 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4291 // $AP*0.05/5 bonus per tick
4292 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4293 return;
4295 // Rip
4296 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4298 // 0.01*$AP*cp
4299 if (caster->GetTypeId() != TYPEID_PLAYER)
4300 return;
4302 uint8 cp = ((Player*)caster)->GetComboPoints();
4304 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4305 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4306 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4308 if((*itr)->GetId()==34241)
4310 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4311 break;
4314 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4315 return;
4317 // Lock Jaw
4318 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4320 // 0.15*$AP
4321 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4322 return;
4324 break;
4326 case SPELLFAMILY_ROGUE:
4328 // Rupture
4329 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4331 if (caster->GetTypeId() != TYPEID_PLAYER)
4332 return;
4333 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4334 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4335 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4336 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4337 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4338 float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
4339 uint8 cp = ((Player*)caster)->GetComboPoints();
4340 if (cp > 5) cp = 5;
4341 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4342 return;
4344 // Garrote
4345 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4347 // $AP*0.07 bonus per tick
4348 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4349 return;
4351 // Deadly Poison
4352 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4354 // 0.08*$AP / 4 * amount of stack
4355 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4356 return;
4358 break;
4360 case SPELLFAMILY_HUNTER:
4362 // Serpent Sting
4363 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4365 // $RAP*0.1/5 bonus per tick
4366 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4367 return;
4369 // Immolation Trap
4370 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4372 // $RAP*0.1/5 bonus per tick
4373 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4374 return;
4376 break;
4378 default:
4379 break;
4382 // remove time effects
4383 else
4385 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4386 if(m_spellProto->Id == 41917)
4387 m_target->CastSpell(m_target, 41915, true);
4391 void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
4393 m_isPeriodic = apply;
4396 void Aura::HandlePeriodicLeech(bool apply, bool Real)
4398 m_isPeriodic = apply;
4401 void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
4403 m_isPeriodic = apply;
4406 void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
4408 m_isPeriodic = apply;
4411 /*********************************************************/
4412 /*** MODIFY STATS ***/
4413 /*********************************************************/
4415 /********************************/
4416 /*** RESISTANCE ***/
4417 /********************************/
4419 void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
4421 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4423 if(m_modifier.m_miscvalue & int32(1<<x))
4425 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4426 if(m_target->GetTypeId() == TYPEID_PLAYER)
4427 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4432 void Aura::HandleAuraModResistance(bool apply, bool Real)
4434 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4436 if(m_modifier.m_miscvalue & int32(1<<x))
4438 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4439 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4440 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4445 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
4447 // only players have base stats
4448 if(m_target->GetTypeId() != TYPEID_PLAYER)
4450 //pets only have base armor
4451 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4452 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4454 else
4456 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4458 if(m_modifier.m_miscvalue & int32(1<<x))
4459 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4464 void Aura::HandleModResistancePercent(bool apply, bool Real)
4466 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4468 if(m_modifier.m_miscvalue & int32(1<<i))
4470 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4471 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4473 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4474 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4480 void Aura::HandleModBaseResistance(bool apply, bool Real)
4482 // only players have base stats
4483 if(m_target->GetTypeId() != TYPEID_PLAYER)
4485 //only pets have base stats
4486 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4487 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4489 else
4491 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4492 if(m_modifier.m_miscvalue & (1<<i))
4493 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4497 /********************************/
4498 /*** STAT ***/
4499 /********************************/
4501 void Aura::HandleAuraModStat(bool apply, bool Real)
4503 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4505 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4506 return;
4509 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4511 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4512 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4514 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4515 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4516 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4517 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4522 void Aura::HandleModPercentStat(bool apply, bool Real)
4524 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4526 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4527 return;
4530 // only players have base stats
4531 if (m_target->GetTypeId() != TYPEID_PLAYER)
4532 return;
4534 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4536 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4537 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4541 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
4543 if(m_target->GetTypeId() != TYPEID_PLAYER)
4544 return;
4546 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4547 // This information for client side use only
4548 // Recalculate bonus
4549 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4552 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
4554 if(m_target->GetTypeId() != TYPEID_PLAYER)
4555 return;
4557 // Recalculate bonus
4558 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4561 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4563 if(!Real || !apply)
4564 return;
4566 if(GetId()==33206)
4567 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4570 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
4572 if(m_target->GetTypeId() != TYPEID_PLAYER)
4573 return;
4575 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4576 // This information for client side use only
4577 // Recalculate bonus
4578 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4581 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
4583 if(m_target->GetTypeId() != TYPEID_PLAYER)
4584 return;
4586 // Recalculate bonus
4587 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4590 void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
4592 if(m_target->GetTypeId() != TYPEID_PLAYER)
4593 return;
4594 // implemented in Unit::SpellHealingBonus
4595 // this information is for client side only
4596 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4599 void Aura::HandleModTotalPercentStat(bool apply, bool Real)
4601 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4603 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4604 return;
4607 //save current and max HP before applying aura
4608 uint32 curHPValue = m_target->GetHealth();
4609 uint32 maxHPValue = m_target->GetMaxHealth();
4611 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4613 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4615 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4616 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4617 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4621 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4622 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4624 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4625 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4626 m_target->SetHealth(newHPValue);
4630 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
4632 if(m_target->GetTypeId() != TYPEID_PLAYER)
4633 return;
4635 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4637 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4638 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4639 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4640 return;
4643 // Recalculate Armor
4644 m_target->UpdateArmor();
4647 /********************************/
4648 /*** HEAL & ENERGIZE ***/
4649 /********************************/
4650 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
4652 m_isPeriodic = apply;
4655 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real)
4657 if(m_modifier.periodictime == 0)
4658 m_modifier.periodictime = 1000;
4660 m_periodicTimer = m_modifier.periodictime;
4661 m_isPeriodic = apply;
4664 void Aura::HandleModRegen(bool apply, bool Real) // eating
4666 if(m_modifier.periodictime == 0)
4667 m_modifier.periodictime = 5000;
4669 m_periodicTimer = 5000;
4670 m_isPeriodic = apply;
4673 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4675 if (!Real)
4676 return;
4678 Powers pt = m_target->getPowerType();
4679 if(m_modifier.periodictime == 0)
4681 // Anger Management (only spell use this aura for rage)
4682 if (pt == POWER_RAGE)
4683 m_modifier.periodictime = 3000;
4684 else
4685 m_modifier.periodictime = 2000;
4688 m_periodicTimer = 5000;
4690 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4691 ((Player*)m_target)->UpdateManaRegen();
4693 m_isPeriodic = apply;
4696 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4698 // spells required only Real aura add/remove
4699 if(!Real)
4700 return;
4702 if (m_target->GetTypeId() != TYPEID_PLAYER)
4703 return;
4705 // Update manaregen value
4706 if (m_modifier.m_miscvalue == POWER_MANA)
4707 ((Player*)m_target)->UpdateManaRegen();
4710 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4712 // spells required only Real aura add/remove
4713 if(!Real)
4714 return;
4716 if (m_target->GetTypeId() != TYPEID_PLAYER)
4717 return;
4719 //Note: an increase in regen does NOT cause threat.
4720 ((Player*)m_target)->UpdateManaRegen();
4723 void Aura::HandleComprehendLanguage(bool apply, bool Real)
4725 if(apply)
4726 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4727 else
4728 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4731 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4733 // Special case with temporary increase max/current health
4734 switch(GetId())
4736 case 12976: // Warrior Last Stand triggered spell
4737 case 28726: // Nightmare Seed ( Nightmare Seed )
4738 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4739 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4740 case 50322: // Survival Instincts
4742 if(Real)
4744 if(apply)
4746 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4747 m_target->ModifyHealth(m_modifier.m_amount);
4749 else
4751 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4752 m_target->ModifyHealth(-m_modifier.m_amount);
4753 else
4754 m_target->SetHealth(1);
4755 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4758 return;
4762 // generic case
4763 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4766 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
4768 uint32 oldhealth = m_target->GetHealth();
4769 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4771 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4773 // refresh percentage
4774 if(oldhealth > 0)
4776 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4777 if(newhealth==0)
4778 newhealth = 1;
4780 m_target->SetHealth(newhealth);
4784 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4786 Powers powerType = m_target->getPowerType();
4787 if(int32(powerType) != m_modifier.m_miscvalue)
4788 return;
4790 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4792 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4795 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4797 Powers powerType = m_target->getPowerType();
4798 if(int32(powerType) != m_modifier.m_miscvalue)
4799 return;
4801 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4803 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4806 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4808 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4811 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4813 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4816 /********************************/
4817 /*** FIGHT ***/
4818 /********************************/
4820 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
4822 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4823 return;
4825 ((Player*)m_target)->UpdateParryPercentage();
4828 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
4830 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4831 return;
4833 ((Player*)m_target)->UpdateDodgePercentage();
4834 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4837 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
4839 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4840 return;
4842 ((Player*)m_target)->UpdateBlockPercentage();
4843 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4846 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4848 // spells required only Real aura add/remove
4849 if(!Real)
4850 return;
4852 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4853 return;
4855 ((Player*)m_target)->UpdateManaRegen();
4858 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4860 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4861 return;
4863 // apply item specific bonuses for already equipped weapon
4864 if(Real)
4866 for(int i = 0; i < MAX_ATTACK; ++i)
4867 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4868 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4871 // mods must be applied base at equipped weapon class and subclass comparison
4872 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4873 // m_modifier.m_miscvalue comparison with item generated damage types
4875 if (GetSpellProto()->EquippedItemClass == -1)
4877 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4878 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4879 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4881 else
4883 // done in Player::_ApplyWeaponDependentAuraMods
4887 void Aura::HandleModHitChance(bool apply, bool Real)
4889 if(m_target->GetTypeId() == TYPEID_PLAYER)
4891 ((Player*)m_target)->UpdateMeleeHitChances();
4892 ((Player*)m_target)->UpdateRangedHitChances();
4894 else
4896 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4897 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4901 void Aura::HandleModSpellHitChance(bool apply, bool Real)
4903 if(m_target->GetTypeId() == TYPEID_PLAYER)
4905 ((Player*)m_target)->UpdateSpellHitChances();
4907 else
4909 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4913 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4915 // spells required only Real aura add/remove
4916 if(!Real)
4917 return;
4919 if(m_target->GetTypeId() == TYPEID_PLAYER)
4921 ((Player*)m_target)->UpdateAllSpellCritChances();
4923 else
4925 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4929 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4931 // spells required only Real aura add/remove
4932 if(!Real)
4933 return;
4935 if(m_target->GetTypeId() != TYPEID_PLAYER)
4936 return;
4938 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4939 if (m_modifier.m_miscvalue & (1<<school))
4940 ((Player*)m_target)->UpdateSpellCritChance(school);
4943 /********************************/
4944 /*** ATTACK SPEED ***/
4945 /********************************/
4947 void Aura::HandleModCastingSpeed(bool apply, bool Real)
4949 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4952 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
4954 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4955 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4956 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4959 void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
4961 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4962 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4963 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4964 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4967 void Aura::HandleModAttackSpeed(bool apply, bool Real)
4969 if(!m_target->isAlive() )
4970 return;
4972 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4975 void Aura::HandleHaste(bool apply, bool Real)
4977 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
4978 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
4979 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
4982 void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
4984 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4987 void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
4989 if(m_target->GetTypeId() != TYPEID_PLAYER)
4990 return;
4991 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
4994 /********************************/
4995 /*** ATTACK POWER ***/
4996 /********************************/
4998 void Aura::HandleAuraModAttackPower(bool apply, bool Real)
5000 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5003 void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
5005 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5006 return;
5008 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5011 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
5013 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5014 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5017 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
5019 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5020 return;
5022 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5023 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5026 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
5028 // spells required only Real aura add/remove
5029 if(!Real)
5030 return;
5032 // Recalculate bonus
5033 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5034 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5037 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
5039 // spells required only Real aura add/remove
5040 if(!Real)
5041 return;
5043 // Recalculate bonus
5044 if(m_target->GetTypeId() == TYPEID_PLAYER)
5045 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5048 /********************************/
5049 /*** DAMAGE BONUS ***/
5050 /********************************/
5051 void Aura::HandleModDamageDone(bool apply, bool Real)
5053 // apply item specific bonuses for already equipped weapon
5054 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5056 for(int i = 0; i < MAX_ATTACK; ++i)
5057 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5058 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5061 // m_modifier.m_miscvalue is bitmask of spell schools
5062 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5063 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5064 // 127 - full bitmask any damages
5066 // mods must be applied base at equipped weapon class and subclass comparison
5067 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5068 // m_modifier.m_miscvalue comparison with item generated damage types
5070 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5072 // apply generic physical damage bonuses including wand case
5073 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5075 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5076 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5077 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5079 else
5081 // done in Player::_ApplyWeaponDependentAuraMods
5084 if(m_target->GetTypeId() == TYPEID_PLAYER)
5086 if(m_positive)
5087 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5088 else
5089 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5093 // Skip non magic case for speedup
5094 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5095 return;
5097 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5099 // wand magic case (skip generic to all item spell bonuses)
5100 // done in Player::_ApplyWeaponDependentAuraMods
5102 // Skip item specific requirements for not wand magic damage
5103 return;
5106 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5107 // This information for client side use only
5108 if(m_target->GetTypeId() == TYPEID_PLAYER)
5110 if(m_positive)
5112 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5114 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5115 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5118 else
5120 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5122 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5123 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5126 Pet* pet = m_target->GetPet();
5127 if(pet)
5128 pet->UpdateAttackPowerAndDamage();
5132 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5134 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5136 // apply item specific bonuses for already equipped weapon
5137 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5139 for(int i = 0; i < MAX_ATTACK; ++i)
5140 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5141 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5144 // m_modifier.m_miscvalue is bitmask of spell schools
5145 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5146 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5147 // 127 - full bitmask any damages
5149 // mods must be applied base at equipped weapon class and subclass comparison
5150 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5151 // m_modifier.m_miscvalue comparison with item generated damage types
5153 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5155 // apply generic physical damage bonuses including wand case
5156 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5158 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5159 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5160 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5162 else
5164 // done in Player::_ApplyWeaponDependentAuraMods
5166 // For show in client
5167 if(m_target->GetTypeId() == TYPEID_PLAYER)
5168 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5171 // Skip non magic case for speedup
5172 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5173 return;
5175 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5177 // wand magic case (skip generic to all item spell bonuses)
5178 // done in Player::_ApplyWeaponDependentAuraMods
5180 // Skip item specific requirements for not wand magic damage
5181 return;
5184 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5185 // Send info to client
5186 if(m_target->GetTypeId() == TYPEID_PLAYER)
5187 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5188 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5191 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5193 // spells required only Real aura add/remove
5194 if(!Real)
5195 return;
5197 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5199 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5202 /********************************/
5203 /*** POWER COST ***/
5204 /********************************/
5206 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5208 // spells required only Real aura add/remove
5209 if(!Real)
5210 return;
5212 float amount = m_modifier.m_amount/100.0f;
5213 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5214 if(m_modifier.m_miscvalue & (1<<i))
5215 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5218 void Aura::HandleModPowerCost(bool apply, bool Real)
5220 // spells required only Real aura add/remove
5221 if(!Real)
5222 return;
5224 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5225 if(m_modifier.m_miscvalue & (1<<i))
5226 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5229 void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
5231 // spells required only Real aura add/remove
5232 if(!Real)
5233 return;
5234 if(m_target->GetTypeId() != TYPEID_PLAYER)
5235 return;
5236 uint32 mask[3] = {0, 0, 0};
5237 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5238 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5240 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5241 mask[0]|=ptr[0];
5242 mask[1]|=ptr[1];
5243 mask[2]|=ptr[2];
5246 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5247 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5248 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5251 /*********************************************************/
5252 /*** OTHERS ***/
5253 /*********************************************************/
5255 void Aura::HandleShapeshiftBoosts(bool apply)
5257 uint32 spellId = 0;
5258 uint32 spellId2 = 0;
5259 uint32 HotWSpellId = 0;
5261 switch(GetModifier()->m_miscvalue)
5263 case FORM_CAT:
5264 spellId = 3025;
5265 HotWSpellId = 24900;
5266 break;
5267 case FORM_TREE:
5268 spellId = 5420;
5269 spellId2 = 34123;
5270 break;
5271 case FORM_TRAVEL:
5272 spellId = 5419;
5273 break;
5274 case FORM_AQUA:
5275 spellId = 5421;
5276 break;
5277 case FORM_BEAR:
5278 spellId = 1178;
5279 spellId2 = 21178;
5280 HotWSpellId = 24899;
5281 break;
5282 case FORM_DIREBEAR:
5283 spellId = 9635;
5284 spellId2 = 21178;
5285 HotWSpellId = 24899;
5286 break;
5287 case FORM_BATTLESTANCE:
5288 spellId = 21156;
5289 break;
5290 case FORM_DEFENSIVESTANCE:
5291 spellId = 7376;
5292 break;
5293 case FORM_BERSERKERSTANCE:
5294 spellId = 7381;
5295 break;
5296 case FORM_MOONKIN:
5297 spellId = 24905;
5298 // aura from effect trigger spell
5299 spellId2 = 24907;
5300 break;
5301 case FORM_FLIGHT:
5302 spellId = 33948;
5303 spellId2 = 34764;
5304 break;
5305 case FORM_FLIGHT_EPIC:
5306 spellId = 40122;
5307 spellId2 = 40121;
5308 break;
5309 case FORM_METAMORPHOSIS:
5310 spellId = 54817;
5311 spellId2 = 54879;
5312 break;
5313 case FORM_SPIRITOFREDEMPTION:
5314 spellId = 27792;
5315 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5316 break;
5317 case FORM_GHOSTWOLF:
5318 case FORM_AMBIENT:
5319 case FORM_GHOUL:
5320 case FORM_SHADOW:
5321 case FORM_STEALTH:
5322 case FORM_CREATURECAT:
5323 case FORM_CREATUREBEAR:
5324 spellId = 0;
5325 break;
5328 uint32 form = GetModifier()->m_miscvalue-1;
5330 if(apply)
5332 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5333 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5335 if(m_target->GetTypeId() == TYPEID_PLAYER)
5337 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5338 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5340 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5341 if(itr->first==spellId || itr->first==spellId2) continue;
5342 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5343 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5344 if (spellInfo->Stances & (1<<form))
5345 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5347 //LotP
5348 if (((Player*)m_target)->HasSpell(17007))
5350 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5351 if (spellInfo && spellInfo->Stances & (1<<form))
5352 m_target->CastSpell(m_target, 24932, true, NULL, this);
5354 // HotW
5355 if (HotWSpellId)
5357 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5358 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5360 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5362 int32 HotWMod = (*i)->GetModifier()->m_amount;
5363 if(GetModifier()->m_miscvalue == FORM_CAT)
5364 HotWMod /= 2;
5366 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5367 break;
5373 else
5375 m_target->RemoveAurasDueToSpell(spellId);
5376 m_target->RemoveAurasDueToSpell(spellId2);
5378 Unit::AuraMap& tAuras = m_target->GetAuras();
5379 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5381 if (itr->second->IsRemovedOnShapeLost())
5383 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5384 itr = tAuras.begin();
5386 else
5388 ++itr;
5393 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5394 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5397 void Aura::HandleAuraEmpathy(bool apply, bool Real)
5399 if(m_target->GetTypeId() != TYPEID_UNIT)
5400 return;
5402 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5403 if(ci && ci->type == CREATURE_TYPE_BEAST)
5404 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5407 void Aura::HandleAuraUntrackable(bool apply, bool Real)
5409 if(apply)
5410 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5411 else
5412 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5415 void Aura::HandleAuraModPacify(bool apply, bool Real)
5417 if(m_target->GetTypeId() != TYPEID_PLAYER)
5418 return;
5420 if(apply)
5421 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5422 else
5423 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5426 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5428 HandleAuraModPacify(apply,Real);
5429 HandleAuraModSilence(apply,Real);
5432 void Aura::HandleAuraGhost(bool apply, bool Real)
5434 if(m_target->GetTypeId() != TYPEID_PLAYER)
5435 return;
5437 if(apply)
5439 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5441 else
5443 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5447 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5449 // all applied/removed only at real aura add/remove
5450 if(!Real)
5451 return;
5453 // allow fly
5454 WorldPacket data;
5455 if(apply)
5456 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5457 else
5458 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5459 data.append(m_target->GetPackGUID());
5460 data << uint32(0); // unk
5461 m_target->SendMessageToSet(&data, true);
5464 void Aura::HandleModRating(bool apply, bool Real)
5466 // spells required only Real aura add/remove
5467 if(!Real)
5468 return;
5470 if(m_target->GetTypeId() != TYPEID_PLAYER)
5471 return;
5473 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5474 if (m_modifier.m_miscvalue & (1 << rating))
5475 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5478 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5480 // spells required only Real aura add/remove
5481 if(!Real)
5482 return;
5484 if(m_target->GetTypeId() != TYPEID_PLAYER)
5485 return;
5486 // Just recalculate ratings
5487 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5488 if (m_modifier.m_miscvalue & (1 << rating))
5489 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5492 void Aura::HandleForceMoveForward(bool apply, bool Real)
5494 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5495 return;
5496 if(apply)
5497 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5498 else
5499 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5502 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real)
5504 if(m_target->GetTypeId() != TYPEID_PLAYER)
5505 return;
5507 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5508 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5511 void Aura::HandleModTargetResistance(bool apply, bool Real)
5513 // spells required only Real aura add/remove
5514 if(!Real)
5515 return;
5516 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5518 // show armor penetration
5519 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5520 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5522 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5523 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5524 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5527 void Aura::HandleShieldBlockValue(bool apply, bool Real)
5529 BaseModType modType = FLAT_MOD;
5530 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5531 modType = PCT_MOD;
5533 if(m_target->GetTypeId() == TYPEID_PLAYER)
5534 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5537 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5539 // spells required only Real aura add/remove
5540 if(!Real)
5541 return;
5543 if(m_target->GetTypeId() != TYPEID_PLAYER)
5544 return;
5546 Player *target = (Player*)m_target;
5548 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5549 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5550 if( !apply && m_duration==0 && target->GetComboTarget())
5551 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5552 target->AddComboPoints(unit, -m_modifier.m_amount);
5555 void Aura::HandleModUnattackable( bool Apply, bool Real )
5557 if(Real && Apply)
5559 m_target->CombatStop();
5560 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5562 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5565 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5567 // spells required only Real aura add/remove
5568 if(!Real)
5569 return;
5571 // prepare spirit state
5572 if(apply)
5574 if(m_target->GetTypeId()==TYPEID_PLAYER)
5576 // disable breath/etc timers
5577 ((Player*)m_target)->StopMirrorTimers();
5579 // set stand state (expected in this form)
5580 if(!m_target->IsStandState())
5581 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5584 m_target->SetHealth(1);
5586 // die at aura end
5587 else
5588 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5591 void Aura::CleanupTriggeredSpells()
5593 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5595 // Blood Frenzy remove
5596 m_target->RemoveAurasDueToSpell(30069);
5597 m_target->RemoveAurasDueToSpell(30070);
5598 return;
5601 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5602 if(!tSpellId)
5603 return;
5605 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5606 if(!tProto)
5607 return;
5609 if(GetSpellDuration(tProto) != -1)
5610 return;
5612 // needed for spell 43680, maybe others
5613 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5614 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5615 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5616 return;
5617 m_target->RemoveAurasDueToSpell(tSpellId);
5620 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5622 if(!Real)
5623 return;
5625 // prevent double apply bonuses
5626 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5628 if(Unit* caster = GetCaster())
5630 float DoneActualBenefit = 0.0f;
5631 switch(m_spellProto->SpellFamilyName)
5633 case SPELLFAMILY_PRIEST:
5634 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5636 //+30% from +healing bonus
5637 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5638 break;
5640 break;
5641 case SPELLFAMILY_MAGE:
5642 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5644 //frost ward, fire ward, ice barrier
5645 //+10% from +spd bonus
5646 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5647 break;
5649 break;
5650 case SPELLFAMILY_WARLOCK:
5651 if(m_spellProto->SpellFamilyFlags == 0x00)
5653 //shadow ward
5654 //+10% from +spd bonus
5655 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5656 break;
5658 break;
5659 default:
5660 break;
5663 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5665 m_modifier.m_amount += (int32)DoneActualBenefit;
5670 void Aura::PeriodicTick()
5672 if(!m_target->isAlive())
5673 return;
5675 switch(m_modifier.m_auraname)
5677 case SPELL_AURA_PERIODIC_DAMAGE:
5678 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5680 Unit *pCaster = GetCaster();
5681 if(!pCaster)
5682 return;
5684 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5685 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5686 return;
5688 // Check for immune (not use charges)
5689 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5690 return;
5692 // some auras remove at specific health level or more
5693 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5695 switch(GetId())
5697 case 43093: case 31956: case 38801:
5698 case 35321: case 38363: case 39215:
5699 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5701 m_target->RemoveAurasDueToSpell(GetId());
5702 return;
5704 break;
5705 case 38772:
5707 uint32 percent =
5708 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5709 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5710 100;
5711 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5713 m_target->RemoveAurasDueToSpell(GetId());
5714 return;
5716 break;
5718 default:
5719 break;
5723 uint32 absorb=0;
5724 uint32 resist=0;
5725 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5727 // ignore non positive values (can be result apply spellmods to aura damage
5728 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5730 uint32 pdamage;
5732 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5734 pdamage = amount;
5736 // Calculate armor mitigation if it is a physical spell
5737 // But not for bleed mechanic spells
5738 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5739 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5741 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5742 cleanDamage.damage += pdamage - pdamageReductedArmor;
5743 pdamage = pdamageReductedArmor;
5746 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5748 // Curse of Agony damage-per-tick calculation
5749 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5751 // 1..4 ticks, 1/2 from normal tick damage
5752 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5753 pdamage = pdamage/2;
5754 // 9..12 ticks, 3/2 from normal tick damage
5755 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5756 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5757 // 5..8 ticks have normal tick damage
5760 else
5761 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5763 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5764 // Reduce dot damage from resilience for players
5765 if (m_target->GetTypeId()==TYPEID_PLAYER)
5766 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5768 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5770 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5771 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5773 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5774 data.append(m_target->GetPackGUID());
5775 data.appendPackGUID(GetCasterGUID());
5776 data << uint32(GetId());
5777 data << uint32(1);
5778 data << uint32(m_modifier.m_auraname);
5779 data << (uint32)pdamage;
5780 data << uint32(0); // overkill
5781 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5782 data << (uint32)absorb;
5783 data << (uint32)resist;
5784 m_target->SendMessageToSet(&data,true);
5786 Unit* target = m_target; // aura can be deleted in DealDamage
5787 SpellEntry const* spellProto = GetSpellProto();
5789 // Set trigger flag
5790 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5791 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5792 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5793 if (pdamage)
5794 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5795 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5797 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5798 break;
5800 case SPELL_AURA_PERIODIC_LEECH:
5801 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5803 Unit *pCaster = GetCaster();
5804 if(!pCaster)
5805 return;
5807 if(!pCaster->isAlive())
5808 return;
5810 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5811 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5812 return;
5814 // Check for immune
5815 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5816 return;
5818 uint32 absorb=0;
5819 uint32 resist=0;
5820 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5822 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5824 //Calculate armor mitigation if it is a physical spell
5825 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5827 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5828 cleanDamage.damage += pdamage - pdamageReductedArmor;
5829 pdamage = pdamageReductedArmor;
5832 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5834 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5835 // Reduce dot damage from resilience for players
5836 if (m_target->GetTypeId()==TYPEID_PLAYER)
5837 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5839 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5841 if(m_target->GetHealth() < pdamage)
5842 pdamage = uint32(m_target->GetHealth());
5844 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5845 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5847 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5850 Unit* target = m_target; // aura can be deleted in DealDamage
5851 SpellEntry const* spellProto = GetSpellProto();
5852 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5853 int32 stackAmount = GetStackAmount();
5855 // Set trigger flag
5856 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5857 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5858 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5859 if (pdamage)
5860 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5861 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5862 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5864 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5866 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5868 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5869 pCaster->m_currentSpells[i]->cancel();
5874 if(Player *modOwner = pCaster->GetSpellModOwner())
5875 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5877 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5879 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
5880 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5881 break;
5883 case SPELL_AURA_PERIODIC_HEAL:
5884 case SPELL_AURA_OBS_MOD_HEALTH:
5886 Unit *pCaster = GetCaster();
5887 if(!pCaster)
5888 return;
5890 // heal for caster damage (must be alive)
5891 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5892 return;
5894 // ignore non positive values (can be result apply spellmods to aura damage
5895 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5897 uint32 pdamage;
5899 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5900 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5901 else
5902 pdamage = amount;
5904 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5906 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5907 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5909 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5910 data.append(m_target->GetPackGUID());
5911 data.appendPackGUID(GetCasterGUID());
5912 data << uint32(GetId());
5913 data << uint32(1);
5914 data << uint32(m_modifier.m_auraname);
5915 data << (uint32)pdamage;
5916 data << uint32(0); // wotlk
5917 m_target->SendMessageToSet(&data,true);
5919 int32 gain = m_target->ModifyHealth(pdamage);
5921 // add HoTs to amount healed in bgs
5922 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5923 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5924 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5926 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5927 bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
5929 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5931 Unit* target = m_target; // aura can be deleted in DealDamage
5932 SpellEntry const* spellProto = GetSpellProto();
5933 bool haveCastItem = GetCastItemGUID()!=0;
5935 // heal for caster damage
5936 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5938 uint32 dmg = spellProto->manaPerSecond;
5939 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5941 pCaster->RemoveAurasDueToSpell(GetId());
5943 // finish current generic/channeling spells, don't affect autorepeat
5944 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5946 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5948 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5950 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5951 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5954 else
5956 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5958 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5959 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5963 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5964 uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5965 // ignore item heals
5966 // if(procSpell && !haveCastItem)
5967 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5968 break;
5970 case SPELL_AURA_PERIODIC_MANA_LEECH:
5972 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5973 return;
5975 Powers power = Powers(m_modifier.m_miscvalue);
5977 // power type might have changed between aura applying and tick (druid's shapeshift)
5978 if(m_target->getPowerType() != power)
5979 return;
5981 Unit *pCaster = GetCaster();
5982 if(!pCaster)
5983 return;
5985 if(!pCaster->isAlive())
5986 return;
5988 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5989 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5990 return;
5992 // Check for immune (not use charges)
5993 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5994 return;
5996 // ignore non positive values (can be result apply spellmods to aura damage
5997 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5999 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6000 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6001 if (m_spellProto->ManaCostPercentage)
6003 // max value
6004 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6005 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6006 if(pdamage > maxmana)
6007 pdamage = maxmana;
6010 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6011 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6013 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6015 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6016 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6017 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6019 m_target->ModifyPower(power, -drain_amount);
6021 float gain_multiplier = 0;
6023 if(pCaster->GetMaxPower(power) > 0)
6025 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6027 if(Player *modOwner = pCaster->GetSpellModOwner())
6028 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6031 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6032 data.append(m_target->GetPackGUID());
6033 data.appendPackGUID(GetCasterGUID());
6034 data << uint32(GetId());
6035 data << uint32(1);
6036 data << uint32(m_modifier.m_auraname);
6037 data << (uint32)power; // power type
6038 data << (uint32)drain_amount;
6039 data << (float)gain_multiplier;
6040 m_target->SendMessageToSet(&data,true);
6042 int32 gain_amount = int32(drain_amount*gain_multiplier);
6044 if(gain_amount)
6046 int32 gain = pCaster->ModifyPower(power,gain_amount);
6047 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6049 break;
6051 case SPELL_AURA_PERIODIC_ENERGIZE:
6053 // ignore non positive values (can be result apply spellmods to aura damage
6054 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6056 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6057 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6059 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6060 break;
6062 Powers power = Powers(m_modifier.m_miscvalue);
6064 if(m_target->GetMaxPower(power) == 0)
6065 break;
6067 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6068 data.append(m_target->GetPackGUID());
6069 data.appendPackGUID(GetCasterGUID());
6070 data << uint32(GetId());
6071 data << uint32(1);
6072 data << uint32(m_modifier.m_auraname);
6073 data << (uint32)power; // power type
6074 data << (uint32)pdamage;
6075 m_target->SendMessageToSet(&data,true);
6077 int32 gain = m_target->ModifyPower(power,pdamage);
6079 if(Unit* pCaster = GetCaster())
6080 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6081 break;
6083 case SPELL_AURA_OBS_MOD_MANA:
6085 // ignore non positive values (can be result apply spellmods to aura damage
6086 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6088 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6090 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6091 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6093 if(m_target->GetMaxPower(POWER_MANA) == 0)
6094 break;
6096 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6097 data.append(m_target->GetPackGUID());
6098 data.appendPackGUID(GetCasterGUID());
6099 data << uint32(GetId());
6100 data << uint32(1);
6101 data << uint32(m_modifier.m_auraname);
6102 data << (uint32)0; // ?
6103 data << (uint32)pdamage;
6104 m_target->SendMessageToSet(&data,true);
6106 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6108 if(Unit* pCaster = GetCaster())
6109 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6110 break;
6112 case SPELL_AURA_POWER_BURN_MANA:
6114 Unit *pCaster = GetCaster();
6115 if(!pCaster)
6116 return;
6118 // Check for immune (not use charges)
6119 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6120 return;
6122 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6124 Powers powerType = Powers(m_modifier.m_miscvalue);
6126 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6127 return;
6129 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6130 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6131 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6133 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6135 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6137 SpellEntry const* spellProto = GetSpellProto();
6138 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6139 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6140 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6141 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6143 // Set trigger flag
6144 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6145 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6146 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6147 if (damageInfo.damage)
6148 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6150 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6152 pCaster->DealSpellDamage(&damageInfo, true);
6153 break;
6155 case SPELL_AURA_MOD_REGEN:
6157 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6158 if (Unit *caster = GetCaster())
6159 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6160 break;
6162 case SPELL_AURA_MOD_POWER_REGEN:
6164 Powers pt = m_target->getPowerType();
6165 if(int32(pt) != m_modifier.m_miscvalue)
6166 return;
6168 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6170 // eating anim
6171 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6173 else if( GetId() == 20577 )
6175 // cannibalize anim
6176 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6179 // Anger Management
6180 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6181 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6182 if(pt == POWER_RAGE)
6183 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6184 break;
6186 // Here tick dummy auras
6187 case SPELL_AURA_PERIODIC_DUMMY:
6189 PeriodicDummyTick();
6190 break;
6192 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6194 TriggerSpell();
6195 break;
6197 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6199 TriggerSpellWithValue();
6200 break;
6202 default:
6203 break;
6207 void Aura::PeriodicDummyTick()
6209 Unit *caster = GetCaster();
6210 SpellEntry const* spell = GetSpellProto();
6211 switch (spell->SpellFamilyName)
6213 case SPELLFAMILY_GENERIC:
6214 switch (spell->Id)
6216 // Drink
6217 case 430:
6218 case 431:
6219 case 432:
6220 case 1133:
6221 case 1135:
6222 case 1137:
6223 case 10250:
6224 case 22734:
6225 case 27089:
6226 case 34291:
6227 case 43706:
6228 case 46755:
6229 case 49472: // Drink Coffee
6230 case 61830:
6232 if (m_target->GetTypeId() != TYPEID_PLAYER)
6233 return;
6234 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6235 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6236 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6238 if ((*i)->GetId() == GetId())
6240 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6241 ((Player*)m_target)->UpdateManaRegen();
6242 // Disable continue
6243 m_isPeriodic = false;
6244 return;
6247 return;
6249 // Forsaken Skills
6250 case 7054:
6252 // Possibly need cast one of them (but
6253 // 7038 Forsaken Skill: Swords
6254 // 7039 Forsaken Skill: Axes
6255 // 7040 Forsaken Skill: Daggers
6256 // 7041 Forsaken Skill: Maces
6257 // 7042 Forsaken Skill: Staves
6258 // 7043 Forsaken Skill: Bows
6259 // 7044 Forsaken Skill: Guns
6260 // 7045 Forsaken Skill: 2H Axes
6261 // 7046 Forsaken Skill: 2H Maces
6262 // 7047 Forsaken Skill: 2H Swords
6263 // 7048 Forsaken Skill: Defense
6264 // 7049 Forsaken Skill: Fire
6265 // 7050 Forsaken Skill: Frost
6266 // 7051 Forsaken Skill: Holy
6267 // 7053 Forsaken Skill: Shadow
6268 return;
6270 // // Panda
6271 // case 19230: break;
6272 // // Gossip NPC Periodic - Talk
6273 // case 33208: break;
6274 // // Gossip NPC Periodic - Despawn
6275 // case 33209: break;
6276 // // Steal Weapon
6277 // case 36207: break;
6278 // // Simon Game START timer, (DND)
6279 // case 39993: break;
6280 // // Knockdown Fel Cannon: break; The Aggro Burst
6281 // case 40119: break;
6282 // // Old Mount Spell
6283 // case 40154: break;
6284 // // Magnetic Pull
6285 // case 40581: break;
6286 // // Ethereal Ring: break; The Bolt Burst
6287 // case 40801: break;
6288 // // Crystal Prison
6289 // case 40846: break;
6290 // // Copy Weapon
6291 // case 41054: break;
6292 // // Dementia
6293 // case 41404: break;
6294 // // Ethereal Ring Visual, Lightning Aura
6295 // case 41477: break;
6296 // // Ethereal Ring Visual, Lightning Aura (Fork)
6297 // case 41525: break;
6298 // // Ethereal Ring Visual, Lightning Jumper Aura
6299 // case 41567: break;
6300 // // No Man's Land
6301 // case 41955: break;
6302 // // Headless Horseman - Fire
6303 // case 42074: break;
6304 // // Headless Horseman - Visual - Large Fire
6305 // case 42075: break;
6306 // // Headless Horseman - Start Fire, Periodic Aura
6307 // case 42140: break;
6308 // // Ram Speed Boost
6309 // case 42152: break;
6310 // // Headless Horseman - Fires Out Victory Aura
6311 // case 42235: break;
6312 // // Pumpkin Life Cycle
6313 // case 42280: break;
6314 // // Brewfest Request Chick Chuck Mug Aura
6315 // case 42537: break;
6316 // // Squashling
6317 // case 42596: break;
6318 // // Headless Horseman Climax, Head: Periodic
6319 // case 42603: break;
6320 // // Fire Bomb
6321 // case 42621: break;
6322 // // Headless Horseman - Conflagrate, Periodic Aura
6323 // case 42637: break;
6324 // // Headless Horseman - Create Pumpkin Treats Aura
6325 // case 42774: break;
6326 // // Headless Horseman Climax - Summoning Rhyme Aura
6327 // case 42879: break;
6328 // // Tricky Treat
6329 // case 42919: break;
6330 // // Giddyup!
6331 // case 42924: break;
6332 // // Ram - Trot
6333 // case 42992: break;
6334 // // Ram - Canter
6335 // case 42993: break;
6336 // // Ram - Gallop
6337 // case 42994: break;
6338 // // Ram Level - Neutral
6339 // case 43310: break;
6340 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6341 // case 43884: break;
6342 // // Wretched!
6343 // case 43963: break;
6344 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6345 // case 44000: break;
6346 // // Energy Feedback
6347 // case 44328: break;
6348 // // Romantic Picnic
6349 // case 45102: break;
6350 // // Romantic Picnic
6351 // case 45123: break;
6352 // // Looking for Love
6353 // case 45124: break;
6354 // // Kite - Lightning Strike Kite Aura
6355 // case 45197: break;
6356 // // Rocket Chicken
6357 // case 45202: break;
6358 // // Copy Offhand Weapon
6359 // case 45205: break;
6360 // // Upper Deck - Kite - Lightning Periodic Aura
6361 // case 45207: break;
6362 // // Kite -Sky Lightning Strike Kite Aura
6363 // case 45251: break;
6364 // // Ribbon Pole Dancer Check Aura
6365 // case 45390: break;
6366 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6367 // case 45406: break;
6368 // // Parachute
6369 // case 45472: break;
6370 // // Alliance Flag, Extra Damage Debuff
6371 // case 45898: break;
6372 // // Horde Flag, Extra Damage Debuff
6373 // case 45899: break;
6374 // // Ahune - Summoning Rhyme Aura
6375 // case 45926: break;
6376 // // Ahune - Slippery Floor
6377 // case 45945: break;
6378 // // Ahune's Shield
6379 // case 45954: break;
6380 // // Nether Vapor Lightning
6381 // case 45960: break;
6382 // // Darkness
6383 // case 45996: break;
6384 // // Summon Blood Elves Periodic
6385 // case 46041: break;
6386 // // Transform Visual Missile Periodic
6387 // case 46205: break;
6388 // // Find Opening Beam End
6389 // case 46333: break;
6390 // // Ice Spear Control Aura
6391 // case 46371: break;
6392 // // Hailstone Chill
6393 // case 46458: break;
6394 // // Hailstone Chill, Internal
6395 // case 46465: break;
6396 // // Chill, Internal Shifter
6397 // case 46549: break;
6398 // // Summon Ice Spear Knockback Delayer
6399 // case 46878: break;
6400 // // Burninate Effect
6401 // case 47214: break;
6402 // // Fizzcrank Practice Parachute
6403 // case 47228: break;
6404 // // Send Mug Control Aura
6405 // case 47369: break;
6406 // // Direbrew's Disarm (precast)
6407 // case 47407: break;
6408 // // Mole Machine Port Schedule
6409 // case 47489: break;
6410 // case 47941: break; // Crystal Spike
6411 // case 48200: break; // Healer Aura
6412 // case 48630: break; // Summon Gauntlet Mobs Periodic
6413 // case 49313: break; // Proximity Mine Area Aura
6414 // // Mole Machine Portal Schedule
6415 // case 49466: break;
6416 // case 49555: break; // Corpse Explode
6417 // case 49592: break; // Temporal Rift
6418 // case 49957: break; // Cutting Laser
6419 // case 50085: break; // Slow Fall
6420 // // Listening to Music
6421 // case 50493: break;
6422 // // Love Rocket Barrage
6423 // case 50530: break;
6424 // Exist more after, need add later
6425 default:
6426 break;
6428 break;
6429 case SPELLFAMILY_MAGE:
6431 // Mirror Image
6432 // if (spell->Id == 55342)
6433 // return;
6434 break;
6436 case SPELLFAMILY_WARRIOR:
6438 // Armored to the Teeth
6439 if (spell->SpellIconID == 3516)
6441 // Increases your attack power by $s1 for every $s2 armor value you have.
6442 // Calculate AP bonus (from 1 efect of this spell)
6443 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6444 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6445 return;
6447 break;
6449 case SPELLFAMILY_DRUID:
6451 switch (spell->Id)
6453 // Frenzied Regeneration
6454 case 22842:
6456 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6457 // Should be manauser
6458 if (m_target->getPowerType()!=POWER_RAGE)
6459 return;
6460 uint32 rage = m_target->GetPower(POWER_RAGE);
6461 // Nothing todo
6462 if (rage == 0)
6463 return;
6464 int32 mod = (rage < 100) ? rage : 100;
6465 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6466 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6467 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6468 m_target->SetPower(POWER_RAGE, rage-mod);
6469 return;
6471 // Force of Nature
6472 case 33831:
6473 return;
6474 default:
6475 break;
6477 break;
6479 case SPELLFAMILY_ROGUE:
6481 // switch (spell->Id)
6482 // {
6483 // Master of Subtlety
6484 // case 31666: break;
6485 // Killing Spree
6486 // case 51690: break;
6487 // Overkill
6488 // case 58428: break;
6489 // default:
6490 // break;
6491 // }
6492 break;
6494 case SPELLFAMILY_HUNTER:
6496 // Explosive Shot
6497 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6499 if (!caster)
6500 return;
6501 int32 damage = m_modifier.m_amount;
6502 // Full damage to target at 0 tick
6503 if (m_duration > m_modifier.periodictime)
6505 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6506 return;
6508 damage/=4;
6509 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6510 return;
6512 switch (spell->Id)
6514 // Harpooner's Mark
6515 // case 40084:
6516 // return;
6517 // Feeding Frenzy Rank 1
6518 case 53511:
6519 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6520 m_target->CastSpell(m_target, 60096, true, 0, this);
6521 return;
6522 // Feeding Frenzy Rank 2
6523 case 53512:
6524 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6525 m_target->CastSpell(m_target, 60097, true, 0, this);
6526 return;
6527 default:
6528 break;
6530 break;
6532 case SPELLFAMILY_SHAMAN:
6534 // Astral Shift
6535 if (spell->Id == 52179)
6537 // Periodic need for remove visual on stun/fear/silence lost
6538 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6539 m_target->RemoveAurasDueToSpell(52179);
6540 return;
6542 break;
6544 case SPELLFAMILY_DEATHKNIGHT:
6546 // Death and Decay
6547 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6549 if (caster)
6550 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6551 return;
6553 // Raise Dead
6554 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6555 // return;
6556 // Chains of Ice
6557 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6559 // Get 0 effect aura
6560 Aura *slow = m_target->GetAura(GetId(), 0);
6561 if (slow)
6563 slow->ApplyModifier(false, true);
6564 Modifier *mod = slow->GetModifier();
6565 mod->m_amount+= m_modifier.m_amount;
6566 if (mod->m_amount > 0) mod->m_amount = 0;
6567 slow->ApplyModifier(true, true);
6569 return;
6571 // Summon Gargoyle
6572 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6573 // return;
6574 // Death Rune Mastery
6575 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6576 // return;
6577 // Bladed Armor
6578 if (spell->SpellIconID == 2653)
6580 // Increases your attack power by $s1 for every $s2 armor value you have.
6581 // Calculate AP bonus (from 1 efect of this spell)
6582 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6583 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6584 return;
6586 // Reaping
6587 // if (spell->SpellIconID == 22)
6588 // return;
6589 // Blood of the North
6590 // if (spell->SpellIconID == 30412)
6591 // return;
6592 break;
6594 default:
6595 break;
6599 void Aura::HandlePreventFleeing(bool apply, bool Real)
6601 if(!Real)
6602 return;
6604 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6605 if( !fearAuras.empty() )
6607 if (apply)
6608 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6609 else
6610 m_target->SetFeared(true);
6614 void Aura::HandleManaShield(bool apply, bool Real)
6616 if(!Real)
6617 return;
6619 // prevent double apply bonuses
6620 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6622 if(Unit* caster = GetCaster())
6624 float DoneActualBenefit = 0.0f;
6625 switch(m_spellProto->SpellFamilyName)
6627 case SPELLFAMILY_MAGE:
6628 if(m_spellProto->SpellFamilyFlags & 0x8000)
6630 // Mana Shield
6631 // +50% from +spd bonus
6632 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6633 break;
6635 break;
6636 default:
6637 break;
6640 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6642 m_modifier.m_amount += (int32)DoneActualBenefit;
6647 void Aura::HandleArenaPreparation(bool apply, bool Real)
6649 if(!Real)
6650 return;
6652 if(apply)
6653 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6654 else
6655 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6658 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6660 if(!Real)
6661 return;
6663 if(m_target->GetTypeId() != TYPEID_PLAYER)
6664 return;
6666 if(Pet *pet = m_target->GetPet())
6667 pet->Remove(PET_SAVE_AS_CURRENT);
6669 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
6670 ((Player*)m_target)->GetSession()->SendPacket(&data);
6673 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6675 if(!Real)
6676 return;
6678 if(m_target->GetTypeId() != TYPEID_PLAYER)
6679 return;
6681 Player *plr = (Player*)m_target;
6683 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6684 return;
6686 // how to determine what rune need to be converted?
6687 for(uint32 i = 0; i < MAX_RUNES; ++i)
6689 if(apply)
6691 if(!plr->GetRuneCooldown(i))
6693 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6694 break;
6697 else
6699 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6701 plr->ConvertRune(i, plr->GetBaseRune(i));
6702 break;
6708 void Aura::HandlePhase(bool apply, bool Real)
6710 if(!Real)
6711 return;
6713 // always non stackable
6714 if(apply)
6716 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6717 if(!phases.empty())
6718 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6721 // no-phase is also phase state so same code for apply and remove
6723 // phase auras normally not expected at BG but anyway better check
6724 if(m_target->GetTypeId()==TYPEID_PLAYER)
6726 // drop flag at invisible in bg
6727 if(((Player*)m_target)->InBattleGround())
6728 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6729 bg->EventPlayerDroppedFlag((Player*)m_target);
6731 // GM-mode have mask 0xFFFFFFFF
6732 if(!((Player*)m_target)->isGameMaster())
6733 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6735 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6737 if(GetEffIndex()==0)
6739 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6740 if(saBounds.first != saBounds.second)
6742 uint32 zone, area;
6743 m_target->GetZoneAndAreaId(zone,area);
6745 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6747 // some auras remove at aura remove
6748 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6749 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6750 // some auras applied at aura apply
6751 else if(itr->second->autocast)
6753 if( !m_target->HasAura(itr->second->spellId,0) )
6754 m_target->CastSpell(m_target,itr->second->spellId,true);
6760 else
6761 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6763 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6764 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6765 m_target->SetVisibility(m_target->GetVisibility());
6768 void Aura::UnregisterSingleCastAura()
6770 if (IsSingleTarget())
6772 Unit* caster = NULL;
6773 caster = GetCaster();
6774 if(caster)
6776 caster->GetSingleCastAuras().remove(this);
6778 else
6780 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6781 assert(false);
6783 m_isSingleTargetAura = false;