2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
48 #define NULL_AURA_SLOT 0xFF
50 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
52 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
53 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
54 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
55 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
56 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
57 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
58 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
59 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
60 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
61 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
62 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
63 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
64 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
65 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
66 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
67 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
68 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
69 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
70 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
71 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
72 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
73 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
74 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
75 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
76 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
77 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
78 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
79 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
80 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
81 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
82 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
83 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
84 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
85 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
86 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
87 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
88 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
89 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
90 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
91 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
92 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
93 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
94 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
95 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
96 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
97 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
98 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
99 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
100 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
101 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
102 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
103 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
104 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
105 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
106 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
107 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
108 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
109 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
110 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
111 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
112 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
113 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
114 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
115 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
116 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
117 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
118 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
119 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
120 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
121 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
122 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
123 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
124 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
125 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
126 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
127 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
128 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
129 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
130 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
131 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
132 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
133 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
134 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
135 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
136 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
137 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
138 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
139 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
140 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
141 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
142 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
143 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
144 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
145 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
146 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
147 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
148 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
149 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
150 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
151 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
152 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
153 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
154 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
155 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
156 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
157 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
158 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
159 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
160 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
161 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
162 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
163 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
164 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
165 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
166 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
168 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
169 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
170 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
171 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
172 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
173 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
174 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
175 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
176 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
177 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
178 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
180 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
181 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
182 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
183 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
184 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
185 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
186 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
187 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
188 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
189 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
190 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
191 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
192 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
193 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
194 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
195 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
196 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
197 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
198 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
199 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
200 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
201 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
202 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
203 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
204 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
205 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
206 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
207 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
208 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
209 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
210 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
211 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
212 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
213 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
214 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
215 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
216 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
217 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
218 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
219 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
220 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
221 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
222 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
223 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
224 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
225 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
226 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
227 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
228 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
229 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
230 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
231 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
232 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
233 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
234 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
235 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
236 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
237 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
239 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
240 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
242 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
243 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
244 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
245 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
246 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
247 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
248 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
249 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
250 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
251 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
252 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
253 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
254 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
255 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
256 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNULL
, //205 vulnerable to school dmg?
258 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
259 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
262 &Aura::HandleNULL
, //210 Commentator's Command
263 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
264 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
265 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
266 &Aura::HandleNULL
, //214 Tamed Pet Passive
267 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
268 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
269 &Aura::HandleUnused
, //217 unused (3.0.8a)
270 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
271 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
272 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
273 &Aura::HandleNULL
, //221 ignored
274 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
275 &Aura::HandleNULL
, //223 Cold Stare
276 &Aura::HandleUnused
, //224 unused (3.0.8a)
277 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
278 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
279 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
280 &Aura::HandleNoImmediateEffect
, //228 stealth detection
281 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
282 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
283 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
284 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
285 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
286 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
287 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
288 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
289 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
290 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
291 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
292 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
293 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
294 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
295 &Aura::HandleNULL
, //243 faction reaction override spells
296 &Aura::HandleComprehendLanguage
, //244 Comprehend language
297 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
298 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
299 &Aura::HandleNULL
, //247 target to become a clone of the caster
300 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
301 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
302 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
303 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
304 &Aura::HandleNULL
, //252 haste all?
305 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
306 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
307 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
308 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
309 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
311 &Aura::HandleNULL
, //259 corrupt healing over time spell
312 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
313 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
314 &Aura::HandleNULL
, //262
315 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
316 &Aura::HandleUnused
, //264 unused (3.0.8a)
317 &Aura::HandleUnused
, //265 unused (3.0.8a)
318 &Aura::HandleUnused
, //266 unused (3.0.8a)
319 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
320 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
321 &Aura::HandleNULL
, //269 ignore DR effects?
322 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
323 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
324 &Aura::HandleNULL
, //272 reduce spell cast time?
325 &Aura::HandleNULL
, //273
326 &Aura::HandleNULL
, //274 proc free shot?
327 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
328 &Aura::HandleNULL
, //276 mod damage % mechanic?
329 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
330 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
331 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
332 &Aura::HandleNULL
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
333 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
334 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
335 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
336 &Aura::HandleUnused
, //284 not used by any spells (3.08a)
337 &Aura::HandleUnused
, //285 not used by any spells (3.08a)
338 &Aura::HandleUnused
, //286 not used by any spells (3.08a)
339 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
340 &Aura::HandleUnused
, //288 not used by any spells (3.09) except 1 test spell.
343 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
345 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
346 m_spellmod(NULL
), m_caster_guid(0), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_target(target
),
347 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
348 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
349 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
350 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
354 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
356 m_spellProto
= spellproto
;
358 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
360 m_isPassive
= IsPassiveSpell(GetId());
361 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
363 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
365 m_applyTime
= time(NULL
);
370 m_caster_guid
= target
->GetGUID();
371 damage
= m_currentBasePoints
+1; // stored value-1
372 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
376 m_caster_guid
= caster
->GetGUID();
378 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
379 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
381 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
383 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
386 for (int k
=0; k
<3; k
++)
388 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
391 for (int t
=0; t
<3; t
++)
392 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
394 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
406 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
409 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
411 if(!m_permanent
&& modOwner
)
413 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
414 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
415 if (m_maxduration
<=0)
419 m_duration
= m_maxduration
;
421 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
424 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
426 // Apply periodic time mod
427 if(modOwner
&& m_modifier
.periodictime
)
428 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
430 // Start periodic on next tick or at aura apply
431 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
432 m_periodicTimer
+= m_modifier
.periodictime
;
434 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
436 m_procCharges
= m_spellProto
->procCharges
;
438 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
440 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
441 m_spellProto
->Stances
&&
442 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
443 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
450 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
451 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
455 // caster==NULL in constructor args if target==caster in fact
456 Unit
* caster_ptr
= caster
? caster
: target
;
458 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
459 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
460 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
462 switch(spellproto
->Effect
[eff
])
464 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
465 m_areaAuraType
= AREA_AURA_PARTY
;
466 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
467 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
469 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
470 m_areaAuraType
= AREA_AURA_RAID
;
471 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
472 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
474 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
475 m_areaAuraType
= AREA_AURA_FRIEND
;
477 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
478 m_areaAuraType
= AREA_AURA_ENEMY
;
479 if(target
== caster_ptr
)
480 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
482 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
483 m_areaAuraType
= AREA_AURA_PET
;
485 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
486 m_areaAuraType
= AREA_AURA_OWNER
;
487 if(target
== caster_ptr
)
488 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
491 sLog
.outError("Wrong spell effect in AreaAura constructor");
497 AreaAura::~AreaAura()
501 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
502 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
504 m_isPersistent
= true;
507 PersistentAreaAura::~PersistentAreaAura()
511 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
512 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
515 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
517 m_casters_target_guid
= 0;
520 SingleEnemyTargetAura::~SingleEnemyTargetAura()
524 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
526 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
529 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
531 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
532 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
534 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
536 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
537 for (int i
= 0; i
< 3; ++i
)
538 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
539 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
541 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
544 Unit
* Aura::GetCaster() const
546 if(m_caster_guid
==m_target
->GetGUID())
549 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
550 //must return caster even if it's in another grid/map
551 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
552 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
555 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
557 m_modifier
.m_auraname
= t
;
558 m_modifier
.m_amount
= a
;
559 m_modifier
.m_miscvalue
= miscValue
;
560 m_modifier
.periodictime
= pt
;
563 void Aura::Update(uint32 diff
)
572 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
573 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
574 if(GetEffIndex()==0 && m_timeCla
<= 0)
576 if(Unit
* caster
= GetCaster())
578 Powers powertype
= Powers(m_spellProto
->powerType
);
579 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
580 m_timeCla
= 1*IN_MILISECONDS
;
583 if(powertype
==POWER_HEALTH
)
584 caster
->ModifyHealth(-manaPerSecond
);
586 caster
->ModifyPower(powertype
,-manaPerSecond
);
592 // Channeled aura required check distance from caster
593 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
595 Unit
* caster
= GetCaster();
598 m_target
->RemoveAura(GetId(),GetEffIndex());
605 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
607 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
608 mod
= SPELLMOD_RADIUS
;
612 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
613 mod
= SPELLMOD_RANGE
;
616 if(Player
* modOwner
= caster
->GetSpellModOwner())
617 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
619 if(!caster
->IsWithinDistInMap(m_target
,radius
))
621 m_target
->RemoveAura(GetId(),GetEffIndex());
626 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
628 m_periodicTimer
-= diff
;
629 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
631 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
632 m_periodicTimer
+= m_modifier
.periodictime
;
638 void AreaAura::Update(uint32 diff
)
640 // update for the caster of the aura
641 if(m_caster_guid
== m_target
->GetGUID())
643 Unit
* caster
= m_target
;
645 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
647 Unit
* owner
= caster
->GetCharmerOrOwner();
650 std::list
<Unit
*> targets
;
652 switch(m_areaAuraType
)
654 case AREA_AURA_PARTY
:
656 Group
*pGroup
= NULL
;
658 if (owner
->GetTypeId() == TYPEID_PLAYER
)
659 pGroup
= ((Player
*)owner
)->GetGroup();
663 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
664 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
666 Player
* Target
= itr
->getSource();
667 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
669 if(caster
->IsWithinDistInMap(Target
, m_radius
))
670 targets
.push_back(Target
);
671 Pet
*pet
= Target
->GetPet();
672 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
673 targets
.push_back(pet
);
680 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
681 targets
.push_back(owner
);
683 Unit
* pet
= caster
->GetPet();
684 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
685 targets
.push_back(pet
);
691 Group
*pGroup
= NULL
;
693 if (owner
->GetTypeId() == TYPEID_PLAYER
)
694 pGroup
= ((Player
*)owner
)->GetGroup();
698 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
699 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
701 Player
* Target
= itr
->getSource();
702 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
704 if(caster
->IsWithinDistInMap(Target
, m_radius
))
705 targets
.push_back(Target
);
706 Pet
*pet
= Target
->GetPet();
707 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
708 targets
.push_back(pet
);
715 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
716 targets
.push_back(owner
);
718 Unit
* pet
= caster
->GetPet();
719 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
720 targets
.push_back(pet
);
724 case AREA_AURA_FRIEND
:
726 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
728 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
732 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
733 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
734 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
735 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
736 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
737 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
740 case AREA_AURA_ENEMY
:
742 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
744 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
749 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
750 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
751 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
752 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
753 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
756 case AREA_AURA_OWNER
:
760 targets
.push_back(owner
);
765 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
767 if((*tIter
)->HasAura(GetId(), m_effIndex
))
770 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
772 int32 actualBasePoints
= m_currentBasePoints
;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo
!= GetSpellProto())
775 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
776 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
777 aur
->SetAuraDuration(GetAuraDuration());
778 (*tIter
)->AddAura(aur
);
784 else // aura at non-caster
786 Unit
* tmp_target
= m_target
;
787 Unit
* caster
= GetCaster();
788 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
790 // WARNING: the aura may get deleted during the update
791 // DO NOT access its members after update!
794 // remove aura if out-of-range from caster (after teleport for example)
795 // or caster is isolated or caster no longer has the aura
796 // or caster is (no longer) friendly
797 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
798 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
799 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
800 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
801 caster
->IsFriendlyTo(tmp_target
) != needFriendly
804 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
806 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
808 // not check group if target == owner or target == pet
809 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
811 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
813 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
816 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
817 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
818 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
821 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
824 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
826 // not check group if target == owner or target == pet
827 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
829 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
831 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
834 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
836 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
839 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
842 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
844 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
845 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
850 void PersistentAreaAura::Update(uint32 diff
)
854 // remove the aura if its caster or the dynamic object causing it was removed
855 // or if the target moves too far from the dynamic object
856 Unit
*caster
= GetCaster();
859 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
862 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
871 Unit
*tmp_target
= m_target
;
872 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
874 // WARNING: the aura may get deleted during the update
875 // DO NOT access its members after update!
879 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
882 void Aura::ApplyModifier(bool apply
, bool Real
)
884 AuraType aura
= m_modifier
.m_auraname
;
888 (*this.*AuraHandler
[aura
])(apply
,Real
);
892 void Aura::_AddAura()
899 // Second aura if some spell
900 bool secondaura
= false;
901 // Try find slot for aura
902 uint8 slot
= NULL_AURA_SLOT
;
903 // Lookup for some spell auras (and get slot from it)
904 for(uint8 i
= 0; i
< m_effIndex
; i
++)
906 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
907 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
909 // allow use single slot only by auras from same caster
910 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
912 slot
= itr
->second
->GetAuraSlot();
921 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
923 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
924 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
926 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
927 if(itr
== visibleAuras
->end())
930 // update for out of range group members (on 1 slot use)
931 m_target
->UpdateAuraForGroup(slot
);
937 Unit
* caster
= GetCaster();
939 // set infinity cooldown state for spells
940 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
942 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
944 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
945 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
949 // passive auras (except totem auras) do not get placed in the slots
950 // area auras with SPELL_AURA_NONE are not shown on target
951 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
952 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
955 if(slot
< MAX_AURAS
) // slot found send data to client
958 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
959 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
960 SendAuraUpdate(false);
963 //*****************************************************
964 // Update target aura state flag (at 1 aura apply)
965 // TODO: Make it easer
966 //*****************************************************
969 // Sitdown on apply aura req seated
970 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
971 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
973 // register aura diminishing on apply
974 if (getDiminishGroup() != DIMINISHING_NONE
)
975 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
977 // Update Seals information
978 if (IsSealSpell(m_spellProto
))
979 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
981 // Conflagrate aura state on Immolate
982 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& m_spellProto
->SpellFamilyFlags
& 4)
983 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
987 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
990 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellProto
->SpellFamilyFlags
& 0x0004000000000000LL
)
991 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellFamilyFlags
& 0x50 )
995 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
997 // Deadly poison aura state
998 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& m_spellProto
->SpellFamilyFlags
& 0x10000)
999 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1001 // Enrage aura state
1002 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1003 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1008 void Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1013 CleanupTriggeredSpells();
1015 Unit
* caster
= GetCaster();
1017 if(caster
&& IsPersistent())
1019 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1021 dynObj
->RemoveAffected(m_target
);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1029 uint8 slot
= GetAuraSlot();
1031 if(slot
>= MAX_AURAS
) // slot not set
1034 if(m_target
->GetVisibleAura(slot
) == 0)
1037 bool lastaura
= true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i
= 0; i
< 3; i
++)
1042 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1043 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1045 if(itr
->second
->GetAuraSlot()==slot
)
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1058 // unregister aura diminishing (and store last time)
1059 if (getDiminishGroup() != DIMINISHING_NONE
)
1060 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
1063 SetAuraFlags(AFLAG_NONE
);
1065 SendAuraUpdate(true);
1067 // update for out of range group members
1068 m_target
->UpdateAuraForGroup(slot
);
1070 //*****************************************************
1071 // Update target aura state flag (at last aura remove)
1072 //*****************************************************
1073 // Enrage aura state
1074 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1075 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1077 uint32 removeState
= 0;
1078 switch(m_spellProto
->SpellFamilyName
)
1080 case SPELLFAMILY_PALADIN
:
1081 if (IsSealSpell(m_spellProto
))
1082 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1084 case SPELLFAMILY_WARLOCK
:
1085 if(m_spellProto
->SpellFamilyFlags
& 4)
1086 removeState
= AURA_STATE_IMMOLATE
; // Conflagrate aura state
1088 case SPELLFAMILY_DRUID
:
1089 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
1090 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1091 else if(m_spellProto
->SpellFamilyFlags
& 0x50)
1092 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1094 case SPELLFAMILY_WARRIOR
:
1095 if(m_spellProto
->SpellFamilyFlags
& 0x0004000000000000LL
)
1096 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1098 case SPELLFAMILY_ROGUE
:
1099 if(m_spellProto
->SpellFamilyFlags
& 0x10000)
1100 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1102 case SPELLFAMILY_HUNTER
:
1103 if(m_spellProto
->SpellFamilyFlags
& 0x1000000000000000LL
)
1104 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1107 // Remove state (but need check other auras for it)
1111 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1112 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1114 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1115 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1116 auraSpellInfo
->SpellFamilyFlags
== m_spellProto
->SpellFamilyFlags
)
1122 // this has been last aura
1124 m_target
->ModifyAuraState(AuraState(removeState
), false);
1127 // reset cooldown state for spells
1128 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1130 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1131 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1132 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1137 void Aura::SendAuraUpdate(bool remove
)
1139 WorldPacket
data(SMSG_AURA_UPDATE
);
1140 data
.append(m_target
->GetPackGUID());
1141 data
<< uint8(GetAuraSlot());
1142 data
<< uint32(remove
? 0 : GetId());
1146 m_target
->SendMessageToSet(&data
, true);
1150 uint8 auraFlags
= GetAuraFlags();
1151 data
<< uint8(auraFlags
);
1152 data
<< uint8(GetAuraLevel());
1153 data
<< uint8(m_procCharges
? m_procCharges
: m_stackAmount
);
1155 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1157 data
<< uint8(0); // pguid
1160 if(auraFlags
& AFLAG_DURATION
)
1162 data
<< uint32(GetAuraMaxDuration());
1163 data
<< uint32(GetAuraDuration());
1166 m_target
->SendMessageToSet(&data
, true);
1169 void Aura::SetStackAmount(uint8 stackAmount
)
1171 if (stackAmount
!= m_stackAmount
)
1173 Unit
*target
= GetTarget();
1174 Unit
*caster
= GetCaster();
1175 if (!target
|| !caster
)
1177 m_stackAmount
= stackAmount
;
1178 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1179 // Reapply if amount change
1180 if (amount
!=m_modifier
.m_amount
)
1182 ApplyModifier(false, true);
1183 m_modifier
.m_amount
= amount
;
1184 ApplyModifier(true, true);
1190 bool Aura::modStackAmount(int32 num
)
1193 if (!m_spellProto
->StackAmount
)
1196 // Modify stack but limit it
1197 int32 stackAmount
= m_stackAmount
+ num
;
1198 if (stackAmount
> m_spellProto
->StackAmount
)
1199 stackAmount
= m_spellProto
->StackAmount
;
1200 else if (stackAmount
<=0) // Last aura from stack removed
1203 return true; // need remove aura
1206 // Update stack amount
1207 SetStackAmount(stackAmount
);
1211 void Aura::RefreshAura()
1213 m_duration
= m_maxduration
;
1214 SendAuraUpdate(false);
1217 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1219 // Check family name
1220 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1222 // Check EffectClassMask
1223 uint32
const *ptr
= getAuraSpellClassMask();
1224 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1226 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1231 /*********************************************************/
1232 /*** BASIC AURA FUNCTION ***/
1233 /*********************************************************/
1234 void Aura::HandleAddModifier(bool apply
, bool Real
)
1236 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1239 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1244 // Add custom charges for some mod aura
1245 switch (m_spellProto
->Id
)
1247 case 17941: // Shadow Trance
1248 case 22008: // Netherwind Focus
1249 case 31834: // Light's Grace
1250 case 34754: // Clearcasting
1251 case 34936: // Backlash
1252 case 48108: // Hot Streak
1253 case 51124: // Killing Machine
1254 case 54741: // Firestarter
1255 case 57761: // Fireball!
1260 SpellModifier
*mod
= new SpellModifier
;
1261 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1262 mod
->value
= m_modifier
.m_amount
;
1263 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1264 mod
->spellId
= GetId();
1267 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1269 ptr
= &spellAffect
->SpellClassMask
[0];
1274 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1275 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1276 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1282 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1283 mod
->mask2
= (uint64
)ptr
[2];
1284 mod
->charges
= m_procCharges
;
1289 uint64 spellFamilyMask
= m_spellmod
->mask
;
1291 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1293 // reapply some passive spells after add/remove related spellmods
1294 if(m_spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1296 m_target
->RemoveAurasDueToSpell(45471);
1299 m_target
->CastSpell(m_target
,45471,true);
1302 void Aura::HandleAddTargetTrigger(bool apply
, bool Real
)
1304 // Use SpellModifier structure for check
1305 // used only fields:
1306 // spellId, mask, mask2
1309 SpellModifier
*mod
= new SpellModifier
;
1310 mod
->spellId
= GetId();
1313 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1315 ptr
= &spellAffect
->SpellClassMask
[0];
1320 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1321 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1322 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1328 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1329 mod
->mask2
= (uint64
)ptr
[2];
1339 void Aura::TriggerSpell()
1341 Unit
* caster
= GetCaster();
1342 Unit
* target
= GetTriggerTarget();
1344 if(!caster
|| !target
)
1347 // generic casting code with custom spells and target/caster customs
1348 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1350 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1351 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1352 uint32 auraId
= auraSpellInfo
->Id
;
1354 // specific code for cases with no trigger spell provided in field
1355 if (triggeredSpellInfo
== NULL
)
1357 switch(auraSpellInfo
->SpellFamilyName
)
1359 case SPELLFAMILY_GENERIC
:
1363 // Firestone Passive (1-5 ranks)
1370 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1372 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1375 uint32 enchant_id
= 0;
1378 case 758: enchant_id
= 1803; break; // Rank 1
1379 case 17945: enchant_id
= 1823; break; // Rank 2
1380 case 17947: enchant_id
= 1824; break; // Rank 3
1381 case 17949: enchant_id
= 1825; break; // Rank 4
1382 case 27252: enchant_id
= 2645; break; // Rank 5
1386 // remove old enchanting before applying new
1387 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1388 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1389 // add new enchanting
1390 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1393 // // Periodic Mana Burn
1395 // // Polymorphic Ray
1396 // case 6965: break;
1397 // // Fire Nova (1-7 ranks)
1406 // Thaumaturgy Channel
1407 case 9712: trigger_spell_id
= 21029; break;
1408 // // Egan's Blaster
1409 // case 17368: break;
1411 // case 18347: break;
1412 // // Ranshalla Waiting
1413 // case 18953: break;
1415 // case 19695: break;
1416 // // Frostwolf Muzzle DND
1417 // case 21794: break;
1418 // // Alterac Ram Collar DND
1419 // case 21866: break;
1420 // // Celebras Waiting
1421 // case 21916: break;
1422 // Brood Affliction: Bronze
1425 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1429 // case 23184: break;
1433 int32 heal
= caster
->GetMaxHealth() / 10;
1434 caster
->ModifyHealth( heal
);
1435 caster
->SendHealSpellLog(caster
, 23493, heal
);
1437 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1441 caster
->ModifyPower( POWER_MANA
, mana
);
1442 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1446 // // Stoneclaw Totem Passive TEST
1447 // case 23792: break;
1449 // case 24018: break;
1450 // // Mark of Arlokk
1451 // case 24210: break;
1453 // case 24379: break;
1455 // case 24716: break;
1457 // case 24780: break;
1459 // case 24832: break;
1460 // // Shadow Bolt Whirl
1461 // case 24834: break;
1463 // case 24918: break;
1464 // // Mark of Nature
1465 // case 25041: break;
1467 // case 25152: break;
1469 // case 25371: break;
1471 // case 25572: break;
1473 // case 26009: break;
1475 // case 26136: break;
1477 // case 26196: break;
1479 // case 26615: break;
1481 // case 27177: break;
1482 // // Teleport: IF/UC
1483 // case 27601: break;
1484 // // Five Fat Finger Exploding Heart Technique
1485 // case 27673: break;
1487 // case 27746: break;
1488 // // Steam Tank Passive
1489 // case 27747: break;
1493 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1494 caster
->CastCustomSpell(target
,29879,&bpDamage
,NULL
,NULL
,true,NULL
,this);
1498 // case 27819: break;
1499 // // Controller Timer
1500 // case 28095: break;
1502 // case 28096: break;
1503 // // Stalagg Tesla Passive
1504 // case 28097: break;
1505 // // Feugen Tesla Passive
1506 // case 28109: break;
1508 // case 28111: break;
1509 // // Mark of Didier
1510 // case 28114: break;
1511 // // Communique Timer, camp
1512 // case 28346: break;
1514 // case 28522: break;
1516 // case 29519: break;
1517 // Inoculate Nestlewood Owlkin
1519 if(target
->GetTypeId()!=TYPEID_UNIT
)// prevent error reports in case ignored player target
1523 // case 29768: break;
1525 // case 29788: break;
1527 // case 29793: break;
1529 // case 29794: break;
1530 // // Guardian of Icecrown Passive
1531 // case 29897: break;
1532 // Feed Captured Animal
1533 case 29917: trigger_spell_id
= 29916; break;
1535 // case 29946: break;
1537 // case 29947: break;
1538 // // Mind Exhaustion Passive
1539 // case 30025: break;
1540 // // Nether Beam - Serenity
1541 // case 30401: break;
1545 // move loot to player inventory and despawn target
1546 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1547 target
->GetTypeId() == TYPEID_UNIT
&&
1548 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1550 Player
* player
= (Player
*)caster
;
1551 Creature
* creature
= (Creature
*)target
;
1552 // missing lootid has been reported on startup - just return
1553 if (!creature
->GetCreatureInfo()->SkinLootId
)
1556 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1558 creature
->setDeathState(JUST_DIED
);
1559 creature
->RemoveCorpse();
1560 creature
->SetHealth(0); // just for nice GM-mode view
1565 case 30576: trigger_spell_id
= 30571; break;
1567 // case 30598: break;
1573 // // Despawn Self - Smoke cloud
1574 // case 31269: break;
1575 // // Time Rift Periodic
1576 // case 31320: break;
1577 // // Corrupt Medivh
1578 // case 31326: break;
1582 m_target
->CastSpell(m_target
,31350,true);
1583 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1589 // Summon Elemental after create item
1590 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1593 // // Bloodmyst Tesla
1594 // case 31611: break;
1596 // case 31944: break;
1598 // case 32236: break;
1600 // case 32686: break;
1602 // case 33401: break;
1604 // case 33563: break;
1605 // // Murmur's Touch
1606 // case 33711: break;
1610 // cast 24 spells 34269-34289, 34314-34316
1611 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1612 caster
->CastSpell(m_target
,spell_id
,true);
1613 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1614 caster
->CastSpell(m_target
,spell_id
,true);
1618 // case 34480: break;
1620 // case 34683: break;
1621 // // Frostbite Rotate
1622 // case 34748: break;
1624 // case 34821: break;
1625 // // Interrupt Shutdown
1626 // case 35016: break;
1627 // // Interrupt Shutdown
1628 // case 35176: break;
1630 // case 35268: break;
1631 // // Salaadin's Tesla
1632 // case 35515: break;
1633 // // Ethereal Channel (Red)
1634 // case 35518: break;
1636 // case 35879: break;
1637 // // Dark Portal Storm
1638 // case 36018: break;
1640 // case 36056: break;
1641 // // Living Grove Defender Lifespan
1642 // case 36061: break;
1643 // // Professor Dabiri Talks
1644 // case 36064: break;
1645 // // Kael Gaining Power
1646 // case 36091: break;
1647 // // They Must Burn Bomb Aura
1648 // case 36344: break;
1649 // // They Must Burn Bomb Aura (self)
1650 // case 36350: break;
1651 // // Stolen Ravenous Ravager Egg
1652 // case 36401: break;
1653 // // Activated Cannon
1654 // case 36410: break;
1655 // // Stolen Ravenous Ravager Egg
1656 // case 36418: break;
1657 // // Enchanted Weapons
1658 // case 36510: break;
1659 // // Cursed Scarab Periodic
1660 // case 36556: break;
1661 // // Cursed Scarab Despawn Periodic
1662 // case 36561: break;
1664 // case 36573: break;
1665 // // Cannon Charging (platform)
1666 // case 36785: break;
1667 // // Cannon Charging (self)
1668 // case 36860: break;
1670 case 37027: trigger_spell_id
= 37029; break;
1672 // case 37125: break;
1674 // case 37268: break;
1676 // case 37429: break;
1678 // case 37430: break;
1679 // // Karazhan - Chess NPC AI, Snapshot timer
1680 // case 37440: break;
1681 // // Karazhan - Chess NPC AI, action timer
1682 // case 37504: break;
1683 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1684 // case 39400: break;
1686 // case 37546: break;
1687 // // Shriveling Gaze
1688 // case 37589: break;
1689 // // Fake Aggro Radius (2 yd)
1690 // case 37815: break;
1691 // // Corrupt Medivh
1692 // case 37853: break;
1696 m_target
->CastSpell(m_target
, 38530, true);
1699 // Absorb Eye of Grillok (Zezzak's Shard)
1702 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1705 caster
->CastSpell(caster
, 38495, true);
1707 Creature
* creatureTarget
= (Creature
*)m_target
;
1709 creatureTarget
->setDeathState(JUST_DIED
);
1710 creatureTarget
->RemoveCorpse();
1711 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1714 // // Magic Sucker Device timer
1715 // case 38672: break;
1716 // // Tomb Guarding Charging
1717 // case 38751: break;
1718 // // Murmur's Touch
1719 // case 38794: break;
1720 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1721 // case 39105: break;
1722 // // Drain World Tree Visual
1723 // case 39140: break;
1724 // // Quest - Dustin's Undead Dragon Visual aura
1725 // case 39259: break;
1726 // // Hellfire - The Exorcism, Jules releases darkness, aura
1727 // case 39306: break;
1729 // case 39346: break;
1730 // // Enchanted Weapons
1731 // case 39489: break;
1732 // // Shadow Bolt Whirl
1733 // case 39630: break;
1734 // // Shadow Bolt Whirl
1735 // case 39634: break;
1736 // // Shadow Inferno
1737 // case 39645: break;
1738 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1739 case 39857: trigger_spell_id
= 39856; break;
1740 // // Soulgrinder Ritual Visual (Smashed)
1741 // case 39974: break;
1742 // // Simon Game Pre-game timer
1743 // case 40041: break;
1744 // // Knockdown Fel Cannon: The Aggro Check Aura
1745 // case 40113: break;
1747 // case 40157: break;
1748 // // Demon Transform 2
1749 // case 40398: break;
1750 // // Demon Transform 1
1751 // case 40511: break;
1752 // // Ancient Flames
1753 // case 40657: break;
1754 // // Ethereal Ring Cannon: Cannon Aura
1755 // case 40734: break;
1757 // case 40760: break;
1758 // // Random Periodic
1759 // case 40867: break;
1760 // // Prismatic Shield
1761 // case 40879: break;
1762 // // Aura of Desire
1763 // case 41350: break;
1765 // case 41404: break;
1767 // case 41629: break;
1769 // case 42177: break;
1771 // case 42581: break;
1773 // case 42582: break;
1774 // // Return to the Spirit Realm
1775 // case 44035: break;
1776 // // Curse of Boundless Agony
1777 // case 45050: break;
1779 // case 46240: break;
1780 // Personalized Weather
1781 case 46736: trigger_spell_id
= 46737; break;
1782 // // Stay Submerged
1783 // case 46981: break;
1784 // // Dragonblight Ram
1785 // case 47015: break;
1786 // // Party G.R.E.N.A.D.E.
1787 // case 51510: break;
1793 case SPELLFAMILY_MAGE
:
1799 // Here need periodic triger reducing threat spell (or do it manually)
1806 // case SPELLFAMILY_WARRIOR:
1811 // case 23410: break;
1812 // // Corrupted Totems
1813 // case 23425: break;
1819 // case SPELLFAMILY_PRIEST:
1824 // case 32930: break;
1825 // // Fury of the Dreghood Elders
1826 // case 35460: break;
1832 case SPELLFAMILY_DRUID
:
1837 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1840 // Frenzied Regeneration
1846 int32 LifePerRage
= GetModifier()->m_amount
;
1848 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1849 if(lRage
> 100) // rage stored as rage*10
1851 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1852 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1853 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1862 // case SPELLFAMILY_HUNTER:
1866 // //Frost Trap Aura
1869 // //Rizzle's Frost Trap
1873 // case 19597: // Tame Ice Claw Bear
1874 // case 19676: // Tame Snow Leopard
1875 // case 19677: // Tame Large Crag Boar
1876 // case 19678: // Tame Adult Plainstrider
1877 // case 19679: // Tame Prairie Stalker
1878 // case 19680: // Tame Swoop
1879 // case 19681: // Tame Dire Mottled Boar
1880 // case 19682: // Tame Surf Crawler
1881 // case 19683: // Tame Armored Scorpid
1882 // case 19684: // Tame Webwood Lurker
1883 // case 19685: // Tame Nightsaber Stalker
1884 // case 19686: // Tame Strigid Screecher
1885 // case 30100: // Tame Crazed Dragonhawk
1886 // case 30103: // Tame Elder Springpaw
1887 // case 30104: // Tame Mistbat
1888 // case 30647: // Tame Barbed Crawler
1889 // case 30648: // Tame Greater Timberstrider
1890 // case 30652: // Tame Nightstalker
1897 case SPELLFAMILY_SHAMAN
:
1901 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1904 // Need remove self if Lightning Shield not active
1905 Unit::AuraMap
const& auras
= target
->GetAuras();
1906 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1908 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1909 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1910 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1913 target
->RemoveAurasDueToSpell(28820);
1916 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1920 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1922 if(!caster
->m_TotemSlot
[i
])
1930 caster
->CastSpell(caster
,38437,true);
1932 caster
->RemoveAurasDueToSpell(38437);
1944 // Reget trigger spell proto
1945 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1949 // Spell exist but require custom code
1955 // TODO: spell casted by result in correct way mostly
1957 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1958 // but must show affect apply like item casting
1959 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1961 // prevent cast by triggered auras
1962 if(m_caster_guid
== m_target
->GetGUID())
1965 // stop triggering after each affected stats lost > 90
1966 int32 intelectLoss
= 0;
1967 int32 spiritLoss
= 0;
1969 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1970 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1972 if ((*i
)->GetId() == 1010)
1974 switch((*i
)->GetModifier()->m_miscvalue
)
1976 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1977 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1983 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1992 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
1998 // All ok cast by default case
1999 if(triggeredSpellInfo
)
2000 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2001 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2002 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2005 void Aura::TriggerSpellWithValue()
2007 Unit
* caster
= GetCaster();
2008 Unit
* target
= GetTriggerTarget();
2010 if(!caster
|| !target
)
2013 // generic casting code with custom spells and target/caster customs
2014 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2015 int32 basepoints0
= this->GetModifier()->m_amount
;
2017 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, 0, 0, true, 0, this);
2020 /*********************************************************/
2021 /*** AURA EFFECTS ***/
2022 /*********************************************************/
2024 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2026 // spells required only Real aura add/remove
2030 Unit
* caster
= GetCaster();
2037 case 1515: // Tame beast
2038 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2039 if( caster
&& m_target
->CanHaveThreatList())
2040 m_target
->AddThreat(caster
, 10.0f
);
2042 case 13139: // net-o-matic
2043 // root to self part of (root_target->charge->root_self sequence
2045 caster
->CastSpell(caster
,13138,true,NULL
,this);
2047 case 39850: // Rocket Blast
2048 if(roll_chance_i(20)) // backfire stun
2049 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2051 case 43873: // Headless Horseman Laugh
2052 m_target
->PlayDistanceSound(11965);
2054 case 46354: // Blood Elf Illusion
2057 switch(caster
->getGender())
2060 caster
->CastSpell(m_target
,46356,true,NULL
,this);
2063 caster
->CastSpell(m_target
,46355,true,NULL
,this);
2070 case 46699: // Requires No Ammo
2071 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2072 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2077 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
2079 // prevent double apply bonuses
2080 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2081 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2088 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2089 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2090 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2092 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2093 ((Player
*)m_target
)->SetFarSightGUID(0);
2094 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2095 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2099 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2101 uint32 finalSpelId
= 0;
2104 case 19548: finalSpelId
= 19597; break;
2105 case 19674: finalSpelId
= 19677; break;
2106 case 19687: finalSpelId
= 19676; break;
2107 case 19688: finalSpelId
= 19678; break;
2108 case 19689: finalSpelId
= 19679; break;
2109 case 19692: finalSpelId
= 19680; break;
2110 case 19693: finalSpelId
= 19684; break;
2111 case 19694: finalSpelId
= 19681; break;
2112 case 19696: finalSpelId
= 19682; break;
2113 case 19697: finalSpelId
= 19683; break;
2114 case 19699: finalSpelId
= 19685; break;
2115 case 19700: finalSpelId
= 19686; break;
2116 case 30646: finalSpelId
= 30647; break;
2117 case 30653: finalSpelId
= 30648; break;
2118 case 30654: finalSpelId
= 30652; break;
2119 case 30099: finalSpelId
= 30100; break;
2120 case 30102: finalSpelId
= 30103; break;
2121 case 30105: finalSpelId
= 30104; break;
2125 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2131 case 2584: // Waiting to Resurrect
2133 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2134 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2135 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2136 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2139 case 45934: // Dark Fiend
2141 // Kill target if dispelled
2142 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2143 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2146 case 46308: // Burning Winds
2148 // casted only at creatures at spawn
2149 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2154 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2156 // Stop caster Arcane Missle chanelling on death
2157 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2158 m_spellProto
->SpellFamilyFlags
&0x0000000000000800LL
)
2160 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2163 // Stop caster Penance chanelling on death
2164 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2165 m_spellProto
->SpellFamilyFlags2
& 0x00000080)
2167 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2174 // AT APPLY & REMOVE
2176 switch(m_spellProto
->SpellFamilyName
)
2178 case SPELLFAMILY_GENERIC
:
2181 if( GetId()==24658 )
2183 uint32 spellId
= 24659;
2186 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2189 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2190 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2193 m_target
->RemoveAurasDueToSpell(spellId
);
2196 // Restless Strength
2197 if( GetId()==24661 )
2199 uint32 spellId
= 24662;
2202 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2205 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2206 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2209 m_target
->RemoveAurasDueToSpell(spellId
);
2212 //Summon Fire Elemental
2213 if (GetId() == 40133 && caster
)
2215 Unit
*owner
= caster
->GetOwner();
2216 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2219 owner
->CastSpell(owner
,8985,true);
2221 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2226 //Summon Earth Elemental
2227 if (GetId() == 40132 && caster
)
2229 Unit
*owner
= caster
->GetOwner();
2230 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2233 owner
->CastSpell(owner
,19704,true);
2235 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2241 case SPELLFAMILY_MAGE
:
2245 case SPELLFAMILY_PRIEST
:
2247 // Pain and Suffering
2248 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2252 // Reduce backfire damage (dot damage) from Shadow Word: Death
2253 SpellModifier
*mod
= new SpellModifier
;
2254 mod
->op
= SPELLMOD_DOT
;
2255 mod
->value
= m_modifier
.m_amount
;
2256 mod
->type
= SPELLMOD_PCT
;
2257 mod
->spellId
= GetId();
2258 mod
->mask
= 0x0000200000000000LL
;
2262 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2267 case SPELLFAMILY_DRUID
:
2271 case 34246: // Idol of the Emerald Queen
2273 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2278 SpellModifier
*mod
= new SpellModifier
;
2279 mod
->op
= SPELLMOD_DOT
;
2280 mod
->value
= m_modifier
.m_amount
/7;
2281 mod
->type
= SPELLMOD_FLAT
;
2282 mod
->spellId
= GetId();
2283 mod
->mask
= 0x001000000000LL
;
2289 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2292 case 61336: // Survival Instincts
2296 if (!m_target
->IsInFeralForm())
2299 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2300 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2303 m_target
-> RemoveAurasDueToSpell(50322);
2309 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2314 // prevent double apply bonuses
2315 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2316 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2320 // Final heal only on dispelled or duration end
2321 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2324 // have a look if there is still some other Lifebloom dummy aura
2325 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2326 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2327 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2328 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2332 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2334 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2335 m_target
->CastCustomSpell(m_target
,33778,&amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2341 // Predatory Strikes
2342 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2344 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2349 case SPELLFAMILY_HUNTER
:
2351 // Improved Aspect of the Viper
2352 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2356 // + effect value for Aspect of the Viper
2357 SpellModifier
*mod
= new SpellModifier
;
2358 mod
->op
= SPELLMOD_EFFECT1
;
2359 mod
->value
= m_modifier
.m_amount
;
2360 mod
->type
= SPELLMOD_FLAT
;
2361 mod
->spellId
= GetId();
2362 mod
->mask
= 0x4000000000000LL
;
2368 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2373 case SPELLFAMILY_SHAMAN
:
2375 // Improved Weapon Totems
2376 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2380 SpellModifier
*mod
= new SpellModifier
;
2381 mod
->op
= SPELLMOD_EFFECT1
;
2382 mod
->value
= m_modifier
.m_amount
;
2383 mod
->type
= SPELLMOD_PCT
;
2384 mod
->spellId
= GetId();
2388 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2392 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2400 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2408 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2411 m_target
->AddPetAura(petSpell
);
2413 m_target
->RemovePetAura(petSpell
);
2417 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2419 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2420 if(saBounds
.first
!= saBounds
.second
)
2423 m_target
->GetZoneAndAreaId(zone
,area
);
2425 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2427 // some auras remove at aura remove
2428 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
,zone
,area
))
2429 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2430 // some auras applied at aura apply
2431 else if(itr
->second
->autocast
)
2433 if( !m_target
->HasAura(itr
->second
->spellId
,0) )
2434 m_target
->CastSpell(m_target
,itr
->second
->spellId
,true);
2441 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2443 // only at real add/remove aura
2449 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2452 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2457 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2458 team
= ((Player
*)m_target
)->GetTeam();
2460 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2461 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2463 display_id
= minfo
->modelid
;
2465 m_target
->Mount(display_id
);
2469 m_target
->Unmount();
2473 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2475 // only at real add/remove aura
2481 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2483 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2484 data
.append(m_target
->GetPackGUID());
2486 m_target
->SendMessageToSet(&data
,true);
2489 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2491 // only at real add/remove aura
2497 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2499 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2500 data
.append(m_target
->GetPackGUID());
2502 m_target
->SendMessageToSet(&data
,true);
2505 void Aura::HandleAuraHover(bool apply
, bool Real
)
2507 // only at real add/remove aura
2513 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2515 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2516 data
.append(m_target
->GetPackGUID());
2518 m_target
->SendMessageToSet(&data
,true);
2521 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2523 // update timers in client
2524 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2525 ((Player
*)m_target
)->UpdateMirrorTimers();
2528 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2534 Powers PowerType
= POWER_MANA
;
2535 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2539 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2543 PowerType
= POWER_ENERGY
;
2549 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2555 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2559 PowerType
= POWER_RAGE
;
2562 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2566 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2570 PowerType
= POWER_RAGE
;
2572 case FORM_CREATUREBEAR
:
2575 case FORM_GHOSTWOLF
:
2579 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2585 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2590 case FORM_FLIGHT_EPIC
:
2591 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2596 case FORM_METAMORPHOSIS
:
2606 case FORM_BATTLESTANCE
:
2607 case FORM_BERSERKERSTANCE
:
2608 case FORM_DEFENSIVESTANCE
:
2609 PowerType
= POWER_RAGE
;
2611 case FORM_SPIRITOFREDEMPTION
:
2615 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2618 // remove polymorph before changing display id to keep new display id
2627 case FORM_FLIGHT_EPIC
:
2630 // remove movement affects
2631 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2632 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2634 // and polymorphic affects
2635 if(m_target
->IsPolymorphed())
2636 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2644 // remove other shapeshift before applying a new one
2645 if(m_target
->m_ShapeShiftFormSpellId
)
2646 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2648 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2651 m_target
->SetDisplayId(modelid
);
2653 if(PowerType
!= POWER_MANA
)
2655 // reset power to default values only at power change
2656 if(m_target
->getPowerType()!=PowerType
)
2657 m_target
->setPowerType(PowerType
);
2665 // get furor proc chance
2666 uint32 FurorChance
= 0;
2667 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2668 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2670 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2672 FurorChance
= (*i
)->GetModifier()->m_amount
;
2677 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2679 m_target
->SetPower(POWER_ENERGY
,0);
2680 if(urand(1,100) <= FurorChance
)
2681 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2685 m_target
->SetPower(POWER_RAGE
,0);
2686 if(urand(1,100) <= FurorChance
)
2687 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2691 case FORM_BATTLESTANCE
:
2692 case FORM_DEFENSIVESTANCE
:
2693 case FORM_BERSERKERSTANCE
:
2695 uint32 Rage_val
= 0;
2696 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2697 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2699 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2700 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2702 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2703 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2704 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2705 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2709 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2710 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2718 m_target
->m_ShapeShiftFormSpellId
= GetId();
2719 m_target
->m_form
= form
;
2724 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2725 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2726 if(m_target
->getClass() == CLASS_DRUID
)
2727 m_target
->setPowerType(POWER_MANA
);
2728 m_target
->m_ShapeShiftFormSpellId
= 0;
2729 m_target
->m_form
= FORM_NONE
;
2733 // Nordrassil Harness - bonus
2738 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2739 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2742 // Nordrassil Regalia - bonus
2745 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2746 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2752 // adding/removing linked auras
2753 // add/remove the shapeshift aura's boosts
2754 HandleShapeshiftBoosts(apply
);
2756 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2757 ((Player
*)m_target
)->InitDataForForm();
2760 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2764 // special case (spell specific functionality)
2765 if(m_modifier
.m_miscvalue
==0)
2767 // player applied only
2768 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2776 uint32 orb_model
= m_target
->GetNativeDisplayId();
2780 case 1479: m_target
->SetDisplayId(10134); break;
2782 case 1478: m_target
->SetDisplayId(10135); break;
2784 case 59: m_target
->SetDisplayId(10136); break;
2786 case 49: m_target
->SetDisplayId(10137); break;
2788 case 50: m_target
->SetDisplayId(10138); break;
2790 case 51: m_target
->SetDisplayId(10139); break;
2792 case 52: m_target
->SetDisplayId(10140); break;
2794 case 53: m_target
->SetDisplayId(10141); break;
2796 case 54: m_target
->SetDisplayId(10142); break;
2798 case 55: m_target
->SetDisplayId(10143); break;
2800 case 56: m_target
->SetDisplayId(10144); break;
2802 case 58: m_target
->SetDisplayId(10145); break;
2804 case 57: m_target
->SetDisplayId(10146); break;
2806 case 60: m_target
->SetDisplayId(10147); break;
2808 case 1563: m_target
->SetDisplayId(10148); break;
2810 case 1564: m_target
->SetDisplayId(10149); break;
2812 case 15475: m_target
->SetDisplayId(17830); break;
2814 case 15476: m_target
->SetDisplayId(17829); break;
2816 case 16126: m_target
->SetDisplayId(17828); break;
2818 case 16125: m_target
->SetDisplayId(17827); break;
2824 case 42365: m_target
->SetDisplayId(21723); break;
2830 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2834 m_target
->SetDisplayId(16358);
2835 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2839 // Will use the default model here
2840 m_target
->SetDisplayId(ci
->DisplayID_A
);
2842 // Dragonmaw Illusion (set mount model also)
2843 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2844 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2846 m_target
->setTransForm(GetId());
2850 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2852 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2853 // only if caster is Player (after patch 2.4.2)
2854 if(IS_PLAYER_GUID(GetCasterGUID()) )
2855 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
2857 //dismount polymorphed target (after patch 2.4.2)
2858 if (m_target
->IsMounted())
2859 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2864 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2865 if(otherTransforms
.empty())
2867 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2868 m_target
->setTransForm(0);
2872 // look for other transform auras
2873 Aura
* handledAura
= *otherTransforms
.begin();
2874 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2876 // negative auras are preferred
2877 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2883 handledAura
->ApplyModifier(true);
2886 // Dragonmaw Illusion (restore mount model)
2887 if(GetId()==42016 && m_target
->GetMountID()==16314)
2889 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2891 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2892 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2895 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2896 team
= ((Player
*)m_target
)->GetTeam();
2898 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2899 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2901 display_id
= minfo
->modelid
;
2903 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2910 void Aura::HandleForceReaction(bool apply
, bool Real
)
2912 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2918 Player
* player
= (Player
*)m_target
;
2920 uint32 faction_id
= m_modifier
.m_miscvalue
;
2921 uint32 faction_rank
= m_modifier
.m_amount
;
2923 player
->GetReputationMgr().ApplyForceReaction(faction_id
,ReputationRank(faction_rank
),apply
);
2924 player
->GetReputationMgr().SendForceReactions();
2927 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2929 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2932 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2933 int32 points
= GetModifier()->m_amount
;
2935 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2936 if(prot
== SKILL_DEFENSE
)
2937 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2940 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2944 Unit
* caster
= GetCaster();
2945 Unit
* victim
= GetTarget();
2946 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2949 if (m_modifier
.m_amount
<= 0)
2952 SpellEntry
const *spellInfo
= GetSpellProto();
2953 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2956 // Soul Shard only from non-grey units
2957 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2958 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2959 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2962 uint32 noSpaceForCount
= 0;
2963 uint32 count
= m_modifier
.m_amount
;
2965 ItemPosCountVec dest
;
2966 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
2967 if( msg
!= EQUIP_ERR_OK
)
2969 count
-=noSpaceForCount
;
2970 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2975 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2976 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
2980 void Aura::HandleBindSight(bool apply
, bool Real
)
2982 Unit
* caster
= GetCaster();
2983 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2986 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
2989 void Aura::HandleFarSight(bool apply
, bool Real
)
2991 Unit
* caster
= GetCaster();
2992 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2995 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
2998 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
3000 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3004 m_target
->RemoveNoStackAurasDueToAura(this);
3005 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3008 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
3010 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3014 m_target
->RemoveNoStackAurasDueToAura(this);
3015 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3018 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
3020 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3024 m_target
->RemoveNoStackAurasDueToAura(this);
3026 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
3029 void Aura::HandleAuraModScale(bool apply
, bool Real
)
3031 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
3034 void Aura::HandleModPossess(bool apply
, bool Real
)
3039 if(m_target
->getLevel() > m_modifier
.m_amount
)
3042 // not possess yourself
3043 if(GetCasterGUID() == m_target
->GetGUID())
3046 Unit
* caster
= GetCaster();
3052 m_target
->SetCharmerGUID(GetCasterGUID());
3053 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3055 caster
->SetCharm(m_target
);
3057 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3059 ((Player
*)caster
)->SetFarSightGUID(m_target
->GetGUID());
3060 ((Player
*)caster
)->SetClientControl(m_target
, 1);
3063 m_target
->CombatStop();
3064 m_target
->DeleteThreatList();
3065 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3067 m_target
->StopMoving();
3068 m_target
->GetMotionMaster()->Clear();
3069 m_target
->GetMotionMaster()->MoveIdle();
3070 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3071 charmInfo
->InitPossessCreateSpells();
3074 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3076 ((Player
*)caster
)->PossessSpellInitialize();
3081 m_target
->SetCharmerGUID(0);
3083 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3084 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3085 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3087 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3088 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3091 caster
->SetCharm(NULL
);
3093 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3095 ((Player
*)caster
)->SetFarSightGUID(0);
3096 ((Player
*)caster
)->SetClientControl(m_target
,0);
3098 WorldPacket
data(SMSG_PET_SPELLS
, 8+4);
3101 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3104 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3106 ((Creature
*)m_target
)->AIM_Initialize();
3108 if (((Creature
*)m_target
)->AI())
3109 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3114 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3119 Unit
* caster
= GetCaster();
3120 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3123 Pet
*pet
= caster
->GetPet();
3124 if(!pet
|| pet
!= m_target
)
3128 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_24
);
3130 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_24
);
3132 ((Player
*)caster
)->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3133 ((Player
*)caster
)->SetCharm(apply
? pet
: NULL
);
3134 ((Player
*)caster
)->SetClientControl(pet
, apply
? 1 : 0);
3139 pet
->GetMotionMaster()->Clear();
3140 pet
->GetMotionMaster()->MoveIdle();
3145 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3146 pet
->SetUnitMovementFlags(MOVEMENTFLAG_NONE
);
3150 void Aura::HandleAuraModPetTalentsPoints(bool Apply
, bool Real
)
3155 // Recalculate pet tlaent points
3156 if (Pet
*pet
=m_target
->GetPet())
3157 pet
->InitTalentForLevel();
3160 void Aura::HandleModCharm(bool apply
, bool Real
)
3165 // not charm yourself
3166 if(GetCasterGUID() == m_target
->GetGUID())
3169 Unit
* caster
= GetCaster();
3173 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
3177 m_target
->SetCharmerGUID(GetCasterGUID());
3178 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3179 m_target
->CastStop(m_target
==caster
? GetId() : 0);
3180 caster
->SetCharm(m_target
);
3182 m_target
->CombatStop();
3183 m_target
->DeleteThreatList();
3185 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3187 ((Creature
*)m_target
)->AIM_Initialize();
3188 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3189 charmInfo
->InitCharmCreateSpells();
3190 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3192 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3194 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3195 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3197 //to prevent client crash
3198 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3199 //just to enable stat window
3200 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3201 //if charmed two demons the same session, the 2nd gets the 1st one's name
3202 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3207 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3209 ((Player
*)caster
)->CharmSpellInitialize();
3214 m_target
->SetCharmerGUID(0);
3216 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3217 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3220 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3223 if(((Creature
*)m_target
)->isPet())
3225 if(Unit
* owner
= m_target
->GetOwner())
3226 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3228 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3230 else if(cinfo
) // normal creature
3231 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3233 // restore UNIT_FIELD_BYTES_0
3234 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3236 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3237 if(cainfo
&& cainfo
->bytes0
!= 0)
3238 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3240 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3242 if(m_target
->GetCharmInfo())
3243 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3245 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3249 caster
->SetCharm(NULL
);
3251 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3253 WorldPacket
data(SMSG_PET_SPELLS
, 8+4);
3256 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3258 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3260 ((Creature
*)m_target
)->AIM_Initialize();
3261 if (((Creature
*)m_target
)->AI())
3262 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3268 void Aura::HandleModConfuse(bool apply
, bool Real
)
3273 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3276 void Aura::HandleModFear(bool apply
, bool Real
)
3281 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3284 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3289 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3295 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3296 data<<m_target->GetGUID();
3298 m_target->SendMessageToSet(&data,true);
3301 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3303 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3305 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3307 m_target
->addUnitState(UNIT_STAT_DIED
);
3308 m_target
->CombatStop();
3309 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3311 // prevent interrupt message
3312 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3313 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3314 m_target
->InterruptNonMeleeSpells(true);
3315 m_target
->getHostilRefManager().deleteReferences();
3320 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3321 data<<m_target->GetGUID();
3323 m_target->SendMessageToSet(&data,true);
3326 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3328 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3330 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3332 m_target
->clearUnitState(UNIT_STAT_DIED
);
3336 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3341 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3344 // not sure for it's correctness
3346 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3348 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3350 // only at real add/remove aura
3351 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3354 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3355 if (m_target
->IsInFeralForm())
3359 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3361 ((Player
*)m_target
)->SetRegularAttackTime();
3363 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3366 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3373 // Frost stun aura -> freeze/unfreeze target
3374 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3375 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3377 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3378 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3380 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3381 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3383 // Creature specific
3384 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3385 ((Creature
*)m_target
)->StopMoving();
3387 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3389 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3391 data
.append(m_target
->GetPackGUID());
3393 m_target
->SendMessageToSet(&data
,true);
3395 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3396 if(GetId() == 39837)
3398 GameObject
* pObj
= new GameObject
;
3399 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3400 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, 1))
3402 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3403 pObj
->SetSpellId(GetId());
3404 m_target
->AddGameObject(pObj
);
3405 m_target
->GetMap()->Add(pObj
);
3413 // Frost stun aura -> freeze/unfreeze target
3414 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3416 bool found_another
= false;
3417 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3419 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3420 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3422 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3424 found_another
= true;
3433 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3436 // Real remove called after current aura remove from lists, check if other similar auras active
3437 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3440 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3441 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3443 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3445 if(m_target
->getVictim() && m_target
->isAlive())
3446 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3448 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3449 data
.append(m_target
->GetPackGUID());
3451 m_target
->SendMessageToSet(&data
,true);
3455 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
3457 Unit
* caster
= GetCaster();
3458 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3461 uint32 spell_id
= 0;
3465 case 19386: spell_id
= 24131; break;
3466 case 24132: spell_id
= 24134; break;
3467 case 24133: spell_id
= 24135; break;
3468 case 27068: spell_id
= 27069; break;
3469 case 49011: spell_id
= 49009; break;
3470 case 49012: spell_id
= 49010; break;
3472 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3476 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3481 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3487 void Aura::HandleModStealth(bool apply
, bool Real
)
3489 Unit
* pTarget
= m_target
;
3493 // drop flag at stealth in bg
3494 pTarget
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3496 // only at real aura add
3499 pTarget
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3501 if (pTarget
->GetTypeId()==TYPEID_PLAYER
)
3502 pTarget
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3504 // apply only if not in GM invisibility (and overwrite invisibility state)
3505 if (pTarget
->GetVisibility()!=VISIBILITY_OFF
)
3507 pTarget
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3508 pTarget
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3514 // only at real aura remove
3517 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3518 if (!pTarget
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && pTarget
->GetVisibility()!=VISIBILITY_OFF
)
3520 pTarget
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3522 if (pTarget
->GetTypeId()==TYPEID_PLAYER
)
3523 pTarget
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3525 // restore invisibility if any
3526 if (pTarget
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3528 pTarget
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3529 pTarget
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3532 pTarget
->SetVisibility(VISIBILITY_ON
);
3537 // Master of Subtlety
3538 Unit::AuraList
const& mDummyAuras
= pTarget
->GetAurasByType(SPELL_AURA_DUMMY
);
3539 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3541 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3545 int32 bp
= (*i
)->GetModifier()->m_amount
;
3546 pTarget
->CastCustomSpell(pTarget
,31665,&bp
,NULL
,NULL
,true);
3549 pTarget
->CastSpell(pTarget
,31666,true);
3555 void Aura::HandleInvisibility(bool apply
, bool Real
)
3559 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3561 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3563 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3565 // apply glow vision
3566 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3570 // apply only if not in GM invisibility and not stealth
3571 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3573 // Aura not added yet but visibility code expect temporary add aura
3574 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3575 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3580 // recalculate value at modifier remove (current aura already removed)
3581 m_target
->m_invisibilityMask
= 0;
3582 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3583 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3584 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3586 // only at real aura remove and if not have different invisibility auras.
3587 if(Real
&& m_target
->m_invisibilityMask
==0)
3589 // remove glow vision
3590 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3591 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3593 // apply only if not in GM invisibility & not stealthed while invisible
3594 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3596 // if have stealth aura then already have stealth visibility
3597 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3598 m_target
->SetVisibility(VISIBILITY_ON
);
3604 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3608 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3612 // recalculate value at modifier remove (current aura already removed)
3613 m_target
->m_detectInvisibilityMask
= 0;
3614 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3615 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3616 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3618 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3619 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3622 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3624 // only at real add/remove aura
3628 uint32 apply_stat
= UNIT_STAT_ROOT
;
3631 // Frost root aura -> freeze/unfreeze target
3632 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3633 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3635 m_target
->addUnitState(UNIT_STAT_ROOT
);
3636 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3637 // probably wrong (this add skinable flag)
3638 // TODO: find correct flag
3639 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3641 //Save last orientation
3642 if( m_target
->getVictim() )
3643 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3645 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3647 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3648 data
.append(m_target
->GetPackGUID());
3650 m_target
->SendMessageToSet(&data
,true);
3652 //Clear unit movement flags
3653 m_target
->SetUnitMovementFlags(0);
3656 ((Creature
*)m_target
)->StopMoving();
3660 // Frost root aura -> freeze/unfreeze target
3661 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3663 bool found_another
= false;
3664 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3666 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3667 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3669 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3671 found_another
= true;
3680 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3683 // Real remove called after current aura remove from lists, check if other similar auras active
3684 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3687 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3688 // probably wrong (this add skinable flag)
3689 // TODO: find correct flag
3690 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3692 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3694 if(m_target
->getVictim() && m_target
->isAlive())
3695 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3697 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3699 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3700 data
.append(m_target
->GetPackGUID());
3702 m_target
->SendMessageToSet(&data
,true);
3708 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3710 // only at real add/remove aura
3716 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3717 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3718 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3720 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3721 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3723 uint32 state
= currentSpell
->getState();
3724 // Stop spells on prepare or casting state
3725 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3727 currentSpell
->cancel();
3728 currentSpell
->SetReferencedFromCurrent(false);
3729 m_target
->m_currentSpells
[i
] = NULL
;
3736 // Arcane Torrent (Energy)
3739 Unit
* caster
= GetCaster();
3743 // Search Mana Tap auras on caster
3744 Aura
* dummy
= caster
->GetDummyAura(28734);
3747 int32 bp
= dummy
->GetStackAmount() * 10;
3748 caster
->CastCustomSpell(caster
, 25048, &bp
, NULL
, NULL
, true);
3749 caster
->RemoveAurasDueToSpell(28734);
3756 // Real remove called after current aura remove from lists, check if other similar auras active
3757 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3760 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3764 void Aura::HandleModThreat(bool apply
, bool Real
)
3766 // only at real add/remove aura
3770 if(!m_target
->isAlive())
3773 Unit
* caster
= GetCaster();
3775 if(!caster
|| !caster
->isAlive())
3784 level_diff
= m_target
->getLevel() - 60;
3787 // The Eye of Diminution
3789 level_diff
= m_target
->getLevel() - 60;
3794 m_modifier
.m_amount
+= multiplier
* level_diff
;
3796 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3798 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3800 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3801 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3806 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3808 // only at real add/remove aura
3812 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3815 Unit
* caster
= GetCaster();
3817 if(!caster
|| !caster
->isAlive())
3820 float threatMod
= 0.0f
;
3822 threatMod
= float(m_modifier
.m_amount
);
3824 threatMod
= float(-m_modifier
.m_amount
);
3826 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3829 void Aura::HandleModTaunt(bool apply
, bool Real
)
3831 // only at real add/remove aura
3835 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3838 Unit
* caster
= GetCaster();
3840 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3844 m_target
->TauntApply(caster
);
3847 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3848 m_target
->TauntFadeOut(caster
);
3852 /*********************************************************/
3853 /*** MODIFY SPEED ***/
3854 /*********************************************************/
3855 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3857 // all applied/removed only at real aura add/remove
3861 m_target
->UpdateSpeed(MOVE_RUN
, true);
3864 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3866 // all applied/removed only at real aura add/remove
3870 m_target
->UpdateSpeed(MOVE_RUN
, true);
3873 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3875 // all applied/removed only at real aura add/remove
3879 // Enable Fly mode for flying mounts
3880 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3884 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3886 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3887 data
.append(m_target
->GetPackGUID());
3888 data
<< uint32(0); // unknown
3889 m_target
->SendMessageToSet(&data
, true);
3891 //Players on flying mounts must be immune to polymorph
3892 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3893 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3895 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3896 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3897 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3900 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3903 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3905 // all applied/removed only at real aura add/remove
3909 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3912 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real
)
3914 // all applied/removed only at real aura add/remove
3918 m_target
->UpdateSpeed(MOVE_RUN
, true);
3919 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3920 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3923 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
3925 // all applied/removed only at real aura add/remove
3929 m_target
->UpdateSpeed(MOVE_RUN
, true);
3930 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3931 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3934 /*********************************************************/
3936 /*********************************************************/
3938 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3940 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3942 //immune movement impairment and loss of control
3943 if(GetId()==42292 || GetId()==59752)
3944 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3946 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3948 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3949 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3953 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3954 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
3955 spell
->Id
!= GetId())
3957 //check for mechanic mask
3958 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3960 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3964 next
= Auras
.begin();
3970 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3973 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3975 // The Beast Within cast on owner if talent present
3976 if ( Unit
* owner
= m_target
->GetOwner() )
3979 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3980 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3982 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3985 owner
->CastSpell(owner
, 34471, true, 0, this);
3987 owner
->RemoveAurasDueToSpell(34471);
3994 // The Beast Within and Bestial Wrath - immunity
3995 if(GetId() == 19574 || GetId() == 34471)
3999 m_target
->CastSpell(m_target
,24395,true);
4000 m_target
->CastSpell(m_target
,24396,true);
4001 m_target
->CastSpell(m_target
,24397,true);
4002 m_target
->CastSpell(m_target
,26592,true);
4006 m_target
->RemoveAurasDueToSpell(24395);
4007 m_target
->RemoveAurasDueToSpell(24396);
4008 m_target
->RemoveAurasDueToSpell(24397);
4009 m_target
->RemoveAurasDueToSpell(26592);
4014 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4015 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
4017 // when removing flag aura, handle flag drop
4018 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4019 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4021 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4022 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4025 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
4028 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4030 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4032 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4033 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4035 if (auraList
.front() != this) // skip itself aura (it already added)
4037 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4038 itr
= auraList
.begin();
4045 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
4048 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4050 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
4052 // remove all flag auras (they are positive, but they must be removed when you are immune)
4053 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4054 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4055 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4057 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4059 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4060 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4062 uint32 school_mask
= m_modifier
.m_miscvalue
;
4063 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4064 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4068 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4069 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4070 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4071 && !iter
->second
->IsPositive() //Don't remove positive spells
4072 && spell
->Id
!= GetId() ) //Don't remove self
4074 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4078 next
= Auras
.begin();
4082 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4085 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4087 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4091 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
4093 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
4096 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4098 // all applied/removed only at real aura add/remove
4102 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4105 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4112 // some spell have charges by functionality not have its in spell data
4115 case 28200: // Ascendance (Talisman of Ascendance trinket)
4123 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
4125 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4127 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4129 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4132 /*********************************************************/
4134 /*********************************************************/
4136 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
4138 m_isPeriodic
= apply
;
4139 if (m_spellProto
->Id
== 66 && !apply
)
4141 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4142 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4146 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool Real
)
4148 m_isPeriodic
= apply
;
4151 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4156 m_isPeriodic
= apply
;
4158 // Replenishment (0.25% from max)
4159 // Infinite Replenishment
4160 if (GetId() == 57669 ||
4162 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4165 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
4167 m_isPeriodic
= apply
;
4170 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4172 // spells required only Real aura add/remove
4176 // For prevent double apply bonuses
4177 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4179 Unit
* caster
= GetCaster();
4181 SpellEntry
const*spell
= GetSpellProto();
4182 switch( spell
->SpellFamilyName
)
4184 case SPELLFAMILY_ROGUE
:
4186 // Master of Subtlety
4187 if (spell
->Id
==31666 && !apply
)
4189 m_target
->RemoveAurasDueToSpell(31665);
4194 case SPELLFAMILY_HUNTER
:
4197 if (apply
&& !loading
&& caster
)
4198 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 8 / 100);
4203 m_isPeriodic
= apply
;
4206 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
4208 m_isPeriodic
= apply
;
4211 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4213 // spells required only Real aura add/remove
4217 m_isPeriodic
= apply
;
4219 // For prevent double apply bonuses
4220 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4222 // Custom damage calculation after
4228 Unit
*caster
= GetCaster();
4232 switch (m_spellProto
->SpellFamilyName
)
4234 case SPELLFAMILY_GENERIC
:
4237 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4239 // $AP*0.18/6 bonus per tick
4240 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4245 case SPELLFAMILY_WARRIOR
:
4248 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4250 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4251 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4252 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4253 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4254 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4255 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4260 case SPELLFAMILY_DRUID
:
4263 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4265 // $AP*0.06 bonus per tick
4266 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4270 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4272 // $AP*0.05/5 bonus per tick
4273 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4277 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4280 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4283 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4285 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4286 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4287 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4289 if((*itr
)->GetId()==34241)
4291 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4295 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4299 if (m_spellProto
->SpellFamilyFlags
& 0x1000000000000000LL
)
4302 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4307 case SPELLFAMILY_ROGUE
:
4310 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4312 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4314 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4315 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4316 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4317 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4318 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4319 float AP_per_combo
[] = {0, 0.015f
, 0.024, 0.03, 0.03428571, 0.0375};
4320 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4322 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4326 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4328 // $AP*0.07 bonus per tick
4329 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4333 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000010000)
4335 // 0.08*$AP / 4 * amount of stack
4336 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4341 case SPELLFAMILY_HUNTER
:
4344 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4346 // $RAP*0.1/5 bonus per tick
4347 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4351 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4353 // $RAP*0.1/5 bonus per tick
4354 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4363 // remove time effects
4366 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4367 if(m_spellProto
->Id
== 41917)
4368 m_target
->CastSpell(m_target
, 41915, true);
4372 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4374 m_isPeriodic
= apply
;
4377 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4379 m_isPeriodic
= apply
;
4382 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4384 m_isPeriodic
= apply
;
4387 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool Real
)
4389 m_isPeriodic
= apply
;
4392 /*********************************************************/
4393 /*** MODIFY STATS ***/
4394 /*********************************************************/
4396 /********************************/
4397 /*** RESISTANCE ***/
4398 /********************************/
4400 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4402 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4404 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4406 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4407 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4408 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4413 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4415 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4417 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4419 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4420 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4421 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4426 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4428 // only players have base stats
4429 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4431 //pets only have base armor
4432 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4433 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4437 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4439 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4440 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4445 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4447 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4449 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4451 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4452 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4454 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4455 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4461 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4463 // only players have base stats
4464 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4466 //only pets have base stats
4467 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4468 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4472 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4473 if(m_modifier
.m_miscvalue
& (1<<i
))
4474 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4478 /********************************/
4480 /********************************/
4482 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4484 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4486 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4490 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4492 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4493 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4495 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4496 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4497 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4498 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4503 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4505 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4507 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4511 // only players have base stats
4512 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4515 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4517 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4518 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4522 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real
)
4524 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4527 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4528 // This information for client side use only
4529 // Recalculate bonus
4530 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4533 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real
)
4535 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4538 // Recalculate bonus
4539 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4542 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4548 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4551 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real
)
4553 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4556 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4557 // This information for client side use only
4558 // Recalculate bonus
4559 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4562 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real
)
4564 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4567 // Recalculate bonus
4568 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4571 void Aura::HandleModHealingDone(bool /*apply*/, bool Real
)
4573 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4575 // implemented in Unit::SpellHealingBonus
4576 // this information is for client side only
4577 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4580 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4582 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4584 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4588 //save current and max HP before applying aura
4589 uint32 curHPValue
= m_target
->GetHealth();
4590 uint32 maxHPValue
= m_target
->GetMaxHealth();
4592 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4594 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4596 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4597 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4598 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4602 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4603 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4605 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4606 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4607 m_target
->SetHealth(newHPValue
);
4611 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real
)
4613 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4616 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4618 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4619 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4620 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4624 // Recalculate Armor
4625 m_target
->UpdateArmor();
4628 /********************************/
4629 /*** HEAL & ENERGIZE ***/
4630 /********************************/
4631 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4633 m_isPeriodic
= apply
;
4636 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4638 if(m_modifier
.periodictime
== 0)
4639 m_modifier
.periodictime
= 1000;
4641 m_periodicTimer
= m_modifier
.periodictime
;
4642 m_isPeriodic
= apply
;
4645 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4647 if(m_modifier
.periodictime
== 0)
4648 m_modifier
.periodictime
= 5000;
4650 m_periodicTimer
= 5000;
4651 m_isPeriodic
= apply
;
4654 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4659 Powers pt
= m_target
->getPowerType();
4660 if(m_modifier
.periodictime
== 0)
4662 // Anger Management (only spell use this aura for rage)
4663 if (pt
== POWER_RAGE
)
4664 m_modifier
.periodictime
= 3000;
4666 m_modifier
.periodictime
= 2000;
4669 m_periodicTimer
= 5000;
4671 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4672 ((Player
*)m_target
)->UpdateManaRegen();
4674 m_isPeriodic
= apply
;
4677 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4679 // spells required only Real aura add/remove
4683 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4686 // Update manaregen value
4687 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4688 ((Player
*)m_target
)->UpdateManaRegen();
4691 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4693 // spells required only Real aura add/remove
4697 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4700 //Note: an increase in regen does NOT cause threat.
4701 ((Player
*)m_target
)->UpdateManaRegen();
4704 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4707 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4709 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4712 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4714 // Special case with temporary increase max/current health
4717 case 12976: // Warrior Last Stand triggered spell
4718 case 28726: // Nightmare Seed ( Nightmare Seed )
4719 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4720 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4721 case 50322: // Survival Instincts
4727 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4728 m_target
->ModifyHealth(m_modifier
.m_amount
);
4732 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4733 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4735 m_target
->SetHealth(1);
4736 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4744 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4747 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4749 uint32 oldhealth
= m_target
->GetHealth();
4750 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4752 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4754 // refresh percentage
4757 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4761 m_target
->SetHealth(newhealth
);
4765 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4767 Powers powerType
= m_target
->getPowerType();
4768 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4771 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4773 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4776 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4778 Powers powerType
= m_target
->getPowerType();
4779 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4782 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4784 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4787 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
4789 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4792 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
4794 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4797 /********************************/
4799 /********************************/
4801 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real
)
4803 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4806 ((Player
*)m_target
)->UpdateParryPercentage();
4809 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real
)
4811 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4814 ((Player
*)m_target
)->UpdateDodgePercentage();
4815 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4818 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real
)
4820 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4823 ((Player
*)m_target
)->UpdateBlockPercentage();
4824 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4827 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4829 // spells required only Real aura add/remove
4833 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4836 ((Player
*)m_target
)->UpdateManaRegen();
4839 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4841 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4844 // apply item specific bonuses for already equipped weapon
4847 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4848 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4849 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4852 // mods must be applied base at equipped weapon class and subclass comparison
4853 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4854 // m_modifier.m_miscvalue comparison with item generated damage types
4856 if (GetSpellProto()->EquippedItemClass
== -1)
4858 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4859 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4860 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4864 // done in Player::_ApplyWeaponDependentAuraMods
4868 void Aura::HandleModHitChance(bool apply
, bool Real
)
4870 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4872 ((Player
*)m_target
)->UpdateMeleeHitChances();
4873 ((Player
*)m_target
)->UpdateRangedHitChances();
4877 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4878 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4882 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4884 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4886 ((Player
*)m_target
)->UpdateSpellHitChances();
4890 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4894 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4896 // spells required only Real aura add/remove
4900 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4902 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4906 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4910 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
4912 // spells required only Real aura add/remove
4916 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4919 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4920 if (m_modifier
.m_miscvalue
& (1<<school
))
4921 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4924 /********************************/
4925 /*** ATTACK SPEED ***/
4926 /********************************/
4928 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4930 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4933 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4935 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4936 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4937 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4940 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4942 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4943 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4944 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4945 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4948 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4950 if(!m_target
->isAlive() )
4953 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4956 void Aura::HandleHaste(bool apply
, bool Real
)
4958 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4959 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4960 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4963 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4965 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4968 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4970 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4972 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4975 /********************************/
4976 /*** ATTACK POWER ***/
4977 /********************************/
4979 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
4981 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4984 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
4986 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4989 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4992 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
4994 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4995 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4998 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
5000 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5003 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5004 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5007 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
5009 // spells required only Real aura add/remove
5013 // Recalculate bonus
5014 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5015 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5018 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply
, bool Real
)
5020 // spells required only Real aura add/remove
5024 // Recalculate bonus
5025 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5026 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5029 /********************************/
5030 /*** DAMAGE BONUS ***/
5031 /********************************/
5032 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5034 // apply item specific bonuses for already equipped weapon
5035 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5037 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5038 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5039 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5042 // m_modifier.m_miscvalue is bitmask of spell schools
5043 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5044 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5045 // 127 - full bitmask any damages
5047 // mods must be applied base at equipped weapon class and subclass comparison
5048 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5049 // m_modifier.m_miscvalue comparison with item generated damage types
5051 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5053 // apply generic physical damage bonuses including wand case
5054 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5056 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5057 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5058 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5062 // done in Player::_ApplyWeaponDependentAuraMods
5065 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5068 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
5070 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
5074 // Skip non magic case for speedup
5075 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5078 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5080 // wand magic case (skip generic to all item spell bonuses)
5081 // done in Player::_ApplyWeaponDependentAuraMods
5083 // Skip item specific requirements for not wand magic damage
5087 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5088 // This information for client side use only
5089 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5093 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5095 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5096 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
5101 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5103 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5104 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
5107 Pet
* pet
= m_target
->GetPet();
5109 pet
->UpdateAttackPowerAndDamage();
5113 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5115 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5117 // apply item specific bonuses for already equipped weapon
5118 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5120 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5121 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5122 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5125 // m_modifier.m_miscvalue is bitmask of spell schools
5126 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5127 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5128 // 127 - full bitmask any damages
5130 // mods must be applied base at equipped weapon class and subclass comparison
5131 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5132 // m_modifier.m_miscvalue comparison with item generated damage types
5134 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5136 // apply generic physical damage bonuses including wand case
5137 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5139 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5140 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5141 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5145 // done in Player::_ApplyWeaponDependentAuraMods
5147 // For show in client
5148 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5149 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5152 // Skip non magic case for speedup
5153 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5156 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5158 // wand magic case (skip generic to all item spell bonuses)
5159 // done in Player::_ApplyWeaponDependentAuraMods
5161 // Skip item specific requirements for not wand magic damage
5165 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5166 // Send info to client
5167 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5168 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5169 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5172 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5174 // spells required only Real aura add/remove
5178 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5180 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5183 /********************************/
5184 /*** POWER COST ***/
5185 /********************************/
5187 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5189 // spells required only Real aura add/remove
5193 float amount
= m_modifier
.m_amount
/100.0f
;
5194 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5195 if(m_modifier
.m_miscvalue
& (1<<i
))
5196 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5199 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5201 // spells required only Real aura add/remove
5205 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5206 if(m_modifier
.m_miscvalue
& (1<<i
))
5207 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5210 void Aura::HandleNoReagentUseAura(bool Apply
, bool Real
)
5212 // spells required only Real aura add/remove
5215 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5217 uint32 mask
[3] = {0, 0, 0};
5218 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5219 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5221 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5227 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
, mask
[0]);
5228 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5229 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5232 /*********************************************************/
5234 /*********************************************************/
5236 void Aura::HandleShapeshiftBoosts(bool apply
)
5239 uint32 spellId2
= 0;
5240 uint32 HotWSpellId
= 0;
5242 switch(GetModifier()->m_miscvalue
)
5246 HotWSpellId
= 24900;
5261 HotWSpellId
= 24899;
5266 HotWSpellId
= 24899;
5268 case FORM_BATTLESTANCE
:
5271 case FORM_DEFENSIVESTANCE
:
5274 case FORM_BERSERKERSTANCE
:
5279 // aura from effect trigger spell
5286 case FORM_FLIGHT_EPIC
:
5290 case FORM_METAMORPHOSIS
:
5294 case FORM_SPIRITOFREDEMPTION
:
5296 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5298 case FORM_GHOSTWOLF
:
5303 case FORM_CREATURECAT
:
5304 case FORM_CREATUREBEAR
:
5309 uint32 form
= GetModifier()->m_miscvalue
-1;
5313 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5314 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5316 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5318 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5319 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5321 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5322 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5323 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5324 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7)))) continue;
5325 if (spellInfo
->Stances
& (1<<form
))
5326 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5329 if (((Player
*)m_target
)->HasSpell(17007))
5331 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5332 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5333 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5338 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5339 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5341 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5343 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5344 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5347 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5356 m_target
->RemoveAurasDueToSpell(spellId
);
5357 m_target
->RemoveAurasDueToSpell(spellId2
);
5359 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5360 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5362 if (itr
->second
->IsRemovedOnShapeLost())
5364 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5365 itr
= tAuras
.begin();
5374 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5375 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5378 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5380 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5383 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5384 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5385 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5388 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5391 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5393 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5396 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5398 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5402 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5404 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5407 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5409 HandleAuraModPacify(apply
,Real
);
5410 HandleAuraModSilence(apply
,Real
);
5413 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5415 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5420 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5424 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5428 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5430 // all applied/removed only at real aura add/remove
5437 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5439 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5440 data
.append(m_target
->GetPackGUID());
5441 data
<< uint32(0); // unk
5442 m_target
->SendMessageToSet(&data
, true);
5445 void Aura::HandleModRating(bool apply
, bool Real
)
5447 // spells required only Real aura add/remove
5451 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5454 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5455 if (m_modifier
.m_miscvalue
& (1 << rating
))
5456 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5459 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5461 // spells required only Real aura add/remove
5465 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5467 // Just recalculate ratings
5468 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5469 if (m_modifier
.m_miscvalue
& (1 << rating
))
5470 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5473 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5475 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5478 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5480 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5483 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real
)
5485 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5488 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5489 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5492 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5494 // spells required only Real aura add/remove
5497 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5499 // show armor penetration
5500 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5501 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5503 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5504 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5505 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5508 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5510 BaseModType modType
= FLAT_MOD
;
5511 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5514 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5515 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5518 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5520 // spells required only Real aura add/remove
5524 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5527 Player
*target
= (Player
*)m_target
;
5529 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5530 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5531 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5532 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5533 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5536 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5540 m_target
->CombatStop();
5541 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
5543 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5546 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5548 // spells required only Real aura add/remove
5552 // prepare spirit state
5555 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5557 // disable breath/etc timers
5558 ((Player
*)m_target
)->StopMirrorTimers();
5560 // set stand state (expected in this form)
5561 if(!m_target
->IsStandState())
5562 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
5565 m_target
->SetHealth(1);
5569 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5572 void Aura::CleanupTriggeredSpells()
5574 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellProto
->SpellFamilyFlags
& 0x0000001000000020LL
)
5576 // Blood Frenzy remove
5577 m_target
->RemoveAurasDueToSpell(30069);
5578 m_target
->RemoveAurasDueToSpell(30070);
5582 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5586 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5590 if(GetSpellDuration(tProto
) != -1)
5593 // needed for spell 43680, maybe others
5594 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5595 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5596 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5598 m_target
->RemoveAurasDueToSpell(tSpellId
);
5601 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5606 // prevent double apply bonuses
5607 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5609 if(Unit
* caster
= GetCaster())
5611 float DoneActualBenefit
= 0.0f
;
5612 switch(m_spellProto
->SpellFamilyName
)
5614 case SPELLFAMILY_PRIEST
:
5615 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5617 //+30% from +healing bonus
5618 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5622 case SPELLFAMILY_MAGE
:
5623 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5625 //frost ward, fire ward, ice barrier
5626 //+10% from +spd bonus
5627 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5631 case SPELLFAMILY_WARLOCK
:
5632 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5635 //+10% from +spd bonus
5636 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5644 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5646 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5651 void Aura::PeriodicTick()
5653 if(!m_target
->isAlive())
5656 switch(m_modifier
.m_auraname
)
5658 case SPELL_AURA_PERIODIC_DAMAGE
:
5659 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5661 Unit
*pCaster
= GetCaster();
5665 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5666 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5669 // Check for immune (not use charges)
5670 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5673 // some auras remove at specific health level or more
5674 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5678 case 43093: case 31956: case 38801:
5679 case 35321: case 38363: case 39215:
5680 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5682 m_target
->RemoveAurasDueToSpell(GetId());
5689 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5690 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5692 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5694 m_target
->RemoveAurasDueToSpell(GetId());
5706 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5708 // ignore non positive values (can be result apply spellmods to aura damage
5709 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5713 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5717 // Calculate armor mitigation if it is a physical spell
5718 // But not for bleed mechanic spells
5719 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5720 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5722 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5723 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5724 pdamage
= pdamageReductedArmor
;
5727 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
5729 // Curse of Agony damage-per-tick calculation
5730 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5732 // 1..4 ticks, 1/2 from normal tick damage
5733 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5734 pdamage
= pdamage
/2;
5735 // 9..12 ticks, 3/2 from normal tick damage
5736 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5737 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5738 // 5..8 ticks have normal tick damage
5742 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5744 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5745 // Reduce dot damage from resilience for players
5746 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5747 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5749 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5751 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5752 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5754 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5755 data
.append(m_target
->GetPackGUID());
5756 data
.appendPackGUID(GetCasterGUID());
5757 data
<< uint32(GetId());
5759 data
<< uint32(m_modifier
.m_auraname
);
5760 data
<< (uint32
)pdamage
;
5761 data
<< uint32(0); // overkill
5762 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5763 data
<< (uint32
)absorb
;
5764 data
<< (uint32
)resist
;
5765 m_target
->SendMessageToSet(&data
,true);
5767 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5768 SpellEntry
const* spellProto
= GetSpellProto();
5771 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5772 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5773 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5775 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5776 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5778 pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, true);
5781 case SPELL_AURA_PERIODIC_LEECH
:
5782 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
5784 Unit
*pCaster
= GetCaster();
5788 if(!pCaster
->isAlive())
5791 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5792 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5796 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5801 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5803 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5805 //Calculate armor mitigation if it is a physical spell
5806 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5808 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5809 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5810 pdamage
= pdamageReductedArmor
;
5813 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
5815 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5816 // Reduce dot damage from resilience for players
5817 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5818 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5820 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5822 if(m_target
->GetHealth() < pdamage
)
5823 pdamage
= uint32(m_target
->GetHealth());
5825 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5826 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5828 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5831 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5832 SpellEntry
const* spellProto
= GetSpellProto();
5833 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5834 int32 stackAmount
= GetStackAmount();
5837 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5838 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5839 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5841 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5842 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5843 int32 new_damage
= pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, false);
5845 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5847 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5849 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5850 pCaster
->m_currentSpells
[i
]->cancel();
5855 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5856 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5858 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, spellProto
, uint32(new_damage
* multiplier
), DOT
, stackAmount
);
5860 int32 gain
= pCaster
->ModifyHealth(heal
);
5861 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5863 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5866 case SPELL_AURA_PERIODIC_HEAL
:
5867 case SPELL_AURA_OBS_MOD_HEALTH
:
5869 Unit
*pCaster
= GetCaster();
5873 // heal for caster damage (must be alive)
5874 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0]==163 && !pCaster
->isAlive())
5877 // ignore non positive values (can be result apply spellmods to aura damage
5878 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5882 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5883 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5887 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
5889 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5890 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5892 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5893 data
.append(m_target
->GetPackGUID());
5894 data
.appendPackGUID(GetCasterGUID());
5895 data
<< uint32(GetId());
5897 data
<< uint32(m_modifier
.m_auraname
);
5898 data
<< (uint32
)pdamage
;
5899 data
<< uint32(0); // wotlk
5900 m_target
->SendMessageToSet(&data
,true);
5902 int32 gain
= m_target
->ModifyHealth(pdamage
);
5904 // add HoTs to amount healed in bgs
5905 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5906 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5907 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5909 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5910 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5912 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5914 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5915 SpellEntry
const* spellProto
= GetSpellProto();
5916 bool haveCastItem
= GetCastItemGUID()!=0;
5918 // heal for caster damage
5919 if(m_target
!=pCaster
&& spellProto
->SpellVisual
[0]==163)
5921 uint32 dmg
= spellProto
->manaPerSecond
;
5922 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5924 pCaster
->RemoveAurasDueToSpell(GetId());
5926 // finish current generic/channeling spells, don't affect autorepeat
5927 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
5929 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
5931 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
5933 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
5934 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
5939 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5941 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5942 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5946 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HEAL;
5947 uint32 procVictim
= 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5948 // ignore item heals
5949 // if(procSpell && !haveCastItem)
5950 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5953 case SPELL_AURA_PERIODIC_MANA_LEECH
:
5955 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
5958 Powers power
= Powers(m_modifier
.m_miscvalue
);
5960 // power type might have changed between aura applying and tick (druid's shapeshift)
5961 if(m_target
->getPowerType() != power
)
5964 Unit
*pCaster
= GetCaster();
5968 if(!pCaster
->isAlive())
5971 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5972 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5975 // Check for immune (not use charges)
5976 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5979 // ignore non positive values (can be result apply spellmods to aura damage
5980 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5982 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
5983 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
5984 if (m_spellProto
->ManaCostPercentage
)
5987 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
5988 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
5989 if(pdamage
> maxmana
)
5993 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5994 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5996 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
5998 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5999 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6000 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6002 m_target
->ModifyPower(power
, -drain_amount
);
6004 float gain_multiplier
= 0;
6006 if(pCaster
->GetMaxPower(power
) > 0)
6008 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6010 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6011 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6014 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6015 data
.append(m_target
->GetPackGUID());
6016 data
.appendPackGUID(GetCasterGUID());
6017 data
<< uint32(GetId());
6019 data
<< uint32(m_modifier
.m_auraname
);
6020 data
<< (uint32
)power
; // power type
6021 data
<< (uint32
)drain_amount
;
6022 data
<< (float)gain_multiplier
;
6023 m_target
->SendMessageToSet(&data
,true);
6025 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
6029 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
6030 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6034 case SPELL_AURA_PERIODIC_ENERGIZE
:
6036 // ignore non positive values (can be result apply spellmods to aura damage
6037 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6039 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6040 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6042 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6045 Powers power
= Powers(m_modifier
.m_miscvalue
);
6047 if(m_target
->GetMaxPower(power
) == 0)
6050 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6051 data
.append(m_target
->GetPackGUID());
6052 data
.appendPackGUID(GetCasterGUID());
6053 data
<< uint32(GetId());
6055 data
<< uint32(m_modifier
.m_auraname
);
6056 data
<< (uint32
)power
; // power type
6057 data
<< (uint32
)pdamage
;
6058 m_target
->SendMessageToSet(&data
,true);
6060 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6062 if(Unit
* pCaster
= GetCaster())
6063 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6066 case SPELL_AURA_OBS_MOD_MANA
:
6068 // ignore non positive values (can be result apply spellmods to aura damage
6069 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6071 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
6073 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6074 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6076 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6079 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6080 data
.append(m_target
->GetPackGUID());
6081 data
.appendPackGUID(GetCasterGUID());
6082 data
<< uint32(GetId());
6084 data
<< uint32(m_modifier
.m_auraname
);
6085 data
<< (uint32
)0; // ?
6086 data
<< (uint32
)pdamage
;
6087 m_target
->SendMessageToSet(&data
,true);
6089 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6091 if(Unit
* pCaster
= GetCaster())
6092 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6095 case SPELL_AURA_POWER_BURN_MANA
:
6097 Unit
*pCaster
= GetCaster();
6101 // Check for immune (not use charges)
6102 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6105 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6107 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6109 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6112 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6113 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6114 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6116 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6118 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6120 SpellEntry
const* spellProto
= GetSpellProto();
6121 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6122 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6123 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6124 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6127 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6128 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6129 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6130 if (damageInfo
.damage
)
6131 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6133 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6135 pCaster
->DealSpellDamage(&damageInfo
, true);
6138 case SPELL_AURA_MOD_REGEN
:
6140 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6141 if (Unit
*caster
= GetCaster())
6142 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6145 case SPELL_AURA_MOD_POWER_REGEN
:
6147 Powers pt
= m_target
->getPowerType();
6148 if(int32(pt
) != m_modifier
.m_miscvalue
)
6151 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6154 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6156 else if( GetId() == 20577 )
6159 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6163 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6164 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6165 if(pt
== POWER_RAGE
)
6166 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*3/5);
6169 // Here tick dummy auras
6170 case SPELL_AURA_PERIODIC_DUMMY
:
6172 PeriodicDummyTick();
6175 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6180 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6182 TriggerSpellWithValue();
6190 void Aura::PeriodicDummyTick()
6192 Unit
*caster
= GetCaster();
6193 SpellEntry
const* spell
= GetSpellProto();
6194 switch (spell
->SpellFamilyName
)
6196 case SPELLFAMILY_GENERIC
:
6212 case 49472: // Drink Coffee
6215 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6217 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6218 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6219 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6221 if ((*i
)->GetId() == GetId())
6223 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6224 ((Player
*)m_target
)->UpdateManaRegen();
6226 m_isPeriodic
= false;
6235 // Possibly need cast one of them (but
6236 // 7038 Forsaken Skill: Swords
6237 // 7039 Forsaken Skill: Axes
6238 // 7040 Forsaken Skill: Daggers
6239 // 7041 Forsaken Skill: Maces
6240 // 7042 Forsaken Skill: Staves
6241 // 7043 Forsaken Skill: Bows
6242 // 7044 Forsaken Skill: Guns
6243 // 7045 Forsaken Skill: 2H Axes
6244 // 7046 Forsaken Skill: 2H Maces
6245 // 7047 Forsaken Skill: 2H Swords
6246 // 7048 Forsaken Skill: Defense
6247 // 7049 Forsaken Skill: Fire
6248 // 7050 Forsaken Skill: Frost
6249 // 7051 Forsaken Skill: Holy
6250 // 7053 Forsaken Skill: Shadow
6254 // case 19230: break;
6255 // // Gossip NPC Periodic - Talk
6256 // case 33208: break;
6257 // // Gossip NPC Periodic - Despawn
6258 // case 33209: break;
6260 // case 36207: break;
6261 // // Simon Game START timer, (DND)
6262 // case 39993: break;
6263 // // Knockdown Fel Cannon: break; The Aggro Burst
6264 // case 40119: break;
6265 // // Old Mount Spell
6266 // case 40154: break;
6268 // case 40581: break;
6269 // // Ethereal Ring: break; The Bolt Burst
6270 // case 40801: break;
6271 // // Crystal Prison
6272 // case 40846: break;
6274 // case 41054: break;
6276 // case 41404: break;
6277 // // Ethereal Ring Visual, Lightning Aura
6278 // case 41477: break;
6279 // // Ethereal Ring Visual, Lightning Aura (Fork)
6280 // case 41525: break;
6281 // // Ethereal Ring Visual, Lightning Jumper Aura
6282 // case 41567: break;
6284 // case 41955: break;
6285 // // Headless Horseman - Fire
6286 // case 42074: break;
6287 // // Headless Horseman - Visual - Large Fire
6288 // case 42075: break;
6289 // // Headless Horseman - Start Fire, Periodic Aura
6290 // case 42140: break;
6291 // // Ram Speed Boost
6292 // case 42152: break;
6293 // // Headless Horseman - Fires Out Victory Aura
6294 // case 42235: break;
6295 // // Pumpkin Life Cycle
6296 // case 42280: break;
6297 // // Brewfest Request Chick Chuck Mug Aura
6298 // case 42537: break;
6300 // case 42596: break;
6301 // // Headless Horseman Climax, Head: Periodic
6302 // case 42603: break;
6304 // case 42621: break;
6305 // // Headless Horseman - Conflagrate, Periodic Aura
6306 // case 42637: break;
6307 // // Headless Horseman - Create Pumpkin Treats Aura
6308 // case 42774: break;
6309 // // Headless Horseman Climax - Summoning Rhyme Aura
6310 // case 42879: break;
6312 // case 42919: break;
6314 // case 42924: break;
6316 // case 42992: break;
6318 // case 42993: break;
6320 // case 42994: break;
6321 // // Ram Level - Neutral
6322 // case 43310: break;
6323 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6324 // case 43884: break;
6326 // case 43963: break;
6327 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6328 // case 44000: break;
6329 // // Energy Feedback
6330 // case 44328: break;
6331 // // Romantic Picnic
6332 // case 45102: break;
6333 // // Romantic Picnic
6334 // case 45123: break;
6335 // // Looking for Love
6336 // case 45124: break;
6337 // // Kite - Lightning Strike Kite Aura
6338 // case 45197: break;
6339 // // Rocket Chicken
6340 // case 45202: break;
6341 // // Copy Offhand Weapon
6342 // case 45205: break;
6343 // // Upper Deck - Kite - Lightning Periodic Aura
6344 // case 45207: break;
6345 // // Kite -Sky Lightning Strike Kite Aura
6346 // case 45251: break;
6347 // // Ribbon Pole Dancer Check Aura
6348 // case 45390: break;
6349 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6350 // case 45406: break;
6352 // case 45472: break;
6353 // // Alliance Flag, Extra Damage Debuff
6354 // case 45898: break;
6355 // // Horde Flag, Extra Damage Debuff
6356 // case 45899: break;
6357 // // Ahune - Summoning Rhyme Aura
6358 // case 45926: break;
6359 // // Ahune - Slippery Floor
6360 // case 45945: break;
6361 // // Ahune's Shield
6362 // case 45954: break;
6363 // // Nether Vapor Lightning
6364 // case 45960: break;
6366 // case 45996: break;
6367 // // Summon Blood Elves Periodic
6368 // case 46041: break;
6369 // // Transform Visual Missile Periodic
6370 // case 46205: break;
6371 // // Find Opening Beam End
6372 // case 46333: break;
6373 // // Ice Spear Control Aura
6374 // case 46371: break;
6375 // // Hailstone Chill
6376 // case 46458: break;
6377 // // Hailstone Chill, Internal
6378 // case 46465: break;
6379 // // Chill, Internal Shifter
6380 // case 46549: break;
6381 // // Summon Ice Spear Knockback Delayer
6382 // case 46878: break;
6383 // // Burninate Effect
6384 // case 47214: break;
6385 // // Fizzcrank Practice Parachute
6386 // case 47228: break;
6387 // // Send Mug Control Aura
6388 // case 47369: break;
6389 // // Direbrew's Disarm (precast)
6390 // case 47407: break;
6391 // // Mole Machine Port Schedule
6392 // case 47489: break;
6393 // case 47941: break; // Crystal Spike
6394 // case 48200: break; // Healer Aura
6395 // case 48630: break; // Summon Gauntlet Mobs Periodic
6396 // case 49313: break; // Proximity Mine Area Aura
6397 // // Mole Machine Portal Schedule
6398 // case 49466: break;
6399 // case 49555: break; // Corpse Explode
6400 // case 49592: break; // Temporal Rift
6401 // case 49957: break; // Cutting Laser
6402 // case 50085: break; // Slow Fall
6403 // // Listening to Music
6404 // case 50493: break;
6405 // // Love Rocket Barrage
6406 // case 50530: break;
6407 // Exist more after, need add later
6412 case SPELLFAMILY_MAGE
:
6415 // if (spell->Id == 55342)
6419 case SPELLFAMILY_WARRIOR
:
6421 // Armored to the Teeth
6422 if (spell
->SpellIconID
== 3516)
6424 // Increases your attack power by $s1 for every $s2 armor value you have.
6425 // Calculate AP bonus (from 1 efect of this spell)
6426 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6427 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6432 case SPELLFAMILY_DRUID
:
6436 // Frenzied Regeneration
6439 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6440 // Should be manauser
6441 if (m_target
->getPowerType()!=POWER_RAGE
)
6443 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6447 int32 mod
= (rage
< 100) ? rage
: 100;
6448 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6449 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6450 m_target
->CastCustomSpell(m_target
, 22845, ®en
, 0, 0, true, 0, this);
6451 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6462 case SPELLFAMILY_ROGUE
:
6464 // switch (spell->Id)
6466 // Master of Subtlety
6467 // case 31666: break;
6469 // case 51690: break;
6471 // case 58428: break;
6477 case SPELLFAMILY_HUNTER
:
6480 if (spell
->SpellFamilyFlags
& 0x8000000000000000LL
)
6484 int32 damage
= m_modifier
.m_amount
;
6485 // Full damage to target at 0 tick
6486 if (m_duration
> m_modifier
.periodictime
)
6488 caster
->CastCustomSpell(m_target
, 53352, &damage
, 0, 0, true, 0, this);
6492 caster
->CastCustomSpell(m_target
, 56298, &damage
, 0, 0, true, 0, this);
6500 // Feeding Frenzy Rank 1
6502 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6503 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6505 // Feeding Frenzy Rank 2
6507 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6508 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6515 case SPELLFAMILY_SHAMAN
:
6518 if (spell
->Id
== 52179)
6520 // Periodic need for remove visual on stun/fear/silence lost
6521 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
6522 m_target
->RemoveAurasDueToSpell(52179);
6527 case SPELLFAMILY_DEATHKNIGHT
:
6530 if (spell
->SpellFamilyFlags
& 0x0000000000000020LL
)
6533 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, 0, this);
6537 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6540 if (spell
->SpellFamilyFlags
& 0x0000400000000000LL
)
6542 // Get 0 effect aura
6543 Aura
*slow
= m_target
->GetAura(GetId(), 0);
6546 slow
->ApplyModifier(false, true);
6547 Modifier
*mod
= slow
->GetModifier();
6548 mod
->m_amount
+= m_modifier
.m_amount
;
6549 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
6550 slow
->ApplyModifier(true, true);
6555 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6557 // Death Rune Mastery
6558 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6561 if (spell
->SpellIconID
== 2653)
6563 // Increases your attack power by $s1 for every $s2 armor value you have.
6564 // Calculate AP bonus (from 1 efect of this spell)
6565 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6566 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6570 // if (spell->SpellIconID == 22)
6572 // Blood of the North
6573 // if (spell->SpellIconID == 30412)
6582 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6587 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6588 if( !fearAuras
.empty() )
6591 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6593 m_target
->SetFeared(true);
6597 void Aura::HandleManaShield(bool apply
, bool Real
)
6602 // prevent double apply bonuses
6603 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6605 if(Unit
* caster
= GetCaster())
6607 float DoneActualBenefit
= 0.0f
;
6608 switch(m_spellProto
->SpellFamilyName
)
6610 case SPELLFAMILY_MAGE
:
6611 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6614 // +50% from +spd bonus
6615 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6623 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6625 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6630 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6636 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6638 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6641 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
6646 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6649 if(Pet
*pet
= m_target
->GetPet())
6650 pet
->Remove(PET_SAVE_AS_CURRENT
);
6652 WorldPacket
data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
, 0);
6653 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
6656 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
6661 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6664 Player
*plr
= (Player
*)m_target
;
6666 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
6669 // how to determine what rune need to be converted?
6670 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
6674 if(!plr
->GetRuneCooldown(i
))
6676 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
6682 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
6684 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
6691 void Aura::HandlePhase(bool apply
, bool Real
)
6696 // always non stackable
6699 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
6701 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(),this);
6704 // no-phase is also phase state so same code for apply and remove
6706 // phase auras normally not expected at BG but anyway better check
6707 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6709 // drop flag at invisible in bg
6710 if(((Player
*)m_target
)->InBattleGround())
6711 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
6712 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
6714 // GM-mode have mask 0xFFFFFFFF
6715 if(!((Player
*)m_target
)->isGameMaster())
6716 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
,false);
6718 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
6720 if(GetEffIndex()==0)
6722 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
6723 if(saBounds
.first
!= saBounds
.second
)
6726 m_target
->GetZoneAndAreaId(zone
,area
);
6728 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
6730 // some auras remove at aura remove
6731 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
,zone
,area
))
6732 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
6733 // some auras applied at aura apply
6734 else if(itr
->second
->autocast
)
6736 if( !m_target
->HasAura(itr
->second
->spellId
,0) )
6737 m_target
->CastSpell(m_target
,itr
->second
->spellId
,true);
6744 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
,false);
6746 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6747 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
6748 m_target
->SetVisibility(m_target
->GetVisibility());
6751 void Aura::UnregisterSingleCastAura()
6753 if (IsSingleTarget())
6755 Unit
* caster
= NULL
;
6756 caster
= GetCaster();
6759 caster
->GetSingleCastAuras().remove(this);
6763 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
6766 m_isSingleTargetAura
= false;