[7607] Improvements in support some generic achievement classes
[AHbot.git] / src / game / SpellAuras.cpp
blobdebda4800002a7095edb67911d3876e2d149e24a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
48 #define NULL_AURA_SLOT 0xFF
50 pAuraHandler AuraHandler[TOTAL_AURAS]=
52 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
53 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
54 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
55 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
56 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
57 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
58 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
59 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
60 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
61 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
62 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
63 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
64 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
65 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
66 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
67 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
68 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
69 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
70 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
71 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
72 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
73 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
74 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
75 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
76 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
77 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
78 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
79 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
80 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
81 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
82 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
83 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
84 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
85 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
86 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
87 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
88 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
89 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
90 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
91 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
92 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
93 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
94 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
95 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
96 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
97 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
98 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
99 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
100 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
101 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
102 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
103 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
104 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
105 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
106 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
107 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
108 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
109 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
110 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
111 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
112 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
113 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
114 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
115 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
116 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
117 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
118 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
119 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
120 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
121 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
122 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
123 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
124 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
125 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
126 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
127 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
128 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
129 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
130 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
131 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
132 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
133 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
134 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
135 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
136 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
137 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
138 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
139 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
140 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
141 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
142 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
143 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
144 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
145 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
146 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
147 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
148 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
149 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
150 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
151 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
152 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
153 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
154 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
155 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
156 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
157 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
158 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
159 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
160 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
161 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
162 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
163 &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
164 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
165 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
166 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
168 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
169 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
170 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
171 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
172 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
173 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
174 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
175 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
176 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
177 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
178 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
180 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
181 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
182 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
183 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
184 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
185 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
186 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
187 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
188 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
189 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
190 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
191 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
192 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
193 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
194 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
195 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
196 &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
197 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
198 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
199 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
200 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
201 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
202 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
203 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
204 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
205 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
206 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
207 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
208 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
209 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
210 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
211 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
212 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
213 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
214 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
215 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
216 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
217 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
218 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
219 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
220 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
221 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
222 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
223 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
224 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
225 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
226 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
227 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
228 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
229 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
230 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
231 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
232 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
233 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
234 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
235 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
236 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
237 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
239 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
240 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
242 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
243 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
244 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
245 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
246 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
247 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
248 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
249 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
250 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
251 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
252 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
253 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
254 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
255 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
256 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNULL, //205 vulnerable to school dmg?
258 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
259 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
261 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
262 &Aura::HandleNULL, //210 Commentator's Command
263 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
264 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
265 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
266 &Aura::HandleNULL, //214 Tamed Pet Passive
267 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
268 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
269 &Aura::HandleUnused, //217 unused (3.0.8a)
270 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
271 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
272 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
273 &Aura::HandleNULL, //221 ignored
274 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
275 &Aura::HandleNULL, //223 Cold Stare
276 &Aura::HandleUnused, //224 unused (3.0.8a)
277 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
278 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
279 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
280 &Aura::HandleNoImmediateEffect, //228 stealth detection
281 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
282 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
283 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
284 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
285 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
286 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
287 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
288 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
289 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
290 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
291 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
292 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
293 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
294 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
295 &Aura::HandleNULL, //243 faction reaction override spells
296 &Aura::HandleComprehendLanguage, //244 Comprehend language
297 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
298 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
299 &Aura::HandleNULL, //247 target to become a clone of the caster
300 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
301 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
302 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
303 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
304 &Aura::HandleNULL, //252 haste all?
305 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
306 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
307 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
308 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
309 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
310 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
311 &Aura::HandleNULL, //259 corrupt healing over time spell
312 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
313 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
314 &Aura::HandleNULL, //262
315 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
316 &Aura::HandleUnused, //264 unused (3.0.8a)
317 &Aura::HandleUnused, //265 unused (3.0.8a)
318 &Aura::HandleUnused, //266 unused (3.0.8a)
319 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
320 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
321 &Aura::HandleNULL, //269 ignore DR effects?
322 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
323 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
324 &Aura::HandleNULL, //272 reduce spell cast time?
325 &Aura::HandleNULL, //273
326 &Aura::HandleNULL, //274 proc free shot?
327 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
328 &Aura::HandleNULL, //276 mod damage % mechanic?
329 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
330 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
331 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
332 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
333 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
334 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
335 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
336 &Aura::HandleUnused, //284 not used by any spells (3.08a)
337 &Aura::HandleUnused, //285 not used by any spells (3.08a)
338 &Aura::HandleUnused, //286 not used by any spells (3.08a)
339 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
340 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
343 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
345 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
346 m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
347 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
348 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
349 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
350 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
352 assert(target);
354 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
356 m_spellProto = spellproto;
358 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
360 m_isPassive = IsPassiveSpell(GetId());
361 m_positive = IsPositiveEffect(GetId(), m_effIndex);
363 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
365 m_applyTime = time(NULL);
367 int32 damage;
368 if(!caster)
370 m_caster_guid = target->GetGUID();
371 damage = m_currentBasePoints+1; // stored value-1
372 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
374 else
376 m_caster_guid = caster->GetGUID();
378 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
379 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 if (!damage && castItem && castItem->GetItemSuffixFactor())
383 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
384 if(item_rand_suffix)
386 for (int k=0; k<3; k++)
388 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
389 if(pEnchant)
391 for (int t=0; t<3; t++)
392 if(pEnchant->spellid[t] == m_spellProto->Id)
394 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
395 break;
399 if(damage)
400 break;
406 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
407 m_permanent = true;
409 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
411 if(!m_permanent && modOwner)
413 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
414 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
415 if (m_maxduration<=0)
416 m_maxduration = 1;
419 m_duration = m_maxduration;
421 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
423 m_effIndex = eff;
424 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
426 // Apply periodic time mod
427 if(modOwner && m_modifier.periodictime)
428 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
430 // Start periodic on next tick or at aura apply
431 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
432 m_periodicTimer += m_modifier.periodictime;
434 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
436 m_procCharges = m_spellProto->procCharges;
437 if(modOwner)
438 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
440 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
441 m_spellProto->Stances &&
442 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
443 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
446 Aura::~Aura()
450 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
451 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
453 m_isAreaAura = true;
455 // caster==NULL in constructor args if target==caster in fact
456 Unit* caster_ptr = caster ? caster : target;
458 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
459 if(Player* modOwner = caster_ptr->GetSpellModOwner())
460 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
462 switch(spellproto->Effect[eff])
464 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
465 m_areaAuraType = AREA_AURA_PARTY;
466 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
467 m_modifier.m_auraname = SPELL_AURA_NONE;
468 break;
469 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
470 m_areaAuraType = AREA_AURA_RAID;
471 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
472 m_modifier.m_auraname = SPELL_AURA_NONE;
473 break;
474 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
475 m_areaAuraType = AREA_AURA_FRIEND;
476 break;
477 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
478 m_areaAuraType = AREA_AURA_ENEMY;
479 if(target == caster_ptr)
480 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
481 break;
482 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
483 m_areaAuraType = AREA_AURA_PET;
484 break;
485 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
486 m_areaAuraType = AREA_AURA_OWNER;
487 if(target == caster_ptr)
488 m_modifier.m_auraname = SPELL_AURA_NONE;
489 break;
490 default:
491 sLog.outError("Wrong spell effect in AreaAura constructor");
492 ASSERT(false);
493 break;
497 AreaAura::~AreaAura()
501 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
502 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
504 m_isPersistent = true;
507 PersistentAreaAura::~PersistentAreaAura()
511 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
512 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
514 if (caster)
515 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
516 else
517 m_casters_target_guid = 0;
520 SingleEnemyTargetAura::~SingleEnemyTargetAura()
524 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
526 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
529 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
531 if (IsAreaAuraEffect(spellproto->Effect[eff]))
532 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
534 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
536 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
537 for (int i = 0; i < 3; ++i)
538 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
539 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
544 Unit* Aura::GetCaster() const
546 if(m_caster_guid==m_target->GetGUID())
547 return m_target;
549 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
550 //must return caster even if it's in another grid/map
551 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
552 return unit && unit->IsInWorld() ? unit : NULL;
555 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
557 m_modifier.m_auraname = t;
558 m_modifier.m_amount = a;
559 m_modifier.m_miscvalue = miscValue;
560 m_modifier.periodictime = pt;
563 void Aura::Update(uint32 diff)
565 if (m_duration > 0)
567 m_duration -= diff;
568 if (m_duration < 0)
569 m_duration = 0;
570 m_timeCla -= diff;
572 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
573 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
574 if(GetEffIndex()==0 && m_timeCla <= 0)
576 if(Unit* caster = GetCaster())
578 Powers powertype = Powers(m_spellProto->powerType);
579 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
580 m_timeCla = 1*IN_MILISECONDS;
581 if (manaPerSecond)
583 if(powertype==POWER_HEALTH)
584 caster->ModifyHealth(-manaPerSecond);
585 else
586 caster->ModifyPower(powertype,-manaPerSecond);
592 // Channeled aura required check distance from caster
593 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
595 Unit* caster = GetCaster();
596 if(!caster)
598 m_target->RemoveAura(GetId(),GetEffIndex());
599 return;
602 // Get spell range
603 float radius;
604 SpellModOp mod;
605 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
607 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
608 mod = SPELLMOD_RADIUS;
610 else
612 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
613 mod = SPELLMOD_RANGE;
616 if(Player* modOwner = caster->GetSpellModOwner())
617 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
619 if(!caster->IsWithinDistInMap(m_target,radius))
621 m_target->RemoveAura(GetId(),GetEffIndex());
622 return;
626 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
628 m_periodicTimer -= diff;
629 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
631 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
632 m_periodicTimer += m_modifier.periodictime;
633 PeriodicTick();
638 void AreaAura::Update(uint32 diff)
640 // update for the caster of the aura
641 if(m_caster_guid == m_target->GetGUID())
643 Unit* caster = m_target;
645 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
647 Unit* owner = caster->GetCharmerOrOwner();
648 if (!owner)
649 owner = caster;
650 std::list<Unit *> targets;
652 switch(m_areaAuraType)
654 case AREA_AURA_PARTY:
656 Group *pGroup = NULL;
658 if (owner->GetTypeId() == TYPEID_PLAYER)
659 pGroup = ((Player*)owner)->GetGroup();
661 if( pGroup)
663 uint8 subgroup = ((Player*)owner)->GetSubGroup();
664 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
666 Player* Target = itr->getSource();
667 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
669 if(caster->IsWithinDistInMap(Target, m_radius))
670 targets.push_back(Target);
671 Pet *pet = Target->GetPet();
672 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
673 targets.push_back(pet);
677 else
679 // add owner
680 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
681 targets.push_back(owner);
682 // add caster's pet
683 Unit* pet = caster->GetPet();
684 if( pet && caster->IsWithinDistInMap(pet, m_radius))
685 targets.push_back(pet);
687 break;
689 case AREA_AURA_RAID:
691 Group *pGroup = NULL;
693 if (owner->GetTypeId() == TYPEID_PLAYER)
694 pGroup = ((Player*)owner)->GetGroup();
696 if( pGroup)
698 uint8 subgroup = ((Player*)owner)->GetSubGroup();
699 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
701 Player* Target = itr->getSource();
702 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
704 if(caster->IsWithinDistInMap(Target, m_radius))
705 targets.push_back(Target);
706 Pet *pet = Target->GetPet();
707 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
708 targets.push_back(pet);
712 else
714 // add owner
715 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
716 targets.push_back(owner);
717 // add caster's pet
718 Unit* pet = caster->GetPet();
719 if( pet && caster->IsWithinDistInMap(pet, m_radius))
720 targets.push_back(pet);
722 break;
724 case AREA_AURA_FRIEND:
726 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
727 Cell cell(p);
728 cell.data.Part.reserved = ALL_DISTRICT;
729 cell.SetNoCreate();
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
732 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
733 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
734 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
735 CellLock<GridReadGuard> cell_lock(cell, p);
736 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
737 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
738 break;
740 case AREA_AURA_ENEMY:
742 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
743 Cell cell(p);
744 cell.data.Part.reserved = ALL_DISTRICT;
745 cell.SetNoCreate();
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
749 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
750 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
751 CellLock<GridReadGuard> cell_lock(cell, p);
752 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
753 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
754 break;
756 case AREA_AURA_OWNER:
757 case AREA_AURA_PET:
759 if(owner != caster)
760 targets.push_back(owner);
761 break;
765 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
767 if((*tIter)->HasAura(GetId(), m_effIndex))
768 continue;
770 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
772 int32 actualBasePoints = m_currentBasePoints;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo != GetSpellProto())
775 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
776 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
777 aur->SetAuraDuration(GetAuraDuration());
778 (*tIter)->AddAura(aur);
782 Aura::Update(diff);
784 else // aura at non-caster
786 Unit * tmp_target = m_target;
787 Unit* caster = GetCaster();
788 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
790 // WARNING: the aura may get deleted during the update
791 // DO NOT access its members after update!
792 Aura::Update(diff);
794 // remove aura if out-of-range from caster (after teleport for example)
795 // or caster is isolated or caster no longer has the aura
796 // or caster is (no longer) friendly
797 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
798 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
799 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
800 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
801 caster->IsFriendlyTo(tmp_target) != needFriendly
804 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
806 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
808 // not check group if target == owner or target == pet
809 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
811 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
813 Group *pGroup = check ? check->GetGroup() : NULL;
814 if( pGroup )
816 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
817 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
818 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
820 else
821 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
824 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
826 // not check group if target == owner or target == pet
827 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
829 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
831 Group *pGroup = check ? check->GetGroup() : NULL;
832 if( pGroup )
834 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
835 if(!checkTarget)
836 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
838 else
839 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
842 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
844 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
850 void PersistentAreaAura::Update(uint32 diff)
852 bool remove = false;
854 // remove the aura if its caster or the dynamic object causing it was removed
855 // or if the target moves too far from the dynamic object
856 Unit *caster = GetCaster();
857 if (caster)
859 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
860 if (dynObj)
862 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
863 remove = true;
865 else
866 remove = true;
868 else
869 remove = true;
871 Unit *tmp_target = m_target;
872 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
874 // WARNING: the aura may get deleted during the update
875 // DO NOT access its members after update!
876 Aura::Update(diff);
878 if(remove)
879 tmp_target->RemoveAura(tmp_id, tmp_index);
882 void Aura::ApplyModifier(bool apply, bool Real)
884 AuraType aura = m_modifier.m_auraname;
886 m_in_use = true;
887 if(aura<TOTAL_AURAS)
888 (*this.*AuraHandler [aura])(apply,Real);
889 m_in_use = false;
892 void Aura::_AddAura()
894 if (!GetId())
895 return;
896 if(!m_target)
897 return;
899 // Second aura if some spell
900 bool secondaura = false;
901 // Try find slot for aura
902 uint8 slot = NULL_AURA_SLOT;
903 // Lookup for some spell auras (and get slot from it)
904 for(uint8 i = 0; i < m_effIndex; i++)
906 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
907 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
909 // allow use single slot only by auras from same caster
910 if(itr->second->GetCasterGUID()==GetCasterGUID())
912 slot = itr->second->GetAuraSlot();
913 secondaura = true;
914 break;
917 if (secondaura)
918 break;
920 // Lookup free slot
921 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
923 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
924 for(uint8 i = 0; i < MAX_AURAS; ++i)
926 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
927 if(itr == visibleAuras->end())
929 slot = i;
930 // update for out of range group members (on 1 slot use)
931 m_target->UpdateAuraForGroup(slot);
932 break;
937 Unit* caster = GetCaster();
939 // set infinity cooldown state for spells
940 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
942 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
944 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
945 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
949 // passive auras (except totem auras) do not get placed in the slots
950 // area auras with SPELL_AURA_NONE are not shown on target
951 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
952 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
954 SetAuraSlot( slot );
955 if(slot < MAX_AURAS) // slot found send data to client
957 SetAura(false);
958 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
959 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
960 SendAuraUpdate(false);
963 //*****************************************************
964 // Update target aura state flag (at 1 aura apply)
965 // TODO: Make it easer
966 //*****************************************************
967 if (!secondaura)
969 // Sitdown on apply aura req seated
970 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
971 m_target->SetStandState(UNIT_STAND_STATE_SIT);
973 // register aura diminishing on apply
974 if (getDiminishGroup() != DIMINISHING_NONE )
975 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
977 // Update Seals information
978 if (IsSealSpell(m_spellProto))
979 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
981 // Conflagrate aura state on Immolate
982 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
983 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 void Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; i++)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot()==slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (lastaura)
1058 // unregister aura diminishing (and store last time)
1059 if (getDiminishGroup() != DIMINISHING_NONE )
1060 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1062 SetAura(true);
1063 SetAuraFlags(AFLAG_NONE);
1064 SetAuraLevel(0);
1065 SendAuraUpdate(true);
1067 // update for out of range group members
1068 m_target->UpdateAuraForGroup(slot);
1070 //*****************************************************
1071 // Update target aura state flag (at last aura remove)
1072 //*****************************************************
1073 // Enrage aura state
1074 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1075 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1077 uint32 removeState = 0;
1078 switch(m_spellProto->SpellFamilyName)
1080 case SPELLFAMILY_PALADIN:
1081 if (IsSealSpell(m_spellProto))
1082 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1083 break;
1084 case SPELLFAMILY_WARLOCK:
1085 if(m_spellProto->SpellFamilyFlags & 4)
1086 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1087 break;
1088 case SPELLFAMILY_DRUID:
1089 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1090 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1091 else if(m_spellProto->SpellFamilyFlags & 0x50)
1092 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1093 break;
1094 case SPELLFAMILY_WARRIOR:
1095 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1096 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1097 break;
1098 case SPELLFAMILY_ROGUE:
1099 if(m_spellProto->SpellFamilyFlags & 0x10000)
1100 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1101 break;
1102 case SPELLFAMILY_HUNTER:
1103 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1104 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1107 // Remove state (but need check other auras for it)
1108 if (removeState)
1110 bool found = false;
1111 Unit::AuraMap& Auras = m_target->GetAuras();
1112 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1114 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1115 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1116 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1118 found = true;
1119 break;
1122 // this has been last aura
1123 if(!found)
1124 m_target->ModifyAuraState(AuraState(removeState), false);
1127 // reset cooldown state for spells
1128 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1130 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1131 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1132 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1137 void Aura::SendAuraUpdate(bool remove)
1139 WorldPacket data(SMSG_AURA_UPDATE);
1140 data.append(m_target->GetPackGUID());
1141 data << uint8(GetAuraSlot());
1142 data << uint32(remove ? 0 : GetId());
1144 if(remove)
1146 m_target->SendMessageToSet(&data, true);
1147 return;
1150 uint8 auraFlags = GetAuraFlags();
1151 data << uint8(auraFlags);
1152 data << uint8(GetAuraLevel());
1153 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1155 if(!(auraFlags & AFLAG_NOT_CASTER))
1157 data << uint8(0); // pguid
1160 if(auraFlags & AFLAG_DURATION)
1162 data << uint32(GetAuraMaxDuration());
1163 data << uint32(GetAuraDuration());
1166 m_target->SendMessageToSet(&data, true);
1169 void Aura::SetStackAmount(uint8 stackAmount)
1171 if (stackAmount != m_stackAmount)
1173 Unit *target = GetTarget();
1174 Unit *caster = GetCaster();
1175 if (!target || !caster)
1176 return;
1177 m_stackAmount = stackAmount;
1178 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1179 // Reapply if amount change
1180 if (amount!=m_modifier.m_amount)
1182 ApplyModifier(false, true);
1183 m_modifier.m_amount = amount;
1184 ApplyModifier(true, true);
1187 RefreshAura();
1190 bool Aura::modStackAmount(int32 num)
1192 // Can`t mod
1193 if (!m_spellProto->StackAmount)
1194 return true;
1196 // Modify stack but limit it
1197 int32 stackAmount = m_stackAmount + num;
1198 if (stackAmount > m_spellProto->StackAmount)
1199 stackAmount = m_spellProto->StackAmount;
1200 else if (stackAmount <=0) // Last aura from stack removed
1202 m_stackAmount = 0;
1203 return true; // need remove aura
1206 // Update stack amount
1207 SetStackAmount(stackAmount);
1208 return false;
1211 void Aura::RefreshAura()
1213 m_duration = m_maxduration;
1214 SendAuraUpdate(false);
1217 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1219 // Check family name
1220 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1221 return false;
1222 // Check EffectClassMask
1223 uint32 const *ptr = getAuraSpellClassMask();
1224 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1225 return true;
1226 if (ptr[2] & spell->SpellFamilyFlags2)
1227 return true;
1228 return false;
1231 /*********************************************************/
1232 /*** BASIC AURA FUNCTION ***/
1233 /*********************************************************/
1234 void Aura::HandleAddModifier(bool apply, bool Real)
1236 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1237 return;
1239 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1240 return;
1242 if (apply)
1244 // Add custom charges for some mod aura
1245 switch (m_spellProto->Id)
1247 case 17941: // Shadow Trance
1248 case 22008: // Netherwind Focus
1249 case 31834: // Light's Grace
1250 case 34754: // Clearcasting
1251 case 34936: // Backlash
1252 case 48108: // Hot Streak
1253 case 51124: // Killing Machine
1254 case 54741: // Firestarter
1255 case 57761: // Fireball!
1256 SetAuraCharges(1);
1257 break;
1260 SpellModifier *mod = new SpellModifier;
1261 mod->op = SpellModOp(m_modifier.m_miscvalue);
1262 mod->value = m_modifier.m_amount;
1263 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1264 mod->spellId = GetId();
1266 uint32 const *ptr;
1267 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1268 if (spellAffect)
1269 ptr = &spellAffect->SpellClassMask[0];
1270 else
1272 switch (m_effIndex)
1274 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1275 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1276 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1277 default:
1278 return;
1282 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1283 mod->mask2= (uint64)ptr[2];
1284 mod->charges = m_procCharges;
1286 m_spellmod = mod;
1289 uint64 spellFamilyMask = m_spellmod->mask;
1291 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1293 // reapply some passive spells after add/remove related spellmods
1294 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1296 m_target->RemoveAurasDueToSpell(45471);
1298 if(apply)
1299 m_target->CastSpell(m_target,45471,true);
1302 void Aura::HandleAddTargetTrigger(bool apply, bool Real)
1304 // Use SpellModifier structure for check
1305 // used only fields:
1306 // spellId, mask, mask2
1307 if (apply)
1309 SpellModifier *mod = new SpellModifier;
1310 mod->spellId = GetId();
1312 uint32 const *ptr;
1313 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1314 if (spellAffect)
1315 ptr = &spellAffect->SpellClassMask[0];
1316 else
1318 switch (m_effIndex)
1320 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1321 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1322 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1323 default:
1324 return;
1328 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1329 mod->mask2= (uint64)ptr[2];
1330 m_spellmod = mod;
1332 else
1334 delete m_spellmod;
1335 m_spellmod = NULL;
1339 void Aura::TriggerSpell()
1341 Unit* caster = GetCaster();
1342 Unit* target = GetTriggerTarget();
1344 if(!caster || !target)
1345 return;
1347 // generic casting code with custom spells and target/caster customs
1348 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1350 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1351 SpellEntry const *auraSpellInfo = GetSpellProto();
1352 uint32 auraId = auraSpellInfo->Id;
1354 // specific code for cases with no trigger spell provided in field
1355 if (triggeredSpellInfo == NULL)
1357 switch(auraSpellInfo->SpellFamilyName)
1359 case SPELLFAMILY_GENERIC:
1361 switch(auraId)
1363 // Firestone Passive (1-5 ranks)
1364 case 758:
1365 case 17945:
1366 case 17947:
1367 case 17949:
1368 case 27252:
1370 if (caster->GetTypeId()!=TYPEID_PLAYER)
1371 return;
1372 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1373 if (!item)
1374 return;
1375 uint32 enchant_id = 0;
1376 switch (GetId())
1378 case 758: enchant_id = 1803; break; // Rank 1
1379 case 17945: enchant_id = 1823; break; // Rank 2
1380 case 17947: enchant_id = 1824; break; // Rank 3
1381 case 17949: enchant_id = 1825; break; // Rank 4
1382 case 27252: enchant_id = 2645; break; // Rank 5
1383 default:
1384 return;
1386 // remove old enchanting before applying new
1387 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1388 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1389 // add new enchanting
1390 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1391 return;
1393 // // Periodic Mana Burn
1394 // case 812: break;
1395 // // Polymorphic Ray
1396 // case 6965: break;
1397 // // Fire Nova (1-7 ranks)
1398 // case 8350:
1399 // case 8508:
1400 // case 8509:
1401 // case 11312:
1402 // case 11313:
1403 // case 25540:
1404 // case 25544:
1405 // break;
1406 // Thaumaturgy Channel
1407 case 9712: trigger_spell_id = 21029; break;
1408 // // Egan's Blaster
1409 // case 17368: break;
1410 // // Haunted
1411 // case 18347: break;
1412 // // Ranshalla Waiting
1413 // case 18953: break;
1414 // // Inferno
1415 // case 19695: break;
1416 // // Frostwolf Muzzle DND
1417 // case 21794: break;
1418 // // Alterac Ram Collar DND
1419 // case 21866: break;
1420 // // Celebras Waiting
1421 // case 21916: break;
1422 // Brood Affliction: Bronze
1423 case 23170:
1425 m_target->CastSpell(m_target, 23171, true, 0, this);
1426 return;
1428 // // Mark of Frost
1429 // case 23184: break;
1430 // Restoration
1431 case 23493:
1433 int32 heal = caster->GetMaxHealth() / 10;
1434 caster->ModifyHealth( heal );
1435 caster->SendHealSpellLog(caster, 23493, heal);
1437 int32 mana = caster->GetMaxPower(POWER_MANA);
1438 if (mana)
1440 mana /= 10;
1441 caster->ModifyPower( POWER_MANA, mana );
1442 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1444 return;
1446 // // Stoneclaw Totem Passive TEST
1447 // case 23792: break;
1448 // // Axe Flurry
1449 // case 24018: break;
1450 // // Mark of Arlokk
1451 // case 24210: break;
1452 // // Restoration
1453 // case 24379: break;
1454 // // Happy Pet
1455 // case 24716: break;
1456 // // Dream Fog
1457 // case 24780: break;
1458 // // Cannon Prep
1459 // case 24832: break;
1460 // // Shadow Bolt Whirl
1461 // case 24834: break;
1462 // // Stink Trap
1463 // case 24918: break;
1464 // // Mark of Nature
1465 // case 25041: break;
1466 // // Agro Drones
1467 // case 25152: break;
1468 // // Consume
1469 // case 25371: break;
1470 // // Pain Spike
1471 // case 25572: break;
1472 // // Rotate 360
1473 // case 26009: break;
1474 // // Rotate -360
1475 // case 26136: break;
1476 // // Consume
1477 // case 26196: break;
1478 // // Berserk
1479 // case 26615: break;
1480 // // Defile
1481 // case 27177: break;
1482 // // Teleport: IF/UC
1483 // case 27601: break;
1484 // // Five Fat Finger Exploding Heart Technique
1485 // case 27673: break;
1486 // // Nitrous Boost
1487 // case 27746: break;
1488 // // Steam Tank Passive
1489 // case 27747: break;
1490 // Frost Blast
1491 case 27808:
1493 int32 bpDamage = target->GetMaxHealth()*26/100;
1494 caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
1495 return;
1497 // // Detonate Mana
1498 // case 27819: break;
1499 // // Controller Timer
1500 // case 28095: break;
1501 // // Stalagg Chain
1502 // case 28096: break;
1503 // // Stalagg Tesla Passive
1504 // case 28097: break;
1505 // // Feugen Tesla Passive
1506 // case 28109: break;
1507 // // Feugen Chain
1508 // case 28111: break;
1509 // // Mark of Didier
1510 // case 28114: break;
1511 // // Communique Timer, camp
1512 // case 28346: break;
1513 // // Icebolt
1514 // case 28522: break;
1515 // // Silithyst
1516 // case 29519: break;
1517 // Inoculate Nestlewood Owlkin
1518 case 29528:
1519 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1520 return;
1521 break;
1522 // // Overload
1523 // case 29768: break;
1524 // // Return Fire
1525 // case 29788: break;
1526 // // Return Fire
1527 // case 29793: break;
1528 // // Return Fire
1529 // case 29794: break;
1530 // // Guardian of Icecrown Passive
1531 // case 29897: break;
1532 // Feed Captured Animal
1533 case 29917: trigger_spell_id = 29916; break;
1534 // // Flame Wreath
1535 // case 29946: break;
1536 // // Flame Wreath
1537 // case 29947: break;
1538 // // Mind Exhaustion Passive
1539 // case 30025: break;
1540 // // Nether Beam - Serenity
1541 // case 30401: break;
1542 // Extract Gas
1543 case 30427:
1545 // move loot to player inventory and despawn target
1546 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1547 target->GetTypeId() == TYPEID_UNIT &&
1548 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1550 Player* player = (Player*)caster;
1551 Creature* creature = (Creature*)target;
1552 // missing lootid has been reported on startup - just return
1553 if (!creature->GetCreatureInfo()->SkinLootId)
1554 return;
1556 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1558 creature->setDeathState(JUST_DIED);
1559 creature->RemoveCorpse();
1560 creature->SetHealth(0); // just for nice GM-mode view
1562 return;
1564 // Quake
1565 case 30576: trigger_spell_id = 30571; break;
1566 // // Burning Maul
1567 // case 30598: break;
1568 // // Regeneration
1569 // case 30799:
1570 // case 30800:
1571 // case 30801:
1572 // break;
1573 // // Despawn Self - Smoke cloud
1574 // case 31269: break;
1575 // // Time Rift Periodic
1576 // case 31320: break;
1577 // // Corrupt Medivh
1578 // case 31326: break;
1579 // Doom
1580 case 31347:
1582 m_target->CastSpell(m_target,31350,true);
1583 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1584 return;
1586 // Spellcloth
1587 case 31373:
1589 // Summon Elemental after create item
1590 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1591 return;
1593 // // Bloodmyst Tesla
1594 // case 31611: break;
1595 // // Doomfire
1596 // case 31944: break;
1597 // // Teleport Test
1598 // case 32236: break;
1599 // // Earthquake
1600 // case 32686: break;
1601 // // Possess
1602 // case 33401: break;
1603 // // Draw Shadows
1604 // case 33563: break;
1605 // // Murmur's Touch
1606 // case 33711: break;
1607 // Flame Quills
1608 case 34229:
1610 // cast 24 spells 34269-34289, 34314-34316
1611 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1612 caster->CastSpell(m_target,spell_id,true);
1613 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1614 caster->CastSpell(m_target,spell_id,true);
1615 return;
1617 // // Gravity Lapse
1618 // case 34480: break;
1619 // // Tornado
1620 // case 34683: break;
1621 // // Frostbite Rotate
1622 // case 34748: break;
1623 // // Arcane Flurry
1624 // case 34821: break;
1625 // // Interrupt Shutdown
1626 // case 35016: break;
1627 // // Interrupt Shutdown
1628 // case 35176: break;
1629 // // Inferno
1630 // case 35268: break;
1631 // // Salaadin's Tesla
1632 // case 35515: break;
1633 // // Ethereal Channel (Red)
1634 // case 35518: break;
1635 // // Nether Vapor
1636 // case 35879: break;
1637 // // Dark Portal Storm
1638 // case 36018: break;
1639 // // Burning Maul
1640 // case 36056: break;
1641 // // Living Grove Defender Lifespan
1642 // case 36061: break;
1643 // // Professor Dabiri Talks
1644 // case 36064: break;
1645 // // Kael Gaining Power
1646 // case 36091: break;
1647 // // They Must Burn Bomb Aura
1648 // case 36344: break;
1649 // // They Must Burn Bomb Aura (self)
1650 // case 36350: break;
1651 // // Stolen Ravenous Ravager Egg
1652 // case 36401: break;
1653 // // Activated Cannon
1654 // case 36410: break;
1655 // // Stolen Ravenous Ravager Egg
1656 // case 36418: break;
1657 // // Enchanted Weapons
1658 // case 36510: break;
1659 // // Cursed Scarab Periodic
1660 // case 36556: break;
1661 // // Cursed Scarab Despawn Periodic
1662 // case 36561: break;
1663 // // Vision Guide
1664 // case 36573: break;
1665 // // Cannon Charging (platform)
1666 // case 36785: break;
1667 // // Cannon Charging (self)
1668 // case 36860: break;
1669 // Remote Toy
1670 case 37027: trigger_spell_id = 37029; break;
1671 // // Mark of Death
1672 // case 37125: break;
1673 // // Arcane Flurry
1674 // case 37268: break;
1675 // // Spout
1676 // case 37429: break;
1677 // // Spout
1678 // case 37430: break;
1679 // // Karazhan - Chess NPC AI, Snapshot timer
1680 // case 37440: break;
1681 // // Karazhan - Chess NPC AI, action timer
1682 // case 37504: break;
1683 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1684 // case 39400: break;
1685 // // Banish
1686 // case 37546: break;
1687 // // Shriveling Gaze
1688 // case 37589: break;
1689 // // Fake Aggro Radius (2 yd)
1690 // case 37815: break;
1691 // // Corrupt Medivh
1692 // case 37853: break;
1693 // Eye of Grillok
1694 case 38495:
1696 m_target->CastSpell(m_target, 38530, true);
1697 return;
1699 // Absorb Eye of Grillok (Zezzak's Shard)
1700 case 38554:
1702 if(m_target->GetTypeId() != TYPEID_UNIT)
1703 return;
1705 caster->CastSpell(caster, 38495, true);
1707 Creature* creatureTarget = (Creature*)m_target;
1709 creatureTarget->setDeathState(JUST_DIED);
1710 creatureTarget->RemoveCorpse();
1711 creatureTarget->SetHealth(0); // just for nice GM-mode view
1712 return;
1714 // // Magic Sucker Device timer
1715 // case 38672: break;
1716 // // Tomb Guarding Charging
1717 // case 38751: break;
1718 // // Murmur's Touch
1719 // case 38794: break;
1720 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1721 // case 39105: break;
1722 // // Drain World Tree Visual
1723 // case 39140: break;
1724 // // Quest - Dustin's Undead Dragon Visual aura
1725 // case 39259: break;
1726 // // Hellfire - The Exorcism, Jules releases darkness, aura
1727 // case 39306: break;
1728 // // Inferno
1729 // case 39346: break;
1730 // // Enchanted Weapons
1731 // case 39489: break;
1732 // // Shadow Bolt Whirl
1733 // case 39630: break;
1734 // // Shadow Bolt Whirl
1735 // case 39634: break;
1736 // // Shadow Inferno
1737 // case 39645: break;
1738 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1739 case 39857: trigger_spell_id = 39856; break;
1740 // // Soulgrinder Ritual Visual (Smashed)
1741 // case 39974: break;
1742 // // Simon Game Pre-game timer
1743 // case 40041: break;
1744 // // Knockdown Fel Cannon: The Aggro Check Aura
1745 // case 40113: break;
1746 // // Spirit Lance
1747 // case 40157: break;
1748 // // Demon Transform 2
1749 // case 40398: break;
1750 // // Demon Transform 1
1751 // case 40511: break;
1752 // // Ancient Flames
1753 // case 40657: break;
1754 // // Ethereal Ring Cannon: Cannon Aura
1755 // case 40734: break;
1756 // // Cage Trap
1757 // case 40760: break;
1758 // // Random Periodic
1759 // case 40867: break;
1760 // // Prismatic Shield
1761 // case 40879: break;
1762 // // Aura of Desire
1763 // case 41350: break;
1764 // // Dementia
1765 // case 41404: break;
1766 // // Chaos Form
1767 // case 41629: break;
1768 // // Alert Drums
1769 // case 42177: break;
1770 // // Spout
1771 // case 42581: break;
1772 // // Spout
1773 // case 42582: break;
1774 // // Return to the Spirit Realm
1775 // case 44035: break;
1776 // // Curse of Boundless Agony
1777 // case 45050: break;
1778 // // Earthquake
1779 // case 46240: break;
1780 // Personalized Weather
1781 case 46736: trigger_spell_id = 46737; break;
1782 // // Stay Submerged
1783 // case 46981: break;
1784 // // Dragonblight Ram
1785 // case 47015: break;
1786 // // Party G.R.E.N.A.D.E.
1787 // case 51510: break;
1788 default:
1789 break;
1791 break;
1793 case SPELLFAMILY_MAGE:
1795 switch(auraId)
1797 // Invisibility
1798 case 66:
1799 // Here need periodic triger reducing threat spell (or do it manually)
1800 return;
1801 default:
1802 break;
1804 break;
1806 // case SPELLFAMILY_WARRIOR:
1807 // {
1808 // switch(auraId)
1809 // {
1810 // // Wild Magic
1811 // case 23410: break;
1812 // // Corrupted Totems
1813 // case 23425: break;
1814 // default:
1815 // break;
1816 // }
1817 // break;
1818 // }
1819 // case SPELLFAMILY_PRIEST:
1820 // {
1821 // switch(auraId)
1822 // {
1823 // // Blue Beam
1824 // case 32930: break;
1825 // // Fury of the Dreghood Elders
1826 // case 35460: break;
1827 // default:
1828 // break;
1829 // }
1830 // break;
1831 // }
1832 case SPELLFAMILY_DRUID:
1834 switch(auraId)
1836 // Cat Form
1837 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1838 case 768:
1839 return;
1840 // Frenzied Regeneration
1841 case 22842:
1842 case 22895:
1843 case 22896:
1844 case 26999:
1846 int32 LifePerRage = GetModifier()->m_amount;
1848 int32 lRage = m_target->GetPower(POWER_RAGE);
1849 if(lRage > 100) // rage stored as rage*10
1850 lRage = 100;
1851 m_target->ModifyPower(POWER_RAGE, -lRage);
1852 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1853 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1854 return;
1856 default:
1857 break;
1859 break;
1862 // case SPELLFAMILY_HUNTER:
1863 // {
1864 // switch(auraId)
1865 // {
1866 // //Frost Trap Aura
1867 // case 13810:
1868 // return;
1869 // //Rizzle's Frost Trap
1870 // case 39900:
1871 // return;
1872 // // Tame spells
1873 // case 19597: // Tame Ice Claw Bear
1874 // case 19676: // Tame Snow Leopard
1875 // case 19677: // Tame Large Crag Boar
1876 // case 19678: // Tame Adult Plainstrider
1877 // case 19679: // Tame Prairie Stalker
1878 // case 19680: // Tame Swoop
1879 // case 19681: // Tame Dire Mottled Boar
1880 // case 19682: // Tame Surf Crawler
1881 // case 19683: // Tame Armored Scorpid
1882 // case 19684: // Tame Webwood Lurker
1883 // case 19685: // Tame Nightsaber Stalker
1884 // case 19686: // Tame Strigid Screecher
1885 // case 30100: // Tame Crazed Dragonhawk
1886 // case 30103: // Tame Elder Springpaw
1887 // case 30104: // Tame Mistbat
1888 // case 30647: // Tame Barbed Crawler
1889 // case 30648: // Tame Greater Timberstrider
1890 // case 30652: // Tame Nightstalker
1891 // return;
1892 // default:
1893 // break;
1894 // }
1895 // break;
1896 // }
1897 case SPELLFAMILY_SHAMAN:
1899 switch(auraId)
1901 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1902 case 28820:
1904 // Need remove self if Lightning Shield not active
1905 Unit::AuraMap const& auras = target->GetAuras();
1906 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1908 SpellEntry const* spell = itr->second->GetSpellProto();
1909 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1910 spell->SpellFamilyFlags & 0x0000000000000400L)
1911 return;
1913 target->RemoveAurasDueToSpell(28820);
1914 return;
1916 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1917 case 38443:
1919 bool all = true;
1920 for(int i = 0; i < MAX_TOTEM; ++i)
1922 if(!caster->m_TotemSlot[i])
1924 all = false;
1925 break;
1929 if(all)
1930 caster->CastSpell(caster,38437,true);
1931 else
1932 caster->RemoveAurasDueToSpell(38437);
1933 return;
1935 default:
1936 break;
1938 break;
1940 default:
1941 break;
1944 // Reget trigger spell proto
1945 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1947 else
1949 // Spell exist but require custom code
1950 switch(auraId)
1952 // Curse of Idiocy
1953 case 1010:
1955 // TODO: spell casted by result in correct way mostly
1956 // BUT:
1957 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1958 // but must show affect apply like item casting
1959 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1961 // prevent cast by triggered auras
1962 if(m_caster_guid == m_target->GetGUID())
1963 return;
1965 // stop triggering after each affected stats lost > 90
1966 int32 intelectLoss = 0;
1967 int32 spiritLoss = 0;
1969 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1970 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1972 if ((*i)->GetId() == 1010)
1974 switch((*i)->GetModifier()->m_miscvalue)
1976 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1977 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1978 default: break;
1983 if(intelectLoss <= -90 && spiritLoss <= -90)
1984 return;
1986 caster = target;
1987 break;
1989 // Mana Tide
1990 case 16191:
1992 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1993 return;
1998 // All ok cast by default case
1999 if(triggeredSpellInfo)
2000 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2001 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2002 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2005 void Aura::TriggerSpellWithValue()
2007 Unit* caster = GetCaster();
2008 Unit* target = GetTriggerTarget();
2010 if(!caster || !target)
2011 return;
2013 // generic casting code with custom spells and target/caster customs
2014 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2015 int32 basepoints0 = this->GetModifier()->m_amount;
2017 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2020 /*********************************************************/
2021 /*** AURA EFFECTS ***/
2022 /*********************************************************/
2024 void Aura::HandleAuraDummy(bool apply, bool Real)
2026 // spells required only Real aura add/remove
2027 if(!Real)
2028 return;
2030 Unit* caster = GetCaster();
2032 // AT APPLY
2033 if(apply)
2035 switch(GetId())
2037 case 1515: // Tame beast
2038 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2039 if( caster && m_target->CanHaveThreatList())
2040 m_target->AddThreat(caster, 10.0f);
2041 return;
2042 case 13139: // net-o-matic
2043 // root to self part of (root_target->charge->root_self sequence
2044 if(caster)
2045 caster->CastSpell(caster,13138,true,NULL,this);
2046 return;
2047 case 39850: // Rocket Blast
2048 if(roll_chance_i(20)) // backfire stun
2049 m_target->CastSpell(m_target, 51581, true, NULL, this);
2050 return;
2051 case 43873: // Headless Horseman Laugh
2052 m_target->PlayDistanceSound(11965);
2053 return;
2054 case 46354: // Blood Elf Illusion
2055 if(caster)
2057 switch(caster->getGender())
2059 case GENDER_FEMALE:
2060 caster->CastSpell(m_target,46356,true,NULL,this);
2061 break;
2062 case GENDER_MALE:
2063 caster->CastSpell(m_target,46355,true,NULL,this);
2064 break;
2065 default:
2066 break;
2069 return;
2070 case 46699: // Requires No Ammo
2071 if(m_target->GetTypeId()==TYPEID_PLAYER)
2072 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2073 return;
2076 // Earth Shield
2077 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2079 // prevent double apply bonuses
2080 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2081 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2082 return;
2085 // AT REMOVE
2086 else
2088 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2089 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2090 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2092 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2093 ((Player*)m_target)->SetFarSightGUID(0);
2094 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2095 ((Player*)m_target)->GetSession()->SendPacket(&data);
2096 return;
2099 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2101 uint32 finalSpelId = 0;
2102 switch(GetId())
2104 case 19548: finalSpelId = 19597; break;
2105 case 19674: finalSpelId = 19677; break;
2106 case 19687: finalSpelId = 19676; break;
2107 case 19688: finalSpelId = 19678; break;
2108 case 19689: finalSpelId = 19679; break;
2109 case 19692: finalSpelId = 19680; break;
2110 case 19693: finalSpelId = 19684; break;
2111 case 19694: finalSpelId = 19681; break;
2112 case 19696: finalSpelId = 19682; break;
2113 case 19697: finalSpelId = 19683; break;
2114 case 19699: finalSpelId = 19685; break;
2115 case 19700: finalSpelId = 19686; break;
2116 case 30646: finalSpelId = 30647; break;
2117 case 30653: finalSpelId = 30648; break;
2118 case 30654: finalSpelId = 30652; break;
2119 case 30099: finalSpelId = 30100; break;
2120 case 30102: finalSpelId = 30103; break;
2121 case 30105: finalSpelId = 30104; break;
2124 if(finalSpelId)
2125 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2126 return;
2129 switch(GetId())
2131 case 2584: // Waiting to Resurrect
2133 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2134 if(m_target->GetTypeId() == TYPEID_PLAYER)
2135 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2136 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2137 return;
2139 case 45934: // Dark Fiend
2141 // Kill target if dispelled
2142 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2143 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2144 return;
2146 case 46308: // Burning Winds
2148 // casted only at creatures at spawn
2149 m_target->CastSpell(m_target,47287,true,NULL,this);
2150 return;
2154 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2156 // Stop caster Arcane Missle chanelling on death
2157 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2158 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2160 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2161 return;
2163 // Stop caster Penance chanelling on death
2164 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2165 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2167 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2168 return;
2174 // AT APPLY & REMOVE
2176 switch(m_spellProto->SpellFamilyName)
2178 case SPELLFAMILY_GENERIC:
2180 // Unstable Power
2181 if( GetId()==24658 )
2183 uint32 spellId = 24659;
2184 if (apply)
2186 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2187 if (!spell)
2188 return;
2189 for (int i=0; i < spell->StackAmount; ++i)
2190 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2191 return;
2193 m_target->RemoveAurasDueToSpell(spellId);
2194 return;
2196 // Restless Strength
2197 if( GetId()==24661 )
2199 uint32 spellId = 24662;
2200 if (apply)
2202 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2203 if (!spell)
2204 return;
2205 for (int i=0; i < spell->StackAmount; ++i)
2206 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2207 return;
2209 m_target->RemoveAurasDueToSpell(spellId);
2210 return;
2212 //Summon Fire Elemental
2213 if (GetId() == 40133 && caster)
2215 Unit *owner = caster->GetOwner();
2216 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2218 if(apply)
2219 owner->CastSpell(owner,8985,true);
2220 else
2221 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2223 return;
2226 //Summon Earth Elemental
2227 if (GetId() == 40132 && caster)
2229 Unit *owner = caster->GetOwner();
2230 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2232 if(apply)
2233 owner->CastSpell(owner,19704,true);
2234 else
2235 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2237 return;
2239 break;
2241 case SPELLFAMILY_MAGE:
2243 break;
2245 case SPELLFAMILY_PRIEST:
2247 // Pain and Suffering
2248 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2250 if(apply)
2252 // Reduce backfire damage (dot damage) from Shadow Word: Death
2253 SpellModifier *mod = new SpellModifier;
2254 mod->op = SPELLMOD_DOT;
2255 mod->value = m_modifier.m_amount;
2256 mod->type = SPELLMOD_PCT;
2257 mod->spellId = GetId();
2258 mod->mask = 0x0000200000000000LL;
2259 mod->mask2= 0LL;
2260 m_spellmod = mod;
2262 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2263 return;
2265 break;
2267 case SPELLFAMILY_DRUID:
2269 switch(GetId())
2271 case 34246: // Idol of the Emerald Queen
2273 if (m_target->GetTypeId() != TYPEID_PLAYER)
2274 return;
2276 if(apply)
2278 SpellModifier *mod = new SpellModifier;
2279 mod->op = SPELLMOD_DOT;
2280 mod->value = m_modifier.m_amount/7;
2281 mod->type = SPELLMOD_FLAT;
2282 mod->spellId = GetId();
2283 mod->mask = 0x001000000000LL;
2284 mod->mask2= 0LL;
2286 m_spellmod = mod;
2289 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2290 return;
2292 case 61336: // Survival Instincts
2294 if(apply)
2296 if (!m_target->IsInFeralForm())
2297 return;
2299 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2300 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2302 else
2303 m_target-> RemoveAurasDueToSpell(50322);
2304 return;
2308 // Lifebloom
2309 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2311 if ( apply )
2313 if ( caster )
2314 // prevent double apply bonuses
2315 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2316 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2318 else
2320 // Final heal only on dispelled or duration end
2321 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2322 return;
2324 // have a look if there is still some other Lifebloom dummy aura
2325 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2326 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2327 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2328 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2329 return;
2331 // final heal
2332 if(m_target->IsInWorld() && m_stackAmount > 0)
2334 int32 amount = m_modifier.m_amount / m_stackAmount;
2335 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2338 return;
2341 // Predatory Strikes
2342 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2344 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2345 return;
2347 break;
2349 case SPELLFAMILY_HUNTER:
2351 // Improved Aspect of the Viper
2352 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2354 if(apply)
2356 // + effect value for Aspect of the Viper
2357 SpellModifier *mod = new SpellModifier;
2358 mod->op = SPELLMOD_EFFECT1;
2359 mod->value = m_modifier.m_amount;
2360 mod->type = SPELLMOD_FLAT;
2361 mod->spellId = GetId();
2362 mod->mask = 0x4000000000000LL;
2363 mod->mask2= 0LL;
2365 m_spellmod = mod;
2368 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2369 return;
2371 break;
2373 case SPELLFAMILY_SHAMAN:
2375 // Improved Weapon Totems
2376 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2378 if(apply)
2380 SpellModifier *mod = new SpellModifier;
2381 mod->op = SPELLMOD_EFFECT1;
2382 mod->value = m_modifier.m_amount;
2383 mod->type = SPELLMOD_PCT;
2384 mod->spellId = GetId();
2385 switch (m_effIndex)
2387 case 0:
2388 mod->mask = 0x00200000000LL; // Windfury Totem
2389 mod->mask2= 0LL;
2390 break;
2391 case 1:
2392 mod->mask = 0x00400000000LL; // Flametongue Totem
2393 mod->mask2= 0LL;
2394 break;
2397 m_spellmod = mod;
2400 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2401 return;
2403 break;
2407 // pet auras
2408 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2410 if(apply)
2411 m_target->AddPetAura(petSpell);
2412 else
2413 m_target->RemovePetAura(petSpell);
2414 return;
2417 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2419 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2420 if(saBounds.first != saBounds.second)
2422 uint32 zone, area;
2423 m_target->GetZoneAndAreaId(zone,area);
2425 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2427 // some auras remove at aura remove
2428 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2429 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2430 // some auras applied at aura apply
2431 else if(itr->second->autocast)
2433 if( !m_target->HasAura(itr->second->spellId,0) )
2434 m_target->CastSpell(m_target,itr->second->spellId,true);
2441 void Aura::HandleAuraMounted(bool apply, bool Real)
2443 // only at real add/remove aura
2444 if(!Real)
2445 return;
2447 if(apply)
2449 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2450 if(!ci)
2452 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2453 return;
2456 uint32 team = 0;
2457 if (m_target->GetTypeId()==TYPEID_PLAYER)
2458 team = ((Player*)m_target)->GetTeam();
2460 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2461 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2462 if (minfo)
2463 display_id = minfo->modelid;
2465 m_target->Mount(display_id);
2467 else
2469 m_target->Unmount();
2473 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2475 // only at real add/remove aura
2476 if(!Real)
2477 return;
2479 WorldPacket data;
2480 if(apply)
2481 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2482 else
2483 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2484 data.append(m_target->GetPackGUID());
2485 data << uint32(0);
2486 m_target->SendMessageToSet(&data,true);
2489 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2491 // only at real add/remove aura
2492 if(!Real)
2493 return;
2495 WorldPacket data;
2496 if(apply)
2497 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2498 else
2499 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2500 data.append(m_target->GetPackGUID());
2501 data << (uint32)0;
2502 m_target->SendMessageToSet(&data,true);
2505 void Aura::HandleAuraHover(bool apply, bool Real)
2507 // only at real add/remove aura
2508 if(!Real)
2509 return;
2511 WorldPacket data;
2512 if(apply)
2513 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2514 else
2515 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2516 data.append(m_target->GetPackGUID());
2517 data << uint32(0);
2518 m_target->SendMessageToSet(&data,true);
2521 void Aura::HandleWaterBreathing(bool apply, bool Real)
2523 // update timers in client
2524 if(m_target->GetTypeId()==TYPEID_PLAYER)
2525 ((Player*)m_target)->UpdateMirrorTimers();
2528 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2530 if(!Real)
2531 return;
2533 uint32 modelid = 0;
2534 Powers PowerType = POWER_MANA;
2535 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2536 switch(form)
2538 case FORM_CAT:
2539 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2540 modelid = 892;
2541 else
2542 modelid = 8571;
2543 PowerType = POWER_ENERGY;
2544 break;
2545 case FORM_TRAVEL:
2546 modelid = 632;
2547 break;
2548 case FORM_AQUA:
2549 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2550 modelid = 2428;
2551 else
2552 modelid = 2428;
2553 break;
2554 case FORM_BEAR:
2555 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2556 modelid = 2281;
2557 else
2558 modelid = 2289;
2559 PowerType = POWER_RAGE;
2560 break;
2561 case FORM_GHOUL:
2562 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2563 modelid = 10045;
2564 break;
2565 case FORM_DIREBEAR:
2566 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2567 modelid = 2281;
2568 else
2569 modelid = 2289;
2570 PowerType = POWER_RAGE;
2571 break;
2572 case FORM_CREATUREBEAR:
2573 modelid = 902;
2574 break;
2575 case FORM_GHOSTWOLF:
2576 modelid = 4613;
2577 break;
2578 case FORM_FLIGHT:
2579 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2580 modelid = 20857;
2581 else
2582 modelid = 20872;
2583 break;
2584 case FORM_MOONKIN:
2585 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2586 modelid = 15374;
2587 else
2588 modelid = 15375;
2589 break;
2590 case FORM_FLIGHT_EPIC:
2591 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2592 modelid = 21243;
2593 else
2594 modelid = 21244;
2595 break;
2596 case FORM_METAMORPHOSIS:
2597 modelid = 25277;
2598 break;
2599 case FORM_AMBIENT:
2600 case FORM_SHADOW:
2601 case FORM_STEALTH:
2602 break;
2603 case FORM_TREE:
2604 modelid = 864;
2605 break;
2606 case FORM_BATTLESTANCE:
2607 case FORM_BERSERKERSTANCE:
2608 case FORM_DEFENSIVESTANCE:
2609 PowerType = POWER_RAGE;
2610 break;
2611 case FORM_SPIRITOFREDEMPTION:
2612 modelid = 16031;
2613 break;
2614 default:
2615 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2618 // remove polymorph before changing display id to keep new display id
2619 switch ( form )
2621 case FORM_CAT:
2622 case FORM_TREE:
2623 case FORM_TRAVEL:
2624 case FORM_AQUA:
2625 case FORM_BEAR:
2626 case FORM_DIREBEAR:
2627 case FORM_FLIGHT_EPIC:
2628 case FORM_FLIGHT:
2629 case FORM_MOONKIN:
2630 // remove movement affects
2631 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2632 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2634 // and polymorphic affects
2635 if(m_target->IsPolymorphed())
2636 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2637 break;
2638 default:
2639 break;
2642 if(apply)
2644 // remove other shapeshift before applying a new one
2645 if(m_target->m_ShapeShiftFormSpellId)
2646 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2648 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2650 if(modelid > 0)
2651 m_target->SetDisplayId(modelid);
2653 if(PowerType != POWER_MANA)
2655 // reset power to default values only at power change
2656 if(m_target->getPowerType()!=PowerType)
2657 m_target->setPowerType(PowerType);
2659 switch(form)
2661 case FORM_CAT:
2662 case FORM_BEAR:
2663 case FORM_DIREBEAR:
2665 // get furor proc chance
2666 uint32 FurorChance = 0;
2667 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2668 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2670 if ((*i)->GetSpellProto()->SpellIconID == 238)
2672 FurorChance = (*i)->GetModifier()->m_amount;
2673 break;
2677 if (m_modifier.m_miscvalue == FORM_CAT)
2679 m_target->SetPower(POWER_ENERGY,0);
2680 if(urand(1,100) <= FurorChance)
2681 m_target->CastSpell(m_target,17099,true,NULL,this);
2683 else
2685 m_target->SetPower(POWER_RAGE,0);
2686 if(urand(1,100) <= FurorChance)
2687 m_target->CastSpell(m_target,17057,true,NULL,this);
2689 break;
2691 case FORM_BATTLESTANCE:
2692 case FORM_DEFENSIVESTANCE:
2693 case FORM_BERSERKERSTANCE:
2695 uint32 Rage_val = 0;
2696 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2697 if(m_target->GetTypeId() == TYPEID_PLAYER)
2699 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2700 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2702 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2703 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2704 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2705 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2709 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2710 m_target->SetPower(POWER_RAGE,Rage_val);
2711 break;
2713 default:
2714 break;
2718 m_target->m_ShapeShiftFormSpellId = GetId();
2719 m_target->m_form = form;
2721 else
2723 if(modelid > 0)
2724 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2725 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2726 if(m_target->getClass() == CLASS_DRUID)
2727 m_target->setPowerType(POWER_MANA);
2728 m_target->m_ShapeShiftFormSpellId = 0;
2729 m_target->m_form = FORM_NONE;
2731 switch(form)
2733 // Nordrassil Harness - bonus
2734 case FORM_BEAR:
2735 case FORM_DIREBEAR:
2736 case FORM_CAT:
2738 if(Aura* dummy = m_target->GetDummyAura(37315) )
2739 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2740 break;
2742 // Nordrassil Regalia - bonus
2743 case FORM_MOONKIN:
2745 if(Aura* dummy = m_target->GetDummyAura(37324) )
2746 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2747 break;
2752 // adding/removing linked auras
2753 // add/remove the shapeshift aura's boosts
2754 HandleShapeshiftBoosts(apply);
2756 if(m_target->GetTypeId()==TYPEID_PLAYER)
2757 ((Player*)m_target)->InitDataForForm();
2760 void Aura::HandleAuraTransform(bool apply, bool Real)
2762 if (apply)
2764 // special case (spell specific functionality)
2765 if(m_modifier.m_miscvalue==0)
2767 // player applied only
2768 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2769 return;
2771 switch(GetId())
2773 // Orb of Deception
2774 case 16739:
2776 uint32 orb_model = m_target->GetNativeDisplayId();
2777 switch(orb_model)
2779 // Troll Female
2780 case 1479: m_target->SetDisplayId(10134); break;
2781 // Troll Male
2782 case 1478: m_target->SetDisplayId(10135); break;
2783 // Tauren Male
2784 case 59: m_target->SetDisplayId(10136); break;
2785 // Human Male
2786 case 49: m_target->SetDisplayId(10137); break;
2787 // Human Female
2788 case 50: m_target->SetDisplayId(10138); break;
2789 // Orc Male
2790 case 51: m_target->SetDisplayId(10139); break;
2791 // Orc Female
2792 case 52: m_target->SetDisplayId(10140); break;
2793 // Dwarf Male
2794 case 53: m_target->SetDisplayId(10141); break;
2795 // Dwarf Female
2796 case 54: m_target->SetDisplayId(10142); break;
2797 // NightElf Male
2798 case 55: m_target->SetDisplayId(10143); break;
2799 // NightElf Female
2800 case 56: m_target->SetDisplayId(10144); break;
2801 // Undead Female
2802 case 58: m_target->SetDisplayId(10145); break;
2803 // Undead Male
2804 case 57: m_target->SetDisplayId(10146); break;
2805 // Tauren Female
2806 case 60: m_target->SetDisplayId(10147); break;
2807 // Gnome Male
2808 case 1563: m_target->SetDisplayId(10148); break;
2809 // Gnome Female
2810 case 1564: m_target->SetDisplayId(10149); break;
2811 // BloodElf Female
2812 case 15475: m_target->SetDisplayId(17830); break;
2813 // BloodElf Male
2814 case 15476: m_target->SetDisplayId(17829); break;
2815 // Dranei Female
2816 case 16126: m_target->SetDisplayId(17828); break;
2817 // Dranei Male
2818 case 16125: m_target->SetDisplayId(17827); break;
2819 default: break;
2821 break;
2823 // Murloc costume
2824 case 42365: m_target->SetDisplayId(21723); break;
2825 default: break;
2828 else
2830 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2831 if(!ci)
2833 //pig pink ^_^
2834 m_target->SetDisplayId(16358);
2835 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2837 else
2839 // Will use the default model here
2840 m_target->SetDisplayId(ci->DisplayID_A);
2842 // Dragonmaw Illusion (set mount model also)
2843 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2844 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2846 m_target->setTransForm(GetId());
2849 // polymorph case
2850 if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2852 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2853 // only if caster is Player (after patch 2.4.2)
2854 if(IS_PLAYER_GUID(GetCasterGUID()) )
2855 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2857 //dismount polymorphed target (after patch 2.4.2)
2858 if (m_target->IsMounted())
2859 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2862 else
2864 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2865 if(otherTransforms.empty())
2867 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2868 m_target->setTransForm(0);
2870 else
2872 // look for other transform auras
2873 Aura* handledAura = *otherTransforms.begin();
2874 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2876 // negative auras are preferred
2877 if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
2879 handledAura = *i;
2880 break;
2883 handledAura->ApplyModifier(true);
2886 // Dragonmaw Illusion (restore mount model)
2887 if(GetId()==42016 && m_target->GetMountID()==16314)
2889 if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2891 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2892 if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2894 uint32 team = 0;
2895 if (m_target->GetTypeId()==TYPEID_PLAYER)
2896 team = ((Player*)m_target)->GetTeam();
2898 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2899 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2900 if (minfo)
2901 display_id = minfo->modelid;
2903 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2910 void Aura::HandleForceReaction(bool apply, bool Real)
2912 if(m_target->GetTypeId() != TYPEID_PLAYER)
2913 return;
2915 if(!Real)
2916 return;
2918 Player* player = (Player*)m_target;
2920 uint32 faction_id = m_modifier.m_miscvalue;
2921 uint32 faction_rank = m_modifier.m_amount;
2923 player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
2924 player->GetReputationMgr().SendForceReactions();
2927 void Aura::HandleAuraModSkill(bool apply, bool Real)
2929 if(m_target->GetTypeId() != TYPEID_PLAYER)
2930 return;
2932 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2933 int32 points = GetModifier()->m_amount;
2935 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2936 if(prot == SKILL_DEFENSE)
2937 ((Player*)m_target)->UpdateDefenseBonusesMod();
2940 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2942 if(Real && !apply)
2944 Unit* caster = GetCaster();
2945 Unit* victim = GetTarget();
2946 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2947 return;
2948 // Item amount
2949 if (m_modifier.m_amount <= 0)
2950 return;
2952 SpellEntry const *spellInfo = GetSpellProto();
2953 if(spellInfo->EffectItemType[m_effIndex] == 0)
2954 return;
2956 // Soul Shard only from non-grey units
2957 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2958 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2959 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2960 return;
2961 //Adding items
2962 uint32 noSpaceForCount = 0;
2963 uint32 count = m_modifier.m_amount;
2965 ItemPosCountVec dest;
2966 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2967 if( msg != EQUIP_ERR_OK )
2969 count-=noSpaceForCount;
2970 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2971 if (count==0)
2972 return;
2975 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2976 ((Player*)caster)->SendNewItem(newitem, count, true, false);
2980 void Aura::HandleBindSight(bool apply, bool Real)
2982 Unit* caster = GetCaster();
2983 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2984 return;
2986 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2989 void Aura::HandleFarSight(bool apply, bool Real)
2991 Unit* caster = GetCaster();
2992 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2993 return;
2995 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2998 void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
3000 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3001 return;
3003 if(apply)
3004 m_target->RemoveNoStackAurasDueToAura(this);
3005 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3008 void Aura::HandleAuraTrackResources(bool apply, bool Real)
3010 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3011 return;
3013 if(apply)
3014 m_target->RemoveNoStackAurasDueToAura(this);
3015 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3018 void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
3020 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3021 return;
3023 if(apply)
3024 m_target->RemoveNoStackAurasDueToAura(this);
3026 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3029 void Aura::HandleAuraModScale(bool apply, bool Real)
3031 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3034 void Aura::HandleModPossess(bool apply, bool Real)
3036 if(!Real)
3037 return;
3039 if(m_target->getLevel() > m_modifier.m_amount)
3040 return;
3042 // not possess yourself
3043 if(GetCasterGUID() == m_target->GetGUID())
3044 return;
3046 Unit* caster = GetCaster();
3047 if(!caster)
3048 return;
3050 if( apply )
3052 m_target->SetCharmerGUID(GetCasterGUID());
3053 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3055 caster->SetCharm(m_target);
3057 if(caster->GetTypeId() == TYPEID_PLAYER)
3059 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3060 ((Player*)caster)->SetClientControl(m_target, 1);
3063 m_target->CombatStop();
3064 m_target->DeleteThreatList();
3065 if(m_target->GetTypeId() == TYPEID_UNIT)
3067 m_target->StopMoving();
3068 m_target->GetMotionMaster()->Clear();
3069 m_target->GetMotionMaster()->MoveIdle();
3070 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3071 charmInfo->InitPossessCreateSpells();
3074 if(caster->GetTypeId() == TYPEID_PLAYER)
3076 ((Player*)caster)->PossessSpellInitialize();
3079 else
3081 m_target->SetCharmerGUID(0);
3083 if(m_target->GetTypeId() == TYPEID_PLAYER)
3084 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3085 else if(m_target->GetTypeId() == TYPEID_UNIT)
3087 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3088 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3091 caster->SetCharm(NULL);
3093 if(caster->GetTypeId() == TYPEID_PLAYER)
3095 ((Player*)caster)->SetFarSightGUID(0);
3096 ((Player*)caster)->SetClientControl(m_target,0);
3098 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3099 data << uint64(0);
3100 data << uint32(0);
3101 ((Player*)caster)->GetSession()->SendPacket(&data);
3104 if(m_target->GetTypeId() == TYPEID_UNIT)
3106 ((Creature*)m_target)->AIM_Initialize();
3108 if (((Creature*)m_target)->AI())
3109 ((Creature*)m_target)->AI()->AttackStart(caster);
3114 void Aura::HandleModPossessPet(bool apply, bool Real)
3116 if(!Real)
3117 return;
3119 Unit* caster = GetCaster();
3120 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3121 return;
3123 Pet *pet = caster->GetPet();
3124 if(!pet || pet != m_target)
3125 return;
3127 if(apply)
3128 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3129 else
3130 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3132 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3133 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3134 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3136 if(apply)
3138 pet->StopMoving();
3139 pet->GetMotionMaster()->Clear();
3140 pet->GetMotionMaster()->MoveIdle();
3142 else
3144 pet->AttackStop();
3145 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3146 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3150 void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
3152 if(!Real)
3153 return;
3155 // Recalculate pet tlaent points
3156 if (Pet *pet=m_target->GetPet())
3157 pet->InitTalentForLevel();
3160 void Aura::HandleModCharm(bool apply, bool Real)
3162 if(!Real)
3163 return;
3165 // not charm yourself
3166 if(GetCasterGUID() == m_target->GetGUID())
3167 return;
3169 Unit* caster = GetCaster();
3170 if(!caster)
3171 return;
3173 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3175 if( apply )
3177 m_target->SetCharmerGUID(GetCasterGUID());
3178 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3179 m_target->CastStop(m_target==caster ? GetId() : 0);
3180 caster->SetCharm(m_target);
3182 m_target->CombatStop();
3183 m_target->DeleteThreatList();
3185 if(m_target->GetTypeId() == TYPEID_UNIT)
3187 ((Creature*)m_target)->AIM_Initialize();
3188 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3189 charmInfo->InitCharmCreateSpells();
3190 charmInfo->SetReactState( REACT_DEFENSIVE );
3192 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3194 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3195 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3197 //to prevent client crash
3198 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3199 //just to enable stat window
3200 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3201 //if charmed two demons the same session, the 2nd gets the 1st one's name
3202 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3207 if(caster->GetTypeId() == TYPEID_PLAYER)
3209 ((Player*)caster)->CharmSpellInitialize();
3212 else
3214 m_target->SetCharmerGUID(0);
3216 if(m_target->GetTypeId() == TYPEID_PLAYER)
3217 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3218 else
3220 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3222 // restore faction
3223 if(((Creature*)m_target)->isPet())
3225 if(Unit* owner = m_target->GetOwner())
3226 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3227 else if(cinfo)
3228 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3230 else if(cinfo) // normal creature
3231 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3233 // restore UNIT_FIELD_BYTES_0
3234 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3236 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3237 if(cainfo && cainfo->bytes0 != 0)
3238 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3239 else
3240 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3242 if(m_target->GetCharmInfo())
3243 m_target->GetCharmInfo()->SetPetNumber(0, true);
3244 else
3245 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3249 caster->SetCharm(NULL);
3251 if(caster->GetTypeId() == TYPEID_PLAYER)
3253 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3254 data << uint64(0);
3255 data << uint32(0);
3256 ((Player*)caster)->GetSession()->SendPacket(&data);
3258 if(m_target->GetTypeId() == TYPEID_UNIT)
3260 ((Creature*)m_target)->AIM_Initialize();
3261 if (((Creature*)m_target)->AI())
3262 ((Creature*)m_target)->AI()->AttackStart(caster);
3268 void Aura::HandleModConfuse(bool apply, bool Real)
3270 if(!Real)
3271 return;
3273 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3276 void Aura::HandleModFear(bool apply, bool Real)
3278 if (!Real)
3279 return;
3281 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3284 void Aura::HandleFeignDeath(bool apply, bool Real)
3286 if(!Real)
3287 return;
3289 if(m_target->GetTypeId() != TYPEID_PLAYER)
3290 return;
3292 if( apply )
3295 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3296 data<<m_target->GetGUID();
3297 data<<uint8(0);
3298 m_target->SendMessageToSet(&data,true);
3300 // blizz like 2.0.x
3301 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3302 // blizz like 2.0.x
3303 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3304 // blizz like 2.0.x
3305 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3307 m_target->addUnitState(UNIT_STAT_DIED);
3308 m_target->CombatStop();
3309 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3311 // prevent interrupt message
3312 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3313 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3314 m_target->InterruptNonMeleeSpells(true);
3315 m_target->getHostilRefManager().deleteReferences();
3317 else
3320 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3321 data<<m_target->GetGUID();
3322 data<<uint8(1);
3323 m_target->SendMessageToSet(&data,true);
3325 // blizz like 2.0.x
3326 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3327 // blizz like 2.0.x
3328 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3329 // blizz like 2.0.x
3330 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3332 m_target->clearUnitState(UNIT_STAT_DIED);
3336 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3338 if(!Real)
3339 return;
3341 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3342 return;
3344 // not sure for it's correctness
3345 if(apply)
3346 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3347 else
3348 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3350 // only at real add/remove aura
3351 if (m_target->GetTypeId() != TYPEID_PLAYER)
3352 return;
3354 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3355 if (m_target->IsInFeralForm())
3356 return;
3358 if (apply)
3359 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3360 else
3361 ((Player *)m_target)->SetRegularAttackTime();
3363 m_target->UpdateDamagePhysical(BASE_ATTACK);
3366 void Aura::HandleAuraModStun(bool apply, bool Real)
3368 if(!Real)
3369 return;
3371 if (apply)
3373 // Frost stun aura -> freeze/unfreeze target
3374 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3375 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3377 m_target->addUnitState(UNIT_STAT_STUNNED);
3378 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3380 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3381 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3383 // Creature specific
3384 if(m_target->GetTypeId() != TYPEID_PLAYER)
3385 ((Creature*)m_target)->StopMoving();
3386 else
3387 m_target->SetUnitMovementFlags(0); //Clear movement flags
3389 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3391 data.append(m_target->GetPackGUID());
3392 data << uint32(0);
3393 m_target->SendMessageToSet(&data,true);
3395 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3396 if(GetId() == 39837)
3398 GameObject* pObj = new GameObject;
3399 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3400 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1))
3402 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3403 pObj->SetSpellId(GetId());
3404 m_target->AddGameObject(pObj);
3405 m_target->GetMap()->Add(pObj);
3407 else
3408 delete pObj;
3411 else
3413 // Frost stun aura -> freeze/unfreeze target
3414 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3416 bool found_another = false;
3417 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3419 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3420 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3422 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3424 found_another = true;
3425 break;
3428 if(found_another)
3429 break;
3432 if(!found_another)
3433 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3436 // Real remove called after current aura remove from lists, check if other similar auras active
3437 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3438 return;
3440 m_target->clearUnitState(UNIT_STAT_STUNNED);
3441 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3443 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3445 if(m_target->getVictim() && m_target->isAlive())
3446 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3448 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3449 data.append(m_target->GetPackGUID());
3450 data << uint32(0);
3451 m_target->SendMessageToSet(&data,true);
3454 // Wyvern Sting
3455 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3457 Unit* caster = GetCaster();
3458 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3459 return;
3461 uint32 spell_id = 0;
3463 switch(GetId())
3465 case 19386: spell_id = 24131; break;
3466 case 24132: spell_id = 24134; break;
3467 case 24133: spell_id = 24135; break;
3468 case 27068: spell_id = 27069; break;
3469 case 49011: spell_id = 49009; break;
3470 case 49012: spell_id = 49010; break;
3471 default:
3472 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3473 return;
3476 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3478 if(!spellInfo)
3479 return;
3481 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3482 return;
3487 void Aura::HandleModStealth(bool apply, bool Real)
3489 Unit* pTarget = m_target;
3491 if (apply)
3493 // drop flag at stealth in bg
3494 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3496 // only at real aura add
3497 if (Real)
3499 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3501 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3502 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3504 // apply only if not in GM invisibility (and overwrite invisibility state)
3505 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3507 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3508 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3512 else
3514 // only at real aura remove
3515 if (Real)
3517 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3518 if (!pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH) && pTarget->GetVisibility()!=VISIBILITY_OFF)
3520 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3522 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3523 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3525 // restore invisibility if any
3526 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3528 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3529 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3531 else
3532 pTarget->SetVisibility(VISIBILITY_ON);
3537 // Master of Subtlety
3538 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3539 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3541 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3543 if (apply)
3545 int32 bp = (*i)->GetModifier()->m_amount;
3546 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3548 else
3549 pTarget->CastSpell(pTarget,31666,true);
3550 break;
3555 void Aura::HandleInvisibility(bool apply, bool Real)
3557 if(apply)
3559 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3561 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3563 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3565 // apply glow vision
3566 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3570 // apply only if not in GM invisibility and not stealth
3571 if(m_target->GetVisibility()==VISIBILITY_ON)
3573 // Aura not added yet but visibility code expect temporary add aura
3574 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3575 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3578 else
3580 // recalculate value at modifier remove (current aura already removed)
3581 m_target->m_invisibilityMask = 0;
3582 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3583 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3584 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3586 // only at real aura remove and if not have different invisibility auras.
3587 if(Real && m_target->m_invisibilityMask==0)
3589 // remove glow vision
3590 if(m_target->GetTypeId() == TYPEID_PLAYER)
3591 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3593 // apply only if not in GM invisibility & not stealthed while invisible
3594 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3596 // if have stealth aura then already have stealth visibility
3597 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3598 m_target->SetVisibility(VISIBILITY_ON);
3604 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3606 if(apply)
3608 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3610 else
3612 // recalculate value at modifier remove (current aura already removed)
3613 m_target->m_detectInvisibilityMask = 0;
3614 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3615 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3616 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3618 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3619 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3622 void Aura::HandleAuraModRoot(bool apply, bool Real)
3624 // only at real add/remove aura
3625 if(!Real)
3626 return;
3628 uint32 apply_stat = UNIT_STAT_ROOT;
3629 if (apply)
3631 // Frost root aura -> freeze/unfreeze target
3632 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3633 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3635 m_target->addUnitState(UNIT_STAT_ROOT);
3636 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3637 // probably wrong (this add skinable flag)
3638 // TODO: find correct flag
3639 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3641 //Save last orientation
3642 if( m_target->getVictim() )
3643 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3645 if(m_target->GetTypeId() == TYPEID_PLAYER)
3647 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3648 data.append(m_target->GetPackGUID());
3649 data << (uint32)2;
3650 m_target->SendMessageToSet(&data,true);
3652 //Clear unit movement flags
3653 m_target->SetUnitMovementFlags(0);
3655 else
3656 ((Creature *)m_target)->StopMoving();
3658 else
3660 // Frost root aura -> freeze/unfreeze target
3661 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3663 bool found_another = false;
3664 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3666 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3667 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3669 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3671 found_another = true;
3672 break;
3675 if(found_another)
3676 break;
3679 if(!found_another)
3680 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3683 // Real remove called after current aura remove from lists, check if other similar auras active
3684 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3685 return;
3687 m_target->clearUnitState(UNIT_STAT_ROOT);
3688 // probably wrong (this add skinable flag)
3689 // TODO: find correct flag
3690 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3692 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3694 if(m_target->getVictim() && m_target->isAlive())
3695 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3697 if(m_target->GetTypeId() == TYPEID_PLAYER)
3699 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3700 data.append(m_target->GetPackGUID());
3701 data << (uint32)2;
3702 m_target->SendMessageToSet(&data,true);
3708 void Aura::HandleAuraModSilence(bool apply, bool Real)
3710 // only at real add/remove aura
3711 if(!Real)
3712 return;
3714 if(apply)
3716 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3717 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3718 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3720 Spell* currentSpell = m_target->m_currentSpells[i];
3721 if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3723 uint32 state = currentSpell->getState();
3724 // Stop spells on prepare or casting state
3725 if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
3727 currentSpell->cancel();
3728 currentSpell->SetReferencedFromCurrent(false);
3729 m_target->m_currentSpells[i] = NULL;
3734 switch (GetId())
3736 // Arcane Torrent (Energy)
3737 case 25046:
3739 Unit * caster = GetCaster();
3740 if (!caster)
3741 return;
3743 // Search Mana Tap auras on caster
3744 Aura * dummy = caster->GetDummyAura(28734);
3745 if (dummy)
3747 int32 bp = dummy->GetStackAmount() * 10;
3748 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3749 caster->RemoveAurasDueToSpell(28734);
3754 else
3756 // Real remove called after current aura remove from lists, check if other similar auras active
3757 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3758 return;
3760 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3764 void Aura::HandleModThreat(bool apply, bool Real)
3766 // only at real add/remove aura
3767 if(!Real)
3768 return;
3770 if(!m_target->isAlive())
3771 return;
3773 Unit* caster = GetCaster();
3775 if(!caster || !caster->isAlive())
3776 return;
3778 int level_diff = 0;
3779 int multiplier = 0;
3780 switch (GetId())
3782 // Arcane Shroud
3783 case 26400:
3784 level_diff = m_target->getLevel() - 60;
3785 multiplier = 2;
3786 break;
3787 // The Eye of Diminution
3788 case 28862:
3789 level_diff = m_target->getLevel() - 60;
3790 multiplier = 1;
3791 break;
3793 if (level_diff > 0)
3794 m_modifier.m_amount += multiplier * level_diff;
3796 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3798 if(m_modifier.m_miscvalue & int32(1<<x))
3800 if(m_target->GetTypeId() == TYPEID_PLAYER)
3801 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3806 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3808 // only at real add/remove aura
3809 if(!Real)
3810 return;
3812 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3813 return;
3815 Unit* caster = GetCaster();
3817 if(!caster || !caster->isAlive())
3818 return;
3820 float threatMod = 0.0f;
3821 if(apply)
3822 threatMod = float(m_modifier.m_amount);
3823 else
3824 threatMod = float(-m_modifier.m_amount);
3826 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3829 void Aura::HandleModTaunt(bool apply, bool Real)
3831 // only at real add/remove aura
3832 if(!Real)
3833 return;
3835 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3836 return;
3838 Unit* caster = GetCaster();
3840 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3841 return;
3843 if(apply)
3844 m_target->TauntApply(caster);
3845 else
3847 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3848 m_target->TauntFadeOut(caster);
3852 /*********************************************************/
3853 /*** MODIFY SPEED ***/
3854 /*********************************************************/
3855 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3857 // all applied/removed only at real aura add/remove
3858 if(!Real)
3859 return;
3861 m_target->UpdateSpeed(MOVE_RUN, true);
3864 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3866 // all applied/removed only at real aura add/remove
3867 if(!Real)
3868 return;
3870 m_target->UpdateSpeed(MOVE_RUN, true);
3873 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3875 // all applied/removed only at real aura add/remove
3876 if(!Real)
3877 return;
3879 // Enable Fly mode for flying mounts
3880 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3882 WorldPacket data;
3883 if(apply)
3884 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3885 else
3886 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3887 data.append(m_target->GetPackGUID());
3888 data << uint32(0); // unknown
3889 m_target->SendMessageToSet(&data, true);
3891 //Players on flying mounts must be immune to polymorph
3892 if (m_target->GetTypeId()==TYPEID_PLAYER)
3893 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3895 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3896 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3897 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3900 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3903 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3905 // all applied/removed only at real aura add/remove
3906 if(!Real)
3907 return;
3909 m_target->UpdateSpeed(MOVE_SWIM, true);
3912 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3914 // all applied/removed only at real aura add/remove
3915 if(!Real)
3916 return;
3918 m_target->UpdateSpeed(MOVE_RUN, true);
3919 m_target->UpdateSpeed(MOVE_SWIM, true);
3920 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3923 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3925 // all applied/removed only at real aura add/remove
3926 if(!Real)
3927 return;
3929 m_target->UpdateSpeed(MOVE_RUN, true);
3930 m_target->UpdateSpeed(MOVE_SWIM, true);
3931 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3934 /*********************************************************/
3935 /*** IMMUNITY ***/
3936 /*********************************************************/
3938 void Aura::HandleModMechanicImmunity(bool apply, bool Real)
3940 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3942 //immune movement impairment and loss of control
3943 if(GetId()==42292 || GetId()==59752)
3944 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3946 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3948 Unit::AuraMap& Auras = m_target->GetAuras();
3949 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3951 next = iter;
3952 ++next;
3953 SpellEntry const *spell = iter->second->GetSpellProto();
3954 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3955 spell->Id != GetId())
3957 //check for mechanic mask
3958 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3960 m_target->RemoveAurasDueToSpell(spell->Id);
3961 if(Auras.empty())
3962 break;
3963 else
3964 next = Auras.begin();
3970 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
3972 // Bestial Wrath
3973 if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
3975 // The Beast Within cast on owner if talent present
3976 if ( Unit* owner = m_target->GetOwner() )
3978 // Search talent
3979 Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
3980 for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
3982 if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
3984 if (apply)
3985 owner->CastSpell(owner, 34471, true, 0, this);
3986 else
3987 owner->RemoveAurasDueToSpell(34471);
3988 break;
3994 // The Beast Within and Bestial Wrath - immunity
3995 if(GetId() == 19574 || GetId() == 34471)
3997 if(apply)
3999 m_target->CastSpell(m_target,24395,true);
4000 m_target->CastSpell(m_target,24396,true);
4001 m_target->CastSpell(m_target,24397,true);
4002 m_target->CastSpell(m_target,26592,true);
4004 else
4006 m_target->RemoveAurasDueToSpell(24395);
4007 m_target->RemoveAurasDueToSpell(24396);
4008 m_target->RemoveAurasDueToSpell(24397);
4009 m_target->RemoveAurasDueToSpell(26592);
4014 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4015 void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
4017 // when removing flag aura, handle flag drop
4018 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4019 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4021 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4022 bg->EventPlayerDroppedFlag(((Player*)m_target));
4025 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4028 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4030 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4032 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4033 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4035 if (auraList.front() != this) // skip itself aura (it already added)
4037 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4038 itr = auraList.begin();
4040 else
4041 ++itr;
4045 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4048 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4050 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4052 // remove all flag auras (they are positive, but they must be removed when you are immune)
4053 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4054 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4055 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4057 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4058 if( Real && apply
4059 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4060 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4062 uint32 school_mask = m_modifier.m_miscvalue;
4063 Unit::AuraMap& Auras = m_target->GetAuras();
4064 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4066 next = iter;
4067 ++next;
4068 SpellEntry const *spell = iter->second->GetSpellProto();
4069 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4070 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4071 && !iter->second->IsPositive() //Don't remove positive spells
4072 && spell->Id != GetId() ) //Don't remove self
4074 m_target->RemoveAurasDueToSpell(spell->Id);
4075 if(Auras.empty())
4076 break;
4077 else
4078 next = Auras.begin();
4082 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4084 if( apply )
4085 m_target->addUnitState(UNIT_STAT_ISOLATED);
4086 else
4087 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4091 void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
4093 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4096 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4098 // all applied/removed only at real aura add/remove
4099 if(!Real)
4100 return;
4102 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4105 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4107 if(!Real)
4108 return;
4110 if(apply)
4112 // some spell have charges by functionality not have its in spell data
4113 switch (GetId())
4115 case 28200: // Ascendance (Talisman of Ascendance trinket)
4116 SetAuraCharges(6);
4117 break;
4118 default: break;
4123 void Aura::HandleAuraModStalked(bool apply, bool Real)
4125 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4126 if(apply)
4127 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4128 else
4129 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4132 /*********************************************************/
4133 /*** PERIODIC ***/
4134 /*********************************************************/
4136 void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
4138 m_isPeriodic = apply;
4139 if (m_spellProto->Id == 66 && !apply)
4141 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4142 m_target->CastSpell(m_target, 32612, true, NULL, this);
4146 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
4148 m_isPeriodic = apply;
4151 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4153 if (!Real)
4154 return;
4156 m_isPeriodic = apply;
4158 // Replenishment (0.25% from max)
4159 // Infinite Replenishment
4160 if (GetId() == 57669 ||
4161 GetId() == 61782)
4162 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4165 void Aura::HandleAuraPowerBurn(bool apply, bool Real)
4167 m_isPeriodic = apply;
4170 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4172 // spells required only Real aura add/remove
4173 if(!Real)
4174 return;
4176 // For prevent double apply bonuses
4177 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4179 Unit* caster = GetCaster();
4181 SpellEntry const*spell = GetSpellProto();
4182 switch( spell->SpellFamilyName)
4184 case SPELLFAMILY_ROGUE:
4186 // Master of Subtlety
4187 if (spell->Id==31666 && !apply)
4189 m_target->RemoveAurasDueToSpell(31665);
4190 break;
4192 break;
4194 case SPELLFAMILY_HUNTER:
4196 // Explosive Shot
4197 if (apply && !loading && caster)
4198 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4199 break;
4203 m_isPeriodic = apply;
4206 void Aura::HandlePeriodicHeal(bool apply, bool Real)
4208 m_isPeriodic = apply;
4211 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4213 // spells required only Real aura add/remove
4214 if(!Real)
4215 return;
4217 m_isPeriodic = apply;
4219 // For prevent double apply bonuses
4220 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4222 // Custom damage calculation after
4223 if (apply)
4225 if(loading)
4226 return;
4228 Unit *caster = GetCaster();
4229 if (!caster)
4230 return;
4232 switch (m_spellProto->SpellFamilyName)
4234 case SPELLFAMILY_GENERIC:
4236 // Pounce Bleed
4237 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4239 // $AP*0.18/6 bonus per tick
4240 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4241 return;
4243 break;
4245 case SPELLFAMILY_WARRIOR:
4247 // Rend
4248 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4250 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4251 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4252 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4253 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4254 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4255 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4256 return;
4258 break;
4260 case SPELLFAMILY_DRUID:
4262 // Rake
4263 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4265 // $AP*0.06 bonus per tick
4266 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4267 return;
4269 // Lacerate
4270 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4272 // $AP*0.05/5 bonus per tick
4273 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4274 return;
4276 // Rip
4277 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4279 // 0.01*$AP*cp
4280 if (caster->GetTypeId() != TYPEID_PLAYER)
4281 return;
4283 uint8 cp = ((Player*)caster)->GetComboPoints();
4285 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4286 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4287 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4289 if((*itr)->GetId()==34241)
4291 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4292 break;
4295 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4296 return;
4298 // Lock Jaw
4299 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4301 // 0.15*$AP
4302 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4303 return;
4305 break;
4307 case SPELLFAMILY_ROGUE:
4309 // Rupture
4310 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4312 if (caster->GetTypeId() != TYPEID_PLAYER)
4313 return;
4314 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4315 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4316 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4317 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4318 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4319 float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
4320 uint8 cp = ((Player*)caster)->GetComboPoints();
4321 if (cp > 5) cp = 5;
4322 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4323 return;
4325 // Garrote
4326 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4328 // $AP*0.07 bonus per tick
4329 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4330 return;
4332 // Deadly Poison
4333 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4335 // 0.08*$AP / 4 * amount of stack
4336 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4337 return;
4339 break;
4341 case SPELLFAMILY_HUNTER:
4343 // Serpent Sting
4344 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4346 // $RAP*0.1/5 bonus per tick
4347 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4348 return;
4350 // Immolation Trap
4351 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4353 // $RAP*0.1/5 bonus per tick
4354 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4355 return;
4357 break;
4359 default:
4360 break;
4363 // remove time effects
4364 else
4366 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4367 if(m_spellProto->Id == 41917)
4368 m_target->CastSpell(m_target, 41915, true);
4372 void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
4374 m_isPeriodic = apply;
4377 void Aura::HandlePeriodicLeech(bool apply, bool Real)
4379 m_isPeriodic = apply;
4382 void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
4384 m_isPeriodic = apply;
4387 void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
4389 m_isPeriodic = apply;
4392 /*********************************************************/
4393 /*** MODIFY STATS ***/
4394 /*********************************************************/
4396 /********************************/
4397 /*** RESISTANCE ***/
4398 /********************************/
4400 void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
4402 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4404 if(m_modifier.m_miscvalue & int32(1<<x))
4406 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4407 if(m_target->GetTypeId() == TYPEID_PLAYER)
4408 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4413 void Aura::HandleAuraModResistance(bool apply, bool Real)
4415 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4417 if(m_modifier.m_miscvalue & int32(1<<x))
4419 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4420 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4421 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4426 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
4428 // only players have base stats
4429 if(m_target->GetTypeId() != TYPEID_PLAYER)
4431 //pets only have base armor
4432 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4433 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4435 else
4437 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4439 if(m_modifier.m_miscvalue & int32(1<<x))
4440 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4445 void Aura::HandleModResistancePercent(bool apply, bool Real)
4447 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4449 if(m_modifier.m_miscvalue & int32(1<<i))
4451 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4452 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4454 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4455 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4461 void Aura::HandleModBaseResistance(bool apply, bool Real)
4463 // only players have base stats
4464 if(m_target->GetTypeId() != TYPEID_PLAYER)
4466 //only pets have base stats
4467 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4468 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4470 else
4472 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4473 if(m_modifier.m_miscvalue & (1<<i))
4474 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4478 /********************************/
4479 /*** STAT ***/
4480 /********************************/
4482 void Aura::HandleAuraModStat(bool apply, bool Real)
4484 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4486 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4487 return;
4490 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4492 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4493 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4495 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4496 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4497 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4498 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4503 void Aura::HandleModPercentStat(bool apply, bool Real)
4505 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4507 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4508 return;
4511 // only players have base stats
4512 if (m_target->GetTypeId() != TYPEID_PLAYER)
4513 return;
4515 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4517 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4518 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4522 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
4524 if(m_target->GetTypeId() != TYPEID_PLAYER)
4525 return;
4527 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4528 // This information for client side use only
4529 // Recalculate bonus
4530 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4533 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
4535 if(m_target->GetTypeId() != TYPEID_PLAYER)
4536 return;
4538 // Recalculate bonus
4539 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4542 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4544 if(!Real || !apply)
4545 return;
4547 if(GetId()==33206)
4548 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4551 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
4553 if(m_target->GetTypeId() != TYPEID_PLAYER)
4554 return;
4556 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4557 // This information for client side use only
4558 // Recalculate bonus
4559 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4562 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
4564 if(m_target->GetTypeId() != TYPEID_PLAYER)
4565 return;
4567 // Recalculate bonus
4568 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4571 void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
4573 if(m_target->GetTypeId() != TYPEID_PLAYER)
4574 return;
4575 // implemented in Unit::SpellHealingBonus
4576 // this information is for client side only
4577 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4580 void Aura::HandleModTotalPercentStat(bool apply, bool Real)
4582 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4584 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4585 return;
4588 //save current and max HP before applying aura
4589 uint32 curHPValue = m_target->GetHealth();
4590 uint32 maxHPValue = m_target->GetMaxHealth();
4592 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4594 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4596 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4597 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4598 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4602 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4603 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4605 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4606 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4607 m_target->SetHealth(newHPValue);
4611 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
4613 if(m_target->GetTypeId() != TYPEID_PLAYER)
4614 return;
4616 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4618 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4619 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4620 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4621 return;
4624 // Recalculate Armor
4625 m_target->UpdateArmor();
4628 /********************************/
4629 /*** HEAL & ENERGIZE ***/
4630 /********************************/
4631 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
4633 m_isPeriodic = apply;
4636 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real)
4638 if(m_modifier.periodictime == 0)
4639 m_modifier.periodictime = 1000;
4641 m_periodicTimer = m_modifier.periodictime;
4642 m_isPeriodic = apply;
4645 void Aura::HandleModRegen(bool apply, bool Real) // eating
4647 if(m_modifier.periodictime == 0)
4648 m_modifier.periodictime = 5000;
4650 m_periodicTimer = 5000;
4651 m_isPeriodic = apply;
4654 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4656 if (!Real)
4657 return;
4659 Powers pt = m_target->getPowerType();
4660 if(m_modifier.periodictime == 0)
4662 // Anger Management (only spell use this aura for rage)
4663 if (pt == POWER_RAGE)
4664 m_modifier.periodictime = 3000;
4665 else
4666 m_modifier.periodictime = 2000;
4669 m_periodicTimer = 5000;
4671 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4672 ((Player*)m_target)->UpdateManaRegen();
4674 m_isPeriodic = apply;
4677 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4679 // spells required only Real aura add/remove
4680 if(!Real)
4681 return;
4683 if (m_target->GetTypeId() != TYPEID_PLAYER)
4684 return;
4686 // Update manaregen value
4687 if (m_modifier.m_miscvalue == POWER_MANA)
4688 ((Player*)m_target)->UpdateManaRegen();
4691 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4693 // spells required only Real aura add/remove
4694 if(!Real)
4695 return;
4697 if (m_target->GetTypeId() != TYPEID_PLAYER)
4698 return;
4700 //Note: an increase in regen does NOT cause threat.
4701 ((Player*)m_target)->UpdateManaRegen();
4704 void Aura::HandleComprehendLanguage(bool apply, bool Real)
4706 if(apply)
4707 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4708 else
4709 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4712 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4714 // Special case with temporary increase max/current health
4715 switch(GetId())
4717 case 12976: // Warrior Last Stand triggered spell
4718 case 28726: // Nightmare Seed ( Nightmare Seed )
4719 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4720 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4721 case 50322: // Survival Instincts
4723 if(Real)
4725 if(apply)
4727 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4728 m_target->ModifyHealth(m_modifier.m_amount);
4730 else
4732 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4733 m_target->ModifyHealth(-m_modifier.m_amount);
4734 else
4735 m_target->SetHealth(1);
4736 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4739 return;
4743 // generic case
4744 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4747 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
4749 uint32 oldhealth = m_target->GetHealth();
4750 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4752 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4754 // refresh percentage
4755 if(oldhealth > 0)
4757 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4758 if(newhealth==0)
4759 newhealth = 1;
4761 m_target->SetHealth(newhealth);
4765 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4767 Powers powerType = m_target->getPowerType();
4768 if(int32(powerType) != m_modifier.m_miscvalue)
4769 return;
4771 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4773 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4776 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4778 Powers powerType = m_target->getPowerType();
4779 if(int32(powerType) != m_modifier.m_miscvalue)
4780 return;
4782 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4784 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4787 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4789 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4792 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4794 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4797 /********************************/
4798 /*** FIGHT ***/
4799 /********************************/
4801 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
4803 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4804 return;
4806 ((Player*)m_target)->UpdateParryPercentage();
4809 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
4811 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4812 return;
4814 ((Player*)m_target)->UpdateDodgePercentage();
4815 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4818 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
4820 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4821 return;
4823 ((Player*)m_target)->UpdateBlockPercentage();
4824 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4827 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4829 // spells required only Real aura add/remove
4830 if(!Real)
4831 return;
4833 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4834 return;
4836 ((Player*)m_target)->UpdateManaRegen();
4839 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4841 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4842 return;
4844 // apply item specific bonuses for already equipped weapon
4845 if(Real)
4847 for(int i = 0; i < MAX_ATTACK; ++i)
4848 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4849 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4852 // mods must be applied base at equipped weapon class and subclass comparison
4853 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4854 // m_modifier.m_miscvalue comparison with item generated damage types
4856 if (GetSpellProto()->EquippedItemClass == -1)
4858 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4859 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4860 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4862 else
4864 // done in Player::_ApplyWeaponDependentAuraMods
4868 void Aura::HandleModHitChance(bool apply, bool Real)
4870 if(m_target->GetTypeId() == TYPEID_PLAYER)
4872 ((Player*)m_target)->UpdateMeleeHitChances();
4873 ((Player*)m_target)->UpdateRangedHitChances();
4875 else
4877 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4878 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4882 void Aura::HandleModSpellHitChance(bool apply, bool Real)
4884 if(m_target->GetTypeId() == TYPEID_PLAYER)
4886 ((Player*)m_target)->UpdateSpellHitChances();
4888 else
4890 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4894 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4896 // spells required only Real aura add/remove
4897 if(!Real)
4898 return;
4900 if(m_target->GetTypeId() == TYPEID_PLAYER)
4902 ((Player*)m_target)->UpdateAllSpellCritChances();
4904 else
4906 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4910 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4912 // spells required only Real aura add/remove
4913 if(!Real)
4914 return;
4916 if(m_target->GetTypeId() != TYPEID_PLAYER)
4917 return;
4919 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4920 if (m_modifier.m_miscvalue & (1<<school))
4921 ((Player*)m_target)->UpdateSpellCritChance(school);
4924 /********************************/
4925 /*** ATTACK SPEED ***/
4926 /********************************/
4928 void Aura::HandleModCastingSpeed(bool apply, bool Real)
4930 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4933 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
4935 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4936 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4937 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4940 void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
4942 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4943 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4944 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4945 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4948 void Aura::HandleModAttackSpeed(bool apply, bool Real)
4950 if(!m_target->isAlive() )
4951 return;
4953 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4956 void Aura::HandleHaste(bool apply, bool Real)
4958 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
4959 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
4960 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
4963 void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
4965 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4968 void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
4970 if(m_target->GetTypeId() != TYPEID_PLAYER)
4971 return;
4972 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
4975 /********************************/
4976 /*** ATTACK POWER ***/
4977 /********************************/
4979 void Aura::HandleAuraModAttackPower(bool apply, bool Real)
4981 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4984 void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
4986 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
4987 return;
4989 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4992 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
4994 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4995 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
4998 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
5000 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5001 return;
5003 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5004 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5007 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
5009 // spells required only Real aura add/remove
5010 if(!Real)
5011 return;
5013 // Recalculate bonus
5014 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5015 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5018 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
5020 // spells required only Real aura add/remove
5021 if(!Real)
5022 return;
5024 // Recalculate bonus
5025 if(m_target->GetTypeId() == TYPEID_PLAYER)
5026 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5029 /********************************/
5030 /*** DAMAGE BONUS ***/
5031 /********************************/
5032 void Aura::HandleModDamageDone(bool apply, bool Real)
5034 // apply item specific bonuses for already equipped weapon
5035 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5037 for(int i = 0; i < MAX_ATTACK; ++i)
5038 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5039 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5042 // m_modifier.m_miscvalue is bitmask of spell schools
5043 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5044 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5045 // 127 - full bitmask any damages
5047 // mods must be applied base at equipped weapon class and subclass comparison
5048 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5049 // m_modifier.m_miscvalue comparison with item generated damage types
5051 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5053 // apply generic physical damage bonuses including wand case
5054 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5056 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5057 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5058 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5060 else
5062 // done in Player::_ApplyWeaponDependentAuraMods
5065 if(m_target->GetTypeId() == TYPEID_PLAYER)
5067 if(m_positive)
5068 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5069 else
5070 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5074 // Skip non magic case for speedup
5075 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5076 return;
5078 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5080 // wand magic case (skip generic to all item spell bonuses)
5081 // done in Player::_ApplyWeaponDependentAuraMods
5083 // Skip item specific requirements for not wand magic damage
5084 return;
5087 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5088 // This information for client side use only
5089 if(m_target->GetTypeId() == TYPEID_PLAYER)
5091 if(m_positive)
5093 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5095 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5096 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5099 else
5101 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5103 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5104 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5107 Pet* pet = m_target->GetPet();
5108 if(pet)
5109 pet->UpdateAttackPowerAndDamage();
5113 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5115 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5117 // apply item specific bonuses for already equipped weapon
5118 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5120 for(int i = 0; i < MAX_ATTACK; ++i)
5121 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5122 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5125 // m_modifier.m_miscvalue is bitmask of spell schools
5126 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5127 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5128 // 127 - full bitmask any damages
5130 // mods must be applied base at equipped weapon class and subclass comparison
5131 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5132 // m_modifier.m_miscvalue comparison with item generated damage types
5134 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5136 // apply generic physical damage bonuses including wand case
5137 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5139 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5140 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5141 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5143 else
5145 // done in Player::_ApplyWeaponDependentAuraMods
5147 // For show in client
5148 if(m_target->GetTypeId() == TYPEID_PLAYER)
5149 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5152 // Skip non magic case for speedup
5153 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5154 return;
5156 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5158 // wand magic case (skip generic to all item spell bonuses)
5159 // done in Player::_ApplyWeaponDependentAuraMods
5161 // Skip item specific requirements for not wand magic damage
5162 return;
5165 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5166 // Send info to client
5167 if(m_target->GetTypeId() == TYPEID_PLAYER)
5168 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5169 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5172 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5174 // spells required only Real aura add/remove
5175 if(!Real)
5176 return;
5178 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5180 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5183 /********************************/
5184 /*** POWER COST ***/
5185 /********************************/
5187 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5189 // spells required only Real aura add/remove
5190 if(!Real)
5191 return;
5193 float amount = m_modifier.m_amount/100.0f;
5194 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5195 if(m_modifier.m_miscvalue & (1<<i))
5196 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5199 void Aura::HandleModPowerCost(bool apply, bool Real)
5201 // spells required only Real aura add/remove
5202 if(!Real)
5203 return;
5205 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5206 if(m_modifier.m_miscvalue & (1<<i))
5207 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5210 void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
5212 // spells required only Real aura add/remove
5213 if(!Real)
5214 return;
5215 if(m_target->GetTypeId() != TYPEID_PLAYER)
5216 return;
5217 uint32 mask[3] = {0, 0, 0};
5218 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5219 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5221 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5222 mask[0]|=ptr[0];
5223 mask[1]|=ptr[1];
5224 mask[2]|=ptr[2];
5227 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5228 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5229 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5232 /*********************************************************/
5233 /*** OTHERS ***/
5234 /*********************************************************/
5236 void Aura::HandleShapeshiftBoosts(bool apply)
5238 uint32 spellId = 0;
5239 uint32 spellId2 = 0;
5240 uint32 HotWSpellId = 0;
5242 switch(GetModifier()->m_miscvalue)
5244 case FORM_CAT:
5245 spellId = 3025;
5246 HotWSpellId = 24900;
5247 break;
5248 case FORM_TREE:
5249 spellId = 5420;
5250 spellId2 = 34123;
5251 break;
5252 case FORM_TRAVEL:
5253 spellId = 5419;
5254 break;
5255 case FORM_AQUA:
5256 spellId = 5421;
5257 break;
5258 case FORM_BEAR:
5259 spellId = 1178;
5260 spellId2 = 21178;
5261 HotWSpellId = 24899;
5262 break;
5263 case FORM_DIREBEAR:
5264 spellId = 9635;
5265 spellId2 = 21178;
5266 HotWSpellId = 24899;
5267 break;
5268 case FORM_BATTLESTANCE:
5269 spellId = 21156;
5270 break;
5271 case FORM_DEFENSIVESTANCE:
5272 spellId = 7376;
5273 break;
5274 case FORM_BERSERKERSTANCE:
5275 spellId = 7381;
5276 break;
5277 case FORM_MOONKIN:
5278 spellId = 24905;
5279 // aura from effect trigger spell
5280 spellId2 = 24907;
5281 break;
5282 case FORM_FLIGHT:
5283 spellId = 33948;
5284 spellId2 = 34764;
5285 break;
5286 case FORM_FLIGHT_EPIC:
5287 spellId = 40122;
5288 spellId2 = 40121;
5289 break;
5290 case FORM_METAMORPHOSIS:
5291 spellId = 54817;
5292 spellId2 = 54879;
5293 break;
5294 case FORM_SPIRITOFREDEMPTION:
5295 spellId = 27792;
5296 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5297 break;
5298 case FORM_GHOSTWOLF:
5299 case FORM_AMBIENT:
5300 case FORM_GHOUL:
5301 case FORM_SHADOW:
5302 case FORM_STEALTH:
5303 case FORM_CREATURECAT:
5304 case FORM_CREATUREBEAR:
5305 spellId = 0;
5306 break;
5309 uint32 form = GetModifier()->m_miscvalue-1;
5311 if(apply)
5313 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5314 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5316 if(m_target->GetTypeId() == TYPEID_PLAYER)
5318 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5319 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5321 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5322 if(itr->first==spellId || itr->first==spellId2) continue;
5323 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5324 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5325 if (spellInfo->Stances & (1<<form))
5326 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5328 //LotP
5329 if (((Player*)m_target)->HasSpell(17007))
5331 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5332 if (spellInfo && spellInfo->Stances & (1<<form))
5333 m_target->CastSpell(m_target, 24932, true, NULL, this);
5335 // HotW
5336 if (HotWSpellId)
5338 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5339 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5341 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5343 int32 HotWMod = (*i)->GetModifier()->m_amount;
5344 if(GetModifier()->m_miscvalue == FORM_CAT)
5345 HotWMod /= 2;
5347 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5348 break;
5354 else
5356 m_target->RemoveAurasDueToSpell(spellId);
5357 m_target->RemoveAurasDueToSpell(spellId2);
5359 Unit::AuraMap& tAuras = m_target->GetAuras();
5360 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5362 if (itr->second->IsRemovedOnShapeLost())
5364 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5365 itr = tAuras.begin();
5367 else
5369 ++itr;
5374 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5375 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5378 void Aura::HandleAuraEmpathy(bool apply, bool Real)
5380 if(m_target->GetTypeId() != TYPEID_UNIT)
5381 return;
5383 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5384 if(ci && ci->type == CREATURE_TYPE_BEAST)
5385 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5388 void Aura::HandleAuraUntrackable(bool apply, bool Real)
5390 if(apply)
5391 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5392 else
5393 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5396 void Aura::HandleAuraModPacify(bool apply, bool Real)
5398 if(m_target->GetTypeId() != TYPEID_PLAYER)
5399 return;
5401 if(apply)
5402 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5403 else
5404 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5407 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5409 HandleAuraModPacify(apply,Real);
5410 HandleAuraModSilence(apply,Real);
5413 void Aura::HandleAuraGhost(bool apply, bool Real)
5415 if(m_target->GetTypeId() != TYPEID_PLAYER)
5416 return;
5418 if(apply)
5420 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5422 else
5424 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5428 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5430 // all applied/removed only at real aura add/remove
5431 if(!Real)
5432 return;
5434 // allow fly
5435 WorldPacket data;
5436 if(apply)
5437 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5438 else
5439 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5440 data.append(m_target->GetPackGUID());
5441 data << uint32(0); // unk
5442 m_target->SendMessageToSet(&data, true);
5445 void Aura::HandleModRating(bool apply, bool Real)
5447 // spells required only Real aura add/remove
5448 if(!Real)
5449 return;
5451 if(m_target->GetTypeId() != TYPEID_PLAYER)
5452 return;
5454 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5455 if (m_modifier.m_miscvalue & (1 << rating))
5456 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5459 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5461 // spells required only Real aura add/remove
5462 if(!Real)
5463 return;
5465 if(m_target->GetTypeId() != TYPEID_PLAYER)
5466 return;
5467 // Just recalculate ratings
5468 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5469 if (m_modifier.m_miscvalue & (1 << rating))
5470 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5473 void Aura::HandleForceMoveForward(bool apply, bool Real)
5475 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5476 return;
5477 if(apply)
5478 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5479 else
5480 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5483 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real)
5485 if(m_target->GetTypeId() != TYPEID_PLAYER)
5486 return;
5488 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5489 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5492 void Aura::HandleModTargetResistance(bool apply, bool Real)
5494 // spells required only Real aura add/remove
5495 if(!Real)
5496 return;
5497 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5499 // show armor penetration
5500 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5501 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5503 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5504 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5505 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5508 void Aura::HandleShieldBlockValue(bool apply, bool Real)
5510 BaseModType modType = FLAT_MOD;
5511 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5512 modType = PCT_MOD;
5514 if(m_target->GetTypeId() == TYPEID_PLAYER)
5515 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5518 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5520 // spells required only Real aura add/remove
5521 if(!Real)
5522 return;
5524 if(m_target->GetTypeId() != TYPEID_PLAYER)
5525 return;
5527 Player *target = (Player*)m_target;
5529 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5530 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5531 if( !apply && m_duration==0 && target->GetComboTarget())
5532 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5533 target->AddComboPoints(unit, -m_modifier.m_amount);
5536 void Aura::HandleModUnattackable( bool Apply, bool Real )
5538 if(Real && Apply)
5540 m_target->CombatStop();
5541 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5543 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5546 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5548 // spells required only Real aura add/remove
5549 if(!Real)
5550 return;
5552 // prepare spirit state
5553 if(apply)
5555 if(m_target->GetTypeId()==TYPEID_PLAYER)
5557 // disable breath/etc timers
5558 ((Player*)m_target)->StopMirrorTimers();
5560 // set stand state (expected in this form)
5561 if(!m_target->IsStandState())
5562 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5565 m_target->SetHealth(1);
5567 // die at aura end
5568 else
5569 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5572 void Aura::CleanupTriggeredSpells()
5574 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5576 // Blood Frenzy remove
5577 m_target->RemoveAurasDueToSpell(30069);
5578 m_target->RemoveAurasDueToSpell(30070);
5579 return;
5582 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5583 if(!tSpellId)
5584 return;
5586 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5587 if(!tProto)
5588 return;
5590 if(GetSpellDuration(tProto) != -1)
5591 return;
5593 // needed for spell 43680, maybe others
5594 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5595 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5596 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5597 return;
5598 m_target->RemoveAurasDueToSpell(tSpellId);
5601 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5603 if(!Real)
5604 return;
5606 // prevent double apply bonuses
5607 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5609 if(Unit* caster = GetCaster())
5611 float DoneActualBenefit = 0.0f;
5612 switch(m_spellProto->SpellFamilyName)
5614 case SPELLFAMILY_PRIEST:
5615 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5617 //+30% from +healing bonus
5618 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5619 break;
5621 break;
5622 case SPELLFAMILY_MAGE:
5623 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5625 //frost ward, fire ward, ice barrier
5626 //+10% from +spd bonus
5627 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5628 break;
5630 break;
5631 case SPELLFAMILY_WARLOCK:
5632 if(m_spellProto->SpellFamilyFlags == 0x00)
5634 //shadow ward
5635 //+10% from +spd bonus
5636 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5637 break;
5639 break;
5640 default:
5641 break;
5644 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5646 m_modifier.m_amount += (int32)DoneActualBenefit;
5651 void Aura::PeriodicTick()
5653 if(!m_target->isAlive())
5654 return;
5656 switch(m_modifier.m_auraname)
5658 case SPELL_AURA_PERIODIC_DAMAGE:
5659 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5661 Unit *pCaster = GetCaster();
5662 if(!pCaster)
5663 return;
5665 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5666 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5667 return;
5669 // Check for immune (not use charges)
5670 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5671 return;
5673 // some auras remove at specific health level or more
5674 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5676 switch(GetId())
5678 case 43093: case 31956: case 38801:
5679 case 35321: case 38363: case 39215:
5680 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5682 m_target->RemoveAurasDueToSpell(GetId());
5683 return;
5685 break;
5686 case 38772:
5688 uint32 percent =
5689 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5690 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5691 100;
5692 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5694 m_target->RemoveAurasDueToSpell(GetId());
5695 return;
5697 break;
5699 default:
5700 break;
5704 uint32 absorb=0;
5705 uint32 resist=0;
5706 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5708 // ignore non positive values (can be result apply spellmods to aura damage
5709 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5711 uint32 pdamage;
5713 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5715 pdamage = amount;
5717 // Calculate armor mitigation if it is a physical spell
5718 // But not for bleed mechanic spells
5719 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5720 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5722 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5723 cleanDamage.damage += pdamage - pdamageReductedArmor;
5724 pdamage = pdamageReductedArmor;
5727 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5729 // Curse of Agony damage-per-tick calculation
5730 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5732 // 1..4 ticks, 1/2 from normal tick damage
5733 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5734 pdamage = pdamage/2;
5735 // 9..12 ticks, 3/2 from normal tick damage
5736 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5737 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5738 // 5..8 ticks have normal tick damage
5741 else
5742 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5744 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5745 // Reduce dot damage from resilience for players
5746 if (m_target->GetTypeId()==TYPEID_PLAYER)
5747 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5749 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5751 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5752 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5754 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5755 data.append(m_target->GetPackGUID());
5756 data.appendPackGUID(GetCasterGUID());
5757 data << uint32(GetId());
5758 data << uint32(1);
5759 data << uint32(m_modifier.m_auraname);
5760 data << (uint32)pdamage;
5761 data << uint32(0); // overkill
5762 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5763 data << (uint32)absorb;
5764 data << (uint32)resist;
5765 m_target->SendMessageToSet(&data,true);
5767 Unit* target = m_target; // aura can be deleted in DealDamage
5768 SpellEntry const* spellProto = GetSpellProto();
5770 // Set trigger flag
5771 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5772 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5773 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5774 if (pdamage)
5775 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5776 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5778 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5779 break;
5781 case SPELL_AURA_PERIODIC_LEECH:
5782 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5784 Unit *pCaster = GetCaster();
5785 if(!pCaster)
5786 return;
5788 if(!pCaster->isAlive())
5789 return;
5791 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5792 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5793 return;
5795 // Check for immune
5796 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5797 return;
5799 uint32 absorb=0;
5800 uint32 resist=0;
5801 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5803 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5805 //Calculate armor mitigation if it is a physical spell
5806 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5808 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5809 cleanDamage.damage += pdamage - pdamageReductedArmor;
5810 pdamage = pdamageReductedArmor;
5813 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5815 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5816 // Reduce dot damage from resilience for players
5817 if (m_target->GetTypeId()==TYPEID_PLAYER)
5818 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5820 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5822 if(m_target->GetHealth() < pdamage)
5823 pdamage = uint32(m_target->GetHealth());
5825 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5826 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5828 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5831 Unit* target = m_target; // aura can be deleted in DealDamage
5832 SpellEntry const* spellProto = GetSpellProto();
5833 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5834 int32 stackAmount = GetStackAmount();
5836 // Set trigger flag
5837 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5838 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5839 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5840 if (pdamage)
5841 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5842 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5843 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5845 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5847 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5849 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5850 pCaster->m_currentSpells[i]->cancel();
5855 if(Player *modOwner = pCaster->GetSpellModOwner())
5856 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5858 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5860 int32 gain = pCaster->ModifyHealth(heal);
5861 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5863 pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
5864 break;
5866 case SPELL_AURA_PERIODIC_HEAL:
5867 case SPELL_AURA_OBS_MOD_HEALTH:
5869 Unit *pCaster = GetCaster();
5870 if(!pCaster)
5871 return;
5873 // heal for caster damage (must be alive)
5874 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5875 return;
5877 // ignore non positive values (can be result apply spellmods to aura damage
5878 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5880 uint32 pdamage;
5882 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5883 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5884 else
5885 pdamage = amount;
5887 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5889 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5890 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5892 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5893 data.append(m_target->GetPackGUID());
5894 data.appendPackGUID(GetCasterGUID());
5895 data << uint32(GetId());
5896 data << uint32(1);
5897 data << uint32(m_modifier.m_auraname);
5898 data << (uint32)pdamage;
5899 data << uint32(0); // wotlk
5900 m_target->SendMessageToSet(&data,true);
5902 int32 gain = m_target->ModifyHealth(pdamage);
5904 // add HoTs to amount healed in bgs
5905 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5906 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5907 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5909 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5910 bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
5912 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5914 Unit* target = m_target; // aura can be deleted in DealDamage
5915 SpellEntry const* spellProto = GetSpellProto();
5916 bool haveCastItem = GetCastItemGUID()!=0;
5918 // heal for caster damage
5919 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5921 uint32 dmg = spellProto->manaPerSecond;
5922 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5924 pCaster->RemoveAurasDueToSpell(GetId());
5926 // finish current generic/channeling spells, don't affect autorepeat
5927 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5929 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5931 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5933 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5934 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5937 else
5939 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5941 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5942 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5946 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5947 uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5948 // ignore item heals
5949 // if(procSpell && !haveCastItem)
5950 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5951 break;
5953 case SPELL_AURA_PERIODIC_MANA_LEECH:
5955 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5956 return;
5958 Powers power = Powers(m_modifier.m_miscvalue);
5960 // power type might have changed between aura applying and tick (druid's shapeshift)
5961 if(m_target->getPowerType() != power)
5962 return;
5964 Unit *pCaster = GetCaster();
5965 if(!pCaster)
5966 return;
5968 if(!pCaster->isAlive())
5969 return;
5971 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5972 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5973 return;
5975 // Check for immune (not use charges)
5976 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5977 return;
5979 // ignore non positive values (can be result apply spellmods to aura damage
5980 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5982 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
5983 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
5984 if (m_spellProto->ManaCostPercentage)
5986 // max value
5987 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
5988 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
5989 if(pdamage > maxmana)
5990 pdamage = maxmana;
5993 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5994 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5996 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
5998 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5999 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6000 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6002 m_target->ModifyPower(power, -drain_amount);
6004 float gain_multiplier = 0;
6006 if(pCaster->GetMaxPower(power) > 0)
6008 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6010 if(Player *modOwner = pCaster->GetSpellModOwner())
6011 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6014 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6015 data.append(m_target->GetPackGUID());
6016 data.appendPackGUID(GetCasterGUID());
6017 data << uint32(GetId());
6018 data << uint32(1);
6019 data << uint32(m_modifier.m_auraname);
6020 data << (uint32)power; // power type
6021 data << (uint32)drain_amount;
6022 data << (float)gain_multiplier;
6023 m_target->SendMessageToSet(&data,true);
6025 int32 gain_amount = int32(drain_amount*gain_multiplier);
6027 if(gain_amount)
6029 int32 gain = pCaster->ModifyPower(power,gain_amount);
6030 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6032 break;
6034 case SPELL_AURA_PERIODIC_ENERGIZE:
6036 // ignore non positive values (can be result apply spellmods to aura damage
6037 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6039 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6040 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6042 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6043 break;
6045 Powers power = Powers(m_modifier.m_miscvalue);
6047 if(m_target->GetMaxPower(power) == 0)
6048 break;
6050 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6051 data.append(m_target->GetPackGUID());
6052 data.appendPackGUID(GetCasterGUID());
6053 data << uint32(GetId());
6054 data << uint32(1);
6055 data << uint32(m_modifier.m_auraname);
6056 data << (uint32)power; // power type
6057 data << (uint32)pdamage;
6058 m_target->SendMessageToSet(&data,true);
6060 int32 gain = m_target->ModifyPower(power,pdamage);
6062 if(Unit* pCaster = GetCaster())
6063 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6064 break;
6066 case SPELL_AURA_OBS_MOD_MANA:
6068 // ignore non positive values (can be result apply spellmods to aura damage
6069 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6071 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6073 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6074 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6076 if(m_target->GetMaxPower(POWER_MANA) == 0)
6077 break;
6079 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6080 data.append(m_target->GetPackGUID());
6081 data.appendPackGUID(GetCasterGUID());
6082 data << uint32(GetId());
6083 data << uint32(1);
6084 data << uint32(m_modifier.m_auraname);
6085 data << (uint32)0; // ?
6086 data << (uint32)pdamage;
6087 m_target->SendMessageToSet(&data,true);
6089 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6091 if(Unit* pCaster = GetCaster())
6092 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6093 break;
6095 case SPELL_AURA_POWER_BURN_MANA:
6097 Unit *pCaster = GetCaster();
6098 if(!pCaster)
6099 return;
6101 // Check for immune (not use charges)
6102 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6103 return;
6105 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6107 Powers powerType = Powers(m_modifier.m_miscvalue);
6109 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6110 return;
6112 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6113 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6114 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6116 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6118 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6120 SpellEntry const* spellProto = GetSpellProto();
6121 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6122 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6123 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6124 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6126 // Set trigger flag
6127 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6128 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6129 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6130 if (damageInfo.damage)
6131 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6133 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6135 pCaster->DealSpellDamage(&damageInfo, true);
6136 break;
6138 case SPELL_AURA_MOD_REGEN:
6140 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6141 if (Unit *caster = GetCaster())
6142 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6143 break;
6145 case SPELL_AURA_MOD_POWER_REGEN:
6147 Powers pt = m_target->getPowerType();
6148 if(int32(pt) != m_modifier.m_miscvalue)
6149 return;
6151 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6153 // eating anim
6154 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6156 else if( GetId() == 20577 )
6158 // cannibalize anim
6159 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6162 // Anger Management
6163 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6164 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6165 if(pt == POWER_RAGE)
6166 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6167 break;
6169 // Here tick dummy auras
6170 case SPELL_AURA_PERIODIC_DUMMY:
6172 PeriodicDummyTick();
6173 break;
6175 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6177 TriggerSpell();
6178 break;
6180 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6182 TriggerSpellWithValue();
6183 break;
6185 default:
6186 break;
6190 void Aura::PeriodicDummyTick()
6192 Unit *caster = GetCaster();
6193 SpellEntry const* spell = GetSpellProto();
6194 switch (spell->SpellFamilyName)
6196 case SPELLFAMILY_GENERIC:
6197 switch (spell->Id)
6199 // Drink
6200 case 430:
6201 case 431:
6202 case 432:
6203 case 1133:
6204 case 1135:
6205 case 1137:
6206 case 10250:
6207 case 22734:
6208 case 27089:
6209 case 34291:
6210 case 43706:
6211 case 46755:
6212 case 49472: // Drink Coffee
6213 case 61830:
6215 if (m_target->GetTypeId() != TYPEID_PLAYER)
6216 return;
6217 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6218 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6219 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6221 if ((*i)->GetId() == GetId())
6223 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6224 ((Player*)m_target)->UpdateManaRegen();
6225 // Disable continue
6226 m_isPeriodic = false;
6227 return;
6230 return;
6232 // Forsaken Skills
6233 case 7054:
6235 // Possibly need cast one of them (but
6236 // 7038 Forsaken Skill: Swords
6237 // 7039 Forsaken Skill: Axes
6238 // 7040 Forsaken Skill: Daggers
6239 // 7041 Forsaken Skill: Maces
6240 // 7042 Forsaken Skill: Staves
6241 // 7043 Forsaken Skill: Bows
6242 // 7044 Forsaken Skill: Guns
6243 // 7045 Forsaken Skill: 2H Axes
6244 // 7046 Forsaken Skill: 2H Maces
6245 // 7047 Forsaken Skill: 2H Swords
6246 // 7048 Forsaken Skill: Defense
6247 // 7049 Forsaken Skill: Fire
6248 // 7050 Forsaken Skill: Frost
6249 // 7051 Forsaken Skill: Holy
6250 // 7053 Forsaken Skill: Shadow
6251 return;
6253 // // Panda
6254 // case 19230: break;
6255 // // Gossip NPC Periodic - Talk
6256 // case 33208: break;
6257 // // Gossip NPC Periodic - Despawn
6258 // case 33209: break;
6259 // // Steal Weapon
6260 // case 36207: break;
6261 // // Simon Game START timer, (DND)
6262 // case 39993: break;
6263 // // Knockdown Fel Cannon: break; The Aggro Burst
6264 // case 40119: break;
6265 // // Old Mount Spell
6266 // case 40154: break;
6267 // // Magnetic Pull
6268 // case 40581: break;
6269 // // Ethereal Ring: break; The Bolt Burst
6270 // case 40801: break;
6271 // // Crystal Prison
6272 // case 40846: break;
6273 // // Copy Weapon
6274 // case 41054: break;
6275 // // Dementia
6276 // case 41404: break;
6277 // // Ethereal Ring Visual, Lightning Aura
6278 // case 41477: break;
6279 // // Ethereal Ring Visual, Lightning Aura (Fork)
6280 // case 41525: break;
6281 // // Ethereal Ring Visual, Lightning Jumper Aura
6282 // case 41567: break;
6283 // // No Man's Land
6284 // case 41955: break;
6285 // // Headless Horseman - Fire
6286 // case 42074: break;
6287 // // Headless Horseman - Visual - Large Fire
6288 // case 42075: break;
6289 // // Headless Horseman - Start Fire, Periodic Aura
6290 // case 42140: break;
6291 // // Ram Speed Boost
6292 // case 42152: break;
6293 // // Headless Horseman - Fires Out Victory Aura
6294 // case 42235: break;
6295 // // Pumpkin Life Cycle
6296 // case 42280: break;
6297 // // Brewfest Request Chick Chuck Mug Aura
6298 // case 42537: break;
6299 // // Squashling
6300 // case 42596: break;
6301 // // Headless Horseman Climax, Head: Periodic
6302 // case 42603: break;
6303 // // Fire Bomb
6304 // case 42621: break;
6305 // // Headless Horseman - Conflagrate, Periodic Aura
6306 // case 42637: break;
6307 // // Headless Horseman - Create Pumpkin Treats Aura
6308 // case 42774: break;
6309 // // Headless Horseman Climax - Summoning Rhyme Aura
6310 // case 42879: break;
6311 // // Tricky Treat
6312 // case 42919: break;
6313 // // Giddyup!
6314 // case 42924: break;
6315 // // Ram - Trot
6316 // case 42992: break;
6317 // // Ram - Canter
6318 // case 42993: break;
6319 // // Ram - Gallop
6320 // case 42994: break;
6321 // // Ram Level - Neutral
6322 // case 43310: break;
6323 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6324 // case 43884: break;
6325 // // Wretched!
6326 // case 43963: break;
6327 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6328 // case 44000: break;
6329 // // Energy Feedback
6330 // case 44328: break;
6331 // // Romantic Picnic
6332 // case 45102: break;
6333 // // Romantic Picnic
6334 // case 45123: break;
6335 // // Looking for Love
6336 // case 45124: break;
6337 // // Kite - Lightning Strike Kite Aura
6338 // case 45197: break;
6339 // // Rocket Chicken
6340 // case 45202: break;
6341 // // Copy Offhand Weapon
6342 // case 45205: break;
6343 // // Upper Deck - Kite - Lightning Periodic Aura
6344 // case 45207: break;
6345 // // Kite -Sky Lightning Strike Kite Aura
6346 // case 45251: break;
6347 // // Ribbon Pole Dancer Check Aura
6348 // case 45390: break;
6349 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6350 // case 45406: break;
6351 // // Parachute
6352 // case 45472: break;
6353 // // Alliance Flag, Extra Damage Debuff
6354 // case 45898: break;
6355 // // Horde Flag, Extra Damage Debuff
6356 // case 45899: break;
6357 // // Ahune - Summoning Rhyme Aura
6358 // case 45926: break;
6359 // // Ahune - Slippery Floor
6360 // case 45945: break;
6361 // // Ahune's Shield
6362 // case 45954: break;
6363 // // Nether Vapor Lightning
6364 // case 45960: break;
6365 // // Darkness
6366 // case 45996: break;
6367 // // Summon Blood Elves Periodic
6368 // case 46041: break;
6369 // // Transform Visual Missile Periodic
6370 // case 46205: break;
6371 // // Find Opening Beam End
6372 // case 46333: break;
6373 // // Ice Spear Control Aura
6374 // case 46371: break;
6375 // // Hailstone Chill
6376 // case 46458: break;
6377 // // Hailstone Chill, Internal
6378 // case 46465: break;
6379 // // Chill, Internal Shifter
6380 // case 46549: break;
6381 // // Summon Ice Spear Knockback Delayer
6382 // case 46878: break;
6383 // // Burninate Effect
6384 // case 47214: break;
6385 // // Fizzcrank Practice Parachute
6386 // case 47228: break;
6387 // // Send Mug Control Aura
6388 // case 47369: break;
6389 // // Direbrew's Disarm (precast)
6390 // case 47407: break;
6391 // // Mole Machine Port Schedule
6392 // case 47489: break;
6393 // case 47941: break; // Crystal Spike
6394 // case 48200: break; // Healer Aura
6395 // case 48630: break; // Summon Gauntlet Mobs Periodic
6396 // case 49313: break; // Proximity Mine Area Aura
6397 // // Mole Machine Portal Schedule
6398 // case 49466: break;
6399 // case 49555: break; // Corpse Explode
6400 // case 49592: break; // Temporal Rift
6401 // case 49957: break; // Cutting Laser
6402 // case 50085: break; // Slow Fall
6403 // // Listening to Music
6404 // case 50493: break;
6405 // // Love Rocket Barrage
6406 // case 50530: break;
6407 // Exist more after, need add later
6408 default:
6409 break;
6411 break;
6412 case SPELLFAMILY_MAGE:
6414 // Mirror Image
6415 // if (spell->Id == 55342)
6416 // return;
6417 break;
6419 case SPELLFAMILY_WARRIOR:
6421 // Armored to the Teeth
6422 if (spell->SpellIconID == 3516)
6424 // Increases your attack power by $s1 for every $s2 armor value you have.
6425 // Calculate AP bonus (from 1 efect of this spell)
6426 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6427 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6428 return;
6430 break;
6432 case SPELLFAMILY_DRUID:
6434 switch (spell->Id)
6436 // Frenzied Regeneration
6437 case 22842:
6439 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6440 // Should be manauser
6441 if (m_target->getPowerType()!=POWER_RAGE)
6442 return;
6443 uint32 rage = m_target->GetPower(POWER_RAGE);
6444 // Nothing todo
6445 if (rage == 0)
6446 return;
6447 int32 mod = (rage < 100) ? rage : 100;
6448 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6449 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6450 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6451 m_target->SetPower(POWER_RAGE, rage-mod);
6452 return;
6454 // Force of Nature
6455 case 33831:
6456 return;
6457 default:
6458 break;
6460 break;
6462 case SPELLFAMILY_ROGUE:
6464 // switch (spell->Id)
6465 // {
6466 // Master of Subtlety
6467 // case 31666: break;
6468 // Killing Spree
6469 // case 51690: break;
6470 // Overkill
6471 // case 58428: break;
6472 // default:
6473 // break;
6474 // }
6475 break;
6477 case SPELLFAMILY_HUNTER:
6479 // Explosive Shot
6480 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6482 if (!caster)
6483 return;
6484 int32 damage = m_modifier.m_amount;
6485 // Full damage to target at 0 tick
6486 if (m_duration > m_modifier.periodictime)
6488 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6489 return;
6491 damage/=4;
6492 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6493 return;
6495 switch (spell->Id)
6497 // Harpooner's Mark
6498 // case 40084:
6499 // return;
6500 // Feeding Frenzy Rank 1
6501 case 53511:
6502 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6503 m_target->CastSpell(m_target, 60096, true, 0, this);
6504 return;
6505 // Feeding Frenzy Rank 2
6506 case 53512:
6507 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6508 m_target->CastSpell(m_target, 60097, true, 0, this);
6509 return;
6510 default:
6511 break;
6513 break;
6515 case SPELLFAMILY_SHAMAN:
6517 // Astral Shift
6518 if (spell->Id == 52179)
6520 // Periodic need for remove visual on stun/fear/silence lost
6521 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6522 m_target->RemoveAurasDueToSpell(52179);
6523 return;
6525 break;
6527 case SPELLFAMILY_DEATHKNIGHT:
6529 // Death and Decay
6530 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6532 if (caster)
6533 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6534 return;
6536 // Raise Dead
6537 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6538 // return;
6539 // Chains of Ice
6540 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6542 // Get 0 effect aura
6543 Aura *slow = m_target->GetAura(GetId(), 0);
6544 if (slow)
6546 slow->ApplyModifier(false, true);
6547 Modifier *mod = slow->GetModifier();
6548 mod->m_amount+= m_modifier.m_amount;
6549 if (mod->m_amount > 0) mod->m_amount = 0;
6550 slow->ApplyModifier(true, true);
6552 return;
6554 // Summon Gargoyle
6555 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6556 // return;
6557 // Death Rune Mastery
6558 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6559 // return;
6560 // Bladed Armor
6561 if (spell->SpellIconID == 2653)
6563 // Increases your attack power by $s1 for every $s2 armor value you have.
6564 // Calculate AP bonus (from 1 efect of this spell)
6565 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6566 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6567 return;
6569 // Reaping
6570 // if (spell->SpellIconID == 22)
6571 // return;
6572 // Blood of the North
6573 // if (spell->SpellIconID == 30412)
6574 // return;
6575 break;
6577 default:
6578 break;
6582 void Aura::HandlePreventFleeing(bool apply, bool Real)
6584 if(!Real)
6585 return;
6587 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6588 if( !fearAuras.empty() )
6590 if (apply)
6591 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6592 else
6593 m_target->SetFeared(true);
6597 void Aura::HandleManaShield(bool apply, bool Real)
6599 if(!Real)
6600 return;
6602 // prevent double apply bonuses
6603 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6605 if(Unit* caster = GetCaster())
6607 float DoneActualBenefit = 0.0f;
6608 switch(m_spellProto->SpellFamilyName)
6610 case SPELLFAMILY_MAGE:
6611 if(m_spellProto->SpellFamilyFlags & 0x8000)
6613 // Mana Shield
6614 // +50% from +spd bonus
6615 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6616 break;
6618 break;
6619 default:
6620 break;
6623 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6625 m_modifier.m_amount += (int32)DoneActualBenefit;
6630 void Aura::HandleArenaPreparation(bool apply, bool Real)
6632 if(!Real)
6633 return;
6635 if(apply)
6636 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6637 else
6638 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6641 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6643 if(!Real)
6644 return;
6646 if(m_target->GetTypeId() != TYPEID_PLAYER)
6647 return;
6649 if(Pet *pet = m_target->GetPet())
6650 pet->Remove(PET_SAVE_AS_CURRENT);
6652 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
6653 ((Player*)m_target)->GetSession()->SendPacket(&data);
6656 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6658 if(!Real)
6659 return;
6661 if(m_target->GetTypeId() != TYPEID_PLAYER)
6662 return;
6664 Player *plr = (Player*)m_target;
6666 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6667 return;
6669 // how to determine what rune need to be converted?
6670 for(uint32 i = 0; i < MAX_RUNES; ++i)
6672 if(apply)
6674 if(!plr->GetRuneCooldown(i))
6676 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6677 break;
6680 else
6682 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6684 plr->ConvertRune(i, plr->GetBaseRune(i));
6685 break;
6691 void Aura::HandlePhase(bool apply, bool Real)
6693 if(!Real)
6694 return;
6696 // always non stackable
6697 if(apply)
6699 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6700 if(!phases.empty())
6701 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6704 // no-phase is also phase state so same code for apply and remove
6706 // phase auras normally not expected at BG but anyway better check
6707 if(m_target->GetTypeId()==TYPEID_PLAYER)
6709 // drop flag at invisible in bg
6710 if(((Player*)m_target)->InBattleGround())
6711 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6712 bg->EventPlayerDroppedFlag((Player*)m_target);
6714 // GM-mode have mask 0xFFFFFFFF
6715 if(!((Player*)m_target)->isGameMaster())
6716 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6718 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6720 if(GetEffIndex()==0)
6722 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6723 if(saBounds.first != saBounds.second)
6725 uint32 zone, area;
6726 m_target->GetZoneAndAreaId(zone,area);
6728 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6730 // some auras remove at aura remove
6731 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6732 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6733 // some auras applied at aura apply
6734 else if(itr->second->autocast)
6736 if( !m_target->HasAura(itr->second->spellId,0) )
6737 m_target->CastSpell(m_target,itr->second->spellId,true);
6743 else
6744 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6746 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6747 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6748 m_target->SetVisibility(m_target->GetVisibility());
6751 void Aura::UnregisterSingleCastAura()
6753 if (IsSingleTarget())
6755 Unit* caster = NULL;
6756 caster = GetCaster();
6757 if(caster)
6759 caster->GetSingleCastAuras().remove(this);
6761 else
6763 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6764 assert(false);
6766 m_isSingleTargetAura = false;