2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
32 // Race value is index in ChrRaces.dbc
39 RACE_UNDEAD_PLAYER
= 5,
52 //RACE_FOREST_TROLL = 18,
54 //RACE_NORTHREND_SKELETON = 20,
58 // max+1 for player race
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
75 CLASS_DEATH_KNIGHT
= 6,
79 // CLASS_UNK2 = 10,unused
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
94 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
108 #define MIN_REPUTATION_RANK (REP_HATED)
109 #define MAX_REPUTATION_RANK 8
137 POWER_RUNIC_POWER
= 6,
138 POWER_HEALTH
= 0xFFFFFFFE // (-2 as signed value)
145 SPELL_SCHOOL_NORMAL
= 0,
146 SPELL_SCHOOL_HOLY
= 1,
147 SPELL_SCHOOL_FIRE
= 2,
148 SPELL_SCHOOL_NATURE
= 3,
149 SPELL_SCHOOL_FROST
= 4,
150 SPELL_SCHOOL_SHADOW
= 5,
151 SPELL_SCHOOL_ARCANE
= 6
154 #define MAX_SPELL_SCHOOL 7
158 SPELL_SCHOOL_MASK_NONE
= 0x00, // not exist
159 SPELL_SCHOOL_MASK_NORMAL
= (1 << SPELL_SCHOOL_NORMAL
), // PHYSICAL (Armor)
160 SPELL_SCHOOL_MASK_HOLY
= (1 << SPELL_SCHOOL_HOLY
),
161 SPELL_SCHOOL_MASK_FIRE
= (1 << SPELL_SCHOOL_FIRE
),
162 SPELL_SCHOOL_MASK_NATURE
= (1 << SPELL_SCHOOL_NATURE
),
163 SPELL_SCHOOL_MASK_FROST
= (1 << SPELL_SCHOOL_FROST
),
164 SPELL_SCHOOL_MASK_SHADOW
= (1 << SPELL_SCHOOL_SHADOW
),
165 SPELL_SCHOOL_MASK_ARCANE
= (1 << SPELL_SCHOOL_ARCANE
),
169 // 124, not include normal and holy damage
170 SPELL_SCHOOL_MASK_SPELL
= ( SPELL_SCHOOL_MASK_FIRE
|
171 SPELL_SCHOOL_MASK_NATURE
| SPELL_SCHOOL_MASK_FROST
|
172 SPELL_SCHOOL_MASK_SHADOW
| SPELL_SCHOOL_MASK_ARCANE
),
174 SPELL_SCHOOL_MASK_MAGIC
= ( SPELL_SCHOOL_MASK_HOLY
| SPELL_SCHOOL_MASK_SPELL
),
177 SPELL_SCHOOL_MASK_ALL
= ( SPELL_SCHOOL_MASK_NORMAL
| SPELL_SCHOOL_MASK_MAGIC
)
180 #define SPELL_SCHOOL_MASK_MAGIC \
181 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
182 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
183 SPELL_SCHOOL_MASK_ARCANE )
185 inline SpellSchools
GetFirstSchoolInMask(SpellSchoolMask mask
)
187 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
189 return SpellSchools(i
);
191 return SPELL_SCHOOL_NORMAL
;
196 ITEM_QUALITY_POOR
= 0, //GREY
197 ITEM_QUALITY_NORMAL
= 1, //WHITE
198 ITEM_QUALITY_UNCOMMON
= 2, //GREEN
199 ITEM_QUALITY_RARE
= 3, //BLUE
200 ITEM_QUALITY_EPIC
= 4, //PURPLE
201 ITEM_QUALITY_LEGENDARY
= 5, //ORANGE
202 ITEM_QUALITY_ARTIFACT
= 6, //LIGHT YELLOW
203 ITEM_QUALITY_HEIRLOOM
= 7
206 #define MAX_ITEM_QUALITY 8
208 // ***********************************
209 // Spell Attributes definitions
210 // ***********************************
212 #define SPELL_ATTR_UNK0 0x00000001 // 0
213 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
214 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
215 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
216 #define SPELL_ATTR_UNK4 0x00000010 // 4
217 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
218 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
219 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
220 #define SPELL_ATTR_UNK8 0x00000100 // 8
221 #define SPELL_ATTR_UNK9 0x00000200 // 9
222 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
223 #define SPELL_ATTR_UNK11 0x00000800 // 11
224 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
225 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
226 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
227 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
228 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
229 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
230 #define SPELL_ATTR_UNK18 0x00040000 // 18
231 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
232 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
233 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
234 #define SPELL_ATTR_UNK22 0x00400000 // 22
235 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
236 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
237 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
238 #define SPELL_ATTR_UNK26 0x04000000 // 26
239 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
240 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
241 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
242 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
243 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
245 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
246 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
247 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
248 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
249 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
250 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
251 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
252 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
253 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
254 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
255 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
256 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
257 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
258 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
259 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
260 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
261 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
262 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
263 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
264 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
265 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
266 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
267 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
268 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
269 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
270 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
271 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
272 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
273 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
274 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
275 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
276 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
278 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
279 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
280 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
281 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
282 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
283 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
284 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
285 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
286 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
287 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
288 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
289 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
290 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
291 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
292 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
293 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
294 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
295 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
296 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
297 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
298 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
299 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
300 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
301 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
302 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
303 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
304 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
305 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
306 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
307 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
308 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
309 #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
311 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
312 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
313 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
314 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
315 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
316 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
317 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
318 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
319 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
320 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
321 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
322 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
323 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
324 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
325 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
326 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
327 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
328 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
329 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
330 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
331 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
332 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
333 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
334 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
335 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
336 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
337 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
338 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
339 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
340 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
341 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
342 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
344 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
345 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
346 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
347 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
348 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
349 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
350 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
351 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
352 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
353 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
354 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
355 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
356 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
357 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
358 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
359 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
360 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
361 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
362 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
363 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
364 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
365 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
366 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
367 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
368 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
369 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
370 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
371 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
372 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
373 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
374 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
375 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
377 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
378 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
379 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
380 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
381 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
382 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
383 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
384 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
385 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
386 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
387 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
388 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
389 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
390 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
391 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
392 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
393 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
394 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
395 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
396 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
397 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
398 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
399 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
400 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
401 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
402 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
403 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
404 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
405 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
406 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
407 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
408 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
410 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
411 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
412 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
413 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
414 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
415 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
416 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
417 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
418 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
419 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
420 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
421 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
422 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
423 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
424 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
425 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
426 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
427 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
428 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
429 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
430 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
431 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
432 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
433 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
434 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
435 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
436 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
437 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
438 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
439 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
440 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
441 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
443 #define MAX_GLYPH_SLOT_INDEX 6
447 SHEATHETYPE_NONE
= 0,
448 SHEATHETYPE_MAINHAND
= 1,
449 SHEATHETYPE_OFFHAND
= 2,
450 SHEATHETYPE_LARGEWEAPONLEFT
= 3,
451 SHEATHETYPE_LARGEWEAPONRIGHT
= 4,
452 SHEATHETYPE_HIPWEAPONLEFT
= 5,
453 SHEATHETYPE_HIPWEAPONRIGHT
= 6,
454 SHEATHETYPE_SHIELD
= 7
457 #define MAX_SHEATHETYPE 8
493 LANG_THALASSIAN
= 10,
498 LANG_GUTTERSPEAK
= 33,
501 LANG_GNOMISH_BINARY
= 37,
502 LANG_GOBLIN_BINARY
= 38,
503 LANG_ADDON
= 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
506 #define LANGUAGES_COUNT 19
512 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
513 //TEAM_ALLIANCE_FORCES = 891,
514 //TEAM_HORDE_FORCES = 892,
515 //TEAM_SANCTUARY = 936,
516 //TEAM_OUTLAND = 980,
517 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
522 SPELL_EFFECT_INSTAKILL
= 1,
523 SPELL_EFFECT_SCHOOL_DAMAGE
= 2,
524 SPELL_EFFECT_DUMMY
= 3,
525 SPELL_EFFECT_PORTAL_TELEPORT
= 4,
526 SPELL_EFFECT_TELEPORT_UNITS
= 5,
527 SPELL_EFFECT_APPLY_AURA
= 6,
528 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
= 7,
529 SPELL_EFFECT_POWER_DRAIN
= 8,
530 SPELL_EFFECT_HEALTH_LEECH
= 9,
531 SPELL_EFFECT_HEAL
= 10,
532 SPELL_EFFECT_BIND
= 11,
533 SPELL_EFFECT_PORTAL
= 12,
534 SPELL_EFFECT_RITUAL_BASE
= 13,
535 SPELL_EFFECT_RITUAL_SPECIALIZE
= 14,
536 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
= 15,
537 SPELL_EFFECT_QUEST_COMPLETE
= 16,
538 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
= 17,
539 SPELL_EFFECT_RESURRECT
= 18,
540 SPELL_EFFECT_ADD_EXTRA_ATTACKS
= 19,
541 SPELL_EFFECT_DODGE
= 20,
542 SPELL_EFFECT_EVADE
= 21,
543 SPELL_EFFECT_PARRY
= 22,
544 SPELL_EFFECT_BLOCK
= 23,
545 SPELL_EFFECT_CREATE_ITEM
= 24,
546 SPELL_EFFECT_WEAPON
= 25,
547 SPELL_EFFECT_DEFENSE
= 26,
548 SPELL_EFFECT_PERSISTENT_AREA_AURA
= 27,
549 SPELL_EFFECT_SUMMON
= 28,
550 SPELL_EFFECT_LEAP
= 29,
551 SPELL_EFFECT_ENERGIZE
= 30,
552 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
= 31,
553 SPELL_EFFECT_TRIGGER_MISSILE
= 32,
554 SPELL_EFFECT_OPEN_LOCK
= 33,
555 SPELL_EFFECT_SUMMON_CHANGE_ITEM
= 34,
556 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
= 35,
557 SPELL_EFFECT_LEARN_SPELL
= 36,
558 SPELL_EFFECT_SPELL_DEFENSE
= 37,
559 SPELL_EFFECT_DISPEL
= 38,
560 SPELL_EFFECT_LANGUAGE
= 39,
561 SPELL_EFFECT_DUAL_WIELD
= 40,
562 SPELL_EFFECT_JUMP
= 41,
563 SPELL_EFFECT_JUMP2
= 42,
564 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
= 43,
565 SPELL_EFFECT_SKILL_STEP
= 44,
566 SPELL_EFFECT_ADD_HONOR
= 45,
567 SPELL_EFFECT_SPAWN
= 46,
568 SPELL_EFFECT_TRADE_SKILL
= 47,
569 SPELL_EFFECT_STEALTH
= 48,
570 SPELL_EFFECT_DETECT
= 49,
571 SPELL_EFFECT_TRANS_DOOR
= 50,
572 SPELL_EFFECT_FORCE_CRITICAL_HIT
= 51,
573 SPELL_EFFECT_GUARANTEE_HIT
= 52,
574 SPELL_EFFECT_ENCHANT_ITEM
= 53,
575 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
= 54,
576 SPELL_EFFECT_TAMECREATURE
= 55,
577 SPELL_EFFECT_SUMMON_PET
= 56,
578 SPELL_EFFECT_LEARN_PET_SPELL
= 57,
579 SPELL_EFFECT_WEAPON_DAMAGE
= 58,
580 SPELL_EFFECT_OPEN_LOCK_ITEM
= 59,
581 SPELL_EFFECT_PROFICIENCY
= 60,
582 SPELL_EFFECT_SEND_EVENT
= 61,
583 SPELL_EFFECT_POWER_BURN
= 62,
584 SPELL_EFFECT_THREAT
= 63,
585 SPELL_EFFECT_TRIGGER_SPELL
= 64,
586 SPELL_EFFECT_APPLY_AREA_AURA_RAID
= 65,
587 SPELL_EFFECT_CREATE_MANA_GEM
= 66,
588 SPELL_EFFECT_HEAL_MAX_HEALTH
= 67,
589 SPELL_EFFECT_INTERRUPT_CAST
= 68,
590 SPELL_EFFECT_DISTRACT
= 69,
591 SPELL_EFFECT_PULL
= 70,
592 SPELL_EFFECT_PICKPOCKET
= 71,
593 SPELL_EFFECT_ADD_FARSIGHT
= 72,
594 SPELL_EFFECT_UNTRAIN_TALENTS
= 73,
595 SPELL_EFFECT_APPLY_GLYPH
= 74,
596 SPELL_EFFECT_HEAL_MECHANICAL
= 75,
597 SPELL_EFFECT_SUMMON_OBJECT_WILD
= 76,
598 SPELL_EFFECT_SCRIPT_EFFECT
= 77,
599 SPELL_EFFECT_ATTACK
= 78,
600 SPELL_EFFECT_SANCTUARY
= 79,
601 SPELL_EFFECT_ADD_COMBO_POINTS
= 80,
602 SPELL_EFFECT_CREATE_HOUSE
= 81,
603 SPELL_EFFECT_BIND_SIGHT
= 82,
604 SPELL_EFFECT_DUEL
= 83,
605 SPELL_EFFECT_STUCK
= 84,
606 SPELL_EFFECT_SUMMON_PLAYER
= 85,
607 SPELL_EFFECT_ACTIVATE_OBJECT
= 86,
608 SPELL_EFFECT_WMO_DAMAGE
= 87,
609 SPELL_EFFECT_WMO_REPAIR
= 88,
610 SPELL_EFFECT_WMO_CHANGE
= 89,
611 SPELL_EFFECT_KILL_CREDIT
= 90,
612 SPELL_EFFECT_THREAT_ALL
= 91,
613 SPELL_EFFECT_ENCHANT_HELD_ITEM
= 92,
614 SPELL_EFFECT_SUMMON_PHANTASM
= 93,
615 SPELL_EFFECT_SELF_RESURRECT
= 94,
616 SPELL_EFFECT_SKINNING
= 95,
617 SPELL_EFFECT_CHARGE
= 96,
618 SPELL_EFFECT_97
= 97,
619 SPELL_EFFECT_KNOCK_BACK
= 98,
620 SPELL_EFFECT_DISENCHANT
= 99,
621 SPELL_EFFECT_INEBRIATE
= 100,
622 SPELL_EFFECT_FEED_PET
= 101,
623 SPELL_EFFECT_DISMISS_PET
= 102,
624 SPELL_EFFECT_REPUTATION
= 103,
625 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
= 104,
626 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
= 105,
627 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
= 106,
628 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
= 107,
629 SPELL_EFFECT_DISPEL_MECHANIC
= 108,
630 SPELL_EFFECT_SUMMON_DEAD_PET
= 109,
631 SPELL_EFFECT_DESTROY_ALL_TOTEMS
= 110,
632 SPELL_EFFECT_DURABILITY_DAMAGE
= 111,
633 SPELL_EFFECT_112
= 112,
634 SPELL_EFFECT_RESURRECT_NEW
= 113,
635 SPELL_EFFECT_ATTACK_ME
= 114,
636 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
= 115,
637 SPELL_EFFECT_SKIN_PLAYER_CORPSE
= 116,
638 SPELL_EFFECT_SPIRIT_HEAL
= 117,
639 SPELL_EFFECT_SKILL
= 118,
640 SPELL_EFFECT_APPLY_AREA_AURA_PET
= 119,
641 SPELL_EFFECT_TELEPORT_GRAVEYARD
= 120,
642 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
= 121,
643 SPELL_EFFECT_122
= 122,
644 SPELL_EFFECT_SEND_TAXI
= 123,
645 SPELL_EFFECT_PLAYER_PULL
= 124,
646 SPELL_EFFECT_MODIFY_THREAT_PERCENT
= 125,
647 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
= 126,
648 SPELL_EFFECT_PROSPECTING
= 127,
649 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
= 128,
650 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
= 129,
651 SPELL_EFFECT_REDIRECT_THREAT
= 130,
652 SPELL_EFFECT_131
= 131,
653 SPELL_EFFECT_132
= 132,
654 SPELL_EFFECT_UNLEARN_SPECIALIZATION
= 133,
655 SPELL_EFFECT_KILL_CREDIT2
= 134,
656 SPELL_EFFECT_135
= 135,
657 SPELL_EFFECT_HEAL_PCT
= 136,
658 SPELL_EFFECT_ENERGIZE_PCT
= 137,
659 SPELL_EFFECT_138
= 138,
660 SPELL_EFFECT_CLEAR_QUEST
= 139,
661 SPELL_EFFECT_FORCE_CAST
= 140,
662 SPELL_EFFECT_141
= 141,
663 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
= 142,
664 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
= 143,
665 SPELL_EFFECT_144
= 144,
666 SPELL_EFFECT_145
= 145,
667 SPELL_EFFECT_ACTIVATE_RUNE
= 146,
668 SPELL_EFFECT_QUEST_FAIL
= 147,
669 SPELL_EFFECT_148
= 148,
670 SPELL_EFFECT_149
= 149,
671 SPELL_EFFECT_150
= 150,
672 SPELL_EFFECT_TRIGGER_SPELL_2
= 151,
673 SPELL_EFFECT_152
= 152,
674 SPELL_EFFECT_153
= 153,
675 SPELL_EFFECT_154
= 154,
676 SPELL_EFFECT_TITAN_GRIP
= 155,
677 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
= 156,
678 SPELL_EFFECT_CREATE_ITEM_2
= 157,
679 SPELL_EFFECT_MILLING
= 158,
680 SPELL_EFFECT_ALLOW_RENAME_PET
= 159,
681 TOTAL_SPELL_EFFECTS
= 160
686 SPELL_FAILED_AFFECTING_COMBAT
= 0,
687 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 1,
688 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 2,
689 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 3,
690 SPELL_FAILED_ALREADY_BEING_TAMED
= 4,
691 SPELL_FAILED_ALREADY_HAVE_CHARM
= 5,
692 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 6,
693 SPELL_FAILED_ALREADY_OPEN
= 7,
694 SPELL_FAILED_AURA_BOUNCED
= 8,
695 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 9,
696 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 10,
697 SPELL_FAILED_BAD_TARGETS
= 11,
698 SPELL_FAILED_CANT_BE_CHARMED
= 12,
699 SPELL_FAILED_CANT_BE_DISENCHANTED
= 13,
700 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 14,
701 SPELL_FAILED_CANT_BE_MILLED
= 15,
702 SPELL_FAILED_CANT_BE_PROSPECTED
= 16,
703 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 17,
704 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 18,
705 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 19,
706 SPELL_FAILED_CANT_STEALTH
= 20,
707 SPELL_FAILED_CASTER_AURASTATE
= 21,
708 SPELL_FAILED_CASTER_DEAD
= 22,
709 SPELL_FAILED_CHARMED
= 23,
710 SPELL_FAILED_CHEST_IN_USE
= 24,
711 SPELL_FAILED_CONFUSED
= 25,
712 SPELL_FAILED_DONT_REPORT
= 26,
713 SPELL_FAILED_EQUIPPED_ITEM
= 27,
714 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 28,
715 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 29,
716 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 30,
717 SPELL_FAILED_ERROR
= 31,
718 SPELL_FAILED_FIZZLE
= 32,
719 SPELL_FAILED_FLEEING
= 33,
720 SPELL_FAILED_FOOD_LOWLEVEL
= 34,
721 SPELL_FAILED_HIGHLEVEL
= 35,
722 SPELL_FAILED_HUNGER_SATIATED
= 36,
723 SPELL_FAILED_IMMUNE
= 37,
724 SPELL_FAILED_INCORRECT_AREA
= 38,
725 SPELL_FAILED_INTERRUPTED
= 39,
726 SPELL_FAILED_INTERRUPTED_COMBAT
= 40,
727 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 41,
728 SPELL_FAILED_ITEM_GONE
= 42,
729 SPELL_FAILED_ITEM_NOT_FOUND
= 43,
730 SPELL_FAILED_ITEM_NOT_READY
= 44,
731 SPELL_FAILED_LEVEL_REQUIREMENT
= 45,
732 SPELL_FAILED_LINE_OF_SIGHT
= 46,
733 SPELL_FAILED_LOWLEVEL
= 47,
734 SPELL_FAILED_LOW_CASTLEVEL
= 48,
735 SPELL_FAILED_MAINHAND_EMPTY
= 49,
736 SPELL_FAILED_MOVING
= 50,
737 SPELL_FAILED_NEED_AMMO
= 51,
738 SPELL_FAILED_NEED_AMMO_POUCH
= 52,
739 SPELL_FAILED_NEED_EXOTIC_AMMO
= 53,
740 SPELL_FAILED_NEED_MORE_ITEMS
= 54,
741 SPELL_FAILED_NOPATH
= 55,
742 SPELL_FAILED_NOT_BEHIND
= 56,
743 SPELL_FAILED_NOT_FISHABLE
= 57,
744 SPELL_FAILED_NOT_FLYING
= 58,
745 SPELL_FAILED_NOT_HERE
= 59,
746 SPELL_FAILED_NOT_INFRONT
= 60,
747 SPELL_FAILED_NOT_IN_CONTROL
= 61,
748 SPELL_FAILED_NOT_KNOWN
= 62,
749 SPELL_FAILED_NOT_MOUNTED
= 63,
750 SPELL_FAILED_NOT_ON_TAXI
= 64,
751 SPELL_FAILED_NOT_ON_TRANSPORT
= 65,
752 SPELL_FAILED_NOT_READY
= 66,
753 SPELL_FAILED_NOT_SHAPESHIFT
= 67,
754 SPELL_FAILED_NOT_STANDING
= 68,
755 SPELL_FAILED_NOT_TRADEABLE
= 69,
756 SPELL_FAILED_NOT_TRADING
= 70,
757 SPELL_FAILED_NOT_UNSHEATHED
= 71,
758 SPELL_FAILED_NOT_WHILE_GHOST
= 72,
759 SPELL_FAILED_NOT_WHILE_LOOTING
= 73,
760 SPELL_FAILED_NO_AMMO
= 74,
761 SPELL_FAILED_NO_CHARGES_REMAIN
= 75,
762 SPELL_FAILED_NO_CHAMPION
= 76,
763 SPELL_FAILED_NO_COMBO_POINTS
= 77,
764 SPELL_FAILED_NO_DUELING
= 78,
765 SPELL_FAILED_NO_ENDURANCE
= 79,
766 SPELL_FAILED_NO_FISH
= 80,
767 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 81,
768 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 82,
769 SPELL_FAILED_NO_PET
= 83,
770 SPELL_FAILED_NO_POWER
= 84,
771 SPELL_FAILED_NOTHING_TO_DISPEL
= 85,
772 SPELL_FAILED_NOTHING_TO_STEAL
= 86,
773 SPELL_FAILED_ONLY_ABOVEWATER
= 87,
774 SPELL_FAILED_ONLY_DAYTIME
= 88,
775 SPELL_FAILED_ONLY_INDOORS
= 89,
776 SPELL_FAILED_ONLY_MOUNTED
= 90,
777 SPELL_FAILED_ONLY_NIGHTTIME
= 91,
778 SPELL_FAILED_ONLY_OUTDOORS
= 92,
779 SPELL_FAILED_ONLY_SHAPESHIFT
= 93,
780 SPELL_FAILED_ONLY_STEALTHED
= 94,
781 SPELL_FAILED_ONLY_UNDERWATER
= 95,
782 SPELL_FAILED_OUT_OF_RANGE
= 96,
783 SPELL_FAILED_PACIFIED
= 97,
784 SPELL_FAILED_POSSESSED
= 98,
785 SPELL_FAILED_REAGENTS
= 99,
786 SPELL_FAILED_REQUIRES_AREA
= 100,
787 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 101,
788 SPELL_FAILED_ROOTED
= 102,
789 SPELL_FAILED_SILENCED
= 103,
790 SPELL_FAILED_SPELL_IN_PROGRESS
= 104,
791 SPELL_FAILED_SPELL_LEARNED
= 105,
792 SPELL_FAILED_SPELL_UNAVAILABLE
= 106,
793 SPELL_FAILED_STUNNED
= 107,
794 SPELL_FAILED_TARGETS_DEAD
= 108,
795 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 109,
796 SPELL_FAILED_TARGET_AURASTATE
= 110,
797 SPELL_FAILED_TARGET_DUELING
= 111,
798 SPELL_FAILED_TARGET_ENEMY
= 112,
799 SPELL_FAILED_TARGET_ENRAGED
= 113,
800 SPELL_FAILED_TARGET_FRIENDLY
= 114,
801 SPELL_FAILED_TARGET_IN_COMBAT
= 115,
802 SPELL_FAILED_TARGET_IS_PLAYER
= 116,
803 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 117,
804 SPELL_FAILED_TARGET_NOT_DEAD
= 118,
805 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 119,
806 SPELL_FAILED_TARGET_NOT_LOOTED
= 120,
807 SPELL_FAILED_TARGET_NOT_PLAYER
= 121,
808 SPELL_FAILED_TARGET_NO_POCKETS
= 122,
809 SPELL_FAILED_TARGET_NO_WEAPONS
= 123,
810 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS
= 124,
811 SPELL_FAILED_TARGET_UNSKINNABLE
= 125,
812 SPELL_FAILED_THIRST_SATIATED
= 126,
813 SPELL_FAILED_TOO_CLOSE
= 127,
814 SPELL_FAILED_TOO_MANY_OF_ITEM
= 128,
815 SPELL_FAILED_TOTEM_CATEGORY
= 129,
816 SPELL_FAILED_TOTEMS
= 130,
817 SPELL_FAILED_TRY_AGAIN
= 131,
818 SPELL_FAILED_UNIT_NOT_BEHIND
= 132,
819 SPELL_FAILED_UNIT_NOT_INFRONT
= 133,
820 SPELL_FAILED_WRONG_PET_FOOD
= 134,
821 SPELL_FAILED_NOT_WHILE_FATIGUED
= 135,
822 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 136,
823 SPELL_FAILED_NOT_WHILE_TRADING
= 137,
824 SPELL_FAILED_TARGET_NOT_IN_RAID
= 138,
825 SPELL_FAILED_TARGET_FREEFORALL
= 139,
826 SPELL_FAILED_NO_EDIBLE_CORPSES
= 140,
827 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 141,
828 SPELL_FAILED_TARGET_NOT_GHOST
= 142,
829 SPELL_FAILED_TRANSFORM_UNUSABLE
= 143,
830 SPELL_FAILED_WRONG_WEATHER
= 144,
831 SPELL_FAILED_DAMAGE_IMMUNE
= 145,
832 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 146,
833 SPELL_FAILED_PLAY_TIME
= 147,
834 SPELL_FAILED_REPUTATION
= 148,
835 SPELL_FAILED_MIN_SKILL
= 149,
836 SPELL_FAILED_NOT_IN_ARENA
= 150,
837 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 151,
838 SPELL_FAILED_NOT_ON_STEALTHED
= 152,
839 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 153,
840 SPELL_FAILED_NOT_ON_MOUNTED
= 154,
841 SPELL_FAILED_TOO_SHALLOW
= 155,
842 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 156,
843 SPELL_FAILED_TARGET_IS_TRIVIAL
= 157,
844 SPELL_FAILED_BM_OR_INVISGOD
= 158,
845 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 159,
846 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 160,
847 SPELL_FAILED_NOT_IDLE
= 161,
848 SPELL_FAILED_NOT_INACTIVE
= 162,
849 SPELL_FAILED_PARTIAL_PLAYTIME
= 163,
850 SPELL_FAILED_NO_PLAYTIME
= 164,
851 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 165,
852 SPELL_FAILED_NOT_IN_RAID_INSTANCE
= 166,
853 SPELL_FAILED_ONLY_IN_ARENA
= 167,
854 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 168,
855 SPELL_FAILED_ON_USE_ENCHANT
= 169,
856 SPELL_FAILED_NOT_ON_GROUND
= 170,
857 SPELL_FAILED_CUSTOM_ERROR
= 171,
858 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
= 172,
859 SPELL_FAILED_TOO_MANY_SOCKETS
= 173,
860 SPELL_FAILED_INVALID_GLYPH
= 174,
861 SPELL_FAILED_UNIQUE_GLYPH
= 175,
862 SPELL_FAILED_GLYPH_SOCKET_LOCKED
= 176,
863 SPELL_FAILED_NO_VALID_TARGETS
= 177,
864 SPELL_FAILED_ITEM_AT_MAX_CHARGES
= 178,
865 SPELL_FAILED_NOT_IN_BARBERSHOP
= 179,
866 SPELL_FAILED_FISHING_TOO_LOW
= 180,
867 SPELL_FAILED_UNKNOWN
= 181,
869 SPELL_CAST_OK
= 255 //custom value, don't must be send to client
874 { // (C) used in caster aura state (T) used in target aura state
875 // (c) used in caster aura state-not (t) used in target aura state-not
876 AURA_STATE_DEFENSE
= 1, // C |
877 AURA_STATE_HEALTHLESS_20_PERCENT
= 2, // CcT |
878 AURA_STATE_BERSERKING
= 3, // C T |
879 AURA_STATE_FROZEN
= 4, // c t| frozen target
880 AURA_STATE_JUDGEMENT
= 5, // C |
881 //AURA_STATE_UNKNOWN6 = 6, // | not used
882 AURA_STATE_HUNTER_PARRY
= 7, // C |
883 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH
= 7, // C | FIX ME: not implemented yet!
884 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
885 //AURA_STATE_UNKNOWN8 = 8, // | not used
886 //AURA_STATE_UNKNOWN9 = 9, // | not used
887 AURA_STATE_WARRIOR_VICTORY_RUSH
= 10, // C | warrior victory rush
888 //AURA_STATE_UNKNOWN11 = 11, // t|
889 AURA_STATE_FAERIE_FIRE
= 12, // c t|
890 AURA_STATE_HEALTHLESS_35_PERCENT
= 13, // C T |
891 AURA_STATE_IMMOLATE
= 14, // T |
892 AURA_STATE_SWIFTMEND
= 15, // T |
893 AURA_STATE_DEADLY_POISON
= 16, // T |
894 AURA_STATE_ENRAGE
= 17, // C |
895 //AURA_STATE_UNKNOWN18 = 18, // C t|
896 //AURA_STATE_UNKNOWN19 = 19, // | not used
897 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
898 //AURA_STATE_UNKNOWN21 = 21, // | not used
899 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
900 AURA_STATE_HEALTH_ABOVE_75_PERCENT
= 23, // C |
908 MECHANIC_DISORIENTED
= 2,
910 MECHANIC_DISTRACT
= 4,
914 MECHANIC_PACIFY
= 8, //0 spells use this mechanic
915 MECHANIC_SILENCE
= 9,
919 MECHANIC_FREEZE
= 13,
920 MECHANIC_KNOCKOUT
= 14,
922 MECHANIC_BANDAGE
= 16,
923 MECHANIC_POLYMORPH
= 17,
924 MECHANIC_BANISH
= 18,
925 MECHANIC_SHIELD
= 19,
926 MECHANIC_SHACKLE
= 20,
928 MECHANIC_INFECTED
= 22,
930 MECHANIC_HORROR
= 24,
931 MECHANIC_INVULNERABILITY
= 25,
932 MECHANIC_INTERRUPT
= 26,
934 MECHANIC_DISCOVERY
= 28,
935 MECHANIC_IMMUNE_SHIELD
= 29, // Divine (Blessing) Shield/Protection and Ice Block
936 MECHANIC_SAPPED
= 30,
937 MECHANIC_ENRAGED
= 31
940 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
941 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
942 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
943 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
944 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
945 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
946 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
947 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
949 // Spell dispell type
958 DISPEL_INVISIBILITY
= 6,
960 DISPEL_SPE_NPC_ONLY
= 8,
962 DISPEL_ZG_TICKET
= 10,
963 DESPEL_OLD_UNUSED
= 11
966 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
968 //To all Immune system,if target has immunes,
969 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
970 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
971 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
974 IMMUNITY_EFFECT
= 0, // enum SpellEffects
975 IMMUNITY_STATE
= 1, // enum AuraType
976 IMMUNITY_SCHOOL
= 2, // enum SpellSchoolMask
977 IMMUNITY_DAMAGE
= 3, // enum SpellSchoolMask
978 IMMUNITY_DISPEL
= 4, // enum DispelType
979 IMMUNITY_MECHANIC
= 5 // enum Mechanics
982 #define MAX_SPELL_IMMUNITY 6
987 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
= 2, // only one spell has that, but regardless, it's a target type after all
988 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
= 3,
990 TARGET_CHAIN_DAMAGE
= 6,
991 TARGET_AREAEFFECT_CUSTOM
= 8,
992 TARGET_INNKEEPER_COORDINATES
= 9, // uses in teleport to innkeeper spells
993 TARGET_ALL_ENEMY_IN_AREA
= 15,
994 TARGET_ALL_ENEMY_IN_AREA_INSTANT
= 16,
995 TARGET_TABLE_X_Y_Z_COORDINATES
= 17, // uses in teleport spells and some other
996 TARGET_EFFECT_SELECT
= 18, // highly depends on the spell effect
997 TARGET_ALL_PARTY_AROUND_CASTER
= 20,
998 TARGET_SINGLE_FRIEND
= 21,
999 TARGET_CASTER_COORDINATES
= 22, // used only in TargetA, target selection dependent from TargetB
1000 TARGET_GAMEOBJECT
= 23,
1001 TARGET_IN_FRONT_OF_CASTER
= 24,
1002 TARGET_DUELVSPLAYER
= 25,
1003 TARGET_GAMEOBJECT_ITEM
= 26,
1005 TARGET_ALL_ENEMY_IN_AREA_CHANNELED
= 28,
1006 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
= 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1007 TARGET_ALL_FRIENDLY_UNITS_IN_AREA
= 31,
1009 TARGET_ALL_PARTY
= 33,
1010 TARGET_ALL_PARTY_AROUND_CASTER_2
= 34, // used in Tranquility
1011 TARGET_SINGLE_PARTY
= 35,
1012 TARGET_AREAEFFECT_PARTY
= 37,
1014 TARGET_SELF_FISHING
= 39,
1015 TARGET_TOTEM_EARTH
= 41,
1016 TARGET_TOTEM_WATER
= 42,
1017 TARGET_TOTEM_AIR
= 43,
1018 TARGET_TOTEM_FIRE
= 44,
1019 TARGET_CHAIN_HEAL
= 45,
1020 TARGET_SCRIPT_COORDINATES
= 46,
1021 TARGET_DYNAMIC_OBJECT
= 47,
1023 TARGET_AREAEFFECT_CUSTOM_2
= 52,
1024 TARGET_CURRENT_ENEMY_COORDINATES
= 53, // set unit coordinates as dest, only 16 target B imlemented
1025 TARGET_ALL_RAID_AROUND_CASTER
= 56,
1026 TARGET_SINGLE_FRIEND_2
= 57,
1027 TARGET_AREAEFFECT_PARTY_AND_CLASS
= 61,
1028 TARGET_DUELVSPLAYER_COORDINATES
= 63,
1029 TARGET_BEHIND_VICTIM
= 65, // uses in teleport behind spells, caster/target dependent from spell effect
1030 TARGET_DYNAMIC_OBJECT_COORDINATES
= 76,
1031 TARGET_SINGLE_ENEMY
= 77,
1033 TARGET_DIRECTLY_FORWARD
= 89,
1034 TARGET_NONCOMBAT_PET
= 90,
1039 SPELL_MISS_NONE
= 0,
1040 SPELL_MISS_MISS
= 1,
1041 SPELL_MISS_RESIST
= 2,
1042 SPELL_MISS_DODGE
= 3,
1043 SPELL_MISS_PARRY
= 4,
1044 SPELL_MISS_BLOCK
= 5,
1045 SPELL_MISS_EVADE
= 6,
1046 SPELL_MISS_IMMUNE
= 7,
1047 SPELL_MISS_IMMUNE2
= 8,
1048 SPELL_MISS_DEFLECT
= 9,
1049 SPELL_MISS_ABSORB
= 10,
1050 SPELL_MISS_REFLECT
= 11
1055 SPELL_HIT_TYPE_UNK1
= 0x00001,
1056 SPELL_HIT_TYPE_CRIT
= 0x00002,
1057 SPELL_HIT_TYPE_UNK2
= 0x00004,
1058 SPELL_HIT_TYPE_UNK3
= 0x00008,
1059 SPELL_HIT_TYPE_UNK4
= 0x00020
1064 SPELL_DAMAGE_CLASS_NONE
= 0,
1065 SPELL_DAMAGE_CLASS_MAGIC
= 1,
1066 SPELL_DAMAGE_CLASS_MELEE
= 2,
1067 SPELL_DAMAGE_CLASS_RANGED
= 3
1070 enum SpellPreventionType
1072 SPELL_PREVENTION_TYPE_NONE
= 0,
1073 SPELL_PREVENTION_TYPE_SILENCE
= 1,
1074 SPELL_PREVENTION_TYPE_PACIFY
= 2
1077 enum GameobjectTypes
1079 GAMEOBJECT_TYPE_DOOR
= 0,
1080 GAMEOBJECT_TYPE_BUTTON
= 1,
1081 GAMEOBJECT_TYPE_QUESTGIVER
= 2,
1082 GAMEOBJECT_TYPE_CHEST
= 3,
1083 GAMEOBJECT_TYPE_BINDER
= 4,
1084 GAMEOBJECT_TYPE_GENERIC
= 5,
1085 GAMEOBJECT_TYPE_TRAP
= 6,
1086 GAMEOBJECT_TYPE_CHAIR
= 7,
1087 GAMEOBJECT_TYPE_SPELL_FOCUS
= 8,
1088 GAMEOBJECT_TYPE_TEXT
= 9,
1089 GAMEOBJECT_TYPE_GOOBER
= 10,
1090 GAMEOBJECT_TYPE_TRANSPORT
= 11,
1091 GAMEOBJECT_TYPE_AREADAMAGE
= 12,
1092 GAMEOBJECT_TYPE_CAMERA
= 13,
1093 GAMEOBJECT_TYPE_MAP_OBJECT
= 14,
1094 GAMEOBJECT_TYPE_MO_TRANSPORT
= 15,
1095 GAMEOBJECT_TYPE_DUEL_ARBITER
= 16,
1096 GAMEOBJECT_TYPE_FISHINGNODE
= 17,
1097 GAMEOBJECT_TYPE_SUMMONING_RITUAL
= 18,
1098 GAMEOBJECT_TYPE_MAILBOX
= 19,
1099 GAMEOBJECT_TYPE_AUCTIONHOUSE
= 20,
1100 GAMEOBJECT_TYPE_GUARDPOST
= 21,
1101 GAMEOBJECT_TYPE_SPELLCASTER
= 22,
1102 GAMEOBJECT_TYPE_MEETINGSTONE
= 23,
1103 GAMEOBJECT_TYPE_FLAGSTAND
= 24,
1104 GAMEOBJECT_TYPE_FISHINGHOLE
= 25,
1105 GAMEOBJECT_TYPE_FLAGDROP
= 26,
1106 GAMEOBJECT_TYPE_MINI_GAME
= 27,
1107 GAMEOBJECT_TYPE_LOTTERY_KIOSK
= 28,
1108 GAMEOBJECT_TYPE_CAPTURE_POINT
= 29,
1109 GAMEOBJECT_TYPE_AURA_GENERATOR
= 30,
1110 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY
= 31,
1111 GAMEOBJECT_TYPE_BARBER_CHAIR
= 32,
1112 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
= 33,
1113 GAMEOBJECT_TYPE_GUILD_BANK
= 34,
1114 GAMEOBJECT_TYPE_TRAPDOOR
= 35
1117 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1119 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1121 enum GameObjectFlags
1123 GO_FLAG_IN_USE
= 0x00000001, //disables interaction while animated
1124 GO_FLAG_LOCKED
= 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1125 GO_FLAG_INTERACT_COND
= 0x00000004, //cannot interact (condition to interact)
1126 GO_FLAG_TRANSPORT
= 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1127 GO_FLAG_UNK1
= 0x00000010, //
1128 GO_FLAG_NODESPAWN
= 0x00000020, //never despawn, typically for doors, they just change state
1129 GO_FLAG_TRIGGERED
= 0x00000040 //typically, summoned objects. Triggered by spell or other events
1134 TEXTEMOTE_AGREE
= 1,
1135 TEXTEMOTE_AMAZE
= 2,
1136 TEXTEMOTE_ANGRY
= 3,
1137 TEXTEMOTE_APOLOGIZE
= 4,
1138 TEXTEMOTE_APPLAUD
= 5,
1139 TEXTEMOTE_BASHFUL
= 6,
1140 TEXTEMOTE_BECKON
= 7,
1143 TEXTEMOTE_BLEED
= 10,
1144 TEXTEMOTE_BLINK
= 11,
1145 TEXTEMOTE_BLUSH
= 12,
1146 TEXTEMOTE_BONK
= 13,
1147 TEXTEMOTE_BORED
= 14,
1148 TEXTEMOTE_BOUNCE
= 15,
1151 TEXTEMOTE_BURP
= 18,
1153 TEXTEMOTE_CACKLE
= 20,
1154 TEXTEMOTE_CHEER
= 21,
1155 TEXTEMOTE_CHICKEN
= 22,
1156 TEXTEMOTE_CHUCKLE
= 23,
1157 TEXTEMOTE_CLAP
= 24,
1158 TEXTEMOTE_CONFUSED
= 25,
1159 TEXTEMOTE_CONGRATULATE
= 26,
1160 TEXTEMOTE_COUGH
= 27,
1161 TEXTEMOTE_COWER
= 28,
1162 TEXTEMOTE_CRACK
= 29,
1163 TEXTEMOTE_CRINGE
= 30,
1165 TEXTEMOTE_CURIOUS
= 32,
1166 TEXTEMOTE_CURTSEY
= 33,
1167 TEXTEMOTE_DANCE
= 34,
1168 TEXTEMOTE_DRINK
= 35,
1169 TEXTEMOTE_DROOL
= 36,
1172 TEXTEMOTE_FART
= 39,
1173 TEXTEMOTE_FIDGET
= 40,
1174 TEXTEMOTE_FLEX
= 41,
1175 TEXTEMOTE_FROWN
= 42,
1176 TEXTEMOTE_GASP
= 43,
1177 TEXTEMOTE_GAZE
= 44,
1178 TEXTEMOTE_GIGGLE
= 45,
1179 TEXTEMOTE_GLARE
= 46,
1180 TEXTEMOTE_GLOAT
= 47,
1181 TEXTEMOTE_GREET
= 48,
1182 TEXTEMOTE_GRIN
= 49,
1183 TEXTEMOTE_GROAN
= 50,
1184 TEXTEMOTE_GROVEL
= 51,
1185 TEXTEMOTE_GUFFAW
= 52,
1186 TEXTEMOTE_HAIL
= 53,
1187 TEXTEMOTE_HAPPY
= 54,
1188 TEXTEMOTE_HELLO
= 55,
1190 TEXTEMOTE_HUNGRY
= 57,
1191 TEXTEMOTE_KISS
= 58,
1192 TEXTEMOTE_KNEEL
= 59,
1193 TEXTEMOTE_LAUGH
= 60,
1194 TEXTEMOTE_LAYDOWN
= 61,
1195 TEXTEMOTE_MESSAGE
= 62,
1196 TEXTEMOTE_MOAN
= 63,
1197 TEXTEMOTE_MOON
= 64,
1198 TEXTEMOTE_MOURN
= 65,
1201 TEXTEMOTE_NOSEPICK
= 68,
1202 TEXTEMOTE_PANIC
= 69,
1203 TEXTEMOTE_PEER
= 70,
1204 TEXTEMOTE_PLEAD
= 71,
1205 TEXTEMOTE_POINT
= 72,
1206 TEXTEMOTE_POKE
= 73,
1207 TEXTEMOTE_PRAY
= 74,
1208 TEXTEMOTE_ROAR
= 75,
1209 TEXTEMOTE_ROFL
= 76,
1210 TEXTEMOTE_RUDE
= 77,
1211 TEXTEMOTE_SALUTE
= 78,
1212 TEXTEMOTE_SCRATCH
= 79,
1213 TEXTEMOTE_SEXY
= 80,
1214 TEXTEMOTE_SHAKE
= 81,
1215 TEXTEMOTE_SHOUT
= 82,
1216 TEXTEMOTE_SHRUG
= 83,
1218 TEXTEMOTE_SIGH
= 85,
1220 TEXTEMOTE_SLEEP
= 87,
1221 TEXTEMOTE_SNARL
= 88,
1222 TEXTEMOTE_SPIT
= 89,
1223 TEXTEMOTE_STARE
= 90,
1224 TEXTEMOTE_SURPRISED
= 91,
1225 TEXTEMOTE_SURRENDER
= 92,
1226 TEXTEMOTE_TALK
= 93,
1227 TEXTEMOTE_TALKEX
= 94,
1228 TEXTEMOTE_TALKQ
= 95,
1230 TEXTEMOTE_THANK
= 97,
1231 TEXTEMOTE_THREATEN
= 98,
1232 TEXTEMOTE_TIRED
= 99,
1233 TEXTEMOTE_VICTORY
= 100,
1234 TEXTEMOTE_WAVE
= 101,
1235 TEXTEMOTE_WELCOME
= 102,
1236 TEXTEMOTE_WHINE
= 103,
1237 TEXTEMOTE_WHISTLE
= 104,
1238 TEXTEMOTE_WORK
= 105,
1239 TEXTEMOTE_YAWN
= 106,
1240 TEXTEMOTE_BOGGLE
= 107,
1241 TEXTEMOTE_CALM
= 108,
1242 TEXTEMOTE_COLD
= 109,
1243 TEXTEMOTE_COMFORT
= 110,
1244 TEXTEMOTE_CUDDLE
= 111,
1245 TEXTEMOTE_DUCK
= 112,
1246 TEXTEMOTE_INSULT
= 113,
1247 TEXTEMOTE_INTRODUCE
= 114,
1249 TEXTEMOTE_LICK
= 116,
1250 TEXTEMOTE_LISTEN
= 117,
1251 TEXTEMOTE_LOST
= 118,
1252 TEXTEMOTE_MOCK
= 119,
1253 TEXTEMOTE_PONDER
= 120,
1254 TEXTEMOTE_POUNCE
= 121,
1255 TEXTEMOTE_PRAISE
= 122,
1256 TEXTEMOTE_PURR
= 123,
1257 TEXTEMOTE_PUZZLE
= 124,
1258 TEXTEMOTE_RAISE
= 125,
1259 TEXTEMOTE_READY
= 126,
1260 TEXTEMOTE_SHIMMY
= 127,
1261 TEXTEMOTE_SHIVER
= 128,
1262 TEXTEMOTE_SHOO
= 129,
1263 TEXTEMOTE_SLAP
= 130,
1264 TEXTEMOTE_SMIRK
= 131,
1265 TEXTEMOTE_SNIFF
= 132,
1266 TEXTEMOTE_SNUB
= 133,
1267 TEXTEMOTE_SOOTHE
= 134,
1268 TEXTEMOTE_STINK
= 135,
1269 TEXTEMOTE_TAUNT
= 136,
1270 TEXTEMOTE_TEASE
= 137,
1271 TEXTEMOTE_THIRSTY
= 138,
1272 TEXTEMOTE_VETO
= 139,
1273 TEXTEMOTE_SNICKER
= 140,
1274 TEXTEMOTE_STAND
= 141,
1275 TEXTEMOTE_TICKLE
= 142,
1276 TEXTEMOTE_VIOLIN
= 143,
1277 TEXTEMOTE_SMILE
= 163,
1278 TEXTEMOTE_RASP
= 183,
1279 TEXTEMOTE_PITY
= 203,
1280 TEXTEMOTE_GROWL
= 204,
1281 TEXTEMOTE_BARK
= 205,
1282 TEXTEMOTE_SCARED
= 223,
1283 TEXTEMOTE_FLOP
= 224,
1284 TEXTEMOTE_LOVE
= 225,
1285 TEXTEMOTE_MOO
= 226,
1286 TEXTEMOTE_OPENFIRE
= 327,
1287 TEXTEMOTE_FLIRT
= 328,
1288 TEXTEMOTE_JOKE
= 329,
1289 TEXTEMOTE_COMMEND
= 243,
1290 TEXTEMOTE_WINK
= 363,
1291 TEXTEMOTE_PAT
= 364,
1292 TEXTEMOTE_SERIOUS
= 365,
1293 TEXTEMOTE_MOUNTSPECIAL
= 366,
1294 TEXTEMOTE_GOODLUCK
= 367,
1295 TEXTEMOTE_BLAME
= 368,
1296 TEXTEMOTE_BLANK
= 369,
1297 TEXTEMOTE_BRANDISH
= 370,
1298 TEXTEMOTE_BREATH
= 371,
1299 TEXTEMOTE_DISAGREE
= 372,
1300 TEXTEMOTE_DOUBT
= 373,
1301 TEXTEMOTE_EMBARRASS
= 374,
1302 TEXTEMOTE_ENCOURAGE
= 375,
1303 TEXTEMOTE_ENEMY
= 376,
1304 TEXTEMOTE_EYEBROW
= 377,
1305 TEXTEMOTE_TOAST
= 378
1310 EMOTE_ONESHOT_NONE
= 0,
1311 EMOTE_ONESHOT_TALK
= 1,
1312 EMOTE_ONESHOT_BOW
= 2,
1313 EMOTE_ONESHOT_WAVE
= 3,
1314 EMOTE_ONESHOT_CHEER
= 4,
1315 EMOTE_ONESHOT_EXCLAMATION
= 5,
1316 EMOTE_ONESHOT_QUESTION
= 6,
1317 EMOTE_ONESHOT_EAT
= 7,
1318 EMOTE_STATE_DANCE
= 10,
1319 EMOTE_ONESHOT_LAUGH
= 11,
1320 EMOTE_STATE_SLEEP
= 12,
1321 EMOTE_STATE_SIT
= 13,
1322 EMOTE_ONESHOT_RUDE
= 14,
1323 EMOTE_ONESHOT_ROAR
= 15,
1324 EMOTE_ONESHOT_KNEEL
= 16,
1325 EMOTE_ONESHOT_KISS
= 17,
1326 EMOTE_ONESHOT_CRY
= 18,
1327 EMOTE_ONESHOT_CHICKEN
= 19,
1328 EMOTE_ONESHOT_BEG
= 20,
1329 EMOTE_ONESHOT_APPLAUD
= 21,
1330 EMOTE_ONESHOT_SHOUT
= 22,
1331 EMOTE_ONESHOT_FLEX
= 23,
1332 EMOTE_ONESHOT_SHY
= 24,
1333 EMOTE_ONESHOT_POINT
= 25,
1334 EMOTE_STATE_STAND
= 26,
1335 EMOTE_STATE_READYUNARMED
= 27,
1336 EMOTE_STATE_WORK
= 28,
1337 EMOTE_STATE_POINT
= 29,
1338 EMOTE_STATE_NONE
= 30,
1339 EMOTE_ONESHOT_WOUND
= 33,
1340 EMOTE_ONESHOT_WOUNDCRITICAL
= 34,
1341 EMOTE_ONESHOT_ATTACKUNARMED
= 35,
1342 EMOTE_ONESHOT_ATTACK1H
= 36,
1343 EMOTE_ONESHOT_ATTACK2HTIGHT
= 37,
1344 EMOTE_ONESHOT_ATTACK2HLOOSE
= 38,
1345 EMOTE_ONESHOT_PARRYUNARMED
= 39,
1346 EMOTE_ONESHOT_PARRYSHIELD
= 43,
1347 EMOTE_ONESHOT_READYUNARMED
= 44,
1348 EMOTE_ONESHOT_READY1H
= 45,
1349 EMOTE_ONESHOT_READYBOW
= 48,
1350 EMOTE_ONESHOT_SPELLPRECAST
= 50,
1351 EMOTE_ONESHOT_SPELLCAST
= 51,
1352 EMOTE_ONESHOT_BATTLEROAR
= 53,
1353 EMOTE_ONESHOT_SPECIALATTACK1H
= 54,
1354 EMOTE_ONESHOT_KICK
= 60,
1355 EMOTE_ONESHOT_ATTACKTHROWN
= 61,
1356 EMOTE_STATE_STUN
= 64,
1357 EMOTE_STATE_DEAD
= 65,
1358 EMOTE_ONESHOT_SALUTE
= 66,
1359 EMOTE_STATE_KNEEL
= 68,
1360 EMOTE_STATE_USESTANDING
= 69,
1361 EMOTE_ONESHOT_WAVE_NOSHEATHE
= 70,
1362 EMOTE_ONESHOT_CHEER_NOSHEATHE
= 71,
1363 EMOTE_ONESHOT_EAT_NOSHEATHE
= 92,
1364 EMOTE_STATE_STUN_NOSHEATHE
= 93,
1365 EMOTE_ONESHOT_DANCE
= 94,
1366 EMOTE_ONESHOT_SALUTE_NOSHEATH
= 113,
1367 EMOTE_STATE_USESTANDING_NOSHEATHE
= 133,
1368 EMOTE_ONESHOT_LAUGH_NOSHEATHE
= 153,
1369 EMOTE_STATE_WORK_NOSHEATHE
= 173,
1370 EMOTE_STATE_SPELLPRECAST
= 193,
1371 EMOTE_ONESHOT_READYRIFLE
= 213,
1372 EMOTE_STATE_READYRIFLE
= 214,
1373 EMOTE_STATE_WORK_NOSHEATHE_MINING
= 233,
1374 EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD
= 234,
1375 EMOTE_zzOLDONESHOT_LIFTOFF
= 253,
1376 EMOTE_ONESHOT_LIFTOFF
= 254,
1377 EMOTE_ONESHOT_YES
= 273,
1378 EMOTE_ONESHOT_NO
= 274,
1379 EMOTE_ONESHOT_TRAIN
= 275,
1380 EMOTE_ONESHOT_LAND
= 293,
1381 EMOTE_STATE_AT_EASE
= 313,
1382 EMOTE_STATE_READY1H
= 333,
1383 EMOTE_STATE_SPELLKNEELSTART
= 353,
1384 EMOTE_STATE_SUBMERGED
= 373,
1385 EMOTE_ONESHOT_SUBMERGE
= 374,
1386 EMOTE_STATE_READY2H
= 375,
1387 EMOTE_STATE_READYBOW
= 376,
1388 EMOTE_ONESHOT_MOUNTSPECIAL
= 377,
1389 EMOTE_STATE_TALK
= 378,
1390 EMOTE_STATE_FISHING
= 379,
1391 EMOTE_ONESHOT_FISHING
= 380,
1392 EMOTE_ONESHOT_LOOT
= 381,
1393 EMOTE_STATE_WHIRLWIND
= 382,
1394 EMOTE_STATE_DROWNED
= 383,
1395 EMOTE_STATE_HOLD_BOW
= 384,
1396 EMOTE_STATE_HOLD_RIFLE
= 385,
1397 EMOTE_STATE_HOLD_THROWN
= 386,
1398 EMOTE_ONESHOT_DROWN
= 387,
1399 EMOTE_ONESHOT_STOMP
= 388,
1400 EMOTE_ONESHOT_ATTACKOFF
= 389,
1401 EMOTE_ONESHOT_ATTACKOFFPIERCE
= 390,
1402 EMOTE_STATE_ROAR
= 391,
1403 EMOTE_STATE_LAUGH
= 392,
1404 EMOTE_ONESHOT_CREATURE_SPECIAL
= 393,
1405 EMOTE_ONESHOT_JUMPLANDRUN
= 394,
1406 EMOTE_ONESHOT_JUMPEND
= 395,
1407 EMOTE_ONESHOT_TALK_NOSHEATHE
= 396,
1408 EMOTE_ONESHOT_POINT_NOSHEATHE
= 397,
1409 EMOTE_STATE_CANNIBALIZE
= 398,
1410 EMOTE_ONESHOT_JUMPSTART
= 399,
1411 EMOTE_STATE_DANCESPECIAL
= 400,
1412 EMOTE_ONESHOT_DANCESPECIAL
= 401,
1413 EMOTE_ONESHOT_CUSTOMSPELL01
= 402,
1414 EMOTE_ONESHOT_CUSTOMSPELL02
= 403,
1415 EMOTE_ONESHOT_CUSTOMSPELL03
= 404,
1416 EMOTE_ONESHOT_CUSTOMSPELL04
= 405,
1417 EMOTE_ONESHOT_CUSTOMSPELL05
= 406,
1418 EMOTE_ONESHOT_CUSTOMSPELL06
= 407,
1419 EMOTE_ONESHOT_CUSTOMSPELL07
= 408,
1420 EMOTE_ONESHOT_CUSTOMSPELL08
= 409,
1421 EMOTE_ONESHOT_CUSTOMSPELL09
= 410,
1422 EMOTE_ONESHOT_CUSTOMSPELL10
= 411,
1423 EMOTE_STATE_EXCLAIM
= 412,
1424 EMOTE_STATE_SIT_CHAIR_MED
= 415,
1425 EMOTE_STATE_SPELLEFFECT_HOLD
= 422
1438 ANIM_STANDWOUND
= 0x8,
1439 ANIM_COMBATWOUND
= 0x9,
1440 ANIM_COMBATCRITICAL
= 0xA,
1441 ANIM_SHUFFLE_LEFT
= 0xB,
1442 ANIM_SHUFFLE_RIGHT
= 0xC,
1443 ANIM_WALK_BACKWARDS
= 0xD,
1445 ANIM_HANDS_CLOSED
= 0xF,
1446 ANIM_ATTACKUNARMED
= 0x10,
1447 ANIM_ATTACK1H
= 0x11,
1448 ANIM_ATTACK2HTIGHT
= 0x12,
1449 ANIM_ATTACK2HLOOSE
= 0x13,
1450 ANIM_PARRYUNARMED
= 0x14,
1451 ANIM_PARRY1H
= 0x15,
1452 ANIM_PARRY2HTIGHT
= 0x16,
1453 ANIM_PARRY2HLOOSE
= 0x17,
1454 ANIM_PARRYSHIELD
= 0x18,
1455 ANIM_READYUNARMED
= 0x19,
1456 ANIM_READY1H
= 0x1A,
1457 ANIM_READY2HTIGHT
= 0x1B,
1458 ANIM_READY2HLOOSE
= 0x1C,
1459 ANIM_READYBOW
= 0x1D,
1461 ANIM_SPELLPRECAST
= 0x1F,
1462 ANIM_SPELLCAST
= 0x20,
1463 ANIM_SPELLCASTAREA
= 0x21,
1464 ANIM_NPCWELCOME
= 0x22,
1465 ANIM_NPCGOODBYE
= 0x23,
1467 ANIM_JUMPSTART
= 0x25,
1469 ANIM_JUMPEND
= 0x27,
1471 ANIM_SWIMIDLE
= 0x29,
1473 ANIM_SWIM_LEFT
= 0x2B,
1474 ANIM_SWIM_RIGHT
= 0x2C,
1475 ANIM_SWIM_BACKWARDS
= 0x2D,
1476 ANIM_ATTACKBOW
= 0x2E,
1477 ANIM_FIREBOW
= 0x2F,
1478 ANIM_READYRIFLE
= 0x30,
1479 ANIM_ATTACKRIFLE
= 0x31,
1481 ANIM_SPELL_PRECAST_DIRECTED
= 0x33,
1482 ANIM_SPELL_PRECAST_OMNI
= 0x34,
1483 ANIM_SPELL_CAST_DIRECTED
= 0x35,
1484 ANIM_SPELL_CAST_OMNI
= 0x36,
1485 ANIM_SPELL_BATTLEROAR
= 0x37,
1486 ANIM_SPELL_READYABILITY
= 0x38,
1487 ANIM_SPELL_SPECIAL1H
= 0x39,
1488 ANIM_SPELL_SPECIAL2H
= 0x3A,
1489 ANIM_SPELL_SHIELDBASH
= 0x3B,
1490 ANIM_EMOTE_TALK
= 0x3C,
1491 ANIM_EMOTE_EAT
= 0x3D,
1492 ANIM_EMOTE_WORK
= 0x3E,
1493 ANIM_EMOTE_USE_STANDING
= 0x3F,
1494 ANIM_EMOTE_EXCLAMATION
= 0x40,
1495 ANIM_EMOTE_QUESTION
= 0x41,
1496 ANIM_EMOTE_BOW
= 0x42,
1497 ANIM_EMOTE_WAVE
= 0x43,
1498 ANIM_EMOTE_CHEER
= 0x44,
1499 ANIM_EMOTE_DANCE
= 0x45,
1500 ANIM_EMOTE_LAUGH
= 0x46,
1501 ANIM_EMOTE_SLEEP
= 0x47,
1502 ANIM_EMOTE_SIT_GROUND
= 0x48,
1503 ANIM_EMOTE_RUDE
= 0x49,
1504 ANIM_EMOTE_ROAR
= 0x4A,
1505 ANIM_EMOTE_KNEEL
= 0x4B,
1506 ANIM_EMOTE_KISS
= 0x4C,
1507 ANIM_EMOTE_CRY
= 0x4D,
1508 ANIM_EMOTE_CHICKEN
= 0x4E,
1509 ANIM_EMOTE_BEG
= 0x4F,
1510 ANIM_EMOTE_APPLAUD
= 0x50,
1511 ANIM_EMOTE_SHOUT
= 0x51,
1512 ANIM_EMOTE_FLEX
= 0x52,
1513 ANIM_EMOTE_SHY
= 0x53,
1514 ANIM_EMOTE_POINT
= 0x54,
1515 ANIM_ATTACK1HPIERCE
= 0x55,
1516 ANIM_ATTACK2HLOOSEPIERCE
= 0x56,
1517 ANIM_ATTACKOFF
= 0x57,
1518 ANIM_ATTACKOFFPIERCE
= 0x58,
1519 ANIM_SHEATHE
= 0x59,
1520 ANIM_HIPSHEATHE
= 0x5A,
1522 ANIM_RUN_LEANRIGHT
= 0x5C,
1523 ANIM_RUN_LEANLEFT
= 0x5D,
1524 ANIM_MOUNT_SPECIAL
= 0x5E,
1526 ANIM_SITDOWN
= 0x60,
1527 ANIM_SITTING
= 0x61,
1529 ANIM_SLEEPDOWN
= 0x63,
1530 ANIM_SLEEPING
= 0x64,
1531 ANIM_SLEEPUP
= 0x65,
1532 ANIM_SITCHAIRLOW
= 0x66,
1533 ANIM_SITCHAIRMEDIUM
= 0x67,
1534 ANIM_SITCHAIRHIGH
= 0x68,
1535 ANIM_LOADBOW
= 0x69,
1536 ANIM_LOADRIFLE
= 0x6A,
1537 ANIM_ATTACKTHROWN
= 0x6B,
1538 ANIM_READYTHROWN
= 0x6C,
1539 ANIM_HOLDBOW
= 0x6D,
1540 ANIM_HOLDRIFLE
= 0x6E,
1541 ANIM_HOLDTHROWN
= 0x6F,
1542 ANIM_LOADTHROWN
= 0x70,
1543 ANIM_EMOTE_SALUTE
= 0x71,
1544 ANIM_KNEELDOWN
= 0x72,
1545 ANIM_KNEELING
= 0x73,
1546 ANIM_KNEELUP
= 0x74,
1547 ANIM_ATTACKUNARMEDOFF
= 0x75,
1548 ANIM_SPECIALUNARMED
= 0x76,
1549 ANIM_STEALTHWALK
= 0x77,
1550 ANIM_STEALTHSTAND
= 0x78,
1551 ANIM_KNOCKDOWN
= 0x79,
1553 ANIM_USESTANDINGLOOP
= 0x7B,
1554 ANIM_CHANNELCASTDIRECTED
= 0x7C,
1555 ANIM_CHANNELCASTOMNI
= 0x7D,
1556 ANIM_WHIRLWIND
= 0x7E,
1558 ANIM_USESTANDINGSTART
= 0x80,
1559 ANIM_USESTANDINGEND
= 0x81,
1562 ANIM_DROWNED
= 0x84,
1563 ANIM_FISHINGCAST
= 0x85,
1564 ANIM_FISHINGLOOP
= 0x86,
1566 ANIM_EMOTE_WORK_NO_SHEATHE
= 0x88,
1567 ANIM_EMOTE_STUN_NO_SHEATHE
= 0x89,
1568 ANIM_EMOTE_USE_STANDING_NO_SHEATHE
= 0x8A,
1569 ANIM_SPELL_SLEEP_DOWN
= 0x8B,
1570 ANIM_SPELL_KNEEL_START
= 0x8C,
1571 ANIM_SPELL_KNEEL_LOOP
= 0x8D,
1572 ANIM_SPELL_KNEEL_END
= 0x8E,
1574 ANIM_IN_FIGHT
= 0x90,
1576 ANIM_GAMEOBJ_SPAWN
= 145,
1577 ANIM_GAMEOBJ_CLOSE
= 146,
1578 ANIM_GAMEOBJ_CLOSED
= 147,
1579 ANIM_GAMEOBJ_OPEN
= 148,
1580 ANIM_GAMEOBJ_OPENED
= 149,
1581 ANIM_GAMEOBJ_DESTROY
= 150,
1582 ANIM_GAMEOBJ_DESTROYED
= 151,
1583 ANIM_GAMEOBJ_REBUILD
= 152,
1584 ANIM_GAMEOBJ_CUSTOM0
= 153,
1585 ANIM_GAMEOBJ_CUSTOM1
= 154,
1586 ANIM_GAMEOBJ_CUSTOM2
= 155,
1587 ANIM_GAMEOBJ_CUSTOM3
= 156,
1588 ANIM_GAMEOBJ_DESPAWN
= 157,
1592 ANIM_BOWRELEASE
= 161,
1593 ANIM_SHIPSTART
= 162,
1594 ANIM_SHIPMOVEING
= 163,
1595 ANIM_SHIPSTOP
= 164,
1596 ANIM_GROUPARROW
= 165,
1598 ANIM_CORPSEARROW
= 167,
1599 ANIM_GUIDEARROW
= 168,
1601 ANIM_DRUIDCATPOUNCE
= 170,
1602 ANIM_DRUIDCATRIP
= 171,
1603 ANIM_DRUIDCATRAKE
= 172,
1604 ANIM_DRUIDCATRAVAGE
= 173,
1605 ANIM_DRUIDCATCLAW
= 174,
1606 ANIM_DRUIDCATCOWER
= 175,
1607 ANIM_DRUIDBEARSWIPE
= 176,
1608 ANIM_DRUIDBEARBITE
= 177,
1609 ANIM_DRUIDBEARMAUL
= 178,
1610 ANIM_DRUIDBEARBASH
= 179,
1611 ANIM_DRAGONTAIL
= 180,
1612 ANIM_DRAGONSTOMP
= 181,
1613 ANIM_DRAGONSPIT
= 182,
1614 ANIM_DRAGONSPITHOVER
= 183,
1615 ANIM_DRAGONSPITFLY
= 184,
1616 ANIM_EMOTEYES
= 185,
1618 ANIM_JUMPLANDRUN
= 187,
1619 ANIM_LOOTHOLD
= 188,
1621 ANIM_STANDHIGH
= 190,
1625 ANIM_SUCCUBUSENTICE
= 194,
1626 ANIM_EMOTETRAIN
= 195,
1627 ANIM_EMOTEDEAD
= 196,
1628 ANIM_EMOTEDANCEONCE
= 197,
1630 ANIM_EMOTEEATNOSHEATHE
= 199,
1632 ANIM_SUBMERGE
= 201,
1633 ANIM_SUBMERGED
= 202,
1634 ANIM_CANNIBALIZE
= 203,
1635 ANIM_ARROWBIRTH
= 204,
1636 ANIM_GROURARROWBIRTH
= 205,
1637 ANIM_CORPSEARROWBIRTH
= 206,
1638 ANIM_GUIDEARROWBIRTH
= 207,
1639 ANIM_EMOTETALKNOSHEATHE
= 208,
1640 ANIM_EMOTEPOINTNOSHEATHE
= 209,
1641 ANIM_EMOTESALUTENOSHEATHE
= 210,
1642 ANIM_EMOTEDANCESPECIAL
= 211,
1643 ANIM_MUTILATE
= 212,
1644 ANIM_CUSTOMSPELL01
= 213,
1645 ANIM_CUSTOMSPELL02
= 214,
1646 ANIM_CUSTOMSPELL03
= 215,
1647 ANIM_CUSTOMSPELL04
= 216,
1648 ANIM_CUSTOMSPELL05
= 217,
1649 ANIM_CUSTOMSPELL06
= 218,
1650 ANIM_CUSTOMSPELL07
= 219,
1651 ANIM_CUSTOMSPELL08
= 220,
1652 ANIM_CUSTOMSPELL09
= 221,
1653 ANIM_CUSTOMSPELL10
= 222,
1654 ANIM_StealthRun
= 223
1666 LOCKTYPE_PICKLOCK
= 1,
1667 LOCKTYPE_HERBALISM
= 2,
1668 LOCKTYPE_MINING
= 3,
1669 LOCKTYPE_DISARM_TRAP
= 4,
1671 LOCKTYPE_TREASURE
= 6,
1672 LOCKTYPE_CALCIFIED_ELVEN_GEMS
= 7,
1674 LOCKTYPE_ARM_TRAP
= 9,
1675 LOCKTYPE_QUICK_OPEN
= 10,
1676 LOCKTYPE_QUICK_CLOSE
= 11,
1677 LOCKTYPE_OPEN_TINKERING
= 12,
1678 LOCKTYPE_OPEN_KNEELING
= 13,
1679 LOCKTYPE_OPEN_ATTACKING
= 14,
1680 LOCKTYPE_GAHZRIDIAN
= 15,
1681 LOCKTYPE_BLASTING
= 16,
1682 LOCKTYPE_SLOW_OPEN
= 17,
1683 LOCKTYPE_SLOW_CLOSE
= 18,
1684 LOCKTYPE_FISHING
= 19,
1685 LOCKTYPE_INSCRIPTION
= 20,
1686 LOCKTYPE_OPEN_FROM_VEHICLE
= 21
1689 enum TrainerType
// this is important type for npcs!
1691 TRAINER_TYPE_CLASS
= 0,
1692 TRAINER_TYPE_MOUNTS
= 1, // on blizz it's 2
1693 TRAINER_TYPE_TRADESKILLS
= 2,
1694 TRAINER_TYPE_PETS
= 3
1697 #define MAX_TRAINER_TYPE 4
1702 CREATURE_TYPE_BEAST
= 1,
1703 CREATURE_TYPE_DRAGONKIN
= 2,
1704 CREATURE_TYPE_DEMON
= 3,
1705 CREATURE_TYPE_ELEMENTAL
= 4,
1706 CREATURE_TYPE_GIANT
= 5,
1707 CREATURE_TYPE_UNDEAD
= 6,
1708 CREATURE_TYPE_HUMANOID
= 7,
1709 CREATURE_TYPE_CRITTER
= 8,
1710 CREATURE_TYPE_MECHANICAL
= 9,
1711 CREATURE_TYPE_NOT_SPECIFIED
= 10,
1712 CREATURE_TYPE_TOTEM
= 11,
1713 CREATURE_TYPE_NON_COMBAT_PET
= 12,
1714 CREATURE_TYPE_GAS_CLOUD
= 13
1717 uint32
const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD
= (1 << (CREATURE_TYPE_HUMANOID
-1)) | (1 << (CREATURE_TYPE_UNDEAD
-1));
1719 // CreatureFamily.dbc
1722 CREATURE_FAMILY_WOLF
= 1,
1723 CREATURE_FAMILY_CAT
= 2,
1724 CREATURE_FAMILY_SPIDER
= 3,
1725 CREATURE_FAMILY_BEAR
= 4,
1726 CREATURE_FAMILY_BOAR
= 5,
1727 CREATURE_FAMILY_CROCOLISK
= 6,
1728 CREATURE_FAMILY_CARRION_BIRD
= 7,
1729 CREATURE_FAMILY_CRAB
= 8,
1730 CREATURE_FAMILY_GORILLA
= 9,
1731 CREATURE_FAMILY_HORSE_CUSTOM
= 10, // not exist in DBC but used for horse like beasts in DB
1732 CREATURE_FAMILY_RAPTOR
= 11,
1733 CREATURE_FAMILY_TALLSTRIDER
= 12,
1734 CREATURE_FAMILY_FELHUNTER
= 15,
1735 CREATURE_FAMILY_VOIDWALKER
= 16,
1736 CREATURE_FAMILY_SUCCUBUS
= 17,
1737 CREATURE_FAMILY_DOOMGUARD
= 19,
1738 CREATURE_FAMILY_SCORPID
= 20,
1739 CREATURE_FAMILY_TURTLE
= 21,
1740 CREATURE_FAMILY_IMP
= 23,
1741 CREATURE_FAMILY_BAT
= 24,
1742 CREATURE_FAMILY_HYENA
= 25,
1743 CREATURE_FAMILY_BIRD_OF_PREY
= 26,
1744 CREATURE_FAMILY_WIND_SERPENT
= 27,
1745 CREATURE_FAMILY_REMOTE_CONTROL
= 28,
1746 CREATURE_FAMILY_FELGUARD
= 29,
1747 CREATURE_FAMILY_DRAGONHAWK
= 30,
1748 CREATURE_FAMILY_RAVAGER
= 31,
1749 CREATURE_FAMILY_WARP_STALKER
= 32,
1750 CREATURE_FAMILY_SPOREBAT
= 33,
1751 CREATURE_FAMILY_NETHER_RAY
= 34,
1752 CREATURE_FAMILY_SERPENT
= 35,
1753 CREATURE_FAMILY_MOTH
= 37,
1754 CREATURE_FAMILY_CHIMAERA
= 38,
1755 CREATURE_FAMILY_DEVILSAUR
= 39,
1756 CREATURE_FAMILY_GHOUL
= 40,
1757 CREATURE_FAMILY_SILITHID
= 41,
1758 CREATURE_FAMILY_WORM
= 42,
1759 CREATURE_FAMILY_RHINO
= 43,
1760 CREATURE_FAMILY_WASP
= 44,
1761 CREATURE_FAMILY_CORE_HOUND
= 45,
1762 CREATURE_FAMILY_SPIRIT_BEAST
= 46
1765 enum CreatureTypeFlags
1767 CREATURE_TYPEFLAGS_TAMEABLE
= 0x0001,
1768 CREATURE_TYPEFLAGS_HERBLOOT
= 0x0100,
1769 CREATURE_TYPEFLAGS_MININGLOOT
= 0x0200,
1770 CREATURE_TYPEFLAGS_ENGINEERLOOT
= 0x8000
1773 enum CreatureEliteType
1775 CREATURE_ELITE_NORMAL
= 0,
1776 CREATURE_ELITE_ELITE
= 1,
1777 CREATURE_ELITE_RAREELITE
= 2,
1778 CREATURE_ELITE_WORLDBOSS
= 3,
1779 CREATURE_ELITE_RARE
= 4,
1780 CREATURE_UNKNOWN
= 5 // found in 2.2.3 for 2 mobs
1783 // values based at Holidays.dbc
1786 HOLIDAY_FIREWORKS_SPECTACULAR
= 62,
1787 HOLIDAY_FEAST_OF_WINTER_VEIL
= 141,
1788 HOLIDAY_NOBLEGARDEN
= 181,
1789 HOLIDAY_CHILDRENS_WEEK
= 201,
1790 HOLIDAY_CALL_TO_ARMS_AV
= 283,
1791 HOLIDAY_CALL_TO_ARMS_WG
= 284,
1792 HOLIDAY_CALL_TO_ARMS_AB
= 285,
1793 HOLIDAY_FISHING_EXTRAVAGANZA
= 301,
1794 HOLIDAY_HARVEST_FESTIVAL
= 321,
1795 HOLIDAY_HALLOWS_END
= 324,
1796 HOLIDAY_LUNAR_FESTIVAL
= 327,
1797 HOLIDAY_LOVE_IS_IN_THE_AIR
= 335,
1798 HOLIDAY_FIRE_FESTIVAL
= 341,
1799 HOLIDAY_CALL_TO_ARMS_ES
= 353,
1800 HOLIDAY_BREWFEST
= 372,
1801 HOLIDAY_DARKMOON_FAIRE_ELWYNN
= 374,
1802 HOLIDAY_DARKMOON_FAIRE_THUNDER
= 375,
1803 HOLIDAY_DARKMOON_FAIRE_SHATTRATH
= 376,
1804 HOLIDAY_CALL_TO_ARMS_SA
= 400,
1805 HOLIDAY_WOTLK_LAUNCH
= 406
1808 // values based at QuestInfo.dbc
1811 QUEST_TYPE_ELITE
= 1,
1812 QUEST_TYPE_LIFE
= 21,
1813 QUEST_TYPE_PVP
= 41,
1814 QUEST_TYPE_RAID
= 62,
1815 QUEST_TYPE_DUNGEON
= 81,
1816 QUEST_TYPE_WORLD_EVENT
= 82,
1817 QUEST_TYPE_LEGENDARY
= 83,
1818 QUEST_TYPE_ESCORT
= 84,
1819 QUEST_TYPE_HEROIC
= 85,
1820 QUEST_TYPE_RAID_10
= 88,
1821 QUEST_TYPE_RAID_25
= 89
1824 // values based at QuestSort.dbc
1827 QUEST_SORT_EPIC
= 1,
1828 QUEST_SORT_WAILING_CAVERNS_OLD
= 21,
1829 QUEST_SORT_SEASONAL
= 22,
1830 QUEST_SORT_UNDERCITY_OLD
= 23,
1831 QUEST_SORT_HERBALISM
= 24,
1832 QUEST_SORT_BATTLEGROUNDS
= 25,
1833 QUEST_SORT_ULDAMN_OLD
= 41,
1834 QUEST_SORT_WARLOCK
= 61,
1835 QUEST_SORT_WARRIOR
= 81,
1836 QUEST_SORT_SHAMAN
= 82,
1837 QUEST_SORT_FISHING
= 101,
1838 QUEST_SORT_BLACKSMITHING
= 121,
1839 QUEST_SORT_PALADIN
= 141,
1840 QUEST_SORT_MAGE
= 161,
1841 QUEST_SORT_ROGUE
= 162,
1842 QUEST_SORT_ALCHEMY
= 181,
1843 QUEST_SORT_LEATHERWORKING
= 182,
1844 QUEST_SORT_ENGINERING
= 201,
1845 QUEST_SORT_TREASURE_MAP
= 221,
1846 QUEST_SORT_SUNKEN_TEMPLE_OLD
= 241,
1847 QUEST_SORT_HUNTER
= 261,
1848 QUEST_SORT_PRIEST
= 262,
1849 QUEST_SORT_DRUID
= 263,
1850 QUEST_SORT_TAILORING
= 264,
1851 QUEST_SORT_SPECIAL
= 284,
1852 QUEST_SORT_COOKING
= 304,
1853 QUEST_SORT_FIRST_AID
= 324,
1854 QUEST_SORT_LEGENDARY
= 344,
1855 QUEST_SORT_DARKMOON_FAIRE
= 364,
1856 QUEST_SORT_AHN_QIRAJ_WAR
= 365,
1857 QUEST_SORT_LUNAR_FESTIVAL
= 366,
1858 QUEST_SORT_REPUTATION
= 367,
1859 QUEST_SORT_INVASION
= 368,
1860 QUEST_SORT_MIDSUMMER
= 369,
1861 QUEST_SORT_BREWFEST
= 370,
1862 QUEST_SORT_INSCRIPTION
= 371,
1863 QUEST_SORT_DEATH_KNIGHT
= 372,
1864 QUEST_SORT_JEWELCRAFTING
= 373
1867 inline uint8
ClassByQuestSort(int32 QuestSort
)
1871 case QUEST_SORT_WARLOCK
: return CLASS_WARLOCK
;
1872 case QUEST_SORT_WARRIOR
: return CLASS_WARRIOR
;
1873 case QUEST_SORT_SHAMAN
: return CLASS_SHAMAN
;
1874 case QUEST_SORT_PALADIN
: return CLASS_PALADIN
;
1875 case QUEST_SORT_MAGE
: return CLASS_MAGE
;
1876 case QUEST_SORT_ROGUE
: return CLASS_ROGUE
;
1877 case QUEST_SORT_HUNTER
: return CLASS_HUNTER
;
1878 case QUEST_SORT_PRIEST
: return CLASS_PRIEST
;
1879 case QUEST_SORT_DRUID
: return CLASS_DRUID
;
1880 case QUEST_SORT_DEATH_KNIGHT
: return CLASS_DEATH_KNIGHT
;
1893 SKILL_SUBTLETY
= 39,
1898 SKILL_BEAST_MASTERY
= 50,
1899 SKILL_SURVIVAL
= 51,
1901 SKILL_2H_SWORDS
= 55,
1905 SKILL_LANG_COMMON
= 98,
1906 SKILL_RACIAL_DWARVEN
= 101,
1907 SKILL_LANG_ORCISH
= 109,
1908 SKILL_LANG_DWARVEN
= 111,
1909 SKILL_LANG_DARNASSIAN
= 113,
1910 SKILL_LANG_TAURAHE
= 115,
1911 SKILL_DUAL_WIELD
= 118,
1912 SKILL_RACIAL_TAUREN
= 124,
1913 SKILL_ORC_RACIAL
= 125,
1914 SKILL_RACIAL_NIGHT_ELF
= 126,
1915 SKILL_FIRST_AID
= 129,
1916 SKILL_FERAL_COMBAT
= 134,
1918 SKILL_LANG_THALASSIAN
= 137,
1919 SKILL_LANG_DRACONIC
= 138,
1920 SKILL_LANG_DEMON_TONGUE
= 139,
1921 SKILL_LANG_TITAN
= 140,
1922 SKILL_LANG_OLD_TONGUE
= 141,
1923 SKILL_SURVIVAL2
= 142,
1924 SKILL_RIDING_HORSE
= 148,
1925 SKILL_RIDING_WOLF
= 149,
1926 SKILL_RIDING_RAM
= 152,
1927 SKILL_RIDING_TIGER
= 150,
1928 SKILL_SWIMING
= 155,
1929 SKILL_2H_MACES
= 160,
1930 SKILL_UNARMED
= 162,
1931 SKILL_MARKSMANSHIP
= 163,
1932 SKILL_BLACKSMITHING
= 164,
1933 SKILL_LEATHERWORKING
= 165,
1934 SKILL_ALCHEMY
= 171,
1935 SKILL_2H_AXES
= 172,
1936 SKILL_DAGGERS
= 173,
1938 SKILL_HERBALISM
= 182,
1939 SKILL_GENERIC_DND
= 183,
1940 SKILL_RETRIBUTION
= 184,
1941 SKILL_COOKING
= 185,
1943 SKILL_PET_IMP
= 188,
1944 SKILL_PET_FELHUNTER
= 189,
1945 SKILL_TAILORING
= 197,
1946 SKILL_ENGINERING
= 202,
1947 SKILL_PET_SPIDER
= 203,
1948 SKILL_PET_VOIDWALKER
= 204,
1949 SKILL_PET_SUCCUBUS
= 205,
1950 SKILL_PET_INFERNAL
= 206,
1951 SKILL_PET_DOOMGUARD
= 207,
1952 SKILL_PET_WOLF
= 208,
1953 SKILL_PET_CAT
= 209,
1954 SKILL_PET_BEAR
= 210,
1955 SKILL_PET_BOAR
= 211,
1956 SKILL_PET_CROCILISK
= 212,
1957 SKILL_PET_CARRION_BIRD
= 213,
1958 SKILL_PET_CRAB
= 214,
1959 SKILL_PET_GORILLA
= 215,
1960 SKILL_PET_RAPTOR
= 217,
1961 SKILL_PET_TALLSTRIDER
= 218,
1962 SKILL_RACIAL_UNDED
= 220,
1963 SKILL_CROSSBOWS
= 226,
1965 SKILL_POLEARMS
= 229,
1966 SKILL_PET_SCORPID
= 236,
1968 SKILL_PET_TURTLE
= 251,
1969 SKILL_ASSASSINATION
= 253,
1971 SKILL_PROTECTION
= 257,
1972 SKILL_PROTECTION2
= 267,
1973 SKILL_PET_TALENTS
= 270,
1974 SKILL_PLATE_MAIL
= 293,
1975 SKILL_LANG_GNOMISH
= 313,
1976 SKILL_LANG_TROLL
= 315,
1977 SKILL_ENCHANTING
= 333,
1978 SKILL_DEMONOLOGY
= 354,
1979 SKILL_AFFLICTION
= 355,
1980 SKILL_FISHING
= 356,
1981 SKILL_ENHANCEMENT
= 373,
1982 SKILL_RESTORATION
= 374,
1983 SKILL_ELEMENTAL_COMBAT
= 375,
1984 SKILL_SKINNING
= 393,
1986 SKILL_LEATHER
= 414,
1989 SKILL_FIST_WEAPONS
= 473,
1990 SKILL_RIDING_RAPTOR
= 533,
1991 SKILL_RIDING_MECHANOSTRIDER
= 553,
1992 SKILL_RIDING_UNDEAD_HORSE
= 554,
1993 SKILL_RESTORATION2
= 573,
1994 SKILL_BALANCE
= 574,
1995 SKILL_DESTRUCTION
= 593,
1997 SKILL_DISCIPLINE
= 613,
1998 SKILL_LOCKPICKING
= 633,
1999 SKILL_PET_BAT
= 653,
2000 SKILL_PET_HYENA
= 654,
2001 SKILL_PET_BIRD_OF_PREY
= 655,
2002 SKILL_PET_WIND_SERPENT
= 656,
2003 SKILL_LANG_GUTTERSPEAK
= 673,
2004 SKILL_RIDING_KODO
= 713,
2005 SKILL_RACIAL_TROLL
= 733,
2006 SKILL_RACIAL_GNOME
= 753,
2007 SKILL_RACIAL_HUMAN
= 754,
2008 SKILL_JEWELCRAFTING
= 755,
2009 SKILL_RACIAL_BLOODELF
= 756,
2010 SKILL_PET_EVENT_RC
= 758,
2011 SKILL_LANG_DRAENEI
= 759,
2012 SKILL_RACIAL_DRAENEI
= 760,
2013 SKILL_PET_FELGUARD
= 761,
2015 SKILL_PET_DRAGONHAWK
= 763,
2016 SKILL_PET_NETHER_RAY
= 764,
2017 SKILL_PET_SPOREBAT
= 765,
2018 SKILL_PET_WARP_STALKER
= 766,
2019 SKILL_PET_RAVAGER
= 767,
2020 SKILL_PET_SERPENT
= 768,
2021 SKILL_INTERNAL
= 769,
2022 SKILL_DK_BLOOD
= 770,
2023 SKILL_DK_FROST
= 771,
2024 SKILL_DK_UNHOLY
= 772,
2025 SKILL_INSCRIPTION
= 773,
2026 SKILL_PET_MOTH
= 775,
2027 SKILL_RUNEFORGING
= 776,
2029 SKILL_COMPANIONS
= 778,
2030 SKILL_PET_EXOTIC_CHIMAERA
= 780,
2031 SKILL_PET_EXOTIC_DEVILSAUR
= 781,
2032 SKILL_PET_GHOUL
= 782,
2033 SKILL_PET_EXOTIC_SILITHID
= 783,
2034 SKILL_PET_EXOTIC_WORM
= 784,
2035 SKILL_PET_WASP
= 785,
2036 SKILL_PET_EXOTIC_RHINO
= 786,
2037 SKILL_PET_EXOTIC_CORE_HOUND
= 787,
2038 SKILL_PET_EXOTIC_SPIRIT_BEAST
= 788
2041 #define MAX_SKILL_TYPE 789
2043 inline SkillType
SkillByLockType(LockType locktype
)
2047 case LOCKTYPE_PICKLOCK
: return SKILL_LOCKPICKING
;
2048 case LOCKTYPE_HERBALISM
: return SKILL_HERBALISM
;
2049 case LOCKTYPE_MINING
: return SKILL_MINING
;
2050 case LOCKTYPE_FISHING
: return SKILL_FISHING
;
2051 case LOCKTYPE_INSCRIPTION
: return SKILL_INSCRIPTION
;
2057 inline uint32
SkillByQuestSort(int32 QuestSort
)
2061 case QUEST_SORT_HERBALISM
: return SKILL_HERBALISM
;
2062 case QUEST_SORT_FISHING
: return SKILL_FISHING
;
2063 case QUEST_SORT_BLACKSMITHING
: return SKILL_BLACKSMITHING
;
2064 case QUEST_SORT_ALCHEMY
: return SKILL_ALCHEMY
;
2065 case QUEST_SORT_LEATHERWORKING
: return SKILL_LEATHERWORKING
;
2066 case QUEST_SORT_ENGINERING
: return SKILL_ENGINERING
;
2067 case QUEST_SORT_TAILORING
: return SKILL_TAILORING
;
2068 case QUEST_SORT_COOKING
: return SKILL_COOKING
;
2069 case QUEST_SORT_FIRST_AID
: return SKILL_FIRST_AID
;
2070 case QUEST_SORT_JEWELCRAFTING
: return SKILL_JEWELCRAFTING
;
2071 case QUEST_SORT_INSCRIPTION
: return SKILL_INSCRIPTION
;
2078 SKILL_CATEGORY_ATTRIBUTES
= 5,
2079 SKILL_CATEGORY_WEAPON
= 6,
2080 SKILL_CATEGORY_CLASS
= 7,
2081 SKILL_CATEGORY_ARMOR
= 8,
2082 SKILL_CATEGORY_SECONDARY
= 9, // secondary professions
2083 SKILL_CATEGORY_LANGUAGES
= 10,
2084 SKILL_CATEGORY_PROFESSION
= 11, // primary professions
2085 SKILL_CATEGORY_GENERIC
= 12
2090 TC_SKINNING_SKIFE_OLD
= 1,
2098 TC_TRUESILVER_ROD
= 9,
2099 TC_ARCANITE_ROD
= 10,
2100 TC_MINING_PICK_OLD
= 11,
2101 TC_PHILOSOPHERS_STONE
= 12,
2102 TC_BLACKSMITH_HAMMER_OLD
= 13,
2103 TC_ARCLIGHT_SPANNER
= 14,
2104 TC_GYROMATIC_MA
= 15,
2105 TC_MASTER_TOTEM
= 21,
2106 TC_FEL_IRON_ROD
= 41,
2107 TC_ADAMANTITE_ROD
= 62,
2108 TC_ETERNIUM_ROD
= 63,
2109 TC_HOLLOW_QUILL
= 81,
2110 TC_RUNED_AZURITE_ROD
= 101,
2111 TC_VIRTUOSO_INKING_SET
= 121,
2113 TC_GNOMISH_ARMY_KNIFE
= 161,
2114 TC_BLACKSMITH_HAMMER
= 162,
2115 TC_MINING_PICK
= 165,
2116 TC_SKINNING_KNIFE
= 166,
2117 TC_HAMMER_PICK
= 167,
2118 TC_BLADED_PICKAXE
= 168,
2119 TC_FLINT_AND_TINDER
= 169,
2120 TC_RUNED_COBALT_ROD
= 189,
2121 TC_RUNED_TITANIUM_ROD
= 190
2126 UNIT_DYNFLAG_LOOTABLE
= 0x0001,
2127 UNIT_DYNFLAG_TRACK_UNIT
= 0x0002,
2128 UNIT_DYNFLAG_OTHER_TAGGER
= 0x0004,
2129 UNIT_DYNFLAG_ROOTED
= 0x0008,
2130 UNIT_DYNFLAG_SPECIALINFO
= 0x0010,
2131 UNIT_DYNFLAG_DEAD
= 0x0020,
2132 UNIT_DYNFLAG_REFER_A_FRIEND
= 0x0040
2137 CORPSE_DYNFLAG_LOOTABLE
= 0x0001
2140 // Passive Spell codes explicit used in code
2141 #define SPELL_ID_GENERIC_LEARN 483
2142 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2143 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2144 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2145 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2146 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2147 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2148 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2152 WEATHER_TYPE_FINE
= 0,
2153 WEATHER_TYPE_RAIN
= 1,
2154 WEATHER_TYPE_SNOW
= 2,
2155 WEATHER_TYPE_STORM
= 3,
2156 WEATHER_TYPE_THUNDERS
= 86,
2157 WEATHER_TYPE_BLACKRAIN
= 90
2160 #define MAX_WEATHER_TYPE 4
2164 CHAT_MSG_ADDON
= 0xFFFFFFFF,
2165 CHAT_MSG_SYSTEM
= 0x00,
2166 CHAT_MSG_SAY
= 0x01,
2167 CHAT_MSG_PARTY
= 0x02,
2168 CHAT_MSG_RAID
= 0x03,
2169 CHAT_MSG_GUILD
= 0x04,
2170 CHAT_MSG_OFFICER
= 0x05,
2171 CHAT_MSG_YELL
= 0x06,
2172 CHAT_MSG_WHISPER
= 0x07,
2173 CHAT_MSG_WHISPER_INFORM
= 0x08,
2174 CHAT_MSG_REPLY
= 0x09,
2175 CHAT_MSG_EMOTE
= 0x0A,
2176 CHAT_MSG_TEXT_EMOTE
= 0x0B,
2177 CHAT_MSG_MONSTER_SAY
= 0x0C,
2178 CHAT_MSG_MONSTER_PARTY
= 0x0D,
2179 CHAT_MSG_MONSTER_YELL
= 0x0E,
2180 CHAT_MSG_MONSTER_WHISPER
= 0x0F,
2181 CHAT_MSG_MONSTER_EMOTE
= 0x10,
2182 CHAT_MSG_CHANNEL
= 0x11,
2183 CHAT_MSG_CHANNEL_JOIN
= 0x12,
2184 CHAT_MSG_CHANNEL_LEAVE
= 0x13,
2185 CHAT_MSG_CHANNEL_LIST
= 0x14,
2186 CHAT_MSG_CHANNEL_NOTICE
= 0x15,
2187 CHAT_MSG_CHANNEL_NOTICE_USER
= 0x16,
2188 CHAT_MSG_AFK
= 0x17,
2189 CHAT_MSG_DND
= 0x18,
2190 CHAT_MSG_IGNORED
= 0x19,
2191 CHAT_MSG_SKILL
= 0x1A,
2192 CHAT_MSG_LOOT
= 0x1B,
2193 CHAT_MSG_MONEY
= 0x1C,
2194 CHAT_MSG_OPENING
= 0x1D,
2195 CHAT_MSG_TRADESKILLS
= 0x1E,
2196 CHAT_MSG_PET_INFO
= 0x1F,
2197 CHAT_MSG_COMBAT_MISC_INFO
= 0x20,
2198 CHAT_MSG_COMBAT_XP_GAIN
= 0x21,
2199 CHAT_MSG_COMBAT_HONOR_GAIN
= 0x22,
2200 CHAT_MSG_COMBAT_FACTION_CHANGE
= 0x23,
2201 CHAT_MSG_BG_SYSTEM_NEUTRAL
= 0x24,
2202 CHAT_MSG_BG_SYSTEM_ALLIANCE
= 0x25,
2203 CHAT_MSG_BG_SYSTEM_HORDE
= 0x26,
2204 CHAT_MSG_RAID_LEADER
= 0x27,
2205 CHAT_MSG_RAID_WARNING
= 0x28,
2206 CHAT_MSG_RAID_BOSS_WHISPER
= 0x29,
2207 CHAT_MSG_RAID_BOSS_EMOTE
= 0x2A,
2208 CHAT_MSG_FILTERED
= 0x2B,
2209 CHAT_MSG_BATTLEGROUND
= 0x2C,
2210 CHAT_MSG_BATTLEGROUND_LEADER
= 0x2D,
2211 CHAT_MSG_RESTRICTED
= 0x2E,
2213 CHAT_MSG_ACHIEVEMENT
= 0x30,
2214 CHAT_MSG_GUILD_ACHIEVEMENT
= 0x31
2217 #define MAX_CHAT_MSG_TYPE 0x32
2219 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2224 PET_DIET_CHEESE
= 3,
2226 PET_DIET_FUNGAS
= 5,
2228 PET_DIET_RAW_MEAT
= 7,
2229 PET_DIET_RAW_FISH
= 8
2232 #define MAX_PET_DIET 9
2234 #define CHAIN_SPELL_JUMP_RADIUS 10
2236 // Max values for Guild & Guild Bank
2237 #define GUILD_BANK_MAX_TABS 6
2238 #define GUILD_BANK_MAX_SLOTS 98
2239 #define GUILD_BANK_MAX_LOGS 24
2240 #define GUILD_EVENTLOG_MAX_ENTRIES 100
2241 #define GUILD_MAX_RANKS 10
2245 AI_REACTION_UNK1
= 1,
2246 AI_REACTION_AGGRO
= 2,
2247 AI_REACTION_UNK3
= 3,
2248 AI_REACTION_UNK4
= 4
2251 // Diminishing Returns Types
2252 enum DiminishingReturnsType
2254 DRTYPE_NONE
= 0, // this spell is not diminished, but may have limited it's duration to 10s
2255 DRTYPE_PLAYER
= 1, // this spell is diminished only when applied on players
2256 DRTYPE_ALL
= 2 // this spell is diminished in every case
2259 // Diminishing Return Groups
2260 enum DiminishingGroup
2264 DIMINISHING_CONTROL_STUN
, // Player Controlled stuns
2265 DIMINISHING_TRIGGER_STUN
, // By aura proced stuns, usualy chance on hit talents
2267 DIMINISHING_CONTROL_ROOT
, // Immobilizing effects from casted spells
2268 DIMINISHING_TRIGGER_ROOT
, // Immobilizing effects from triggered spells like Frostbite
2269 DIMINISHING_FEAR
, // Non-warlock fears
2272 DIMINISHING_POLYMORPH
,
2274 DIMINISHING_KIDNEYSHOT
, // Kidney Shot is not diminished with Cheap Shot
2276 DIMINISHING_DEATHCOIL
, // Death Coil Diminish only with another Death Coil
2277 DIMINISHING_WARLOCK_FEAR
, // Also with Sedduction
2278 // Shared Class Specific
2279 DIMINISHING_BLIND_CYCLONE
, // From 2.3.0
2280 DIMINISHING_DISARM
, // From 2.3.0
2281 DIMINISHING_SILENCE
, // From 2.3.0
2282 DIMINISHING_FREEZE
, // Hunter's Freezing Trap
2283 DIMINISHING_KNOCKOUT
, // Also with Sap, all Knockout mechanics are here
2286 // Don't Diminish, but limit duration to 10s
2287 DIMINISHING_LIMITONLY
2290 enum DungeonDifficulties
2292 DIFFICULTY_NORMAL
= 0,
2293 DIFFICULTY_HEROIC
= 1,
2299 SUMMON_TYPE_CRITTER
= 41,
2300 SUMMON_TYPE_GUARDIAN
= 61,
2301 SUMMON_TYPE_TOTEM_SLOT1
= 63,
2302 SUMMON_TYPE_WILD
= 64,
2303 SUMMON_TYPE_POSESSED
= 65,
2304 SUMMON_TYPE_DEMON
= 66,
2305 SUMMON_TYPE_SUMMON
= 67,
2306 SUMMON_TYPE_TOTEM_SLOT2
= 81,
2307 SUMMON_TYPE_TOTEM_SLOT3
= 82,
2308 SUMMON_TYPE_TOTEM_SLOT4
= 83,
2309 SUMMON_TYPE_TOTEM
= 121,
2310 SUMMON_TYPE_UNKNOWN3
= 181,
2311 SUMMON_TYPE_UNKNOWN4
= 187,
2312 SUMMON_TYPE_UNKNOWN1
= 247,
2313 SUMMON_TYPE_CRITTER2
= 407,
2314 SUMMON_TYPE_CRITTER3
= 307,
2315 SUMMON_TYPE_UNKNOWN5
= 409,
2316 SUMMON_TYPE_UNKNOWN2
= 427,
2317 SUMMON_TYPE_POSESSED2
= 428,
2318 SUMMON_TYPE_FORCE_OF_NATURE
= 669,
2319 SUMMON_TYPE_GUARDIAN2
= 1161
2324 RESPONSE_SUCCESS
= 0x00,
2325 RESPONSE_FAILURE
= 0x01,
2326 RESPONSE_CANCELLED
= 0x02,
2327 RESPONSE_DISCONNECTED
= 0x03,
2328 RESPONSE_FAILED_TO_CONNECT
= 0x04,
2329 RESPONSE_CONNECTED
= 0x05,
2330 RESPONSE_VERSION_MISMATCH
= 0x06,
2332 CSTATUS_CONNECTING
= 0x07,
2333 CSTATUS_NEGOTIATING_SECURITY
= 0x08,
2334 CSTATUS_NEGOTIATION_COMPLETE
= 0x09,
2335 CSTATUS_NEGOTIATION_FAILED
= 0x0A,
2336 CSTATUS_AUTHENTICATING
= 0x0B,
2341 AUTH_BAD_SERVER_PROOF
= 0x0F,
2342 AUTH_UNAVAILABLE
= 0x10,
2343 AUTH_SYSTEM_ERROR
= 0x11,
2344 AUTH_BILLING_ERROR
= 0x12,
2345 AUTH_BILLING_EXPIRED
= 0x13,
2346 AUTH_VERSION_MISMATCH
= 0x14,
2347 AUTH_UNKNOWN_ACCOUNT
= 0x15,
2348 AUTH_INCORRECT_PASSWORD
= 0x16,
2349 AUTH_SESSION_EXPIRED
= 0x17,
2350 AUTH_SERVER_SHUTTING_DOWN
= 0x18,
2351 AUTH_ALREADY_LOGGING_IN
= 0x19,
2352 AUTH_LOGIN_SERVER_NOT_FOUND
= 0x1A,
2353 AUTH_WAIT_QUEUE
= 0x1B,
2355 AUTH_ALREADY_ONLINE
= 0x1D,
2356 AUTH_NO_TIME
= 0x1E,
2357 AUTH_DB_BUSY
= 0x1F,
2358 AUTH_SUSPENDED
= 0x20,
2359 AUTH_PARENTAL_CONTROL
= 0x21,
2360 AUTH_LOCKED_ENFORCED
= 0x22,
2362 REALM_LIST_IN_PROGRESS
= 0x23,
2363 REALM_LIST_SUCCESS
= 0x24,
2364 REALM_LIST_FAILED
= 0x25,
2365 REALM_LIST_INVALID
= 0x26,
2366 REALM_LIST_REALM_NOT_FOUND
= 0x27,
2368 ACCOUNT_CREATE_IN_PROGRESS
= 0x28,
2369 ACCOUNT_CREATE_SUCCESS
= 0x29,
2370 ACCOUNT_CREATE_FAILED
= 0x2A,
2372 CHAR_LIST_RETRIEVING
= 0x2B,
2373 CHAR_LIST_RETRIEVED
= 0x2C,
2374 CHAR_LIST_FAILED
= 0x2D,
2376 CHAR_CREATE_IN_PROGRESS
= 0x2E,
2377 CHAR_CREATE_SUCCESS
= 0x2F,
2378 CHAR_CREATE_ERROR
= 0x30,
2379 CHAR_CREATE_FAILED
= 0x31,
2380 CHAR_CREATE_NAME_IN_USE
= 0x32,
2381 CHAR_CREATE_DISABLED
= 0x33,
2382 CHAR_CREATE_PVP_TEAMS_VIOLATION
= 0x34,
2383 CHAR_CREATE_SERVER_LIMIT
= 0x35,
2384 CHAR_CREATE_ACCOUNT_LIMIT
= 0x36,
2385 CHAR_CREATE_SERVER_QUEUE
= 0x37,
2386 CHAR_CREATE_ONLY_EXISTING
= 0x38,
2387 CHAR_CREATE_EXPANSION
= 0x39,
2388 CHAR_CREATE_EXPANSION_CLASS
= 0x3A,
2389 CHAR_CREATE_LEVEL_REQUIREMENT
= 0x3B,
2390 CHAR_CREATE_UNIQUE_CLASS_LIMIT
= 0x3C,
2392 CHAR_DELETE_IN_PROGRESS
= 0x3D,
2393 CHAR_DELETE_SUCCESS
= 0x3E,
2394 CHAR_DELETE_FAILED
= 0x3F,
2395 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER
= 0x40,
2396 CHAR_DELETE_FAILED_GUILD_LEADER
= 0x41,
2397 CHAR_DELETE_FAILED_ARENA_CAPTAIN
= 0x42,
2399 CHAR_LOGIN_IN_PROGRESS
= 0x43,
2400 CHAR_LOGIN_SUCCESS
= 0x44,
2401 CHAR_LOGIN_NO_WORLD
= 0x45,
2402 CHAR_LOGIN_DUPLICATE_CHARACTER
= 0x46,
2403 CHAR_LOGIN_NO_INSTANCES
= 0x47,
2404 CHAR_LOGIN_FAILED
= 0x48,
2405 CHAR_LOGIN_DISABLED
= 0x49,
2406 CHAR_LOGIN_NO_CHARACTER
= 0x4A,
2407 CHAR_LOGIN_LOCKED_FOR_TRANSFER
= 0x4B,
2408 CHAR_LOGIN_LOCKED_BY_BILLING
= 0x4C,
2410 CHAR_NAME_SUCCESS
= 0x4D,
2411 CHAR_NAME_FAILURE
= 0x4E,
2412 CHAR_NAME_NO_NAME
= 0x4F,
2413 CHAR_NAME_TOO_SHORT
= 0x50,
2414 CHAR_NAME_TOO_LONG
= 0x51,
2415 CHAR_NAME_INVALID_CHARACTER
= 0x52,
2416 CHAR_NAME_MIXED_LANGUAGES
= 0x53,
2417 CHAR_NAME_PROFANE
= 0x54,
2418 CHAR_NAME_RESERVED
= 0x55,
2419 CHAR_NAME_INVALID_APOSTROPHE
= 0x56,
2420 CHAR_NAME_MULTIPLE_APOSTROPHES
= 0x57,
2421 CHAR_NAME_THREE_CONSECUTIVE
= 0x58,
2422 CHAR_NAME_INVALID_SPACE
= 0x59,
2423 CHAR_NAME_CONSECUTIVE_SPACES
= 0x5A,
2424 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
= 0x5B,
2425 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
= 0x5C,
2426 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
= 0x5D
2429 /// Ban function modes
2437 /// Ban function return codes
2445 // indexes of BattlemasterList.dbc
2446 enum BattleGroundTypeId
2448 BATTLEGROUND_TYPE_NONE
= 0,
2449 BATTLEGROUND_AV
= 1,
2450 BATTLEGROUND_WS
= 2,
2451 BATTLEGROUND_AB
= 3,
2452 BATTLEGROUND_NA
= 4,
2453 BATTLEGROUND_BE
= 5,
2454 BATTLEGROUND_AA
= 6,
2455 BATTLEGROUND_EY
= 7,
2456 BATTLEGROUND_RL
= 8,
2457 BATTLEGROUND_SA
= 9,
2458 BATTLEGROUND_DS
= 10,
2459 BATTLEGROUND_RV
= 11
2461 #define MAX_BATTLEGROUND_TYPE_ID 12