[7607] Improvements in support some generic achievement classes
[AHbot.git] / src / game / ObjectMgr.h
blob89047f60f0f5599cf342ed5f171e9ce7eddbfdc3
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _OBJECTMGR_H
20 #define _OBJECTMGR_H
22 #include "Log.h"
23 #include "Object.h"
24 #include "Bag.h"
25 #include "Creature.h"
26 #include "Player.h"
27 #include "DynamicObject.h"
28 #include "GameObject.h"
29 #include "Corpse.h"
30 #include "QuestDef.h"
31 #include "Path.h"
32 #include "ItemPrototype.h"
33 #include "NPCHandler.h"
34 #include "Database/DatabaseEnv.h"
35 #include "Mail.h"
36 #include "Map.h"
37 #include "ObjectAccessor.h"
38 #include "ObjectDefines.h"
39 #include "Policies/Singleton.h"
40 #include "Database/SQLStorage.h"
42 #include <string>
43 #include <map>
44 #include <limits>
46 extern SQLStorage sCreatureStorage;
47 extern SQLStorage sCreatureDataAddonStorage;
48 extern SQLStorage sCreatureInfoAddonStorage;
49 extern SQLStorage sCreatureModelStorage;
50 extern SQLStorage sEquipmentStorage;
51 extern SQLStorage sGOStorage;
52 extern SQLStorage sPageTextStore;
53 extern SQLStorage sItemStorage;
54 extern SQLStorage sInstanceTemplate;
56 class Group;
57 class Guild;
58 class ArenaTeam;
59 class Path;
60 class TransportPath;
61 class Item;
63 struct GameTele
65 float position_x;
66 float position_y;
67 float position_z;
68 float orientation;
69 uint32 mapId;
70 std::string name;
71 std::wstring wnameLow;
74 typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
76 struct ScriptInfo
78 uint32 id;
79 uint32 delay;
80 uint32 command;
81 uint32 datalong;
82 uint32 datalong2;
83 int32 dataint;
84 float x;
85 float y;
86 float z;
87 float o;
90 typedef std::multimap<uint32, ScriptInfo> ScriptMap;
91 typedef std::map<uint32, ScriptMap > ScriptMapMap;
92 extern ScriptMapMap sQuestEndScripts;
93 extern ScriptMapMap sQuestStartScripts;
94 extern ScriptMapMap sSpellScripts;
95 extern ScriptMapMap sGameObjectScripts;
96 extern ScriptMapMap sEventScripts;
98 struct AreaTrigger
100 uint8 requiredLevel;
101 uint32 requiredItem;
102 uint32 requiredItem2;
103 uint32 heroicKey;
104 uint32 heroicKey2;
105 uint32 requiredQuest;
106 uint32 requiredQuestHeroic;
107 std::string requiredFailedText;
108 uint32 target_mapId;
109 float target_X;
110 float target_Y;
111 float target_Z;
112 float target_Orientation;
115 typedef std::set<uint32> CellGuidSet;
116 typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
117 struct CellObjectGuids
119 CellGuidSet creatures;
120 CellGuidSet gameobjects;
121 CellCorpseSet corpses;
123 typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
124 typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
126 typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
129 // mangos string ranges
130 #define MIN_MANGOS_STRING_ID 1
131 #define MAX_MANGOS_STRING_ID 2000000000
132 #define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID
133 #define MAX_DB_SCRIPT_STRING_ID 2000010000
135 struct MangosStringLocale
137 std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
140 typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
141 typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
142 typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
143 typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
144 typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
145 typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
146 typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
147 typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
148 typedef UNORDERED_MAP<uint32,MangosStringLocale> MangosStringLocaleMap;
149 typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
150 typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
152 typedef std::multimap<uint32,uint32> QuestRelations;
154 struct PetLevelInfo
156 PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
158 uint16 stats[MAX_STATS];
159 uint16 health;
160 uint16 mana;
161 uint16 armor;
164 struct ReputationOnKillEntry
166 uint32 repfaction1;
167 uint32 repfaction2;
168 bool is_teamaward1;
169 uint32 reputation_max_cap1;
170 int32 repvalue1;
171 bool is_teamaward2;
172 uint32 reputation_max_cap2;
173 int32 repvalue2;
174 bool team_dependent;
177 struct PointOfInterest
179 uint32 entry;
180 float x;
181 float y;
182 uint32 icon;
183 uint32 flags;
184 uint32 data;
185 std::string icon_name;
188 struct PetCreateSpellEntry
190 uint32 spellid[4];
193 #define WEATHER_SEASONS 4
194 struct WeatherSeasonChances
196 uint32 rainChance;
197 uint32 snowChance;
198 uint32 stormChance;
201 struct WeatherZoneChances
203 WeatherSeasonChances data[WEATHER_SEASONS];
206 struct GraveYardData
208 uint32 safeLocId;
209 uint32 team;
211 typedef std::multimap<uint32,GraveYardData> GraveYardMap;
213 enum ConditionType
214 { // value1 value2 for the Condition enumed
215 CONDITION_NONE = 0, // 0 0
216 CONDITION_AURA = 1, // spell_id effindex
217 CONDITION_ITEM = 2, // item_id count
218 CONDITION_ITEM_EQUIPPED = 3, // item_id 0
219 CONDITION_ZONEID = 4, // zone_id 0
220 CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
221 CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
222 CONDITION_SKILL = 7, // skill_id skill_value
223 CONDITION_QUESTREWARDED = 8, // quest_id 0
224 CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
225 CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
226 CONDITION_NO_AURA = 11, // spell_id effindex
227 CONDITION_ACTIVE_EVENT = 12, // event_id
230 #define MAX_CONDITION 13 // maximum value in ConditionType enum
232 struct PlayerCondition
234 ConditionType condition; // additional condition type
235 uint32 value1; // data for the condition - see ConditionType definition
236 uint32 value2;
238 PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
239 : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
241 static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
242 // Checks correctness of values
243 bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
244 bool operator == (PlayerCondition const& lc) const
246 return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
250 // NPC gossip text id
251 typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
252 typedef std::list<GossipOption> CacheNpcOptionList;
254 typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
255 typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
257 enum SkillRangeType
259 SKILL_RANGE_LANGUAGE, // 300..300
260 SKILL_RANGE_LEVEL, // 1..max skill for level
261 SKILL_RANGE_MONO, // 1..1, grey monolite bar
262 SKILL_RANGE_RANK, // 1..skill for known rank
263 SKILL_RANGE_NONE, // 0..0 always
266 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
268 #define MAX_PLAYER_NAME 12 // max allowed by client name length
269 #define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
271 bool normalizePlayerName(std::string& name);
273 struct MANGOS_DLL_SPEC LanguageDesc
275 Language lang_id;
276 uint32 spell_id;
277 uint32 skill_id;
280 extern LanguageDesc lang_description[LANGUAGES_COUNT];
281 MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
283 class PlayerDumpReader;
285 class ObjectMgr
287 friend class PlayerDumpReader;
289 public:
290 ObjectMgr();
291 ~ObjectMgr();
293 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
295 typedef std::set< Group * > GroupSet;
297 typedef UNORDERED_MAP<uint32, Guild *> GuildMap;
299 typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
301 typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
303 typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
305 typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
307 typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
308 typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
310 typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
312 typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
314 typedef std::vector<std::string> ScriptNameMap;
316 Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
317 Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
319 static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
321 void LoadGameobjectInfo();
322 void AddGameobjectInfo(GameObjectInfo *goinfo);
324 Group * GetGroupByLeader(const uint64 &guid) const;
325 void AddGroup(Group* group) { mGroupSet.insert( group ); }
326 void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
328 Guild* GetGuildByLeader(uint64 const&guid) const;
329 Guild* GetGuildById(uint32 GuildId) const;
330 Guild* GetGuildByName(const std::string& guildname) const;
331 std::string GetGuildNameById(uint32 GuildId) const;
332 void AddGuild(Guild* guild);
333 void RemoveGuild(uint32 Id);
335 ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
336 ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
337 ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
338 void AddArenaTeam(ArenaTeam* arenaTeam);
339 void RemoveArenaTeam(uint32 Id);
340 ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
341 ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
343 static CreatureInfo const *GetCreatureTemplate( uint32 id );
344 CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
345 CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
346 uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
347 EquipmentInfo const *GetEquipmentInfo( uint32 entry );
348 static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
350 return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
353 static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
355 return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
358 static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
360 static InstanceTemplate const* GetInstanceTemplate(uint32 map)
362 return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
365 PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
367 PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
369 if(class_ >= MAX_CLASSES) return NULL;
370 return &playerClassInfo[class_];
372 void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
374 PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
376 if(race >= MAX_RACES) return NULL;
377 if(class_ >= MAX_CLASSES) return NULL;
378 PlayerInfo const* info = &playerInfo[race][class_];
379 if(info->displayId_m==0 || info->displayId_f==0) return NULL;
380 return info;
382 void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
384 uint64 GetPlayerGUIDByName(std::string name) const;
385 bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
386 uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
387 uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
388 uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
390 uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
391 void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
392 uint16 GetTaxiMount( uint32 id, uint32 team );
393 void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
394 void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
396 Quest const* GetQuestTemplate(uint32 quest_id) const
398 QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
399 return itr != mQuestTemplates.end() ? itr->second : NULL;
401 QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
403 uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
405 QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
406 if(itr != mQuestAreaTriggerMap.end())
407 return itr->second;
408 return 0;
410 bool IsTavernAreaTrigger(uint32 Trigger_ID) const
412 return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
415 bool IsGameObjectForQuests(uint32 entry) const
417 return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
420 bool IsGuildVaultGameObject(Player *player, uint64 guid) const
422 if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
423 if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
424 return true;
425 return false;
428 GossipText const* GetGossipText(uint32 Text_ID) const;
430 WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
431 bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
432 void LoadGraveyardZones();
433 GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
435 AreaTrigger const* GetAreaTrigger(uint32 trigger) const
437 AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
438 if( itr != mAreaTriggers.end( ) )
439 return &itr->second;
440 return NULL;
443 AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
444 AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
446 uint32 GetAreaTriggerScriptId(uint32 trigger_id);
448 ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
450 RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
451 if(itr != mRepOnKill.end())
452 return &itr->second;
453 return NULL;
456 PointOfInterest const* GetPointOfInterest(uint32 id) const
458 PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
459 if(itr != mPointsOfInterest.end())
460 return &itr->second;
461 return NULL;
464 PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
466 PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
467 if(itr != mPetCreateSpell.end())
468 return &itr->second;
469 return NULL;
472 void LoadGuilds();
473 void LoadArenaTeams();
474 void LoadGroups();
475 void LoadQuests();
476 void LoadQuestRelations()
478 LoadGameobjectQuestRelations();
479 LoadGameobjectInvolvedRelations();
480 LoadCreatureQuestRelations();
481 LoadCreatureInvolvedRelations();
483 void LoadGameobjectQuestRelations();
484 void LoadGameobjectInvolvedRelations();
485 void LoadCreatureQuestRelations();
486 void LoadCreatureInvolvedRelations();
488 QuestRelations mGOQuestRelations;
489 QuestRelations mGOQuestInvolvedRelations;
490 QuestRelations mCreatureQuestRelations;
491 QuestRelations mCreatureQuestInvolvedRelations;
493 void LoadGameObjectScripts();
494 void LoadQuestEndScripts();
495 void LoadQuestStartScripts();
496 void LoadEventScripts();
497 void LoadSpellScripts();
499 bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
500 bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
501 void LoadDbScriptStrings();
502 void LoadPetCreateSpells();
503 void LoadCreatureLocales();
504 void LoadCreatureTemplates();
505 void LoadCreatures();
506 void LoadCreatureRespawnTimes();
507 void LoadCreatureAddons();
508 void LoadCreatureModelInfo();
509 void LoadEquipmentTemplates();
510 void LoadGameObjectLocales();
511 void LoadGameobjects();
512 void LoadGameobjectRespawnTimes();
513 void LoadItemPrototypes();
514 void LoadItemLocales();
515 void LoadQuestLocales();
516 void LoadNpcTextLocales();
517 void LoadPageTextLocales();
518 void LoadNpcOptionLocales();
519 void LoadPointOfInterestLocales();
520 void LoadInstanceTemplate();
522 void LoadGossipText();
524 void LoadAreaTriggerTeleports();
525 void LoadQuestAreaTriggers();
526 void LoadAreaTriggerScripts();
527 void LoadTavernAreaTriggers();
528 void LoadGameObjectForQuests();
530 void LoadItemTexts();
531 void LoadPageTexts();
533 void LoadPlayerInfo();
534 void LoadPetLevelInfo();
535 void LoadExplorationBaseXP();
536 void LoadPetNames();
537 void LoadPetNumber();
538 void LoadCorpses();
539 void LoadFishingBaseSkillLevel();
541 void LoadReputationOnKill();
542 void LoadPointsOfInterest();
544 void LoadWeatherZoneChances();
545 void LoadGameTele();
547 void LoadNpcOptions();
548 void LoadNpcTextId();
549 void LoadVendors();
550 void LoadTrainerSpell();
552 std::string GeneratePetName(uint32 entry);
553 uint32 GetBaseXP(uint32 level);
554 uint32 GetXPForLevel(uint32 level);
556 int32 GetFishingBaseSkillLevel(uint32 entry) const
558 FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
559 return itr != mFishingBaseForArea.end() ? itr->second : 0;
562 void ReturnOrDeleteOldMails(bool serverUp);
564 void SetHighestGuids();
565 uint32 GenerateLowGuid(HighGuid guidhigh);
566 uint32 GenerateArenaTeamId();
567 uint32 GenerateAuctionID();
568 uint32 GenerateGuildId();
569 uint32 GenerateItemTextID();
570 uint32 GenerateMailID();
571 uint32 GeneratePetNumber();
573 uint32 CreateItemText(std::string text);
574 std::string GetItemText( uint32 id )
576 ItemTextMap::const_iterator itr = mItemTexts.find( id );
577 if ( itr != mItemTexts.end() )
578 return itr->second;
579 else
580 return "There is no info for this item";
583 typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
584 ExclusiveQuestGroups mExclusiveQuestGroups;
586 WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
588 WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
589 if(itr != mWeatherZoneMap.end())
590 return &itr->second;
591 else
592 return NULL;
595 CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
597 return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
600 CreatureData const* GetCreatureData(uint32 guid) const
602 CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
603 if(itr==mCreatureDataMap.end()) return NULL;
604 return &itr->second;
606 CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
607 void DeleteCreatureData(uint32 guid);
608 CreatureLocale const* GetCreatureLocale(uint32 entry) const
610 CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
611 if(itr==mCreatureLocaleMap.end()) return NULL;
612 return &itr->second;
614 GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
616 GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
617 if(itr==mGameObjectLocaleMap.end()) return NULL;
618 return &itr->second;
620 ItemLocale const* GetItemLocale(uint32 entry) const
622 ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
623 if(itr==mItemLocaleMap.end()) return NULL;
624 return &itr->second;
626 QuestLocale const* GetQuestLocale(uint32 entry) const
628 QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
629 if(itr==mQuestLocaleMap.end()) return NULL;
630 return &itr->second;
632 NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
634 NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
635 if(itr==mNpcTextLocaleMap.end()) return NULL;
636 return &itr->second;
638 PageTextLocale const* GetPageTextLocale(uint32 entry) const
640 PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
641 if(itr==mPageTextLocaleMap.end()) return NULL;
642 return &itr->second;
644 NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
646 NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
647 if(itr==mNpcOptionLocaleMap.end()) return NULL;
648 return &itr->second;
650 PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
652 PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
653 if(itr==mPointOfInterestLocaleMap.end()) return NULL;
654 return &itr->second;
657 GameObjectData const* GetGOData(uint32 guid) const
659 GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
660 if(itr==mGameObjectDataMap.end()) return NULL;
661 return &itr->second;
663 GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
664 void DeleteGOData(uint32 guid);
666 MangosStringLocale const* GetMangosStringLocale(int32 entry) const
668 MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
669 if(itr==mMangosStringLocaleMap.end()) return NULL;
670 return &itr->second;
672 const char *GetMangosString(int32 entry, int locale_idx) const;
673 const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
674 int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
675 void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
677 void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
678 void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
680 time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
681 void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
682 time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
683 void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
684 void DeleteRespawnTimeForInstance(uint32 instance);
686 // grid objects
687 void AddCreatureToGrid(uint32 guid, CreatureData const* data);
688 void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
689 void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
690 void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
692 // reserved names
693 void LoadReservedPlayersNames();
694 bool IsReservedName(const std::string& name) const;
696 // name with valid structure and symbols
697 static bool IsValidName( const std::string& name, bool create = false );
698 static bool IsValidCharterName( const std::string& name );
699 static bool IsValidPetName( const std::string& name );
701 static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
703 int GetIndexForLocale(LocaleConstant loc);
704 LocaleConstant GetLocaleForIndex(int i);
705 // guild bank tabs
706 uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
708 uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
709 bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
711 if(condition_id >= mConditions.size())
712 return false;
714 return mConditions[condition_id].Meets(player);
717 GameTele const* GetGameTele(uint32 id) const
719 GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
720 if(itr==m_GameTeleMap.end()) return NULL;
721 return &itr->second;
723 GameTele const* GetGameTele(const std::string& name) const;
724 GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
725 bool AddGameTele(GameTele& data);
726 bool DeleteGameTele(const std::string& name);
728 CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
730 uint32 GetNpcGossip(uint32 entry) const
732 CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
733 if(iter == m_mCacheNpcTextIdMap.end())
734 return 0;
736 return iter->second;
739 TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
741 CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
742 if(iter == m_mCacheTrainerSpellMap.end())
743 return NULL;
745 return &iter->second;
748 VendorItemData const* GetNpcVendorItemList(uint32 entry) const
750 CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
751 if(iter == m_mCacheVendorItemMap.end())
752 return NULL;
754 return &iter->second;
756 void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
757 bool RemoveVendorItem(uint32 entry,uint32 item);
758 bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
760 void LoadScriptNames();
761 ScriptNameMap &GetScriptNames() { return m_scriptNames; }
762 const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
763 uint32 GetScriptId(const char *name);
765 int GetOrNewIndexForLocale(LocaleConstant loc);
766 protected:
768 // first free id for selected id type
769 uint32 m_arenaTeamId;
770 uint32 m_auctionid;
771 uint32 m_guildId;
772 uint32 m_ItemTextId;
773 uint32 m_mailid;
774 uint32 m_hiPetNumber;
776 // first free low guid for seelcted guid type
777 uint32 m_hiCharGuid;
778 uint32 m_hiCreatureGuid;
779 uint32 m_hiPetGuid;
780 uint32 m_hiVehicleGuid;
781 uint32 m_hiItemGuid;
782 uint32 m_hiGoGuid;
783 uint32 m_hiDoGuid;
784 uint32 m_hiCorpseGuid;
786 QuestMap mQuestTemplates;
788 typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
789 typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
790 typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
791 typedef std::set<uint32> TavernAreaTriggerSet;
792 typedef std::set<uint32> GameObjectForQuestSet;
794 GroupSet mGroupSet;
795 GuildMap mGuildMap;
796 ArenaTeamMap mArenaTeamMap;
798 ItemTextMap mItemTexts;
800 QuestAreaTriggerMap mQuestAreaTriggerMap;
801 TavernAreaTriggerSet mTavernAreaTriggerSet;
802 GameObjectForQuestSet mGameObjectForQuestSet;
803 GossipTextMap mGossipText;
804 AreaTriggerMap mAreaTriggers;
805 AreaTriggerScriptMap mAreaTriggerScripts;
807 RepOnKillMap mRepOnKill;
809 PointOfInterestMap mPointsOfInterest;
811 WeatherZoneMap mWeatherZoneMap;
813 PetCreateSpellMap mPetCreateSpell;
815 //character reserved names
816 typedef std::set<std::wstring> ReservedNamesMap;
817 ReservedNamesMap m_ReservedNames;
819 GraveYardMap mGraveYardMap;
821 GameTeleMap m_GameTeleMap;
823 ScriptNameMap m_scriptNames;
825 typedef std::vector<LocaleConstant> LocalForIndex;
826 LocalForIndex m_LocalForIndex;
828 int DBCLocaleIndex;
830 private:
831 void LoadScripts(ScriptMapMap& scripts, char const* tablename);
832 void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
833 void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
834 void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
836 typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
837 // PetLevelInfoMap[creature_id][level]
838 PetLevelInfoMap petInfo; // [creature_id][level]
840 PlayerClassInfo playerClassInfo[MAX_CLASSES];
842 void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
843 PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
845 typedef std::vector<uint32> PlayerXPperLevel; // [level]
846 PlayerXPperLevel mPlayerXPperLevel;
848 typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
849 BaseXPMap mBaseXPTable;
851 typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
852 FishingBaseSkillMap mFishingBaseForArea;
854 typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
855 HalfNameMap PetHalfName0;
856 HalfNameMap PetHalfName1;
858 MapObjectGuids mMapObjectGuids;
859 CreatureDataMap mCreatureDataMap;
860 CreatureLocaleMap mCreatureLocaleMap;
861 GameObjectDataMap mGameObjectDataMap;
862 GameObjectLocaleMap mGameObjectLocaleMap;
863 ItemLocaleMap mItemLocaleMap;
864 QuestLocaleMap mQuestLocaleMap;
865 NpcTextLocaleMap mNpcTextLocaleMap;
866 PageTextLocaleMap mPageTextLocaleMap;
867 MangosStringLocaleMap mMangosStringLocaleMap;
868 NpcOptionLocaleMap mNpcOptionLocaleMap;
869 PointOfInterestLocaleMap mPointOfInterestLocaleMap;
870 RespawnTimes mCreatureRespawnTimes;
871 RespawnTimes mGORespawnTimes;
873 typedef std::vector<uint32> GuildBankTabPriceMap;
874 GuildBankTabPriceMap mGuildBankTabPrice;
876 // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
877 typedef std::vector<PlayerCondition> ConditionStore;
878 ConditionStore mConditions;
880 CacheNpcOptionList m_mCacheNpcOptionList;
881 CacheNpcTextIdMap m_mCacheNpcTextIdMap;
882 CacheVendorItemMap m_mCacheVendorItemMap;
883 CacheTrainerSpellMap m_mCacheTrainerSpellMap;
886 #define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
888 // scripting access functions
889 MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
890 MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
891 MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
892 MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
893 MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
894 MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
896 #endif