[7607] Improvements in support some generic achievement classes
[AHbot.git] / src / game / DynamicObject.cpp
blob2fb5473cd538660eda8f842f54ceea0178c6ef05
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "UpdateMask.h"
21 #include "Opcodes.h"
22 #include "World.h"
23 #include "ObjectAccessor.h"
24 #include "Database/DatabaseEnv.h"
25 #include "GridNotifiers.h"
26 #include "CellImpl.h"
27 #include "GridNotifiersImpl.h"
29 DynamicObject::DynamicObject() : WorldObject()
31 m_objectType |= TYPEMASK_DYNAMICOBJECT;
32 m_objectTypeId = TYPEID_DYNAMICOBJECT;
33 // 2.3.2 - 0x58
34 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
36 m_valuesCount = DYNAMICOBJECT_END;
39 void DynamicObject::AddToWorld()
41 ///- Register the dynamicObject for guid lookup
42 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
43 Object::AddToWorld();
46 void DynamicObject::RemoveFromWorld()
48 ///- Remove the dynamicObject from the accessor
49 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
50 Object::RemoveFromWorld();
53 bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
55 SetInstanceId(caster->GetInstanceId());
57 WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
58 Relocate(x,y,z,0);
60 if(!IsPositionValid())
62 sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
63 return false;
66 SetEntry(spellId);
67 SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
68 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
69 SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
70 SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
71 SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
72 SetFloatValue( DYNAMICOBJECT_POS_X, x );
73 SetFloatValue( DYNAMICOBJECT_POS_Y, y );
74 SetFloatValue( DYNAMICOBJECT_POS_Z, z );
75 SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
77 m_aliveDuration = duration;
78 m_radius = radius;
79 m_effIndex = effIndex;
80 m_spellId = spellId;
81 m_casterGuid = caster->GetGUID();
82 return true;
85 Unit* DynamicObject::GetCaster() const
87 // can be not found in some cases
88 return ObjectAccessor::GetUnit(*this,m_casterGuid);
91 void DynamicObject::Update(uint32 p_time)
93 // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
94 Unit* caster = GetCaster();
95 if(!caster)
97 Delete();
98 return;
101 bool deleteThis = false;
103 if(m_aliveDuration > int32(p_time))
104 m_aliveDuration -= p_time;
105 else
106 deleteThis = true;
108 // TODO: make a timer and update this in larger intervals
109 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
110 Cell cell(p);
111 cell.data.Part.reserved = ALL_DISTRICT;
112 cell.SetNoCreate();
114 MaNGOS::DynamicObjectUpdater notifier(*this,caster);
116 TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
117 TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
119 CellLock<GridReadGuard> cell_lock(cell, p);
120 cell_lock->Visit(cell_lock, world_object_notifier, *GetMap());
121 cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap());
123 if(deleteThis)
125 caster->RemoveDynObjectWithGUID(GetGUID());
126 Delete();
130 void DynamicObject::Delete()
132 SendObjectDeSpawnAnim(GetGUID());
133 AddObjectToRemoveList();
136 void DynamicObject::Delay(int32 delaytime)
138 m_aliveDuration -= delaytime;
139 for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
140 if (*iunit)
141 (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
144 bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
146 return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);