[7607] Improvements in support some generic achievement classes
[AHbot.git] / src / game / DBCfmt.h
blob7b3858fda767c37d7b7a81ea559b8a10d0bcc428
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_DBCSFRM_H
20 #define MANGOS_DBCSFRM_H
22 const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
23 const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
24 const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
25 const char AreaGroupEntryfmt[]="niiiiiii";
26 const char AreaTriggerEntryfmt[]="niffffffff";
27 const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
28 const char BankBagSlotPricesEntryfmt[]="ni";
29 const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
30 const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
31 const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
32 const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
33 const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
34 // ChatChannelsEntryfmt, index not used (more compact store)
35 const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
36 const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
37 const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
38 const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
39 const char CreatureSpellDatafmt[]="nxxxxxxxx";
40 const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
41 const char CurrencyTypesfmt[]="xnxi";
42 const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
43 const char DurabilityQualityfmt[]="nf";
44 const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
45 const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
46 const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
47 const char GemPropertiesEntryfmt[]="nixxi";
48 const char GlyphPropertiesfmt[]="niii";
49 const char GlyphSlotfmt[]="nii";
50 const char GtBarberShopCostBasefmt[]="f";
51 const char GtCombatRatingsfmt[]="f";
52 const char GtChanceToMeleeCritBasefmt[]="f";
53 const char GtChanceToMeleeCritfmt[]="f";
54 const char GtChanceToSpellCritBasefmt[]="f";
55 const char GtChanceToSpellCritfmt[]="f";
56 const char GtOCTRegenHPfmt[]="f";
57 //const char GtOCTRegenMPfmt[]="f";
58 const char GtRegenHPPerSptfmt[]="f";
59 const char GtRegenMPPerSptfmt[]="f";
60 const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
61 const char Itemfmt[]="nixiiiii";
62 const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
63 //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
64 //const char ItemCondExtCostsEntryfmt[]="xiii";
65 const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
66 const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
67 const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
68 const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
69 const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
70 const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
71 const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
72 const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
73 const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
74 const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
75 const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
76 const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
77 const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
78 const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
79 const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
80 const char SpellCastTimefmt[]="nixx";
81 const char SpellDurationfmt[]="niii";
82 const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix";
83 const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
84 const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
85 const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
86 const char SpellRadiusfmt[]="nfxf";
87 const char SpellRangefmt[]="nfxfxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
88 const char SpellRuneCostfmt[]="niiii";
89 const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
90 const char StableSlotPricesfmt[] = "ni";
91 //const char SummonPropertiesfmt[] = "niiiii";
92 const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
93 const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
94 const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii";
95 const char TaxiPathEntryfmt[]="niii";
96 const char TaxiPathNodeEntryfmt[]="diiifffiixx";
97 const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
98 const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi";
99 const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii";
100 const char WorldMapAreaEntryfmt[]="xinxffffix";
101 const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
102 const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
104 #endif