2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "BattleGround.h"
21 #include "BattleGroundAA.h"
24 BattleGroundAA::BattleGroundAA()
27 m_StartDelayTimes
[BG_STARTING_EVENT_FIRST
] = BG_START_DELAY_1M
;
28 m_StartDelayTimes
[BG_STARTING_EVENT_SECOND
] = BG_START_DELAY_30S
;
29 m_StartDelayTimes
[BG_STARTING_EVENT_THIRD
] = BG_START_DELAY_15S
;
30 m_StartDelayTimes
[BG_STARTING_EVENT_FOURTH
] = BG_START_DELAY_NONE
;
31 //we must set messageIds
32 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_ARENA_ONE_MINUTE
;
33 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_ARENA_THIRTY_SECONDS
;
34 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_ARENA_FIFTEEN_SECONDS
;
35 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_ARENA_HAS_BEGUN
;
38 BattleGroundAA::~BattleGroundAA()
43 void BattleGroundAA::Update(uint32 diff
)
45 BattleGround::Update(diff
);
48 void BattleGroundAA::StartingEventCloseDoors()
52 void BattleGroundAA::StartingEventOpenDoors()
56 void BattleGroundAA::AddPlayer(Player
*plr
)
58 BattleGround::AddPlayer(plr
);
59 //create score and add it to map, default values are set in constructor
60 BattleGroundAAScore
* sc
= new BattleGroundAAScore
;
62 m_PlayerScores
[plr
->GetGUID()] = sc
;
65 void BattleGroundAA::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
69 void BattleGroundAA::HandleKillPlayer(Player
* player
, Player
* killer
)
71 BattleGround::HandleKillPlayer(player
, killer
);
74 void BattleGroundAA::HandleAreaTrigger(Player
* /*Source*/, uint32
/*Trigger*/)
78 bool BattleGroundAA::SetupBattleGround()