2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
264 data
<< uint32(getMSTime());
266 data
<< uint8(type
); // unknown
269 case 0: // normal packet
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data
, true );
274 case 2: // facing spot, not used currently
279 case 3: // not used currently
280 data
<< uint64(0); // probably target guid (facing target?)
282 case 4: // not used currently
283 data
<< float(0); // facing angle
287 data
<< uint32(MovementFlags
);
288 data
<< uint32(Time
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
-start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
306 data
<< GetPositionX();
307 data
<< GetPositionY();
308 data
<< GetPositionZ();
311 data
<< uint32( MovementFlags
);
312 data
<< uint32( traveltime
);
313 data
<< uint32( pathSize
);
314 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
315 SendMessageToSet(&data
, true);
318 void Unit::resetAttackTimer(WeaponAttackType type
)
320 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
323 bool Unit::canReachWithAttack(Unit
*pVictim
) const
326 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
329 return IsWithinDistInMap(pVictim
, reach
);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
334 if (auraType
>= TOTAL_AURAS
) return;
335 AuraList::const_iterator iter
, next
;
336 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
343 RemoveAurasDueToSpell((*iter
)->GetId());
344 if (!m_modAuras
[auraType
].empty())
345 next
= m_modAuras
[auraType
].begin();
352 bool Unit::HasAuraType(AuraType auraType
) const
354 return (!m_modAuras
[auraType
].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
360 if(!HasAuraType(auraType
))
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance
= float(damage
) / max_dmg
* 100.0f
;
366 if (roll_chance_f(chance
))
367 RemoveSpellsCausingAura(auraType
);
370 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
372 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
379 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
380 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
384 // remove affects from victim (including from 0 damage and DoTs)
386 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype
!= DOT
)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
397 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
398 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
403 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
404 //Script Event damage taken
405 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
406 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
410 // Rage from physical damage received .
411 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
412 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
416 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
417 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
418 // root type spells do not dispel the root effect
419 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
420 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
422 // no xp,health if type 8 /critters/
423 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
425 pVictim
->setDeathState(JUST_DIED
);
426 pVictim
->SetHealth(0);
428 // allow loot only if has loot_id in creature_template
429 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
430 if(cInfo
&& cInfo
->lootid
)
431 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
433 // some critters required for quests
434 if(GetTypeId() == TYPEID_PLAYER
)
435 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
440 DEBUG_LOG("DealDamageStart");
442 uint32 health
= pVictim
->GetHealth();
443 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
445 // duel ends when player has 1 or less hp
446 bool duel_hasEnded
= false;
447 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
449 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
450 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
453 duel_hasEnded
= true;
456 if(pVictim
!= this && damagetype
!= DOT
)
458 SetInCombatWith(pVictim
);
459 pVictim
->SetInCombatWith(this);
461 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
462 SetContestedPvP(attackedPlayer
);
465 // Rage from Damage made (only from direct weapon damage)
466 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
468 uint32 weaponSpeedHitFactor
;
470 switch(cleanDamage
->attackType
)
474 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
475 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
477 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
479 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
485 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
486 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
488 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
490 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
499 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
501 Player
*killer
= ((Player
*)this);
503 // in bg, count dmg if victim is also a player
504 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
506 if (BattleGround
*bg
= killer
->GetBattleGround())
508 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
509 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
513 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
514 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
517 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
518 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
520 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
521 ((Creature
*)pVictim
)->SetLootRecipient(this);
523 if (health
<= damage
)
525 DEBUG_LOG("DealDamage: victim just died");
527 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
528 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
531 // find player: owner of controlled `this` or `this` itself maybe
532 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
534 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
535 player
= ((Creature
*)pVictim
)->GetLootRecipient();
536 // Reward player, his pets, and group/raid members
537 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
538 if(player
&& player
!=pVictim
)
540 player
->RewardPlayerAndGroupAtKill(pVictim
);
541 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
544 DEBUG_LOG("DealDamageAttackStop");
547 pVictim
->CombatStop();
548 pVictim
->getHostilRefManager().deleteReferences();
550 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
552 // if talent known but not triggered (check priest class for speedup check)
553 Aura
* spiritOfRedemtionTalentReady
= NULL
;
554 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
555 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
557 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
558 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
560 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
562 spiritOfRedemtionTalentReady
= *itr
;
568 DEBUG_LOG("SET JUST_DIED");
569 if(!spiritOfRedemtionTalentReady
)
570 pVictim
->setDeathState(JUST_DIED
);
572 DEBUG_LOG("DealDamageHealth1");
574 if(spiritOfRedemtionTalentReady
)
576 // save value before aura remove
577 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
579 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
581 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
582 pVictim
->RemoveAllAurasOnDeath();
584 // restore for use at real death
585 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
587 // FORM_SPIRITOFREDEMPTION and related auras
588 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
591 pVictim
->SetHealth(0);
593 // remember victim PvP death for corpse type and corpse reclaim delay
594 // at original death (not at SpiritOfRedemtionTalent timeout)
595 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
596 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
598 // Call KilledUnit for creatures
599 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
600 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
603 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
605 if (GetTypeId() == TYPEID_UNIT
)
606 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
607 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
608 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
611 // 10% durability loss on death
612 // clean InHateListOf
613 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
615 // only if not player and not controlled by player pet. And not at BG
616 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
618 DEBUG_LOG("We are dead, loosing 10 percents durability");
619 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
620 // durability lost message
621 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
622 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
625 else // creature died
627 DEBUG_LOG("DealDamageNotPlayer");
628 Creature
*cVictim
= (Creature
*)pVictim
;
630 if(!cVictim
->isPet())
632 cVictim
->DeleteThreatList();
633 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
635 // Call creature just died function
637 cVictim
->AI()->JustDied(this);
639 // Dungeon specific stuff, only applies to players killing creatures
640 if(cVictim
->GetInstanceId())
642 Map
*m
= cVictim
->GetMap();
643 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
644 // TODO: do instance binding anyway if the charmer/owner is offline
646 if(m
->IsDungeon() && creditedPlayer
)
648 if(m
->IsRaid() || m
->IsHeroic())
650 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
651 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
655 // the reset time is set but not added to the scheduler
656 // until the players leave the instance
657 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
658 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
659 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
665 // last damage from non duel opponent or opponent controlled creature
668 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
669 Player
*he
= (Player
*)pVictim
;
673 he
->duel
->opponent
->CombatStopWithPets(true);
674 he
->CombatStopWithPets(true);
676 he
->DuelComplete(DUEL_INTERUPTED
);
679 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
680 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
682 Player
*killed
= ((Player
*)pVictim
);
683 if(BattleGround
*bg
= killed
->GetBattleGround())
685 bg
->HandleKillPlayer(killed
, player
);
686 //later we can add support for creature->player kills here i'm
687 //not sure, but i guess those kills also get counted in av
688 //else if(GetTypeId() == TYPEID_UNIT)
689 // bg->HandleKillPlayer(killed,(Creature*)this);
692 else // if (health <= damage)
694 DEBUG_LOG("DealDamageAlive");
696 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
697 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
699 pVictim
->ModifyHealth(- (int32
)damage
);
701 if(damagetype
!= DOT
)
705 // if not have main target then attack state with target (including AI call)
706 //start melee attacks only after melee hit
707 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
710 // if damage pVictim call AI reaction
711 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
712 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
715 // polymorphed and other negative transformed cases
716 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
717 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
719 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
721 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
722 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
724 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
726 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
727 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
729 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
731 else // victim is a player
733 // Rage from damage received
734 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
736 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
737 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
740 // random durability for items (HIT TAKEN)
741 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
743 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
744 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
748 if(GetTypeId()==TYPEID_PLAYER
)
750 // random durability for items (HIT DONE)
751 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
753 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
754 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
758 // TODO: Store auras by interrupt flag to speed this up.
759 AuraMap
& vAuras
= pVictim
->GetAuras();
760 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
762 const SpellEntry
*se
= i
->second
->GetSpellProto();
764 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
766 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
769 if (se
->procFlags
& (1<<3))
771 if (!roll_chance_i(se
->procChance
))
776 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
777 // FIXME: this may cause the auras with proc chance to be rerolled several times
778 next
= vAuras
.begin();
783 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
785 if( damagetype
!= DOT
)
787 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
789 // skip channeled spell (processed differently below)
790 if (i
== CURRENT_CHANNELED_SPELL
)
793 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
794 if(spell
->getState() == SPELL_STATE_PREPARING
)
796 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
797 pVictim
->InterruptSpell(i
);
804 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
806 if (spell
->getState() == SPELL_STATE_CASTING
)
808 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
809 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
811 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
812 spell
->DelayedChannel();
814 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
816 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
817 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
820 else if (spell
->getState() == SPELL_STATE_DELAYED
)
821 // break channeled spell in delayed state on damage
823 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
824 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
829 // last damage from duel opponent
832 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
833 Player
*he
= (Player
*)pVictim
;
839 he
->duel
->opponent
->CombatStopWithPets(true);
840 he
->CombatStopWithPets(true);
842 he
->CastSpell(he
, 7267, true); // beg
843 he
->DuelComplete(DUEL_WON
);
847 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
852 void Unit::CastStop(uint32 except_spellid
)
854 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
855 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
856 InterruptSpell(i
,false);
859 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
861 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
865 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
869 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
872 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
876 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
881 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
883 if(!originalCaster
&& triggeredByAura
)
884 originalCaster
= triggeredByAura
->GetCasterGUID();
886 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
888 SpellCastTargets targets
;
889 targets
.setUnitTarget( Victim
);
890 spell
->m_CastItem
= castItem
;
891 spell
->prepare(&targets
, triggeredByAura
);
894 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
896 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
900 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
904 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
907 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
911 sLog
.outError("CastCustomSpell: unknown spell");
916 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
918 if(!originalCaster
&& triggeredByAura
)
919 originalCaster
= triggeredByAura
->GetCasterGUID();
921 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
924 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
927 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
930 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
932 SpellCastTargets targets
;
933 targets
.setUnitTarget( Victim
);
934 spell
->m_CastItem
= castItem
;
935 spell
->prepare(&targets
, triggeredByAura
);
938 // used for scripting
939 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
941 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
945 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
949 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
952 // used for scripting
953 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
957 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
962 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
964 if(!originalCaster
&& triggeredByAura
)
965 originalCaster
= triggeredByAura
->GetCasterGUID();
967 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
969 SpellCastTargets targets
;
970 targets
.setDestination(x
, y
, z
);
971 spell
->m_CastItem
= castItem
;
972 spell
->prepare(&targets
, triggeredByAura
);
975 // Obsolete func need remove, here only for comotability vs another patches
976 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
978 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
979 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
980 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
981 SendSpellNonMeleeDamageLog(&damageInfo
);
982 DealSpellDamage(&damageInfo
, true);
983 return damageInfo
.damage
;
986 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
988 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
989 Unit
*pVictim
= damageInfo
->target
;
994 if(!this || !pVictim
)
996 if(!this->isAlive() || !pVictim
->isAlive())
999 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1000 // Check spell crit chance
1001 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1002 bool blocked
= false;
1004 switch (spellInfo
->DmgClass
)
1006 // Melee and Ranged Spells
1007 case SPELL_DAMAGE_CLASS_RANGED
:
1008 case SPELL_DAMAGE_CLASS_MELEE
:
1011 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1013 //Calculate armor mitigation
1014 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1015 // Get blocked status
1016 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1021 // Calculate damage bonus
1022 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1026 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1028 // Calculate crit bonus
1029 uint32 crit_bonus
= damage
;
1030 // Apply crit_damage bonus for melee spells
1031 if(Player
* modOwner
= GetSpellModOwner())
1032 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1033 damage
+= crit_bonus
;
1035 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1036 int32 critPctDamageMod
=0;
1037 if(attackType
== RANGED_ATTACK
)
1038 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1041 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1042 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1044 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1045 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1047 if (critPctDamageMod
!=0)
1048 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1050 // Resilience - reduce crit damage
1051 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1052 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1054 // Spell weapon based damage CAN BE crit & blocked at same time
1057 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1058 if (damage
< damageInfo
->blocked
)
1059 damageInfo
->blocked
= damage
;
1060 damage
-=damageInfo
->blocked
;
1065 case SPELL_DAMAGE_CLASS_NONE
:
1066 case SPELL_DAMAGE_CLASS_MAGIC
:
1068 // Calculate damage bonus
1069 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1070 // If crit add critical bonus
1073 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1074 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1075 // Resilience - reduce crit damage
1076 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1077 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1083 // Calculate absorb resist
1086 // lookup absorb/resist ignore auras on caster for spell
1087 bool ignore
= false;
1088 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1089 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1090 if ((*i
)->isAffectedOnSpell(spellInfo
))
1098 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1099 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1104 damageInfo
->damage
= damage
;
1107 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1112 Unit
*pVictim
= damageInfo
->target
;
1114 if(!this || !pVictim
)
1117 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1120 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1121 if (spellProto
== NULL
)
1123 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1127 //You don't lose health from damage taken from another player while in a sanctuary
1128 //You still see it in the combat log though
1129 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1131 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1132 if(area
&& area
->flags
& 0x800) //sanctuary
1136 // Call default DealDamage
1137 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1138 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1141 //TODO for melee need create structure as in
1142 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1144 damageInfo
->attacker
= this;
1145 damageInfo
->target
= pVictim
;
1146 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1147 damageInfo
->attackType
= attackType
;
1148 damageInfo
->damage
= 0;
1149 damageInfo
->cleanDamage
= 0;
1150 damageInfo
->absorb
= 0;
1151 damageInfo
->resist
= 0;
1152 damageInfo
->blocked_amount
= 0;
1154 damageInfo
->TargetState
= 0;
1155 damageInfo
->HitInfo
= 0;
1156 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1157 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1158 damageInfo
->procEx
= PROC_EX_NONE
;
1159 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1161 if(!this || !pVictim
)
1163 if(!this->isAlive() || !pVictim
->isAlive())
1166 // Select HitInfo/procAttacker/procVictim flag based on attack type
1170 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1171 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1172 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1175 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1176 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1177 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1180 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1181 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1182 damageInfo
->HitInfo
= 0x08;// test
1188 // Physical Immune check
1189 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1191 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1192 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1194 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1195 damageInfo
->damage
= 0;
1196 damageInfo
->cleanDamage
= 0;
1199 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1200 // Add melee damage bonus
1201 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1202 // Calculate armor reduction
1203 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1204 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1206 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1208 // Disable parry or dodge for ranged attack
1209 if(damageInfo
->attackType
== RANGED_ATTACK
)
1211 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1212 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1215 switch(damageInfo
->hitOutCome
)
1217 case MELEE_HIT_EVADE
:
1219 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1220 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1222 damageInfo
->procEx
|=PROC_EX_EVADE
;
1223 damageInfo
->damage
= 0;
1224 damageInfo
->cleanDamage
= 0;
1227 case MELEE_HIT_MISS
:
1229 damageInfo
->HitInfo
|= HITINFO_MISS
;
1230 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1232 damageInfo
->procEx
|=PROC_EX_MISS
;
1233 damageInfo
->damage
= 0;
1234 damageInfo
->cleanDamage
= 0;
1237 case MELEE_HIT_NORMAL
:
1238 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1239 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1241 case MELEE_HIT_CRIT
:
1243 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1244 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1246 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1248 damageInfo
->damage
+= damageInfo
->damage
;
1250 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1251 if(damageInfo
->attackType
== RANGED_ATTACK
)
1252 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1255 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1256 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1259 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1261 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1262 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1264 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1266 // Resilience - reduce crit damage
1267 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1269 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1270 damageInfo
->damage
-= resilienceReduction
;
1271 damageInfo
->cleanDamage
+= resilienceReduction
;
1275 case MELEE_HIT_PARRY
:
1276 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1277 damageInfo
->procEx
|=PROC_EX_PARRY
;
1278 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1279 damageInfo
->damage
= 0;
1282 case MELEE_HIT_DODGE
:
1283 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1284 damageInfo
->procEx
|=PROC_EX_DODGE
;
1285 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1286 damageInfo
->damage
= 0;
1288 case MELEE_HIT_BLOCK
:
1290 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1291 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1292 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1293 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1294 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1296 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1297 damageInfo
->blocked_amount
= damageInfo
->damage
;
1299 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1300 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1303 case MELEE_HIT_GLANCING
:
1305 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1306 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1307 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1308 float reducePercent
= 1.0f
; //damage factor
1309 // calculate base values and mods
1310 float baseLowEnd
= 1.3f
;
1311 float baseHighEnd
= 1.2f
;
1312 switch(getClass()) // lowering base values for casters
1320 baseHighEnd
-= 0.3f
;
1324 float maxLowEnd
= 0.6f
;
1325 switch(getClass()) // upper for melee classes
1329 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1333 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1334 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1335 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1337 // apply max/min bounds
1338 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1340 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1343 if ( highEnd
< 0.2f
) //high end limits
1345 if ( highEnd
> 0.99f
)
1348 if(lowEnd
> highEnd
) // prevent negative range size
1351 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1353 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1354 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1357 case MELEE_HIT_CRUSHING
:
1359 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1360 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1361 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1362 // 150% normal damage
1363 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1371 // Calculate absorb resist
1372 if(int32(damageInfo
->damage
) > 0)
1374 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1375 // Calculate absorb & resists
1376 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1377 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1378 if (damageInfo
->absorb
)
1380 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1381 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1383 if (damageInfo
->resist
)
1384 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1387 else // Umpossible get negative result but....
1388 damageInfo
->damage
= 0;
1391 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1393 if (damageInfo
==0) return;
1394 Unit
*pVictim
= damageInfo
->target
;
1396 if(!this || !pVictim
)
1399 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1402 //You don't lose health from damage taken from another player while in a sanctuary
1403 //You still see it in the combat log though
1404 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1406 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1407 if(area
&& area
->flags
& 0x800) //sanctuary
1411 // Hmmmm dont like this emotes cloent must by self do all animations
1412 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1413 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1414 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1415 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1417 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1419 // Get attack timers
1420 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1421 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1422 // Reduce attack time
1423 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1425 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1426 float percent60
= 3.0f
* percent20
;
1427 if(offtime
> percent20
&& offtime
<= percent60
)
1429 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1431 else if(offtime
> percent60
)
1433 offtime
-= 2.0f
* percent20
;
1434 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1439 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1440 float percent60
= 3.0f
* percent20
;
1441 if(basetime
> percent20
&& basetime
<= percent60
)
1443 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1445 else if(basetime
> percent60
)
1447 basetime
-= 2.0f
* percent20
;
1448 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1453 // Call default DealDamage
1454 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1455 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1457 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1458 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1459 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1461 // -probability is between 0% and 40%
1463 float Probability
= 20.0f
;
1465 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1466 if( pVictim
->getLevel() < 30 )
1467 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1469 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1470 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1472 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1474 if(Probability
> 40.0f
)
1475 Probability
= 40.0f
;
1477 if(roll_chance_f(Probability
))
1478 CastSpell(pVictim
, 1604, true);
1482 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1484 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1486 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; ++i
)
1487 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1490 // victim's damage shield
1491 std::set
<Aura
*> alreadyDone
;
1492 uint32 removedAuras
= pVictim
->m_removedAuras
;
1493 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1494 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1497 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1499 alreadyDone
.insert(*i
);
1500 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1501 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1504 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1507 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1508 //damage-=absorb + resist;
1510 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1511 data
<< uint64(pVictim
->GetGUID());
1512 data
<< uint64(GetGUID());
1513 data
<< uint32(spellProto
->Id
);
1514 data
<< uint32(damage
); // Damage
1515 data
<< uint32(0); // Overkill
1516 data
<< uint32(spellProto
->SchoolMask
);
1517 pVictim
->SendMessageToSet(&data
, true );
1519 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1521 if (pVictim
->m_removedAuras
> removedAuras
)
1523 removedAuras
= pVictim
->m_removedAuras
;
1524 next
= vDamageShields
.begin();
1532 void Unit::HandleEmoteCommand(uint32 anim_id
)
1534 WorldPacket
data( SMSG_EMOTE
, 12 );
1535 data
<< uint32(anim_id
);
1536 data
<< uint64(GetGUID());
1537 SendMessageToSet(&data
, true);
1540 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1542 uint32 newdamage
= 0;
1543 float armor
= pVictim
->GetArmor();
1544 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1545 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1547 // Apply Player CR_ARMOR_PENETRATION rating
1548 if (GetTypeId()==TYPEID_PLAYER
)
1549 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1551 if (armor
< 0.0f
) armor
=0.0f
;
1553 float levelModifier
= getLevel();
1554 if ( levelModifier
> 59 )
1555 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1557 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1558 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1562 if(tmpvalue
> 0.75f
)
1564 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1566 return (newdamage
> 1) ? newdamage
: 1;
1569 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1571 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1574 // Magic damage, check for resists
1575 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1577 // Get base victim resistance for school
1578 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1579 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1580 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1582 tmpvalue2
*= (float)(0.15f
/ getLevel());
1583 if (tmpvalue2
< 0.0f
)
1585 if (tmpvalue2
> 0.75f
)
1587 uint32 ran
= urand(0, 100);
1588 uint32 faq
[4] = {24,6,4,6};
1591 for (uint8 i
= 0; i
< 4; ++i
)
1593 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1599 if (damagetype
== DOT
&& m
== 4)
1600 *resist
+= uint32(damage
- 1);
1602 *resist
+= uint32(damage
* m
/ 4);
1603 if(*resist
> damage
)
1609 int32 RemainingDamage
= damage
- *resist
;
1611 // Get unit state (need for some absorb check)
1612 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1613 // Reflect damage spells (not cast any damage spell in aura lookup)
1614 uint32 reflectSpell
= 0;
1615 int32 reflectDamage
= 0;
1616 // Need remove expired auras after
1617 bool existExpired
= false;
1618 // absorb without mana cost
1619 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1620 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1622 Modifier
* mod
= (*i
)->GetModifier();
1623 if (!(mod
->m_miscvalue
& schoolMask
))
1626 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1628 // Max Amount can be absorbed by this aura
1629 int32 currentAbsorb
= mod
->m_amount
;
1631 // Found empty aura (umpossible but..)
1632 if (currentAbsorb
<=0)
1634 existExpired
= true;
1637 // Handle custom absorb auras
1638 // TODO: try find better way
1639 switch(spellProto
->SpellFamilyName
)
1641 case SPELLFAMILY_GENERIC
:
1644 if (spellProto
->SpellIconID
== 3066)
1646 //reduces all damage taken while stun, fear or silence
1647 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1648 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1652 if (spellProto
->SpellIconID
== 2115)
1654 // while affected by Stun and Fear
1655 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1656 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1660 if (spellProto
->SpellIconID
== 3006)
1662 // You have a chance equal to your Parry chance
1663 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1664 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1665 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1668 // Reflective Shield (Lady Malande boss)
1669 if (spellProto
->Id
== 41475)
1671 if(RemainingDamage
< currentAbsorb
)
1672 reflectDamage
= RemainingDamage
/ 2;
1674 reflectDamage
= currentAbsorb
/ 2;
1675 reflectSpell
= 33619;
1678 if (spellProto
->Id
== 39228 || // Argussian Compass
1679 spellProto
->Id
== 60218) // Essence of Gossamer
1681 // Max absorb stored in 1 dummy effect
1682 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1683 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1688 case SPELLFAMILY_DRUID
:
1691 if (spellProto
->SpellIconID
== 2253)
1693 //reduces all damage taken while Stunned
1694 if (unitflag
& UNIT_FLAG_STUNNED
)
1695 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1700 case SPELLFAMILY_ROGUE
:
1703 if(spellProto
->SpellIconID
== 2109)
1705 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1706 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1707 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1708 roll_chance_i(currentAbsorb
)) // Only if roll
1710 pVictim
->CastSpell(pVictim
,31231,true);
1711 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1712 // with health > 10% lost health until health==10%, in other case no losses
1713 uint32 health10
= pVictim
->GetMaxHealth()/10;
1714 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1720 case SPELLFAMILY_PRIEST
:
1722 // Reflective Shield
1723 if (spellProto
->SpellFamilyFlags
== 0x1)
1725 if (pVictim
== this)
1727 Unit
* caster
= (*i
)->GetCaster();
1730 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1731 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1733 switch((*k
)->GetModifier()->m_miscvalue
)
1735 case 5065: // Rank 1
1736 case 5064: // Rank 2
1737 case 5063: // Rank 3
1739 if(RemainingDamage
>= currentAbsorb
)
1740 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1742 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1743 reflectSpell
= 33619;
1752 case SPELLFAMILY_SHAMAN
:
1755 if (spellProto
->SpellIconID
== 3066)
1757 //reduces all damage taken while stun, fear or silence
1758 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1759 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1764 case SPELLFAMILY_DEATHKNIGHT
:
1767 if (spellProto
->SpellIconID
== 1958)
1769 // TODO: absorb only while transform
1772 // Anti-Magic Shell (on self)
1773 if (spellProto
->Id
== 48707)
1775 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1776 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1777 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1778 int32 regen
= absorbed
* 2 / 10;
1779 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1780 RemainingDamage
-= absorbed
;
1783 // Anti-Magic Shell (on single party/raid member)
1784 if (spellProto
->Id
== 50462)
1786 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1790 if (spellProto
->Id
== 50461)
1792 Unit
* caster
= (*i
)->GetCaster();
1795 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1796 int32 canabsorb
= caster
->GetHealth();
1797 if (canabsorb
< absorbed
)
1798 absorbed
= canabsorb
;
1799 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1800 RemainingDamage
-= absorbed
;
1809 // currentAbsorb - damage can be absorbed by shield
1810 // If need absorb less damage
1811 if (RemainingDamage
< currentAbsorb
)
1812 currentAbsorb
= RemainingDamage
;
1814 RemainingDamage
-= currentAbsorb
;
1816 // Reduce shield amount
1817 mod
->m_amount
-=currentAbsorb
;
1818 // Need remove it later
1819 if (mod
->m_amount
<=0)
1820 existExpired
= true;
1823 // Remove all expired absorb auras
1826 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1828 if ((*i
)->GetModifier()->m_amount
<=0)
1830 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1831 i
= vSchoolAbsorb
.begin();
1837 // Cast back reflect damage spell
1839 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1841 // absorb by mana cost
1842 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1843 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1847 // check damage school mask
1848 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1851 int32 currentAbsorb
;
1852 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1853 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1855 currentAbsorb
= RemainingDamage
;
1857 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1858 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1859 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1861 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1862 if (currentAbsorb
> maxAbsorb
)
1863 currentAbsorb
= maxAbsorb
;
1865 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1866 if((*i
)->GetModifier()->m_amount
<= 0)
1868 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1869 next
= vManaShield
.begin();
1872 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1873 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1875 RemainingDamage
-= currentAbsorb
;
1878 // only split damage if not damaging yourself
1881 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1882 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1886 // check damage school mask
1887 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1890 // Damage can be splitted only if aura has an alive caster
1891 Unit
*caster
= (*i
)->GetCaster();
1892 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1895 int32 currentAbsorb
;
1896 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1897 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1899 currentAbsorb
= RemainingDamage
;
1901 RemainingDamage
-= currentAbsorb
;
1903 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1905 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1906 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1909 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1910 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1914 // check damage school mask
1915 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1918 // Damage can be splitted only if aura has an alive caster
1919 Unit
*caster
= (*i
)->GetCaster();
1920 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1923 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1925 RemainingDamage
-= splitted
;
1927 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1929 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1930 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1934 *absorb
= damage
- RemainingDamage
- *resist
;
1937 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1939 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1942 if (!pVictim
->isAlive())
1945 if(IsNonMeleeSpellCasted(false))
1949 if (attType
== BASE_ATTACK
)
1950 hitInfo
= HITINFO_NORMALSWING2
;
1951 else if (attType
== OFF_ATTACK
)
1952 hitInfo
= HITINFO_LEFTSWING
;
1954 return; // ignore ranged case
1956 uint32 extraAttacks
= m_extraAttacks
;
1958 // melee attack spell casted at main hand attack only
1959 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1961 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1963 // not recent extra attack only at any non extra attack (melee spell case)
1964 if(!extra
&& extraAttacks
)
1966 while(m_extraAttacks
)
1968 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1969 if(m_extraAttacks
> 0)
1976 // attack can be redirected to another target
1977 pVictim
= SelectMagnetTarget(pVictim
);
1979 CalcDamageInfo damageInfo
;
1980 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1981 // Send log damage message to client
1982 SendAttackStateUpdate(&damageInfo
);
1983 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1984 DealMeleeDamage(&damageInfo
,true);
1986 if (GetTypeId() == TYPEID_PLAYER
)
1987 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1988 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1990 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1991 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1993 // if damage pVictim call AI reaction
1994 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
1995 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
1997 // extra attack only at any non extra attack (normal case)
1998 if(!extra
&& extraAttacks
)
2000 while(m_extraAttacks
)
2002 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2003 if(m_extraAttacks
> 0)
2009 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2011 // This is only wrapper
2013 // Miss chance based on melee
2014 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2016 // Critical hit chance
2017 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2019 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2020 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2021 float block_chance
= pVictim
->GetUnitBlockChance();
2022 float parry_chance
= pVictim
->GetUnitParryChance();
2024 // Useful if want to specify crit & miss chances for melee, else it could be removed
2025 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2027 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2030 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2032 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2033 return MELEE_HIT_EVADE
;
2035 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2036 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2038 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2039 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2041 // bonus from skills is 0.04%
2042 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2043 int32 sum
= 0, tmp
= 0;
2044 int32 roll
= urand (0, 10000);
2046 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2047 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2048 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2052 if (tmp
> 0 && roll
< (sum
+= tmp
))
2054 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2055 return MELEE_HIT_MISS
;
2058 // always crit against a sitting target (except 0 crit chance)
2059 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2061 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2062 return MELEE_HIT_CRIT
;
2067 // only players can't dodge if attacker is behind
2068 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2070 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2074 // Reduce dodge chance by attacker expertise rating
2075 if (GetTypeId() == TYPEID_PLAYER
)
2076 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2078 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2079 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2082 if ( (tmp
> 0) // check if unit _can_ dodge
2083 && ((tmp
-= skillBonus
) > 0)
2084 && roll
< (sum
+= tmp
))
2086 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2087 return MELEE_HIT_DODGE
;
2091 // parry & block chances
2093 // check if attack comes from behind, nobody can parry or block if attacker is behind
2094 if (!pVictim
->HasInArc(M_PI
,this))
2096 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2100 // Reduce parry chance by attacker expertise rating
2101 if (GetTypeId() == TYPEID_PLAYER
)
2102 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2104 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2106 int32 tmp2
= int32(parry_chance
);
2107 if ( (tmp2
> 0) // check if unit _can_ parry
2108 && ((tmp2
-= skillBonus
) > 0)
2109 && (roll
< (sum
+= tmp2
)))
2111 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2112 return MELEE_HIT_PARRY
;
2116 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2119 if ( (tmp
> 0) // check if unit _can_ block
2120 && ((tmp
-= skillBonus
) > 0)
2121 && (roll
< (sum
+= tmp
)))
2123 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2124 return MELEE_HIT_BLOCK
;
2132 if (tmp
> 0 && roll
< (sum
+= tmp
))
2134 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2135 return MELEE_HIT_CRIT
;
2138 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2139 if( attType
!= RANGED_ATTACK
&&
2140 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2141 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2142 getLevel() < pVictim
->getLevelForTarget(this) )
2144 // cap possible value (with bonuses > max skill)
2145 int32 skill
= attackerWeaponSkill
;
2146 int32 maxskill
= attackerMaxSkillValueForLevel
;
2147 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2149 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2150 tmp
= tmp
> 4000 ? 4000 : tmp
;
2151 if (roll
< (sum
+= tmp
))
2153 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2154 return MELEE_HIT_GLANCING
;
2158 // mobs can score crushing blows if they're 4 or more levels above victim
2159 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2160 // can be from by creature (if can) or from controlled player that considered as creature
2161 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2162 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2163 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2165 // when their weapon skill is 15 or more above victim's defense skill
2166 tmp
= victimDefenseSkill
;
2167 int32 tmpmax
= victimMaxSkillValueForLevel
;
2168 // having defense above your maximum (from items, talents etc.) has no effect
2169 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2170 // tmp = mob's level * 5 - player's current defense skill
2171 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2174 // add 2% chance per lacking skill point, min. is 15%
2175 tmp
= tmp
* 200 - 1500;
2176 if (roll
< (sum
+= tmp
))
2178 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2179 return MELEE_HIT_CRUSHING
;
2184 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2185 return MELEE_HIT_NORMAL
;
2188 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2190 float min_damage
, max_damage
;
2192 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2193 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2199 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2200 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2203 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2204 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2207 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2208 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2210 // Just for good manner
2218 if (min_damage
> max_damage
)
2220 std::swap(min_damage
,max_damage
);
2223 if(max_damage
== 0.0f
)
2226 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2229 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2231 if(spellProto
->spellLevel
<= 0)
2234 float LvlPenalty
= 0.0f
;
2236 if(spellProto
->spellLevel
< 20)
2237 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2238 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2239 if(LvlFactor
> 1.0f
)
2242 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2245 void Unit::SendAttackStart(Unit
* pVictim
)
2247 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2248 data
<< uint64(GetGUID());
2249 data
<< uint64(pVictim
->GetGUID());
2251 SendMessageToSet(&data
, true);
2252 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2255 void Unit::SendAttackStop(Unit
* victim
)
2260 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2261 data
.append(GetPackGUID());
2262 data
.append(victim
->GetPackGUID()); // can be 0x00...
2263 data
<< uint32(0); // can be 0x1
2264 SendMessageToSet(&data
, true);
2265 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2267 /*if(victim->GetTypeId() == TYPEID_UNIT)
2268 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2271 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2273 if (pVictim
->HasInArc(M_PI
,this))
2275 /* Currently not exist spells with ignore block
2276 // Ignore combat result aura (parry/dodge check on prepare)
2277 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2278 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2280 if (!(*i)->isAffectedOnSpell(spellProto))
2282 if ((*i)->GetModifier()->m_miscvalue == )
2287 // Check creatures flags_extra for disable block
2288 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2289 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2292 float blockChance
= pVictim
->GetUnitBlockChance();
2293 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2294 if (roll_chance_f(blockChance
))
2300 // Melee based spells can be miss, parry or dodge on this step
2301 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2302 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2304 // Calculate hit chance (more correct for chance mod)
2307 // PvP - PvE melee chances
2308 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2309 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2311 HitChance
= 95 - leveldif
;
2313 HitChance
= 93 - (leveldif
- 2) * lchance
;
2315 // Hit chance depends from victim auras
2316 if(attType
== RANGED_ATTACK
)
2317 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2319 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2321 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2322 if(Player
*modOwner
= GetSpellModOwner())
2323 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2326 float miss_chance
= 100.0f
- HitChance
;
2328 // Bonuses from attacker aura and ratings
2329 if (attType
== RANGED_ATTACK
)
2330 miss_chance
-= m_modRangedHitChance
;
2332 miss_chance
-= m_modMeleeHitChance
;
2334 // bonus from skills is 0.04%
2335 miss_chance
-= skillDiff
* 0.04f
;
2337 // Limit miss chance from 0 to 60%
2338 if (miss_chance
< 0.0f
)
2340 if (miss_chance
> 60.0f
)
2345 // Melee based spells hit result calculations
2346 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2348 WeaponAttackType attType
= BASE_ATTACK
;
2350 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2351 attType
= RANGED_ATTACK
;
2353 // bonus from skills is 0.04% per skill Diff
2354 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2355 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2356 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2358 uint32 roll
= urand (0, 10000);
2360 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2362 uint32 tmp
= missChance
;
2364 return SPELL_MISS_MISS
;
2366 // Chance resist mechanic (select max value from every mechanic spell effect)
2367 int32 resist_mech
= 0;
2368 // Get effects mechanic and chance
2369 for(int eff
= 0; eff
< 3; ++eff
)
2371 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2374 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2375 if (resist_mech
< temp
*100)
2376 resist_mech
= temp
*100;
2382 return SPELL_MISS_RESIST
;
2384 bool canDodge
= true;
2385 bool canParry
= true;
2387 // Same spells cannot be parry/dodge
2388 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2389 return SPELL_MISS_NONE
;
2391 // Ranged attack cannot be parry/dodge only deflect
2392 if (attType
== RANGED_ATTACK
)
2395 if (pVictim
->HasInArc(M_PI
,this))
2397 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2398 tmp
+=deflect_chance
;
2400 return SPELL_MISS_DEFLECT
;
2402 return SPELL_MISS_NONE
;
2405 // Check for attack from behind
2406 if (!pVictim
->HasInArc(M_PI
,this))
2408 // Can`t dodge from behind in PvP (but its possible in PvE)
2409 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2414 // Check creatures flags_extra for disable parry
2415 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2417 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2418 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2421 // Ignore combat result aura
2422 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2423 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2425 if (!(*i
)->isAffectedOnSpell(spell
))
2427 switch((*i
)->GetModifier()->m_miscvalue
)
2429 case MELEE_HIT_DODGE
: canDodge
= false; break;
2430 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2431 case MELEE_HIT_PARRY
: canParry
= false; break;
2433 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2441 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2442 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2443 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2444 // Reduce dodge chance by attacker expertise rating
2445 if (GetTypeId() == TYPEID_PLAYER
)
2446 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2447 if (dodgeChance
< 0)
2452 return SPELL_MISS_DODGE
;
2458 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2459 // Reduce parry chance by attacker expertise rating
2460 if (GetTypeId() == TYPEID_PLAYER
)
2461 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2462 if (parryChance
< 0)
2467 return SPELL_MISS_PARRY
;
2470 return SPELL_MISS_NONE
;
2473 // TODO need use unit spell resistances in calculations
2474 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2476 // Can`t miss on dead target (on skinning for example)
2477 if (!pVictim
->isAlive())
2478 return SPELL_MISS_NONE
;
2480 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2481 // PvP - PvE spell misschances per leveldif > 2
2482 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2483 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2485 // Base hit chance from attacker and victim levels
2488 modHitChance
= 96 - leveldif
;
2490 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2492 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2493 if(Player
*modOwner
= GetSpellModOwner())
2494 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2495 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2496 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2497 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2498 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2499 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2500 if (IsAreaOfEffectSpell(spell
))
2501 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2502 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2503 if (IsDispelSpell(spell
))
2504 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2505 // Chance resist mechanic (select max value from every mechanic spell effect)
2506 int32 resist_mech
= 0;
2507 // Get effects mechanic and chance
2508 for(int eff
= 0; eff
< 3; ++eff
)
2510 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2513 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2514 if (resist_mech
< temp
)
2519 modHitChance
-=resist_mech
;
2521 // Chance resist debuff
2522 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2524 int32 HitChance
= modHitChance
* 100;
2525 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2526 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2528 // Decrease hit chance from victim rating bonus
2529 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2530 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2532 if (HitChance
< 100) HitChance
= 100;
2533 if (HitChance
> 10000) HitChance
= 10000;
2535 int32 tmp
= 10000 - HitChance
;
2537 uint32 rand
= urand(0,10000);
2540 return SPELL_MISS_RESIST
;
2542 // cast by caster in front of victim
2543 if (pVictim
->HasInArc(M_PI
,this))
2545 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2546 tmp
+=deflect_chance
;
2548 return SPELL_MISS_DEFLECT
;
2551 return SPELL_MISS_NONE
;
2554 // Calculate spell hit result can be:
2555 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2556 // For melee based spells:
2562 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2564 // Return evade for units in evade mode
2565 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2566 return SPELL_MISS_EVADE
;
2569 if (pVictim
->IsImmunedToSpell(spell
))
2570 return SPELL_MISS_IMMUNE
;
2572 // All positive spells can`t miss
2573 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2574 if (IsPositiveSpell(spell
->Id
))
2575 return SPELL_MISS_NONE
;
2578 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2579 return SPELL_MISS_IMMUNE
;
2581 // Try victim reflect spell
2584 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2585 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2586 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2587 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2588 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2589 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2591 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2592 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2593 return SPELL_MISS_REFLECT
;
2597 switch (spell
->DmgClass
)
2599 case SPELL_DAMAGE_CLASS_RANGED
:
2600 case SPELL_DAMAGE_CLASS_MELEE
:
2601 return MeleeSpellHitResult(pVictim
, spell
);
2602 case SPELL_DAMAGE_CLASS_NONE
:
2603 case SPELL_DAMAGE_CLASS_MAGIC
:
2604 return MagicSpellHitResult(pVictim
, spell
);
2606 return SPELL_MISS_NONE
;
2609 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2614 // Base misschance 5%
2615 float misschance
= 5.0f
;
2617 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2618 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2620 bool isNormal
= false;
2621 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2623 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2629 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2639 // PvP : PvE melee misschances per leveldif > 2
2640 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2642 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2646 // Hit chance from attacker based on ratings and auras
2647 float m_modHitChance
;
2648 if (attType
== RANGED_ATTACK
)
2649 m_modHitChance
= m_modRangedHitChance
;
2651 m_modHitChance
= m_modMeleeHitChance
;
2654 misschance
+= (leveldif
- m_modHitChance
);
2656 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2658 // Hit chance for victim based on ratings
2659 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2661 if (attType
== RANGED_ATTACK
)
2662 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2664 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2667 // Modify miss chance by victim auras
2668 if(attType
== RANGED_ATTACK
)
2669 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2671 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2673 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2674 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2675 misschance
-= skillBonus
* 0.04f
;
2677 // Limit miss chance from 0 to 60%
2678 if ( misschance
< 0.0f
)
2680 if ( misschance
> 60.0f
)
2686 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2688 if(GetTypeId() == TYPEID_PLAYER
)
2690 // in PvP use full skill instead current skill value
2691 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2692 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2693 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2694 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2698 return GetUnitMeleeSkill(target
);
2701 float Unit::GetUnitDodgeChance() const
2703 if(hasUnitState(UNIT_STAT_STUNNED
))
2705 if( GetTypeId() == TYPEID_PLAYER
)
2706 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2709 if(((Creature
const*)this)->isTotem())
2714 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2715 return dodge
> 0.0f
? dodge
: 0.0f
;
2720 float Unit::GetUnitParryChance() const
2722 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2725 float chance
= 0.0f
;
2727 if(GetTypeId() == TYPEID_PLAYER
)
2729 Player
const* player
= (Player
const*)this;
2730 if(player
->CanParry() )
2732 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2734 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2737 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2740 else if(GetTypeId() == TYPEID_UNIT
)
2742 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2745 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2749 return chance
> 0.0f
? chance
: 0.0f
;
2752 float Unit::GetUnitBlockChance() const
2754 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2757 if(GetTypeId() == TYPEID_PLAYER
)
2759 Player
const* player
= (Player
const*)this;
2760 if(player
->CanBlock() )
2762 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2763 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2764 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2766 // is player but has no block ability or no not broken shield equipped
2771 if(((Creature
const*)this)->isTotem())
2776 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2777 return block
> 0.0f
? block
: 0.0f
;
2782 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2786 if(GetTypeId() == TYPEID_PLAYER
)
2791 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2794 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2797 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2799 // Just for good manner
2808 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2812 if(attackType
== RANGED_ATTACK
)
2813 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2815 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2817 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2819 // reduce crit chance from Rating for players
2820 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2822 if (attackType
==RANGED_ATTACK
)
2823 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2825 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2828 // Apply crit chance from defence skill
2829 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2836 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2839 if(GetTypeId() == TYPEID_PLAYER
)
2841 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2843 // feral or unarmed skill only for base attack
2844 if(attType
!= BASE_ATTACK
&& !item
)
2848 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2850 // weapon skill or (unarmed for base attack)
2851 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2853 // in PvP use full skill instead current skill value
2854 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2855 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2856 : ((Player
*)this)->GetSkillValue(skill
);
2857 // Modify value from ratings
2858 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2861 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2862 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2863 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2867 value
= GetUnitMeleeSkill(target
);
2871 void Unit::_UpdateSpells( uint32 time
)
2873 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2874 _UpdateAutoRepeatSpell();
2876 // remove finished spells from current pointers
2877 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
2879 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2881 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2882 m_currentSpells
[i
] = NULL
; // remove pointer
2886 // TODO: Find a better way to prevent crash when multiple auras are removed.
2888 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2890 (*i
).second
->SetUpdated(false);
2892 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2898 // prevent double update
2899 if ((*i
).second
->IsUpdated())
2901 (*i
).second
->SetUpdated(true);
2902 (*i
).second
->Update( time
);
2903 // several auras can be deleted due to update
2906 if (m_Auras
.empty()) break;
2907 next
= m_Auras
.begin();
2913 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2917 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2932 if(!m_gameObj
.empty())
2934 GameObjectList::iterator ite1
, dnext1
;
2935 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2938 //(*i)->Update( difftime );
2939 if( !(*ite1
)->isSpawned() )
2941 (*ite1
)->SetOwnerGUID(0);
2942 (*ite1
)->SetRespawnTime(0);
2944 dnext1
= m_gameObj
.erase(ite1
);
2952 void Unit::_UpdateAutoRepeatSpell()
2954 //check "realtime" interrupts
2955 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2957 // cancel wand shoot
2958 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2959 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2960 m_AutoRepeatFirstCast
= true;
2965 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2966 setAttackTimer(RANGED_ATTACK
,500);
2967 m_AutoRepeatFirstCast
= false;
2970 if (isAttackReady(RANGED_ATTACK
))
2972 // Check if able to cast
2973 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2975 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2980 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2981 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2983 // all went good, reset attack
2984 resetAttackTimer(RANGED_ATTACK
);
2988 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2990 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2992 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
2994 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2996 // break same type spell if it is not delayed
2997 InterruptSpell(CSpellType
,false);
2999 // special breakage effects:
3002 case CURRENT_GENERIC_SPELL
:
3004 // generic spells always break channeled not delayed spells
3005 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3007 // autorepeat breaking
3008 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3010 // break autorepeat if not Auto Shot
3011 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3012 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3013 m_AutoRepeatFirstCast
= true;
3017 case CURRENT_CHANNELED_SPELL
:
3019 // channel spells always break generic non-delayed and any channeled spells
3020 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3021 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3023 // it also does break autorepeat if not Auto Shot
3024 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3025 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3026 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3029 case CURRENT_AUTOREPEAT_SPELL
:
3031 // only Auto Shoot does not break anything
3032 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3034 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3035 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3036 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3038 // special action: set first cast flag
3039 m_AutoRepeatFirstCast
= true;
3044 // other spell types don't break anything now
3048 // current spell (if it is still here) may be safely deleted now
3049 if (m_currentSpells
[CSpellType
])
3050 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3052 // set new current spell
3053 m_currentSpells
[CSpellType
] = pSpell
;
3054 pSpell
->SetReferencedFromCurrent(true);
3057 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3059 assert(spellType
< CURRENT_MAX_SPELL
);
3061 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3063 // send autorepeat cancel message for autorepeat spells
3064 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3066 if(GetTypeId()==TYPEID_PLAYER
)
3067 ((Player
*)this)->SendAutoRepeatCancel();
3070 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3071 m_currentSpells
[spellType
]->cancel();
3073 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3074 if (m_currentSpells
[spellType
])
3076 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3077 m_currentSpells
[spellType
] = NULL
;
3082 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3084 // We don't do loop here to explicitly show that melee spell is excluded.
3085 // Maybe later some special spells will be excluded too.
3087 // generic spells are casted when they are not finished and not delayed
3088 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3089 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3090 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3093 // channeled spells may be delayed, but they are still considered casted
3094 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3095 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3098 // autorepeat spells may be finished or delayed, but they are still considered casted
3099 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3105 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3107 // generic spells are interrupted if they are not finished or delayed
3108 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3109 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3111 // autorepeat spells are interrupted if they are not finished or delayed
3112 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3113 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3115 // channeled spells are interrupted if they are not finished, even if they are delayed
3116 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3117 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3120 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3122 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3123 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3124 return m_currentSpells
[i
];
3128 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3130 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3133 void Unit::SetInFront(Unit
const* target
)
3135 SetOrientation(GetAngle(target
));
3138 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3140 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3143 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3146 return c
->canSwim();
3148 return c
->canWalk() || c
->canFly();
3151 bool Unit::IsInWater() const
3153 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3156 bool Unit::IsUnderWater() const
3158 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3161 void Unit::DeMorph()
3163 SetDisplayId(GetNativeDisplayId());
3166 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3170 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3171 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3172 modifier
+= (*i
)->GetModifier()->m_amount
;
3177 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3179 float multiplier
= 1.0f
;
3181 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3182 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3183 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3188 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3192 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3193 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3194 if ((*i
)->GetModifier()->m_amount
> modifier
)
3195 modifier
= (*i
)->GetModifier()->m_amount
;
3200 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3204 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3205 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3206 if ((*i
)->GetModifier()->m_amount
< modifier
)
3207 modifier
= (*i
)->GetModifier()->m_amount
;
3212 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3216 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3217 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3219 Modifier
* mod
= (*i
)->GetModifier();
3220 if (mod
->m_miscvalue
& misc_mask
)
3221 modifier
+= mod
->m_amount
;
3226 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3228 float multiplier
= 1.0f
;
3230 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3231 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3233 Modifier
* mod
= (*i
)->GetModifier();
3234 if (mod
->m_miscvalue
& misc_mask
)
3235 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3240 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3244 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3245 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3247 Modifier
* mod
= (*i
)->GetModifier();
3248 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3249 modifier
= mod
->m_amount
;
3255 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3259 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3260 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3262 Modifier
* mod
= (*i
)->GetModifier();
3263 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3264 modifier
= mod
->m_amount
;
3270 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3274 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3275 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3277 Modifier
* mod
= (*i
)->GetModifier();
3278 if (mod
->m_miscvalue
== misc_value
)
3279 modifier
+= mod
->m_amount
;
3284 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3286 float multiplier
= 1.0f
;
3288 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3289 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3291 Modifier
* mod
= (*i
)->GetModifier();
3292 if (mod
->m_miscvalue
== misc_value
)
3293 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3298 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3302 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3303 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3305 Modifier
* mod
= (*i
)->GetModifier();
3306 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3307 modifier
= mod
->m_amount
;
3313 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3317 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3318 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3320 Modifier
* mod
= (*i
)->GetModifier();
3321 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3322 modifier
= mod
->m_amount
;
3328 bool Unit::AddAura(Aura
*Aur
)
3330 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3331 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3332 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3338 if(Aur
->GetTarget() != this)
3340 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3341 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3342 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3347 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3349 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3350 AuraMap::iterator i
= m_Auras
.find( spair
);
3352 // take out same spell
3353 if (i
!= m_Auras
.end())
3355 // passive and persistent auras can stack with themselves any number of times
3356 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3358 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3360 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3362 // Aura can stack on self -> Stack it;
3363 if(aurSpellInfo
->StackAmount
)
3365 i2
->second
->modStackAmount(1);
3369 // can be only single (this check done at _each_ aura add
3370 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3375 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3378 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3379 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3380 case SPELL_AURA_PERIODIC_LEECH
:
3381 case SPELL_AURA_PERIODIC_HEAL
:
3382 case SPELL_AURA_OBS_MOD_HEALTH
:
3383 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3384 case SPELL_AURA_PERIODIC_ENERGIZE
:
3385 case SPELL_AURA_OBS_MOD_MANA
:
3386 case SPELL_AURA_POWER_BURN_MANA
:
3388 default: // not allow
3389 // can be only single (this check done at _each_ aura add
3390 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3401 // passive auras not stacable with other ranks
3402 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3404 if (!RemoveNoStackAurasDueToAura(Aur
))
3407 return false; // couldn't remove conflicting aura with higher rank
3411 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3412 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3414 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3417 Unit
* caster
= Aur
->GetCaster();
3418 if(!caster
) // caster deleted and not required adding scAura
3421 bool restart
= false;
3422 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3423 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3425 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3426 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3428 if ((*itr
)->IsInUse())
3430 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3433 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3442 scAuras
.push_back(Aur
);
3448 // add aura, register in lists and arrays
3450 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3451 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3453 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3456 Aur
->ApplyModifier(true,true);
3457 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3461 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3463 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3466 AuraMap::const_iterator i
,next
;
3467 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3471 uint32 i_spellId
= (*i
).second
->GetId();
3472 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3474 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3476 RemoveAurasDueToSpell(i_spellId
);
3478 if( m_Auras
.empty() )
3481 next
= m_Auras
.begin();
3487 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3492 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3496 uint32 spellId
= Aur
->GetId();
3497 uint32 effIndex
= Aur
->GetEffIndex();
3499 // passive spell special case (only non stackable with ranks)
3500 if(IsPassiveSpell(spellId
))
3502 if(IsPassiveSpellStackableWithRanks(spellProto
))
3506 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3508 AuraMap::iterator i
,next
;
3509 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3513 if (!(*i
).second
) continue;
3515 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3520 uint32 i_spellId
= i_spellProto
->Id
;
3522 // early checks that spellId is passive non stackable spell
3523 if(IsPassiveSpell(i_spellId
))
3525 // passive non-stackable spells not stackable only for same caster
3526 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3529 // passive non-stackable spells not stackable only with another rank of same spell
3530 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3534 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3536 if(i_spellId
== spellId
) continue;
3538 bool is_triggered_by_spell
= false;
3539 // prevent triggered aura of removing aura that triggered it
3540 for(int j
= 0; j
< 3; ++j
)
3541 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3542 is_triggered_by_spell
= true;
3544 if (is_triggered_by_spell
)
3547 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3549 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3550 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3552 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3554 // cannot remove higher rank
3555 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3556 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3559 // Its a parent aura (create this aura in ApplyModifier)
3560 if ((*i
).second
->IsInUse())
3562 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3565 RemoveAurasDueToSpell(i_spellId
);
3567 if( m_Auras
.empty() )
3570 next
= m_Auras
.begin();
3572 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3574 // cannot remove higher rank
3575 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3578 // Its a parent aura (create this aura in ApplyModifier)
3579 if ((*i
).second
->IsInUse())
3581 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3584 RemoveAurasDueToSpell(i_spellId
);
3586 if( m_Auras
.empty() )
3589 next
= m_Auras
.begin();
3591 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3593 // Its a parent aura (create this aura in ApplyModifier)
3594 if ((*i
).second
->IsInUse())
3596 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3599 RemoveAurasDueToSpell(i_spellId
);
3601 if( m_Auras
.empty() )
3604 next
= m_Auras
.begin();
3606 // Potions stack aura by aura (elixirs/flask already checked)
3607 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3609 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3611 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3612 return false; // cannot remove higher rank
3614 // Its a parent aura (create this aura in ApplyModifier)
3615 if ((*i
).second
->IsInUse())
3617 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3628 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3630 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3631 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3633 if(iter
->second
!=except
)
3636 iter
= m_Auras
.lower_bound(spair
);
3643 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3645 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3647 Aura
*aur
= iter
->second
;
3648 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3655 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3657 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3659 Aura
*aur
= iter
->second
;
3660 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3662 // Custom dispel case
3663 // Unstable Affliction
3664 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3666 int32 damage
= aur
->GetModifier()->m_amount
*9;
3667 uint64 caster_guid
= aur
->GetCasterGUID();
3670 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3672 // backfire damage and silence
3673 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3675 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3678 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3685 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3687 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3689 Aura
*aur
= iter
->second
;
3690 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3692 int32 basePoints
= aur
->GetBasePoints();
3693 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3694 // some different constructors
3695 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3697 // set its duration and maximum duration
3698 // max duration 2 minutes (in msecs)
3699 int32 dur
= aur
->GetAuraDuration();
3700 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3701 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3702 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3704 // Unregister _before_ adding to stealer
3705 aur
->UnregisterSingleCastAura();
3707 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3708 new_aur
->SetIsSingleTarget(false);
3710 // add the new aura to stealer
3711 stealer
->AddAura(new_aur
);
3713 // Remove aura as dispel
3714 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3721 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3723 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3725 if (iter
->second
->GetId() == spellId
)
3726 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3732 void Unit::RemoveAurasWithDispelType( DispelType type
)
3734 // Create dispel mask by dispel type
3735 uint32 dispelMask
= GetDispellMask(type
);
3736 // Dispel all existing auras vs current dispel type
3737 AuraMap
& auras
= GetAuras();
3738 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3740 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3741 if( (1<<spell
->Dispel
) & dispelMask
)
3744 RemoveAurasDueToSpell(spell
->Id
);
3745 itr
= auras
.begin();
3752 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3754 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3755 if(iter
!= m_Auras
.end())
3757 if (iter
->second
->modStackAmount(-1))
3762 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3764 for (int i
=0; i
<3; ++i
)
3765 RemoveSingleAuraFromStack(spellId
, i
);
3768 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3770 for (int i
= 0; i
< 3; ++i
)
3771 RemoveAura(spellId
,i
,except
);
3774 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3776 for (int k
=0; k
< 3; ++k
)
3778 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3779 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3781 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3784 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3792 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3794 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3796 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3803 void Unit::RemoveNotOwnSingleTargetAuras()
3805 // single target auras from other casters
3806 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3808 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3814 // single target auras at other targets
3815 AuraList
& scAuras
= GetSingleCastAuras();
3816 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3819 if (aura
->GetTarget()!=this)
3821 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3822 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3823 iter
= scAuras
.begin();
3831 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3833 Aura
* Aur
= i
->second
;
3834 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3836 Aur
->UnregisterSingleCastAura();
3838 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3839 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3841 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3845 Aur
->SetRemoveMode(mode
);
3846 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3847 // remove aura from list before to prevent deleting it before
3849 ++m_removedAuras
; // internal count used by unit update
3851 // Statue unsummoned at aura remove
3852 Totem
* statue
= NULL
;
3853 bool caster_channeled
= false;
3854 if(IsChanneledSpell(AurSpellInfo
))
3856 Unit
* caster
= Aur
->GetCaster();
3860 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3861 statue
= ((Totem
*)caster
);
3863 caster_channeled
= caster
==this;
3867 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3868 Aur
->ApplyModifier(false,true);
3872 if(caster_channeled
)
3873 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3878 // only way correctly remove all auras from list
3879 if( m_Auras
.empty() )
3882 i
= m_Auras
.begin();
3885 void Unit::RemoveAllAuras()
3887 while (!m_Auras
.empty())
3889 AuraMap::iterator iter
= m_Auras
.begin();
3894 void Unit::RemoveArenaAuras(bool onleave
)
3896 // in join, remove positive buffs, on end, remove negative
3897 // used to remove positive visible auras in arenas
3898 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3900 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3901 && !iter
->second
->IsPassive() // don't remove passive auras
3902 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3903 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3910 void Unit::RemoveAllAurasOnDeath()
3912 // used just after dieing to remove all visible auras
3913 // and disable the mods for the passive ones
3914 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3916 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3917 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3923 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3925 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3926 if (iter
!= m_Auras
.end())
3928 if (iter
->second
->GetAuraDuration() < delaytime
)
3929 iter
->second
->SetAuraDuration(0);
3931 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3932 iter
->second
->SendAuraUpdate(false);
3933 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3937 void Unit::_RemoveAllAuraMods()
3939 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3941 (*i
).second
->ApplyModifier(false);
3945 void Unit::_ApplyAllAuraMods()
3947 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3949 (*i
).second
->ApplyModifier(true);
3953 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3955 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3956 if (iter
!= m_Auras
.end())
3957 return iter
->second
;
3961 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3963 AuraList
const& auras
= GetAurasByType(type
);
3964 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3966 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3967 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3969 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3977 bool Unit::HasAura(uint32 spellId
) const
3979 for (int i
= 0; i
< 3 ; ++i
)
3981 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3982 if (iter
!= m_Auras
.end())
3988 void Unit::AddDynObject(DynamicObject
* dynObj
)
3990 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3993 void Unit::RemoveDynObject(uint32 spellid
)
3995 if(m_dynObjGUIDs
.empty())
3997 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3999 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4002 i
= m_dynObjGUIDs
.erase(i
);
4004 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4007 i
= m_dynObjGUIDs
.erase(i
);
4014 void Unit::RemoveAllDynObjects()
4016 while(!m_dynObjGUIDs
.empty())
4018 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4021 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4025 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4027 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4029 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4032 i
= m_dynObjGUIDs
.erase(i
);
4036 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4043 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4045 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4047 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4050 i
= m_dynObjGUIDs
.erase(i
);
4054 if (dynObj
->GetSpellId() == spellId
)
4061 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4063 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4064 if ((*i
)->GetSpellId() == spellId
)
4070 void Unit::AddGameObject(GameObject
* gameObj
)
4072 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4073 m_gameObj
.push_back(gameObj
);
4074 gameObj
->SetOwnerGUID(GetGUID());
4076 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4078 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4079 // Need disable spell use for owner
4080 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4081 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4082 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4086 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4088 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4090 gameObj
->SetOwnerGUID(0);
4092 // GO created by some spell
4093 if (uint32 spellid
= gameObj
->GetSpellId())
4095 RemoveAurasDueToSpell(spellid
);
4097 if (GetTypeId()==TYPEID_PLAYER
)
4099 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4100 // Need activate spell use for owner
4101 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4102 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4103 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4107 m_gameObj
.remove(gameObj
);
4111 gameObj
->SetRespawnTime(0);
4116 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4118 if(m_gameObj
.empty())
4120 GameObjectList::iterator i
, next
;
4121 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4124 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4126 (*i
)->SetOwnerGUID(0);
4129 (*i
)->SetRespawnTime(0);
4133 next
= m_gameObj
.erase(i
);
4140 void Unit::RemoveAllGameObjects()
4142 // remove references to unit
4143 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4145 (*i
)->SetOwnerGUID(0);
4146 (*i
)->SetRespawnTime(0);
4148 i
= m_gameObj
.erase(i
);
4152 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4154 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4155 data
.append(log
->target
->GetPackGUID());
4156 data
.append(log
->attacker
->GetPackGUID());
4157 data
<< uint32(log
->SpellID
);
4158 data
<< uint32(log
->damage
); //damage amount
4160 data
<< uint8 (log
->schoolMask
); //damage school
4161 data
<< uint32(log
->absorb
); //AbsorbedDamage
4162 data
<< uint32(log
->resist
); //resist
4163 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4164 data
<< uint8 (log
->unused
); //unused
4165 data
<< uint32(log
->blocked
); //blocked
4166 data
<< uint32(log
->HitInfo
);
4167 data
<< uint8 (0); // flag to use extend data
4168 SendMessageToSet( &data
, true );
4171 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4173 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4174 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4175 data
.append(target
->GetPackGUID());
4176 data
.append(GetPackGUID());
4177 data
<< uint32(SpellID
);
4178 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4179 data
<< uint32(0); // wotlk
4180 data
<< uint8(damageSchoolMask
); // spell school
4181 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4182 data
<< uint32(Resist
); // resist
4183 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4184 data
<< uint8(0); // unk isFromAura
4185 data
<< uint32(Blocked
); // blocked
4186 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4187 data
<< uint8(0); // isDebug?
4188 SendMessageToSet( &data
, true );
4191 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4193 // Not much to do if no flags are set.
4195 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4196 // Now go on with a victim's events'n'auras
4197 // Not much to do if no flags are set or there is no victim
4198 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4199 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4202 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4204 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4205 data
<< uint32(spellID
);
4206 data
<< uint64(GetGUID());
4207 data
<< uint8(0); // can be 0 or 1
4208 data
<< uint32(1); // target count
4209 // for(i = 0; i < target count; ++i)
4210 data
<< uint64(target
->GetGUID()); // target GUID
4211 data
<< uint8(missInfo
);
4213 SendMessageToSet(&data
, true);
4216 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4219 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4220 data
<< (uint32
)damageInfo
->HitInfo
;
4221 data
.append(GetPackGUID());
4222 data
.append(damageInfo
->target
->GetPackGUID());
4223 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4224 data
<< uint32(0); // overkill value
4226 data
<< (uint8
)count
; // Sub damage count
4228 for(int i
= 0; i
< count
; ++i
)
4230 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4231 data
<< (float)damageInfo
->damage
; // sub damage
4232 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4235 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4237 for(int i
= 0; i
< count
; ++i
)
4238 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4241 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4243 for(int i
= 0; i
< count
; ++i
)
4244 data
<< (uint32
)damageInfo
->resist
; // Resist
4247 data
<< (uint8
)damageInfo
->TargetState
;
4251 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4252 data
<< (uint32
)damageInfo
->blocked_amount
;
4254 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4257 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4268 for(uint8 i
= 0; i
< 5; ++i
)
4276 SendMessageToSet( &data
, true );
4279 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4281 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4283 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4284 data
<< uint32(HitInfo
); // flags
4285 data
.append(GetPackGUID());
4286 data
.append(target
->GetPackGUID());
4287 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4288 data
<< uint32(0); // overkill value
4290 data
<< (uint8
)SwingType
; // count?
4292 // for(i = 0; i < SwingType; ++i)
4293 data
<< (uint32
)damageSchoolMask
;
4294 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4295 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4298 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4300 // for(i = 0; i < SwingType; ++i)
4301 data
<< uint32(AbsorbDamage
);
4305 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4307 // for(i = 0; i < SwingType; ++i)
4308 data
<< uint32(Resist
);
4312 data
<< (uint8
)TargetState
;
4316 if(HitInfo
& HITINFO_BLOCK
)
4318 data
<< uint32(BlockedAmount
);
4321 if(HitInfo
& HITINFO_UNK3
)
4326 if(HitInfo
& HITINFO_UNK1
)
4337 for(uint8 i
= 0; i
< 5; ++i
)
4345 SendMessageToSet( &data
, true );
4348 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4350 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4352 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4353 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4355 uint32 triggered_spell_id
= 0;
4356 Unit
* target
= pVictim
;
4357 int32 basepoints0
= 0;
4359 switch(hasteSpell
->SpellFamilyName
)
4361 case SPELLFAMILY_ROGUE
:
4363 switch(hasteSpell
->Id
)
4369 target
= SelectNearbyTarget();
4372 basepoints0
= damage
;
4373 triggered_spell_id
= 22482;
4381 // processed charge only counting case
4382 if(!triggered_spell_id
)
4385 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4389 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4394 if(!target
|| target
!=this && !target
->isAlive())
4397 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4401 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4403 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4405 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4406 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4411 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4413 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4414 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4415 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4417 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4418 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4420 uint32 triggered_spell_id
= 0;
4421 Unit
* target
= pVictim
;
4422 int32 basepoints0
= 0;
4424 switch(dummySpell
->SpellFamilyName
)
4426 case SPELLFAMILY_GENERIC
:
4428 switch (dummySpell
->Id
)
4434 // return damage % to attacker but < 50% own total health
4435 basepoints0
= triggerAmount
*int32(damage
)/100;
4436 if(basepoints0
> GetMaxHealth()/2)
4437 basepoints0
= GetMaxHealth()/2;
4439 triggered_spell_id
= 25997;
4447 // prevent chain of triggered spell from same triggered spell
4448 if(procSpell
&& procSpell
->Id
==26654)
4451 target
= SelectNearbyTarget();
4455 triggered_spell_id
= 26654;
4461 if (!procSpell
|| procSpell
->Id
== 24659)
4463 // Need remove one 24659 aura
4464 RemoveSingleSpellAurasFromStack(24659);
4467 // Restless Strength
4470 // Need remove one 24662 aura
4471 RemoveSingleSpellAurasFromStack(24662);
4474 // Adaptive Warding (Frostfire Regalia set)
4482 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4483 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4485 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4487 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4497 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4499 case SPELL_SCHOOL_NORMAL
:
4500 case SPELL_SCHOOL_HOLY
:
4501 return false; // ignored
4502 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4503 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4504 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4505 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4506 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4514 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4520 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4522 case SPELL_SCHOOL_NORMAL
:
4523 return false; // ignore
4524 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4525 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4526 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4527 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4528 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4529 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4537 // Mana Leech (Passive) (Priest Pet Aura)
4541 target
= GetOwner();
4545 triggered_spell_id
= 34650;
4551 // Cast finish spell at last charge
4552 if (triggeredByAura
->GetAuraCharges() > 1)
4556 triggered_spell_id
= 33494;
4559 // Twisted Reflection (boss spell)
4561 triggered_spell_id
= 21064;
4563 // Vampiric Aura (boss spell)
4566 basepoints0
= 3 * damage
; // 300%
4567 if (basepoints0
< 0)
4570 triggered_spell_id
= 31285;
4574 // Aura of Madness (Darkmoon Card: Madness trinket)
4575 //=====================================================
4576 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4577 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4578 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4579 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4580 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4581 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4582 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4583 // 41011 Martyr Complex: +35 stamina (All classes)
4584 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4585 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4588 if(GetTypeId() != TYPEID_PLAYER
)
4591 // Select class defined buff
4594 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4595 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4597 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4598 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4601 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4602 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4604 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4605 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4608 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4609 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4610 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4611 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4613 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4614 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4617 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4619 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4620 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4628 if (roll_chance_i(10))
4629 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4633 // TODO: need find item for aura and triggered spells
4634 // Sunwell Exalted Caster Neck (??? neck)
4635 // cast ??? Light's Wrath if Exalted by Aldor
4636 // cast ??? Arcane Bolt if Exalted by Scryers*/
4638 return false; // disable for while
4641 if(GetTypeId() != TYPEID_PLAYER)
4644 // Get Aldor reputation rank
4645 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4648 triggered_spell_id = ???
4651 // Get Scryers reputation rank
4652 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4654 triggered_spell_id = ???
4659 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4660 // cast 45479 Light's Wrath if Exalted by Aldor
4661 // cast 45429 Arcane Bolt if Exalted by Scryers
4664 if(GetTypeId() != TYPEID_PLAYER
)
4667 // Get Aldor reputation rank
4668 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4671 triggered_spell_id
= 45479;
4674 // Get Scryers reputation rank
4675 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4677 triggered_spell_id
= 45429;
4682 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4683 // cast 45480 Light's Strength if Exalted by Aldor
4684 // cast 45428 Arcane Strike if Exalted by Scryers
4687 if(GetTypeId() != TYPEID_PLAYER
)
4690 // Get Aldor reputation rank
4691 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4694 triggered_spell_id
= 45480;
4697 // Get Scryers reputation rank
4698 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4700 triggered_spell_id
= 45428;
4705 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4706 // cast 45431 Arcane Insight if Exalted by Aldor
4707 // cast 45432 Light's Ward if Exalted by Scryers
4710 if(GetTypeId() != TYPEID_PLAYER
)
4713 // Get Aldor reputation rank
4714 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4717 triggered_spell_id
= 45432;
4720 // Get Scryers reputation rank
4721 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4724 triggered_spell_id
= 45431;
4729 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4730 // cast 45478 Light's Salvation if Exalted by Aldor
4731 // cast 45430 Arcane Surge if Exalted by Scryers
4734 if(GetTypeId() != TYPEID_PLAYER
)
4737 // Get Aldor reputation rank
4738 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4741 triggered_spell_id
= 45478;
4744 // Get Scryers reputation rank
4745 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4747 triggered_spell_id
= 45430;
4755 triggered_spell_id
= 48503;
4756 basepoints0
= triggerAmount
;
4760 // Vampiric Touch (generic, used by some boss)
4764 triggered_spell_id
= 52724;
4765 basepoints0
= damage
/ 2;
4774 if (!roll_chance_i(triggerAmount
))
4777 // Remove any stun effect on target
4778 AuraMap
& Auras
= pVictim
->GetAuras();
4779 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4781 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4782 if( spell
->Mechanic
== MECHANIC_STUN
||
4783 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4785 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4786 iter
= Auras
.begin();
4796 case SPELLFAMILY_MAGE
:
4799 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4801 if (getPowerType() != POWER_MANA
)
4805 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4807 triggered_spell_id
= 29442;
4810 // Master of Elements
4811 if (dummySpell
->SpellIconID
== 1920)
4817 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4818 basepoints0
= cost
* triggerAmount
/100;
4819 if( basepoints0
<=0 )
4823 triggered_spell_id
= 29077;
4827 if (dummySpell
->SpellIconID
== 2999)
4831 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4835 // Count spell criticals in a row in second aura
4836 Modifier
*mod
= counter
->GetModifier();
4837 if (procEx
& PROC_EX_CRITICAL_HIT
)
4840 if (mod
->m_amount
< 100) // not enough
4842 // Crititcal counted -> roll chance
4843 if (roll_chance_i(triggerAmount
))
4844 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4850 if (dummySpell
->SpellIconID
== 2998)
4855 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4856 basepoints0
= cost
* triggerAmount
/100;
4857 if( basepoints0
<=0 )
4859 triggered_spell_id
= 44450;
4863 // Incanter's Regalia set (add trigger chance to Mana Shield)
4864 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4866 if(GetTypeId() != TYPEID_PLAYER
)
4870 triggered_spell_id
= 37436;
4873 switch(dummySpell
->Id
)
4882 switch (dummySpell
->Id
)
4884 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4885 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4886 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4887 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4888 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4890 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4894 triggered_spell_id
= 12654;
4900 //last charge and crit
4901 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4903 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4904 return true; // charge counting (will removed)
4907 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4908 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4913 case SPELLFAMILY_WARRIOR
:
4916 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4918 // check attack comes not from behind
4919 if (!HasInArc(M_PI
, pVictim
))
4922 triggered_spell_id
= 22858;
4926 if (dummySpell
->SpellIconID
== 1697)
4928 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4929 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4931 // Need stun or root mechanic
4932 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4935 switch (dummySpell
->Id
)
4937 case 29838: triggered_spell_id
=29842; break;
4938 case 29834: triggered_spell_id
=29841; break;
4939 case 42770: triggered_spell_id
=42771; break;
4941 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4949 if (dummySpell
->SpellIconID
== 3214)
4951 triggered_spell_id
= 59653;
4952 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4957 case SPELLFAMILY_WARLOCK
:
4959 // Seed of Corruption
4960 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4962 Modifier
* mod
= triggeredByAura
->GetModifier();
4963 // if damage is more than need or target die from damage deal finish spell
4964 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4966 // remember guid before aura delete
4967 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4969 // Remove aura (before cast for prevent infinite loop handlers)
4970 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4972 // Cast finish spell (triggeredByAura already not exist!)
4973 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4974 return true; // no hidden cooldown
4978 mod
->m_amount
-=damage
;
4981 // Seed of Corruption (Mobs cast) - no die req
4982 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4984 Modifier
* mod
= triggeredByAura
->GetModifier();
4985 // if damage is more than need deal finish spell
4986 if( mod
->m_amount
<= damage
)
4988 // remember guid before aura delete
4989 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4991 // Remove aura (before cast for prevent infinite loop handlers)
4992 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4994 // Cast finish spell (triggeredByAura already not exist!)
4995 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4996 return true; // no hidden cooldown
4999 mod
->m_amount
-=damage
;
5003 if (dummySpell
->SpellIconID
== 3222)
5008 triggered_spell_id
= 54181;
5009 basepoints0
= damage
* triggerAmount
/ 100;
5012 switch(dummySpell
->Id
)
5019 triggered_spell_id
= 17941;
5028 basepoints0
= int32(damage
*triggerAmount
/100);
5030 triggered_spell_id
= 30294;
5033 // Shadowflame (Voidheart Raiment set bonus)
5036 triggered_spell_id
= 37379;
5039 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5047 basepoints0
= damage
* triggerAmount
/100;
5048 triggered_spell_id
= 37382;
5051 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5054 triggered_spell_id
= 37378;
5060 case SPELLFAMILY_PRIEST
:
5063 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5065 if(!pVictim
|| !pVictim
->isAlive())
5068 // pVictim is caster of aura
5069 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5073 basepoints0
= triggerAmount
*damage
/100;
5074 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5075 return true; // no hidden cooldown
5078 if (dummySpell
->SpellIconID
== 2820)
5080 basepoints0
= damage
* triggerAmount
/100;
5081 triggered_spell_id
= 47753;
5084 switch(dummySpell
->Id
)
5089 if(!pVictim
|| !pVictim
->isAlive())
5092 // pVictim is caster of aura
5093 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5097 int32 team
= triggerAmount
*damage
/500;
5098 int32 self
= triggerAmount
*damage
/100 - team
;
5099 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5100 return true; // no hidden cooldown
5102 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5105 // Shadow Word: Pain
5106 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5107 triggered_spell_id
= 40441;
5109 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5110 triggered_spell_id
= 40440;
5117 // Oracle Healing Bonus ("Garments of the Oracle" set)
5121 basepoints0
= int32(damage
* 10/100);
5123 triggered_spell_id
= 26170;
5126 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5129 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5133 basepoints0
= damage
* triggerAmount
/100;
5135 triggered_spell_id
= 39373;
5138 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5141 triggered_spell_id
= 28810;
5144 // Glyph of Dispel Magic
5147 if(!target
->IsFriendlyTo(this))
5150 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5151 triggered_spell_id
= 56131;
5157 case SPELLFAMILY_DRUID
:
5159 switch(dummySpell
->Id
)
5161 // Healing Touch (Dreamwalker Raiment set)
5165 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5167 triggered_spell_id
= 28742;
5170 // Healing Touch Refund (Idol of Longevity trinket)
5174 triggered_spell_id
= 28848;
5177 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5182 triggered_spell_id
= 37238;
5185 // Druid Tier 6 Trinket
5191 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5193 triggered_spell_id
= 40445;
5197 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5199 triggered_spell_id
= 40446;
5202 // Mangle (cat/bear)
5203 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5205 triggered_spell_id
= 40452;
5211 if (!roll_chance_f(chance
))
5220 // Deadly Interrupt Effect
5221 triggered_spell_id
= 32747;
5226 if (dummySpell
->SpellIconID
== 2856)
5230 // Only 0 aura can proc
5234 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5236 if (!roll_chance_i(60))
5238 triggered_spell_id
= 48518;
5243 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5245 triggered_spell_id
= 48517;
5252 else if (dummySpell
->SpellIconID
== 2860)
5254 triggered_spell_id
= 48504;
5255 basepoints0
= triggerAmount
* damage
/ 100;
5260 case SPELLFAMILY_ROGUE
:
5262 switch(dummySpell
->Id
)
5264 // Deadly Throw Interrupt
5267 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5271 triggered_spell_id
= 32747;
5276 if( dummySpell
->SpellIconID
== 2909 )
5278 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5279 // lookup Slice and Dice
5280 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5281 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5283 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5284 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5285 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5287 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5288 (*itr
)->RefreshAura();
5295 if( dummySpell
->SpellIconID
== 2963 )
5297 triggered_spell_id
= 25809;
5301 if( dummySpell
->SpellIconID
== 2116 )
5307 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5308 if(basepoints0
<= 0)
5312 triggered_spell_id
= 31663;
5317 case SPELLFAMILY_HUNTER
:
5319 // Thrill of the Hunt
5320 if ( dummySpell
->SpellIconID
== 2236 )
5326 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5327 basepoints0
= mana
* 40/100;
5328 if(basepoints0
<= 0)
5332 triggered_spell_id
= 34720;
5336 if ( dummySpell
->SpellIconID
== 3406 )
5338 triggered_spell_id
= 57669;
5343 if ( dummySpell
->SpellIconID
== 3579 )
5345 // Proc only from periodic (from trap activation proc another aura of this spell)
5346 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5348 triggered_spell_id
= 56453;
5352 // Rapid Recuperation
5353 if ( dummySpell
->SpellIconID
== 3560 )
5355 // This effect only from Rapid Killing (mana regen)
5356 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5358 triggered_spell_id
= 56654;
5364 case SPELLFAMILY_PALADIN
:
5366 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5367 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5369 triggered_spell_id
= 25742;
5370 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5371 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5372 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5373 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5377 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5379 triggered_spell_id
= 58597;
5383 // Righteous Vengeance
5384 if (dummySpell
->SpellIconID
== 3025)
5387 basepoints0
= triggerAmount
*damage
/400;
5388 triggered_spell_id
= 61840;
5392 if (dummySpell
->SpellIconID
== 3030)
5395 basepoints0
= triggerAmount
*damage
/400;
5396 triggered_spell_id
= 54203;
5399 switch(dummySpell
->Id
)
5401 // Judgement of Light
5404 // Get judgement caster
5405 Unit
*caster
= triggeredByAura
->GetCaster();
5408 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5409 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5410 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5411 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5412 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5415 // Judgement of Wisdom
5418 if (pVictim
->getPowerType() == POWER_MANA
)
5419 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5422 // Holy Power (Redemption Armor set)
5428 // Set class defined buff
5429 switch (pVictim
->getClass())
5435 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5439 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5443 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5446 triggered_spell_id
= 28790; // Increases the friendly target's armor
5453 // Seal of Vengeance (damage calc on apply aura)
5456 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5459 triggered_spell_id
= 31803;
5462 // Spiritual Attunement
5466 // if healed by another unit (pVictim)
5471 basepoints0
= triggerAmount
*damage
/100;
5473 triggered_spell_id
= 31786;
5476 // Seal of Blood do damage trigger
5479 if (effIndex
== 0) // 0 effect - is proc on enemy
5480 triggered_spell_id
= 31893;
5481 else if (effIndex
== 1) // 1 effect - is proc on self
5483 // add spell damage from prev effect (27%)
5484 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5485 basepoints0
= triggerAmount
* damage
/ 100;
5487 triggered_spell_id
= 32221;
5493 // Seal of the Martyr do damage trigger
5496 if (effIndex
== 0) // 0 effect - is proc on enemy
5497 triggered_spell_id
= 53719;
5498 else if (effIndex
== 1) // 1 effect - is proc on self
5500 // add spell damage from prev effect (27%)
5501 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5502 basepoints0
= triggerAmount
* damage
/ 100;
5504 triggered_spell_id
= 53718;
5510 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5518 // Flash of light/Holy light
5519 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5521 triggered_spell_id
= 40471;
5525 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5527 triggered_spell_id
= 40472;
5533 if (!roll_chance_f(chance
))
5538 // Glyph of Divinity
5541 // Lookup base amount mana restore
5542 for (int i
=0; i
<3;++i
)
5543 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5545 int32 mana
= procSpell
->EffectBasePoints
[i
];
5546 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5551 // Glyph of Flash of Light
5554 triggered_spell_id
= 54957;
5555 basepoints0
= triggerAmount
*damage
/100;
5558 // Glyph of Holy Light
5561 triggered_spell_id
= 54968;
5562 basepoints0
= triggerAmount
*damage
/100;
5568 case SPELLFAMILY_SHAMAN
:
5570 switch(dummySpell
->Id
)
5572 // Totemic Power (The Earthshatterer set)
5578 // Set class defined buff
5579 switch (pVictim
->getClass())
5585 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5589 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5593 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5596 triggered_spell_id
= 28827; // Increases the friendly target's armor
5603 // Lesser Healing Wave (Totem of Flowing Water Relic)
5607 triggered_spell_id
= 28850;
5610 // Windfury Weapon (Passive) 1-5 Ranks
5613 if(GetTypeId()!=TYPEID_PLAYER
)
5616 if(!castItem
|| !castItem
->IsEquipped())
5619 // custom cooldown processing case
5620 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5623 // Now amount of extra power stored in 1 effect of Enchant spell
5624 // Get it by item enchant id
5626 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5628 case 283: spellId
= 8232; break; // 1 Rank
5629 case 284: spellId
= 8235; break; // 2 Rank
5630 case 525: spellId
= 10486; break; // 3 Rank
5631 case 1669:spellId
= 16362; break; // 4 Rank
5632 case 2636:spellId
= 25505; break; // 5 Rank
5633 case 3785:spellId
= 58801; break; // 6 Rank
5634 case 3786:spellId
= 58803; break; // 7 Rank
5635 case 3787:spellId
= 58804; break; // 8 Rank
5638 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5639 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5644 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5645 if(!windfurySpellEntry
)
5647 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5651 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5654 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5656 // Value gained from additional AP
5657 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5658 triggered_spell_id
= 33750;
5663 // Value gained from additional AP
5664 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5665 triggered_spell_id
= 25504;
5668 // apply cooldown before cast to prevent processing itself
5670 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5673 for ( uint32 i
= 0; i
<2; ++i
)
5674 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5678 // Shaman Tier 6 Trinket
5685 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5687 triggered_spell_id
= 40465; // Lightning Bolt
5690 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5692 triggered_spell_id
= 40465; // Lesser Healing Wave
5695 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5697 triggered_spell_id
= 40466; // Stormstrike
5703 if (!roll_chance_f(chance
))
5709 // Glyph of Healing Wave
5712 // Not proc from self heals
5715 basepoints0
= triggerAmount
* damage
/ 100;
5717 triggered_spell_id
= 55533;
5724 target
= GetOwner();
5727 basepoints0
= triggerAmount
* damage
/ 100;
5728 triggered_spell_id
= 58879;
5732 // Ancestral Awakening
5733 if (dummySpell
->SpellIconID
== 3065)
5735 // TODO: frite dummy fot triggered spell
5736 triggered_spell_id
= 52759;
5737 basepoints0
= triggerAmount
* damage
/ 100;
5742 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5744 basepoints0
= triggerAmount
;
5746 triggered_spell_id
= 379;
5749 // Improved Water Shield
5750 if (dummySpell
->SpellIconID
== 2287)
5752 // Lesser Healing Wave need aditional 60% roll
5753 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5755 // lookup water shield
5756 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5757 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5759 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5760 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5762 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5763 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5764 if ((*itr
)->DropAuraCharge())
5765 RemoveAurasDueToSpell((*itr
)->GetId());
5772 // Lightning Overload
5773 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5775 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5778 // custom cooldown processing case
5779 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5783 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5784 switch (procSpell
->Id
)
5787 case 403: spellId
= 45284; break; // Rank 1
5788 case 529: spellId
= 45286; break; // Rank 2
5789 case 548: spellId
= 45287; break; // Rank 3
5790 case 915: spellId
= 45288; break; // Rank 4
5791 case 943: spellId
= 45289; break; // Rank 5
5792 case 6041: spellId
= 45290; break; // Rank 6
5793 case 10391: spellId
= 45291; break; // Rank 7
5794 case 10392: spellId
= 45292; break; // Rank 8
5795 case 15207: spellId
= 45293; break; // Rank 9
5796 case 15208: spellId
= 45294; break; // Rank 10
5797 case 25448: spellId
= 45295; break; // Rank 11
5798 case 25449: spellId
= 45296; break; // Rank 12
5799 case 49237: spellId
= 49239; break; // Rank 13
5800 case 49238: spellId
= 49240; break; // Rank 14
5802 case 421: spellId
= 45297; break; // Rank 1
5803 case 930: spellId
= 45298; break; // Rank 2
5804 case 2860: spellId
= 45299; break; // Rank 3
5805 case 10605: spellId
= 45300; break; // Rank 4
5806 case 25439: spellId
= 45301; break; // Rank 5
5807 case 25442: spellId
= 45302; break; // Rank 6
5808 case 49268: spellId
= 49270; break; // Rank 7
5809 case 49269: spellId
= 49271; break; // Rank 8
5811 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5814 // No thread generated mod
5815 // TODO: exist special flag in spell attributes for this, need found and use!
5816 SpellModifier
*mod
= new SpellModifier
;
5817 mod
->op
= SPELLMOD_THREAT
;
5819 mod
->type
= SPELLMOD_PCT
;
5820 mod
->spellId
= dummySpell
->Id
;
5821 mod
->mask
= 0x0000000000000003LL
;
5823 ((Player
*)this)->AddSpellMod(mod
, true);
5825 // Remove cooldown (Chain Lightning - have Category Recovery time)
5826 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5827 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5829 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5831 ((Player
*)this)->AddSpellMod(mod
, false);
5833 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5834 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5839 if(dummySpell
->SpellIconID
== 3059)
5841 // lookup Lightning Shield
5842 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5843 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5845 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5846 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5849 switch ((*itr
)->GetId())
5851 case 324: spell
= 26364; break;
5852 case 325: spell
= 26365; break;
5853 case 905: spell
= 26366; break;
5854 case 945: spell
= 26367; break;
5855 case 8134: spell
= 26369; break;
5856 case 10431: spell
= 26370; break;
5857 case 10432: spell
= 26363; break;
5858 case 25469: spell
= 26371; break;
5859 case 25472: spell
= 26372; break;
5860 case 49280: spell
= 49278; break;
5861 case 49281: spell
= 49279; break;
5865 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5866 if ((*itr
)->DropAuraCharge())
5867 RemoveAurasDueToSpell((*itr
)->GetId());
5876 case SPELLFAMILY_DEATHKNIGHT
:
5879 if (dummySpell
->SpellIconID
== 2636)
5881 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5883 basepoints0
= triggerAmount
* damage
/ 100;
5884 triggered_spell_id
= 53168;
5888 if (dummySpell
->SpellIconID
== 2664)
5890 basepoints0
= triggerAmount
;
5891 triggered_spell_id
= 50163;
5895 // Dancing Rune Weapon
5896 if (dummySpell
->Id
== 49028)
5898 // 1 dummy aura for dismiss rune blade
5901 // TODO: wite script for this "fights on its own, doing the same attacks"
5902 // NOTE: Trigger here on every attack and spell cast
5906 if (dummySpell
->Id
== 49005)
5908 // TODO: need more info (cooldowns/PPM)
5909 triggered_spell_id
= 50424;
5913 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5915 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5916 triggered_spell_id
= 50181;
5921 if (dummySpell
->SpellIconID
== 2709)
5923 basepoints0
= triggerAmount
* damage
/ 100;
5924 triggered_spell_id
= 51460;
5927 // Runic Power Back on Snare/Root
5928 if (dummySpell
->Id
== 61257)
5930 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5931 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5933 // Need snare or root mechanic
5934 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5936 triggered_spell_id
= 61258;
5941 if (dummySpell
->SpellIconID
== 1614)
5943 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5945 basepoints0
= triggerAmount
* damage
/ 100;
5946 triggered_spell_id
= 50526;
5955 // processed charge only counting case
5956 if(!triggered_spell_id
)
5959 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5963 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5968 if(!target
|| target
!=this && !target
->isAlive())
5971 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5975 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5977 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5979 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5980 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5985 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5987 // Get triggered aura spell info
5988 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5990 // Basepoints of trigger aura
5991 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5993 // Set trigger spell id, target, custom basepoints
5994 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5995 Unit
* target
= NULL
;
5996 int32 basepoints0
= 0;
5998 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5999 basepoints0
= triggerAmount
;
6001 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6002 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6004 // Try handle uncnown trigger spells
6005 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6007 switch (auraSpellInfo
->SpellFamilyName
)
6009 case SPELLFAMILY_GENERIC
:
6010 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6011 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6012 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6013 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6014 trigger_spell_id
= 23781;
6015 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6016 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6018 // trigger_spell_id = 48877;
6020 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6022 // trigger_spell_id = 59233;
6024 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6026 // trigger_spell_id = 29471; // gain mana
6027 // 27526; // drain mana if possible
6029 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6030 //else if (auraSpellInfo->Id==54476) // Blood Presence
6031 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6032 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6033 //else if (auraSpellInfo->Id==52856) // Charge
6034 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6036 // Pct value stored in dummy
6037 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6041 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6042 // trigger_spell_id = 41249;
6043 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6044 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6045 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6046 // trigger_spell_id = 41055;
6047 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6048 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6049 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6053 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6055 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6057 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6059 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6061 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6062 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6063 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6064 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6065 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6066 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6067 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6068 trigger_spell_id
= 33898;
6069 //else if (auraSpellInfo->Id==18943) // Double Attack
6070 //else if (auraSpellInfo->Id==19194) // Double Attack
6071 //else if (auraSpellInfo->Id==19817) // Double Attack
6072 //else if (auraSpellInfo->Id==19818) // Double Attack
6073 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6074 // trigger_spell_id = 14822;
6076 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6078 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6087 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6090 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6091 switch (procSpell->School)
6093 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6094 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6095 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6096 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6097 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6098 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6099 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6101 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6106 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6107 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6108 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6109 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6110 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6111 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6112 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6113 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6114 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6115 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6116 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6117 //else if (auraSpellInfo->Id==40250) // Improved Duration
6118 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6119 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6120 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6121 // Mana Drain Trigger
6123 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6124 if (this && this->isAlive())
6125 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6126 if (pVictim
&& pVictim
->isAlive())
6127 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6130 //else if (auraSpellInfo->Id==55580) // Mana Link
6131 //else if (auraSpellInfo->Id==45903) // Offensive State
6132 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6133 //else if (auraSpellInfo->Id==43453) // Rune Ward
6134 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6135 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6136 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6137 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6138 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6139 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6140 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6141 //else if (auraSpellInfo->Id==35205) // Vanish
6142 //else if (auraSpellInfo->Id==42730) // Woe Strike
6143 //else if (auraSpellInfo->Id==59735) // Woe Strike
6144 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6146 case SPELLFAMILY_MAGE
:
6147 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6149 switch (auraSpellInfo
->Id
)
6151 case 31641: // Rank 1
6152 case 31642: // Rank 2
6153 trigger_spell_id
= 31643;
6156 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6161 case SPELLFAMILY_WARRIOR
:
6162 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6163 trigger_spell_id
= 50422;
6165 case SPELLFAMILY_WARLOCK
:
6168 if (auraSpellInfo
->SpellIconID
== 1137)
6170 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6172 // Calculate spell tick count for spells
6173 uint32 tick
= 1; // Default tick = 1
6175 // Hellfire have 15 tick
6176 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6178 // Rain of Fire have 4 tick
6179 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6184 // Calculate chance = baseChance / tick
6186 switch (auraSpellInfo
->Id
)
6188 case 18096: chance
= 13.0f
/ tick
; break;
6189 case 18073: chance
= 26.0f
/ tick
; break;
6192 if (!roll_chance_f(chance
))
6195 trigger_spell_id
= 18093;
6198 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6200 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6201 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6203 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6205 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6207 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6211 // Not remove charge (aura removed on death in any cases)
6212 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6215 // Nether Protection
6216 else if (auraSpellInfo
->SpellIconID
== 1985)
6220 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6222 case SPELL_SCHOOL_NORMAL
:
6223 case SPELL_SCHOOL_HOLY
:
6224 return false; // ignore
6225 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6226 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6227 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6228 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6229 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6236 case SPELLFAMILY_PRIEST
:
6238 // Greater Heal Refund
6239 if (auraSpellInfo
->Id
==37594)
6240 trigger_spell_id
= 37595;
6242 else if (auraSpellInfo
->SpellIconID
== 1875)
6244 switch (auraSpellInfo
->Id
)
6246 case 27811: trigger_spell_id
= 27813; break;
6247 case 27815: trigger_spell_id
= 27817; break;
6248 case 27816: trigger_spell_id
= 27818; break;
6250 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6253 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6258 case SPELLFAMILY_DRUID
:
6260 // Druid Forms Trinket
6261 if (auraSpellInfo
->Id
==37336)
6265 case FORM_NONE
: trigger_spell_id
= 37344;break;
6266 case FORM_CAT
: trigger_spell_id
= 37341;break;
6268 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6269 case FORM_TREE
: trigger_spell_id
= 37342;break;
6270 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6275 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6276 // trigger_spell_id = ????;
6277 // Leader of the Pack
6278 else if (auraSpellInfo
->Id
== 24932)
6280 if (triggerAmount
== 0)
6282 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6283 trigger_spell_id
= 34299;
6287 case SPELLFAMILY_HUNTER
:
6289 case SPELLFAMILY_PALADIN
:
6293 if (auraSpellInfo->SpellIconID == 2137)
6295 switch (auraSpellInfo->Id)
6297 case 31828: // Rank 1
6298 case 31829: // Rank 2
6299 case 31830: // Rank 3
6302 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6308 if (auraSpellInfo
->Id
==37705)
6310 trigger_spell_id
= 37706;
6314 if (auraSpellInfo
->Id
==60510)
6316 trigger_spell_id
= 60515;
6320 else if (auraSpellInfo
->SpellIconID
==241)
6324 // procspell is triggered spell but we need mana cost of original casted spell
6325 uint32 originalSpellId
= procSpell
->Id
;
6327 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6329 switch(procSpell
->Id
)
6331 case 25914: originalSpellId
= 20473; break;
6332 case 25913: originalSpellId
= 20929; break;
6333 case 25903: originalSpellId
= 20930; break;
6334 case 27175: originalSpellId
= 27174; break;
6335 case 33074: originalSpellId
= 33072; break;
6336 case 48820: originalSpellId
= 48824; break;
6337 case 48821: originalSpellId
= 48825; break;
6339 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6343 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6346 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6349 // percent stored in effect 1 (class scripts) base points
6350 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6351 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6352 trigger_spell_id
= 20272;
6355 // Lightning Capacitor
6356 else if (auraSpellInfo
->Id
==37657)
6358 if(!pVictim
|| !pVictim
->isAlive())
6361 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6363 Aura
* dummy
= GetDummyAura(37658);
6364 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6365 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6368 RemoveAurasDueToSpell(37658);
6369 trigger_spell_id
= 37661;
6372 // Thunder Capacitor
6373 else if (auraSpellInfo
->Id
== 54841)
6375 if(!pVictim
|| !pVictim
->isAlive())
6378 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6381 Aura
* dummy
= GetDummyAura(54842);
6382 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6383 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6386 RemoveAurasDueToSpell(54842);
6387 trigger_spell_id
= 54843;
6392 case SPELLFAMILY_SHAMAN
:
6394 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6395 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6397 switch(auraSpellInfo
->Id
)
6400 trigger_spell_id
= 26364; break;
6402 trigger_spell_id
= 26365; break;
6404 trigger_spell_id
= 26366; break;
6406 trigger_spell_id
= 26367; break;
6407 case 8134: // Rank 5
6408 trigger_spell_id
= 26369; break;
6409 case 10431: // Rank 6
6410 trigger_spell_id
= 26370; break;
6411 case 10432: // Rank 7
6412 trigger_spell_id
= 26363; break;
6413 case 25469: // Rank 8
6414 trigger_spell_id
= 26371; break;
6415 case 25472: // Rank 9
6416 trigger_spell_id
= 26372; break;
6417 case 49280: // Rank 10
6418 trigger_spell_id
= 49278; break;
6419 case 49281: // Rank 11
6420 trigger_spell_id
= 49279; break;
6422 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6426 // Lightning Shield (The Ten Storms set)
6427 else if (auraSpellInfo
->Id
== 23551)
6429 trigger_spell_id
= 23552;
6432 // Damage from Lightning Shield (The Ten Storms set)
6433 else if (auraSpellInfo
->Id
== 23552)
6434 trigger_spell_id
= 27635;
6435 // Mana Surge (The Earthfury set)
6436 else if (auraSpellInfo
->Id
== 23572)
6440 basepoints0
= procSpell
->manaCost
* 35 / 100;
6441 trigger_spell_id
= 23571;
6444 // Nature's Guardian
6445 else if (auraSpellInfo
->SpellIconID
== 2013)
6447 // Check health condition - should drop to less 30% (damage deal after this!)
6448 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6451 if(pVictim
&& pVictim
->isAlive())
6452 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6454 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6455 trigger_spell_id
= 31616;
6460 case SPELLFAMILY_DEATHKNIGHT
:
6463 if (auraSpellInfo
->SpellIconID
== 1930)
6467 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6469 case SPELL_SCHOOL_NORMAL
:
6470 return false; // ignore
6471 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6472 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6473 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6474 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6475 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6476 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6482 else if (auraSpellInfo
->Id
== 48266)
6484 if (GetTypeId() != TYPEID_PLAYER
)
6486 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6488 trigger_spell_id
= 50475;
6489 basepoints0
= damage
* triggerAmount
/ 100;
6498 // All ok. Check current trigger spell
6499 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6500 if ( triggerEntry
== NULL
)
6502 // Not cast unknown spell
6503 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6507 // not allow proc extra attack spell at extra attack
6508 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6511 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6512 // Custom triggered spells
6513 switch (auraSpellInfo
->Id
)
6515 // Persistent Shield (Scarab Brooch trinket)
6516 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6519 basepoints0
= damage
* 15 / 100;
6521 trigger_spell_id
= 26470;
6527 // When your health drops below 20% ....
6528 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6532 // Deadly Swiftness (Rank 1)
6535 // whenever you deal damage to a target who is below 20% health.
6536 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6540 trigger_spell_id
= 22588;
6542 // Greater Heal Refund (Avatar Raiment set)
6545 // Not give if target alredy have full health
6546 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6548 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6549 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6553 // Bonus Healing (Crystal Spire of Karabor mace)
6556 // If your target is below $s1% health
6557 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6561 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6564 // reduce you below $s1% health
6565 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6569 // Rapid Recuperation
6573 // This effect only from Rapid Fire (ability cast)
6574 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6580 // Costum basepoints/target for exist spell
6581 // dummy basepoints or other customs
6582 switch(trigger_spell_id
)
6584 // Cast positive spell on enemy target
6585 case 7099: // Curse of Mending
6586 case 39647: // Curse of Mending
6587 case 29494: // Temptation
6588 case 20233: // Improved Lay on Hands (cast on target)
6593 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6594 case 15250: // Rogue Setup
6596 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6598 break; // continue normal case
6600 // Finish movies that add combo
6601 case 14189: // Seal Fate (Netherblade set)
6602 case 14157: // Ruthlessness
6604 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6607 // Bloodthirst (($m/100)% of max health)
6610 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6613 // Shamanistic Rage triggered spell
6616 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6619 // Enlightenment (trigger only from mana cost spells)
6622 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6631 // For trigger from Blizzard need exist Improved Blizzard
6632 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6635 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6636 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6638 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6639 if(script
==836 || script
==988 || script
==989)
6653 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6656 // Need stun, fear or silence mechanic
6657 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6661 // Burning Determination
6666 // Need Interrupt or Silenced mechanic
6667 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6674 // Proc only from trap activation (from periodic proc another aura of this spell)
6675 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6681 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6684 // try detect target manually if not set
6685 if ( target
== NULL
)
6686 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6689 if(!target
|| target
!=this && !target
->isAlive())
6693 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6695 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6697 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6698 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6703 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6705 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6707 if(!pVictim
|| !pVictim
->isAlive())
6710 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6711 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6713 uint32 triggered_spell_id
= 0;
6717 case 836: // Improved Blizzard (Rank 1)
6719 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6721 triggered_spell_id
= 12484;
6724 case 988: // Improved Blizzard (Rank 2)
6726 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6728 triggered_spell_id
= 12485;
6731 case 989: // Improved Blizzard (Rank 3)
6733 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6735 triggered_spell_id
= 12486;
6738 case 4086: // Improved Mend Pet (Rank 1)
6739 case 4087: // Improved Mend Pet (Rank 2)
6741 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6742 if(!roll_chance_i(chance
))
6745 triggered_spell_id
= 24406;
6748 case 4533: // Dreamwalker Raiment 2 pieces bonus
6751 if (!roll_chance_i(50))
6754 switch (pVictim
->getPowerType())
6756 case POWER_MANA
: triggered_spell_id
= 28722; break;
6757 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6758 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6764 case 4537: // Dreamwalker Raiment 6 pieces bonus
6765 triggered_spell_id
= 28750; // Blessing of the Claw
6767 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6768 triggered_spell_id
= 37445; // Mana Surge
6770 case 8152: // Serendipity
6772 // if heal your target over maximum health
6773 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6775 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6776 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6777 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6783 if(!triggered_spell_id
)
6786 // standard non-dummy case
6787 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6791 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6795 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6798 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6800 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6801 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6806 void Unit::setPowerType(Powers new_powertype
)
6808 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6810 if(GetTypeId() == TYPEID_PLAYER
)
6812 if(((Player
*)this)->GetGroup())
6813 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6815 else if(((Creature
*)this)->isPet())
6817 Pet
*pet
= ((Pet
*)this);
6818 if(pet
->isControlled())
6820 Unit
*owner
= GetOwner();
6821 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6822 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6826 switch(new_powertype
)
6832 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6833 SetPower( POWER_RAGE
,0);
6836 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6837 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6840 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6841 SetPower( POWER_ENERGY
,0);
6843 case POWER_HAPPINESS
:
6844 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6845 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6850 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6852 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6855 static uint64 guid
= 0; // prevent repeating spam same faction problem
6857 if(GetGUID() != guid
)
6859 if(GetTypeId() == TYPEID_PLAYER
)
6860 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6862 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6869 bool Unit::IsHostileTo(Unit
const* unit
) const
6871 // always non-hostile to self
6875 // always non-hostile to GM in GM mode
6876 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6879 // always hostile to enemy
6880 if(getVictim()==unit
|| unit
->getVictim()==this)
6883 // test pet/charm masters instead pers/charmeds
6884 Unit
const* testerOwner
= GetCharmerOrOwner();
6885 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6887 // always hostile to owner's enemy
6888 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6891 // always hostile to enemy owner
6892 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6895 // always hostile to owner of owner's enemy
6896 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6899 Unit
const* tester
= testerOwner
? testerOwner
: this;
6900 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6902 // always non-hostile to target with common owner, or to owner/pet
6906 // special cases (Duel, etc)
6907 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6909 Player
const* pTester
= (Player
const*)tester
;
6910 Player
const* pTarget
= (Player
const*)target
;
6913 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6917 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6921 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6925 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6929 // Green/Blue (can't attack)
6930 if(pTester
->GetTeam()==pTarget
->GetTeam())
6933 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6934 return pTester
->IsPvP() && pTarget
->IsPvP();
6937 // faction base cases
6938 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6939 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6940 if(!tester_faction
|| !target_faction
)
6943 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6946 // PvC forced reaction and reputation case
6947 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6950 if(target_faction
->faction
)
6952 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
6953 return *force
<= REP_HOSTILE
;
6955 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6956 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6957 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
6958 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6961 // CvP forced reaction and reputation case
6962 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6965 if(tester_faction
->faction
)
6967 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
6968 return *force
<= REP_HOSTILE
;
6970 // apply reputation state
6971 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6972 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6973 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
6977 // common faction based case (CvC,PvC,CvP)
6978 return tester_faction
->IsHostileTo(*target_faction
);
6981 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6983 // always friendly to self
6987 // always friendly to GM in GM mode
6988 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6991 // always non-friendly to enemy
6992 if(getVictim()==unit
|| unit
->getVictim()==this)
6995 // test pet/charm masters instead pers/charmeds
6996 Unit
const* testerOwner
= GetCharmerOrOwner();
6997 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6999 // always non-friendly to owner's enemy
7000 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7003 // always non-friendly to enemy owner
7004 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7007 // always non-friendly to owner of owner's enemy
7008 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7011 Unit
const* tester
= testerOwner
? testerOwner
: this;
7012 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7014 // always friendly to target with common owner, or to owner/pet
7018 // special cases (Duel)
7019 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7021 Player
const* pTester
= (Player
const*)tester
;
7022 Player
const* pTarget
= (Player
const*)target
;
7025 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7029 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7033 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7037 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7041 // Green/Blue (non-attackable)
7042 if(pTester
->GetTeam()==pTarget
->GetTeam())
7045 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7046 return !pTarget
->IsPvP();
7049 // faction base cases
7050 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7051 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7052 if(!tester_faction
|| !target_faction
)
7055 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7058 // PvC forced reaction and reputation case
7059 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7062 if(target_faction
->faction
)
7064 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7065 return *force
>= REP_FRIENDLY
;
7067 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7068 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7069 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7070 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7073 // CvP forced reaction and reputation case
7074 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7077 if(tester_faction
->faction
)
7079 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7080 return *force
>= REP_FRIENDLY
;
7082 // apply reputation state
7083 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7084 if(raw_tester_faction
->reputationListID
>=0 )
7085 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7089 // common faction based case (CvC,PvC,CvP)
7090 return tester_faction
->IsFriendlyTo(*target_faction
);
7093 bool Unit::IsHostileToPlayers() const
7095 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7096 if(!my_faction
|| !my_faction
->faction
)
7099 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7100 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7103 return my_faction
->IsHostileToPlayers();
7106 bool Unit::IsNeutralToAll() const
7108 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7109 if(!my_faction
|| !my_faction
->faction
)
7112 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7113 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7116 return my_faction
->IsNeutralToAll();
7119 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7121 if(!victim
|| victim
== this)
7124 // dead units can neither attack nor be attacked
7125 if(!isAlive() || !victim
->isAlive())
7128 // player cannot attack in mount state
7129 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7132 // nobody can attack GM in GM-mode
7133 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7135 if(((Player
*)victim
)->isGameMaster())
7140 if(((Creature
*)victim
)->IsInEvadeMode())
7144 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7145 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7146 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7148 // in fighting already
7151 if (m_attacking
== victim
)
7153 // switch to melee attack from ranged/magic
7154 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7156 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7157 SendAttackStart(victim
);
7163 // remove old target data
7169 // set position before any AI calls/assistance
7170 if(GetTypeId()==TYPEID_UNIT
)
7171 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7175 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7178 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7180 m_attacking
= victim
;
7181 m_attacking
->_addAttacker(this);
7183 if(GetTypeId()==TYPEID_UNIT
)
7185 WorldPacket
data(SMSG_AI_REACTION
, 12);
7186 data
<< uint64(GetGUID());
7187 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7188 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7190 ((Creature
*)this)->CallAssistance();
7193 // delay offhand weapon attack to next attack time
7194 if(haveOffhandWeapon())
7195 resetAttackTimer(OFF_ATTACK
);
7198 SendAttackStart(victim
);
7203 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7208 Unit
* victim
= m_attacking
;
7210 m_attacking
->_removeAttacker(this);
7214 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7216 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7218 InterruptSpell(CURRENT_MELEE_SPELL
);
7220 // reset only at real combat stop
7221 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7222 ((Creature
*)this)->SetNoCallAssistance(false);
7224 SendAttackStop(victim
);
7229 void Unit::CombatStop(bool includingCast
)
7231 if (includingCast
&& IsNonMeleeSpellCasted(false))
7232 InterruptNonMeleeSpells(false);
7235 RemoveAllAttackers();
7236 if( GetTypeId()==TYPEID_PLAYER
)
7237 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7241 void Unit::CombatStopWithPets(bool includingCast
)
7243 CombatStop(includingCast
);
7244 if(Pet
* pet
= GetPet())
7245 pet
->CombatStop(includingCast
);
7246 if(Unit
* charm
= GetCharm())
7247 charm
->CombatStop(includingCast
);
7248 if(GetTypeId()==TYPEID_PLAYER
)
7250 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7251 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7252 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7253 guardian
->CombatStop(includingCast
);
7257 bool Unit::isAttackingPlayer() const
7259 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7262 Pet
* pet
= GetPet();
7263 if(pet
&& pet
->isAttackingPlayer())
7266 Unit
* charmed
= GetCharm();
7267 if(charmed
&& charmed
->isAttackingPlayer())
7270 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7274 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7275 if(totem
&& totem
->isAttackingPlayer())
7283 void Unit::RemoveAllAttackers()
7285 while (!m_attackers
.empty())
7287 AttackerSet::iterator iter
= m_attackers
.begin();
7288 if(!(*iter
)->AttackStop())
7290 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7291 m_attackers
.erase(iter
);
7296 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7300 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7302 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7303 if(GetTypeId() == TYPEID_PLAYER
)
7305 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7306 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7308 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7309 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7310 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7311 if (spellInfo
->CasterAuraState
== flag
)
7312 CastSpell(this, itr
->first
, true, NULL
);
7319 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7321 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7323 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
7325 Unit::AuraMap
& tAuras
= GetAuras();
7326 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7328 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7329 if (spellProto
->CasterAuraState
== flag
)
7331 // exceptions (applied at state but not removed at state change)
7333 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7349 Unit
*Unit::GetOwner() const
7351 if(uint64 ownerid
= GetOwnerGUID())
7352 return ObjectAccessor::GetUnit(*this, ownerid
);
7356 Unit
*Unit::GetCharmer() const
7358 if(uint64 charmerid
= GetCharmerGUID())
7359 return ObjectAccessor::GetUnit(*this, charmerid
);
7363 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7365 uint64 guid
= GetCharmerOrOwnerGUID();
7366 if(IS_PLAYER_GUID(guid
))
7367 return ObjectAccessor::GetPlayer(*this, guid
);
7369 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7372 Pet
* Unit::GetPet() const
7374 if(uint64 pet_guid
= GetPetGUID())
7376 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7379 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7380 const_cast<Unit
*>(this)->SetPet(0);
7386 Unit
* Unit::GetCharm() const
7388 if(uint64 charm_guid
= GetCharmGUID())
7390 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7393 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7394 const_cast<Unit
*>(this)->SetCharm(NULL
);
7400 float Unit::GetCombatDistance( const Unit
* target
) const
7402 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7403 float dx
= GetPositionX() - target
->GetPositionX();
7404 float dy
= GetPositionY() - target
->GetPositionY();
7405 float dz
= GetPositionZ() - target
->GetPositionZ();
7406 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7407 return ( dist
> 0 ? dist
: 0);
7410 void Unit::SetPet(Pet
* pet
)
7412 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7414 // FIXME: hack, speed must be set only at follow
7416 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7417 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7420 void Unit::SetCharm(Unit
* pet
)
7422 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7424 if(GetTypeId() == TYPEID_PLAYER
)
7425 ((Player
*)this)->m_mover
= pet
? pet
: this;
7428 void Unit::UnsummonAllTotems()
7430 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7435 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7436 if (OldTotem
&& OldTotem
->isTotem())
7437 ((Totem
*)OldTotem
)->UnSummon();
7441 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7443 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7445 if (GetTypeId()==TYPEID_PLAYER
)
7447 SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, critical
);
7449 if (BattleGround
*bg
= ((Player
*)this)->GetBattleGround())
7450 bg
->UpdatePlayerScore((Player
*)this, SCORE_HEALING_DONE
, gain
);
7452 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7454 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
7456 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7459 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7461 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7462 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7468 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7474 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7476 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7477 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7478 if(Unit
* magnet
= (*itr
)->GetCaster())
7479 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7482 // Melee && ranged case
7485 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7486 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7487 if(Unit
* magnet
= (*i
)->GetCaster())
7488 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7489 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7496 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7499 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7500 data
.append(pVictim
->GetPackGUID());
7501 data
.append(GetPackGUID());
7502 data
<< uint32(SpellID
);
7503 data
<< uint32(Damage
);
7504 data
<< uint32(0); // over healing?
7505 data
<< uint8(critical
? 1 : 0);
7506 data
<< uint8(0); // unused in client?
7507 SendMessageToSet(&data
, true);
7510 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7512 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7513 data
.append(pVictim
->GetPackGUID());
7514 data
.append(GetPackGUID());
7515 data
<< uint32(SpellID
);
7516 data
<< uint32(powertype
);
7517 data
<< uint32(Damage
);
7518 SendMessageToSet(&data
, true);
7521 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7523 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7526 // For totems get damage bonus from owner (statue isn't totem in fact)
7527 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7529 if(Unit
* owner
= GetOwner())
7530 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7533 // Taken/Done total percent damage auras
7534 float DoneTotalMod
= 1.0f
;
7535 float TakenTotalMod
= 1.0f
;
7536 int32 DoneTotal
= 0;
7537 int32 TakenTotal
= 0;
7541 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7542 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7544 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7545 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7547 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7548 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7549 // -1 == any item class (not wand then)
7550 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7551 // 0 == any inventory type (not wand then)
7553 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7557 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7558 // Add flat bonus from spell damage versus
7559 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7560 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7561 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7562 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7563 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7565 // done scripted mod (take it from owner)
7566 Unit
*owner
= GetOwner();
7567 if (!owner
) owner
= this;
7568 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7569 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7571 if (!(*i
)->isAffectedOnSpell(spellProto
))
7573 switch((*i
)->GetModifier()->m_miscvalue
)
7575 case 4920: // Molten Fury
7577 case 6917: // Death's Embrace
7581 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7582 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7589 // effect 1 m_amount
7590 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7591 // effect 0 m_amount
7592 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7593 // count affliction effects and calc additional damage in percentage
7594 int32 modPercent
= 0;
7595 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7596 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7598 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7599 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7601 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7602 if (modPercent
>= maxPercent
)
7604 modPercent
= maxPercent
;
7608 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7611 case 6916: // Death's Embrace
7614 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7615 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7617 case 5481: // Starfire Bonus
7619 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7620 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7623 case 4418: // Increased Shock Damage
7624 case 4554: // Increased Lightning Damage
7625 case 4555: // Improved Moonfire
7626 case 5142: // Increased Lightning Damage
7627 case 5147: // Improved Consecration / Libram of Resurgence
7628 case 5148: // Idol of the Shooting Star
7629 case 6008: // Increased Lightning Damage / Totem of Hex
7631 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7639 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7641 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7642 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7644 else // Tundra Stalker
7646 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7647 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7652 case 7293: // Rage of Rivendare
7654 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7655 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7661 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7662 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7672 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7673 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7679 // Custom scripted damage
7681 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7683 if (pVictim
->isFrozen())
7684 DoneTotalMod
*= 3.0f
;
7688 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7689 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7690 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7691 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7693 // .. taken pct: dummy auras
7694 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7697 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7699 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7700 if (mod
< dummy
->GetModifier()->m_amount
)
7701 mod
= dummy
->GetModifier()->m_amount
;
7702 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7706 // From caster spells
7707 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7708 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7709 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7710 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7712 // Mod damage from spell mechanic
7713 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7716 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7717 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7718 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7719 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7722 // Taken/Done fixed damage bonus auras
7723 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7724 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7726 // Pets just add their bonus damage to their spell damage
7727 // note that their spell damage is just gain of their own auras
7728 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7729 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7731 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7732 // Spellmod SpellDamage
7733 float SpellModSpellDamage
= 100.0f
;
7734 if(Player
* modOwner
= GetSpellModOwner())
7735 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7736 SpellModSpellDamage
/= 100.0f
;
7738 // Check for table values
7739 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7743 if (damagetype
== DOT
)
7744 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7746 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7748 if (bonus
->ap_bonus
)
7749 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7751 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7752 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7754 // Default calculation
7755 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7757 // Damage Done from spell damage bonus
7758 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7759 // Damage over Time spells bonus calculation
7760 float DotFactor
= 1.0f
;
7761 if(damagetype
== DOT
)
7763 int32 DotDuration
= GetSpellDuration(spellProto
);
7767 if(DotDuration
> 30000) DotDuration
= 30000;
7768 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7770 for(int j
= 0; j
< 3; j
++)
7772 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7773 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7774 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7781 if(spellProto
->EffectAmplitude
[x
] != 0)
7782 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7785 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7786 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7790 // Distribute Damage over multiple effects, reduce by AoE
7791 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7792 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7793 for(int j
= 0; j
< 3; ++j
)
7795 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7796 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7802 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7803 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7806 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7807 // apply spellmod to Done damage (flat and pct)
7808 if(Player
* modOwner
= GetSpellModOwner())
7809 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7811 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7813 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7816 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7818 int32 DoneAdvertisedBenefit
= 0;
7821 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7822 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7823 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7824 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7825 // -1 == any item class (not wand then)
7826 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7827 // 0 == any inventory type (not wand then)
7828 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7830 if (GetTypeId() == TYPEID_PLAYER
)
7833 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7835 // Damage bonus from stats
7836 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7837 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7839 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7841 // stat used stored in miscValueB for this aura
7842 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7843 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7846 // ... and attack power
7847 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7848 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7849 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7850 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7853 return DoneAdvertisedBenefit
;
7856 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7858 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7860 int32 TakenAdvertisedBenefit
= 0;
7861 // ..done (for creature type by mask) in taken
7862 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7863 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7864 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7865 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7868 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7869 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7870 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7871 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7873 return TakenAdvertisedBenefit
;
7876 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7878 // not critting spell
7879 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7882 float crit_chance
= 0.0f
;
7883 switch(spellProto
->DmgClass
)
7885 case SPELL_DAMAGE_CLASS_NONE
:
7887 case SPELL_DAMAGE_CLASS_MAGIC
:
7889 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7891 // For other schools
7892 else if (GetTypeId() == TYPEID_PLAYER
)
7893 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7896 crit_chance
= m_baseSpellCritChance
;
7897 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7902 if (!IsPositiveSpell(spellProto
->Id
))
7904 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7905 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7906 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7907 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7908 // Modify by player victim resilience
7909 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7910 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7913 // scripted (increase crit chance ... against ... target by x%
7914 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7915 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7917 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7919 switch((*i
)->GetModifier()->m_miscvalue
)
7921 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7922 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7923 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7924 case 7917: // Glyph of Shadowburn
7925 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7926 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7928 case 7997: // Renewed Hope
7930 if (pVictim
->HasAura(6788))
7931 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7933 case 21: // Test of Faith
7936 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7937 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7943 // Custom crit by class
7944 switch(spellProto
->SpellFamilyName
)
7946 case SPELLFAMILY_PALADIN
:
7948 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7950 Aura
*aura
= pVictim
->GetDummyAura(58597);
7951 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7952 crit_chance
+=aura
->GetModifier()->m_amount
;
7956 case SPELLFAMILY_SHAMAN
:
7958 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7960 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7962 // Consume shock aura if not have Glyph of Flame Shock
7963 if (!GetAura(55447, 0))
7964 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7975 case SPELL_DAMAGE_CLASS_MELEE
:
7976 case SPELL_DAMAGE_CLASS_RANGED
:
7980 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7981 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7989 // only players use intelligence for critical chance computations
7990 if(Player
* modOwner
= GetSpellModOwner())
7991 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7993 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7994 if (roll_chance_f(crit_chance
))
7999 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8001 // Calculate critical bonus
8003 switch(spellProto
->DmgClass
)
8005 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8006 case SPELL_DAMAGE_CLASS_RANGED
:
8007 // TODO: write here full calculation for melee/ranged spells
8008 crit_bonus
= damage
;
8011 crit_bonus
= damage
/ 2; // for spells is 50%
8015 // adds additional damage to crit_bonus (from talents)
8016 if(Player
* modOwner
= GetSpellModOwner())
8017 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8021 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8022 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8026 damage
+= crit_bonus
;
8031 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8033 // Calculate critical bonus
8035 switch(spellProto
->DmgClass
)
8037 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8038 case SPELL_DAMAGE_CLASS_RANGED
:
8039 // TODO: write here full calculation for melee/ranged spells
8040 crit_bonus
= damage
;
8043 crit_bonus
= damage
/ 2; // for spells is 50%
8047 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
8051 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8052 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8056 damage
+= crit_bonus
;
8061 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8063 // No heal amount for this class spells
8064 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8067 // For totems get healing bonus from owner (statue isn't totem in fact)
8068 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8069 if(Unit
* owner
= GetOwner())
8070 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8073 // Taken/Done total percent damage auras
8074 float DoneTotalMod
= 1.0f
;
8075 float TakenTotalMod
= 1.0f
;
8076 int32 DoneTotal
= 0;
8077 int32 TakenTotal
= 0;
8079 // Healing done percent
8080 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8081 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8082 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8084 // done scripted mod (take it from owner)
8085 Unit
*owner
= GetOwner();
8086 if (!owner
) owner
= this;
8087 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8088 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8090 if (!(*i
)->isAffectedOnSpell(spellProto
))
8092 switch((*i
)->GetModifier()->m_miscvalue
)
8094 case 4415: // Increased Rejuvenation Healing
8096 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8097 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8099 case 7997: // Renewed Hope
8101 if (pVictim
->HasAura(6788))
8102 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8104 case 21: // Test of Faith
8107 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8108 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8110 case 7798: // Glyph of Regrowth
8112 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8113 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8116 case 8477: // Nourish Heal Boost
8118 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8119 int32 modPercent
= 0;
8120 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8121 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8123 if (itr
->second
->GetCasterGUID()!=GetGUID())
8125 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8126 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8127 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8129 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8131 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8134 case 7871: // Glyph of Lesser Healing Wave
8136 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8137 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8145 // Taken/Done fixed damage bonus auras
8146 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8147 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8149 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8150 // Spellmod SpellDamage
8151 float SpellModSpellDamage
= 100.0f
;
8152 if(Player
* modOwner
= GetSpellModOwner())
8153 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8154 SpellModSpellDamage
/= 100.0f
;
8156 // Check for table values
8157 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8161 if (damagetype
== DOT
)
8162 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8164 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8166 if (bonus
->ap_bonus
)
8167 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8169 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8170 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8172 // Default calculation
8173 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8175 // Damage Done from spell damage bonus
8176 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8177 // Damage over Time spells bonus calculation
8178 float DotFactor
= 1.0f
;
8179 if(damagetype
== DOT
)
8181 int32 DotDuration
= GetSpellDuration(spellProto
);
8185 if(DotDuration
> 30000) DotDuration
= 30000;
8186 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8188 for(int j
= 0; j
< 3; j
++)
8190 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8191 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8192 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8199 if(spellProto
->EffectAmplitude
[x
] != 0)
8200 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8203 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8204 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8208 // Distribute Damage over multiple effects, reduce by AoE
8209 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8210 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8211 for(int j
= 0; j
< 3; ++j
)
8213 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8214 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8220 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8221 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8224 // use float as more appropriate for negative values and percent applying
8225 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8226 // apply spellmod to Done amount
8227 if(Player
* modOwner
= GetSpellModOwner())
8228 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8231 // Healing Wave cast
8232 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8234 // Search for Healing Way on Victim
8235 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8236 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8237 if((*itr
)->GetId() == 29203)
8238 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8241 // Healing taken percent
8242 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8244 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8246 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8248 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8250 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8251 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8252 if ((*i
)->isAffectedOnSpell(spellProto
))
8253 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8255 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8257 return heal
< 0 ? 0 : uint32(heal
);
8260 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8262 int32 AdvertisedBenefit
= 0;
8264 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8265 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8266 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8267 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8269 // Healing bonus of spirit, intellect and strength
8270 if (GetTypeId() == TYPEID_PLAYER
)
8273 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8275 // Healing bonus from stats
8276 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8277 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8279 // stat used dependent from misc value (stat index)
8280 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8281 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8284 // ... and attack power
8285 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8286 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8287 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8288 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8290 return AdvertisedBenefit
;
8293 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8295 int32 AdvertisedBenefit
= 0;
8296 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8297 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8298 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8299 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8300 return AdvertisedBenefit
;
8303 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8305 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8306 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8307 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8308 if(itr
->type
& shoolMask
)
8311 //If m_immuneToDamage type contain magic, IMMUNE damage.
8312 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8313 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8314 if(itr
->type
& shoolMask
)
8320 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8325 //FIX ME this hack: don't get feared if stunned
8326 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8328 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8332 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8333 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8335 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8336 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8337 if(itr
->type
== spellInfo
->Dispel
)
8340 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8341 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8343 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8344 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8345 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8346 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8350 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8351 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8353 if(itr
->type
== spellInfo
->Mechanic
)
8362 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8364 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8365 uint32 effect
= spellInfo
->Effect
[index
];
8366 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8367 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8368 if(itr
->type
== effect
)
8371 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8373 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8374 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8375 if(itr
->type
== mechanic
)
8379 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8381 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8382 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8383 if(itr
->type
== aura
)
8385 // Check for immune to application of harmful magical effects
8386 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8387 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8388 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8389 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8390 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8397 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8402 uint32 family
= spellInfo
->SpellFamilyName
;
8403 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8405 if((family
== 5 && flags
== 256) || //Searing Pain
8406 (family
== 6 && flags
== 8192) || //Mind Blast
8407 (family
== 11 && flags
== 1048576)) //Earth Shock
8413 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8421 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8423 // Taken/Done fixed damage bonus auras
8424 int32 DoneFlatBenefit
= 0;
8425 int32 TakenFlatBenefit
= 0;
8427 // ..done (for creature type by mask) in taken
8428 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8429 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8430 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8431 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8434 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8436 // ..done (base at attack power for marked target and base at attack power for creature type)
8438 if(attType
== RANGED_ATTACK
)
8440 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8442 // ..done (base at attack power and creature type)
8443 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8444 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8445 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8446 APbonus
+= (*i
)->GetModifier()->m_amount
;
8450 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8452 // ..done (base at attack power and creature type)
8453 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8454 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8455 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8456 APbonus
+= (*i
)->GetModifier()->m_amount
;
8459 if (APbonus
!=0) // Can be negative
8461 bool normalized
= false;
8464 for (uint8 i
= 0; i
<3;++i
)
8466 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8474 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8478 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8479 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8480 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8481 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8483 if(attType
!=RANGED_ATTACK
)
8484 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8486 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8488 // Done/Taken total percent damage auras
8489 float DoneTotalMod
= 1.0f
;
8490 float TakenTotalMod
= 1.0f
;
8493 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8494 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8496 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8497 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8498 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8499 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8502 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8503 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8504 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8505 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8507 // .. taken pct: dummy auras
8508 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8509 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8511 switch((*i
)->GetSpellProto()->SpellIconID
)
8515 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8517 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8519 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8520 if (mod
< (*i
)->GetModifier()->m_amount
)
8521 mod
= (*i
)->GetModifier()->m_amount
;
8522 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8527 if(spellProto
==NULL
)
8529 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8530 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8531 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8536 // .. taken pct: class scripts
8537 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8538 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8540 switch((*i
)->GetMiscValue())
8542 case 6427: case 6428: // Dirty Deeds
8543 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8545 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8546 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8548 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8552 // effect 0 have expected value but in negative state
8553 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8559 if(attType
!= RANGED_ATTACK
)
8561 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8562 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8563 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8567 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8568 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8569 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8572 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8574 // apply spellmod to Done damage
8577 if(Player
* modOwner
= GetSpellModOwner())
8578 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8581 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8583 // bonus result can be negative
8584 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8587 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8591 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8594 if(itr
->type
== type
)
8596 m_spellImmune
[op
].erase(itr
);
8597 next
= m_spellImmune
[op
].begin();
8601 Immune
.spellId
= spellId
;
8603 m_spellImmune
[op
].push_back(Immune
);
8607 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8609 if(itr
->spellId
== spellId
)
8611 m_spellImmune
[op
].erase(itr
);
8619 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8621 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8623 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8624 RemoveAurasWithDispelType(type
);
8627 float Unit::GetWeaponProcChance() const
8629 // normalized proc chance for weapon attack speed
8631 if(isAttackReady(BASE_ATTACK
))
8632 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8633 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8634 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8638 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8640 // proc per minute chance calculation
8641 if (PPM
<= 0) return 0.0f
;
8642 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8646 void Unit::Mount(uint32 mount
)
8651 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8653 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8655 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8658 if(GetTypeId() == TYPEID_PLAYER
)
8659 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8662 void Unit::Unmount()
8667 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8669 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8670 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8672 // only resummon old pet if the player is already added to a map
8673 // this prevents adding a pet to a not created map which would otherwise cause a crash
8674 // (it could probably happen when logging in after a previous crash)
8675 if(GetTypeId() == TYPEID_PLAYER
)
8676 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8679 void Unit::SetInCombatWith(Unit
* enemy
)
8681 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8684 SetInCombatState(true,enemy
);
8689 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8691 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8692 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8694 SetInCombatState(true,enemy
);
8698 SetInCombatState(false,enemy
);
8701 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
8703 // only alive units can be in combat
8708 m_CombatTimer
= 5000;
8710 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8712 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8714 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8715 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8717 if(creatureNotInCombat
&& ((Creature
*)this)->AI())
8718 ((Creature
*)this)->AI()->EnterCombat(enemy
);
8721 void Unit::ClearInCombat()
8724 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8726 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8727 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8729 // Player's state will be cleared in Player::UpdateContestedPvP
8730 if(GetTypeId()!=TYPEID_PLAYER
)
8731 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8733 ((Player
*)this)->UpdatePotionCooldown();
8736 bool Unit::isTargetableForAttack() const
8738 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8741 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8744 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8747 int32
Unit::ModifyHealth(int32 dVal
)
8754 int32 curHealth
= (int32
)GetHealth();
8756 int32 val
= dVal
+ curHealth
;
8763 int32 maxHealth
= (int32
)GetMaxHealth();
8768 gain
= val
- curHealth
;
8770 else if(curHealth
!= maxHealth
)
8772 SetHealth(maxHealth
);
8773 gain
= maxHealth
- curHealth
;
8779 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8786 int32 curPower
= (int32
)GetPower(power
);
8788 int32 val
= dVal
+ curPower
;
8795 int32 maxPower
= (int32
)GetMaxPower(power
);
8799 SetPower(power
,val
);
8800 gain
= val
- curPower
;
8802 else if(curPower
!= maxPower
)
8804 SetPower(power
,maxPower
);
8805 gain
= maxPower
- curPower
;
8811 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8816 // Always can see self
8820 // player visible for other player if not logout and at same transport
8821 // including case when player is out of world
8822 bool at_same_transport
=
8823 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8824 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8825 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8826 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8829 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8832 // forbidden to seen (at GM respawn command)
8833 if(m_Visibility
==VISIBILITY_RESPAWN
)
8836 // always seen by owner
8837 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8840 // Grid dead/alive checks
8841 if( u
->GetTypeId()==TYPEID_PLAYER
)
8843 // non visible at grid for any stealth state
8844 if(!IsVisibleInGridForPlayer((Player
*)u
))
8847 // if player is dead then he can't detect anyone in any cases
8853 // all dead creatures/players not visible for any creatures
8854 if(!u
->isAlive() || !isAlive())
8858 // different visible distance checks
8859 if(u
->isInFlight()) // what see player in flight
8861 // use object grey distance for all (only see objects any way)
8862 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8865 else if(!isAlive()) // distance for show body
8867 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8870 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8872 if(u
->GetTypeId()==TYPEID_PLAYER
)
8874 // Players far than max visible distance for player or not in our map are not visible too
8875 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8880 // Units far than max visible distance for creature or not in our map are not visible too
8881 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8885 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8887 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8888 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8891 else // distance for show creature
8893 // Units far than max visible distance for creature or not in our map are not visible too
8894 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8898 // Visible units, always are visible for all units, except for units under invisibility and phases
8899 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8902 // GMs see any players, not higher GMs and all units in any phase
8903 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8905 if(GetTypeId() == TYPEID_PLAYER
)
8906 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8911 // non faction visibility non-breakable for non-GMs
8912 if (m_Visibility
== VISIBILITY_OFF
)
8915 // phased visibility (both must phased in same way)
8920 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8922 // detectable invisibility case
8924 // Invisible units, always are visible for units under same invisibility type
8925 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8926 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8927 u
->canDetectInvisibilityOf(this) ||
8928 // Units that can detect invisibility always are visible for units that can be detected
8929 canDetectInvisibilityOf(u
) ))
8934 // special cases for always overwrite invisibility/stealth
8935 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8938 if (!u
->IsHostileTo(this))
8940 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8941 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8943 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8946 // else apply same rules as for hostile case (detecting check for stealth)
8952 // Hunter mark functionality
8953 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8954 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8955 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8958 // else apply detecting check for stealth
8961 // none other cases for detect invisibility, so invisible
8965 // else apply stealth detecting check
8968 // unit got in stealth in this moment and must ignore old detected state
8969 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8972 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8973 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8976 // NOW ONLY STEALTH CASE
8978 // stealth and detected and visible for some seconds
8979 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8982 //if in non-detect mode then invisible for unit
8988 // If is attacked then stealth is lost, some creature can use stealth too
8989 if( !getAttackers().empty() )
8992 // If there is collision rogue is seen regardless of level difference
8993 // TODO: check sizes in DB
8994 float distance
= GetDistance(u
);
8995 if (distance
< 0.24f
)
8998 //If a mob or player is stunned he will not be able to detect stealth
8999 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9002 // Creature can detect target only in aggro radius
9003 if(u
->GetTypeId() != TYPEID_PLAYER
)
9005 //Always invisible from back and out of aggro range
9006 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
9012 //Always invisible from back
9013 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9018 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9019 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9021 //Calculation if target is in front
9023 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9024 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9026 //Visible distance is modified by
9027 //-Level Diff (every level diff = 1.0f in visible distance)
9028 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9030 //This allows to check talent tree and will add addition stealth dependent on used points)
9031 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9035 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9036 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9037 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9039 if(distance
> visibleDistance
)
9043 // Now check is target visible with LoS
9045 u
->GetPosition(ox
,oy
,oz
);
9046 return IsWithinLOS(ox
,oy
,oz
);
9049 void Unit::SetVisibility(UnitVisibility x
)
9057 if(GetTypeId()==TYPEID_PLAYER
)
9058 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9060 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9064 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9066 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9068 for(uint32 i
= 0; i
< 10; ++i
)
9070 if(((1 << i
) & mask
)==0)
9073 // find invisibility level
9074 uint32 invLevel
= 0;
9075 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9076 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9077 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9078 invLevel
= (*itr
)->GetModifier()->m_amount
;
9080 // find invisibility detect level
9081 uint32 detectLevel
= 0;
9082 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9083 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9084 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9085 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9087 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9089 detectLevel
= ((Player
*)this)->GetDrunkValue();
9092 if(invLevel
<= detectLevel
)
9100 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9102 int32 main_speed_mod
= 0;
9103 float stack_bonus
= 1.0f
;
9104 float non_stack_bonus
= 1.0f
;
9112 if (IsMounted()) // Use on mount auras
9114 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9115 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9116 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9120 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9121 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9122 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9130 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9133 case MOVE_SWIM_BACK
:
9137 if (IsMounted()) // Use on mount auras
9138 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9139 else // Use not mount (shapeshift for example) auras (should stack)
9140 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9141 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9142 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9145 case MOVE_FLIGHT_BACK
:
9148 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9152 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9153 // now we ready for speed calculation
9154 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9162 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9163 // TODO: possible affect only on MOVE_RUN
9164 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9166 // Use speed from aura
9167 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9168 if (speed
> max_speed
)
9177 // Apply strongest slow aura mod to speed
9178 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9180 speed
*=(100.0f
+ slow
)/100.0f
;
9181 SetSpeed(mtype
, speed
, forced
);
9184 float Unit::GetSpeed( UnitMoveType mtype
) const
9186 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9189 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9194 // Update speed only on change
9195 if (m_speed_rate
[mtype
] == rate
)
9198 m_speed_rate
[mtype
] = rate
;
9200 propagateSpeedChange();
9208 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9211 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9214 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9217 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9219 case MOVE_SWIM_BACK
:
9220 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9222 case MOVE_TURN_RATE
:
9223 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9226 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9228 case MOVE_FLIGHT_BACK
:
9229 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9231 case MOVE_PITCH_RATE
:
9232 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9235 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9239 data
.append(GetPackGUID());
9240 data
<< uint32(0); // movement flags
9241 data
<< uint16(0); // unk flags
9242 data
<< uint32(getMSTime());
9243 data
<< float(GetPositionX());
9244 data
<< float(GetPositionY());
9245 data
<< float(GetPositionZ());
9246 data
<< float(GetOrientation());
9247 data
<< uint32(0); // fall time
9248 data
<< float(GetSpeed(mtype
));
9249 SendMessageToSet( &data
, true );
9253 if(GetTypeId() == TYPEID_PLAYER
)
9255 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9256 // and do it only for real sent packets and use run for run/mounted as client expected
9257 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9263 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9266 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9269 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9272 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9274 case MOVE_SWIM_BACK
:
9275 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9277 case MOVE_TURN_RATE
:
9278 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9281 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9283 case MOVE_FLIGHT_BACK
:
9284 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9286 case MOVE_PITCH_RATE
:
9287 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9290 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9293 data
.append(GetPackGUID());
9294 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9295 if (mtype
== MOVE_RUN
)
9296 data
<< uint8(0); // new 2.1.0
9297 data
<< float(GetSpeed(mtype
));
9298 SendMessageToSet( &data
, true );
9300 if(Pet
* pet
= GetPet())
9301 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9304 void Unit::SetHover(bool on
)
9307 CastSpell(this,11010,true);
9309 RemoveAurasDueToSpell(11010);
9312 void Unit::setDeathState(DeathState s
)
9314 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9318 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9320 if(IsNonMeleeSpellCasted(false))
9321 InterruptNonMeleeSpells(false);
9326 RemoveAllAurasOnDeath();
9327 UnsummonAllTotems();
9329 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9330 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9331 // remove aurastates allowing special moves
9332 ClearAllReactives();
9333 ClearDiminishings();
9335 else if(s
== JUST_ALIVED
)
9337 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9340 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9342 //_ApplyAllAuraMods();
9347 /*########################################
9349 ######## AGGRO SYSTEM ########
9351 ########################################*/
9352 bool Unit::CanHaveThreatList() const
9354 // only creatures can have threat list
9355 if( GetTypeId() != TYPEID_UNIT
)
9358 // only alive units can have threat list
9362 // totems can not have threat list
9363 if( ((Creature
*)this)->isTotem() )
9366 // vehicles can not have threat list
9367 if( ((Creature
*)this)->isVehicle() )
9370 // pets can not have a threat list, unless they are controlled by a creature
9371 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9377 //======================================================================
9379 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9381 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9384 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9386 return threat
* m_threatModifier
[school
];
9389 //======================================================================
9391 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9393 // Only mobs can manage threat lists
9394 if(CanHaveThreatList())
9395 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9398 //======================================================================
9400 void Unit::DeleteThreatList()
9402 m_ThreatManager
.clearReferences();
9405 //======================================================================
9407 void Unit::TauntApply(Unit
* taunter
)
9409 assert(GetTypeId()== TYPEID_UNIT
);
9411 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9414 if(!CanHaveThreatList())
9417 Unit
*target
= getVictim();
9418 if(target
&& target
== taunter
)
9421 SetInFront(taunter
);
9422 if (((Creature
*)this)->AI())
9423 ((Creature
*)this)->AI()->AttackStart(taunter
);
9425 m_ThreatManager
.tauntApply(taunter
);
9428 //======================================================================
9430 void Unit::TauntFadeOut(Unit
*taunter
)
9432 assert(GetTypeId()== TYPEID_UNIT
);
9434 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9437 if(!CanHaveThreatList())
9440 Unit
*target
= getVictim();
9441 if(!target
|| target
!= taunter
)
9444 if(m_ThreatManager
.isThreatListEmpty())
9446 if(((Creature
*)this)->AI())
9447 ((Creature
*)this)->AI()->EnterEvadeMode();
9451 m_ThreatManager
.tauntFadeOut(taunter
);
9452 target
= m_ThreatManager
.getHostilTarget();
9454 if (target
&& target
!= taunter
)
9457 if (((Creature
*)this)->AI())
9458 ((Creature
*)this)->AI()->AttackStart(target
);
9462 //======================================================================
9464 bool Unit::SelectHostilTarget()
9466 //function provides main threat functionality
9467 //next-victim-selection algorithm and evade mode are called
9468 //threat list sorting etc.
9470 assert(GetTypeId()== TYPEID_UNIT
);
9472 if (!this->isAlive())
9474 //This function only useful once AI has been initialized
9475 if (!((Creature
*)this)->AI())
9478 Unit
* target
= NULL
;
9480 // First checking if we have some taunt on us
9481 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9482 if ( !tauntAuras
.empty() )
9486 // The last taunt aura caster is alive an we are happy to attack him
9487 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9489 else if (tauntAuras
.size() > 1)
9491 // We do not have last taunt aura caster but we have more taunt auras,
9492 // so find first available target
9494 // Auras are pushed_back, last caster will be on the end
9495 AuraList::const_iterator aura
= --tauntAuras
.end();
9499 if ( (caster
= (*aura
)->GetCaster()) &&
9500 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9505 }while (aura
!= tauntAuras
.begin());
9509 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9510 // No taunt aura or taunt aura caster is dead standart target selection
9511 target
= m_ThreatManager
.getHostilTarget();
9515 if(!hasUnitState(UNIT_STAT_STUNNED
))
9517 ((Creature
*)this)->AI()->AttackStart(target
);
9521 // no target but something prevent go to evade mode
9522 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9525 // last case when creature don't must go to evade mode:
9526 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9527 // for example at owner command to pet attack some far away creature
9528 // Note: creature not have targeted movement generator but have attacker in this case
9529 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9531 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9533 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9538 // enter in evade mode in other case
9539 ((Creature
*)this)->AI()->EnterEvadeMode();
9544 //======================================================================
9545 //======================================================================
9546 //======================================================================
9548 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9550 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9552 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9554 int32 level
= int32(getLevel());
9555 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9556 level
= (int32
)spellProto
->maxLevel
;
9557 else if (level
< (int32
)spellProto
->baseLevel
)
9558 level
= (int32
)spellProto
->baseLevel
;
9559 level
-= (int32
)spellProto
->spellLevel
;
9561 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9562 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9563 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9564 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9565 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9567 // range can have possitive and negative values, so order its for irand
9568 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9569 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9570 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9572 int32 value
= basePoints
+ randvalue
;
9574 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9575 value
+= (int32
)(comboDamage
* comboPoints
);
9577 if(Player
* modOwner
= GetSpellModOwner())
9579 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9580 switch(effect_index
)
9583 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9586 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9589 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9594 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9595 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9596 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9597 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9602 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9604 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9606 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9608 int32 minduration
= GetSpellDuration(spellProto
);
9609 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9613 if( minduration
!= -1 && minduration
!= maxduration
)
9614 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9616 duration
= minduration
;
9620 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9621 // Find total mod value (negative bonus)
9622 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9623 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9624 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9625 // Find max mod (negative bonus)
9626 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9628 int32 durationMod
= 0;
9629 // Select strongest negative mod
9630 if (durationMod_always
> durationMod_not_stack
)
9631 durationMod
= durationMod_not_stack
;
9633 durationMod
= durationMod_always
;
9635 if (durationMod
!= 0)
9636 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9638 if (duration
< 0) duration
= 0;
9644 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9646 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9648 if(i
->DRGroup
!= group
)
9652 return DIMINISHING_LEVEL_1
;
9655 return DIMINISHING_LEVEL_1
;
9657 // If last spell was casted more than 15 seconds ago - reset the count.
9658 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9660 i
->hitCount
= DIMINISHING_LEVEL_1
;
9661 return DIMINISHING_LEVEL_1
;
9663 // or else increase the count.
9666 return DiminishingLevels(i
->hitCount
);
9669 return DIMINISHING_LEVEL_1
;
9672 void Unit::IncrDiminishing(DiminishingGroup group
)
9674 // Checking for existing in the table
9675 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9677 if(i
->DRGroup
!= group
)
9679 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9683 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9686 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9688 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9691 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9692 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9694 // test pet/charm masters instead pets/charmeds
9695 Unit
const* targetOwner
= GetCharmerOrOwner();
9696 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9698 Unit
const* target
= targetOwner
? targetOwner
: this;
9699 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9701 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9707 // Some diminishings applies to mobs too (for example, Stun)
9708 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9710 DiminishingLevels diminish
= Level
;
9713 case DIMINISHING_LEVEL_1
: break;
9714 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9715 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9716 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9721 duration
= int32(duration
* mod
);
9724 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9726 // Checking for existing in the table
9727 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9729 if(i
->DRGroup
!= group
)
9737 // Remember time after last aura from group removed
9739 i
->hitTime
= getMSTime();
9745 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9747 return ObjectAccessor::GetUnit(object
,guid
);
9750 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9752 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9755 uint32
Unit::GetCreatureType() const
9757 if(GetTypeId() == TYPEID_PLAYER
)
9759 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9760 if(ssEntry
&& ssEntry
->creatureType
> 0)
9761 return ssEntry
->creatureType
;
9763 return CREATURE_TYPE_HUMANOID
;
9766 return ((Creature
*)this)->GetCreatureInfo()->type
;
9769 /*#######################################
9771 ######## STAT SYSTEM ########
9773 #######################################*/
9775 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9777 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9779 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9785 switch(modifierType
)
9789 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9793 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9796 val
= (100.0f
+ amount
) / 100.0f
;
9797 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9804 if(!CanModifyStats())
9809 case UNIT_MOD_STAT_STRENGTH
:
9810 case UNIT_MOD_STAT_AGILITY
:
9811 case UNIT_MOD_STAT_STAMINA
:
9812 case UNIT_MOD_STAT_INTELLECT
:
9813 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9815 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9816 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9820 case UNIT_MOD_FOCUS
:
9821 case UNIT_MOD_ENERGY
:
9822 case UNIT_MOD_HAPPINESS
:
9824 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9826 case UNIT_MOD_RESISTANCE_HOLY
:
9827 case UNIT_MOD_RESISTANCE_FIRE
:
9828 case UNIT_MOD_RESISTANCE_NATURE
:
9829 case UNIT_MOD_RESISTANCE_FROST
:
9830 case UNIT_MOD_RESISTANCE_SHADOW
:
9831 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9833 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9834 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9836 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9837 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9838 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9847 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9849 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9851 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9855 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9858 return m_auraModifiersGroup
[unitMod
][modifierType
];
9861 float Unit::GetTotalStatValue(Stats stat
) const
9863 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9865 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9868 // value = ((base_value * base_pct) + total_value) * total_pct
9869 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9870 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9871 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9872 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9877 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9879 if(unitMod
>= UNIT_MOD_END
)
9881 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9885 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9888 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9889 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9890 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9891 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9896 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9898 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9902 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9903 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9904 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9905 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9906 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9907 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9916 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9918 Stats stat
= STAT_STRENGTH
;
9922 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9923 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9924 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9925 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9926 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9935 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9939 case UNIT_MOD_MANA
: return POWER_MANA
;
9940 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9941 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9942 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9943 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9944 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9945 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9946 default: return POWER_MANA
;
9952 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9954 if (attType
== RANGED_ATTACK
)
9956 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9959 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9963 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9966 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9970 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9972 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9975 return m_weaponDamage
[attType
][type
];
9978 void Unit::SetLevel(uint32 lvl
)
9980 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9983 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9984 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9987 void Unit::SetHealth(uint32 val
)
9989 uint32 maxHealth
= GetMaxHealth();
9993 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9996 if(GetTypeId() == TYPEID_PLAYER
)
9998 if(((Player
*)this)->GetGroup())
9999 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
10001 else if(((Creature
*)this)->isPet())
10003 Pet
*pet
= ((Pet
*)this);
10004 if(pet
->isControlled())
10006 Unit
*owner
= GetOwner();
10007 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10008 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10013 void Unit::SetMaxHealth(uint32 val
)
10015 uint32 health
= GetHealth();
10016 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10019 if(GetTypeId() == TYPEID_PLAYER
)
10021 if(((Player
*)this)->GetGroup())
10022 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10024 else if(((Creature
*)this)->isPet())
10026 Pet
*pet
= ((Pet
*)this);
10027 if(pet
->isControlled())
10029 Unit
*owner
= GetOwner();
10030 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10031 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10039 void Unit::SetPower(Powers power
, uint32 val
)
10041 if(GetPower(power
) == val
)
10044 uint32 maxPower
= GetMaxPower(power
);
10048 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10050 WorldPacket
data(SMSG_POWER_UPDATE
);
10051 data
.append(GetPackGUID());
10052 data
<< uint8(power
);
10053 data
<< uint32(val
);
10054 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10057 if(GetTypeId() == TYPEID_PLAYER
)
10059 if(((Player
*)this)->GetGroup())
10060 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10062 else if(((Creature
*)this)->isPet())
10064 Pet
*pet
= ((Pet
*)this);
10065 if(pet
->isControlled())
10067 Unit
*owner
= GetOwner();
10068 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10069 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10072 // Update the pet's character sheet with happiness damage bonus
10073 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10075 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10080 void Unit::SetMaxPower(Powers power
, uint32 val
)
10082 uint32 cur_power
= GetPower(power
);
10083 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10086 if(GetTypeId() == TYPEID_PLAYER
)
10088 if(((Player
*)this)->GetGroup())
10089 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10091 else if(((Creature
*)this)->isPet())
10093 Pet
*pet
= ((Pet
*)this);
10094 if(pet
->isControlled())
10096 Unit
*owner
= GetOwner();
10097 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10098 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10102 if(val
< cur_power
)
10103 SetPower(power
, val
);
10106 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10108 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10111 if(GetTypeId() == TYPEID_PLAYER
)
10113 if(((Player
*)this)->GetGroup())
10114 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10116 else if(((Creature
*)this)->isPet())
10118 Pet
*pet
= ((Pet
*)this);
10119 if(pet
->isControlled())
10121 Unit
*owner
= GetOwner();
10122 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10123 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10128 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10130 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10133 if(GetTypeId() == TYPEID_PLAYER
)
10135 if(((Player
*)this)->GetGroup())
10136 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10138 else if(((Creature
*)this)->isPet())
10140 Pet
*pet
= ((Pet
*)this);
10141 if(pet
->isControlled())
10143 Unit
*owner
= GetOwner();
10144 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10145 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10150 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10152 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10154 tAuraProcTriggerDamage
.push_back(aura
);
10156 tAuraProcTriggerDamage
.remove(aura
);
10159 uint32
Unit::GetCreatePowers( Powers power
) const
10161 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10164 case POWER_MANA
: return GetCreateMana();
10165 case POWER_RAGE
: return 1000;
10166 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10167 case POWER_ENERGY
: return 100;
10168 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10169 case POWER_RUNIC_POWER
: return 1000;
10170 case POWER_RUNE
: return 0;
10171 case POWER_HEALTH
: return 0;
10177 void Unit::AddToWorld()
10179 Object::AddToWorld();
10182 void Unit::RemoveFromWorld()
10187 RemoveNotOwnSingleTargetAuras();
10190 Object::RemoveFromWorld();
10193 void Unit::CleanupsBeforeDelete()
10195 if(m_uint32Values
) // only for fully created object
10197 InterruptNonMeleeSpells(true);
10198 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10200 ClearComboPointHolders();
10201 DeleteThreatList();
10202 getHostilRefManager().setOnlineOfflineState(false);
10204 RemoveAllGameObjects();
10205 RemoveAllDynObjects();
10206 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10211 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10214 m_charmInfo
= new CharmInfo(charm
);
10215 return m_charmInfo
;
10218 CharmInfo::CharmInfo(Unit
* unit
)
10219 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10221 for(int i
=0; i
<4; ++i
)
10223 m_charmspells
[i
].spellId
= 0;
10224 m_charmspells
[i
].active
= ACT_DISABLED
;
10228 void CharmInfo::InitPetActionBar()
10230 // the first 3 SpellOrActions are attack, follow and stay
10231 for(uint32 i
= 0; i
< 3; ++i
)
10233 PetActionBar
[i
].Type
= ACT_COMMAND
;
10234 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10236 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10237 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10239 for(uint32 i
=0; i
< 4; ++i
)
10241 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10242 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10246 void CharmInfo::InitEmptyActionBar()
10248 for(uint32 x
= 1; x
< 10; ++x
)
10250 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10251 PetActionBar
[x
].SpellOrAction
= 0;
10253 PetActionBar
[0].Type
= ACT_COMMAND
;
10254 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10257 void CharmInfo::InitPossessCreateSpells()
10259 InitEmptyActionBar(); //charm action bar
10261 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10264 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10266 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10267 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10269 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10273 void CharmInfo::InitCharmCreateSpells()
10275 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10277 InitEmptyActionBar();
10281 InitPetActionBar();
10283 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10285 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10286 m_charmspells
[x
].spellId
= spellId
;
10291 if (IsPassiveSpell(spellId
))
10293 m_unit
->CastSpell(m_unit
, spellId
, true);
10294 m_charmspells
[x
].active
= ACT_PASSIVE
;
10298 ActiveStates newstate
;
10299 bool onlyselfcast
= true;
10300 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10302 if(!spellInfo
) onlyselfcast
= false;
10303 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10305 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10306 onlyselfcast
= false;
10309 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10310 newstate
= ACT_DISABLED
;
10312 newstate
= ACT_PASSIVE
;
10314 AddSpellToAB(0, spellId
, newstate
);
10319 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10321 for(uint8 i
= 0; i
< 10; ++i
)
10323 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10325 PetActionBar
[i
].SpellOrAction
= newid
;
10328 if(newstate
== ACT_DECIDE
)
10329 PetActionBar
[i
].Type
= ACT_DISABLED
;
10331 PetActionBar
[i
].Type
= newstate
;
10340 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10342 if(IsPassiveSpell(spellid
))
10345 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10347 if(spellid
== m_charmspells
[x
].spellId
)
10349 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10354 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10356 m_petnumber
= petnumber
;
10358 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10360 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10363 bool Unit::isFrozen() const
10365 return HasAuraState(AURA_STATE_FROZEN
);
10368 struct ProcTriggeredData
10370 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10371 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10372 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10374 SpellProcEventEntry
const *spellProcEvent
;
10375 Aura
* triggeredByAura
;
10376 Unit::spellEffectPair triggeredByAura_SpellPair
;
10379 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10380 typedef std::list
< uint32
> RemoveSpellList
;
10382 // List of auras that CAN be trigger but may not exist in spell_proc_event
10383 // in most case need for drop charges
10384 // in some types of aura need do additional check
10385 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10386 bool InitTriggerAuraData()
10388 for (int i
=0;i
<TOTAL_AURAS
;++i
)
10390 isTriggerAura
[i
]=false;
10391 isNonTriggerAura
[i
] = false;
10393 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10394 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10395 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10396 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10397 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10398 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10399 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10400 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10401 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10402 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10403 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10404 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10405 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10406 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10407 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10408 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10409 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10410 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10411 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10412 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10413 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10414 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10415 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10416 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10417 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10418 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10419 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10420 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10421 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10423 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10424 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10429 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10431 uint32 procEx
= PROC_EX_NONE
;
10432 // Check victim state
10433 if (missCondition
!=SPELL_MISS_NONE
)
10434 switch (missCondition
)
10436 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10437 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10438 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10439 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10440 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10441 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10442 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10443 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10444 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10445 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10446 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10453 if (damageInfo
->blocked
)
10454 procEx
|=PROC_EX_BLOCK
;
10456 if (damageInfo
->absorb
)
10457 procEx
|=PROC_EX_ABSORB
;
10459 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10460 procEx
|=PROC_EX_CRITICAL_HIT
;
10462 procEx
|=PROC_EX_NORMAL_HIT
;
10467 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10469 // For melee/ranged based attack need update skills and set some Aura states
10470 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10472 // Update skills here for players
10473 if (GetTypeId() == TYPEID_PLAYER
)
10475 // On melee based hit/miss/resist need update skill (for victim and attacker)
10476 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10478 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10479 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10481 // Update defence if player is victim and parry/dodge/block
10482 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10483 ((Player
*)this)->UpdateDefense();
10485 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10486 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10491 // if victim and dodge attack
10492 if (procExtra
&PROC_EX_DODGE
)
10494 //Update AURA_STATE on dodge
10495 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10497 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10498 StartReactiveTimer( REACTIVE_DEFENSE
);
10501 // if victim and parry attack
10502 if (procExtra
& PROC_EX_PARRY
)
10504 // For Hunters only Counterattack (skip Mongoose bite)
10505 if (getClass() == CLASS_HUNTER
)
10507 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10508 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10512 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10513 StartReactiveTimer( REACTIVE_DEFENSE
);
10516 // if and victim block attack
10517 if (procExtra
& PROC_EX_BLOCK
)
10519 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10520 StartReactiveTimer( REACTIVE_DEFENSE
);
10523 else //For attacker
10525 // Overpower on victim dodge
10526 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10528 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10529 StartReactiveTimer( REACTIVE_OVERPOWER
);
10535 RemoveSpellList removedSpells
;
10536 ProcTriggeredList procTriggered
;
10537 // Fill procTriggered list
10538 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10540 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10541 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10544 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10548 if (procTriggered
.empty())
10551 // Handle effects proceed this time
10552 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10554 // Some auras can be deleted in function called in this loop (except first, ofc)
10555 // Until storing auars in std::multimap to hard check deleting by another way
10556 if(i
!= procTriggered
.begin())
10558 bool found
= false;
10559 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10560 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10561 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10563 if(itr
->second
==i
->triggeredByAura
)
10571 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10572 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10573 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10574 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10575 // sLog.outDebug(" <end of list>");
10580 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10581 Aura
*triggeredByAura
= i
->triggeredByAura
;
10582 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10583 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10584 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10585 // For players set spell cooldown if need
10586 uint32 cooldown
= 0;
10587 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10588 cooldown
= spellProcEvent
->cooldown
;
10590 switch(auraModifier
->m_auraname
)
10592 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10594 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10595 // Don`t drop charge or add cooldown for not started trigger
10596 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10600 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10602 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10603 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10604 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10605 SendSpellNonMeleeDamageLog(&damageInfo
);
10606 DealSpellDamage(&damageInfo
, true);
10609 case SPELL_AURA_MANA_SHIELD
:
10610 case SPELL_AURA_DUMMY
:
10612 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10613 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10617 case SPELL_AURA_MOD_HASTE
:
10619 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10620 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10624 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10626 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10627 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10631 case SPELL_AURA_PRAYER_OF_MENDING
:
10633 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10634 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10636 HandleMeandingAuraProc(triggeredByAura
);
10639 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10641 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10643 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10647 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10648 // Skip melee hits or instant cast spells
10649 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10652 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10653 // Skip Melee hits and spells ws wrong school
10654 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10657 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10658 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10659 // Skip melee hits and spells ws wrong school or zero cost
10660 if (procSpell
== NULL
||
10661 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10662 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10665 case SPELL_AURA_MECHANIC_IMMUNITY
:
10666 // Compare mechanic
10667 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10670 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10671 // Compare mechanic
10672 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10675 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10677 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10681 // nothing do, just charges counter
10684 // Remove charge (aura can be removed by triggers)
10687 // need found aura on drop (can be dropped by triggers)
10688 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10689 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10690 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10692 // If last charge dropped add spell to remove list
10693 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10695 removedSpells
.push_back(triggeredByAura
->GetId());
10701 if (!removedSpells
.empty())
10703 // Sort spells and remove dublicates
10704 removedSpells
.sort();
10705 removedSpells
.unique();
10706 // Remove auras from removedAuras
10707 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
10708 RemoveAurasDueToSpell(*i
);
10712 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10714 return SPELL_SCHOOL_MASK_NORMAL
;
10717 Player
* Unit::GetSpellModOwner()
10719 if(GetTypeId()==TYPEID_PLAYER
)
10720 return (Player
*)this;
10721 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10723 Unit
* owner
= GetOwner();
10724 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10725 return (Player
*)owner
;
10730 ///----------Pet responses methods-----------------
10731 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10733 if(msg
== SPELL_CAST_OK
)
10736 Unit
*owner
= GetCharmerOrOwner();
10737 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10740 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10741 data
<< uint8(0); // cast count?
10742 data
<< uint32(spellid
);
10743 data
<< uint8(msg
);
10744 // uint32 for some reason
10745 // uint32 for some reason
10746 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10749 void Unit::SendPetActionFeedback (uint8 msg
)
10751 Unit
* owner
= GetOwner();
10752 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10755 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10756 data
<< uint8(msg
);
10757 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10760 void Unit::SendPetTalk (uint32 pettalk
)
10762 Unit
* owner
= GetOwner();
10763 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10766 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10767 data
<< uint64(GetGUID());
10768 data
<< uint32(pettalk
);
10769 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10772 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10774 Unit
* owner
= GetOwner();
10775 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10778 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10779 data
<< uint64(GetGUID());
10780 data
<< uint8(0x0); // flags (0x1, 0x2)
10781 data
<< uint32(spellid
);
10782 data
<< uint32(cooltime
);
10784 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10787 void Unit::SendPetClearCooldown (uint32 spellid
)
10789 Unit
* owner
= GetOwner();
10790 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10793 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10794 data
<< uint32(spellid
);
10795 data
<< uint64(GetGUID());
10796 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10799 void Unit::SendPetAIReaction(uint64 guid
)
10801 Unit
* owner
= GetOwner();
10802 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10805 WorldPacket
data(SMSG_AI_REACTION
, 12);
10806 data
<< uint64(guid
) << uint32(00000002);
10807 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10810 ///----------End of Pet responses methods----------
10812 void Unit::StopMoving()
10814 clearUnitState(UNIT_STAT_MOVING
);
10816 // send explicit stop packet
10817 // rely on vmaps here because for example stormwind is in air
10818 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10819 //if (fabs(GetPositionZ() - z) < 2.0f)
10820 // Relocate(GetPositionX(), GetPositionY(), z);
10821 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10823 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10825 // update position and orientation;
10827 BuildHeartBeatMsg(&data
);
10828 SendMessageToSet(&data
,false);
10831 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10835 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10838 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10840 GetMotionMaster()->MovementExpired(false);
10841 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10843 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10845 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10849 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10851 GetMotionMaster()->MovementExpired(false);
10853 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10855 // restore appropriate movement generator
10857 GetMotionMaster()->MoveChase(getVictim());
10859 GetMotionMaster()->Initialize();
10861 // attack caster if can
10862 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10863 if(caster
&& ((Creature
*)this)->AI())
10864 ((Creature
*)this)->AI()->AttackedBy(caster
);
10868 if (GetTypeId() == TYPEID_PLAYER
)
10869 ((Player
*)this)->SetClientControl(this, !apply
);
10872 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10876 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10878 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10880 GetMotionMaster()->MoveConfused();
10884 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10886 GetMotionMaster()->MovementExpired(false);
10888 if (GetTypeId() == TYPEID_UNIT
)
10890 // if in combat restore movement generator
10892 GetMotionMaster()->MoveChase(getVictim());
10896 if(GetTypeId() == TYPEID_PLAYER
)
10897 ((Player
*)this)->SetClientControl(this, !apply
);
10900 bool Unit::IsSitState() const
10902 uint8 s
= getStandState();
10904 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10905 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10906 s
== UNIT_STAND_STATE_SIT
;
10909 bool Unit::IsStandState() const
10911 uint8 s
= getStandState();
10912 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10915 void Unit::SetStandState(uint8 state
)
10917 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10919 if (IsStandState())
10920 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10922 if(GetTypeId()==TYPEID_PLAYER
)
10924 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10925 data
<< (uint8
)state
;
10926 ((Player
*)this)->GetSession()->SendPacket(&data
);
10930 bool Unit::IsPolymorphed() const
10932 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10935 void Unit::SetDisplayId(uint32 modelId
)
10937 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10939 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10941 Pet
*pet
= ((Pet
*)this);
10942 if(!pet
->isControlled())
10944 Unit
*owner
= GetOwner();
10945 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10946 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10950 void Unit::ClearComboPointHolders()
10952 while(!m_ComboPointHolders
.empty())
10954 uint32 lowguid
= *m_ComboPointHolders
.begin();
10956 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10957 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10958 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10960 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10964 void Unit::ClearAllReactives()
10966 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10967 m_reactiveTimer
[i
] = 0;
10969 if (HasAuraState( AURA_STATE_DEFENSE
))
10970 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10971 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10972 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10973 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10974 ((Player
*)this)->ClearComboPoints();
10977 void Unit::UpdateReactives( uint32 p_time
)
10979 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10981 ReactiveType reactive
= ReactiveType(i
);
10983 if(!m_reactiveTimer
[reactive
])
10986 if ( m_reactiveTimer
[reactive
] <= p_time
)
10988 m_reactiveTimer
[reactive
] = 0;
10990 switch ( reactive
)
10992 case REACTIVE_DEFENSE
:
10993 if (HasAuraState(AURA_STATE_DEFENSE
))
10994 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10996 case REACTIVE_HUNTER_PARRY
:
10997 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10998 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11000 case REACTIVE_OVERPOWER
:
11001 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11002 ((Player
*)this)->ClearComboPoints();
11010 m_reactiveTimer
[reactive
] -= p_time
;
11015 Unit
* Unit::SelectNearbyTarget() const
11017 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11019 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11020 cell
.SetNoCreate();
11022 std::list
<Unit
*> targets
;
11025 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11026 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11028 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11029 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11031 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11032 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11033 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11036 // remove current target
11038 targets
.remove(getVictim());
11040 // remove not LoS targets
11041 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11043 if(!IsWithinLOSInMap(*tIter
))
11045 std::list
<Unit
*>::iterator tIter2
= tIter
;
11047 targets
.erase(tIter2
);
11053 // no appropriate targets
11054 if(targets
.empty())
11058 uint32 rIdx
= urand(0,targets
.size()-1);
11059 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11060 for(uint32 i
= 0; i
< rIdx
; ++i
)
11066 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11068 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11070 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11076 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11080 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11081 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11085 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11086 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11090 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11093 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11095 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11098 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11100 // Not apply this to creature casted spells with casttime==0
11101 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11104 if (CastingTime
> 7000) CastingTime
= 7000;
11105 if (CastingTime
< 1500) CastingTime
= 1500;
11107 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11108 CastingTime
= 3500;
11110 int32 overTime
= 0;
11112 bool DirectDamage
= false;
11113 bool AreaEffect
= false;
11115 for ( uint32 i
=0; i
<3;++i
)
11117 switch ( spellProto
->Effect
[i
] )
11119 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11120 case SPELL_EFFECT_POWER_DRAIN
:
11121 case SPELL_EFFECT_HEALTH_LEECH
:
11122 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11123 case SPELL_EFFECT_POWER_BURN
:
11124 case SPELL_EFFECT_HEAL
:
11125 DirectDamage
= true;
11127 case SPELL_EFFECT_APPLY_AURA
:
11128 switch ( spellProto
->EffectApplyAuraName
[i
] )
11130 case SPELL_AURA_PERIODIC_DAMAGE
:
11131 case SPELL_AURA_PERIODIC_HEAL
:
11132 case SPELL_AURA_PERIODIC_LEECH
:
11133 if ( GetSpellDuration(spellProto
) )
11134 overTime
= GetSpellDuration(spellProto
);
11137 // -5% per additional effect
11145 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11149 // Combined Spells with Both Over Time and Direct Damage
11150 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11152 // mainly for DoTs which are 3500 here otherwise
11153 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11154 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11155 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11156 // Portion to Over Time
11157 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11159 if ( damagetype
== DOT
)
11160 CastingTime
= uint32(CastingTime
* PtOT
);
11161 else if ( PtOT
< 1.0f
)
11162 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11167 // Area Effect Spells receive only half of bonus
11171 // -5% of total per any additional effect
11172 for ( uint8 i
=0; i
<effects
; ++i
)
11174 if ( CastingTime
> 175 )
11176 CastingTime
-= 175;
11185 return CastingTime
;
11188 void Unit::UpdateAuraForGroup(uint8 slot
)
11190 if(GetTypeId() == TYPEID_PLAYER
)
11192 Player
* player
= (Player
*)this;
11193 if(player
->GetGroup())
11195 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11196 player
->SetAuraUpdateMask(slot
);
11199 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11201 Pet
*pet
= ((Pet
*)this);
11202 if(pet
->isControlled())
11204 Unit
*owner
= GetOwner();
11205 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11207 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11208 pet
->SetAuraUpdateMask(slot
);
11214 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11216 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11217 return float(GetAttackTime(attType
))/1000.0f
;
11219 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11221 return 2.4; // fist attack
11223 switch (Weapon
->GetProto()->InventoryType
)
11225 case INVTYPE_2HWEAPON
:
11227 case INVTYPE_RANGED
:
11228 case INVTYPE_RANGEDRIGHT
:
11229 case INVTYPE_THROWN
:
11231 case INVTYPE_WEAPON
:
11232 case INVTYPE_WEAPONMAINHAND
:
11233 case INVTYPE_WEAPONOFFHAND
:
11235 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11239 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11241 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11242 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11243 if ((*itr
)->GetId() == spell_id
)
11249 bool Unit::IsUnderLastManaUseEffect() const
11251 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11254 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11256 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11258 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11261 player
->SetContestedPvPTimer(30000);
11262 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11264 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11265 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11266 // call MoveInLineOfSight for nearby contested guards
11267 SetVisibility(GetVisibility());
11269 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11271 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11272 // call MoveInLineOfSight for nearby contested guards
11273 SetVisibility(GetVisibility());
11277 void Unit::AddPetAura(PetAura
const* petSpell
)
11279 m_petAuras
.insert(petSpell
);
11280 if(Pet
* pet
= GetPet())
11281 pet
->CastPetAura(petSpell
);
11284 void Unit::RemovePetAura(PetAura
const* petSpell
)
11286 m_petAuras
.erase(petSpell
);
11287 if(Pet
* pet
= GetPet())
11288 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11291 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11293 Pet
* pet
= new Pet(HUNTER_PET
);
11295 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11301 pet
->SetOwnerGUID(GetGUID());
11302 pet
->SetCreatorGUID(GetGUID());
11303 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11304 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11306 if(GetTypeId()==TYPEID_PLAYER
)
11307 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11309 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11311 if(!pet
->InitStatsForLevel(level
))
11313 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11318 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11319 // this enables pet details window (Shift+P)
11320 pet
->AIM_Initialize();
11321 pet
->InitPetCreateSpells();
11322 pet
->InitTalentForLevel();
11323 pet
->SetHealth(pet
->GetMaxHealth());
11328 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11330 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11332 // Get proc Event Entry
11333 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11335 // Aura info stored here
11336 Modifier
*mod
= aura
->GetModifier();
11338 if (isNonTriggerAura
[mod
->m_auraname
])
11340 // If not trigger by default and spellProcEvent==NULL - skip
11341 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11344 // Get EventProcFlag
11345 uint32 EventProcFlag
;
11346 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11347 EventProcFlag
= spellProcEvent
->procFlags
;
11349 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11350 // Continue if no trigger exist
11351 if (!EventProcFlag
)
11354 // Check spellProcEvent data requirements
11355 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11358 // In most cases req get honor or XP from kill
11359 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11361 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11362 // Shadow Word: Death - can trigger from every kill
11363 if (aura
->GetId() == 32409)
11368 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11369 // But except periodic triggers (can triggered from self)
11370 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11373 // Check if current equipment allows aura to proc
11374 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11376 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11379 if(attType
== BASE_ATTACK
)
11380 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11381 else if (attType
== OFF_ATTACK
)
11382 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11384 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11386 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11389 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11392 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11394 // Check if player is wearing shield
11395 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11396 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11400 // Get chance from spell
11401 float chance
= (float)spellProto
->procChance
;
11402 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11403 if(spellProcEvent
&& spellProcEvent
->customChance
)
11404 chance
= spellProcEvent
->customChance
;
11405 // If PPM exist calculate chance from PPM
11406 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11408 uint32 WeaponSpeed
= GetAttackTime(attType
);
11409 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11411 // Apply chance modifer aura
11412 if(Player
* modOwner
= GetSpellModOwner())
11413 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11415 return roll_chance_f(chance
);
11418 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11420 // aura can be deleted at casts
11421 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11422 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11423 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11424 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11427 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11429 // current aura expire
11430 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11432 // next target selection
11433 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11436 if (spellProto
->EffectRadiusIndex
[effIdx
])
11437 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11439 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11441 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11443 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11445 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11447 // aura will applied from caster, but spell casted from current aura holder
11448 SpellModifier
*mod
= new SpellModifier
;
11449 mod
->op
= SPELLMOD_CHARGES
;
11450 mod
->value
= jumps
-5; // negative
11451 mod
->type
= SPELLMOD_FLAT
;
11452 mod
->spellId
= spellProto
->Id
;
11453 mod
->mask
= spellProto
->SpellFamilyFlags
;
11454 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11456 caster
->AddSpellMod(mod
, true);
11457 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11458 caster
->AddSpellMod(mod
, false);
11464 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11468 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11470 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11472 if(!IS_UNIT_GUID(target_guid
))
11475 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11479 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11481 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11482 target
->RemoveAura(iter
);
11488 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11490 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11493 if(Pet
* pet
= GetPet())
11494 pet
->SetPhaseMask(newPhaseMask
,true);
11497 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11499 if(GetTypeId() == TYPEID_PLAYER
)
11500 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11503 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11506 // Work strange for many spells: triggered active mover set for targeted player to creature
11507 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11508 BuildHeartBeatMsg(&data
);
11509 SendMessageToSet(&data
, false);