[7719] Use all existed 4 world map overlay area ids instead 3, replace values by...
[AHbot.git] / src / game / Spell.cpp
blob0ace79988595a7c3faee42267667dc3c427f1620
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana;
56 public:
57 explicit PrioritizeManaPlayerWraper(Player* player) : player(player)
59 uint32 maxmana = player->GetMaxPower(POWER_MANA);
60 percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101;
62 Player* getPlayer() const { return player; }
63 private:
64 Player* player;
65 uint32 percentMana;
68 struct PrioritizeMana
70 int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const
72 return x.percentMana < y.percentMana;
77 bool IsQuestTameSpell(uint32 spellId)
79 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
80 if (!spellproto) return false;
82 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
83 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
86 SpellCastTargets::SpellCastTargets()
88 m_unitTarget = NULL;
89 m_itemTarget = NULL;
90 m_GOTarget = NULL;
92 m_unitTargetGUID = 0;
93 m_GOTargetGUID = 0;
94 m_CorpseTargetGUID = 0;
95 m_itemTargetGUID = 0;
96 m_itemTargetEntry = 0;
98 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
99 m_strTarget = "";
100 m_targetMask = 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit *target)
109 if (!target)
110 return;
112 m_destX = target->GetPositionX();
113 m_destY = target->GetPositionY();
114 m_destZ = target->GetPositionZ();
115 m_unitTarget = target;
116 m_unitTargetGUID = target->GetGUID();
117 m_targetMask |= TARGET_FLAG_UNIT;
120 void SpellCastTargets::setDestination(float x, float y, float z)
122 m_destX = x;
123 m_destY = y;
124 m_destZ = z;
125 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
128 void SpellCastTargets::setSource(float x, float y, float z)
130 m_srcX = x;
131 m_srcY = y;
132 m_srcZ = z;
133 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
136 void SpellCastTargets::setGOTarget(GameObject *target)
138 m_GOTarget = target;
139 m_GOTargetGUID = target->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item* item)
145 if(!item)
146 return;
148 m_itemTarget = item;
149 m_itemTargetGUID = item->GetGUID();
150 m_itemTargetEntry = item->GetEntry();
151 m_targetMask |= TARGET_FLAG_ITEM;
154 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
156 m_CorpseTargetGUID = corpse->GetGUID();
159 void SpellCastTargets::Update(Unit* caster)
161 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
162 m_unitTarget = m_unitTargetGUID ?
163 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
164 NULL;
166 m_itemTarget = NULL;
167 if(caster->GetTypeId()==TYPEID_PLAYER)
169 if(m_targetMask & TARGET_FLAG_ITEM)
170 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
171 else
173 Player* pTrader = ((Player*)caster)->GetTrader();
174 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
175 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
177 if(m_itemTarget)
178 m_itemTargetEntry = m_itemTarget->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
184 if(data->rpos()+4 > data->size())
185 return false;
187 *data >> m_targetMask;
189 if(m_targetMask == TARGET_FLAG_SELF)
191 m_destX = caster->GetPositionX();
192 m_destY = caster->GetPositionY();
193 m_destZ = caster->GetPositionZ();
194 m_unitTarget = caster;
195 m_unitTargetGUID = caster->GetGUID();
196 return true;
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
201 if(!data->readPackGUID(m_unitTargetGUID))
202 return false;
204 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
205 if(!data->readPackGUID(m_GOTargetGUID))
206 return false;
208 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
209 if(!data->readPackGUID(m_itemTargetGUID))
210 return false;
212 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
213 if(!data->readPackGUID(m_CorpseTargetGUID))
214 return false;
216 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
218 if(data->rpos()+4+4+4 > data->size())
219 return false;
221 *data >> m_srcX >> m_srcY >> m_srcZ;
222 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
223 return false;
226 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
228 if(data->rpos()+1+4+4+4 > data->size())
229 return false;
231 if(!data->readPackGUID(m_unitTargetGUID))
232 return false;
234 *data >> m_destX >> m_destY >> m_destZ;
235 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
236 return false;
239 if( m_targetMask & TARGET_FLAG_STRING )
241 if(data->rpos()+1 > data->size())
242 return false;
244 *data >> m_strTarget;
247 // find real units/GOs
248 Update(caster);
249 return true;
252 void SpellCastTargets::write ( WorldPacket * data )
254 *data << uint32(m_targetMask);
256 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
258 if(m_targetMask & TARGET_FLAG_UNIT)
260 if(m_unitTarget)
261 data->append(m_unitTarget->GetPackGUID());
262 else
263 *data << uint8(0);
265 else if( m_targetMask & TARGET_FLAG_OBJECT )
267 if(m_GOTarget)
268 data->append(m_GOTarget->GetPackGUID());
269 else
270 *data << uint8(0);
272 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
273 data->appendPackGUID(m_CorpseTargetGUID);
274 else
275 *data << uint8(0);
278 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
280 if(m_itemTarget)
281 data->append(m_itemTarget->GetPackGUID());
282 else
283 *data << uint8(0);
286 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
287 *data << m_srcX << m_srcY << m_srcZ;
289 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
291 if(m_unitTarget)
292 data->append(m_unitTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 *data << m_destX << m_destY << m_destZ;
299 if( m_targetMask & TARGET_FLAG_STRING )
300 *data << m_strTarget;
303 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
305 ASSERT( Caster != NULL && info != NULL );
306 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
308 m_spellInfo = info;
309 m_caster = Caster;
310 m_selfContainer = NULL;
311 m_triggeringContainer = triggeringContainer;
312 m_referencedFromCurrentSpell = false;
313 m_executedCurrently = false;
314 m_delayStart = 0;
315 m_delayAtDamageCount = 0;
317 m_applyMultiplierMask = 0;
319 // Get data for type of attack
320 switch (m_spellInfo->DmgClass)
322 case SPELL_DAMAGE_CLASS_MELEE:
323 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
324 m_attackType = OFF_ATTACK;
325 else
326 m_attackType = BASE_ATTACK;
327 break;
328 case SPELL_DAMAGE_CLASS_RANGED:
329 m_attackType = RANGED_ATTACK;
330 break;
331 default:
332 // Wands
333 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
334 m_attackType = RANGED_ATTACK;
335 else
336 m_attackType = BASE_ATTACK;
337 break;
340 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
342 if(m_attackType == RANGED_ATTACK)
344 // wand case
345 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
347 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
348 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
351 // Set health leech amount to zero
352 m_healthLeech = 0;
354 if(originalCasterGUID)
355 m_originalCasterGUID = originalCasterGUID;
356 else
357 m_originalCasterGUID = m_caster->GetGUID();
359 if(m_originalCasterGUID==m_caster->GetGUID())
360 m_originalCaster = m_caster;
361 else
363 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
364 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
367 for(int i=0; i <3; ++i)
368 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
370 m_spellState = SPELL_STATE_NULL;
372 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
373 m_TriggerSpells.clear();
374 m_IsTriggeredSpell = triggered;
375 //m_AreaAura = false;
376 m_CastItem = NULL;
378 unitTarget = NULL;
379 itemTarget = NULL;
380 gameObjTarget = NULL;
381 focusObject = NULL;
382 m_cast_count = 0;
383 m_glyphIndex = 0;
384 m_preCastSpell = 0;
385 m_triggeredByAuraSpell = NULL;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
390 m_runesState = 0;
391 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer = 0; // will set to castime in prepare
395 m_needAliveTargetMask = 0;
397 // determine reflection
398 m_canReflect = false;
400 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
402 for(int j=0;j<3;j++)
404 if (m_spellInfo->Effect[j]==0)
405 continue;
407 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
408 m_canReflect = true;
409 else
410 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
412 if(m_canReflect)
413 continue;
414 else
415 break;
419 CleanupTargetList();
422 Spell::~Spell()
426 void Spell::FillTargetMap()
428 // TODO: ADD the correct target FILLS!!!!!!
430 for(uint32 i=0;i<3;i++)
432 // not call for empty effect.
433 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
434 if(m_spellInfo->Effect[i]==0)
435 continue;
437 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
438 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
439 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
440 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
441 continue;
443 // TODO: find a way so this is not needed?
444 // for area auras always add caster as target (needed for totems for example)
445 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
446 AddUnitTarget(m_caster, i);
448 std::list<Unit*> tmpUnitMap;
450 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
451 // but need it support in some know cases
452 switch(m_spellInfo->EffectImplicitTargetA[i])
454 case TARGET_SELF:
455 switch(m_spellInfo->EffectImplicitTargetB[i])
457 case 0:
458 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
459 break;
460 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
461 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)==0)
462 m_targets.setDestination(m_caster->GetPositionX(),m_caster->GetPositionY(),m_caster->GetPositionZ());
463 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
464 break;
465 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
466 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
467 break;
468 default:
469 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
470 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
471 break;
473 break;
474 case TARGET_CASTER_COORDINATES:
475 // Note: this hack with search required until GO casting not implemented
476 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
477 // currently each enemy selected explicitly and self cast damage
478 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
480 if(m_targets.getUnitTarget())
481 tmpUnitMap.push_back(m_targets.getUnitTarget());
483 else
485 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
486 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
488 break;
489 case TARGET_TABLE_X_Y_Z_COORDINATES:
490 switch(m_spellInfo->EffectImplicitTargetB[i])
492 case 0:
493 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
495 // need some target for proccesing
496 if(m_targets.getUnitTarget())
497 tmpUnitMap.push_back(m_targets.getUnitTarget());
498 else
499 tmpUnitMap.push_back(m_caster);
500 break;
501 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
502 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
503 break;
504 default:
505 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
506 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
507 break;
509 break;
510 default:
511 switch(m_spellInfo->EffectImplicitTargetB[i])
513 case 0:
514 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
515 break;
516 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
517 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
518 break;
519 default:
520 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
521 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
522 break;
524 break;
527 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
528 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
530 // add here custom effects that need default target.
531 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
532 switch(m_spellInfo->Effect[i])
534 case SPELL_EFFECT_DUMMY:
536 switch(m_spellInfo->Id)
538 case 20577: // Cannibalize
540 // non-standard target selection
541 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
542 float max_range = GetSpellMaxRange(srange);
544 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
545 Cell cell(p);
546 cell.data.Part.reserved = ALL_DISTRICT;
547 cell.SetNoCreate();
549 WorldObject* result = NULL;
551 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
552 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(m_caster, result, u_check);
554 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
555 CellLock<GridReadGuard> cell_lock(cell, p);
556 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
558 if(!result)
560 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
561 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
564 if(result)
566 switch(result->GetTypeId())
568 case TYPEID_UNIT:
569 case TYPEID_PLAYER:
570 tmpUnitMap.push_back((Unit*)result);
571 break;
572 case TYPEID_CORPSE:
573 m_targets.setCorpseTarget((Corpse*)result);
574 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
575 tmpUnitMap.push_back(owner);
576 break;
579 else
581 // clear cooldown at fail
582 if(m_caster->GetTypeId()==TYPEID_PLAYER)
584 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
586 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
587 data << uint32(m_spellInfo->Id);
588 data << uint64(m_caster->GetGUID());
589 ((Player*)m_caster)->GetSession()->SendPacket(&data);
592 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
593 finish(false);
595 break;
597 default:
598 if(m_targets.getUnitTarget())
599 tmpUnitMap.push_back(m_targets.getUnitTarget());
600 break;
602 break;
604 case SPELL_EFFECT_RESURRECT:
605 case SPELL_EFFECT_PARRY:
606 case SPELL_EFFECT_BLOCK:
607 case SPELL_EFFECT_CREATE_ITEM:
608 case SPELL_EFFECT_TRIGGER_SPELL:
609 case SPELL_EFFECT_TRIGGER_MISSILE:
610 case SPELL_EFFECT_LEARN_SPELL:
611 case SPELL_EFFECT_SKILL_STEP:
612 case SPELL_EFFECT_PROFICIENCY:
613 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
614 case SPELL_EFFECT_SELF_RESURRECT:
615 case SPELL_EFFECT_REPUTATION:
616 if(m_targets.getUnitTarget())
617 tmpUnitMap.push_back(m_targets.getUnitTarget());
618 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
619 else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
620 tmpUnitMap.push_back(m_caster);
621 break;
622 case SPELL_EFFECT_SUMMON_PLAYER:
623 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
625 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
626 if(target)
627 tmpUnitMap.push_back(target);
629 break;
630 case SPELL_EFFECT_RESURRECT_NEW:
631 if(m_targets.getUnitTarget())
632 tmpUnitMap.push_back(m_targets.getUnitTarget());
633 if(m_targets.getCorpseTargetGUID())
635 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
636 if(corpse)
638 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
639 if(owner)
640 tmpUnitMap.push_back(owner);
643 break;
644 case SPELL_EFFECT_SUMMON:
645 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
647 if(m_targets.getUnitTarget())
648 tmpUnitMap.push_back(m_targets.getUnitTarget());
650 else
651 tmpUnitMap.push_back(m_caster);
652 break;
653 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
654 case SPELL_EFFECT_TRANS_DOOR:
655 case SPELL_EFFECT_ADD_FARSIGHT:
656 case SPELL_EFFECT_APPLY_GLYPH:
657 case SPELL_EFFECT_STUCK:
658 case SPELL_EFFECT_FEED_PET:
659 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
660 case SPELL_EFFECT_SKILL:
661 tmpUnitMap.push_back(m_caster);
662 break;
663 case SPELL_EFFECT_LEARN_PET_SPELL:
664 if(Pet* pet = m_caster->GetPet())
665 tmpUnitMap.push_back(pet);
666 break;
667 case SPELL_EFFECT_ENCHANT_ITEM:
668 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
669 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
670 case SPELL_EFFECT_DISENCHANT:
671 case SPELL_EFFECT_PROSPECTING:
672 case SPELL_EFFECT_MILLING:
673 if(m_targets.getItemTarget())
674 AddItemTarget(m_targets.getItemTarget(), i);
675 break;
676 case SPELL_EFFECT_APPLY_AURA:
677 switch(m_spellInfo->EffectApplyAuraName[i])
679 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
680 case SPELL_AURA_ADD_PCT_MODIFIER:
681 tmpUnitMap.push_back(m_caster);
682 break;
683 default: // apply to target in other case
684 if(m_targets.getUnitTarget())
685 tmpUnitMap.push_back(m_targets.getUnitTarget());
686 break;
688 break;
689 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
690 // AreaAura
691 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
692 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
693 break;
694 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
695 if(m_targets.getUnitTarget())
697 tmpUnitMap.push_back(m_targets.getUnitTarget());
699 else if (m_targets.getCorpseTargetGUID())
701 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
702 if(corpse)
704 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
705 if(owner)
706 tmpUnitMap.push_back(owner);
709 break;
710 default:
711 break;
715 if(m_caster->GetTypeId() == TYPEID_PLAYER)
717 Player *me = (Player*)m_caster;
718 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
720 Unit *owner = (*itr)->GetOwner();
721 Unit *u = owner ? owner : (*itr);
722 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
724 me->UpdatePvP(true);
725 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
726 break;
731 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
733 if (!CheckTarget (*itr, i))
735 itr = tmpUnitMap.erase(itr);
736 continue;
738 else
739 ++itr;
742 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
743 AddUnitTarget((*iunit), i);
747 void Spell::prepareDataForTriggerSystem()
749 //==========================================================================================
750 // Now fill data for trigger system, need know:
751 // Ñan spell trigger another or not ( m_canTrigger )
752 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
753 //==========================================================================================
754 // Fill flag can spell trigger or not
755 // TODO: possible exist spell attribute for this
756 m_canTrigger = false;
758 if (m_CastItem)
759 m_canTrigger = false; // Do not trigger from item cast spell
760 else if (!m_IsTriggeredSpell)
761 m_canTrigger = true; // Normal cast - can trigger
762 else if (!m_triggeredByAuraSpell)
763 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
765 if (!m_canTrigger) // Exceptions (some periodic triggers)
767 switch (m_spellInfo->SpellFamilyName)
769 case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
770 if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true;
771 break;
772 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
773 if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
774 break;
775 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
776 if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true;
777 break;
778 case SPELLFAMILY_ROGUE: // For poisons need do it
779 if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
780 break;
781 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
782 if (m_spellInfo->SpellFamilyFlags & 0x0100200000000214LL ||
783 m_spellInfo->SpellFamilyFlags2 & 0x200) m_canTrigger = true;
784 break;
785 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
786 if (m_spellInfo->SpellFamilyFlags & 0x0001000900B80400LL) m_canTrigger = true;
787 break;
791 // Get data for type of attack and fill base info for trigger
792 switch (m_spellInfo->DmgClass)
794 case SPELL_DAMAGE_CLASS_MELEE:
795 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
796 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
797 break;
798 case SPELL_DAMAGE_CLASS_RANGED:
799 // Auto attack
800 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
802 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
803 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
805 else // Ranged spell attack
807 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
808 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
810 break;
811 default:
812 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
814 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
815 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
817 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
819 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
820 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
822 else // Negative spell
824 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
825 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
827 break;
829 // Hunter traps spells (for Entrapment trigger)
830 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
831 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x000020000000001CLL)
832 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
835 void Spell::CleanupTargetList()
837 m_UniqueTargetInfo.clear();
838 m_UniqueGOTargetInfo.clear();
839 m_UniqueItemInfo.clear();
840 m_delayMoment = 0;
843 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
845 if( m_spellInfo->Effect[effIndex]==0 )
846 return;
848 // Check for effect immune skip if immuned
849 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
851 uint64 targetGUID = pVictim->GetGUID();
853 // Lookup target in already in list
854 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
856 if (targetGUID == ihit->targetGUID) // Found in list
858 if (!immuned)
859 ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
860 return;
864 // This is new target calculate data for him
866 // Get spell hit result on target
867 TargetInfo target;
868 target.targetGUID = targetGUID; // Store target GUID
869 target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
870 target.processed = false; // Effects not apply on target
872 // Calculate hit result
873 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
875 // Spell have speed - need calculate incoming time
876 if (m_spellInfo->speed > 0.0f)
878 // calculate spell incoming interval
879 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
880 if (dist < 5.0f) dist = 5.0f;
881 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
883 // Calculate minimum incoming time
884 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
885 m_delayMoment = target.timeDelay;
887 else
888 target.timeDelay = 0LL;
890 // If target reflect spell back to caster
891 if (target.missCondition==SPELL_MISS_REFLECT)
893 // Calculate reflected spell result on caster
894 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
896 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
897 target.reflectResult = SPELL_MISS_PARRY;
899 // Increase time interval for reflected spells by 1.5
900 target.timeDelay+=target.timeDelay>>1;
902 else
903 target.reflectResult = SPELL_MISS_NONE;
905 // Add target to list
906 m_UniqueTargetInfo.push_back(target);
909 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
911 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
912 if (unit)
913 AddUnitTarget(unit, effIndex);
916 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
918 if( m_spellInfo->Effect[effIndex]==0 )
919 return;
921 uint64 targetGUID = pVictim->GetGUID();
923 // Lookup target in already in list
924 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
926 if (targetGUID == ihit->targetGUID) // Found in list
928 ihit->effectMask |= 1<<effIndex; // Add only effect mask
929 return;
933 // This is new target calculate data for him
935 GOTargetInfo target;
936 target.targetGUID = targetGUID;
937 target.effectMask = 1<<effIndex;
938 target.processed = false; // Effects not apply on target
940 // Spell have speed - need calculate incoming time
941 if (m_spellInfo->speed > 0.0f)
943 // calculate spell incoming interval
944 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
945 if (dist < 5.0f) dist = 5.0f;
946 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
947 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
948 m_delayMoment = target.timeDelay;
950 else
951 target.timeDelay = 0LL;
953 // Add target to list
954 m_UniqueGOTargetInfo.push_back(target);
957 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
959 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
960 if (go)
961 AddGOTarget(go, effIndex);
964 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
966 if( m_spellInfo->Effect[effIndex]==0 )
967 return;
969 // Lookup target in already in list
970 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
972 if (pitem == ihit->item) // Found in list
974 ihit->effectMask |= 1<<effIndex; // Add only effect mask
975 return;
979 // This is new target add data
981 ItemTargetInfo target;
982 target.item = pitem;
983 target.effectMask = 1<<effIndex;
984 m_UniqueItemInfo.push_back(target);
987 void Spell::DoAllEffectOnTarget(TargetInfo *target)
989 if (target->processed) // Check target
990 return;
991 target->processed = true; // Target checked in apply effects procedure
993 // Get mask of effects for target
994 uint32 mask = target->effectMask;
996 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
997 if (!unit)
998 return;
1000 // Get original caster (if exist) and calculate damage/healing from him data
1001 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
1003 // Skip if m_originalCaster not available
1004 if (!caster)
1005 return;
1007 SpellMissInfo missInfo = target->missCondition;
1008 // Need init unitTarget by default unit (can changed in code on reflect)
1009 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1010 unitTarget = unit;
1012 // Reset damage/healing counter
1013 m_damage = 0;
1014 m_healing = 0;
1016 // Fill base trigger info
1017 uint32 procAttacker = m_procAttacker;
1018 uint32 procVictim = m_procVictim;
1019 uint32 procEx = PROC_EX_NONE;
1021 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
1022 DoSpellHitOnUnit(unit, mask);
1023 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
1025 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
1026 DoSpellHitOnUnit(m_caster, mask);
1029 // All calculated do it!
1030 // Do healing and triggers
1031 if (m_healing)
1033 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
1034 uint32 addhealth = m_healing;
1035 if (crit)
1037 procEx |= PROC_EX_CRITICAL_HIT;
1038 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
1040 else
1041 procEx |= PROC_EX_NORMAL_HIT;
1043 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1044 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1045 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
1047 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
1048 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
1050 // Do damage and triggers
1051 else if (m_damage)
1053 // Fill base damage struct (unitTarget - is real spell target)
1054 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1056 // Add bonuses and fill damageInfo struct
1057 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
1059 // Send log damage message to client
1060 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1062 procEx = createProcExtendMask(&damageInfo, missInfo);
1063 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1065 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1066 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1067 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1069 caster->DealSpellDamage(&damageInfo, true);
1071 // Judgement of Blood
1072 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
1074 int32 damagePoint = damageInfo.damage * 33 / 100;
1075 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1078 // Passive spell hits/misses or active spells only misses (only triggers)
1079 else
1081 // Fill base damage struct (unitTarget - is real spell target)
1082 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1083 procEx = createProcExtendMask(&damageInfo, missInfo);
1084 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1085 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1086 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1089 // Call scripted function for AI if this spell is casted upon a creature
1090 if(unit->GetTypeId()==TYPEID_UNIT)
1092 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1093 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1094 if( !((Creature*)unit)->isPet() && m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1095 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
1097 if(((Creature*)unit)->AI())
1098 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1101 // Call scripted function for AI if this spell is casted by a creature
1102 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1103 ((Creature*)m_caster)->AI()->SpellHitTarget(unit,m_spellInfo);
1106 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1108 if(!unit || !effectMask)
1109 return;
1111 // Recheck immune (only for delayed spells)
1112 if( m_spellInfo->speed && (
1113 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1114 unit->IsImmunedToSpell(m_spellInfo)))
1116 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1117 return;
1120 if (unit->GetTypeId() == TYPEID_PLAYER)
1122 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1123 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1126 if(m_caster->GetTypeId() == TYPEID_PLAYER)
1128 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1131 if( m_caster != unit )
1133 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1134 if (m_spellInfo->speed > 0.0f &&
1135 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1136 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1138 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1139 return;
1142 if( !m_caster->IsFriendlyTo(unit) )
1144 // for delayed spells ignore not visible explicit target
1145 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
1147 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1148 return;
1151 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1153 if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1155 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1156 unit->SetStandState(UNIT_STAND_STATE_STAND);
1158 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1159 ((Creature*)unit)->AI()->AttackedBy(m_caster);
1161 unit->SetInCombatWith(m_caster);
1162 m_caster->SetInCombatWith(unit);
1164 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1166 m_caster->SetContestedPvP(attackedPlayer);
1168 unit->AddThreat(m_caster, 0.0f);
1171 else
1173 // for delayed spells ignore negative spells (after duel end) for friendly targets
1174 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1176 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1177 return;
1180 // assisting case, healing and resurrection
1181 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1182 m_caster->SetContestedPvP();
1183 if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1185 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1186 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1191 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1192 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1193 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1194 // Increase Diminishing on unit, current informations for actually casts will use values above
1195 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1196 unit->IncrDiminishing(m_diminishGroup);
1198 // Apply additional spell effects to target
1199 if (m_preCastSpell)
1200 m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
1202 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1204 if (effectMask & (1<<effectNumber))
1206 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1207 if ( m_applyMultiplierMask & (1 << effectNumber) )
1209 // Get multiplier
1210 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1211 // Apply multiplier mods
1212 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1213 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1214 m_damageMultipliers[effectNumber] *= multiplier;
1220 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1222 if (target->processed) // Check target
1223 return;
1224 target->processed = true; // Target checked in apply effects procedure
1226 uint32 effectMask = target->effectMask;
1227 if(!effectMask)
1228 return;
1230 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1231 if(!go)
1232 return;
1234 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1235 if (effectMask & (1<<effectNumber))
1236 HandleEffects(NULL,NULL,go,effectNumber);
1238 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1239 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1240 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1241 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1244 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1246 uint32 effectMask = target->effectMask;
1247 if(!target->item || !effectMask)
1248 return;
1250 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1251 if (effectMask & (1<<effectNumber))
1252 HandleEffects(NULL, target->item, NULL, effectNumber);
1255 bool Spell::IsAliveUnitPresentInTargetList()
1257 // Not need check return true
1258 if (m_needAliveTargetMask == 0)
1259 return true;
1261 uint8 needAliveTargetMask = m_needAliveTargetMask;
1263 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1265 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1267 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1269 if (unit && unit->isAlive())
1270 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1274 // is all effects from m_needAliveTargetMask have alive targets
1275 return needAliveTargetMask==0;
1278 // Helper for Chain Healing
1279 // Spell target first
1280 // Raidmates then descending by injury suffered (MaxHealth - Health)
1281 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1282 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1284 const Unit* MainTarget;
1285 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1286 // functor for operator ">"
1287 bool operator()(Unit const* _Left, Unit const* _Right) const
1289 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1291 int32 ChainHealingHash(Unit const* Target) const
1293 if (Target == MainTarget)
1294 return 0;
1295 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1296 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1298 if (Target->GetHealth() == Target->GetMaxHealth())
1299 return 40000;
1300 else
1301 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1303 else
1304 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1308 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1310 public:
1311 const Unit* MainTarget;
1312 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1314 bool operator()(const Unit* Target)
1316 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1320 // Helper for targets nearest to the spell target
1321 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1322 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1324 const Unit* MainTarget;
1325 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1326 // functor for operator ">"
1327 bool operator()(const Unit* _Left, const Unit* _Right) const
1329 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1333 void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
1335 float radius;
1336 if (m_spellInfo->EffectRadiusIndex[i])
1337 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1338 else
1339 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1341 if(m_originalCaster)
1342 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1343 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1345 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1346 if(m_originalCaster)
1347 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1348 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1350 // Get spell max affected targets
1351 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1353 // custom target amount cases
1354 switch(m_spellInfo->SpellFamilyName)
1356 case SPELLFAMILY_DRUID:
1357 // Starfall
1358 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
1359 unMaxTargets = 2;
1360 break;
1361 default:
1362 break;
1365 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1366 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1368 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1369 continue;
1370 unMaxTargets+=(*m)->GetModifier()->m_amount;
1373 switch(cur)
1375 case TARGET_TOTEM_EARTH:
1376 case TARGET_TOTEM_WATER:
1377 case TARGET_TOTEM_AIR:
1378 case TARGET_TOTEM_FIRE:
1379 case TARGET_SELF:
1380 case TARGET_SELF2:
1381 case TARGET_DYNAMIC_OBJECT:
1382 case TARGET_AREAEFFECT_CUSTOM:
1383 case TARGET_AREAEFFECT_CUSTOM_2:
1384 case TARGET_SUMMON:
1386 TagUnitMap.push_back(m_caster);
1387 break;
1389 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1391 m_targets.m_targetMask = 0;
1392 unMaxTargets = EffectChainTarget;
1393 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1395 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1396 Cell cell(p);
1397 cell.data.Part.reserved = ALL_DISTRICT;
1398 cell.SetNoCreate();
1400 std::list<Unit *> tempUnitMap;
1403 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1404 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1406 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1407 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1409 CellLock<GridReadGuard> cell_lock(cell, p);
1410 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1411 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1414 if(tempUnitMap.empty())
1415 break;
1417 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1419 //Now to get us a random target that's in the initial range of the spell
1420 uint32 t = 0;
1421 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1422 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1423 ++t, ++itr;
1425 if(!t)
1426 break;
1428 itr = tempUnitMap.begin();
1429 std::advance(itr, rand()%t);
1430 Unit *pUnitTarget = *itr;
1431 TagUnitMap.push_back(pUnitTarget);
1433 tempUnitMap.erase(itr);
1435 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1437 t = unMaxTargets - 1;
1438 Unit *prev = pUnitTarget;
1439 std::list<Unit*>::iterator next = tempUnitMap.begin();
1441 while(t && next != tempUnitMap.end() )
1443 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1444 break;
1446 if(!prev->IsWithinLOSInMap(*next))
1448 ++next;
1449 continue;
1452 prev = *next;
1453 TagUnitMap.push_back(prev);
1454 tempUnitMap.erase(next);
1455 tempUnitMap.sort(TargetDistanceOrder(prev));
1456 next = tempUnitMap.begin();
1458 --t;
1460 }break;
1461 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1463 m_targets.m_targetMask = 0;
1464 unMaxTargets = EffectChainTarget;
1465 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1466 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1467 Cell cell(p);
1468 cell.data.Part.reserved = ALL_DISTRICT;
1469 cell.SetNoCreate();
1470 std::list<Unit *> tempUnitMap;
1472 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1473 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1475 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1476 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1478 CellLock<GridReadGuard> cell_lock(cell, p);
1479 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1480 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1483 if(tempUnitMap.empty())
1484 break;
1486 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1488 //Now to get us a random target that's in the initial range of the spell
1489 uint32 t = 0;
1490 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1491 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1492 ++t, ++itr;
1494 if(!t)
1495 break;
1497 itr = tempUnitMap.begin();
1498 std::advance(itr, rand()%t);
1499 Unit *pUnitTarget = *itr;
1500 TagUnitMap.push_back(pUnitTarget);
1502 tempUnitMap.erase(itr);
1504 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1506 t = unMaxTargets - 1;
1507 Unit *prev = pUnitTarget;
1508 std::list<Unit*>::iterator next = tempUnitMap.begin();
1510 while(t && next != tempUnitMap.end() )
1512 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1513 break;
1515 if(!prev->IsWithinLOSInMap(*next))
1517 ++next;
1518 continue;
1520 prev = *next;
1521 TagUnitMap.push_back(prev);
1522 tempUnitMap.erase(next);
1523 tempUnitMap.sort(TargetDistanceOrder(prev));
1524 next = tempUnitMap.begin();
1525 --t;
1527 }break;
1528 case TARGET_PET:
1530 Pet* tmpUnit = m_caster->GetPet();
1531 if (!tmpUnit) break;
1532 TagUnitMap.push_back(tmpUnit);
1533 break;
1535 case TARGET_CHAIN_DAMAGE:
1537 if (EffectChainTarget <= 1)
1539 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1541 m_targets.setUnitTarget(pUnitTarget);
1542 TagUnitMap.push_back(pUnitTarget);
1545 else
1547 Unit* pUnitTarget = m_targets.getUnitTarget();
1548 if(!pUnitTarget)
1549 break;
1551 unMaxTargets = EffectChainTarget;
1553 float max_range;
1554 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1555 max_range = radius; //
1556 else
1557 //FIXME: This very like horrible hack and wrong for most spells
1558 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1560 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1561 Cell cell(p);
1562 cell.data.Part.reserved = ALL_DISTRICT;
1563 cell.SetNoCreate();
1565 Unit* originalCaster = GetOriginalCaster();
1566 if(originalCaster)
1568 std::list<Unit *> tempUnitMap;
1571 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1572 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1574 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1575 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1577 CellLock<GridReadGuard> cell_lock(cell, p);
1578 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1579 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1582 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1584 if(tempUnitMap.empty())
1585 break;
1587 if(*tempUnitMap.begin() == pUnitTarget)
1588 tempUnitMap.erase(tempUnitMap.begin());
1590 TagUnitMap.push_back(pUnitTarget);
1591 uint32 t = unMaxTargets - 1;
1592 Unit *prev = pUnitTarget;
1593 std::list<Unit*>::iterator next = tempUnitMap.begin();
1595 while(t && next != tempUnitMap.end() )
1597 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1598 break;
1600 if(!prev->IsWithinLOSInMap(*next))
1602 ++next;
1603 continue;
1606 prev = *next;
1607 TagUnitMap.push_back(prev);
1608 tempUnitMap.erase(next);
1609 tempUnitMap.sort(TargetDistanceOrder(prev));
1610 next = tempUnitMap.begin();
1612 --t;
1616 }break;
1617 case TARGET_ALL_ENEMY_IN_AREA:
1619 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1620 break;
1622 case TARGET_AREAEFFECT_INSTANT:
1624 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1625 // Select friendly targets for positive effect
1626 if (IsPositiveEffect(m_spellInfo->Id, i))
1627 targetB = SPELL_TARGETS_FRIENDLY;
1629 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1631 // exclude caster
1632 TagUnitMap.remove(m_caster);
1634 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1636 // targets the ground, not the units in the area
1637 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1639 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1641 // exclude caster (this can be important if this not original caster)
1642 TagUnitMap.remove(m_caster);
1644 }break;
1645 case TARGET_DUELVSPLAYER_COORDINATES:
1647 if(Unit* currentTarget = m_targets.getUnitTarget())
1649 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1650 TagUnitMap.push_back(currentTarget);
1652 }break;
1653 case TARGET_ALL_PARTY_AROUND_CASTER:
1654 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1655 case TARGET_ALL_PARTY:
1657 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1658 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1660 if(pGroup)
1662 uint8 subgroup = pTarget->GetSubGroup();
1664 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1666 Player* Target = itr->getSource();
1668 // IsHostileTo check duel and controlled by enemy
1669 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1671 if( m_caster->IsWithinDistInMap(Target, radius) )
1672 TagUnitMap.push_back(Target);
1674 if(Pet* pet = Target->GetPet())
1675 if( m_caster->IsWithinDistInMap(pet, radius) )
1676 TagUnitMap.push_back(pet);
1680 else
1682 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1683 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1684 TagUnitMap.push_back(ownerOrSelf);
1685 if(Pet* pet = ownerOrSelf->GetPet())
1686 if( m_caster->IsWithinDistInMap(pet, radius) )
1687 TagUnitMap.push_back(pet);
1689 break;
1691 case TARGET_ALL_RAID_AROUND_CASTER:
1693 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1694 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1696 if(m_spellInfo->Id==57669) //Replenishment (special target selection)
1698 if(pGroup)
1700 typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
1701 Top10 manaUsers;
1703 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
1705 Player* Target = itr->getSource();
1706 if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
1707 !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
1709 PrioritizeManaPlayerWraper WTarget(Target);
1710 manaUsers.push(WTarget);
1714 while(!manaUsers.empty())
1716 TagUnitMap.push_back(manaUsers.top().getPlayer());
1717 manaUsers.pop();
1720 else
1722 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1723 if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
1724 ownerOrSelf->getPowerType() == POWER_MANA)
1725 TagUnitMap.push_back(ownerOrSelf);
1727 if(Pet* pet = ownerOrSelf->GetPet())
1728 if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
1729 TagUnitMap.push_back(pet);
1732 else
1734 if(pGroup)
1736 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1738 Player* Target = itr->getSource();
1740 // IsHostileTo check duel and controlled by enemy
1741 if( Target && !m_caster->IsHostileTo(Target) )
1743 if( m_caster->IsWithinDistInMap(Target, radius) )
1744 TagUnitMap.push_back(Target);
1746 if(Pet* pet = Target->GetPet())
1747 if( m_caster->IsWithinDistInMap(pet, radius) )
1748 TagUnitMap.push_back(pet);
1752 else
1754 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1755 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1756 TagUnitMap.push_back(ownerOrSelf);
1757 if(Pet* pet = ownerOrSelf->GetPet())
1758 if( m_caster->IsWithinDistInMap(pet, radius) )
1759 TagUnitMap.push_back(pet);
1762 break;
1764 case TARGET_SINGLE_FRIEND:
1765 case TARGET_SINGLE_FRIEND_2:
1767 if(m_targets.getUnitTarget())
1768 TagUnitMap.push_back(m_targets.getUnitTarget());
1769 }break;
1770 case TARGET_NONCOMBAT_PET:
1772 if(Unit* target = m_targets.getUnitTarget())
1773 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1774 TagUnitMap.push_back(target);
1775 }break;
1776 case TARGET_CASTER_COORDINATES:
1778 // Check original caster is GO - set its coordinates as dst cast
1779 WorldObject *caster = NULL;
1780 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1781 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1782 if (!caster)
1783 caster = m_caster;
1784 // Set dest for targets
1785 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1786 }break;
1787 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1788 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1789 break;
1790 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1791 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1792 break;
1793 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1794 case TARGET_SINGLE_PARTY:
1796 Unit *target = m_targets.getUnitTarget();
1797 // Thoses spells apparently can't be casted on the caster.
1798 if( target && target != m_caster)
1800 // Can only be casted on group's members or its pets
1801 Group *pGroup = NULL;
1803 Unit* owner = m_caster->GetCharmerOrOwner();
1804 Unit *targetOwner = target->GetCharmerOrOwner();
1805 if(owner)
1807 if(owner->GetTypeId() == TYPEID_PLAYER)
1809 if( target == owner )
1811 TagUnitMap.push_back(target);
1812 break;
1814 pGroup = ((Player*)owner)->GetGroup();
1817 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1819 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1821 TagUnitMap.push_back(target);
1822 break;
1824 pGroup = ((Player*)m_caster)->GetGroup();
1827 if(pGroup)
1829 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1830 if(targetOwner)
1832 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1833 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1834 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1835 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1837 TagUnitMap.push_back(target);
1840 // 1Our target can be a player who is on our group
1841 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1843 TagUnitMap.push_back(target);
1847 }break;
1848 case TARGET_GAMEOBJECT:
1850 if(m_targets.getGOTarget())
1851 AddGOTarget(m_targets.getGOTarget(), i);
1852 }break;
1853 case TARGET_IN_FRONT_OF_CASTER:
1855 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1856 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1857 break;
1859 case TARGET_DUELVSPLAYER:
1861 Unit *target = m_targets.getUnitTarget();
1862 if(target)
1864 if(m_caster->IsFriendlyTo(target))
1866 TagUnitMap.push_back(target);
1868 else
1870 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1872 m_targets.setUnitTarget(pUnitTarget);
1873 TagUnitMap.push_back(pUnitTarget);
1877 }break;
1878 case TARGET_GAMEOBJECT_ITEM:
1880 if(m_targets.getGOTargetGUID())
1881 AddGOTarget(m_targets.getGOTarget(), i);
1882 else if(m_targets.getItemTarget())
1883 AddItemTarget(m_targets.getItemTarget(), i);
1884 break;
1886 case TARGET_MASTER:
1888 if(Unit* owner = m_caster->GetCharmerOrOwner())
1889 TagUnitMap.push_back(owner);
1890 break;
1892 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1894 // targets the ground, not the units in the area
1895 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1896 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1897 break;
1899 case TARGET_MINION:
1901 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1902 TagUnitMap.push_back(m_caster);
1903 }break;
1904 case TARGET_SINGLE_ENEMY:
1906 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1908 m_targets.setUnitTarget(pUnitTarget);
1909 TagUnitMap.push_back(pUnitTarget);
1911 }break;
1912 case TARGET_AREAEFFECT_PARTY:
1914 Unit* owner = m_caster->GetCharmerOrOwner();
1915 Player *pTarget = NULL;
1917 if(owner)
1919 TagUnitMap.push_back(m_caster);
1920 if(owner->GetTypeId() == TYPEID_PLAYER)
1921 pTarget = (Player*)owner;
1923 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1925 if(Unit* target = m_targets.getUnitTarget())
1927 if( target->GetTypeId() != TYPEID_PLAYER)
1929 if(((Creature*)target)->isPet())
1931 Unit *targetOwner = target->GetOwner();
1932 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1933 pTarget = (Player*)targetOwner;
1936 else
1937 pTarget = (Player*)target;
1941 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1943 if(pGroup)
1945 uint8 subgroup = pTarget->GetSubGroup();
1947 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1949 Player* Target = itr->getSource();
1951 // IsHostileTo check duel and controlled by enemy
1952 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1954 if( pTarget->IsWithinDistInMap(Target, radius) )
1955 TagUnitMap.push_back(Target);
1957 if(Pet* pet = Target->GetPet())
1958 if( pTarget->IsWithinDistInMap(pet, radius) )
1959 TagUnitMap.push_back(pet);
1963 else if (owner)
1965 if(m_caster->IsWithinDistInMap(owner, radius))
1966 TagUnitMap.push_back(owner);
1968 else if(pTarget)
1970 TagUnitMap.push_back(pTarget);
1972 if(Pet* pet = pTarget->GetPet())
1973 if( m_caster->IsWithinDistInMap(pet, radius) )
1974 TagUnitMap.push_back(pet);
1977 }break;
1978 case TARGET_SCRIPT:
1980 if(m_targets.getUnitTarget())
1981 TagUnitMap.push_back(m_targets.getUnitTarget());
1982 if(m_targets.getItemTarget())
1983 AddItemTarget(m_targets.getItemTarget(), i);
1984 }break;
1985 case TARGET_SELF_FISHING:
1987 TagUnitMap.push_back(m_caster);
1988 }break;
1989 case TARGET_CHAIN_HEAL:
1991 Unit* pUnitTarget = m_targets.getUnitTarget();
1992 if(!pUnitTarget)
1993 break;
1995 if (EffectChainTarget <= 1)
1996 TagUnitMap.push_back(pUnitTarget);
1997 else
1999 unMaxTargets = EffectChainTarget;
2000 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
2002 UnitList tempUnitMap;
2004 FillAreaTargets(tempUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),max_range,PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2006 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
2007 tempUnitMap.push_front(m_caster);
2009 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2011 if(tempUnitMap.empty())
2012 break;
2014 if(*tempUnitMap.begin() == pUnitTarget)
2015 tempUnitMap.erase(tempUnitMap.begin());
2017 TagUnitMap.push_back(pUnitTarget);
2018 uint32 t = unMaxTargets - 1;
2019 Unit *prev = pUnitTarget;
2020 std::list<Unit*>::iterator next = tempUnitMap.begin();
2022 while(t && next != tempUnitMap.end() )
2024 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
2025 break;
2027 if(!prev->IsWithinLOSInMap(*next))
2029 ++next;
2030 continue;
2033 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2035 next = tempUnitMap.erase(next);
2036 continue;
2039 prev = *next;
2040 TagUnitMap.push_back(prev);
2041 tempUnitMap.erase(next);
2042 tempUnitMap.sort(TargetDistanceOrder(prev));
2043 next = tempUnitMap.begin();
2045 --t;
2048 }break;
2049 case TARGET_CURRENT_ENEMY_COORDINATES:
2051 Unit* currentTarget = m_targets.getUnitTarget();
2052 if(currentTarget)
2054 TagUnitMap.push_back(currentTarget);
2055 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2056 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2057 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2059 break;
2061 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2063 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2064 ? (Player*)m_targets.getUnitTarget() : NULL;
2066 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2067 if(pGroup)
2069 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2071 Player* Target = itr->getSource();
2073 // IsHostileTo check duel and controlled by enemy
2074 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2075 targetPlayer->getClass() == Target->getClass() &&
2076 !m_caster->IsHostileTo(Target) )
2078 TagUnitMap.push_back(Target);
2082 else if(m_targets.getUnitTarget())
2083 TagUnitMap.push_back(m_targets.getUnitTarget());
2084 break;
2086 case TARGET_TABLE_X_Y_Z_COORDINATES:
2088 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
2089 if(st)
2091 if (st->target_mapId == m_caster->GetMapId())
2092 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2093 else
2094 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2096 else
2097 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2098 }break;
2099 case TARGET_BEHIND_VICTIM:
2101 Unit *pTarget = NULL;
2103 // explicit cast data from client or server-side cast
2104 // some spell at client send caster
2105 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2106 pTarget = m_targets.getUnitTarget();
2107 else if(m_caster->getVictim())
2108 pTarget = m_caster->getVictim();
2109 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2110 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2112 if(pTarget)
2114 float _target_x, _target_y, _target_z;
2115 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
2116 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
2118 TagUnitMap.push_back(m_caster);
2119 m_targets.setDestination(_target_x, _target_y, _target_z);
2122 break;
2124 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2126 // if parent spell create dynamic object extract area from it
2127 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2128 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2129 break;
2131 case TARGET_DIRECTLY_FORWARD:
2133 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2135 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2136 float minRange = GetSpellMinRange(rEntry);
2137 float maxRange = GetSpellMaxRange(rEntry);
2138 float dist = minRange+ rand_norm()*(maxRange-minRange);
2140 float _target_x, _target_y, _target_z;
2141 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2142 m_targets.setDestination(_target_x, _target_y, _target_z);
2145 TagUnitMap.push_back(m_caster);
2146 break;
2148 default:
2149 break;
2152 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2154 // make sure one unit is always removed per iteration
2155 uint32 removed_utarget = 0;
2156 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2158 next = itr;
2159 ++next;
2160 if (!*itr) continue;
2161 if ((*itr) == m_targets.getUnitTarget())
2163 TagUnitMap.erase(itr);
2164 removed_utarget = 1;
2165 // break;
2168 // remove random units from the map
2169 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2171 uint32 poz = urand(0, TagUnitMap.size()-1);
2172 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2174 if (!*itr) continue;
2176 if (!poz)
2178 TagUnitMap.erase(itr);
2179 break;
2183 // the player's target will always be added to the map
2184 if (removed_utarget && m_targets.getUnitTarget())
2185 TagUnitMap.push_back(m_targets.getUnitTarget());
2189 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2191 m_targets = *targets;
2193 m_spellState = SPELL_STATE_PREPARING;
2195 m_castPositionX = m_caster->GetPositionX();
2196 m_castPositionY = m_caster->GetPositionY();
2197 m_castPositionZ = m_caster->GetPositionZ();
2198 m_castOrientation = m_caster->GetOrientation();
2200 if(triggeredByAura)
2201 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2203 // create and add update event for this spell
2204 SpellEvent* Event = new SpellEvent(this);
2205 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2207 //Prevent casting at cast another spell (ServerSide check)
2208 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2210 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2211 finish(false);
2212 return;
2215 // Fill cost data
2216 m_powerCost = CalculatePowerCost();
2218 SpellCastResult result = CheckCast(true);
2219 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2221 if(triggeredByAura)
2223 SendChannelUpdate(0);
2224 triggeredByAura->SetAuraDuration(0);
2226 SendCastResult(result);
2227 finish(false);
2228 return;
2231 // Prepare data for triggers
2232 prepareDataForTriggerSystem();
2234 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2235 m_casttime = GetSpellCastTime(m_spellInfo, this);
2237 // set timer base at cast time
2238 ReSetTimer();
2240 // stealth must be removed at cast starting (at show channel bar)
2241 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2242 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2244 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2245 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2248 if(m_IsTriggeredSpell)
2249 cast(true);
2250 else
2252 m_caster->SetCurrentCastedSpell( this );
2253 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
2254 SendSpellStart();
2258 void Spell::cancel()
2260 if(m_spellState == SPELL_STATE_FINISHED)
2261 return;
2263 m_autoRepeat = false;
2264 switch (m_spellState)
2266 case SPELL_STATE_PREPARING:
2267 case SPELL_STATE_DELAYED:
2269 SendInterrupted(0);
2270 SendCastResult(SPELL_FAILED_INTERRUPTED);
2271 } break;
2273 case SPELL_STATE_CASTING:
2275 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2277 if( ihit->missCondition == SPELL_MISS_NONE )
2279 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2280 if( unit && unit->isAlive() )
2281 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2285 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2286 SendChannelUpdate(0);
2287 SendInterrupted(0);
2288 SendCastResult(SPELL_FAILED_INTERRUPTED);
2289 } break;
2291 default:
2293 } break;
2296 finish(false);
2297 m_caster->RemoveDynObject(m_spellInfo->Id);
2298 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2301 void Spell::cast(bool skipCheck)
2303 SetExecutedCurrently(true);
2305 // update pointers base at GUIDs to prevent access to non-existed already object
2306 UpdatePointers();
2308 // cancel at lost main target unit
2309 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2311 cancel();
2312 SetExecutedCurrently(false);
2313 return;
2316 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2317 m_caster->SetInFront(m_targets.getUnitTarget());
2319 SpellCastResult castResult = CheckPower();
2320 if(castResult != SPELL_CAST_OK)
2322 SendCastResult(castResult);
2323 finish(false);
2324 SetExecutedCurrently(false);
2325 return;
2328 // triggered cast called from Spell::prepare where it was already checked
2329 if(!skipCheck)
2331 castResult = CheckCast(false);
2332 if(castResult != SPELL_CAST_OK)
2334 SendCastResult(castResult);
2335 finish(false);
2336 SetExecutedCurrently(false);
2337 return;
2341 switch(m_spellInfo->SpellFamilyName)
2343 case SPELLFAMILY_GENERIC:
2345 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2346 m_preCastSpell = 11196; // Recently Bandaged
2347 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
2348 m_preCastSpell = 23230; // Blood Fury - Healing Reduction
2349 break;
2351 case SPELLFAMILY_MAGE:
2353 if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
2354 m_preCastSpell = 41425; // Hypothermia
2355 break;
2357 case SPELLFAMILY_PRIEST:
2359 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2360 m_spellInfo->SpellIconID == 566) // Power Word: Shield
2361 m_preCastSpell = 6788; // Weakened Soul
2362 if (m_spellInfo->Id == 47585) // Dispersion (transform)
2363 m_preCastSpell = 60069; // Dispersion (mana regen)
2364 break;
2366 case SPELLFAMILY_PALADIN:
2368 if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
2369 m_preCastSpell = 25771; // Forbearance
2370 break;
2372 case SPELLFAMILY_SHAMAN:
2374 if (m_spellInfo->Id == 2825) // Bloodlust
2375 m_preCastSpell = 57724; // Sated
2376 else if (m_spellInfo->Id == 32182) // Heroism
2377 m_preCastSpell = 57723; // Exhaustion
2378 break;
2380 default:
2381 break;
2384 // Conflagrate - consumes immolate
2385 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2387 // for caster applied auras only
2388 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2389 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2391 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2392 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2394 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2395 break;
2400 // traded items have trade slot instead of guid in m_itemTargetGUID
2401 // set to real guid to be sent later to the client
2402 m_targets.updateTradeSlotItem();
2404 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2406 if (!m_IsTriggeredSpell && m_CastItem)
2407 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2409 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2412 // CAST SPELL
2413 SendSpellCooldown();
2415 TakePower();
2416 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2417 FillTargetMap();
2419 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2421 SetExecutedCurrently(false);
2422 return;
2425 SendCastResult(castResult);
2426 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2428 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2429 if (m_spellInfo->speed > 0.0f)
2432 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2433 // in case delayed spell remove item at cast delay start
2434 TakeCastItem();
2436 // Okay, maps created, now prepare flags
2437 m_immediateHandled = false;
2438 m_spellState = SPELL_STATE_DELAYED;
2439 SetDelayStart(0);
2441 else
2443 // Immediate spell, no big deal
2444 handle_immediate();
2447 SetExecutedCurrently(false);
2450 void Spell::handle_immediate()
2452 // start channeling if applicable
2453 if(IsChanneledSpell(m_spellInfo))
2455 int32 duration = GetSpellDuration(m_spellInfo);
2456 if (duration)
2458 // Apply duration mod
2459 if(Player* modOwner = m_caster->GetSpellModOwner())
2460 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2461 m_spellState = SPELL_STATE_CASTING;
2462 SendChannelStart(duration);
2466 // process immediate effects (items, ground, etc.) also initialize some variables
2467 _handle_immediate_phase();
2469 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2470 DoAllEffectOnTarget(&(*ihit));
2472 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2473 DoAllEffectOnTarget(&(*ihit));
2475 // spell is finished, perform some last features of the spell here
2476 _handle_finish_phase();
2478 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2479 TakeCastItem();
2481 if(m_spellState != SPELL_STATE_CASTING)
2482 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2485 uint64 Spell::handle_delayed(uint64 t_offset)
2487 uint64 next_time = 0;
2489 if (!m_immediateHandled)
2491 _handle_immediate_phase();
2492 m_immediateHandled = true;
2495 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2496 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2498 if (ihit->processed == false)
2500 if ( ihit->timeDelay <= t_offset )
2501 DoAllEffectOnTarget(&(*ihit));
2502 else if( next_time == 0 || ihit->timeDelay < next_time )
2503 next_time = ihit->timeDelay;
2507 // now recheck gameobject targeting correctness
2508 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2510 if (ighit->processed == false)
2512 if ( ighit->timeDelay <= t_offset )
2513 DoAllEffectOnTarget(&(*ighit));
2514 else if( next_time == 0 || ighit->timeDelay < next_time )
2515 next_time = ighit->timeDelay;
2518 // All targets passed - need finish phase
2519 if (next_time == 0)
2521 // spell is finished, perform some last features of the spell here
2522 _handle_finish_phase();
2524 finish(true); // successfully finish spell cast
2526 // return zero, spell is finished now
2527 return 0;
2529 else
2531 // spell is unfinished, return next execution time
2532 return next_time;
2536 void Spell::_handle_immediate_phase()
2538 // handle some immediate features of the spell here
2539 HandleThreatSpells(m_spellInfo->Id);
2541 m_needSpellLog = IsNeedSendToClient();
2542 for(uint32 j = 0;j<3;j++)
2544 if(m_spellInfo->Effect[j]==0)
2545 continue;
2547 // apply Send Event effect to ground in case empty target lists
2548 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2550 HandleEffects(NULL,NULL,NULL, j);
2551 continue;
2554 // Don't do spell log, if is school damage spell
2555 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2556 m_needSpellLog = false;
2558 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2559 if(m_originalCaster)
2560 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2561 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2563 // initialize multipliers
2564 m_damageMultipliers[j] = 1.0f;
2565 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2566 (EffectChainTarget > 1) )
2567 m_applyMultiplierMask |= 1 << j;
2570 // initialize Diminishing Returns Data
2571 m_diminishLevel = DIMINISHING_LEVEL_1;
2572 m_diminishGroup = DIMINISHING_NONE;
2574 // process items
2575 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2576 DoAllEffectOnTarget(&(*ihit));
2578 // process ground
2579 for(uint32 j = 0;j<3;j++)
2581 // persistent area auras target only the ground
2582 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2583 HandleEffects(NULL,NULL,NULL, j);
2587 void Spell::_handle_finish_phase()
2589 // spell log
2590 if(m_needSpellLog)
2591 SendLogExecute();
2594 void Spell::SendSpellCooldown()
2596 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2597 return;
2599 Player* _player = (Player*)m_caster;
2601 // mana/health/etc potions, disabled by client (until combat out as declarate)
2602 if (m_CastItem && m_CastItem->IsPotion())
2604 // need in some way provided data for Spell::finish SendCooldownEvent
2605 _player->SetLastPotionId(m_CastItem->GetEntry());
2606 return;
2609 // have infinity cooldown but set at aura apply
2610 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2611 return;
2613 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2616 void Spell::update(uint32 difftime)
2618 // update pointers based at it's GUIDs
2619 UpdatePointers();
2621 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2623 cancel();
2624 return;
2627 // check if the player caster has moved before the spell finished
2628 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2629 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2630 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2632 // always cancel for channeled spells
2633 if( m_spellState == SPELL_STATE_CASTING )
2634 cancel();
2635 // don't cancel for melee, autorepeat, triggered and instant spells
2636 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2637 cancel();
2640 switch(m_spellState)
2642 case SPELL_STATE_PREPARING:
2644 if(m_timer)
2646 if(difftime >= m_timer)
2647 m_timer = 0;
2648 else
2649 m_timer -= difftime;
2652 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2653 cast();
2654 } break;
2655 case SPELL_STATE_CASTING:
2657 if(m_timer > 0)
2659 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2661 // check if player has jumped before the channeling finished
2662 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2663 cancel();
2665 // check for incapacitating player states
2666 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2667 cancel();
2669 // check if player has turned if flag is set
2670 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2671 cancel();
2674 // check if there are alive targets left
2675 if (!IsAliveUnitPresentInTargetList())
2677 SendChannelUpdate(0);
2678 finish();
2681 if(difftime >= m_timer)
2682 m_timer = 0;
2683 else
2684 m_timer -= difftime;
2687 if(m_timer == 0)
2689 SendChannelUpdate(0);
2691 // channeled spell processed independently for quest targeting
2692 // cast at creature (or GO) quest objectives update at successful cast channel finished
2693 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2694 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2696 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2698 TargetInfo* target = &*ihit;
2699 if(!IS_CREATURE_GUID(target->targetGUID))
2700 continue;
2702 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2703 if (unit==NULL)
2704 continue;
2706 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2709 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2711 GOTargetInfo* target = &*ihit;
2713 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2714 if(!go)
2715 continue;
2717 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2721 finish();
2723 } break;
2724 default:
2726 }break;
2730 void Spell::finish(bool ok)
2732 if(!m_caster)
2733 return;
2735 if(m_spellState == SPELL_STATE_FINISHED)
2736 return;
2738 m_spellState = SPELL_STATE_FINISHED;
2740 // other code related only to successfully finished spells
2741 if(!ok)
2742 return;
2744 //remove spell mods
2745 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2746 ((Player*)m_caster)->RemoveSpellMods(this);
2748 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2749 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2750 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2752 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2753 continue;
2754 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2755 if( ihit->missCondition == SPELL_MISS_NONE )
2757 // check m_caster->GetGUID() let load auras at login and speedup most often case
2758 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2759 if (unit && unit->isAlive())
2761 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2762 uint32 auraSpellIdx = (*i)->GetEffIndex();
2763 // Calculate chance at that moment (can be depend for example from combo points)
2764 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2765 if(roll_chance_i(chance))
2766 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2771 // Heal caster for all health leech from all targets
2772 if (m_healthLeech)
2773 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
2775 if (IsMeleeAttackResetSpell())
2777 m_caster->resetAttackTimer(BASE_ATTACK);
2778 if(m_caster->haveOffhandWeapon())
2779 m_caster->resetAttackTimer(OFF_ATTACK);
2782 /*if (IsRangedAttackResetSpell())
2783 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2785 // Clear combo at finish state
2786 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2788 // Not drop combopoints if negative spell and if any miss on enemy exist
2789 bool needDrop = true;
2790 if (!IsPositiveSpell(m_spellInfo->Id))
2791 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2792 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2794 needDrop = false;
2795 break;
2797 if (needDrop)
2798 ((Player*)m_caster)->ClearComboPoints();
2801 // potions disabled by client, send event "not in combat" if need
2802 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2803 ((Player*)m_caster)->UpdatePotionCooldown(this);
2805 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2806 if(!m_TriggerSpells.empty())
2807 TriggerSpell();
2809 // Stop Attack for some spells
2810 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2811 m_caster->AttackStop();
2814 void Spell::SendCastResult(SpellCastResult result)
2816 if(result == SPELL_CAST_OK)
2817 return;
2819 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2820 return;
2822 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2823 return;
2825 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2826 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2827 data << uint32(m_spellInfo->Id);
2828 data << uint8(result); // problem
2829 switch (result)
2831 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2832 data << uint32(m_spellInfo->RequiresSpellFocus);
2833 break;
2834 case SPELL_FAILED_REQUIRES_AREA:
2835 // hardcode areas limitation case
2836 switch(m_spellInfo->Id)
2838 case 41617: // Cenarion Mana Salve
2839 case 41619: // Cenarion Healing Salve
2840 data << uint32(3905);
2841 break;
2842 case 41618: // Bottled Nethergon Energy
2843 case 41620: // Bottled Nethergon Vapor
2844 data << uint32(3842);
2845 break;
2846 case 45373: // Bloodberry Elixir
2847 data << uint32(4075);
2848 break;
2849 default: // default case (don't must be)
2850 data << uint32(0);
2851 break;
2853 break;
2854 case SPELL_FAILED_TOTEMS:
2855 if(m_spellInfo->Totem[0])
2856 data << uint32(m_spellInfo->Totem[0]);
2857 if(m_spellInfo->Totem[1])
2858 data << uint32(m_spellInfo->Totem[1]);
2859 break;
2860 case SPELL_FAILED_TOTEM_CATEGORY:
2861 if(m_spellInfo->TotemCategory[0])
2862 data << uint32(m_spellInfo->TotemCategory[0]);
2863 if(m_spellInfo->TotemCategory[1])
2864 data << uint32(m_spellInfo->TotemCategory[1]);
2865 break;
2866 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2867 data << uint32(m_spellInfo->EquippedItemClass);
2868 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2869 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2870 break;
2872 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2875 void Spell::SendSpellStart()
2877 if(!IsNeedSendToClient())
2878 return;
2880 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2882 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2883 if(IsRangedSpell())
2884 castFlags |= CAST_FLAG_AMMO;
2886 if(m_spellInfo->runeCostID)
2887 castFlags |= CAST_FLAG_UNKNOWN10;
2889 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2891 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2892 if(m_CastItem)
2893 data.append(m_CastItem->GetPackGUID());
2894 else
2895 data.append(m_caster->GetPackGUID());
2897 data.append(m_caster->GetPackGUID());
2898 data << uint8(m_cast_count); // pending spell cast?
2899 data << uint32(m_spellInfo->Id); // spellId
2900 data << uint32(castFlags); // cast flags
2901 data << uint32(m_timer); // delay?
2903 m_targets.write(&data);
2905 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2906 data << uint32(0);
2908 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2910 uint8 v1 = 0;//m_runesState;
2911 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2912 data << uint8(v1); // runes state before
2913 data << uint8(v2); // runes state after
2914 for(uint8 i = 0; i < MAX_RUNES; ++i)
2916 uint8 m = (1 << i);
2917 if(m & v1) // usable before...
2918 if(!(m & v2)) // ...but on cooldown now...
2919 data << uint8(0); // some unknown byte (time?)
2923 if ( castFlags & CAST_FLAG_AMMO )
2924 WriteAmmoToPacket(&data);
2926 m_caster->SendMessageToSet(&data, true);
2929 void Spell::SendSpellGo()
2931 // not send invisible spell casting
2932 if(!IsNeedSendToClient())
2933 return;
2935 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2937 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2939 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2940 if(IsRangedSpell())
2941 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2943 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2945 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2946 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2947 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2950 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2952 if(m_CastItem)
2953 data.append(m_CastItem->GetPackGUID());
2954 else
2955 data.append(m_caster->GetPackGUID());
2957 data.append(m_caster->GetPackGUID());
2958 data << uint8(m_cast_count); // pending spell cast?
2959 data << uint32(m_spellInfo->Id); // spellId
2960 data << uint32(castFlags); // cast flags
2961 data << uint32(getMSTime()); // timestamp
2963 WriteSpellGoTargets(&data);
2965 m_targets.write(&data);
2967 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
2968 data << uint32(0);
2970 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2972 uint8 v1 = m_runesState;
2973 uint8 v2 = ((Player*)m_caster)->GetRunesState();
2974 data << uint8(v1); // runes state before
2975 data << uint8(v2); // runes state after
2976 for(uint8 i = 0; i < MAX_RUNES; ++i)
2978 uint8 m = (1 << i);
2979 if(m & v1) // usable before...
2980 if(!(m & v2)) // ...but on cooldown now...
2981 data << uint8(0); // some unknown byte (time?)
2985 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2987 data << float(0);
2988 data << uint32(0);
2991 if ( castFlags & CAST_FLAG_AMMO )
2992 WriteAmmoToPacket(&data);
2994 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2996 data << uint32(0);
2997 data << uint32(0);
3000 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3002 data << uint8(0);
3005 m_caster->SendMessageToSet(&data, true);
3008 void Spell::WriteAmmoToPacket( WorldPacket * data )
3010 uint32 ammoInventoryType = 0;
3011 uint32 ammoDisplayID = 0;
3013 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3015 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3016 if(pItem)
3018 ammoInventoryType = pItem->GetProto()->InventoryType;
3019 if( ammoInventoryType == INVTYPE_THROWN )
3020 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3021 else
3023 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3024 if(ammoID)
3026 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3027 if(pProto)
3029 ammoDisplayID = pProto->DisplayInfoID;
3030 ammoInventoryType = pProto->InventoryType;
3033 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3035 ammoDisplayID = 5996; // normal arrow
3036 ammoInventoryType = INVTYPE_AMMO;
3041 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3043 *data << uint32(ammoDisplayID);
3044 *data << uint32(ammoInventoryType);
3047 void Spell::WriteSpellGoTargets( WorldPacket * data )
3049 // This function also fill data for channeled spells:
3050 // m_needAliveTargetMask req for stop channelig if one target die
3051 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3052 uint32 miss = 0;
3053 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3055 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3057 // possibly SPELL_MISS_IMMUNE2 for this??
3058 ihit->missCondition = SPELL_MISS_IMMUNE2;
3059 miss++;
3061 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3062 hit++;
3063 else
3064 miss++;
3067 *data << (uint8)hit;
3068 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3069 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3071 *data << uint64(ihit->targetGUID);
3072 m_needAliveTargetMask |=ihit->effectMask;
3075 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
3076 *data << uint64(ighit->targetGUID); // Always hits
3078 *data << (uint8)miss;
3079 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3081 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3083 *data << uint64(ihit->targetGUID);
3084 *data << uint8(ihit->missCondition);
3085 if( ihit->missCondition == SPELL_MISS_REFLECT )
3086 *data << uint8(ihit->reflectResult);
3089 // Reset m_needAliveTargetMask for non channeled spell
3090 if(!IsChanneledSpell(m_spellInfo))
3091 m_needAliveTargetMask = 0;
3094 void Spell::SendLogExecute()
3096 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3098 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3100 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3101 data.append(m_caster->GetPackGUID());
3102 else
3103 data.append(target->GetPackGUID());
3105 data << uint32(m_spellInfo->Id);
3106 uint32 count1 = 1;
3107 data << uint32(count1); // count1 (effect count?)
3108 for(uint32 i = 0; i < count1; ++i)
3110 data << uint32(m_spellInfo->Effect[0]); // spell effect
3111 uint32 count2 = 1;
3112 data << uint32(count2); // count2 (target count?)
3113 for(uint32 j = 0; j < count2; ++j)
3115 switch(m_spellInfo->Effect[0])
3117 case SPELL_EFFECT_POWER_DRAIN:
3118 if(Unit *unit = m_targets.getUnitTarget())
3119 data.append(unit->GetPackGUID());
3120 else
3121 data << uint8(0);
3122 data << uint32(0);
3123 data << uint32(0);
3124 data << float(0);
3125 break;
3126 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3127 if(Unit *unit = m_targets.getUnitTarget())
3128 data.append(unit->GetPackGUID());
3129 else
3130 data << uint8(0);
3131 data << uint32(0); // count?
3132 break;
3133 case SPELL_EFFECT_INTERRUPT_CAST:
3134 if(Unit *unit = m_targets.getUnitTarget())
3135 data.append(unit->GetPackGUID());
3136 else
3137 data << uint8(0);
3138 data << uint32(0); // spellid
3139 break;
3140 case SPELL_EFFECT_DURABILITY_DAMAGE:
3141 if(Unit *unit = m_targets.getUnitTarget())
3142 data.append(unit->GetPackGUID());
3143 else
3144 data << uint8(0);
3145 data << uint32(0);
3146 data << uint32(0);
3147 break;
3148 case SPELL_EFFECT_OPEN_LOCK:
3149 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3150 if(Item *item = m_targets.getItemTarget())
3151 data.append(item->GetPackGUID());
3152 else
3153 data << uint8(0);
3154 break;
3155 case SPELL_EFFECT_CREATE_ITEM:
3156 case SPELL_EFFECT_CREATE_ITEM_2:
3157 data << uint32(m_spellInfo->EffectItemType[0]);
3158 break;
3159 case SPELL_EFFECT_SUMMON:
3160 case SPELL_EFFECT_TRANS_DOOR:
3161 case SPELL_EFFECT_SUMMON_PET:
3162 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3163 case SPELL_EFFECT_CREATE_HOUSE:
3164 case SPELL_EFFECT_DUEL:
3165 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3166 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3167 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3168 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3169 if(Unit *unit = m_targets.getUnitTarget())
3170 data.append(unit->GetPackGUID());
3171 else if(m_targets.getItemTargetGUID())
3172 data.appendPackGUID(m_targets.getItemTargetGUID());
3173 else if(GameObject *go = m_targets.getGOTarget())
3174 data.append(go->GetPackGUID());
3175 else
3176 data << uint8(0); // guid
3177 break;
3178 case SPELL_EFFECT_FEED_PET:
3179 data << uint32(m_targets.getItemTargetEntry());
3180 break;
3181 case SPELL_EFFECT_DISMISS_PET:
3182 if(Unit *unit = m_targets.getUnitTarget())
3183 data.append(unit->GetPackGUID());
3184 else
3185 data << uint8(0);
3186 break;
3187 case SPELL_EFFECT_RESURRECT:
3188 case SPELL_EFFECT_RESURRECT_NEW:
3189 if(Unit *unit = m_targets.getUnitTarget())
3190 data.append(unit->GetPackGUID());
3191 else
3192 data << uint8(0);
3193 break;
3194 default:
3195 return;
3200 m_caster->SendMessageToSet(&data, true);
3203 void Spell::SendInterrupted(uint8 result)
3205 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3206 data.append(m_caster->GetPackGUID());
3207 data << uint8(m_cast_count);
3208 data << uint32(m_spellInfo->Id);
3209 data << uint8(result);
3210 m_caster->SendMessageToSet(&data, true);
3212 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3213 data.append(m_caster->GetPackGUID());
3214 data << uint8(m_cast_count);
3215 data << uint32(m_spellInfo->Id);
3216 data << uint8(result);
3217 m_caster->SendMessageToSet(&data, true);
3220 void Spell::SendChannelUpdate(uint32 time)
3222 if(time == 0)
3224 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
3225 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
3228 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3229 return;
3231 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3232 data.append(m_caster->GetPackGUID());
3233 data << uint32(time);
3235 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3238 void Spell::SendChannelStart(uint32 duration)
3240 WorldObject* target = NULL;
3242 // select first not resisted target from target list for _0_ effect
3243 if(!m_UniqueTargetInfo.empty())
3245 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
3247 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3249 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3250 break;
3254 else if(!m_UniqueGOTargetInfo.empty())
3256 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
3258 if(itr->effectMask & (1<<0) )
3260 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3261 break;
3266 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3268 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3269 data.append(m_caster->GetPackGUID());
3270 data << uint32(m_spellInfo->Id);
3271 data << uint32(duration);
3273 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3276 m_timer = duration;
3277 if(target)
3278 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3279 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3282 void Spell::SendResurrectRequest(Player* target)
3284 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3285 // However, the packet structure differs slightly
3287 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3289 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3290 data << uint64(m_caster->GetGUID());
3291 data << uint32(strlen(sentName)+1);
3293 data << sentName;
3294 data << uint8(0);
3296 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3297 target->GetSession()->SendPacket(&data);
3300 void Spell::SendPlaySpellVisual(uint32 SpellID)
3302 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3303 return;
3305 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3306 data << uint64(m_caster->GetGUID());
3307 data << uint32(SpellID); // spell visual id?
3308 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3311 void Spell::TakeCastItem()
3313 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3314 return;
3316 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3317 if(m_IsTriggeredSpell)
3318 return;
3320 ItemPrototype const *proto = m_CastItem->GetProto();
3322 if(!proto)
3324 // This code is to avoid a crash
3325 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3326 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3327 return;
3330 bool expendable = false;
3331 bool withoutCharges = false;
3333 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3335 if (proto->Spells[i].SpellId)
3337 // item has limited charges
3338 if (proto->Spells[i].SpellCharges)
3340 if (proto->Spells[i].SpellCharges < 0)
3341 expendable = true;
3343 int32 charges = m_CastItem->GetSpellCharges(i);
3345 // item has charges left
3346 if (charges)
3348 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3349 if (proto->Stackable == 1)
3350 m_CastItem->SetSpellCharges(i, charges);
3351 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3354 // all charges used
3355 withoutCharges = (charges == 0);
3360 if (expendable && withoutCharges)
3362 uint32 count = 1;
3363 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3365 // prevent crash at access to deleted m_targets.getItemTarget
3366 if(m_CastItem==m_targets.getItemTarget())
3367 m_targets.setItemTarget(NULL);
3369 m_CastItem = NULL;
3373 void Spell::TakePower()
3375 if(m_CastItem || m_triggeredByAuraSpell)
3376 return;
3378 // health as power used
3379 if(m_spellInfo->powerType == POWER_HEALTH)
3381 m_caster->ModifyHealth( -(int32)m_powerCost );
3382 return;
3385 if(m_spellInfo->powerType >= MAX_POWERS)
3387 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3388 return;
3391 Powers powerType = Powers(m_spellInfo->powerType);
3393 if(powerType == POWER_RUNE)
3395 TakeRunePower();
3396 return;
3399 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3401 // Set the five second timer
3402 if (powerType == POWER_MANA && m_powerCost > 0)
3403 m_caster->SetLastManaUse(getMSTime());
3406 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3408 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3409 return SPELL_CAST_OK;
3411 Player *plr = (Player*)m_caster;
3413 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3414 return SPELL_CAST_OK;
3416 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3418 if(!src)
3419 return SPELL_CAST_OK;
3421 if(src->NoRuneCost())
3422 return SPELL_CAST_OK;
3424 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3426 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3427 runeCost[i] = src->RuneCost[i];
3429 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3431 for(uint32 i = 0; i < MAX_RUNES; ++i)
3433 uint8 rune = plr->GetCurrentRune(i);
3434 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3435 runeCost[rune]--;
3438 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3439 if(runeCost[i] > 0)
3440 runeCost[RUNE_DEATH] += runeCost[i];
3442 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3443 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3445 return SPELL_CAST_OK;
3448 void Spell::TakeRunePower()
3450 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3451 return;
3453 Player *plr = (Player*)m_caster;
3455 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3456 return;
3458 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3460 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3461 return;
3463 m_runesState = plr->GetRunesState(); // store previous state
3465 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3467 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3469 runeCost[i] = src->RuneCost[i];
3472 runeCost[RUNE_DEATH] = 0; // calculated later
3474 for(uint32 i = 0; i < MAX_RUNES; ++i)
3476 uint8 rune = plr->GetCurrentRune(i);
3477 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3479 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3480 runeCost[rune]--;
3484 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3486 if(runeCost[RUNE_DEATH] > 0)
3488 for(uint32 i = 0; i < MAX_RUNES; ++i)
3490 uint8 rune = plr->GetCurrentRune(i);
3491 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3493 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3494 runeCost[rune]--;
3495 plr->ConvertRune(i, plr->GetBaseRune(i));
3496 if(runeCost[RUNE_DEATH] == 0)
3497 break;
3502 // you can gain some runic power when use runes
3503 float rp = src->runePowerGain;;
3504 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3505 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3508 void Spell::TakeReagents()
3510 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3511 return;
3513 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3514 return;
3516 Player* p_caster = (Player*)m_caster;
3517 if (p_caster->CanNoReagentCast(m_spellInfo))
3518 return;
3520 for(uint32 x=0;x<8;x++)
3522 if(m_spellInfo->Reagent[x] <= 0)
3523 continue;
3525 uint32 itemid = m_spellInfo->Reagent[x];
3526 uint32 itemcount = m_spellInfo->ReagentCount[x];
3528 // if CastItem is also spell reagent
3529 if (m_CastItem)
3531 ItemPrototype const *proto = m_CastItem->GetProto();
3532 if( proto && proto->ItemId == itemid )
3534 for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
3536 // CastItem will be used up and does not count as reagent
3537 int32 charges = m_CastItem->GetSpellCharges(s);
3538 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3540 ++itemcount;
3541 break;
3545 m_CastItem = NULL;
3549 // if getItemTarget is also spell reagent
3550 if (m_targets.getItemTargetEntry()==itemid)
3551 m_targets.setItemTarget(NULL);
3553 p_caster->DestroyItemCount(itemid, itemcount, true);
3557 void Spell::HandleThreatSpells(uint32 spellId)
3559 if(!m_targets.getUnitTarget() || !spellId)
3560 return;
3562 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3563 return;
3565 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3566 if(!threatSpell)
3567 return;
3569 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3571 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3574 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3576 unitTarget = pUnitTarget;
3577 itemTarget = pItemTarget;
3578 gameObjTarget = pGOTarget;
3580 uint8 eff = m_spellInfo->Effect[i];
3582 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3584 sLog.outDebug( "Spell: Effect : %u", eff);
3586 if(eff<TOTAL_SPELL_EFFECTS)
3588 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3589 (*this.*SpellEffects[eff])(i);
3592 else
3594 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3595 if (m_CastItem)
3596 EffectEnchantItemTmp(i);
3597 else
3599 sLog.outError("SPELL: unknown effect %u spell id %u",
3600 eff, m_spellInfo->Id);
3606 void Spell::TriggerSpell()
3608 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3610 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3611 spell->prepare(&m_targets); // use original spell original targets
3615 SpellCastResult Spell::CheckCast(bool strict)
3617 // check cooldowns to prevent cheating
3618 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3620 if(m_triggeredByAuraSpell)
3621 return SPELL_FAILED_DONT_REPORT;
3622 else
3623 return SPELL_FAILED_NOT_READY;
3626 // only allow triggered spells if at an ended battleground
3627 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3628 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3629 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3630 return SPELL_FAILED_DONT_REPORT;
3632 // only check at first call, Stealth auras are already removed at second call
3633 // for now, ignore triggered spells
3634 if( strict && !m_IsTriggeredSpell)
3636 bool checkForm = true;
3637 // Ignore form req aura
3638 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3639 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3641 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3642 continue;
3643 checkForm = false;
3644 break;
3646 if (checkForm)
3648 // Cannot be used in this stance/form
3649 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3650 if(shapeError != SPELL_CAST_OK)
3651 return shapeError;
3653 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3654 return SPELL_FAILED_ONLY_STEALTHED;
3658 // caster state requirements
3659 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3660 return SPELL_FAILED_CASTER_AURASTATE;
3661 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3662 return SPELL_FAILED_CASTER_AURASTATE;
3664 // Caster aura req check if need
3665 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3666 return SPELL_FAILED_CASTER_AURASTATE;
3667 if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3668 return SPELL_FAILED_CASTER_AURASTATE;
3670 // cancel autorepeat spells if cast start when moving
3671 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3672 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3674 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3675 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3676 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3677 return SPELL_FAILED_MOVING;
3680 if(Unit *target = m_targets.getUnitTarget())
3682 // target state requirements (not allowed state), apply to self also
3683 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3684 return SPELL_FAILED_TARGET_AURASTATE;
3686 // Target aura req check if need
3687 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3688 return SPELL_FAILED_CASTER_AURASTATE;
3689 if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3690 return SPELL_FAILED_CASTER_AURASTATE;
3692 if(target != m_caster)
3694 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3695 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3696 return SPELL_FAILED_TARGET_AURASTATE;
3698 // Not allow casting on flying player
3699 if (target->isInFlight())
3700 return SPELL_FAILED_BAD_TARGETS;
3702 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3703 return SPELL_FAILED_LINE_OF_SIGHT;
3705 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3706 // this case can be triggered if rank not found (too low-level target for first rank)
3707 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3708 for(int i=0;i<3;i++)
3709 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3710 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3711 return SPELL_FAILED_LOWLEVEL;
3713 else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
3715 // Additional check for some spells
3716 // If 0 spell effect empty - client not send target data (need use selection)
3717 // TODO: check it on next client version
3718 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3719 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3721 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3722 m_targets.setUnitTarget(target);
3723 else
3724 return SPELL_FAILED_BAD_TARGETS;
3728 // check pet presents
3729 for(int j=0;j<3;j++)
3731 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3733 target = m_caster->GetPet();
3734 if(!target)
3736 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3737 return SPELL_FAILED_DONT_REPORT;
3738 else
3739 return SPELL_FAILED_NO_PET;
3741 break;
3745 //check creature type
3746 //ignore self casts (including area casts when caster selected as target)
3747 if(target != m_caster)
3749 if(!CheckTargetCreatureType(target))
3751 if(target->GetTypeId()==TYPEID_PLAYER)
3752 return SPELL_FAILED_TARGET_IS_PLAYER;
3753 else
3754 return SPELL_FAILED_BAD_TARGETS;
3758 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3759 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3760 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3762 // check correctness positive/negative cast target (pet cast real check and cheating check)
3763 if(IsPositiveSpell(m_spellInfo->Id))
3765 if(m_caster->IsHostileTo(target))
3766 return SPELL_FAILED_BAD_TARGETS;
3768 else
3770 if(m_caster->IsFriendlyTo(target))
3771 return SPELL_FAILED_BAD_TARGETS;
3775 if(IsPositiveSpell(m_spellInfo->Id))
3776 if(target->IsImmunedToSpell(m_spellInfo))
3777 return SPELL_FAILED_TARGET_AURASTATE;
3779 //Must be behind the target.
3780 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3782 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3783 if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL )
3785 SendInterrupted(2);
3786 return SPELL_FAILED_NOT_BEHIND;
3790 //Target must be facing you.
3791 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3793 SendInterrupted(2);
3794 return SPELL_FAILED_NOT_INFRONT;
3797 // check if target is in combat
3798 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3799 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3802 // Spell casted only on battleground
3803 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3804 if(!((Player*)m_caster)->InBattleGround())
3805 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3807 // do not allow spells to be cast in arenas
3808 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3809 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3810 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3811 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3812 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3813 if(mapEntry->IsBattleArena())
3814 return SPELL_FAILED_NOT_IN_ARENA;
3816 // zone check
3817 uint32 zone, area;
3818 m_caster->GetZoneAndAreaId(zone,area);
3820 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
3821 m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
3822 if(locRes != SPELL_CAST_OK)
3823 return locRes;
3825 // not let players cast spells at mount (and let do it to creatures)
3826 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3827 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3829 if(m_caster->isInFlight())
3830 return SPELL_FAILED_NOT_FLYING;
3831 else
3832 return SPELL_FAILED_NOT_MOUNTED;
3835 // always (except passive spells) check items (focus object can be required for any type casts)
3836 if(!IsPassiveSpell(m_spellInfo->Id))
3838 SpellCastResult castResult = CheckItems();
3839 if(castResult != SPELL_CAST_OK)
3840 return castResult;
3843 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3844 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
3846 for(uint8 j = 0; j < 3; j++)
3848 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3849 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3850 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3851 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3853 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3854 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3855 if(lower==upper)
3856 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3858 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3859 float range = GetSpellMaxRange(srange);
3861 Creature* creatureScriptTarget = NULL;
3862 GameObject* goScriptTarget = NULL;
3864 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3866 switch(i_spellST->second.type)
3868 case SPELL_TARGET_TYPE_GAMEOBJECT:
3870 GameObject* p_GameObject = NULL;
3872 if(i_spellST->second.targetEntry)
3874 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3875 Cell cell(p);
3876 cell.data.Part.reserved = ALL_DISTRICT;
3878 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3879 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
3881 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3882 CellLock<GridReadGuard> cell_lock(cell, p);
3883 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3885 if(p_GameObject)
3887 // remember found target and range, next attempt will find more near target with another entry
3888 creatureScriptTarget = NULL;
3889 goScriptTarget = p_GameObject;
3890 range = go_check.GetLastRange();
3893 else if( focusObject ) //Focus Object
3895 float frange = m_caster->GetDistance(focusObject);
3896 if(range >= frange)
3898 creatureScriptTarget = NULL;
3899 goScriptTarget = focusObject;
3900 range = frange;
3903 break;
3905 case SPELL_TARGET_TYPE_CREATURE:
3906 case SPELL_TARGET_TYPE_DEAD:
3907 default:
3909 Creature *p_Creature = NULL;
3911 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3912 Cell cell(p);
3913 cell.data.Part.reserved = ALL_DISTRICT;
3914 cell.SetNoCreate(); // Really don't know what is that???
3916 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3917 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
3919 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3921 CellLock<GridReadGuard> cell_lock(cell, p);
3922 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3924 if(p_Creature )
3926 creatureScriptTarget = p_Creature;
3927 goScriptTarget = NULL;
3928 range = u_check.GetLastRange();
3930 break;
3935 if(creatureScriptTarget)
3937 // store coordinates for TARGET_SCRIPT_COORDINATES
3938 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3939 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3941 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3943 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3944 AddUnitTarget(creatureScriptTarget, j);
3946 // store explicit target for TARGET_SCRIPT
3947 else
3948 AddUnitTarget(creatureScriptTarget, j);
3950 else if(goScriptTarget)
3952 // store coordinates for TARGET_SCRIPT_COORDINATES
3953 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3954 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3956 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3958 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3959 AddGOTarget(goScriptTarget, j);
3961 // store explicit target for TARGET_SCRIPT
3962 else
3963 AddGOTarget(goScriptTarget, j);
3965 //Missing DB Entry or targets for this spellEffect.
3966 else
3968 // not report target not existence for triggered spells
3969 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3970 return SPELL_FAILED_DONT_REPORT;
3971 else
3972 return SPELL_FAILED_BAD_TARGETS;
3978 if(!m_IsTriggeredSpell)
3980 SpellCastResult castResult = CheckRange(strict);
3981 if(castResult != SPELL_CAST_OK)
3982 return castResult;
3986 SpellCastResult castResult = CheckPower();
3987 if(castResult != SPELL_CAST_OK)
3988 return castResult;
3991 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
3993 SpellCastResult castResult = CheckCasterAuras();
3994 if(castResult != SPELL_CAST_OK)
3995 return castResult;
3998 for (int i = 0; i < 3; i++)
4000 // for effects of spells that have only one target
4001 switch(m_spellInfo->Effect[i])
4003 case SPELL_EFFECT_DUMMY:
4005 if(m_spellInfo->SpellIconID == 1648) // Execute
4007 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4008 return SPELL_FAILED_BAD_TARGETS;
4010 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4012 if(m_caster->IsInWater())
4013 return SPELL_FAILED_ONLY_ABOVEWATER;
4015 else if(m_spellInfo->SpellIconID==156) // Holy Shock
4017 // spell different for friends and enemies
4018 // hart version required facing
4019 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4020 return SPELL_FAILED_UNIT_NOT_INFRONT;
4022 break;
4024 case SPELL_EFFECT_SCHOOL_DAMAGE:
4026 // Hammer of Wrath
4027 if(m_spellInfo->SpellVisual[0] == 7250)
4029 if (!m_targets.getUnitTarget())
4030 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4032 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4033 return SPELL_FAILED_BAD_TARGETS;
4035 break;
4037 case SPELL_EFFECT_TAMECREATURE:
4039 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4040 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4042 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
4043 return SPELL_FAILED_HIGHLEVEL;
4045 // use SMSG_PET_TAME_FAILURE?
4046 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
4047 return SPELL_FAILED_BAD_TARGETS;
4049 if(m_caster->GetPetGUID())
4050 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4052 if(m_caster->GetCharmGUID())
4053 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4055 break;
4057 case SPELL_EFFECT_LEARN_SPELL:
4059 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4060 break;
4062 Pet* pet = m_caster->GetPet();
4064 if(!pet)
4065 return SPELL_FAILED_NO_PET;
4067 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4069 if(!learn_spellproto)
4070 return SPELL_FAILED_NOT_KNOWN;
4072 if(m_spellInfo->spellLevel > pet->getLevel())
4073 return SPELL_FAILED_LOWLEVEL;
4075 break;
4077 case SPELL_EFFECT_LEARN_PET_SPELL:
4079 Pet* pet = m_caster->GetPet();
4081 if(!pet)
4082 return SPELL_FAILED_NO_PET;
4084 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4086 if(!learn_spellproto)
4087 return SPELL_FAILED_NOT_KNOWN;
4089 if(m_spellInfo->spellLevel > pet->getLevel())
4090 return SPELL_FAILED_LOWLEVEL;
4092 break;
4094 case SPELL_EFFECT_FEED_PET:
4096 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4097 return SPELL_FAILED_BAD_TARGETS;
4099 Item* foodItem = m_targets.getItemTarget();
4100 if(!foodItem)
4101 return SPELL_FAILED_BAD_TARGETS;
4103 Pet* pet = m_caster->GetPet();
4105 if(!pet)
4106 return SPELL_FAILED_NO_PET;
4108 if(!pet->HaveInDiet(foodItem->GetProto()))
4109 return SPELL_FAILED_WRONG_PET_FOOD;
4111 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4112 return SPELL_FAILED_FOOD_LOWLEVEL;
4114 if(m_caster->isInCombat() || pet->isInCombat())
4115 return SPELL_FAILED_AFFECTING_COMBAT;
4117 break;
4119 case SPELL_EFFECT_POWER_BURN:
4120 case SPELL_EFFECT_POWER_DRAIN:
4122 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4123 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4124 if(Unit* target = m_targets.getUnitTarget())
4125 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
4126 return SPELL_FAILED_BAD_TARGETS;
4127 break;
4129 case SPELL_EFFECT_CHARGE:
4131 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4132 return SPELL_FAILED_ROOTED;
4134 break;
4136 case SPELL_EFFECT_SKINNING:
4138 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4139 return SPELL_FAILED_BAD_TARGETS;
4141 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4142 return SPELL_FAILED_TARGET_UNSKINNABLE;
4144 Creature* creature = (Creature*)m_targets.getUnitTarget();
4145 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4147 return SPELL_FAILED_TARGET_NOT_LOOTED;
4150 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4152 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4153 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4154 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
4155 if (ReqValue > skillValue)
4156 return SPELL_FAILED_LOW_CASTLEVEL;
4158 // chance for fail at orange skinning attempt
4159 if( (m_selfContainer && (*m_selfContainer) == this) &&
4160 skillValue < sWorld.GetConfigMaxSkillValue() &&
4161 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
4162 return SPELL_FAILED_TRY_AGAIN;
4164 break;
4166 case SPELL_EFFECT_OPEN_LOCK_ITEM:
4167 case SPELL_EFFECT_OPEN_LOCK:
4169 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4170 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4171 break;
4173 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4174 // we need a go target in case of TARGET_GAMEOBJECT
4175 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4176 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4177 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4178 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4179 return SPELL_FAILED_BAD_TARGETS;
4181 // In BattleGround players can use only flags and banners
4182 if( ((Player*)m_caster)->InBattleGround() &&
4183 !((Player*)m_caster)->CanUseBattleGroundObject() )
4184 return SPELL_FAILED_TRY_AGAIN;
4186 // get the lock entry
4187 uint32 lockId = 0;
4188 if (GameObject* go=m_targets.getGOTarget())
4189 lockId = go->GetLockId();
4190 else if(Item* itm=m_targets.getItemTarget())
4191 lockId = itm->GetProto()->LockID;
4193 SkillType skillId =SKILL_NONE;
4194 int32 reqSkillValue = 0;
4195 int32 skillValue = 0;
4197 // check lock compatibility
4198 SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
4199 if(res != SPELL_CAST_OK)
4200 return res;
4202 // chance for fail at orange mining/herb/LockPicking gathering attempt
4203 // second check prevent fail at rechecks
4204 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4206 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4208 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4209 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
4210 return SPELL_FAILED_TRY_AGAIN;
4212 break;
4214 case SPELL_EFFECT_SUMMON_DEAD_PET:
4216 Creature *pet = m_caster->GetPet();
4217 if(!pet)
4218 return SPELL_FAILED_NO_PET;
4220 if(pet->isAlive())
4221 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4223 break;
4225 // This is generic summon effect
4226 case SPELL_EFFECT_SUMMON:
4228 switch(m_spellInfo->EffectMiscValueB[i])
4230 case SUMMON_TYPE_POSESSED:
4231 case SUMMON_TYPE_POSESSED2:
4232 case SUMMON_TYPE_DEMON:
4233 case SUMMON_TYPE_SUMMON:
4235 if(m_caster->GetPetGUID())
4236 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4238 if(m_caster->GetCharmGUID())
4239 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4240 break;
4243 break;
4245 // Not used for summon?
4246 case SPELL_EFFECT_SUMMON_PHANTASM:
4248 if(m_caster->GetPetGUID())
4249 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4251 if(m_caster->GetCharmGUID())
4252 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4254 break;
4256 case SPELL_EFFECT_SUMMON_PET:
4258 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4261 Pet* pet = ((Player*)m_caster)->GetPet();
4263 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4265 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4266 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4268 else
4269 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4272 if(m_caster->GetCharmGUID())
4273 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4275 break;
4277 case SPELL_EFFECT_SUMMON_PLAYER:
4279 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4280 return SPELL_FAILED_BAD_TARGETS;
4281 if(!((Player*)m_caster)->GetSelection())
4282 return SPELL_FAILED_BAD_TARGETS;
4284 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4285 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4286 return SPELL_FAILED_BAD_TARGETS;
4288 // check if our map is dungeon
4289 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4291 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4292 if(!instance)
4293 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4294 if ( instance->levelMin > target->getLevel() )
4295 return SPELL_FAILED_LOWLEVEL;
4296 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4297 return SPELL_FAILED_HIGHLEVEL;
4299 break;
4301 case SPELL_EFFECT_LEAP:
4302 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4304 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4305 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4306 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4307 // teleport a bit above terrain level to avoid falling below it
4308 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4309 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4310 return SPELL_FAILED_TRY_AGAIN;
4312 float caster_pos_z = m_caster->GetPositionZ();
4313 // Control the caster to not climb or drop when +-fz > 8
4314 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4315 return SPELL_FAILED_TRY_AGAIN;
4317 // not allow use this effect at battleground until battleground start
4318 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4319 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4320 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4321 return SPELL_FAILED_TRY_AGAIN;
4322 break;
4324 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4326 if (m_targets.getUnitTarget()==m_caster)
4327 return SPELL_FAILED_BAD_TARGETS;
4328 break;
4330 default:break;
4334 for (int i = 0; i < 3; i++)
4336 switch(m_spellInfo->EffectApplyAuraName[i])
4338 case SPELL_AURA_DUMMY:
4340 //custom check
4341 switch(m_spellInfo->Id)
4343 case 61336:
4344 if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4345 return SPELL_FAILED_ONLY_SHAPESHIFT;
4346 break;
4347 default:
4348 break;
4350 break;
4352 case SPELL_AURA_MOD_POSSESS:
4353 case SPELL_AURA_MOD_CHARM:
4355 if(m_caster->GetPetGUID())
4356 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4358 if(m_caster->GetCharmGUID())
4359 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4361 if(m_caster->GetCharmerGUID())
4362 return SPELL_FAILED_CHARMED;
4364 if(!m_targets.getUnitTarget())
4365 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4367 if(m_targets.getUnitTarget()->GetCharmerGUID())
4368 return SPELL_FAILED_CHARMED;
4370 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4371 return SPELL_FAILED_HIGHLEVEL;
4373 break;
4375 case SPELL_AURA_MOUNTED:
4377 if (m_caster->IsInWater())
4378 return SPELL_FAILED_ONLY_ABOVEWATER;
4380 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4381 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4383 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4384 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4385 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4387 ShapeshiftForm form = m_caster->m_form;
4388 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4389 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4390 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4391 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4392 return SPELL_FAILED_NOT_SHAPESHIFT;
4394 break;
4396 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4398 if(!m_targets.getUnitTarget())
4399 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4401 // can be casted at non-friendly unit or own pet/charm
4402 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4403 return SPELL_FAILED_TARGET_FRIENDLY;
4405 break;
4407 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4408 case SPELL_AURA_FLY:
4410 // not allow cast fly spells at old maps by players (all spells is self target)
4411 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4413 if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
4414 return SPELL_FAILED_NOT_HERE;
4417 break;
4419 case SPELL_AURA_PERIODIC_MANA_LEECH:
4421 if (!m_targets.getUnitTarget())
4422 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4424 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4425 break;
4427 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4428 return SPELL_FAILED_BAD_TARGETS;
4430 break;
4432 default:
4433 break;
4437 // all ok
4438 return SPELL_CAST_OK;
4441 SpellCastResult Spell::CheckPetCast(Unit* target)
4443 if(!m_caster->isAlive())
4444 return SPELL_FAILED_CASTER_DEAD;
4446 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4447 return SPELL_FAILED_SPELL_IN_PROGRESS;
4448 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4449 return SPELL_FAILED_AFFECTING_COMBAT;
4451 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4453 //dead owner (pets still alive when owners ressed?)
4454 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4455 return SPELL_FAILED_CASTER_DEAD;
4457 if(!target && m_targets.getUnitTarget())
4458 target = m_targets.getUnitTarget();
4460 bool need = false;
4461 for(uint32 i = 0;i<3;i++)
4463 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4465 need = true;
4466 if(!target)
4467 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4468 break;
4471 if(need)
4472 m_targets.setUnitTarget(target);
4474 Unit* _target = m_targets.getUnitTarget();
4476 if(_target) //for target dead/target not valid
4478 if(!_target->isAlive())
4479 return SPELL_FAILED_BAD_TARGETS;
4481 if(IsPositiveSpell(m_spellInfo->Id))
4483 if(m_caster->IsHostileTo(_target))
4484 return SPELL_FAILED_BAD_TARGETS;
4486 else
4488 bool duelvsplayertar = false;
4489 for(int j=0;j<3;j++)
4491 //TARGET_DUELVSPLAYER is positive AND negative
4492 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4494 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4496 return SPELL_FAILED_BAD_TARGETS;
4500 //cooldown
4501 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4502 return SPELL_FAILED_NOT_READY;
4505 return CheckCast(true);
4508 SpellCastResult Spell::CheckCasterAuras() const
4510 // Flag drop spells totally immuned to caster auras
4511 // FIXME: find more nice check for all totally immuned spells
4512 // AttributesEx3 & 0x10000000?
4513 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4514 return SPELL_CAST_OK;
4516 uint8 school_immune = 0;
4517 uint32 mechanic_immune = 0;
4518 uint32 dispel_immune = 0;
4520 //Check if the spell grants school or mechanic immunity.
4521 //We use bitmasks so the loop is done only once and not on every aura check below.
4522 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4524 for(int i = 0;i < 3; i ++)
4526 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4527 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4528 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4529 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4530 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4531 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4533 //immune movement impairment and loss of control
4534 if(m_spellInfo->Id==(uint32)42292)
4535 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4538 //Check whether the cast should be prevented by any state you might have.
4539 SpellCastResult prevented_reason = SPELL_CAST_OK;
4540 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4541 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4542 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4543 prevented_reason = SPELL_FAILED_STUNNED;
4544 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4545 prevented_reason = SPELL_FAILED_CONFUSED;
4546 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4547 prevented_reason = SPELL_FAILED_FLEEING;
4548 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4549 prevented_reason = SPELL_FAILED_SILENCED;
4550 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4551 prevented_reason = SPELL_FAILED_PACIFIED;
4553 // Attr must make flag drop spell totally immune from all effects
4554 if(prevented_reason != SPELL_CAST_OK)
4556 if(school_immune || mechanic_immune || dispel_immune)
4558 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4559 Unit::AuraMap const& auras = m_caster->GetAuras();
4560 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4562 if(itr->second)
4564 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4565 continue;
4566 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4567 continue;
4568 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4569 continue;
4571 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4572 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4573 switch(itr->second->GetModifier()->m_auraname)
4575 case SPELL_AURA_MOD_STUN:
4576 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4577 return SPELL_FAILED_STUNNED;
4578 break;
4579 case SPELL_AURA_MOD_CONFUSE:
4580 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4581 return SPELL_FAILED_CONFUSED;
4582 break;
4583 case SPELL_AURA_MOD_FEAR:
4584 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4585 return SPELL_FAILED_FLEEING;
4586 break;
4587 case SPELL_AURA_MOD_SILENCE:
4588 case SPELL_AURA_MOD_PACIFY:
4589 case SPELL_AURA_MOD_PACIFY_SILENCE:
4590 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4591 return SPELL_FAILED_PACIFIED;
4592 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4593 return SPELL_FAILED_SILENCED;
4594 break;
4599 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4600 else
4601 return prevented_reason;
4603 return SPELL_CAST_OK;
4606 bool Spell::CanAutoCast(Unit* target)
4608 uint64 targetguid = target->GetGUID();
4610 for(uint32 j = 0;j<3;j++)
4612 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4614 if( m_spellInfo->StackAmount <= 1)
4616 if( target->HasAura(m_spellInfo->Id, j) )
4617 return false;
4619 else
4621 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4622 return false;
4625 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4627 if( target->HasAura(m_spellInfo->Id, j) )
4628 return false;
4632 SpellCastResult result = CheckPetCast(target);
4634 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4636 FillTargetMap();
4637 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4638 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4639 if( ihit->targetGUID == targetguid )
4640 return true;
4642 return false; //target invalid
4645 SpellCastResult Spell::CheckRange(bool strict)
4647 float range_mod;
4649 // self cast doesn't need range checking -- also for Starshards fix
4650 if (m_spellInfo->rangeIndex == 1)
4651 return SPELL_CAST_OK;
4653 if (strict) //add radius of caster
4654 range_mod = 1.25;
4655 else //add radius of caster and ~5 yds "give"
4656 range_mod = 6.25;
4658 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4659 float max_range = GetSpellMaxRange(srange) + range_mod;
4660 float min_range = GetSpellMinRange(srange);
4662 if(Player* modOwner = m_caster->GetSpellModOwner())
4663 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4665 Unit *target = m_targets.getUnitTarget();
4667 if(target && target != m_caster)
4669 // distance from target in checks
4670 float dist = m_caster->GetCombatDistance(target);
4672 if(dist > max_range)
4673 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4674 if(dist < min_range)
4675 return SPELL_FAILED_TOO_CLOSE;
4676 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4677 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4678 return SPELL_FAILED_UNIT_NOT_INFRONT;
4681 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4683 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4684 if(dist > max_range)
4685 return SPELL_FAILED_OUT_OF_RANGE;
4686 if(dist < min_range)
4687 return SPELL_FAILED_TOO_CLOSE;
4690 return SPELL_CAST_OK;
4693 int32 Spell::CalculatePowerCost()
4695 // item cast not used power
4696 if(m_CastItem)
4697 return 0;
4699 // Spell drain all exist power on cast (Only paladin lay of Hands)
4700 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4702 // If power type - health drain all
4703 if (m_spellInfo->powerType == POWER_HEALTH)
4704 return m_caster->GetHealth();
4705 // Else drain all power
4706 if (m_spellInfo->powerType < MAX_POWERS)
4707 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4708 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4709 return 0;
4712 // Base powerCost
4713 int32 powerCost = m_spellInfo->manaCost;
4714 // PCT cost from total amount
4715 if (m_spellInfo->ManaCostPercentage)
4717 switch (m_spellInfo->powerType)
4719 // health as power used
4720 case POWER_HEALTH:
4721 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4722 break;
4723 case POWER_MANA:
4724 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4725 break;
4726 case POWER_RAGE:
4727 case POWER_FOCUS:
4728 case POWER_ENERGY:
4729 case POWER_HAPPINESS:
4730 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4731 break;
4732 case POWER_RUNE:
4733 case POWER_RUNIC_POWER:
4734 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4735 break;
4736 default:
4737 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4738 return 0;
4741 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4742 // Flat mod from caster auras by spell school
4743 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4744 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4745 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4746 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4747 // Apply cost mod by spell
4748 if(Player* modOwner = m_caster->GetSpellModOwner())
4749 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4751 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4752 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4754 // PCT mod from user auras by school
4755 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4756 if (powerCost < 0)
4757 powerCost = 0;
4758 return powerCost;
4761 SpellCastResult Spell::CheckPower()
4763 // item cast not used power
4764 if(m_CastItem)
4765 return SPELL_CAST_OK;
4767 // health as power used - need check health amount
4768 if(m_spellInfo->powerType == POWER_HEALTH)
4770 if(m_caster->GetHealth() <= m_powerCost)
4771 return SPELL_FAILED_CASTER_AURASTATE;
4772 return SPELL_CAST_OK;
4774 // Check valid power type
4775 if( m_spellInfo->powerType >= MAX_POWERS )
4777 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4778 return SPELL_FAILED_UNKNOWN;
4781 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
4782 if(failReason != SPELL_CAST_OK)
4783 return failReason;
4785 // Check power amount
4786 Powers powerType = Powers(m_spellInfo->powerType);
4787 if(m_caster->GetPower(powerType) < m_powerCost)
4788 return SPELL_FAILED_NO_POWER;
4789 else
4790 return SPELL_CAST_OK;
4793 SpellCastResult Spell::CheckItems()
4795 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4796 return SPELL_CAST_OK;
4798 Player* p_caster = (Player*)m_caster;
4800 // cast item checks
4801 if(m_CastItem)
4803 uint32 itemid = m_CastItem->GetEntry();
4804 if( !p_caster->HasItemCount(itemid,1) )
4805 return SPELL_FAILED_ITEM_NOT_READY;
4807 ItemPrototype const *proto = m_CastItem->GetProto();
4808 if(!proto)
4809 return SPELL_FAILED_ITEM_NOT_READY;
4811 for (int i = 0; i<5; i++)
4812 if (proto->Spells[i].SpellCharges)
4813 if(m_CastItem->GetSpellCharges(i)==0)
4814 return SPELL_FAILED_NO_CHARGES_REMAIN;
4816 // consumable cast item checks
4817 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4819 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4820 SpellCastResult failReason = SPELL_CAST_OK;
4821 for (int i = 0; i < 3; i++)
4823 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4824 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4825 continue;
4827 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4829 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4831 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4832 continue;
4834 else
4836 failReason = SPELL_CAST_OK;
4837 break;
4841 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4842 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4844 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4846 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4847 continue;
4850 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4851 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4853 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4854 continue;
4856 else
4858 failReason = SPELL_CAST_OK;
4859 break;
4863 if (failReason != SPELL_CAST_OK)
4864 return failReason;
4868 // check target item
4869 if(m_targets.getItemTargetGUID())
4871 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4872 return SPELL_FAILED_BAD_TARGETS;
4874 if(!m_targets.getItemTarget())
4875 return SPELL_FAILED_ITEM_GONE;
4877 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4878 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4880 // if not item target then required item must be equipped
4881 else
4883 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4884 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4887 // check spell focus object
4888 if(m_spellInfo->RequiresSpellFocus)
4890 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4891 Cell cell(p);
4892 cell.data.Part.reserved = ALL_DISTRICT;
4894 GameObject* ok = NULL;
4895 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4896 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
4898 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4899 CellLock<GridReadGuard> cell_lock(cell, p);
4900 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4902 if(!ok)
4903 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4905 focusObject = ok; // game object found in range
4908 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
4909 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
4911 for(uint32 i=0;i<8;i++)
4913 if(m_spellInfo->Reagent[i] <= 0)
4914 continue;
4916 uint32 itemid = m_spellInfo->Reagent[i];
4917 uint32 itemcount = m_spellInfo->ReagentCount[i];
4919 // if CastItem is also spell reagent
4920 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4922 ItemPrototype const *proto = m_CastItem->GetProto();
4923 if(!proto)
4924 return SPELL_FAILED_ITEM_NOT_READY;
4925 for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
4927 // CastItem will be used up and does not count as reagent
4928 int32 charges = m_CastItem->GetSpellCharges(s);
4929 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4931 ++itemcount;
4932 break;
4936 if( !p_caster->HasItemCount(itemid,itemcount) )
4937 return SPELL_FAILED_ITEM_NOT_READY; //0x54
4941 // check totem-item requirements (items presence in inventory)
4942 uint32 totems = 2;
4943 for(int i=0;i<2;++i)
4945 if(m_spellInfo->Totem[i] != 0)
4947 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4949 totems -= 1;
4950 continue;
4952 }else
4953 totems -= 1;
4955 if(totems != 0)
4956 return SPELL_FAILED_TOTEMS; //0x7C
4958 // Check items for TotemCategory (items presence in inventory)
4959 uint32 TotemCategory = 2;
4960 for(int i=0;i<2;++i)
4962 if(m_spellInfo->TotemCategory[i] != 0)
4964 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4966 TotemCategory -= 1;
4967 continue;
4970 else
4971 TotemCategory -= 1;
4973 if(TotemCategory != 0)
4974 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4976 // special checks for spell effects
4977 for(int i = 0; i < 3; i++)
4979 switch (m_spellInfo->Effect[i])
4981 case SPELL_EFFECT_CREATE_ITEM:
4983 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4985 ItemPosCountVec dest;
4986 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4987 if (msg != EQUIP_ERR_OK )
4989 p_caster->SendEquipError( msg, NULL, NULL );
4990 return SPELL_FAILED_DONT_REPORT;
4993 break;
4995 case SPELL_EFFECT_ENCHANT_ITEM:
4996 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
4998 Item* targetItem = m_targets.getItemTarget();
4999 if(!targetItem)
5000 return SPELL_FAILED_ITEM_NOT_FOUND;
5002 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5003 return SPELL_FAILED_LOWLEVEL;
5004 // Not allow enchant in trade slot for some enchant type
5005 if( targetItem->GetOwner() != m_caster )
5007 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5008 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5009 if(!pEnchant)
5010 return SPELL_FAILED_ERROR;
5011 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5012 return SPELL_FAILED_NOT_TRADEABLE;
5014 break;
5016 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5018 Item *item = m_targets.getItemTarget();
5019 if(!item)
5020 return SPELL_FAILED_ITEM_NOT_FOUND;
5021 // Not allow enchant in trade slot for some enchant type
5022 if( item->GetOwner() != m_caster )
5024 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5025 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5026 if(!pEnchant)
5027 return SPELL_FAILED_ERROR;
5028 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5029 return SPELL_FAILED_NOT_TRADEABLE;
5031 break;
5033 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5034 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5035 break;
5036 case SPELL_EFFECT_DISENCHANT:
5038 if(!m_targets.getItemTarget())
5039 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5041 // prevent disenchanting in trade slot
5042 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5043 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5045 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5046 if(!itemProto)
5047 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5049 uint32 item_quality = itemProto->Quality;
5050 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5051 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5052 if (item_disenchantskilllevel == uint32(-1))
5053 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5054 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5055 return SPELL_FAILED_LOW_CASTLEVEL;
5056 if(item_quality > 4 || item_quality < 2)
5057 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5058 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5059 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5060 if (!itemProto->DisenchantID)
5061 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5062 break;
5064 case SPELL_EFFECT_PROSPECTING:
5066 if(!m_targets.getItemTarget())
5067 return SPELL_FAILED_CANT_BE_PROSPECTED;
5068 //ensure item is a prospectable ore
5069 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5070 return SPELL_FAILED_CANT_BE_PROSPECTED;
5071 //prevent prospecting in trade slot
5072 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5073 return SPELL_FAILED_CANT_BE_PROSPECTED;
5074 //Check for enough skill in jewelcrafting
5075 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5076 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5077 return SPELL_FAILED_LOW_CASTLEVEL;
5078 //make sure the player has the required ores in inventory
5079 if(m_targets.getItemTarget()->GetCount() < 5)
5080 return SPELL_FAILED_NEED_MORE_ITEMS;
5082 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5083 return SPELL_FAILED_CANT_BE_PROSPECTED;
5085 break;
5087 case SPELL_EFFECT_MILLING:
5089 if(!m_targets.getItemTarget())
5090 return SPELL_FAILED_CANT_BE_MILLED;
5091 //ensure item is a millable herb
5092 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5093 return SPELL_FAILED_CANT_BE_MILLED;
5094 //prevent milling in trade slot
5095 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5096 return SPELL_FAILED_CANT_BE_MILLED;
5097 //Check for enough skill in inscription
5098 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5099 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5100 return SPELL_FAILED_LOW_CASTLEVEL;
5101 //make sure the player has the required herbs in inventory
5102 if(m_targets.getItemTarget()->GetCount() < 5)
5103 return SPELL_FAILED_NEED_MORE_ITEMS;
5105 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5106 return SPELL_FAILED_CANT_BE_MILLED;
5108 break;
5110 case SPELL_EFFECT_WEAPON_DAMAGE:
5111 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5113 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5114 if( m_attackType != RANGED_ATTACK )
5115 break;
5116 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5117 if(!pItem || pItem->IsBroken())
5118 return SPELL_FAILED_EQUIPPED_ITEM;
5120 switch(pItem->GetProto()->SubClass)
5122 case ITEM_SUBCLASS_WEAPON_THROWN:
5124 uint32 ammo = pItem->GetEntry();
5125 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5126 return SPELL_FAILED_NO_AMMO;
5127 }; break;
5128 case ITEM_SUBCLASS_WEAPON_GUN:
5129 case ITEM_SUBCLASS_WEAPON_BOW:
5130 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5132 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5133 if(!ammo)
5135 // Requires No Ammo
5136 if(m_caster->GetDummyAura(46699))
5137 break; // skip other checks
5139 return SPELL_FAILED_NO_AMMO;
5142 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5143 if(!ammoProto)
5144 return SPELL_FAILED_NO_AMMO;
5146 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5147 return SPELL_FAILED_NO_AMMO;
5149 // check ammo ws. weapon compatibility
5150 switch(pItem->GetProto()->SubClass)
5152 case ITEM_SUBCLASS_WEAPON_BOW:
5153 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5154 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
5155 return SPELL_FAILED_NO_AMMO;
5156 break;
5157 case ITEM_SUBCLASS_WEAPON_GUN:
5158 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
5159 return SPELL_FAILED_NO_AMMO;
5160 break;
5161 default:
5162 return SPELL_FAILED_NO_AMMO;
5165 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5166 return SPELL_FAILED_NO_AMMO;
5167 }; break;
5168 case ITEM_SUBCLASS_WEAPON_WAND:
5169 default:
5170 break;
5172 break;
5174 default:break;
5178 return SPELL_CAST_OK;
5181 void Spell::Delayed()
5183 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5184 return;
5186 if (m_spellState == SPELL_STATE_DELAYED)
5187 return; // spell is active and can't be time-backed
5189 if(isDelayableNoMore()) // Spells may only be delayed twice
5190 return;
5192 // spells not loosing casting time ( slam, dynamites, bombs.. )
5193 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5194 return;
5196 //check pushback reduce
5197 int32 delaytime = 500; // spellcasting delay is normally 500ms
5198 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5199 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5200 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5201 if(delayReduce >= 100)
5202 return;
5204 delaytime = delaytime * (100 - delayReduce) / 100;
5206 if(int32(m_timer) + delaytime > m_casttime)
5208 delaytime = m_casttime - m_timer;
5209 m_timer = m_casttime;
5211 else
5212 m_timer += delaytime;
5214 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
5216 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5217 data.append(m_caster->GetPackGUID());
5218 data << uint32(delaytime);
5220 m_caster->SendMessageToSet(&data,true);
5223 void Spell::DelayedChannel()
5225 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5226 return;
5228 if(isDelayableNoMore()) // Spells may only be delayed twice
5229 return;
5231 //check pushback reduce
5232 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5233 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5234 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
5235 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5236 if(delayReduce >= 100)
5237 return;
5239 delaytime = delaytime * (100 - delayReduce) / 100;
5241 if(int32(m_timer) < delaytime)
5243 delaytime = m_timer;
5244 m_timer = 0;
5246 else
5247 m_timer -= delaytime;
5249 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5251 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5253 if ((*ihit).missCondition == SPELL_MISS_NONE)
5255 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5256 if (unit)
5258 for (int j=0;j<3;j++)
5259 if( ihit->effectMask & (1<<j) )
5260 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5266 for(int j = 0; j < 3; j++)
5268 // partially interrupt persistent area auras
5269 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5270 if(dynObj)
5271 dynObj->Delay(delaytime);
5274 SendChannelUpdate(m_timer);
5277 void Spell::UpdatePointers()
5279 if(m_originalCasterGUID==m_caster->GetGUID())
5280 m_originalCaster = m_caster;
5281 else
5283 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5284 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5287 m_targets.Update(m_caster);
5290 bool Spell::IsAffectedByAura(Aura *aura)
5292 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5295 bool Spell::CheckTargetCreatureType(Unit* target) const
5297 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5299 // Curse of Doom : not find another way to fix spell target check :/
5300 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5302 // not allow cast at player
5303 if(target->GetTypeId()==TYPEID_PLAYER)
5304 return false;
5306 spellCreatureTargetMask = 0x7FF;
5309 // Dismiss Pet and Taming Lesson skipped
5310 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5311 spellCreatureTargetMask = 0;
5313 if (spellCreatureTargetMask)
5315 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5317 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5319 return true;
5322 CurrentSpellTypes Spell::GetCurrentContainer()
5324 if (IsNextMeleeSwingSpell())
5325 return(CURRENT_MELEE_SPELL);
5326 else if (IsAutoRepeat())
5327 return(CURRENT_AUTOREPEAT_SPELL);
5328 else if (IsChanneledSpell(m_spellInfo))
5329 return(CURRENT_CHANNELED_SPELL);
5330 else
5331 return(CURRENT_GENERIC_SPELL);
5334 bool Spell::CheckTarget( Unit* target, uint32 eff )
5336 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5337 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5339 if (!CheckTargetCreatureType(target))
5340 return false;
5343 // Check Aura spell req (need for AoE spells)
5344 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5345 return false;
5346 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5347 return false;
5349 // Check targets for not_selectable unit flag and remove
5350 // A player can cast spells on his pet (or other controlled unit) though in any state
5351 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5353 // any unattackable target skipped
5354 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5355 return false;
5357 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5358 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5359 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5360 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5361 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5362 return false;
5365 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5366 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5368 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5369 return false;
5371 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5372 return false;
5375 //Check targets for LOS visibility (except spells without range limitations )
5376 switch(m_spellInfo->Effect[eff])
5378 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5379 break;
5380 case SPELL_EFFECT_DUMMY:
5381 if(m_spellInfo->Id!=20577) // Cannibalize
5382 break;
5383 //fall through
5384 case SPELL_EFFECT_RESURRECT_NEW:
5385 // player far away, maybe his corpse near?
5386 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5388 if(!m_targets.getCorpseTargetGUID())
5389 return false;
5391 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5392 if(!corpse)
5393 return false;
5395 if(target->GetGUID()!=corpse->GetOwnerGUID())
5396 return false;
5398 if(!corpse->IsWithinLOSInMap(m_caster))
5399 return false;
5402 // all ok by some way or another, skip normal check
5403 break;
5404 default: // normal case
5405 // Get GO cast coordinates if original caster -> GO
5406 WorldObject *caster = NULL;
5407 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5408 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
5409 if (!caster)
5410 caster = m_caster;
5411 if(target!=m_caster && !target->IsWithinLOSInMap(caster))
5412 return false;
5413 break;
5416 return true;
5419 bool Spell::IsNeedSendToClient() const
5421 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5422 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5425 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5427 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5428 if(itr->effectMask & (1<<effect))
5429 return true;
5431 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5432 if(itr->effectMask & (1<<effect))
5433 return true;
5435 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5436 if(itr->effectMask & (1<<effect))
5437 return true;
5439 return false;
5442 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5444 m_Spell = spell;
5447 SpellEvent::~SpellEvent()
5449 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5450 m_Spell->cancel();
5452 if (m_Spell->IsDeletable())
5454 delete m_Spell;
5456 else
5458 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5459 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5463 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5465 // update spell if it is not finished
5466 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5467 m_Spell->update(p_time);
5469 // check spell state to process
5470 switch (m_Spell->getState())
5472 case SPELL_STATE_FINISHED:
5474 // spell was finished, check deletable state
5475 if (m_Spell->IsDeletable())
5477 // check, if we do have unfinished triggered spells
5479 return(true); // spell is deletable, finish event
5481 // event will be re-added automatically at the end of routine)
5482 } break;
5484 case SPELL_STATE_CASTING:
5486 // this spell is in channeled state, process it on the next update
5487 // event will be re-added automatically at the end of routine)
5488 } break;
5490 case SPELL_STATE_DELAYED:
5492 // first, check, if we have just started
5493 if (m_Spell->GetDelayStart() != 0)
5495 // no, we aren't, do the typical update
5496 // check, if we have channeled spell on our hands
5497 if (IsChanneledSpell(m_Spell->m_spellInfo))
5499 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5500 // check, if we have casting anything else except this channeled spell and autorepeat
5501 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5503 // another non-melee non-delayed spell is casted now, abort
5504 m_Spell->cancel();
5506 else
5508 // do the action (pass spell to channeling state)
5509 m_Spell->handle_immediate();
5511 // event will be re-added automatically at the end of routine)
5513 else
5515 // run the spell handler and think about what we can do next
5516 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5517 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5518 if (n_offset)
5520 // re-add us to the queue
5521 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5522 return(false); // event not complete
5524 // event complete
5525 // finish update event will be re-added automatically at the end of routine)
5528 else
5530 // delaying had just started, record the moment
5531 m_Spell->SetDelayStart(e_time);
5532 // re-plan the event for the delay moment
5533 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5534 return(false); // event not complete
5536 } break;
5538 default:
5540 // all other states
5541 // event will be re-added automatically at the end of routine)
5542 } break;
5545 // spell processing not complete, plan event on the next update interval
5546 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5547 return(false); // event not complete
5550 void SpellEvent::Abort(uint64 /*e_time*/)
5552 // oops, the spell we try to do is aborted
5553 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5554 m_Spell->cancel();
5557 bool SpellEvent::IsDeletable() const
5559 return m_Spell->IsDeletable();
5562 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5564 if(!lockId) // possible case for GO and maybe for items.
5565 return SPELL_CAST_OK;
5567 // Get LockInfo
5568 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5570 if (!lockInfo)
5571 return SPELL_FAILED_BAD_TARGETS;
5573 bool reqKey = false; // some locks not have reqs
5575 for(int j = 0; j < 8; ++j)
5577 switch(lockInfo->Type[j])
5579 // check key item (many fit cases can be)
5580 case LOCK_KEY_ITEM:
5581 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5582 return SPELL_CAST_OK;
5583 reqKey = true;
5584 break;
5585 // check key skill (only single first fit case can be)
5586 case LOCK_KEY_SKILL:
5588 reqKey = true;
5590 // wrong locktype, skip
5591 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5592 continue;
5594 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5596 if ( skillId != SKILL_NONE )
5598 // skill bonus provided by casting spell (mostly item spells)
5599 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5600 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5601 reqSkillValue = lockInfo->Skill[j];
5603 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5604 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5605 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5607 skillValue += spellSkillBonus;
5609 if (skillValue < reqSkillValue)
5610 return SPELL_FAILED_LOW_CASTLEVEL;
5613 return SPELL_CAST_OK;
5618 if(reqKey)
5619 return SPELL_FAILED_BAD_TARGETS;
5621 return SPELL_CAST_OK;
5624 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5626 CellPair p(MaNGOS::ComputeCellPair(x, y));
5627 Cell cell(p);
5628 cell.data.Part.reserved = ALL_DISTRICT;
5629 cell.SetNoCreate();
5630 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5631 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5632 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5633 CellLock<GridReadGuard> cell_lock(cell, p);
5634 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5635 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());