[7719] Use all existed 4 world map overlay area ids instead 3, replace values by...
[AHbot.git] / src / game / BattleGroundBE.cpp
blob3719554143b1ad6a46e3e072c18d33ae82a608f7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundBE.h"
23 #include "ObjectMgr.h"
24 #include "WorldPacket.h"
25 #include "Language.h"
27 BattleGroundBE::BattleGroundBE()
29 m_BgObjects.resize(BG_BE_OBJECT_MAX);
31 m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
32 m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
33 m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
34 m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
35 //we must set messageIds
36 m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
37 m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
38 m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
39 m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
42 BattleGroundBE::~BattleGroundBE()
47 void BattleGroundBE::Update(uint32 diff)
49 BattleGround::Update(diff);
51 /*if (GetStatus() == STATUS_IN_PROGRESS)
53 // update something
54 }*/
57 void BattleGroundBE::StartingEventCloseDoors()
59 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
60 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
62 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
63 SpawnBGObject(i, RESPAWN_ONE_DAY);
66 void BattleGroundBE::StartingEventOpenDoors()
68 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
69 DoorOpen(i);
71 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
72 SpawnBGObject(i, 60);
75 void BattleGroundBE::AddPlayer(Player *plr)
77 BattleGround::AddPlayer(plr);
78 //create score and add it to map, default values are set in constructor
79 BattleGroundBEScore* sc = new BattleGroundBEScore;
81 m_PlayerScores[plr->GetGUID()] = sc;
83 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
84 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
87 void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
89 if (GetStatus() == STATUS_WAIT_LEAVE)
90 return;
92 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
93 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
95 CheckArenaWinConditions();
98 void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
100 if (GetStatus() != STATUS_IN_PROGRESS)
101 return;
103 if (!killer)
105 sLog.outError("Killer player not found");
106 return;
109 BattleGround::HandleKillPlayer(player,killer);
111 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
112 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
114 CheckArenaWinConditions();
117 bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
119 player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
120 return true;
123 void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
125 // this is wrong way to implement these things. On official it done by gameobject spell cast.
126 if (GetStatus() != STATUS_IN_PROGRESS)
127 return;
129 //uint32 SpellId = 0;
130 //uint64 buff_guid = 0;
131 switch(Trigger)
133 case 4538: // buff trigger?
134 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
135 break;
136 case 4539: // buff trigger?
137 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
138 break;
139 default:
140 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
141 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
142 break;
145 //if (buff_guid)
146 // HandleTriggerBuff(buff_guid,Source);
149 void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
151 data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
152 data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
153 data << uint32(0x9f3) << uint32(1); // 9
156 void BattleGroundBE::Reset()
158 //call parent's class reset
159 BattleGround::Reset();
162 bool BattleGroundBE::SetupBattleGround()
164 // gates
165 if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
166 || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
167 || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
168 || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
169 // buffs
170 || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
171 || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
173 sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
174 return false;
177 return true;
180 void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
183 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
185 if(itr == m_PlayerScores.end()) // player not found...
186 return;
188 //there is nothing special in this score
189 BattleGround::UpdatePlayerScore(Source,type,value);
194 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
195 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
196 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
197 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
198 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
199 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
200 0050: 00 00 00 00 00 00 | ......
202 spell 32724 - Gold Team
203 spell 32725 - Green Team
204 35774 Gold Team
205 35775 Green Team