2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
29 #include "UpdateMask.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
37 #include "GameEventMgr.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 ObjectMgr::ObjectMgr()
112 m_hiCreatureGuid
= 1;
126 mGuildBankTabPrice
.resize(GUILD_BANK_MAX_TABS
);
127 mGuildBankTabPrice
[0] = 100;
128 mGuildBankTabPrice
[1] = 250;
129 mGuildBankTabPrice
[2] = 500;
130 mGuildBankTabPrice
[3] = 1000;
131 mGuildBankTabPrice
[4] = 2500;
132 mGuildBankTabPrice
[5] = 5000;
134 // Only zero condition left, others will be added while loading DB tables
135 mConditions
.resize(1);
138 ObjectMgr::~ObjectMgr()
140 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
143 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
146 // free only if loaded
147 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
148 delete[] playerClassInfo
[class_
].levelInfo
;
150 for (int race
= 0; race
< MAX_RACES
; ++race
)
151 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
152 delete[] playerInfo
[race
][class_
].levelInfo
;
154 // free group and guild objects
155 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
158 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
161 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
164 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
168 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
170 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
171 if ((*itr
)->GetLeaderGUID() == guid
)
177 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
179 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
180 if (itr
!= mGuildMap
.end())
186 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
188 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
189 if (itr
->second
->GetName() == guildname
)
195 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
197 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
198 if (itr
!= mGuildMap
.end())
199 return itr
->second
->GetName();
204 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
206 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
207 if (itr
->second
->GetLeader() == guid
)
213 void ObjectMgr::AddGuild(Guild
* guild
)
215 mGuildMap
[guild
->GetId()] = guild
;
218 void ObjectMgr::RemoveGuild(uint32 Id
)
223 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
225 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
226 if (itr
!= mArenaTeamMap
.end())
232 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
234 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
235 if (itr
->second
->GetName() == arenateamname
)
241 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
243 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
244 if (itr
->second
->GetCaptain() == guid
)
250 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
252 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
255 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
257 mArenaTeamMap
.erase(Id
);
260 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
262 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
265 void ObjectMgr::LoadCreatureLocales()
267 mCreatureLocaleMap
.clear(); // need for reload case
269 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
278 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
282 barGoLink
bar(result
->GetRowCount());
286 Field
*fields
= result
->Fetch();
289 uint32 entry
= fields
[0].GetUInt32();
291 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
293 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
295 std::string str
= fields
[1+2*(i
-1)].GetCppString();
298 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
301 if(data
.Name
.size() <= idx
)
302 data
.Name
.resize(idx
+1);
304 data
.Name
[idx
] = str
;
307 str
= fields
[1+2*(i
-1)+1].GetCppString();
310 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
313 if(data
.SubName
.size() <= idx
)
314 data
.SubName
.resize(idx
+1);
316 data
.SubName
[idx
] = str
;
320 } while (result
->NextRow());
325 sLog
.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap
.size() );
328 void ObjectMgr::LoadNpcOptionLocales()
330 mNpcOptionLocaleMap
.clear(); // need for reload case
332 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
333 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
334 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
335 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
336 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
337 "FROM locales_npc_option");
346 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
350 barGoLink
bar(result
->GetRowCount());
354 Field
*fields
= result
->Fetch();
357 uint32 entry
= fields
[0].GetUInt32();
359 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
361 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
363 std::string str
= fields
[1+2*(i
-1)].GetCppString();
366 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
369 if(data
.OptionText
.size() <= idx
)
370 data
.OptionText
.resize(idx
+1);
372 data
.OptionText
[idx
] = str
;
375 str
= fields
[1+2*(i
-1)+1].GetCppString();
378 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
381 if(data
.BoxText
.size() <= idx
)
382 data
.BoxText
.resize(idx
+1);
384 data
.BoxText
[idx
] = str
;
388 } while (result
->NextRow());
393 sLog
.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap
.size() );
396 void ObjectMgr::LoadPointOfInterestLocales()
398 mPointOfInterestLocaleMap
.clear(); // need for reload case
400 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
409 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
413 barGoLink
bar(result
->GetRowCount());
417 Field
*fields
= result
->Fetch();
420 uint32 entry
= fields
[0].GetUInt32();
422 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
424 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
426 std::string str
= fields
[i
].GetCppString();
430 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
433 if(data
.IconName
.size() <= idx
)
434 data
.IconName
.resize(idx
+1);
436 data
.IconName
[idx
] = str
;
439 } while (result
->NextRow());
444 sLog
.outString( ">> Loaded %u points_of_interest locale strings", mPointOfInterestLocaleMap
.size() );
447 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
450 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
452 dst
= D(objmgr
.GetScriptId(src
));
456 void ObjectMgr::LoadCreatureTemplates()
458 SQLCreatureLoader loader
;
459 loader
.Load(sCreatureStorage
);
461 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
464 std::set
<uint32
> heroicEntries
; // already loaded heroic value in creatures
465 std::set
<uint32
> hasHeroicEntries
; // already loaded creatures with heroic entry values
467 // check data correctness
468 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
470 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
474 if(cInfo
->HeroicEntry
)
476 CreatureInfo
const* heroicInfo
= GetCreatureTemplate(cInfo
->HeroicEntry
);
479 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
483 if(heroicEntries
.find(i
)!=heroicEntries
.end())
485 sLog
.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i
);
489 if(heroicEntries
.find(cInfo
->HeroicEntry
)!=heroicEntries
.end())
491 sLog
.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo
->HeroicEntry
);
495 if(hasHeroicEntries
.find(cInfo
->HeroicEntry
)!=hasHeroicEntries
.end())
497 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i
,cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
501 if(cInfo
->npcflag
!= heroicInfo
->npcflag
)
503 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
507 if(cInfo
->classNum
!= heroicInfo
->classNum
)
509 sLog
.outErrorDb("Creature (Entry: %u) has different `classNum` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
513 if(cInfo
->race
!= heroicInfo
->race
)
515 sLog
.outErrorDb("Creature (Entry: %u) has different `race` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
519 if(cInfo
->trainer_type
!= heroicInfo
->trainer_type
)
521 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
525 if(cInfo
->trainer_spell
!= heroicInfo
->trainer_spell
)
527 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
531 hasHeroicEntries
.insert(i
);
532 heroicEntries
.insert(cInfo
->HeroicEntry
);
535 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
537 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
539 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
541 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
543 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
);
545 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
);
546 minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
);
548 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
);
550 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
552 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
553 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
556 if(cInfo
->baseattacktime
== 0)
557 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
559 if(cInfo
->rangeattacktime
== 0)
560 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
562 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
563 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
565 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
567 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
568 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
571 // must exist or used hidden but used in data horse case
572 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
574 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
575 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
578 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
580 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
581 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
584 if(cInfo
->PetSpellDataId
)
586 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
588 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
591 for(int i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
593 if(cInfo
->spells
[i
] && !sSpellStore
.LookupEntry(cInfo
->spells
[i
]))
595 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, i
+1,cInfo
->spells
[i
]);
596 const_cast<CreatureInfo
*>(cInfo
)->spells
[i
] = 0;
600 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
602 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
603 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
606 if(cInfo
->equipmentId
> 0) // 0 no equipment
608 if(!GetEquipmentInfo(cInfo
->equipmentId
))
610 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
611 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
615 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
616 if(cInfo
->scale
<= 0.0f
)
618 CreatureDisplayInfoEntry
const* ScaleEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
);
619 const_cast<CreatureInfo
*>(cInfo
)->scale
= ScaleEntry
? ScaleEntry
->scale
: 1.0f
;
624 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
626 // Now add the auras, format "spellid effectindex spellid effectindex..."
628 std::vector
<int> val
;
629 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
637 val
.push_back(atoi(s
));
642 val
.push_back(atoi(s
));
644 // free char* loaded memory
645 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
651 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
663 // replace by new structures array
664 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
667 for(int j
=0;j
<val
.size()/2;++j
)
669 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
670 cAura
.spell_id
= (uint32
)val
[2*j
+0];
671 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
672 if ( cAura
.effect_idx
> 2 )
674 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
677 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
678 if (!AdditionalSpellInfo
)
680 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
684 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
686 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
693 // fill terminator element (after last added)
694 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
695 endAura
.spell_id
= 0;
696 endAura
.effect_idx
= 0;
699 void ObjectMgr::LoadCreatureAddons()
701 sCreatureInfoAddonStorage
.Load();
703 sLog
.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage
.RecordCount
);
706 // check data correctness and convert 'auras'
707 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
709 CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
713 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_template_addon", "Entry");
715 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
716 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon
->guidOrEntry
);
719 sCreatureDataAddonStorage
.Load();
721 sLog
.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage
.RecordCount
);
724 // check data correctness and convert 'auras'
725 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
727 CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
731 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_addon", "GUIDLow");
733 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
734 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
738 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
740 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
743 void ObjectMgr::LoadEquipmentTemplates()
745 sEquipmentStorage
.Load();
747 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
749 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
754 for(uint8 j
=0; j
<3; j
++)
756 if(!eqInfo
->equipentry
[j
])
759 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
763 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
764 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
768 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
769 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
770 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
771 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
772 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
773 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
774 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
775 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
776 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
778 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
779 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
783 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
786 // This DBC is currently only used for item templates and creature equipments checks.
790 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
792 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
795 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
)
797 // Load creature model (display id)
799 if (!data
|| data
->displayid
== 0) // use defaults from the template
801 // DisplayID_A is used if no team is given
803 display_id
= (cinfo
->DisplayID_H2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_H2
: cinfo
->DisplayID_H
;
805 display_id
= (cinfo
->DisplayID_A2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_A2
: cinfo
->DisplayID_A
;
807 else // overridden in creature data
808 display_id
= data
->displayid
;
813 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
815 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
819 // If a model for another gender exists, 50% chance to use it
820 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
822 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
825 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
826 return minfo
; // not fatal, just use the previous one
835 void ObjectMgr::LoadCreatureModelInfo()
837 sCreatureModelStorage
.Load();
839 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
843 void ObjectMgr::LoadCreatures()
847 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
849 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
850 // 12 13 14 15 16 17 18 19
851 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
852 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
853 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
862 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
866 // build single time for check creature data
867 std::set
<uint32
> heroicCreatures
;
868 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
869 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
870 if(cInfo
->HeroicEntry
)
871 heroicCreatures
.insert(cInfo
->HeroicEntry
);
873 barGoLink
bar(result
->GetRowCount());
877 Field
*fields
= result
->Fetch();
880 uint32 guid
= fields
[ 0].GetUInt32();
881 uint32 entry
= fields
[ 1].GetUInt32();
883 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
886 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
890 CreatureData
& data
= mCreatureDataMap
[guid
];
893 data
.mapid
= fields
[ 2].GetUInt32();
894 data
.displayid
= fields
[ 3].GetUInt32();
895 data
.equipmentId
= fields
[ 4].GetUInt32();
896 data
.posX
= fields
[ 5].GetFloat();
897 data
.posY
= fields
[ 6].GetFloat();
898 data
.posZ
= fields
[ 7].GetFloat();
899 data
.orientation
= fields
[ 8].GetFloat();
900 data
.spawntimesecs
= fields
[ 9].GetUInt32();
901 data
.spawndist
= fields
[10].GetFloat();
902 data
.currentwaypoint
= fields
[11].GetUInt32();
903 data
.curhealth
= fields
[12].GetUInt32();
904 data
.curmana
= fields
[13].GetUInt32();
905 data
.is_dead
= fields
[14].GetBool();
906 data
.movementType
= fields
[15].GetUInt8();
907 data
.spawnMask
= fields
[16].GetUInt8();
908 data
.phaseMask
= fields
[17].GetUInt16();
909 int16 gameEvent
= fields
[18].GetInt16();
910 int16 PoolId
= fields
[19].GetInt16();
912 if(heroicCreatures
.find(data
.id
)!=heroicCreatures
.end())
914 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid
,data
.id
);
918 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
920 if(!GetEquipmentInfo(data
.equipmentId
))
922 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
923 data
.equipmentId
= -1;
927 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
929 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
930 data
.curhealth
= cInfo
->minhealth
;
933 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
935 MapEntry
const* map
= sMapStore
.LookupEntry(data
.mapid
);
936 if(!map
|| !map
->IsDungeon())
937 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
940 if(data
.curmana
< cInfo
->minmana
)
942 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
943 data
.curmana
= cInfo
->minmana
;
946 if(data
.spawndist
< 0.0f
)
948 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
949 data
.spawndist
= 0.0f
;
951 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
953 if(data
.spawndist
== 0.0f
)
955 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
956 data
.movementType
= IDLE_MOTION_TYPE
;
959 else if(data
.movementType
== IDLE_MOTION_TYPE
)
961 if(data
.spawndist
!= 0.0f
)
963 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
964 data
.spawndist
= 0.0f
;
968 if(data
.phaseMask
==0)
970 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
974 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
975 AddCreatureToGrid(guid
, &data
);
979 } while (result
->NextRow());
984 sLog
.outString( ">> Loaded %u creatures", mCreatureDataMap
.size() );
987 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
989 uint8 mask
= data
->spawnMask
;
990 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
994 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
995 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
997 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
998 cell_guids
.creatures
.insert(guid
);
1003 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1005 uint8 mask
= data
->spawnMask
;
1006 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1010 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1011 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1013 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1014 cell_guids
.creatures
.erase(guid
);
1019 void ObjectMgr::LoadGameobjects()
1024 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1025 // 7 8 9 10 11 12 13 14 15 16 17
1026 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1027 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1028 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1037 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1041 barGoLink
bar(result
->GetRowCount());
1045 Field
*fields
= result
->Fetch();
1048 uint32 guid
= fields
[ 0].GetUInt32();
1049 uint32 entry
= fields
[ 1].GetUInt32();
1051 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1054 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1058 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1061 data
.mapid
= fields
[ 2].GetUInt32();
1062 data
.posX
= fields
[ 3].GetFloat();
1063 data
.posY
= fields
[ 4].GetFloat();
1064 data
.posZ
= fields
[ 5].GetFloat();
1065 data
.orientation
= fields
[ 6].GetFloat();
1066 data
.rotation0
= fields
[ 7].GetFloat();
1067 data
.rotation1
= fields
[ 8].GetFloat();
1068 data
.rotation2
= fields
[ 9].GetFloat();
1069 data
.rotation3
= fields
[10].GetFloat();
1070 data
.spawntimesecs
= fields
[11].GetInt32();
1071 data
.animprogress
= fields
[12].GetUInt32();
1072 data
.go_state
= fields
[13].GetUInt32();
1073 data
.spawnMask
= fields
[14].GetUInt8();
1074 data
.phaseMask
= fields
[15].GetUInt16();
1075 int16 gameEvent
= fields
[16].GetInt16();
1076 int16 PoolId
= fields
[17].GetInt16();
1078 if(data
.phaseMask
==0)
1080 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1084 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1085 AddGameobjectToGrid(guid
, &data
);
1088 } while (result
->NextRow());
1093 sLog
.outString( ">> Loaded %u gameobjects", mGameObjectDataMap
.size());
1096 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1098 uint8 mask
= data
->spawnMask
;
1099 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1103 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1104 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1106 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1107 cell_guids
.gameobjects
.insert(guid
);
1112 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1114 uint8 mask
= data
->spawnMask
;
1115 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1119 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1120 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1122 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1123 cell_guids
.gameobjects
.erase(guid
);
1128 void ObjectMgr::LoadCreatureRespawnTimes()
1130 // remove outdated data
1131 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1135 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1144 sLog
.outString(">> Loaded 0 creature respawn time.");
1148 barGoLink
bar(result
->GetRowCount());
1152 Field
*fields
= result
->Fetch();
1155 uint32 loguid
= fields
[0].GetUInt32();
1156 uint64 respawn_time
= fields
[1].GetUInt64();
1157 uint32 instance
= fields
[2].GetUInt32();
1159 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1162 } while (result
->NextRow());
1166 sLog
.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes
.size() );
1170 void ObjectMgr::LoadGameobjectRespawnTimes()
1172 // remove outdated data
1173 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1177 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1186 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1190 barGoLink
bar(result
->GetRowCount());
1194 Field
*fields
= result
->Fetch();
1197 uint32 loguid
= fields
[0].GetUInt32();
1198 uint64 respawn_time
= fields
[1].GetUInt64();
1199 uint32 instance
= fields
[2].GetUInt32();
1201 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1204 } while (result
->NextRow());
1208 sLog
.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes
.size() );
1212 // name must be checked to correctness (if received) before call this function
1213 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1217 CharacterDatabase
.escape_string(name
);
1219 // Player name safe to sending to DB (checked at login) and this function using
1220 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1223 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1231 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1233 // prevent DB access for online player
1234 if(Player
* player
= GetPlayer(guid
))
1236 name
= player
->GetName();
1240 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1244 name
= (*result
)[0].GetCppString();
1252 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1254 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1258 uint8 race
= (*result
)[0].GetUInt8();
1260 return Player::TeamForRace(race
);
1266 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1268 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1271 uint32 acc
= (*result
)[0].GetUInt32();
1279 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1281 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1284 uint32 acc
= (*result
)[0].GetUInt32();
1292 void ObjectMgr::LoadItemLocales()
1294 mItemLocaleMap
.clear(); // need for reload case
1296 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1305 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1309 barGoLink
bar(result
->GetRowCount());
1313 Field
*fields
= result
->Fetch();
1316 uint32 entry
= fields
[0].GetUInt32();
1318 ItemLocale
& data
= mItemLocaleMap
[entry
];
1320 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1322 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1325 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1328 if(data
.Name
.size() <= idx
)
1329 data
.Name
.resize(idx
+1);
1331 data
.Name
[idx
] = str
;
1335 str
= fields
[1+2*(i
-1)+1].GetCppString();
1338 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1341 if(data
.Description
.size() <= idx
)
1342 data
.Description
.resize(idx
+1);
1344 data
.Description
[idx
] = str
;
1348 } while (result
->NextRow());
1353 sLog
.outString( ">> Loaded %u Item locale strings", mItemLocaleMap
.size() );
1356 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1359 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
1361 dst
= D(objmgr
.GetScriptId(src
));
1365 void ObjectMgr::LoadItemPrototypes()
1367 SQLItemLoader loader
;
1368 loader
.Load(sItemStorage
);
1369 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1372 // check data correctness
1373 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1375 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1376 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1379 /* to many errors, and possible not all items really used in game
1381 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1388 if(proto
->Class
!= dbcitem
->Class
)
1390 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1391 // It safe let use Class from DB
1393 /* disabled: have some strange wrong cases for Subclass values.
1394 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1395 if(proto->SubClass != dbcitem->SubClass)
1397 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1398 // It safe let use Subclass from DB
1402 if(proto
->Unk0
!= dbcitem
->Unk0
)
1404 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1405 // It safe let use Unk0 from DB
1408 if(proto
->Material
!= dbcitem
->Material
)
1410 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1411 // It safe let use Material from DB
1414 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1416 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1417 // It safe let use InventoryType from DB
1420 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1422 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1423 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1425 if(proto
->Sheath
!= dbcitem
->Sheath
)
1427 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1428 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1433 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1436 if(proto
->Class
>= MAX_ITEM_CLASS
)
1438 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1439 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1442 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1444 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1445 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1448 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1450 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1451 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1454 if(proto
->BuyCount
<= 0)
1456 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1457 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1460 if(proto
->InventoryType
>= MAX_INVTYPE
)
1462 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1463 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1466 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1468 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1469 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1474 // can be used in equip slot, as page read use in inventory, or spell casting at use
1475 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1478 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1480 if(proto
->Spells
[j
].SpellId
)
1490 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1491 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1493 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1494 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1498 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1500 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1501 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1504 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1505 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1507 if(proto
->RequiredReputationFaction
)
1509 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1511 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1512 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1515 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1516 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1518 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1519 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1521 if(proto
->MaxCount
< -1)
1523 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1524 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1527 if(proto
->Stackable
==0)
1529 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1530 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1532 else if(proto
->Stackable
< -1)
1534 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1535 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1537 else if(proto
->Stackable
> 255)
1539 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i
,proto
->Stackable
);
1540 const_cast<ItemPrototype
*>(proto
)->Stackable
= 255;
1543 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1545 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1546 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1549 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1551 // for ItemStatValue != 0
1552 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1554 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1555 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1559 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1561 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1563 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1564 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1569 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1572 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1574 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1575 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1576 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1577 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1578 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1581 // spell_2 have learning spell
1582 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1584 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1585 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1586 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1587 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1589 else if(!proto
->Spells
[1].SpellId
)
1591 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1592 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1593 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1597 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1600 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1601 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1602 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1603 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1605 // allowed only in special format
1606 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1608 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1609 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1610 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1611 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1615 // spell_3*,spell_4*,spell_5* is empty
1616 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1618 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1620 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1621 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1622 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1624 else if(proto
->Spells
[j
].SpellId
!= 0)
1626 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1627 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1631 // normal spell list
1634 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1636 if(proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1638 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1639 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1640 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1643 if(proto
->Spells
[j
].SpellId
)
1645 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1648 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1649 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1651 // allowed only in special format
1652 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1654 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1655 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1661 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1662 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1664 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1665 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1667 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1668 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1670 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1672 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1673 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1676 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1678 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1679 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1682 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1684 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1685 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1688 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1690 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1691 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1694 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1695 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1697 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1698 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1700 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
1701 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
1703 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; j
++)
1705 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
1707 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
1708 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
1712 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
1713 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
1715 if(proto
->FoodType
>= MAX_PET_DIET
)
1717 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
1718 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
1721 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
1723 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
1724 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
1729 void ObjectMgr::LoadPetLevelInfo()
1731 // Loading levels data
1733 // 0 1 2 3 4 5 6 7 8 9
1734 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
1743 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1744 sLog
.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
1748 barGoLink
bar( result
->GetRowCount() );
1752 Field
* fields
= result
->Fetch();
1754 uint32 creature_id
= fields
[0].GetUInt32();
1755 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
1757 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
1761 uint32 current_level
= fields
[1].GetUInt32();
1762 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1764 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
1765 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
1768 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
1769 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
1773 else if(current_level
< 1)
1775 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
1779 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
1781 if(pInfoMapEntry
==NULL
)
1782 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
1784 // data for level 1 stored in [0] array element, ...
1785 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
1787 pLevelInfo
->health
= fields
[2].GetUInt16();
1788 pLevelInfo
->mana
= fields
[3].GetUInt16();
1789 pLevelInfo
->armor
= fields
[9].GetUInt16();
1791 for (int i
= 0; i
< MAX_STATS
; i
++)
1793 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
1799 while (result
->NextRow());
1804 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1807 // Fill gaps and check integrity
1808 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
1810 PetLevelInfo
* pInfo
= itr
->second
;
1812 // fatal error if no level 1 data
1813 if(!pInfo
|| pInfo
[0].health
== 0 )
1815 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
1820 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
1822 if(pInfo
[level
].health
== 0)
1824 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
1825 pInfo
[level
] = pInfo
[level
-1];
1831 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
1833 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1834 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
1836 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
1837 if(itr
== petInfo
.end())
1840 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
1843 void ObjectMgr::LoadPlayerInfo()
1845 // Load playercreate
1848 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
1857 sLog
.outString( ">> Loaded %u player create definitions", count
);
1858 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
1862 barGoLink
bar( result
->GetRowCount() );
1866 Field
* fields
= result
->Fetch();
1868 uint32 current_race
= fields
[0].GetUInt32();
1869 uint32 current_class
= fields
[1].GetUInt32();
1870 uint32 mapId
= fields
[2].GetUInt32();
1871 uint32 zoneId
= fields
[3].GetUInt32();
1872 float positionX
= fields
[4].GetFloat();
1873 float positionY
= fields
[5].GetFloat();
1874 float positionZ
= fields
[6].GetFloat();
1876 if(current_race
>= MAX_RACES
)
1878 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
1882 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
1885 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
1889 if(current_class
>= MAX_CLASSES
)
1891 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
1895 if(!sChrClassesStore
.LookupEntry(current_class
))
1897 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
1901 // accept DB data only for valid position (and non instanceable)
1902 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
1904 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
1908 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
1910 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
1914 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
1916 pInfo
->mapId
= mapId
;
1917 pInfo
->zoneId
= zoneId
;
1918 pInfo
->positionX
= positionX
;
1919 pInfo
->positionY
= positionY
;
1920 pInfo
->positionZ
= positionZ
;
1922 pInfo
->displayId_m
= rEntry
->model_m
;
1923 pInfo
->displayId_f
= rEntry
->model_f
;
1928 while (result
->NextRow());
1933 sLog
.outString( ">> Loaded %u player create definitions", count
);
1936 // Load playercreate items
1939 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
1950 sLog
.outString( ">> Loaded %u custom player create items", count
);
1954 barGoLink
bar( result
->GetRowCount() );
1958 Field
* fields
= result
->Fetch();
1960 uint32 current_race
= fields
[0].GetUInt32();
1961 if(current_race
>= MAX_RACES
)
1963 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
1967 uint32 current_class
= fields
[1].GetUInt32();
1968 if(current_class
>= MAX_CLASSES
)
1970 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
1974 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
1976 uint32 item_id
= fields
[2].GetUInt32();
1978 if(!GetItemPrototype(item_id
))
1980 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
1984 uint32 amount
= fields
[3].GetUInt32();
1988 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
1992 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
1997 while(result
->NextRow());
2002 sLog
.outString( ">> Loaded %u custom player create items", count
);
2006 // Load playercreate spells
2009 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2018 sLog
.outString( ">> Loaded %u player create spells", count
);
2019 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2023 barGoLink
bar( result
->GetRowCount() );
2027 Field
* fields
= result
->Fetch();
2029 uint32 current_race
= fields
[0].GetUInt32();
2030 if(current_race
>= MAX_RACES
)
2032 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2036 uint32 current_class
= fields
[1].GetUInt32();
2037 if(current_class
>= MAX_CLASSES
)
2039 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2043 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2044 pInfo
->spell
.push_back(fields
[2].GetUInt32());
2049 while( result
->NextRow() );
2054 sLog
.outString( ">> Loaded %u player create spells", count
);
2058 // Load playercreate actions
2061 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action");
2070 sLog
.outString( ">> Loaded %u player create actions", count
);
2071 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2075 barGoLink
bar( result
->GetRowCount() );
2079 Field
* fields
= result
->Fetch();
2081 uint32 current_race
= fields
[0].GetUInt32();
2082 if(current_race
>= MAX_RACES
)
2084 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2088 uint32 current_class
= fields
[1].GetUInt32();
2089 if(current_class
>= MAX_CLASSES
)
2091 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2095 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2096 pInfo
->action
[0].push_back(fields
[2].GetUInt16());
2097 pInfo
->action
[1].push_back(fields
[3].GetUInt16());
2098 pInfo
->action
[2].push_back(fields
[4].GetUInt16());
2099 pInfo
->action
[3].push_back(fields
[5].GetUInt16());
2104 while( result
->NextRow() );
2109 sLog
.outString( ">> Loaded %u player create actions", count
);
2113 // Loading levels data (class only dependent)
2116 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2125 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2126 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2130 barGoLink
bar( result
->GetRowCount() );
2134 Field
* fields
= result
->Fetch();
2136 uint32 current_class
= fields
[0].GetUInt32();
2137 if(current_class
>= MAX_CLASSES
)
2139 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2143 uint32 current_level
= fields
[1].GetUInt32();
2144 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2146 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2147 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2150 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2151 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2156 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2158 if(!pClassInfo
->levelInfo
)
2159 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2161 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2163 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2164 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2169 while (result
->NextRow());
2174 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2177 // Fill gaps and check integrity
2178 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2180 // skip non existed classes
2181 if(!sChrClassesStore
.LookupEntry(class_
))
2184 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2186 // fatal error if no level 1 data
2187 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2189 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2194 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2196 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2198 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2199 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2204 // Loading levels data (class/race dependent)
2207 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2216 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2217 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2221 barGoLink
bar( result
->GetRowCount() );
2225 Field
* fields
= result
->Fetch();
2227 uint32 current_race
= fields
[0].GetUInt32();
2228 if(current_race
>= MAX_RACES
)
2230 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2234 uint32 current_class
= fields
[1].GetUInt32();
2235 if(current_class
>= MAX_CLASSES
)
2237 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2241 uint32 current_level
= fields
[2].GetUInt32();
2242 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2244 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2245 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2248 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2249 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2254 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2256 if(!pInfo
->levelInfo
)
2257 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2259 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2261 for (int i
= 0; i
< MAX_STATS
; i
++)
2263 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2269 while (result
->NextRow());
2274 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2277 // Fill gaps and check integrity
2278 for (int race
= 0; race
< MAX_RACES
; ++race
)
2280 // skip non existed races
2281 if(!sChrRacesStore
.LookupEntry(race
))
2284 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2286 // skip non existed classes
2287 if(!sChrClassesStore
.LookupEntry(class_
))
2290 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2292 // skip non loaded combinations
2293 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2296 // skip expansion races if not playing with expansion
2297 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2300 // skip expansion classes if not playing with expansion
2301 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2304 // fatal error if no level 1 data
2305 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2307 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2312 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2314 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2316 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2317 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2323 // Loading xp per level data
2325 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2326 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2327 mPlayerXPperLevel
[level
] = 0;
2330 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2339 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2340 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2344 barGoLink
bar( result
->GetRowCount() );
2348 Field
* fields
= result
->Fetch();
2350 uint32 current_level
= fields
[0].GetUInt32();
2351 uint32 current_xp
= fields
[1].GetUInt32();
2353 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2355 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2356 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2359 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2360 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2365 mPlayerXPperLevel
[current_level
] = current_xp
;
2369 while (result
->NextRow());
2374 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2378 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2380 if( mPlayerXPperLevel
[level
] == 0)
2382 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2383 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2388 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2390 if(level
< 1 || class_
>= MAX_CLASSES
)
2393 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2395 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2396 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2398 *info
= pInfo
->levelInfo
[level
-1];
2401 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2403 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2406 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2407 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2410 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2411 *info
= pInfo
->levelInfo
[level
-1];
2413 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2416 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2418 // base data (last known level)
2419 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2421 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2426 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2427 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2428 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2429 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2430 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2433 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2434 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2435 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2436 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2437 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2440 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2441 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2442 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2443 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2444 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2447 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2448 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2449 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2450 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2451 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2454 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2455 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2456 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2457 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2458 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2461 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2462 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2463 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2464 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2465 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2468 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2469 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2470 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2471 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2472 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2475 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2476 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2477 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2478 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2479 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2482 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2483 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2484 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2485 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2486 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2491 void ObjectMgr::LoadGuilds()
2496 QueryResult
*result
= CharacterDatabase
.Query( "SELECT guildid FROM guild" );
2506 sLog
.outString( ">> Loaded %u guild definitions", count
);
2510 barGoLink
bar( result
->GetRowCount() );
2514 Field
*fields
= result
->Fetch();
2519 newguild
= new Guild
;
2520 if(!newguild
->LoadGuildFromDB(fields
[0].GetUInt32()))
2522 newguild
->Disband();
2528 }while( result
->NextRow() );
2533 sLog
.outString( ">> Loaded %u guild definitions", count
);
2536 void ObjectMgr::LoadArenaTeams()
2540 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arenateamid FROM arena_team" );
2550 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2554 barGoLink
bar( result
->GetRowCount() );
2558 Field
*fields
= result
->Fetch();
2563 ArenaTeam
*newarenateam
= new ArenaTeam
;
2564 if(!newarenateam
->LoadArenaTeamFromDB(fields
[0].GetUInt32()))
2566 delete newarenateam
;
2569 AddArenaTeam(newarenateam
);
2570 }while( result
->NextRow() );
2575 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2578 void ObjectMgr::LoadGroups()
2580 // -- loading groups --
2581 Group
*group
= NULL
;
2582 uint64 leaderGuid
= 0;
2584 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
2585 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
2594 sLog
.outString( ">> Loaded %u group definitions", count
);
2598 barGoLink
bar( result
->GetRowCount() );
2603 Field
*fields
= result
->Fetch();
2605 leaderGuid
= MAKE_NEW_GUID(fields
[15].GetUInt32(),0,HIGHGUID_PLAYER
);
2608 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
2615 }while( result
->NextRow() );
2620 sLog
.outString( ">> Loaded %u group definitions", count
);
2622 // -- loading members --
2627 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
2635 barGoLink
bar( result
->GetRowCount() );
2639 Field
*fields
= result
->Fetch();
2641 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
2642 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2644 group
= GetGroupByLeader(leaderGuid
);
2647 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
2648 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2653 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
2655 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
2656 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2658 }while( result
->NextRow() );
2663 // TODO: maybe delete from the DB before loading in this case
2664 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
2666 if((*itr
)->GetMembersCount() < 2)
2670 mGroupSet
.erase(itr
++);
2676 // -- loading instances --
2680 result
= CharacterDatabase
.Query(
2682 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
2684 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
2685 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
2695 barGoLink
bar( result
->GetRowCount() );
2699 Field
*fields
= result
->Fetch();
2701 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
2702 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2704 group
= GetGroupByLeader(leaderGuid
);
2707 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
2712 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(fields
[1].GetUInt32(), fields
[2].GetUInt32(), fields
[4].GetUInt8(), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
2713 group
->BindToInstance(save
, fields
[3].GetBool(), true);
2714 }while( result
->NextRow() );
2719 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
2722 sLog
.outString( ">> Loaded %u group members total", count
);
2725 void ObjectMgr::LoadQuests()
2728 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
2730 mQuestTemplates
.clear();
2732 mExclusiveQuestGroups
.clear();
2734 // 0 1 2 3 4 5 6 7 8
2735 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
2736 // 9 10 11 12 13 14 15 16
2737 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
2738 // 17 18 19 20 21 22 23 24 25 26 27 28
2739 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
2740 // 29 30 31 32 33 34 35 36 37 38
2741 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
2742 // 39 40 41 42 43 44 45 46
2743 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
2744 // 47 48 49 50 51 52 53 54
2745 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
2746 // 55 56 57 58 59 60 61 62
2747 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
2749 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
2750 // 67 68 69 70 71 72
2751 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
2752 // 73 74 75 76 77 78
2753 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
2754 // 79 80 81 82 83 84 85 86
2755 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
2756 // 87 88 89 90 91 92 93 94 95 96
2757 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
2758 // 97 98 99 100 101 102 103 104 105 106 107
2759 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
2760 // 108 109 110 111 112 113 114 115 116 117
2761 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
2763 "StartScript, CompleteScript"
2764 " FROM quest_template");
2771 sLog
.outString( ">> Loaded 0 quests definitions" );
2772 sLog
.outErrorDb("`quest_template` table is empty!");
2776 // create multimap previous quest for each existed quest
2777 // some quests can have many previous maps set by NextQuestId in previous quest
2778 // for example set of race quests can lead to single not race specific quest
2779 barGoLink
bar( result
->GetRowCount() );
2783 Field
*fields
= result
->Fetch();
2785 Quest
* newQuest
= new Quest(fields
);
2786 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
2787 } while( result
->NextRow() );
2792 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
2794 Quest
* qinfo
= iter
->second
;
2796 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
2798 if( qinfo
->GetQuestMethod() >= 3 )
2800 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
2803 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
2805 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
2806 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
2807 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
2810 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
2812 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
2814 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
2815 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
2819 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
2821 // at auto-reward can be rewarded only RewChoiceItemId[0]
2822 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
2824 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
2826 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
2827 qinfo
->GetQuestId(),j
+1,id
,j
+1);
2828 // no changes, quest ignore this data
2833 // client quest log visual (area case)
2834 if( qinfo
->ZoneOrSort
> 0 )
2836 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
2838 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
2839 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2840 // no changes, quest not dependent from this value but can have problems at client
2843 // client quest log visual (sort case)
2844 if( qinfo
->ZoneOrSort
< 0 )
2846 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
2849 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
2850 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2851 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
2853 //check SkillOrClass value (class case).
2854 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
2856 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
2857 if(qinfo
->SkillOrClass
< 0)
2859 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
2860 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
2863 //check for proper SkillOrClass value (skill case)
2864 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
2866 // skill is positive value in SkillOrClass
2867 if(qinfo
->SkillOrClass
!= skill_id
)
2869 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
2870 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
2871 //override, and force proper value here?
2876 // SkillOrClass (class case)
2877 if( qinfo
->SkillOrClass
< 0 )
2879 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
2881 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
2882 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
2885 // SkillOrClass (skill case)
2886 if( qinfo
->SkillOrClass
> 0 )
2888 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
2890 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
2891 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
2895 if( qinfo
->RequiredSkillValue
)
2897 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
2899 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
2900 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
2901 // no changes, quest can't be done for this requirement
2904 if( qinfo
->SkillOrClass
<= 0 )
2906 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
2907 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
2908 // no changes, quest can't be done for this requirement (fail at wrong skill id)
2911 // else Skill quests can have 0 skill level, this is ok
2913 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
2915 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
2916 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
2917 // no changes, quest can't be done for this requirement
2920 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
2922 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2923 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
2924 // no changes, quest can't be done for this requirement
2927 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
2929 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2930 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
2931 // no changes, quest can't be done for this requirement
2934 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> Player::Reputation_Cap
)
2936 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
2937 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,Player::Reputation_Cap
);
2938 // no changes, quest can't be done for this requirement
2941 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
2943 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
2944 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
2945 // no changes, quest can't be done for this requirement
2948 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
2950 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
2951 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
2955 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
2957 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
2958 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
2962 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
2964 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
2965 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
2969 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
2971 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
2972 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
2973 qinfo
->CharTitleId
= 0;
2974 // quest can't reward this title
2977 if(qinfo
->SrcItemId
)
2979 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
2981 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
2982 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
2983 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
2985 else if(qinfo
->SrcItemCount
==0)
2987 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
2988 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
2989 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
2992 else if(qinfo
->SrcItemCount
>0)
2994 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
2995 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
2996 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3001 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3004 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3005 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3006 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3008 else if(!SpellMgr::IsSpellValid(spellInfo
))
3010 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3011 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3012 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3016 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3018 uint32 id
= qinfo
->ReqItemId
[j
];
3021 if(qinfo
->ReqItemCount
[j
]==0)
3023 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3024 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3025 // no changes, quest can't be done for this requirement
3028 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3030 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3032 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3033 qinfo
->GetQuestId(),j
+1,id
,id
);
3034 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3037 else if(qinfo
->ReqItemCount
[j
]>0)
3039 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3040 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqItemCount
[j
]);
3041 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3045 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3047 uint32 id
= qinfo
->ReqSourceId
[j
];
3050 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3052 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3053 qinfo
->GetQuestId(),j
+1,id
,id
);
3054 // no changes, quest can't be done for this requirement
3059 if(qinfo
->ReqSourceCount
[j
]>0)
3061 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3062 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3063 // no changes, quest ignore this data
3068 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3070 uint32 id
= qinfo
->ReqSpell
[j
];
3073 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3076 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3077 qinfo
->GetQuestId(),j
+1,id
,id
);
3078 // no changes, quest can't be done for this requirement
3081 if(!qinfo
->ReqCreatureOrGOId
[j
])
3084 for(int k
= 0; k
< 3; ++k
)
3086 if( spellInfo
->Effect
[k
]==SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
])==qinfo
->QuestId
||
3087 spellInfo
->Effect
[k
]==SPELL_EFFECT_SEND_EVENT
)
3096 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3098 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3100 // this will prevent quest completing without objective
3101 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3106 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3107 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3108 // no changes, quest can't be done for this requirement
3114 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3116 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3117 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3119 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3120 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3121 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3124 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3126 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3127 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3128 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3133 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3135 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3137 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3139 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3140 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3141 // no changes, quest can be incorrectly done, but we already report this
3144 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3146 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3147 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3148 // no changes, quest ignore this data
3152 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3154 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3157 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3159 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3160 qinfo
->GetQuestId(),j
+1,id
,id
);
3161 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3164 if(!qinfo
->RewChoiceItemCount
[j
])
3166 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3167 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3168 // no changes, quest can't be done
3171 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3173 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3174 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3175 // no changes, quest ignore this data
3179 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3181 uint32 id
= qinfo
->RewItemId
[j
];
3184 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3186 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3187 qinfo
->GetQuestId(),j
+1,id
,id
);
3188 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3191 if(!qinfo
->RewItemCount
[j
])
3193 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3194 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3198 else if(qinfo
->RewItemCount
[j
]>0)
3200 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3201 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3202 // no changes, quest ignore this data
3206 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3208 if(qinfo
->RewRepFaction
[j
])
3210 if(!qinfo
->RewRepValue
[j
])
3212 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3213 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3217 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3219 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3220 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3221 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3224 else if(qinfo
->RewRepValue
[j
]!=0)
3226 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3227 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3228 // no changes, quest ignore this data
3234 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3238 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3239 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3240 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3243 else if(!SpellMgr::IsSpellValid(spellInfo
))
3245 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.",
3246 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3247 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3252 if(qinfo
->RewSpellCast
)
3254 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3258 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3259 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3260 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3263 else if(!SpellMgr::IsSpellValid(spellInfo
))
3265 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.",
3266 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3267 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3272 if(qinfo
->RewMailTemplateId
)
3274 if(!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3276 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3277 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3278 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3279 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3283 if(qinfo
->NextQuestInChain
)
3285 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3286 if(qNextItr
== mQuestTemplates
.end())
3288 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3289 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3290 qinfo
->NextQuestInChain
= 0;
3293 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3296 // fill additional data stores
3297 if(qinfo
->PrevQuestId
)
3299 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3301 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3305 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3309 if(qinfo
->NextQuestId
)
3311 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3312 if (qNextItr
== mQuestTemplates
.end())
3314 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3318 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3319 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3323 if(qinfo
->ExclusiveGroup
)
3324 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3325 if(qinfo
->LimitTime
)
3326 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3329 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3330 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3332 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3336 for(int j
= 0; j
< 3; ++j
)
3338 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3341 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3343 Quest
const* quest
= GetQuestTemplate(quest_id
);
3345 // some quest referenced in spells not exist (outdated spells)
3349 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3351 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3353 // this will prevent quest completing without objective
3354 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3360 sLog
.outString( ">> Loaded %u quests definitions", mQuestTemplates
.size() );
3363 void ObjectMgr::LoadQuestLocales()
3365 mQuestLocaleMap
.clear(); // need for reload case
3367 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3368 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3369 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3370 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3371 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3372 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3373 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3374 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3375 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3376 " FROM locales_quest"
3386 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3390 barGoLink
bar(result
->GetRowCount());
3394 Field
*fields
= result
->Fetch();
3397 uint32 entry
= fields
[0].GetUInt32();
3399 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3401 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3403 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3406 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3409 if(data
.Title
.size() <= idx
)
3410 data
.Title
.resize(idx
+1);
3412 data
.Title
[idx
] = str
;
3415 str
= fields
[1+10*(i
-1)+1].GetCppString();
3418 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3421 if(data
.Details
.size() <= idx
)
3422 data
.Details
.resize(idx
+1);
3424 data
.Details
[idx
] = str
;
3427 str
= fields
[1+10*(i
-1)+2].GetCppString();
3430 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3433 if(data
.Objectives
.size() <= idx
)
3434 data
.Objectives
.resize(idx
+1);
3436 data
.Objectives
[idx
] = str
;
3439 str
= fields
[1+10*(i
-1)+3].GetCppString();
3442 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3445 if(data
.OfferRewardText
.size() <= idx
)
3446 data
.OfferRewardText
.resize(idx
+1);
3448 data
.OfferRewardText
[idx
] = str
;
3451 str
= fields
[1+10*(i
-1)+4].GetCppString();
3454 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3457 if(data
.RequestItemsText
.size() <= idx
)
3458 data
.RequestItemsText
.resize(idx
+1);
3460 data
.RequestItemsText
[idx
] = str
;
3463 str
= fields
[1+10*(i
-1)+5].GetCppString();
3466 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3469 if(data
.EndText
.size() <= idx
)
3470 data
.EndText
.resize(idx
+1);
3472 data
.EndText
[idx
] = str
;
3475 for(int k
= 0; k
< 4; ++k
)
3477 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3480 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3483 if(data
.ObjectiveText
[k
].size() <= idx
)
3484 data
.ObjectiveText
[k
].resize(idx
+1);
3486 data
.ObjectiveText
[k
][idx
] = str
;
3491 } while (result
->NextRow());
3496 sLog
.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap
.size() );
3499 void ObjectMgr::LoadPetCreateSpells()
3501 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
3508 sLog
.outString( ">> Loaded 0 pet create spells" );
3509 sLog
.outErrorDb("`petcreateinfo_spell` table is empty!");
3515 barGoLink
bar( result
->GetRowCount() );
3517 mPetCreateSpell
.clear();
3521 Field
*fields
= result
->Fetch();
3524 uint32 creature_id
= fields
[0].GetUInt32();
3526 if(!creature_id
|| !sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
3529 PetCreateSpellEntry PetCreateSpell
;
3530 for(int i
= 0; i
< 4; i
++)
3532 PetCreateSpell
.spellid
[i
] = fields
[i
+ 1].GetUInt32();
3534 if(PetCreateSpell
.spellid
[i
] && !sSpellStore
.LookupEntry(PetCreateSpell
.spellid
[i
]))
3535 sLog
.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell
.spellid
[i
]);
3538 mPetCreateSpell
[creature_id
] = PetCreateSpell
;
3542 while (result
->NextRow());
3547 sLog
.outString( ">> Loaded %u pet create spells", count
);
3550 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
3552 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
3555 sLog
.outString( "%s :", tablename
);
3557 scripts
.clear(); // need for reload support
3559 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
3569 sLog
.outString( ">> Loaded %u script definitions", count
);
3573 barGoLink
bar( result
->GetRowCount() );
3579 Field
*fields
= result
->Fetch();
3581 tmp
.id
= fields
[0].GetUInt32();
3582 tmp
.delay
= fields
[1].GetUInt32();
3583 tmp
.command
= fields
[2].GetUInt32();
3584 tmp
.datalong
= fields
[3].GetUInt32();
3585 tmp
.datalong2
= fields
[4].GetUInt32();
3586 tmp
.dataint
= fields
[5].GetInt32();
3587 tmp
.x
= fields
[6].GetFloat();
3588 tmp
.y
= fields
[7].GetFloat();
3589 tmp
.z
= fields
[8].GetFloat();
3590 tmp
.o
= fields
[9].GetFloat();
3592 // generic command args check
3595 case SCRIPT_COMMAND_TALK
:
3597 if(tmp
.datalong
> 3)
3599 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3604 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
3607 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
3609 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
3613 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
3617 case SCRIPT_COMMAND_TELEPORT_TO
:
3619 if(!sMapStore
.LookupEntry(tmp
.datalong
))
3621 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3625 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3627 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3633 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
3635 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3637 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3641 if(!GetCreatureTemplate(tmp
.datalong
))
3643 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3649 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
3651 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3654 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3658 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3661 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
3665 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
3666 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
3667 info
->type
==GAMEOBJECT_TYPE_DOOR
||
3668 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
3669 info
->type
==GAMEOBJECT_TYPE_TRAP
)
3671 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
3676 case SCRIPT_COMMAND_OPEN_DOOR
:
3677 case SCRIPT_COMMAND_CLOSE_DOOR
:
3679 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3682 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3686 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3689 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3693 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
3695 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3701 case SCRIPT_COMMAND_QUEST_EXPLORED
:
3703 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
3706 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3710 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3712 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
3714 // this will prevent quest completing without objective
3715 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3717 // continue; - quest objective requirement set and command can be allowed
3720 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3722 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
3723 tablename
,tmp
.datalong2
,tmp
.id
);
3727 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3729 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
3730 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
3734 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
3736 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
3737 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
3744 case SCRIPT_COMMAND_REMOVE_AURA
:
3746 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
3748 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3749 tablename
,tmp
.datalong
,tmp
.id
);
3752 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
3754 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3755 tablename
,tmp
.datalong2
,tmp
.id
);
3760 case SCRIPT_COMMAND_CAST_SPELL
:
3762 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
3764 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3765 tablename
,tmp
.datalong
,tmp
.id
);
3768 if(tmp
.datalong2
& ~0x3) // 2 bits
3770 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3771 tablename
,tmp
.datalong2
,tmp
.id
);
3778 if (scripts
.find(tmp
.id
) == scripts
.end())
3781 scripts
[tmp
.id
] = emptyMap
;
3783 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
3786 } while( result
->NextRow() );
3791 sLog
.outString( ">> Loaded %u script definitions", count
);
3794 void ObjectMgr::LoadGameObjectScripts()
3796 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
3799 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
3801 if(!GetGOData(itr
->first
))
3802 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
3806 void ObjectMgr::LoadQuestEndScripts()
3808 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
3811 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
3813 if(!GetQuestTemplate(itr
->first
))
3814 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3818 void ObjectMgr::LoadQuestStartScripts()
3820 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
3823 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
3825 if(!GetQuestTemplate(itr
->first
))
3826 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3830 void ObjectMgr::LoadSpellScripts()
3832 LoadScripts(sSpellScripts
, "spell_scripts");
3835 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
3837 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3841 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
3845 //check for correct spellEffect
3847 for(int i
=0; i
<3; ++i
)
3849 // skip empty effects
3850 if( !spellInfo
->Effect
[i
] )
3853 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
3861 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
3865 void ObjectMgr::LoadEventScripts()
3867 LoadScripts(sEventScripts
, "event_scripts");
3869 std::set
<uint32
> evt_scripts
;
3870 // Load all possible script entries from gameobjects
3871 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
3873 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
3876 switch(goInfo
->type
)
3878 case GAMEOBJECT_TYPE_GOOBER
:
3879 if(goInfo
->goober
.eventId
)
3880 evt_scripts
.insert(goInfo
->goober
.eventId
);
3882 case GAMEOBJECT_TYPE_CHEST
:
3883 if(goInfo
->chest
.eventId
)
3884 evt_scripts
.insert(goInfo
->chest
.eventId
);
3891 // Load all possible script entries from spells
3892 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
3894 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
3897 for(int j
=0; j
<3; ++j
)
3899 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
3901 if (spell
->EffectMiscValue
[j
])
3902 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
3907 // Then check if all scripts are in above list of possible script entries
3908 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
3910 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
3911 if (itr2
== evt_scripts
.end())
3912 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr
->first
, SPELL_EFFECT_SEND_EVENT
);
3916 void ObjectMgr::LoadItemTexts()
3918 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
3928 sLog
.outString( ">> Loaded %u item pages", count
);
3932 barGoLink
bar( result
->GetRowCount() );
3939 fields
= result
->Fetch();
3941 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
3945 } while ( result
->NextRow() );
3950 sLog
.outString( ">> Loaded %u item texts", count
);
3953 void ObjectMgr::LoadPageTexts()
3955 sPageTextStore
.Free(); // for reload case
3957 sPageTextStore
.Load();
3958 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
3961 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
3963 // check data correctness
3964 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
3968 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
3970 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
3974 // detect circular reference
3975 std::set
<uint32
> checkedPages
;
3976 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
3978 if(!pageItr
->Next_Page
)
3980 checkedPages
.insert(pageItr
->Page_ID
);
3981 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
3983 std::ostringstream ss
;
3984 ss
<< "The text page(s) ";
3985 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
3987 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
3988 << pageItr
->Page_ID
<<" to 0";
3989 sLog
.outErrorDb(ss
.str().c_str());
3990 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
3997 void ObjectMgr::LoadPageTextLocales()
3999 mPageTextLocaleMap
.clear(); // need for reload case
4001 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4010 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4014 barGoLink
bar(result
->GetRowCount());
4018 Field
*fields
= result
->Fetch();
4021 uint32 entry
= fields
[0].GetUInt32();
4023 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4025 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4027 std::string str
= fields
[i
].GetCppString();
4031 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4034 if(data
.Text
.size() <= idx
)
4035 data
.Text
.resize(idx
+1);
4037 data
.Text
[idx
] = str
;
4041 } while (result
->NextRow());
4046 sLog
.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap
.size() );
4049 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4052 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
4054 dst
= D(objmgr
.GetScriptId(src
));
4058 void ObjectMgr::LoadInstanceTemplate()
4060 SQLInstanceLoader loader
;
4061 loader
.Load(sInstanceTemplate
);
4063 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4065 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4067 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4070 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4073 else if(!entry
->HasResetTime())
4076 //FIXME: now exist heroic instance, normal/heroic raid instances
4077 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4078 // entry->resetTimeRaid store reset time for normal raid only
4079 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4080 // but at some point wee need implement reset time dependent from raid instance mode
4081 if(temp
->reset_delay
== 0)
4083 // use defaults from the DBC
4084 if(entry
->resetTimeHeroic
) // for both raid and non raids, read above
4086 temp
->reset_delay
= entry
->resetTimeHeroic
/ DAY
;
4088 else if (entry
->resetTimeRaid
&& entry
->map_type
== MAP_RAID
)
4089 // for normal raid only
4091 temp
->reset_delay
= entry
->resetTimeRaid
/ DAY
;
4095 // the reset_delay must be at least one day
4096 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4099 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4103 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4105 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4106 if(itr
!= mGossipText
.end())
4107 return &itr
->second
;
4111 void ObjectMgr::LoadGossipText()
4113 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4122 sLog
.outString( ">> Loaded %u npc texts", count
);
4128 barGoLink
bar( result
->GetRowCount() );
4135 Field
*fields
= result
->Fetch();
4139 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4142 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4146 GossipText
& gText
= mGossipText
[Text_ID
];
4148 for (int i
=0; i
< 8; i
++)
4150 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4151 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4153 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4154 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4156 for(int j
=0; j
< 3; ++j
)
4158 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4159 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4162 } while( result
->NextRow() );
4165 sLog
.outString( ">> Loaded %u npc texts", count
);
4169 void ObjectMgr::LoadNpcTextLocales()
4171 mNpcTextLocaleMap
.clear(); // need for reload case
4173 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4174 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4175 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4176 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4177 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4178 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4179 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4180 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4181 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4182 " FROM locales_npc_text");
4191 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4195 barGoLink
bar(result
->GetRowCount());
4199 Field
*fields
= result
->Fetch();
4202 uint32 entry
= fields
[0].GetUInt32();
4204 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4206 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4208 for(int j
=0; j
<8; ++j
)
4210 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4213 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4216 if(data
.Text_0
[j
].size() <= idx
)
4217 data
.Text_0
[j
].resize(idx
+1);
4219 data
.Text_0
[j
][idx
] = str0
;
4222 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4225 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4228 if(data
.Text_1
[j
].size() <= idx
)
4229 data
.Text_1
[j
].resize(idx
+1);
4231 data
.Text_1
[j
][idx
] = str1
;
4236 } while (result
->NextRow());
4241 sLog
.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap
.size() );
4244 //not very fast function but it is called only once a day, or on starting-up
4245 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4247 time_t basetime
= time(NULL
);
4248 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4249 //delete all old mails without item and without body immediately, if starting server
4251 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4252 // 0 1 2 3 4 5 6 7 8 9
4253 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD
"'", (uint64
)basetime
);
4259 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4260 return; // any mails need to be returned or deleted
4263 //std::ostringstream delitems, delmails; //will be here for optimization
4264 //bool deletemail = false, deleteitem = false;
4265 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4266 //delmails << "DELETE FROM mail WHERE id IN ( "
4268 barGoLink
bar( result
->GetRowCount() );
4276 fields
= result
->Fetch();
4278 m
->messageID
= fields
[0].GetUInt32();
4279 m
->messageType
= fields
[1].GetUInt8();
4280 m
->sender
= fields
[2].GetUInt32();
4281 m
->receiver
= fields
[3].GetUInt32();
4282 m
->itemTextId
= fields
[4].GetUInt32();
4283 bool has_items
= fields
[5].GetBool();
4284 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4285 m
->deliver_time
= 0;
4286 m
->COD
= fields
[7].GetUInt32();
4287 m
->checked
= fields
[8].GetUInt32();
4288 m
->mailTemplateId
= fields
[9].GetInt16();
4292 pl
= GetPlayer((uint64
)m
->receiver
);
4293 if (pl
&& pl
->m_mailsLoaded
)
4294 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4295 //his in mailbox and he has already listed his mails )
4299 //delete or return mail:
4302 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4307 Field
*fields2
= resultItems
->Fetch();
4309 uint32 item_guid_low
= fields2
[0].GetUInt32();
4310 uint32 item_template
= fields2
[1].GetUInt32();
4312 m
->AddItem(item_guid_low
, item_template
);
4314 while (resultItems
->NextRow());
4318 //if it is mail from AH, it shouldn't be returned, but deleted
4319 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4321 // mail open and then not returned
4322 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4323 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4327 //mail will be returned:
4328 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD
"', deliver_time = '" I64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4335 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4337 //deletemail = true;
4338 //delmails << m->messageID << ", ";
4339 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4342 } while (result
->NextRow());
4346 sLog
.outString( ">> Loaded %u mails", count
);
4349 void ObjectMgr::LoadQuestAreaTriggers()
4351 mQuestAreaTriggerMap
.clear(); // need for reload case
4353 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4363 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4367 barGoLink
bar( result
->GetRowCount() );
4374 Field
*fields
= result
->Fetch();
4376 uint32 trigger_ID
= fields
[0].GetUInt32();
4377 uint32 quest_ID
= fields
[1].GetUInt32();
4379 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4382 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4386 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4390 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4394 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4396 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4398 // this will prevent quest completing without objective
4399 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4401 // continue; - quest modified to required objective and trigger can be allowed.
4404 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4406 } while( result
->NextRow() );
4411 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4414 void ObjectMgr::LoadTavernAreaTriggers()
4416 mTavernAreaTriggerSet
.clear(); // need for reload case
4418 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4428 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4432 barGoLink
bar( result
->GetRowCount() );
4439 Field
*fields
= result
->Fetch();
4441 uint32 Trigger_ID
= fields
[0].GetUInt32();
4443 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4446 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4450 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4451 } while( result
->NextRow() );
4456 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4459 void ObjectMgr::LoadAreaTriggerScripts()
4461 mAreaTriggerScripts
.clear(); // need for reload case
4462 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4472 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4476 barGoLink
bar( result
->GetRowCount() );
4483 Field
*fields
= result
->Fetch();
4485 uint32 Trigger_ID
= fields
[0].GetUInt32();
4486 const char *scriptName
= fields
[1].GetString();
4488 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4491 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4494 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4495 } while( result
->NextRow() );
4500 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4503 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
4509 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4511 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4512 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
4515 uint8 field
= (uint8
)((i
- 1) / 32);
4516 uint32 submask
= 1<<((i
-1)%32);
4518 // skip not taxi network nodes
4519 if((sTaxiNodesMask
[field
] & submask
)==0)
4522 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
4542 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
4544 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
4545 if(src_i
==sTaxiPathSetBySource
.end())
4552 TaxiPathSetForSource
& pathSet
= src_i
->second
;
4554 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
4555 if(dest_i
==pathSet
.end())
4562 cost
= dest_i
->second
.price
;
4563 path
= dest_i
->second
.ID
;
4566 uint16
ObjectMgr::GetTaxiMount( uint32 id
, uint32 team
)
4568 uint16 mount_entry
= 0;
4569 uint16 mount_id
= 0;
4571 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
4574 if (team
== ALLIANCE
)
4576 mount_entry
= node
->MountCreatureID
[1];
4577 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4579 mount_id
= ci
->DisplayID_A
;
4583 mount_entry
= node
->MountCreatureID
[0];
4584 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4586 mount_id
= ci
->DisplayID_H
;
4590 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(mount_id
);
4593 sLog
.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ",
4594 mount_entry
,id
,team
,mount_id
);
4598 if(minfo
->modelid_other_gender
!=0)
4599 mount_id
= urand(0,1) ? mount_id
: minfo
->modelid_other_gender
;
4604 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
4606 if(path
>= sTaxiPathNodesByPath
.size())
4609 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4611 pathnodes
.Resize(nodeList
.size());
4612 mapIds
.resize(nodeList
.size());
4614 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4616 pathnodes
[ i
].x
= nodeList
[i
].x
;
4617 pathnodes
[ i
].y
= nodeList
[i
].y
;
4618 pathnodes
[ i
].z
= nodeList
[i
].z
;
4620 mapIds
[i
] = nodeList
[i
].mapid
;
4624 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
4626 if(path
>= sTaxiPathNodesByPath
.size())
4629 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4631 pathnodes
.Resize(nodeList
.size());
4633 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4635 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
4636 pathnodes
[ i
].x
= nodeList
[i
].x
;
4637 pathnodes
[ i
].y
= nodeList
[i
].y
;
4638 pathnodes
[ i
].z
= nodeList
[i
].z
;
4639 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
4640 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
4644 void ObjectMgr::LoadGraveyardZones()
4646 mGraveYardMap
.clear(); // need for reload case
4648 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
4658 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4662 barGoLink
bar( result
->GetRowCount() );
4669 Field
*fields
= result
->Fetch();
4671 uint32 safeLocId
= fields
[0].GetUInt32();
4672 uint32 zoneId
= fields
[1].GetUInt32();
4673 uint32 team
= fields
[2].GetUInt32();
4675 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
4678 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
4682 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
4685 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
4689 if(areaEntry
->zone
!= 0)
4691 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
4695 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
4697 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
4701 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
4702 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
4703 } while( result
->NextRow() );
4708 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4711 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
4713 // search for zone associated closest graveyard
4714 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
,z
);
4716 // Simulate std. algorithm:
4717 // found some graveyard associated to (ghost_zone,ghost_map)
4719 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
4720 // then check faction
4721 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
4722 // then check faction
4723 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4724 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4725 if(graveLow
==graveUp
)
4727 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
4732 bool foundNear
= false;
4734 WorldSafeLocsEntry
const* entryNear
= NULL
;
4736 // at entrance map for corpse map
4737 bool foundEntr
= false;
4739 WorldSafeLocsEntry
const* entryEntr
= NULL
;
4742 WorldSafeLocsEntry
const* entryFar
= NULL
;
4744 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
4746 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4748 GraveYardData
const& data
= itr
->second
;
4750 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
4753 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
4757 // skip enemy faction graveyard
4758 // team == 0 case can be at call from .neargrave
4759 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
4762 // find now nearest graveyard at other map
4763 if(MapId
!= entry
->map_id
)
4765 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
4766 if (!mapEntry
|| mapEntry
->entrance_map
< 0 || mapEntry
->entrance_map
!= entry
->map_id
||
4767 mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0)
4769 // not have any corrdinates for check distance anyway
4774 // at entrance map calculate distance (2D);
4775 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
4776 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
4779 if(dist2
< distEntr
)
4792 // find now nearest graveyard at same map
4795 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
4798 if(dist2
< distNear
)
4822 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
4824 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4825 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4827 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4829 if(itr
->second
.safeLocId
==id
)
4830 return &itr
->second
;
4836 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
4838 if(FindGraveYardData(id
,zoneId
))
4841 // add link to loaded data
4843 data
.safeLocId
= id
;
4846 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
4851 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
4852 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
4858 void ObjectMgr::LoadAreaTriggerTeleports()
4860 mAreaTriggers
.clear(); // need for reload case
4864 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
4865 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
4874 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
4878 barGoLink
bar( result
->GetRowCount() );
4882 Field
*fields
= result
->Fetch();
4888 uint32 Trigger_ID
= fields
[0].GetUInt32();
4892 at
.requiredLevel
= fields
[1].GetUInt8();
4893 at
.requiredItem
= fields
[2].GetUInt32();
4894 at
.requiredItem2
= fields
[3].GetUInt32();
4895 at
.heroicKey
= fields
[4].GetUInt32();
4896 at
.heroicKey2
= fields
[5].GetUInt32();
4897 at
.requiredQuest
= fields
[6].GetUInt32();
4898 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
4899 at
.requiredFailedText
= fields
[8].GetCppString();
4900 at
.target_mapId
= fields
[9].GetUInt32();
4901 at
.target_X
= fields
[10].GetFloat();
4902 at
.target_Y
= fields
[11].GetFloat();
4903 at
.target_Z
= fields
[12].GetFloat();
4904 at
.target_Orientation
= fields
[13].GetFloat();
4906 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4909 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4915 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
4918 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
4919 at
.requiredItem
= 0;
4922 if(at
.requiredItem2
)
4924 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
4927 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
4928 at
.requiredItem2
= 0;
4934 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
4937 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
4944 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
4947 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
4952 if(at
.requiredQuest
)
4954 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
4955 if(qReqItr
== mQuestTemplates
.end())
4957 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
4958 at
.requiredQuest
= 0;
4962 if(at
.requiredQuestHeroic
)
4964 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
4965 if(qReqItr
== mQuestTemplates
.end())
4967 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
4968 at
.requiredQuestHeroic
= 0;
4972 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
4975 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
4979 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
4981 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
4985 mAreaTriggers
[Trigger_ID
] = at
;
4987 } while( result
->NextRow() );
4992 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
4996 * Searches for the areatrigger which teleports players out of the given map
4998 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5000 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5001 if(!mapEntry
) return NULL
;
5002 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5004 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5006 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5007 if(atEntry
&& atEntry
->mapid
== Map
)
5008 return &itr
->second
;
5015 * Searches for the areatrigger which teleports players to the given map
5017 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5019 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5021 if(itr
->second
.target_mapId
== Map
)
5023 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5025 return &itr
->second
;
5031 void ObjectMgr::SetHighestGuids()
5033 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5036 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5040 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5043 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5047 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5050 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5054 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5055 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5056 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5057 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5058 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5060 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5063 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5067 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5070 m_auctionid
= (*result
)[0].GetUInt32()+1;
5074 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5077 m_mailid
= (*result
)[0].GetUInt32()+1;
5081 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5084 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5088 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5091 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5095 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5098 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5102 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5105 m_guildId
= (*result
)[0].GetUInt32()+1;
5110 uint32
ObjectMgr::GenerateArenaTeamId()
5112 if(m_arenaTeamId
>=0xFFFFFFFE)
5114 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5115 World::StopNow(ERROR_EXIT_CODE
);
5117 return m_arenaTeamId
++;
5120 uint32
ObjectMgr::GenerateAuctionID()
5122 if(m_auctionid
>=0xFFFFFFFE)
5124 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5125 World::StopNow(ERROR_EXIT_CODE
);
5127 return m_auctionid
++;
5130 uint32
ObjectMgr::GenerateGuildId()
5132 if(m_guildId
>=0xFFFFFFFE)
5134 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5135 World::StopNow(ERROR_EXIT_CODE
);
5140 uint32
ObjectMgr::GenerateMailID()
5142 if(m_mailid
>=0xFFFFFFFE)
5144 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5145 World::StopNow(ERROR_EXIT_CODE
);
5150 uint32
ObjectMgr::GenerateItemTextID()
5152 if(m_ItemTextId
>=0xFFFFFFFE)
5154 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5155 World::StopNow(ERROR_EXIT_CODE
);
5157 return m_ItemTextId
++;
5160 uint32
ObjectMgr::CreateItemText(std::string text
)
5162 uint32 newItemTextId
= GenerateItemTextID();
5163 //insert new itempage to container
5164 mItemTexts
[ newItemTextId
] = text
;
5166 CharacterDatabase
.escape_string(text
);
5167 //any Delete query needed, itemTextId is maximum of all ids
5168 std::ostringstream query
;
5169 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5170 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5171 return newItemTextId
;
5174 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5179 if(m_hiItemGuid
>=0xFFFFFFFE)
5181 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5182 World::StopNow(ERROR_EXIT_CODE
);
5184 return m_hiItemGuid
++;
5186 if(m_hiCreatureGuid
>=0x00FFFFFE)
5188 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5189 World::StopNow(ERROR_EXIT_CODE
);
5191 return m_hiCreatureGuid
++;
5193 if(m_hiPetGuid
>=0x00FFFFFE)
5195 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5196 World::StopNow(ERROR_EXIT_CODE
);
5198 return m_hiPetGuid
++;
5199 case HIGHGUID_VEHICLE
:
5200 if(m_hiVehicleGuid
>=0x00FFFFFF)
5202 sLog
.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
5203 World::StopNow(ERROR_EXIT_CODE
);
5205 return m_hiVehicleGuid
++;
5206 case HIGHGUID_PLAYER
:
5207 if(m_hiCharGuid
>=0xFFFFFFFE)
5209 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5210 World::StopNow(ERROR_EXIT_CODE
);
5212 return m_hiCharGuid
++;
5213 case HIGHGUID_GAMEOBJECT
:
5214 if(m_hiGoGuid
>=0x00FFFFFE)
5216 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5217 World::StopNow(ERROR_EXIT_CODE
);
5219 return m_hiGoGuid
++;
5220 case HIGHGUID_CORPSE
:
5221 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5223 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5224 World::StopNow(ERROR_EXIT_CODE
);
5226 return m_hiCorpseGuid
++;
5227 case HIGHGUID_DYNAMICOBJECT
:
5228 if(m_hiDoGuid
>=0xFFFFFFFE)
5230 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5231 World::StopNow(ERROR_EXIT_CODE
);
5233 return m_hiDoGuid
++;
5242 void ObjectMgr::LoadGameObjectLocales()
5244 mGameObjectLocaleMap
.clear(); // need for reload case
5246 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5247 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5248 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5249 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5258 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5262 barGoLink
bar(result
->GetRowCount());
5266 Field
*fields
= result
->Fetch();
5269 uint32 entry
= fields
[0].GetUInt32();
5271 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5273 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5275 std::string str
= fields
[i
].GetCppString();
5278 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5281 if(data
.Name
.size() <= idx
)
5282 data
.Name
.resize(idx
+1);
5284 data
.Name
[idx
] = str
;
5289 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5291 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5294 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5297 if(data
.CastBarCaption
.size() <= idx
)
5298 data
.CastBarCaption
.resize(idx
+1);
5300 data
.CastBarCaption
[idx
] = str
;
5305 } while (result
->NextRow());
5310 sLog
.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap
.size() );
5313 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5316 void convert_from_str(uint32 field_pos
, char *src
, D
&dst
)
5318 dst
= D(objmgr
.GetScriptId(src
));
5322 void ObjectMgr::LoadGameobjectInfo()
5324 SQLGameObjectLoader loader
;
5325 loader
.Load(sGOStorage
);
5328 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5330 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5334 switch(goInfo
->type
)
5336 case GAMEOBJECT_TYPE_DOOR
: //0
5338 if(goInfo
->door
.lockId
)
5340 if(!sLockStore
.LookupEntry(goInfo
->door
.lockId
))
5341 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.",
5342 id
,goInfo
->type
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5346 case GAMEOBJECT_TYPE_BUTTON
: //1
5348 if(goInfo
->button
.lockId
)
5350 if(!sLockStore
.LookupEntry(goInfo
->button
.lockId
))
5351 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.",
5352 id
,goInfo
->type
,goInfo
->button
.lockId
,goInfo
->button
.lockId
);
5356 case GAMEOBJECT_TYPE_CHEST
: //3
5358 if(goInfo
->chest
.lockId
)
5360 if(!sLockStore
.LookupEntry(goInfo
->chest
.lockId
))
5361 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.",
5362 id
,goInfo
->type
,goInfo
->chest
.lockId
,goInfo
->chest
.lockId
);
5364 if(goInfo
->chest
.linkedTrapId
) // linked trap
5366 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->chest
.linkedTrapId
))
5368 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5369 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5370 id
,goInfo
->type
,goInfo
->chest
.linkedTrapId
,goInfo
->chest
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5372 /* disable check for while
5374 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5375 id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId);
5380 case GAMEOBJECT_TYPE_TRAP
: //6
5382 /* disable check for while
5383 if(goInfo->trap.spellId) // spell
5385 if(!sSpellStore.LookupEntry(goInfo->trap.spellId))
5386 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
5387 id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId);
5392 case GAMEOBJECT_TYPE_CHAIR
: //7
5393 if(goInfo
->chair
.height
> (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5395 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
5396 id
,goInfo
->type
,goInfo
->chair
.height
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5398 // prevent client and server unexpected work
5399 const_cast<GameObjectInfo
*>(goInfo
)->chair
.height
= 0;
5402 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5404 if(goInfo
->spellFocus
.focusId
)
5406 if(!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5407 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5408 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5411 if(goInfo
->spellFocus
.linkedTrapId
) // linked trap
5413 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->spellFocus
.linkedTrapId
))
5415 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5416 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5417 id
,goInfo
->type
,goInfo
->spellFocus
.linkedTrapId
,goInfo
->spellFocus
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5419 /* disable check for while
5421 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5422 id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId);
5427 case GAMEOBJECT_TYPE_GOOBER
: //10
5429 if(goInfo
->goober
.pageId
) // pageId
5431 if(!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5432 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5433 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5435 /* disable check for while
5436 if(goInfo->goober.spellId) // spell
5438 if(!sSpellStore.LookupEntry(goInfo->goober.spellId))
5439 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.",
5440 id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId);
5443 if(goInfo
->goober
.linkedTrapId
) // linked trap
5445 if(GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(goInfo
->goober
.linkedTrapId
))
5447 if(trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5448 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5449 id
,goInfo
->type
,goInfo
->goober
.linkedTrapId
,goInfo
->goober
.linkedTrapId
,GAMEOBJECT_TYPE_TRAP
);
5451 /* disable check for while
5453 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5454 id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId);
5459 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5461 if(goInfo
->moTransport
.taxiPathId
)
5463 if(goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5464 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5465 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5469 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5472 if(goInfo->summoningRitual.spellId)
5474 if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId))
5475 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.",
5476 id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId);
5481 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5483 if(goInfo
->spellcaster
.spellId
) // spell
5485 if(!sSpellStore
.LookupEntry(goInfo
->spellcaster
.spellId
))
5486 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
5487 id
,goInfo
->type
,goInfo
->spellcaster
.spellId
,goInfo
->spellcaster
.spellId
);
5491 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
5492 if(goInfo
->barberChair
.chairheight
> (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5494 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
5495 id
,goInfo
->type
,goInfo
->barberChair
.chairheight
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5497 // prevent client and server unexpected work
5498 const_cast<GameObjectInfo
*>(goInfo
)->barberChair
.chairheight
= 0;
5504 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
5508 void ObjectMgr::LoadExplorationBaseXP()
5511 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
5520 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5524 barGoLink
bar( result
->GetRowCount() );
5530 Field
*fields
= result
->Fetch();
5531 uint32 level
= fields
[0].GetUInt32();
5532 uint32 basexp
= fields
[1].GetUInt32();
5533 mBaseXPTable
[level
] = basexp
;
5536 while (result
->NextRow());
5541 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5544 uint32
ObjectMgr::GetBaseXP(uint32 level
)
5546 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
5549 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
5551 if (level
< mPlayerXPperLevel
.size())
5552 return mPlayerXPperLevel
[level
];
5556 void ObjectMgr::LoadPetNames()
5559 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
5568 sLog
.outString( ">> Loaded %u pet name parts", count
);
5572 barGoLink
bar( result
->GetRowCount() );
5578 Field
*fields
= result
->Fetch();
5579 std::string word
= fields
[0].GetString();
5580 uint32 entry
= fields
[1].GetUInt32();
5581 bool half
= fields
[2].GetBool();
5583 PetHalfName1
[entry
].push_back(word
);
5585 PetHalfName0
[entry
].push_back(word
);
5588 while (result
->NextRow());
5592 sLog
.outString( ">> Loaded %u pet name parts", count
);
5595 void ObjectMgr::LoadPetNumber()
5597 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
5600 Field
*fields
= result
->Fetch();
5601 m_hiPetNumber
= fields
[0].GetUInt32()+1;
5609 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
5612 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
5614 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
5615 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
5617 if(list0
.empty() || list1
.empty())
5619 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
5620 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
5622 petname
= cinfo
->Name
;
5623 return std::string(petname
);
5626 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
5629 uint32
ObjectMgr::GeneratePetNumber()
5631 return ++m_hiPetNumber
;
5634 void ObjectMgr::LoadCorpses()
5637 // 0 1 2 3 4 5 6 7 8 10
5638 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
5647 sLog
.outString( ">> Loaded %u corpses", count
);
5651 barGoLink
bar( result
->GetRowCount() );
5657 Field
*fields
= result
->Fetch();
5659 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
5661 Corpse
*corpse
= new Corpse
;
5662 if(!corpse
->LoadFromDB(guid
,fields
))
5668 ObjectAccessor::Instance().AddCorpse(corpse
);
5672 while (result
->NextRow());
5676 sLog
.outString( ">> Loaded %u corpses", count
);
5679 void ObjectMgr::LoadReputationOnKill()
5684 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
5686 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
5687 "FROM creature_onkill_reputation");
5696 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
5700 barGoLink
bar(result
->GetRowCount());
5704 Field
*fields
= result
->Fetch();
5707 uint32 creature_id
= fields
[0].GetUInt32();
5709 ReputationOnKillEntry repOnKill
;
5710 repOnKill
.repfaction1
= fields
[1].GetUInt32();
5711 repOnKill
.repfaction2
= fields
[2].GetUInt32();
5712 repOnKill
.is_teamaward1
= fields
[3].GetBool();
5713 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
5714 repOnKill
.repvalue1
= fields
[5].GetInt32();
5715 repOnKill
.is_teamaward2
= fields
[6].GetBool();
5716 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
5717 repOnKill
.repvalue2
= fields
[8].GetInt32();
5718 repOnKill
.team_dependent
= fields
[9].GetUInt8();
5720 if(!GetCreatureTemplate(creature_id
))
5722 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
5726 if(repOnKill
.repfaction1
)
5728 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
5731 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
5736 if(repOnKill
.repfaction2
)
5738 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
5741 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
5746 mRepOnKill
[creature_id
] = repOnKill
;
5749 } while (result
->NextRow());
5754 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
5757 void ObjectMgr::LoadPointsOfInterest()
5762 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
5771 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
5775 barGoLink
bar(result
->GetRowCount());
5779 Field
*fields
= result
->Fetch();
5782 uint32 point_id
= fields
[0].GetUInt32();
5784 PointOfInterest POI
;
5785 POI
.x
= fields
[1].GetFloat();
5786 POI
.y
= fields
[2].GetFloat();
5787 POI
.icon
= fields
[3].GetUInt32();
5788 POI
.flags
= fields
[4].GetUInt32();
5789 POI
.data
= fields
[5].GetUInt32();
5790 POI
.icon_name
= fields
[6].GetCppString();
5792 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
5794 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
5798 mPointsOfInterest
[point_id
] = POI
;
5801 } while (result
->NextRow());
5806 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
5809 void ObjectMgr::LoadWeatherZoneChances()
5813 // 0 1 2 3 4 5 6 7 8 9 10 11 12
5814 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
5823 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
5827 barGoLink
bar(result
->GetRowCount());
5831 Field
*fields
= result
->Fetch();
5834 uint32 zone_id
= fields
[0].GetUInt32();
5836 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
5838 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
5840 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
5841 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
5842 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
5844 if(wzc
.data
[season
].rainChance
> 100)
5846 wzc
.data
[season
].rainChance
= 25;
5847 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
5850 if(wzc
.data
[season
].snowChance
> 100)
5852 wzc
.data
[season
].snowChance
= 25;
5853 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
5856 if(wzc
.data
[season
].stormChance
> 100)
5858 wzc
.data
[season
].stormChance
= 25;
5859 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
5864 } while (result
->NextRow());
5869 sLog
.outString(">> Loaded %u weather definitions", count
);
5872 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
5874 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
5875 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
5877 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
5880 void ObjectMgr::DeleteCreatureData(uint32 guid
)
5882 // remove mapid*cellid -> guid_set map
5883 CreatureData
const* data
= GetCreatureData(guid
);
5885 RemoveCreatureFromGrid(guid
, data
);
5887 mCreatureDataMap
.erase(guid
);
5890 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
5892 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
5893 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
5895 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
5898 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
5900 RespawnTimes::iterator next
;
5902 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
5907 if(GUID_HIPART(itr
->first
)==instance
)
5908 mGORespawnTimes
.erase(itr
);
5911 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
5916 if(GUID_HIPART(itr
->first
)==instance
)
5917 mCreatureRespawnTimes
.erase(itr
);
5920 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
5921 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
5924 void ObjectMgr::DeleteGOData(uint32 guid
)
5926 // remove mapid*cellid -> guid_set map
5927 GameObjectData
const* data
= GetGOData(guid
);
5929 RemoveGameobjectFromGrid(guid
, data
);
5931 mGameObjectDataMap
.erase(guid
);
5934 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
5936 // corpses are always added to spawn mode 0 and they are spawned by their instance id
5937 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
5938 cell_guids
.corpses
[player_guid
] = instance
;
5941 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
5943 // corpses are always added to spawn mode 0 and they are spawned by their instance id
5944 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
5945 cell_guids
.corpses
.erase(player_guid
);
5948 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
5950 map
.clear(); // need for reload case
5954 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
5963 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
5967 barGoLink
bar(result
->GetRowCount());
5971 Field
*fields
= result
->Fetch();
5974 uint32 id
= fields
[0].GetUInt32();
5975 uint32 quest
= fields
[1].GetUInt32();
5977 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
5979 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
5983 map
.insert(QuestRelations::value_type(id
,quest
));
5986 } while (result
->NextRow());
5991 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
5994 void ObjectMgr::LoadGameobjectQuestRelations()
5996 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
5998 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6000 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6002 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6003 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6004 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6008 void ObjectMgr::LoadGameobjectInvolvedRelations()
6010 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6012 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6014 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6016 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6017 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6018 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6022 void ObjectMgr::LoadCreatureQuestRelations()
6024 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6026 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6028 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6030 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6031 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6032 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6036 void ObjectMgr::LoadCreatureInvolvedRelations()
6038 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6040 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6042 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6044 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6045 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6046 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6050 void ObjectMgr::LoadReservedPlayersNames()
6052 m_ReservedNames
.clear(); // need for reload case
6054 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6064 sLog
.outString( ">> Loaded %u reserved player names", count
);
6068 barGoLink
bar( result
->GetRowCount() );
6074 fields
= result
->Fetch();
6075 std::string name
= fields
[0].GetCppString();
6078 if(!Utf8toWStr (name
,wstr
))
6080 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6086 m_ReservedNames
.insert(wstr
);
6088 } while ( result
->NextRow() );
6093 sLog
.outString( ">> Loaded %u reserved player names", count
);
6096 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6099 if(!Utf8toWStr (name
,wstr
))
6104 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6109 LT_BASIC_LATIN
= 0x0000,
6110 LT_EXTENDEN_LATIN
= 0x0001,
6111 LT_CYRILLIC
= 0x0002,
6112 LT_EAST_ASIA
= 0x0004,
6116 static LanguageType
GetRealmLanguageType(bool create
)
6118 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6120 case REALM_ZONE_UNKNOWN
: // any language
6121 case REALM_ZONE_DEVELOPMENT
:
6122 case REALM_ZONE_TEST_SERVER
:
6123 case REALM_ZONE_QA_SERVER
:
6125 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6126 case REALM_ZONE_OCEANIC
:
6127 case REALM_ZONE_LATIN_AMERICA
:
6128 case REALM_ZONE_ENGLISH
:
6129 case REALM_ZONE_GERMAN
:
6130 case REALM_ZONE_FRENCH
:
6131 case REALM_ZONE_SPANISH
:
6132 return LT_EXTENDEN_LATIN
;
6133 case REALM_ZONE_KOREA
: // East-Asian
6134 case REALM_ZONE_TAIWAN
:
6135 case REALM_ZONE_CHINA
:
6136 return LT_EAST_ASIA
;
6137 case REALM_ZONE_RUSSIAN
: // Cyrillic
6140 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6144 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6146 if(strictMask
==0) // any language, ignore realm
6148 if(isExtendedLatinString(wstr
,numericOrSpace
))
6150 if(isCyrillicString(wstr
,numericOrSpace
))
6152 if(isEastAsianString(wstr
,numericOrSpace
))
6157 if(strictMask
& 0x2) // realm zone specific
6159 LanguageType lt
= GetRealmLanguageType(create
);
6160 if(lt
& LT_EXTENDEN_LATIN
)
6161 if(isExtendedLatinString(wstr
,numericOrSpace
))
6163 if(lt
& LT_CYRILLIC
)
6164 if(isCyrillicString(wstr
,numericOrSpace
))
6166 if(lt
& LT_EAST_ASIA
)
6167 if(isEastAsianString(wstr
,numericOrSpace
))
6171 if(strictMask
& 0x1) // basic Latin
6173 if(isBasicLatinString(wstr
,numericOrSpace
))
6180 bool ObjectMgr::IsValidName( const std::string
& name
, bool create
)
6183 if(!Utf8toWStr(name
,wname
))
6186 if(wname
.size() < 1 || wname
.size() > MAX_PLAYER_NAME
)
6189 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6191 return isValidString(wname
,strictMask
,false,create
);
6194 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6197 if(!Utf8toWStr(name
,wname
))
6200 if(wname
.size() < 1)
6203 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6205 return isValidString(wname
,strictMask
,true);
6208 bool ObjectMgr::IsValidPetName( const std::string
& name
)
6211 if(!Utf8toWStr(name
,wname
))
6214 if(wname
.size() < 1)
6217 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6219 return isValidString(wname
,strictMask
,false);
6222 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6224 if(loc
==LOCALE_enUS
)
6227 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6228 if(m_LocalForIndex
[i
]==loc
)
6234 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6236 if (i
<0 || i
>=m_LocalForIndex
.size())
6239 return m_LocalForIndex
[i
];
6242 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6244 if(loc
==LOCALE_enUS
)
6247 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6248 if(m_LocalForIndex
[i
]==loc
)
6251 m_LocalForIndex
.push_back(loc
);
6252 return m_LocalForIndex
.size()-1;
6255 void ObjectMgr::LoadGameObjectForQuests()
6257 mGameObjectForQuestSet
.clear(); // need for reload case
6259 if( !sGOStorage
.MaxEntry
)
6264 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6268 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6271 // collect GO entries for GO that must activated
6272 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6275 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6279 switch(goInfo
->type
)
6281 // scan GO chest with loot including quest items
6282 case GAMEOBJECT_TYPE_CHEST
:
6284 uint32 loot_id
= GameObject::GetLootId(goInfo
);
6286 // find quest loot for GO
6287 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6289 mGameObjectForQuestSet
.insert(go_entry
);
6294 case GAMEOBJECT_TYPE_GOOBER
:
6296 if(goInfo
->goober
.questId
) //quests objects
6298 mGameObjectForQuestSet
.insert(go_entry
);
6309 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6312 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6314 // cleanup affected map part for reloading case
6315 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6317 if(itr
->first
>= min_value
&& itr
->first
<= max_value
)
6319 MangosStringLocaleMap::iterator itr2
= itr
;
6321 mMangosStringLocaleMap
.erase(itr2
);
6327 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6336 if(min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6337 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6339 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6345 barGoLink
bar(result
->GetRowCount());
6349 Field
*fields
= result
->Fetch();
6352 int32 entry
= fields
[0].GetInt32();
6356 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
6359 else if(entry
< min_value
|| entry
> max_value
)
6361 int32 start
= min_value
> 0 ? min_value
: max_value
;
6362 int32 end
= min_value
> 0 ? max_value
: min_value
;
6363 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,start
,end
);
6367 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
6369 if(data
.Content
.size() > 0)
6371 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
6375 data
.Content
.resize(1);
6378 // 0 -> default, idx in to idx+1
6379 data
.Content
[0] = fields
[1].GetCppString();
6381 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
6383 std::string str
= fields
[i
+1].GetCppString();
6386 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
6389 // 0 -> default, idx in to idx+1
6390 if(data
.Content
.size() <= idx
+1)
6391 data
.Content
.resize(idx
+2);
6393 data
.Content
[idx
+1] = str
;
6397 } while (result
->NextRow());
6402 if(min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6403 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
6405 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
6410 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
6412 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
6413 // Content[0] always exist if exist MangosStringLocale
6414 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
6416 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
6417 return msl
->Content
[locale_idx
+1].c_str();
6419 return msl
->Content
[0].c_str();
6423 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
6425 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
6429 void ObjectMgr::LoadFishingBaseSkillLevel()
6431 mFishingBaseForArea
.clear(); // for reload case
6434 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
6443 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
6447 barGoLink
bar( result
->GetRowCount() );
6453 Field
*fields
= result
->Fetch();
6454 uint32 entry
= fields
[0].GetUInt32();
6455 int32 skill
= fields
[1].GetInt32();
6457 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
6460 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
6464 mFishingBaseForArea
[entry
] = skill
;
6467 while (result
->NextRow());
6472 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
6475 // Searches for the same condition already in Conditions store
6476 // Returns Id if found, else adds it to Conditions and returns Id
6477 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
6479 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
6480 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
6482 if (lc
== mConditions
[i
])
6486 mConditions
.push_back(lc
);
6488 if(mConditions
.size() > 0xFFFF)
6490 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
6494 return mConditions
.size() - 1;
6497 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
6499 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
6502 if(!Utf8toWStr(names
.name
[i
],wname
))
6505 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
6511 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
6513 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
6514 if(i
!= mAreaTriggerScripts
.end())
6519 // Checks if player meets the condition
6520 bool PlayerCondition::Meets(Player
const * player
) const
6523 return false; // player not present, return false
6527 case CONDITION_NONE
:
6528 return true; // empty condition, always met
6529 case CONDITION_AURA
:
6530 return player
->HasAura(value1
, value2
);
6531 case CONDITION_ITEM
:
6532 return player
->HasItemCount(value1
, value2
);
6533 case CONDITION_ITEM_EQUIPPED
:
6534 return player
->HasItemOrGemWithIdEquipped(value1
,1);
6535 case CONDITION_ZONEID
:
6536 return player
->GetZoneId() == value1
;
6537 case CONDITION_REPUTATION_RANK
:
6539 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
6540 return faction
&& player
->GetReputationRank(faction
) >= value2
;
6542 case CONDITION_TEAM
:
6543 return player
->GetTeam() == value1
;
6544 case CONDITION_SKILL
:
6545 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
6546 case CONDITION_QUESTREWARDED
:
6547 return player
->GetQuestRewardStatus(value1
);
6548 case CONDITION_QUESTTAKEN
:
6550 QuestStatus status
= player
->GetQuestStatus(value1
);
6551 return (status
== QUEST_STATUS_INCOMPLETE
);
6553 case CONDITION_AD_COMMISSION_AURA
:
6555 Unit::AuraMap
const& auras
= player
->GetAuras();
6556 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
6557 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
6561 case CONDITION_NO_AURA
:
6562 return !player
->HasAura(value1
, value2
);
6563 case CONDITION_ACTIVE_EVENT
:
6564 return gameeventmgr
.IsActiveEvent(value1
);
6570 // Verification of condition values validity
6571 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
6573 if( condition
>= MAX_CONDITION
) // Wrong condition type
6575 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
6581 case CONDITION_AURA
:
6583 if(!sSpellStore
.LookupEntry(value1
))
6585 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6590 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6595 case CONDITION_ITEM
:
6597 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6600 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
6605 case CONDITION_ITEM_EQUIPPED
:
6607 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6610 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
6615 case CONDITION_ZONEID
:
6617 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
6620 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
6623 if(areaEntry
->zone
!= 0)
6625 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
6630 case CONDITION_REPUTATION_RANK
:
6632 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
6635 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
6640 case CONDITION_TEAM
:
6642 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
6644 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
6649 case CONDITION_SKILL
:
6651 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
6654 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
6657 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
6659 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
6664 case CONDITION_QUESTREWARDED
:
6665 case CONDITION_QUESTTAKEN
:
6667 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
6670 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
6674 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6677 case CONDITION_AD_COMMISSION_AURA
:
6680 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
6682 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6685 case CONDITION_NO_AURA
:
6687 if(!sSpellStore
.LookupEntry(value1
))
6689 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6694 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6699 case CONDITION_ACTIVE_EVENT
:
6701 GameEventMgr::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
6702 if(value1
>=events
.size() || !events
[value1
].isValid())
6704 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
6713 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
6715 switch(pSkill
->categoryId
)
6717 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
6718 case SKILL_CATEGORY_WEAPON
:
6719 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
6720 return SKILL_RANGE_LEVEL
;
6722 return SKILL_RANGE_MONO
;
6723 case SKILL_CATEGORY_ARMOR
:
6724 case SKILL_CATEGORY_CLASS
:
6725 if(pSkill
->id
!= SKILL_LOCKPICKING
)
6726 return SKILL_RANGE_MONO
;
6728 return SKILL_RANGE_LEVEL
;
6729 case SKILL_CATEGORY_SECONDARY
:
6730 case SKILL_CATEGORY_PROFESSION
:
6731 // not set skills for professions and racial abilities
6732 if(IsProfessionSkill(pSkill
->id
))
6733 return SKILL_RANGE_RANK
;
6735 return SKILL_RANGE_NONE
;
6737 return SKILL_RANGE_MONO
;
6739 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
6740 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
6741 return SKILL_RANGE_NONE
;
6745 void ObjectMgr::LoadGameTele()
6747 m_GameTeleMap
.clear(); // for reload case
6750 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
6759 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
6763 barGoLink
bar( result
->GetRowCount() );
6769 Field
*fields
= result
->Fetch();
6771 uint32 id
= fields
[0].GetUInt32();
6775 gt
.position_x
= fields
[1].GetFloat();
6776 gt
.position_y
= fields
[2].GetFloat();
6777 gt
.position_z
= fields
[3].GetFloat();
6778 gt
.orientation
= fields
[4].GetFloat();
6779 gt
.mapId
= fields
[5].GetUInt32();
6780 gt
.name
= fields
[6].GetCppString();
6782 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
6784 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
6788 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
6790 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
6794 wstrToLower( gt
.wnameLow
);
6796 m_GameTeleMap
[id
] = gt
;
6800 while (result
->NextRow());
6804 sLog
.outString( ">> Loaded %u GameTeleports", count
);
6807 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
6809 // explicit name case
6811 if(!Utf8toWStr(name
,wname
))
6814 // converting string that we try to find to lower case
6815 wstrToLower( wname
);
6817 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
6818 const GameTele
* alt
= NULL
;
6819 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6820 if(itr
->second
.wnameLow
== wname
)
6821 return &itr
->second
;
6822 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
6828 bool ObjectMgr::AddGameTele(GameTele
& tele
)
6832 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6833 if(itr
->first
> new_id
)
6834 new_id
= itr
->first
;
6839 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
6842 wstrToLower( tele
.wnameLow
);
6844 m_GameTeleMap
[new_id
] = tele
;
6846 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
6847 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
6850 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
6852 // explicit name case
6854 if(!Utf8toWStr(name
,wname
))
6857 // converting string that we try to find to lower case
6858 wstrToLower( wname
);
6860 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
6862 if(itr
->second
.wnameLow
== wname
)
6864 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
6865 m_GameTeleMap
.erase(itr
);
6873 void ObjectMgr::LoadTrainerSpell()
6876 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
6877 itr
->second
.Clear();
6878 m_mCacheTrainerSpellMap
.clear();
6880 std::set
<uint32
> skip_trainers
;
6882 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
6891 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
6895 barGoLink
bar( result
->GetRowCount() );
6902 Field
* fields
= result
->Fetch();
6904 uint32 entry
= fields
[0].GetUInt32();
6905 uint32 spell
= fields
[1].GetUInt32();
6907 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
6911 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
6915 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
6917 if(skip_trainers
.count(entry
) == 0)
6919 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
6920 skip_trainers
.insert(entry
);
6925 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
6928 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
6932 if(!SpellMgr::IsSpellValid(spellinfo
))
6934 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
6938 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
6940 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
6941 trainerSpell
.spell
= spell
;
6942 trainerSpell
.spellCost
= fields
[2].GetUInt32();
6943 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
6944 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
6945 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
6947 if(!trainerSpell
.reqLevel
)
6948 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
6950 // calculate learned spell for profession case when stored cast-spell
6951 trainerSpell
.learnedSpell
= spell
;
6952 for(int i
= 0; i
<3; ++i
)
6954 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
6956 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
6958 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
6963 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
6964 data
.trainerType
= 2;
6968 } while (result
->NextRow());
6972 sLog
.outString( ">> Loaded %d Trainers", count
);
6975 void ObjectMgr::LoadVendors()
6978 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
6979 itr
->second
.Clear();
6980 m_mCacheVendorItemMap
.clear();
6982 std::set
<uint32
> skip_vendors
;
6984 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
6992 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
6996 barGoLink
bar( result
->GetRowCount() );
7002 Field
* fields
= result
->Fetch();
7004 uint32 entry
= fields
[0].GetUInt32();
7005 uint32 item_id
= fields
[1].GetUInt32();
7006 uint32 maxcount
= fields
[2].GetUInt32();
7007 uint32 incrtime
= fields
[3].GetUInt32();
7008 uint32 ExtendedCost
= fields
[4].GetUInt32();
7010 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7013 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7015 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7018 } while (result
->NextRow());
7022 sLog
.outString( ">> Loaded %d Vendors ", count
);
7025 void ObjectMgr::LoadNpcTextId()
7028 m_mCacheNpcTextIdMap
.clear();
7030 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7038 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7042 barGoLink
bar( result
->GetRowCount() );
7050 Field
* fields
= result
->Fetch();
7052 guid
= fields
[0].GetUInt32();
7053 textid
= fields
[1].GetUInt32();
7055 if (!GetCreatureData(guid
))
7057 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7060 if (!GetGossipText(textid
))
7062 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7066 m_mCacheNpcTextIdMap
[guid
] = textid
;
7069 } while (result
->NextRow());
7073 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7076 void ObjectMgr::LoadNpcOptions()
7078 m_mCacheNpcOptionList
.clear(); // For reload case
7080 QueryResult
*result
= WorldDatabase
.Query(
7081 // 0 1 2 3 4 5 6 7 8
7082 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7092 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7096 barGoLink
bar( result
->GetRowCount() );
7104 Field
* fields
= result
->Fetch();
7107 go
.Id
= fields
[0].GetUInt32();
7108 go
.GossipId
= fields
[1].GetUInt32();
7109 go
.NpcFlag
= fields
[2].GetUInt32();
7110 go
.Icon
= fields
[3].GetUInt32();
7111 go
.Action
= fields
[4].GetUInt32();
7112 go
.BoxMoney
= fields
[5].GetUInt32();
7113 go
.Coded
= fields
[6].GetUInt8()!=0;
7114 go
.OptionText
= fields
[7].GetCppString();
7115 go
.BoxText
= fields
[8].GetCppString();
7117 m_mCacheNpcOptionList
.push_back(go
);
7121 } while (result
->NextRow());
7125 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7128 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7130 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7131 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7133 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7136 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7138 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7139 if(iter
== m_mCacheVendorItemMap
.end())
7142 if(!iter
->second
.FindItem(item
))
7145 iter
->second
.RemoveItem(item
);
7146 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7150 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7152 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7156 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7158 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7162 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7164 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7167 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7169 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7172 skip_vendors
->insert(vendor_entry
);
7177 if(!GetItemPrototype(item_id
))
7180 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7182 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7186 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7189 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7191 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7195 if(maxcount
> 0 && incrtime
== 0)
7198 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7200 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7203 else if(maxcount
==0 && incrtime
> 0)
7206 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7208 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7212 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7214 return true; // later checks for non-empty lists
7216 if(vItems
->FindItem(item_id
))
7219 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7221 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7225 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7228 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7230 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7237 void ObjectMgr::LoadScriptNames()
7239 m_scriptNames
.push_back("");
7240 QueryResult
*result
= WorldDatabase
.Query(
7241 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7243 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7245 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7247 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7249 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7256 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
7260 barGoLink
bar( result
->GetRowCount() );
7266 m_scriptNames
.push_back((*result
)[0].GetString());
7268 } while (result
->NextRow());
7271 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7273 sLog
.outString( ">> Loaded %d Script Names", count
);
7276 uint32
ObjectMgr::GetScriptId(const char *name
)
7278 // use binary search to find the script name in the sorted vector
7279 // assume "" is the first element
7281 ScriptNameMap::const_iterator itr
=
7282 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
7283 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
7284 return itr
- m_scriptNames
.begin();
7287 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
7289 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
7291 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
7293 if(itrM
->second
.dataint
)
7295 if(!GetMangosStringLocale (itrM
->second
.dataint
))
7296 sLog
.outErrorDb( "Table `db_script_string` has not existed string id %u", itrM
->first
);
7298 if(ids
.count(itrM
->second
.dataint
))
7299 ids
.erase(itrM
->second
.dataint
);
7305 void ObjectMgr::LoadDbScriptStrings()
7307 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
7309 std::set
<int32
> ids
;
7311 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
7312 if(GetMangosStringLocale(i
))
7315 CheckScripts(sQuestEndScripts
,ids
);
7316 CheckScripts(sQuestStartScripts
,ids
);
7317 CheckScripts(sSpellScripts
,ids
);
7318 CheckScripts(sGameObjectScripts
,ids
);
7319 CheckScripts(sEventScripts
,ids
);
7321 WaypointMgr
.CheckTextsExistance(ids
);
7323 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
7324 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
7327 // Functions for scripting access
7328 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
7330 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
7333 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
7335 if(start_value
>= 0 || start_value
<= end_value
) // start/end reversed for negative values
7337 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table
,start_value
,end_value
,-1,std::numeric_limits
<int32
>::min());
7339 end_value
= std::numeric_limits
<int32
>::min();
7342 // for scripting localized strings allowed use _only_ negative entries
7343 return objmgr
.LoadMangosStrings(db
,table
,end_value
,start_value
);
7346 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
7348 return objmgr
.GetScriptId(name
);
7351 ObjectMgr::ScriptNameMap
& GetScriptNames()
7353 return objmgr
.GetScriptNames();
7356 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
7358 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
7361 Quest
const* GetQuestTemplateStore(uint32 entry
)
7363 return objmgr
.GetQuestTemplate(entry
);