2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "MapManager.h"
28 #include "Transports.h"
29 #include "BattleGround.h"
30 #include "WaypointMovementGenerator.h"
31 #include "InstanceSaveMgr.h"
32 #include "ObjectMgr.h"
34 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
36 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
37 HandleMoveWorldportAckOpcode();
40 void WorldSession::HandleMoveWorldportAckOpcode()
42 // get the teleport destination
43 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
45 // possible errors in the coordinate validity check
46 if(!MapManager::IsValidMapCoord(loc
.mapid
,loc
.x
,loc
.y
,loc
.z
,loc
.o
))
52 // get the destination map entry, not the current one, this will fix homebind and reset greeting
53 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
54 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
56 // reset instance validity, except if going to an instance inside an instance
57 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
58 GetPlayer()->m_InstanceValid
= true;
60 GetPlayer()->SetSemaphoreTeleport(false);
62 // relocate the player to the teleport destination
63 GetPlayer()->SetMapId(loc
.mapid
);
64 GetPlayer()->Relocate(loc
.x
, loc
.y
, loc
.z
, loc
.o
);
66 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
67 // to let GetInstance() determine the proper InstanceId based on the player's binds
68 GetPlayer()->SetInstanceId(0);
70 // check this before Map::Add(player), because that will create the instance save!
71 bool reset_notify
= (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL
);
73 GetPlayer()->SendInitialPacketsBeforeAddToMap();
74 // the CanEnter checks are done in TeleporTo but conditions may change
75 // while the player is in transit, for example the map may get full
76 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
78 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, loc
.o
);
79 // teleport the player home
80 GetPlayer()->SetDontMove(false);
81 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
83 // the player must always be able to teleport home
84 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
90 // battleground state prepare (in case join to BG), at relogin/tele player not invited
91 // only add to bg group and object, if the player was invited (else he entered through command)
92 if(_player
->InBattleGround())
94 // cleanup seting if outdated
95 if(!mEntry
->IsBattleGroundOrArena())
97 _player
->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE
); // We're not in BG.
98 // reset destination bg team
99 _player
->SetBGTeam(0);
102 else if(BattleGround
*bg
= _player
->GetBattleGround())
104 if(_player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
105 bg
->AddPlayer(_player
);
109 GetPlayer()->SendInitialPacketsAfterAddToMap();
111 // flight fast teleport case
112 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE
)
114 if(!_player
->InBattleGround())
116 // short preparations to continue flight
117 GetPlayer()->SetDontMove(false);
118 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
119 flight
->Initialize(*GetPlayer());
123 // battleground state prepare, stop flight
124 GetPlayer()->GetMotionMaster()->MovementExpired();
125 GetPlayer()->m_taxi
.ClearTaxiDestinations();
128 // resurrect character at enter into instance where his corpse exist after add to map
129 Corpse
*corpse
= GetPlayer()->GetCorpse();
130 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
132 if( mEntry
->IsDungeon() )
134 GetPlayer()->ResurrectPlayer(0.5f
);
135 GetPlayer()->SpawnCorpseBones();
136 GetPlayer()->SaveToDB();
140 if(mEntry
->IsRaid() && mInstance
)
144 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
145 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft
); // greeting at the entrance of the resort raid instance
150 if(!mEntry
->IsMountAllowed())
151 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
154 if(GetPlayer()->pvpInfo
.inHostileArea
)
155 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
158 if(GetPlayer()->m_temporaryUnsummonedPetNumber
)
160 Pet
* NewPet
= new Pet
;
161 if(!NewPet
->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber
, true))
164 GetPlayer()->m_temporaryUnsummonedPetNumber
= 0;
167 GetPlayer()->SetDontMove(false);
170 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
172 uint32 opcode
= recv_data
.GetOpcode();
173 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode
), opcode
, opcode
);
175 if(GetPlayer()->GetDontMove())
179 MovementInfo movementInfo
;
180 ReadMovementInfo(recv_data
, &movementInfo
);
183 if(recv_data
.size() != recv_data
.rpos())
185 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
190 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
193 /* handle special cases */
194 if (movementInfo
.flags
& MOVEMENTFLAG_ONTRANSPORT
)
196 // transports size limited
197 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
198 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
201 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+movementInfo
.t_y
,
202 movementInfo
.z
+movementInfo
.t_z
, movementInfo
.o
+movementInfo
.t_o
) )
205 // if we boarded a transport, add us to it
206 if (!GetPlayer()->m_transport
)
208 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
209 for (MapManager::TransportSet::iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
211 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
213 GetPlayer()->m_transport
= (*iter
);
214 (*iter
)->AddPassenger(GetPlayer());
220 else if (GetPlayer()->m_transport
) // if we were on a transport, leave
222 GetPlayer()->m_transport
->RemovePassenger(GetPlayer());
223 GetPlayer()->m_transport
= NULL
;
224 movementInfo
.t_x
= 0.0f
;
225 movementInfo
.t_y
= 0.0f
;
226 movementInfo
.t_z
= 0.0f
;
227 movementInfo
.t_o
= 0.0f
;
228 movementInfo
.t_time
= 0;
229 movementInfo
.t_seat
= -1;
232 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
233 if (opcode
== MSG_MOVE_FALL_LAND
&& !GetPlayer()->isInFlight())
234 GetPlayer()->HandleFall(movementInfo
);
236 if(((movementInfo
.flags
& MOVEMENTFLAG_SWIMMING
) != 0) != GetPlayer()->IsInWater())
238 // now client not include swimming flag in case jumping under water
239 GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
242 /*----------------------*/
244 /* process position-change */
245 Unit
*mover
= _player
->m_mover
;
246 recv_data
.put
<uint32
>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
247 WorldPacket
data(recv_data
.GetOpcode(), (mover
->GetPackGUID().size()+recv_data
.size()));
248 data
.append(mover
->GetPackGUID()); // use mover guid
249 data
.append(recv_data
.contents(), recv_data
.size());
250 GetPlayer()->SendMessageToSet(&data
, false);
252 if(!_player
->GetCharmGUID()) // nothing is charmed
254 _player
->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
255 _player
->m_movementInfo
= movementInfo
;
256 _player
->SetUnitMovementFlags(movementInfo
.flags
);
260 if(mover
->GetTypeId() != TYPEID_PLAYER
) // unit, creature, pet, vehicle...
262 if(Map
*map
= mover
->GetMap())
263 map
->CreatureRelocation((Creature
*)mover
, movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
264 mover
->SetUnitMovementFlags(movementInfo
.flags
);
268 ((Player
*)mover
)->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
269 ((Player
*)mover
)->m_movementInfo
= movementInfo
;
270 ((Player
*)mover
)->SetUnitMovementFlags(movementInfo
.flags
);
274 if (GetPlayer()->m_lastFallTime
>= movementInfo
.fallTime
|| GetPlayer()->m_lastFallZ
<=movementInfo
.z
|| recv_data
.GetOpcode() == MSG_MOVE_FALL_LAND
)
275 GetPlayer()->SetFallInformation(movementInfo
.fallTime
, movementInfo
.z
);
277 if(GetPlayer()->isMovingOrTurning())
278 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
280 if(movementInfo
.z
< -500.0f
)
282 if(GetPlayer()->InBattleGround()
283 && GetPlayer()->GetBattleGround()
284 && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player
))
286 // do nothing, the handle already did if returned true
290 // NOTE: this is actually called many times while falling
291 // even after the player has been teleported away
292 // TODO: discard movement packets after the player is rooted
293 if(GetPlayer()->isAlive())
295 GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
296 // change the death state to CORPSE to prevent the death timer from
297 // starting in the next player update
298 GetPlayer()->KillPlayer();
299 GetPlayer()->BuildPlayerRepop();
302 // cancel the death timer here if started
303 GetPlayer()->RepopAtGraveyard();
308 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
310 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data
.GetOpcode()), recv_data
.GetOpcode(), recv_data
.GetOpcode());
312 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4);
321 // now can skip not our packet
322 if(_player
->GetGUID() != guid
)
325 // continue parse packet
327 recv_data
>> unk1
; // counter or moveEvent
329 MovementInfo movementInfo
;
330 ReadMovementInfo(recv_data
, &movementInfo
);
333 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
335 recv_data
>> newspeed
;
338 // client ACK send one packet for mounted/run case and need skip all except last from its
339 // in other cases anti-cheat check can be fail in false case
340 UnitMoveType move_type
;
341 UnitMoveType force_move_type
;
343 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
345 uint16 opcode
= recv_data
.GetOpcode();
348 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
349 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
350 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
351 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
352 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
353 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
354 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
355 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
356 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK
: move_type
= MOVE_PITCH_RATE
; force_move_type
= MOVE_PITCH_RATE
; break;
358 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
362 // skip all forced speed changes except last and unexpected
363 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
364 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
366 --_player
->m_forced_speed_changes
[force_move_type
];
367 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
371 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
373 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
375 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
376 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
377 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
379 else // must be lesser - cheating
381 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
382 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
383 _player
->GetSession()->KickPlayer();
388 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
390 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
393 CHECK_PACKET_SIZE(recv_data
, 8);
398 if(_player
->m_mover
->GetGUID() != guid
)
400 sLog
.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
, _player
->m_mover
->GetGUID(), guid
);
405 void WorldSession::HandleMoveNotActiveMover(WorldPacket
&recv_data
)
407 sLog
.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
410 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8);
412 uint64 old_mover_guid
;
413 recv_data
>> old_mover_guid
;
415 if(_player
->m_mover
->GetGUID() == old_mover_guid
)
417 sLog
.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
" instead of " I64FMT
, _player
->m_mover
->GetGUID(), _player
->GetGUID(), old_mover_guid
);
422 ReadMovementInfo(recv_data
, &mi
);
423 _player
->m_movementInfo
= mi
;
426 void WorldSession::HandleDismissControlledVehicle(WorldPacket
&recv_data
)
428 sLog
.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
431 uint64 vehicleGUID
= _player
->GetCharmGUID();
433 if(!vehicleGUID
) // something wrong here...
437 ReadMovementInfo(recv_data
, &mi
);
438 _player
->m_movementInfo
= mi
;
440 // using charm guid, because we don't have vehicle guid...
441 if(Vehicle
*vehicle
= ObjectAccessor::GetVehicle(vehicleGUID
))
443 _player
->ExitVehicle(vehicle
);
448 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
450 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
452 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
453 data
<< uint64(GetPlayer()->GetGUID());
455 GetPlayer()->SendMessageToSet(&data
, false);
458 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& /*recv_data*/ )
460 // CHECK_PACKET_SIZE(recv_data,?);
461 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
462 // Currently not used but maybe use later for recheck final player position
463 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
467 float x, y, z, orientation;
471 float xdirection,ydirection,hspeed,vspeed;
474 recv_data >> sequence;
475 recv_data >> flags >> time;
476 recv_data >> x >> y >> z >> orientation;
477 recv_data >> ukn1; //unknown
478 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
480 // skip not personal message;
481 if(GetPlayer()->GetGUID()!=guid)
488 void WorldSession::HandleMoveHoverAck( WorldPacket
& /*recv_data*/ )
490 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
493 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& /*recv_data*/)
495 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
498 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
500 CHECK_PACKET_SIZE(recv_data
,8+1);
502 if(!_player
->isAlive() || _player
->isInCombat() )
505 uint64 summoner_guid
;
507 recv_data
>> summoner_guid
;
510 _player
->SummonIfPossible(agree
);