[7717] Use more safe code in EventAI.
[AHbot.git] / src / game / Pet.h
blob255690e771703740b425e504b72c70a793500b4a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_PET_H
20 #define MANGOSSERVER_PET_H
22 #include "ObjectDefines.h"
23 #include "Creature.h"
24 #include "Unit.h"
26 enum PetType
28 SUMMON_PET = 0,
29 HUNTER_PET = 1,
30 GUARDIAN_PET = 2,
31 MINI_PET = 3,
32 MAX_PET_TYPE = 4
35 extern char const* petTypeSuffix[MAX_PET_TYPE];
37 #define MAX_PET_STABLES 4
39 // stored in character_pet.slot
40 enum PetSaveMode
42 PET_SAVE_AS_DELETED = -1, // not saved in fact
43 PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
44 PET_SAVE_FIRST_STABLE_SLOT = 1,
45 PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
46 PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
49 enum HappinessState
51 UNHAPPY = 1,
52 CONTENT = 2,
53 HAPPY = 3
56 enum PetSpellState
58 PETSPELL_UNCHANGED = 0,
59 PETSPELL_CHANGED = 1,
60 PETSPELL_NEW = 2,
61 PETSPELL_REMOVED = 3
64 enum PetSpellType
66 PETSPELL_NORMAL = 0,
67 PETSPELL_FAMILY = 1,
70 struct PetSpell
72 uint16 active;
74 PetSpellState state : 16;
75 PetSpellType type : 16;
78 enum ActionFeedback
80 FEEDBACK_NONE = 0,
81 FEEDBACK_PET_DEAD = 1,
82 FEEDBACK_NOTHING_TO_ATT = 2,
83 FEEDBACK_CANT_ATT_TARGET = 3
86 enum PetTalk
88 PET_TALK_SPECIAL_SPELL = 0,
89 PET_TALK_ATTACK = 1
92 enum PetNameInvalidReason
94 PET_NAME_INVALID = 1,
95 PET_NAME_NO_NAME = 2,
96 PET_NAME_TOO_SHORT = 3,
97 PET_NAME_TOO_LONG = 4,
98 PET_NAME_MIXED_LANGUAGES = 6,
99 PET_NAME_PROFANE = 7,
100 PET_NAME_RESERVED = 8,
101 PET_NAME_THREE_CONSECUTIVE = 11,
102 PET_NAME_INVALID_SPACE = 12,
103 PET_NAME_CONSECUTIVE_SPACES = 13,
104 PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
105 PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
106 PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
109 typedef UNORDERED_MAP<uint32, PetSpell*> PetSpellMap;
110 typedef std::map<uint32,uint32> TeachSpellMap;
111 typedef std::vector<uint32> AutoSpellList;
113 #define HAPPINESS_LEVEL_SIZE 333000
115 #define ACTIVE_SPELLS_MAX 4
117 #define OWNER_MAX_DISTANCE 100
119 #define PET_FOLLOW_DIST 1
120 #define PET_FOLLOW_ANGLE (M_PI/2)
122 class Pet : public Creature
124 public:
125 explicit Pet(PetType type = MAX_PET_TYPE);
126 virtual ~Pet();
128 void AddToWorld();
129 void RemoveFromWorld();
131 PetType getPetType() const { return m_petType; }
132 void setPetType(PetType type) { m_petType = type; }
133 bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
134 bool isTemporarySummoned() const { return m_duration > 0; }
136 bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
137 bool CreateBaseAtCreature(Creature* creature);
138 bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
139 void SavePetToDB(PetSaveMode mode);
140 void Remove(PetSaveMode mode, bool returnreagent = false);
141 static void DeleteFromDB(uint32 guidlow);
143 void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
144 void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
146 uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
147 uint32 GetPetAutoSpellOnPos(uint8 pos) const
149 if (pos >= m_autospells.size())
150 return 0;
151 else
152 return m_autospells[pos];
155 void RegenerateFocus();
156 void LooseHappiness();
157 HappinessState GetHappinessState();
158 void GivePetXP(uint32 xp);
159 void GivePetLevel(uint32 level);
160 bool InitStatsForLevel(uint32 level);
161 bool HaveInDiet(ItemPrototype const* item) const;
162 uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
163 void SetDuration(int32 dur) { m_duration = dur; }
165 int32 GetBonusDamage() { return m_bonusdamage; }
166 void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
168 bool UpdateStats(Stats stat);
169 bool UpdateAllStats();
170 void UpdateResistances(uint32 school);
171 void UpdateArmor();
172 void UpdateMaxHealth();
173 void UpdateMaxPower(Powers power);
174 void UpdateAttackPowerAndDamage(bool ranged = false);
175 void UpdateDamagePhysical(WeaponAttackType attType);
177 bool CanTakeMoreActiveSpells(uint32 SpellIconID);
178 void ToggleAutocast(uint32 spellid, bool apply);
180 bool HasSpell(uint32 spell) const;
181 void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; }
183 void LearnPetPassives();
184 void CastPetAuras(bool current);
185 void CastPetAura(PetAura const* aura);
187 void _LoadSpellCooldowns();
188 void _SaveSpellCooldowns();
189 void _LoadAuras(uint32 timediff);
190 void _SaveAuras();
191 void _LoadSpells();
192 void _SaveSpells();
194 bool addSpell(uint32 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
195 bool learnSpell(uint32 spell_id);
196 void learnSpellHighRank(uint32 spellid);
197 void learnLevelupSpells();
198 bool unlearnSpell(uint32 spell_id);
199 bool removeSpell(uint32 spell_id);
200 bool _removeSpell(uint32 spell_id);
202 PetSpellMap m_spells;
203 TeachSpellMap m_teachspells;
204 AutoSpellList m_autospells;
206 void InitPetCreateSpells();
207 void CheckLearning(uint32 spellid);
209 bool resetTalents(bool no_cost = false);
210 uint32 resetTalentsCost() const;
211 void InitTalentForLevel();
213 uint8 GetMaxTalentPointsForLevel(uint32 level);
214 uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
215 void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, 1, points); }
217 uint32 m_resetTalentsCost;
218 time_t m_resetTalentsTime;
219 uint32 m_usedTalentCount;
221 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
222 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
223 void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
225 // overwrite Creature function for name localization back to WorldObject version without localization
226 const char* GetNameForLocaleIdx(int32 locale_idx) const { return WorldObject::GetNameForLocaleIdx(locale_idx); }
228 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
230 bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
231 protected:
232 uint32 m_happinessTimer;
233 PetType m_petType;
234 int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
235 int32 m_bonusdamage;
236 uint64 m_auraUpdateMask;
237 bool m_loading;
239 DeclinedName *m_declinedname;
241 private:
242 void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
244 assert(false);
246 void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
248 assert(false);
251 #endif