2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MapManager.h"
21 #include "GridNotifiers.h"
22 #include "WorldSession.h"
24 #include "GridStates.h"
26 #include "InstanceData.h"
28 #include "GridNotifiersImpl.h"
29 #include "Config/ConfigEnv.h"
30 #include "Transports.h"
31 #include "ObjectAccessor.h"
32 #include "ObjectMgr.h"
34 #include "ScriptCalls.h"
36 #include "MapRefManager.h"
38 #include "MapInstanced.h"
39 #include "InstanceSaveMgr.h"
40 #include "VMapFactory.h"
42 #define DEFAULT_GRID_EXPIRY 300
43 #define MAX_GRID_LOAD_TIME 50
46 const char MAP_MAGIC
[] = "MAP_3.00";
48 GridState
* si_GridStates
[MAX_GRID_STATE
];
55 bool Map::ExistMap(uint32 mapid
,int x
,int y
)
57 int len
= sWorld
.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
58 char* tmp
= new char[len
];
59 snprintf(tmp
, len
, (char *)(sWorld
.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid
,x
,y
);
61 FILE *pf
=fopen(tmp
,"rb");
65 sLog
.outError("Check existing of map file '%s': not exist!",tmp
);
72 if(strncmp(MAP_MAGIC
,magic
,8))
74 sLog
.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp
);
76 fclose(pf
); //close file before return
86 bool Map::ExistVMap(uint32 mapid
,int x
,int y
)
88 if(VMAP::IVMapManager
* vmgr
= VMAP::VMapFactory::createOrGetVMapManager())
90 if(vmgr
->isMapLoadingEnabled())
92 // x and y are swapped !! => fixed now
93 bool exists
= vmgr
->existsMap((sWorld
.GetDataPath()+ "vmaps").c_str(), mapid
, x
,y
);
96 std::string name
= vmgr
->getDirFileName(mapid
,x
,y
);
97 sLog
.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld
.GetDataPath()+"vmaps/"+name
).c_str());
106 void Map::LoadVMap(int x
,int y
)
108 // x and y are swapped !!
109 int vmapLoadResult
= VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld
.GetDataPath()+ "vmaps").c_str(), GetId(), x
,y
);
110 switch(vmapLoadResult
)
112 case VMAP::VMAP_LOAD_RESULT_OK
:
113 sLog
.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x
,y
, x
,y
);
115 case VMAP::VMAP_LOAD_RESULT_ERROR
:
116 sLog
.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x
,y
, x
,y
);
118 case VMAP::VMAP_LOAD_RESULT_IGNORED
:
119 DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x
,y
, x
,y
);
124 void Map::LoadMap(uint32 mapid
, uint32 instanceid
, int x
,int y
)
126 if( instanceid
!= 0 )
131 Map
* baseMap
= const_cast<Map
*>(MapManager::Instance().GetBaseMap(mapid
));
133 // load gridmap for base map
134 if (!baseMap
->GridMaps
[x
][y
])
135 baseMap
->EnsureGridCreated(GridPair(63-x
,63-y
));
137 //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps
140 ((MapInstanced
*)(baseMap
))->AddGridMapReference(GridPair(x
,y
));
141 GridMaps
[x
][y
] = baseMap
->GridMaps
[x
][y
];
145 //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
148 sLog
.outDetail("Unloading already loaded map %u before reloading.",mapid
);
149 delete (GridMaps
[x
][y
]);
155 // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 !
156 int len
= sWorld
.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
158 snprintf(tmp
, len
, (char *)(sWorld
.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid
,x
,y
);
159 sLog
.outDetail("Loading map %s",tmp
);
161 FILE *pf
=fopen(tmp
,"rb");
170 if(strncmp(MAP_MAGIC
,magic
,8))
172 sLog
.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp
);
174 fclose(pf
); //close file before return
179 GridMap
* buf
= new GridMap
;
180 fread(buf
,1,sizeof(GridMap
),pf
);
183 GridMaps
[x
][y
] = buf
;
186 void Map::LoadMapAndVMap(uint32 mapid
, uint32 instanceid
, int x
,int y
)
188 LoadMap(mapid
,instanceid
,x
,y
);
190 LoadVMap(x
, y
); // Only load the data for the base map
193 void Map::InitStateMachine()
195 si_GridStates
[GRID_STATE_INVALID
] = new InvalidState
;
196 si_GridStates
[GRID_STATE_ACTIVE
] = new ActiveState
;
197 si_GridStates
[GRID_STATE_IDLE
] = new IdleState
;
198 si_GridStates
[GRID_STATE_REMOVAL
] = new RemovalState
;
201 void Map::DeleteStateMachine()
203 delete si_GridStates
[GRID_STATE_INVALID
];
204 delete si_GridStates
[GRID_STATE_ACTIVE
];
205 delete si_GridStates
[GRID_STATE_IDLE
];
206 delete si_GridStates
[GRID_STATE_REMOVAL
];
209 Map::Map(uint32 id
, time_t expiry
, uint32 InstanceId
, uint8 SpawnMode
)
210 : i_mapEntry (sMapStore
.LookupEntry(id
)), i_spawnMode(SpawnMode
),
211 i_id(id
), i_InstanceId(InstanceId
), m_unloadTimer(0), i_gridExpiry(expiry
),
212 m_activeNonPlayersIter(m_activeNonPlayers
.end())
214 for(unsigned int idx
=0; idx
< MAX_NUMBER_OF_GRIDS
; ++idx
)
216 for(unsigned int j
=0; j
< MAX_NUMBER_OF_GRIDS
; ++j
)
219 GridMaps
[idx
][j
] =NULL
;
220 setNGrid(NULL
, idx
, j
);
225 // Template specialization of utility methods
227 void Map::AddToGrid(T
* obj
, NGridType
*grid
, Cell
const& cell
)
229 (*grid
)(cell
.CellX(), cell
.CellY()).template AddGridObject
<T
>(obj
, obj
->GetGUID());
233 void Map::AddToGrid(Player
* obj
, NGridType
*grid
, Cell
const& cell
)
235 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject(obj
, obj
->GetGUID());
239 void Map::AddToGrid(Corpse
*obj
, NGridType
*grid
, Cell
const& cell
)
241 // add to world object registry in grid
242 if(obj
->GetType()!=CORPSE_BONES
)
244 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject(obj
, obj
->GetGUID());
246 // add to grid object store
249 (*grid
)(cell
.CellX(), cell
.CellY()).AddGridObject(obj
, obj
->GetGUID());
254 void Map::AddToGrid(Creature
* obj
, NGridType
*grid
, Cell
const& cell
)
256 // add to world object registry in grid
257 if(obj
->isPet() || obj
->isVehicle())
259 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject
<Creature
>(obj
, obj
->GetGUID());
260 obj
->SetCurrentCell(cell
);
262 // add to grid object store
265 (*grid
)(cell
.CellX(), cell
.CellY()).AddGridObject
<Creature
>(obj
, obj
->GetGUID());
266 obj
->SetCurrentCell(cell
);
271 void Map::RemoveFromGrid(T
* obj
, NGridType
*grid
, Cell
const& cell
)
273 (*grid
)(cell
.CellX(), cell
.CellY()).template RemoveGridObject
<T
>(obj
, obj
->GetGUID());
277 void Map::RemoveFromGrid(Player
* obj
, NGridType
*grid
, Cell
const& cell
)
279 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject(obj
, obj
->GetGUID());
283 void Map::RemoveFromGrid(Corpse
*obj
, NGridType
*grid
, Cell
const& cell
)
285 // remove from world object registry in grid
286 if(obj
->GetType()!=CORPSE_BONES
)
288 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject(obj
, obj
->GetGUID());
290 // remove from grid object store
293 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveGridObject(obj
, obj
->GetGUID());
298 void Map::RemoveFromGrid(Creature
* obj
, NGridType
*grid
, Cell
const& cell
)
300 // remove from world object registry in grid
301 if(obj
->isPet() || obj
->isVehicle())
303 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject
<Creature
>(obj
, obj
->GetGUID());
305 // remove from grid object store
308 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveGridObject
<Creature
>(obj
, obj
->GetGUID());
313 void Map::DeleteFromWorld(T
* obj
)
315 // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
320 void Map::AddNotifier(T
* , Cell
const& , CellPair
const& )
325 void Map::AddNotifier(Player
* obj
, Cell
const& cell
, CellPair
const& cellpair
)
327 PlayerRelocationNotify(obj
,cell
,cellpair
);
331 void Map::AddNotifier(Creature
* obj
, Cell
const& cell
, CellPair
const& cellpair
)
333 CreatureRelocationNotify(obj
,cell
,cellpair
);
337 Map::EnsureGridCreated(const GridPair
&p
)
339 if(!getNGrid(p
.x_coord
, p
.y_coord
))
342 if(!getNGrid(p
.x_coord
, p
.y_coord
))
344 setNGrid(new NGridType(p
.x_coord
*MAX_NUMBER_OF_GRIDS
+ p
.y_coord
, p
.x_coord
, p
.y_coord
, i_gridExpiry
, sWorld
.getConfig(CONFIG_GRID_UNLOAD
)),
345 p
.x_coord
, p
.y_coord
);
347 // build a linkage between this map and NGridType
348 buildNGridLinkage(getNGrid(p
.x_coord
, p
.y_coord
));
350 getNGrid(p
.x_coord
, p
.y_coord
)->SetGridState(GRID_STATE_IDLE
);
356 if(!GridMaps
[gx
][gy
])
357 Map::LoadMapAndVMap(i_id
,i_InstanceId
,gx
,gy
);
363 Map::EnsureGridLoaded(const Cell
&cell
, Player
*player
)
365 EnsureGridCreated(GridPair(cell
.GridX(), cell
.GridY()));
366 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
368 assert(grid
!= NULL
);
369 if (!isGridObjectDataLoaded(cell
.GridX(), cell
.GridY()))
373 player
->SendDelayResponse(MAX_GRID_LOAD_TIME
);
374 DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player
->GetName(), cell
.CellX(), cell
.CellY(), cell
.GridX(), cell
.GridY(), i_id
);
378 DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell
.GridX(), cell
.GridY(), i_id
);
381 ObjectGridLoader
loader(*grid
, this, cell
);
383 setGridObjectDataLoaded(true, cell
.GridX(), cell
.GridY());
385 // Add resurrectable corpses to world object list in grid
386 ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell
.GridX(),cell
.GridY()),(*grid
)(cell
.CellX(), cell
.CellY()), this);
388 ResetGridExpiry(*getNGrid(cell
.GridX(), cell
.GridY()), 0.1f
);
389 grid
->SetGridState(GRID_STATE_ACTIVE
);
393 AddToGrid(player
,grid
,cell
);
397 Map::LoadGrid(const Cell
& cell
, bool no_unload
)
399 EnsureGridCreated(GridPair(cell
.GridX(), cell
.GridY()));
400 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
402 assert(grid
!= NULL
);
403 if( !isGridObjectDataLoaded(cell
.GridX(), cell
.GridY()) )
405 ObjectGridLoader
loader(*grid
, this, cell
);
408 // Add resurrectable corpses to world object list in grid
409 ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell
.GridX(),cell
.GridY()),(*grid
)(cell
.CellX(), cell
.CellY()), this);
411 setGridObjectDataLoaded(true,cell
.GridX(), cell
.GridY());
413 getNGrid(cell
.GridX(), cell
.GridY())->setUnloadExplicitLock(true);
415 LoadVMap(63-cell
.GridX(),63-cell
.GridY());
418 bool Map::Add(Player
*player
)
420 player
->GetMapRef().link(this, player
);
422 player
->SetInstanceId(GetInstanceId());
424 // update player state for other player and visa-versa
425 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
427 EnsureGridLoaded(cell
, player
);
428 player
->AddToWorld();
430 SendInitSelf(player
);
431 SendInitTransports(player
);
433 UpdatePlayerVisibility(player
,cell
,p
);
434 UpdateObjectsVisibilityFor(player
,cell
,p
);
436 AddNotifier(player
,cell
,p
);
444 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
448 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
450 sLog
.outError("Map::Add: Object " I64FMTD
" have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUID(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
455 if(obj
->isActiveObject())
456 EnsureGridLoaded(cell
);
458 EnsureGridCreated(GridPair(cell
.GridX(), cell
.GridY()));
460 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
461 assert( grid
!= NULL
);
463 AddToGrid(obj
,grid
,cell
);
466 if(obj
->isActiveObject())
469 DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj
->GetGUID()), cell
.GridX(), cell
.GridY());
471 UpdateObjectVisibility(obj
,cell
,p
);
473 AddNotifier(obj
,cell
,p
);
476 void Map::MessageBroadcast(Player
*player
, WorldPacket
*msg
, bool to_self
)
478 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
480 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
482 sLog
.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player
->GetGUIDLow(), player
->GetPositionX(), player
->GetPositionY(), p
.x_coord
, p
.y_coord
);
487 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
489 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
492 MaNGOS::MessageDeliverer
post_man(*player
, msg
, to_self
);
493 TypeContainerVisitor
<MaNGOS::MessageDeliverer
, WorldTypeMapContainer
> message(post_man
);
494 CellLock
<ReadGuard
> cell_lock(cell
, p
);
495 cell_lock
->Visit(cell_lock
, message
, *this);
498 void Map::MessageBroadcast(WorldObject
*obj
, WorldPacket
*msg
)
500 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
502 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
504 sLog
.outError("Map::MessageBroadcast: Object " I64FMTD
" have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUID(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
509 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
512 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
515 MaNGOS::ObjectMessageDeliverer
post_man(*obj
,msg
);
516 TypeContainerVisitor
<MaNGOS::ObjectMessageDeliverer
, WorldTypeMapContainer
> message(post_man
);
517 CellLock
<ReadGuard
> cell_lock(cell
, p
);
518 cell_lock
->Visit(cell_lock
, message
, *this);
521 void Map::MessageDistBroadcast(Player
*player
, WorldPacket
*msg
, float dist
, bool to_self
, bool own_team_only
)
523 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
525 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
527 sLog
.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player
->GetGUIDLow(), player
->GetPositionX(), player
->GetPositionY(), p
.x_coord
, p
.y_coord
);
532 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
534 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
537 MaNGOS::MessageDistDeliverer
post_man(*player
, msg
, dist
, to_self
, own_team_only
);
538 TypeContainerVisitor
<MaNGOS::MessageDistDeliverer
, WorldTypeMapContainer
> message(post_man
);
539 CellLock
<ReadGuard
> cell_lock(cell
, p
);
540 cell_lock
->Visit(cell_lock
, message
, *this);
543 void Map::MessageDistBroadcast(WorldObject
*obj
, WorldPacket
*msg
, float dist
)
545 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
547 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
549 sLog
.outError("Map::MessageBroadcast: Object " I64FMTD
" have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUID(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
554 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
557 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
560 MaNGOS::ObjectMessageDistDeliverer
post_man(*obj
, msg
,dist
);
561 TypeContainerVisitor
<MaNGOS::ObjectMessageDistDeliverer
, WorldTypeMapContainer
> message(post_man
);
562 CellLock
<ReadGuard
> cell_lock(cell
, p
);
563 cell_lock
->Visit(cell_lock
, message
, *this);
566 bool Map::loaded(const GridPair
&p
) const
568 return ( getNGrid(p
.x_coord
, p
.y_coord
) && isGridObjectDataLoaded(p
.x_coord
, p
.y_coord
) );
571 void Map::Update(const uint32
&t_diff
)
575 MaNGOS::ObjectUpdater
updater(t_diff
);
577 TypeContainerVisitor
<MaNGOS::ObjectUpdater
, GridTypeMapContainer
> grid_object_update(updater
);
579 TypeContainerVisitor
<MaNGOS::ObjectUpdater
, WorldTypeMapContainer
> world_object_update(updater
);
581 // the player iterator is stored in the map object
582 // to make sure calls to Map::Remove don't invalidate it
583 for(m_mapRefIter
= m_mapRefManager
.begin(); m_mapRefIter
!= m_mapRefManager
.end(); ++m_mapRefIter
)
585 Player
* plr
= m_mapRefIter
->getSource();
587 if(!plr
->IsInWorld())
590 CellPair
standing_cell(MaNGOS::ComputeCellPair(plr
->GetPositionX(), plr
->GetPositionY()));
592 // Check for correctness of standing_cell, it also avoids problems with update_cell
593 if (standing_cell
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| standing_cell
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
596 // the overloaded operators handle range checking
597 // so ther's no need for range checking inside the loop
598 CellPair
begin_cell(standing_cell
), end_cell(standing_cell
);
599 begin_cell
<< 1; begin_cell
-= 1; // upper left
600 end_cell
>> 1; end_cell
+= 1; // lower right
602 for(uint32 x
= begin_cell
.x_coord
; x
<= end_cell
.x_coord
; ++x
)
604 for(uint32 y
= begin_cell
.y_coord
; y
<= end_cell
.y_coord
; ++y
)
606 // marked cells are those that have been visited
607 // don't visit the same cell twice
608 uint32 cell_id
= (y
* TOTAL_NUMBER_OF_CELLS_PER_MAP
) + x
;
609 if(!isCellMarked(cell_id
))
614 cell
.data
.Part
.reserved
= CENTER_DISTRICT
;
616 CellLock
<NullGuard
> cell_lock(cell
, pair
);
617 cell_lock
->Visit(cell_lock
, grid_object_update
, *this);
618 cell_lock
->Visit(cell_lock
, world_object_update
, *this);
624 // non-player active objects
625 if(!m_activeNonPlayers
.empty())
627 for(m_activeNonPlayersIter
= m_activeNonPlayers
.begin(); m_activeNonPlayersIter
!= m_activeNonPlayers
.end(); )
630 WorldObject
* obj
= *m_activeNonPlayersIter
;
632 // step before processing, in this case if Map::Remove remove next object we correctly
633 // step to next-next, and if we step to end() then newly added objects can wait next update.
634 ++m_activeNonPlayersIter
;
636 if(!obj
->IsInWorld())
639 CellPair
standing_cell(MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY()));
641 // Check for correctness of standing_cell, it also avoids problems with update_cell
642 if (standing_cell
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| standing_cell
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
645 // the overloaded operators handle range checking
646 // so ther's no need for range checking inside the loop
647 CellPair
begin_cell(standing_cell
), end_cell(standing_cell
);
648 begin_cell
<< 1; begin_cell
-= 1; // upper left
649 end_cell
>> 1; end_cell
+= 1; // lower right
651 for(uint32 x
= begin_cell
.x_coord
; x
<= end_cell
.x_coord
; ++x
)
653 for(uint32 y
= begin_cell
.y_coord
; y
<= end_cell
.y_coord
; ++y
)
655 // marked cells are those that have been visited
656 // don't visit the same cell twice
657 uint32 cell_id
= (y
* TOTAL_NUMBER_OF_CELLS_PER_MAP
) + x
;
658 if(!isCellMarked(cell_id
))
663 cell
.data
.Part
.reserved
= CENTER_DISTRICT
;
665 CellLock
<NullGuard
> cell_lock(cell
, pair
);
666 cell_lock
->Visit(cell_lock
, grid_object_update
, *this);
667 cell_lock
->Visit(cell_lock
, world_object_update
, *this);
674 // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
675 // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
676 if (IsBattleGroundOrArena())
679 for (GridRefManager
<NGridType
>::iterator i
= GridRefManager
<NGridType
>::begin(); i
!= GridRefManager
<NGridType
>::end(); )
681 NGridType
*grid
= i
->getSource();
682 GridInfo
*info
= i
->getSource()->getGridInfoRef();
683 ++i
; // The update might delete the map and we need the next map before the iterator gets invalid
684 assert(grid
->GetGridState() >= 0 && grid
->GetGridState() < MAX_GRID_STATE
);
685 si_GridStates
[grid
->GetGridState()]->Update(*this, *grid
, *info
, grid
->getX(), grid
->getY(), t_diff
);
689 void Map::Remove(Player
*player
, bool remove
)
691 // this may be called during Map::Update
692 // after decrement+unlink, ++m_mapRefIter will continue correctly
693 // when the first element of the list is being removed
694 // nocheck_prev will return the padding element of the RefManager
695 // instead of NULL in the case of prev
696 if(m_mapRefIter
== player
->GetMapRef())
697 m_mapRefIter
= m_mapRefIter
->nocheck_prev();
698 player
->GetMapRef().unlink();
699 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
700 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
702 // invalid coordinates
703 player
->RemoveFromWorld();
706 DeleteFromWorld(player
);
713 if( !getNGrid(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
) )
715 sLog
.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell
.data
.Part
.grid_x
,cell
.data
.Part
.grid_y
);
719 DEBUG_LOG("Remove player %s from grid[%u,%u]", player
->GetName(), cell
.GridX(), cell
.GridY());
720 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
721 assert(grid
!= NULL
);
723 player
->RemoveFromWorld();
724 RemoveFromGrid(player
,grid
,cell
);
726 SendRemoveTransports(player
);
728 UpdateObjectsVisibilityFor(player
,cell
,p
);
731 DeleteFromWorld(player
);
734 bool Map::RemoveBones(uint64 guid
, float x
, float y
)
736 if (IsRemovalGrid(x
, y
))
738 Corpse
* corpse
= ObjectAccessor::Instance().GetObjectInWorld(GetId(), x
, y
, guid
, (Corpse
*)NULL
);
739 if(corpse
&& corpse
->GetTypeId() == TYPEID_CORPSE
&& corpse
->GetType() == CORPSE_BONES
)
740 corpse
->DeleteBonesFromWorld();
749 Map::Remove(T
*obj
, bool remove
)
751 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
752 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
754 sLog
.outError("Map::Remove: Object " I64FMT
" have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUID(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
759 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
762 DEBUG_LOG("Remove object " I64FMT
" from grid[%u,%u]", obj
->GetGUID(), cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
);
763 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
764 assert( grid
!= NULL
);
766 if(obj
->isActiveObject())
767 RemoveFromActive(obj
);
769 obj
->RemoveFromWorld();
770 RemoveFromGrid(obj
,grid
,cell
);
772 UpdateObjectVisibility(obj
,cell
,p
);
776 // if option set then object already saved at this moment
777 if(!sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
))
778 obj
->SaveRespawnTime();
779 DeleteFromWorld(obj
);
784 Map::PlayerRelocation(Player
*player
, float x
, float y
, float z
, float orientation
)
788 CellPair old_val
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
789 CellPair new_val
= MaNGOS::ComputeCellPair(x
, y
);
791 Cell
old_cell(old_val
);
792 Cell
new_cell(new_val
);
793 new_cell
|= old_cell
;
794 bool same_cell
= (new_cell
== old_cell
);
796 player
->Relocate(x
, y
, z
, orientation
);
798 if( old_cell
.DiffGrid(new_cell
) || old_cell
.DiffCell(new_cell
) )
800 DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player
->GetName(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
802 // update player position for group at taxi flight
803 if(player
->GetGroup() && player
->isInFlight())
804 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION
);
806 NGridType
* oldGrid
= getNGrid(old_cell
.GridX(), old_cell
.GridY());
807 RemoveFromGrid(player
, oldGrid
,old_cell
);
808 if( !old_cell
.DiffGrid(new_cell
) )
809 AddToGrid(player
, oldGrid
,new_cell
);
811 EnsureGridLoaded(new_cell
, player
);
814 // if move then update what player see and who seen
815 UpdatePlayerVisibility(player
,new_cell
,new_val
);
816 UpdateObjectsVisibilityFor(player
,new_cell
,new_val
);
817 PlayerRelocationNotify(player
,new_cell
,new_val
);
818 NGridType
* newGrid
= getNGrid(new_cell
.GridX(), new_cell
.GridY());
819 if( !same_cell
&& newGrid
->GetGridState()!= GRID_STATE_ACTIVE
)
821 ResetGridExpiry(*newGrid
, 0.1f
);
822 newGrid
->SetGridState(GRID_STATE_ACTIVE
);
827 Map::CreatureRelocation(Creature
*creature
, float x
, float y
, float z
, float ang
)
829 assert(CheckGridIntegrity(creature
,false));
831 Cell old_cell
= creature
->GetCurrentCell();
833 CellPair new_val
= MaNGOS::ComputeCellPair(x
, y
);
834 Cell
new_cell(new_val
);
836 // delay creature move for grid/cell to grid/cell moves
837 if( old_cell
.DiffCell(new_cell
) || old_cell
.DiffGrid(new_cell
) )
840 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
841 sLog
.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature
->GetGUIDLow(), creature
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
843 AddCreatureToMoveList(creature
,x
,y
,z
,ang
);
844 // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
848 creature
->Relocate(x
, y
, z
, ang
);
849 CreatureRelocationNotify(creature
,new_cell
,new_val
);
851 assert(CheckGridIntegrity(creature
,true));
854 void Map::AddCreatureToMoveList(Creature
*c
, float x
, float y
, float z
, float ang
)
859 i_creaturesToMove
[c
] = CreatureMover(x
,y
,z
,ang
);
862 void Map::MoveAllCreaturesInMoveList()
864 while(!i_creaturesToMove
.empty())
866 // get data and remove element;
867 CreatureMoveList::iterator iter
= i_creaturesToMove
.begin();
868 Creature
* c
= iter
->first
;
869 CreatureMover cm
= iter
->second
;
870 i_creaturesToMove
.erase(iter
);
873 CellPair new_val
= MaNGOS::ComputeCellPair(cm
.x
, cm
.y
);
874 Cell
new_cell(new_val
);
876 // do move or do move to respawn or remove creature if previous all fail
877 if(CreatureCellRelocation(c
,new_cell
))
880 c
->Relocate(cm
.x
, cm
.y
, cm
.z
, cm
.ang
);
881 CreatureRelocationNotify(c
,new_cell
,new_cell
.cellPair());
885 // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
886 // creature coordinates will be updated and notifiers send
887 if(!CreatureRespawnRelocation(c
))
889 // ... or unload (if respawn grid also not loaded)
891 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
892 sLog
.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c
->GetGUIDLow(),c
->GetEntry());
894 c
->CleanupsBeforeDelete();
895 AddObjectToRemoveList(c
);
901 bool Map::CreatureCellRelocation(Creature
*c
, Cell new_cell
)
903 Cell
const& old_cell
= c
->GetCurrentCell();
904 if(!old_cell
.DiffGrid(new_cell
) ) // in same grid
906 // if in same cell then none do
907 if(old_cell
.DiffCell(new_cell
))
910 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
911 sLog
.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.CellX(), new_cell
.CellY());
914 if( !old_cell
.DiffGrid(new_cell
) )
916 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
917 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
918 c
->SetCurrentCell(new_cell
);
924 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
925 sLog
.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY());
932 // in diff. grids but active creature
933 if(c
->isActiveObject())
935 EnsureGridLoaded(new_cell
);
938 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
939 sLog
.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
942 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
943 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
948 // in diff. loaded grid normal creature
949 if(loaded(GridPair(new_cell
.GridX(), new_cell
.GridY())))
952 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
953 sLog
.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
956 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
958 EnsureGridCreated(GridPair(new_cell
.GridX(), new_cell
.GridY()));
959 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
965 // fail to move: normal creature attempt move to unloaded grid
967 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
968 sLog
.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
973 bool Map::CreatureRespawnRelocation(Creature
*c
)
975 float resp_x
, resp_y
, resp_z
, resp_o
;
976 c
->GetRespawnCoord(resp_x
, resp_y
, resp_z
, &resp_o
);
978 CellPair resp_val
= MaNGOS::ComputeCellPair(resp_x
, resp_y
);
979 Cell
resp_cell(resp_val
);
982 c
->GetMotionMaster()->Clear();
985 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
986 sLog
.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), c
->GetCurrentCell().GridX(), c
->GetCurrentCell().GridY(), c
->GetCurrentCell().CellX(), c
->GetCurrentCell().CellY(), resp_cell
.GridX(), resp_cell
.GridY(), resp_cell
.CellX(), resp_cell
.CellY());
989 // teleport it to respawn point (like normal respawn if player see)
990 if(CreatureCellRelocation(c
,resp_cell
))
992 c
->Relocate(resp_x
, resp_y
, resp_z
, resp_o
);
993 c
->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
994 CreatureRelocationNotify(c
,resp_cell
,resp_cell
.cellPair());
1001 bool Map::UnloadGrid(const uint32
&x
, const uint32
&y
, bool pForce
)
1003 NGridType
*grid
= getNGrid(x
, y
);
1004 assert( grid
!= NULL
);
1007 if(!pForce
&& ActiveObjectsNearGrid(x
, y
) )
1010 DEBUG_LOG("Unloading grid[%u,%u] for map %u", x
,y
, i_id
);
1011 ObjectGridUnloader
unloader(*grid
);
1013 // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
1014 // Must know real mob position before move
1015 DoDelayedMovesAndRemoves();
1017 // move creatures to respawn grids if this is diff.grid or to remove list
1018 unloader
.MoveToRespawnN();
1020 // Finish creature moves, remove and delete all creatures with delayed remove before unload
1021 DoDelayedMovesAndRemoves();
1024 delete getNGrid(x
, y
);
1025 setNGrid(NULL
, x
, y
);
1030 // delete grid map, but don't delete if it is from parent map (and thus only reference)
1031 //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
1033 if (i_InstanceId
== 0)
1035 if(GridMaps
[gx
][gy
]) delete (GridMaps
[gx
][gy
]);
1036 // x and y are swapped
1037 VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy
, gx
);
1040 ((MapInstanced
*)(MapManager::Instance().GetBaseMap(i_id
)))->RemoveGridMapReference(GridPair(gx
, gy
));
1041 GridMaps
[gx
][gy
] = NULL
;
1043 DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x
,y
, i_id
);
1047 void Map::UnloadAll(bool pForce
)
1049 // clear all delayed moves, useless anyway do this moves before map unload.
1050 i_creaturesToMove
.clear();
1052 for (GridRefManager
<NGridType
>::iterator i
= GridRefManager
<NGridType
>::begin(); i
!= GridRefManager
<NGridType
>::end(); )
1054 NGridType
&grid(*i
->getSource());
1056 UnloadGrid(grid
.getX(), grid
.getY(), pForce
); // deletes the grid and removes it from the GridRefManager
1060 float Map::GetHeight(float x
, float y
, float z
, bool pUseVmaps
) const
1062 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
1065 int gx
=(int)(32-x
/SIZE_OF_GRIDS
); //grid x
1066 int gy
=(int)(32-y
/SIZE_OF_GRIDS
); //grid y
1068 float lx
=MAP_RESOLUTION
*(32 -x
/SIZE_OF_GRIDS
- gx
);
1069 float ly
=MAP_RESOLUTION
*(32 -y
/SIZE_OF_GRIDS
- gy
);
1071 // ensure GridMap is loaded
1072 const_cast<Map
*>(this)->EnsureGridCreated(GridPair(63-gx
,63-gy
));
1074 // find raw .map surface under Z coordinates
1076 if(GridMap
* gmap
= GridMaps
[gx
][gy
])
1078 int lx_int
= (int)lx
;
1079 int ly_int
= (int)ly
;
1083 // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
1084 // +--------------> X
1085 // | h1-------h2 Coordinates is:
1086 // | | \ 1 / | h1 0,0
1088 // | | 2 h5 3 | h3 1,0
1090 // | | / 4 \ | h5 1/2,1/2
1093 // For find height need
1094 // 1 - detect triangle
1095 // 2 - solve linear equation from triangle points
1097 // Calculate coefficients for solve h = a*x + b*y + c
1104 // 1 triangle (h1, h2, h5 points)
1105 float h1
= gmap
->v9
[lx_int
][ly_int
];
1106 float h2
= gmap
->v9
[lx_int
+1][ly_int
];
1107 float h5
= 2 * gmap
->v8
[lx_int
][ly_int
];
1114 // 2 triangle (h1, h3, h5 points)
1115 float h1
= gmap
->v9
[lx_int
][ly_int
];
1116 float h3
= gmap
->v9
[lx_int
][ly_int
+1];
1117 float h5
= 2 * gmap
->v8
[lx_int
][ly_int
];
1127 // 3 triangle (h2, h4, h5 points)
1128 float h2
= gmap
->v9
[lx_int
+1][ly_int
];
1129 float h4
= gmap
->v9
[lx_int
+1][ly_int
+1];
1130 float h5
= 2 * gmap
->v8
[lx_int
][ly_int
];
1137 // 4 triangle (h3, h4, h5 points)
1138 float h3
= gmap
->v9
[lx_int
][ly_int
+1];
1139 float h4
= gmap
->v9
[lx_int
+1][ly_int
+1];
1140 float h5
= 2 * gmap
->v8
[lx_int
][ly_int
];
1147 float _mapheight
= a
* lx
+ b
* ly
+ c
;
1149 // look from a bit higher pos to find the floor, ignore under surface case
1150 if(z
+ 2.0f
> _mapheight
)
1151 mapHeight
= _mapheight
;
1153 mapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1156 mapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1161 VMAP::IVMapManager
* vmgr
= VMAP::VMapFactory::createOrGetVMapManager();
1162 if(vmgr
->isHeightCalcEnabled())
1164 // look from a bit higher pos to find the floor
1165 vmapHeight
= vmgr
->getHeight(GetId(), x
, y
, z
+ 2.0f
);
1168 vmapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1171 vmapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1173 // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
1174 // vmapheight set for any under Z value or <= INVALID_HEIGHT
1176 if( vmapHeight
> INVALID_HEIGHT
)
1178 if( mapHeight
> INVALID_HEIGHT
)
1180 // we have mapheight and vmapheight and must select more appropriate
1182 // we are already under the surface or vmap height above map heigt
1183 // or if the distance of the vmap height is less the land height distance
1184 if( z
< mapHeight
|| vmapHeight
> mapHeight
|| fabs(mapHeight
-z
) > fabs(vmapHeight
-z
) )
1187 return mapHeight
; // better use .map surface height
1191 return vmapHeight
; // we have only vmapHeight (if have)
1196 return mapHeight
; // explicitly use map data (if have)
1197 else if(mapHeight
> INVALID_HEIGHT
&& (z
< mapHeight
+ 2 || z
== MAX_HEIGHT
))
1198 return mapHeight
; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
1200 return VMAP_INVALID_HEIGHT_VALUE
; // we not have any height
1204 uint16
Map::GetAreaFlag(float x
, float y
, float z
) const
1209 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
1212 gx
=(int)(32-x
/SIZE_OF_GRIDS
) ; //grid x
1213 gy
=(int)(32-y
/SIZE_OF_GRIDS
); //grid y
1215 lx
=16*(32 -x
/SIZE_OF_GRIDS
- gx
);
1216 ly
=16*(32 -y
/SIZE_OF_GRIDS
- gy
);
1217 //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord);
1219 // ensure GridMap is loaded
1220 const_cast<Map
*>(this)->EnsureGridCreated(GridPair(63-gx
,63-gy
));
1223 if(GridMaps
[gx
][gy
])
1224 areaflag
= GridMaps
[gx
][gy
]->area_flag
[(int)(lx
)][(int)(ly
)];
1225 // this used while not all *.map files generated (instances)
1227 areaflag
= GetAreaFlagByMapId(i_id
);
1229 //FIXME: some hacks for areas above or underground for ground area
1230 // required for area specific spells/etc, until map/vmap data
1231 // not provided correct areaflag with this hacks
1234 // Acherus: The Ebon Hold (Plaguelands: The Scarlet Enclave)
1235 case 1984: // Plaguelands: The Scarlet Enclave
1236 case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave)
1237 case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave)
1238 if(z
> 350.0f
) areaflag
= 2048; break;
1239 // Acherus: The Ebon Hold (Eastern Plaguelands)
1240 case 856: // The Noxious Glade (Eastern Plaguelands)
1241 case 2456: // Death's Breach (Eastern Plaguelands)
1242 if(z
> 350.0f
) areaflag
= 1950; break;
1247 if( (x
< 6116 && x
> 5568) && (y
< 982 && y
> 282) && z
> 563.0f
) areaflag
= 2153; break;
1253 uint8
Map::GetTerrainType(float x
, float y
) const
1260 gx
=(int)(32-x
/SIZE_OF_GRIDS
) ; //grid x
1261 gy
=(int)(32-y
/SIZE_OF_GRIDS
); //grid y
1263 lx
=16*(32 -x
/SIZE_OF_GRIDS
- gx
);
1264 ly
=16*(32 -y
/SIZE_OF_GRIDS
- gy
);
1266 // ensure GridMap is loaded
1267 const_cast<Map
*>(this)->EnsureGridCreated(GridPair(63-gx
,63-gy
));
1269 if(GridMaps
[gx
][gy
])
1270 return GridMaps
[gx
][gy
]->terrain_type
[(int)(lx
)][(int)(ly
)];
1275 float Map::GetWaterLevel(float x
, float y
) const
1282 gx
=(int)(32-x
/SIZE_OF_GRIDS
) ; //grid x
1283 gy
=(int)(32-y
/SIZE_OF_GRIDS
); //grid y
1285 lx
=128*(32 -x
/SIZE_OF_GRIDS
- gx
);
1286 ly
=128*(32 -y
/SIZE_OF_GRIDS
- gy
);
1288 // ensure GridMap is loaded
1289 const_cast<Map
*>(this)->EnsureGridCreated(GridPair(63-gx
,63-gy
));
1291 if(GridMaps
[gx
][gy
])
1292 return GridMaps
[gx
][gy
]->liquid_level
[(int)(lx
)][(int)(ly
)];
1297 uint32
Map::GetAreaId(uint16 areaflag
,uint32 map_id
)
1299 AreaTableEntry
const *entry
= GetAreaEntryByAreaFlagAndMap(areaflag
,map_id
);
1307 uint32
Map::GetZoneId(uint16 areaflag
,uint32 map_id
)
1309 AreaTableEntry
const *entry
= GetAreaEntryByAreaFlagAndMap(areaflag
,map_id
);
1312 return ( entry
->zone
!= 0 ) ? entry
->zone
: entry
->ID
;
1317 bool Map::IsInWater(float x
, float y
, float pZ
) const
1319 // This method is called too often to use vamps for that (4. parameter = false).
1320 // The pZ pos is taken anyway for future use
1321 float z
= GetHeight(x
,y
,pZ
,false); // use .map base surface height
1323 // underground or instance without vmap
1324 if(z
<= INVALID_HEIGHT
)
1327 float water_z
= GetWaterLevel(x
,y
);
1328 uint8 flag
= GetTerrainType(x
,y
);
1329 return (z
< (water_z
-2)) && (flag
& 0x01);
1332 bool Map::IsUnderWater(float x
, float y
, float z
) const
1334 float water_z
= GetWaterLevel(x
,y
);
1335 uint8 flag
= GetTerrainType(x
,y
);
1336 return (z
< (water_z
-2)) && (flag
& 0x01);
1339 bool Map::CheckGridIntegrity(Creature
* c
, bool moved
) const
1341 Cell
const& cur_cell
= c
->GetCurrentCell();
1343 CellPair xy_val
= MaNGOS::ComputeCellPair(c
->GetPositionX(), c
->GetPositionY());
1344 Cell
xy_cell(xy_val
);
1345 if(xy_cell
!= cur_cell
)
1347 sLog
.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
1348 (c
->GetTypeId()==TYPEID_PLAYER
? "Player" : "Creature"),c
->GetGUIDLow(),
1349 c
->GetPositionX(),c
->GetPositionY(),(moved
? "final" : "original"),
1350 cur_cell
.GridX(), cur_cell
.GridY(), cur_cell
.CellX(), cur_cell
.CellY(),
1351 xy_cell
.GridX(), xy_cell
.GridY(), xy_cell
.CellX(), xy_cell
.CellY());
1352 return true; // not crash at error, just output error in debug mode
1358 const char* Map::GetMapName() const
1360 return i_mapEntry
? i_mapEntry
->name
[sWorld
.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
1363 void Map::UpdateObjectVisibility( WorldObject
* obj
, Cell cell
, CellPair cellpair
)
1365 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1367 MaNGOS::VisibleChangesNotifier
notifier(*obj
);
1368 TypeContainerVisitor
<MaNGOS::VisibleChangesNotifier
, WorldTypeMapContainer
> player_notifier(notifier
);
1369 CellLock
<GridReadGuard
> cell_lock(cell
, cellpair
);
1370 cell_lock
->Visit(cell_lock
, player_notifier
, *this);
1373 void Map::UpdatePlayerVisibility( Player
* player
, Cell cell
, CellPair cellpair
)
1375 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1377 MaNGOS::PlayerNotifier
pl_notifier(*player
);
1378 TypeContainerVisitor
<MaNGOS::PlayerNotifier
, WorldTypeMapContainer
> player_notifier(pl_notifier
);
1380 CellLock
<ReadGuard
> cell_lock(cell
, cellpair
);
1381 cell_lock
->Visit(cell_lock
, player_notifier
, *this);
1384 void Map::UpdateObjectsVisibilityFor( Player
* player
, Cell cell
, CellPair cellpair
)
1386 MaNGOS::VisibleNotifier
notifier(*player
);
1388 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1390 TypeContainerVisitor
<MaNGOS::VisibleNotifier
, WorldTypeMapContainer
> world_notifier(notifier
);
1391 TypeContainerVisitor
<MaNGOS::VisibleNotifier
, GridTypeMapContainer
> grid_notifier(notifier
);
1392 CellLock
<GridReadGuard
> cell_lock(cell
, cellpair
);
1393 cell_lock
->Visit(cell_lock
, world_notifier
, *this);
1394 cell_lock
->Visit(cell_lock
, grid_notifier
, *this);
1400 void Map::PlayerRelocationNotify( Player
* player
, Cell cell
, CellPair cellpair
)
1402 CellLock
<ReadGuard
> cell_lock(cell
, cellpair
);
1403 MaNGOS::PlayerRelocationNotifier
relocationNotifier(*player
);
1404 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1406 TypeContainerVisitor
<MaNGOS::PlayerRelocationNotifier
, GridTypeMapContainer
> p2grid_relocation(relocationNotifier
);
1407 TypeContainerVisitor
<MaNGOS::PlayerRelocationNotifier
, WorldTypeMapContainer
> p2world_relocation(relocationNotifier
);
1409 cell_lock
->Visit(cell_lock
, p2grid_relocation
, *this);
1410 cell_lock
->Visit(cell_lock
, p2world_relocation
, *this);
1413 void Map::CreatureRelocationNotify(Creature
*creature
, Cell cell
, CellPair cellpair
)
1415 CellLock
<ReadGuard
> cell_lock(cell
, cellpair
);
1416 MaNGOS::CreatureRelocationNotifier
relocationNotifier(*creature
);
1417 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1418 cell
.SetNoCreate(); // not trigger load unloaded grids at notifier call
1420 TypeContainerVisitor
<MaNGOS::CreatureRelocationNotifier
, WorldTypeMapContainer
> c2world_relocation(relocationNotifier
);
1421 TypeContainerVisitor
<MaNGOS::CreatureRelocationNotifier
, GridTypeMapContainer
> c2grid_relocation(relocationNotifier
);
1423 cell_lock
->Visit(cell_lock
, c2world_relocation
, *this);
1424 cell_lock
->Visit(cell_lock
, c2grid_relocation
, *this);
1427 void Map::SendInitSelf( Player
* player
)
1429 sLog
.outDetail("Creating player data for himself %u", player
->GetGUIDLow());
1433 bool hasTransport
= false;
1435 // attach to player data current transport data
1436 if(Transport
* transport
= player
->GetTransport())
1438 hasTransport
= true;
1439 transport
->BuildCreateUpdateBlockForPlayer(&data
, player
);
1442 // build data for self presence in world at own client (one time for map)
1443 player
->BuildCreateUpdateBlockForPlayer(&data
, player
);
1445 // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
1446 if(Transport
* transport
= player
->GetTransport())
1448 for(Transport::PlayerSet::const_iterator itr
= transport
->GetPassengers().begin();itr
!=transport
->GetPassengers().end();++itr
)
1450 if(player
!=(*itr
) && player
->HaveAtClient(*itr
))
1452 hasTransport
= true;
1453 (*itr
)->BuildCreateUpdateBlockForPlayer(&data
, player
);
1459 data
.BuildPacket(&packet
, hasTransport
);
1460 player
->GetSession()->SendPacket(&packet
);
1463 void Map::SendInitTransports( Player
* player
)
1465 // Hack to send out transports
1466 MapManager::TransportMap
& tmap
= MapManager::Instance().m_TransportsByMap
;
1468 // no transports at map
1469 if (tmap
.find(player
->GetMapId()) == tmap
.end())
1472 UpdateData transData
;
1474 MapManager::TransportSet
& tset
= tmap
[player
->GetMapId()];
1476 bool hasTransport
= false;
1478 for (MapManager::TransportSet::iterator i
= tset
.begin(); i
!= tset
.end(); ++i
)
1480 if((*i
) != player
->GetTransport()) // send data for current transport in other place
1482 hasTransport
= true;
1483 (*i
)->BuildCreateUpdateBlockForPlayer(&transData
, player
);
1488 transData
.BuildPacket(&packet
, hasTransport
);
1489 player
->GetSession()->SendPacket(&packet
);
1492 void Map::SendRemoveTransports( Player
* player
)
1494 // Hack to send out transports
1495 MapManager::TransportMap
& tmap
= MapManager::Instance().m_TransportsByMap
;
1497 // no transports at map
1498 if (tmap
.find(player
->GetMapId()) == tmap
.end())
1501 UpdateData transData
;
1503 MapManager::TransportSet
& tset
= tmap
[player
->GetMapId()];
1505 // except used transport
1506 for (MapManager::TransportSet::iterator i
= tset
.begin(); i
!= tset
.end(); ++i
)
1507 if(player
->GetTransport() != (*i
))
1508 (*i
)->BuildOutOfRangeUpdateBlock(&transData
);
1511 transData
.BuildPacket(&packet
);
1512 player
->GetSession()->SendPacket(&packet
);
1515 inline void Map::setNGrid(NGridType
*grid
, uint32 x
, uint32 y
)
1517 if(x
>= MAX_NUMBER_OF_GRIDS
|| y
>= MAX_NUMBER_OF_GRIDS
)
1519 sLog
.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x
,y
);
1522 i_grids
[x
][y
] = grid
;
1525 void Map::DoDelayedMovesAndRemoves()
1527 MoveAllCreaturesInMoveList();
1528 RemoveAllObjectsInRemoveList();
1531 void Map::AddObjectToRemoveList(WorldObject
*obj
)
1533 assert(obj
->GetMapId()==GetId() && obj
->GetInstanceId()==GetInstanceId());
1535 i_objectsToRemove
.insert(obj
);
1536 //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
1539 void Map::RemoveAllObjectsInRemoveList()
1541 if(i_objectsToRemove
.empty())
1544 //sLog.outDebug("Object remover 1 check.");
1545 while(!i_objectsToRemove
.empty())
1547 WorldObject
* obj
= *i_objectsToRemove
.begin();
1548 i_objectsToRemove
.erase(i_objectsToRemove
.begin());
1550 switch(obj
->GetTypeId())
1554 Corpse
* corpse
= ObjectAccessor::Instance().GetCorpse(*obj
, obj
->GetGUID());
1556 sLog
.outError("ERROR: Try delete corpse/bones %u that not in map", obj
->GetGUIDLow());
1558 Remove(corpse
,true);
1561 case TYPEID_DYNAMICOBJECT
:
1562 Remove((DynamicObject
*)obj
,true);
1564 case TYPEID_GAMEOBJECT
:
1565 Remove((GameObject
*)obj
,true);
1568 // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
1569 // make sure that like sources auras/etc removed before destructor start
1570 ((Creature
*)obj
)->CleanupsBeforeDelete ();
1571 Remove((Creature
*)obj
,true);
1574 sLog
.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj
->GetTypeId());
1578 //sLog.outDebug("Object remover 2 check.");
1581 uint32
Map::GetPlayersCountExceptGMs() const
1584 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1585 if(!itr
->getSource()->isGameMaster())
1590 void Map::SendToPlayers(WorldPacket
const* data
) const
1592 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1593 itr
->getSource()->GetSession()->SendPacket(data
);
1596 bool Map::ActiveObjectsNearGrid(uint32 x
, uint32 y
) const
1598 CellPair
cell_min(x
*MAX_NUMBER_OF_CELLS
, y
*MAX_NUMBER_OF_CELLS
);
1599 CellPair
cell_max(cell_min
.x_coord
+ MAX_NUMBER_OF_CELLS
, cell_min
.y_coord
+MAX_NUMBER_OF_CELLS
);
1605 for(MapRefManager::const_iterator iter
= m_mapRefManager
.begin(); iter
!= m_mapRefManager
.end(); ++iter
)
1607 Player
* plr
= iter
->getSource();
1609 CellPair p
= MaNGOS::ComputeCellPair(plr
->GetPositionX(), plr
->GetPositionY());
1610 if( (cell_min
.x_coord
<= p
.x_coord
&& p
.x_coord
<= cell_max
.x_coord
) &&
1611 (cell_min
.y_coord
<= p
.y_coord
&& p
.y_coord
<= cell_max
.y_coord
) )
1615 for(ActiveNonPlayers::const_iterator iter
= m_activeNonPlayers
.begin(); iter
!= m_activeNonPlayers
.end(); ++iter
)
1617 WorldObject
* obj
= *iter
;
1619 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
1620 if( (cell_min
.x_coord
<= p
.x_coord
&& p
.x_coord
<= cell_max
.x_coord
) &&
1621 (cell_min
.y_coord
<= p
.y_coord
&& p
.y_coord
<= cell_max
.y_coord
) )
1628 void Map::AddToActive( Creature
* c
)
1630 AddToActiveHelper(c
);
1632 // also not allow unloading spawn grid to prevent creating creature clone at load
1633 if(!c
->isPet() && c
->GetDBTableGUIDLow())
1636 c
->GetRespawnCoord(x
,y
,z
);
1637 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
1638 if(getNGrid(p
.x_coord
, p
.y_coord
))
1639 getNGrid(p
.x_coord
, p
.y_coord
)->incUnloadActiveLock();
1642 GridPair p2
= MaNGOS::ComputeGridPair(c
->GetPositionX(), c
->GetPositionY());
1643 sLog
.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
1644 c
->GetGUIDLow(), c
->GetEntry(), p
.x_coord
, p
.y_coord
, p2
.x_coord
, p2
.y_coord
);
1649 void Map::RemoveFromActive( Creature
* c
)
1651 RemoveFromActiveHelper(c
);
1653 // also allow unloading spawn grid
1654 if(!c
->isPet() && c
->GetDBTableGUIDLow())
1657 c
->GetRespawnCoord(x
,y
,z
);
1658 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
1659 if(getNGrid(p
.x_coord
, p
.y_coord
))
1660 getNGrid(p
.x_coord
, p
.y_coord
)->decUnloadActiveLock();
1663 GridPair p2
= MaNGOS::ComputeGridPair(c
->GetPositionX(), c
->GetPositionY());
1664 sLog
.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
1665 c
->GetGUIDLow(), c
->GetEntry(), p
.x_coord
, p
.y_coord
, p2
.x_coord
, p2
.y_coord
);
1670 template void Map::Add(Corpse
*);
1671 template void Map::Add(Creature
*);
1672 template void Map::Add(GameObject
*);
1673 template void Map::Add(DynamicObject
*);
1675 template void Map::Remove(Corpse
*,bool);
1676 template void Map::Remove(Creature
*,bool);
1677 template void Map::Remove(GameObject
*, bool);
1678 template void Map::Remove(DynamicObject
*, bool);
1680 /* ******* Dungeon Instance Maps ******* */
1682 InstanceMap::InstanceMap(uint32 id
, time_t expiry
, uint32 InstanceId
, uint8 SpawnMode
)
1683 : Map(id
, expiry
, InstanceId
, SpawnMode
),
1684 m_resetAfterUnload(false), m_unloadWhenEmpty(false),
1685 i_data(NULL
), i_script_id(0)
1687 // the timer is started by default, and stopped when the first player joins
1688 // this make sure it gets unloaded if for some reason no player joins
1689 m_unloadTimer
= std::max(sWorld
.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY
), (uint32
)MIN_UNLOAD_DELAY
);
1692 InstanceMap::~InstanceMap()
1702 Do map specific checks to see if the player can enter
1704 bool InstanceMap::CanEnter(Player
*player
)
1706 if(player
->GetMapRef().getTarget() == this)
1708 sLog
.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
1713 // cannot enter if the instance is full (player cap), GMs don't count
1714 uint32 maxPlayers
= GetMaxPlayers();
1715 if (!player
->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers
)
1717 sLog
.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers
, player
->GetName());
1718 player
->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS
);
1722 // cannot enter while players in the instance are in combat
1723 Group
*pGroup
= player
->GetGroup();
1724 if(pGroup
&& pGroup
->InCombatToInstance(GetInstanceId()) && player
->isAlive() && player
->GetMapId() != GetId())
1726 player
->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT
);
1730 return Map::CanEnter(player
);
1734 Do map specific checks and add the player to the map if successful.
1736 bool InstanceMap::Add(Player
*player
)
1738 // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
1739 // GMs still can teleport player in instance.
1744 if(!CanEnter(player
))
1747 // get or create an instance save for the map
1748 InstanceSave
*mapSave
= sInstanceSaveManager
.GetInstanceSave(GetInstanceId());
1751 sLog
.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
1752 mapSave
= sInstanceSaveManager
.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true);
1755 // check for existing instance binds
1756 InstancePlayerBind
*playerBind
= player
->GetBoundInstance(GetId(), GetSpawnMode());
1757 if(playerBind
&& playerBind
->perm
)
1759 // cannot enter other instances if bound permanently
1760 if(playerBind
->save
!= mapSave
)
1762 sLog
.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player
->GetName(), player
->GetGUIDLow(), playerBind
->save
->GetMapId(), playerBind
->save
->GetInstanceId(), playerBind
->save
->GetDifficulty(), playerBind
->save
->GetPlayerCount(), playerBind
->save
->GetGroupCount(), playerBind
->save
->CanReset(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), mapSave
->GetPlayerCount(), mapSave
->GetGroupCount(), mapSave
->CanReset());
1768 Group
*pGroup
= player
->GetGroup();
1771 // solo saves should be reset when entering a group
1772 InstanceGroupBind
*groupBind
= pGroup
->GetBoundInstance(GetId(), GetSpawnMode());
1775 sLog
.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), mapSave
->GetPlayerCount(), mapSave
->GetGroupCount(), mapSave
->CanReset(), GUID_LOPART(pGroup
->GetLeaderGUID()), playerBind
->save
->GetMapId(), playerBind
->save
->GetInstanceId(), playerBind
->save
->GetDifficulty(), playerBind
->save
->GetPlayerCount(), playerBind
->save
->GetGroupCount(), playerBind
->save
->CanReset());
1776 if(groupBind
) sLog
.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind
->save
->GetMapId(), groupBind
->save
->GetInstanceId(), groupBind
->save
->GetDifficulty(), groupBind
->save
->GetPlayerCount(), groupBind
->save
->GetGroupCount(), groupBind
->save
->CanReset());
1779 // bind to the group or keep using the group save
1781 pGroup
->BindToInstance(mapSave
, false);
1784 // cannot jump to a different instance without resetting it
1785 if(groupBind
->save
!= mapSave
)
1787 sLog
.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), GUID_LOPART(pGroup
->GetLeaderGUID()), groupBind
->save
->GetMapId(), groupBind
->save
->GetInstanceId(), groupBind
->save
->GetDifficulty());
1789 sLog
.outError("MapSave players: %d, group count: %d", mapSave
->GetPlayerCount(), mapSave
->GetGroupCount());
1791 sLog
.outError("MapSave NULL");
1793 sLog
.outError("GroupBind save players: %d, group count: %d", groupBind
->save
->GetPlayerCount(), groupBind
->save
->GetGroupCount());
1795 sLog
.outError("GroupBind save NULL");
1798 // if the group/leader is permanently bound to the instance
1799 // players also become permanently bound when they enter
1802 WorldPacket
data(SMSG_INSTANCE_SAVE_CREATED
, 4);
1804 player
->GetSession()->SendPacket(&data
);
1805 player
->BindToInstance(mapSave
, true);
1811 // set up a solo bind or continue using it
1813 player
->BindToInstance(mapSave
, false);
1815 // cannot jump to a different instance without resetting it
1816 assert(playerBind
->save
== mapSave
);
1820 if(i_data
) i_data
->OnPlayerEnter(player
);
1821 // for normal instances cancel the reset schedule when the
1822 // first player enters (no players yet)
1823 SetResetSchedule(false);
1825 player
->SendInitWorldStates();
1826 sLog
.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player
->GetName(), GetInstanceId(), GetMapName());
1827 // initialize unload state
1829 m_resetAfterUnload
= false;
1830 m_unloadWhenEmpty
= false;
1833 // this will acquire the same mutex so it cannot be in the previous block
1838 void InstanceMap::Update(const uint32
& t_diff
)
1840 Map::Update(t_diff
);
1843 i_data
->Update(t_diff
);
1846 void InstanceMap::Remove(Player
*player
, bool remove
)
1848 sLog
.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player
->GetName(), GetInstanceId(), GetMapName());
1849 //if last player set unload timer
1850 if(!m_unloadTimer
&& m_mapRefManager
.getSize() == 1)
1851 m_unloadTimer
= m_unloadWhenEmpty
? MIN_UNLOAD_DELAY
: std::max(sWorld
.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY
), (uint32
)MIN_UNLOAD_DELAY
);
1852 Map::Remove(player
, remove
);
1853 // for normal instances schedule the reset after all players have left
1854 SetResetSchedule(true);
1857 void InstanceMap::CreateInstanceData(bool load
)
1862 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(GetId());
1865 i_script_id
= mInstance
->script_id
;
1866 i_data
= Script
->CreateInstanceData(this);
1874 // TODO: make a global storage for this
1875 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId
);
1878 Field
* fields
= result
->Fetch();
1879 const char* data
= fields
[0].GetString();
1882 sLog
.outDebug("Loading instance data for `%s` with id %u", objmgr
.GetScriptName(i_script_id
), i_InstanceId
);
1890 sLog
.outDebug("New instance data, \"%s\" ,initialized!", objmgr
.GetScriptName(i_script_id
));
1891 i_data
->Initialize();
1896 Returns true if there are no players in the instance
1898 bool InstanceMap::Reset(uint8 method
)
1900 // note: since the map may not be loaded when the instance needs to be reset
1901 // the instance must be deleted from the DB by InstanceSaveManager
1905 if(method
== INSTANCE_RESET_ALL
)
1907 // notify the players to leave the instance so it can be reset
1908 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1909 itr
->getSource()->SendResetFailedNotify(GetId());
1913 if(method
== INSTANCE_RESET_GLOBAL
)
1915 // set the homebind timer for players inside (1 minute)
1916 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1917 itr
->getSource()->m_InstanceValid
= false;
1920 // the unload timer is not started
1921 // instead the map will unload immediately after the players have left
1922 m_unloadWhenEmpty
= true;
1923 m_resetAfterUnload
= true;
1928 // unloaded at next update
1929 m_unloadTimer
= MIN_UNLOAD_DELAY
;
1930 m_resetAfterUnload
= true;
1933 return m_mapRefManager
.isEmpty();
1936 void InstanceMap::PermBindAllPlayers(Player
*player
)
1938 InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(GetInstanceId());
1941 sLog
.outError("Cannot bind players, no instance save available for map!\n");
1945 Group
*group
= player
->GetGroup();
1946 // group members outside the instance group don't get bound
1947 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1949 Player
* plr
= itr
->getSource();
1950 // players inside an instance cannot be bound to other instances
1951 // some players may already be permanently bound, in this case nothing happens
1952 InstancePlayerBind
*bind
= plr
->GetBoundInstance(save
->GetMapId(), save
->GetDifficulty());
1953 if(!bind
|| !bind
->perm
)
1955 plr
->BindToInstance(save
, true);
1956 WorldPacket
data(SMSG_INSTANCE_SAVE_CREATED
, 4);
1958 plr
->GetSession()->SendPacket(&data
);
1961 // if the leader is not in the instance the group will not get a perm bind
1962 if(group
&& group
->GetLeaderGUID() == plr
->GetGUID())
1963 group
->BindToInstance(save
, true);
1967 time_t InstanceMap::GetResetTime()
1969 InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(GetInstanceId());
1970 return save
? save
->GetDifficulty() : DIFFICULTY_NORMAL
;
1973 void InstanceMap::UnloadAll(bool pForce
)
1977 sLog
.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
1978 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1980 Player
* plr
= itr
->getSource();
1981 plr
->TeleportTo(plr
->m_homebindMapId
, plr
->m_homebindX
, plr
->m_homebindY
, plr
->m_homebindZ
, plr
->GetOrientation());
1985 if(m_resetAfterUnload
== true)
1986 objmgr
.DeleteRespawnTimeForInstance(GetInstanceId());
1988 Map::UnloadAll(pForce
);
1991 void InstanceMap::SendResetWarnings(uint32 timeLeft
) const
1993 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
1994 itr
->getSource()->SendInstanceResetWarning(GetId(), timeLeft
);
1997 void InstanceMap::SetResetSchedule(bool on
)
1999 // only for normal instances
2000 // the reset time is only scheduled when there are no payers inside
2001 // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
2002 if(!HavePlayers() && !IsRaid() && !IsHeroic())
2004 InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(GetInstanceId());
2005 if(!save
) sLog
.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on
? "on" : "off", GetInstanceId(), GetId());
2006 else sInstanceSaveManager
.ScheduleReset(on
, save
->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId()));
2010 uint32
InstanceMap::GetMaxPlayers() const
2012 InstanceTemplate
const* iTemplate
= objmgr
.GetInstanceTemplate(GetId());
2015 return IsHeroic() ? iTemplate
->maxPlayersHeroic
: iTemplate
->maxPlayers
;
2018 /* ******* Battleground Instance Maps ******* */
2020 BattleGroundMap::BattleGroundMap(uint32 id
, time_t expiry
, uint32 InstanceId
)
2021 : Map(id
, expiry
, InstanceId
, DIFFICULTY_NORMAL
)
2025 BattleGroundMap::~BattleGroundMap()
2029 bool BattleGroundMap::CanEnter(Player
* player
)
2031 if(player
->GetMapRef().getTarget() == this)
2033 sLog
.outError("BGMap::CanEnter - player %u already in map!", player
->GetGUIDLow());
2038 if(player
->GetBattleGroundId() != GetInstanceId())
2041 // player number limit is checked in bgmgr, no need to do it here
2043 return Map::CanEnter(player
);
2046 bool BattleGroundMap::Add(Player
* player
)
2050 if(!CanEnter(player
))
2052 // reset instance validity, battleground maps do not homebind
2053 player
->m_InstanceValid
= true;
2055 return Map::Add(player
);
2058 void BattleGroundMap::Remove(Player
*player
, bool remove
)
2060 sLog
.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player
->GetName(), GetInstanceId(), GetMapName());
2061 Map::Remove(player
, remove
);
2064 void BattleGroundMap::SetUnload()
2066 m_unloadTimer
= MIN_UNLOAD_DELAY
;
2069 void BattleGroundMap::UnloadAll(bool pForce
)
2071 while(HavePlayers())
2073 if(Player
* plr
= m_mapRefManager
.getFirst()->getSource())
2075 plr
->TeleportTo(plr
->GetBattleGroundEntryPoint());
2076 // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
2077 // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
2078 // note that this remove is not needed if the code works well in other places
2079 plr
->GetMapRef().unlink();
2083 Map::UnloadAll(pForce
);