[7190] Rewrite code for Unit::SpellHealingBonus (no big changes)
[AHbot.git] / src / game / Unit.cpp
blob61e88cc5dff7fe624ca0c54b5321a931cc4e9ed8
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_RUN_BACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIM_BACK
56 3.141594f, // MOVE_TURN_RATE
57 7.0f, // MOVE_FLIGHT
58 4.5f, // MOVE_FLIGHT_BACK
59 3.14f // MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura[TOTAL_AURAS];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura[TOTAL_AURAS];
68 // Prepare lists
69 static bool procPrepared = InitTriggerAuraData();
71 Unit::Unit()
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType |= TYPEMASK_UNIT;
75 m_objectTypeId = TYPEID_UNIT;
76 // 2.3.2 - 0x70
77 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
79 m_attackTimer[BASE_ATTACK] = 0;
80 m_attackTimer[OFF_ATTACK] = 0;
81 m_attackTimer[RANGED_ATTACK] = 0;
82 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
83 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
86 m_extraAttacks = 0;
88 m_state = 0;
89 m_form = FORM_NONE;
90 m_deathState = ALIVE;
92 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
93 m_currentSpells[i] = NULL;
95 m_addDmgOnce = 0;
97 for(int i = 0; i < MAX_TOTEM; ++i)
98 m_TotemSlot[i] = 0;
100 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
101 //m_Aura = NULL;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
104 //tmpAura = NULL;
106 m_Visibility = VISIBILITY_ON;
108 m_detectInvisibilityMask = 0;
109 m_invisibilityMask = 0;
110 m_transform = 0;
111 m_ShapeShiftFormSpellId = 0;
112 m_canModifyStats = false;
114 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
115 m_spellImmune[i].clear();
116 for (int i = 0; i < UNIT_MOD_END; i++)
118 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
119 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
120 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
121 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
126 for (int i = 0; i < 3; i++)
128 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
129 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
131 for (int i = 0; i < MAX_STATS; i++)
132 m_createStats[i] = 0.0f;
134 m_attacking = NULL;
135 m_modMeleeHitChance = 0.0f;
136 m_modRangedHitChance = 0.0f;
137 m_modSpellHitChance = 0.0f;
138 m_baseSpellCritChance = 5;
140 m_CombatTimer = 0;
141 m_lastManaUse = 0;
143 //m_victimThreat = 0.0f;
144 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
145 m_threatModifier[i] = 1.0f;
146 m_isSorted = true;
147 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
148 m_speed_rate[i] = 1.0f;
150 m_removedAuras = 0;
151 m_charmInfo = NULL;
152 m_unit_movement_flags = 0;
154 // remove aurastates allowing special moves
155 for(int i=0; i < MAX_REACTIVE; ++i)
156 m_reactiveTimer[i] = 0;
159 Unit::~Unit()
161 // set current spells as deletable
162 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
164 if (m_currentSpells[i])
166 m_currentSpells[i]->SetReferencedFromCurrent(false);
167 m_currentSpells[i] = NULL;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo) delete m_charmInfo;
177 void Unit::Update( uint32 p_time )
179 /*if(p_time > m_AurasCheck)
181 m_AurasCheck = 2000;
182 _UpdateAura();
183 }else
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events.Update( p_time );
190 _UpdateSpells( p_time );
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer <= p_time )
202 ClearInCombat();
203 else
204 m_CombatTimer -= p_time;
208 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
210 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time );
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
220 i_motionMaster.UpdateMotion(p_time);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER)
226 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
227 else
228 return false;
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
233 float x, y, z;
234 if(GetMotionMaster()->GetDestination(x, y, z))
235 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
238 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
240 if (!transitTime)
242 float dx = x - GetPositionX();
243 float dy = y - GetPositionY();
244 float dz = z - GetPositionZ();
246 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
247 if(dist<0)
248 dist = 0;
249 else
250 dist = sqrt(dist);
252 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
253 if(speed<=0)
254 speed = 2.5f;
255 speed *= 0.001f;
256 transitTime = static_cast<uint32>(dist / speed + 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
262 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
264 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
265 data.append(GetPackGUID());
267 // Point A, starting location
268 data << GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
272 data << getMSTime();
274 data << uint8(type); // unknown
275 switch(type)
277 case 0: // normal packet
278 break;
279 case 1: // stop packet
280 SendMessageToSet( &data, true );
281 return;
282 case 2: // not used currently
283 data << float(0);
284 data << float(0);
285 data << float(0);
286 break;
287 case 3: // not used currently
288 data << uint64(0); // probably target guid
289 break;
290 case 4: // not used currently
291 data << float(0); // probably orientation
292 break;
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data << uint32(MovementFlags);
298 data << Time; // Time in between points
299 data << uint32(1); // 1 single waypoint
300 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
302 if(player)
303 player->GetSession()->SendPacket(&data);
304 else
305 SendMessageToSet( &data, true );
308 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
310 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
312 uint32 pathSize = end-start;
314 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
315 data.append(GetPackGUID());
316 data << GetPositionX();
317 data << GetPositionY();
318 data << GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
323 data << getMSTime();
325 data << uint8( 0 );
326 data << uint32( MovementFlags );
327 data << uint32( traveltime );
328 data << uint32( pathSize );
329 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data, true);
335 void Unit::resetAttackTimer(WeaponAttackType type)
337 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
340 bool Unit::canReachWithAttack(Unit *pVictim) const
342 assert(pVictim);
343 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
344 if( reach <= 0.0f )
345 reach = 1.0f;
346 return IsWithinDistInMap(pVictim, reach);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType)
351 if (auraType >= TOTAL_AURAS) return;
352 AuraList::iterator iter, next;
353 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
355 next = iter;
356 ++next;
358 if (*iter)
360 RemoveAurasDueToSpell((*iter)->GetId());
361 if (!m_modAuras[auraType].empty())
362 next = m_modAuras[auraType].begin();
363 else
364 return;
369 bool Unit::HasAuraType(AuraType auraType) const
371 return (!m_modAuras[auraType].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
377 if(!HasAuraType(auraType))
378 return;
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance = float(damage) / max_dmg * 100.0f;
383 if (roll_chance_f(chance))
384 RemoveSpellsCausingAura(auraType);
387 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
389 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
390 return 0;
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
396 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
397 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
398 return 0;
401 // remove affects from victim (including from 0 damage and DoTs)
402 if(pVictim != this)
403 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype != DOT)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
411 if(pVictim != this)
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
414 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
415 pVictim->SetStandState(PLAYER_STATE_NONE);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
420 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
421 //Script Event damage taken
422 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
423 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 if(pVictim->GetTypeId() != TYPEID_PLAYER)
441 // no xp,health if type 8 /critters/
442 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
444 pVictim->setDeathState(JUST_DIED);
445 pVictim->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
449 if(cInfo && cInfo->lootid)
450 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER)
454 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
456 return damage;
459 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
460 ((Creature*)pVictim)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health = pVictim->GetHealth();
466 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded = false;
470 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
474 damage = health-1;
476 duel_hasEnded = true;
478 //Get in CombatState
479 if(pVictim != this && damagetype != DOT)
481 SetInCombatWith(pVictim);
482 pVictim->SetInCombatWith(this);
484 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
491 uint32 weaponSpeedHitFactor;
493 switch(cleanDamage->attackType)
495 case BASE_ATTACK:
497 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
498 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
499 else
500 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
502 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
504 break;
506 case OFF_ATTACK:
508 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
509 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
510 else
511 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
513 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
515 break;
517 case RANGED_ATTACK:
518 break;
522 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
524 if(((Player*)pVictim)->InBattleGround())
526 Player *killer = ((Player*)this);
527 if(killer != ((Player*)pVictim))
528 if(BattleGround *bg = killer->GetBattleGround())
529 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
533 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
534 ((Creature*)pVictim)->SetLootRecipient(this);
535 if (health <= damage)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
543 player = ((Creature*)pVictim)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player && player!=pVictim)
548 player->RewardPlayerAndGroupAtKill(pVictim);
549 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
552 DEBUG_LOG("DealDamageAttackStop");
554 // stop combat
555 pVictim->CombatStop();
556 pVictim->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura* spiritOfRedemtionTalentReady = NULL;
562 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
565 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
566 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
568 if((*itr)->GetSpellProto()->SpellIconID==1654)
570 spiritOfRedemtionTalentReady = *itr;
571 break;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady)
578 pVictim->setDeathState(JUST_DIED);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady)
584 // save value before aura remove
585 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
586 if(!ressSpellId)
587 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
598 else
599 pVictim->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
604 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
608 ((Creature*)this)->AI()->KilledUnit(pVictim);
610 // achievement stuff
611 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
613 if(GetTypeId() == TYPEID_UNIT)
614 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER)
616 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim->GetTypeId() == TYPEID_PLAYER)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
628 // durability lost message
629 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
630 ((Player*)pVictim)->GetSession()->SendPacket(&data);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature *cVictim = (Creature*)pVictim;
638 if(!cVictim->isPet())
640 cVictim->DeleteThreatList();
641 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
643 // Call creature just died function
644 if (cVictim->AI())
645 cVictim->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim->GetInstanceId())
650 Map *m = cVictim->GetMap();
651 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m->IsDungeon() && creditedPlayer)
656 if(m->IsRaid() || m->IsHeroic())
658 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
659 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
661 else
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
666 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
667 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
673 // last damage from non duel opponent or opponent controlled creature
674 if(duel_hasEnded)
676 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
677 Player *he = (Player*)pVictim;
679 assert(he->duel);
681 he->duel->opponent->CombatStopWithPets(true);
682 he->CombatStopWithPets(true);
684 he->DuelComplete(DUEL_INTERUPTED);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
690 Player *killed = ((Player*)pVictim);
691 if(BattleGround *bg = killed->GetBattleGround())
692 if(player)
693 bg->HandleKillPlayer(killed, player);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim->ModifyHealth(- (int32)damage);
706 if(damagetype != DOT)
708 if(getVictim())
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
712 ((Creature*)pVictim)->AI()->AttackedBy(this);
714 else
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
722 // polymorphed and other negative transformed cases
723 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
724 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
726 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
728 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
729 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
731 if (pVictim->GetTypeId() != TYPEID_PLAYER)
733 if(spellProto && IsDamageToThreatSpell(spellProto))
734 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
735 else
736 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
743 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
744 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
750 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
751 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
755 if(GetTypeId()==TYPEID_PLAYER)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap& vAuras = pVictim->GetAuras();
767 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
769 const SpellEntry *se = i->second->GetSpellProto();
770 next = i; ++next;
771 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
772 continue;
773 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
775 bool remove = true;
776 if (se->procFlags & (1<<3))
778 if (!roll_chance_i(se->procChance))
779 remove = false;
781 if (remove)
783 pVictim->RemoveAurasDueToSpell(i->second->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next = vAuras.begin();
790 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
792 if( damagetype != DOT )
794 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
796 // skip channeled spell (processed differently below)
797 if (i == CURRENT_CHANNELED_SPELL)
798 continue;
800 if(Spell* spell = pVictim->m_currentSpells[i])
801 if(spell->getState() == SPELL_STATE_PREPARING)
803 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
804 pVictim->InterruptSpell(i);
805 else
806 spell->Delayed();
811 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
813 if (spell->getState() == SPELL_STATE_CASTING)
815 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
816 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
818 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
819 spell->DelayedChannel();
821 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
823 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
824 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
827 else if (spell->getState() == SPELL_STATE_DELAYED)
828 // break channeled spell in delayed state on damage
830 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
831 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
836 // last damage from duel opponent
837 if(duel_hasEnded)
839 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
840 Player *he = (Player*)pVictim;
842 assert(he->duel);
844 he->SetHealth(1);
846 he->duel->opponent->CombatStopWithPets(true);
847 he->CombatStopWithPets(true);
849 he->CastSpell(he, 7267, true); // beg
850 he->DuelComplete(DUEL_WON);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
856 return damage;
859 void Unit::CastStop(uint32 except_spellid)
861 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
862 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
863 InterruptSpell(i,false);
866 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
868 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
870 if(!spellInfo)
872 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
873 return;
876 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
879 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
881 if(!spellInfo)
883 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
884 return;
887 if (castItem)
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
890 if(!originalCaster && triggeredByAura)
891 originalCaster = triggeredByAura->GetCasterGUID();
893 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
895 SpellCastTargets targets;
896 targets.setUnitTarget( Victim );
897 spell->m_CastItem = castItem;
898 spell->prepare(&targets, triggeredByAura);
901 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
903 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
905 if(!spellInfo)
907 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
908 return;
911 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
914 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
916 if(!spellInfo)
918 sLog.outError("CastCustomSpell: unknown spell");
919 return;
922 if (castItem)
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
925 if(!originalCaster && triggeredByAura)
926 originalCaster = triggeredByAura->GetCasterGUID();
928 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
930 if(bp0)
931 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
933 if(bp1)
934 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
936 if(bp2)
937 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
939 SpellCastTargets targets;
940 targets.setUnitTarget( Victim );
941 spell->m_CastItem = castItem;
942 spell->prepare(&targets, triggeredByAura);
945 // used for scripting
946 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
948 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
950 if(!spellInfo)
952 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
953 return;
956 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
959 // used for scripting
960 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
962 if(!spellInfo)
964 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
965 return;
968 if (castItem)
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
971 if(!originalCaster && triggeredByAura)
972 originalCaster = triggeredByAura->GetCasterGUID();
974 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
976 SpellCastTargets targets;
977 targets.setDestination(x, y, z);
978 spell->m_CastItem = castItem;
979 spell->prepare(&targets, triggeredByAura);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
985 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
986 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
987 CalculateSpellDamage(&damageInfo, damage, spellInfo);
988 SendSpellNonMeleeDamageLog(&damageInfo);
989 DealSpellDamage(&damageInfo, true);
990 return damageInfo.damage;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
995 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
996 Unit *pVictim = damageInfo->target;
998 if (damage < 0)
999 return;
1001 if(!this || !pVictim)
1002 return;
1003 if(!this->isAlive() || !pVictim->isAlive())
1004 return;
1006 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1009 bool blocked = false;
1010 // Per-school calc
1011 switch (spellInfo->DmgClass)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED:
1015 case SPELL_DAMAGE_CLASS_MELEE:
1017 // Physical Damage
1018 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1020 //Calculate armor mitigation
1021 damage = CalcArmorReducedDamage(pVictim, damage);
1022 // Get blocked status
1023 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1025 // Magical Damage
1026 else
1028 // Calculate damage bonus
1029 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1031 if (crit)
1033 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1035 // Calculate crit bonus
1036 uint32 crit_bonus = damage;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player* modOwner = GetSpellModOwner())
1039 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1040 damage += crit_bonus;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod=0;
1044 if(attackType == RANGED_ATTACK)
1045 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1046 else
1048 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1049 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1054 if (critPctDamageMod!=0)
1055 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1057 // Resilience - reduce crit damage
1058 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1059 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1062 if (blocked)
1064 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1065 if (damage < damageInfo->blocked)
1066 damageInfo->blocked = damage;
1067 damage-=damageInfo->blocked;
1070 break;
1071 // Magical Attacks
1072 case SPELL_DAMAGE_CLASS_NONE:
1073 case SPELL_DAMAGE_CLASS_MAGIC:
1075 // Calculate damage bonus
1076 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1077 // If crit add critical bonus
1078 if (crit)
1080 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1081 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1082 // Resilience - reduce crit damage
1083 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1084 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1087 break;
1090 // Calculate absorb resist
1091 if(damage > 0)
1093 // lookup absorb/resist ignore auras on caster for spell
1094 bool ignore = false;
1095 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1096 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1097 if ((*i)->isAffectedOnSpell(spellInfo))
1099 ignore = true;
1100 break;
1103 if (!ignore)
1105 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1106 damage-= damageInfo->absorb + damageInfo->resist;
1109 else
1110 damage = 0;
1111 damageInfo->damage = damage;
1114 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1116 if (damageInfo==0)
1117 return;
1119 Unit *pVictim = damageInfo->target;
1121 if(!this || !pVictim)
1122 return;
1124 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1125 return;
1127 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1128 if (spellProto == NULL)
1130 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1131 return;
1134 //You don't lose health from damage taken from another player while in a sanctuary
1135 //You still see it in the combat log though
1136 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1138 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1139 if(area && area->flags & 0x800) //sanctuary
1140 return;
1143 // Call default DealDamage
1144 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1145 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1148 //TODO for melee need create structure as in
1149 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1151 damageInfo->attacker = this;
1152 damageInfo->target = pVictim;
1153 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1154 damageInfo->attackType = attackType;
1155 damageInfo->damage = 0;
1156 damageInfo->cleanDamage = 0;
1157 damageInfo->absorb = 0;
1158 damageInfo->resist = 0;
1159 damageInfo->blocked_amount = 0;
1161 damageInfo->TargetState = 0;
1162 damageInfo->HitInfo = 0;
1163 damageInfo->procAttacker = PROC_FLAG_NONE;
1164 damageInfo->procVictim = PROC_FLAG_NONE;
1165 damageInfo->procEx = PROC_EX_NONE;
1166 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1168 if(!this || !pVictim)
1169 return;
1170 if(!this->isAlive() || !pVictim->isAlive())
1171 return;
1173 // Select HitInfo/procAttacker/procVictim flag based on attack type
1174 switch (attackType)
1176 case BASE_ATTACK:
1177 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1178 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1179 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1180 break;
1181 case OFF_ATTACK:
1182 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1183 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1184 damageInfo->HitInfo = HITINFO_LEFTSWING;
1185 break;
1186 case RANGED_ATTACK:
1187 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1188 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1189 damageInfo->HitInfo = 0x08;// test
1190 break;
1191 default:
1192 break;
1195 // Physical Immune check
1196 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1198 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1199 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1201 damageInfo->procEx |=PROC_EX_IMMUNE;
1202 damageInfo->damage = 0;
1203 damageInfo->cleanDamage = 0;
1204 return;
1206 damage += CalculateDamage (damageInfo->attackType, false);
1207 // Add melee damage bonus
1208 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1209 // Calculate armor reduction
1210 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1211 damageInfo->cleanDamage += damage - damageInfo->damage;
1213 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1215 // Disable parry or dodge for ranged attack
1216 if(damageInfo->attackType == RANGED_ATTACK)
1218 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1219 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1222 switch(damageInfo->hitOutCome)
1224 case MELEE_HIT_EVADE:
1226 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1227 damageInfo->TargetState = VICTIMSTATE_EVADES;
1229 damageInfo->procEx|=PROC_EX_EVADE;
1230 damageInfo->damage = 0;
1231 damageInfo->cleanDamage = 0;
1232 return;
1234 case MELEE_HIT_MISS:
1236 damageInfo->HitInfo |= HITINFO_MISS;
1237 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1239 damageInfo->procEx|=PROC_EX_MISS;
1240 damageInfo->damage = 0;
1241 damageInfo->cleanDamage = 0;
1242 break;
1244 case MELEE_HIT_NORMAL:
1245 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1246 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1247 break;
1248 case MELEE_HIT_CRIT:
1250 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1251 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1253 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1254 // Crit bonus calc
1255 damageInfo->damage += damageInfo->damage;
1256 int32 mod=0;
1257 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1258 if(damageInfo->attackType == RANGED_ATTACK)
1259 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1260 else
1262 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1263 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1266 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1268 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1269 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1270 if (mod!=0)
1271 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1273 // Resilience - reduce crit damage
1274 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1276 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1277 damageInfo->damage -= resilienceReduction;
1278 damageInfo->cleanDamage += resilienceReduction;
1280 break;
1282 case MELEE_HIT_PARRY:
1283 damageInfo->TargetState = VICTIMSTATE_PARRY;
1284 damageInfo->procEx|=PROC_EX_PARRY;
1285 damageInfo->cleanDamage += damageInfo->damage;
1286 damageInfo->damage = 0;
1287 break;
1289 case MELEE_HIT_DODGE:
1290 damageInfo->TargetState = VICTIMSTATE_DODGE;
1291 damageInfo->procEx|=PROC_EX_DODGE;
1292 damageInfo->cleanDamage += damageInfo->damage;
1293 damageInfo->damage = 0;
1294 break;
1295 case MELEE_HIT_BLOCK:
1297 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1298 damageInfo->HitInfo |= HITINFO_BLOCK;
1299 damageInfo->procEx|=PROC_EX_BLOCK;
1300 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1301 if (damageInfo->blocked_amount >= damageInfo->damage)
1303 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1304 damageInfo->blocked_amount = damageInfo->damage;
1306 damageInfo->damage -= damageInfo->blocked_amount;
1307 damageInfo->cleanDamage += damageInfo->blocked_amount;
1308 break;
1310 case MELEE_HIT_GLANCING:
1312 damageInfo->HitInfo |= HITINFO_GLANCING;
1313 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1314 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1315 float reducePercent = 1.0f; //damage factor
1316 // calculate base values and mods
1317 float baseLowEnd = 1.3;
1318 float baseHighEnd = 1.2;
1319 switch(getClass()) // lowering base values for casters
1321 case CLASS_SHAMAN:
1322 case CLASS_PRIEST:
1323 case CLASS_MAGE:
1324 case CLASS_WARLOCK:
1325 case CLASS_DRUID:
1326 baseLowEnd -= 0.7;
1327 baseHighEnd -= 0.3;
1328 break;
1331 float maxLowEnd = 0.6;
1332 switch(getClass()) // upper for melee classes
1334 case CLASS_WARRIOR:
1335 case CLASS_ROGUE:
1336 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1339 // calculate values
1340 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1341 float lowEnd = baseLowEnd - ( 0.05f * diff );
1342 float highEnd = baseHighEnd - ( 0.03f * diff );
1344 // apply max/min bounds
1345 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1346 lowEnd = 0.01f;
1347 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1348 lowEnd = maxLowEnd;
1350 if ( highEnd < 0.2f ) //high end limits
1351 highEnd = 0.2f;
1352 if ( highEnd > 0.99f )
1353 highEnd = 0.99f;
1355 if(lowEnd > highEnd) // prevent negative range size
1356 lowEnd = highEnd;
1358 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1360 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1361 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1362 break;
1364 case MELEE_HIT_CRUSHING:
1366 damageInfo->HitInfo |= HITINFO_CRUSHING;
1367 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1368 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1369 // 150% normal damage
1370 damageInfo->damage += (damageInfo->damage / 2);
1371 break;
1373 default:
1375 break;
1378 // Calculate absorb resist
1379 if(int32(damageInfo->damage) > 0)
1381 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1382 // Calculate absorb & resists
1383 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1384 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1385 if (damageInfo->absorb)
1387 damageInfo->HitInfo|=HITINFO_ABSORB;
1388 damageInfo->procEx|=PROC_EX_ABSORB;
1390 if (damageInfo->resist)
1391 damageInfo->HitInfo|=HITINFO_RESIST;
1394 else // Umpossible get negative result but....
1395 damageInfo->damage = 0;
1398 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1400 if (damageInfo==0) return;
1401 Unit *pVictim = damageInfo->target;
1403 if(!this || !pVictim)
1404 return;
1406 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1407 return;
1409 //You don't lose health from damage taken from another player while in a sanctuary
1410 //You still see it in the combat log though
1411 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1413 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1414 if(area && area->flags & 0x800) //sanctuary
1415 return;
1418 // Hmmmm dont like this emotes cloent must by self do all animations
1419 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1420 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1421 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1422 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1424 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1426 // Get attack timers
1427 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1428 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1429 // Reduce attack time
1430 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1432 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1433 float percent60 = 3 * percent20;
1434 if(offtime > percent20 && offtime <= percent60)
1436 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1438 else if(offtime > percent60)
1440 offtime -= 2 * percent20;
1441 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1444 else
1446 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1447 float percent60 = 3 * percent20;
1448 if(basetime > percent20 && basetime <= percent60)
1450 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1452 else if(basetime > percent60)
1454 basetime -= 2 * percent20;
1455 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1460 // Call default DealDamage
1461 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1462 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1464 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1465 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1466 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1468 // -probability is between 0% and 40%
1469 // 20% base chance
1470 float Probability = 20;
1472 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1473 if( pVictim->getLevel() < 30 )
1474 Probability = 0.65f*pVictim->getLevel()+0.5;
1476 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1477 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1479 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1481 if(Probability > 40)
1482 Probability = 40;
1484 if(roll_chance_f(Probability))
1485 CastSpell(pVictim, 1604, true);
1488 // If not miss
1489 if (!(damageInfo->HitInfo & HITINFO_MISS))
1491 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1493 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1494 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1497 // victim's damage shield
1498 std::set<Aura*> alreadyDone;
1499 uint32 removedAuras = pVictim->m_removedAuras;
1500 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1501 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1503 next++;
1504 if (alreadyDone.find(*i) == alreadyDone.end())
1506 alreadyDone.insert(*i);
1507 uint32 damage=(*i)->GetModifier()->m_amount;
1508 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1509 if(!spellProto)
1510 continue;
1511 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1512 //uint32 absorb;
1513 //uint32 resist;
1514 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1515 //damage-=absorb + resist;
1517 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1518 data << uint64(pVictim->GetGUID());
1519 data << uint64(GetGUID());
1520 data << uint32(spellProto->Id);
1521 data << uint32(damage); // Damage
1522 data << uint32(0); // Overkill
1523 data << uint32(spellProto->SchoolMask);
1524 pVictim->SendMessageToSet(&data, true );
1526 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1528 if (pVictim->m_removedAuras > removedAuras)
1530 removedAuras = pVictim->m_removedAuras;
1531 next = vDamageShields.begin();
1539 void Unit::HandleEmoteCommand(uint32 anim_id)
1541 WorldPacket data( SMSG_EMOTE, 12 );
1542 data << uint32(anim_id);
1543 data << uint64(GetGUID());
1544 SendMessageToSet(&data, true);
1547 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1549 uint32 newdamage = 0;
1550 float armor = pVictim->GetArmor();
1551 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1552 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1554 // Apply Player CR_ARMOR_PENETRATION rating
1555 if (GetTypeId()==TYPEID_PLAYER)
1556 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1558 if (armor < 0.0f) armor=0.0f;
1560 float levelModifier = getLevel();
1561 if ( levelModifier > 59 )
1562 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1564 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1565 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1567 if(tmpvalue < 0.0f)
1568 tmpvalue = 0.0f;
1569 if(tmpvalue > 0.75f)
1570 tmpvalue = 0.75f;
1571 newdamage = uint32(damage - (damage * tmpvalue));
1573 return (newdamage > 1) ? newdamage : 1;
1576 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1578 if(!pVictim || !pVictim->isAlive() || !damage)
1579 return;
1581 // Magic damage, check for resists
1582 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1584 // Get base victim resistance for school
1585 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1586 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1587 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1589 tmpvalue2 *= (float)(0.15f / getLevel());
1590 if (tmpvalue2 < 0.0f)
1591 tmpvalue2 = 0.0f;
1592 if (tmpvalue2 > 0.75f)
1593 tmpvalue2 = 0.75f;
1594 uint32 ran = urand(0, 100);
1595 uint32 faq[4] = {24,6,4,6};
1596 uint8 m = 0;
1597 float Binom = 0.0f;
1598 for (uint8 i = 0; i < 4; i++)
1600 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1601 if (ran > Binom )
1602 ++m;
1603 else
1604 break;
1606 if (damagetype == DOT && m == 4)
1607 *resist += uint32(damage - 1);
1608 else
1609 *resist += uint32(damage * m / 4);
1610 if(*resist > damage)
1611 *resist = damage;
1613 else
1614 *resist = 0;
1616 int32 RemainingDamage = damage - *resist;
1618 // Get unit state (need for some absorb check)
1619 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1620 // Need remove expired auras after
1621 bool existExpired = false;
1622 // absorb without mana cost
1623 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1624 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1626 Modifier* mod = (*i)->GetModifier();
1627 if (!(mod->m_miscvalue & schoolMask))
1628 continue;
1630 SpellEntry const* spellProto = (*i)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb = mod->m_amount;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb <=0)
1638 existExpired = true;
1639 continue;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto->SpellFamilyName)
1645 case SPELLFAMILY_GENERIC:
1647 // Astral Shift
1648 if (spellProto->SpellIconID == 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1652 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1653 continue;
1655 // Nerves of Steel
1656 if (spellProto->SpellIconID == 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1660 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1661 continue;
1663 // Spell Deflection
1664 if (spellProto->SpellIconID == 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1668 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1669 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1670 continue;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto->Id == 41475)
1675 int32 reflectDamage = 0;
1676 if(RemainingDamage < currentAbsorb)
1677 reflectDamage = RemainingDamage / 2;
1678 else
1679 reflectDamage = currentAbsorb / 2;
1680 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
1681 break;
1683 if (spellProto->Id == 39228 || // Argussian Compass
1684 spellProto->Id == 60218) // Essence of Gossamer
1686 // Max absorb stored in 1 dummy effect
1687 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1688 currentAbsorb = spellProto->EffectBasePoints[1];
1689 break;
1691 break;
1693 case SPELLFAMILY_DRUID:
1695 // Primal Tenacity
1696 if (spellProto->SpellIconID == 2253)
1698 //reduces all damage taken while Stunned
1699 if (unitflag & UNIT_FLAG_STUNNED)
1700 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1701 continue;
1703 break;
1705 case SPELLFAMILY_ROGUE:
1707 // Cheat Death
1708 if(spellProto->SpellIconID == 2109)
1710 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1711 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1712 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1713 roll_chance_i(currentAbsorb)) // Only if roll
1715 pVictim->CastSpell(pVictim,31231,true);
1716 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1717 // with health > 10% lost health until health==10%, in other case no losses
1718 uint32 health10 = pVictim->GetMaxHealth()/10;
1719 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1721 continue;
1723 break;
1725 case SPELLFAMILY_PRIEST:
1727 // Reflective Shield
1728 if (spellProto->SpellFamilyFlags == 0x1)
1730 if (pVictim == this)
1731 break;
1732 Unit* caster = (*i)->GetCaster();
1733 if (!caster)
1734 break;
1735 int32 reflectDamage = 0;
1736 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1737 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1739 switch((*k)->GetModifier()->m_miscvalue)
1741 case 5065: // Rank 1
1742 case 5064: // Rank 2
1743 case 5063: // Rank 3
1745 if(RemainingDamage >= currentAbsorb)
1746 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1747 else
1748 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1749 } break;
1750 default: break;
1752 if (reflectDamage)
1754 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
1755 break;
1758 break;
1760 break;
1762 case SPELLFAMILY_SHAMAN:
1764 // Astral Shift
1765 if (spellProto->SpellIconID == 3066)
1767 //reduces all damage taken while stun, fear or silence
1768 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1769 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1770 continue;
1772 break;
1774 case SPELLFAMILY_DEATHKNIGHT:
1776 // Shadow of Death
1777 if (spellProto->SpellIconID == 1958)
1779 // TODO: absorb only while transform
1780 continue;
1782 // Anti-Magic Shell (on self)
1783 if (spellProto->Id == 48707)
1785 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1786 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1787 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1788 int32 regen = absorbed * 2 / 10;
1789 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1790 RemainingDamage -= absorbed;
1791 continue;
1793 // Anti-Magic Shell (on single party/raid member)
1794 if (spellProto->Id == 50462)
1796 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1797 continue;
1799 // Anti-Magic Zone
1800 if (spellProto->Id == 50461)
1802 Unit* caster = (*i)->GetCaster();
1803 if (!caster)
1804 continue;
1805 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1806 int32 canabsorb = caster->GetHealth();
1807 if (canabsorb < absorbed)
1808 absorbed = canabsorb;
1809 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1810 RemainingDamage -= absorbed;
1811 continue;
1813 break;
1815 default:
1816 break;
1819 // currentAbsorb - damage can be absorbed by shield
1820 // If need absorb less damage
1821 if (RemainingDamage < currentAbsorb)
1822 currentAbsorb = RemainingDamage;
1824 RemainingDamage -= currentAbsorb;
1826 // Reduce shield amount
1827 mod->m_amount-=currentAbsorb;
1828 // Need remove it later
1829 if (mod->m_amount<=0)
1830 existExpired = true;
1833 // Remove all expired absorb auras
1834 if (existExpired)
1836 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1838 if ((*i)->GetModifier()->m_amount<=0)
1840 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1841 i = vSchoolAbsorb.begin();
1843 else
1844 ++i;
1848 // absorb by mana cost
1849 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1850 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1852 next = i; ++next;
1854 // check damage school mask
1855 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1856 continue;
1858 int32 currentAbsorb;
1859 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1860 currentAbsorb = (*i)->GetModifier()->m_amount;
1861 else
1862 currentAbsorb = RemainingDamage;
1864 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1865 if(Player *modOwner = GetSpellModOwner())
1866 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1868 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1869 if (currentAbsorb > maxAbsorb)
1870 currentAbsorb = maxAbsorb;
1872 (*i)->GetModifier()->m_amount -= currentAbsorb;
1873 if((*i)->GetModifier()->m_amount <= 0)
1875 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1876 next = vManaShield.begin();
1879 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1880 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1882 RemainingDamage -= currentAbsorb;
1885 // only split damage if not damaging yourself
1886 if(pVictim != this)
1888 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1889 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1891 next = i; ++next;
1893 // check damage school mask
1894 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1895 continue;
1897 // Damage can be splitted only if aura has an alive caster
1898 Unit *caster = (*i)->GetCaster();
1899 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1900 continue;
1902 int32 currentAbsorb;
1903 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1904 currentAbsorb = (*i)->GetModifier()->m_amount;
1905 else
1906 currentAbsorb = RemainingDamage;
1908 RemainingDamage -= currentAbsorb;
1910 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1912 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1913 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1916 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1917 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1919 next = i; ++next;
1921 // check damage school mask
1922 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1923 continue;
1925 // Damage can be splitted only if aura has an alive caster
1926 Unit *caster = (*i)->GetCaster();
1927 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1928 continue;
1930 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1932 RemainingDamage -= splitted;
1934 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1936 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1937 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1941 *absorb = damage - RemainingDamage - *resist;
1944 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1946 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1947 return;
1949 if (!pVictim->isAlive())
1950 return;
1952 if(IsNonMeleeSpellCasted(false))
1953 return;
1955 uint32 hitInfo;
1956 if (attType == BASE_ATTACK)
1957 hitInfo = HITINFO_NORMALSWING2;
1958 else if (attType == OFF_ATTACK)
1959 hitInfo = HITINFO_LEFTSWING;
1960 else
1961 return; // ignore ranged case
1963 uint32 extraAttacks = m_extraAttacks;
1965 // melee attack spell casted at main hand attack only
1966 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1968 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1970 // not recent extra attack only at any non extra attack (melee spell case)
1971 if(!extra && extraAttacks)
1973 while(m_extraAttacks)
1975 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1976 if(m_extraAttacks > 0)
1977 --m_extraAttacks;
1981 return;
1984 CalcDamageInfo damageInfo;
1985 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1986 // Send log damage message to client
1987 SendAttackStateUpdate(&damageInfo);
1988 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1989 DealMeleeDamage(&damageInfo,true);
1991 if (GetTypeId() == TYPEID_PLAYER)
1992 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1994 else
1995 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1996 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1998 // extra attack only at any non extra attack (normal case)
1999 if(!extra && extraAttacks)
2001 while(m_extraAttacks)
2003 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2004 if(m_extraAttacks > 0)
2005 --m_extraAttacks;
2010 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2012 // This is only wrapper
2014 // Miss chance based on melee
2015 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2017 // Critical hit chance
2018 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2020 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2021 float dodge_chance = pVictim->GetUnitDodgeChance();
2022 float block_chance = pVictim->GetUnitBlockChance();
2023 float parry_chance = pVictim->GetUnitParryChance();
2025 // Useful if want to specify crit & miss chances for melee, else it could be removed
2026 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2028 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2031 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2033 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2034 return MELEE_HIT_EVADE;
2036 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2037 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2039 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2040 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2042 // bonus from skills is 0.04%
2043 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2044 int32 sum = 0, tmp = 0;
2045 int32 roll = urand (0, 10000);
2047 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2049 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2051 tmp = miss_chance;
2053 if (tmp > 0 && roll < (sum += tmp ))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2056 return MELEE_HIT_MISS;
2059 // always crit against a sitting target (except 0 crit chance)
2060 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2062 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2063 return MELEE_HIT_CRIT;
2066 // Dodge chance
2068 // only players can't dodge if attacker is behind
2069 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2073 else
2075 // Reduce dodge chance by attacker expertise rating
2076 if (GetTypeId() == TYPEID_PLAYER)
2077 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2079 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2080 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2082 tmp = dodge_chance;
2083 if ( (tmp > 0) // check if unit _can_ dodge
2084 && ((tmp -= skillBonus) > 0)
2085 && roll < (sum += tmp))
2087 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2088 return MELEE_HIT_DODGE;
2092 // parry & block chances
2094 // check if attack comes from behind, nobody can parry or block if attacker is behind
2095 if (!pVictim->HasInArc(M_PI,this))
2097 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2099 else
2101 // Reduce parry chance by attacker expertise rating
2102 if (GetTypeId() == TYPEID_PLAYER)
2103 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2105 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2107 int32 tmp = int32(parry_chance);
2108 if ( (tmp > 0) // check if unit _can_ parry
2109 && ((tmp -= skillBonus) > 0)
2110 && (roll < (sum += tmp)))
2112 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2113 return MELEE_HIT_PARRY;
2117 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2119 tmp = block_chance;
2120 if ( (tmp > 0) // check if unit _can_ block
2121 && ((tmp -= skillBonus) > 0)
2122 && (roll < (sum += tmp)))
2124 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2125 return MELEE_HIT_BLOCK;
2130 // Critical chance
2131 tmp = crit_chance;
2133 if (tmp > 0 && roll < (sum += tmp))
2135 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2136 return MELEE_HIT_CRIT;
2139 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2140 if( attType != RANGED_ATTACK &&
2141 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2142 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2143 getLevel() < pVictim->getLevelForTarget(this) )
2145 // cap possible value (with bonuses > max skill)
2146 int32 skill = attackerWeaponSkill;
2147 int32 maxskill = attackerMaxSkillValueForLevel;
2148 skill = (skill > maxskill) ? maxskill : skill;
2150 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2151 tmp = tmp > 4000 ? 4000 : tmp;
2152 if (roll < (sum += tmp))
2154 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2155 return MELEE_HIT_GLANCING;
2159 // mobs can score crushing blows if they're 4 or more levels above victim
2160 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2161 // can be from by creature (if can) or from controlled player that considered as creature
2162 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2163 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2164 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2166 // when their weapon skill is 15 or more above victim's defense skill
2167 tmp = victimDefenseSkill;
2168 int32 tmpmax = victimMaxSkillValueForLevel;
2169 // having defense above your maximum (from items, talents etc.) has no effect
2170 tmp = tmp > tmpmax ? tmpmax : tmp;
2171 // tmp = mob's level * 5 - player's current defense skill
2172 tmp = attackerMaxSkillValueForLevel - tmp;
2173 if(tmp >= 15)
2175 // add 2% chance per lacking skill point, min. is 15%
2176 tmp = tmp * 200 - 1500;
2177 if (roll < (sum += tmp))
2179 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2180 return MELEE_HIT_CRUSHING;
2185 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2186 return MELEE_HIT_NORMAL;
2189 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2191 float min_damage, max_damage;
2193 if (normalized && GetTypeId()==TYPEID_PLAYER)
2194 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2195 else
2197 switch (attType)
2199 case RANGED_ATTACK:
2200 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2201 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2202 break;
2203 case BASE_ATTACK:
2204 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2205 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2206 break;
2207 case OFF_ATTACK:
2208 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2209 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2210 break;
2211 // Just for good manner
2212 default:
2213 min_damage = 0.0f;
2214 max_damage = 0.0f;
2215 break;
2219 if (min_damage > max_damage)
2221 std::swap(min_damage,max_damage);
2224 if(max_damage == 0.0f)
2225 max_damage = 5.0f;
2227 return urand((uint32)min_damage, (uint32)max_damage);
2230 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2232 if(spellProto->spellLevel <= 0)
2233 return 1.0f;
2235 float LvlPenalty = 0.0f;
2237 if(spellProto->spellLevel < 20)
2238 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2239 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2240 if(LvlFactor > 1.0f)
2241 LvlFactor = 1.0f;
2243 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2246 void Unit::SendAttackStart(Unit* pVictim)
2248 WorldPacket data( SMSG_ATTACKSTART, 16 );
2249 data << uint64(GetGUID());
2250 data << uint64(pVictim->GetGUID());
2252 SendMessageToSet(&data, true);
2253 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2256 void Unit::SendAttackStop(Unit* victim)
2258 if(!victim)
2259 return;
2261 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2262 data.append(GetPackGUID());
2263 data.append(victim->GetPackGUID()); // can be 0x00...
2264 data << uint32(0); // can be 0x1
2265 SendMessageToSet(&data, true);
2266 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2268 /*if(victim->GetTypeId() == TYPEID_UNIT)
2269 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2272 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2274 if (pVictim->HasInArc(M_PI,this))
2276 /* Currently not exist spells with ignore block
2277 // Ignore combat result aura (parry/dodge check on prepare)
2278 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2279 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2281 if (!(*i)->isAffectedOnSpell(spellProto))
2282 continue;
2283 if ((*i)->GetModifier()->m_miscvalue == )
2284 return false;
2288 // Check creatures flags_extra for disable block
2289 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2290 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2291 return false;
2293 float blockChance = GetUnitBlockChance();
2294 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
2295 if (roll_chance_f(blockChance))
2296 return true;
2298 return false;
2301 // Melee based spells can be miss, parry or dodge on this step
2302 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2303 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2305 // Calculate hit chance (more correct for chance mod)
2306 int32 HitChance;
2308 // PvP - PvE melee chances
2309 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2310 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2311 if(leveldif < 3)
2312 HitChance = 95 - leveldif;
2313 else
2314 HitChance = 93 - (leveldif - 2) * lchance;
2316 // Hit chance depends from victim auras
2317 if(attType == RANGED_ATTACK)
2318 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2319 else
2320 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2322 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2323 if(Player *modOwner = GetSpellModOwner())
2324 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2326 // Miss = 100 - hit
2327 float miss_chance= 100.0f - HitChance;
2329 // Bonuses from attacker aura and ratings
2330 if (attType == RANGED_ATTACK)
2331 miss_chance -= m_modRangedHitChance;
2332 else
2333 miss_chance -= m_modMeleeHitChance;
2335 // bonus from skills is 0.04%
2336 miss_chance -= skillDiff * 0.04f;
2338 // Limit miss chance from 0 to 60%
2339 if (miss_chance < 0.0f)
2340 return 0.0f;
2341 if (miss_chance > 60.0f)
2342 return 60.0f;
2343 return miss_chance;
2346 // Melee based spells hit result calculations
2347 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2349 WeaponAttackType attType = BASE_ATTACK;
2351 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2352 attType = RANGED_ATTACK;
2354 // bonus from skills is 0.04% per skill Diff
2355 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2356 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2357 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2359 uint32 roll = urand (0, 10000);
2361 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2362 // Roll miss
2363 uint32 tmp = missChance;
2364 if (roll < tmp)
2365 return SPELL_MISS_MISS;
2367 // Chance resist mechanic (select max value from every mechanic spell effect)
2368 int32 resist_mech = 0;
2369 // Get effects mechanic and chance
2370 for(int eff = 0; eff < 3; ++eff)
2372 int32 effect_mech = GetEffectMechanic(spell, eff);
2373 if (effect_mech)
2375 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2376 if (resist_mech < temp*100)
2377 resist_mech = temp*100;
2380 // Roll chance
2381 tmp += resist_mech;
2382 if (roll < tmp)
2383 return SPELL_MISS_RESIST;
2385 bool canDodge = true;
2386 bool canParry = true;
2388 // Same spells cannot be parry/dodge
2389 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2390 return SPELL_MISS_NONE;
2392 // Ranged attack cannot be parry/dodge
2393 if (attType == RANGED_ATTACK)
2394 return SPELL_MISS_NONE;
2396 // Check for attack from behind
2397 if (!pVictim->HasInArc(M_PI,this))
2399 // Can`t dodge from behind in PvP (but its possible in PvE)
2400 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2401 canDodge = false;
2402 // Can`t parry
2403 canParry = false;
2405 // Check creatures flags_extra for disable parry
2406 if(pVictim->GetTypeId()==TYPEID_UNIT)
2408 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2409 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2410 canParry = false;
2412 // Ignore combat result aura
2413 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2414 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2416 if (!(*i)->isAffectedOnSpell(spell))
2417 continue;
2418 switch((*i)->GetModifier()->m_miscvalue)
2420 case MELEE_HIT_DODGE: canDodge = false; break;
2421 case MELEE_HIT_BLOCK: break; // Block check in hit step
2422 case MELEE_HIT_PARRY: canParry = false; break;
2423 default:
2424 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2425 break;
2429 if (canDodge)
2431 // Roll dodge
2432 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2433 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2434 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2435 // Reduce dodge chance by attacker expertise rating
2436 if (GetTypeId() == TYPEID_PLAYER)
2437 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2438 if (dodgeChance < 0)
2439 dodgeChance = 0;
2441 tmp += dodgeChance;
2442 if (roll < tmp)
2443 return SPELL_MISS_DODGE;
2446 if (canParry)
2448 // Roll parry
2449 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2450 // Reduce parry chance by attacker expertise rating
2451 if (GetTypeId() == TYPEID_PLAYER)
2452 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2453 if (parryChance < 0)
2454 parryChance = 0;
2456 tmp += parryChance;
2457 if (roll < tmp)
2458 return SPELL_MISS_PARRY;
2461 return SPELL_MISS_NONE;
2464 // TODO need use unit spell resistances in calculations
2465 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2467 // Can`t miss on dead target (on skinning for example)
2468 if (!pVictim->isAlive())
2469 return SPELL_MISS_NONE;
2471 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2472 // PvP - PvE spell misschances per leveldif > 2
2473 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2474 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2476 // Base hit chance from attacker and victim levels
2477 int32 modHitChance;
2478 if(leveldif < 3)
2479 modHitChance = 96 - leveldif;
2480 else
2481 modHitChance = 94 - (leveldif - 2) * lchance;
2483 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2484 if(Player *modOwner = GetSpellModOwner())
2485 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2486 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2487 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2488 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2489 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2490 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2491 if (IsAreaOfEffectSpell(spell))
2492 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2493 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2494 if (IsDispelSpell(spell))
2495 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2496 // Chance resist mechanic (select max value from every mechanic spell effect)
2497 int32 resist_mech = 0;
2498 // Get effects mechanic and chance
2499 for(int eff = 0; eff < 3; ++eff)
2501 int32 effect_mech = GetEffectMechanic(spell, eff);
2502 if (effect_mech)
2504 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2505 if (resist_mech < temp)
2506 resist_mech = temp;
2509 // Apply mod
2510 modHitChance-=resist_mech;
2512 // Chance resist debuff
2513 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2515 int32 HitChance = modHitChance * 100;
2516 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2517 HitChance += int32(m_modSpellHitChance*100.0f);
2519 // Decrease hit chance from victim rating bonus
2520 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2521 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2523 if (HitChance < 100) HitChance = 100;
2524 if (HitChance > 9900) HitChance = 9900;
2526 uint32 rand = urand(0,10000);
2527 if (rand > HitChance)
2528 return SPELL_MISS_RESIST;
2529 return SPELL_MISS_NONE;
2532 // Calculate spell hit result can be:
2533 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2534 // For melee based spells:
2535 // Miss
2536 // Dodge
2537 // Parry
2538 // For spells
2539 // Resist
2540 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2542 // Return evade for units in evade mode
2543 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2544 return SPELL_MISS_EVADE;
2546 // Check for immune
2547 if (pVictim->IsImmunedToSpell(spell))
2548 return SPELL_MISS_IMMUNE;
2550 // All positive spells can`t miss
2551 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2552 if (IsPositiveSpell(spell->Id))
2553 return SPELL_MISS_NONE;
2555 // Check for immune
2556 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2557 return SPELL_MISS_IMMUNE;
2559 // Try victim reflect spell
2560 if (CanReflect)
2562 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2563 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2564 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2565 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2566 reflectchance += (*i)->GetModifier()->m_amount;
2567 if (reflectchance > 0 && roll_chance_i(reflectchance))
2569 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2570 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2571 return SPELL_MISS_REFLECT;
2575 switch (spell->DmgClass)
2577 case SPELL_DAMAGE_CLASS_RANGED:
2578 case SPELL_DAMAGE_CLASS_MELEE:
2579 return MeleeSpellHitResult(pVictim, spell);
2580 case SPELL_DAMAGE_CLASS_NONE:
2581 case SPELL_DAMAGE_CLASS_MAGIC:
2582 return MagicSpellHitResult(pVictim, spell);
2584 return SPELL_MISS_NONE;
2587 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2589 if(!pVictim)
2590 return 0.0f;
2592 // Base misschance 5%
2593 float misschance = 5.0f;
2595 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2596 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2598 bool isNormal = false;
2599 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2601 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2603 isNormal = true;
2604 break;
2607 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2609 misschance = 5.0f;
2611 else
2613 misschance = 24.0f;
2617 // PvP : PvE melee misschances per leveldif > 2
2618 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2620 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2621 if(leveldif < 0)
2622 leveldif = 0;
2624 // Hit chance from attacker based on ratings and auras
2625 float m_modHitChance;
2626 if (attType == RANGED_ATTACK)
2627 m_modHitChance = m_modRangedHitChance;
2628 else
2629 m_modHitChance = m_modMeleeHitChance;
2631 if(leveldif < 3)
2632 misschance += (leveldif - m_modHitChance);
2633 else
2634 misschance += ((leveldif - 2) * chance - m_modHitChance);
2636 // Hit chance for victim based on ratings
2637 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2639 if (attType == RANGED_ATTACK)
2640 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2641 else
2642 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2645 // Modify miss chance by victim auras
2646 if(attType == RANGED_ATTACK)
2647 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2648 else
2649 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2651 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2652 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2653 misschance -= skillBonus * 0.04f;
2655 // Limit miss chance from 0 to 60%
2656 if ( misschance < 0.0f)
2657 return 0.0f;
2658 if ( misschance > 60.0f)
2659 return 60.0f;
2661 return misschance;
2664 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2666 if(GetTypeId() == TYPEID_PLAYER)
2668 // in PvP use full skill instead current skill value
2669 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2670 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2671 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2672 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2673 return value;
2675 else
2676 return GetUnitMeleeSkill(target);
2679 float Unit::GetUnitDodgeChance() const
2681 if(hasUnitState(UNIT_STAT_STUNNED))
2682 return 0.0f;
2683 if( GetTypeId() == TYPEID_PLAYER )
2684 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2685 else
2687 if(((Creature const*)this)->isTotem())
2688 return 0.0f;
2689 else
2691 float dodge = 5.0f;
2692 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2693 return dodge > 0.0f ? dodge : 0.0f;
2698 float Unit::GetUnitParryChance() const
2700 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2701 return 0.0f;
2703 float chance = 0.0f;
2705 if(GetTypeId() == TYPEID_PLAYER)
2707 Player const* player = (Player const*)this;
2708 if(player->CanParry() )
2710 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2711 if(!tmpitem)
2712 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2714 if(tmpitem)
2715 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2718 else if(GetTypeId() == TYPEID_UNIT)
2720 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2722 chance = 5.0f;
2723 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2727 return chance > 0.0f ? chance : 0.0f;
2730 float Unit::GetUnitBlockChance() const
2732 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2733 return 0.0f;
2735 if(GetTypeId() == TYPEID_PLAYER)
2737 Player const* player = (Player const*)this;
2738 if(player->CanBlock() )
2740 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2741 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2742 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2744 // is player but has no block ability or no not broken shield equipped
2745 return 0.0f;
2747 else
2749 if(((Creature const*)this)->isTotem())
2750 return 0.0f;
2751 else
2753 float block = 5.0f;
2754 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2755 return block > 0.0f ? block : 0.0f;
2760 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2762 float crit;
2764 if(GetTypeId() == TYPEID_PLAYER)
2766 switch(attackType)
2768 case BASE_ATTACK:
2769 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2770 break;
2771 case OFF_ATTACK:
2772 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2773 break;
2774 case RANGED_ATTACK:
2775 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2776 break;
2777 // Just for good manner
2778 default:
2779 crit = 0.0f;
2780 break;
2783 else
2785 crit = 5.0f;
2786 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2789 // flat aura mods
2790 if(attackType == RANGED_ATTACK)
2791 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2792 else
2793 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2795 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2797 // reduce crit chance from Rating for players
2798 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2800 if (attackType==RANGED_ATTACK)
2801 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2802 else
2803 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2806 // Apply crit chance from defence skill
2807 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2809 if (crit < 0.0f)
2810 crit = 0.0f;
2811 return crit;
2814 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2816 uint32 value = 0;
2817 if(GetTypeId() == TYPEID_PLAYER)
2819 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2821 // feral or unarmed skill only for base attack
2822 if(attType != BASE_ATTACK && !item )
2823 return 0;
2825 if(((Player*)this)->IsInFeralForm())
2826 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2828 // weapon skill or (unarmed for base attack)
2829 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2831 // in PvP use full skill instead current skill value
2832 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2833 ? ((Player*)this)->GetMaxSkillValue(skill)
2834 : ((Player*)this)->GetSkillValue(skill);
2835 // Modify value from ratings
2836 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2837 switch (attType)
2839 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2840 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2841 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2844 else
2845 value = GetUnitMeleeSkill(target);
2846 return value;
2849 void Unit::_UpdateSpells( uint32 time )
2851 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2852 _UpdateAutoRepeatSpell();
2854 // remove finished spells from current pointers
2855 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2857 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2859 m_currentSpells[i]->SetReferencedFromCurrent(false);
2860 m_currentSpells[i] = NULL; // remove pointer
2864 // TODO: Find a better way to prevent crash when multiple auras are removed.
2865 m_removedAuras = 0;
2866 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2867 if ((*i).second)
2868 (*i).second->SetUpdated(false);
2870 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2872 next = i;
2873 ++next;
2874 if ((*i).second)
2876 // prevent double update
2877 if ((*i).second->IsUpdated())
2878 continue;
2879 (*i).second->SetUpdated(true);
2880 (*i).second->Update( time );
2881 // several auras can be deleted due to update
2882 if (m_removedAuras)
2884 if (m_Auras.empty()) break;
2885 next = m_Auras.begin();
2886 m_removedAuras = 0;
2891 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2893 if ((*i).second)
2895 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2897 RemoveAura(i);
2899 else
2901 ++i;
2904 else
2906 ++i;
2910 if(!m_gameObj.empty())
2912 std::list<GameObject*>::iterator ite1, dnext1;
2913 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2915 dnext1 = ite1;
2916 //(*i)->Update( difftime );
2917 if( !(*ite1)->isSpawned() )
2919 (*ite1)->SetOwnerGUID(0);
2920 (*ite1)->SetRespawnTime(0);
2921 (*ite1)->Delete();
2922 dnext1 = m_gameObj.erase(ite1);
2924 else
2925 ++dnext1;
2930 void Unit::_UpdateAutoRepeatSpell()
2932 //check "realtime" interrupts
2933 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2935 // cancel wand shoot
2936 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2937 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2938 m_AutoRepeatFirstCast = true;
2939 return;
2942 //apply delay
2943 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2944 setAttackTimer(RANGED_ATTACK,500);
2945 m_AutoRepeatFirstCast = false;
2947 //castroutine
2948 if (isAttackReady(RANGED_ATTACK))
2950 // Check if able to cast
2951 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
2953 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2954 return;
2957 // we want to shoot
2958 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2959 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2961 // all went good, reset attack
2962 resetAttackTimer(RANGED_ATTACK);
2966 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2968 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2970 uint32 CSpellType = pSpell->GetCurrentContainer();
2972 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2974 // break same type spell if it is not delayed
2975 InterruptSpell(CSpellType,false);
2977 // special breakage effects:
2978 switch (CSpellType)
2980 case CURRENT_GENERIC_SPELL:
2982 // generic spells always break channeled not delayed spells
2983 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2985 // autorepeat breaking
2986 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2988 // break autorepeat if not Auto Shot
2989 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2990 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2991 m_AutoRepeatFirstCast = true;
2993 } break;
2995 case CURRENT_CHANNELED_SPELL:
2997 // channel spells always break generic non-delayed and any channeled spells
2998 InterruptSpell(CURRENT_GENERIC_SPELL,false);
2999 InterruptSpell(CURRENT_CHANNELED_SPELL);
3001 // it also does break autorepeat if not Auto Shot
3002 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3003 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3004 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3005 } break;
3007 case CURRENT_AUTOREPEAT_SPELL:
3009 // only Auto Shoot does not break anything
3010 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3012 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3013 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3014 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3016 // special action: set first cast flag
3017 m_AutoRepeatFirstCast = true;
3018 } break;
3020 default:
3022 // other spell types don't break anything now
3023 } break;
3026 // current spell (if it is still here) may be safely deleted now
3027 if (m_currentSpells[CSpellType])
3028 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3030 // set new current spell
3031 m_currentSpells[CSpellType] = pSpell;
3032 pSpell->SetReferencedFromCurrent(true);
3035 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3037 assert(spellType < CURRENT_MAX_SPELL);
3039 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3041 // send autorepeat cancel message for autorepeat spells
3042 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3044 if(GetTypeId()==TYPEID_PLAYER)
3045 ((Player*)this)->SendAutoRepeatCancel();
3048 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3049 m_currentSpells[spellType]->cancel();
3050 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3051 m_currentSpells[spellType] = NULL;
3055 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3057 // We don't do loop here to explicitly show that melee spell is excluded.
3058 // Maybe later some special spells will be excluded too.
3060 // generic spells are casted when they are not finished and not delayed
3061 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3062 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3063 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3064 return(true);
3066 // channeled spells may be delayed, but they are still considered casted
3067 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3068 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3069 return(true);
3071 // autorepeat spells may be finished or delayed, but they are still considered casted
3072 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3073 return(true);
3075 return(false);
3078 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3080 // generic spells are interrupted if they are not finished or delayed
3081 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3083 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3084 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3085 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3086 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3087 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3090 // autorepeat spells are interrupted if they are not finished or delayed
3091 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3093 // send disable autorepeat packet in any case
3094 if(GetTypeId()==TYPEID_PLAYER)
3095 ((Player*)this)->SendAutoRepeatCancel();
3097 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3098 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3099 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3100 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3101 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3104 // channeled spells are interrupted if they are not finished, even if they are delayed
3105 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3107 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3108 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3109 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3110 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3114 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3116 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3117 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3118 return m_currentSpells[i];
3119 return NULL;
3122 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3124 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3127 void Unit::SetInFront(Unit const* target)
3129 SetOrientation(GetAngle(target));
3132 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3134 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3137 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3139 if(IsInWater())
3140 return c->canSwim();
3141 else
3142 return c->canWalk() || c->canFly();
3145 bool Unit::IsInWater() const
3147 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3150 bool Unit::IsUnderWater() const
3152 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3155 void Unit::DeMorph()
3157 SetDisplayId(GetNativeDisplayId());
3160 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3162 int32 modifier = 0;
3164 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3165 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3166 modifier += (*i)->GetModifier()->m_amount;
3168 return modifier;
3171 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3173 float multiplier = 1.0f;
3175 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3176 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3177 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3179 return multiplier;
3182 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3184 int32 modifier = 0;
3186 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3187 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3188 if ((*i)->GetModifier()->m_amount > modifier)
3189 modifier = (*i)->GetModifier()->m_amount;
3191 return modifier;
3194 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3196 int32 modifier = 0;
3198 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3199 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3200 if ((*i)->GetModifier()->m_amount < modifier)
3201 modifier = (*i)->GetModifier()->m_amount;
3203 return modifier;
3206 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3208 int32 modifier = 0;
3210 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3211 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3213 Modifier* mod = (*i)->GetModifier();
3214 if (mod->m_miscvalue & misc_mask)
3215 modifier += mod->m_amount;
3217 return modifier;
3220 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3222 float multiplier = 1.0f;
3224 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3225 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3227 Modifier* mod = (*i)->GetModifier();
3228 if (mod->m_miscvalue & misc_mask)
3229 multiplier *= (100.0f + mod->m_amount)/100.0f;
3231 return multiplier;
3234 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3236 int32 modifier = 0;
3238 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3239 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3241 Modifier* mod = (*i)->GetModifier();
3242 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3243 modifier = mod->m_amount;
3246 return modifier;
3249 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3251 int32 modifier = 0;
3253 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3254 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3256 Modifier* mod = (*i)->GetModifier();
3257 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3258 modifier = mod->m_amount;
3261 return modifier;
3264 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3266 int32 modifier = 0;
3268 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3269 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3271 Modifier* mod = (*i)->GetModifier();
3272 if (mod->m_miscvalue == misc_value)
3273 modifier += mod->m_amount;
3275 return modifier;
3278 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3280 float multiplier = 1.0f;
3282 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3283 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3285 Modifier* mod = (*i)->GetModifier();
3286 if (mod->m_miscvalue == misc_value)
3287 multiplier *= (100.0f + mod->m_amount)/100.0f;
3289 return multiplier;
3292 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3294 int32 modifier = 0;
3296 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3297 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3299 Modifier* mod = (*i)->GetModifier();
3300 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3301 modifier = mod->m_amount;
3304 return modifier;
3307 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3309 int32 modifier = 0;
3311 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3312 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3314 Modifier* mod = (*i)->GetModifier();
3315 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3316 modifier = mod->m_amount;
3319 return modifier;
3322 bool Unit::AddAura(Aura *Aur)
3324 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3325 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3326 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3328 delete Aur;
3329 return false;
3332 if(Aur->GetTarget() != this)
3334 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3335 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3336 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3337 delete Aur;
3338 return false;
3341 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3343 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3344 AuraMap::iterator i = m_Auras.find( spair );
3346 // take out same spell
3347 if (i != m_Auras.end())
3349 // passive and persistent auras can stack with themselves any number of times
3350 if (!Aur->IsPassive() && !Aur->IsPersistent())
3352 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3354 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3356 // Aura can stack on self -> Stack it;
3357 if(aurSpellInfo->StackAmount)
3359 i2->second->modStackAmount(1);
3360 delete Aur;
3361 return false;
3363 // can be only single (this check done at _each_ aura add
3364 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3365 break;
3368 bool stop = false;
3369 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3371 // DoT/HoT/etc
3372 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3373 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3374 case SPELL_AURA_PERIODIC_LEECH:
3375 case SPELL_AURA_PERIODIC_HEAL:
3376 case SPELL_AURA_OBS_MOD_HEALTH:
3377 case SPELL_AURA_PERIODIC_MANA_LEECH:
3378 case SPELL_AURA_PERIODIC_ENERGIZE:
3379 case SPELL_AURA_OBS_MOD_MANA:
3380 case SPELL_AURA_POWER_BURN_MANA:
3381 break;
3382 default: // not allow
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3385 stop = true;
3386 break;
3389 if(stop)
3390 break;
3395 // passive auras not stacable with other ranks
3396 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3398 if (!RemoveNoStackAurasDueToAura(Aur))
3400 delete Aur;
3401 return false; // couldn't remove conflicting aura with higher rank
3405 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3406 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3408 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3409 for(;;)
3411 Unit* caster = Aur->GetCaster();
3412 if(!caster) // caster deleted and not required adding scAura
3413 break;
3415 bool restart = false;
3416 AuraList& scAuras = caster->GetSingleCastAuras();
3417 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3419 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3420 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3422 if ((*itr)->IsInUse())
3424 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3425 continue;
3427 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3428 restart = true;
3429 break;
3433 if(!restart)
3435 // done
3436 scAuras.push_back(Aur);
3437 break;
3442 // add aura, register in lists and arrays
3443 Aur->_AddAura();
3444 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3445 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3447 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3450 Aur->ApplyModifier(true,true);
3451 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3452 return true;
3455 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3457 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3458 if(!spellInfo)
3459 return;
3460 AuraMap::iterator i,next;
3461 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3463 next = i;
3464 ++next;
3465 uint32 i_spellId = (*i).second->GetId();
3466 if((*i).second && i_spellId && i_spellId != spellId)
3468 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3470 RemoveAurasDueToSpell(i_spellId);
3472 if( m_Auras.empty() )
3473 break;
3474 else
3475 next = m_Auras.begin();
3481 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3483 if (!Aur)
3484 return false;
3486 SpellEntry const* spellProto = Aur->GetSpellProto();
3487 if (!spellProto)
3488 return false;
3490 uint32 spellId = Aur->GetId();
3492 // passive spell special case (only non stackable with ranks)
3493 if(IsPassiveSpell(spellId))
3495 if(IsPassiveSpellStackableWithRanks(spellProto))
3496 return true;
3499 uint32 effIndex = Aur->GetEffIndex();
3501 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3503 AuraMap::iterator i,next;
3504 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3506 next = i;
3507 ++next;
3508 if (!(*i).second) continue;
3510 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3512 if (!i_spellProto)
3513 continue;
3515 uint32 i_spellId = i_spellProto->Id;
3517 // early checks that spellId is passive non stackable spell
3518 if(IsPassiveSpell(i_spellId))
3520 // passive non-stackable spells not stackable only for same caster
3521 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3522 continue;
3524 // passive non-stackable spells not stackable only with another rank of same spell
3525 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3526 continue;
3529 uint32 i_effIndex = (*i).second->GetEffIndex();
3531 if(i_spellId == spellId) continue;
3533 bool is_triggered_by_spell = false;
3534 // prevent triggered aura of removing aura that triggered it
3535 for(int j = 0; j < 3; ++j)
3536 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3537 is_triggered_by_spell = true;
3539 if (is_triggered_by_spell)
3540 continue;
3542 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3544 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3546 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3548 // cannot remove higher rank
3549 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3550 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3551 return false;
3553 // Its a parent aura (create this aura in ApplyModifier)
3554 if ((*i).second->IsInUse())
3556 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3557 continue;
3559 RemoveAurasDueToSpell(i_spellId);
3561 if( m_Auras.empty() )
3562 break;
3563 else
3564 next = m_Auras.begin();
3566 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3568 // Its a parent aura (create this aura in ApplyModifier)
3569 if ((*i).second->IsInUse())
3571 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3572 continue;
3574 RemoveAurasDueToSpell(i_spellId);
3576 if( m_Auras.empty() )
3577 break;
3578 else
3579 next = m_Auras.begin();
3581 // Potions stack aura by aura (elixirs/flask already checked)
3582 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3584 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3586 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3587 return false; // cannot remove higher rank
3589 // Its a parent aura (create this aura in ApplyModifier)
3590 if ((*i).second->IsInUse())
3592 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3593 continue;
3595 RemoveAura(i);
3596 next = i;
3600 return true;
3603 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3605 spellEffectPair spair = spellEffectPair(spellId, effindex);
3606 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3608 if(iter->second!=except)
3610 RemoveAura(iter);
3611 iter = m_Auras.lower_bound(spair);
3613 else
3614 ++iter;
3618 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3620 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3622 Aura *aur = iter->second;
3623 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3625 // Custom dispel case
3626 // Unstable Affliction
3627 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3629 int32 damage = aur->GetModifier()->m_amount*9;
3630 uint64 caster_guid = aur->GetCasterGUID();
3632 // Remove aura
3633 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3635 // backfire damage and silence
3636 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3638 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3640 else
3641 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3643 else
3644 ++iter;
3648 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3650 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3652 Aura *aur = iter->second;
3653 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3655 int32 basePoints = aur->GetBasePoints();
3656 // construct the new aura for the attacker
3657 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3658 if(!new_aur)
3659 continue;
3661 // set its duration and maximum duration
3662 // max duration 2 minutes (in msecs)
3663 int32 dur = aur->GetAuraDuration();
3664 const int32 max_dur = 2*MINUTE*1000;
3665 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3666 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3668 // add the new aura to stealer
3669 stealer->AddAura(new_aur);
3671 // Remove aura as dispel
3672 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3674 else
3675 ++iter;
3679 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3681 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3683 if (iter->second->GetId() == spellId)
3684 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3685 else
3686 ++iter;
3690 void Unit::RemoveAurasWithDispelType( DispelType type )
3692 // Create dispel mask by dispel type
3693 uint32 dispelMask = GetDispellMask(type);
3694 // Dispel all existing auras vs current dispel type
3695 AuraMap& auras = GetAuras();
3696 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3698 SpellEntry const* spell = itr->second->GetSpellProto();
3699 if( (1<<spell->Dispel) & dispelMask )
3701 // Dispel aura
3702 RemoveAurasDueToSpell(spell->Id);
3703 itr = auras.begin();
3705 else
3706 ++itr;
3710 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3712 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3713 if(iter != m_Auras.end())
3715 if (iter->second->modStackAmount(-1))
3716 RemoveAura(iter);
3720 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3722 for (int i=0; i<3; ++i)
3723 RemoveSingleAuraFromStack(spellId, i);
3726 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3728 for (int i = 0; i < 3; ++i)
3729 RemoveAura(spellId,i,except);
3732 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3734 for (int k=0; k < 3; ++k)
3736 spellEffectPair spair = spellEffectPair(spellId, k);
3737 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3739 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3741 RemoveAura(iter);
3742 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3744 else
3745 ++iter;
3750 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3752 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3754 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3755 RemoveAura(iter);
3756 else
3757 ++iter;
3761 void Unit::RemoveNotOwnSingleTargetAuras()
3763 // single target auras from other casters
3764 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3766 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3767 RemoveAura(iter);
3768 else
3769 ++iter;
3772 // single target auras at other targets
3773 AuraList& scAuras = GetSingleCastAuras();
3774 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3776 Aura* aura = *iter;
3777 if (aura->GetTarget()!=this)
3779 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3780 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3781 iter = scAuras.begin();
3783 else
3784 ++iter;
3789 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3791 Aura* Aur = i->second;
3792 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3794 Unit* caster = NULL;
3795 if (IsSingleTargetSpell(AurSpellInfo))
3797 caster = Aur->GetCaster();
3798 if(caster)
3800 AuraList& scAuras = caster->GetSingleCastAuras();
3801 scAuras.remove(Aur);
3803 else
3805 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
3806 assert(false);
3810 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3811 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3813 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3816 // Set remove mode
3817 Aur->SetRemoveMode(mode);
3818 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3819 // remove aura from list before to prevent deleting it before
3820 m_Auras.erase(i);
3821 ++m_removedAuras; // internal count used by unit update
3823 // Statue unsummoned at aura remove
3824 Totem* statue = NULL;
3825 bool caster_channeled = false;
3826 if(IsChanneledSpell(AurSpellInfo))
3828 if(!caster) // can be already located for IsSingleTargetSpell case
3829 caster = Aur->GetCaster();
3831 if(caster)
3833 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3834 statue = ((Totem*)caster);
3835 else
3836 caster_channeled = caster==this;
3840 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3841 Aur->ApplyModifier(false,true);
3842 Aur->_RemoveAura();
3843 delete Aur;
3845 if(caster_channeled)
3846 RemoveAurasAtChanneledTarget (AurSpellInfo);
3848 if(statue)
3849 statue->UnSummon();
3851 // only way correctly remove all auras from list
3852 if( m_Auras.empty() )
3853 i = m_Auras.end();
3854 else
3855 i = m_Auras.begin();
3858 void Unit::RemoveAllAuras()
3860 while (!m_Auras.empty())
3862 AuraMap::iterator iter = m_Auras.begin();
3863 RemoveAura(iter);
3867 void Unit::RemoveArenaAuras(bool onleave)
3869 // in join, remove positive buffs, on end, remove negative
3870 // used to remove positive visible auras in arenas
3871 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3873 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3874 && !iter->second->IsPassive() // don't remove passive auras
3875 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3876 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3877 RemoveAura(iter);
3878 else
3879 ++iter;
3883 void Unit::RemoveAllAurasOnDeath()
3885 // used just after dieing to remove all visible auras
3886 // and disable the mods for the passive ones
3887 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3889 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3890 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3891 else
3892 ++iter;
3896 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3898 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3899 if (iter != m_Auras.end())
3901 if (iter->second->GetAuraDuration() < delaytime)
3902 iter->second->SetAuraDuration(0);
3903 else
3904 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3905 iter->second->SendAuraUpdate(false);
3906 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3910 void Unit::_RemoveAllAuraMods()
3912 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3914 (*i).second->ApplyModifier(false);
3918 void Unit::_ApplyAllAuraMods()
3920 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3922 (*i).second->ApplyModifier(true);
3926 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3928 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3929 if (iter != m_Auras.end())
3930 return iter->second;
3931 return NULL;
3934 bool Unit::HasAura(uint32 spellId) const
3936 for (int i = 0; i < 3 ; ++i)
3938 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3939 if (iter != m_Auras.end())
3940 return true;
3942 return false;
3945 void Unit::AddDynObject(DynamicObject* dynObj)
3947 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3950 void Unit::RemoveDynObject(uint32 spellid)
3952 if(m_dynObjGUIDs.empty())
3953 return;
3954 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3956 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3957 if(!dynObj)
3959 i = m_dynObjGUIDs.erase(i);
3961 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
3963 dynObj->Delete();
3964 i = m_dynObjGUIDs.erase(i);
3966 else
3967 ++i;
3971 void Unit::RemoveAllDynObjects()
3973 while(!m_dynObjGUIDs.empty())
3975 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3976 if(dynObj)
3977 dynObj->Delete();
3978 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
3982 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
3984 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3986 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3987 if(!dynObj)
3989 i = m_dynObjGUIDs.erase(i);
3990 continue;
3993 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
3994 return dynObj;
3995 ++i;
3997 return NULL;
4000 DynamicObject * Unit::GetDynObject(uint32 spellId)
4002 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4004 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4005 if(!dynObj)
4007 i = m_dynObjGUIDs.erase(i);
4008 continue;
4011 if (dynObj->GetSpellId() == spellId)
4012 return dynObj;
4013 ++i;
4015 return NULL;
4018 void Unit::AddGameObject(GameObject* gameObj)
4020 assert(gameObj && gameObj->GetOwnerGUID()==0);
4021 m_gameObj.push_back(gameObj);
4022 gameObj->SetOwnerGUID(GetGUID());
4025 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4027 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4029 // GO created by some spell
4030 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4032 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4033 // Need activate spell use for owner
4034 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4035 ((Player*)this)->SendCooldownEvent(createBySpell);
4037 gameObj->SetOwnerGUID(0);
4038 m_gameObj.remove(gameObj);
4039 if(del)
4041 gameObj->SetRespawnTime(0);
4042 gameObj->Delete();
4046 void Unit::RemoveGameObject(uint32 spellid, bool del)
4048 if(m_gameObj.empty())
4049 return;
4050 std::list<GameObject*>::iterator i, next;
4051 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4053 next = i;
4054 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4056 (*i)->SetOwnerGUID(0);
4057 if(del)
4059 (*i)->SetRespawnTime(0);
4060 (*i)->Delete();
4063 next = m_gameObj.erase(i);
4065 else
4066 ++next;
4070 void Unit::RemoveAllGameObjects()
4072 // remove references to unit
4073 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4075 (*i)->SetOwnerGUID(0);
4076 (*i)->SetRespawnTime(0);
4077 (*i)->Delete();
4078 i = m_gameObj.erase(i);
4082 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4084 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4085 data.append(log->target->GetPackGUID());
4086 data.append(log->attacker->GetPackGUID());
4087 data << uint32(log->SpellID);
4088 data << uint32(log->damage); //damage amount
4089 data << uint32(0);
4090 data << uint8 (log->schoolMask); //damage school
4091 data << uint32(log->absorb); //AbsorbedDamage
4092 data << uint32(log->resist); //resist
4093 data << uint8 (log->phusicalLog); // damsge type? flag
4094 data << uint8 (log->unused); //unused
4095 data << uint32(log->blocked); //blocked
4096 data << uint32(log->HitInfo);
4097 data << uint8 (0); // flag to use extend data
4098 SendMessageToSet( &data, true );
4101 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4103 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4104 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4105 data.append(target->GetPackGUID());
4106 data.append(GetPackGUID());
4107 data << uint32(SpellID);
4108 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4109 data << uint32(0); // wotlk
4110 data << uint8(damageSchoolMask); // spell school
4111 data << uint32(AbsorbedDamage); // AbsorbedDamage
4112 data << uint32(Resist); // resist
4113 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4114 data << uint8(0); // unk isFromAura
4115 data << uint32(Blocked); // blocked
4116 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4117 data << uint8(0); // isDebug?
4118 SendMessageToSet( &data, true );
4121 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4123 // Not much to do if no flags are set.
4124 if (procAttacker)
4125 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4126 // Now go on with a victim's events'n'auras
4127 // Not much to do if no flags are set or there is no victim
4128 if(pVictim && pVictim->isAlive() && procVictim)
4129 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4132 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4134 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4135 data << uint32(spellID);
4136 data << uint64(GetGUID());
4137 data << uint8(0); // can be 0 or 1
4138 data << uint32(1); // target count
4139 // for(i = 0; i < target count; ++i)
4140 data << uint64(target->GetGUID()); // target GUID
4141 data << uint8(missInfo);
4142 // end loop
4143 SendMessageToSet(&data, true);
4146 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4148 uint32 count = 1;
4149 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4150 data << (uint32)damageInfo->HitInfo;
4151 data.append(GetPackGUID());
4152 data.append(damageInfo->target->GetPackGUID());
4153 data << (uint32)(damageInfo->damage); // Full damage
4154 data << uint32(0); // overkill value
4156 data << (uint8)count; // Sub damage count
4158 for(int i = 0; i < count; ++i)
4160 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4161 data << (float)damageInfo->damage; // sub damage
4162 data << (uint32)damageInfo->damage; // Sub Damage
4165 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4167 for(int i = 0; i < count; ++i)
4168 data << (uint32)damageInfo->absorb; // Absorb
4171 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4173 for(int i = 0; i < count; ++i)
4174 data << (uint32)damageInfo->resist; // Resist
4177 data << (uint8)damageInfo->TargetState;
4178 data << (uint32)0;
4179 data << (uint32)0;
4181 if(damageInfo->HitInfo & HITINFO_BLOCK)
4182 data << (uint32)damageInfo->blocked_amount;
4184 if(damageInfo->HitInfo & HITINFO_UNK3)
4185 data << uint32(0);
4187 if(damageInfo->HitInfo & HITINFO_UNK1)
4189 data << uint32(0);
4190 data << float(0);
4191 data << float(0);
4192 data << float(0);
4193 data << float(0);
4194 data << float(0);
4195 data << float(0);
4196 data << float(0);
4197 data << float(0);
4198 for(uint8 i = 0; i < 5; ++i)
4200 data << float(0);
4201 data << float(0);
4203 data << uint32(0);
4206 SendMessageToSet( &data, true );
4209 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4211 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4213 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4214 data << uint32(HitInfo); // flags
4215 data.append(GetPackGUID());
4216 data.append(target->GetPackGUID());
4217 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4218 data << uint32(0); // overkill value
4220 data << (uint8)SwingType; // count?
4222 // for(i = 0; i < SwingType; ++i)
4223 data << (uint32)damageSchoolMask;
4224 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4225 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4226 // end loop
4228 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4230 // for(i = 0; i < SwingType; ++i)
4231 data << uint32(AbsorbDamage);
4232 // end loop
4235 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4237 // for(i = 0; i < SwingType; ++i)
4238 data << uint32(Resist);
4239 // end loop
4242 data << (uint8)TargetState;
4243 data << (uint32)0;
4244 data << (uint32)0;
4246 if(HitInfo & HITINFO_BLOCK)
4248 data << uint32(BlockedAmount);
4251 if(HitInfo & HITINFO_UNK3)
4253 data << uint32(0);
4256 if(HitInfo & HITINFO_UNK1)
4258 data << uint32(0);
4259 data << float(0);
4260 data << float(0);
4261 data << float(0);
4262 data << float(0);
4263 data << float(0);
4264 data << float(0);
4265 data << float(0);
4266 data << float(0);
4267 for(uint8 i = 0; i < 5; ++i)
4269 data << float(0);
4270 data << float(0);
4272 data << uint32(0);
4275 SendMessageToSet( &data, true );
4278 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4280 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4282 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4283 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4285 uint32 triggered_spell_id = 0;
4286 Unit* target = pVictim;
4287 int32 basepoints0 = 0;
4289 switch(hasteSpell->SpellFamilyName)
4291 case SPELLFAMILY_ROGUE:
4293 switch(hasteSpell->Id)
4295 // Blade Flurry
4296 case 13877:
4297 case 33735:
4299 target = SelectNearbyTarget();
4300 if(!target)
4301 return false;
4302 basepoints0 = damage;
4303 triggered_spell_id = 22482;
4304 break;
4307 break;
4311 // processed charge only counting case
4312 if(!triggered_spell_id)
4313 return true;
4315 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4317 if(!triggerEntry)
4319 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4320 return false;
4323 // default case
4324 if(!target || target!=this && !target->isAlive())
4325 return false;
4327 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4328 return false;
4330 if(basepoints0)
4331 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4332 else
4333 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4335 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4336 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4338 return true;
4341 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4343 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4344 uint32 effIndex = triggeredByAura->GetEffIndex();
4345 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4347 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4348 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4350 uint32 triggered_spell_id = 0;
4351 Unit* target = pVictim;
4352 int32 basepoints0 = 0;
4354 switch(dummySpell->SpellFamilyName)
4356 case SPELLFAMILY_GENERIC:
4358 switch (dummySpell->Id)
4360 // Eye for an Eye
4361 case 9799:
4362 case 25988:
4364 // prevent damage back from weapon special attacks
4365 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4366 return false;
4368 // return damage % to attacker but < 50% own total health
4369 basepoints0 = triggerAmount*int32(damage)/100;
4370 if(basepoints0 > GetMaxHealth()/2)
4371 basepoints0 = GetMaxHealth()/2;
4373 triggered_spell_id = 25997;
4374 break;
4376 // Sweeping Strikes
4377 case 12328:
4378 case 18765:
4379 case 35429:
4381 // prevent chain of triggered spell from same triggered spell
4382 if(procSpell && procSpell->Id==26654)
4383 return false;
4385 target = SelectNearbyTarget();
4386 if(!target)
4387 return false;
4389 triggered_spell_id = 26654;
4390 break;
4392 // Unstable Power
4393 case 24658:
4395 if (!procSpell || procSpell->Id == 24659)
4396 return false;
4397 // Need remove one 24659 aura
4398 RemoveSingleSpellAurasFromStack(24659);
4399 return true;
4401 // Restless Strength
4402 case 24661:
4404 // Need remove one 24662 aura
4405 RemoveSingleSpellAurasFromStack(24662);
4406 return true;
4408 // Adaptive Warding (Frostfire Regalia set)
4409 case 28764:
4411 if(!procSpell)
4412 return false;
4414 // find Mage Armor
4415 bool found = false;
4416 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4417 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4419 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4421 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4423 found=true;
4424 break;
4428 if(!found)
4429 return false;
4431 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4433 case SPELL_SCHOOL_NORMAL:
4434 case SPELL_SCHOOL_HOLY:
4435 return false; // ignored
4436 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4437 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4438 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4439 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4440 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4441 default:
4442 return false;
4445 target = this;
4446 break;
4448 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4449 case 27539:
4451 if(!procSpell)
4452 return false;
4454 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4456 case SPELL_SCHOOL_NORMAL:
4457 return false; // ignore
4458 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4459 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4460 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4461 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4462 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4463 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4464 default:
4465 return false;
4468 target = this;
4469 break;
4471 // Mana Leech (Passive) (Priest Pet Aura)
4472 case 28305:
4474 // Cast on owner
4475 target = GetOwner();
4476 if(!target)
4477 return false;
4479 basepoints0 = int32(damage * 2.5f); // manaregen
4480 triggered_spell_id = 34650;
4481 break;
4483 // Mark of Malice
4484 case 33493:
4486 // Cast finish spell at last charge
4487 if (triggeredByAura->GetAuraCharges() > 1)
4488 return false;
4490 target = this;
4491 triggered_spell_id = 33494;
4492 break;
4494 // Twisted Reflection (boss spell)
4495 case 21063:
4496 triggered_spell_id = 21064;
4497 break;
4498 // Vampiric Aura (boss spell)
4499 case 38196:
4501 basepoints0 = 3 * damage; // 300%
4502 if (basepoints0 < 0)
4503 return false;
4505 triggered_spell_id = 31285;
4506 target = this;
4507 break;
4509 // Aura of Madness (Darkmoon Card: Madness trinket)
4510 //=====================================================
4511 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4512 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4513 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4514 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4515 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4516 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4517 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4518 // 41011 Martyr Complex: +35 stamina (All classes)
4519 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4520 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4521 case 39446:
4523 if(GetTypeId() != TYPEID_PLAYER)
4524 return false;
4526 // Select class defined buff
4527 switch (getClass())
4529 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4530 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4532 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4533 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4534 break;
4536 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4537 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4539 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4540 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4541 break;
4543 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4544 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4545 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4546 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4548 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4549 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4550 break;
4552 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4554 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4555 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4556 break;
4558 default:
4559 return false;
4562 target = this;
4563 if (roll_chance_i(10))
4564 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4565 break;
4568 // TODO: need find item for aura and triggered spells
4569 // Sunwell Exalted Caster Neck (??? neck)
4570 // cast ??? Light's Wrath if Exalted by Aldor
4571 // cast ??? Arcane Bolt if Exalted by Scryers*/
4572 case 46569:
4573 return false; // disable for while
4576 if(GetTypeId() != TYPEID_PLAYER)
4577 return false;
4579 // Get Aldor reputation rank
4580 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4582 target = this;
4583 triggered_spell_id = ???
4584 break;
4586 // Get Scryers reputation rank
4587 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4589 triggered_spell_id = ???
4590 break;
4592 return false;
4593 }/**/
4594 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4595 // cast 45479 Light's Wrath if Exalted by Aldor
4596 // cast 45429 Arcane Bolt if Exalted by Scryers
4597 case 45481:
4599 if(GetTypeId() != TYPEID_PLAYER)
4600 return false;
4602 // Get Aldor reputation rank
4603 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4605 target = this;
4606 triggered_spell_id = 45479;
4607 break;
4609 // Get Scryers reputation rank
4610 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4612 triggered_spell_id = 45429;
4613 break;
4615 return false;
4617 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4618 // cast 45480 Light's Strength if Exalted by Aldor
4619 // cast 45428 Arcane Strike if Exalted by Scryers
4620 case 45482:
4622 if(GetTypeId() != TYPEID_PLAYER)
4623 return false;
4625 // Get Aldor reputation rank
4626 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4628 target = this;
4629 triggered_spell_id = 45480;
4630 break;
4632 // Get Scryers reputation rank
4633 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4635 triggered_spell_id = 45428;
4636 break;
4638 return false;
4640 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4641 // cast 45431 Arcane Insight if Exalted by Aldor
4642 // cast 45432 Light's Ward if Exalted by Scryers
4643 case 45483:
4645 if(GetTypeId() != TYPEID_PLAYER)
4646 return false;
4648 // Get Aldor reputation rank
4649 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4651 target = this;
4652 triggered_spell_id = 45432;
4653 break;
4655 // Get Scryers reputation rank
4656 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4658 target = this;
4659 triggered_spell_id = 45431;
4660 break;
4662 return false;
4664 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4665 // cast 45478 Light's Salvation if Exalted by Aldor
4666 // cast 45430 Arcane Surge if Exalted by Scryers
4667 case 45484:
4669 if(GetTypeId() != TYPEID_PLAYER)
4670 return false;
4672 // Get Aldor reputation rank
4673 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4675 target = this;
4676 triggered_spell_id = 45478;
4677 break;
4679 // Get Scryers reputation rank
4680 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4682 triggered_spell_id = 45430;
4683 break;
4685 return false;
4687 // Living Seed
4688 case 48504:
4690 triggered_spell_id = 48503;
4691 basepoints0 = triggerAmount;
4692 target = this;
4693 break;
4695 // Vampiric Touch (generic, used by some boss)
4696 case 52723:
4697 case 60501:
4699 triggered_spell_id = 52724;
4700 basepoints0 = damage / 2;
4701 target = this;
4702 break;
4704 // Divine purpose
4705 case 31871:
4706 case 31872:
4708 // Roll chane
4709 if (!roll_chance_i(triggerAmount))
4710 return false;
4712 // Remove any stun effect on target
4713 AuraMap& Auras = pVictim->GetAuras();
4714 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4716 SpellEntry const *spell = iter->second->GetSpellProto();
4717 if( spell->Mechanic == MECHANIC_STUN ||
4718 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4720 pVictim->RemoveAurasDueToSpell(spell->Id);
4721 iter = Auras.begin();
4723 else
4724 ++iter;
4726 return true;
4729 break;
4731 case SPELLFAMILY_MAGE:
4733 // Magic Absorption
4734 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4736 if (getPowerType() != POWER_MANA)
4737 return false;
4739 // mana reward
4740 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4741 target = this;
4742 triggered_spell_id = 29442;
4743 break;
4745 // Master of Elements
4746 if (dummySpell->SpellIconID == 1920)
4748 if(!procSpell)
4749 return false;
4751 // mana cost save
4752 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4753 basepoints0 = cost * triggerAmount/100;
4754 if( basepoints0 <=0 )
4755 return false;
4757 target = this;
4758 triggered_spell_id = 29077;
4759 break;
4761 // Hot Streak
4762 if (dummySpell->SpellIconID == 2999)
4764 if (effIndex!=0)
4765 return true;
4766 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4767 if (!counter)
4768 return true;
4770 // Count spell criticals in a row in second aura
4771 Modifier *mod = counter->GetModifier();
4772 if (procEx & PROC_EX_CRITICAL_HIT)
4774 mod->m_amount *=2;
4775 if (mod->m_amount < 100) // not enough
4776 return true;
4777 // Crititcal counted -> roll chance
4778 if (roll_chance_i(triggerAmount))
4779 CastSpell(this, 48108, true, castItem, triggeredByAura);
4781 mod->m_amount = 25;
4782 return true;
4784 // Burnout
4785 if (dummySpell->SpellIconID == 2998)
4787 if(!procSpell)
4788 return false;
4790 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4791 basepoints0 = cost * triggerAmount/100;
4792 if( basepoints0 <=0 )
4793 return false;
4794 triggered_spell_id = 44450;
4795 target = this;
4796 break;
4798 // Incanter's Regalia set (add trigger chance to Mana Shield)
4799 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4801 if(GetTypeId() != TYPEID_PLAYER)
4802 return false;
4804 target = this;
4805 triggered_spell_id = 37436;
4806 break;
4808 switch(dummySpell->Id)
4810 // Ignite
4811 case 11119:
4812 case 11120:
4813 case 12846:
4814 case 12847:
4815 case 12848:
4817 switch (dummySpell->Id)
4819 case 11119: basepoints0 = int32(0.04f*damage); break;
4820 case 11120: basepoints0 = int32(0.08f*damage); break;
4821 case 12846: basepoints0 = int32(0.12f*damage); break;
4822 case 12847: basepoints0 = int32(0.16f*damage); break;
4823 case 12848: basepoints0 = int32(0.20f*damage); break;
4824 default:
4825 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4826 return false;
4829 triggered_spell_id = 12654;
4830 break;
4832 // Combustion
4833 case 11129:
4835 //last charge and crit
4836 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4838 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4839 return true; // charge counting (will removed)
4842 CastSpell(this, 28682, true, castItem, triggeredByAura);
4843 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4846 break;
4848 case SPELLFAMILY_WARRIOR:
4850 // Retaliation
4851 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4853 // check attack comes not from behind
4854 if (!HasInArc(M_PI, pVictim))
4855 return false;
4857 triggered_spell_id = 22858;
4858 break;
4860 // Second Wind
4861 if (dummySpell->SpellIconID == 1697)
4863 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4864 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4865 return false;
4866 // Need stun or root mechanic
4867 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4868 return false;
4870 switch (dummySpell->Id)
4872 case 29838: triggered_spell_id=29842; break;
4873 case 29834: triggered_spell_id=29841; break;
4874 case 42770: triggered_spell_id=42771; break;
4875 default:
4876 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4877 return false;
4880 target = this;
4881 break;
4883 // Damage Shield
4884 if (dummySpell->SpellIconID == 3214)
4886 triggered_spell_id = 59653;
4887 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4888 break;
4890 break;
4892 case SPELLFAMILY_WARLOCK:
4894 // Seed of Corruption
4895 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4897 Modifier* mod = triggeredByAura->GetModifier();
4898 // if damage is more than need or target die from damage deal finish spell
4899 if( mod->m_amount <= damage || GetHealth() <= damage )
4901 // remember guid before aura delete
4902 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4904 // Remove aura (before cast for prevent infinite loop handlers)
4905 RemoveAurasDueToSpell(triggeredByAura->GetId());
4907 // Cast finish spell (triggeredByAura already not exist!)
4908 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4909 return true; // no hidden cooldown
4912 // Damage counting
4913 mod->m_amount-=damage;
4914 return true;
4916 // Seed of Corruption (Mobs cast) - no die req
4917 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4919 Modifier* mod = triggeredByAura->GetModifier();
4920 // if damage is more than need deal finish spell
4921 if( mod->m_amount <= damage )
4923 // remember guid before aura delete
4924 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4926 // Remove aura (before cast for prevent infinite loop handlers)
4927 RemoveAurasDueToSpell(triggeredByAura->GetId());
4929 // Cast finish spell (triggeredByAura already not exist!)
4930 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4931 return true; // no hidden cooldown
4933 // Damage counting
4934 mod->m_amount-=damage;
4935 return true;
4937 // Fel Synergy
4938 if (dummySpell->SpellIconID == 3222)
4940 target = GetPet();
4941 if (!target)
4942 return false;
4943 triggered_spell_id = 54181;
4944 basepoints0 = damage * triggerAmount / 100;
4945 break;
4947 switch(dummySpell->Id)
4949 // Nightfall
4950 case 18094:
4951 case 18095:
4953 target = this;
4954 triggered_spell_id = 17941;
4955 break;
4957 //Soul Leech
4958 case 30293:
4959 case 30295:
4960 case 30296:
4962 // health
4963 basepoints0 = int32(damage*triggerAmount/100);
4964 target = this;
4965 triggered_spell_id = 30294;
4966 break;
4968 // Shadowflame (Voidheart Raiment set bonus)
4969 case 37377:
4971 triggered_spell_id = 37379;
4972 break;
4974 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
4975 case 37381:
4977 target = GetPet();
4978 if(!target)
4979 return false;
4981 // heal amount
4982 basepoints0 = damage * triggerAmount/100;
4983 triggered_spell_id = 37382;
4984 break;
4986 // Shadowflame Hellfire (Voidheart Raiment set bonus)
4987 case 39437:
4989 triggered_spell_id = 37378;
4990 break;
4993 break;
4995 case SPELLFAMILY_PRIEST:
4997 // Vampiric Touch
4998 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5000 if(!pVictim || !pVictim->isAlive())
5001 return false;
5003 // pVictim is caster of aura
5004 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5005 return false;
5007 // energize amount
5008 basepoints0 = triggerAmount*damage/100;
5009 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5010 return true; // no hidden cooldown
5012 // Divine Aegis
5013 if (dummySpell->SpellIconID == 2820)
5015 basepoints0 = damage * triggerAmount/100;
5016 triggered_spell_id = 47753;
5017 break;
5019 switch(dummySpell->Id)
5021 // Vampiric Embrace
5022 case 15286:
5024 if(!pVictim || !pVictim->isAlive())
5025 return false;
5027 // pVictim is caster of aura
5028 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5029 return false;
5031 // heal amount
5032 int32 team = triggerAmount*damage/500;
5033 int32 self = triggerAmount*damage/100 - team;
5034 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5035 return true; // no hidden cooldown
5037 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5038 case 40438:
5040 // Shadow Word: Pain
5041 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5042 triggered_spell_id = 40441;
5043 // Renew
5044 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5045 triggered_spell_id = 40440;
5046 else
5047 return false;
5049 target = this;
5050 break;
5052 // Oracle Healing Bonus ("Garments of the Oracle" set)
5053 case 26169:
5055 // heal amount
5056 basepoints0 = int32(damage * 10/100);
5057 target = this;
5058 triggered_spell_id = 26170;
5059 break;
5061 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5062 case 39372:
5064 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5065 return false;
5067 // heal amount
5068 basepoints0 = damage * triggerAmount/100;
5069 target = this;
5070 triggered_spell_id = 39373;
5071 break;
5073 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5074 case 28809:
5076 triggered_spell_id = 28810;
5077 break;
5080 break;
5082 case SPELLFAMILY_DRUID:
5084 switch(dummySpell->Id)
5086 // Healing Touch (Dreamwalker Raiment set)
5087 case 28719:
5089 // mana back
5090 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5091 target = this;
5092 triggered_spell_id = 28742;
5093 break;
5095 // Healing Touch Refund (Idol of Longevity trinket)
5096 case 28847:
5098 target = this;
5099 triggered_spell_id = 28848;
5100 break;
5102 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5103 case 37288:
5104 case 37295:
5106 target = this;
5107 triggered_spell_id = 37238;
5108 break;
5110 // Druid Tier 6 Trinket
5111 case 40442:
5113 float chance;
5115 // Starfire
5116 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5118 triggered_spell_id = 40445;
5119 chance = 25.f;
5121 // Rejuvenation
5122 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5124 triggered_spell_id = 40446;
5125 chance = 25.f;
5127 // Mangle (cat/bear)
5128 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5130 triggered_spell_id = 40452;
5131 chance = 40.f;
5133 else
5134 return false;
5136 if (!roll_chance_f(chance))
5137 return false;
5139 target = this;
5140 break;
5142 // Maim Interrupt
5143 case 44835:
5145 // Deadly Interrupt Effect
5146 triggered_spell_id = 32747;
5147 break;
5150 // Eclipse
5151 if (dummySpell->SpellIconID == 2856)
5153 if (!procSpell)
5154 return false;
5155 // Only 0 aura can proc
5156 if (effIndex!=0)
5157 return true;
5158 // Wrath crit
5159 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5161 if (!roll_chance_i(60))
5162 return false;
5163 triggered_spell_id = 48518;
5164 target = this;
5165 break;
5167 // Starfire crit
5168 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5170 triggered_spell_id = 48517;
5171 target = this;
5172 break;
5174 return false;
5176 // Living Seed
5177 else if (dummySpell->SpellIconID == 2860)
5179 triggered_spell_id = 48504;
5180 basepoints0 = triggerAmount * damage / 100;
5181 break;
5183 break;
5185 case SPELLFAMILY_ROGUE:
5187 switch(dummySpell->Id)
5189 // Deadly Throw Interrupt
5190 case 32748:
5192 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5193 if(this == pVictim)
5194 return false;
5196 triggered_spell_id = 32747;
5197 break;
5200 // Cut to the Chase
5201 if( dummySpell->SpellIconID == 2909 )
5203 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5204 // lookup Slice and Dice
5205 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5206 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5208 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5209 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5210 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5212 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5213 (*itr)->RefreshAura();
5214 return true;
5217 return false;
5219 // Deadly Brew
5220 if( dummySpell->SpellIconID == 2963 )
5222 triggered_spell_id = 25809;
5223 break;
5225 // Quick Recovery
5226 if( dummySpell->SpellIconID == 2116 )
5228 if(!procSpell)
5229 return false;
5231 // energy cost save
5232 basepoints0 = procSpell->manaCost * triggerAmount/100;
5233 if(basepoints0 <= 0)
5234 return false;
5236 target = this;
5237 triggered_spell_id = 31663;
5238 break;
5240 break;
5242 case SPELLFAMILY_HUNTER:
5244 // Thrill of the Hunt
5245 if ( dummySpell->SpellIconID == 2236 )
5247 if(!procSpell)
5248 return false;
5250 // mana cost save
5251 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5252 basepoints0 = mana * 40/100;
5253 if(basepoints0 <= 0)
5254 return false;
5256 target = this;
5257 triggered_spell_id = 34720;
5258 break;
5260 // Hunting Party
5261 if ( dummySpell->SpellIconID == 3406 )
5263 triggered_spell_id = 57669;
5264 target = this;
5265 break;
5267 // Lock and Load
5268 if ( dummySpell->SpellIconID == 3579 )
5270 // Proc only from periodic (from trap activation proc another aura of this spell)
5271 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5272 return false;
5273 triggered_spell_id = 56453;
5274 target = this;
5275 break;
5277 // Rapid Recuperation
5278 if ( dummySpell->SpellIconID == 3560 )
5280 // This effect only from Rapid Killing (mana regen)
5281 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5282 return false;
5283 triggered_spell_id = 56654;
5284 target = this;
5285 break;
5287 break;
5289 case SPELLFAMILY_PALADIN:
5291 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5292 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5294 triggered_spell_id = 25742;
5295 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5296 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5297 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5298 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5299 break;
5301 // Sacred Shield
5302 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5304 triggered_spell_id = 58597;
5305 target = this;
5306 break;
5308 // Righteous Vengeance
5309 if (dummySpell->SpellIconID == 3025)
5311 // 4 damage tick
5312 basepoints0 = triggerAmount*damage/400;
5313 triggered_spell_id = 61840;
5314 break;
5316 // Sheath of Light
5317 if (dummySpell->SpellIconID == 3030)
5319 // 4 healing tick
5320 basepoints0 = triggerAmount*damage/400;
5321 triggered_spell_id = 54203;
5322 break;
5324 switch(dummySpell->Id)
5326 // Judgement of Light
5327 case 20185:
5329 // Get judgement caster
5330 Unit *caster = triggeredByAura->GetCaster();
5331 if (!caster)
5332 return false;
5333 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5334 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5335 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5336 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5337 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5338 return true;
5340 // Judgement of Wisdom
5341 case 20186:
5343 if (pVictim->getPowerType() == POWER_MANA)
5344 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5345 return true;
5347 // Holy Power (Redemption Armor set)
5348 case 28789:
5350 if(!pVictim)
5351 return false;
5353 // Set class defined buff
5354 switch (pVictim->getClass())
5356 case CLASS_PALADIN:
5357 case CLASS_PRIEST:
5358 case CLASS_SHAMAN:
5359 case CLASS_DRUID:
5360 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5361 break;
5362 case CLASS_MAGE:
5363 case CLASS_WARLOCK:
5364 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5365 break;
5366 case CLASS_HUNTER:
5367 case CLASS_ROGUE:
5368 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5369 break;
5370 case CLASS_WARRIOR:
5371 triggered_spell_id = 28790; // Increases the friendly target's armor
5372 break;
5373 default:
5374 return false;
5376 break;
5378 // Seal of Vengeance (damage calc on apply aura)
5379 case 31801:
5381 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5382 return false;
5384 triggered_spell_id = 31803;
5385 break;
5387 // Spiritual Attunement
5388 case 31785:
5389 case 33776:
5391 // if healed by another unit (pVictim)
5392 if(this == pVictim)
5393 return false;
5395 // heal amount
5396 basepoints0 = triggerAmount*damage/100;
5397 target = this;
5398 triggered_spell_id = 31786;
5399 break;
5401 // Seal of Blood do damage trigger
5402 case 31892:
5404 if (effIndex == 0) // 0 effect - is proc on enemy
5405 triggered_spell_id = 31893;
5406 else if (effIndex == 1) // 1 effect - is proc on self
5408 // add spell damage from prev effect (27%)
5409 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5410 basepoints0 = triggerAmount * damage / 100;
5411 target = this;
5412 triggered_spell_id = 32221;
5414 else
5415 return true;
5416 break;
5418 // Seal of the Martyr do damage trigger
5419 case 53720:
5421 if (effIndex == 0) // 0 effect - is proc on enemy
5422 triggered_spell_id = 53719;
5423 else if (effIndex == 1) // 1 effect - is proc on self
5425 // add spell damage from prev effect (27%)
5426 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5427 basepoints0 = triggerAmount * damage / 100;
5428 target = this;
5429 triggered_spell_id = 53718;
5431 else
5432 return true;
5433 break;
5435 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5436 case 40470:
5438 if( !procSpell )
5439 return false;
5441 float chance;
5443 // Flash of light/Holy light
5444 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5446 triggered_spell_id = 40471;
5447 chance = 15.f;
5449 // Judgement
5450 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5452 triggered_spell_id = 40472;
5453 chance = 50.f;
5455 else
5456 return false;
5458 if (!roll_chance_f(chance))
5459 return false;
5461 break;
5463 // Glyph of Divinity
5464 case 54939:
5466 // Lookup base amount mana restore
5467 for (int i=0; i<3;i++)
5468 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5470 int32 mana = procSpell->EffectBasePoints[i];
5471 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5472 break;
5474 return true;
5476 // Glyph of Flash of Light
5477 case 54936:
5479 triggered_spell_id = 54957;
5480 basepoints0 = triggerAmount*damage/100;
5481 break;
5483 // Glyph of Holy Light
5484 case 54937:
5486 triggered_spell_id = 54968;
5487 basepoints0 = triggerAmount*damage/100;
5488 break;
5491 break;
5493 case SPELLFAMILY_SHAMAN:
5495 switch(dummySpell->Id)
5497 // Totemic Power (The Earthshatterer set)
5498 case 28823:
5500 if( !pVictim )
5501 return false;
5503 // Set class defined buff
5504 switch (pVictim->getClass())
5506 case CLASS_PALADIN:
5507 case CLASS_PRIEST:
5508 case CLASS_SHAMAN:
5509 case CLASS_DRUID:
5510 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5511 break;
5512 case CLASS_MAGE:
5513 case CLASS_WARLOCK:
5514 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5515 break;
5516 case CLASS_HUNTER:
5517 case CLASS_ROGUE:
5518 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5519 break;
5520 case CLASS_WARRIOR:
5521 triggered_spell_id = 28827; // Increases the friendly target's armor
5522 break;
5523 default:
5524 return false;
5526 break;
5528 // Lesser Healing Wave (Totem of Flowing Water Relic)
5529 case 28849:
5531 target = this;
5532 triggered_spell_id = 28850;
5533 break;
5535 // Windfury Weapon (Passive) 1-5 Ranks
5536 case 33757:
5538 if(GetTypeId()!=TYPEID_PLAYER)
5539 return false;
5541 if(!castItem || !castItem->IsEquipped())
5542 return false;
5544 // custom cooldown processing case
5545 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5546 return false;
5548 // Now amount of extra power stored in 1 effect of Enchant spell
5549 // Get it by item enchant id
5550 uint32 spellId;
5551 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5553 case 283: spellId = 8232; break; // 1 Rank
5554 case 284: spellId = 8235; break; // 2 Rank
5555 case 525: spellId = 10486; break; // 3 Rank
5556 case 1669:spellId = 16362; break; // 4 Rank
5557 case 2636:spellId = 25505; break; // 5 Rank
5558 case 3785:spellId = 58801; break; // 6 Rank
5559 case 3786:spellId = 58803; break; // 7 Rank
5560 case 3787:spellId = 58804; break; // 8 Rank
5561 default:
5563 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5564 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5565 return false;
5569 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5570 if(!windfurySpellEntry)
5572 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5573 return false;
5576 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5578 // Off-Hand case
5579 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5581 // Value gained from additional AP
5582 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5583 triggered_spell_id = 33750;
5585 // Main-Hand case
5586 else
5588 // Value gained from additional AP
5589 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5590 triggered_spell_id = 25504;
5593 // apply cooldown before cast to prevent processing itself
5594 if( cooldown )
5595 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5597 // Attack Twice
5598 for ( uint32 i = 0; i<2; ++i )
5599 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5601 return true;
5603 // Shaman Tier 6 Trinket
5604 case 40463:
5606 if( !procSpell )
5607 return false;
5609 float chance;
5610 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5612 triggered_spell_id = 40465; // Lightning Bolt
5613 chance = 15.f;
5615 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5617 triggered_spell_id = 40465; // Lesser Healing Wave
5618 chance = 10.f;
5620 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5622 triggered_spell_id = 40466; // Stormstrike
5623 chance = 50.f;
5625 else
5626 return false;
5628 if (!roll_chance_f(chance))
5629 return false;
5631 target = this;
5632 break;
5634 // Glyph of Healing Wave
5635 case 55440:
5637 // Not proc from self heals
5638 if (this==pVictim)
5639 return false;
5640 basepoints0 = triggerAmount * damage / 100;
5641 target = this;
5642 triggered_spell_id = 55533;
5643 break;
5645 // Spirit Hunt
5646 case 58877:
5648 // Cast on owner
5649 target = GetOwner();
5650 if(!target)
5651 return false;
5652 basepoints0 = triggerAmount * damage / 100;
5653 triggered_spell_id = 58879;
5654 break;
5657 // Ancestral Awakening
5658 if (dummySpell->SpellIconID == 2018)
5660 // TODO: frite dummy fot triggered spell
5661 triggered_spell_id = 52759;
5662 basepoints0 = triggerAmount * damage / 100;
5663 target = this;
5664 break;
5666 // Earth Shield
5667 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5669 basepoints0 = triggerAmount;
5670 target = this;
5671 triggered_spell_id = 379;
5672 break;
5674 // Improved Water Shield
5675 if (dummySpell->SpellIconID == 2287)
5677 // lookup water shield
5678 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5679 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5681 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5682 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5684 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5685 CastSpell(this, spell, true, castItem, triggeredByAura);
5686 if ((*itr)->DropAuraCharge())
5687 RemoveAurasDueToSpell((*itr)->GetId());
5688 return true;
5691 return false;
5692 break;
5694 // Lightning Overload
5695 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5697 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5698 return false;
5700 // custom cooldown processing case
5701 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5702 return false;
5704 uint32 spellId = 0;
5705 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5706 switch (procSpell->Id)
5708 // Lightning Bolt
5709 case 403: spellId = 45284; break; // Rank 1
5710 case 529: spellId = 45286; break; // Rank 2
5711 case 548: spellId = 45287; break; // Rank 3
5712 case 915: spellId = 45288; break; // Rank 4
5713 case 943: spellId = 45289; break; // Rank 5
5714 case 6041: spellId = 45290; break; // Rank 6
5715 case 10391: spellId = 45291; break; // Rank 7
5716 case 10392: spellId = 45292; break; // Rank 8
5717 case 15207: spellId = 45293; break; // Rank 9
5718 case 15208: spellId = 45294; break; // Rank 10
5719 case 25448: spellId = 45295; break; // Rank 11
5720 case 25449: spellId = 45296; break; // Rank 12
5721 case 49237: spellId = 49239; break; // Rank 13
5722 case 49238: spellId = 49240; break; // Rank 14
5723 // Chain Lightning
5724 case 421: spellId = 45297; break; // Rank 1
5725 case 930: spellId = 45298; break; // Rank 2
5726 case 2860: spellId = 45299; break; // Rank 3
5727 case 10605: spellId = 45300; break; // Rank 4
5728 case 25439: spellId = 45301; break; // Rank 5
5729 case 25442: spellId = 45302; break; // Rank 6
5730 case 49268: spellId = 49270; break; // Rank 7
5731 case 49269: spellId = 49271; break; // Rank 8
5732 default:
5733 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5734 return false;
5736 // No thread generated mod
5737 // TODO: exist special flag in spell attributes for this, need found and use!
5738 SpellModifier *mod = new SpellModifier;
5739 mod->op = SPELLMOD_THREAT;
5740 mod->value = -100;
5741 mod->type = SPELLMOD_PCT;
5742 mod->spellId = dummySpell->Id;
5743 mod->mask = 0x0000000000000003LL;
5744 mod->mask2= 0LL;
5745 ((Player*)this)->AddSpellMod(mod, true);
5747 // Remove cooldown (Chain Lightning - have Category Recovery time)
5748 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5749 ((Player*)this)->RemoveSpellCooldown(spellId);
5751 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5753 ((Player*)this)->AddSpellMod(mod, false);
5755 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5756 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5758 return true;
5760 // Static Shock
5761 if(dummySpell->SpellIconID == 3059)
5763 // lookup Lightning Shield
5764 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5765 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5767 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5768 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5770 uint32 spell = 0;
5771 switch ((*itr)->GetId())
5773 case 324: spell = 26364; break;
5774 case 325: spell = 26365; break;
5775 case 905: spell = 26366; break;
5776 case 945: spell = 26367; break;
5777 case 8134: spell = 26369; break;
5778 case 10431: spell = 26370; break;
5779 case 10432: spell = 26363; break;
5780 case 25469: spell = 26371; break;
5781 case 25472: spell = 26372; break;
5782 default:
5783 return false;
5785 CastSpell(this, spell, true, castItem, triggeredByAura);
5786 if ((*itr)->DropAuraCharge())
5787 RemoveAurasDueToSpell((*itr)->GetId());
5788 return true;
5791 return false;
5792 break;
5794 break;
5796 case SPELLFAMILY_DEATHKNIGHT:
5798 // Blood Aura
5799 if (dummySpell->SpellIconID == 2636)
5801 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5802 return false;
5803 basepoints0 = triggerAmount * damage / 100;
5804 triggered_spell_id = 53168;
5805 break;
5807 // Butchery
5808 if (dummySpell->SpellIconID == 2664)
5810 basepoints0 = triggerAmount;
5811 triggered_spell_id = 50163;
5812 target = this;
5813 break;
5815 // Dancing Rune Weapon
5816 if (dummySpell->Id == 49028)
5818 // 1 dummy aura for dismiss rune blade
5819 if (effIndex!=2)
5820 return false;
5821 // TODO: wite script for this "fights on its own, doing the same attacks"
5822 // NOTE: Trigger here on every attack and spell cast
5823 return false;
5825 // Mark of Blood
5826 if (dummySpell->Id == 49005)
5828 // TODO: need more info (cooldowns/PPM)
5829 triggered_spell_id = 50424;
5830 break;
5832 // Vendetta
5833 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5835 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5836 triggered_spell_id = 50181;
5837 target = this;
5838 break;
5840 // Necrosis
5841 if (dummySpell->SpellIconID == 2709)
5843 basepoints0 = triggerAmount * damage / 100;
5844 triggered_spell_id = 51460;
5845 break;
5847 // Runic Power Back on Snare/Root
5848 if (dummySpell->Id == 61257)
5850 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5851 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5852 return false;
5853 // Need snare or root mechanic
5854 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5855 return false;
5856 triggered_spell_id = 61258;
5857 target = this;
5858 break;
5860 // Wandering Plague
5861 if (dummySpell->SpellIconID == 1614)
5863 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5864 return false;
5865 basepoints0 = triggerAmount * damage / 100;
5866 triggered_spell_id = 50526;
5867 break;
5869 break;
5871 default:
5872 break;
5875 // processed charge only counting case
5876 if(!triggered_spell_id)
5877 return true;
5879 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5881 if(!triggerEntry)
5883 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5884 return false;
5887 // default case
5888 if(!target || target!=this && !target->isAlive())
5889 return false;
5891 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5892 return false;
5894 if(basepoints0)
5895 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5896 else
5897 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5899 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5900 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5902 return true;
5905 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5907 // Get triggered aura spell info
5908 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5910 // Basepoints of trigger aura
5911 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5913 // Set trigger spell id, target, custom basepoints
5914 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5915 Unit* target = NULL;
5916 int32 basepoints0 = 0;
5918 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5919 basepoints0 = triggerAmount;
5921 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5922 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5924 // Try handle uncnown trigger spells
5925 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5927 switch (auraSpellInfo->SpellFamilyName)
5929 case SPELLFAMILY_GENERIC:
5930 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5931 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5932 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5933 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5934 trigger_spell_id = 23781;
5935 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5936 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5938 // trigger_spell_id = 48877;
5940 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5942 // trigger_spell_id = 59233;
5944 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5946 // trigger_spell_id = 29471; // gain mana
5947 // 27526; // drain mana if possible
5949 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5950 //else if (auraSpellInfo->Id==54476) // Blood Presence
5951 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5952 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5953 //else if (auraSpellInfo->Id==52856) // Charge
5954 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5956 // Pct value stored in dummy
5957 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
5958 target = pVictim;
5959 break;
5961 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5962 // trigger_spell_id = 41249;
5963 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5964 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5965 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5966 // trigger_spell_id = 41055;
5967 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5968 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5969 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
5971 uint32 stat = 0;
5972 // strength
5973 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
5974 // agility
5975 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
5976 // intellect
5977 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
5978 // spirit
5979 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
5981 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
5982 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
5983 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
5984 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
5985 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
5986 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
5987 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
5988 trigger_spell_id = 33898;
5989 //else if (auraSpellInfo->Id==18943) // Double Attack
5990 //else if (auraSpellInfo->Id==19194) // Double Attack
5991 //else if (auraSpellInfo->Id==19817) // Double Attack
5992 //else if (auraSpellInfo->Id==19818) // Double Attack
5993 //else if (auraSpellInfo->Id==22835) // Drunken Rage
5994 // trigger_spell_id = 14822;
5996 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
5998 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6000 case 34191:
6001 case 34329:
6002 case 34524:
6003 case 34582:
6004 case 36733:
6005 break;
6006 default:
6007 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6008 return false;
6010 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6011 switch (procSpell->School)
6013 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6014 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6015 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6016 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6017 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6018 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6019 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6020 default:
6021 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6022 return false;
6026 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6027 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6028 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6029 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6030 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6031 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6032 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6033 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6034 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6035 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6036 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6037 //else if (auraSpellInfo->Id==40250) // Improved Duration
6038 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6039 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6040 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6041 // Mana Drain Trigger
6043 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6044 if (this && this->isAlive())
6045 CastSpell(this, 29471, true, castItem, triggeredByAura);
6046 if (pVictim && pVictim->isAlive())
6047 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6048 return true;
6050 //else if (auraSpellInfo->Id==55580) // Mana Link
6051 //else if (auraSpellInfo->Id==45903) // Offensive State
6052 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6053 //else if (auraSpellInfo->Id==43453) // Rune Ward
6054 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6055 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6056 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6057 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6058 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6059 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6060 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6061 //else if (auraSpellInfo->Id==35205) // Vanish
6062 //else if (auraSpellInfo->Id==42730) // Woe Strike
6063 //else if (auraSpellInfo->Id==59735) // Woe Strike
6064 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6065 break;
6066 case SPELLFAMILY_MAGE:
6067 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6069 switch (auraSpellInfo->Id)
6071 case 31641: // Rank 1
6072 case 31642: // Rank 2
6073 trigger_spell_id = 31643;
6074 break;
6075 default:
6076 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6077 return false;
6080 break;
6081 case SPELLFAMILY_WARRIOR:
6082 if (auraSpellInfo->Id == 50421) // Scent of Blood
6083 trigger_spell_id = 50422;
6084 break;
6085 case SPELLFAMILY_WARLOCK:
6087 // Pyroclasm
6088 if (auraSpellInfo->SpellIconID == 1137)
6090 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6091 return false;
6092 // Calculate spell tick count for spells
6093 uint32 tick = 1; // Default tick = 1
6095 // Hellfire have 15 tick
6096 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6097 tick = 15;
6098 // Rain of Fire have 4 tick
6099 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6100 tick = 4;
6101 else
6102 return false;
6104 // Calculate chance = baseChance / tick
6105 float chance = 0;
6106 switch (auraSpellInfo->Id)
6108 case 18096: chance = 13.0f / tick; break;
6109 case 18073: chance = 26.0f / tick; break;
6111 // Roll chance
6112 if (!roll_chance_f(chance))
6113 return false;
6115 trigger_spell_id = 18093;
6117 // Drain Soul
6118 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6120 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6121 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6123 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6125 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6126 // Drain Soul
6127 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6128 break;
6131 // Not remove charge (aura removed on death in any cases)
6132 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6133 return false;
6135 // Nether Protection
6136 else if (auraSpellInfo->SpellIconID == 1985)
6138 if (!procSpell)
6139 return false;
6140 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6142 case SPELL_SCHOOL_NORMAL:
6143 case SPELL_SCHOOL_HOLY:
6144 return false; // ignore
6145 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6146 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6147 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6148 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6149 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6150 default:
6151 return false;
6154 break;
6156 case SPELLFAMILY_PRIEST:
6158 // Greater Heal Refund
6159 if (auraSpellInfo->Id==37594)
6160 trigger_spell_id = 37595;
6161 // Blessed Recovery
6162 else if (auraSpellInfo->SpellIconID == 1875)
6164 switch (auraSpellInfo->Id)
6166 case 27811: trigger_spell_id = 27813; break;
6167 case 27815: trigger_spell_id = 27817; break;
6168 case 27816: trigger_spell_id = 27818; break;
6169 default:
6170 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6171 return false;
6173 basepoints0 = damage * triggerAmount / 100 / 3;
6174 target = this;
6176 break;
6178 case SPELLFAMILY_DRUID:
6180 // Druid Forms Trinket
6181 if (auraSpellInfo->Id==37336)
6183 switch(m_form)
6185 case FORM_NONE: trigger_spell_id = 37344;break;
6186 case FORM_CAT: trigger_spell_id = 37341;break;
6187 case FORM_BEAR:
6188 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6189 case FORM_TREE: trigger_spell_id = 37342;break;
6190 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6191 default:
6192 return false;
6195 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6196 // trigger_spell_id = ????;
6197 // Leader of the Pack
6198 else if (auraSpellInfo->Id == 24932)
6200 if (triggerAmount == 0)
6201 return false;
6202 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6203 trigger_spell_id = 34299;
6205 break;
6207 case SPELLFAMILY_HUNTER:
6208 break;
6209 case SPELLFAMILY_PALADIN:
6212 // Blessed Life
6213 if (auraSpellInfo->SpellIconID == 2137)
6215 switch (auraSpellInfo->Id)
6217 case 31828: // Rank 1
6218 case 31829: // Rank 2
6219 case 31830: // Rank 3
6220 break;
6221 default:
6222 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6223 return false;
6227 // Healing Discount
6228 if (auraSpellInfo->Id==37705)
6230 trigger_spell_id = 37706;
6231 target = this;
6233 // Soul Preserver
6234 if (auraSpellInfo->Id==60510)
6236 trigger_spell_id = 60515;
6237 target = this;
6239 // Illumination
6240 else if (auraSpellInfo->SpellIconID==241)
6242 if(!procSpell)
6243 return false;
6244 // procspell is triggered spell but we need mana cost of original casted spell
6245 uint32 originalSpellId = procSpell->Id;
6246 // Holy Shock heal
6247 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6249 switch(procSpell->Id)
6251 case 25914: originalSpellId = 20473; break;
6252 case 25913: originalSpellId = 20929; break;
6253 case 25903: originalSpellId = 20930; break;
6254 case 27175: originalSpellId = 27174; break;
6255 case 33074: originalSpellId = 33072; break;
6256 case 48820: originalSpellId = 48824; break;
6257 case 48821: originalSpellId = 48825; break;
6258 default:
6259 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6260 return false;
6263 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6264 if(!originalSpell)
6266 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6267 return false;
6269 // percent stored in effect 1 (class scripts) base points
6270 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6271 basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
6272 trigger_spell_id = 20272;
6273 target = this;
6275 // Lightning Capacitor
6276 else if (auraSpellInfo->Id==37657)
6278 if(!pVictim || !pVictim->isAlive())
6279 return false;
6280 // stacking
6281 CastSpell(this, 37658, true, NULL, triggeredByAura);
6283 Aura * dummy = GetDummyAura(37658);
6284 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6285 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6286 return false;
6288 RemoveAurasDueToSpell(37658);
6289 trigger_spell_id = 37661;
6290 target = pVictim;
6292 // Thunder Capacitor
6293 else if (auraSpellInfo->Id == 54841)
6295 if(!pVictim || !pVictim->isAlive())
6296 return false;
6297 // stacking
6298 CastSpell(this, 54842, true, NULL, triggeredByAura);
6300 // counting
6301 Aura * dummy = GetDummyAura(54842);
6302 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6303 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6304 return false;
6306 RemoveAurasDueToSpell(54842);
6307 trigger_spell_id = 54843;
6308 target = pVictim;
6310 break;
6312 case SPELLFAMILY_SHAMAN:
6314 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6315 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6317 switch(auraSpellInfo->Id)
6319 case 324: // Rank 1
6320 trigger_spell_id = 26364; break;
6321 case 325: // Rank 2
6322 trigger_spell_id = 26365; break;
6323 case 905: // Rank 3
6324 trigger_spell_id = 26366; break;
6325 case 945: // Rank 4
6326 trigger_spell_id = 26367; break;
6327 case 8134: // Rank 5
6328 trigger_spell_id = 26369; break;
6329 case 10431: // Rank 6
6330 trigger_spell_id = 26370; break;
6331 case 10432: // Rank 7
6332 trigger_spell_id = 26363; break;
6333 case 25469: // Rank 8
6334 trigger_spell_id = 26371; break;
6335 case 25472: // Rank 9
6336 trigger_spell_id = 26372; break;
6337 default:
6338 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6339 return false;
6342 // Lightning Shield (The Ten Storms set)
6343 else if (auraSpellInfo->Id == 23551)
6345 trigger_spell_id = 23552;
6346 target = pVictim;
6348 // Damage from Lightning Shield (The Ten Storms set)
6349 else if (auraSpellInfo->Id == 23552)
6350 trigger_spell_id = 27635;
6351 // Mana Surge (The Earthfury set)
6352 else if (auraSpellInfo->Id == 23572)
6354 if(!procSpell)
6355 return false;
6356 basepoints0 = procSpell->manaCost * 35 / 100;
6357 trigger_spell_id = 23571;
6358 target = this;
6360 // Nature's Guardian
6361 else if (auraSpellInfo->SpellIconID == 2013)
6363 // Check health condition - should drop to less 30% (damage deal after this!)
6364 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6365 return false;
6367 if(pVictim && pVictim->isAlive())
6368 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6370 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6371 trigger_spell_id = 31616;
6372 target = this;
6374 break;
6376 case SPELLFAMILY_DEATHKNIGHT:
6378 // Acclimation
6379 if (auraSpellInfo->SpellIconID == 1930)
6381 if (!procSpell)
6382 return false;
6383 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6385 case SPELL_SCHOOL_NORMAL:
6386 return false; // ignore
6387 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6388 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6389 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6390 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6391 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6392 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6393 default:
6394 return false;
6397 // Blood Presence
6398 else if (auraSpellInfo->Id == 48266)
6400 if (GetTypeId() != TYPEID_PLAYER)
6401 return false;
6402 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6403 return false;
6404 trigger_spell_id = 50475;
6405 basepoints0 = damage * triggerAmount / 100;
6407 break;
6409 default:
6410 break;
6414 // All ok. Check current trigger spell
6415 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6416 if ( triggerEntry == NULL )
6418 // Not cast unknown spell
6419 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6420 return false;
6423 // not allow proc extra attack spell at extra attack
6424 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6425 return false;
6427 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6428 // Custom triggered spells
6429 switch (auraSpellInfo->Id)
6431 // Persistent Shield (Scarab Brooch trinket)
6432 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6433 case 26467:
6435 basepoints0 = damage * 15 / 100;
6436 target = pVictim;
6437 trigger_spell_id = 26470;
6438 break;
6440 // Cheat Death
6441 case 28845:
6443 // When your health drops below 20% ....
6444 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6445 return false;
6446 break;
6448 // Deadly Swiftness (Rank 1)
6449 case 31255:
6451 // whenever you deal damage to a target who is below 20% health.
6452 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6453 return false;
6455 target = this;
6456 trigger_spell_id = 22588;
6458 // Greater Heal Refund (Avatar Raiment set)
6459 case 37594:
6461 // Not give if target alredy have full health
6462 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6463 return false;
6464 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6465 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6466 return false;
6467 break;
6469 // Bonus Healing (Crystal Spire of Karabor mace)
6470 case 40971:
6472 // If your target is below $s1% health
6473 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6474 return false;
6475 break;
6477 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6478 case 45057:
6480 // reduce you below $s1% health
6481 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6482 return false;
6483 break;
6485 // Rapid Recuperation
6486 case 53228:
6487 case 53232:
6489 // This effect only from Rapid Fire (ability cast)
6490 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6491 return false;
6492 break;
6496 // Costum basepoints/target for exist spell
6497 // dummy basepoints or other customs
6498 switch(trigger_spell_id)
6500 // Cast positive spell on enemy target
6501 case 7099: // Curse of Mending
6502 case 39647: // Curse of Mending
6503 case 29494: // Temptation
6504 case 20233: // Improved Lay on Hands (cast on target)
6506 target = pVictim;
6507 break;
6509 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6510 case 15250: // Rogue Setup
6512 if(!pVictim || pVictim != getVictim()) // applied only for main target
6513 return false;
6514 break; // continue normal case
6516 // Finish movies that add combo
6517 case 14189: // Seal Fate (Netherblade set)
6518 case 14157: // Ruthlessness
6520 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6521 break;
6523 // Bloodthirst (($m/100)% of max health)
6524 case 23880:
6526 basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
6527 break;
6529 // Shamanistic Rage triggered spell
6530 case 30824:
6532 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6533 break;
6535 // Enlightenment (trigger only from mana cost spells)
6536 case 35095:
6538 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6539 return false;
6540 break;
6542 // Brain Freeze
6543 case 57761:
6545 if(!procSpell)
6546 return false;
6547 // For trigger from Blizzard need exist Improved Blizzard
6548 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6550 bool found = false;
6551 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6552 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6554 int32 script = (*i)->GetModifier()->m_miscvalue;
6555 if(script==836 || script==988 || script==989)
6557 found=true;
6558 break;
6561 if(!found)
6562 return false;
6564 break;
6566 // Astral Shift
6567 case 52179:
6569 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6570 return false;
6572 // Need stun, fear or silence mechanic
6573 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6574 return false;
6575 break;
6577 // Burning Determination
6578 case 54748:
6580 if(!procSpell)
6581 return false;
6582 // Need Interrupt or Silenced mechanic
6583 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6584 return false;
6585 break;
6587 // Lock and Load
6588 case 56453:
6590 // Proc only from trap activation (from periodic proc another aura of this spell)
6591 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6592 return false;
6593 break;
6597 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6598 return false;
6600 // try detect target manually if not set
6601 if ( target == NULL )
6602 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6604 // default case
6605 if(!target || target!=this && !target->isAlive())
6606 return false;
6608 if(basepoints0)
6609 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6610 else
6611 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6613 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6614 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6616 return true;
6619 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6621 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6623 if(!pVictim || !pVictim->isAlive())
6624 return false;
6626 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6627 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6629 uint32 triggered_spell_id = 0;
6631 switch(scriptId)
6633 case 836: // Improved Blizzard (Rank 1)
6635 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6636 return false;
6637 triggered_spell_id = 12484;
6638 break;
6640 case 988: // Improved Blizzard (Rank 2)
6642 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6643 return false;
6644 triggered_spell_id = 12485;
6645 break;
6647 case 989: // Improved Blizzard (Rank 3)
6649 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6650 return false;
6651 triggered_spell_id = 12486;
6652 break;
6654 case 4086: // Improved Mend Pet (Rank 1)
6655 case 4087: // Improved Mend Pet (Rank 2)
6657 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6658 if(!roll_chance_i(chance))
6659 return false;
6661 triggered_spell_id = 24406;
6662 break;
6664 case 4533: // Dreamwalker Raiment 2 pieces bonus
6666 // Chance 50%
6667 if (!roll_chance_i(50))
6668 return false;
6670 switch (pVictim->getPowerType())
6672 case POWER_MANA: triggered_spell_id = 28722; break;
6673 case POWER_RAGE: triggered_spell_id = 28723; break;
6674 case POWER_ENERGY: triggered_spell_id = 28724; break;
6675 default:
6676 return false;
6678 break;
6680 case 4537: // Dreamwalker Raiment 6 pieces bonus
6681 triggered_spell_id = 28750; // Blessing of the Claw
6682 break;
6683 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6684 triggered_spell_id = 37445; // Mana Surge
6685 break;
6686 case 8152: // Serendipity
6688 // if heal your target over maximum health
6689 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6690 return false;
6691 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6692 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6693 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6694 return true;
6698 // not processed
6699 if(!triggered_spell_id)
6700 return false;
6702 // standard non-dummy case
6703 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6705 if(!triggerEntry)
6707 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6708 return false;
6711 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6712 return false;
6714 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6716 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6717 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6719 return true;
6722 void Unit::setPowerType(Powers new_powertype)
6724 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6726 if(GetTypeId() == TYPEID_PLAYER)
6728 if(((Player*)this)->GetGroup())
6729 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6731 else if(((Creature*)this)->isPet())
6733 Pet *pet = ((Pet*)this);
6734 if(pet->isControlled())
6736 Unit *owner = GetOwner();
6737 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6738 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6742 switch(new_powertype)
6744 default:
6745 case POWER_MANA:
6746 break;
6747 case POWER_RAGE:
6748 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6749 SetPower( POWER_RAGE,0);
6750 break;
6751 case POWER_FOCUS:
6752 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6753 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6754 break;
6755 case POWER_ENERGY:
6756 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6757 SetPower( POWER_ENERGY,0);
6758 break;
6759 case POWER_HAPPINESS:
6760 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6761 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6762 break;
6766 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6768 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6769 if(!entry)
6771 static uint64 guid = 0; // prevent repeating spam same faction problem
6773 if(GetGUID() != guid)
6775 if(GetTypeId() == TYPEID_PLAYER)
6776 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6777 else
6778 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6779 guid = GetGUID();
6782 return entry;
6785 bool Unit::IsHostileTo(Unit const* unit) const
6787 // always non-hostile to self
6788 if(unit==this)
6789 return false;
6791 // always non-hostile to GM in GM mode
6792 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6793 return false;
6795 // always hostile to enemy
6796 if(getVictim()==unit || unit->getVictim()==this)
6797 return true;
6799 // test pet/charm masters instead pers/charmeds
6800 Unit const* testerOwner = GetCharmerOrOwner();
6801 Unit const* targetOwner = unit->GetCharmerOrOwner();
6803 // always hostile to owner's enemy
6804 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6805 return true;
6807 // always hostile to enemy owner
6808 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6809 return true;
6811 // always hostile to owner of owner's enemy
6812 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6813 return true;
6815 Unit const* tester = testerOwner ? testerOwner : this;
6816 Unit const* target = targetOwner ? targetOwner : unit;
6818 // always non-hostile to target with common owner, or to owner/pet
6819 if(tester==target)
6820 return false;
6822 // special cases (Duel, etc)
6823 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6825 Player const* pTester = (Player const*)tester;
6826 Player const* pTarget = (Player const*)target;
6828 // Duel
6829 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6830 return true;
6832 // Group
6833 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6834 return false;
6836 // Sanctuary
6837 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6838 return false;
6840 // PvP FFA state
6841 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6842 return true;
6844 //= PvP states
6845 // Green/Blue (can't attack)
6846 if(pTester->GetTeam()==pTarget->GetTeam())
6847 return false;
6849 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6850 return pTester->IsPvP() && pTarget->IsPvP();
6853 // faction base cases
6854 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6855 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6856 if(!tester_faction || !target_faction)
6857 return false;
6859 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6860 return true;
6862 // PvC forced reaction and reputation case
6863 if(tester->GetTypeId()==TYPEID_PLAYER)
6865 // forced reaction
6866 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6867 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6868 return forceItr->second <= REP_HOSTILE;
6870 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6871 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6872 if(raw_target_faction->reputationListID >=0)
6873 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6874 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6876 // CvP forced reaction and reputation case
6877 else if(target->GetTypeId()==TYPEID_PLAYER)
6879 // forced reaction
6880 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6881 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6882 return forceItr->second <= REP_HOSTILE;
6884 // apply reputation state
6885 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6886 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6887 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6890 // common faction based case (CvC,PvC,CvP)
6891 return tester_faction->IsHostileTo(*target_faction);
6894 bool Unit::IsFriendlyTo(Unit const* unit) const
6896 // always friendly to self
6897 if(unit==this)
6898 return true;
6900 // always friendly to GM in GM mode
6901 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6902 return true;
6904 // always non-friendly to enemy
6905 if(getVictim()==unit || unit->getVictim()==this)
6906 return false;
6908 // test pet/charm masters instead pers/charmeds
6909 Unit const* testerOwner = GetCharmerOrOwner();
6910 Unit const* targetOwner = unit->GetCharmerOrOwner();
6912 // always non-friendly to owner's enemy
6913 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6914 return false;
6916 // always non-friendly to enemy owner
6917 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6918 return false;
6920 // always non-friendly to owner of owner's enemy
6921 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6922 return false;
6924 Unit const* tester = testerOwner ? testerOwner : this;
6925 Unit const* target = targetOwner ? targetOwner : unit;
6927 // always friendly to target with common owner, or to owner/pet
6928 if(tester==target)
6929 return true;
6931 // special cases (Duel)
6932 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6934 Player const* pTester = (Player const*)tester;
6935 Player const* pTarget = (Player const*)target;
6937 // Duel
6938 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6939 return false;
6941 // Group
6942 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6943 return true;
6945 // Sanctuary
6946 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6947 return true;
6949 // PvP FFA state
6950 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6951 return false;
6953 //= PvP states
6954 // Green/Blue (non-attackable)
6955 if(pTester->GetTeam()==pTarget->GetTeam())
6956 return true;
6958 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6959 return !pTarget->IsPvP();
6962 // faction base cases
6963 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6964 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6965 if(!tester_faction || !target_faction)
6966 return false;
6968 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6969 return false;
6971 // PvC forced reaction and reputation case
6972 if(tester->GetTypeId()==TYPEID_PLAYER)
6974 // forced reaction
6975 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6976 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6977 return forceItr->second >= REP_FRIENDLY;
6979 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6980 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6981 if(raw_target_faction->reputationListID >=0)
6982 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6983 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6985 // CvP forced reaction and reputation case
6986 else if(target->GetTypeId()==TYPEID_PLAYER)
6988 // forced reaction
6989 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6990 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6991 return forceItr->second >= REP_FRIENDLY;
6993 // apply reputation state
6994 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6995 if(raw_tester_faction->reputationListID >=0 )
6996 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6999 // common faction based case (CvC,PvC,CvP)
7000 return tester_faction->IsFriendlyTo(*target_faction);
7003 bool Unit::IsHostileToPlayers() const
7005 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7006 if(!my_faction)
7007 return false;
7009 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7010 if(raw_faction && raw_faction->reputationListID >=0 )
7011 return false;
7013 return my_faction->IsHostileToPlayers();
7016 bool Unit::IsNeutralToAll() const
7018 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7019 if(!my_faction)
7020 return true;
7022 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7023 if(raw_faction && raw_faction->reputationListID >=0 )
7024 return false;
7026 return my_faction->IsNeutralToAll();
7029 bool Unit::Attack(Unit *victim, bool meleeAttack)
7031 if(!victim || victim == this)
7032 return false;
7034 // dead units can neither attack nor be attacked
7035 if(!isAlive() || !victim->isAlive())
7036 return false;
7038 // player cannot attack in mount state
7039 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7040 return false;
7042 // nobody can attack GM in GM-mode
7043 if(victim->GetTypeId()==TYPEID_PLAYER)
7045 if(((Player*)victim)->isGameMaster())
7046 return false;
7048 else
7050 if(((Creature*)victim)->IsInEvadeMode())
7051 return false;
7054 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7055 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7056 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7058 if (m_attacking)
7060 if (m_attacking == victim)
7062 // switch to melee attack from ranged/magic
7063 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7065 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7066 SendAttackStart(victim);
7067 return true;
7069 return false;
7071 AttackStop();
7074 //Set our target
7075 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7077 if(meleeAttack)
7078 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7079 m_attacking = victim;
7080 m_attacking->_addAttacker(this);
7082 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
7083 ((Creature*)m_attacking)->AI()->AttackedBy(this);
7085 if(GetTypeId()==TYPEID_UNIT)
7087 WorldPacket data(SMSG_AI_REACTION, 12);
7088 data << uint64(GetGUID());
7089 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7090 ((WorldObject*)this)->SendMessageToSet(&data, true);
7092 ((Creature*)this)->CallAssistance();
7093 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7096 // delay offhand weapon attack to next attack time
7097 if(haveOffhandWeapon())
7098 resetAttackTimer(OFF_ATTACK);
7100 if(meleeAttack)
7101 SendAttackStart(victim);
7103 return true;
7106 bool Unit::AttackStop()
7108 if (!m_attacking)
7109 return false;
7111 Unit* victim = m_attacking;
7113 m_attacking->_removeAttacker(this);
7114 m_attacking = NULL;
7116 //Clear our target
7117 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7119 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7121 InterruptSpell(CURRENT_MELEE_SPELL);
7123 if( GetTypeId()==TYPEID_UNIT )
7125 // reset call assistance
7126 ((Creature*)this)->SetNoCallAssistance(false);
7129 SendAttackStop(victim);
7131 return true;
7134 void Unit::CombatStop(bool cast)
7136 if(cast& IsNonMeleeSpellCasted(false))
7137 InterruptNonMeleeSpells(false);
7139 AttackStop();
7140 RemoveAllAttackers();
7141 if( GetTypeId()==TYPEID_PLAYER )
7142 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7143 ClearInCombat();
7146 void Unit::CombatStopWithPets(bool cast)
7148 CombatStop(cast);
7149 if(Pet* pet = GetPet())
7150 pet->CombatStop(cast);
7151 if(Unit* charm = GetCharm())
7152 charm->CombatStop(cast);
7153 if(GetTypeId()==TYPEID_PLAYER)
7155 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7156 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7157 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7158 guardian->CombatStop(cast);
7162 bool Unit::isAttackingPlayer() const
7164 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7165 return true;
7167 Pet* pet = GetPet();
7168 if(pet && pet->isAttackingPlayer())
7169 return true;
7171 Unit* charmed = GetCharm();
7172 if(charmed && charmed->isAttackingPlayer())
7173 return true;
7175 for (int8 i = 0; i < MAX_TOTEM; i++)
7177 if(m_TotemSlot[i])
7179 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7180 if(totem && totem->isAttackingPlayer())
7181 return true;
7185 return false;
7188 void Unit::RemoveAllAttackers()
7190 while (!m_attackers.empty())
7192 AttackerSet::iterator iter = m_attackers.begin();
7193 if(!(*iter)->AttackStop())
7195 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7196 m_attackers.erase(iter);
7201 void Unit::ModifyAuraState(AuraState flag, bool apply)
7203 if (apply)
7205 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7207 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7208 if(GetTypeId() == TYPEID_PLAYER)
7210 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7211 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7213 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7214 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7215 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7216 if (spellInfo->CasterAuraState == flag)
7217 CastSpell(this, itr->first, true, NULL);
7222 else
7224 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7226 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7227 Unit::AuraMap& tAuras = GetAuras();
7228 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7230 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7231 if (spellProto->CasterAuraState == flag)
7233 // exceptions (applied at state but not removed at state change)
7234 // Rampage
7235 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7237 ++itr;
7238 continue;
7241 RemoveAura(itr);
7243 else
7244 ++itr;
7250 Unit *Unit::GetOwner() const
7252 uint64 ownerid = GetOwnerGUID();
7253 if(!ownerid)
7254 return NULL;
7255 return ObjectAccessor::GetUnit(*this, ownerid);
7258 Unit *Unit::GetCharmer() const
7260 if(uint64 charmerid = GetCharmerGUID())
7261 return ObjectAccessor::GetUnit(*this, charmerid);
7262 return NULL;
7265 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7267 uint64 guid = GetCharmerOrOwnerGUID();
7268 if(IS_PLAYER_GUID(guid))
7269 return ObjectAccessor::GetPlayer(*this, guid);
7271 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7274 Pet* Unit::GetPet() const
7276 if(uint64 pet_guid = GetPetGUID())
7278 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7279 return pet;
7281 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7282 const_cast<Unit*>(this)->SetPet(0);
7285 return NULL;
7288 Unit* Unit::GetCharm() const
7290 if(uint64 charm_guid = GetCharmGUID())
7292 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7293 return pet;
7295 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7296 const_cast<Unit*>(this)->SetCharm(0);
7299 return NULL;
7302 void Unit::SetPet(Pet* pet)
7304 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7306 // FIXME: hack, speed must be set only at follow
7307 if(pet)
7308 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7309 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7312 void Unit::SetCharm(Unit* pet)
7314 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7316 if(GetTypeId() == TYPEID_PLAYER)
7317 ((Player*)this)->m_mover = pet ? pet : this;
7320 void Unit::UnsummonAllTotems()
7322 for (int8 i = 0; i < MAX_TOTEM; ++i)
7324 if(!m_TotemSlot[i])
7325 continue;
7327 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7328 if (OldTotem && OldTotem->isTotem())
7329 ((Totem*)OldTotem)->UnSummon();
7333 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7335 // we guess size
7336 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7337 data.append(pVictim->GetPackGUID());
7338 data.append(GetPackGUID());
7339 data << uint32(SpellID);
7340 data << uint32(Damage);
7341 data << uint32(0); // over healing?
7342 data << uint8(critical ? 1 : 0);
7343 data << uint8(0); // unused in client?
7344 SendMessageToSet(&data, true);
7347 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7349 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7350 data.append(pVictim->GetPackGUID());
7351 data.append(GetPackGUID());
7352 data << uint32(SpellID);
7353 data << uint32(powertype);
7354 data << uint32(Damage);
7355 SendMessageToSet(&data, true);
7358 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7360 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7361 return pdamage;
7363 // For totems get damage bonus from owner (statue isn't totem in fact)
7364 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7366 if(Unit* owner = GetOwner())
7367 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7370 // Taken/Done total percent damage auras
7371 float DoneTotalMod = 1.0f;
7372 float TakenTotalMod = 1.0f;
7373 uint32 DoneTotal = 0;
7374 uint32 TakenTotal = 0;
7376 // ..done
7377 // Pet damage
7378 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7379 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7381 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7382 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7384 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7385 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7386 // -1 == any item class (not wand then)
7387 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7388 // 0 == any inventory type (not wand then)
7390 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7394 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7395 // Add flat bonus from spell damage versus
7396 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7397 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7398 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7399 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7400 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7402 // done scripted mod (take it from owner)
7403 Unit *owner = GetOwner();
7404 if (!owner) owner = this;
7405 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7406 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7408 if (!(*i)->isAffectedOnSpell(spellProto))
7409 continue;
7410 switch((*i)->GetModifier()->m_miscvalue)
7412 case 4920: // Molten Fury
7413 case 4919:
7414 case 6917: // Death's Embrace
7415 case 6926:
7416 case 6928:
7418 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7419 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7420 break;
7422 // Soul Siphon
7423 case 4992:
7424 case 4993:
7426 // effect 1 m_amount
7427 int32 maxPercent = (*i)->GetModifier()->m_amount;
7428 // effect 0 m_amount
7429 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7430 // count affliction effects and calc additional damage in percentage
7431 int32 modPercent = 0;
7432 AuraMap const& victimAuras = pVictim->GetAuras();
7433 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7435 SpellEntry const* m_spell = itr->second->GetSpellProto();
7436 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7437 continue;
7438 modPercent += stepPercent * itr->second->GetStackAmount();
7439 if (modPercent >= maxPercent)
7441 modPercent = maxPercent;
7442 break;
7445 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7446 break;
7448 case 6916: // Death's Embrace
7449 case 6925:
7450 case 6927:
7451 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7452 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7453 break;
7454 case 5481: // Starfire Bonus
7456 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7457 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7459 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7460 if (m_spell->SpellFamilyName == SPELLFAMILY_DRUID &&
7461 m_spell->SpellFamilyFlags & 0x0000000000200002LL)
7463 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7464 break;
7467 break;
7469 case 4418: // Increased Shock Damage
7470 case 4554: // Increased Lightning Damage
7471 case 4555: // Improved Moonfire
7472 case 5142: // Increased Lightning Damage
7473 case 5147: // Improved Consecration / Libram of Resurgence
7474 case 5148: // Idol of the Shooting Star
7475 case 6008: // Increased Lightning Damage / Totem of Hex
7477 DoneTotal+=(*i)->GetModifier()->m_amount;
7478 break;
7480 // Tundra Stalker
7481 // Merciless Combat
7482 case 7277:
7484 // Merciless Combat
7485 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7487 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7488 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7490 else // Tundra Stalker
7492 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7493 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7495 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7496 if (m_spell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
7497 m_spell->SpellFamilyFlags & 0x0400000000000000LL)
7499 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7500 break;
7504 break;
7506 case 7293: // Rage of Rivendare
7508 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7509 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7511 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7512 if (m_spell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
7513 m_spell->SpellFamilyFlags & 0x0200000000000000LL)
7515 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7516 break;
7519 break;
7521 // Twisted Faith
7522 case 7377:
7524 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7525 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7527 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7528 if (m_spell->SpellFamilyName == SPELLFAMILY_PRIEST &&
7529 m_spell->SpellFamilyFlags & 0x0000000000008000LL &&
7530 (*itr)->GetCasterGUID()==GetGUID())
7532 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7533 break;
7536 break;
7538 // Marked for Death
7539 case 7598:
7540 case 7599:
7541 case 7600:
7542 case 7601:
7543 case 7602:
7545 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_MOD_STALKED);
7546 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7548 SpellEntry const* m_spell = (*itr)->GetSpellProto();
7549 if (m_spell->SpellFamilyName == SPELLFAMILY_HUNTER &&
7550 m_spell->SpellFamilyFlags & 0x0000000000000400LL)
7552 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7553 break;
7556 break;
7561 // ..taken
7562 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7563 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7564 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7565 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7567 // .. taken pct: dummy auras
7568 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7569 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7571 switch((*i)->GetSpellProto()->SpellIconID)
7573 //Cheat Death
7574 case 2109:
7575 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7577 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7578 continue;
7579 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7580 if (mod < (*i)->GetModifier()->m_amount)
7581 mod = (*i)->GetModifier()->m_amount;
7582 TakenTotalMod *= (mod+100.0f)/100.0f;
7584 break;
7588 // From caster spells
7589 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7590 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7591 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7592 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7594 // Mod damage from spell mechanic
7595 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7596 if (mechanicMask)
7598 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7599 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7600 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7601 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7604 // Damage Done from spell damage bonus
7605 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7607 // Taken/Done fixed damage bonus auras
7608 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7609 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7611 // Pets just add their bonus damage to their spell damage
7612 // note that their spell damage is just gain of their own auras
7613 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7614 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7616 // Damage over Time spells bonus calculation
7617 float DotFactor = 1.0f;
7618 if(damagetype == DOT)
7620 int32 DotDuration = GetSpellDuration(spellProto);
7621 // 200% limit
7622 if(DotDuration > 0)
7624 if(DotDuration > 30000) DotDuration = 30000;
7625 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7626 int x = 0;
7627 for(int j = 0; j < 3; j++)
7629 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7630 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7631 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7633 x = j;
7634 break;
7637 int DotTicks = 6;
7638 if(spellProto->EffectAmplitude[x] != 0)
7639 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7640 if(DotTicks)
7642 DoneAdvertisedBenefit /= DotTicks;
7643 TakenAdvertisedBenefit /= DotTicks;
7647 // Distribute Damage over multiple effects, reduce by AoE
7648 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7650 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7651 for(int j = 0; j < 3; ++j)
7653 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7654 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7656 CastingTime /= 2;
7657 break;
7661 switch(spellProto->SpellFamilyName)
7663 case SPELLFAMILY_MAGE:
7664 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7665 if(spellProto->Id==12654)
7667 return pdamage;
7669 // Ice Lance
7670 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7672 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7673 if(pVictim->isFrozen()) // and compensate this for frozen target.
7674 TakenTotalMod *= 3.0f;
7676 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7677 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7679 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7680 CastingTime = damagetype == DOT ? 3500 : 4025;
7682 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7683 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7685 CastingTime = 3500;
7686 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7688 // Molten armor
7689 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7691 CastingTime = 0;
7693 // Arcane Missiles triggered spell
7694 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7696 CastingTime = 1000;
7698 // Blizzard triggered spell
7699 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7701 CastingTime = 500;
7703 break;
7704 case SPELLFAMILY_WARLOCK:
7705 // Life Tap
7706 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7708 CastingTime = 2800; // 80% from +shadow damage
7709 DoneTotalMod = 1.0f;
7710 TakenTotalMod = 1.0f;
7712 // Dark Pact
7713 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7715 CastingTime = 3360; // 96% from +shadow damage
7716 DoneTotalMod = 1.0f;
7717 TakenTotalMod = 1.0f;
7719 // Soul Fire - 115% of Fire Damage
7720 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7722 CastingTime = 4025;
7724 // Curse of Agony - 120% of Shadow Damage
7725 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7727 DotFactor = 1.2f;
7729 // Drain Mana - 0% of Shadow Damage
7730 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7732 CastingTime = 0;
7734 // Drain Soul 214.3%
7735 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7737 CastingTime = 7500;
7739 // Hellfire
7740 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7742 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7744 // Unstable Affliction - 180%
7745 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7747 CastingTime = 6300;
7749 // Corruption 93%
7750 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7752 DotFactor = 0.93f;
7754 break;
7755 case SPELLFAMILY_PALADIN:
7756 // Consecration - 95% of Holy Damage
7757 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7759 DotFactor = 0.95f;
7760 CastingTime = 3500;
7762 // Judgement of Righteousness - 32%
7763 else if (spellProto->SpellFamilyFlags & 0x0000000000000400LL)
7765 CastingTime = 1120;
7767 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7768 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7770 DotFactor = 0.17f;
7771 CastingTime = 3500;
7773 // Holy shield - 5% of Holy Damage
7774 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7776 CastingTime = 175;
7778 // Blessing of Sanctuary - 0%
7779 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7781 CastingTime = 0;
7783 break;
7784 case SPELLFAMILY_SHAMAN:
7785 // totem attack
7786 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7788 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7789 CastingTime = 749; // ignore CastingTime and use as modifier
7790 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7791 CastingTime = 280; // ignore CastingTime and use as modifier
7792 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7793 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7795 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7796 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7797 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7798 break;
7799 case SPELLFAMILY_PRIEST:
7800 // Mana Burn - 0% of Shadow Damage
7801 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7803 CastingTime = 0;
7805 // Mind Flay - 59% of Shadow Damage
7806 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7808 CastingTime = 2065;
7810 // Holy Fire - 86.71%, DoT - 16.5%
7811 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7813 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7814 CastingTime = damagetype == DOT ? 3500 : 3035;
7816 // Shadowguard - 28% per charge
7817 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7819 CastingTime = 980;
7821 // Touch of Weakeness - 10%
7822 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7824 CastingTime = 350;
7826 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7827 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7829 CastingTime = 0;
7831 // Holy Nova - 14%
7832 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7834 CastingTime = 500;
7836 break;
7837 case SPELLFAMILY_DRUID:
7838 // Hurricane triggered spell
7839 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7841 CastingTime = 500;
7843 break;
7844 case SPELLFAMILY_WARRIOR:
7845 case SPELLFAMILY_HUNTER:
7846 case SPELLFAMILY_ROGUE:
7847 CastingTime = 0;
7848 break;
7849 default:
7850 break;
7853 float LvlPenalty = CalculateLevelPenalty(spellProto);
7855 // Spellmod SpellDamage
7856 float SpellModSpellDamage = 100.0f;
7858 if(Player* modOwner = GetSpellModOwner())
7859 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7861 SpellModSpellDamage /= 100.0f;
7863 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7864 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7866 float tmpDamage = (float(pdamage)+DoneActualBenefit + DoneTotal)*DoneTotalMod;
7867 // apply spellmod to Done damage (flat and pct)
7868 if(Player* modOwner = GetSpellModOwner())
7869 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7871 tmpDamage = (tmpDamage + TakenActualBenefit + TakenTotal)*TakenTotalMod;
7873 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7876 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7878 int32 DoneAdvertisedBenefit = 0;
7880 // ..done
7881 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7882 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7883 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7884 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7885 // -1 == any item class (not wand then)
7886 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7887 // 0 == any inventory type (not wand then)
7888 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7890 if (GetTypeId() == TYPEID_PLAYER)
7892 // Base value
7893 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7895 // Damage bonus from stats
7896 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7897 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7899 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7901 // stat used stored in miscValueB for this aura
7902 Stats usedStat = Stats((*i)->GetMiscBValue());
7903 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7906 // ... and attack power
7907 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7908 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7909 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7910 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7913 return DoneAdvertisedBenefit;
7916 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7918 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7920 int32 TakenAdvertisedBenefit = 0;
7921 // ..done (for creature type by mask) in taken
7922 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7923 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7924 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7925 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7927 // ..taken
7928 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7929 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7930 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7931 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7933 return TakenAdvertisedBenefit;
7936 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7938 // not critting spell
7939 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7940 return false;
7942 float crit_chance = 0.0f;
7943 switch(spellProto->DmgClass)
7945 case SPELL_DAMAGE_CLASS_NONE:
7946 return false;
7947 case SPELL_DAMAGE_CLASS_MAGIC:
7949 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7950 crit_chance = 0.0f;
7951 // For other schools
7952 else if (GetTypeId() == TYPEID_PLAYER)
7953 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7954 else
7956 crit_chance = m_baseSpellCritChance;
7957 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7959 // taken
7960 if (pVictim && !IsPositiveSpell(spellProto->Id))
7962 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7963 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7964 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7965 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7966 // Modify by player victim resilience
7967 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7968 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7970 // scripted (increase crit chance ... against ... target by x%
7971 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7972 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7974 if (!((*i)->isAffectedOnSpell(spellProto)))
7975 continue;
7976 switch((*i)->GetModifier()->m_miscvalue)
7978 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
7979 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
7980 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
7981 case 7917: // Glyph of Shadowburn
7982 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7983 crit_chance+=(*i)->GetModifier()->m_amount;
7984 break;
7985 case 7997: // Renewed Hope
7986 case 7998:
7987 if (pVictim->HasAura(6788))
7988 crit_chance+=(*i)->GetModifier()->m_amount;
7989 break;
7990 case 21: // Test of Faith
7991 case 6935:
7992 case 6918:
7993 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7994 crit_chance+=(*i)->GetModifier()->m_amount;
7995 break;
7996 default:
7997 break;
8001 // Sacred Shield
8002 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN &&
8003 spellProto->SpellFamilyFlags & 0x0000000040000000LL)
8005 Aura *aura = pVictim->GetDummyAura(58597);
8006 if (aura && aura->GetCasterGUID() == GetGUID())
8007 crit_chance+=aura->GetModifier()->m_amount;
8010 break;
8012 case SPELL_DAMAGE_CLASS_MELEE:
8013 case SPELL_DAMAGE_CLASS_RANGED:
8015 if (pVictim)
8017 crit_chance = GetUnitCriticalChance(attackType, pVictim);
8018 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8020 break;
8022 default:
8023 return false;
8025 // percent done
8026 // only players use intelligence for critical chance computations
8027 if(Player* modOwner = GetSpellModOwner())
8028 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
8030 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
8031 if (roll_chance_f(crit_chance))
8032 return true;
8033 return false;
8036 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8038 // Calculate critical bonus
8039 int32 crit_bonus;
8040 switch(spellProto->DmgClass)
8042 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8043 case SPELL_DAMAGE_CLASS_RANGED:
8044 // TODO: write here full calculation for melee/ranged spells
8045 crit_bonus = damage;
8046 break;
8047 default:
8048 crit_bonus = damage / 2; // for spells is 50%
8049 break;
8052 // adds additional damage to crit_bonus (from talents)
8053 if(Player* modOwner = GetSpellModOwner())
8054 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
8056 if(pVictim)
8058 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8059 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8062 if(crit_bonus > 0)
8063 damage += crit_bonus;
8065 return damage;
8068 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8070 // Calculate critical bonus
8071 int32 crit_bonus;
8072 switch(spellProto->DmgClass)
8074 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8075 case SPELL_DAMAGE_CLASS_RANGED:
8076 // TODO: write here full calculation for melee/ranged spells
8077 crit_bonus = damage;
8078 break;
8079 default:
8080 crit_bonus = damage / 2; // for spells is 50%
8081 break;
8084 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
8086 if(pVictim)
8088 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8089 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8092 if(crit_bonus > 0)
8093 damage += crit_bonus;
8095 return damage;
8098 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
8100 // For totems get healing bonus from owner (statue isn't totem in fact)
8101 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8102 if(Unit* owner = GetOwner())
8103 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
8105 // Healing Done
8107 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
8108 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
8109 spellProto->Id == 33778 || spellProto->Id == 379 ||
8110 spellProto->Id == 38395 || spellProto->Id == 40972)
8111 return healamount;
8113 // Taken/Done total percent damage auras
8114 float DoneTotalMod = 1.0f;
8115 float TakenTotalMod = 1.0f;
8116 uint32 DoneTotal = 0;
8117 uint32 TakenTotal = 0;
8119 // Healing done percent
8120 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
8121 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
8122 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
8124 // done scripted mod (take it from owner)
8125 Unit *owner = GetOwner();
8126 if (!owner) owner = this;
8127 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8128 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8130 if (!(*i)->isAffectedOnSpell(spellProto))
8131 continue;
8132 switch((*i)->GetModifier()->m_miscvalue)
8134 case 4415: // Increased Rejuvenation Healing
8135 case 4953:
8136 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8137 DoneTotal+=(*i)->GetModifier()->m_amount;
8138 break;
8139 case 7997: // Renewed Hope
8140 case 7998:
8141 if (pVictim->HasAura(6788))
8142 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8143 break;
8144 case 21: // Test of Faith
8145 case 6935:
8146 case 6918:
8147 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8148 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8149 break;
8150 case 7798: // Glyph of Regrowth
8152 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
8153 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
8155 SpellEntry const* m_spell = (*itr)->GetSpellProto();
8156 if (m_spell->SpellFamilyName == SPELLFAMILY_DRUID &&
8157 m_spell->SpellFamilyFlags & 0x0000000000000040LL)
8159 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8160 break;
8163 break;
8165 case 8477: // Nourish Heal Boost
8167 int32 stepPercent = (*i)->GetModifier()->m_amount;
8168 int32 modPercent = 0;
8169 AuraMap const& victimAuras = pVictim->GetAuras();
8170 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8172 if (itr->second->GetCasterGUID()!=GetGUID())
8173 continue;
8174 SpellEntry const* m_spell = itr->second->GetSpellProto();
8175 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8176 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8177 continue;
8178 modPercent += stepPercent * itr->second->GetStackAmount();
8180 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8181 break;
8183 case 7871: // Glyph of Lesser Healing Wave
8185 AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8186 for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
8188 if ((*itr)->GetCasterGUID()!=GetGUID())
8189 continue;
8190 SpellEntry const* m_spell = (*itr)->GetSpellProto();
8191 if (m_spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
8192 m_spell->SpellFamilyFlags & 0x0000040000000000LL)
8194 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8195 break;
8198 break;
8200 default:
8201 break;
8205 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8206 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8207 if (DoneAdvertisedBenefit != 0 && TakenAdvertisedBenefit!=0)
8209 // Healing over Time spells
8210 float DotFactor = 1.0f;
8211 if(damagetype == DOT)
8213 int32 DotDuration = GetSpellDuration(spellProto);
8214 if(DotDuration > 0)
8216 // 200% limit
8217 if(DotDuration > 30000) DotDuration = 30000;
8218 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8219 int x = 0;
8220 for(int j = 0; j < 3; j++)
8222 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8223 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
8224 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8226 x = j;
8227 break;
8230 int DotTicks = 6;
8231 if(spellProto->EffectAmplitude[x] != 0)
8232 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8233 if(DotTicks)
8235 DoneAdvertisedBenefit /= DotTicks;
8236 TakenAdvertisedBenefit /= DotTicks;
8240 uint32 CastingTime = GetSpellCastTime(spellProto);
8242 // distribute healing to all effects, reduce AoE damage
8243 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8245 // 0% bonus for damage and healing spells for leech spells from healing bonus
8246 for(int j = 0; j < 3; ++j)
8248 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8249 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8251 CastingTime = 0;
8252 break;
8256 // Exception
8257 switch (spellProto->SpellFamilyName)
8259 case SPELLFAMILY_GENERIC:
8260 // Healing stream from totem (add 6% per tick from hill bonus owner)
8261 // Possibly need do it on apply dummy aura
8262 if (spellProto->Id == 52042)
8263 CastingTime = 210;
8264 break;
8265 case SPELLFAMILY_SHAMAN:
8266 // Earth Shield 30% per charge
8267 if (spellProto->SpellFamilyFlags & 0x40000000000LL)
8268 CastingTime = 1050;
8269 break;
8270 case SPELLFAMILY_DRUID:
8271 // Lifebloom
8272 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
8274 CastingTime = damagetype == DOT ? 3500 : 1200;
8275 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
8277 // Tranquility triggered spell
8278 else if (spellProto->SpellFamilyFlags & 0x80LL)
8279 CastingTime = 667;
8280 // Rejuvenation
8281 else if (spellProto->SpellFamilyFlags & 0x10LL)
8282 DotFactor = 0.845f;
8283 // Regrowth
8284 else if (spellProto->SpellFamilyFlags & 0x40LL)
8286 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
8287 CastingTime = damagetype == DOT ? 3500 : 1010;
8289 break;
8290 case SPELLFAMILY_PRIEST:
8291 // Holy Nova - 14%
8292 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
8293 CastingTime = 500;
8294 break;
8295 case SPELLFAMILY_PALADIN:
8296 // Seal and Judgement of Light
8297 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
8298 CastingTime = 0;
8299 break;
8300 case SPELLFAMILY_WARRIOR:
8301 case SPELLFAMILY_ROGUE:
8302 case SPELLFAMILY_HUNTER:
8303 CastingTime = 0;
8304 break;
8307 float LvlPenalty = CalculateLevelPenalty(spellProto);
8309 // Spellmod SpellDamage
8310 float SpellModSpellDamage = 100.0f;
8312 if(Player* modOwner = GetSpellModOwner())
8313 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8315 SpellModSpellDamage /= 100.0f;
8317 DoneTotal += (float)DoneAdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
8318 TakenTotal += (float)TakenAdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
8321 // use float as more appropriate for negative values and percent applying
8322 float heal = (healamount + DoneTotal)*DoneTotalMod;
8323 // apply spellmod to Done amount
8324 if(Player* modOwner = GetSpellModOwner())
8325 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8327 // Taken mods
8328 // Healing Wave cast
8329 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8331 // Search for Healing Way on Victim
8332 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8333 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8334 if((*itr)->GetId() == 29203)
8335 TakenTotalMod *= (*itr)->GetModifier()->m_amount;
8338 // Healing taken percent
8339 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8340 if(minval)
8341 TakenTotalMod *= (100.0f + minval) / 100.0f;
8343 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8344 if(maxval)
8345 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8347 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8348 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8349 if ((*i)->isAffectedOnSpell(spellProto))
8350 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8352 heal = (heal + TakenTotal) * TakenTotalMod;
8354 return heal < 0 ? 0 : uint32(heal);
8357 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8359 int32 AdvertisedBenefit = 0;
8361 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8362 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8363 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8364 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8366 // Healing bonus of spirit, intellect and strength
8367 if (GetTypeId() == TYPEID_PLAYER)
8369 // Base value
8370 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8372 // Healing bonus from stats
8373 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8374 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8376 // stat used dependent from misc value (stat index)
8377 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8378 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8381 // ... and attack power
8382 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8383 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8384 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8385 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8387 return AdvertisedBenefit;
8390 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8392 int32 AdvertisedBenefit = 0;
8393 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8394 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8395 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8396 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8397 return AdvertisedBenefit;
8400 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8402 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8403 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8404 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8405 if(itr->type & shoolMask)
8406 return true;
8408 //If m_immuneToDamage type contain magic, IMMUNE damage.
8409 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8410 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8411 if(itr->type & shoolMask)
8412 return true;
8414 return false;
8417 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8419 if (!spellInfo)
8420 return false;
8422 //FIX ME this hack: don't get feared if stunned
8423 if (spellInfo->Mechanic == MECHANIC_FEAR )
8425 if ( hasUnitState(UNIT_STAT_STUNNED) )
8426 return true;
8429 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8430 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8431 if(itr->type == spellInfo->Dispel)
8432 return true;
8434 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8435 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8437 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8438 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8439 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8440 (itr->type & GetSpellSchoolMask(spellInfo)) )
8441 return true;
8444 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8445 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8447 if(itr->type == spellInfo->Mechanic)
8449 return true;
8453 return false;
8456 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8458 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8459 uint32 effect = spellInfo->Effect[index];
8460 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8461 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8462 if(itr->type == effect)
8463 return true;
8465 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8467 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8468 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8469 if(itr->type == mechanic)
8470 return true;
8473 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8475 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8476 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8477 if(itr->type == aura)
8478 return true;
8479 // Check for immune to application of harmful magical effects
8480 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8481 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8482 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8483 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8484 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8485 return true;
8488 return false;
8491 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8493 if(!spellInfo)
8494 return false;
8496 uint32 family = spellInfo->SpellFamilyName;
8497 uint64 flags = spellInfo->SpellFamilyFlags;
8499 if((family == 5 && flags == 256) || //Searing Pain
8500 (family == 6 && flags == 8192) || //Mind Blast
8501 (family == 11 && flags == 1048576)) //Earth Shock
8502 return true;
8504 return false;
8507 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8509 if(!pVictim)
8510 return;
8512 if(*pdamage == 0)
8513 return;
8515 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8517 // Taken/Done fixed damage bonus auras
8518 int32 DoneFlatBenefit = 0;
8519 int32 TakenFlatBenefit = 0;
8521 // ..done (for creature type by mask) in taken
8522 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8523 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8524 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8525 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8527 // ..done
8528 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8530 // ..done (base at attack power for marked target and base at attack power for creature type)
8531 int32 APbonus = 0;
8532 if(attType == RANGED_ATTACK)
8534 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8536 // ..done (base at attack power and creature type)
8537 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8538 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8539 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8540 APbonus += (*i)->GetModifier()->m_amount;
8542 else
8544 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8546 // ..done (base at attack power and creature type)
8547 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8548 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8549 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8550 APbonus += (*i)->GetModifier()->m_amount;
8553 if (APbonus!=0) // Can be negative
8555 bool normalized = false;
8556 if(spellProto)
8558 for (uint8 i = 0; i<3;i++)
8560 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8562 normalized = true;
8563 break;
8568 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8571 // ..taken
8572 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8573 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8574 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8575 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8577 if(attType!=RANGED_ATTACK)
8578 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8579 else
8580 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8582 // Done/Taken total percent damage auras
8583 float DoneTotalMod = 1;
8584 float TakenTotalMod = 1;
8586 // ..done
8587 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8588 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8590 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8591 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8592 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8593 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8595 // ..taken
8596 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8597 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8598 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8599 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8601 // .. taken pct: dummy auras
8602 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8603 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8605 switch((*i)->GetSpellProto()->SpellIconID)
8607 //Cheat Death
8608 case 2109:
8609 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8611 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8612 continue;
8613 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8614 if (mod < (*i)->GetModifier()->m_amount)
8615 mod = (*i)->GetModifier()->m_amount;
8616 TakenTotalMod *= (mod+100.0f)/100.0f;
8618 break;
8619 //Mangle
8620 case 2312:
8621 if(spellProto==NULL)
8622 break;
8623 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8624 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8625 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8626 break;
8630 // .. taken pct: class scripts
8631 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8632 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8634 switch((*i)->GetMiscValue())
8636 case 6427: case 6428: // Dirty Deeds
8637 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8639 Aura* eff0 = GetAura((*i)->GetId(),0);
8640 if(!eff0 || (*i)->GetEffIndex()!=1)
8642 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8643 continue;
8646 // effect 0 have expected value but in negative state
8647 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8649 break;
8653 if(attType != RANGED_ATTACK)
8655 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8656 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8657 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8659 else
8661 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8662 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8663 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8666 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8668 // apply spellmod to Done damage
8669 if(spellProto)
8671 if(Player* modOwner = GetSpellModOwner())
8672 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8675 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8677 // bonus result can be negative
8678 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8681 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8683 if (apply)
8685 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8687 next = itr; ++next;
8688 if(itr->type == type)
8690 m_spellImmune[op].erase(itr);
8691 next = m_spellImmune[op].begin();
8694 SpellImmune Immune;
8695 Immune.spellId = spellId;
8696 Immune.type = type;
8697 m_spellImmune[op].push_back(Immune);
8699 else
8701 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8703 if(itr->spellId == spellId)
8705 m_spellImmune[op].erase(itr);
8706 break;
8713 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8715 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8717 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8718 RemoveAurasWithDispelType(type);
8721 float Unit::GetWeaponProcChance() const
8723 // normalized proc chance for weapon attack speed
8724 // (odd formula...)
8725 if(isAttackReady(BASE_ATTACK))
8726 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8727 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8728 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8729 return 0;
8732 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8734 // proc per minute chance calculation
8735 if (PPM <= 0) return 0.0f;
8736 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8737 return result;
8740 void Unit::Mount(uint32 mount)
8742 if(!mount)
8743 return;
8745 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8747 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8749 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8751 // unsummon pet
8752 if(GetTypeId() == TYPEID_PLAYER)
8754 Pet* pet = GetPet();
8755 if(pet)
8757 if(pet->isControlled())
8759 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8760 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8763 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8765 else
8766 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8770 void Unit::Unmount()
8772 if(!IsMounted())
8773 return;
8775 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8777 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8778 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8780 // only resummon old pet if the player is already added to a map
8781 // this prevents adding a pet to a not created map which would otherwise cause a crash
8782 // (it could probably happen when logging in after a previous crash)
8783 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8785 Pet* NewPet = new Pet;
8786 if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8787 delete NewPet;
8789 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8793 void Unit::SetInCombatWith(Unit* enemy)
8795 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8796 if(eOwner->IsPvP())
8798 SetInCombatState(true);
8799 return;
8802 //check for duel
8803 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8805 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8806 if(((Player const*)eOwner)->duel->opponent == myOwner)
8808 SetInCombatState(true);
8809 return;
8812 SetInCombatState(false);
8815 void Unit::SetInCombatState(bool PvP)
8817 // only alive units can be in combat
8818 if(!isAlive())
8819 return;
8821 if(PvP)
8822 m_CombatTimer = 5000;
8823 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8825 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8826 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8829 void Unit::ClearInCombat()
8831 m_CombatTimer = 0;
8832 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8834 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8835 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8837 // Player's state will be cleared in Player::UpdateContestedPvP
8838 if(GetTypeId()!=TYPEID_PLAYER)
8839 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8842 bool Unit::isTargetableForAttack() const
8844 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8845 return false;
8847 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8848 return false;
8850 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8853 int32 Unit::ModifyHealth(int32 dVal)
8855 int32 gain = 0;
8857 if(dVal==0)
8858 return 0;
8860 int32 curHealth = (int32)GetHealth();
8862 int32 val = dVal + curHealth;
8863 if(val <= 0)
8865 SetHealth(0);
8866 return -curHealth;
8869 int32 maxHealth = (int32)GetMaxHealth();
8871 if(val < maxHealth)
8873 SetHealth(val);
8874 gain = val - curHealth;
8876 else if(curHealth != maxHealth)
8878 SetHealth(maxHealth);
8879 gain = maxHealth - curHealth;
8882 return gain;
8885 int32 Unit::ModifyPower(Powers power, int32 dVal)
8887 int32 gain = 0;
8889 if(dVal==0)
8890 return 0;
8892 int32 curPower = (int32)GetPower(power);
8894 int32 val = dVal + curPower;
8895 if(val <= 0)
8897 SetPower(power,0);
8898 return -curPower;
8901 int32 maxPower = (int32)GetMaxPower(power);
8903 if(val < maxPower)
8905 SetPower(power,val);
8906 gain = val - curPower;
8908 else if(curPower != maxPower)
8910 SetPower(power,maxPower);
8911 gain = maxPower - curPower;
8914 return gain;
8917 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8919 if(!u)
8920 return false;
8922 // Always can see self
8923 if (u==this)
8924 return true;
8926 // player visible for other player if not logout and at same transport
8927 // including case when player is out of world
8928 bool at_same_transport =
8929 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8930 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8931 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8932 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8934 // not in world
8935 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8936 return false;
8938 // forbidden to seen (at GM respawn command)
8939 if(m_Visibility==VISIBILITY_RESPAWN)
8940 return false;
8942 // always seen by owner
8943 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8944 return true;
8946 // Grid dead/alive checks
8947 if( u->GetTypeId()==TYPEID_PLAYER)
8949 // non visible at grid for any stealth state
8950 if(!IsVisibleInGridForPlayer((Player *)u))
8951 return false;
8953 // if player is dead then he can't detect anyone in any cases
8954 if(!u->isAlive())
8955 detect = false;
8957 else
8959 // all dead creatures/players not visible for any creatures
8960 if(!u->isAlive() || !isAlive())
8961 return false;
8964 // different visible distance checks
8965 if(u->isInFlight()) // what see player in flight
8967 // use object grey distance for all (only see objects any way)
8968 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8969 return false;
8971 else if(!isAlive()) // distance for show body
8973 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8974 return false;
8976 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8978 if(u->GetTypeId()==TYPEID_PLAYER)
8980 // Players far than max visible distance for player or not in our map are not visible too
8981 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8982 return false;
8984 else
8986 // Units far than max visible distance for creature or not in our map are not visible too
8987 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8988 return false;
8991 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8993 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8994 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8995 return false;
8997 else // distance for show creature
8999 // Units far than max visible distance for creature or not in our map are not visible too
9000 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
9001 return false;
9004 // Visible units, always are visible for all units, except for units under invisibility
9005 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
9006 return true;
9008 // GMs see any players, not higher GMs and all units
9009 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
9011 if(GetTypeId() == TYPEID_PLAYER)
9012 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
9013 else
9014 return true;
9017 // non faction visibility non-breakable for non-GMs
9018 if (m_Visibility == VISIBILITY_OFF)
9019 return false;
9021 // raw invisibility
9022 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
9024 // detectable invisibility case
9025 if( invisible && (
9026 // Invisible units, always are visible for units under same invisibility type
9027 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
9028 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9029 u->canDetectInvisibilityOf(this) ||
9030 // Units that can detect invisibility always are visible for units that can be detected
9031 canDetectInvisibilityOf(u) ))
9033 invisible = false;
9036 // special cases for always overwrite invisibility/stealth
9037 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
9039 // non-hostile case
9040 if (!u->IsHostileTo(this))
9042 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9043 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
9045 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
9046 return true;
9048 // else apply same rules as for hostile case (detecting check for stealth)
9051 // hostile case
9052 else
9054 // Hunter mark functionality
9055 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
9056 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
9057 if((*iter)->GetCasterGUID()==u->GetGUID())
9058 return true;
9060 // else apply detecting check for stealth
9063 // none other cases for detect invisibility, so invisible
9064 if(invisible)
9065 return false;
9067 // else apply stealth detecting check
9070 // unit got in stealth in this moment and must ignore old detected state
9071 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
9072 return false;
9074 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9075 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
9076 return true;
9078 // NOW ONLY STEALTH CASE
9080 // stealth and detected and visible for some seconds
9081 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
9082 return true;
9084 //if in non-detect mode then invisible for unit
9085 if (!detect)
9086 return false;
9088 // Special cases
9090 // If is attacked then stealth is lost, some creature can use stealth too
9091 if( !getAttackers().empty() )
9092 return true;
9094 // If there is collision rogue is seen regardless of level difference
9095 // TODO: check sizes in DB
9096 float distance = GetDistance(u);
9097 if (distance < 0.24f)
9098 return true;
9100 //If a mob or player is stunned he will not be able to detect stealth
9101 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
9102 return false;
9104 // Creature can detect target only in aggro radius
9105 if(u->GetTypeId() != TYPEID_PLAYER)
9107 //Always invisible from back and out of aggro range
9108 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
9109 if(!isInFront)
9110 return false;
9112 else
9114 //Always invisible from back
9115 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9116 if(!isInFront)
9117 return false;
9120 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9121 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
9123 //Calculation if target is in front
9125 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9126 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
9128 //Visible distance is modified by
9129 //-Level Diff (every level diff = 1.0f in visible distance)
9130 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
9132 //This allows to check talent tree and will add addition stealth dependent on used points)
9133 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
9134 if(stealthMod < 0)
9135 stealthMod = 0;
9137 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9138 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9139 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
9141 if(distance > visibleDistance)
9142 return false;
9145 // Now check is target visible with LoS
9146 float ox,oy,oz;
9147 u->GetPosition(ox,oy,oz);
9148 return IsWithinLOS(ox,oy,oz);
9151 void Unit::SetVisibility(UnitVisibility x)
9153 m_Visibility = x;
9155 if(IsInWorld())
9157 Map *m = GetMap();
9159 if(GetTypeId()==TYPEID_PLAYER)
9160 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9161 else
9162 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9166 bool Unit::canDetectInvisibilityOf(Unit const* u) const
9168 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
9170 for(uint32 i = 0; i < 10; ++i)
9172 if(((1 << i) & mask)==0)
9173 continue;
9175 // find invisibility level
9176 uint32 invLevel = 0;
9177 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
9178 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
9179 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
9180 invLevel = (*itr)->GetModifier()->m_amount;
9182 // find invisibility detect level
9183 uint32 detectLevel = 0;
9184 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
9185 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
9186 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
9187 detectLevel = (*itr)->GetModifier()->m_amount;
9189 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
9191 detectLevel = ((Player*)this)->GetDrunkValue();
9194 if(invLevel <= detectLevel)
9195 return true;
9199 return false;
9202 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
9204 int32 main_speed_mod = 0;
9205 float stack_bonus = 1.0f;
9206 float non_stack_bonus = 1.0f;
9208 switch(mtype)
9210 case MOVE_WALK:
9211 return;
9212 case MOVE_RUN:
9214 if (IsMounted()) // Use on mount auras
9216 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9217 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9218 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9220 else
9222 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9223 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9224 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9226 break;
9228 case MOVE_RUN_BACK:
9229 return;
9230 case MOVE_SWIM:
9232 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9233 break;
9235 case MOVE_SWIM_BACK:
9236 return;
9237 case MOVE_FLIGHT:
9239 if (IsMounted()) // Use on mount auras
9240 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9241 else // Use not mount (shapeshift for example) auras (should stack)
9242 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9243 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9244 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9245 break;
9247 case MOVE_FLIGHT_BACK:
9248 return;
9249 default:
9250 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9251 return;
9254 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9255 // now we ready for speed calculation
9256 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9258 switch(mtype)
9260 case MOVE_RUN:
9261 case MOVE_SWIM:
9262 case MOVE_FLIGHT:
9264 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9265 // TODO: possible affect only on MOVE_RUN
9266 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9268 // Use speed from aura
9269 float max_speed = normalization / baseMoveSpeed[mtype];
9270 if (speed > max_speed)
9271 speed = max_speed;
9273 break;
9275 default:
9276 break;
9279 // Apply strongest slow aura mod to speed
9280 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9281 if (slow)
9282 speed *=(100.0f + slow)/100.0f;
9283 SetSpeed(mtype, speed, forced);
9286 float Unit::GetSpeed( UnitMoveType mtype ) const
9288 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9291 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9293 if (rate < 0)
9294 rate = 0.0f;
9296 // Update speed only on change
9297 if (m_speed_rate[mtype] == rate)
9298 return;
9300 m_speed_rate[mtype] = rate;
9302 propagateSpeedChange();
9304 WorldPacket data;
9305 if(!forced)
9307 switch(mtype)
9309 case MOVE_WALK:
9310 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9311 break;
9312 case MOVE_RUN:
9313 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9314 break;
9315 case MOVE_RUN_BACK:
9316 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9317 break;
9318 case MOVE_SWIM:
9319 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9320 break;
9321 case MOVE_SWIM_BACK:
9322 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9323 break;
9324 case MOVE_TURN_RATE:
9325 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9326 break;
9327 case MOVE_FLIGHT:
9328 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9329 break;
9330 case MOVE_FLIGHT_BACK:
9331 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9332 break;
9333 case MOVE_PITCH_RATE:
9334 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9335 break;
9336 default:
9337 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9338 return;
9341 data.append(GetPackGUID());
9342 data << uint32(0); // movement flags
9343 data << uint16(0); // unk flags
9344 data << uint32(getMSTime());
9345 data << float(GetPositionX());
9346 data << float(GetPositionY());
9347 data << float(GetPositionZ());
9348 data << float(GetOrientation());
9349 data << uint32(0); // fall time
9350 data << float(GetSpeed(mtype));
9351 SendMessageToSet( &data, true );
9353 else
9355 if(GetTypeId() == TYPEID_PLAYER)
9357 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9358 // and do it only for real sent packets and use run for run/mounted as client expected
9359 ++((Player*)this)->m_forced_speed_changes[mtype];
9362 switch(mtype)
9364 case MOVE_WALK:
9365 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9366 break;
9367 case MOVE_RUN:
9368 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9369 break;
9370 case MOVE_RUN_BACK:
9371 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9372 break;
9373 case MOVE_SWIM:
9374 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9375 break;
9376 case MOVE_SWIM_BACK:
9377 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9378 break;
9379 case MOVE_TURN_RATE:
9380 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9381 break;
9382 case MOVE_FLIGHT:
9383 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9384 break;
9385 case MOVE_FLIGHT_BACK:
9386 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9387 break;
9388 case MOVE_PITCH_RATE:
9389 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9390 break;
9391 default:
9392 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9393 return;
9395 data.append(GetPackGUID());
9396 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9397 if (mtype == MOVE_RUN)
9398 data << uint8(0); // new 2.1.0
9399 data << float(GetSpeed(mtype));
9400 SendMessageToSet( &data, true );
9402 if(Pet* pet = GetPet())
9403 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9406 void Unit::SetHover(bool on)
9408 if(on)
9409 CastSpell(this,11010,true);
9410 else
9411 RemoveAurasDueToSpell(11010);
9414 void Unit::setDeathState(DeathState s)
9416 if (s != ALIVE && s!= JUST_ALIVED)
9418 CombatStop();
9419 DeleteThreatList();
9420 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9422 if(IsNonMeleeSpellCasted(false))
9423 InterruptNonMeleeSpells(false);
9426 if (s == JUST_DIED)
9428 RemoveAllAurasOnDeath();
9429 UnsummonAllTotems();
9431 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9432 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9433 // remove aurastates allowing special moves
9434 ClearAllReactives();
9435 ClearDiminishings();
9437 else if(s == JUST_ALIVED)
9439 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9442 if (m_deathState != ALIVE && s == ALIVE)
9444 //_ApplyAllAuraMods();
9446 m_deathState = s;
9449 /*########################################
9450 ######## ########
9451 ######## AGGRO SYSTEM ########
9452 ######## ########
9453 ########################################*/
9454 bool Unit::CanHaveThreatList() const
9456 // only creatures can have threat list
9457 if( GetTypeId() != TYPEID_UNIT )
9458 return false;
9460 // only alive units can have threat list
9461 if( !isAlive() )
9462 return false;
9464 // totems can not have threat list
9465 if( ((Creature*)this)->isTotem() )
9466 return false;
9468 // vehicles can not have threat list
9469 if( ((Creature*)this)->isVehicle() )
9470 return false;
9472 // pets can not have a threat list, unless they are controlled by a creature
9473 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9474 return false;
9476 return true;
9479 //======================================================================
9481 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9483 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9484 return threat;
9486 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9488 return threat * m_threatModifier[school];
9491 //======================================================================
9493 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9495 // Only mobs can manage threat lists
9496 if(CanHaveThreatList())
9497 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9500 //======================================================================
9502 void Unit::DeleteThreatList()
9504 m_ThreatManager.clearReferences();
9507 //======================================================================
9509 void Unit::TauntApply(Unit* taunter)
9511 assert(GetTypeId()== TYPEID_UNIT);
9513 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9514 return;
9516 if(!CanHaveThreatList())
9517 return;
9519 Unit *target = getVictim();
9520 if(target && target == taunter)
9521 return;
9523 SetInFront(taunter);
9524 if (((Creature*)this)->AI())
9525 ((Creature*)this)->AI()->AttackStart(taunter);
9527 m_ThreatManager.tauntApply(taunter);
9530 //======================================================================
9532 void Unit::TauntFadeOut(Unit *taunter)
9534 assert(GetTypeId()== TYPEID_UNIT);
9536 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9537 return;
9539 if(!CanHaveThreatList())
9540 return;
9542 Unit *target = getVictim();
9543 if(!target || target != taunter)
9544 return;
9546 if(m_ThreatManager.isThreatListEmpty())
9548 if(((Creature*)this)->AI())
9549 ((Creature*)this)->AI()->EnterEvadeMode();
9550 return;
9553 m_ThreatManager.tauntFadeOut(taunter);
9554 target = m_ThreatManager.getHostilTarget();
9556 if (target && target != taunter)
9558 SetInFront(target);
9559 if (((Creature*)this)->AI())
9560 ((Creature*)this)->AI()->AttackStart(target);
9564 //======================================================================
9566 bool Unit::SelectHostilTarget()
9568 //function provides main threat functionality
9569 //next-victim-selection algorithm and evade mode are called
9570 //threat list sorting etc.
9572 assert(GetTypeId()== TYPEID_UNIT);
9574 if (!this->isAlive())
9575 return false;
9576 //This function only useful once AI has been initialized
9577 if (!((Creature*)this)->AI())
9578 return false;
9580 Unit* target = NULL;
9582 // First checking if we have some taunt on us
9583 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9584 if ( !tauntAuras.empty() )
9586 Unit* caster;
9588 // The last taunt aura caster is alive an we are happy to attack him
9589 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9590 return true;
9591 else if (tauntAuras.size() > 1)
9593 // We do not have last taunt aura caster but we have more taunt auras,
9594 // so find first available target
9596 // Auras are pushed_back, last caster will be on the end
9597 AuraList::const_iterator aura = --tauntAuras.end();
9600 --aura;
9601 if ( (caster = (*aura)->GetCaster()) &&
9602 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9604 target = caster;
9605 break;
9607 }while (aura != tauntAuras.begin());
9611 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9612 // No taunt aura or taunt aura caster is dead standart target selection
9613 target = m_ThreatManager.getHostilTarget();
9615 if(target)
9617 if(!hasUnitState(UNIT_STAT_STUNNED))
9618 SetInFront(target);
9619 ((Creature*)this)->AI()->AttackStart(target);
9620 return true;
9623 // no target but something prevent go to evade mode
9624 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9625 return false;
9627 // last case when creature don't must go to evade mode:
9628 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9629 // for example at owner command to pet attack some far away creature
9630 // Note: creature not have targeted movement generator but have attacker in this case
9631 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9633 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9635 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9636 return false;
9640 // enter in evade mode in other case
9641 ((Creature*)this)->AI()->EnterEvadeMode();
9643 return false;
9646 //======================================================================
9647 //======================================================================
9648 //======================================================================
9650 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9652 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9654 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9656 int32 level = int32(getLevel());
9657 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9658 level = (int32)spellProto->maxLevel;
9659 else if (level < (int32)spellProto->baseLevel)
9660 level = (int32)spellProto->baseLevel;
9661 level-= (int32)spellProto->spellLevel;
9663 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9664 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9665 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9666 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9667 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9669 // range can have possitive and negative values, so order its for irand
9670 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9671 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9672 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9674 int32 value = basePoints + randvalue;
9675 //random damage
9676 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9677 value += (int32)(comboDamage * comboPoints);
9679 if(Player* modOwner = GetSpellModOwner())
9681 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9682 switch(effect_index)
9684 case 0:
9685 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9686 break;
9687 case 1:
9688 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9689 break;
9690 case 2:
9691 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9692 break;
9696 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9697 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9698 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9699 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9701 return value;
9704 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9706 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9708 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9710 int32 minduration = GetSpellDuration(spellProto);
9711 int32 maxduration = GetSpellMaxDuration(spellProto);
9713 int32 duration;
9715 if( minduration != -1 && minduration != maxduration )
9716 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9717 else
9718 duration = minduration;
9720 if (duration > 0)
9722 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9723 // Find total mod value (negative bonus)
9724 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9725 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9726 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9727 // Find max mod (negative bonus)
9728 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9730 int32 durationMod = 0;
9731 // Select strongest negative mod
9732 if (durationMod_always > durationMod_not_stack)
9733 durationMod = durationMod_not_stack;
9734 else
9735 durationMod = durationMod_always;
9737 if (durationMod != 0)
9738 duration = int32(int64(duration) * (100+durationMod) /100);
9740 if (duration < 0) duration = 0;
9743 return duration;
9746 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9748 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9750 if(i->DRGroup != group)
9751 continue;
9753 if(!i->hitCount)
9754 return DIMINISHING_LEVEL_1;
9756 if(!i->hitTime)
9757 return DIMINISHING_LEVEL_1;
9759 // If last spell was casted more than 15 seconds ago - reset the count.
9760 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9762 i->hitCount = DIMINISHING_LEVEL_1;
9763 return DIMINISHING_LEVEL_1;
9765 // or else increase the count.
9766 else
9768 return DiminishingLevels(i->hitCount);
9771 return DIMINISHING_LEVEL_1;
9774 void Unit::IncrDiminishing(DiminishingGroup group)
9776 // Checking for existing in the table
9777 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9779 if(i->DRGroup != group)
9780 continue;
9781 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9782 i->hitCount += 1;
9783 return;
9785 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9788 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9790 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9791 return;
9793 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9794 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9796 // test pet/charm masters instead pets/charmeds
9797 Unit const* targetOwner = GetCharmerOrOwner();
9798 Unit const* casterOwner = caster->GetCharmerOrOwner();
9800 Unit const* target = targetOwner ? targetOwner : this;
9801 Unit const* source = casterOwner ? casterOwner : caster;
9803 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9804 duration = 10000;
9807 float mod = 1.0f;
9809 // Some diminishings applies to mobs too (for example, Stun)
9810 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9812 DiminishingLevels diminish = Level;
9813 switch(diminish)
9815 case DIMINISHING_LEVEL_1: break;
9816 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9817 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9818 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9819 default: break;
9823 duration = int32(duration * mod);
9826 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9828 // Checking for existing in the table
9829 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9831 if(i->DRGroup != group)
9832 continue;
9834 if(apply)
9835 i->stack += 1;
9836 else if(i->stack)
9838 i->stack -= 1;
9839 // Remember time after last aura from group removed
9840 if (i->stack == 0)
9841 i->hitTime = getMSTime();
9843 break;
9847 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9849 return ObjectAccessor::GetUnit(object,guid);
9852 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9854 return isVisibleForOrDetect(u, false, inVisibleList, false);
9857 uint32 Unit::GetCreatureType() const
9859 if(GetTypeId() == TYPEID_PLAYER)
9861 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9862 if(ssEntry && ssEntry->creatureType > 0)
9863 return ssEntry->creatureType;
9864 else
9865 return CREATURE_TYPE_HUMANOID;
9867 else
9868 return ((Creature*)this)->GetCreatureInfo()->type;
9871 /*#######################################
9872 ######## ########
9873 ######## STAT SYSTEM ########
9874 ######## ########
9875 #######################################*/
9877 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9879 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9881 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9882 return false;
9885 float val = 1.0f;
9887 switch(modifierType)
9889 case BASE_VALUE:
9890 case TOTAL_VALUE:
9891 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9892 break;
9893 case BASE_PCT:
9894 case TOTAL_PCT:
9895 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9896 amount = -200.0f;
9898 val = (100.0f + amount) / 100.0f;
9899 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9900 break;
9902 default:
9903 break;
9906 if(!CanModifyStats())
9907 return false;
9909 switch(unitMod)
9911 case UNIT_MOD_STAT_STRENGTH:
9912 case UNIT_MOD_STAT_AGILITY:
9913 case UNIT_MOD_STAT_STAMINA:
9914 case UNIT_MOD_STAT_INTELLECT:
9915 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9917 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9918 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9920 case UNIT_MOD_MANA:
9921 case UNIT_MOD_RAGE:
9922 case UNIT_MOD_FOCUS:
9923 case UNIT_MOD_ENERGY:
9924 case UNIT_MOD_HAPPINESS:
9925 case UNIT_MOD_RUNE:
9926 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9928 case UNIT_MOD_RESISTANCE_HOLY:
9929 case UNIT_MOD_RESISTANCE_FIRE:
9930 case UNIT_MOD_RESISTANCE_NATURE:
9931 case UNIT_MOD_RESISTANCE_FROST:
9932 case UNIT_MOD_RESISTANCE_SHADOW:
9933 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9935 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9936 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9938 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9939 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9940 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9942 default:
9943 break;
9946 return true;
9949 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9951 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9953 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9954 return 0.0f;
9957 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9958 return 0.0f;
9960 return m_auraModifiersGroup[unitMod][modifierType];
9963 float Unit::GetTotalStatValue(Stats stat) const
9965 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9967 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9968 return 0.0f;
9970 // value = ((base_value * base_pct) + total_value) * total_pct
9971 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9972 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9973 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9974 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9976 return value;
9979 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9981 if(unitMod >= UNIT_MOD_END)
9983 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9984 return 0.0f;
9987 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9988 return 0.0f;
9990 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9991 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9992 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9993 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9995 return value;
9998 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
10000 SpellSchools school = SPELL_SCHOOL_NORMAL;
10002 switch(unitMod)
10004 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
10005 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
10006 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
10007 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
10008 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
10009 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
10011 default:
10012 break;
10015 return school;
10018 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
10020 Stats stat = STAT_STRENGTH;
10022 switch(unitMod)
10024 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
10025 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
10026 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
10027 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
10028 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
10030 default:
10031 break;
10034 return stat;
10037 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
10039 switch(unitMod)
10041 case UNIT_MOD_MANA: return POWER_MANA;
10042 case UNIT_MOD_RAGE: return POWER_RAGE;
10043 case UNIT_MOD_FOCUS: return POWER_FOCUS;
10044 case UNIT_MOD_ENERGY: return POWER_ENERGY;
10045 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
10046 case UNIT_MOD_RUNE: return POWER_RUNE;
10047 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
10050 return POWER_MANA;
10053 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
10055 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
10057 float val = GetTotalAuraModValue(unitMod);
10058 if(val < 0.0f)
10059 val = 0.0f;
10061 return val;
10064 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
10066 if (attType == OFF_ATTACK && !haveOffhandWeapon())
10067 return 0.0f;
10069 return m_weaponDamage[attType][type];
10072 void Unit::SetLevel(uint32 lvl)
10074 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
10076 // group update
10077 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
10078 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
10081 void Unit::SetHealth(uint32 val)
10083 uint32 maxHealth = GetMaxHealth();
10084 if(maxHealth < val)
10085 val = maxHealth;
10087 SetUInt32Value(UNIT_FIELD_HEALTH, val);
10089 // group update
10090 if(GetTypeId() == TYPEID_PLAYER)
10092 if(((Player*)this)->GetGroup())
10093 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
10095 else if(((Creature*)this)->isPet())
10097 Pet *pet = ((Pet*)this);
10098 if(pet->isControlled())
10100 Unit *owner = GetOwner();
10101 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10102 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
10107 void Unit::SetMaxHealth(uint32 val)
10109 uint32 health = GetHealth();
10110 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
10112 // group update
10113 if(GetTypeId() == TYPEID_PLAYER)
10115 if(((Player*)this)->GetGroup())
10116 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
10118 else if(((Creature*)this)->isPet())
10120 Pet *pet = ((Pet*)this);
10121 if(pet->isControlled())
10123 Unit *owner = GetOwner();
10124 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10125 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
10129 if(val < health)
10130 SetHealth(val);
10133 void Unit::SetPower(Powers power, uint32 val)
10135 if(GetPower(power) == val)
10136 return;
10138 uint32 maxPower = GetMaxPower(power);
10139 if(maxPower < val)
10140 val = maxPower;
10142 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
10144 WorldPacket data(SMSG_POWER_UPDATE);
10145 data.append(GetPackGUID());
10146 data << uint8(power);
10147 data << uint32(val);
10148 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
10150 // group update
10151 if(GetTypeId() == TYPEID_PLAYER)
10153 if(((Player*)this)->GetGroup())
10154 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10156 else if(((Creature*)this)->isPet())
10158 Pet *pet = ((Pet*)this);
10159 if(pet->isControlled())
10161 Unit *owner = GetOwner();
10162 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10163 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10166 // Update the pet's character sheet with happiness damage bonus
10167 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
10169 pet->UpdateDamagePhysical(BASE_ATTACK);
10174 void Unit::SetMaxPower(Powers power, uint32 val)
10176 uint32 cur_power = GetPower(power);
10177 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
10179 // group update
10180 if(GetTypeId() == TYPEID_PLAYER)
10182 if(((Player*)this)->GetGroup())
10183 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10185 else if(((Creature*)this)->isPet())
10187 Pet *pet = ((Pet*)this);
10188 if(pet->isControlled())
10190 Unit *owner = GetOwner();
10191 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10192 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10196 if(val < cur_power)
10197 SetPower(power, val);
10200 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10202 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10204 // group update
10205 if(GetTypeId() == TYPEID_PLAYER)
10207 if(((Player*)this)->GetGroup())
10208 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10210 else if(((Creature*)this)->isPet())
10212 Pet *pet = ((Pet*)this);
10213 if(pet->isControlled())
10215 Unit *owner = GetOwner();
10216 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10217 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10222 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10224 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10226 // group update
10227 if(GetTypeId() == TYPEID_PLAYER)
10229 if(((Player*)this)->GetGroup())
10230 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10232 else if(((Creature*)this)->isPet())
10234 Pet *pet = ((Pet*)this);
10235 if(pet->isControlled())
10237 Unit *owner = GetOwner();
10238 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10239 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10244 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10246 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10247 if(apply)
10248 tAuraProcTriggerDamage.push_back(aura);
10249 else
10250 tAuraProcTriggerDamage.remove(aura);
10253 uint32 Unit::GetCreatePowers( Powers power ) const
10255 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10256 switch(power)
10258 case POWER_MANA: return GetCreateMana();
10259 case POWER_RAGE: return 1000;
10260 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10261 case POWER_ENERGY: return 100;
10262 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10263 case POWER_RUNIC_POWER: return 1000;
10266 return 0;
10269 void Unit::AddToWorld()
10271 Object::AddToWorld();
10274 void Unit::RemoveFromWorld()
10276 // cleanup
10277 if(IsInWorld())
10279 RemoveNotOwnSingleTargetAuras();
10282 Object::RemoveFromWorld();
10285 void Unit::CleanupsBeforeDelete()
10287 if(m_uint32Values) // only for fully created object
10289 InterruptNonMeleeSpells(true);
10290 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10291 CombatStop();
10292 ClearComboPointHolders();
10293 DeleteThreatList();
10294 getHostilRefManager().setOnlineOfflineState(false);
10295 RemoveAllAuras();
10296 RemoveAllGameObjects();
10297 RemoveAllDynObjects();
10298 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10300 RemoveFromWorld();
10303 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10305 if(!m_charmInfo)
10306 m_charmInfo = new CharmInfo(charm);
10307 return m_charmInfo;
10310 CharmInfo::CharmInfo(Unit* unit)
10311 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10313 for(int i =0; i<4; ++i)
10315 m_charmspells[i].spellId = 0;
10316 m_charmspells[i].active = ACT_DISABLED;
10320 void CharmInfo::InitPetActionBar()
10322 // the first 3 SpellOrActions are attack, follow and stay
10323 for(uint32 i = 0; i < 3; i++)
10325 PetActionBar[i].Type = ACT_COMMAND;
10326 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10328 PetActionBar[i + 7].Type = ACT_REACTION;
10329 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10331 for(uint32 i=0; i < 4; i++)
10333 PetActionBar[i + 3].Type = ACT_DISABLED;
10334 PetActionBar[i + 3].SpellOrAction = 0;
10338 void CharmInfo::InitEmptyActionBar()
10340 for(uint32 x = 1; x < 10; ++x)
10342 PetActionBar[x].Type = ACT_PASSIVE;
10343 PetActionBar[x].SpellOrAction = 0;
10345 PetActionBar[0].Type = ACT_COMMAND;
10346 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10349 void CharmInfo::InitPossessCreateSpells()
10351 if(m_unit->GetTypeId() == TYPEID_PLAYER)
10352 return;
10354 InitEmptyActionBar(); //charm action bar
10356 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10358 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10359 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10360 else
10361 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10365 void CharmInfo::InitCharmCreateSpells()
10367 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10369 InitEmptyActionBar();
10370 return;
10373 InitPetActionBar();
10375 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10377 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10378 m_charmspells[x].spellId = spellId;
10380 if(!spellId)
10381 continue;
10383 if (IsPassiveSpell(spellId))
10385 m_unit->CastSpell(m_unit, spellId, true);
10386 m_charmspells[x].active = ACT_PASSIVE;
10388 else
10390 ActiveStates newstate;
10391 bool onlyselfcast = true;
10392 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10394 if(!spellInfo) onlyselfcast = false;
10395 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10397 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10398 onlyselfcast = false;
10401 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10402 newstate = ACT_DISABLED;
10403 else
10404 newstate = ACT_PASSIVE;
10406 AddSpellToAB(0, spellId, newstate);
10411 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10413 for(uint8 i = 0; i < 10; i++)
10415 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10417 PetActionBar[i].SpellOrAction = newid;
10418 if(!oldid)
10420 if(newstate == ACT_DECIDE)
10421 PetActionBar[i].Type = ACT_DISABLED;
10422 else
10423 PetActionBar[i].Type = newstate;
10426 return true;
10429 return false;
10432 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10434 if(IsPassiveSpell(spellid))
10435 return;
10437 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10439 if(spellid == m_charmspells[x].spellId)
10441 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10446 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10448 m_petnumber = petnumber;
10449 if(statwindow)
10450 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10451 else
10452 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10455 bool Unit::isFrozen() const
10457 return HasAuraState(AURA_STATE_FROZEN);
10460 struct ProcTriggeredData
10462 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10463 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10464 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10466 SpellProcEventEntry const *spellProcEvent;
10467 Aura* triggeredByAura;
10468 Unit::spellEffectPair triggeredByAura_SpellPair;
10471 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10472 typedef std::list< uint32> RemoveSpellList;
10474 // List of auras that CAN be trigger but may not exist in spell_proc_event
10475 // in most case need for drop charges
10476 // in some types of aura need do additional check
10477 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10478 bool InitTriggerAuraData()
10480 for (int i=0;i<TOTAL_AURAS;i++)
10482 isTriggerAura[i]=false;
10483 isNonTriggerAura[i] = false;
10485 isTriggerAura[SPELL_AURA_DUMMY] = true;
10486 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10487 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10488 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10489 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10490 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10491 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10492 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10493 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10494 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10495 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10496 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10497 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
10498 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10499 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10500 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10501 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10502 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10503 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10504 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10505 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10506 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10507 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10508 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10509 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10510 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10511 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10512 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10513 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10515 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10516 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10518 return true;
10521 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10523 uint32 procEx = PROC_EX_NONE;
10524 // Check victim state
10525 if (missCondition!=SPELL_MISS_NONE)
10526 switch (missCondition)
10528 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10529 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10530 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10531 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10532 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10533 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10534 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10535 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10536 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10537 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10538 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10539 default:
10540 break;
10542 else
10544 // On block
10545 if (damageInfo->blocked)
10546 procEx|=PROC_EX_BLOCK;
10547 // On absorb
10548 if (damageInfo->absorb)
10549 procEx|=PROC_EX_ABSORB;
10550 // On crit
10551 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10552 procEx|=PROC_EX_CRITICAL_HIT;
10553 else
10554 procEx|=PROC_EX_NORMAL_HIT;
10556 return procEx;
10559 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10561 // For melee/ranged based attack need update skills and set some Aura states
10562 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10564 // Update skills here for players
10565 if (GetTypeId() == TYPEID_PLAYER)
10567 // On melee based hit/miss/resist need update skill (for victim and attacker)
10568 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10570 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10571 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10573 // Update defence if player is victim and parry/dodge/block
10574 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10575 ((Player*)this)->UpdateDefense();
10577 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10578 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10580 // for victim
10581 if (isVictim)
10583 // if victim and dodge attack
10584 if (procExtra&PROC_EX_DODGE)
10586 //Update AURA_STATE on dodge
10587 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10589 ModifyAuraState(AURA_STATE_DEFENSE, true);
10590 StartReactiveTimer( REACTIVE_DEFENSE );
10593 // if victim and parry attack
10594 if (procExtra & PROC_EX_PARRY)
10596 // For Hunters only Counterattack (skip Mongoose bite)
10597 if (getClass() == CLASS_HUNTER)
10599 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10600 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10602 else
10604 ModifyAuraState(AURA_STATE_DEFENSE, true);
10605 StartReactiveTimer( REACTIVE_DEFENSE );
10608 // if and victim block attack
10609 if (procExtra & PROC_EX_BLOCK)
10611 ModifyAuraState(AURA_STATE_DEFENSE,true);
10612 StartReactiveTimer( REACTIVE_DEFENSE );
10615 else //For attacker
10617 // Overpower on victim dodge
10618 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10620 ((Player*)this)->AddComboPoints(pTarget, 1);
10621 StartReactiveTimer( REACTIVE_OVERPOWER );
10627 RemoveSpellList removedSpells;
10628 ProcTriggeredList procTriggered;
10629 // Fill procTriggered list
10630 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10632 SpellProcEventEntry const* spellProcEvent = NULL;
10633 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10634 continue;
10636 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10639 // Nothing found
10640 if (procTriggered.empty())
10641 return;
10643 // Handle effects proceed this time
10644 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10646 // Some auras can be deleted in function called in this loop (except first, ofc)
10647 // Until storing auars in std::multimap to hard check deleting by another way
10648 if(i != procTriggered.begin())
10650 bool found = false;
10651 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10652 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10653 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10655 if(itr->second==i->triggeredByAura)
10657 found = true;
10658 break;
10661 if(!found)
10663 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10664 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10665 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10666 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10667 // sLog.outDebug(" <end of list>");
10668 continue;
10672 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10673 Aura *triggeredByAura = i->triggeredByAura;
10674 Modifier *auraModifier = triggeredByAura->GetModifier();
10675 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10676 uint32 effIndex = triggeredByAura->GetEffIndex();
10677 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10678 // For players set spell cooldown if need
10679 uint32 cooldown = 0;
10680 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10681 cooldown = spellProcEvent->cooldown;
10683 switch(auraModifier->m_auraname)
10685 case SPELL_AURA_PROC_TRIGGER_SPELL:
10687 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10688 // Don`t drop charge or add cooldown for not started trigger
10689 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10690 continue;
10691 break;
10693 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10695 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10696 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10697 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10698 SendSpellNonMeleeDamageLog(&damageInfo);
10699 DealSpellDamage(&damageInfo, true);
10700 break;
10702 case SPELL_AURA_MANA_SHIELD:
10703 case SPELL_AURA_DUMMY:
10705 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10706 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10707 continue;
10708 break;
10710 case SPELL_AURA_MOD_HASTE:
10712 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10713 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10714 continue;
10715 break;
10717 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10719 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10720 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10721 continue;
10722 break;
10724 case SPELL_AURA_PRAYER_OF_MENDING:
10726 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10727 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10729 HandleMeandingAuraProc(triggeredByAura);
10730 break;
10732 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10734 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10736 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10737 continue;
10738 break;
10740 case SPELL_AURA_MOD_CASTING_SPEED:
10741 // Skip melee hits or instant cast spells
10742 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10743 continue;
10744 break;
10745 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10746 // Skip Melee hits and spells ws wrong school
10747 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10748 continue;
10749 break;
10750 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10751 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10752 // Skip melee hits and spells ws wrong school or zero cost
10753 if (procSpell == NULL ||
10754 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10755 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10756 continue;
10757 break;
10758 case SPELL_AURA_MECHANIC_IMMUNITY:
10759 // Compare mechanic
10760 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10761 continue;
10762 break;
10763 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10764 // Compare mechanic
10765 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10766 continue;
10767 break;
10768 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10769 // Compare casters
10770 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10771 continue;
10772 break;
10773 default:
10774 // nothing do, just charges counter
10775 break;
10777 // Remove charge (aura can be removed by triggers)
10778 if(useCharges)
10780 // need found aura on drop (can be dropped by triggers)
10781 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10782 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10783 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10785 // If last charge dropped add spell to remove list
10786 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10788 removedSpells.push_back(triggeredByAura->GetId());
10789 break;
10794 if (!removedSpells.empty())
10796 // Sort spells and remove dublicates
10797 removedSpells.sort();
10798 removedSpells.unique();
10799 // Remove auras from removedAuras
10800 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10801 RemoveAurasDueToSpell(*i);
10805 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10807 return SPELL_SCHOOL_MASK_NORMAL;
10810 Player* Unit::GetSpellModOwner()
10812 if(GetTypeId()==TYPEID_PLAYER)
10813 return (Player*)this;
10814 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10816 Unit* owner = GetOwner();
10817 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10818 return (Player*)owner;
10820 return NULL;
10823 ///----------Pet responses methods-----------------
10824 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10826 Unit *owner = GetCharmerOrOwner();
10827 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10828 return;
10830 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10831 data << uint8(0); // cast count?
10832 data << uint32(spellid);
10833 data << uint8(msg);
10834 // uint32 for some reason
10835 // uint32 for some reason
10836 ((Player*)owner)->GetSession()->SendPacket(&data);
10839 void Unit::SendPetActionFeedback (uint8 msg)
10841 Unit* owner = GetOwner();
10842 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10843 return;
10845 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10846 data << uint8(msg);
10847 ((Player*)owner)->GetSession()->SendPacket(&data);
10850 void Unit::SendPetTalk (uint32 pettalk)
10852 Unit* owner = GetOwner();
10853 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10854 return;
10856 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10857 data << uint64(GetGUID());
10858 data << uint32(pettalk);
10859 ((Player*)owner)->GetSession()->SendPacket(&data);
10862 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10864 Unit* owner = GetOwner();
10865 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10866 return;
10868 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10869 data << uint64(GetGUID());
10870 data << uint8(0x0); // flags (0x1, 0x2)
10871 data << uint32(spellid);
10872 data << uint32(cooltime);
10874 ((Player*)owner)->GetSession()->SendPacket(&data);
10877 void Unit::SendPetClearCooldown (uint32 spellid)
10879 Unit* owner = GetOwner();
10880 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10881 return;
10883 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10884 data << uint32(spellid);
10885 data << uint64(GetGUID());
10886 ((Player*)owner)->GetSession()->SendPacket(&data);
10889 void Unit::SendPetAIReaction(uint64 guid)
10891 Unit* owner = GetOwner();
10892 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10893 return;
10895 WorldPacket data(SMSG_AI_REACTION, 12);
10896 data << uint64(guid) << uint32(00000002);
10897 ((Player*)owner)->GetSession()->SendPacket(&data);
10900 ///----------End of Pet responses methods----------
10902 void Unit::StopMoving()
10904 clearUnitState(UNIT_STAT_MOVING);
10906 // send explicit stop packet
10907 // rely on vmaps here because for example stormwind is in air
10908 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10909 //if (fabs(GetPositionZ() - z) < 2.0f)
10910 // Relocate(GetPositionX(), GetPositionY(), z);
10911 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10913 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10915 // update position and orientation;
10916 WorldPacket data;
10917 BuildHeartBeatMsg(&data);
10918 SendMessageToSet(&data,false);
10921 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10923 if( apply )
10925 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10926 return;
10928 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10930 GetMotionMaster()->MovementExpired(false);
10931 CastStop(GetGUID()==casterGUID ? spellID : 0);
10933 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10935 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10937 else
10939 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10941 GetMotionMaster()->MovementExpired(false);
10943 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10945 // restore appropriate movement generator
10946 if(getVictim())
10947 GetMotionMaster()->MoveChase(getVictim());
10948 else
10949 GetMotionMaster()->Initialize();
10951 // attack caster if can
10952 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10953 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10954 ((Creature*)this)->AI()->AttackStart(caster);
10958 if (GetTypeId() == TYPEID_PLAYER)
10959 ((Player*)this)->SetClientControl(this, !apply);
10962 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10964 if( apply )
10966 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10968 CastStop(GetGUID()==casterGUID ? spellID : 0);
10970 GetMotionMaster()->MoveConfused();
10972 else
10974 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10976 GetMotionMaster()->MovementExpired(false);
10978 if (GetTypeId() == TYPEID_UNIT)
10980 // if in combat restore movement generator
10981 if(getVictim())
10982 GetMotionMaster()->MoveChase(getVictim());
10986 if(GetTypeId() == TYPEID_PLAYER)
10987 ((Player*)this)->SetClientControl(this, !apply);
10990 bool Unit::IsSitState() const
10992 uint8 s = getStandState();
10993 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10994 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10995 s == PLAYER_STATE_SIT;
10998 bool Unit::IsStandState() const
11000 uint8 s = getStandState();
11001 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
11004 void Unit::SetStandState(uint8 state)
11006 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
11008 if (IsStandState())
11009 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
11011 if(GetTypeId()==TYPEID_PLAYER)
11013 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
11014 data << (uint8)state;
11015 ((Player*)this)->GetSession()->SendPacket(&data);
11019 bool Unit::IsPolymorphed() const
11021 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
11024 void Unit::SetDisplayId(uint32 modelId)
11026 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
11028 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11030 Pet *pet = ((Pet*)this);
11031 if(!pet->isControlled())
11032 return;
11033 Unit *owner = GetOwner();
11034 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11035 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
11039 void Unit::ClearComboPointHolders()
11041 while(!m_ComboPointHolders.empty())
11043 uint32 lowguid = *m_ComboPointHolders.begin();
11045 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
11046 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
11047 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11048 else
11049 m_ComboPointHolders.erase(lowguid); // or remove manually
11053 void Unit::ClearAllReactives()
11055 for(int i=0; i < MAX_REACTIVE; ++i)
11056 m_reactiveTimer[i] = 0;
11058 if (HasAuraState( AURA_STATE_DEFENSE))
11059 ModifyAuraState(AURA_STATE_DEFENSE, false);
11060 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
11061 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11062 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11063 ((Player*)this)->ClearComboPoints();
11066 void Unit::UpdateReactives( uint32 p_time )
11068 for(int i = 0; i < MAX_REACTIVE; ++i)
11070 ReactiveType reactive = ReactiveType(i);
11072 if(!m_reactiveTimer[reactive])
11073 continue;
11075 if ( m_reactiveTimer[reactive] <= p_time)
11077 m_reactiveTimer[reactive] = 0;
11079 switch ( reactive )
11081 case REACTIVE_DEFENSE:
11082 if (HasAuraState(AURA_STATE_DEFENSE))
11083 ModifyAuraState(AURA_STATE_DEFENSE, false);
11084 break;
11085 case REACTIVE_HUNTER_PARRY:
11086 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
11087 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11088 break;
11089 case REACTIVE_OVERPOWER:
11090 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11091 ((Player*)this)->ClearComboPoints();
11092 break;
11093 default:
11094 break;
11097 else
11099 m_reactiveTimer[reactive] -= p_time;
11104 Unit* Unit::SelectNearbyTarget() const
11106 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11107 Cell cell(p);
11108 cell.data.Part.reserved = ALL_DISTRICT;
11109 cell.SetNoCreate();
11111 std::list<Unit *> targets;
11114 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
11115 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
11117 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
11118 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
11120 CellLock<GridReadGuard> cell_lock(cell, p);
11121 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
11122 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
11125 // remove current target
11126 if(getVictim())
11127 targets.remove(getVictim());
11129 // remove not LoS targets
11130 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
11132 if(!IsWithinLOSInMap(*tIter))
11134 std::list<Unit *>::iterator tIter2 = tIter;
11135 ++tIter;
11136 targets.erase(tIter2);
11138 else
11139 ++tIter;
11142 // no appropriate targets
11143 if(targets.empty())
11144 return NULL;
11146 // select random
11147 uint32 rIdx = urand(0,targets.size()-1);
11148 std::list<Unit *>::const_iterator tcIter = targets.begin();
11149 for(uint32 i = 0; i < rIdx; ++i)
11150 ++tcIter;
11152 return *tcIter;
11155 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
11157 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
11159 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
11160 return true;
11162 return false;
11165 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
11167 if(val > 0)
11169 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
11170 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
11172 else
11174 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
11175 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
11179 void Unit::ApplyCastTimePercentMod(float val, bool apply )
11181 if(val > 0)
11182 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
11183 else
11184 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
11187 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
11189 // Not apply this to creature casted spells with casttime==0
11190 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
11191 return 3500;
11193 if (CastingTime > 7000) CastingTime = 7000;
11194 if (CastingTime < 1500) CastingTime = 1500;
11196 if(damagetype == DOT && !IsChanneledSpell(spellProto))
11197 CastingTime = 3500;
11199 int32 overTime = 0;
11200 uint8 effects = 0;
11201 bool DirectDamage = false;
11202 bool AreaEffect = false;
11204 for ( uint32 i=0; i<3;i++)
11206 switch ( spellProto->Effect[i] )
11208 case SPELL_EFFECT_SCHOOL_DAMAGE:
11209 case SPELL_EFFECT_POWER_DRAIN:
11210 case SPELL_EFFECT_HEALTH_LEECH:
11211 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11212 case SPELL_EFFECT_POWER_BURN:
11213 case SPELL_EFFECT_HEAL:
11214 DirectDamage = true;
11215 break;
11216 case SPELL_EFFECT_APPLY_AURA:
11217 switch ( spellProto->EffectApplyAuraName[i] )
11219 case SPELL_AURA_PERIODIC_DAMAGE:
11220 case SPELL_AURA_PERIODIC_HEAL:
11221 case SPELL_AURA_PERIODIC_LEECH:
11222 if ( GetSpellDuration(spellProto) )
11223 overTime = GetSpellDuration(spellProto);
11224 break;
11225 default:
11226 // -5% per additional effect
11227 ++effects;
11228 break;
11230 default:
11231 break;
11234 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11235 AreaEffect = true;
11238 // Combined Spells with Both Over Time and Direct Damage
11239 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11241 // mainly for DoTs which are 3500 here otherwise
11242 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11243 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11244 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11245 // Portion to Over Time
11246 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11248 if ( damagetype == DOT )
11249 CastingTime = uint32(CastingTime * PtOT);
11250 else if ( PtOT < 1.0f )
11251 CastingTime = uint32(CastingTime * (1 - PtOT));
11252 else
11253 CastingTime = 0;
11256 // Area Effect Spells receive only half of bonus
11257 if ( AreaEffect )
11258 CastingTime /= 2;
11260 // -5% of total per any additional effect
11261 for ( uint8 i=0; i<effects; ++i)
11263 if ( CastingTime > 175 )
11265 CastingTime -= 175;
11267 else
11269 CastingTime = 0;
11270 break;
11274 return CastingTime;
11277 void Unit::UpdateAuraForGroup(uint8 slot)
11279 if(GetTypeId() == TYPEID_PLAYER)
11281 Player* player = (Player*)this;
11282 if(player->GetGroup())
11284 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11285 player->SetAuraUpdateMask(slot);
11288 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11290 Pet *pet = ((Pet*)this);
11291 if(pet->isControlled())
11293 Unit *owner = GetOwner();
11294 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11296 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11297 pet->SetAuraUpdateMask(slot);
11303 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11305 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11306 return float(GetAttackTime(attType))/1000.0f;
11308 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11309 if (!Weapon)
11310 return 2.4; // fist attack
11312 switch (Weapon->GetProto()->InventoryType)
11314 case INVTYPE_2HWEAPON:
11315 return 3.3;
11316 case INVTYPE_RANGED:
11317 case INVTYPE_RANGEDRIGHT:
11318 case INVTYPE_THROWN:
11319 return 2.8;
11320 case INVTYPE_WEAPON:
11321 case INVTYPE_WEAPONMAINHAND:
11322 case INVTYPE_WEAPONOFFHAND:
11323 default:
11324 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11328 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11330 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11331 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11332 if ((*itr)->GetId() == spell_id)
11333 return *itr;
11335 return NULL;
11338 bool Unit::IsUnderLastManaUseEffect() const
11340 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11343 void Unit::SetContestedPvP(Player *attackedPlayer)
11345 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11347 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11348 return;
11350 player->SetContestedPvPTimer(30000);
11351 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11353 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11354 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11355 // call MoveInLineOfSight for nearby contested guards
11356 SetVisibility(GetVisibility());
11358 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11360 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11361 // call MoveInLineOfSight for nearby contested guards
11362 SetVisibility(GetVisibility());
11366 void Unit::AddPetAura(PetAura const* petSpell)
11368 m_petAuras.insert(petSpell);
11369 if(Pet* pet = GetPet())
11370 pet->CastPetAura(petSpell);
11373 void Unit::RemovePetAura(PetAura const* petSpell)
11375 m_petAuras.erase(petSpell);
11376 if(Pet* pet = GetPet())
11377 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11380 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11382 Pet* pet = new Pet(HUNTER_PET);
11384 if(!pet->CreateBaseAtCreature(creatureTarget))
11386 delete pet;
11387 return NULL;
11390 pet->SetOwnerGUID(GetGUID());
11391 pet->SetCreatorGUID(GetGUID());
11392 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11393 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11395 if(GetTypeId()==TYPEID_PLAYER)
11396 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11398 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11400 if(!pet->InitStatsForLevel(level))
11402 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11403 delete pet;
11404 return NULL;
11407 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11408 // this enables pet details window (Shift+P)
11409 pet->AIM_Initialize();
11410 pet->InitPetCreateSpells();
11411 pet->InitTalentForLevel();
11412 pet->SetHealth(pet->GetMaxHealth());
11414 return pet;
11417 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11419 SpellEntry const* spellProto = aura->GetSpellProto ();
11421 // Get proc Event Entry
11422 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11424 // Aura info stored here
11425 Modifier *mod = aura->GetModifier();
11426 // Skip this auras
11427 if (isNonTriggerAura[mod->m_auraname])
11428 return false;
11429 // If not trigger by default and spellProcEvent==NULL - skip
11430 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11431 return false;
11433 // Get EventProcFlag
11434 uint32 EventProcFlag;
11435 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11436 EventProcFlag = spellProcEvent->procFlags;
11437 else
11438 EventProcFlag = spellProto->procFlags; // else get from spell proto
11439 // Continue if no trigger exist
11440 if (!EventProcFlag)
11441 return false;
11443 // Check spellProcEvent data requirements
11444 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11445 return false;
11447 // In most cases req get honor or XP from kill
11448 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11450 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11451 // Shadow Word: Death - can trigger from every kill
11452 if (aura->GetId() == 32409)
11453 allow = true;
11454 if (!allow)
11455 return false;
11457 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11458 // But except periodic triggers (can triggered from self)
11459 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11460 return false;
11462 // Check if current equipment allows aura to proc
11463 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11465 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11467 Item *item = NULL;
11468 if(attType == BASE_ATTACK)
11469 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11470 else if (attType == OFF_ATTACK)
11471 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11472 else
11473 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11475 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11476 return false;
11478 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11479 return false;
11481 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11483 // Check if player is wearing shield
11484 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11485 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11486 return false;
11489 // Get chance from spell
11490 float chance = (float)spellProto->procChance;
11491 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11492 if(spellProcEvent && spellProcEvent->customChance)
11493 chance = spellProcEvent->customChance;
11494 // If PPM exist calculate chance from PPM
11495 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11497 uint32 WeaponSpeed = GetAttackTime(attType);
11498 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11500 // Apply chance modifer aura
11501 if(Player* modOwner = GetSpellModOwner())
11502 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11504 return roll_chance_f(chance);
11507 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11509 // aura can be deleted at casts
11510 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11511 uint32 effIdx = triggeredByAura->GetEffIndex();
11512 int32 heal = triggeredByAura->GetModifier()->m_amount;
11513 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11515 // jumps
11516 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11518 // current aura expire
11519 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11521 // next target selection
11522 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11524 float radius;
11525 if (spellProto->EffectRadiusIndex[effIdx])
11526 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11527 else
11528 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11530 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11532 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11534 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11536 // aura will applied from caster, but spell casted from current aura holder
11537 SpellModifier *mod = new SpellModifier;
11538 mod->op = SPELLMOD_CHARGES;
11539 mod->value = jumps-5; // negative
11540 mod->type = SPELLMOD_FLAT;
11541 mod->spellId = spellProto->Id;
11542 mod->mask = spellProto->SpellFamilyFlags;
11543 mod->mask2 = spellProto->SpellFamilyFlags2;
11545 caster->AddSpellMod(mod, true);
11546 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11547 caster->AddSpellMod(mod, false);
11552 // heal
11553 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11554 return true;
11557 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11559 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11561 if(!IS_UNIT_GUID(target_guid))
11562 return;
11564 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11565 if(!target)
11566 return;
11568 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11570 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11571 target->RemoveAura(iter);
11572 else
11573 ++iter;