[7681] Check guid type before lookup request for seldom GO-caster case.
[AHbot.git] / src / game / Spell.cpp
blobd8f6259ca62cbf18bc681ae670dfaa652c21703a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana;
56 public:
57 explicit PrioritizeManaPlayerWraper(Player* player) : player(player)
59 uint32 maxmana = player->GetMaxPower(POWER_MANA);
60 percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101;
62 Player* getPlayer() const { return player; }
63 private:
64 Player* player;
65 uint32 percentMana;
68 struct PrioritizeMana
70 int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const
72 return x.percentMana < y.percentMana;
77 bool IsQuestTameSpell(uint32 spellId)
79 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
80 if (!spellproto) return false;
82 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
83 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
86 SpellCastTargets::SpellCastTargets()
88 m_unitTarget = NULL;
89 m_itemTarget = NULL;
90 m_GOTarget = NULL;
92 m_unitTargetGUID = 0;
93 m_GOTargetGUID = 0;
94 m_CorpseTargetGUID = 0;
95 m_itemTargetGUID = 0;
96 m_itemTargetEntry = 0;
98 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
99 m_strTarget = "";
100 m_targetMask = 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit *target)
109 if (!target)
110 return;
112 m_destX = target->GetPositionX();
113 m_destY = target->GetPositionY();
114 m_destZ = target->GetPositionZ();
115 m_unitTarget = target;
116 m_unitTargetGUID = target->GetGUID();
117 m_targetMask |= TARGET_FLAG_UNIT;
120 void SpellCastTargets::setDestination(float x, float y, float z)
122 m_destX = x;
123 m_destY = y;
124 m_destZ = z;
125 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
128 void SpellCastTargets::setSource(float x, float y, float z)
130 m_srcX = x;
131 m_srcY = y;
132 m_srcZ = z;
133 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
136 void SpellCastTargets::setGOTarget(GameObject *target)
138 m_GOTarget = target;
139 m_GOTargetGUID = target->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item* item)
145 if(!item)
146 return;
148 m_itemTarget = item;
149 m_itemTargetGUID = item->GetGUID();
150 m_itemTargetEntry = item->GetEntry();
151 m_targetMask |= TARGET_FLAG_ITEM;
154 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
156 m_CorpseTargetGUID = corpse->GetGUID();
159 void SpellCastTargets::Update(Unit* caster)
161 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
162 m_unitTarget = m_unitTargetGUID ?
163 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
164 NULL;
166 m_itemTarget = NULL;
167 if(caster->GetTypeId()==TYPEID_PLAYER)
169 if(m_targetMask & TARGET_FLAG_ITEM)
170 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
171 else
173 Player* pTrader = ((Player*)caster)->GetTrader();
174 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
175 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
177 if(m_itemTarget)
178 m_itemTargetEntry = m_itemTarget->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
184 if(data->rpos()+4 > data->size())
185 return false;
187 *data >> m_targetMask;
189 if(m_targetMask == TARGET_FLAG_SELF)
191 m_destX = caster->GetPositionX();
192 m_destY = caster->GetPositionY();
193 m_destZ = caster->GetPositionZ();
194 m_unitTarget = caster;
195 m_unitTargetGUID = caster->GetGUID();
196 return true;
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
201 if(!data->readPackGUID(m_unitTargetGUID))
202 return false;
204 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
205 if(!data->readPackGUID(m_GOTargetGUID))
206 return false;
208 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
209 if(!data->readPackGUID(m_itemTargetGUID))
210 return false;
212 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
213 if(!data->readPackGUID(m_CorpseTargetGUID))
214 return false;
216 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
218 if(data->rpos()+4+4+4 > data->size())
219 return false;
221 *data >> m_srcX >> m_srcY >> m_srcZ;
222 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
223 return false;
226 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
228 if(data->rpos()+1+4+4+4 > data->size())
229 return false;
231 if(!data->readPackGUID(m_unitTargetGUID))
232 return false;
234 *data >> m_destX >> m_destY >> m_destZ;
235 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
236 return false;
239 if( m_targetMask & TARGET_FLAG_STRING )
241 if(data->rpos()+1 > data->size())
242 return false;
244 *data >> m_strTarget;
247 // find real units/GOs
248 Update(caster);
249 return true;
252 void SpellCastTargets::write ( WorldPacket * data )
254 *data << uint32(m_targetMask);
256 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
258 if(m_targetMask & TARGET_FLAG_UNIT)
260 if(m_unitTarget)
261 data->append(m_unitTarget->GetPackGUID());
262 else
263 *data << uint8(0);
265 else if( m_targetMask & TARGET_FLAG_OBJECT )
267 if(m_GOTarget)
268 data->append(m_GOTarget->GetPackGUID());
269 else
270 *data << uint8(0);
272 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
273 data->appendPackGUID(m_CorpseTargetGUID);
274 else
275 *data << uint8(0);
278 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
280 if(m_itemTarget)
281 data->append(m_itemTarget->GetPackGUID());
282 else
283 *data << uint8(0);
286 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
287 *data << m_srcX << m_srcY << m_srcZ;
289 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
291 if(m_unitTarget)
292 data->append(m_unitTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 *data << m_destX << m_destY << m_destZ;
299 if( m_targetMask & TARGET_FLAG_STRING )
300 *data << m_strTarget;
303 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
305 ASSERT( Caster != NULL && info != NULL );
306 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
308 m_spellInfo = info;
309 m_caster = Caster;
310 m_selfContainer = NULL;
311 m_triggeringContainer = triggeringContainer;
312 m_referencedFromCurrentSpell = false;
313 m_executedCurrently = false;
314 m_delayStart = 0;
315 m_delayAtDamageCount = 0;
317 m_applyMultiplierMask = 0;
319 // Get data for type of attack
320 switch (m_spellInfo->DmgClass)
322 case SPELL_DAMAGE_CLASS_MELEE:
323 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
324 m_attackType = OFF_ATTACK;
325 else
326 m_attackType = BASE_ATTACK;
327 break;
328 case SPELL_DAMAGE_CLASS_RANGED:
329 m_attackType = RANGED_ATTACK;
330 break;
331 default:
332 // Wands
333 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
334 m_attackType = RANGED_ATTACK;
335 else
336 m_attackType = BASE_ATTACK;
337 break;
340 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
342 if(m_attackType == RANGED_ATTACK)
344 // wand case
345 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
347 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
348 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
351 // Set health leech amount to zero
352 m_healthLeech = 0;
354 if(originalCasterGUID)
355 m_originalCasterGUID = originalCasterGUID;
356 else
357 m_originalCasterGUID = m_caster->GetGUID();
359 if(m_originalCasterGUID==m_caster->GetGUID())
360 m_originalCaster = m_caster;
361 else
363 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
364 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
367 for(int i=0; i <3; ++i)
368 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
370 m_spellState = SPELL_STATE_NULL;
372 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
373 m_TriggerSpells.clear();
374 m_IsTriggeredSpell = triggered;
375 //m_AreaAura = false;
376 m_CastItem = NULL;
378 unitTarget = NULL;
379 itemTarget = NULL;
380 gameObjTarget = NULL;
381 focusObject = NULL;
382 m_cast_count = 0;
383 m_glyphIndex = 0;
384 m_preCastSpell = 0;
385 m_triggeredByAuraSpell = NULL;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
390 m_runesState = 0;
391 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer = 0; // will set to castime in prepare
395 m_needAliveTargetMask = 0;
397 // determine reflection
398 m_canReflect = false;
400 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
402 for(int j=0;j<3;j++)
404 if (m_spellInfo->Effect[j]==0)
405 continue;
407 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
408 m_canReflect = true;
409 else
410 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
412 if(m_canReflect)
413 continue;
414 else
415 break;
419 CleanupTargetList();
422 Spell::~Spell()
426 void Spell::FillTargetMap()
428 // TODO: ADD the correct target FILLS!!!!!!
430 for(uint32 i=0;i<3;i++)
432 // not call for empty effect.
433 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
434 if(m_spellInfo->Effect[i]==0)
435 continue;
437 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
438 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
439 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
440 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
441 continue;
443 // TODO: find a way so this is not needed?
444 // for area auras always add caster as target (needed for totems for example)
445 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
446 AddUnitTarget(m_caster, i);
448 std::list<Unit*> tmpUnitMap;
450 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
451 // but need it support in some know cases
452 switch(m_spellInfo->EffectImplicitTargetA[i])
454 case TARGET_SELF:
455 switch(m_spellInfo->EffectImplicitTargetB[i])
457 case 0:
458 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
459 break;
460 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
461 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)==0)
462 m_targets.setDestination(m_caster->GetPositionX(),m_caster->GetPositionY(),m_caster->GetPositionZ());
463 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
464 break;
465 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
466 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
467 break;
468 default:
469 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
470 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
471 break;
473 break;
474 case TARGET_CASTER_COORDINATES:
475 // Note: this hack with search required until GO casting not implemented
476 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
477 // currently each enemy selected explicitly and self cast damage
478 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
480 if(m_targets.getUnitTarget())
481 tmpUnitMap.push_back(m_targets.getUnitTarget());
483 else
485 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
486 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
488 break;
489 case TARGET_TABLE_X_Y_Z_COORDINATES:
490 switch(m_spellInfo->EffectImplicitTargetB[i])
492 case 0:
493 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
495 // need some target for proccesing
496 if(m_targets.getUnitTarget())
497 tmpUnitMap.push_back(m_targets.getUnitTarget());
498 else
499 tmpUnitMap.push_back(m_caster);
500 break;
501 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
502 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
503 break;
504 default:
505 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
506 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
507 break;
509 break;
510 default:
511 switch(m_spellInfo->EffectImplicitTargetB[i])
513 case 0:
514 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
515 break;
516 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
517 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
518 break;
519 default:
520 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
521 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
522 break;
524 break;
527 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
528 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
530 // add here custom effects that need default target.
531 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
532 switch(m_spellInfo->Effect[i])
534 case SPELL_EFFECT_DUMMY:
536 switch(m_spellInfo->Id)
538 case 20577: // Cannibalize
540 // non-standard target selection
541 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
542 float max_range = GetSpellMaxRange(srange);
544 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
545 Cell cell(p);
546 cell.data.Part.reserved = ALL_DISTRICT;
547 cell.SetNoCreate();
549 WorldObject* result = NULL;
551 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
552 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(m_caster, result, u_check);
554 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
555 CellLock<GridReadGuard> cell_lock(cell, p);
556 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
558 if(!result)
560 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
561 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
564 if(result)
566 switch(result->GetTypeId())
568 case TYPEID_UNIT:
569 case TYPEID_PLAYER:
570 tmpUnitMap.push_back((Unit*)result);
571 break;
572 case TYPEID_CORPSE:
573 m_targets.setCorpseTarget((Corpse*)result);
574 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
575 tmpUnitMap.push_back(owner);
576 break;
579 else
581 // clear cooldown at fail
582 if(m_caster->GetTypeId()==TYPEID_PLAYER)
584 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
586 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
587 data << uint32(m_spellInfo->Id);
588 data << uint64(m_caster->GetGUID());
589 ((Player*)m_caster)->GetSession()->SendPacket(&data);
592 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
593 finish(false);
595 break;
597 default:
598 if(m_targets.getUnitTarget())
599 tmpUnitMap.push_back(m_targets.getUnitTarget());
600 break;
602 break;
604 case SPELL_EFFECT_RESURRECT:
605 case SPELL_EFFECT_PARRY:
606 case SPELL_EFFECT_BLOCK:
607 case SPELL_EFFECT_CREATE_ITEM:
608 case SPELL_EFFECT_TRIGGER_SPELL:
609 case SPELL_EFFECT_TRIGGER_MISSILE:
610 case SPELL_EFFECT_LEARN_SPELL:
611 case SPELL_EFFECT_SKILL_STEP:
612 case SPELL_EFFECT_PROFICIENCY:
613 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
614 case SPELL_EFFECT_SELF_RESURRECT:
615 case SPELL_EFFECT_REPUTATION:
616 if(m_targets.getUnitTarget())
617 tmpUnitMap.push_back(m_targets.getUnitTarget());
618 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
619 else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
620 tmpUnitMap.push_back(m_caster);
621 break;
622 case SPELL_EFFECT_SUMMON_PLAYER:
623 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
625 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
626 if(target)
627 tmpUnitMap.push_back(target);
629 break;
630 case SPELL_EFFECT_RESURRECT_NEW:
631 if(m_targets.getUnitTarget())
632 tmpUnitMap.push_back(m_targets.getUnitTarget());
633 if(m_targets.getCorpseTargetGUID())
635 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
636 if(corpse)
638 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
639 if(owner)
640 tmpUnitMap.push_back(owner);
643 break;
644 case SPELL_EFFECT_SUMMON:
645 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
647 if(m_targets.getUnitTarget())
648 tmpUnitMap.push_back(m_targets.getUnitTarget());
650 else
651 tmpUnitMap.push_back(m_caster);
652 break;
653 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
654 case SPELL_EFFECT_TRANS_DOOR:
655 case SPELL_EFFECT_ADD_FARSIGHT:
656 case SPELL_EFFECT_APPLY_GLYPH:
657 case SPELL_EFFECT_STUCK:
658 case SPELL_EFFECT_FEED_PET:
659 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
660 case SPELL_EFFECT_SKILL:
661 tmpUnitMap.push_back(m_caster);
662 break;
663 case SPELL_EFFECT_LEARN_PET_SPELL:
664 if(Pet* pet = m_caster->GetPet())
665 tmpUnitMap.push_back(pet);
666 break;
667 case SPELL_EFFECT_ENCHANT_ITEM:
668 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
669 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
670 case SPELL_EFFECT_DISENCHANT:
671 case SPELL_EFFECT_PROSPECTING:
672 case SPELL_EFFECT_MILLING:
673 if(m_targets.getItemTarget())
674 AddItemTarget(m_targets.getItemTarget(), i);
675 break;
676 case SPELL_EFFECT_APPLY_AURA:
677 switch(m_spellInfo->EffectApplyAuraName[i])
679 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
680 case SPELL_AURA_ADD_PCT_MODIFIER:
681 tmpUnitMap.push_back(m_caster);
682 break;
683 default: // apply to target in other case
684 if(m_targets.getUnitTarget())
685 tmpUnitMap.push_back(m_targets.getUnitTarget());
686 break;
688 break;
689 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
690 // AreaAura
691 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
692 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
693 break;
694 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
695 if(m_targets.getUnitTarget())
697 tmpUnitMap.push_back(m_targets.getUnitTarget());
699 else if (m_targets.getCorpseTargetGUID())
701 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
702 if(corpse)
704 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
705 if(owner)
706 tmpUnitMap.push_back(owner);
709 break;
710 default:
711 break;
715 if(m_caster->GetTypeId() == TYPEID_PLAYER)
717 Player *me = (Player*)m_caster;
718 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
720 Unit *owner = (*itr)->GetOwner();
721 Unit *u = owner ? owner : (*itr);
722 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
724 me->UpdatePvP(true);
725 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
726 break;
731 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
733 if (!CheckTarget (*itr, i))
735 itr = tmpUnitMap.erase(itr);
736 continue;
738 else
739 ++itr;
742 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
743 AddUnitTarget((*iunit), i);
747 void Spell::prepareDataForTriggerSystem()
749 //==========================================================================================
750 // Now fill data for trigger system, need know:
751 // Ñan spell trigger another or not ( m_canTrigger )
752 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
753 //==========================================================================================
754 // Fill flag can spell trigger or not
755 // TODO: possible exist spell attribute for this
756 m_canTrigger = false;
758 if (m_CastItem)
759 m_canTrigger = false; // Do not trigger from item cast spell
760 else if (!m_IsTriggeredSpell)
761 m_canTrigger = true; // Normal cast - can trigger
762 else if (!m_triggeredByAuraSpell)
763 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
765 if (!m_canTrigger) // Exceptions (some periodic triggers)
767 switch (m_spellInfo->SpellFamilyName)
769 case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
770 if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true;
771 break;
772 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
773 if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
774 break;
775 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
776 if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true;
777 break;
778 case SPELLFAMILY_ROGUE: // For poisons need do it
779 if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
780 break;
781 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
782 if (m_spellInfo->SpellFamilyFlags & 0x0100200000000214LL ||
783 m_spellInfo->SpellFamilyFlags2 & 0x200) m_canTrigger = true;
784 break;
785 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
786 if (m_spellInfo->SpellFamilyFlags & 0x0001000900B80400LL) m_canTrigger = true;
787 break;
791 // Get data for type of attack and fill base info for trigger
792 switch (m_spellInfo->DmgClass)
794 case SPELL_DAMAGE_CLASS_MELEE:
795 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
796 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
797 break;
798 case SPELL_DAMAGE_CLASS_RANGED:
799 // Auto attack
800 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
802 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
803 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
805 else // Ranged spell attack
807 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
808 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
810 break;
811 default:
812 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
814 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
815 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
817 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
819 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
820 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
822 else // Negative spell
824 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
825 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
827 break;
829 // Hunter traps spells (for Entrapment trigger)
830 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
831 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x000020000000001CLL)
832 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
835 void Spell::CleanupTargetList()
837 m_UniqueTargetInfo.clear();
838 m_UniqueGOTargetInfo.clear();
839 m_UniqueItemInfo.clear();
840 m_delayMoment = 0;
843 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
845 if( m_spellInfo->Effect[effIndex]==0 )
846 return;
848 // Check for effect immune skip if immuned
849 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
851 uint64 targetGUID = pVictim->GetGUID();
853 // Lookup target in already in list
854 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
856 if (targetGUID == ihit->targetGUID) // Found in list
858 if (!immuned)
859 ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
860 return;
864 // This is new target calculate data for him
866 // Get spell hit result on target
867 TargetInfo target;
868 target.targetGUID = targetGUID; // Store target GUID
869 target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
870 target.processed = false; // Effects not apply on target
872 // Calculate hit result
873 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
875 // Spell have speed - need calculate incoming time
876 if (m_spellInfo->speed > 0.0f)
878 // calculate spell incoming interval
879 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
880 if (dist < 5.0f) dist = 5.0f;
881 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
883 // Calculate minimum incoming time
884 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
885 m_delayMoment = target.timeDelay;
887 else
888 target.timeDelay = 0LL;
890 // If target reflect spell back to caster
891 if (target.missCondition==SPELL_MISS_REFLECT)
893 // Calculate reflected spell result on caster
894 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
896 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
897 target.reflectResult = SPELL_MISS_PARRY;
899 // Increase time interval for reflected spells by 1.5
900 target.timeDelay+=target.timeDelay>>1;
902 else
903 target.reflectResult = SPELL_MISS_NONE;
905 // Add target to list
906 m_UniqueTargetInfo.push_back(target);
909 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
911 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
912 if (unit)
913 AddUnitTarget(unit, effIndex);
916 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
918 if( m_spellInfo->Effect[effIndex]==0 )
919 return;
921 uint64 targetGUID = pVictim->GetGUID();
923 // Lookup target in already in list
924 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
926 if (targetGUID == ihit->targetGUID) // Found in list
928 ihit->effectMask |= 1<<effIndex; // Add only effect mask
929 return;
933 // This is new target calculate data for him
935 GOTargetInfo target;
936 target.targetGUID = targetGUID;
937 target.effectMask = 1<<effIndex;
938 target.processed = false; // Effects not apply on target
940 // Spell have speed - need calculate incoming time
941 if (m_spellInfo->speed > 0.0f)
943 // calculate spell incoming interval
944 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
945 if (dist < 5.0f) dist = 5.0f;
946 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
947 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
948 m_delayMoment = target.timeDelay;
950 else
951 target.timeDelay = 0LL;
953 // Add target to list
954 m_UniqueGOTargetInfo.push_back(target);
957 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
959 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
960 if (go)
961 AddGOTarget(go, effIndex);
964 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
966 if( m_spellInfo->Effect[effIndex]==0 )
967 return;
969 // Lookup target in already in list
970 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
972 if (pitem == ihit->item) // Found in list
974 ihit->effectMask |= 1<<effIndex; // Add only effect mask
975 return;
979 // This is new target add data
981 ItemTargetInfo target;
982 target.item = pitem;
983 target.effectMask = 1<<effIndex;
984 m_UniqueItemInfo.push_back(target);
987 void Spell::DoAllEffectOnTarget(TargetInfo *target)
989 if (target->processed) // Check target
990 return;
991 target->processed = true; // Target checked in apply effects procedure
993 // Get mask of effects for target
994 uint32 mask = target->effectMask;
996 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
997 if (!unit)
998 return;
1000 // Get original caster (if exist) and calculate damage/healing from him data
1001 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
1003 // Skip if m_originalCaster not available
1004 if (!caster)
1005 return;
1007 SpellMissInfo missInfo = target->missCondition;
1008 // Need init unitTarget by default unit (can changed in code on reflect)
1009 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1010 unitTarget = unit;
1012 // Reset damage/healing counter
1013 m_damage = 0;
1014 m_healing = 0;
1016 // Fill base trigger info
1017 uint32 procAttacker = m_procAttacker;
1018 uint32 procVictim = m_procVictim;
1019 uint32 procEx = PROC_EX_NONE;
1021 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
1022 DoSpellHitOnUnit(unit, mask);
1023 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
1025 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
1026 DoSpellHitOnUnit(m_caster, mask);
1029 // All calculated do it!
1030 // Do healing and triggers
1031 if (m_healing)
1033 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
1034 uint32 addhealth = m_healing;
1035 if (crit)
1037 procEx |= PROC_EX_CRITICAL_HIT;
1038 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
1040 else
1041 procEx |= PROC_EX_NORMAL_HIT;
1043 caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit);
1045 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1046 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1047 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
1049 int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
1051 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
1052 if(caster->GetTypeId()==TYPEID_PLAYER)
1053 if(BattleGround *bg = ((Player*)caster)->GetBattleGround())
1054 bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
1056 // Do damage and triggers
1057 else if (m_damage)
1059 // Fill base damage struct (unitTarget - is real spell target)
1060 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1062 // Add bonuses and fill damageInfo struct
1063 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
1065 // Send log damage message to client
1066 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1068 procEx = createProcExtendMask(&damageInfo, missInfo);
1069 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1071 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1072 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1073 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1075 caster->DealSpellDamage(&damageInfo, true);
1077 // Judgement of Blood
1078 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
1080 int32 damagePoint = damageInfo.damage * 33 / 100;
1081 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1084 // Passive spell hits/misses or active spells only misses (only triggers)
1085 else
1087 // Fill base damage struct (unitTarget - is real spell target)
1088 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1089 procEx = createProcExtendMask(&damageInfo, missInfo);
1090 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1091 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1092 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1095 // Call scripted function for AI if this spell is casted upon a creature
1096 if(unit->GetTypeId()==TYPEID_UNIT)
1098 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1099 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1100 if( !((Creature*)unit)->isPet() && m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1101 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
1103 if(((Creature*)unit)->AI())
1104 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1107 // Call scripted function for AI if this spell is casted by a creature
1108 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1109 ((Creature*)m_caster)->AI()->SpellHitTarget(unit,m_spellInfo);
1112 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1114 if(!unit || !effectMask)
1115 return;
1117 // Recheck immune (only for delayed spells)
1118 if( m_spellInfo->speed && (
1119 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1120 unit->IsImmunedToSpell(m_spellInfo)))
1122 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1123 return;
1126 if (unit->GetTypeId() == TYPEID_PLAYER)
1128 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1129 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1132 if(m_caster->GetTypeId() == TYPEID_PLAYER)
1134 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1137 if( m_caster != unit )
1139 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1140 if (m_spellInfo->speed > 0.0f &&
1141 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1142 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1144 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1145 return;
1148 if( !m_caster->IsFriendlyTo(unit) )
1150 // for delayed spells ignore not visible explicit target
1151 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
1153 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1154 return;
1157 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1159 if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1161 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1162 unit->SetStandState(UNIT_STAND_STATE_STAND);
1164 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1165 ((Creature*)unit)->AI()->AttackedBy(m_caster);
1167 unit->SetInCombatWith(m_caster);
1168 m_caster->SetInCombatWith(unit);
1170 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1172 m_caster->SetContestedPvP(attackedPlayer);
1174 unit->AddThreat(m_caster, 0.0f);
1177 else
1179 // for delayed spells ignore negative spells (after duel end) for friendly targets
1180 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1182 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1183 return;
1186 // assisting case, healing and resurrection
1187 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1188 m_caster->SetContestedPvP();
1189 if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1191 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1192 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1197 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1198 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1199 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1200 // Increase Diminishing on unit, current informations for actually casts will use values above
1201 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1202 unit->IncrDiminishing(m_diminishGroup);
1204 // Apply additional spell effects to target
1205 if (m_preCastSpell)
1206 m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
1208 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1210 if (effectMask & (1<<effectNumber))
1212 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1213 if ( m_applyMultiplierMask & (1 << effectNumber) )
1215 // Get multiplier
1216 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1217 // Apply multiplier mods
1218 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1219 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1220 m_damageMultipliers[effectNumber] *= multiplier;
1226 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1228 if (target->processed) // Check target
1229 return;
1230 target->processed = true; // Target checked in apply effects procedure
1232 uint32 effectMask = target->effectMask;
1233 if(!effectMask)
1234 return;
1236 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1237 if(!go)
1238 return;
1240 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1241 if (effectMask & (1<<effectNumber))
1242 HandleEffects(NULL,NULL,go,effectNumber);
1244 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1245 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1246 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1247 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1250 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1252 uint32 effectMask = target->effectMask;
1253 if(!target->item || !effectMask)
1254 return;
1256 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1257 if (effectMask & (1<<effectNumber))
1258 HandleEffects(NULL, target->item, NULL, effectNumber);
1261 bool Spell::IsAliveUnitPresentInTargetList()
1263 // Not need check return true
1264 if (m_needAliveTargetMask == 0)
1265 return true;
1267 uint8 needAliveTargetMask = m_needAliveTargetMask;
1269 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1271 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1273 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1275 if (unit && unit->isAlive())
1276 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1280 // is all effects from m_needAliveTargetMask have alive targets
1281 return needAliveTargetMask==0;
1284 // Helper for Chain Healing
1285 // Spell target first
1286 // Raidmates then descending by injury suffered (MaxHealth - Health)
1287 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1288 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1290 const Unit* MainTarget;
1291 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1292 // functor for operator ">"
1293 bool operator()(Unit const* _Left, Unit const* _Right) const
1295 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1297 int32 ChainHealingHash(Unit const* Target) const
1299 if (Target == MainTarget)
1300 return 0;
1301 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1302 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1304 if (Target->GetHealth() == Target->GetMaxHealth())
1305 return 40000;
1306 else
1307 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1309 else
1310 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1314 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1316 public:
1317 const Unit* MainTarget;
1318 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1320 bool operator()(const Unit* Target)
1322 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1326 // Helper for targets nearest to the spell target
1327 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1328 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1330 const Unit* MainTarget;
1331 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1332 // functor for operator ">"
1333 bool operator()(const Unit* _Left, const Unit* _Right) const
1335 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1339 void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
1341 float radius;
1342 if (m_spellInfo->EffectRadiusIndex[i])
1343 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1344 else
1345 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1347 if(m_originalCaster)
1348 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1349 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1351 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1352 if(m_originalCaster)
1353 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1354 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1356 // Get spell max affected targets
1357 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1359 // custom target amount cases
1360 switch(m_spellInfo->SpellFamilyName)
1362 case SPELLFAMILY_DRUID:
1363 // Starfall
1364 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
1365 unMaxTargets = 2;
1366 break;
1367 default:
1368 break;
1371 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1372 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1374 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1375 continue;
1376 unMaxTargets+=(*m)->GetModifier()->m_amount;
1379 switch(cur)
1381 case TARGET_TOTEM_EARTH:
1382 case TARGET_TOTEM_WATER:
1383 case TARGET_TOTEM_AIR:
1384 case TARGET_TOTEM_FIRE:
1385 case TARGET_SELF:
1386 case TARGET_SELF2:
1387 case TARGET_DYNAMIC_OBJECT:
1388 case TARGET_AREAEFFECT_CUSTOM:
1389 case TARGET_AREAEFFECT_CUSTOM_2:
1390 case TARGET_SUMMON:
1392 TagUnitMap.push_back(m_caster);
1393 break;
1395 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1397 m_targets.m_targetMask = 0;
1398 unMaxTargets = EffectChainTarget;
1399 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1401 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1402 Cell cell(p);
1403 cell.data.Part.reserved = ALL_DISTRICT;
1404 cell.SetNoCreate();
1406 std::list<Unit *> tempUnitMap;
1409 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1410 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1412 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1413 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1415 CellLock<GridReadGuard> cell_lock(cell, p);
1416 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1417 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1420 if(tempUnitMap.empty())
1421 break;
1423 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1425 //Now to get us a random target that's in the initial range of the spell
1426 uint32 t = 0;
1427 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1428 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1429 ++t, ++itr;
1431 if(!t)
1432 break;
1434 itr = tempUnitMap.begin();
1435 std::advance(itr, rand()%t);
1436 Unit *pUnitTarget = *itr;
1437 TagUnitMap.push_back(pUnitTarget);
1439 tempUnitMap.erase(itr);
1441 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1443 t = unMaxTargets - 1;
1444 Unit *prev = pUnitTarget;
1445 std::list<Unit*>::iterator next = tempUnitMap.begin();
1447 while(t && next != tempUnitMap.end() )
1449 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1450 break;
1452 if(!prev->IsWithinLOSInMap(*next))
1454 ++next;
1455 continue;
1458 prev = *next;
1459 TagUnitMap.push_back(prev);
1460 tempUnitMap.erase(next);
1461 tempUnitMap.sort(TargetDistanceOrder(prev));
1462 next = tempUnitMap.begin();
1464 --t;
1466 }break;
1467 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1469 m_targets.m_targetMask = 0;
1470 unMaxTargets = EffectChainTarget;
1471 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1472 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1473 Cell cell(p);
1474 cell.data.Part.reserved = ALL_DISTRICT;
1475 cell.SetNoCreate();
1476 std::list<Unit *> tempUnitMap;
1478 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1479 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1481 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1482 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1484 CellLock<GridReadGuard> cell_lock(cell, p);
1485 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1486 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1489 if(tempUnitMap.empty())
1490 break;
1492 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1494 //Now to get us a random target that's in the initial range of the spell
1495 uint32 t = 0;
1496 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1497 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1498 ++t, ++itr;
1500 if(!t)
1501 break;
1503 itr = tempUnitMap.begin();
1504 std::advance(itr, rand()%t);
1505 Unit *pUnitTarget = *itr;
1506 TagUnitMap.push_back(pUnitTarget);
1508 tempUnitMap.erase(itr);
1510 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1512 t = unMaxTargets - 1;
1513 Unit *prev = pUnitTarget;
1514 std::list<Unit*>::iterator next = tempUnitMap.begin();
1516 while(t && next != tempUnitMap.end() )
1518 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1519 break;
1521 if(!prev->IsWithinLOSInMap(*next))
1523 ++next;
1524 continue;
1526 prev = *next;
1527 TagUnitMap.push_back(prev);
1528 tempUnitMap.erase(next);
1529 tempUnitMap.sort(TargetDistanceOrder(prev));
1530 next = tempUnitMap.begin();
1531 --t;
1533 }break;
1534 case TARGET_PET:
1536 Pet* tmpUnit = m_caster->GetPet();
1537 if (!tmpUnit) break;
1538 TagUnitMap.push_back(tmpUnit);
1539 break;
1541 case TARGET_CHAIN_DAMAGE:
1543 if (EffectChainTarget <= 1)
1545 Unit* pUnitTarget = SelectMagnetTarget();
1546 if(pUnitTarget)
1547 TagUnitMap.push_back(pUnitTarget);
1549 else
1551 Unit* pUnitTarget = m_targets.getUnitTarget();
1552 if(!pUnitTarget)
1553 break;
1555 unMaxTargets = EffectChainTarget;
1557 float max_range;
1558 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1559 max_range = radius; //
1560 else
1561 //FIXME: This very like horrible hack and wrong for most spells
1562 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1564 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1565 Cell cell(p);
1566 cell.data.Part.reserved = ALL_DISTRICT;
1567 cell.SetNoCreate();
1569 Unit* originalCaster = GetOriginalCaster();
1570 if(originalCaster)
1572 std::list<Unit *> tempUnitMap;
1575 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1576 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1578 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1579 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1581 CellLock<GridReadGuard> cell_lock(cell, p);
1582 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1583 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1586 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1588 if(tempUnitMap.empty())
1589 break;
1591 if(*tempUnitMap.begin() == pUnitTarget)
1592 tempUnitMap.erase(tempUnitMap.begin());
1594 TagUnitMap.push_back(pUnitTarget);
1595 uint32 t = unMaxTargets - 1;
1596 Unit *prev = pUnitTarget;
1597 std::list<Unit*>::iterator next = tempUnitMap.begin();
1599 while(t && next != tempUnitMap.end() )
1601 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1602 break;
1604 if(!prev->IsWithinLOSInMap(*next))
1606 ++next;
1607 continue;
1610 prev = *next;
1611 TagUnitMap.push_back(prev);
1612 tempUnitMap.erase(next);
1613 tempUnitMap.sort(TargetDistanceOrder(prev));
1614 next = tempUnitMap.begin();
1616 --t;
1620 }break;
1621 case TARGET_ALL_ENEMY_IN_AREA:
1623 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1624 break;
1626 case TARGET_AREAEFFECT_INSTANT:
1628 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1629 // Select friendly targets for positive effect
1630 if (IsPositiveEffect(m_spellInfo->Id, i))
1631 targetB = SPELL_TARGETS_FRIENDLY;
1633 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1635 // exclude caster
1636 TagUnitMap.remove(m_caster);
1638 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1640 // targets the ground, not the units in the area
1641 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1643 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1645 // exclude caster (this can be important if this not original caster)
1646 TagUnitMap.remove(m_caster);
1648 }break;
1649 case TARGET_DUELVSPLAYER_COORDINATES:
1651 if(Unit* currentTarget = m_targets.getUnitTarget())
1653 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1654 TagUnitMap.push_back(currentTarget);
1656 }break;
1657 case TARGET_ALL_PARTY_AROUND_CASTER:
1658 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1659 case TARGET_ALL_PARTY:
1661 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1662 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1664 if(pGroup)
1666 uint8 subgroup = pTarget->GetSubGroup();
1668 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1670 Player* Target = itr->getSource();
1672 // IsHostileTo check duel and controlled by enemy
1673 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1675 if( m_caster->IsWithinDistInMap(Target, radius) )
1676 TagUnitMap.push_back(Target);
1678 if(Pet* pet = Target->GetPet())
1679 if( m_caster->IsWithinDistInMap(pet, radius) )
1680 TagUnitMap.push_back(pet);
1684 else
1686 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1687 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1688 TagUnitMap.push_back(ownerOrSelf);
1689 if(Pet* pet = ownerOrSelf->GetPet())
1690 if( m_caster->IsWithinDistInMap(pet, radius) )
1691 TagUnitMap.push_back(pet);
1693 break;
1695 case TARGET_ALL_RAID_AROUND_CASTER:
1697 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1698 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1700 if(m_spellInfo->Id==57669) //Replenishment (special target selection)
1702 if(pGroup)
1704 typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
1705 Top10 manaUsers;
1707 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
1709 Player* Target = itr->getSource();
1710 if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
1711 !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
1713 PrioritizeManaPlayerWraper WTarget(Target);
1714 manaUsers.push(WTarget);
1718 while(!manaUsers.empty())
1720 TagUnitMap.push_back(manaUsers.top().getPlayer());
1721 manaUsers.pop();
1724 else
1726 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1727 if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
1728 ownerOrSelf->getPowerType() == POWER_MANA)
1729 TagUnitMap.push_back(ownerOrSelf);
1731 if(Pet* pet = ownerOrSelf->GetPet())
1732 if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
1733 TagUnitMap.push_back(pet);
1736 else
1738 if(pGroup)
1740 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1742 Player* Target = itr->getSource();
1744 // IsHostileTo check duel and controlled by enemy
1745 if( Target && !m_caster->IsHostileTo(Target) )
1747 if( m_caster->IsWithinDistInMap(Target, radius) )
1748 TagUnitMap.push_back(Target);
1750 if(Pet* pet = Target->GetPet())
1751 if( m_caster->IsWithinDistInMap(pet, radius) )
1752 TagUnitMap.push_back(pet);
1756 else
1758 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1759 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1760 TagUnitMap.push_back(ownerOrSelf);
1761 if(Pet* pet = ownerOrSelf->GetPet())
1762 if( m_caster->IsWithinDistInMap(pet, radius) )
1763 TagUnitMap.push_back(pet);
1766 break;
1768 case TARGET_SINGLE_FRIEND:
1769 case TARGET_SINGLE_FRIEND_2:
1771 if(m_targets.getUnitTarget())
1772 TagUnitMap.push_back(m_targets.getUnitTarget());
1773 }break;
1774 case TARGET_NONCOMBAT_PET:
1776 if(Unit* target = m_targets.getUnitTarget())
1777 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1778 TagUnitMap.push_back(target);
1779 }break;
1780 case TARGET_CASTER_COORDINATES:
1782 // Check original caster is GO - set its coordinates as dst cast
1783 WorldObject *caster = NULL;
1784 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1785 caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
1786 if (!caster)
1787 caster = m_caster;
1788 // Set dest for targets
1789 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1790 }break;
1791 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1792 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1793 break;
1794 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1795 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1796 break;
1797 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1798 case TARGET_SINGLE_PARTY:
1800 Unit *target = m_targets.getUnitTarget();
1801 // Thoses spells apparently can't be casted on the caster.
1802 if( target && target != m_caster)
1804 // Can only be casted on group's members or its pets
1805 Group *pGroup = NULL;
1807 Unit* owner = m_caster->GetCharmerOrOwner();
1808 Unit *targetOwner = target->GetCharmerOrOwner();
1809 if(owner)
1811 if(owner->GetTypeId() == TYPEID_PLAYER)
1813 if( target == owner )
1815 TagUnitMap.push_back(target);
1816 break;
1818 pGroup = ((Player*)owner)->GetGroup();
1821 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1823 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1825 TagUnitMap.push_back(target);
1826 break;
1828 pGroup = ((Player*)m_caster)->GetGroup();
1831 if(pGroup)
1833 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1834 if(targetOwner)
1836 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1837 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1838 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1839 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1841 TagUnitMap.push_back(target);
1844 // 1Our target can be a player who is on our group
1845 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1847 TagUnitMap.push_back(target);
1851 }break;
1852 case TARGET_GAMEOBJECT:
1854 if(m_targets.getGOTarget())
1855 AddGOTarget(m_targets.getGOTarget(), i);
1856 }break;
1857 case TARGET_IN_FRONT_OF_CASTER:
1859 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1860 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1861 break;
1863 case TARGET_DUELVSPLAYER:
1865 Unit *target = m_targets.getUnitTarget();
1866 if(target)
1868 if(m_caster->IsFriendlyTo(target))
1870 TagUnitMap.push_back(target);
1872 else
1874 Unit* pUnitTarget = SelectMagnetTarget();
1875 if(pUnitTarget)
1876 TagUnitMap.push_back(pUnitTarget);
1879 }break;
1880 case TARGET_GAMEOBJECT_ITEM:
1882 if(m_targets.getGOTargetGUID())
1883 AddGOTarget(m_targets.getGOTarget(), i);
1884 else if(m_targets.getItemTarget())
1885 AddItemTarget(m_targets.getItemTarget(), i);
1886 break;
1888 case TARGET_MASTER:
1890 if(Unit* owner = m_caster->GetCharmerOrOwner())
1891 TagUnitMap.push_back(owner);
1892 break;
1894 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1896 // targets the ground, not the units in the area
1897 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1898 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1899 break;
1901 case TARGET_MINION:
1903 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1904 TagUnitMap.push_back(m_caster);
1905 }break;
1906 case TARGET_SINGLE_ENEMY:
1908 Unit* pUnitTarget = SelectMagnetTarget();
1909 if(pUnitTarget)
1910 TagUnitMap.push_back(pUnitTarget);
1911 }break;
1912 case TARGET_AREAEFFECT_PARTY:
1914 Unit* owner = m_caster->GetCharmerOrOwner();
1915 Player *pTarget = NULL;
1917 if(owner)
1919 TagUnitMap.push_back(m_caster);
1920 if(owner->GetTypeId() == TYPEID_PLAYER)
1921 pTarget = (Player*)owner;
1923 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1925 if(Unit* target = m_targets.getUnitTarget())
1927 if( target->GetTypeId() != TYPEID_PLAYER)
1929 if(((Creature*)target)->isPet())
1931 Unit *targetOwner = target->GetOwner();
1932 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1933 pTarget = (Player*)targetOwner;
1936 else
1937 pTarget = (Player*)target;
1941 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1943 if(pGroup)
1945 uint8 subgroup = pTarget->GetSubGroup();
1947 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1949 Player* Target = itr->getSource();
1951 // IsHostileTo check duel and controlled by enemy
1952 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1954 if( pTarget->IsWithinDistInMap(Target, radius) )
1955 TagUnitMap.push_back(Target);
1957 if(Pet* pet = Target->GetPet())
1958 if( pTarget->IsWithinDistInMap(pet, radius) )
1959 TagUnitMap.push_back(pet);
1963 else if (owner)
1965 if(m_caster->IsWithinDistInMap(owner, radius))
1966 TagUnitMap.push_back(owner);
1968 else if(pTarget)
1970 TagUnitMap.push_back(pTarget);
1972 if(Pet* pet = pTarget->GetPet())
1973 if( m_caster->IsWithinDistInMap(pet, radius) )
1974 TagUnitMap.push_back(pet);
1977 }break;
1978 case TARGET_SCRIPT:
1980 if(m_targets.getUnitTarget())
1981 TagUnitMap.push_back(m_targets.getUnitTarget());
1982 if(m_targets.getItemTarget())
1983 AddItemTarget(m_targets.getItemTarget(), i);
1984 }break;
1985 case TARGET_SELF_FISHING:
1987 TagUnitMap.push_back(m_caster);
1988 }break;
1989 case TARGET_CHAIN_HEAL:
1991 Unit* pUnitTarget = m_targets.getUnitTarget();
1992 if(!pUnitTarget)
1993 break;
1995 if (EffectChainTarget <= 1)
1996 TagUnitMap.push_back(pUnitTarget);
1997 else
1999 unMaxTargets = EffectChainTarget;
2000 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
2002 UnitList tempUnitMap;
2004 FillAreaTargets(tempUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),max_range,PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2006 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
2007 tempUnitMap.push_front(m_caster);
2009 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2011 if(tempUnitMap.empty())
2012 break;
2014 if(*tempUnitMap.begin() == pUnitTarget)
2015 tempUnitMap.erase(tempUnitMap.begin());
2017 TagUnitMap.push_back(pUnitTarget);
2018 uint32 t = unMaxTargets - 1;
2019 Unit *prev = pUnitTarget;
2020 std::list<Unit*>::iterator next = tempUnitMap.begin();
2022 while(t && next != tempUnitMap.end() )
2024 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
2025 break;
2027 if(!prev->IsWithinLOSInMap(*next))
2029 ++next;
2030 continue;
2033 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2035 next = tempUnitMap.erase(next);
2036 continue;
2039 prev = *next;
2040 TagUnitMap.push_back(prev);
2041 tempUnitMap.erase(next);
2042 tempUnitMap.sort(TargetDistanceOrder(prev));
2043 next = tempUnitMap.begin();
2045 --t;
2048 }break;
2049 case TARGET_CURRENT_ENEMY_COORDINATES:
2051 Unit* currentTarget = m_targets.getUnitTarget();
2052 if(currentTarget)
2054 TagUnitMap.push_back(currentTarget);
2055 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2056 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2057 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2059 break;
2061 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2063 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2064 ? (Player*)m_targets.getUnitTarget() : NULL;
2066 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2067 if(pGroup)
2069 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2071 Player* Target = itr->getSource();
2073 // IsHostileTo check duel and controlled by enemy
2074 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2075 targetPlayer->getClass() == Target->getClass() &&
2076 !m_caster->IsHostileTo(Target) )
2078 TagUnitMap.push_back(Target);
2082 else if(m_targets.getUnitTarget())
2083 TagUnitMap.push_back(m_targets.getUnitTarget());
2084 break;
2086 case TARGET_TABLE_X_Y_Z_COORDINATES:
2088 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
2089 if(st)
2091 if (st->target_mapId == m_caster->GetMapId())
2092 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2093 else
2094 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2096 else
2097 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2098 }break;
2099 case TARGET_BEHIND_VICTIM:
2101 Unit *pTarget = NULL;
2103 // explicit cast data from client or server-side cast
2104 // some spell at client send caster
2105 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2106 pTarget = m_targets.getUnitTarget();
2107 else if(m_caster->getVictim())
2108 pTarget = m_caster->getVictim();
2109 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2110 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2112 if(pTarget)
2114 float _target_x, _target_y, _target_z;
2115 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
2116 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
2118 TagUnitMap.push_back(m_caster);
2119 m_targets.setDestination(_target_x, _target_y, _target_z);
2122 break;
2124 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2126 // if parent spell create dynamic object extract area from it
2127 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2128 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2129 break;
2131 case TARGET_DIRECTLY_FORWARD:
2133 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2135 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2136 float minRange = GetSpellMinRange(rEntry);
2137 float maxRange = GetSpellMaxRange(rEntry);
2138 float dist = minRange+ rand_norm()*(maxRange-minRange);
2140 float _target_x, _target_y, _target_z;
2141 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2142 m_targets.setDestination(_target_x, _target_y, _target_z);
2145 TagUnitMap.push_back(m_caster);
2146 break;
2148 default:
2149 break;
2152 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2154 // make sure one unit is always removed per iteration
2155 uint32 removed_utarget = 0;
2156 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2158 next = itr;
2159 ++next;
2160 if (!*itr) continue;
2161 if ((*itr) == m_targets.getUnitTarget())
2163 TagUnitMap.erase(itr);
2164 removed_utarget = 1;
2165 // break;
2168 // remove random units from the map
2169 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2171 uint32 poz = urand(0, TagUnitMap.size()-1);
2172 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2174 if (!*itr) continue;
2176 if (!poz)
2178 TagUnitMap.erase(itr);
2179 break;
2183 // the player's target will always be added to the map
2184 if (removed_utarget && m_targets.getUnitTarget())
2185 TagUnitMap.push_back(m_targets.getUnitTarget());
2189 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2191 m_targets = *targets;
2193 m_spellState = SPELL_STATE_PREPARING;
2195 m_castPositionX = m_caster->GetPositionX();
2196 m_castPositionY = m_caster->GetPositionY();
2197 m_castPositionZ = m_caster->GetPositionZ();
2198 m_castOrientation = m_caster->GetOrientation();
2200 if(triggeredByAura)
2201 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2203 // create and add update event for this spell
2204 SpellEvent* Event = new SpellEvent(this);
2205 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2207 //Prevent casting at cast another spell (ServerSide check)
2208 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2210 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2211 finish(false);
2212 return;
2215 // Fill cost data
2216 m_powerCost = CalculatePowerCost();
2218 SpellCastResult result = CheckCast(true);
2219 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2221 if(triggeredByAura)
2223 SendChannelUpdate(0);
2224 triggeredByAura->SetAuraDuration(0);
2226 SendCastResult(result);
2227 finish(false);
2228 return;
2231 // Prepare data for triggers
2232 prepareDataForTriggerSystem();
2234 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2235 m_casttime = GetSpellCastTime(m_spellInfo, this);
2237 // set timer base at cast time
2238 ReSetTimer();
2240 // stealth must be removed at cast starting (at show channel bar)
2241 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2242 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2244 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2245 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2248 if(m_IsTriggeredSpell)
2249 cast(true);
2250 else
2252 m_caster->SetCurrentCastedSpell( this );
2253 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
2254 SendSpellStart();
2258 void Spell::cancel()
2260 if(m_spellState == SPELL_STATE_FINISHED)
2261 return;
2263 m_autoRepeat = false;
2264 switch (m_spellState)
2266 case SPELL_STATE_PREPARING:
2267 case SPELL_STATE_DELAYED:
2269 SendInterrupted(0);
2270 SendCastResult(SPELL_FAILED_INTERRUPTED);
2271 } break;
2273 case SPELL_STATE_CASTING:
2275 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2277 if( ihit->missCondition == SPELL_MISS_NONE )
2279 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2280 if( unit && unit->isAlive() )
2281 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2285 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2286 SendChannelUpdate(0);
2287 SendInterrupted(0);
2288 SendCastResult(SPELL_FAILED_INTERRUPTED);
2289 } break;
2291 default:
2293 } break;
2296 finish(false);
2297 m_caster->RemoveDynObject(m_spellInfo->Id);
2298 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2301 void Spell::cast(bool skipCheck)
2303 SetExecutedCurrently(true);
2305 // update pointers base at GUIDs to prevent access to non-existed already object
2306 UpdatePointers();
2308 // cancel at lost main target unit
2309 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2311 cancel();
2312 SetExecutedCurrently(false);
2313 return;
2316 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2317 m_caster->SetInFront(m_targets.getUnitTarget());
2319 SpellCastResult castResult = CheckPower();
2320 if(castResult != SPELL_CAST_OK)
2322 SendCastResult(castResult);
2323 finish(false);
2324 SetExecutedCurrently(false);
2325 return;
2328 // triggered cast called from Spell::prepare where it was already checked
2329 if(!skipCheck)
2331 castResult = CheckCast(false);
2332 if(castResult != SPELL_CAST_OK)
2334 SendCastResult(castResult);
2335 finish(false);
2336 SetExecutedCurrently(false);
2337 return;
2341 switch(m_spellInfo->SpellFamilyName)
2343 case SPELLFAMILY_GENERIC:
2345 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2346 m_preCastSpell = 11196; // Recently Bandaged
2347 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
2348 m_preCastSpell = 23230; // Blood Fury - Healing Reduction
2349 break;
2351 case SPELLFAMILY_MAGE:
2353 if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
2354 m_preCastSpell = 41425; // Hypothermia
2355 break;
2357 case SPELLFAMILY_PRIEST:
2359 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2360 m_spellInfo->SpellIconID == 566) // Power Word: Shield
2361 m_preCastSpell = 6788; // Weakened Soul
2362 if (m_spellInfo->Id == 47585) // Dispersion (transform)
2363 m_preCastSpell = 60069; // Dispersion (mana regen)
2364 break;
2366 case SPELLFAMILY_PALADIN:
2368 if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
2369 m_preCastSpell = 25771; // Forbearance
2370 break;
2372 case SPELLFAMILY_SHAMAN:
2374 if (m_spellInfo->Id == 2825) // Bloodlust
2375 m_preCastSpell = 57724; // Sated
2376 else if (m_spellInfo->Id == 32182) // Heroism
2377 m_preCastSpell = 57723; // Exhaustion
2378 break;
2380 default:
2381 break;
2384 // Conflagrate - consumes immolate
2385 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2387 // for caster applied auras only
2388 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2389 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2391 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2392 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2394 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2395 break;
2400 // traded items have trade slot instead of guid in m_itemTargetGUID
2401 // set to real guid to be sent later to the client
2402 m_targets.updateTradeSlotItem();
2404 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2406 if (!m_IsTriggeredSpell && m_CastItem)
2407 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2409 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2412 // CAST SPELL
2413 SendSpellCooldown();
2415 TakePower();
2416 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2417 FillTargetMap();
2419 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2421 SetExecutedCurrently(false);
2422 return;
2425 SendCastResult(castResult);
2426 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2428 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2429 if (m_spellInfo->speed > 0.0f)
2432 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2433 // in case delayed spell remove item at cast delay start
2434 TakeCastItem();
2436 // Okay, maps created, now prepare flags
2437 m_immediateHandled = false;
2438 m_spellState = SPELL_STATE_DELAYED;
2439 SetDelayStart(0);
2441 else
2443 // Immediate spell, no big deal
2444 handle_immediate();
2447 SetExecutedCurrently(false);
2450 void Spell::handle_immediate()
2452 // start channeling if applicable
2453 if(IsChanneledSpell(m_spellInfo))
2455 int32 duration = GetSpellDuration(m_spellInfo);
2456 if (duration)
2458 // Apply duration mod
2459 if(Player* modOwner = m_caster->GetSpellModOwner())
2460 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2461 m_spellState = SPELL_STATE_CASTING;
2462 SendChannelStart(duration);
2466 // process immediate effects (items, ground, etc.) also initialize some variables
2467 _handle_immediate_phase();
2469 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2470 DoAllEffectOnTarget(&(*ihit));
2472 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2473 DoAllEffectOnTarget(&(*ihit));
2475 // spell is finished, perform some last features of the spell here
2476 _handle_finish_phase();
2478 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2479 TakeCastItem();
2481 if(m_spellState != SPELL_STATE_CASTING)
2482 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2485 uint64 Spell::handle_delayed(uint64 t_offset)
2487 uint64 next_time = 0;
2489 if (!m_immediateHandled)
2491 _handle_immediate_phase();
2492 m_immediateHandled = true;
2495 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2496 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2498 if (ihit->processed == false)
2500 if ( ihit->timeDelay <= t_offset )
2501 DoAllEffectOnTarget(&(*ihit));
2502 else if( next_time == 0 || ihit->timeDelay < next_time )
2503 next_time = ihit->timeDelay;
2507 // now recheck gameobject targeting correctness
2508 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2510 if (ighit->processed == false)
2512 if ( ighit->timeDelay <= t_offset )
2513 DoAllEffectOnTarget(&(*ighit));
2514 else if( next_time == 0 || ighit->timeDelay < next_time )
2515 next_time = ighit->timeDelay;
2518 // All targets passed - need finish phase
2519 if (next_time == 0)
2521 // spell is finished, perform some last features of the spell here
2522 _handle_finish_phase();
2524 finish(true); // successfully finish spell cast
2526 // return zero, spell is finished now
2527 return 0;
2529 else
2531 // spell is unfinished, return next execution time
2532 return next_time;
2536 void Spell::_handle_immediate_phase()
2538 // handle some immediate features of the spell here
2539 HandleThreatSpells(m_spellInfo->Id);
2541 m_needSpellLog = IsNeedSendToClient();
2542 for(uint32 j = 0;j<3;j++)
2544 if(m_spellInfo->Effect[j]==0)
2545 continue;
2547 // apply Send Event effect to ground in case empty target lists
2548 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2550 HandleEffects(NULL,NULL,NULL, j);
2551 continue;
2554 // Don't do spell log, if is school damage spell
2555 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2556 m_needSpellLog = false;
2558 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2559 if(m_originalCaster)
2560 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2561 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2563 // initialize multipliers
2564 m_damageMultipliers[j] = 1.0f;
2565 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2566 (EffectChainTarget > 1) )
2567 m_applyMultiplierMask |= 1 << j;
2570 // initialize Diminishing Returns Data
2571 m_diminishLevel = DIMINISHING_LEVEL_1;
2572 m_diminishGroup = DIMINISHING_NONE;
2574 // process items
2575 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2576 DoAllEffectOnTarget(&(*ihit));
2578 // process ground
2579 for(uint32 j = 0;j<3;j++)
2581 // persistent area auras target only the ground
2582 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2583 HandleEffects(NULL,NULL,NULL, j);
2587 void Spell::_handle_finish_phase()
2589 // spell log
2590 if(m_needSpellLog)
2591 SendLogExecute();
2594 void Spell::SendSpellCooldown()
2596 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2597 return;
2599 Player* _player = (Player*)m_caster;
2601 // mana/health/etc potions, disabled by client (until combat out as declarate)
2602 if (m_CastItem && m_CastItem->IsPotion())
2604 // need in some way provided data for Spell::finish SendCooldownEvent
2605 _player->SetLastPotionId(m_CastItem->GetEntry());
2606 return;
2609 // have infinity cooldown but set at aura apply
2610 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2611 return;
2613 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2616 void Spell::update(uint32 difftime)
2618 // update pointers based at it's GUIDs
2619 UpdatePointers();
2621 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2623 cancel();
2624 return;
2627 // check if the player caster has moved before the spell finished
2628 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2629 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2630 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2632 // always cancel for channeled spells
2633 if( m_spellState == SPELL_STATE_CASTING )
2634 cancel();
2635 // don't cancel for melee, autorepeat, triggered and instant spells
2636 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2637 cancel();
2640 switch(m_spellState)
2642 case SPELL_STATE_PREPARING:
2644 if(m_timer)
2646 if(difftime >= m_timer)
2647 m_timer = 0;
2648 else
2649 m_timer -= difftime;
2652 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2653 cast();
2654 } break;
2655 case SPELL_STATE_CASTING:
2657 if(m_timer > 0)
2659 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2661 // check if player has jumped before the channeling finished
2662 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2663 cancel();
2665 // check for incapacitating player states
2666 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2667 cancel();
2669 // check if player has turned if flag is set
2670 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2671 cancel();
2674 // check if there are alive targets left
2675 if (!IsAliveUnitPresentInTargetList())
2677 SendChannelUpdate(0);
2678 finish();
2681 if(difftime >= m_timer)
2682 m_timer = 0;
2683 else
2684 m_timer -= difftime;
2687 if(m_timer == 0)
2689 SendChannelUpdate(0);
2691 // channeled spell processed independently for quest targeting
2692 // cast at creature (or GO) quest objectives update at successful cast channel finished
2693 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2694 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2696 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2698 TargetInfo* target = &*ihit;
2699 if(!IS_CREATURE_GUID(target->targetGUID))
2700 continue;
2702 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2703 if (unit==NULL)
2704 continue;
2706 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2709 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2711 GOTargetInfo* target = &*ihit;
2713 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2714 if(!go)
2715 continue;
2717 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2721 finish();
2723 } break;
2724 default:
2726 }break;
2730 void Spell::finish(bool ok)
2732 if(!m_caster)
2733 return;
2735 if(m_spellState == SPELL_STATE_FINISHED)
2736 return;
2738 m_spellState = SPELL_STATE_FINISHED;
2740 // other code related only to successfully finished spells
2741 if(!ok)
2742 return;
2744 //remove spell mods
2745 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2746 ((Player*)m_caster)->RemoveSpellMods(this);
2748 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2749 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2750 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2752 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2753 continue;
2754 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2755 if( ihit->missCondition == SPELL_MISS_NONE )
2757 // check m_caster->GetGUID() let load auras at login and speedup most often case
2758 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2759 if (unit && unit->isAlive())
2761 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2762 uint32 auraSpellIdx = (*i)->GetEffIndex();
2763 // Calculate chance at that moment (can be depend for example from combo points)
2764 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2765 if(roll_chance_i(chance))
2766 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2771 // Heal caster for all health leech from all targets
2772 if (m_healthLeech)
2774 m_caster->ModifyHealth(m_healthLeech);
2775 m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(m_healthLeech));
2778 if (IsMeleeAttackResetSpell())
2780 m_caster->resetAttackTimer(BASE_ATTACK);
2781 if(m_caster->haveOffhandWeapon())
2782 m_caster->resetAttackTimer(OFF_ATTACK);
2785 /*if (IsRangedAttackResetSpell())
2786 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2788 // Clear combo at finish state
2789 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2791 // Not drop combopoints if negative spell and if any miss on enemy exist
2792 bool needDrop = true;
2793 if (!IsPositiveSpell(m_spellInfo->Id))
2794 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2795 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2797 needDrop = false;
2798 break;
2800 if (needDrop)
2801 ((Player*)m_caster)->ClearComboPoints();
2804 // potions disabled by client, send event "not in combat" if need
2805 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2806 ((Player*)m_caster)->UpdatePotionCooldown(this);
2808 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2809 if(!m_TriggerSpells.empty())
2810 TriggerSpell();
2812 // Stop Attack for some spells
2813 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2814 m_caster->AttackStop();
2817 void Spell::SendCastResult(SpellCastResult result)
2819 if(result == SPELL_CAST_OK)
2820 return;
2822 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2823 return;
2825 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2826 return;
2828 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2829 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2830 data << uint32(m_spellInfo->Id);
2831 data << uint8(result); // problem
2832 switch (result)
2834 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2835 data << uint32(m_spellInfo->RequiresSpellFocus);
2836 break;
2837 case SPELL_FAILED_REQUIRES_AREA:
2838 // hardcode areas limitation case
2839 switch(m_spellInfo->Id)
2841 case 41617: // Cenarion Mana Salve
2842 case 41619: // Cenarion Healing Salve
2843 data << uint32(3905);
2844 break;
2845 case 41618: // Bottled Nethergon Energy
2846 case 41620: // Bottled Nethergon Vapor
2847 data << uint32(3842);
2848 break;
2849 case 45373: // Bloodberry Elixir
2850 data << uint32(4075);
2851 break;
2852 default: // default case (don't must be)
2853 data << uint32(0);
2854 break;
2856 break;
2857 case SPELL_FAILED_TOTEMS:
2858 if(m_spellInfo->Totem[0])
2859 data << uint32(m_spellInfo->Totem[0]);
2860 if(m_spellInfo->Totem[1])
2861 data << uint32(m_spellInfo->Totem[1]);
2862 break;
2863 case SPELL_FAILED_TOTEM_CATEGORY:
2864 if(m_spellInfo->TotemCategory[0])
2865 data << uint32(m_spellInfo->TotemCategory[0]);
2866 if(m_spellInfo->TotemCategory[1])
2867 data << uint32(m_spellInfo->TotemCategory[1]);
2868 break;
2869 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2870 data << uint32(m_spellInfo->EquippedItemClass);
2871 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2872 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2873 break;
2875 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2878 void Spell::SendSpellStart()
2880 if(!IsNeedSendToClient())
2881 return;
2883 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2885 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2886 if(IsRangedSpell())
2887 castFlags |= CAST_FLAG_AMMO;
2889 if(m_spellInfo->runeCostID)
2890 castFlags |= CAST_FLAG_UNKNOWN10;
2892 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2894 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2895 if(m_CastItem)
2896 data.append(m_CastItem->GetPackGUID());
2897 else
2898 data.append(m_caster->GetPackGUID());
2900 data.append(m_caster->GetPackGUID());
2901 data << uint8(m_cast_count); // pending spell cast?
2902 data << uint32(m_spellInfo->Id); // spellId
2903 data << uint32(castFlags); // cast flags
2904 data << uint32(m_timer); // delay?
2906 m_targets.write(&data);
2908 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2909 data << uint32(0);
2911 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2913 uint8 v1 = 0;//m_runesState;
2914 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2915 data << uint8(v1); // runes state before
2916 data << uint8(v2); // runes state after
2917 for(uint8 i = 0; i < MAX_RUNES; ++i)
2919 uint8 m = (1 << i);
2920 if(m & v1) // usable before...
2921 if(!(m & v2)) // ...but on cooldown now...
2922 data << uint8(0); // some unknown byte (time?)
2926 if ( castFlags & CAST_FLAG_AMMO )
2927 WriteAmmoToPacket(&data);
2929 m_caster->SendMessageToSet(&data, true);
2932 void Spell::SendSpellGo()
2934 // not send invisible spell casting
2935 if(!IsNeedSendToClient())
2936 return;
2938 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2940 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2942 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2943 if(IsRangedSpell())
2944 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2946 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2948 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2949 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2950 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2953 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2955 if(m_CastItem)
2956 data.append(m_CastItem->GetPackGUID());
2957 else
2958 data.append(m_caster->GetPackGUID());
2960 data.append(m_caster->GetPackGUID());
2961 data << uint8(m_cast_count); // pending spell cast?
2962 data << uint32(m_spellInfo->Id); // spellId
2963 data << uint32(castFlags); // cast flags
2964 data << uint32(getMSTime()); // timestamp
2966 WriteSpellGoTargets(&data);
2968 m_targets.write(&data);
2970 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
2971 data << uint32(0);
2973 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2975 uint8 v1 = m_runesState;
2976 uint8 v2 = ((Player*)m_caster)->GetRunesState();
2977 data << uint8(v1); // runes state before
2978 data << uint8(v2); // runes state after
2979 for(uint8 i = 0; i < MAX_RUNES; ++i)
2981 uint8 m = (1 << i);
2982 if(m & v1) // usable before...
2983 if(!(m & v2)) // ...but on cooldown now...
2984 data << uint8(0); // some unknown byte (time?)
2988 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2990 data << float(0);
2991 data << uint32(0);
2994 if ( castFlags & CAST_FLAG_AMMO )
2995 WriteAmmoToPacket(&data);
2997 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2999 data << uint32(0);
3000 data << uint32(0);
3003 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3005 data << uint8(0);
3008 m_caster->SendMessageToSet(&data, true);
3011 void Spell::WriteAmmoToPacket( WorldPacket * data )
3013 uint32 ammoInventoryType = 0;
3014 uint32 ammoDisplayID = 0;
3016 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3018 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3019 if(pItem)
3021 ammoInventoryType = pItem->GetProto()->InventoryType;
3022 if( ammoInventoryType == INVTYPE_THROWN )
3023 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3024 else
3026 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3027 if(ammoID)
3029 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3030 if(pProto)
3032 ammoDisplayID = pProto->DisplayInfoID;
3033 ammoInventoryType = pProto->InventoryType;
3036 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3038 ammoDisplayID = 5996; // normal arrow
3039 ammoInventoryType = INVTYPE_AMMO;
3044 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3046 *data << uint32(ammoDisplayID);
3047 *data << uint32(ammoInventoryType);
3050 void Spell::WriteSpellGoTargets( WorldPacket * data )
3052 // This function also fill data for channeled spells:
3053 // m_needAliveTargetMask req for stop channelig if one target die
3054 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3055 uint32 miss = 0;
3056 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3058 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3060 // possibly SPELL_MISS_IMMUNE2 for this??
3061 ihit->missCondition = SPELL_MISS_IMMUNE2;
3062 miss++;
3064 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3065 hit++;
3066 else
3067 miss++;
3070 *data << (uint8)hit;
3071 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3072 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3074 *data << uint64(ihit->targetGUID);
3075 m_needAliveTargetMask |=ihit->effectMask;
3078 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
3079 *data << uint64(ighit->targetGUID); // Always hits
3081 *data << (uint8)miss;
3082 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3084 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3086 *data << uint64(ihit->targetGUID);
3087 *data << uint8(ihit->missCondition);
3088 if( ihit->missCondition == SPELL_MISS_REFLECT )
3089 *data << uint8(ihit->reflectResult);
3092 // Reset m_needAliveTargetMask for non channeled spell
3093 if(!IsChanneledSpell(m_spellInfo))
3094 m_needAliveTargetMask = 0;
3097 void Spell::SendLogExecute()
3099 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3101 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3103 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3104 data.append(m_caster->GetPackGUID());
3105 else
3106 data.append(target->GetPackGUID());
3108 data << uint32(m_spellInfo->Id);
3109 uint32 count1 = 1;
3110 data << uint32(count1); // count1 (effect count?)
3111 for(uint32 i = 0; i < count1; ++i)
3113 data << uint32(m_spellInfo->Effect[0]); // spell effect
3114 uint32 count2 = 1;
3115 data << uint32(count2); // count2 (target count?)
3116 for(uint32 j = 0; j < count2; ++j)
3118 switch(m_spellInfo->Effect[0])
3120 case SPELL_EFFECT_POWER_DRAIN:
3121 if(Unit *unit = m_targets.getUnitTarget())
3122 data.append(unit->GetPackGUID());
3123 else
3124 data << uint8(0);
3125 data << uint32(0);
3126 data << uint32(0);
3127 data << float(0);
3128 break;
3129 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3130 if(Unit *unit = m_targets.getUnitTarget())
3131 data.append(unit->GetPackGUID());
3132 else
3133 data << uint8(0);
3134 data << uint32(0); // count?
3135 break;
3136 case SPELL_EFFECT_INTERRUPT_CAST:
3137 if(Unit *unit = m_targets.getUnitTarget())
3138 data.append(unit->GetPackGUID());
3139 else
3140 data << uint8(0);
3141 data << uint32(0); // spellid
3142 break;
3143 case SPELL_EFFECT_DURABILITY_DAMAGE:
3144 if(Unit *unit = m_targets.getUnitTarget())
3145 data.append(unit->GetPackGUID());
3146 else
3147 data << uint8(0);
3148 data << uint32(0);
3149 data << uint32(0);
3150 break;
3151 case SPELL_EFFECT_OPEN_LOCK:
3152 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3153 if(Item *item = m_targets.getItemTarget())
3154 data.append(item->GetPackGUID());
3155 else
3156 data << uint8(0);
3157 break;
3158 case SPELL_EFFECT_CREATE_ITEM:
3159 case SPELL_EFFECT_CREATE_ITEM_2:
3160 data << uint32(m_spellInfo->EffectItemType[0]);
3161 break;
3162 case SPELL_EFFECT_SUMMON:
3163 case SPELL_EFFECT_TRANS_DOOR:
3164 case SPELL_EFFECT_SUMMON_PET:
3165 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3166 case SPELL_EFFECT_CREATE_HOUSE:
3167 case SPELL_EFFECT_DUEL:
3168 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3169 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3170 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3171 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3172 if(Unit *unit = m_targets.getUnitTarget())
3173 data.append(unit->GetPackGUID());
3174 else if(m_targets.getItemTargetGUID())
3175 data.appendPackGUID(m_targets.getItemTargetGUID());
3176 else if(GameObject *go = m_targets.getGOTarget())
3177 data.append(go->GetPackGUID());
3178 else
3179 data << uint8(0); // guid
3180 break;
3181 case SPELL_EFFECT_FEED_PET:
3182 data << uint32(m_targets.getItemTargetEntry());
3183 break;
3184 case SPELL_EFFECT_DISMISS_PET:
3185 if(Unit *unit = m_targets.getUnitTarget())
3186 data.append(unit->GetPackGUID());
3187 else
3188 data << uint8(0);
3189 break;
3190 case SPELL_EFFECT_RESURRECT:
3191 case SPELL_EFFECT_RESURRECT_NEW:
3192 if(Unit *unit = m_targets.getUnitTarget())
3193 data.append(unit->GetPackGUID());
3194 else
3195 data << uint8(0);
3196 break;
3197 default:
3198 return;
3203 m_caster->SendMessageToSet(&data, true);
3206 void Spell::SendInterrupted(uint8 result)
3208 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3209 data.append(m_caster->GetPackGUID());
3210 data << uint8(m_cast_count);
3211 data << uint32(m_spellInfo->Id);
3212 data << uint8(result);
3213 m_caster->SendMessageToSet(&data, true);
3215 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3216 data.append(m_caster->GetPackGUID());
3217 data << uint8(m_cast_count);
3218 data << uint32(m_spellInfo->Id);
3219 data << uint8(result);
3220 m_caster->SendMessageToSet(&data, true);
3223 void Spell::SendChannelUpdate(uint32 time)
3225 if(time == 0)
3227 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
3228 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
3231 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3232 return;
3234 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3235 data.append(m_caster->GetPackGUID());
3236 data << uint32(time);
3238 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3241 void Spell::SendChannelStart(uint32 duration)
3243 WorldObject* target = NULL;
3245 // select first not resisted target from target list for _0_ effect
3246 if(!m_UniqueTargetInfo.empty())
3248 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
3250 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3252 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3253 break;
3257 else if(!m_UniqueGOTargetInfo.empty())
3259 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
3261 if(itr->effectMask & (1<<0) )
3263 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
3264 break;
3269 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3271 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3272 data.append(m_caster->GetPackGUID());
3273 data << uint32(m_spellInfo->Id);
3274 data << uint32(duration);
3276 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3279 m_timer = duration;
3280 if(target)
3281 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3282 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3285 void Spell::SendResurrectRequest(Player* target)
3287 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3288 // However, the packet structure differs slightly
3290 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3292 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3293 data << uint64(m_caster->GetGUID());
3294 data << uint32(strlen(sentName)+1);
3296 data << sentName;
3297 data << uint8(0);
3299 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3300 target->GetSession()->SendPacket(&data);
3303 void Spell::SendPlaySpellVisual(uint32 SpellID)
3305 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3306 return;
3308 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3309 data << uint64(m_caster->GetGUID());
3310 data << uint32(SpellID); // spell visual id?
3311 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3314 void Spell::TakeCastItem()
3316 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3317 return;
3319 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3320 if(m_IsTriggeredSpell)
3321 return;
3323 ItemPrototype const *proto = m_CastItem->GetProto();
3325 if(!proto)
3327 // This code is to avoid a crash
3328 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3329 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3330 return;
3333 bool expendable = false;
3334 bool withoutCharges = false;
3336 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3338 if (proto->Spells[i].SpellId)
3340 // item has limited charges
3341 if (proto->Spells[i].SpellCharges)
3343 if (proto->Spells[i].SpellCharges < 0)
3344 expendable = true;
3346 int32 charges = m_CastItem->GetSpellCharges(i);
3348 // item has charges left
3349 if (charges)
3351 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3352 if (proto->Stackable == 1)
3353 m_CastItem->SetSpellCharges(i, charges);
3354 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3357 // all charges used
3358 withoutCharges = (charges == 0);
3363 if (expendable && withoutCharges)
3365 uint32 count = 1;
3366 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3368 // prevent crash at access to deleted m_targets.getItemTarget
3369 if(m_CastItem==m_targets.getItemTarget())
3370 m_targets.setItemTarget(NULL);
3372 m_CastItem = NULL;
3376 void Spell::TakePower()
3378 if(m_CastItem || m_triggeredByAuraSpell)
3379 return;
3381 // health as power used
3382 if(m_spellInfo->powerType == POWER_HEALTH)
3384 m_caster->ModifyHealth( -(int32)m_powerCost );
3385 return;
3388 if(m_spellInfo->powerType >= MAX_POWERS)
3390 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3391 return;
3394 Powers powerType = Powers(m_spellInfo->powerType);
3396 if(powerType == POWER_RUNE)
3398 TakeRunePower();
3399 return;
3402 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3404 // Set the five second timer
3405 if (powerType == POWER_MANA && m_powerCost > 0)
3406 m_caster->SetLastManaUse(getMSTime());
3409 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3411 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3412 return SPELL_CAST_OK;
3414 Player *plr = (Player*)m_caster;
3416 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3417 return SPELL_CAST_OK;
3419 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3421 if(!src)
3422 return SPELL_CAST_OK;
3424 if(src->NoRuneCost())
3425 return SPELL_CAST_OK;
3427 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3429 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3430 runeCost[i] = src->RuneCost[i];
3432 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3434 for(uint32 i = 0; i < MAX_RUNES; ++i)
3436 uint8 rune = plr->GetCurrentRune(i);
3437 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3438 runeCost[rune]--;
3441 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3442 if(runeCost[i] > 0)
3443 runeCost[RUNE_DEATH] += runeCost[i];
3445 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3446 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3448 return SPELL_CAST_OK;
3451 void Spell::TakeRunePower()
3453 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3454 return;
3456 Player *plr = (Player*)m_caster;
3458 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3459 return;
3461 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3463 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3464 return;
3466 m_runesState = plr->GetRunesState(); // store previous state
3468 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3470 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3472 runeCost[i] = src->RuneCost[i];
3475 runeCost[RUNE_DEATH] = 0; // calculated later
3477 for(uint32 i = 0; i < MAX_RUNES; ++i)
3479 uint8 rune = plr->GetCurrentRune(i);
3480 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3482 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3483 runeCost[rune]--;
3487 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3489 if(runeCost[RUNE_DEATH] > 0)
3491 for(uint32 i = 0; i < MAX_RUNES; ++i)
3493 uint8 rune = plr->GetCurrentRune(i);
3494 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3496 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3497 runeCost[rune]--;
3498 plr->ConvertRune(i, plr->GetBaseRune(i));
3499 if(runeCost[RUNE_DEATH] == 0)
3500 break;
3505 // you can gain some runic power when use runes
3506 float rp = src->runePowerGain;;
3507 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3508 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3511 void Spell::TakeReagents()
3513 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3514 return;
3516 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3517 return;
3519 Player* p_caster = (Player*)m_caster;
3520 if (p_caster->CanNoReagentCast(m_spellInfo))
3521 return;
3523 for(uint32 x=0;x<8;x++)
3525 if(m_spellInfo->Reagent[x] <= 0)
3526 continue;
3528 uint32 itemid = m_spellInfo->Reagent[x];
3529 uint32 itemcount = m_spellInfo->ReagentCount[x];
3531 // if CastItem is also spell reagent
3532 if (m_CastItem)
3534 ItemPrototype const *proto = m_CastItem->GetProto();
3535 if( proto && proto->ItemId == itemid )
3537 for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
3539 // CastItem will be used up and does not count as reagent
3540 int32 charges = m_CastItem->GetSpellCharges(s);
3541 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3543 ++itemcount;
3544 break;
3548 m_CastItem = NULL;
3552 // if getItemTarget is also spell reagent
3553 if (m_targets.getItemTargetEntry()==itemid)
3554 m_targets.setItemTarget(NULL);
3556 p_caster->DestroyItemCount(itemid, itemcount, true);
3560 void Spell::HandleThreatSpells(uint32 spellId)
3562 if(!m_targets.getUnitTarget() || !spellId)
3563 return;
3565 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3566 return;
3568 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3569 if(!threatSpell)
3570 return;
3572 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3574 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3577 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3579 unitTarget = pUnitTarget;
3580 itemTarget = pItemTarget;
3581 gameObjTarget = pGOTarget;
3583 uint8 eff = m_spellInfo->Effect[i];
3585 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3587 sLog.outDebug( "Spell: Effect : %u", eff);
3589 if(eff<TOTAL_SPELL_EFFECTS)
3591 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3592 (*this.*SpellEffects[eff])(i);
3595 else
3597 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3598 if (m_CastItem)
3599 EffectEnchantItemTmp(i);
3600 else
3602 sLog.outError("SPELL: unknown effect %u spell id %u",
3603 eff, m_spellInfo->Id);
3609 void Spell::TriggerSpell()
3611 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3613 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3614 spell->prepare(&m_targets); // use original spell original targets
3618 SpellCastResult Spell::CheckCast(bool strict)
3620 // check cooldowns to prevent cheating
3621 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3623 if(m_triggeredByAuraSpell)
3624 return SPELL_FAILED_DONT_REPORT;
3625 else
3626 return SPELL_FAILED_NOT_READY;
3629 // only allow triggered spells if at an ended battleground
3630 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3631 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3632 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3633 return SPELL_FAILED_DONT_REPORT;
3635 // only check at first call, Stealth auras are already removed at second call
3636 // for now, ignore triggered spells
3637 if( strict && !m_IsTriggeredSpell)
3639 bool checkForm = true;
3640 // Ignore form req aura
3641 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3642 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3644 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3645 continue;
3646 checkForm = false;
3647 break;
3649 if (checkForm)
3651 // Cannot be used in this stance/form
3652 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3653 if(shapeError != SPELL_CAST_OK)
3654 return shapeError;
3656 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3657 return SPELL_FAILED_ONLY_STEALTHED;
3661 // caster state requirements
3662 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3663 return SPELL_FAILED_CASTER_AURASTATE;
3664 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3665 return SPELL_FAILED_CASTER_AURASTATE;
3667 // Caster aura req check if need
3668 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3669 return SPELL_FAILED_CASTER_AURASTATE;
3670 if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3671 return SPELL_FAILED_CASTER_AURASTATE;
3673 // cancel autorepeat spells if cast start when moving
3674 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3675 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3677 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3678 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3679 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3680 return SPELL_FAILED_MOVING;
3683 if(Unit *target = m_targets.getUnitTarget())
3685 // target state requirements (not allowed state), apply to self also
3686 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3687 return SPELL_FAILED_TARGET_AURASTATE;
3689 // Target aura req check if need
3690 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3691 return SPELL_FAILED_CASTER_AURASTATE;
3692 if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3693 return SPELL_FAILED_CASTER_AURASTATE;
3695 if(target != m_caster)
3697 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3698 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3699 return SPELL_FAILED_TARGET_AURASTATE;
3701 // Not allow casting on flying player
3702 if (target->isInFlight())
3703 return SPELL_FAILED_BAD_TARGETS;
3705 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3706 return SPELL_FAILED_LINE_OF_SIGHT;
3708 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3709 // this case can be triggered if rank not found (too low-level target for first rank)
3710 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3711 for(int i=0;i<3;i++)
3712 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3713 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3714 return SPELL_FAILED_LOWLEVEL;
3716 else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
3718 // Additional check for some spells
3719 // If 0 spell effect empty - client not send target data (need use selection)
3720 // TODO: check it on next client version
3721 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3722 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3724 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3725 m_targets.setUnitTarget(target);
3726 else
3727 return SPELL_FAILED_BAD_TARGETS;
3731 // check pet presents
3732 for(int j=0;j<3;j++)
3734 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3736 target = m_caster->GetPet();
3737 if(!target)
3739 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3740 return SPELL_FAILED_DONT_REPORT;
3741 else
3742 return SPELL_FAILED_NO_PET;
3744 break;
3748 //check creature type
3749 //ignore self casts (including area casts when caster selected as target)
3750 if(target != m_caster)
3752 if(!CheckTargetCreatureType(target))
3754 if(target->GetTypeId()==TYPEID_PLAYER)
3755 return SPELL_FAILED_TARGET_IS_PLAYER;
3756 else
3757 return SPELL_FAILED_BAD_TARGETS;
3761 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3762 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3763 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3765 // check correctness positive/negative cast target (pet cast real check and cheating check)
3766 if(IsPositiveSpell(m_spellInfo->Id))
3768 if(m_caster->IsHostileTo(target))
3769 return SPELL_FAILED_BAD_TARGETS;
3771 else
3773 if(m_caster->IsFriendlyTo(target))
3774 return SPELL_FAILED_BAD_TARGETS;
3778 if(IsPositiveSpell(m_spellInfo->Id))
3779 if(target->IsImmunedToSpell(m_spellInfo))
3780 return SPELL_FAILED_TARGET_AURASTATE;
3782 //Must be behind the target.
3783 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3785 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3786 if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL )
3788 SendInterrupted(2);
3789 return SPELL_FAILED_NOT_BEHIND;
3793 //Target must be facing you.
3794 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3796 SendInterrupted(2);
3797 return SPELL_FAILED_NOT_INFRONT;
3800 // check if target is in combat
3801 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3802 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3805 // Spell casted only on battleground
3806 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3807 if(!((Player*)m_caster)->InBattleGround())
3808 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3810 // do not allow spells to be cast in arenas
3811 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3812 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3813 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3814 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3815 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3816 if(mapEntry->IsBattleArena())
3817 return SPELL_FAILED_NOT_IN_ARENA;
3819 // zone check
3820 uint32 zone, area;
3821 m_caster->GetZoneAndAreaId(zone,area);
3823 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
3824 m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
3825 if(locRes != SPELL_CAST_OK)
3826 return locRes;
3828 // not let players cast spells at mount (and let do it to creatures)
3829 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3830 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3832 if(m_caster->isInFlight())
3833 return SPELL_FAILED_NOT_FLYING;
3834 else
3835 return SPELL_FAILED_NOT_MOUNTED;
3838 // always (except passive spells) check items (focus object can be required for any type casts)
3839 if(!IsPassiveSpell(m_spellInfo->Id))
3841 SpellCastResult castResult = CheckItems();
3842 if(castResult != SPELL_CAST_OK)
3843 return castResult;
3846 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3847 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
3849 for(uint8 j = 0; j < 3; j++)
3851 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3852 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3853 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3854 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3856 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3857 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3858 if(lower==upper)
3859 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3861 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3862 float range = GetSpellMaxRange(srange);
3864 Creature* creatureScriptTarget = NULL;
3865 GameObject* goScriptTarget = NULL;
3867 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3869 switch(i_spellST->second.type)
3871 case SPELL_TARGET_TYPE_GAMEOBJECT:
3873 GameObject* p_GameObject = NULL;
3875 if(i_spellST->second.targetEntry)
3877 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3878 Cell cell(p);
3879 cell.data.Part.reserved = ALL_DISTRICT;
3881 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3882 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
3884 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3885 CellLock<GridReadGuard> cell_lock(cell, p);
3886 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3888 if(p_GameObject)
3890 // remember found target and range, next attempt will find more near target with another entry
3891 creatureScriptTarget = NULL;
3892 goScriptTarget = p_GameObject;
3893 range = go_check.GetLastRange();
3896 else if( focusObject ) //Focus Object
3898 float frange = m_caster->GetDistance(focusObject);
3899 if(range >= frange)
3901 creatureScriptTarget = NULL;
3902 goScriptTarget = focusObject;
3903 range = frange;
3906 break;
3908 case SPELL_TARGET_TYPE_CREATURE:
3909 case SPELL_TARGET_TYPE_DEAD:
3910 default:
3912 Creature *p_Creature = NULL;
3914 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3915 Cell cell(p);
3916 cell.data.Part.reserved = ALL_DISTRICT;
3917 cell.SetNoCreate(); // Really don't know what is that???
3919 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3920 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
3922 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3924 CellLock<GridReadGuard> cell_lock(cell, p);
3925 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3927 if(p_Creature )
3929 creatureScriptTarget = p_Creature;
3930 goScriptTarget = NULL;
3931 range = u_check.GetLastRange();
3933 break;
3938 if(creatureScriptTarget)
3940 // store coordinates for TARGET_SCRIPT_COORDINATES
3941 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3942 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3944 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3946 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3947 AddUnitTarget(creatureScriptTarget, j);
3949 // store explicit target for TARGET_SCRIPT
3950 else
3951 AddUnitTarget(creatureScriptTarget, j);
3953 else if(goScriptTarget)
3955 // store coordinates for TARGET_SCRIPT_COORDINATES
3956 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3957 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3959 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3961 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3962 AddGOTarget(goScriptTarget, j);
3964 // store explicit target for TARGET_SCRIPT
3965 else
3966 AddGOTarget(goScriptTarget, j);
3968 //Missing DB Entry or targets for this spellEffect.
3969 else
3971 // not report target not existence for triggered spells
3972 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3973 return SPELL_FAILED_DONT_REPORT;
3974 else
3975 return SPELL_FAILED_BAD_TARGETS;
3981 if(!m_IsTriggeredSpell)
3983 SpellCastResult castResult = CheckRange(strict);
3984 if(castResult != SPELL_CAST_OK)
3985 return castResult;
3989 SpellCastResult castResult = CheckPower();
3990 if(castResult != SPELL_CAST_OK)
3991 return castResult;
3994 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
3996 SpellCastResult castResult = CheckCasterAuras();
3997 if(castResult != SPELL_CAST_OK)
3998 return castResult;
4001 for (int i = 0; i < 3; i++)
4003 // for effects of spells that have only one target
4004 switch(m_spellInfo->Effect[i])
4006 case SPELL_EFFECT_DUMMY:
4008 if(m_spellInfo->SpellIconID == 1648) // Execute
4010 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4011 return SPELL_FAILED_BAD_TARGETS;
4013 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4015 if(m_caster->IsInWater())
4016 return SPELL_FAILED_ONLY_ABOVEWATER;
4018 else if(m_spellInfo->SpellIconID==156) // Holy Shock
4020 // spell different for friends and enemies
4021 // hart version required facing
4022 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4023 return SPELL_FAILED_UNIT_NOT_INFRONT;
4025 break;
4027 case SPELL_EFFECT_SCHOOL_DAMAGE:
4029 // Hammer of Wrath
4030 if(m_spellInfo->SpellVisual[0] == 7250)
4032 if (!m_targets.getUnitTarget())
4033 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4035 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4036 return SPELL_FAILED_BAD_TARGETS;
4038 break;
4040 case SPELL_EFFECT_TAMECREATURE:
4042 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4043 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4045 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
4046 return SPELL_FAILED_HIGHLEVEL;
4048 // use SMSG_PET_TAME_FAILURE?
4049 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
4050 return SPELL_FAILED_BAD_TARGETS;
4052 if(m_caster->GetPetGUID())
4053 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4055 if(m_caster->GetCharmGUID())
4056 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4058 break;
4060 case SPELL_EFFECT_LEARN_SPELL:
4062 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4063 break;
4065 Pet* pet = m_caster->GetPet();
4067 if(!pet)
4068 return SPELL_FAILED_NO_PET;
4070 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4072 if(!learn_spellproto)
4073 return SPELL_FAILED_NOT_KNOWN;
4075 if(m_spellInfo->spellLevel > pet->getLevel())
4076 return SPELL_FAILED_LOWLEVEL;
4078 break;
4080 case SPELL_EFFECT_LEARN_PET_SPELL:
4082 Pet* pet = m_caster->GetPet();
4084 if(!pet)
4085 return SPELL_FAILED_NO_PET;
4087 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4089 if(!learn_spellproto)
4090 return SPELL_FAILED_NOT_KNOWN;
4092 if(m_spellInfo->spellLevel > pet->getLevel())
4093 return SPELL_FAILED_LOWLEVEL;
4095 break;
4097 case SPELL_EFFECT_FEED_PET:
4099 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4100 return SPELL_FAILED_BAD_TARGETS;
4102 Item* foodItem = m_targets.getItemTarget();
4103 if(!foodItem)
4104 return SPELL_FAILED_BAD_TARGETS;
4106 Pet* pet = m_caster->GetPet();
4108 if(!pet)
4109 return SPELL_FAILED_NO_PET;
4111 if(!pet->HaveInDiet(foodItem->GetProto()))
4112 return SPELL_FAILED_WRONG_PET_FOOD;
4114 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4115 return SPELL_FAILED_FOOD_LOWLEVEL;
4117 if(m_caster->isInCombat() || pet->isInCombat())
4118 return SPELL_FAILED_AFFECTING_COMBAT;
4120 break;
4122 case SPELL_EFFECT_POWER_BURN:
4123 case SPELL_EFFECT_POWER_DRAIN:
4125 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4126 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4127 if(Unit* target = m_targets.getUnitTarget())
4128 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
4129 return SPELL_FAILED_BAD_TARGETS;
4130 break;
4132 case SPELL_EFFECT_CHARGE:
4134 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4135 return SPELL_FAILED_ROOTED;
4137 break;
4139 case SPELL_EFFECT_SKINNING:
4141 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4142 return SPELL_FAILED_BAD_TARGETS;
4144 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4145 return SPELL_FAILED_TARGET_UNSKINNABLE;
4147 Creature* creature = (Creature*)m_targets.getUnitTarget();
4148 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4150 return SPELL_FAILED_TARGET_NOT_LOOTED;
4153 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4155 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4156 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4157 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
4158 if (ReqValue > skillValue)
4159 return SPELL_FAILED_LOW_CASTLEVEL;
4161 // chance for fail at orange skinning attempt
4162 if( (m_selfContainer && (*m_selfContainer) == this) &&
4163 skillValue < sWorld.GetConfigMaxSkillValue() &&
4164 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
4165 return SPELL_FAILED_TRY_AGAIN;
4167 break;
4169 case SPELL_EFFECT_OPEN_LOCK_ITEM:
4170 case SPELL_EFFECT_OPEN_LOCK:
4172 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4173 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4174 break;
4176 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4177 // we need a go target in case of TARGET_GAMEOBJECT
4178 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4179 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4180 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4181 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4182 return SPELL_FAILED_BAD_TARGETS;
4184 // In BattleGround players can use only flags and banners
4185 if( ((Player*)m_caster)->InBattleGround() &&
4186 !((Player*)m_caster)->CanUseBattleGroundObject() )
4187 return SPELL_FAILED_TRY_AGAIN;
4189 // get the lock entry
4190 uint32 lockId = 0;
4191 if (GameObject* go=m_targets.getGOTarget())
4192 lockId = go->GetLockId();
4193 else if(Item* itm=m_targets.getItemTarget())
4194 lockId = itm->GetProto()->LockID;
4196 SkillType skillId =SKILL_NONE;
4197 int32 reqSkillValue = 0;
4198 int32 skillValue = 0;
4200 // check lock compatibility
4201 SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
4202 if(res != SPELL_CAST_OK)
4203 return res;
4205 // chance for fail at orange mining/herb/LockPicking gathering attempt
4206 // second check prevent fail at rechecks
4207 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4209 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4211 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4212 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
4213 return SPELL_FAILED_TRY_AGAIN;
4215 break;
4217 case SPELL_EFFECT_SUMMON_DEAD_PET:
4219 Creature *pet = m_caster->GetPet();
4220 if(!pet)
4221 return SPELL_FAILED_NO_PET;
4223 if(pet->isAlive())
4224 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4226 break;
4228 // This is generic summon effect
4229 case SPELL_EFFECT_SUMMON:
4231 switch(m_spellInfo->EffectMiscValueB[i])
4233 case SUMMON_TYPE_POSESSED:
4234 case SUMMON_TYPE_POSESSED2:
4235 case SUMMON_TYPE_DEMON:
4236 case SUMMON_TYPE_SUMMON:
4238 if(m_caster->GetPetGUID())
4239 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4241 if(m_caster->GetCharmGUID())
4242 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4243 break;
4246 break;
4248 // Not used for summon?
4249 case SPELL_EFFECT_SUMMON_PHANTASM:
4251 if(m_caster->GetPetGUID())
4252 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4254 if(m_caster->GetCharmGUID())
4255 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4257 break;
4259 case SPELL_EFFECT_SUMMON_PET:
4261 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4264 Pet* pet = ((Player*)m_caster)->GetPet();
4266 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4268 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4269 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4271 else
4272 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4275 if(m_caster->GetCharmGUID())
4276 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4278 break;
4280 case SPELL_EFFECT_SUMMON_PLAYER:
4282 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4283 return SPELL_FAILED_BAD_TARGETS;
4284 if(!((Player*)m_caster)->GetSelection())
4285 return SPELL_FAILED_BAD_TARGETS;
4287 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4288 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4289 return SPELL_FAILED_BAD_TARGETS;
4291 // check if our map is dungeon
4292 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4294 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4295 if(!instance)
4296 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4297 if ( instance->levelMin > target->getLevel() )
4298 return SPELL_FAILED_LOWLEVEL;
4299 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4300 return SPELL_FAILED_HIGHLEVEL;
4302 break;
4304 case SPELL_EFFECT_LEAP:
4305 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4307 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4308 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4309 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4310 // teleport a bit above terrain level to avoid falling below it
4311 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4312 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4313 return SPELL_FAILED_TRY_AGAIN;
4315 float caster_pos_z = m_caster->GetPositionZ();
4316 // Control the caster to not climb or drop when +-fz > 8
4317 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4318 return SPELL_FAILED_TRY_AGAIN;
4320 // not allow use this effect at battleground until battleground start
4321 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4322 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4323 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4324 return SPELL_FAILED_TRY_AGAIN;
4325 break;
4327 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4329 if (m_targets.getUnitTarget()==m_caster)
4330 return SPELL_FAILED_BAD_TARGETS;
4331 break;
4333 default:break;
4337 for (int i = 0; i < 3; i++)
4339 switch(m_spellInfo->EffectApplyAuraName[i])
4341 case SPELL_AURA_DUMMY:
4343 //custom check
4344 switch(m_spellInfo->Id)
4346 case 61336:
4347 if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4348 return SPELL_FAILED_ONLY_SHAPESHIFT;
4349 break;
4350 default:
4351 break;
4353 break;
4355 case SPELL_AURA_MOD_POSSESS:
4356 case SPELL_AURA_MOD_CHARM:
4358 if(m_caster->GetPetGUID())
4359 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4361 if(m_caster->GetCharmGUID())
4362 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4364 if(m_caster->GetCharmerGUID())
4365 return SPELL_FAILED_CHARMED;
4367 if(!m_targets.getUnitTarget())
4368 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4370 if(m_targets.getUnitTarget()->GetCharmerGUID())
4371 return SPELL_FAILED_CHARMED;
4373 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4374 return SPELL_FAILED_HIGHLEVEL;
4376 break;
4378 case SPELL_AURA_MOUNTED:
4380 if (m_caster->IsInWater())
4381 return SPELL_FAILED_ONLY_ABOVEWATER;
4383 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4384 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4386 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4387 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4388 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4390 ShapeshiftForm form = m_caster->m_form;
4391 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4392 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4393 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4394 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4395 return SPELL_FAILED_NOT_SHAPESHIFT;
4397 break;
4399 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4401 if(!m_targets.getUnitTarget())
4402 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4404 // can be casted at non-friendly unit or own pet/charm
4405 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4406 return SPELL_FAILED_TARGET_FRIENDLY;
4408 break;
4410 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4411 case SPELL_AURA_FLY:
4413 // not allow cast fly spells at old maps by players (all spells is self target)
4414 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4416 if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
4417 return SPELL_FAILED_NOT_HERE;
4420 break;
4422 case SPELL_AURA_PERIODIC_MANA_LEECH:
4424 if (!m_targets.getUnitTarget())
4425 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4427 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4428 break;
4430 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4431 return SPELL_FAILED_BAD_TARGETS;
4433 break;
4435 default:
4436 break;
4440 // all ok
4441 return SPELL_CAST_OK;
4444 SpellCastResult Spell::CheckPetCast(Unit* target)
4446 if(!m_caster->isAlive())
4447 return SPELL_FAILED_CASTER_DEAD;
4449 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4450 return SPELL_FAILED_SPELL_IN_PROGRESS;
4451 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4452 return SPELL_FAILED_AFFECTING_COMBAT;
4454 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4456 //dead owner (pets still alive when owners ressed?)
4457 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4458 return SPELL_FAILED_CASTER_DEAD;
4460 if(!target && m_targets.getUnitTarget())
4461 target = m_targets.getUnitTarget();
4463 bool need = false;
4464 for(uint32 i = 0;i<3;i++)
4466 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4468 need = true;
4469 if(!target)
4470 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4471 break;
4474 if(need)
4475 m_targets.setUnitTarget(target);
4477 Unit* _target = m_targets.getUnitTarget();
4479 if(_target) //for target dead/target not valid
4481 if(!_target->isAlive())
4482 return SPELL_FAILED_BAD_TARGETS;
4484 if(IsPositiveSpell(m_spellInfo->Id))
4486 if(m_caster->IsHostileTo(_target))
4487 return SPELL_FAILED_BAD_TARGETS;
4489 else
4491 bool duelvsplayertar = false;
4492 for(int j=0;j<3;j++)
4494 //TARGET_DUELVSPLAYER is positive AND negative
4495 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4497 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4499 return SPELL_FAILED_BAD_TARGETS;
4503 //cooldown
4504 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4505 return SPELL_FAILED_NOT_READY;
4508 return CheckCast(true);
4511 SpellCastResult Spell::CheckCasterAuras() const
4513 // Flag drop spells totally immuned to caster auras
4514 // FIXME: find more nice check for all totally immuned spells
4515 // AttributesEx3 & 0x10000000?
4516 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4517 return SPELL_CAST_OK;
4519 uint8 school_immune = 0;
4520 uint32 mechanic_immune = 0;
4521 uint32 dispel_immune = 0;
4523 //Check if the spell grants school or mechanic immunity.
4524 //We use bitmasks so the loop is done only once and not on every aura check below.
4525 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4527 for(int i = 0;i < 3; i ++)
4529 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4530 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4531 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4532 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4533 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4534 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4536 //immune movement impairment and loss of control
4537 if(m_spellInfo->Id==(uint32)42292)
4538 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4541 //Check whether the cast should be prevented by any state you might have.
4542 SpellCastResult prevented_reason = SPELL_CAST_OK;
4543 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4544 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4545 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4546 prevented_reason = SPELL_FAILED_STUNNED;
4547 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4548 prevented_reason = SPELL_FAILED_CONFUSED;
4549 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4550 prevented_reason = SPELL_FAILED_FLEEING;
4551 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4552 prevented_reason = SPELL_FAILED_SILENCED;
4553 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4554 prevented_reason = SPELL_FAILED_PACIFIED;
4556 // Attr must make flag drop spell totally immune from all effects
4557 if(prevented_reason != SPELL_CAST_OK)
4559 if(school_immune || mechanic_immune || dispel_immune)
4561 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4562 Unit::AuraMap const& auras = m_caster->GetAuras();
4563 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4565 if(itr->second)
4567 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4568 continue;
4569 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4570 continue;
4571 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4572 continue;
4574 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4575 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4576 switch(itr->second->GetModifier()->m_auraname)
4578 case SPELL_AURA_MOD_STUN:
4579 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4580 return SPELL_FAILED_STUNNED;
4581 break;
4582 case SPELL_AURA_MOD_CONFUSE:
4583 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4584 return SPELL_FAILED_CONFUSED;
4585 break;
4586 case SPELL_AURA_MOD_FEAR:
4587 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4588 return SPELL_FAILED_FLEEING;
4589 break;
4590 case SPELL_AURA_MOD_SILENCE:
4591 case SPELL_AURA_MOD_PACIFY:
4592 case SPELL_AURA_MOD_PACIFY_SILENCE:
4593 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4594 return SPELL_FAILED_PACIFIED;
4595 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4596 return SPELL_FAILED_SILENCED;
4597 break;
4602 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4603 else
4604 return prevented_reason;
4606 return SPELL_CAST_OK;
4609 bool Spell::CanAutoCast(Unit* target)
4611 uint64 targetguid = target->GetGUID();
4613 for(uint32 j = 0;j<3;j++)
4615 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4617 if( m_spellInfo->StackAmount <= 1)
4619 if( target->HasAura(m_spellInfo->Id, j) )
4620 return false;
4622 else
4624 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4625 return false;
4628 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4630 if( target->HasAura(m_spellInfo->Id, j) )
4631 return false;
4635 SpellCastResult result = CheckPetCast(target);
4637 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4639 FillTargetMap();
4640 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4641 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4642 if( ihit->targetGUID == targetguid )
4643 return true;
4645 return false; //target invalid
4648 SpellCastResult Spell::CheckRange(bool strict)
4650 float range_mod;
4652 // self cast doesn't need range checking -- also for Starshards fix
4653 if (m_spellInfo->rangeIndex == 1)
4654 return SPELL_CAST_OK;
4656 if (strict) //add radius of caster
4657 range_mod = 1.25;
4658 else //add radius of caster and ~5 yds "give"
4659 range_mod = 6.25;
4661 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4662 float max_range = GetSpellMaxRange(srange) + range_mod;
4663 float min_range = GetSpellMinRange(srange);
4665 if(Player* modOwner = m_caster->GetSpellModOwner())
4666 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4668 Unit *target = m_targets.getUnitTarget();
4670 if(target && target != m_caster)
4672 // distance from target in checks
4673 float dist = m_caster->GetCombatDistance(target);
4675 if(dist > max_range)
4676 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4677 if(dist < min_range)
4678 return SPELL_FAILED_TOO_CLOSE;
4679 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4680 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4681 return SPELL_FAILED_UNIT_NOT_INFRONT;
4684 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4686 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4687 if(dist > max_range)
4688 return SPELL_FAILED_OUT_OF_RANGE;
4689 if(dist < min_range)
4690 return SPELL_FAILED_TOO_CLOSE;
4693 return SPELL_CAST_OK;
4696 int32 Spell::CalculatePowerCost()
4698 // item cast not used power
4699 if(m_CastItem)
4700 return 0;
4702 // Spell drain all exist power on cast (Only paladin lay of Hands)
4703 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4705 // If power type - health drain all
4706 if (m_spellInfo->powerType == POWER_HEALTH)
4707 return m_caster->GetHealth();
4708 // Else drain all power
4709 if (m_spellInfo->powerType < MAX_POWERS)
4710 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4711 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4712 return 0;
4715 // Base powerCost
4716 int32 powerCost = m_spellInfo->manaCost;
4717 // PCT cost from total amount
4718 if (m_spellInfo->ManaCostPercentage)
4720 switch (m_spellInfo->powerType)
4722 // health as power used
4723 case POWER_HEALTH:
4724 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4725 break;
4726 case POWER_MANA:
4727 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4728 break;
4729 case POWER_RAGE:
4730 case POWER_FOCUS:
4731 case POWER_ENERGY:
4732 case POWER_HAPPINESS:
4733 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4734 break;
4735 case POWER_RUNE:
4736 case POWER_RUNIC_POWER:
4737 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4738 break;
4739 default:
4740 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4741 return 0;
4744 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4745 // Flat mod from caster auras by spell school
4746 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4747 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4748 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4749 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4750 // Apply cost mod by spell
4751 if(Player* modOwner = m_caster->GetSpellModOwner())
4752 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4754 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4755 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4757 // PCT mod from user auras by school
4758 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4759 if (powerCost < 0)
4760 powerCost = 0;
4761 return powerCost;
4764 SpellCastResult Spell::CheckPower()
4766 // item cast not used power
4767 if(m_CastItem)
4768 return SPELL_CAST_OK;
4770 // health as power used - need check health amount
4771 if(m_spellInfo->powerType == POWER_HEALTH)
4773 if(m_caster->GetHealth() <= m_powerCost)
4774 return SPELL_FAILED_CASTER_AURASTATE;
4775 return SPELL_CAST_OK;
4777 // Check valid power type
4778 if( m_spellInfo->powerType >= MAX_POWERS )
4780 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4781 return SPELL_FAILED_UNKNOWN;
4784 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
4785 if(failReason != SPELL_CAST_OK)
4786 return failReason;
4788 // Check power amount
4789 Powers powerType = Powers(m_spellInfo->powerType);
4790 if(m_caster->GetPower(powerType) < m_powerCost)
4791 return SPELL_FAILED_NO_POWER;
4792 else
4793 return SPELL_CAST_OK;
4796 SpellCastResult Spell::CheckItems()
4798 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4799 return SPELL_CAST_OK;
4801 Player* p_caster = (Player*)m_caster;
4803 // cast item checks
4804 if(m_CastItem)
4806 uint32 itemid = m_CastItem->GetEntry();
4807 if( !p_caster->HasItemCount(itemid,1) )
4808 return SPELL_FAILED_ITEM_NOT_READY;
4810 ItemPrototype const *proto = m_CastItem->GetProto();
4811 if(!proto)
4812 return SPELL_FAILED_ITEM_NOT_READY;
4814 for (int i = 0; i<5; i++)
4815 if (proto->Spells[i].SpellCharges)
4816 if(m_CastItem->GetSpellCharges(i)==0)
4817 return SPELL_FAILED_NO_CHARGES_REMAIN;
4819 // consumable cast item checks
4820 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4822 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4823 SpellCastResult failReason = SPELL_CAST_OK;
4824 for (int i = 0; i < 3; i++)
4826 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4827 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4828 continue;
4830 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4832 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4834 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4835 continue;
4837 else
4839 failReason = SPELL_CAST_OK;
4840 break;
4844 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4845 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4847 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4849 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4850 continue;
4853 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4854 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4856 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4857 continue;
4859 else
4861 failReason = SPELL_CAST_OK;
4862 break;
4866 if (failReason != SPELL_CAST_OK)
4867 return failReason;
4871 // check target item
4872 if(m_targets.getItemTargetGUID())
4874 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4875 return SPELL_FAILED_BAD_TARGETS;
4877 if(!m_targets.getItemTarget())
4878 return SPELL_FAILED_ITEM_GONE;
4880 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4881 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4883 // if not item target then required item must be equipped
4884 else
4886 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4887 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4890 // check spell focus object
4891 if(m_spellInfo->RequiresSpellFocus)
4893 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4894 Cell cell(p);
4895 cell.data.Part.reserved = ALL_DISTRICT;
4897 GameObject* ok = NULL;
4898 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4899 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
4901 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4902 CellLock<GridReadGuard> cell_lock(cell, p);
4903 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4905 if(!ok)
4906 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4908 focusObject = ok; // game object found in range
4911 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
4912 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
4914 for(uint32 i=0;i<8;i++)
4916 if(m_spellInfo->Reagent[i] <= 0)
4917 continue;
4919 uint32 itemid = m_spellInfo->Reagent[i];
4920 uint32 itemcount = m_spellInfo->ReagentCount[i];
4922 // if CastItem is also spell reagent
4923 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4925 ItemPrototype const *proto = m_CastItem->GetProto();
4926 if(!proto)
4927 return SPELL_FAILED_ITEM_NOT_READY;
4928 for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
4930 // CastItem will be used up and does not count as reagent
4931 int32 charges = m_CastItem->GetSpellCharges(s);
4932 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4934 ++itemcount;
4935 break;
4939 if( !p_caster->HasItemCount(itemid,itemcount) )
4940 return SPELL_FAILED_ITEM_NOT_READY; //0x54
4944 // check totem-item requirements (items presence in inventory)
4945 uint32 totems = 2;
4946 for(int i=0;i<2;++i)
4948 if(m_spellInfo->Totem[i] != 0)
4950 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4952 totems -= 1;
4953 continue;
4955 }else
4956 totems -= 1;
4958 if(totems != 0)
4959 return SPELL_FAILED_TOTEMS; //0x7C
4961 // Check items for TotemCategory (items presence in inventory)
4962 uint32 TotemCategory = 2;
4963 for(int i=0;i<2;++i)
4965 if(m_spellInfo->TotemCategory[i] != 0)
4967 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4969 TotemCategory -= 1;
4970 continue;
4973 else
4974 TotemCategory -= 1;
4976 if(TotemCategory != 0)
4977 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4979 // special checks for spell effects
4980 for(int i = 0; i < 3; i++)
4982 switch (m_spellInfo->Effect[i])
4984 case SPELL_EFFECT_CREATE_ITEM:
4986 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4988 ItemPosCountVec dest;
4989 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4990 if (msg != EQUIP_ERR_OK )
4992 p_caster->SendEquipError( msg, NULL, NULL );
4993 return SPELL_FAILED_DONT_REPORT;
4996 break;
4998 case SPELL_EFFECT_ENCHANT_ITEM:
4999 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5001 Item* targetItem = m_targets.getItemTarget();
5002 if(!targetItem)
5003 return SPELL_FAILED_ITEM_NOT_FOUND;
5005 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5006 return SPELL_FAILED_LOWLEVEL;
5007 // Not allow enchant in trade slot for some enchant type
5008 if( targetItem->GetOwner() != m_caster )
5010 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5011 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5012 if(!pEnchant)
5013 return SPELL_FAILED_ERROR;
5014 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5015 return SPELL_FAILED_NOT_TRADEABLE;
5017 break;
5019 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5021 Item *item = m_targets.getItemTarget();
5022 if(!item)
5023 return SPELL_FAILED_ITEM_NOT_FOUND;
5024 // Not allow enchant in trade slot for some enchant type
5025 if( item->GetOwner() != m_caster )
5027 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5028 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5029 if(!pEnchant)
5030 return SPELL_FAILED_ERROR;
5031 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5032 return SPELL_FAILED_NOT_TRADEABLE;
5034 break;
5036 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5037 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5038 break;
5039 case SPELL_EFFECT_DISENCHANT:
5041 if(!m_targets.getItemTarget())
5042 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5044 // prevent disenchanting in trade slot
5045 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5046 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5048 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5049 if(!itemProto)
5050 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5052 uint32 item_quality = itemProto->Quality;
5053 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5054 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5055 if (item_disenchantskilllevel == uint32(-1))
5056 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5057 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5058 return SPELL_FAILED_LOW_CASTLEVEL;
5059 if(item_quality > 4 || item_quality < 2)
5060 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5061 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5062 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5063 if (!itemProto->DisenchantID)
5064 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5065 break;
5067 case SPELL_EFFECT_PROSPECTING:
5069 if(!m_targets.getItemTarget())
5070 return SPELL_FAILED_CANT_BE_PROSPECTED;
5071 //ensure item is a prospectable ore
5072 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5073 return SPELL_FAILED_CANT_BE_PROSPECTED;
5074 //prevent prospecting in trade slot
5075 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5076 return SPELL_FAILED_CANT_BE_PROSPECTED;
5077 //Check for enough skill in jewelcrafting
5078 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5079 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5080 return SPELL_FAILED_LOW_CASTLEVEL;
5081 //make sure the player has the required ores in inventory
5082 if(m_targets.getItemTarget()->GetCount() < 5)
5083 return SPELL_FAILED_NEED_MORE_ITEMS;
5085 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5086 return SPELL_FAILED_CANT_BE_PROSPECTED;
5088 break;
5090 case SPELL_EFFECT_MILLING:
5092 if(!m_targets.getItemTarget())
5093 return SPELL_FAILED_CANT_BE_MILLED;
5094 //ensure item is a millable herb
5095 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5096 return SPELL_FAILED_CANT_BE_MILLED;
5097 //prevent milling in trade slot
5098 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5099 return SPELL_FAILED_CANT_BE_MILLED;
5100 //Check for enough skill in inscription
5101 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5102 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5103 return SPELL_FAILED_LOW_CASTLEVEL;
5104 //make sure the player has the required herbs in inventory
5105 if(m_targets.getItemTarget()->GetCount() < 5)
5106 return SPELL_FAILED_NEED_MORE_ITEMS;
5108 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5109 return SPELL_FAILED_CANT_BE_MILLED;
5111 break;
5113 case SPELL_EFFECT_WEAPON_DAMAGE:
5114 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5116 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5117 if( m_attackType != RANGED_ATTACK )
5118 break;
5119 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5120 if(!pItem || pItem->IsBroken())
5121 return SPELL_FAILED_EQUIPPED_ITEM;
5123 switch(pItem->GetProto()->SubClass)
5125 case ITEM_SUBCLASS_WEAPON_THROWN:
5127 uint32 ammo = pItem->GetEntry();
5128 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5129 return SPELL_FAILED_NO_AMMO;
5130 }; break;
5131 case ITEM_SUBCLASS_WEAPON_GUN:
5132 case ITEM_SUBCLASS_WEAPON_BOW:
5133 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5135 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5136 if(!ammo)
5138 // Requires No Ammo
5139 if(m_caster->GetDummyAura(46699))
5140 break; // skip other checks
5142 return SPELL_FAILED_NO_AMMO;
5145 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5146 if(!ammoProto)
5147 return SPELL_FAILED_NO_AMMO;
5149 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5150 return SPELL_FAILED_NO_AMMO;
5152 // check ammo ws. weapon compatibility
5153 switch(pItem->GetProto()->SubClass)
5155 case ITEM_SUBCLASS_WEAPON_BOW:
5156 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5157 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
5158 return SPELL_FAILED_NO_AMMO;
5159 break;
5160 case ITEM_SUBCLASS_WEAPON_GUN:
5161 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
5162 return SPELL_FAILED_NO_AMMO;
5163 break;
5164 default:
5165 return SPELL_FAILED_NO_AMMO;
5168 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5169 return SPELL_FAILED_NO_AMMO;
5170 }; break;
5171 case ITEM_SUBCLASS_WEAPON_WAND:
5172 default:
5173 break;
5175 break;
5177 default:break;
5181 return SPELL_CAST_OK;
5184 void Spell::Delayed()
5186 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5187 return;
5189 if (m_spellState == SPELL_STATE_DELAYED)
5190 return; // spell is active and can't be time-backed
5192 if(isDelayableNoMore()) // Spells may only be delayed twice
5193 return;
5195 // spells not loosing casting time ( slam, dynamites, bombs.. )
5196 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5197 return;
5199 //check pushback reduce
5200 int32 delaytime = 500; // spellcasting delay is normally 500ms
5201 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5202 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5203 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5204 if(delayReduce >= 100)
5205 return;
5207 delaytime = delaytime * (100 - delayReduce) / 100;
5209 if(int32(m_timer) + delaytime > m_casttime)
5211 delaytime = m_casttime - m_timer;
5212 m_timer = m_casttime;
5214 else
5215 m_timer += delaytime;
5217 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
5219 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5220 data.append(m_caster->GetPackGUID());
5221 data << uint32(delaytime);
5223 m_caster->SendMessageToSet(&data,true);
5226 void Spell::DelayedChannel()
5228 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5229 return;
5231 if(isDelayableNoMore()) // Spells may only be delayed twice
5232 return;
5234 //check pushback reduce
5235 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5236 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5237 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
5238 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5239 if(delayReduce >= 100)
5240 return;
5242 delaytime = delaytime * (100 - delayReduce) / 100;
5244 if(int32(m_timer) < delaytime)
5246 delaytime = m_timer;
5247 m_timer = 0;
5249 else
5250 m_timer -= delaytime;
5252 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5254 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5256 if ((*ihit).missCondition == SPELL_MISS_NONE)
5258 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5259 if (unit)
5261 for (int j=0;j<3;j++)
5262 if( ihit->effectMask & (1<<j) )
5263 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5269 for(int j = 0; j < 3; j++)
5271 // partially interrupt persistent area auras
5272 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5273 if(dynObj)
5274 dynObj->Delay(delaytime);
5277 SendChannelUpdate(m_timer);
5280 void Spell::UpdatePointers()
5282 if(m_originalCasterGUID==m_caster->GetGUID())
5283 m_originalCaster = m_caster;
5284 else
5286 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5287 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5290 m_targets.Update(m_caster);
5293 bool Spell::IsAffectedByAura(Aura *aura)
5295 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5298 bool Spell::CheckTargetCreatureType(Unit* target) const
5300 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5302 // Curse of Doom : not find another way to fix spell target check :/
5303 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5305 // not allow cast at player
5306 if(target->GetTypeId()==TYPEID_PLAYER)
5307 return false;
5309 spellCreatureTargetMask = 0x7FF;
5312 // Dismiss Pet and Taming Lesson skipped
5313 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5314 spellCreatureTargetMask = 0;
5316 if (spellCreatureTargetMask)
5318 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5320 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5322 return true;
5325 CurrentSpellTypes Spell::GetCurrentContainer()
5327 if (IsNextMeleeSwingSpell())
5328 return(CURRENT_MELEE_SPELL);
5329 else if (IsAutoRepeat())
5330 return(CURRENT_AUTOREPEAT_SPELL);
5331 else if (IsChanneledSpell(m_spellInfo))
5332 return(CURRENT_CHANNELED_SPELL);
5333 else
5334 return(CURRENT_GENERIC_SPELL);
5337 bool Spell::CheckTarget( Unit* target, uint32 eff )
5339 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5340 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5342 if (!CheckTargetCreatureType(target))
5343 return false;
5346 // Check Aura spell req (need for AoE spells)
5347 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5348 return false;
5349 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5350 return false;
5352 // Check targets for not_selectable unit flag and remove
5353 // A player can cast spells on his pet (or other controlled unit) though in any state
5354 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5356 // any unattackable target skipped
5357 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5358 return false;
5360 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5361 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5362 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5363 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5364 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5365 return false;
5368 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5369 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5371 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5372 return false;
5374 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5375 return false;
5378 //Check targets for LOS visibility (except spells without range limitations )
5379 switch(m_spellInfo->Effect[eff])
5381 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5382 break;
5383 case SPELL_EFFECT_DUMMY:
5384 if(m_spellInfo->Id!=20577) // Cannibalize
5385 break;
5386 //fall through
5387 case SPELL_EFFECT_RESURRECT_NEW:
5388 // player far away, maybe his corpse near?
5389 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5391 if(!m_targets.getCorpseTargetGUID())
5392 return false;
5394 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5395 if(!corpse)
5396 return false;
5398 if(target->GetGUID()!=corpse->GetOwnerGUID())
5399 return false;
5401 if(!corpse->IsWithinLOSInMap(m_caster))
5402 return false;
5405 // all ok by some way or another, skip normal check
5406 break;
5407 default: // normal case
5408 // Get GO cast coordinates if original caster -> GO
5409 WorldObject *caster = NULL;
5410 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5411 caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
5412 if (!caster)
5413 caster = m_caster;
5414 if(target!=m_caster && !target->IsWithinLOSInMap(caster))
5415 return false;
5416 break;
5419 return true;
5422 Unit* Spell::SelectMagnetTarget()
5424 Unit* target = m_targets.getUnitTarget();
5426 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5428 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5429 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5431 if(Unit* magnet = (*itr)->GetCaster())
5433 if(magnet->IsWithinLOSInMap(m_caster))
5435 target = magnet;
5436 m_targets.setUnitTarget(target);
5437 break;
5443 return target;
5446 bool Spell::IsNeedSendToClient() const
5448 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5449 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5452 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5454 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5455 if(itr->effectMask & (1<<effect))
5456 return true;
5458 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5459 if(itr->effectMask & (1<<effect))
5460 return true;
5462 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5463 if(itr->effectMask & (1<<effect))
5464 return true;
5466 return false;
5469 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5471 m_Spell = spell;
5474 SpellEvent::~SpellEvent()
5476 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5477 m_Spell->cancel();
5479 if (m_Spell->IsDeletable())
5481 delete m_Spell;
5483 else
5485 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5486 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5490 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5492 // update spell if it is not finished
5493 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5494 m_Spell->update(p_time);
5496 // check spell state to process
5497 switch (m_Spell->getState())
5499 case SPELL_STATE_FINISHED:
5501 // spell was finished, check deletable state
5502 if (m_Spell->IsDeletable())
5504 // check, if we do have unfinished triggered spells
5506 return(true); // spell is deletable, finish event
5508 // event will be re-added automatically at the end of routine)
5509 } break;
5511 case SPELL_STATE_CASTING:
5513 // this spell is in channeled state, process it on the next update
5514 // event will be re-added automatically at the end of routine)
5515 } break;
5517 case SPELL_STATE_DELAYED:
5519 // first, check, if we have just started
5520 if (m_Spell->GetDelayStart() != 0)
5522 // no, we aren't, do the typical update
5523 // check, if we have channeled spell on our hands
5524 if (IsChanneledSpell(m_Spell->m_spellInfo))
5526 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5527 // check, if we have casting anything else except this channeled spell and autorepeat
5528 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5530 // another non-melee non-delayed spell is casted now, abort
5531 m_Spell->cancel();
5533 else
5535 // do the action (pass spell to channeling state)
5536 m_Spell->handle_immediate();
5538 // event will be re-added automatically at the end of routine)
5540 else
5542 // run the spell handler and think about what we can do next
5543 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5544 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5545 if (n_offset)
5547 // re-add us to the queue
5548 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5549 return(false); // event not complete
5551 // event complete
5552 // finish update event will be re-added automatically at the end of routine)
5555 else
5557 // delaying had just started, record the moment
5558 m_Spell->SetDelayStart(e_time);
5559 // re-plan the event for the delay moment
5560 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5561 return(false); // event not complete
5563 } break;
5565 default:
5567 // all other states
5568 // event will be re-added automatically at the end of routine)
5569 } break;
5572 // spell processing not complete, plan event on the next update interval
5573 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5574 return(false); // event not complete
5577 void SpellEvent::Abort(uint64 /*e_time*/)
5579 // oops, the spell we try to do is aborted
5580 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5581 m_Spell->cancel();
5584 bool SpellEvent::IsDeletable() const
5586 return m_Spell->IsDeletable();
5589 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5591 if(!lockId) // possible case for GO and maybe for items.
5592 return SPELL_CAST_OK;
5594 // Get LockInfo
5595 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5597 if (!lockInfo)
5598 return SPELL_FAILED_BAD_TARGETS;
5600 bool reqKey = false; // some locks not have reqs
5602 for(int j = 0; j < 8; ++j)
5604 switch(lockInfo->Type[j])
5606 // check key item (many fit cases can be)
5607 case LOCK_KEY_ITEM:
5608 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5609 return SPELL_CAST_OK;
5610 reqKey = true;
5611 break;
5612 // check key skill (only single first fit case can be)
5613 case LOCK_KEY_SKILL:
5615 reqKey = true;
5617 // wrong locktype, skip
5618 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5619 continue;
5621 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5623 if ( skillId != SKILL_NONE )
5625 // skill bonus provided by casting spell (mostly item spells)
5626 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5627 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5628 reqSkillValue = lockInfo->Skill[j];
5630 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5631 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5632 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5634 skillValue += spellSkillBonus;
5636 if (skillValue < reqSkillValue)
5637 return SPELL_FAILED_LOW_CASTLEVEL;
5640 return SPELL_CAST_OK;
5645 if(reqKey)
5646 return SPELL_FAILED_BAD_TARGETS;
5648 return SPELL_CAST_OK;
5651 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5653 CellPair p(MaNGOS::ComputeCellPair(x, y));
5654 Cell cell(p);
5655 cell.data.Part.reserved = ALL_DISTRICT;
5656 cell.SetNoCreate();
5657 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5658 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5659 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5660 CellLock<GridReadGuard> cell_lock(cell, p);
5661 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5662 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());