2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
50 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana
;
57 explicit PrioritizeManaPlayerWraper(Player
* player
) : player(player
)
59 uint32 maxmana
= player
->GetMaxPower(POWER_MANA
);
60 percentMana
= maxmana
? player
->GetPower(POWER_MANA
) * 100 / maxmana
: 101;
62 Player
* getPlayer() const { return player
; }
70 int operator()( PrioritizeManaPlayerWraper
const& x
, PrioritizeManaPlayerWraper
const& y
) const
72 return x
.percentMana
< y
.percentMana
;
77 bool IsQuestTameSpell(uint32 spellId
)
79 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
80 if (!spellproto
) return false;
82 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
83 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
86 SpellCastTargets::SpellCastTargets()
94 m_CorpseTargetGUID
= 0;
96 m_itemTargetEntry
= 0;
98 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit
*target
)
112 m_destX
= target
->GetPositionX();
113 m_destY
= target
->GetPositionY();
114 m_destZ
= target
->GetPositionZ();
115 m_unitTarget
= target
;
116 m_unitTargetGUID
= target
->GetGUID();
117 m_targetMask
|= TARGET_FLAG_UNIT
;
120 void SpellCastTargets::setDestination(float x
, float y
, float z
)
125 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
128 void SpellCastTargets::setSource(float x
, float y
, float z
)
133 m_targetMask
|= TARGET_FLAG_SOURCE_LOCATION
;
136 void SpellCastTargets::setGOTarget(GameObject
*target
)
139 m_GOTargetGUID
= target
->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item
* item
)
149 m_itemTargetGUID
= item
->GetGUID();
150 m_itemTargetEntry
= item
->GetEntry();
151 m_targetMask
|= TARGET_FLAG_ITEM
;
154 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
156 m_CorpseTargetGUID
= corpse
->GetGUID();
159 void SpellCastTargets::Update(Unit
* caster
)
161 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
162 m_unitTarget
= m_unitTargetGUID
?
163 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
167 if(caster
->GetTypeId()==TYPEID_PLAYER
)
169 if(m_targetMask
& TARGET_FLAG_ITEM
)
170 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
173 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
174 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
175 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
178 m_itemTargetEntry
= m_itemTarget
->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
184 if(data
->rpos()+4 > data
->size())
187 *data
>> m_targetMask
;
189 if(m_targetMask
== TARGET_FLAG_SELF
)
191 m_destX
= caster
->GetPositionX();
192 m_destY
= caster
->GetPositionY();
193 m_destZ
= caster
->GetPositionZ();
194 m_unitTarget
= caster
;
195 m_unitTargetGUID
= caster
->GetGUID();
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
201 if(!data
->readPackGUID(m_unitTargetGUID
))
204 if( m_targetMask
& ( TARGET_FLAG_OBJECT
))
205 if(!data
->readPackGUID(m_GOTargetGUID
))
208 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
209 if(!data
->readPackGUID(m_itemTargetGUID
))
212 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
213 if(!data
->readPackGUID(m_CorpseTargetGUID
))
216 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
218 if(data
->rpos()+4+4+4 > data
->size())
221 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
222 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
226 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
228 if(data
->rpos()+1+4+4+4 > data
->size())
231 if(!data
->readPackGUID(m_unitTargetGUID
))
234 *data
>> m_destX
>> m_destY
>> m_destZ
;
235 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
239 if( m_targetMask
& TARGET_FLAG_STRING
)
241 if(data
->rpos()+1 > data
->size())
244 *data
>> m_strTarget
;
247 // find real units/GOs
252 void SpellCastTargets::write ( WorldPacket
* data
)
254 *data
<< uint32(m_targetMask
);
256 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
258 if(m_targetMask
& TARGET_FLAG_UNIT
)
261 data
->append(m_unitTarget
->GetPackGUID());
265 else if( m_targetMask
& TARGET_FLAG_OBJECT
)
268 data
->append(m_GOTarget
->GetPackGUID());
272 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
273 data
->appendPackGUID(m_CorpseTargetGUID
);
278 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
281 data
->append(m_itemTarget
->GetPackGUID());
286 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
287 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
289 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
292 data
->append(m_unitTarget
->GetPackGUID());
296 *data
<< m_destX
<< m_destY
<< m_destZ
;
299 if( m_targetMask
& TARGET_FLAG_STRING
)
300 *data
<< m_strTarget
;
303 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
305 ASSERT( Caster
!= NULL
&& info
!= NULL
);
306 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
310 m_selfContainer
= NULL
;
311 m_triggeringContainer
= triggeringContainer
;
312 m_referencedFromCurrentSpell
= false;
313 m_executedCurrently
= false;
315 m_delayAtDamageCount
= 0;
317 m_applyMultiplierMask
= 0;
319 // Get data for type of attack
320 switch (m_spellInfo
->DmgClass
)
322 case SPELL_DAMAGE_CLASS_MELEE
:
323 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
324 m_attackType
= OFF_ATTACK
;
326 m_attackType
= BASE_ATTACK
;
328 case SPELL_DAMAGE_CLASS_RANGED
:
329 m_attackType
= RANGED_ATTACK
;
333 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
334 m_attackType
= RANGED_ATTACK
;
336 m_attackType
= BASE_ATTACK
;
340 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
342 if(m_attackType
== RANGED_ATTACK
)
345 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
347 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
348 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
[0].DamageType
);
351 // Set health leech amount to zero
354 if(originalCasterGUID
)
355 m_originalCasterGUID
= originalCasterGUID
;
357 m_originalCasterGUID
= m_caster
->GetGUID();
359 if(m_originalCasterGUID
==m_caster
->GetGUID())
360 m_originalCaster
= m_caster
;
363 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
364 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
367 for(int i
=0; i
<3; ++i
)
368 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
370 m_spellState
= SPELL_STATE_NULL
;
372 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
373 m_TriggerSpells
.clear();
374 m_IsTriggeredSpell
= triggered
;
375 //m_AreaAura = false;
380 gameObjTarget
= NULL
;
385 m_triggeredByAuraSpell
= NULL
;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
391 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer
= 0; // will set to castime in prepare
395 m_needAliveTargetMask
= 0;
397 // determine reflection
398 m_canReflect
= false;
400 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& !(m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
))
404 if (m_spellInfo
->Effect
[j
]==0)
407 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
410 m_canReflect
= (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NEGATIVE
) ? true : false;
426 void Spell::FillTargetMap()
428 // TODO: ADD the correct target FILLS!!!!!!
430 for(uint32 i
=0;i
<3;i
++)
432 // not call for empty effect.
433 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
434 if(m_spellInfo
->Effect
[i
]==0)
437 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
438 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
439 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
440 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
443 // TODO: find a way so this is not needed?
444 // for area auras always add caster as target (needed for totems for example)
445 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
446 AddUnitTarget(m_caster
, i
);
448 std::list
<Unit
*> tmpUnitMap
;
450 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
451 // but need it support in some know cases
452 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
455 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
458 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
460 case TARGET_BEHIND_VICTIM
: // use B case that not dependent from from A in fact
461 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
464 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
465 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
469 case TARGET_CASTER_COORDINATES
:
470 // Note: this hack with search required until GO casting not implemented
471 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
472 // currently each enemy selected explicitly and self cast damage
473 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
475 if(m_targets
.getUnitTarget())
476 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
480 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
481 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
484 case TARGET_TABLE_X_Y_Z_COORDINATES
:
485 // Only if target A, for target B (used in teleports) dest select in effect
486 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
489 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
492 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
494 case TARGET_SCRIPT_COORDINATES
: // B case filled in CheckCast but we need fill unit list base at A case
495 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
498 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
499 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
505 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
506 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
508 // add here custom effects that need default target.
509 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
510 switch(m_spellInfo
->Effect
[i
])
512 case SPELL_EFFECT_DUMMY
:
514 switch(m_spellInfo
->Id
)
516 case 20577: // Cannibalize
518 // non-standard target selection
519 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
520 float max_range
= GetSpellMaxRange(srange
);
522 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
524 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
527 WorldObject
* result
= NULL
;
529 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
530 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(m_caster
, result
, u_check
);
532 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
533 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
534 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
538 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
539 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
544 switch(result
->GetTypeId())
548 tmpUnitMap
.push_back((Unit
*)result
);
551 m_targets
.setCorpseTarget((Corpse
*)result
);
552 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
553 tmpUnitMap
.push_back(owner
);
559 // clear cooldown at fail
560 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
562 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
564 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
565 data
<< uint32(m_spellInfo
->Id
);
566 data
<< uint64(m_caster
->GetGUID());
567 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
570 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
576 if(m_targets
.getUnitTarget())
577 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
582 case SPELL_EFFECT_RESURRECT
:
583 case SPELL_EFFECT_PARRY
:
584 case SPELL_EFFECT_BLOCK
:
585 case SPELL_EFFECT_CREATE_ITEM
:
586 case SPELL_EFFECT_TRIGGER_SPELL
:
587 case SPELL_EFFECT_TRIGGER_MISSILE
:
588 case SPELL_EFFECT_LEARN_SPELL
:
589 case SPELL_EFFECT_SKILL_STEP
:
590 case SPELL_EFFECT_PROFICIENCY
:
591 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
592 case SPELL_EFFECT_SELF_RESURRECT
:
593 case SPELL_EFFECT_REPUTATION
:
594 if(m_targets
.getUnitTarget())
595 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
596 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
597 else if(m_spellInfo
->Effect
[i
] == SPELL_EFFECT_TRIGGER_SPELL
)
598 tmpUnitMap
.push_back(m_caster
);
600 case SPELL_EFFECT_SUMMON_PLAYER
:
601 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
603 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
605 tmpUnitMap
.push_back(target
);
608 case SPELL_EFFECT_RESURRECT_NEW
:
609 if(m_targets
.getUnitTarget())
610 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
611 if(m_targets
.getCorpseTargetGUID())
613 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
616 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
618 tmpUnitMap
.push_back(owner
);
622 case SPELL_EFFECT_SUMMON
:
623 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
625 if(m_targets
.getUnitTarget())
626 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
629 tmpUnitMap
.push_back(m_caster
);
631 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
632 case SPELL_EFFECT_TRANS_DOOR
:
633 case SPELL_EFFECT_ADD_FARSIGHT
:
634 case SPELL_EFFECT_APPLY_GLYPH
:
635 case SPELL_EFFECT_STUCK
:
636 case SPELL_EFFECT_FEED_PET
:
637 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
638 case SPELL_EFFECT_SKILL
:
639 tmpUnitMap
.push_back(m_caster
);
641 case SPELL_EFFECT_LEARN_PET_SPELL
:
642 if(Pet
* pet
= m_caster
->GetPet())
643 tmpUnitMap
.push_back(pet
);
645 case SPELL_EFFECT_ENCHANT_ITEM
:
646 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
647 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
648 case SPELL_EFFECT_DISENCHANT
:
649 case SPELL_EFFECT_PROSPECTING
:
650 case SPELL_EFFECT_MILLING
:
651 if(m_targets
.getItemTarget())
652 AddItemTarget(m_targets
.getItemTarget(), i
);
654 case SPELL_EFFECT_APPLY_AURA
:
655 switch(m_spellInfo
->EffectApplyAuraName
[i
])
657 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
658 case SPELL_AURA_ADD_PCT_MODIFIER
:
659 tmpUnitMap
.push_back(m_caster
);
661 default: // apply to target in other case
662 if(m_targets
.getUnitTarget())
663 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
667 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
669 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
670 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
672 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
673 if(m_targets
.getUnitTarget())
675 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
677 else if (m_targets
.getCorpseTargetGUID())
679 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
682 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
684 tmpUnitMap
.push_back(owner
);
693 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
695 Player
*me
= (Player
*)m_caster
;
696 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
698 Unit
*owner
= (*itr
)->GetOwner();
699 Unit
*u
= owner
? owner
: (*itr
);
700 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
703 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
709 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
711 if (!CheckTarget (*itr
, i
))
713 itr
= tmpUnitMap
.erase(itr
);
720 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
721 AddUnitTarget((*iunit
), i
);
725 void Spell::prepareDataForTriggerSystem()
727 //==========================================================================================
728 // Now fill data for trigger system, need know:
729 // Ñan spell trigger another or not ( m_canTrigger )
730 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
731 //==========================================================================================
732 // Fill flag can spell trigger or not
733 // TODO: possible exist spell attribute for this
734 m_canTrigger
= false;
737 m_canTrigger
= false; // Do not trigger from item cast spell
738 else if (!m_IsTriggeredSpell
)
739 m_canTrigger
= true; // Normal cast - can trigger
740 else if (!m_triggeredByAuraSpell
)
741 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
743 if (!m_canTrigger
) // Exceptions (some periodic triggers)
745 switch (m_spellInfo
->SpellFamilyName
)
747 case SPELLFAMILY_MAGE
: // Arcane Missles / Blizzard triggers need do it
748 if (m_spellInfo
->SpellFamilyFlags
& 0x0000000000200080LL
) m_canTrigger
= true;
750 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
751 if (m_spellInfo
->SpellFamilyFlags
& 0x0000800000000060LL
) m_canTrigger
= true;
753 case SPELLFAMILY_PRIEST
: // For Penance heal/damage triggers need do it
754 if (m_spellInfo
->SpellFamilyFlags
& 0x0001800000000000LL
) m_canTrigger
= true;
756 case SPELLFAMILY_ROGUE
: // For poisons need do it
757 if (m_spellInfo
->SpellFamilyFlags
& 0x000000101001E000LL
) m_canTrigger
= true;
759 case SPELLFAMILY_HUNTER
: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
760 if (m_spellInfo
->SpellFamilyFlags
& 0x0100200000000214LL
||
761 m_spellInfo
->SpellFamilyFlags2
& 0x200) m_canTrigger
= true;
763 case SPELLFAMILY_PALADIN
: // For Judgements (all) / Holy Shock triggers need do it
764 if (m_spellInfo
->SpellFamilyFlags
& 0x0001000900B80400LL
) m_canTrigger
= true;
769 // Get data for type of attack and fill base info for trigger
770 switch (m_spellInfo
->DmgClass
)
772 case SPELL_DAMAGE_CLASS_MELEE
:
773 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
774 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
776 case SPELL_DAMAGE_CLASS_RANGED
:
778 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
780 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
781 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
783 else // Ranged spell attack
785 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
786 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
790 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
792 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
793 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
795 else if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
) // Wands auto attack
797 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
798 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
800 else // Negative spell
802 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
803 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
807 // Hunter traps spells (for Entrapment trigger)
808 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
809 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellInfo
->SpellFamilyFlags
& 0x000020000000001CLL
)
810 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
813 void Spell::CleanupTargetList()
815 m_UniqueTargetInfo
.clear();
816 m_UniqueGOTargetInfo
.clear();
817 m_UniqueItemInfo
.clear();
821 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
823 if( m_spellInfo
->Effect
[effIndex
]==0 )
826 // Check for effect immune skip if immuned
827 bool immuned
= pVictim
->IsImmunedToSpellEffect(m_spellInfo
, effIndex
);
829 uint64 targetGUID
= pVictim
->GetGUID();
831 // Lookup target in already in list
832 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
834 if (targetGUID
== ihit
->targetGUID
) // Found in list
837 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask if not immuned
842 // This is new target calculate data for him
844 // Get spell hit result on target
846 target
.targetGUID
= targetGUID
; // Store target GUID
847 target
.effectMask
= immuned
? 0 : 1<<effIndex
; // Store index of effect if not immuned
848 target
.processed
= false; // Effects not apply on target
850 // Calculate hit result
851 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
853 // Spell have speed - need calculate incoming time
854 if (m_spellInfo
->speed
> 0.0f
)
856 // calculate spell incoming interval
857 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
858 if (dist
< 5.0f
) dist
= 5.0f
;
859 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
861 // Calculate minimum incoming time
862 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
863 m_delayMoment
= target
.timeDelay
;
866 target
.timeDelay
= 0LL;
868 // If target reflect spell back to caster
869 if (target
.missCondition
==SPELL_MISS_REFLECT
)
871 // Calculate reflected spell result on caster
872 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
874 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
875 target
.reflectResult
= SPELL_MISS_PARRY
;
877 // Increase time interval for reflected spells by 1.5
878 target
.timeDelay
+=target
.timeDelay
>>1;
881 target
.reflectResult
= SPELL_MISS_NONE
;
883 // Add target to list
884 m_UniqueTargetInfo
.push_back(target
);
887 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
889 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
891 AddUnitTarget(unit
, effIndex
);
894 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
896 if( m_spellInfo
->Effect
[effIndex
]==0 )
899 uint64 targetGUID
= pVictim
->GetGUID();
901 // Lookup target in already in list
902 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
904 if (targetGUID
== ihit
->targetGUID
) // Found in list
906 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
911 // This is new target calculate data for him
914 target
.targetGUID
= targetGUID
;
915 target
.effectMask
= 1<<effIndex
;
916 target
.processed
= false; // Effects not apply on target
918 // Spell have speed - need calculate incoming time
919 if (m_spellInfo
->speed
> 0.0f
)
921 // calculate spell incoming interval
922 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
923 if (dist
< 5.0f
) dist
= 5.0f
;
924 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
925 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
926 m_delayMoment
= target
.timeDelay
;
929 target
.timeDelay
= 0LL;
931 // Add target to list
932 m_UniqueGOTargetInfo
.push_back(target
);
935 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
937 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
939 AddGOTarget(go
, effIndex
);
942 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
944 if( m_spellInfo
->Effect
[effIndex
]==0 )
947 // Lookup target in already in list
948 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
950 if (pitem
== ihit
->item
) // Found in list
952 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
957 // This is new target add data
959 ItemTargetInfo target
;
961 target
.effectMask
= 1<<effIndex
;
962 m_UniqueItemInfo
.push_back(target
);
965 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
967 if (target
->processed
) // Check target
969 target
->processed
= true; // Target checked in apply effects procedure
971 // Get mask of effects for target
972 uint32 mask
= target
->effectMask
;
974 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
978 // Get original caster (if exist) and calculate damage/healing from him data
979 Unit
*caster
= m_originalCaster
? m_originalCaster
: m_caster
;
981 // Skip if m_originalCaster not available
985 SpellMissInfo missInfo
= target
->missCondition
;
986 // Need init unitTarget by default unit (can changed in code on reflect)
987 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
990 // Reset damage/healing counter
994 // Fill base trigger info
995 uint32 procAttacker
= m_procAttacker
;
996 uint32 procVictim
= m_procVictim
;
997 uint32 procEx
= PROC_EX_NONE
;
999 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
1000 DoSpellHitOnUnit(unit
, mask
);
1001 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
1003 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
1004 DoSpellHitOnUnit(m_caster
, mask
);
1007 // All calculated do it!
1008 // Do healing and triggers
1011 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
1012 uint32 addhealth
= m_healing
;
1015 procEx
|= PROC_EX_CRITICAL_HIT
;
1016 addhealth
= caster
->SpellCriticalHealingBonus(m_spellInfo
, addhealth
, NULL
);
1019 procEx
|= PROC_EX_NORMAL_HIT
;
1021 caster
->SendHealSpellLog(unitTarget
, m_spellInfo
->Id
, addhealth
, crit
);
1023 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1024 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1025 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
1027 int32 gain
= unitTarget
->ModifyHealth( int32(addhealth
) );
1029 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
1030 if(caster
->GetTypeId()==TYPEID_PLAYER
)
1031 if(BattleGround
*bg
= ((Player
*)caster
)->GetBattleGround())
1032 bg
->UpdatePlayerScore(((Player
*)caster
), SCORE_HEALING_DONE
, gain
);
1034 // Do damage and triggers
1037 // Fill base damage struct (unitTarget - is real spell target)
1038 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1040 // Add bonuses and fill damageInfo struct
1041 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
1043 // Send log damage message to client
1044 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
1046 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1047 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1049 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1050 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1051 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
1053 caster
->DealSpellDamage(&damageInfo
, true);
1055 // Judgement of Blood
1056 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
1058 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
1059 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
1062 // Passive spell hits/misses or active spells only misses (only triggers)
1065 // Fill base damage struct (unitTarget - is real spell target)
1066 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1067 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1068 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1069 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1070 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1073 // Call scripted function for AI if this spell is casted upon a creature
1074 if(unit
->GetTypeId()==TYPEID_UNIT
)
1076 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1077 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1078 if( !((Creature
*)unit
)->isPet() && m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1079 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
1081 if(((Creature
*)unit
)->AI())
1082 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1085 // Call scripted function for AI if this spell is casted by a creature
1086 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_caster
)->AI())
1087 ((Creature
*)m_caster
)->AI()->SpellHitTarget(unit
,m_spellInfo
);
1090 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1092 if(!unit
|| !effectMask
)
1095 // Recheck immune (only for delayed spells)
1096 if( m_spellInfo
->speed
&& (
1097 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
)) ||
1098 unit
->IsImmunedToSpell(m_spellInfo
)))
1100 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1104 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1106 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1107 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1110 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1112 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1115 if( m_caster
!= unit
)
1117 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1118 if (m_spellInfo
->speed
> 0.0f
&&
1119 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1120 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1122 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1126 if( !m_caster
->IsFriendlyTo(unit
) )
1128 // for delayed spells ignore not visible explicit target
1129 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1131 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1135 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1137 if( !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1139 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1140 unit
->SetStandState(UNIT_STAND_STATE_STAND
);
1142 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1143 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1145 unit
->SetInCombatWith(m_caster
);
1146 m_caster
->SetInCombatWith(unit
);
1148 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1150 m_caster
->SetContestedPvP(attackedPlayer
);
1152 unit
->AddThreat(m_caster
, 0.0f
);
1157 // for delayed spells ignore negative spells (after duel end) for friendly targets
1158 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1160 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1164 // assisting case, healing and resurrection
1165 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1166 m_caster
->SetContestedPvP();
1167 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1169 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1170 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1175 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1176 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1177 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1178 // Increase Diminishing on unit, current informations for actually casts will use values above
1179 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1180 unit
->IncrDiminishing(m_diminishGroup
);
1182 // Apply additional spell effects to target
1184 m_caster
->CastSpell(unit
,m_preCastSpell
, true, m_CastItem
);
1186 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1188 if (effectMask
& (1<<effectNumber
))
1190 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1191 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1194 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1195 // Apply multiplier mods
1196 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1197 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1198 m_damageMultipliers
[effectNumber
] *= multiplier
;
1204 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1206 if (target
->processed
) // Check target
1208 target
->processed
= true; // Target checked in apply effects procedure
1210 uint32 effectMask
= target
->effectMask
;
1214 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1218 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1219 if (effectMask
& (1<<effectNumber
))
1220 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1222 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1223 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1224 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1225 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1228 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1230 uint32 effectMask
= target
->effectMask
;
1231 if(!target
->item
|| !effectMask
)
1234 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1235 if (effectMask
& (1<<effectNumber
))
1236 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1239 bool Spell::IsAliveUnitPresentInTargetList()
1241 // Not need check return true
1242 if (m_needAliveTargetMask
== 0)
1245 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1247 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1249 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1251 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1253 if (unit
&& unit
->isAlive())
1254 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1258 // is all effects from m_needAliveTargetMask have alive targets
1259 return needAliveTargetMask
==0;
1262 // Helper for Chain Healing
1263 // Spell target first
1264 // Raidmates then descending by injury suffered (MaxHealth - Health)
1265 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1266 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1268 const Unit
* MainTarget
;
1269 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1270 // functor for operator ">"
1271 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1273 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1275 int32
ChainHealingHash(Unit
const* Target
) const
1277 if (Target
== MainTarget
)
1279 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1280 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1282 if (Target
->GetHealth() == Target
->GetMaxHealth())
1285 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1288 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1292 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1295 const Unit
* MainTarget
;
1296 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1298 bool operator()(const Unit
* Target
)
1300 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1304 // Helper for targets nearest to the spell target
1305 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1306 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1308 const Unit
* MainTarget
;
1309 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1310 // functor for operator ">"
1311 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1313 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1317 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1320 if (m_spellInfo
->EffectRadiusIndex
[i
])
1321 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1323 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1325 if(m_originalCaster
)
1326 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1327 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1329 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1330 if(m_originalCaster
)
1331 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1332 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1334 // Get spell max affected targets
1335 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1337 // custom target amount cases
1338 switch(m_spellInfo
->SpellFamilyName
)
1340 case SPELLFAMILY_DRUID
:
1342 if (m_spellInfo
->SpellFamilyFlags2
& 0x00000100LL
)
1349 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1350 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1352 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1354 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1359 case TARGET_TOTEM_EARTH
:
1360 case TARGET_TOTEM_WATER
:
1361 case TARGET_TOTEM_AIR
:
1362 case TARGET_TOTEM_FIRE
:
1365 case TARGET_DYNAMIC_OBJECT
:
1366 case TARGET_AREAEFFECT_CUSTOM
:
1367 case TARGET_AREAEFFECT_CUSTOM_2
:
1370 TagUnitMap
.push_back(m_caster
);
1373 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1375 m_targets
.m_targetMask
= 0;
1376 unMaxTargets
= EffectChainTarget
;
1377 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1379 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1381 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1384 std::list
<Unit
*> tempUnitMap
;
1387 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1388 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1390 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1391 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1393 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1394 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1395 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1398 if(tempUnitMap
.empty())
1401 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1403 //Now to get us a random target that's in the initial range of the spell
1405 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1406 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1412 itr
= tempUnitMap
.begin();
1413 std::advance(itr
, rand()%t
);
1414 Unit
*pUnitTarget
= *itr
;
1415 TagUnitMap
.push_back(pUnitTarget
);
1417 tempUnitMap
.erase(itr
);
1419 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1421 t
= unMaxTargets
- 1;
1422 Unit
*prev
= pUnitTarget
;
1423 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1425 while(t
&& next
!= tempUnitMap
.end() )
1427 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1430 if(!prev
->IsWithinLOSInMap(*next
))
1437 TagUnitMap
.push_back(prev
);
1438 tempUnitMap
.erase(next
);
1439 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1440 next
= tempUnitMap
.begin();
1445 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
:
1447 m_targets
.m_targetMask
= 0;
1448 unMaxTargets
= EffectChainTarget
;
1449 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1450 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1452 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1454 std::list
<Unit
*> tempUnitMap
;
1456 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1457 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1459 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1460 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1462 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1463 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1464 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1467 if(tempUnitMap
.empty())
1470 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1472 //Now to get us a random target that's in the initial range of the spell
1474 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1475 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1481 itr
= tempUnitMap
.begin();
1482 std::advance(itr
, rand()%t
);
1483 Unit
*pUnitTarget
= *itr
;
1484 TagUnitMap
.push_back(pUnitTarget
);
1486 tempUnitMap
.erase(itr
);
1488 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1490 t
= unMaxTargets
- 1;
1491 Unit
*prev
= pUnitTarget
;
1492 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1494 while(t
&& next
!= tempUnitMap
.end() )
1496 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1499 if(!prev
->IsWithinLOSInMap(*next
))
1505 TagUnitMap
.push_back(prev
);
1506 tempUnitMap
.erase(next
);
1507 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1508 next
= tempUnitMap
.begin();
1514 Pet
* tmpUnit
= m_caster
->GetPet();
1515 if (!tmpUnit
) break;
1516 TagUnitMap
.push_back(tmpUnit
);
1519 case TARGET_CHAIN_DAMAGE
:
1521 if (EffectChainTarget
<= 1)
1523 Unit
* pUnitTarget
= SelectMagnetTarget();
1525 TagUnitMap
.push_back(pUnitTarget
);
1529 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1533 unMaxTargets
= EffectChainTarget
;
1536 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1537 max_range
= radius
; //
1539 //FIXME: This very like horrible hack and wrong for most spells
1540 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1542 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1544 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1547 Unit
* originalCaster
= GetOriginalCaster();
1550 std::list
<Unit
*> tempUnitMap
;
1553 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1554 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1556 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1557 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1559 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1560 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1561 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1564 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1566 if(tempUnitMap
.empty())
1569 if(*tempUnitMap
.begin() == pUnitTarget
)
1570 tempUnitMap
.erase(tempUnitMap
.begin());
1572 TagUnitMap
.push_back(pUnitTarget
);
1573 uint32 t
= unMaxTargets
- 1;
1574 Unit
*prev
= pUnitTarget
;
1575 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1577 while(t
&& next
!= tempUnitMap
.end() )
1579 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1582 if(!prev
->IsWithinLOSInMap(*next
))
1589 TagUnitMap
.push_back(prev
);
1590 tempUnitMap
.erase(next
);
1591 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1592 next
= tempUnitMap
.begin();
1599 case TARGET_ALL_ENEMY_IN_AREA
:
1601 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1603 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1606 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1608 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1609 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1611 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1612 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1613 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1615 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1617 // targets the ground, not the units in the area
1618 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1620 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1622 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1625 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1627 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1628 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1630 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1631 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1632 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1634 // exclude caster (this can be important if this not original caster)
1635 TagUnitMap
.remove(m_caster
);
1638 case TARGET_DUELVSPLAYER_COORDINATES
:
1640 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1642 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1643 TagUnitMap
.push_back(currentTarget
);
1646 case TARGET_ALL_PARTY_AROUND_CASTER
:
1647 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1648 case TARGET_ALL_PARTY
:
1650 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1651 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1655 uint8 subgroup
= pTarget
->GetSubGroup();
1657 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1659 Player
* Target
= itr
->getSource();
1661 // IsHostileTo check duel and controlled by enemy
1662 if( Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
) )
1664 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1665 TagUnitMap
.push_back(Target
);
1667 if(Pet
* pet
= Target
->GetPet())
1668 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1669 TagUnitMap
.push_back(pet
);
1675 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1676 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1677 TagUnitMap
.push_back(ownerOrSelf
);
1678 if(Pet
* pet
= ownerOrSelf
->GetPet())
1679 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1680 TagUnitMap
.push_back(pet
);
1684 case TARGET_ALL_RAID_AROUND_CASTER
:
1686 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1687 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1689 if(m_spellInfo
->Id
==57669) //Replenishment (special target selection)
1693 typedef std::priority_queue
<PrioritizeManaPlayerWraper
, std::vector
<PrioritizeManaPlayerWraper
>, PrioritizeMana
> Top10
;
1696 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
&& manaUsers
.size() < 10; itr
= itr
->next())
1698 Player
* Target
= itr
->getSource();
1699 if (m_caster
->GetGUID() != Target
->GetGUID() && Target
->getPowerType() == POWER_MANA
&&
1700 !Target
->isDead() && m_caster
->IsWithinDistInMap(Target
, radius
))
1702 PrioritizeManaPlayerWraper
WTarget(Target
);
1703 manaUsers
.push(WTarget
);
1707 while(!manaUsers
.empty())
1709 TagUnitMap
.push_back(manaUsers
.top().getPlayer());
1715 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1716 if ((ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
)) &&
1717 ownerOrSelf
->getPowerType() == POWER_MANA
)
1718 TagUnitMap
.push_back(ownerOrSelf
);
1720 if(Pet
* pet
= ownerOrSelf
->GetPet())
1721 if( m_caster
->IsWithinDistInMap(pet
, radius
) && pet
->getPowerType() == POWER_MANA
)
1722 TagUnitMap
.push_back(pet
);
1729 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1731 Player
* Target
= itr
->getSource();
1733 // IsHostileTo check duel and controlled by enemy
1734 if( Target
&& !m_caster
->IsHostileTo(Target
) )
1736 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1737 TagUnitMap
.push_back(Target
);
1739 if(Pet
* pet
= Target
->GetPet())
1740 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1741 TagUnitMap
.push_back(pet
);
1747 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1748 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1749 TagUnitMap
.push_back(ownerOrSelf
);
1750 if(Pet
* pet
= ownerOrSelf
->GetPet())
1751 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1752 TagUnitMap
.push_back(pet
);
1757 case TARGET_SINGLE_FRIEND
:
1758 case TARGET_SINGLE_FRIEND_2
:
1760 if(m_targets
.getUnitTarget())
1761 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1763 case TARGET_NONCOMBAT_PET
:
1765 if(Unit
* target
= m_targets
.getUnitTarget())
1766 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1767 TagUnitMap
.push_back(target
);
1769 case TARGET_CASTER_COORDINATES
:
1771 // Check original caster is GO - set its coordinates as dst cast
1772 WorldObject
*caster
= NULL
;
1773 if (m_originalCasterGUID
)
1774 caster
= ObjectAccessor::GetGameObject(*m_caster
, m_originalCasterGUID
);
1777 // Set dest for targets
1778 m_targets
.setDestination(caster
->GetPositionX(), caster
->GetPositionY(), caster
->GetPositionZ());
1780 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1782 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1784 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1787 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1789 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1790 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1792 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1793 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1794 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1796 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1798 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1800 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1803 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1805 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1806 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1808 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1809 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1810 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1812 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1813 case TARGET_SINGLE_PARTY
:
1815 Unit
*target
= m_targets
.getUnitTarget();
1816 // Thoses spells apparently can't be casted on the caster.
1817 if( target
&& target
!= m_caster
)
1819 // Can only be casted on group's members or its pets
1820 Group
*pGroup
= NULL
;
1822 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1823 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1826 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1828 if( target
== owner
)
1830 TagUnitMap
.push_back(target
);
1833 pGroup
= ((Player
*)owner
)->GetGroup();
1836 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1838 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1840 TagUnitMap
.push_back(target
);
1843 pGroup
= ((Player
*)m_caster
)->GetGroup();
1848 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1851 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1852 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1853 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1854 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1856 TagUnitMap
.push_back(target
);
1859 // 1Our target can be a player who is on our group
1860 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1862 TagUnitMap
.push_back(target
);
1867 case TARGET_GAMEOBJECT
:
1869 if(m_targets
.getGOTarget())
1870 AddGOTarget(m_targets
.getGOTarget(), i
);
1872 case TARGET_IN_FRONT_OF_CASTER
:
1874 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1876 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1879 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1880 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1882 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1883 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1885 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1886 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1887 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1889 case TARGET_DUELVSPLAYER
:
1891 Unit
*target
= m_targets
.getUnitTarget();
1894 if(m_caster
->IsFriendlyTo(target
))
1896 TagUnitMap
.push_back(target
);
1900 Unit
* pUnitTarget
= SelectMagnetTarget();
1902 TagUnitMap
.push_back(pUnitTarget
);
1906 case TARGET_GAMEOBJECT_ITEM
:
1908 if(m_targets
.getGOTargetGUID())
1909 AddGOTarget(m_targets
.getGOTarget(), i
);
1910 else if(m_targets
.getItemTarget())
1911 AddItemTarget(m_targets
.getItemTarget(), i
);
1916 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1917 TagUnitMap
.push_back(owner
);
1920 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1922 // targets the ground, not the units in the area
1923 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1925 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1927 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1930 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1932 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1933 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1935 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1936 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1937 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1942 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1943 TagUnitMap
.push_back(m_caster
);
1945 case TARGET_SINGLE_ENEMY
:
1947 Unit
* pUnitTarget
= SelectMagnetTarget();
1949 TagUnitMap
.push_back(pUnitTarget
);
1951 case TARGET_AREAEFFECT_PARTY
:
1953 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1954 Player
*pTarget
= NULL
;
1958 TagUnitMap
.push_back(m_caster
);
1959 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1960 pTarget
= (Player
*)owner
;
1962 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1964 if(Unit
* target
= m_targets
.getUnitTarget())
1966 if( target
->GetTypeId() != TYPEID_PLAYER
)
1968 if(((Creature
*)target
)->isPet())
1970 Unit
*targetOwner
= target
->GetOwner();
1971 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1972 pTarget
= (Player
*)targetOwner
;
1976 pTarget
= (Player
*)target
;
1980 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1984 uint8 subgroup
= pTarget
->GetSubGroup();
1986 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1988 Player
* Target
= itr
->getSource();
1990 // IsHostileTo check duel and controlled by enemy
1991 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1993 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1994 TagUnitMap
.push_back(Target
);
1996 if(Pet
* pet
= Target
->GetPet())
1997 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1998 TagUnitMap
.push_back(pet
);
2004 if(m_caster
->IsWithinDistInMap(owner
, radius
))
2005 TagUnitMap
.push_back(owner
);
2009 TagUnitMap
.push_back(pTarget
);
2011 if(Pet
* pet
= pTarget
->GetPet())
2012 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
2013 TagUnitMap
.push_back(pet
);
2019 if(m_targets
.getUnitTarget())
2020 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2021 if(m_targets
.getItemTarget())
2022 AddItemTarget(m_targets
.getItemTarget(), i
);
2024 case TARGET_SELF_FISHING
:
2026 TagUnitMap
.push_back(m_caster
);
2028 case TARGET_CHAIN_HEAL
:
2030 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
2034 if (EffectChainTarget
<= 1)
2035 TagUnitMap
.push_back(pUnitTarget
);
2038 unMaxTargets
= EffectChainTarget
;
2039 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
2041 std::list
<Unit
*> tempUnitMap
;
2044 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
2046 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2049 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
2051 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
2052 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
2054 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2055 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
2056 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
2060 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
2061 tempUnitMap
.push_front(m_caster
);
2063 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
2065 if(tempUnitMap
.empty())
2068 if(*tempUnitMap
.begin() == pUnitTarget
)
2069 tempUnitMap
.erase(tempUnitMap
.begin());
2071 TagUnitMap
.push_back(pUnitTarget
);
2072 uint32 t
= unMaxTargets
- 1;
2073 Unit
*prev
= pUnitTarget
;
2074 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
2076 while(t
&& next
!= tempUnitMap
.end() )
2078 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
2081 if(!prev
->IsWithinLOSInMap(*next
))
2087 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
2089 next
= tempUnitMap
.erase(next
);
2094 TagUnitMap
.push_back(prev
);
2095 tempUnitMap
.erase(next
);
2096 tempUnitMap
.sort(TargetDistanceOrder(prev
));
2097 next
= tempUnitMap
.begin();
2103 case TARGET_CURRENT_ENEMY_COORDINATES
:
2105 Unit
* currentTarget
= m_targets
.getUnitTarget();
2108 TagUnitMap
.push_back(currentTarget
);
2109 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
2110 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
2112 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
2114 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2116 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
2117 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
2118 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
2119 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2120 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
2121 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
2125 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
2127 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2128 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
2130 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
2133 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
2135 Player
* Target
= itr
->getSource();
2137 // IsHostileTo check duel and controlled by enemy
2138 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
2139 targetPlayer
->getClass() == Target
->getClass() &&
2140 !m_caster
->IsHostileTo(Target
) )
2142 TagUnitMap
.push_back(Target
);
2146 else if(m_targets
.getUnitTarget())
2147 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2150 case TARGET_TABLE_X_Y_Z_COORDINATES
:
2152 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
2155 if (st
->target_mapId
== m_caster
->GetMapId())
2156 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
2158 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
2159 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
2161 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
2163 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2166 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
2167 // Select friendly targets for positive effect
2168 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
2169 targetB
= SPELL_TARGETS_FRIENDLY
;
2171 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
2173 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
2174 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
2176 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2177 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
2178 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
2182 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo
->Id
);
2184 case TARGET_BEHIND_VICTIM
:
2186 Unit
*pTarget
= NULL
;
2188 // explicit cast data from client or server-side cast
2189 // some spell at client send caster
2190 if(m_targets
.getUnitTarget() && m_targets
.getUnitTarget()!=m_caster
)
2191 pTarget
= m_targets
.getUnitTarget();
2192 else if(m_caster
->getVictim())
2193 pTarget
= m_caster
->getVictim();
2194 else if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2195 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
2199 float _target_x
, _target_y
, _target_z
;
2200 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
2201 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
2203 TagUnitMap
.push_back(m_caster
);
2204 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2209 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
2211 // if parent spell create dynamic object extract area from it
2212 if(DynamicObject
* dynObj
= m_caster
->GetDynObject(m_triggeredByAuraSpell
? m_triggeredByAuraSpell
->Id
: m_spellInfo
->Id
))
2213 m_targets
.setDestination(dynObj
->GetPositionX(), dynObj
->GetPositionY(), dynObj
->GetPositionZ());
2216 case TARGET_DIRECTLY_FORWARD
:
2218 if (!(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
))
2220 SpellRangeEntry
const* rEntry
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
2221 float minRange
= GetSpellMinRange(rEntry
);
2222 float maxRange
= GetSpellMaxRange(rEntry
);
2223 float dist
= minRange
+ rand_norm()*(maxRange
-minRange
);
2225 float _target_x
, _target_y
, _target_z
;
2226 m_caster
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), dist
);
2227 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2230 TagUnitMap
.push_back(m_caster
);
2237 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
2239 // make sure one unit is always removed per iteration
2240 uint32 removed_utarget
= 0;
2241 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2245 if (!*itr
) continue;
2246 if ((*itr
) == m_targets
.getUnitTarget())
2248 TagUnitMap
.erase(itr
);
2249 removed_utarget
= 1;
2253 // remove random units from the map
2254 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2256 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2257 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2259 if (!*itr
) continue;
2262 TagUnitMap
.erase(itr
);
2267 // the player's target will always be added to the map
2268 if (removed_utarget
&& m_targets
.getUnitTarget())
2269 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2273 void Spell::prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
)
2275 m_targets
= *targets
;
2277 m_spellState
= SPELL_STATE_PREPARING
;
2279 m_castPositionX
= m_caster
->GetPositionX();
2280 m_castPositionY
= m_caster
->GetPositionY();
2281 m_castPositionZ
= m_caster
->GetPositionZ();
2282 m_castOrientation
= m_caster
->GetOrientation();
2285 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2287 // create and add update event for this spell
2288 SpellEvent
* Event
= new SpellEvent(this);
2289 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2291 //Prevent casting at cast another spell (ServerSide check)
2292 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2294 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2300 m_powerCost
= CalculatePowerCost();
2302 SpellCastResult result
= CheckCast(true);
2303 if(result
!= SPELL_CAST_OK
&& !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2307 SendChannelUpdate(0);
2308 triggeredByAura
->SetAuraDuration(0);
2310 SendCastResult(result
);
2315 // Prepare data for triggers
2316 prepareDataForTriggerSystem();
2318 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2319 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2321 // set timer base at cast time
2324 // stealth must be removed at cast starting (at show channel bar)
2325 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2326 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2328 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2329 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2332 if(m_IsTriggeredSpell
)
2336 m_caster
->SetCurrentCastedSpell( this );
2337 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2342 void Spell::cancel()
2344 if(m_spellState
== SPELL_STATE_FINISHED
)
2347 m_autoRepeat
= false;
2348 switch (m_spellState
)
2350 case SPELL_STATE_PREPARING
:
2351 case SPELL_STATE_DELAYED
:
2354 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2357 case SPELL_STATE_CASTING
:
2359 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2361 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2363 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2364 if( unit
&& unit
->isAlive() )
2365 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2369 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2370 SendChannelUpdate(0);
2372 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2381 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2382 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2385 void Spell::cast(bool skipCheck
)
2387 SetExecutedCurrently(true);
2389 // update pointers base at GUIDs to prevent access to non-existed already object
2392 // cancel at lost main target unit
2393 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2396 SetExecutedCurrently(false);
2400 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2401 m_caster
->SetInFront(m_targets
.getUnitTarget());
2403 SpellCastResult castResult
= CheckPower();
2404 if(castResult
!= SPELL_CAST_OK
)
2406 SendCastResult(castResult
);
2408 SetExecutedCurrently(false);
2412 // triggered cast called from Spell::prepare where it was already checked
2415 castResult
= CheckCast(false);
2416 if(castResult
!= SPELL_CAST_OK
)
2418 SendCastResult(castResult
);
2420 SetExecutedCurrently(false);
2425 switch(m_spellInfo
->SpellFamilyName
)
2427 case SPELLFAMILY_GENERIC
:
2429 if (m_spellInfo
->Mechanic
== MECHANIC_BANDAGE
) // Bandages
2430 m_preCastSpell
= 11196; // Recently Bandaged
2431 else if(m_spellInfo
->SpellIconID
== 1662 && m_spellInfo
->AttributesEx
& 0x20) // Blood Fury (Racial)
2432 m_preCastSpell
= 23230; // Blood Fury - Healing Reduction
2435 case SPELLFAMILY_MAGE
:
2437 if (m_spellInfo
->SpellFamilyFlags
&0x0000008000000000LL
) // Ice Block
2438 m_preCastSpell
= 41425; // Hypothermia
2441 case SPELLFAMILY_PRIEST
:
2443 if (m_spellInfo
->Mechanic
== MECHANIC_SHIELD
&&
2444 m_spellInfo
->SpellIconID
== 566) // Power Word: Shield
2445 m_preCastSpell
= 6788; // Weakened Soul
2446 if (m_spellInfo
->Id
== 47585) // Dispersion (transform)
2447 m_preCastSpell
= 60069; // Dispersion (mana regen)
2450 case SPELLFAMILY_PALADIN
:
2452 if (m_spellInfo
->SpellFamilyFlags
&0x0000000000400080LL
) // Divine Shield, Divine Protection or Hand of Protection
2453 m_preCastSpell
= 25771; // Forbearance
2456 case SPELLFAMILY_SHAMAN
:
2458 if (m_spellInfo
->Id
== 2825) // Bloodlust
2459 m_preCastSpell
= 57724; // Sated
2460 else if (m_spellInfo
->Id
== 32182) // Heroism
2461 m_preCastSpell
= 57723; // Exhaustion
2468 // Conflagrate - consumes immolate
2469 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2471 // for caster applied auras only
2472 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2473 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2475 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2476 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2478 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2484 // traded items have trade slot instead of guid in m_itemTargetGUID
2485 // set to real guid to be sent later to the client
2486 m_targets
.updateTradeSlotItem();
2488 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2491 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2493 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2497 SendSpellCooldown();
2500 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2503 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2505 SetExecutedCurrently(false);
2509 SendCastResult(castResult
);
2510 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2512 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2513 if (m_spellInfo
->speed
> 0.0f
)
2516 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2517 // in case delayed spell remove item at cast delay start
2520 // Okay, maps created, now prepare flags
2521 m_immediateHandled
= false;
2522 m_spellState
= SPELL_STATE_DELAYED
;
2527 // Immediate spell, no big deal
2531 SetExecutedCurrently(false);
2534 void Spell::handle_immediate()
2536 // start channeling if applicable
2537 if(IsChanneledSpell(m_spellInfo
))
2539 int32 duration
= GetSpellDuration(m_spellInfo
);
2542 // Apply duration mod
2543 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
2544 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
2545 m_spellState
= SPELL_STATE_CASTING
;
2546 SendChannelStart(duration
);
2550 // process immediate effects (items, ground, etc.) also initialize some variables
2551 _handle_immediate_phase();
2553 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2554 DoAllEffectOnTarget(&(*ihit
));
2556 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2557 DoAllEffectOnTarget(&(*ihit
));
2559 // spell is finished, perform some last features of the spell here
2560 _handle_finish_phase();
2562 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2565 if(m_spellState
!= SPELL_STATE_CASTING
)
2566 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2569 uint64
Spell::handle_delayed(uint64 t_offset
)
2571 uint64 next_time
= 0;
2573 if (!m_immediateHandled
)
2575 _handle_immediate_phase();
2576 m_immediateHandled
= true;
2579 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2580 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2582 if (ihit
->processed
== false)
2584 if ( ihit
->timeDelay
<= t_offset
)
2585 DoAllEffectOnTarget(&(*ihit
));
2586 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2587 next_time
= ihit
->timeDelay
;
2591 // now recheck gameobject targeting correctness
2592 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2594 if (ighit
->processed
== false)
2596 if ( ighit
->timeDelay
<= t_offset
)
2597 DoAllEffectOnTarget(&(*ighit
));
2598 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2599 next_time
= ighit
->timeDelay
;
2602 // All targets passed - need finish phase
2605 // spell is finished, perform some last features of the spell here
2606 _handle_finish_phase();
2608 finish(true); // successfully finish spell cast
2610 // return zero, spell is finished now
2615 // spell is unfinished, return next execution time
2620 void Spell::_handle_immediate_phase()
2622 // handle some immediate features of the spell here
2623 HandleThreatSpells(m_spellInfo
->Id
);
2625 m_needSpellLog
= IsNeedSendToClient();
2626 for(uint32 j
= 0;j
<3;j
++)
2628 if(m_spellInfo
->Effect
[j
]==0)
2631 // apply Send Event effect to ground in case empty target lists
2632 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2634 HandleEffects(NULL
,NULL
,NULL
, j
);
2638 // Don't do spell log, if is school damage spell
2639 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2640 m_needSpellLog
= false;
2642 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2643 if(m_originalCaster
)
2644 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2645 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2647 // initialize multipliers
2648 m_damageMultipliers
[j
] = 1.0f
;
2649 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2650 (EffectChainTarget
> 1) )
2651 m_applyMultiplierMask
|= 1 << j
;
2654 // initialize Diminishing Returns Data
2655 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2656 m_diminishGroup
= DIMINISHING_NONE
;
2659 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2660 DoAllEffectOnTarget(&(*ihit
));
2663 for(uint32 j
= 0;j
<3;j
++)
2665 // persistent area auras target only the ground
2666 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2667 HandleEffects(NULL
,NULL
,NULL
, j
);
2671 void Spell::_handle_finish_phase()
2678 void Spell::SendSpellCooldown()
2680 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2683 Player
* _player
= (Player
*)m_caster
;
2685 // mana/health/etc potions, disabled by client (until combat out as declarate)
2686 if (m_CastItem
&& m_CastItem
->IsPotion())
2688 // need in some way provided data for Spell::finish SendCooldownEvent
2689 _player
->SetLastPotionId(m_CastItem
->GetEntry());
2693 // have infinity cooldown but set at aura apply
2694 if(m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2697 _player
->AddSpellAndCategoryCooldowns(m_spellInfo
,m_CastItem
? m_CastItem
->GetEntry() : 0, this);
2700 void Spell::update(uint32 difftime
)
2702 // update pointers based at it's GUIDs
2705 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2711 // check if the player caster has moved before the spell finished
2712 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2713 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2714 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2716 // always cancel for channeled spells
2717 if( m_spellState
== SPELL_STATE_CASTING
)
2719 // don't cancel for melee, autorepeat, triggered and instant spells
2720 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2724 switch(m_spellState
)
2726 case SPELL_STATE_PREPARING
:
2730 if(difftime
>= m_timer
)
2733 m_timer
-= difftime
;
2736 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2739 case SPELL_STATE_CASTING
:
2743 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2745 // check if player has jumped before the channeling finished
2746 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2749 // check for incapacitating player states
2750 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2753 // check if player has turned if flag is set
2754 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2758 // check if there are alive targets left
2759 if (!IsAliveUnitPresentInTargetList())
2761 SendChannelUpdate(0);
2765 if(difftime
>= m_timer
)
2768 m_timer
-= difftime
;
2773 SendChannelUpdate(0);
2775 // channeled spell processed independently for quest targeting
2776 // cast at creature (or GO) quest objectives update at successful cast channel finished
2777 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2778 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2780 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2782 TargetInfo
* target
= &*ihit
;
2783 if(!IS_CREATURE_GUID(target
->targetGUID
))
2786 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2790 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2793 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2795 GOTargetInfo
* target
= &*ihit
;
2797 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2801 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2814 void Spell::finish(bool ok
)
2819 if(m_spellState
== SPELL_STATE_FINISHED
)
2822 m_spellState
= SPELL_STATE_FINISHED
;
2824 // other code related only to successfully finished spells
2829 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2830 ((Player
*)m_caster
)->RemoveSpellMods(this);
2832 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2833 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2834 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2836 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
2838 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2839 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2841 // check m_caster->GetGUID() let load auras at login and speedup most often case
2842 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2843 if (unit
&& unit
->isAlive())
2845 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2846 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2847 // Calculate chance at that moment (can be depend for example from combo points)
2848 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2849 if(roll_chance_i(chance
))
2850 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2855 // Heal caster for all health leech from all targets
2858 m_caster
->ModifyHealth(m_healthLeech
);
2859 m_caster
->SendHealSpellLog(m_caster
, m_spellInfo
->Id
, uint32(m_healthLeech
));
2862 if (IsMeleeAttackResetSpell())
2864 m_caster
->resetAttackTimer(BASE_ATTACK
);
2865 if(m_caster
->haveOffhandWeapon())
2866 m_caster
->resetAttackTimer(OFF_ATTACK
);
2869 /*if (IsRangedAttackResetSpell())
2870 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2872 // Clear combo at finish state
2873 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2875 // Not drop combopoints if negative spell and if any miss on enemy exist
2876 bool needDrop
= true;
2877 if (!IsPositiveSpell(m_spellInfo
->Id
))
2878 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2879 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2885 ((Player
*)m_caster
)->ClearComboPoints();
2888 // potions disabled by client, send event "not in combat" if need
2889 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2890 ((Player
*)m_caster
)->UpdatePotionCooldown(this);
2892 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2893 if(!m_TriggerSpells
.empty())
2896 // Stop Attack for some spells
2897 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2898 m_caster
->AttackStop();
2901 void Spell::SendCastResult(SpellCastResult result
)
2903 if(result
== SPELL_CAST_OK
)
2906 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2909 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2912 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2913 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2914 data
<< uint32(m_spellInfo
->Id
);
2915 data
<< uint8(result
); // problem
2918 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2919 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2921 case SPELL_FAILED_REQUIRES_AREA
:
2922 // hardcode areas limitation case
2923 switch(m_spellInfo
->Id
)
2925 case 41617: // Cenarion Mana Salve
2926 case 41619: // Cenarion Healing Salve
2927 data
<< uint32(3905);
2929 case 41618: // Bottled Nethergon Energy
2930 case 41620: // Bottled Nethergon Vapor
2931 data
<< uint32(3842);
2933 case 45373: // Bloodberry Elixir
2934 data
<< uint32(4075);
2936 default: // default case (don't must be)
2941 case SPELL_FAILED_TOTEMS
:
2942 if(m_spellInfo
->Totem
[0])
2943 data
<< uint32(m_spellInfo
->Totem
[0]);
2944 if(m_spellInfo
->Totem
[1])
2945 data
<< uint32(m_spellInfo
->Totem
[1]);
2947 case SPELL_FAILED_TOTEM_CATEGORY
:
2948 if(m_spellInfo
->TotemCategory
[0])
2949 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2950 if(m_spellInfo
->TotemCategory
[1])
2951 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2953 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2954 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2955 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2956 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2959 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2962 void Spell::SendSpellStart()
2964 if(!IsNeedSendToClient())
2967 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2969 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2971 castFlags
|= CAST_FLAG_AMMO
;
2973 if(m_spellInfo
->runeCostID
)
2974 castFlags
|= CAST_FLAG_UNKNOWN10
;
2976 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2978 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2980 data
.append(m_CastItem
->GetPackGUID());
2982 data
.append(m_caster
->GetPackGUID());
2984 data
.append(m_caster
->GetPackGUID());
2985 data
<< uint8(m_cast_count
); // pending spell cast?
2986 data
<< uint32(m_spellInfo
->Id
); // spellId
2987 data
<< uint32(castFlags
); // cast flags
2988 data
<< uint32(m_timer
); // delay?
2990 m_targets
.write(&data
);
2992 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2995 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2997 uint8 v1
= 0;//m_runesState;
2998 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2999 data
<< uint8(v1
); // runes state before
3000 data
<< uint8(v2
); // runes state after
3001 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
3004 if(m
& v1
) // usable before...
3005 if(!(m
& v2
)) // ...but on cooldown now...
3006 data
<< uint8(0); // some unknown byte (time?)
3010 if ( castFlags
& CAST_FLAG_AMMO
)
3011 WriteAmmoToPacket(&data
);
3013 m_caster
->SendMessageToSet(&data
, true);
3016 void Spell::SendSpellGo()
3018 // not send invisible spell casting
3019 if(!IsNeedSendToClient())
3022 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
3024 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3026 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
3028 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
3030 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
3032 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
3033 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
3034 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
3037 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
3040 data
.append(m_CastItem
->GetPackGUID());
3042 data
.append(m_caster
->GetPackGUID());
3044 data
.append(m_caster
->GetPackGUID());
3045 data
<< uint8(m_cast_count
); // pending spell cast?
3046 data
<< uint32(m_spellInfo
->Id
); // spellId
3047 data
<< uint32(castFlags
); // cast flags
3048 data
<< uint32(getMSTime()); // timestamp
3050 WriteSpellGoTargets(&data
);
3052 m_targets
.write(&data
);
3054 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
3057 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
3059 uint8 v1
= m_runesState
;
3060 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
3061 data
<< uint8(v1
); // runes state before
3062 data
<< uint8(v2
); // runes state after
3063 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
3066 if(m
& v1
) // usable before...
3067 if(!(m
& v2
)) // ...but on cooldown now...
3068 data
<< uint8(0); // some unknown byte (time?)
3072 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
3078 if ( castFlags
& CAST_FLAG_AMMO
)
3079 WriteAmmoToPacket(&data
);
3081 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
3087 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3092 m_caster
->SendMessageToSet(&data
, true);
3095 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
3097 uint32 ammoInventoryType
= 0;
3098 uint32 ammoDisplayID
= 0;
3100 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3102 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
3105 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
3106 if( ammoInventoryType
== INVTYPE_THROWN
)
3107 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
3110 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
3113 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
3116 ammoDisplayID
= pProto
->DisplayInfoID
;
3117 ammoInventoryType
= pProto
->InventoryType
;
3120 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
3122 ammoDisplayID
= 5996; // normal arrow
3123 ammoInventoryType
= INVTYPE_AMMO
;
3128 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3130 *data
<< uint32(ammoDisplayID
);
3131 *data
<< uint32(ammoInventoryType
);
3134 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
3136 // This function also fill data for channeled spells:
3137 // m_needAliveTargetMask req for stop channelig if one target die
3138 uint32 hit
= m_UniqueGOTargetInfo
.size(); // Always hits on GO
3140 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3142 if ((*ihit
).effectMask
== 0) // No effect apply - all immuned add state
3144 // possibly SPELL_MISS_IMMUNE2 for this??
3145 ihit
->missCondition
= SPELL_MISS_IMMUNE2
;
3148 else if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
3154 *data
<< (uint8
)hit
;
3155 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3156 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
3158 *data
<< uint64(ihit
->targetGUID
);
3159 m_needAliveTargetMask
|=ihit
->effectMask
;
3162 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
3163 *data
<< uint64(ighit
->targetGUID
); // Always hits
3165 *data
<< (uint8
)miss
;
3166 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3168 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
3170 *data
<< uint64(ihit
->targetGUID
);
3171 *data
<< uint8(ihit
->missCondition
);
3172 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
3173 *data
<< uint8(ihit
->reflectResult
);
3176 // Reset m_needAliveTargetMask for non channeled spell
3177 if(!IsChanneledSpell(m_spellInfo
))
3178 m_needAliveTargetMask
= 0;
3181 void Spell::SendLogExecute()
3183 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3185 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
3187 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3188 data
.append(m_caster
->GetPackGUID());
3190 data
.append(target
->GetPackGUID());
3192 data
<< uint32(m_spellInfo
->Id
);
3194 data
<< uint32(count1
); // count1 (effect count?)
3195 for(uint32 i
= 0; i
< count1
; ++i
)
3197 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
3199 data
<< uint32(count2
); // count2 (target count?)
3200 for(uint32 j
= 0; j
< count2
; ++j
)
3202 switch(m_spellInfo
->Effect
[0])
3204 case SPELL_EFFECT_POWER_DRAIN
:
3205 if(Unit
*unit
= m_targets
.getUnitTarget())
3206 data
.append(unit
->GetPackGUID());
3213 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
3214 if(Unit
*unit
= m_targets
.getUnitTarget())
3215 data
.append(unit
->GetPackGUID());
3218 data
<< uint32(0); // count?
3220 case SPELL_EFFECT_INTERRUPT_CAST
:
3221 if(Unit
*unit
= m_targets
.getUnitTarget())
3222 data
.append(unit
->GetPackGUID());
3225 data
<< uint32(0); // spellid
3227 case SPELL_EFFECT_DURABILITY_DAMAGE
:
3228 if(Unit
*unit
= m_targets
.getUnitTarget())
3229 data
.append(unit
->GetPackGUID());
3235 case SPELL_EFFECT_OPEN_LOCK
:
3236 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3237 if(Item
*item
= m_targets
.getItemTarget())
3238 data
.append(item
->GetPackGUID());
3242 case SPELL_EFFECT_CREATE_ITEM
:
3243 case SPELL_EFFECT_CREATE_ITEM_2
:
3244 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3246 case SPELL_EFFECT_SUMMON
:
3247 case SPELL_EFFECT_TRANS_DOOR
:
3248 case SPELL_EFFECT_SUMMON_PET
:
3249 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3250 case SPELL_EFFECT_CREATE_HOUSE
:
3251 case SPELL_EFFECT_DUEL
:
3252 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3253 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3254 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3255 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3256 if(Unit
*unit
= m_targets
.getUnitTarget())
3257 data
.append(unit
->GetPackGUID());
3258 else if(m_targets
.getItemTargetGUID())
3259 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3260 else if(GameObject
*go
= m_targets
.getGOTarget())
3261 data
.append(go
->GetPackGUID());
3263 data
<< uint8(0); // guid
3265 case SPELL_EFFECT_FEED_PET
:
3266 data
<< uint32(m_targets
.getItemTargetEntry());
3268 case SPELL_EFFECT_DISMISS_PET
:
3269 if(Unit
*unit
= m_targets
.getUnitTarget())
3270 data
.append(unit
->GetPackGUID());
3274 case SPELL_EFFECT_RESURRECT
:
3275 case SPELL_EFFECT_RESURRECT_NEW
:
3276 if(Unit
*unit
= m_targets
.getUnitTarget())
3277 data
.append(unit
->GetPackGUID());
3287 m_caster
->SendMessageToSet(&data
, true);
3290 void Spell::SendInterrupted(uint8 result
)
3292 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3293 data
.append(m_caster
->GetPackGUID());
3294 data
<< uint8(m_cast_count
);
3295 data
<< uint32(m_spellInfo
->Id
);
3296 data
<< uint8(result
);
3297 m_caster
->SendMessageToSet(&data
, true);
3299 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3300 data
.append(m_caster
->GetPackGUID());
3301 data
<< uint8(m_cast_count
);
3302 data
<< uint32(m_spellInfo
->Id
);
3303 data
<< uint8(result
);
3304 m_caster
->SendMessageToSet(&data
, true);
3307 void Spell::SendChannelUpdate(uint32 time
)
3311 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
3312 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
3315 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3318 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3319 data
.append(m_caster
->GetPackGUID());
3320 data
<< uint32(time
);
3322 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3325 void Spell::SendChannelStart(uint32 duration
)
3327 WorldObject
* target
= NULL
;
3329 // select first not resisted target from target list for _0_ effect
3330 if(!m_UniqueTargetInfo
.empty())
3332 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
3334 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3336 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3341 else if(!m_UniqueGOTargetInfo
.empty())
3343 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
3345 if(itr
->effectMask
& (1<<0) )
3347 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
3353 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3355 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3356 data
.append(m_caster
->GetPackGUID());
3357 data
<< uint32(m_spellInfo
->Id
);
3358 data
<< uint32(duration
);
3360 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3365 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3366 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3369 void Spell::SendResurrectRequest(Player
* target
)
3371 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3372 // However, the packet structure differs slightly
3374 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3376 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3377 data
<< uint64(m_caster
->GetGUID());
3378 data
<< uint32(strlen(sentName
)+1);
3383 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3384 target
->GetSession()->SendPacket(&data
);
3387 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3389 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3392 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3393 data
<< uint64(m_caster
->GetGUID());
3394 data
<< uint32(SpellID
); // spell visual id?
3395 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3398 void Spell::TakeCastItem()
3400 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3403 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3404 if(m_IsTriggeredSpell
)
3407 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3411 // This code is to avoid a crash
3412 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3413 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3417 bool expendable
= false;
3418 bool withoutCharges
= false;
3420 for (int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
3422 if (proto
->Spells
[i
].SpellId
)
3424 // item has limited charges
3425 if (proto
->Spells
[i
].SpellCharges
)
3427 if (proto
->Spells
[i
].SpellCharges
< 0)
3430 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3432 // item has charges left
3435 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3436 if (proto
->Stackable
== 1)
3437 m_CastItem
->SetSpellCharges(i
, charges
);
3438 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3442 withoutCharges
= (charges
== 0);
3447 if (expendable
&& withoutCharges
)
3450 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3452 // prevent crash at access to deleted m_targets.getItemTarget
3453 if(m_CastItem
==m_targets
.getItemTarget())
3454 m_targets
.setItemTarget(NULL
);
3460 void Spell::TakePower()
3462 if(m_CastItem
|| m_triggeredByAuraSpell
)
3465 // health as power used
3466 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3468 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3472 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3474 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3478 Powers powerType
= Powers(m_spellInfo
->powerType
);
3480 if(powerType
== POWER_RUNE
)
3486 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3488 // Set the five second timer
3489 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3490 m_caster
->SetLastManaUse(getMSTime());
3493 SpellCastResult
Spell::CheckRuneCost(uint32 runeCostID
)
3495 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3496 return SPELL_CAST_OK
;
3498 Player
*plr
= (Player
*)m_caster
;
3500 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3501 return SPELL_CAST_OK
;
3503 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3506 return SPELL_CAST_OK
;
3508 if(src
->NoRuneCost())
3509 return SPELL_CAST_OK
;
3511 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3513 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3514 runeCost
[i
] = src
->RuneCost
[i
];
3516 runeCost
[RUNE_DEATH
] = MAX_RUNES
; // calculated later
3518 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3520 uint8 rune
= plr
->GetCurrentRune(i
);
3521 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3525 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3527 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3529 if(runeCost
[RUNE_DEATH
] > MAX_RUNES
)
3530 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3532 return SPELL_CAST_OK
;
3535 void Spell::TakeRunePower()
3537 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3540 Player
*plr
= (Player
*)m_caster
;
3542 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3545 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3547 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3550 m_runesState
= plr
->GetRunesState(); // store previous state
3552 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3554 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3556 runeCost
[i
] = src
->RuneCost
[i
];
3559 runeCost
[RUNE_DEATH
] = 0; // calculated later
3561 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3563 uint8 rune
= plr
->GetCurrentRune(i
);
3564 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3566 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3571 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3573 if(runeCost
[RUNE_DEATH
] > 0)
3575 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3577 uint8 rune
= plr
->GetCurrentRune(i
);
3578 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3580 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3582 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3583 if(runeCost
[RUNE_DEATH
] == 0)
3589 // you can gain some runic power when use runes
3590 float rp
= src
->runePowerGain
;;
3591 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3592 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3595 void Spell::TakeReagents()
3597 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3600 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3603 Player
* p_caster
= (Player
*)m_caster
;
3604 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3607 for(uint32 x
=0;x
<8;x
++)
3609 if(m_spellInfo
->Reagent
[x
] <= 0)
3612 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3613 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3615 // if CastItem is also spell reagent
3618 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3619 if( proto
&& proto
->ItemId
== itemid
)
3621 for(int s
=0;s
< MAX_ITEM_PROTO_SPELLS
; ++s
)
3623 // CastItem will be used up and does not count as reagent
3624 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3625 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3636 // if getItemTarget is also spell reagent
3637 if (m_targets
.getItemTargetEntry()==itemid
)
3638 m_targets
.setItemTarget(NULL
);
3640 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3644 void Spell::HandleThreatSpells(uint32 spellId
)
3646 if(!m_targets
.getUnitTarget() || !spellId
)
3649 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3652 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3656 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3658 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3661 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3663 unitTarget
= pUnitTarget
;
3664 itemTarget
= pItemTarget
;
3665 gameObjTarget
= pGOTarget
;
3667 uint8 eff
= m_spellInfo
->Effect
[i
];
3669 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3671 sLog
.outDebug( "Spell: Effect : %u", eff
);
3673 if(eff
<TOTAL_SPELL_EFFECTS
)
3675 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3676 (*this.*SpellEffects
[eff
])(i
);
3681 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3683 EffectEnchantItemTmp(i);
3686 sLog.outError("SPELL: unknown effect %u spell id %u",
3687 eff, m_spellInfo->Id);
3693 void Spell::TriggerSpell()
3695 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3697 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3698 spell
->prepare(&m_targets
); // use original spell original targets
3702 SpellCastResult
Spell::CheckCast(bool strict
)
3704 // check cooldowns to prevent cheating
3705 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3707 if(m_triggeredByAuraSpell
)
3708 return SPELL_FAILED_DONT_REPORT
;
3710 return SPELL_FAILED_NOT_READY
;
3713 // only allow triggered spells if at an ended battleground
3714 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3715 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3716 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3717 return SPELL_FAILED_DONT_REPORT
;
3719 // only check at first call, Stealth auras are already removed at second call
3720 // for now, ignore triggered spells
3721 if( strict
&& !m_IsTriggeredSpell
)
3723 bool checkForm
= true;
3724 // Ignore form req aura
3725 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3726 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3728 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3735 // Cannot be used in this stance/form
3736 SpellCastResult shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
);
3737 if(shapeError
!= SPELL_CAST_OK
)
3740 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3741 return SPELL_FAILED_ONLY_STEALTHED
;
3745 // caster state requirements
3746 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3747 return SPELL_FAILED_CASTER_AURASTATE
;
3748 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3749 return SPELL_FAILED_CASTER_AURASTATE
;
3751 // Caster aura req check if need
3752 if(m_spellInfo
->casterAuraSpell
&& !m_caster
->HasAura(m_spellInfo
->casterAuraSpell
))
3753 return SPELL_FAILED_CASTER_AURASTATE
;
3754 if(m_spellInfo
->excludeCasterAuraSpell
&& m_caster
->HasAura(m_spellInfo
->excludeCasterAuraSpell
))
3755 return SPELL_FAILED_CASTER_AURASTATE
;
3757 // cancel autorepeat spells if cast start when moving
3758 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3759 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3761 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3762 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3763 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3764 return SPELL_FAILED_MOVING
;
3767 if(Unit
*target
= m_targets
.getUnitTarget())
3769 // target state requirements (not allowed state), apply to self also
3770 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3771 return SPELL_FAILED_TARGET_AURASTATE
;
3773 // Target aura req check if need
3774 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
3775 return SPELL_FAILED_CASTER_AURASTATE
;
3776 if(m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
3777 return SPELL_FAILED_CASTER_AURASTATE
;
3779 if(target
!= m_caster
)
3781 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3782 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3783 return SPELL_FAILED_TARGET_AURASTATE
;
3785 // Not allow casting on flying player
3786 if (target
->isInFlight())
3787 return SPELL_FAILED_BAD_TARGETS
;
3789 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3790 return SPELL_FAILED_LINE_OF_SIGHT
;
3792 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3793 // this case can be triggered if rank not found (too low-level target for first rank)
3794 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3795 for(int i
=0;i
<3;i
++)
3796 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3797 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3798 return SPELL_FAILED_LOWLEVEL
;
3800 else if (m_caster
->GetTypeId()==TYPEID_PLAYER
) // Target - is player caster
3802 // Additional check for some spells
3803 // If 0 spell effect empty - client not send target data (need use selection)
3804 // TODO: check it on next client version
3805 if (m_targets
.m_targetMask
== TARGET_FLAG_SELF
&&
3806 m_spellInfo
->EffectImplicitTargetA
[1] == TARGET_CHAIN_DAMAGE
)
3808 if (target
= m_caster
->GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection()))
3809 m_targets
.setUnitTarget(target
);
3811 return SPELL_FAILED_BAD_TARGETS
;
3815 // check pet presents
3816 for(int j
=0;j
<3;j
++)
3818 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3820 target
= m_caster
->GetPet();
3823 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3824 return SPELL_FAILED_DONT_REPORT
;
3826 return SPELL_FAILED_NO_PET
;
3832 //check creature type
3833 //ignore self casts (including area casts when caster selected as target)
3834 if(target
!= m_caster
)
3836 if(!CheckTargetCreatureType(target
))
3838 if(target
->GetTypeId()==TYPEID_PLAYER
)
3839 return SPELL_FAILED_TARGET_IS_PLAYER
;
3841 return SPELL_FAILED_BAD_TARGETS
;
3845 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3846 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3847 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3849 // check correctness positive/negative cast target (pet cast real check and cheating check)
3850 if(IsPositiveSpell(m_spellInfo
->Id
))
3852 if(m_caster
->IsHostileTo(target
))
3853 return SPELL_FAILED_BAD_TARGETS
;
3857 if(m_caster
->IsFriendlyTo(target
))
3858 return SPELL_FAILED_BAD_TARGETS
;
3862 if(IsPositiveSpell(m_spellInfo
->Id
))
3863 if(target
->IsImmunedToSpell(m_spellInfo
))
3864 return SPELL_FAILED_TARGET_AURASTATE
;
3866 //Must be behind the target.
3867 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3869 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3870 if( m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| m_spellInfo
->SpellFamilyFlags
!= 0x0000000000020000LL
)
3873 return SPELL_FAILED_NOT_BEHIND
;
3877 //Target must be facing you.
3878 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3881 return SPELL_FAILED_NOT_INFRONT
;
3884 // check if target is in combat
3885 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3886 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3889 // Spell casted only on battleground
3890 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3891 if(!((Player
*)m_caster
)->InBattleGround())
3892 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3894 // do not allow spells to be cast in arenas
3895 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3896 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3897 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3898 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* IN_MILISECONDS
&& !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3899 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3900 if(mapEntry
->IsBattleArena())
3901 return SPELL_FAILED_NOT_IN_ARENA
;
3905 m_caster
->GetZoneAndAreaId(zone
,area
);
3907 SpellCastResult locRes
= spellmgr
.GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),zone
,area
,
3908 m_caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)m_caster
) : NULL
);
3909 if(locRes
!= SPELL_CAST_OK
)
3912 // not let players cast spells at mount (and let do it to creatures)
3913 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3914 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3916 if(m_caster
->isInFlight())
3917 return SPELL_FAILED_NOT_FLYING
;
3919 return SPELL_FAILED_NOT_MOUNTED
;
3922 // always (except passive spells) check items (focus object can be required for any type casts)
3923 if(!IsPassiveSpell(m_spellInfo
->Id
))
3925 SpellCastResult castResult
= CheckItems();
3926 if(castResult
!= SPELL_CAST_OK
)
3930 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3931 if(m_UniqueTargetInfo
.empty()) // skip second CheckCast apply (for delayed spells for example)
3933 for(uint8 j
= 0; j
< 3; j
++)
3935 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3936 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3937 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3938 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3940 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3941 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3943 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3945 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3946 float range
= GetSpellMaxRange(srange
);
3948 Creature
* creatureScriptTarget
= NULL
;
3949 GameObject
* goScriptTarget
= NULL
;
3951 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3953 switch(i_spellST
->second
.type
)
3955 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3957 GameObject
* p_GameObject
= NULL
;
3959 if(i_spellST
->second
.targetEntry
)
3961 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3963 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3965 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3966 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(m_caster
, p_GameObject
,go_check
);
3968 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3969 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3970 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3974 // remember found target and range, next attempt will find more near target with another entry
3975 creatureScriptTarget
= NULL
;
3976 goScriptTarget
= p_GameObject
;
3977 range
= go_check
.GetLastRange();
3980 else if( focusObject
) //Focus Object
3982 float frange
= m_caster
->GetDistance(focusObject
);
3985 creatureScriptTarget
= NULL
;
3986 goScriptTarget
= focusObject
;
3992 case SPELL_TARGET_TYPE_CREATURE
:
3993 case SPELL_TARGET_TYPE_DEAD
:
3996 Creature
*p_Creature
= NULL
;
3998 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4000 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4001 cell
.SetNoCreate(); // Really don't know what is that???
4003 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
4004 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(m_caster
, p_Creature
, u_check
);
4006 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
4008 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4009 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
4013 creatureScriptTarget
= p_Creature
;
4014 goScriptTarget
= NULL
;
4015 range
= u_check
.GetLastRange();
4022 if(creatureScriptTarget
)
4024 // store coordinates for TARGET_SCRIPT_COORDINATES
4025 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
4026 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
4028 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
4030 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
4031 AddUnitTarget(creatureScriptTarget
, j
);
4033 // store explicit target for TARGET_SCRIPT
4035 AddUnitTarget(creatureScriptTarget
, j
);
4037 else if(goScriptTarget
)
4039 // store coordinates for TARGET_SCRIPT_COORDINATES
4040 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
4041 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
4043 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
4045 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
4046 AddGOTarget(goScriptTarget
, j
);
4048 // store explicit target for TARGET_SCRIPT
4050 AddGOTarget(goScriptTarget
, j
);
4052 //Missing DB Entry or targets for this spellEffect.
4055 // not report target not existence for triggered spells
4056 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
4057 return SPELL_FAILED_DONT_REPORT
;
4059 return SPELL_FAILED_BAD_TARGETS
;
4065 if(!m_IsTriggeredSpell
)
4067 SpellCastResult castResult
= CheckRange(strict
);
4068 if(castResult
!= SPELL_CAST_OK
)
4073 SpellCastResult castResult
= CheckPower();
4074 if(castResult
!= SPELL_CAST_OK
)
4078 if(!m_IsTriggeredSpell
) // triggered spell not affected by stun/etc
4080 SpellCastResult castResult
= CheckCasterAuras();
4081 if(castResult
!= SPELL_CAST_OK
)
4085 for (int i
= 0; i
< 3; i
++)
4087 // for effects of spells that have only one target
4088 switch(m_spellInfo
->Effect
[i
])
4090 case SPELL_EFFECT_DUMMY
:
4092 if(m_spellInfo
->SpellIconID
== 1648) // Execute
4094 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4095 return SPELL_FAILED_BAD_TARGETS
;
4097 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
4099 if(m_caster
->IsInWater())
4100 return SPELL_FAILED_ONLY_ABOVEWATER
;
4102 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
4104 // spell different for friends and enemies
4105 // hart version required facing
4106 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, m_targets
.getUnitTarget() ))
4107 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4111 case SPELL_EFFECT_SCHOOL_DAMAGE
:
4114 if(m_spellInfo
->SpellVisual
[0] == 7250)
4116 if (!m_targets
.getUnitTarget())
4117 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4119 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4120 return SPELL_FAILED_BAD_TARGETS
;
4124 case SPELL_EFFECT_TAMECREATURE
:
4126 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
4127 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4129 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
4130 return SPELL_FAILED_HIGHLEVEL
;
4132 // use SMSG_PET_TAME_FAILURE?
4133 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
4134 return SPELL_FAILED_BAD_TARGETS
;
4136 if(m_caster
->GetPetGUID())
4137 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4139 if(m_caster
->GetCharmGUID())
4140 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4144 case SPELL_EFFECT_LEARN_SPELL
:
4146 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
4149 Pet
* pet
= m_caster
->GetPet();
4152 return SPELL_FAILED_NO_PET
;
4154 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4156 if(!learn_spellproto
)
4157 return SPELL_FAILED_NOT_KNOWN
;
4159 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4160 return SPELL_FAILED_LOWLEVEL
;
4164 case SPELL_EFFECT_LEARN_PET_SPELL
:
4166 Pet
* pet
= m_caster
->GetPet();
4169 return SPELL_FAILED_NO_PET
;
4171 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4173 if(!learn_spellproto
)
4174 return SPELL_FAILED_NOT_KNOWN
;
4176 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4177 return SPELL_FAILED_LOWLEVEL
;
4181 case SPELL_EFFECT_FEED_PET
:
4183 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4184 return SPELL_FAILED_BAD_TARGETS
;
4186 Item
* foodItem
= m_targets
.getItemTarget();
4188 return SPELL_FAILED_BAD_TARGETS
;
4190 Pet
* pet
= m_caster
->GetPet();
4193 return SPELL_FAILED_NO_PET
;
4195 if(!pet
->HaveInDiet(foodItem
->GetProto()))
4196 return SPELL_FAILED_WRONG_PET_FOOD
;
4198 if(!pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
))
4199 return SPELL_FAILED_FOOD_LOWLEVEL
;
4201 if(m_caster
->isInCombat() || pet
->isInCombat())
4202 return SPELL_FAILED_AFFECTING_COMBAT
;
4206 case SPELL_EFFECT_POWER_BURN
:
4207 case SPELL_EFFECT_POWER_DRAIN
:
4209 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4210 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4211 if(Unit
* target
= m_targets
.getUnitTarget())
4212 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
4213 return SPELL_FAILED_BAD_TARGETS
;
4216 case SPELL_EFFECT_CHARGE
:
4218 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
4219 return SPELL_FAILED_ROOTED
;
4223 case SPELL_EFFECT_SKINNING
:
4225 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
4226 return SPELL_FAILED_BAD_TARGETS
;
4228 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
4229 return SPELL_FAILED_TARGET_UNSKINNABLE
;
4231 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
4232 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
4234 return SPELL_FAILED_TARGET_NOT_LOOTED
;
4237 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
4239 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
4240 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
4241 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
4242 if (ReqValue
> skillValue
)
4243 return SPELL_FAILED_LOW_CASTLEVEL
;
4245 // chance for fail at orange skinning attempt
4246 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
4247 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
4248 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
4249 return SPELL_FAILED_TRY_AGAIN
;
4253 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
4254 case SPELL_EFFECT_OPEN_LOCK
:
4256 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
4257 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
4260 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
4261 // we need a go target in case of TARGET_GAMEOBJECT
4262 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
4263 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4264 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
4265 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
4266 return SPELL_FAILED_BAD_TARGETS
;
4268 // In BattleGround players can use only flags and banners
4269 if( ((Player
*)m_caster
)->InBattleGround() &&
4270 !((Player
*)m_caster
)->CanUseBattleGroundObject() )
4271 return SPELL_FAILED_TRY_AGAIN
;
4273 // get the lock entry
4275 if (GameObject
* go
=m_targets
.getGOTarget())
4276 lockId
= go
->GetLockId();
4277 else if(Item
* itm
=m_targets
.getItemTarget())
4278 lockId
= itm
->GetProto()->LockID
;
4280 SkillType skillId
=SKILL_NONE
;
4281 int32 reqSkillValue
= 0;
4282 int32 skillValue
= 0;
4284 // check lock compatibility
4285 SpellCastResult res
= CanOpenLock(i
,lockId
,skillId
,reqSkillValue
,skillValue
);
4286 if(res
!= SPELL_CAST_OK
)
4289 // chance for fail at orange mining/herb/LockPicking gathering attempt
4290 // second check prevent fail at rechecks
4291 if(skillId
!= SKILL_NONE
&& (!m_selfContainer
|| ((*m_selfContainer
) != this)))
4293 bool canFailAtMax
= skillId
!= SKILL_HERBALISM
&& skillId
!= SKILL_MINING
;
4295 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4296 if((canFailAtMax
|| skillValue
< sWorld
.GetConfigMaxSkillValue()) && reqSkillValue
> irand(skillValue
-25, skillValue
+37))
4297 return SPELL_FAILED_TRY_AGAIN
;
4301 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4303 Creature
*pet
= m_caster
->GetPet();
4305 return SPELL_FAILED_NO_PET
;
4308 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4312 // This is generic summon effect
4313 case SPELL_EFFECT_SUMMON
:
4315 switch(m_spellInfo
->EffectMiscValueB
[i
])
4317 case SUMMON_TYPE_POSESSED
:
4318 case SUMMON_TYPE_POSESSED2
:
4319 case SUMMON_TYPE_DEMON
:
4320 case SUMMON_TYPE_SUMMON
:
4322 if(m_caster
->GetPetGUID())
4323 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4325 if(m_caster
->GetCharmGUID())
4326 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4332 // Not used for summon?
4333 case SPELL_EFFECT_SUMMON_PHANTASM
:
4335 if(m_caster
->GetPetGUID())
4336 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4338 if(m_caster
->GetCharmGUID())
4339 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4343 case SPELL_EFFECT_SUMMON_PET
:
4345 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4348 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4350 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
4352 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4353 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4356 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4359 if(m_caster
->GetCharmGUID())
4360 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4364 case SPELL_EFFECT_SUMMON_PLAYER
:
4366 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
4367 return SPELL_FAILED_BAD_TARGETS
;
4368 if(!((Player
*)m_caster
)->GetSelection())
4369 return SPELL_FAILED_BAD_TARGETS
;
4371 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4372 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4373 return SPELL_FAILED_BAD_TARGETS
;
4375 // check if our map is dungeon
4376 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4378 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4380 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4381 if ( instance
->levelMin
> target
->getLevel() )
4382 return SPELL_FAILED_LOWLEVEL
;
4383 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4384 return SPELL_FAILED_HIGHLEVEL
;
4388 case SPELL_EFFECT_LEAP
:
4389 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4391 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4392 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4393 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4394 // teleport a bit above terrain level to avoid falling below it
4395 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4396 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4397 return SPELL_FAILED_TRY_AGAIN
;
4399 float caster_pos_z
= m_caster
->GetPositionZ();
4400 // Control the caster to not climb or drop when +-fz > 8
4401 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
4402 return SPELL_FAILED_TRY_AGAIN
;
4404 // not allow use this effect at battleground until battleground start
4405 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4406 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4407 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4408 return SPELL_FAILED_TRY_AGAIN
;
4411 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4413 if (m_targets
.getUnitTarget()==m_caster
)
4414 return SPELL_FAILED_BAD_TARGETS
;
4421 for (int i
= 0; i
< 3; i
++)
4423 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4425 case SPELL_AURA_DUMMY
:
4428 switch(m_spellInfo
->Id
)
4431 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_caster
)->IsInFeralForm())
4432 return SPELL_FAILED_ONLY_SHAPESHIFT
;
4439 case SPELL_AURA_MOD_POSSESS
:
4440 case SPELL_AURA_MOD_CHARM
:
4442 if(m_caster
->GetPetGUID())
4443 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4445 if(m_caster
->GetCharmGUID())
4446 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4448 if(m_caster
->GetCharmerGUID())
4449 return SPELL_FAILED_CHARMED
;
4451 if(!m_targets
.getUnitTarget())
4452 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4454 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4455 return SPELL_FAILED_CHARMED
;
4457 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4458 return SPELL_FAILED_HIGHLEVEL
;
4462 case SPELL_AURA_MOUNTED
:
4464 if (m_caster
->IsInWater())
4465 return SPELL_FAILED_ONLY_ABOVEWATER
;
4467 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4468 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4470 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4471 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4472 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4474 ShapeshiftForm form
= m_caster
->m_form
;
4475 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4476 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4477 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4478 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4479 return SPELL_FAILED_NOT_SHAPESHIFT
;
4483 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4485 if(!m_targets
.getUnitTarget())
4486 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4488 // can be casted at non-friendly unit or own pet/charm
4489 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4490 return SPELL_FAILED_TARGET_FRIENDLY
;
4494 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4495 case SPELL_AURA_FLY
:
4497 // not allow cast fly spells at old maps by players (all spells is self target)
4498 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4500 if( !((Player
*)m_caster
)->IsAllowUseFlyMountsHere() )
4501 return SPELL_FAILED_NOT_HERE
;
4506 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4508 if (!m_targets
.getUnitTarget())
4509 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4511 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4514 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4515 return SPELL_FAILED_BAD_TARGETS
;
4525 return SPELL_CAST_OK
;
4528 SpellCastResult
Spell::CheckPetCast(Unit
* target
)
4530 if(!m_caster
->isAlive())
4531 return SPELL_FAILED_CASTER_DEAD
;
4533 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4534 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4535 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4536 return SPELL_FAILED_AFFECTING_COMBAT
;
4538 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4540 //dead owner (pets still alive when owners ressed?)
4541 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4542 return SPELL_FAILED_CASTER_DEAD
;
4544 if(!target
&& m_targets
.getUnitTarget())
4545 target
= m_targets
.getUnitTarget();
4548 for(uint32 i
= 0;i
<3;i
++)
4550 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4554 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4559 m_targets
.setUnitTarget(target
);
4561 Unit
* _target
= m_targets
.getUnitTarget();
4563 if(_target
) //for target dead/target not valid
4565 if(!_target
->isAlive())
4566 return SPELL_FAILED_BAD_TARGETS
;
4568 if(IsPositiveSpell(m_spellInfo
->Id
))
4570 if(m_caster
->IsHostileTo(_target
))
4571 return SPELL_FAILED_BAD_TARGETS
;
4575 bool duelvsplayertar
= false;
4576 for(int j
=0;j
<3;j
++)
4578 //TARGET_DUELVSPLAYER is positive AND negative
4579 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4581 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4583 return SPELL_FAILED_BAD_TARGETS
;
4588 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4589 return SPELL_FAILED_NOT_READY
;
4592 return CheckCast(true);
4595 SpellCastResult
Spell::CheckCasterAuras() const
4597 // Flag drop spells totally immuned to caster auras
4598 // FIXME: find more nice check for all totally immuned spells
4599 // AttributesEx3 & 0x10000000?
4600 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4601 return SPELL_CAST_OK
;
4603 uint8 school_immune
= 0;
4604 uint32 mechanic_immune
= 0;
4605 uint32 dispel_immune
= 0;
4607 //Check if the spell grants school or mechanic immunity.
4608 //We use bitmasks so the loop is done only once and not on every aura check below.
4609 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4611 for(int i
= 0;i
< 3; i
++)
4613 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4614 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4615 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4616 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4617 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4618 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4620 //immune movement impairment and loss of control
4621 if(m_spellInfo
->Id
==(uint32
)42292)
4622 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4625 //Check whether the cast should be prevented by any state you might have.
4626 SpellCastResult prevented_reason
= SPELL_CAST_OK
;
4627 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4628 uint32 unitflag
= m_caster
->GetUInt32Value(UNIT_FIELD_FLAGS
); // Get unit state
4629 if(unitflag
& UNIT_FLAG_STUNNED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4630 prevented_reason
= SPELL_FAILED_STUNNED
;
4631 else if(unitflag
& UNIT_FLAG_CONFUSED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4632 prevented_reason
= SPELL_FAILED_CONFUSED
;
4633 else if(unitflag
& UNIT_FLAG_FLEEING
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4634 prevented_reason
= SPELL_FAILED_FLEEING
;
4635 else if(unitflag
& UNIT_FLAG_SILENCED
&& m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4636 prevented_reason
= SPELL_FAILED_SILENCED
;
4637 else if(unitflag
& UNIT_FLAG_PACIFIED
&& m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4638 prevented_reason
= SPELL_FAILED_PACIFIED
;
4640 // Attr must make flag drop spell totally immune from all effects
4641 if(prevented_reason
!= SPELL_CAST_OK
)
4643 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4645 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4646 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4647 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4651 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4653 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4655 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4658 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4659 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4660 switch(itr
->second
->GetModifier()->m_auraname
)
4662 case SPELL_AURA_MOD_STUN
:
4663 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4664 return SPELL_FAILED_STUNNED
;
4666 case SPELL_AURA_MOD_CONFUSE
:
4667 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4668 return SPELL_FAILED_CONFUSED
;
4670 case SPELL_AURA_MOD_FEAR
:
4671 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4672 return SPELL_FAILED_FLEEING
;
4674 case SPELL_AURA_MOD_SILENCE
:
4675 case SPELL_AURA_MOD_PACIFY
:
4676 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4677 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4678 return SPELL_FAILED_PACIFIED
;
4679 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4680 return SPELL_FAILED_SILENCED
;
4686 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4688 return prevented_reason
;
4690 return SPELL_CAST_OK
;
4693 bool Spell::CanAutoCast(Unit
* target
)
4695 uint64 targetguid
= target
->GetGUID();
4697 for(uint32 j
= 0;j
<3;j
++)
4699 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4701 if( m_spellInfo
->StackAmount
<= 1)
4703 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4708 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4712 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4714 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4719 SpellCastResult result
= CheckPetCast(target
);
4721 if(result
== SPELL_CAST_OK
|| result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4724 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4725 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4726 if( ihit
->targetGUID
== targetguid
)
4729 return false; //target invalid
4732 SpellCastResult
Spell::CheckRange(bool strict
)
4736 // self cast doesn't need range checking -- also for Starshards fix
4737 if (m_spellInfo
->rangeIndex
== 1)
4738 return SPELL_CAST_OK
;
4740 if (strict
) //add radius of caster
4742 else //add radius of caster and ~5 yds "give"
4745 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4746 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4747 float min_range
= GetSpellMinRange(srange
);
4749 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4750 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4752 Unit
*target
= m_targets
.getUnitTarget();
4754 if(target
&& target
!= m_caster
)
4756 // distance from target in checks
4757 float dist
= m_caster
->GetCombatDistance(target
);
4759 if(dist
> max_range
)
4760 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4761 if(dist
< min_range
)
4762 return SPELL_FAILED_TOO_CLOSE
;
4763 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4764 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4765 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4768 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4770 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4771 if(dist
> max_range
)
4772 return SPELL_FAILED_OUT_OF_RANGE
;
4773 if(dist
< min_range
)
4774 return SPELL_FAILED_TOO_CLOSE
;
4777 return SPELL_CAST_OK
;
4780 int32
Spell::CalculatePowerCost()
4782 // item cast not used power
4786 // Spell drain all exist power on cast (Only paladin lay of Hands)
4787 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4789 // If power type - health drain all
4790 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4791 return m_caster
->GetHealth();
4792 // Else drain all power
4793 if (m_spellInfo
->powerType
< MAX_POWERS
)
4794 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4795 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4800 int32 powerCost
= m_spellInfo
->manaCost
;
4801 // PCT cost from total amount
4802 if (m_spellInfo
->ManaCostPercentage
)
4804 switch (m_spellInfo
->powerType
)
4806 // health as power used
4808 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4811 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4816 case POWER_HAPPINESS
:
4817 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4820 case POWER_RUNIC_POWER
:
4821 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4824 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4828 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4829 // Flat mod from caster auras by spell school
4830 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4831 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4832 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4833 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4834 // Apply cost mod by spell
4835 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4836 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4838 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4839 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4841 // PCT mod from user auras by school
4842 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4848 SpellCastResult
Spell::CheckPower()
4850 // item cast not used power
4852 return SPELL_CAST_OK
;
4854 // health as power used - need check health amount
4855 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4857 if(m_caster
->GetHealth() <= m_powerCost
)
4858 return SPELL_FAILED_CASTER_AURASTATE
;
4859 return SPELL_CAST_OK
;
4861 // Check valid power type
4862 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4864 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4865 return SPELL_FAILED_UNKNOWN
;
4868 SpellCastResult failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4869 if(failReason
!= SPELL_CAST_OK
)
4872 // Check power amount
4873 Powers powerType
= Powers(m_spellInfo
->powerType
);
4874 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4875 return SPELL_FAILED_NO_POWER
;
4877 return SPELL_CAST_OK
;
4880 SpellCastResult
Spell::CheckItems()
4882 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4883 return SPELL_CAST_OK
;
4885 Player
* p_caster
= (Player
*)m_caster
;
4890 uint32 itemid
= m_CastItem
->GetEntry();
4891 if( !p_caster
->HasItemCount(itemid
,1) )
4892 return SPELL_FAILED_ITEM_NOT_READY
;
4894 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4896 return SPELL_FAILED_ITEM_NOT_READY
;
4898 for (int i
= 0; i
<5; i
++)
4899 if (proto
->Spells
[i
].SpellCharges
)
4900 if(m_CastItem
->GetSpellCharges(i
)==0)
4901 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4903 // consumable cast item checks
4904 if (proto
->Class
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4906 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4907 SpellCastResult failReason
= SPELL_CAST_OK
;
4908 for (int i
= 0; i
< 3; i
++)
4910 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4911 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4914 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4916 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4918 failReason
= SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4923 failReason
= SPELL_CAST_OK
;
4928 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4929 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4931 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4933 failReason
= SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4937 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4938 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4940 failReason
= SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4945 failReason
= SPELL_CAST_OK
;
4950 if (failReason
!= SPELL_CAST_OK
)
4955 // check target item
4956 if(m_targets
.getItemTargetGUID())
4958 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4959 return SPELL_FAILED_BAD_TARGETS
;
4961 if(!m_targets
.getItemTarget())
4962 return SPELL_FAILED_ITEM_GONE
;
4964 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4965 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4967 // if not item target then required item must be equipped
4970 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4971 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4974 // check spell focus object
4975 if(m_spellInfo
->RequiresSpellFocus
)
4977 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4979 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4981 GameObject
* ok
= NULL
;
4982 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4983 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(m_caster
,ok
,go_check
);
4985 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4986 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4987 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4990 return SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4992 focusObject
= ok
; // game object found in range
4995 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
4996 if (!m_IsTriggeredSpell
&& !p_caster
->CanNoReagentCast(m_spellInfo
))
4998 for(uint32 i
=0;i
<8;i
++)
5000 if(m_spellInfo
->Reagent
[i
] <= 0)
5003 uint32 itemid
= m_spellInfo
->Reagent
[i
];
5004 uint32 itemcount
= m_spellInfo
->ReagentCount
[i
];
5006 // if CastItem is also spell reagent
5007 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
5009 ItemPrototype
const *proto
= m_CastItem
->GetProto();
5011 return SPELL_FAILED_ITEM_NOT_READY
;
5012 for(int s
=0; s
< MAX_ITEM_PROTO_SPELLS
; ++s
)
5014 // CastItem will be used up and does not count as reagent
5015 int32 charges
= m_CastItem
->GetSpellCharges(s
);
5016 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
5023 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
5024 return SPELL_FAILED_ITEM_NOT_READY
; //0x54
5028 // check totem-item requirements (items presence in inventory)
5030 for(int i
=0;i
<2;++i
)
5032 if(m_spellInfo
->Totem
[i
] != 0)
5034 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
5043 return SPELL_FAILED_TOTEMS
; //0x7C
5045 // Check items for TotemCategory (items presence in inventory)
5046 uint32 TotemCategory
= 2;
5047 for(int i
=0;i
<2;++i
)
5049 if(m_spellInfo
->TotemCategory
[i
] != 0)
5051 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
5060 if(TotemCategory
!= 0)
5061 return SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
5063 // special checks for spell effects
5064 for(int i
= 0; i
< 3; i
++)
5066 switch (m_spellInfo
->Effect
[i
])
5068 case SPELL_EFFECT_CREATE_ITEM
:
5070 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
5072 ItemPosCountVec dest
;
5073 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
5074 if (msg
!= EQUIP_ERR_OK
)
5076 p_caster
->SendEquipError( msg
, NULL
, NULL
);
5077 return SPELL_FAILED_DONT_REPORT
;
5082 case SPELL_EFFECT_ENCHANT_ITEM
:
5083 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
5085 Item
* targetItem
= m_targets
.getItemTarget();
5087 return SPELL_FAILED_ITEM_NOT_FOUND
;
5089 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
5090 return SPELL_FAILED_LOWLEVEL
;
5091 // Not allow enchant in trade slot for some enchant type
5092 if( targetItem
->GetOwner() != m_caster
)
5094 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5095 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5097 return SPELL_FAILED_ERROR
;
5098 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5099 return SPELL_FAILED_NOT_TRADEABLE
;
5103 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
5105 Item
*item
= m_targets
.getItemTarget();
5107 return SPELL_FAILED_ITEM_NOT_FOUND
;
5108 // Not allow enchant in trade slot for some enchant type
5109 if( item
->GetOwner() != m_caster
)
5111 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5112 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5114 return SPELL_FAILED_ERROR
;
5115 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5116 return SPELL_FAILED_NOT_TRADEABLE
;
5120 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
5121 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5123 case SPELL_EFFECT_DISENCHANT
:
5125 if(!m_targets
.getItemTarget())
5126 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5128 // prevent disenchanting in trade slot
5129 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5130 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5132 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
5134 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5136 uint32 item_quality
= itemProto
->Quality
;
5137 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5138 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
5139 if (item_disenchantskilllevel
== uint32(-1))
5140 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5141 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
5142 return SPELL_FAILED_LOW_CASTLEVEL
;
5143 if(item_quality
> 4 || item_quality
< 2)
5144 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5145 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
5146 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5147 if (!itemProto
->DisenchantID
)
5148 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5151 case SPELL_EFFECT_PROSPECTING
:
5153 if(!m_targets
.getItemTarget())
5154 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5155 //ensure item is a prospectable ore
5156 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5157 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5158 //prevent prospecting in trade slot
5159 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5160 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5161 //Check for enough skill in jewelcrafting
5162 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5163 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
5164 return SPELL_FAILED_LOW_CASTLEVEL
;
5165 //make sure the player has the required ores in inventory
5166 if(m_targets
.getItemTarget()->GetCount() < 5)
5167 return SPELL_FAILED_NEED_MORE_ITEMS
;
5169 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
5170 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5174 case SPELL_EFFECT_MILLING
:
5176 if(!m_targets
.getItemTarget())
5177 return SPELL_FAILED_CANT_BE_MILLED
;
5178 //ensure item is a millable herb
5179 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5180 return SPELL_FAILED_CANT_BE_MILLED
;
5181 //prevent milling in trade slot
5182 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5183 return SPELL_FAILED_CANT_BE_MILLED
;
5184 //Check for enough skill in inscription
5185 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5186 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5187 return SPELL_FAILED_LOW_CASTLEVEL
;
5188 //make sure the player has the required herbs in inventory
5189 if(m_targets
.getItemTarget()->GetCount() < 5)
5190 return SPELL_FAILED_NEED_MORE_ITEMS
;
5192 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5193 return SPELL_FAILED_CANT_BE_MILLED
;
5197 case SPELL_EFFECT_WEAPON_DAMAGE
:
5198 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5200 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5201 if( m_attackType
!= RANGED_ATTACK
)
5203 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5204 if(!pItem
|| pItem
->IsBroken())
5205 return SPELL_FAILED_EQUIPPED_ITEM
;
5207 switch(pItem
->GetProto()->SubClass
)
5209 case ITEM_SUBCLASS_WEAPON_THROWN
:
5211 uint32 ammo
= pItem
->GetEntry();
5212 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5213 return SPELL_FAILED_NO_AMMO
;
5215 case ITEM_SUBCLASS_WEAPON_GUN
:
5216 case ITEM_SUBCLASS_WEAPON_BOW
:
5217 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5219 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5223 if(m_caster
->GetDummyAura(46699))
5224 break; // skip other checks
5226 return SPELL_FAILED_NO_AMMO
;
5229 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5231 return SPELL_FAILED_NO_AMMO
;
5233 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5234 return SPELL_FAILED_NO_AMMO
;
5236 // check ammo ws. weapon compatibility
5237 switch(pItem
->GetProto()->SubClass
)
5239 case ITEM_SUBCLASS_WEAPON_BOW
:
5240 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5241 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
5242 return SPELL_FAILED_NO_AMMO
;
5244 case ITEM_SUBCLASS_WEAPON_GUN
:
5245 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
5246 return SPELL_FAILED_NO_AMMO
;
5249 return SPELL_FAILED_NO_AMMO
;
5252 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5253 return SPELL_FAILED_NO_AMMO
;
5255 case ITEM_SUBCLASS_WEAPON_WAND
:
5265 return SPELL_CAST_OK
;
5268 void Spell::Delayed()
5270 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5273 if (m_spellState
== SPELL_STATE_DELAYED
)
5274 return; // spell is active and can't be time-backed
5276 if(isDelayableNoMore()) // Spells may only be delayed twice
5279 // spells not loosing casting time ( slam, dynamites, bombs.. )
5280 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5283 //check pushback reduce
5284 int32 delaytime
= 500; // spellcasting delay is normally 500ms
5285 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5286 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
, delayReduce
, this);
5287 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5288 if(delayReduce
>= 100)
5291 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5293 if(int32(m_timer
) + delaytime
> m_casttime
)
5295 delaytime
= m_casttime
- m_timer
;
5296 m_timer
= m_casttime
;
5299 m_timer
+= delaytime
;
5301 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
5303 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5304 data
.append(m_caster
->GetPackGUID());
5305 data
<< uint32(delaytime
);
5307 m_caster
->SendMessageToSet(&data
,true);
5310 void Spell::DelayedChannel()
5312 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5315 if(isDelayableNoMore()) // Spells may only be delayed twice
5318 //check pushback reduce
5319 int32 delaytime
= GetSpellDuration(m_spellInfo
) * 25 / 100; // channeling delay is normally 25% of its time per hit
5320 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5321 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,delayReduce
, this);
5322 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5323 if(delayReduce
>= 100)
5326 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5328 if(int32(m_timer
) < delaytime
)
5330 delaytime
= m_timer
;
5334 m_timer
-= delaytime
;
5336 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5338 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
5340 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5342 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5345 for (int j
=0;j
<3;j
++)
5346 if( ihit
->effectMask
& (1<<j
) )
5347 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5353 for(int j
= 0; j
< 3; j
++)
5355 // partially interrupt persistent area auras
5356 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5358 dynObj
->Delay(delaytime
);
5361 SendChannelUpdate(m_timer
);
5364 void Spell::UpdatePointers()
5366 if(m_originalCasterGUID
==m_caster
->GetGUID())
5367 m_originalCaster
= m_caster
;
5370 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5371 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5374 m_targets
.Update(m_caster
);
5377 bool Spell::IsAffectedByAura(Aura
*aura
)
5379 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5382 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5384 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5386 // Curse of Doom : not find another way to fix spell target check :/
5387 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
5389 // not allow cast at player
5390 if(target
->GetTypeId()==TYPEID_PLAYER
)
5393 spellCreatureTargetMask
= 0x7FF;
5396 // Dismiss Pet and Taming Lesson skipped
5397 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5398 spellCreatureTargetMask
= 0;
5400 if (spellCreatureTargetMask
)
5402 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5404 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5409 CurrentSpellTypes
Spell::GetCurrentContainer()
5411 if (IsNextMeleeSwingSpell())
5412 return(CURRENT_MELEE_SPELL
);
5413 else if (IsAutoRepeat())
5414 return(CURRENT_AUTOREPEAT_SPELL
);
5415 else if (IsChanneledSpell(m_spellInfo
))
5416 return(CURRENT_CHANNELED_SPELL
);
5418 return(CURRENT_GENERIC_SPELL
);
5421 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5423 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5424 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
5426 if (!CheckTargetCreatureType(target
))
5430 // Check Aura spell req (need for AoE spells)
5431 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
5433 if (m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
5436 // Check targets for not_selectable unit flag and remove
5437 // A player can cast spells on his pet (or other controlled unit) though in any state
5438 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5440 // any unattackable target skipped
5441 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5444 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5445 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5446 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5447 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5448 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5452 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5453 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
5455 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
5458 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5462 //Check targets for LOS visibility (except spells without range limitations )
5463 switch(m_spellInfo
->Effect
[eff
])
5465 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5467 case SPELL_EFFECT_DUMMY
:
5468 if(m_spellInfo
->Id
!=20577) // Cannibalize
5471 case SPELL_EFFECT_RESURRECT_NEW
:
5472 // player far away, maybe his corpse near?
5473 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5475 if(!m_targets
.getCorpseTargetGUID())
5478 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
5482 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
5485 if(!corpse
->IsWithinLOSInMap(m_caster
))
5489 // all ok by some way or another, skip normal check
5491 default: // normal case
5492 // Get GO cast coordinates if original caster -> GO
5493 WorldObject
*caster
= NULL
;
5494 if (m_originalCasterGUID
)
5495 caster
= ObjectAccessor::GetGameObject(*m_caster
, m_originalCasterGUID
);
5498 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(caster
))
5506 Unit
* Spell::SelectMagnetTarget()
5508 Unit
* target
= m_targets
.getUnitTarget();
5510 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5512 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5513 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5515 if(Unit
* magnet
= (*itr
)->GetCaster())
5517 if(magnet
->IsWithinLOSInMap(m_caster
))
5520 m_targets
.setUnitTarget(target
);
5530 bool Spell::IsNeedSendToClient() const
5532 return m_spellInfo
->SpellVisual
[0] || m_spellInfo
->SpellVisual
[1] || IsChanneledSpell(m_spellInfo
) ||
5533 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5536 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5538 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5539 if(itr
->effectMask
& (1<<effect
))
5542 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5543 if(itr
->effectMask
& (1<<effect
))
5546 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5547 if(itr
->effectMask
& (1<<effect
))
5553 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5558 SpellEvent::~SpellEvent()
5560 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5563 if (m_Spell
->IsDeletable())
5569 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5570 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5574 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5576 // update spell if it is not finished
5577 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5578 m_Spell
->update(p_time
);
5580 // check spell state to process
5581 switch (m_Spell
->getState())
5583 case SPELL_STATE_FINISHED
:
5585 // spell was finished, check deletable state
5586 if (m_Spell
->IsDeletable())
5588 // check, if we do have unfinished triggered spells
5590 return(true); // spell is deletable, finish event
5592 // event will be re-added automatically at the end of routine)
5595 case SPELL_STATE_CASTING
:
5597 // this spell is in channeled state, process it on the next update
5598 // event will be re-added automatically at the end of routine)
5601 case SPELL_STATE_DELAYED
:
5603 // first, check, if we have just started
5604 if (m_Spell
->GetDelayStart() != 0)
5606 // no, we aren't, do the typical update
5607 // check, if we have channeled spell on our hands
5608 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5610 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5611 // check, if we have casting anything else except this channeled spell and autorepeat
5612 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5614 // another non-melee non-delayed spell is casted now, abort
5619 // do the action (pass spell to channeling state)
5620 m_Spell
->handle_immediate();
5622 // event will be re-added automatically at the end of routine)
5626 // run the spell handler and think about what we can do next
5627 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5628 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5631 // re-add us to the queue
5632 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5633 return(false); // event not complete
5636 // finish update event will be re-added automatically at the end of routine)
5641 // delaying had just started, record the moment
5642 m_Spell
->SetDelayStart(e_time
);
5643 // re-plan the event for the delay moment
5644 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5645 return(false); // event not complete
5652 // event will be re-added automatically at the end of routine)
5656 // spell processing not complete, plan event on the next update interval
5657 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5658 return(false); // event not complete
5661 void SpellEvent::Abort(uint64
/*e_time*/)
5663 // oops, the spell we try to do is aborted
5664 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5668 bool SpellEvent::IsDeletable() const
5670 return m_Spell
->IsDeletable();
5673 SpellCastResult
Spell::CanOpenLock(uint32 effIndex
, uint32 lockId
, SkillType
& skillId
, int32
& reqSkillValue
, int32
& skillValue
)
5675 if(!lockId
) // possible case for GO and maybe for items.
5676 return SPELL_CAST_OK
;
5679 LockEntry
const *lockInfo
= sLockStore
.LookupEntry(lockId
);
5682 return SPELL_FAILED_BAD_TARGETS
;
5684 bool reqKey
= false; // some locks not have reqs
5686 for(int j
= 0; j
< 8; ++j
)
5688 switch(lockInfo
->Type
[j
])
5690 // check key item (many fit cases can be)
5692 if(lockInfo
->Index
[j
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[j
])
5693 return SPELL_CAST_OK
;
5696 // check key skill (only single first fit case can be)
5697 case LOCK_KEY_SKILL
:
5701 // wrong locktype, skip
5702 if(uint32(m_spellInfo
->EffectMiscValue
[effIndex
]) != lockInfo
->Index
[j
])
5705 skillId
= SkillByLockType(LockType(lockInfo
->Index
[j
]));
5707 if ( skillId
!= SKILL_NONE
)
5709 // skill bonus provided by casting spell (mostly item spells)
5710 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5711 uint32 spellSkillBonus
= uint32(m_currentBasePoints
[effIndex
]+1);
5712 reqSkillValue
= lockInfo
->Skill
[j
];
5714 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5715 skillValue
= m_CastItem
|| m_caster
->GetTypeId()!= TYPEID_PLAYER
?
5716 0 : ((Player
*)m_caster
)->GetSkillValue(skillId
);
5718 skillValue
+= spellSkillBonus
;
5720 if (skillValue
< reqSkillValue
)
5721 return SPELL_FAILED_LOW_CASTLEVEL
;
5724 return SPELL_CAST_OK
;
5730 return SPELL_FAILED_BAD_TARGETS
;
5732 return SPELL_CAST_OK
;